Author Topic: Genius of Sappheiros revival thread  (Read 180769 times)

Lightseeker

  • Aurora
Re: Genius of Sappheiros revival thread
« Reply #240 on: September 11, 2011, 04:08:31 PM »
Just a question, will every characters join you at level 1? Even those expansion exclusive characters, where all your character would probably be at a high level at that point?

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #241 on: September 11, 2011, 04:53:53 PM »
From what I've seen, one of them joins at lv1, and at LEAST one of them joins at a level based on your party members. I'm not sure about the others but I'm guessing at -least- two more joins at an already appropriate level.

I'd be able to tell you for sure, but even if I just had an unlucky crash instead of surefire crash between first and second final boss phase, I don't feel like trudging through phase one again only to crash :c
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Lightseeker

  • Aurora
Re: Genius of Sappheiros revival thread
« Reply #242 on: September 11, 2011, 05:07:54 PM »
From what I've seen, one of them joins at lv1, and at LEAST one of them joins at a level based on your party members. I'm not sure about the others but I'm guessing at -least- two more joins at an already appropriate level.

I'd be able to tell you for sure, but even if I just had an unlucky crash instead of surefire crash between first and second final boss phase, I don't feel like trudging through phase one again only to crash :c
What about the first game? So far I had Sakuya, Patchouli and Nitori all join me at level 1, it would be a pain if all the upcoming characters join at level 1 as well.

Re: Genius of Sappheiros revival thread
« Reply #243 on: September 11, 2011, 05:19:00 PM »
All characters in the first game join at level 1.  Not sure if it changes with Mokou and Byakuren if you get them later in the game rather than the beginning. 

Moekou

  • Hourai Doll
  • Nyo~
Re: Genius of Sappheiros revival thread
« Reply #244 on: September 11, 2011, 06:26:59 PM »
They join at lv 1 but level isn't important, its skill points, which fortunately is shared across the party and they join with about the same skill points as everyone else.

If a character is underleveled they will gain multiple times the experience, and if overleveled will gain less until they barely gain anything.
Never forget these eternal words of wisdom: "Take it easy!"

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #245 on: September 11, 2011, 06:56:58 PM »
Oh yeah, whoops, thought you specifically meant expansion characters.

Yeah, everyone in the maingame joins at lv1. They catch up pretty fast though due to increased EXP gain, so they don't really hog the commander slot that long.

In expansion though, well, it'd take a lot longer to catch up someone at lv1 when your party is between 50~70+. But we'll see just HOW long that takes, since the final boss crash fix is up! Woohoo, time to beat this game~
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Anima Zero

  • Captain of the Spear
Re: Genius of Sappheiros revival thread
« Reply #246 on: September 11, 2011, 07:20:07 PM »
Ok, still having troubles with the final boss.  Forms 1 I've got down pretty good now, but Form 2...half the problem is I basically have no time to get team two buffed up.  I'm usually on the 7th-8th turn of the fight by the time form 2 is low enough on HP that I can bring in the other team and end it fast.

Got maybe 1/3rd of form 3's HP off before getting a full screen magic attack in the face that ended it all.  I really need a fully buffed Youmu and Sakuya going into this fight so I can hopefully drop this boss before things get too out of hand.  Maybe switching my commander from Mokou to Aya might work...or even putting Aya in team two in place of Satori and set up her skills so she can make everyone go first.  That would help SO much.

One thing's for sure though.  I'm gonna get Sanae to lv70 so she gets her Wind of Miracles spell (Currently lv66).  Maybe that'll be enough to save me a turn or two so I can get my 2nd team setup better for the final form.

