Author Topic: Genius of Sappheiros revival thread  (Read 180767 times)

Re: Genius of Sappheiros revival thread
« Reply #720 on: January 30, 2012, 07:30:32 PM »
It's kind of buggy, though.

Apparently, you can't see power points in victory screens anymore thanks to the engine change, and Youmu got bugged so that she's really fat. REALLY FAT. .  :getdown:

EDIT: Oops, wasn't paying attention to the link. Fixed now, though. Also, if it's giving you that silly error, just hit enter on the link bar. :V
« Last Edit: January 30, 2012, 08:01:57 PM by rizul98 »

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Re: Genius of Sappheiros revival thread
« Reply #721 on: January 30, 2012, 07:42:15 PM »
Yo, bum link bro.
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Re: Genius of Sappheiros revival thread
« Reply #722 on: January 31, 2012, 03:31:43 AM »
It's just something silly I noticed. When you use Youmu's LW, her sprite is stretched for a bit too many frames, and you get this:


I don't remember how it worked back in 2.06, but she either didn't get like that for as long or didn't get like that at all.

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Re: Genius of Sappheiros revival thread
« Reply #723 on: January 31, 2012, 04:19:08 AM »
They implemented the Fat Youmu glitch from IaMP 8)
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappheiros revival thread
« Reply #724 on: January 31, 2012, 06:19:38 AM »
Actually, I was thinking up a lame joke about making a shrine to the glitch but fuck it.

Anyways, glitches like this means we may get a few more patches, so for now staying on 2.06 looks like it's the best way to go unless you badly need the stability. The good news is, the translation patch that would have been normally unstable, well, became a lot more stable with the engine update.

Re: Genius of Sappheiros revival thread
« Reply #725 on: January 31, 2012, 08:16:45 AM »
Heh, it's flat Youmu.

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Re: Genius of Sappheiros revival thread
« Reply #726 on: February 01, 2012, 03:01:12 PM »
SATORI! Y U SO GLASSY?!

I mean seriously, SIX HP?!
Also, I'm gonna need a list of skills satori can steal.
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Re: Genius of Sappheiros revival thread
« Reply #727 on: February 01, 2012, 03:27:49 PM »
SATORI! Y U SO GLASSY?!

I mean seriously, SIX HP?!
Also, I'm gonna need a list of skills satori can steal.
1. Thankfully, unlike with Marisa's case, you can just make her sit as commander and watch the EXP roll right in.
2. There's a list upped somewhere here, not sure if it's here or in the translation thread.

Anyway, must haves include Mass Heal, Petro Breath and Starlight Barrier. Elixir is meh and hellish to get.


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Re: Genius of Sappheiros revival thread
« Reply #728 on: February 01, 2012, 03:54:55 PM »
I assume Canyon Clap and Earth Javelin are there too?
Also, does using Parrar mess with learning? Because if those skills aren't on the list, then using Parrar must mess with them.
At least she's got 12 HP at LV2....Still not much. But parking her in commander and grinding in Chireiden oughta do the job.

EDIT: What's with Sonic Stream? I've got over 11 entries, and still no formation.
« Last Edit: February 01, 2012, 06:55:58 PM by Hanzo K. »
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Re: Genius of Sappheiros revival thread
« Reply #729 on: February 01, 2012, 07:33:57 PM »
Well, Sonic Stream and a few other formations require you to hit up the shrine save point after finishing requirements and these oddly enough are the only ones to do so.

Unfortunately, using Parrar fucks with Satori's learning since she needs to be 'hit' and not 'protected while attempting to learn it'. Also, learning AoE elemental spells will do you well in Nitori chasing parties using magic attackers.

http://en.touhouwiki.net/wiki/The_Genius_of_Sappheiros/Characters/Satori_Komeiji

Link above explains how Satori's learning works and the chance to learn a move if you meet the requirement.

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Re: Genius of Sappheiros revival thread
« Reply #730 on: February 01, 2012, 07:58:12 PM »
I noticed that.
I was fighting a single mob of a Salamander down in the Blazing Hell, and she jacked Flame off it somehow.
Wasn't expecting that, but hey!


...I've noted that I have dismal luck in getting Blue Magics for her via control, but do okay in just letting them do things their way.
Next up is getting Bloodsuck off a bat in the SDM, then Mass heal off a Shugendo.
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Re: Genius of Sappheiros revival thread
« Reply #731 on: February 01, 2012, 08:43:16 PM »
Area Heal is much better, unless you're using a weird formation. The main differences are that MH costs more, has a higher delay and heals everyone in your field, while AH heals in an area around a character you choose, which might be a problem if you like the Hinotori formation too much.
Well, whatever. Get both of them anyway, it's not like the chances for them are low.

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Re: Genius of Sappheiros revival thread
« Reply #732 on: February 01, 2012, 08:46:49 PM »
Yeaaah...I won't get AH until later. I'm already at Hakugyoukurou, so MH is an earlier healing option.
Plus, Hinotori is always a nice formation, though I've started using Hypnotic Ballet, due to the IND bonus.
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Re: Genius of Sappheiros revival thread
« Reply #733 on: February 02, 2012, 01:30:27 AM »
MH also heals less I think.

But anyway, don't worry about picking up ALL of Satori's skills. Just concentrate more on ones you're going to -actually use-. Notably, most of her physical skills are crap, although a couple such as Fang Crush, Samidare Slash, and then ones that are sadly 1% skills, are fairly nice. You'll probably be giving her a staff anyway, but she can take advantage of the MP drain passive with a physical skill that way, still.

None of her elemental or support magics are a waste to learn, as they can all come in handy, depending on how much you're going to use her and/or chasers.

Parrar is perfectly fine for learning, too. Satori can't learn through, say, Little Legion, though, because then she doesn't get hit at all. Marionette Parrar is completely fine. Most of her skills don't have 100% chance to be learned, which might be why you thought it wasn't working. All the support ones do, though (Although most also require Charm, possibly other odd things, and as such are a thing to obtain)

As far what Satori should do whenever you put her in the active party, as far as random battles go, giving her Launch Earrings and poison boosting gear and spamming her Poison Art skill (learned via leveling, not blue magic) is a very stable, powerful, and mp-cheap way for Satori to be a very useful party member in randoms until like stage 13. And then she can just happen to pick up some other skills simply by being in your party as you fight!
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappheiros revival thread
« Reply #734 on: February 02, 2012, 09:35:36 AM »
Remember that some skills/spells have level requirements to learn them. When you first see Mind Blast, Enervation, Time Stop, or Petro Breath,
you will not be high enough level to learn them.

Re: Genius of Sappheiros revival thread
« Reply #735 on: February 02, 2012, 10:10:23 AM »
Saa guys, I got Hyper Fang Crush and beat the final boss of the main game etc etc, moved on to the expansion and noticed bestiary entries missing in the boss section. Please tell me they aren't those Gigas Gator guys and Kagami and co. the first phase of the final boss summons. I kind of figured they wouldn't have bestiary entries or the game would count them as killed once when I killed the boss and just focused on, you know, killing the boss.

I've already wasted 120 hours on the game and my inner completionist self is suffering. That future 99% monster dex completion will haunt me forever. ;_;

Re: Genius of Sappheiros revival thread
« Reply #736 on: February 02, 2012, 11:36:44 AM »
Saa guys, I got Hyper Fang Crush and beat the final boss of the main game etc etc, moved on to the expansion and noticed bestiary entries missing in the boss section. Please tell me they aren't those Gigas Gator guys and Kagami and co. the first phase of the final boss summons. I kind of figured they wouldn't have bestiary entries or the game would count them as killed once when I killed the boss and just focused on, you know, killing the boss.

I've already wasted 120 hours on the game and my inner completionist self is suffering. That future 99% monster dex completion will haunt me forever. ;_;

Too bad! :V

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Re: Genius of Sappheiros revival thread
« Reply #737 on: February 02, 2012, 09:52:26 PM »
So, 2.06 lets me move on to the postgame expansion that lets me recruit Cirno and all them right?
Because I'd really like to have Remi if that's the case. (Though those other ones ain't so bad either! I'm looking at you, little miss
Spoiler:
Lithos
.)
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Re: Genius of Sappheiros revival thread
« Reply #738 on: February 02, 2012, 10:03:20 PM »
I need to clear this up:

See, 2.06 IS for the expansion, yes, but...

Due to how it works, however, you can't actually move onto to the expansion part until you beat the main game. Yes, that part isn't false - you have to clear stage 21 to be able to get to the expansion content. No matter what patch you have from 2.00 to 2.06, this part will always remain the same. This means you need a save that has chosen to move to the expansion content after beating the main game. Besides, I think the expansion is stand alone if I remember right.

Wait... are you on regular GoS or the GoS expansion? Because the patches 2.00 - 2.06 won't work on regular GoS.

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Re: Genius of Sappheiros revival thread
« Reply #739 on: February 02, 2012, 10:57:07 PM »
I'm not entirely sure, can't read Japanese after all.
But since it's 2.06 now, I assume so? It had this weird little icon named 'zansyo', which I know to be the name of the expansion.
So it must be in there somewhere? Well, I'll figure things out as I go along I guess, has the expansion stuff been translated any?
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Re: Genius of Sappheiros revival thread
« Reply #740 on: February 02, 2012, 11:00:42 PM »
Fortunately, yes, the translation patch has the expansion translated as well as the main game.

The only exceptions to the patch that leaves things untranslated are things that don't matter at all, though.

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Re: Genius of Sappheiros revival thread
« Reply #741 on: February 02, 2012, 11:17:18 PM »
Good enough for me!
Well, only way I'll be sure is to play all the way through.
For the proof is in the pudding...The pudding of their[the generic mobs] doom.


...Dammit, I gotta stop playing TWEWY so much, I'm starting to sound like Higashizawa.
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Re: Genius of Sappheiros revival thread
« Reply #742 on: February 02, 2012, 11:19:16 PM »
(Though those other ones ain't so bad either! I'm looking at you, little miss
Spoiler:
Lithos
.)

You start with her in the expansion...  :V

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Re: Genius of Sappheiros revival thread
« Reply #743 on: February 02, 2012, 11:30:22 PM »
Well yeah, obviously. I just have to get to that part of the game.
Currently stuck in Hakugyoukurou trying to avoid getting deep-six'd by so many enemies.

Also had two ragemoments the other night.
Satori got bopped with Headsplitter, but I had ran.
This next one's, inarguably, the worst offender though.
I go farming off Mr. Gensokyo for Poison Mist(someone should update satori's page to show that you can get it from them, it's much earlier than Gensokyo Sun.), and one drops a Magic Mushroom.
In my haste to wrap things up with quickbattle, I end up hitting escape instead! DX
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Re: Genius of Sappheiros revival thread
« Reply #744 on: February 03, 2012, 12:26:37 AM »
D'aww, missed a Magic Mushroom? That's a shame.

Poison Mist is entirely useless, by the way. The damage dealt directly is entirely unsignificant, and the poison is far weaker then Satori's Poison Art skill. The only poison she can learn that's not terrible in comparison is Poison Hand, I'm fairly sure (Did not test Poison Breath but it's got other issues like MP and 1% learn rate and lv30 requirement, by then Satori should do other stuff anyway)

And yeah, I had a bunch of run-ins with accidentally running (or even worse, -not- running when I needed to) at first. It took me a little while to get the handle on which button was L and R, since they're uncommonly used and, in my keyboard setup, awkwardly placed.
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Re: Genius of Sappheiros revival thread
« Reply #745 on: February 03, 2012, 12:32:15 AM »
Just a little tip: don't play this game with only getting to the post-game/expansion so you can get that lovely Remilia ASAP in mind, I did the same thing and I believe I could have enjoyed the main game far more than I did. That part of the game is fairly interesting with the new character-recruiting battles and new characters, but yeah, it's not really as amazing as the main GoS game is. So... uh, something.

Anyway, Poison Mist is actually a pretty bad skill. If you want to experience true poison killing power, get Satori her Green Eyes, some +poison damage equipment, put some points in her permanent status growth tree (Trauma, IIRC), then use her Poison Art (one of the skills she learns by level). That setup alone should be useful until what, level 17 or 18? With enough IND accessories backing her up, you're going to deal about 600-700 poison damage per turn, or even more if you get Byakuren to boost her IND as well. OH NO NINJA'D
Too bad about that Magic Mushroom drop though (oh god 0.1%)! And I can't even really recommend locking the escape key in the options, because not being able to escape is pure hell!

Re: Genius of Sappheiros revival thread
« Reply #746 on: February 03, 2012, 03:51:04 AM »
Yes, while Poison Hand may be single target, it has higher poison power than Poison Arts, which is sad especially considering Poison Arts IS the 2nd strongest poison skills, IIRC. This means you can just skip the majority of the poison skills.

Which means you end up exclusively using Poison Arts for random encounters and Poison Hand for bosses until you can get Satori's skills that aren't completely crappy at dealing damage and/or you get the good support spells for her AND properly build her around these. Keep in mind it takes a good long amount of time before you can get better damage skills AND be able to build her around these.

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Re: Genius of Sappheiros revival thread
« Reply #747 on: February 03, 2012, 04:06:28 AM »
It's not so much that it takes a long time before you can get damage skills on her; it's just that it seems to take awhile before you can manage to actually deal good damage with them. Over time, though, her magic seems to become more powerful... probably related to large bonuses that can be reaped from her skill trees (+40% learned skill damage and +30 patk/matk, in addition to weapon trees) , plus if combining her multitarget Fire/Elec/Water spells/breaths with Patchouli's and chasers, you can wipe the enemy off the field after you have the mp to keep up such a strategy. It's a good idea after you get to places where too much stuff resists poison.

Of course, Satori can always just get by in randoms off of various status skills, anyway. Instant Death, Paralyze, Petrify, Stop; those will never go out of style, although resistance to Petrify might be a bit too high overall later in. Unfortunately, most of these useful skills are 1% learning rates, other then Paralysis skills and the very useful Death Zapper that can be picked up around... stage 12?
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappheiros revival thread
« Reply #748 on: February 03, 2012, 07:01:10 AM »
Yeah, I got Death Zapper at Youkai Mountain and it's been very useful since then. On the topic of magic, though, Satori still can't compare to Marisa or Patchouli even with all of her significant growth trees buffed to the max. I wonder if I'm doing something wrong here?

Re: Genius of Sappheiros revival thread
« Reply #749 on: February 03, 2012, 10:01:02 AM »
2.08 is out too.
Looks like it messed with the VRAM management a bit, and fixed something with Youmu and Satori. Hope the fat youmu is still in :(
[EDIT] Nope, she went on a diet :( Also, you can now see the amount of PP you have at the end of battles again.
« Last Edit: February 03, 2012, 12:30:36 PM by homing curvy laser »