Author Topic: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)  (Read 212236 times)

BT

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #750 on: March 31, 2012, 06:52:55 PM »
^ (sort of)

Play your favorite game(s) at higher fps. 90fps SA Hard, 75fps MoF Lunaitc, etc.

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #751 on: March 31, 2012, 07:13:34 PM »
Most people seem to choose Lunasa, the black-dressed Sister that plays the trumpet

She plays the violin :getdown:

Or find a ways to make too easy things harder. Like ultra or 90 fps normal runs. That's what i did :V

I say both are acceptable

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #752 on: March 31, 2012, 09:13:58 PM »
Youmu on normal keeps killing me. Any tips, and I need some for Yuyuko.

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #754 on: April 05, 2012, 01:55:38 AM »
There's a death fairy that spouts weird red gravity bullets in Stage 4 of Marine Benefit

How the eff does that work


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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #755 on: April 05, 2012, 05:37:08 AM »
There's a death fairy that spouts weird red gravity bullets in Stage 4 of Marine Benefit

How the eff does that work
The red bullets are aimed at your location.
If you stay put and don't move wildly, you will see the waves more easily.
Basically what you do is sit at the very bottom, and left/right/left/right/left/right.
Dodge right when the left side is walled and dodge left if the right side is walled.
Don't make big movements or else the pattern will screw up.

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #756 on: April 05, 2012, 01:23:25 PM »
I want to ask something about PCB Youmu. I found her harder than Yuyuko ^^;
I can't really dodge bullets that come from two sides at once(which happens mostly in her nonspells).
And how do I survive her Spellcards?  Is there any exact safespot in it or something?

Ah, and is there any recommendation for me to improve myself?
I already played Touhou for about 5 months, and I've yet to 1cc any games.
I could manage to beat TH6-8 till the end in Normal Mode though.
TH10-TH13 is still too hard for me, despite the fact that I already played them for months(esp. Touhou 12, freakin' Ichirin and Unzan always prevent me from advancing to Stage 4). :V

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #757 on: April 05, 2012, 01:26:20 PM »
For Youmu's nonspells, don't try and go through both sides at once.  Alternate between going through the yellow and the green walls.
There are no safespots for her spells, but there are tricks to make them easier.  The last one is random dodging, but the one before it is a simple streaming spell, etc.

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #758 on: April 05, 2012, 02:42:03 PM »
Icicle fall on normal and up.
Not a joke.  :blush:

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #759 on: April 05, 2012, 02:56:41 PM »
Icicle fall on normal and up.
Not a joke.  :blush:

Misdirect yellow bullets, then go to the opposite side and weave the blue blue ones (Normal mode only)

Hard mode + Luantic mode, is purely reading and dodging.


Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #760 on: April 05, 2012, 03:13:35 PM »
TH13 is still too hard for me

First time I heard those words O.o
Current Goals: Clear all games on hard with every shottype (or team, not all solos in IN)

Remaining: EoSD 0, PCB 3, IN 0, MoF 3 (Marisa B doesn't count), SA 4, UFO all B types, TD Youmu, total 14.

I have no name

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #761 on: April 05, 2012, 04:19:03 PM »
Ok.
I don't care if I've 1cced EoSD lunatic twice now, I need help with it.
Specifically, Stage 3.  Not the boss, just the stage.  I can handle everything up to the midboss, put after that...I don't know what to do.  At all.  Any help given will be appreciated.

First time I heard those words O.o
TH13 lunatic is too hard.

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #762 on: April 05, 2012, 04:37:07 PM »
TH13 lunatic is too hard.

Oh, wasn't thinking you meant lunatic lol
Current Goals: Clear all games on hard with every shottype (or team, not all solos in IN)

Remaining: EoSD 0, PCB 3, IN 0, MoF 3 (Marisa B doesn't count), SA 4, UFO all B types, TD Youmu, total 14.

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #763 on: April 05, 2012, 04:45:34 PM »
Ah, and is there any recommendation for me to improve myself?
If you can provide a replay It would be easier to give you advice. These games are really like 90% strategy and 10% skill. If you mean you want to improve your raw dodging powers then really just play more, especially on higher difficulties, and don't just grind away at the same thing over and over. I guess it's like working out, in a sense. You need to exert yourself and try different things. Of course, my opinion is that you should do what's fun. Don't just play for the sake of getting better.

