Author Topic: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)  (Read 212238 times)

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #360 on: January 12, 2012, 07:59:06 PM »
I've practiced PCB Stage 4 and 5 so much now, they're not  a problem anymore.
Any tips for Deadly Butterfly Dance and Sumizome Perfect Blossom, please? :>
« Last Edit: January 13, 2012, 03:01:30 PM by DelichiousApple »

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #361 on: January 13, 2012, 01:38:31 AM »
Okay, I have no idea how to handle Total Purification.

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #362 on: January 13, 2012, 02:06:07 AM »
Okay, I have no idea how to handle Total Purification.
For my first capture I used Remilia solo because I actually felt like I needed more speed. The stationary familiars also help.
The pattern is not always oriented the same way, but it is actually static, so once you start to recognize the "phases" that it goes through and which parts of it will be safe, you can plan all of your moves ahead of time. I have a video of my first capture, but it was wild improvisation, so I doubt it would help any.

I have no name

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #363 on: January 13, 2012, 02:25:21 AM »
Okay, I have no idea how to handle Total Purification.
Pretty much just dodge towards one side then dodge towards the other, reversing every 2 bubble shots.
I used solo Yukari for my first capture of it so I could unfocus without losing constant damage without being hopelessly weak.

Zodiac

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #364 on: January 13, 2012, 02:33:14 AM »
Okay, I have no idea how to handle Total Purification.
try to dodge near by Keine . It maybe easier to dodge bubbles and wall bullets. :3
http://replays.gensokyou.org/download.php?id=18087
I used Border Team for my first capture . I find that scarlet team make this card lot easier !
Good luck!  :D

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #365 on: January 13, 2012, 11:52:56 AM »
Marisa's spells...
All that remains is the Milky Way set...
I feel so happy!
Um, Reimu time!
Her hard and Lunatic versions of Fantasy Seal -Concentrate- (IDR the names)
And some help on Kogasa's Extra spells in UFO?

Oh God, I've asked for advice on like every spell in the world in this thread. ._.
Hard 1ccs
Completed: IN, MoF, SA, DDC, LoLK, HSiFS

Extra 1ccs
Completed: EoSD, PCB, IN, MoF, SA, UFO, DDC, LoLK, HSiFS

Marisa Kirisame

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #366 on: January 13, 2012, 12:30:03 PM »
Marisa's spells...
All that remains is the Milky Way set...
I feel so happy!
Um, Reimu time!
Her hard and Lunatic versions of Fantasy Seal -Concentrate- (IDR the names)
And some help on Kogasa's Extra spells in UFO?

Oh God, I've asked for advice on like every spell in the world in this thread. ._.

Ah good just rmember what I told you about Milky Way. (really tricky to actually apply since is requires your eyes to be everywhere at once.)

As for anything with Riemu's cards, you have got me at a total loss. sorry, I wish I could help there but....

I can do the Kogasa cards for midboss UFO Extra.

1st card: Very precise dodgin with the semi-awkward hitboxes of the huge raindrops. Staying under her is a good idea if you don't want to be in this card long but somewhat dangerous. The large raindrops that fall faster than the other alternat direction. One wave they'll come fomr the right, then the left and so on. Knowing this will somewhat help you prevent the makings of wall in this cards.

2nd Spell: Maybe you'll have better luck with this than I did since I can't forsee really fast shot paths well. It's a lot of switching between unfocused and focused dodging. VERY similar to Yugi's Storm on Mt. Ooe in SA (just faster). Again staying under Kogasa will vastly reduce how long you are in this card. Obvious openings can done in focus so you can maximize your damage. when you see walls coming, swithc to un-focused and make a run for an available opening, then regain your position under Kogasa and keep pumping her. I have historically always bombed this card after a bit of shooting to guarnetee that the bomb would break the card. There is absolutely no shame in doing so given what this is. (at least in my opinion anyway).

