Can anyone rate my MoF replay?
Detailed suggestion would be very appreciated.
Thanks beforehand 
Here is my breakdown. Most of it is just strategy-based, although I would highly recommend using the Faith system to your advantage to gain at least one more extra life before Stage 6 to help yourself out.
STAGE 01
* As mentioned above, collect items as they're falling down rather than auto-collecting them unless it's pre-midboss or pre-boss. Your faith counter will stay full and increase more if you don't feel the need to auto-collect as much. It's a bit of a change from other games, but it will help keep your score high and give you quicker Extends.
STAGE 02
* Pre-Midboss Hina Fairy Barrage - rather than slow-streaming them at the bottom, try looping around them completely. Go along the side of the screen up to the top, go along the top, then down the other side of the screen. All the bullets will miss you and you will auto-collect the green faith stars so you don't miss as many. It saves a bomb too.
* Boss Hina, Second Nonspell - This is an easy, static pattern with large gaps that essentially form diagonal lanes. Spend a little time in stage practice to learn it. You shouldn't ever need to bomb here.
* Boss Hina, Final Spell - As the spell gets more chaotic, there should always be a gap somewhere near the middle, but I suppose this one is okay to bomb if necessary.
STAGE 03
* Intro Fairies - Pick up their items slowly and stay on one side only so that most of the others don't die until they fly over you (this is mostly negated with Reimu A's homing amulets, of course). It keeps your faith counter up and lowers your risk of running into bullets.
* "Rumia" Fairies - As they create the wing-shaped arcs of bullets, don't bomb. Just fine a path through them instead and focus on safety first, then picking up green stars second. They are aimed at you too, so you can always use streaming to great effect.
* Midboss Nitori Spell - Pay attention to the diagonal lines of blue bullets. If you stay directly beneath where the center pair crisscross, you will always end up in a nice, open diamond that gives you plenty of space to dodge the random red bullets without the risk of running into an incoming wall.
* Wall Fairies - Try to stay near the middle as the lines of bullets fan out. Going to one of the corners led to a bomb in your run, but honestly, dodging the bullets is an easy task. They're slow and full of gaps. Dodge the left ones first, then move right to dodge the other fairies walls.
* Boss Nitori, Second Spell - These cascading blue orbs can be overwhelming at first, but the spell is actually fairly easy. Stay near the bottom for a while until it starts to draw close and use all that time to judge where the spell is least-dense. Then just maneuver yourself through bullets going diagonally to the center left or center right to get through each wave the quickest. If all else fails, bomb it like you did. This spell is a forgivable bomb.
* Boss Nitori, Third Nonspell - This is an unforgivable bomb. This, like all of her nonspells, is a repeating zigzag. Sit at the bottom and sway slightly right and left and macrododge the incoming orbs before the next set of zigzag lanes reaches you. If you're consistently bombing this, you're doing something wrong.
* Boss Nitori, Final Spell - I consider this attack okay to bomb in an emergency because she can really throw some unfair grids of lasers at you once in a while. You did okay here, all things considered.
STAGE 04
* First Waterfall - You should stream this section about one character's height above the bottom of the screen. Once the aimed bullets start getting close, fall back to the bottom of the screen and stream to the other side before going back up to your original height. This should allow you to misdirect-stream the aimed elements without needing a bomb. Practice it a lot. It's at the beginning of the stage, so there's no reason that you can't get away with some stage practice to iron it out.
* Pre-Momiji Blue Fairies - Start your streaming from a corner rather than the center and work TOWARD the center so that you're lined up with Momiji when she appears and can avoid an immediate bomb.
* Midboss Momiji - Technically this pattern is learnable and "easy" once you get the pattern. She's often an auto-bomb for me, though, so I understand if you want to take that approach too. You'll get the power back soon anyway.
* Second Waterfall - Same as the first, but be ready to bomb because this one has tighter dodging and more aimed stuff.
* Spam Fairies Post-Waterfalls - Slow-stream these guys along the bottom because the center blue orb of each barrage is aimed at you, so you can actually create nice lanes to dodge through by moving slowly in one direction rather than scattering them around.
