Author Topic: Genius of Sappheiros revival thread  (Read 180766 times)

Re: Genius of Sappheiros revival thread
« Reply #810 on: March 01, 2012, 12:12:13 AM »
Is anything supposed to happen to notify you that Satori learned a skill?

Re: Genius of Sappheiros revival thread
« Reply #811 on: March 01, 2012, 02:31:24 AM »
Yes - you're supposed to get a message like this : "~ has been learned!" to know that the skill was learned. Or if you're playing the japanese version: "~をラーニングした!. But to be honest, you would need to look up the skill list to know what is learnable and what is not learnable.

Re: Genius of Sappheiros revival thread
« Reply #812 on: March 02, 2012, 05:09:28 AM »
Does she have to be hit by it or just "see" it? Does a like something happen if you enter a battle and there's a learnable skill?

Re: Genius of Sappheiros revival thread
« Reply #813 on: March 02, 2012, 06:46:35 AM »
She has to be hit, but the following still let her learn things:

If she used a shield, if Reimu's barrier was protecting her, if the ailment failed to land with an learnable attack (Yes, even if the status attacks don't apply the effect), and even if the damage was 0. I'm sure some of Alice's skills fall into this category as well.

There's one caveat to the thing: You can only attempt to learn a learnable skill once PER battle, meaning if it rolls on the failure to learn a learnable skill, you have to run away and try again if there's nothing else to learn from the mob or others.

There's more on this link that explains the learning process.

Serela

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Re: Genius of Sappheiros revival thread
« Reply #814 on: March 02, 2012, 03:00:58 PM »
There's more on this link that explains the learning process.
Honestly, this link can be pretty unclear, and even outright incorrect in the case of #6. It looks sort of like someone google translated the japanese page, corrected grammar errors, and plopped it in. What we've said so far should explain it well enough though, and asking questions is always fine :3

Also, Alice's London Doll and Little Legion are the only things that prevent learning, I believe. You can learn a skill even if it kills Satori or she's dead at the end of battle. You can't have another chance to learn if a different enemy uses it on you in the same battle. And you might only be able to learn one new skill per battle, not sure (Aka, Satori learns skill A, then also skill B in same battle, and you don't end up getting A. NOT SURE if this is true or not.)

Not sure how it acts if a skill outright misses (Not "Status not inflicted", but an actual Miss or Reflect or Perfect Dodge word appearing. I'd probably guess you can't learn through Perfect Dodge at the least, but Satori isn't a good EVA character and prolly won't usually have her Eye's perfect dodge bonuses, so this isn't much of a worry regardless.)

But anyway. The Recommended Learning Skill section in the link has some skills put with Google Translate names instead of the ones you'd see in the translated game, and also doesn't include Expansion skills in it. But if you add Tentacle to the list (dat damage), it's overall decent I suppose.
« Last Edit: March 02, 2012, 03:07:04 PM by Serela »
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Re: Genius of Sappheiros revival thread
« Reply #815 on: April 12, 2012, 02:59:10 AM »
Is there any reason my 2.09 patched copy wouldn't be working when 2.06 did?
It simply won't open, or closes immediately after opening. ;w;
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Serela

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Re: Genius of Sappheiros revival thread
« Reply #816 on: April 12, 2012, 06:56:24 AM »
You probably need to run the save converter. 2.07+ uses a different engine (Old saves are incompatible) and comes with a save converter that should be in your save folder somewhere.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappheiros revival thread
« Reply #817 on: April 12, 2012, 08:48:10 AM »
Hm...
I've used the save converter from the 2.09 patch, but I'll try again...
Is it possible I need to convert from 2.06->2.07,, then to 2.08 or something similar?
I just don't want all my progress to be gone ;w;w;w;
And what notification should appear for me to know when the converter has finished (it's possible I closed it before it was done...)
Thanks for the help, and sorry ;w;
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Re: Genius of Sappheiros revival thread
« Reply #818 on: April 13, 2012, 03:30:26 AM »
Typically if you are having problems with running the game you should also make sure you are in japanese locale and have directx 9 installed on your computer.

