Author Topic: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)  (Read 212236 times)

Marisa Kirisame

  • "So what if she's a girl, da ze?"
  • Marisa X Alice for life
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #270 on: January 03, 2012, 04:19:31 PM »
I feel like I'm posting too much in thid thread. :derp:

Here's a perfect run of the stage, with no UFOs - http://www.youtube.com/watch?v=WWTbl1RmTkc (I know you said replays aren't helping but some of those spots you mentioned are trivial when approached correctly)

It's got advice and annotations and such, but I'll say some stuff here too:

-At the part with blue orbs on the sides and a fairy in the middle, if you kill the fairy more will appear, and eventually they start dropping UFOs once you kill enough, so you may want to bomb them or something.
Red UFO Invasion - Start each wave off to the side (I think the right side for the first wave, then alternate) and destroy a UFO. Then take said UFO's place and move under Nue. Most of the aimed bullets will go off to the side and you'll have lots of time right under the boss. (And Sanae just nukes this card to hell)
Blue UFO Invasion - One of the harder ones, so a bomb isn't the end of the world. You want to destroy the UFOs that will go underneath you. The ones going up and to the sides can be left alone.
Undefined Darkness - I don't know if you're already doing this, but right before she moves you can go right beside her so she stays at the top of the screen. You should basically be shooting her the entire time. It's hard to describe but I imagine seeing it done would actually help.
Survival second phase - alternate between the same two rows, and shift to other side each time so you don't get hit by the blobs. The bullets that become lasers do static little pattern when they move, the second wave of them being aimed for the gaps in the first.
Snake spell - I don't know what you mean about a color difference, but in case you didn't know, the second group of snakes will aim for the gaps in the first one, so can dodge by just standing where one of the first ones went in that wave. (Kind of a "lightning won't strike the same place twice" thing.)

Red, I'll try that.

for the fairys, I tend to have to bomb that area anyway.

Blue. I alwyas get the immediate ones but miss the late ones that go under. I'll focus a bit more on them.

Undefined Darkness: didn't know that could be done. I'll try that next Ime I get there.

Survival. I will try and get used to that. It may take a couple of runs but I think I can do that.

Snakes. yeah if you look closely, there is a VERY slight diference in the color of the green on them. The darker ones move down the lighter ones curl back then come down.


I still need Aid with Kogasa 2nd spell and the RIanbow UFOs in terms of coments on here. I'll alos check out the replay you linked and see if that renders any aid.
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

I have no name

  • Dodge ALL the bullets
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #271 on: January 03, 2012, 05:15:41 PM »
This hasn't been mentioned yet, but you shouldn't be getting 1 red UFO during the stage part, you should aim for 2, giving a life.  Nue drops life pieces after her first 4 spells, giving another life.  Beyond hat as many greens as you can is probably your bets bet, grabbing 2 green UFOs nets 4 bombs because Nue drops 4/3 bomb pieces after her 5th through 8th spells.

Kogasa's second spell is pretty difficult, I've only captured it once, but I find the dodging easiest midscreen to the left of Kogasa mostly unfocused.
Rainbow UFO's I think I also captured once, just read and dodge and bomb if you sense a wall approaching.

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #272 on: January 03, 2012, 06:02:22 PM »
For Rainbow UFOs, I just noticed that two UFOs appear on the left and one on the right. Then the next wave has two on the right and one on the left, and so on. You might use that if you're bent on killing as many UFOs as you can. (Though personally I prefer to focus on Nue herself.)

I have no name

  • Dodge ALL the bullets
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #273 on: January 05, 2012, 02:06:26 AM »
Alright, Ten Desires lunatic critique time...I've figured out what I need to do for the first 3 stages.
I'm attaching 2 replays, one where I get past Stage 2 on a decent run (#24) (the replay shows what I do for Stage 1, with a minor mistake on Yuyuko involving when I trance, and also shows my current Stage 2 plan ends with 2 bombs).  I end the run early because of 'I hit C but oops not really and bad timing' and fail dodge on Kogasa.

The second replay (#23) is Stage 3 in practice, which is exactly what I plan to do with a couple of changes/adjustments:
I'm going to trance Kogasa's spell instead of bomb it.
I'm going to trance Yoshika's second spell instead of die to it. (because I'll get trance after Kogasa, and not die before then)
I'm not going to die to the last nonspell.
I'm not going to bomb Yoshika's last spell.