@people complaining about TD: Just bomb everything. >:I  You can fail every single spell in the game and still clear. The game actually rewards you for playing like that.

BT

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #764 on: April 05, 2012, 04:49:37 PM »
Ok.
I don't care if I've 1cced EoSD lunatic twice now, I need help with it.
Specifically, Stage 3.  Not the boss, just the stage.  I can handle everything up to the midboss, put after that...I don't know what to do.  At all.  Any help given will be appreciated.
The kunai are aimed at your general direction. If you "stream fast enough", or just, y'know, move out of the way gradually, you won't have to deal with them for the most part. Except for like once or twice, likely when "switching sides".

At the very end you pick a side, destroy the non-kunai fairy at that side and cower in that side's top corner.

There's a tricky spot with those kunai fairies and those non-kunai fairies a bit after the midboss. I usually waste a bomb there, but you should aim to (somehow) destroy one of the kunai fairies so you have more room to dodge the yellow balls + move out of the way from the upcoming kunai hell.

I'm pretty sure the replay of my Lunatic clear had the stage portion perfected.

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #765 on: April 05, 2012, 06:43:33 PM »
Oh, wasn't thinking you meant lunatic lol

Always assume Lunatic unless it is stated otherwise. ;)

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #766 on: April 05, 2012, 07:18:54 PM »
Always assume Lunatic unless it is stated otherwise. ;)

<-- Doesn't play on Lunatic because too many bullets
Current Goals: Clear all games on hard with every shottype (or team, not all solos in IN)

Remaining: EoSD 0, PCB 3, IN 0, MoF 3 (Marisa B doesn't count), SA 4, UFO all B types, TD Youmu, total 14.

MMX

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #767 on: April 05, 2012, 07:22:06 PM »
Icicle fall on normal and up.
Not a joke.  :blush:
I do it by standing right below Cirno somewhere at the "Graze" label height and dodging yellow bullets (wich are aimed) while shotgunning her. Don't come too close or she will shot them at double rate. And as for icicles coming from the sides, if you keep the correct distance they most likely will miss you. But you can go a bit higher the moment icicles reach you, cause Cirno makes a pause in shooting yellow stuff at the same time. This way of doing Icicle Fall may seem a bit risky, but after some practice it works perfectly every time. See my latest replay for it. This was kinda "scoring" run, so don't care about some crazy stuff i've done along the stages. I've perfected Cirno the way i usually do.
And on hard and lunatic this spell is replaced by Hail Storm wich is a completely different one.
TH13 lunatic is too hard.
No it's not  :P
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MTSranger

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #768 on: April 06, 2012, 12:19:24 AM »
@people complaining about TD: Just bomb everything. >:I  You can fail every single spell in the game and still clear. The game actually rewards you for playing like that.
I guess. Although you may laugh, but a lot of people (including me!) have trouble with *cough* Kyouko's nonspells, Yoshika's nonspells, Seiga's nonspells, and Miko's nonspells. That's more than 10 trance/bombs lol. Which means I actually have to *shock* capture a few very annoying cards.

Esper

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #769 on: April 06, 2012, 12:39:20 AM »
There's a death fairy that spouts weird red gravity bullets in Stage 4 of Marine Benefit

How the eff does that work

Have you fought Yumemi in Mystic Square before? Dodge those bubbles like you dodge the pseudo-stream swords but with less stopping and more get the fuck out of the way.
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Esper

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #770 on: April 06, 2012, 12:40:46 AM »
I guess. Although you may laugh, but a lot of people (including me!) have trouble with *cough* Kyouko's nonspells, Yoshika's nonspells, Seiga's nonspells, and Miko's nonspells. That's more than 10 trance/bombs lol. Which means I actually have to *shock* capture a few very annoying cards.

You can't get two more lives in Lunatic? Also, even if you can't get a grand total of ten misses allowed, the trancing makes it forgiving compared to other lunatics.
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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #771 on: April 06, 2012, 12:46:34 AM »
You can't get two more lives in Lunatic? Also, even if you can't get a grand total of ten misses allowed, the trancing makes it forgiving compared to other lunatics.
No I can't. 7 misses, maximum. I just can't get any more than that even though I know it's been done.
It's impossible to die 10 times and still clear (I think). The most I've seen is getting 7 extends for a total of 9 lives.