3rd Spell: Tricky at first but can be done once you know the trick. Staying right under her at the bottom of the screen is a very good idea to get out of here fast but here is how to do so without being lasered in the face. Look at the direction the spiining laser tracks are going before she fires. When they begin to slow down (right before she fires), beging to slowly move in the smae direction they are spinning in. this will aid your eyes in seeing the safe spot for when the lasers stop and lessen the amount of (if any then) sudden movements you'd have to make to dodge the lasers. =D

Hope this is at least helpful.
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #367 on: January 13, 2012, 04:41:04 PM »
I'm getting tired of fighting Yuyuko over and over... I still don't understand her second, fourth and fifth spells...
Maybe I should switch from ReimuB to SakuyaA because of the second non-spell...

Btw, how do you get in the center of the butterfly bomb in "Swallowtail Butterfly"?
Thankies. :P

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #368 on: January 13, 2012, 06:06:28 PM »
Nothing in the world warrants switching from ReimuB to SakuyaA.
The second spell is streaming. You want to try to turn by going through the gaps in the stream of bubbles, though you can go through the wall as well, it's just harder. I usually start to the right side and stream left, then go right, etc.
The fourth is completely static, except for the aimed parts of course. There are "safespots" in the center and on the edges of the screen about halfway up, so just stream to each safespot consecutively. This should be a joke spell when you do it right. It's really just streaming.
Fifth I'm not too sure. Some parts are aimed... some aren't.
The second nonspell you just stream from one edge to the other. Literally just start all the way on way side and stream as slowly as you can. You damage Yuyuko when you hit the fan, so it'll end in time.
I have no idea how to get inside the butterfly bomb.

And here's a replay where I perfected up to the fifth spell. - http://replays.gensokyou.org/download.php?id=18100
I also got my ass kicked by the final spell. This was before I timed out SFN though. :derp:

I have no name

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #369 on: January 13, 2012, 06:30:15 PM »
Nothing in the world warrants switching from ReimuB to SakuyaA.
To spite everyone who's said that I'm going to switch my perfect extra attempt shot type from ReimuB to SakuyaA.  :V
Maybe.

Also I only 1cced lunatic with SakuyaA-and not for lack of tries with ReimuB.

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #370 on: January 13, 2012, 06:39:28 PM »
Nothing in the world justifies switching from ReimuB to SakuyaA.

Fixed. HA HA HA! :trollface:

Or rather, its not recommendable if you are good at using ReimuB since her damage output is better. Rather than just streaming it, I prefer to hide under Yuyuko until she starts firing bubbles, then head off to a corner and move slowly towards Yuyuko and then stay there. She goes down faster that way. Demonstration of what I mean Here.

Also, those who are curious can check out the worst Yuyuko battle ever. Also featuring me failing easy things as well as things that just shouldn't have been failed. Also. Died twice on 80% Reflowering even though I normally find that to be easy. So yeah uhh, the replay shows how I like to do the 2nd non and its faster than streaming. And less 'risky' even. Don't take advice from anything else in the run though. It went so badly that I even lost to the midboss card.

EDIT: This strategy is about the 2nd non-spell. I found it that sometimes it doesn't quite die fast enough but with this strategy its a non-issue.
« Last Edit: January 13, 2012, 06:42:11 PM by Zengeku »

I have no name

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #371 on: January 13, 2012, 06:51:22 PM »
Or rather, its not recommendable if you are good at using ReimuB since her damage output is better.
(for extra)
Stage: advantage SakuyaA.  Considering I fail at this, it may be worth the switch.
Chen: advantage SakuyaA, due to Blue Oni Red Oni.  ReimuB has the advantage on the final spell, but that's easy.
Other stage: Still SakuyaA.  I fail this less, but ReimuB gives me issues at the spam-->streaming
nonspells(all): very slight advantage ReimuB, because of the 5th nonspell.  SakuyaA always hits though, which is why it's so slight.
1st spell: SakuyaA, because always hit.
2nd spell: tie.
3rd spell: advantage ReimuB, still not a threat.
4th spell: The bane of my existence.  advantage ReimuB, unless Ran plays BS, then SakuyaA  (a strategy for this that doesn't require any luck would still be appreciated)
5th spell: advantage ReimuB, although I capture it anyway.
6th spell: completely trivial.  ReimuB is faster, but it doesn't really matter.
7th spell: tie.
8th spell: tie.
9th spell: advantage ReimuB.  Probably Sakuya's biggest obstacle.
10th spell: easy easy easy.  tie.