Serela

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Re: Genius of Sappheiros revival thread
« Reply #819 on: April 13, 2012, 03:57:58 AM »
You also must have

A.Removed the english patch before trying to update to 2.09, but since it shouldn't patch at all in this case I doubt this is the issue
B.Gotten the 2.09 english patch before trying to play again, as the 2.06 english patch file is not compatible
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Genius of Sappheiros revival thread
« Reply #820 on: April 24, 2012, 08:56:32 AM »
Did anybody ever make a drop rate patch?

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Re: Genius of Sappheiros revival thread
« Reply #821 on: April 25, 2012, 09:39:03 AM »
AFAIK, no, but has anyone at least devised a method to CE the values?


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Re: Genius of Sappheiros revival thread
« Reply #822 on: April 30, 2012, 05:41:10 PM »
Some kind of easy mode re-release was "just" announced on Twitter. and by just I mean about 8 hours ago

Re: Genius of Sappheiros revival thread
« Reply #823 on: May 01, 2012, 03:19:11 AM »
Wow.  Though I'm not very interested in an easier version because harder enemies gives me more chances to level and build my characters (which is one of my favorite parts of RPGs)

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Re: Genius of Sappheiros revival thread
« Reply #824 on: May 01, 2012, 05:42:25 AM »
I don't think they tweaked the exp or power levels negatively, just lowered the chances of being party wiped randomly by almost anything and everything. To be honest, I don't think it's needed. There's a few hair pulling moments in the early stages, but once you get a good amount of gear together and power levels decently high, there's nothing hard about the game other than the abysmal drop rates.

GuyYouMetOnline

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Re: Genius of Sappheiros revival thread
« Reply #825 on: May 01, 2012, 05:06:22 PM »
Yeah. If it wasn't for shitty drop rates and the resulting equipment deficiencies, I don't think I'd be having nearly as much trouble. Maybe I'll try and Cheat Engine more materials next playthrough.

Serela

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Re: Genius of Sappheiros revival thread
« Reply #826 on: May 02, 2012, 05:32:57 PM »
I already beat the game but I wanted to mess with 15k kill recipe's OP accessories; after all, it seems like it'd be fair to get them after beating the expansion final boss! But, I can't seem to find the darn value to change anywhere :/ Drat.

After half an hour I found a 2-byte value that increased by 1 each time I killed a monster. It was about 200 numbers below the number in the encyclopedia record, but that makes sense, considering when I first hit 5000 and 10000 I couldn't get the recipes either; but even if I changed it to 15k or 20k or 25k Akyu still wouldn't gimme anything.

Blargh! Maybe I'll bother Krimmy to give me his save. He doesn't have a High Ribbon to turn into an OP Hakurei Ribbon afaik, but maybe I could hack -that- in. I know he has the 15k recipe set.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappheiros revival thread
« Reply #827 on: May 03, 2012, 01:16:34 AM »
You cannot access the 15k recipe until later. I know for sure it is after the expansion, but I don't know when.

Serela

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Re: Genius of Sappheiros revival thread
« Reply #828 on: May 03, 2012, 03:09:18 AM »
Krimmy had the 15k recipes before he even rerecruited all the characters, if I remember correctly when I saw him obtain them during his streaming. So... :P

Cheat Engine does work for many things other then youkai kill numbers, though. Mwahahaha. I'm keeping all my cheat shenanigans to the save I got off Krim though. Gonna try to Byakuren-Cirno duo the Great Hydra (without hacking up their stats, that'd be an obvious win.). The mechanical dragon was an easy win, but, it's weak to water already and pretty toothless if you resist slash and light, so.

The great hydra is a liiiittle less pathetic then that, and I won't have Aya to lolreflect all the breaths away, not to mention it has a crapload of hp to go through. Time for the test fight!