Added my current Stage 4 plan, remember that I only have 5/8 of a bomb going in.  Stuff that happens that shouldn't:
I will hopefully dodge that last spam before the end of the stage and not have to waste a bomb.
I hope to not bomb Seiga's opener, but I doubt I will.
I hope to capture Seiga's first spell, but I doubt I will.  If I have a bomb it will be used here.
I will not die after the bomb to the second spell.
I will hopefully capture the last spell, leaving me with 0 bombs and 1 death to the stage, or 2 deaths and 2 bombs coming out.  4/8 bomb pieces, wasn't keeping track of life pieces.

Adding Stage 5 plan, changes: none to the stage (going off of the 1 death to Stage 4), enter Futo with 2/8 bomb pieces and 3 bombs.
I will use my trance on the 3rd nonspell instead of trying to dodge it.
I will bomb the third spell.
I will leave the stage with only 2 deaths thus far, and (assuming) 0 bomb pieces and 1 bomb.

Stage 6: (remember I'll have 2 bombs going into Miko, and hopefully 4-even 5 lives)
I will not attempt to dodge anything Miko has except for her opener, her 2nd spell and the first phase of her last spell unless I absolutely must (i.e. I have no bombs, like what happened on her 6th spell)  If I'm short on resources, I will attempt to dodge the first spell and the 4th spell as those are the 2 I feel I have the highest chance of success on.

Basically, HELP ME by checking if these stage plans are ok, I made most of them up on the spot and didn't really care about boss performance.

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #274 on: January 05, 2012, 03:00:16 AM »
Well I'm hardly an expert, but here's my opinion on Ten Desires.

Stage 1 - You can go into stage 2 with 6 pieces on lives and bombs. Don't collect the spirits from "Ghost Spot," just let them sit there. Deal as much damage as you can during the next spell, then trance right before the spirits from "Ghost Spot" disappear. You'll collect those spirits and finish off the current spell, giving you 6/8 on lives and bombs. Then just capture the last spell.

Stage 2 - Try to kill the midboss faster so you don't need a bomb to get the spirits. The nonspell isn't too hard so just stay in front of her.

Stage 3 - Trance a bit before those first spirit carrying fairies so the trance wears off in time to collect gray spirits immediately after. Capture Kogasa's nonspell as fast as you can. I'd say to inch your way to the right, and she should follow you and it ends quickly. Bomb the spell, which should fill your trance gauge, then back off and finish her off. Wait a bit then trigger the trance to collect the spirits from Kogasa and the fairies right after her.

Stage 4 - Nothing wrong with bombing the big spam at the end. It's quite difficult as Reimu. Seiga's first spell is a joke. Just don't shoot Yoshika and wait for Seiga to move out from behind her. If you're having trouble with that spell then you really need to practice it. The second spell is easy if you do it right. Keep killing Yoshika and shoot Seiga while she's down. When Yoshika reaches the bottom lure her up a bit then get back under her. If the last spell isn't easy then practice it until it is.

Stage 5 - Trance the first set of six spirit holding fairies, maybe bomb the next set, or just kill them. Make sure to collect as many gray spirits as possible. Bomb the midboss to hell to fill your trance gauge; it's very important to fill it before the end. For the big fairy spam, bomb the first wall of fairies but don't collect the spirits, just make sure to kill all of them. (If that can be done without a bomb than that works too.) Then trance when the next wall comes out to get all of the spirits from both fairy walls. This alone is worth 2 bombs and however many lives. I don't know what you're planning for Futo's first spell, but it's certainly harder than her third.

I have no name

  • Dodge ALL the bullets
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #275 on: January 05, 2012, 03:13:06 AM »
Stage 1 - You can go into stage 2 with 6 pieces on lives and bombs. Don't collect the spirits from "Ghost Spot," just let them sit there. Deal as much damage as you can during the next spell, then trance right before the spirits from "Ghost Spot" disappear. You'll collect those spirits and finish off the current spell, giving you 6/8 on lives and bombs. Then just capture the last spell.
This was the trance mistake I mentioned.
Stage 2 - Try to kill the midboss faster so you don't need a bomb to get the spirits. The nonspell isn't too hard so just stay in front of her.
That nonspell is impossible for me unless I do it outside the bounce lines.
Stage 3 - Trance a bit before those first spirit carrying fairies so the trance wears off in time to collect gray spirits immediately after. Capture Kogasa's nonspell as fast as you can. I'd say to inch your way to the right, and she should follow you and it ends quickly. Bomb the spell, which should fill your trance gauge, then back off and finish her off. Wait a bit then trigger the trance to collect the spirits from Kogasa and the fairies right after her.
I never remember those fairies are going to come, I'm really bad at Kogasa's nonspell (hence the bomb), and trancing Kogasa's spell will allow the spirits from the fairies after her to be put towards another trance while still collecting the life/bomb pieces in trance.
Stage 4 - Nothing wrong with bombing the big spam at the end. It's quite difficult as Reimu. Seiga's first spell is a joke. Just don't shoot Yoshika and wait for Seiga to move out from behind her. If you're having trouble with that spell then you really need to practice it. The second spell is easy if you do it right. Keep killing Yoshika and shoot Seiga while she's down. When Yoshika reaches the bottom lure her up a bit then get back under her. If the last spell isn't easy then practice it until it is.
I would have bombed the final wave of the spam, but if everything went according to plan I wouldn't have a bomb there (I was tracking how many bombs I would have as I did the stages)
A joke that I captured effortlessly once and can't seem to replicate except in Spell Practice.  Tongling Yoshika destroys me, even when I do that.  I'm pretty consistent at her last spell, despite what the replay shows.  I just wasn't caring at that point.
Stage 5 - Trance the first set of six spirit holding fairies, maybe bomb the next set, or just kill them. Make sure to collect as many gray spirits as possible. Bomb the midboss to hell to fill your trance gauge; it's very important to fill it before the end. For the big fairy spam, bomb the first wall of fairies but don't collect the spirits, just make sure to kill all of them. (If that can be done without a bomb than that works too.) Then trance when the next wall comes out to get all of the spirits from both fairy walls. This alone is worth 2 bombs and however many lives. I don't know what you're planning for Futo's first spell, but it's certainly harder than her third.
I would have bombed the first set of fairies and then trance-killed the second set at the end of the stage if I had a trance, and I'll expend a trance to Soga's nonspell before bombing her spell once to get some trance back.  As I didn't mention the first spell, I plan to do what I did in the replay, which means bomb it.

I have now written up the (adjusted) plan in notepad, for 2 reasons: to have people check it over for obvious flaws and to remind what to bomb/dodge/trance during the run (when I pause)


And now for something not Ten Desires-I've captured Charming Siege from All Sides once, by pure luck.  Is there any trick to it that makes it not randomly wall you?

MTSranger

  • =.=
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #276 on: January 05, 2012, 07:00:50 AM »
I'll chip in as well. I'm no expert either though - only did enough to 1cc.
Stage 1 - yeah, basically do what Zil says. (on my run I opted to trance the midboss cuz I couldn't capture it consistently enough)

Stage 2 - yeah, kill midboss faster. I think you can still do it outside the bounce lines (that's what I did, and I didn't need a bomb to collect stuff after), but make sure you unfocus when you are at the edge to let homing add damage, and maybe, to be safe, dodge the very first wave inside the bounce lines.

Stage 3 - it's hard to do in practice mode, but in an actual run, since you carry over trance gauge from stage 2, you can trance the set of life-fairies before midboss Kogasa (make sure to trance right when the things come out, so that you can speed kill + have trance wear off to collect more spirits). Then, I think you should capture Kogasa's nonspell (really, just practice, the gap is big enough for Reimu to squeeze through) and then bomb Kogasa's spell to replenish trance (and kill it fast enough for extra fairies to show up).

Stage 4 - I don't see many problems here. If you have trouble dodging the midboss nonspell, during the stage, the trance before midboss can be activated a hair later to completely trivialize midboss's nonspell (sit where the bullets are fired so that when trance finish, all bullets are already fired and away from you). During boss, please please please capture the first spell and maybe last spell lol, cuz those are the easiest attacks. The nonspells and the 2nd spell you can bomb cuz imo they could be hard (I can't do them with any consistency at all).

Stage 5 - You are not collecting enough spirits. You can trance every single set of resource-fairies if you plan a route.
Replay: http://replays.gensokyou.org/download.php?id=17883

In the beginning, unfocus kill the semi-circle of spirits at shotgun range and then focus kill the big fairy, moving up asap to collect spirits. Do the same thing to the next set of spirits and big fairy. You should aim to kill almost all of that type of big fairies before they shoot more than 1-2 sets of bullets - this will drop more spirits and let you collect them, plus the fairies from the right side will drop a huge load of spirits letting you fill up trance gauge - you can only collect them if none of the big fairies are in the way.

Trance the first set of fairies - right when the come out. This will let the trance wear off when the laser-orbs come out, so that you can continue collecting spirits to trance again before midboss. Bomb the orbs if you have trouble killing and collecting spirits at the same time. You should be very close to full trance by the end of the laser-orbs.

If your trance gauge is NOT full, use 1 bomb and collect just enough spirits to get your trance gauge to full. Then, activate trance. The trance should carry almost all the way through the nonspell. This means you don't have to bomb the spell if you can capture it since you've already sped through half of the midboss fight, and thus you are almost guaranteed to have extra fairies after.

If you kill the midboss fast enough (by bombing the spell or trancing the nonspell), there will be some of those same big fairies again, which you can kill easily by shotgunning (which will be close enough to auto-collect spirits). Those fairies are important for getting to full trance gauge unless you are very good at collecting stuff from the circles of spirits that come after.

Lastly, you can kill the first wave of the end-stage fairies without bombing. This requires you to get to the left side of the screen _before_ any fairies come onto the screen. Try to aim and kill as fast as possible, moving through each fairy. When the 2nd wave come, activate trance, kill fairies on the right and left side before killing the one in the middle (or else some might run away, like in my replay).

Stage 6 - the latter half of the stage, you can activate trance a little bit later to maximize resource collection, provided that you can switch directions once. As for Miko...

Miko's 1st, 2nd, and 4th spell are easier than the rest. Get one or two of them to the level that you can capture consistently.
I think all three of them are relatively capturable, the 1st is really short - dodge 1 wave and you are done, the 2nd is just not getting blinded by those bright bullets, the 4th is just circling around the screen unfocused.

You can also consider capturing the knives if you feel confident.

For the last spell, there's a trick to avoid bombing when it switches phase.
Basically, you want it to switch phase when you aren't streaming a whole sheet of large round bullets, because otherwise you'll get screwed over as the phase-switch creates another sheet of bullets to stream. This means watching the health and stop shooting a little bit before the phase switches.
« Last Edit: January 05, 2012, 07:09:15 AM by Kanon »

I have no name

  • Dodge ALL the bullets
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #277 on: January 05, 2012, 07:17:24 AM »
I will agree on the 1st, 2nd and 4th spells being the spells to go for captures of if I don't have the resources to bomb/trance everything, I somehow reactively deathbombed the 1st spell, I derped the 2nd due to being out of position, and I forgot how to do the 4th when I got to it that run.  I think the capture of her 6th though makes up for it (sad that it's the only one I could get)

I'm going to echo my plea for Charming Siege from All Sides and also add a few MoF lunatic spells: Hina's midboss one and Nitori's last one.

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #278 on: January 05, 2012, 11:57:13 AM »
For Nitori's last spell try to stay under her the entire time and slowly move over. She follows you so stand slightly off-center to lure her in the direction you are streaming. It should end before you reach the wall, just trust in Reimu's raw power.

Marisa Kirisame

  • "So what if she's a girl, da ze?"
  • Marisa X Alice for life
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #279 on: January 05, 2012, 09:10:38 PM »
I'm going to echo my plea for Charming Siege from All Sides and also add a few MoF lunatic spells: Hina's midboss one and Nitori's last one.
Charming Seige Form All Sides. That one is a bit of a pain but I found staying vertical helps the issue some. It's not so much random as it is a bit of a delayed aiming with the teal rice bullet siege. I've capped it a few times as various characters and this strategy has a pretty consistent working. =)
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

RegalStar

  • Envoy of Balance
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #280 on: January 05, 2012, 10:51:49 PM »
Test Slave. I don't get it. Marisa doesn't seem to get hurt at all even if I lure away that iron ball thingy, and I always get hit twice as well as ending up timing it out.

ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #281 on: January 05, 2012, 11:18:49 PM »
Don't forget that you can deal a lot more damage by freezing bullets close to Marisa on top of shooting her. You'll want to time your freezes for when the faster waves come out though (the charge will always be less than 100%, but long enough to get by if you get the right rhythm going). I can't view replays at the moment though, so I can't see or judge precisely how you're approaching this one.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #282 on: January 06, 2012, 12:39:32 AM »
http://replays.gensokyou.org/download.php?id=17901
http://replays.gensokyou.org/download.php?id=17902
This is how I do it. (Two different replays, but they use the same technique.) Most of your damage comes from freezing Marisa. In fact, you could probably capture this without even shooting.

Marisa sends the slave at you, and you lure it to the left, then loop around the right side and shoot Marisa. When she shoots her own bullets, use the ice shield. Then back up and follow the slave as it moves back to Marisa. Again, when she starts shooting bullets of her own, use the ice shield, and hopefully you're close enough so that the ice reaches Marisa and damages her. Just repeat that pattern. You should never have to dodge the fast waves that Marisa fires, only the ones from the slave itself, and every freeze should reach and damage her, though if you can't get close enough there's no need rush up like a maniac.

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #283 on: January 06, 2012, 04:56:16 AM »
Hugely demanding and selfish post is go!
WHAT I NEED HELP WITH CURRENTLY:

Subterranean Animism Extra:
All of Koishi's spells

Imperishable Night Extra:
Keine's 3rd spell, all of Mokou's spells after the first three

Perfect Cherry Blossom (my derp game):
Merlin's two openers
Yuyuko's last 3 spells
(PCB for Easy/Normal, because I cannot fracking kill this woman on either difficulty, even though I have managed to get up to her in the 2 n00b difficulties)
Hard 1ccs
Completed: IN, MoF, SA, DDC, LoLK, HSiFS

Extra 1ccs
Completed: EoSD, PCB, IN, MoF, SA, UFO, DDC, LoLK, HSiFS

MTSranger

  • =.=
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #284 on: January 06, 2012, 05:09:34 AM »
SA extra: not gonna type stuff on every single thing out, so... have a youtube walk through:
Part 1 (stage portion): http://www.youtube.com/watch?v=rRhg81Xv5Is
Part 2 (first half of koishi): http://www.youtube.com/watch?v=3hvNhiGSGVk
Part 3 (2nd half of koishi): http://www.youtube.com/watch?v=hvzZvFLvMgU

I have no name

  • Dodge ALL the bullets
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #285 on: January 06, 2012, 05:12:55 AM »
Hugely demanding and selfish post is go!
WHAT I NEED HELP WITH CURRENTLY:

Subterranean Animism Extra:
All of Koishi's spells

Imperishable Night Extra:
Keine's 3rd spell, all of Mokou's spells after the first three

Perfect Cherry Blossom (my derp game):
Merlin's two openers
Yuyuko's last 3 spells
(PCB for Easy/Normal, because I cannot fracking kill this woman on either difficulty, even though I have managed to get up to her in the 2 n00b difficulties)
Copied from other thread:
SA extra: 1st spell
Koishi's only real 'memorize what to do or die' spell.  Rise up with the lasers, stream the bullets and return to the center, then sit bottom center before repeating the pattern.
2nd spell: Stick to the bottom, only move when necessary.  Really really easy.
3rd spell+4th spell: Just dodge the hearts, nothing more to it.
5th spell: This one is really really fun, Every time you need to move from the outside in or the inside out, move perpendicular to Koishi to create a bullet gap to go through.
6th spell: dodge from not the center of the pattern.
7th spell: dodge.
8th spell: learn Koishi's movements, dodge.
9th spell: learn Koishi's movements, dodge.
Subterranean Rose: Remember which color just passed, and stay away from the other color.  Not too hard except nerves will set it, the 3rd phase is brutal but there's no timeout phase so a timeout is a viable option.

IN extra; Xu Fu's Dimension: Stick Ran on Mokou and move to the lower left area.  Stream slowly right, watching out for red cards.  Easy.
Honest Man's Death: also easy, when you hear the laser sound move towards it.  Remember where it will come from and be on the right side of the pellets to do so.
Woo: Deal some damage, move to the top right before Mokou moves right, dodge, stream around to the left and under, stay under Mokou under all circumstances for the remainder of the card.
Everlasting Phoenix Tail: dodge.
Fujiyama Volcano: There's a bunch of ways to do this, just use spell practice and figure out a path that works consistently for you.  he sequence is 1 volcano+ 1 ring, stream, 3 rings+3 volcanoes, stream, ring spam+volcanoes, stream, repeat last 2 indefinitely
Possessed by Phoenix: first phase, dodge, but leave a path, second phase, either circle carefully or stream very slowly down, third phase, run around the perimeter of the screen, final phase, similar to first.
Hourai Doll: circular streaming, with extra stuff.  Not hard.

PCB:
Merlin's openers...those are the laser ones right?  Second one is just streaming, I suggest bombing the first, but if you must dodge, small stream, jump to the other side, stream back a bit, repeat.
Yuyuko's last 3 spells:
Butterfly Volcano: lead it in a circle, dodge the rest of the stuff.
Repository of Hirowaka: memorize the safespots form the static pattern, stream slowly as you switch between 2.  The left and right edges are safe.
5th spell: dodge.
END OF GAME SURVIVAL: line up with a gap for the blues, either read and dodge the reds or go up and pass through the circle before they expand (what I do)  There are 11 waves of reds, so if you have the resources to die/bomb every wave of them I suggest you do for safety.

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #286 on: January 06, 2012, 09:55:40 AM »
Well... here I have no-focus timeouts of all of Mokou's spells, including Imperishable Shooting and her Last Word for the heck of it.
http://www.youtube.com/watch?v=bDG1gpJCW7w
http://www.youtube.com/watch?v=9beHGUgBhKY&feature=related

I did the final phase of Imperishable Shooting wrong, but you don't need to worry about that spell if you're just going for a clear.
-Phoenix Tail is easier on the edge of the screen.
-Don't do Possessed by Phoenix how I did it. For the waves with purple bullets, you should start at the top and gradually back up as little as possible. The one with explosions is even easier. I've heard the blue wave can be done like that but I've never managed it.
-What I did on her first spell is not neccessary for a normal capture.
« Last Edit: January 06, 2012, 09:57:52 AM by Zil »

Marisa Kirisame

  • "So what if she's a girl, da ze?"
  • Marisa X Alice for life
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #287 on: January 06, 2012, 01:50:15 PM »
Hugely demanding and selfish post is go!
WHAT I NEED HELP WITH CURRENTLY:

Subterranean Animism Extra:
All of Koishi's spells

Imperishable Night Extra:
Keine's 3rd spell, all of Mokou's spells after the first three

Perfect Cherry Blossom (my derp game):
Merlin's two openers
Yuyuko's last 3 spells
(PCB for Easy/Normal, because I cannot fracking kill this woman on either difficulty, even though I have managed to get up to her in the 2 n00b difficulties)

Keine's 3rd spell is all about streaming the same pattern conintuously. Start near the bottom middle (stay focused the whole time) as she begins shooting the rice bullets. You'll notice the middle area has 2 small walls being made. Slowly make your way from the left small wall as it falls over to the right side of the screen, watching your surroundings all the while. After her speed shots stop, set yourself back up and do this again until the spell breaks.
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #288 on: January 06, 2012, 07:00:32 PM »
Hugely demanding and selfish post is go!
WHAT I NEED HELP WITH CURRENTLY:

Subterranean Animism Extra:
All of Koishi's spells

Imperishable Night Extra:
Keine's 3rd spell, all of Mokou's spells after the first three

Perfect Cherry Blossom (my derp game):
Merlin's two openers
Yuyuko's last 3 spells
(PCB for Easy/Normal, because I cannot fracking kill this woman on either difficulty, even though I have managed to get up to her in the 2 n00b difficulties)

I had a ton of trouble with Yuyuko too. When you say 3 last spells I'm assuming you're counting Resurrection Butterfly.
Repository of Hirokawa: There are 3 main gaps in this one - in the middle and at the sides. What I do is I start in the middle gap (these are off the bottom), wait for her to start shooting the aimed butterflies and stream them right to the side gap. I manage to "herd" them into a clump so they're not spread out everywhere - if the latter happens then you'll have do more dodging than necessary.
Perfect Cherry Blossom of Suzomine: I hate this one. It's streaming but you have to be actively searching for clear spaces while making sure you don't get hit by the bubbles and butterflies. I've only captured this once (on Hard mode) and apparently it's one of the harder final cards so don't feel bad if you have to bomb.
Resurrection Butterfly: The red waves are the problem here and I find it easier to go a bit further up the screen to dodge them before they fully expand. There are I think 9 red waves in the whole thing. It seemed like a lot more while I was playing it.

For Merlin's first half of her nonspell I prefer to misdirect the lasers and aimed bullets to the corners. I struggle with this one too and it takes practice to get it down. Her second one can be annoying - I just twitch out of the laser's spawn point and try to keep an eye out for bullets from the previous waves. I don't face Merlin enough to know how her attacks work, so I don't know if this was useful or not.

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #289 on: January 06, 2012, 10:49:48 PM »
Okay, I'm aiming to perfect Ran. Yes, in utter seriousness. I can barely believe it either.

My biggest trouble spot is Charming Siege from All Sides. I don't think I can overstate my hatred for that card, and if I don't find some way of getting at least moderate consistency I most likely won't have the patience to go through with the perfect.

Almost as bad is Descent of Izuna Gongen, though. It being the last card doesn't particularly help that. I don't even mind safespotting it if that's what it takes, but I don't know how to do that.

Replay here, if that'd help. (Disregard my performance on Kokkuri-san's Contract, I'm usually much better at that one.)

EDIT: Should I use SakuyaB instead of ReimuB? I'm about equally good with both, and I'm honestly not set on the shottype for this.
« Last Edit: January 06, 2012, 10:51:22 PM by Malkyrian »

I have no name

  • Dodge ALL the bullets
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #290 on: January 07, 2012, 03:39:15 AM »
Post that is exactly what I've been considering
Basically, what that said.
Charming Siege From All Sides and the nonspell immediately following are the only 2 parts of that stage I'm not consistent at.  If i were to get a consistent method for it, I'd go for the perfect, but as it is I have RAGE carried over from Suwako still due to not having a consistent method for Red Frog in Houei Era 4 (don't need help with this)

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #291 on: January 07, 2012, 06:16:03 AM »
Ihavenoname: I just C+Ped all that to a document, thanks for posting all that! It takes me a long time to grasp patterns, unfortunately...
*opens games and starts practicing*
Woo and Honest Man are the two that I really struggle with~

Zil: Thankyou also~

Thanks, FLandre, I really just had problems with the slow bullets walling me, but that shouldn't be an issue now I know where to move~

Thankyou, Glimmer! I managed to finally capture Hirokawa and that damned Reflowering, though I think Repository of Hirokawa may have been luck since I'm honestly just permanently inept at some things (^^;;
The help is appreciated, maybe I can stop hating Yuyuko now and actually play PCB more often.

...wow, so much help, so quickly...
-in shock-
Hard 1ccs
Completed: IN, MoF, SA, DDC, LoLK, HSiFS

Extra 1ccs
Completed: EoSD, PCB, IN, MoF, SA, UFO, DDC, LoLK, HSiFS

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #292 on: January 07, 2012, 12:53:05 PM »
@Malkyrian: It looked like Ran just went nuts that time with Charming Seige. In general, I'd say stay as close to the top corner of the box as you can, and back up when you really have to. So if two are on top of each other, try to go around and over them, rather than backing up and going between them. Sometimes you may have to do some fast left-right zig-zag dodging when she does what she did in that replay. But yeah, the best I can say is to not try to go between bubbles if you can go around and over instead.
As for shot type, Reimu all the way. I wouldn't even consider Sakuya. I think she has lower firepower, ridiculous focused movement, and a big hitbox. Her advantage is lots of bombs and borders, but that's pointless in a perfect run.

@Levi: Did you do what No Name said for Honest Man? You shouldn't struggle with it after some practice. It's possibly the easiest card in the stage.

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #293 on: January 07, 2012, 02:55:24 PM »
Sakuya B is stronger than Reium B I think. However, I would still go with Reimu B because she's easier to handle and her slow unfocused movement doesn't bother me too much.

I have no name

  • Dodge ALL the bullets
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #294 on: January 07, 2012, 04:48:31 PM »
Sakuya B is stronger than Reium B I think. However, I would still go with Reimu B because she's easier to handle and her slow unfocused movement doesn't bother me too much.
Unfocused ReimuB > all other PCB shot types
ReimuB ~= SakuyaB
The damage for each of them is about equal, ReimuB kills off Yuyuko's first spell (standard hitbox, no fan) slightly faster then SakuyaB does when invincible, so it comes down to if you can handle the movement speed of Sakuya (I can) and if you can handle the aimed streams (I can't)

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #295 on: January 07, 2012, 05:01:20 PM »
Unfocused ReimuB > all other PCB shot types
ReimuB ~= SakuyaB
The damage for each of them is about equal, ReimuB kills off Yuyuko's first spell (standard hitbox, no fan) slightly faster then SakuyaB does when invincible, so it comes down to if you can handle the movement speed of Sakuya (I can) and if you can handle the aimed streams (I can't)
I've always thought that Sakuya B was stronger because she finishes off Butterfly in the Zen Temple faster but that could just be to do with better spread.
I just don't use Sakuya at all because I'm not used to her movement speed.