So in general, ReimuB is better for bosses ,but in most cases I'll do just as well with Sakuya-and it keeps me from having to grind the stage as much.

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #372 on: January 13, 2012, 07:04:32 PM »
Quote
So in general, ReimuB is better for bosses ,but in most cases I'll do just as well with Sakuya-and it keeps me from having to grind the stage as much.

You can do what you want of course but there should be no grinding stage at all if you know what you are doing with ReimuB. If nothing else, it will make the stage portion more interesting because you have to put in a manual effort to hit the enemies. And even if you do miss once or twice, consider this. That extra loads you with lives. You shouldn't ever be restarting that stage unless you seriously fuck up or you are looking to clear extra for the first time and need all the lives you can get.

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #373 on: January 13, 2012, 08:40:37 PM »
I wanted to switch to SakuyaA because she ends Yuyuko's first spell much faster and I noticed you do more damage by hitting Yuyuko than by hitting the fan during the second non-spell. Homing knifes are cool.  :derp:

Wait, another problem shows up... I suck at Merlin's opener...
« Last Edit: January 13, 2012, 08:42:30 PM by DelichiousApple »

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #374 on: January 13, 2012, 08:42:42 PM »
Okay, I give up. How do I do the last phase of Philosophy of a Hated Person?

The first phase is practically 100% and I know how to misdirect for the second, but the third gets me every single time.

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #375 on: January 13, 2012, 08:46:40 PM »
Merlins opener: Pretty damn tricky i gotta say. Also part of the reason I'd rather pick Reimu. I don't really have much advice to give since only Sakuya faces it.
Philosophy of Hated dude: Going for Koishi next perhabs? :)
The final phase is all about not getting squished. Try to remain as far from the edges of the screen as possible at all times. You'll have to move fast through the bullets and obviously avoid being close to the bullets when they explode. Its simple in theory but it might prove tricky to pull off.

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #376 on: January 13, 2012, 08:58:23 PM »
Fixed. HA HA HA! :trollface:
Wait. I feel like it still means the same thing.

Zengeku's right about the nonspell thing. Shoot her a bit in the middle then move. (Upon checking my replay I see that's actually what I did too. :derp:)

And how does Sakuya have the advantage on Red Oni Blue Oni? You should be under Chen the whole time right?
I feel like the homing alone is a pretty weak reason to put up with lower damage, a bigger hitbox, and faster movement. Granted those last two aren't going to screw you over as if this were SA or something, but it's not like they'd ever help you either.

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #377 on: January 13, 2012, 09:31:15 PM »
I wanted to switch to SakuyaA because she ends Yuyuko's first spell much faster and I noticed you do more damage by hitting Yuyuko than by hitting the fan during the second non-spell. Homing knifes are cool.  :derp:

Wait, another problem shows up... I suck at Merlin's opener...

You're Sakuya. You can just bombspam it. It worked well enough for me with SakuyaB, so I'd imagine SakuyA would have better results.

To spite everyone who's said that I'm going to switch my perfect extra attempt shot type from ReimuB to SakuyaA.  :V
Maybe.

Also I only 1cced lunatic with SakuyaA-and not for lack of tries with ReimuB.

When I was trying to perfect a few of the extra stages(never got any, and not even just on the bosses either), I actually was using SakuyA for any Phantasm attempts. I never got past the stage part of that stage perfect with any other shottype.