Edit:Okay this is painfully easy. Cirno counters the many many breaths for about 2k (3~4k+ after mdef debuff) per hit and takes 0 from everything because of star resistances, while Byakuren has double-circle resists across the board (takes about 40 per hit) and an Aqua Robe equipped for extra auto-healing ontop of her scroll. Only worry is physicals dealing 80 to Cirno, so if it attacked her 5 times in one turn, but... after a patk debuff on it, it's a kitten even in the worst situations. So this is much too easy. Need something harder. Hmm, I wonder what else Cirno and Byakuren can take on.

The funniest part is the Hydra has double circle water resist, but with Cirno's specific Ice weapons on (Doesn't matter which because they do not give matk!), her skilltree lets her pierce three entire levels of water resistance. So dayum, anything short of star resist can't stop Cirno from dealing full damage.

Maybe I'll take on the Another World Challenger one. Whatever that thing that drops the Devil's Heart is, and the one that gives Obsidian. The 7-star fights are all too easy, and the Elder Dragon is a no-go, as is the ex-final.

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« Last Edit: May 03, 2012, 04:02:16 AM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappheiros revival thread
« Reply #829 on: May 03, 2012, 06:28:30 AM »
Yeah, resistance don't mean much against Cirno. Outside of Solid Star resistance, I don't think even Star Resistance matters that much.

Re: Genius of Sappheiros revival thread
« Reply #830 on: May 03, 2012, 09:06:25 PM »
So uh, I'm just throwing this in there since this is very news, since they're releasing another edition of GoS with easy mode thrown in and plenty of other changes.

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Re: Genius of Sappheiros revival thread
« Reply #831 on: May 03, 2012, 10:21:50 PM »
So uh, I'm just throwing this in there since this is very news, since they're releasing another edition of GoS with easy mode thrown in and plenty of other changes.
Saw that elsewhere.  To be honest, I'm curious as to what exactly the "easy mode" part is supposed to change.  I'm not interested in easier enemies, but things like the item drop rates (esp. for materials) and faster leveling of lower level party members (because of forced party splits) should have been part of the original game/expansion/a patch.

"Another edition" material would be making various characters more useful outside of certain gimmicks.  For instance, there aren't many reasons to bring Aya along in your party other than for a commander unless you need breath reflection (LOL Hydra) or her party dodge skill (see that Terminator Mk. II video with Reisen as the main damage dealer).  Satori is pretty bad for random encounters (you can bring other party members that can instantly do more damage than she will with poison, assuming the enemy isn't immune to it), and doesn't get really good other than as a support character late in the game when you can start learning skills like Starlight Barrier.  Then there is the problem with learning useful skills...
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Serela

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Re: Genius of Sappheiros revival thread
« Reply #832 on: May 03, 2012, 10:42:02 PM »
Quote
faster leveling of lower level party members (because of forced party splits)
This is actually already a thing, they catch up to a usable level fairly fast. However, google translate says something about experience rate correction, so they might be making the effect even more significant.

It says they're increasing drop rates slightly (moreso for some materials) and changing recipes (to require less materials), and that's when not in easy mode too I imagine.

Also, your problems with Satori are actually more of an issue of how you personally use her, because she's actually a very useful random encounter party member. If you set her up well, her poison art does high damage for low mp and hits reliably on most enemies and is all-targetting, until around the Sea of Clouds stage (More enemies are immune and overall damage is less exciting then). After that, she has debilitating status effects that hit non-resistant enemies at high rates (Petrification, Paralysis, Time Stop, Enervation, although three of those have questionable learning rates for multitargets, Mind Blast by itself works great, and Instant Death on the 10% (aka 30%) learning rate Death Zapper is great too), and she can be used along with Nitori and Patchouli for massive chaser damage. She's also good for always being able to hit enemy weaknesses, as long as you know what those are. Still, her status effects and chaser abusing are her big random battle selling points.

I personally included her in almost ever single stage exploration party for the entire game (Because hopes of learning skills even if I would never use them, and 'cause she's cute), and she was wonderful. I've watched a few people stream playthroughs and they used her to great effect in randoms as well, for the most part taking advantage of Mind Blast, chaser combinations with Patchouli, and always having the right skill to hit a weakness. Krimmy even had an interesting tactic in expansion where he combined Satori's status effects with Reisen's special slayer in randoms.