That or someone who's beaten the game can give me some tips here to help out  :V.
"I never cared about justice, and I don't recall ever calling myself a hero..." Zero, Mega Man Zero 4

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #247 on: September 11, 2011, 07:35:45 PM »
...I'm still crashing after a party member goes "!" when I beat the first form. :C

So I don't know what to suggest!
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Anima Zero

  • Captain of the Spear
Re: Genius of Sappheiros revival thread
« Reply #248 on: September 11, 2011, 08:58:49 PM »
...I'm still crashing after a party member goes "!" when I beat the first form. :C

So I don't know what to suggest!
No biggie, I'm sure I'll get this tonight or tomorrow...hopefully  :ohdear:.

One thing I forgot to mention though...while I was cleaning out the remaining monsters I could find in stage 21 prior to attempting the final bosses earlier today, I found a Legendary Box, Reimu's 2nd character crafting item.  You can bet your rear I'm gonna make her 7th tier weapon once I can get the last few materials I need for it.
"I never cared about justice, and I don't recall ever calling myself a hero..." Zero, Mega Man Zero 4

RegalStar

  • Envoy of Balance
Re: Genius of Sappheiros revival thread
« Reply #249 on: September 11, 2011, 11:18:20 PM »
Just a question, will every characters join you at level 1? Even those expansion exclusive characters, where all your character would probably be at a high level at that point?

The first character you obtain in the expansion (which is right from the start) joins at about the same level as the average level of your original party members. The other four joins at level 1.

Re: Genius of Sappheiros revival thread
« Reply #250 on: September 12, 2011, 03:35:20 PM »
Okay, I think I'm hopelessly stuck on stage 18's boss trio, specifically the Chihiro part of it.  I've been trying to use the strategy from the wiki, but invariably one of the following happens:

1) The opening shot of Octopus Maelstrom procs instant death on either Alice or Nitori (whichever one I didn't give the accessory to block instant kills)
2) Chihiro uses Tentacle Dance; I have yet to see this not kill Alice.  Most of the time, it comes immediately after an Acid Storm debuffed Alice's DEF.  Sometimes, it kills Alice quickly enough that it takes Nitori down too with the remaining hits.

I haven't tried fighting Akame yet, but I suspect she'll be easy; and I already know I can beat Kagami rather easily.  Any suggestions?

For what it's worth, my levels are: Alice 47, Nitori 48, Satori 43, Reimu 47, Marisa 47, Sanae 44, Aya 42, Mokou 51, Byakuren 44, Sakuya 51, Patchouli 44, Youmu 48.

Edit - Okay, tried switching some equipment around.  Acid Storm DEF debuffs are still fatal - after one, Chihiro's attacks hit Alice for 600+, and I've got no way of boosting her RES any more.
« Last Edit: September 12, 2011, 04:50:52 PM by Reiska »

Anima Zero

  • Captain of the Spear
Re: Genius of Sappheiros revival thread
« Reply #251 on: September 12, 2011, 05:06:15 PM »
Okay, I think I'm hopelessly stuck on stage 18's boss trio, specifically the Chihiro part of it.  I've been trying to use the strategy from the wiki, but invariably one of the following happens:

1) The opening shot of Octopus Maelstrom procs instant death on either Alice or Nitori (whichever one I didn't give the accessory to block instant kills)
2) Chihiro uses Tentacle Dance and it kills both Nitori and Alice, somehow hitting Nitori even though I had London Doll up (Paralyze, probably).  Even if Alice doesn't get paralyzed, this usually still kills her, especially if she just took an Acid Storm.

I haven't tried fighting Akame yet, but I suspect she'll be easy; and I already know I can beat Kagami rather easily.  Any suggestions?
Alrighty, let's see if I remember who I used for each boss...

Akame - Mokou, Youmu, Byakuren. 

Akame is weak to fire so if Mokou has Fujiyama Volcano (Which she should.  Go and grind for it if you don't), she can drop Akame within a few turns. 

Youmu gives Mokou some extra help in the damage department and serves to backup Mokou if she gets KO'd too early. 

Byakuren should buff up Mokou first with Weapon Bless, then Youmu likewise, then enchant Youmu's weapon with fire. 