I have no name

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #378 on: January 13, 2012, 10:13:57 PM »
You can do what you want of course but there should be no grinding stage at all if you know what you are doing with ReimuB. If nothing else, it will make the stage portion more interesting because you have to put in a manual effort to hit the enemies. And even if you do miss once or twice, consider this. That extra loads you with lives. You shouldn't ever be restarting that stage unless you seriously fuck up or you are looking to clear extra for the first time and need all the lives you can get.
If I die it's not a perfect run, I already cleared both PCB extras with all shot types.

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #379 on: January 13, 2012, 10:32:03 PM »
I was just talking in general. Really though, if you are pursuing a perfect run, i'd suggest you use ReimuB since she will make shorter work of some of Ran/Yukari's spells that would be tricky. The stage is easy to learn. Given the kind of accomplishments you have done, I have faith in you.

Esper

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #380 on: January 14, 2012, 01:05:36 AM »
It depends on what you really think of as a pain.

If you think the stage is more painful than Ran/Yukari, by all means use SakuyaB. If you think the boss is more painful, use ReimuB.
My profile picture is whimsy until I feel like adding something else.

Enjoy.

MTSranger

  • =.=
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #381 on: January 14, 2012, 01:21:44 AM »
Wait. I feel like it still means the same thing.

Zengeku's right about the nonspell thing. Shoot her a bit in the middle then move. (Upon checking my replay I see that's actually what I did too. :derp:)

And how does Sakuya have the advantage on Red Oni Blue Oni? You should be under Chen the whole time right?
I feel like the homing alone is a pretty weak reason to put up with lower damage, a bigger hitbox, and faster movement. Granted those last two aren't going to screw you over as if this were SA or something, but it's not like they'd ever help you either.
Sakuya A makes Red Oni Blue Oni a huge joke. You don't even have to switch directions.
Go from up to down, then left to right, then it ends.

Oops remembered wrong.

Besides, I don't see THAT much difference in power.
The things going against SakuyaA is...
1. large hitbox 2. fast focus movement 3. her shot will miss bosses with tiny hitboxes (Alice, for example) 4. terrible cherry gain
#3 does not apply to extra because Ran and Yukari are both fairly fat.

From the shot analysis thread:
n:nn/0:13/0:19 ReimuB F Far
0:10/0:14/0:20 SakuyaA F
n:nn/0:23/0:24 ReimuA F Far
Reimu A is the one that's extremely weak imo.

I 1cc'd PCB lunatic with Sakuya A as well.
Didn't have to learn much cuz homing / super spread clears all the stage portions without much trouble.
Plus I also don't have to try to aim for the boss at all, and can dodge anywhere I want. The 4 bombs also helped bomb spamming.
« Last Edit: January 14, 2012, 01:46:02 AM by Kanon »

I have no name

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #382 on: January 14, 2012, 04:15:14 AM »
If you think the stage is more painful than Ran/Yukari, by all means use SakuyaB. If you think the boss is more painful, use ReimuB.
STAGE IS WORSE
For Suwako, the problem was Jade of the Horrid River (have since timed out perfectly), Froggy Braves the Elements and the survivals.  ReimuB  made both of those easier at the cost of the stage, and it also eliminated a lot of the Long Arm and Long Leg difficulty and Mishaguji-sama I got to skip dodging the final phase, so I elected to use ReimuB and the stage was hell.
For Ran, nothing is really an issue with Sakuya for me aside from the survival's final phase that wasn't already hard for me with ReimuB.  I don't this taking too many tries.

xForeverFanaticx

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #383 on: January 14, 2012, 02:17:32 PM »
Sometimes, I wonder why I play SA all the time xD

I have a bit of trouble on a few spells here and there...

1) on the Stage 3 Midboss's Spell, I'm completely lost. I have absolutely no idea how to capture it.
2) Satori's first Yukari spellcard(the one with the butterflies). I understand it's sorta like Double Death Butterfly from PCB Phantasm(which I still can't capture xD), but it's just so much more filled with bullets >.<
3) That non-spell of the stage 3 boss where she shoots clumps of blue orbs in 4 directions and they bounce back as yellow (I know the midboss part has one too, but the boss's version is confusing for some reason ._.)