Aya's pretty shitty though outside of special situations. Her damage potential is low, and is further hurt by her mp being -very- low. However, she is a very nice commander (Always prepared for dem yukkuris, for one), and even her passive bonus of 10% faster casting for the party is very nice, as 10% makes a big difference for movement speed.
« Last Edit: May 03, 2012, 10:49:22 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappheiros revival thread
« Reply #833 on: May 04, 2012, 12:10:37 AM »
I just wish I could make sense of what the Bose page is saying about effects and items, because google translate completely mangles those.

Mini-map will be nice for a couple areas but most of the game honestly wasn't that confusing to navigate.  Font color change for hitting weakness is nice too.

Serela

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Re: Genius of Sappheiros revival thread
« Reply #834 on: May 04, 2012, 12:21:53 AM »
I just wish I could make sense of what the Bose page is saying about effects and items, because google translate completely mangles those.
Effects (as in status effects) are "lessened", which means maybe Mindflayers aren't as scary.

Items are now yours as soon as you find them, so no having to leave the stage to get them, and no losing them if you wipe.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappheiros revival thread
« Reply #835 on: May 04, 2012, 04:12:42 AM »
Effects (as in status effects) are "lessened", which means maybe Mindflayers aren't as scary.

Ah.   I do hope that applies to enemies only, or Satori is going to be an unhappy satori (and stage 19's boss will be that much harder, ironically).

Re: Genius of Sappheiros revival thread
« Reply #836 on: May 04, 2012, 06:14:46 AM »
Let's hope Akyuu becomes usable.

Re: Genius of Sappheiros revival thread
« Reply #837 on: May 04, 2012, 09:36:40 AM »
Soooo it was brought to my attention that GoS actually didn't stop at patch 2.09, but instead just got 2.10 today. Not sure what it does, but lemme bring out the link for you guys:

Here. However, here's the problem, I can't even find patch 2.10 by itself, it's only available on this link as a patch straight from 2.00. So I guess they forgot the links for 2.10 by itself.

Re: Genius of Sappheiros revival thread
« Reply #838 on: May 12, 2012, 03:33:00 AM »
Almost every attack doesn't play the animation or lags a lot it also happens with DoD.  First off is most likely isn't my computer considering it can run Dynamarisa perfectly. Should I reinstall?

Serela

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Re: Genius of Sappheiros revival thread
« Reply #839 on: May 22, 2012, 09:39:53 PM »
The development blog for the DoD expansion went into detail on the changes in GoS "Weekend"!(...is that really the name? Also, you can click that for a japanese link.) As before, since most sentences are very short and concise and the subject in question is clear, most of it is very comprehensible through google translate, so lesse here.

>Easy Mode
You can switch the game between Easy Mode in settings whenever you like. So, for example, you could play the random battles in easy and do all the bosses in the original balance, or vice versa, or just turn on Easy Modo for split stages or whatnot.

>Drop Rate Up
-Equipment drop rate has gone up a little.
-While it's only a little, it's actually a considerable change.
-Material (Such as iron ore) has a significant improvement.
-??? (They might be saying something like "since monsters drop more, we're giving you less from treasure chests", but it's too garbled for me to tell.)

>Alchemy recipes are changed significantly
-30 iron ore is no longer necessary for the Kusanagi
-??? (Overall, the system is much more loose, aka less materials needed for things overall?)
-??? (The high tier character-specific armors take less of the uber-specific materials?)
-Since this is coupled with an increase in material drops, things are now quite easy to make.

>Miscellaneous
-Font color is changed for when you hit an enemy's weakness
-Low-levels characters gain much more experience
-??? (Characters do not all join at lv1 now?)
-??? (Something about effects. Also vram usage is 1/4)
-Minimap added
-Items are obtained as soon as you get them, do not have to leave the dungeon to obtain, no item loss when you die

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