As for the trancing... Maybe if I plan a bomb route to get more trance for trance it'll actually be more forgiving.
Otherwise, if you just plan to bomb attacks that you aren't reliable on, then you often times will run out of bombs/trance.
« Last Edit: April 06, 2012, 12:48:27 AM by Kanon »

Esper

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #772 on: April 06, 2012, 12:47:48 AM »
No I can't. 7 misses, maximum. I just can't get any more than that even though I know it's been done.
It's impossible to die 10 times and still clear (I think). The most I've seen is getting 7 extends for a total of 9 lives.

Are you doing a no bombs run or something? You've got three fucking mistakes per life, it is not that clutching on your resources, and don't even count the trance out.

As for the trancing... Maybe if I plan a bomb route to get more trance for trance it'll actually be more forgiving.
Otherwise, if you just plan to bomb attacks that you aren't reliable on, then you often times will run out of bombs/trance.

It is better to run out of bombs and trance than it is to run out of lives. God damn, man. seven lives plus two bombs plus however many trances equals a number greater than twenty-one fucking mistakes. Ten of which can be used on your problem nonspells.
« Last Edit: April 06, 2012, 12:50:45 AM by Esupanitix »
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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #773 on: April 06, 2012, 01:18:32 AM »
Are you doing a no bombs run or something? You've got three fucking mistakes per life, it is not that clutching on your resources, and don't even count the trance out.

It is better to run out of bombs and trance than it is to run out of lives. God damn, man. seven lives plus two bombs plus however many trances equals a number greater than twenty-one fucking mistakes. Ten of which can be used on your problem nonspells.
That's exactly what I did for my TD lunatic 1cc.
I tranced 11 times, 10 of which were for resource-carrying fairies.
The only resource fairies that I didn't trance were 3 bomb pieces in stage 4 and 4 life pieces in stage 6.
I bombed 24 times - no deaths with bombs in stock.
I died 7 times.
I cleared 0/0 (and it was very close, I exited Guse Flash 0/0, and gained the 7th extend there).

Comparison to my 1cc in other games...

PCB lunatic 1cc:
10 deaths 30 bombs (quite a few deaths with bombs in stock, or else actually 44 bombs could be used for the 11 lives).

EoSD lunatic 1cc:
8 deaths 27 bombs (could have been 30 bombs but again, deaths with bombs in stock).

I wouldn't blame people for complaining that TD is harder due to a few less lives and bombs.
The only reason people are complaining that it's easy is because they've beaten UFO lolololol.
(Not saying that that's not a legitimate complaint. It sucks when the difficulty suddenly jumps back to leave you nothing to play with.)
« Last Edit: April 06, 2012, 01:21:10 AM by Kanon »

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #774 on: April 06, 2012, 01:29:05 AM »
As for the trancing... Maybe if I plan a bomb route to get more trance for trance it'll actually be more forgiving.
Ideally you should get at least one trance per life, and occasionally two or three. It's so much better to bomb a spell instantly then to almost capture it only to bomb right before it ends, since you'll get almost no trance that way. So yeah, a bomb route is a very good idea for that game. I'll agree that it's not the "easiest" game since it is less generous with resources, but a little planning goes a very long way toward compensating for that. It's kind of like UFO in that sense.
Have you fought Yumemi in Mystic Square before?
Yumemi was in Mystic Square? How sneaky of her. ::)

Esper

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #775 on: April 06, 2012, 01:37:54 AM »
Yumemi was in Mystic Square? How sneaky of her. ::)

WAIT

UM

I MEANT YUMEKO
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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #776 on: April 06, 2012, 02:13:46 AM »
Um, a lot of Otohime, actually :V

For people who know the spell card names:
Higher Self, Bulk Brane, ALL OF HER CYCLE BULLET NONSPELLS, Akashic Record, Gathering Void, and Future.

For people who don't know the spell card names:
Trippy-ass teleport bulets, sphere of motherfucking murder, all of her cycle bullet nonspells, the really fast orbital shit that looks way easier on youtube, complete bullshit survival card: mist edition, and lines of really fast glowing red bullets that usually force you into the side of the screen.

I really only cleared her because I got 11 lives to do so :V

And if you think this is bad wait until I begin marisa or sanae edition


MTSranger

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #777 on: April 06, 2012, 02:43:22 AM »
Marine Benefits Extra Reimu...

