> "Can't guarantee I'll still understand you, but okay."
> Let him respond if he desires, then disconnect the sword and put it away.
> Take his hand and get up on the horse.
>"I expect that 'We're here, get off the horse,' will be not difficult to express," says Sir Kay before you put the weapon away. "Nor, I imagine, will 'I am about to be sick, this horse is moving too fast for me,' be difficult for you to express at all. And should such happen, to the right side please. I would be perfectly happy not to have seelie sick all over my lance or myself.
>Once you've put the weapon away, Sir Kay helps you onto the horse's back, pulling you into position behind him. True to his word, the horse doesn't really seem to have any issues with you, which is uncommon. Horses and dogs have a tendency not to get on well many kinds of youkai. Once you're in place and have a good hold around Sir Kay's torso, he kicks the horse into a gallop, nearly jarring you off of the back before you can reaffirm your grip! The trees fly by almost as fast as they were if you were properly flying, and soon begin to thin out to a grassy plain filled with flowers you are reasonably sure you wouldn't recognize if you could stop to have a good look at them. Time passes as you follow a road that wends between the gentle hills of the field, as the horse keeps up its breakneck pace. At first, you expect the animal will slow down any moment, but it takes a good, long time for it to slow down to a more manageable canter, and even then it's pretty speedy for a horse.
>After awhile, you see a village in the distance, stretched alongside the banks of a river. It seems to be a reasonably sizable place, with buildings made of daub and wattle, reminding you of Mystia's home. However, as you draw closer, you notice a distinctive lack of the housing rows that you're used to, instead just just seem to be numerous huts. You also notice farms and fenced off pastures, the latter full of goat-like animals with thick woolly coats. As you get closer to the town, you note wooden buildings among them. The architecture looks similar at a glance, but you note that the roofs are generally generally less angled and overhang less. More oddly, everything seems to be made with thick materials; you don't see what looks like a paper wall anywhere.
>Near the edge of the town, the horse slows, then comes to a stop. Sir Kay says a short sentence that you cannot understand, but you pick out the word "Arzas" among the words.
>_