Also do you have to choose Final B for unlocking Yuyuko's last word?
« Last Edit: January 07, 2012, 06:20:29 PM by Glimmer »

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #296 on: January 07, 2012, 06:33:47 PM »
Also do you have to choose Final B for unlocking Yuyuko's last word?
That's the one that says to clear Lunatic right? You can choose Final A, and use as many continues as you want as well, so it's simple really. Yuyuko's is the coolest last word in my opinion.

Also, I checked the character analysis and apparantly Sakuya B is slightly stronger, but effectively identical, and the clumsiness of the of the character and shot type just doesn't make it worth it. Like if you unfocus, dash to the side, then refocus, you end up with half of your shots going sideways.

I have no name

  • Dodge ALL the bullets
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #297 on: January 07, 2012, 07:35:52 PM »
Also do you have to choose Final B for unlocking Yuyuko's last word?
Nope.  Although I've cleared Final B with all 4 teams, so it's not that bad-you don't even need to 1cc for Yuyuko's though.

Oh, forgot to add something-HOW DO YOU DO SANAE'S FIRST SPELL ON LUNATIC
Whenever I try it's clip after clip after clip due to lasers.

Marisa Kirisame

  • "So what if she's a girl, da ze?"
  • Marisa X Alice for life
Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #298 on: January 08, 2012, 03:11:10 AM »

Woo and Honest Man are the two that I really struggle with~


You are quite welcome for th assistance. That one used to trip me up too until I slowedmylself down and took a long look at it in spell practice.

As for the amoutn of help, I was surprised myself when I first joined. the people here are good people and are willing to help those in need in the games =)

now for Honest man's and Woo.

I saw the strategy the other poster said but I am going to try and put it into detail like I did for keine.

Honest Man's Death: STAY AT THE BOTTOM. This spell is done easiest far away and under Mokou. IT may take a few tries to see but take a close look at the spell when in spell practice. You'll notice three things: 1) the center of those dark rice bullet waves has a bit of a delayed aim but will still be directed at you and the blue rice will never hit you, it is just for shrouding (unless you go crazy in the card and just fla out speed into it. XD). 2) There is a thin laser that sweeps about every 3 to 4 seconds across the bottom. going form right to left first and the opoosite second (this keeps repeating as long as the card goes on.). 3) and MOST important. The hit box on the sweeping laser that goes across the back is DELAYED. TO get thorugh this card, you need to moveminimally to keep the openings available in the dark rice bullets. When you see/hear the laser get behind its sweeping motion  (moving in focused towards the direction it will be coming from while dodign the dark rice bullets does this on it's own). As soon as the laser passes, change you direction to the opposite of where you were going. This will keep you near the middle under mokou and hurting her all the while doding that mind game of a laser in the back. I do hope this one helps you there. =)

Hollow Giant Woo: This one caused me problems for a long time but I have a decent strategy going on it now. Start this card near Mokou, firing as much as possible. When she fires out the lines of red, get out quickly and head to the left wall, going up as you do. She'll fire the purple lines going out of screen. Bare in mind the red lines are still exploding so be sure to keep your eyes open and dodge as you go. Stay in focused as you go across the top of the screen to the right wall. She'll being firing the four colored lines then. When she begins the light blue line, go through the gap at the top (or bototm since it will be below you at this point.) and make your way toward the center under her and begin heading toward the left wall to repeat the process. The big key is getting back in position while dodging the rice lines. Run this through in Spell Practice a few times until you get the hang of it. I hope you find this helpful. =)

"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

Zil

Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
« Reply #299 on: January 08, 2012, 04:26:24 AM »
HOW DO YOU DO SANAE'S FIRST SPELL ON LUNATIC
You memorize it. It's the quintessence of that entire stage really. Just the least forgiving part.
Here's how I do it - http://www.youtube.com/watch?v=zN_WlyX4AuE
Zengeku also linked one of his videos earlier in the thread when I asked the same question. :derp: If you want to come up with your own path, a good way is to play a lower framerate and capture it, then just copy yourself at 60fps.