Oddly(IMO anyway), I can capture the spell right after Satori's first Yukari spellcard(easy streaming left and right, just annoying when I get clip-deaths), but I can't capture the first or the last one ._. (I get lazy and just bomb into the safespot usually *busted*)

ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #384 on: January 14, 2012, 03:29:47 PM »
Sometimes, I wonder why I play SA all the time xD

I have a bit of trouble on a few spells here and there...

1) on the Stage 3 Midboss's Spell, I'm completely lost. I have absolutely no idea how to capture it.
2) Satori's first Yukari spellcard(the one with the butterflies). I understand it's sorta like Double Death Butterfly from PCB Phantasm(which I still can't capture xD), but it's just so much more filled with bullets >.<
3) That non-spell of the stage 3 boss where she shoots clumps of blue orbs in 4 directions and they bounce back as yellow (I know the midboss part has one too, but the boss's version is confusing for some reason ._.)

Oddly(IMO anyway), I can capture the spell right after Satori's first Yukari spellcard(easy streaming left and right, just annoying when I get clip-deaths), but I can't capture the first or the last one ._. (I get lazy and just bomb into the safespot usually *busted*)
Because it's that fun? :V

Each wave is static compared to Yuugi. Look for where it appears relatively safe each wave and remember where those spots are.

Yeah, Satori's DBDB is considerably harder than Yukari's version, so don't feel too bad about it. There's not a whole lot I can advise for this one except dodge.

You can stay about a third of the way up the screen during this nonspell and most of the bullets will pass below you.

You're referring to Border of Wave and Particle, right? That's also a static attack. It would help in the long run to memorize this (unless you plan on scoring whichever mode you're playing, then the safespot is the way to go).
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #385 on: January 15, 2012, 02:27:23 AM »
Alright, I'm going to actually ask for help with this card. "Spleen Eater," or "Cannibal Spirit." Whatever the Lunatic version is. :derp:
I've never reached it at full power, though I have faced it with 3 several times, and it always starts to timeout. Orin just wont stay above me.

My question is, which lane am I supposed to go through, and should I start on the right or the left side of the screen? Or maybe go from up to down?
Or if that's not the problem then I don't know what is. >=V
So yeah, some help would be appreciated. If I can just capture this I'm sure I can 1-death the fight.
« Last Edit: January 15, 2012, 02:29:35 AM by Zil »

ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #386 on: January 15, 2012, 02:41:38 AM »
You should be keeping the wheels in the center of the screen every time. The Lunatic version runs fast enough that this is possible, unlike the lower difficulties. By staying near the center, Orin will move back and forth with you, so unless you're at like 0 Power you shouldn't be timing it out.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Lepetit89

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Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #387 on: January 15, 2012, 10:29:57 AM »
I found it helpful to stay close to Orin (not close enough to have her bump into you, though) so the spirits would spawn behind her, preventing them from acting like a shield. Since you only need to shoot one spirit (if any at all) for a viable gap to appear, you can just shoot one by moving to the side at the right time (the right time depends on where you want to escape, right/left). The most difficult part is not bumping into the streams from the previous wave while going through the newest ones I think.

http://www.youtube.com/watch?v=W6RUIt4PTgg#t=4m12s

Explains this fairly well I think, once you've got it figured out, it's definitely one of the least threatening Spellcards she has.

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #388 on: January 15, 2012, 05:02:31 PM »
Alright. I've been drifting to the right with the way I've been doing it, but I'll try taking the lane used in that video, since it seems to keep everything centered. I'll end up drifting downward I believe, but it shouldn't be problem.

MTSranger

  • =.=
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #389 on: January 15, 2012, 05:32:57 PM »
I've captured it fairly well with 4.00 and with 3.xx power. At 2.xx or below I time out.
Just make sure you stay near the center. So if you are drifting to the right, take a lane more to the left, and vice versa.