Truthfully, unless Akame does something crazy like wipe Mokou the first turn, then one of your other characters the next turn, she is by far the easiest boss to drop.

Chihiro - Reimu, Patchy, Nitori, Sakuya, Aya. 

This is boss is usually the only one I'm really worried about randomly screwing me over.

Her opener, thankfully, is easily nullified.  Octopus Maelstrom's chance to induce instant death won't occur if the land is not shifted in water's favor.  Patchy casting Active Elemental to shift the land in any direction not named water is best here.  You can go fire to weaken the damage sustained from her water spells or elec to take better advantage of her weakness.

Secondly, you can use Reimu to nullify the damage from the attack.  If she has Super Duplex Barrier, great.  Octopus Maelstrom is a water element magic attack so make sure to choose to block magic attacks with that spellcard.  Should you not have that, Encompassing White Tiger Circle will do.

After that, she's the team's healer and protector.

Nitori should be setup with Spitfire, Rage Eight, and Elemental Bullet.  Enchant her weapon with elec, then Rage Eight & Spitfire away.  Make sure to give her equipment to resist blind & a +RES accessory, just to be safe.

Patchy can join Nitori in doing damage.  Heaven Crack to boost the damage of elec attacks, Active Elemental to shift the land in elec's favor, then Thunderbolt/Thunderstorm spammage.

Sakuya's job is to tank (Poison Shield formation is best here with her at point).  Give her blunt & water resistant gear and let her Private Square simply to deny Chihiro turns.  If you can find a way for her to inflict decent damage without giving up her resistance gears, go ahead.

Aya's job is to give a turn via her Tengu Support spell to whomever needs to get their action off immediately, usually either Reimu for a barrier spell or Sakuya to get off a Private Square if Chihiro charges up for her Maelstrom again.  Otherwise, Illusionary Dominance is a good idea to spam.  She doesn't do much otherwise though.

Patchy & Nitori should be able to take her down fairly quickly so long as Chihiro doesn't target them.  If you have extra blunt resist gears to spare, give them to those two.  Reimu with Super Duplex Barrier to block physicals is another option, but make sure Sakuya can Private Square and Aya available to give her turn up

Kagami - Alice, Satori, Marisa, Sanae

Alice tanks as per her usual role, Satori gives support with Heal/Area Heal/Leaf Shield/Starlight Barrier & using Poison Art on Kagami if she gets an opening (Extra damage is nice here), Marisa is spamming her best mystic element attacks (Galaxy or the next best thing + her best available Master Spark spell), and Sanae is buffing & healing everyone.

Alice should have slash & dark resistant gears equipped while Marisa gets a slash resistant accessory as well.  Kagami can counter so you want to ensure your Marisa can take a hit or two.

If Kagami does anything that involves charging up a bomb, Alice needs to Little Legion the next turn, ESPECIALLY if it's the W-Bomb.  The attack following that can do a ton of damage, even to Alice, and that's WITH resist gears equipped.  Alice having 500 HP or more should be enough with high slash & dark resists.

Kagami, like Akame, is easy to manage and beat up.  Just make sure Marisa has a ton of MP since she'll be doing the majority of the damage here.

With that out of the way...

http://img850.imageshack.us/img850/7874/gosgameclear.jpg

JESUS CHRIST I BEAT THE FINAL BOSS YAY!

After a few tries where I derped up real bad and had to restart, I got the best damn luck I could have hoped for.  Sanae's spell she gets at lv70 made a huge difference here as I could do roughly 20k damage or so when Biotopos came out due to the land being shifted heavily in water's favor + Arctic Chill field effect for bonus water damage + Marisa & Patchy spamming their best single target water spells + Nitori chasing those water spells.  Alice tanked for the team of course.

Lithos is the only part of the phase I tend to be worried about due to Vortex hijinks or charging up a bomb, forcing me to Little Legion the next turn.  I tend to have Alice LL on Lithos' 2nd turn anyways.  That way, she can't throw out a cheapo Vortex to rip away buffs before Anastasis come back in.

By the time Bio comes in for the 2nd time, I have the HP bar for the trio nearly depleted.  Patchy sets up another Heaven Crack so I can start the 2nd part of the fight with multiple turns on the field effect.

The kicker though?  Sanae got a LW literally the turn before I ended round 1 so I was able to add another boost in damage for everyone for phase 2.

Phase 2 went extremely well.  Alice is at full HP at all times since she has no mystic resist gears, meaning a full 666 damage from Minus if that gets casted.  Otherwise the usual until this phase is low on HP.  Then I have Patchy use one casting of Void Land while Marisa & Nitori get in some last minute damage, then bring in team 2 to get them setup for the final phase.  I had a good 3+ turns to do that thanks to Sanae's LW speeding up the first half of phase 2.

Went into the final phase of the fight with a fully buffed Youmu and I believe a Sakuya with Weapon Bless active.

Final phase of the fight went amazingly well.  The big differences here is that I had Satori moved to team 1, Aya as team 2's commander, and Mokou joining the front line instead of being a commander.  I was going to rely on her Possessed by Phoenix spell to save anyone from a mortal attack.

Youmu used Paschal Moon-Reflecting Satellite Slash instead of SoE.  It seemed to never miss compared to SoE and did crazy damage.  5k per hit, 12-13k if one goes critical.  Just one of these to open up the fight knocked off a 1/4th of the final boss's HP.

Sakuya used Private Square, then spammed Dragon Fang Strike, doing around 4.4k damage (8k dmg if it critted which it did once).  Sonic Blade did a bit less, but was good for conserving MP (That Magic Ring III I found today was awesome for her).

Reimu would use Super Duplex Barrier to block magical attacks when Private Square was on cooldown and heal everyone otherwise.

Byakuren...buffer of course.  She had backup heal spells just in case.

Had to eat a Vortex once which was kinda crappy, but I recovered from that & managed to survive the most luckcrap part of the fight where both Private Square & Super Duplex Barrier were on cooldown.  Only Mokou's Reraise was used up while everyone else was still alive.

Believe it was Sakuya who dealt the final blow.

Now I can enjoy post game content, yay!
"I never cared about justice, and I don't recall ever calling myself a hero..." Zero, Mega Man Zero 4

Re: Genius of Sappheiros revival thread
« Reply #252 on: September 12, 2011, 06:16:08 PM »
Grats!  As for me, I'll get back to you when I actually get Satori to freaking learn Leaf Shield and Starlight Barrier  :derp:

Edit: ... no progress.  Does Charm get successively less likely to land each time it breaks? >:|

Edit 2: ... I have yet to even see Leaf Shield get cast yet :|
« Last Edit: September 12, 2011, 10:20:39 PM by Reiska »

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #253 on: September 12, 2011, 10:54:37 PM »
Quote
Edit 2: ... I have yet to even see Leaf Shield get cast yet :|
The Sword Fairy will use it in exactly two formations in Stage 8.

One of them, it doesn't use it all the time but it's a much easier formation; the other, it always seems to use it as long as MP allows, but it's actually difficult (2 cockatrices, 1 sword fairy spamming leaf shield on said cockatrices, and like 5 more enemies)

I -think- the easier formation is 3 fairies and some reptile thing, but I always ran while trying to grab the skill assuming only the other formation used it :V
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappheiros revival thread
« Reply #254 on: September 12, 2011, 11:23:54 PM »
Great, now the entire area of the stage where that formation can spawn is depopulated thanks to yukkuri encounters.  I wish I was joking. -_-

Anima Zero

  • Captain of the Spear
Re: Genius of Sappheiros revival thread
« Reply #255 on: September 12, 2011, 11:27:55 PM »
The Sword Fairy will use it in exactly two formations in Stage 8.

One of them, it doesn't use it all the time but it's a much easier formation; the other, it always seems to use it as long as MP allows, but it's actually difficult (2 cockatrices, 1 sword fairy spamming leaf shield on said cockatrices, and like 5 more enemies)

I -think- the easier formation is 3 fairies and some reptile thing, but I always ran while trying to grab the skill assuming only the other formation used it :V
Yeah, that 3 fairies and reptile formation is the easier one (Even if those reptiles like to use poison breath to poison people and said poison does a ridiculous amount of damage).  I'd also suggest using the Hinotori Skydance formation and putting Satori in the lower left part of that formation.  Whether or not it's luck that the Leaf Shield will get cast there, I don't know.  It worked in chefmkt's LP and it worked for me too amazingly enough.
"I never cared about justice, and I don't recall ever calling myself a hero..." Zero, Mega Man Zero 4

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #256 on: September 12, 2011, 11:29:21 PM »
Great, now the entire area of the stage where that formation can spawn is depopulated thanks to yukkuri encounters.  I wish I was joking. -_-
They appear in like, M~Q or something; the entire latter parts of the stage. I can't imagine you got THAT many yukkuri encounters... ha  :3
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappheiros revival thread
« Reply #257 on: September 12, 2011, 11:50:09 PM »
They appear in like, M~Q or something; the entire latter parts of the stage. I can't imagine you got THAT many yukkuri encounters... ha  :3

I had killed a couple of the formations earlier and it hadn't despawned yet, think I got 4 yukkuris.  Also discovered that running from a yukkuri still despawns it.  :derp:

Finally got it, anyway (from the double cockatrice formation)  And then almost wiped.  :V

So, the progress report.   I tried out Anima Zero's strategy.  Chihiro went down like an absolute charm, no one got KOed at all with Patchy setting up the field for fire (to nullify her regen and instadeath) then Nitori spamming Rage Eight and Patchy spamming Thunderbolt with Heaven Crack going.  (Worth noting: Nitori's skill that gives -1 to elemental cooldowns will apply to any of her weapon skills if you have elemental bullets in effect, so you can make Rage Eight have a 0 cooldown.   :V )

Kagami took forever to kill.  She also didn't actually do any damage to me at all until she did the double bomb thing, whereupon she hit Alice for 300.  Out of 777 (Sanae's max HP buff came in handy). 

Aaaaaaaaaaand then Akame popped 1000 Needles on the second turn and iced Mokou before the fight got anywhere.  I'm going to bed.   ::)
« Last Edit: September 13, 2011, 12:50:00 AM by Reiska »

Moekou

  • Hourai Doll
  • Nyo~
Re: Genius of Sappheiros revival thread
« Reply #258 on: September 13, 2011, 05:04:50 PM »
When does stripping Sakuya naked become a good idea?
Never forget these eternal words of wisdom: "Take it easy!"

Anima Zero

  • Captain of the Spear
Re: Genius of Sappheiros revival thread
« Reply #259 on: September 13, 2011, 06:30:32 PM »
When does stripping Sakuya naked become a good idea?
Never  :V?  I dunno, not sure how much of a PDEF bonus she gets without armor equipped or whatnot.

Anyways, started the post game content this morning.

Trying to find a character to go defeat and recruit was the challenging part at first.  Decided on Nitori first.  Took a few tries due to having to shuffle my gears around so her attacks didn't outright drop me dead.  Reimu basically tried to keep herself and my other character alive, doing damage when there was a chance.

My other char spammed the living hell out of Pegasus Meteor Attack & random axe attacks since that one axe found in stage 21 has a slayer effect against Nitori.  Didn't take long once I started using that.

After that, I went to grab Mokou.  Nitori was the difference maker here simply due to dishing out lots of damage thanks to a gun with a slayer effect on Mokou + Elemental Bullet to take advantage of her weakness.

After that...

Sanae - Amazingly easy to damage.  Blaster + some IND accessories meant I could paralyze her first summon she brought out and promptly kick Sanae's tail.  After she dropped, one more Blaster insta killed the paralyzed summon.

Aya - Not threatening at all, even with her annoying buffs.  Also WTF girl you went before my Reimu who had a maxed out Barrier skill tree  :V.

Cirno - Mokou. Fujiyama Volcano + ATK buff from Sanae.  Boomed Cirno in 2 turns thanks to that.

Sakuya, Patchy - Sakuya does jack crap for damage while Patchy has some fairly respectable attacks.  Even when my Mokou got instant death'd by Sakuya after Patchy's demise, Sakuya simply can't do any damage worth mentioning in this fight (And basically screws herself over when she does Suction World).

Reisen, Eirin - Things went surprisingly well in this fight.  Dropped Eirin first because I had a strong hunch she'd do healing & reviving hijinks if I focused on Reisen first.  Neither one had too much worth getting concerned over, just threw down a physical nullification barrier at one point to block some stuff.

Byakuren, Murasa - Before this fight, made Reimu's 7th tier weapon and set her up to do mass damage against Murasa.  Sakuya...Private Square + ATK buff from Sanae + Vyse Sword = GG Byakuren.  Only thing Murasa did worth mentioning was a Healing Anchor, but I simply do way too much damage for that to be of any detriment to me.

Remilia, Flandre - Sakuya genuinely surprised me in this fight.  Vyse Sword + ATK buff from Sanae + weapon enchanted with light + Private Square cause why the hell not = Like 5.2k per hit of FMR on Flan WTF.  I basically GG'd Flan before she could really do anything.

Had the chance to see what Remi could do, mainly because I want to feel some challenge here.

Remi uses Red Magic...and WTF how the hell does Reimu get charmed with 140 RES & a High Ribbon equipped  :wat:.

Next turn, she used Scarlet Destiny...oh hai Reimu & Byakuren getting wasted for 1600+ damage.  Sanae revived everyone, then I bashed Remi's face in.

Characters left to obtain...

Alice & Marisa
Satori
Youmu (I feel like I'm not gonna enjoy this fight because Yuyu is fighting alongside her and instant death hijinks and...oh dear)
Yuugi

Other random thoughts...

Spamming Aging Drizzle in random fights is so awesome.
"I never cared about justice, and I don't recall ever calling myself a hero..." Zero, Mega Man Zero 4

Re: Genius of Sappheiros revival thread
« Reply #260 on: September 13, 2011, 06:38:17 PM »
Stage 19 clear.  Sakuya was the only one standing, popped Perfect Murder Doll in desperation and it landed a killshot.  Still in disbelief.  :V

Ghaleon

  • Long twintail-o-holic
Re: Genius of Sappheiros revival thread
« Reply #261 on: September 13, 2011, 09:08:37 PM »
I stopped this game cold turkey before the final boss because I hate level grinding, and I'm getting no drops at all (I'm not even talking about the gold ones either)

Quote
Sakuya, Patchy - Sakuya does jack crap for damage

Was this an intentional pun? Because it's a damn good one.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #262 on: September 13, 2011, 10:02:23 PM »
Do you really need to level grind to face the final boss?

...I'm being serious, since I can only face the first phase until further notice, but it's a piece of cake without any stg21 drops or trademark weapons, and I'm 100% sure I can handle the second phase as well. I know it'd help to get the Kusanagi Sword for phase 3, but I went :effort: and am just using Youmu's 6th tier.

And if I have survival problems, I'd assume moving Alice into the second party would fix that, although it'd make the first phase take a bit longer and be riskier; I'd have to actually kill the fodder so non-tank slots don't get targetted on occasion too much.