Higher Self - sit right beside bubble bullet when it gets near (so it can jump over you), otherwise, dodge all the bullets as if they don't jump (trying to get them to jump over you is really risky).

Bulk Brane - 1. get into the sphere asap. 2. dodge in the middle.

Akashic Record - Um dodge horizontally where bullets are vertical lol. I don't know if there are any other tricks

Gathering Void -white-: dodge near corner. The jiggly wave of bullets change direction periodically, so you can predict when it will change direction and dodge accordingly. Also, you can kinda dodge them by reaction (they move in a certain way), if you manage to see them. They are still visible at the edge even near the end. However, it's pretty BS lol.

Future - dodge to the left of the beams. Once you start dodging too far to the right, you are kinda screwed.

Cycle nonspells
Generally, move UP through the waves rather than sitting still and waiting for it to pass you,
and also dodge high up the screen so you can back down if necessary.
1st - just move through it
2nd - move through it when it's not crossed
3rd - same as 1st, move through asap or be walled
4th - I dodge near the left side, up on the screen. Basically move up through 4 waves separately.
5th - easy. stay somewhat up the screen and try to move to a place where the first bullet will pass you. That's it!
6th - rotate with the pink gears. You kinda jump from gear to gear. There aren't many tricks to it
7th - easy. Don't get clipped though.
last - ride the gear thing to the left side as it moves through the bottom. Needs some time getting used to.
« Last Edit: April 06, 2012, 02:45:48 AM by Kanon »

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #778 on: April 06, 2012, 02:44:13 AM »
Higher Self, Bulk Brane, ALL OF HER CYCLE BULLET NONSPELLS, Akashic Record, Gathering Void, and Future..

Higher Self  can be tricky the first time you encounter it, but essentially you have to think of it as a really low FPS spell.  The bullets are all expanding at a slow rate, but you only see every few frames of the movement, so plan ahead for where each bullet is going to be in a transition or two.  I usually find that starting on the lower right side while the left side "blooms" is a good way to begin and then quickly find a way into the now-open left side once the expanding rings give you enough space.  Finally, quickly get in position to deal with the expanding ring of red bubbles and place yourself in the white area around the edge of the bullets so that when they reappear they will be right behind you and you'll be safely in the other half of the white area.

Bulk Brain is the most attractive spell I've seen in ages and one of my favorites.  Start at the bottom of the bubble and wait for the "ball" to expand until it's about to reach you.  While it's expanding, start searching out where the two axis points are and make sure that one isn't heading your way.  Then slip into the rotating ball around the thinnest part of the hemisphere and stay about 2/3rds of the way down the ball as it spins.  Keep a keen eye on the two axes as you dodge the bullets of the sphere's wall and adjust yourself accordingly so that you don't get walled by the axis.

Akashic Record Player... yeah, I've got nothing for that.  It's just reading and I usually end up bombing (or multi-bombing) it myself.  However, it is the penultimate spell for gaining lives on Otohime 'safely,' so feel free to graze as much as you can once you get confident with it.

Gathering Void is pretty easy to fail.  Obviously, stay wherever the mist isn't until it covers the entire screen.  Even at 1 second left, you should have a very limited amount of transparency along the corners, so you should be able to spot oncoming bullets a split second before they arrive, but good luck!  It's like Nue on crack.

The Future card is all about predictive reading.  The lines of red bullets will always sway toward the direction that Otohime is moving toward.  If she's on the right and moving leftbound, they will also be going to the diagonal lower left.  When she's at a standstill, they will move just slightly left and then head down almost at a perfect vertical line.  If you feel yourself getting cornered, you can try dashing between two lines of red as long as there aren't amulets in the way on either side.  I don't recommend grazing the red lines because I've found it's easy to misjudge how much they will sway.

BT

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #779 on: April 06, 2012, 08:27:10 AM »
Lunatic Keine.

Everything. Seriously.

The only thing I can "handle", SOMETIMES, is her last.

I've learned to identify the balls in the first spell as ball clusters instead of balls, which helps, but I still can't keep up.

The second spell is static but ARGHHHH.

The third spell is stupid.

The nonspells SHOULDN'T be annoying but they're annoying anyway.

Help?