Author Topic: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure  (Read 42325 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #540 on: October 23, 2011, 01:30:50 AM »
>Is it stronger this time, or still just as faint?

>You don't think it's any stronger or weaker.

>_

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #541 on: October 23, 2011, 01:54:39 AM »
>Go about halfway back to where we just tried it and try again. Any change?
>Could we continue moving while focusing on the sword in this manner?

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #542 on: October 23, 2011, 02:06:39 AM »
>Go about halfway back to where we just tried it and try again. Any change?
>Could we continue moving while focusing on the sword in this manner?

>You make your way a little bit around toward where you were, and try again. This time, that expectation feeling barely lasts a couple seconds.
>You could if you take your time, and don't mind a much-increased possibility of tripping over something.

>_

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #543 on: October 23, 2011, 03:18:10 AM »
>Move back to the last place where it was stronger and try again.

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #544 on: October 23, 2011, 03:22:58 AM »
>Move back to the last place where it was stronger and try again.

>You back to the last place you felt a stronger sensation and try it once more. Again, experience a sort of feeling like anticipation from it, but it fades after just a couple of seconds, leaving only that tingly neither-pleasure-nor-pain feeling that you have typically felt when doing this.

>_

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #545 on: October 23, 2011, 03:52:13 AM »
>Move around a bit while keeping focus. Is there any noticable change when moving in any certain direction?

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #546 on: October 23, 2011, 04:09:24 AM »
>Move around a bit while keeping focus. Is there any noticable change when moving in any certain direction?

>You move around a bit, but the feeling of expectation doesn't seem to come back.

>_

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #547 on: October 23, 2011, 04:41:02 AM »
>So much for that idea.
>Resume our original course.

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #548 on: October 23, 2011, 06:24:00 AM »
>So much for that idea.
>Resume our original course.

>There was a kind of logic to it, at least.
>You continue onward, picking your way down the slope and trying to be careful. You are fairly certain that you're heading into a shallow valley of some sort; looking east and west it seems the land is sloping downward there as well. 

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #549 on: October 23, 2011, 12:22:54 PM »
> Keep going down. It has to bottom out into something at some point.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #550 on: October 23, 2011, 01:10:49 PM »
> Keep going down. It has to bottom out into something at some point.

>You keep going down, until the ground levels out again. You think you've gone down a good thirty or forty feet; the forest continues onward thick and tangled as ever to the south, while hills flank you to the east, west, and north. It's fairly quiet here, as well, just the sounds of the rain and some insects to break the silence.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #551 on: October 23, 2011, 01:18:43 PM »
> Connect the sword again and wait for whatever sensations result.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #552 on: October 23, 2011, 01:30:36 PM »
> Connect the sword again and wait for whatever sensations result.

>You put the weapon back together, and again both the sensation of neither pain or pleasure; and the feeling of expectation from it.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #553 on: October 23, 2011, 02:39:22 PM »
> Have we seen any unusual-looking trees around at any point?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #554 on: October 23, 2011, 02:43:17 PM »
> Have we seen any unusual-looking trees around at any point?

>You've not seen any jump out at you yet. But you've largely been focusing on making progress.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #555 on: October 23, 2011, 02:51:33 PM »
> Take a look around and check for unusual...anythings.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #556 on: October 23, 2011, 02:53:12 PM »
> Take a look around and check for unusual...anythings.

>You take a look around, and notice there's a stand of unusual-looking trees along the western slope of the valley. They seem to be very smooth-barked among the rougher-barked trees around them.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #557 on: October 23, 2011, 03:35:19 PM »
> Head toward those trees.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #558 on: October 23, 2011, 03:50:47 PM »
> Head toward those trees.

>You approach the unusual trees. There seem to be a few of them around here. Aside from being smooth-barked, you think their leaves are also unusual, being rounded and somewhat fern-like. You don't know much about botany, but you don't think you've ever really seen trees like this before.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #559 on: October 23, 2011, 04:22:42 PM »
> Eh, why not? Feel one of the trees.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #560 on: October 23, 2011, 04:26:20 PM »
> Eh, why not? Feel one of the trees.

>You feel one of the trees. It is wet and smooth to touch.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #561 on: October 23, 2011, 04:49:52 PM »
> Feel a normal tree. Mentally compare the two.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #562 on: October 23, 2011, 04:52:42 PM »
> Feel a normal tree. Mentally compare the two.

>You feel one of the more normal trees, you're reasonably sure it is a kind of maple from the leaves. The bark is significantly more rough and could be flaked off, if you wanted to.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #563 on: October 23, 2011, 04:57:53 PM »
> Move back to the foot of an unusual tree.
> Connect the sword again. Try to mentally will it to provide a stronger reaction.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #564 on: October 24, 2011, 01:15:00 AM »
> Move back to the foot of an unusual tree.
> Connect the sword again. Try to mentally will it to provide a stronger reaction.

>You move back to the foot of an unusual tree near the outside of the grove. You put the weapon together one more, and immediately feel the surge of expectation again, noticeably stronger than before. It last for only a second, before guttering out and leaving only the tingling feeling of its presence.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #565 on: October 24, 2011, 01:42:59 AM »
> Oho.
> Is there any obvious pattern to the layout of the unusual trees?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #566 on: October 24, 2011, 01:53:10 AM »
> Oho.
> Is there any obvious pattern to the layout of the unusual trees?

>You don't see any obvious patterns to the stand's layout. It seems like a random little cluster of trees.

>_

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #567 on: October 24, 2011, 01:57:32 AM »
First proper post in a Z-Machine...Here goes nothing.

>Try getting an aerial view.

I'm thinking there might be a design only visible from the air.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #568 on: October 24, 2011, 02:06:22 AM »
>Try getting an aerial view.

>You take to the air, gently working your way past the canopy overhead, and look at the trees from overhead.
>Without the trunks to help you tell them apart, it's a little harder to pick out the unusual trees, you don't think you would have noticed them overhead if you didn't know what to look for. They seem to be arranged in a roughly trapezoid shape, with the larger base being where you approach them, pointing northward.

>_

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
« Reply #569 on: October 24, 2011, 02:13:03 AM »
Well, I dunno about you guys, but the trees seem to say we should head north from here.
Think we should go for it?
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure