>farming tips
Yukkuri Kings in the last map of Stage 21 is the best thing. Just be ready with Aya commander and enough attacks that can fell a Yukkuri. Good suggestions are Perfect Murder Doll on Sakuya, Yukkuri Slash on Youmu, Nitori with a gun (ignore perfect dodge YAY) using her Chase Everything (or just a relevant physical element or Radiate), and Samidare Slash from Satori (Very good move that I would suggest getting if you don't have, but Fang Crush works too.). Nitori's gun can be sorta outdated and still be nice due to ignoring perfect dodge.
Unfortunately, due to the respawning system, you can't -only- use Yukkuri Kings.
Other then that, if someone needs their level upped I'd suggest making either a full-magic+Sanae+Nitori party for chaser rape, or full physical+Nitori+Sanae party for chaser rape, and going nuts in Stage 20 (maaaybe 21. It actually worked out pretty nice for me when I tried, but mileage may vary.) Sanae being there to buff the relevant attack stat.
This is purely for exp reasons. If you want something specific (Muscle Belt III drop from Stage 18 minotaurs, or any Stage 21 drops come to mind) then that's different. But you don't really need to farm around for rare 1-ish% super-character-specific-crafting-item drops.
Anyway, hmmm... for the first party, Mokou wants HP/Resurrect tree maxed. The p.def/shield boost tree is okay, but not too important because you aren't manipulating for Fire (Because it isn't worth it IMO, but you could consider using Fire/Elec instead of Fire/Water. The regen isn't too important though anyway.).
Marisa wants Astronomy maxed (Did I mention EVERYONE WANTS A LITTLE EARTH RESISTANCE IN PARTY ONE? I didn't, but they do, so they don't get 0hkoed by Stone Shower in phase 2. You don't need a lot, just a little.) and -a few points in her Lasers tree to reduce non-spell cooldown-. Yes it will affect her Stardust nonspells. Other then that, whatever gets you as much MAtk as possible on her. And the Bardiche equipped on her to increase Elec damage. Yeah it's matk is a bit lower but it's definitely worth it, because Anastasis will take ridiculous damage after you're set up, and the matk isn't MUCH lower. Giver her the best Water/Elec spellcard she has and both versions of said elemental noncards.
Patchouli should have her single-target Elec and Water card and single target noncards, Heaven Crack, and her land-reducing skill. You want her top two magic trees MAXED (Doublecast+Magic Crit from the 25 points in each is great, as well as the other benefits). Other then that, she needs to worry about not running out of MP. Give her the Eraser Staff and try to reach a nice MP boost in her mp-boosting tree if possible. You probably shouldn't use the spellcards outside of Phase 2 for the sake of her mp lasting long enough; in PHase 2 you'll know if you have enough MP for them or not.
Satori is a little more of a wildcard. She can use Mad Thunder or Thunderclap if you have them, you might consider giving her Starlight Barrier, and normally you'll probably want Ice Chill and Plasma Ball to attack with (Single Target is why. You'll want the boss to summon two crocodiles and then just never kill them because having maids summoned sucks. Vipers are okay too but less ideal.) and probably Area Heal or Mass Heal just because. If you have a good eyeball for her, you can give her Self-Hypnotism. You might consider trying to land debuffs, because they CAN hit if you really boost her IND and appropriate tree, especially with Sakuya Commander's one-bomb skill (And I had no other use for Sakuya, so.). But honestly, I didn't have much use for Satori's debuffs, and it was a bit of a hassle to try and debuff Attack for Anastasis. Just 20 points in learning/3rd eye trees, and then whatever for more Matk. You might not even need 20 points in third eye tree since you likely aren't using long cooldown stuff.
Sanae should have buffs maxed, lots into her RES boosting tree, points in Snake for more res (Give her a snake, initial is fine), and then whatever (Heals I guess for the spare stuff). And yes you want buffs -maxed- so she doesn't run out of mp, not just 20 points.
And that was how I did my first party. The second party is a lot more straightforward (Lots of attack on Youmu, buff up whatever stance a lot (I used Human Realm and it was -awesome), make sure you have at least 6 bombs. Alice is duh (Give her an Autobarrier) and Byakuren is 20 points buffs if you can, maxed scroll, 20 points casting (and make her faaast). Try to make sure they have some sort of MDef if possible, but not too important. And then Nitori just needs bombs, Reimu maxed barriers and whatever, Aya is loluseless other then affecting turn order like making Byakuren go before Youmu)
and I guess that's most of the details about how I did it other then specifics on equipment but :effort: ahmg time to do something else