There's only really 4 skills I can think of that you get from grinding, that would be particularly helpful; two are from Sanae who is most likely in your first party -anyway-, and the third being Mokou's auto-life-on-everyone, which admittedly would be really nice, and Youmu's lv60 which I hear is better then Slash of Eternity. Mokou and Youmu's are at a level that they're probably already at or near if you haven't neglected them though, anyway. As for item-wise... Kusanagi Sword is the only super helpful item I can think of getting in the first place. A High Ribbon would be nice, admittedly, but not needed.
« Last Edit: September 13, 2011, 10:06:39 PM by T-Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Ghaleon

  • Long twintail-o-holic
Re: Genius of Sappheiros revival thread
« Reply #263 on: September 13, 2011, 10:22:10 PM »
I'm grinding for resistance gear more than levels. Currently when I wear all the anti pet+charm+resistance gear I have I still have nearly my entire party stone during a certain gaze attack, charm on a charm attack, etc. Yeah I can deal with the first but not after. The materials to make more is not dropping.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #264 on: September 13, 2011, 10:38:24 PM »
Do you mean in the first phase? I just put all my resistance gear on Alice and have her use Little Legion when that girl pops up.

Granted, you can't see Charm coming nor can you Little Legion all the turns she's there. But you can get Sanae's RES up high with any snake (initial is fine) and one of her trees and an accessory to resist Charm, and then have her cast her Permanent-removing spell to heal charmed people. Having a high RES shield on Alice helps a lot with Parrar, too. If you use Poison Shield and have a high RES shield, plus both of Sanae's +20 RES pow tree and anti-charm, that should be all the coverage you need against that; and little legion for when the petrify last word comes up.

Sanae's RES buff wouldn't hurt either. I don't use it, but I admit I probably should, since I have one slot being wasted on her HP buff that I don't use in that fight anyway.  No, wait, I should probably use that for the Permanent-cure spell... haven't even been using -that- :V

Worth noting you don't -have- that much POW to throw around, but you should be fine without it. Just stuff to consider. I deal with Charm as it gets inflicted and it never screwed me over, just made things take a liiiittle longer. Although that time I accidently killed Patch via Nitori attacking her to remove charm from her (0 dmg melee from marisa/sanae doesn't work)... whoops :V
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappheiros revival thread
« Reply #265 on: September 13, 2011, 11:27:09 PM »
Ok so I'm having problems with crashes in this game... so much so I can't enjoy playing it.  The games most recently crashed after I fought Alice during the after battle dialogue.  I am running in Windows 95 compatibility.   Here is my config screen . I have the most up to date patch of the game.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #266 on: September 14, 2011, 12:12:16 AM »
It might not actually help the crashes, but if nothing else, the game should run better if you check the VRAM box. That bottom one.

Unfortunately, some people still suffer crashes no matter what, and the only thing to suggest is skipping all post-boss dialouge scenes and then watching it in a video (not sure if there -are- english patch videos) or getting a script or something. :c

Only thing I could suggest to stop the dialouge crashes is running with japanese locales, but I don't think that would fix your specific problem.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappheiros revival thread
« Reply #267 on: September 14, 2011, 12:33:31 AM »
Thanks. I had that box checked before... still had crashes... and the game isn't just crashing during dialogue sadly, it's also crashing during battles. Sad face...

Serela

  • Moon Tiara Magic
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Re: Genius of Sappheiros revival thread
« Reply #268 on: September 14, 2011, 12:49:50 AM »
Also during battles? Now, THAT'S a problem I haven't heard of; other then crashing the moment anyone tries to use a special move, which is a symptom of not patching to 2.06 first, but... that problem wouldn't let you even get past Meiling, much less all the way to Alice.

Maybe you just have a computer that can't handle the game. I don't know what else to say; never heard of inbattle crashes apart from ones that wouldn't let you ever get ANYWHERE.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Moekou

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Re: Genius of Sappheiros revival thread
« Reply #269 on: September 14, 2011, 04:48:41 PM »
What are the best places to farm Iron ore? Or are they much easier to get in postgame?
Never forget these eternal words of wisdom: "Take it easy!"