* Ravens - It is always more ideal to bomb their spam and then collect (or auto-collect during the bomb) back your power than it is to die by failed dodging. Also, staying near the side of the screen puts you in less danger because you only have to read bullets from one side of the screen.
* Boss Aya - Your Aya fight looks like most of mine, honestly. Try to stay between rows of circle barrages to dodge her red bullet-circles easier. It could save you a bomb.
* Boss Aya, Survival Spell - If you're going to bomb it, try to dodge as long as possible and then bomb if you're about to get hit. You may just get lucky and survive the entire attack.
* Boss Aya, Final Spell - Learn the attack pattern, don't double or triple-bomb it if possible. Dodge the sine-wave of arrowheads by always keeping yourself between rows of round bullets. Only dodge horizontally when there are no round bullets to your sides. It takes some practice though, but once you get the stategy down it's an easy spell.
STAGE 05
* "Devil's Recitation" Fairies - Stream these halfway up the screen, not at the bottom. Stay on the center-left and then slip through the pseudo-walls to the center-right once the aimed attacks start. Fall back towards the bottom when you feel in danger and keep switching back and forth between the center left and center right and back again to misdirect the entire thing.
* Midboss Sanae, Opener - Learn it. Simple as that. Very rarely, the pink bullets might wall you off, so that's okay to bomb, but it's rare. Often, if you see an incoming pink diagonal wall, the bullets will actually have just enough space between them vertically that you can slip through the wall horizontally, so keep that in mind too.
* Midboss Sanae, Spell - Gray Thamaturgy is clipdeath hell, so just bomb this if you're going for your first 1CC. Then, once that's achieved, you can try to learn the spell honestly. It's still more trouble than it's worth to me.
* Boss Sanae, Opener - This pattern is static, so learn it. As with her midboss opener, only bomb if you're about to be walled by the random stuff after the initial wave.
* Boss Sanae, First Spell - Day Stars has three safepots close to each other in the center bottom of the screen. One is the direct center bottom, the other two are just to the left or right of that. It just takes one solid tap in either direction to reach them. The orange shard bullets will just miss you if you do it right. Once you learn the safespots, alternate between them as the aimed element starts closing in. Easy easy spell.
* Boss Sanae, Second Spell - Stream it slower and more deliberately. You were moving around pretty wildly here. Once the arc of the "waves" along the side allows you space to restream, make a quick movement in that direction to give yourself a gap to start restreaming back to the center. Repeat as necessary in each direction. Hold focus at all times except when you jump to one side to start your restreaming.
* Boss Sanae, Third Spell - Bombs away! I understand completely because this spell is the clipdeath of me.
* Boss Sanae, Final Spell - If you always stay directly between two of the blue orbs at all times, as the spell starts to expand and the green "lanes" of bullets expand outward, you should never be in harms way. The moment you stop centering yourself between green waves is the moment you have to bomb. Try timing it out in practice to get a feel for what I mean. It's an easy attack once mastered.
Stage 06
* Spam Fairies - You can technically slow-streaming along the bottom of the screen to completely avoid all the ripple rings, but I tend to bomb this part too out of fear and greed to collect points, so I understand that tactic well.
* Death Fairy - Just look for gaps and don't feel "married" to the center of the screen. Dodge wherever there's an opening.
* Kanako, First Spell - This spell is done with very slow streaming. Start in the center and follow Kanako's horizontal movement once she makes her first movement. Then just very slowly stream back to the middle, taking care to avoid the pillars as they come down. By the time you get penned into the center, the blue amulets will still be aiming at your previous position for a moment, giving you time to start restreaming by lurching a little bit to the other side of the bottom and streaming back to the center again. Try
this youtube video if all else fails. You honestly don't need to restream so far to the left or right. Just moving a little bit in each direction before moving back toward the middle is fine. It will just feel a bit more claustrophobic, but still safe.
Good luck! That's all I can help you with at this point. The rest of Kanako is in the video linked above, so use it as a guide and thank Zengeku for the footage.
