Author Topic: Genius of Sappheiros revival thread  (Read 180767 times)

RegalStar

  • Envoy of Balance
Re: Genius of Sappheiros revival thread
« Reply #180 on: September 04, 2011, 12:17:05 AM »
Guncannon is vulnerable to instant death. Suwako is vulnerable to petrify. I can't help you on what kind of attacks they use because I haven't even them do their skills more than a few times.

Don't just petrify her and set the game on autobattle and go for a sandwich, though. Suwako has like a 25% chance per turn to shrug off the status, so you still need to actually be there and stuff.

Anima Zero

  • Captain of the Spear
Re: Genius of Sappheiros revival thread
« Reply #181 on: September 04, 2011, 12:18:40 AM »
Did a crapload of stuff today.  Grabbed all the treasure in stage 18 (yay using one dedicated team to basically clear everything), got some lovely stuff (Getting an armor drop from a Greater Demon the first time I met one was nice.  So was getting an Orichalcum Shard & an Adamanite Shard from enemies.  Also Yukkuri Medal finally!), opened up the portals leading to the boss doors, then began grinding my low leveled people.

Made several 6th tier weapons while doing this (Youmu's, Sakuya's, Nitori's, and Mokou's).

Currently, only 3 characters left that need to hit level 50.  Sanae is lv47, Mokou lv46, and Alice lv42.  After that, going to grab some skills for Satori (Area Heal, Magic Reflect, Starlight Barrier, perhaps Leaf Shield as well).

Then...I get to figure out who I want fighting each of the three upcoming bosses.  Great  :V.

BTW, Fujiyama Volcano...wow.  Mokou suddenly got really good at dishing out damage thanks to that.

Oh wow, how did you manage to survive and take out the Guncannon? Also I wonder how exactly Alice's shield works, as normally it let me breeze through otherwise-partywipes like Komachi's coins, but seemed pretty ineffective against Kanako's Onbashira/Face Smash despite everyone wearing strong anti-physical shields except one with strong anti-magic shield. Most of the party die or lose most of their health from one attack from her, even with Alice's Parrar.

This is one fight where the Poison Shield formation makes a huge difference in your chances of surviving long enough.  Alice takes point, everyone else (Sakuya, Youmu, Byakuren, Sanae) fills in the positions behind her.

First couple of turns tend to be the worst.  The duo could be dingbats and just decide to go to town on my back row for no reason and own them.  Kanako's Onbashira laser assault for example hits a line of characters and basically wrecks the back row if she so happens to target them before buffs are in place.  I believe it also ignores shields entirely so you won't be able to rely on them to kick in and reduce the damage sustained from it.

Otherwise Wind of Shields + Parrar spammage (after Alice uses Hourai Doll of course) means that the damage gets mitigated immensely for anything that a character's shields can block, especially from Kanako.  Heck, I think Suwako did more damage to Alice than Kanako.

Now that I think about it, Wind of Shields might be good enough on its own if everyone has enough strike resistance as I believe that's what the majority of Kanako's attacks are attuned to.

As for damage, Elemental Weapon + Weapon Bless on Sakuya & Youmu, go to town on Suwako (I think she's weak to the four basic elements so take your pick here on whic element you want).  I take her out first since she can cause more trouble for me with her status inducing skills.  Kanako is all about raw damage output and nothing else really.

As for Kanako...replace the elemental weapon enchant on your two fighters with a Dark Sword enchant.

If Byakuren has a good enough IND, she can attempt to lower Kanako's ATK and/or DEF with her various debuffs.  If you stick an ATK debuff on her, Alice doesn't need to throw down Parrars on the team anymore until it wears off or if Kanako's auto status cure at the end of a turn kicks in.  The DEF debuff means Sakuya & Youmu can get off a few hundred more points of damage per hit of any skills they use.

One thing to keep in mind though is to have Sakuya use Colosseo World when Kanako hits 50% HP or so.  Kanako can use a healing spell that will fully heal her or very very close to it (Like 15-18k HP healed or so?).  With all the proper buffs in place, not being able to heal should not pose any threat.  Just a matter of ending the fight before Colosseo World wears off.
"I never cared about justice, and I don't recall ever calling myself a hero..." Zero, Mega Man Zero 4

J.O.B

  • YOU CAN'T MAKE ME CHANGE
Re: Genius of Sappheiros revival thread
« Reply #182 on: September 04, 2011, 12:27:29 AM »
Got any advice for Yuyuko and Youmu?

Anima Zero

  • Captain of the Spear
Re: Genius of Sappheiros revival thread
« Reply #183 on: September 04, 2011, 01:52:49 AM »
Got any advice for Yuyuko and Youmu?
For starters, you'll want a good team.  Alice for tanking stuff is obvious.  From there, you can go about this in several ways.  I like to use Nitori, Patchy, Marisa, and Byakuren.

Formation can either be Speed to get maximum advantage out of Marionetter Parrar or Magician's Circle/Luna Dial if you want to take a more aggressive approach.

Alice should be suited up with +RES boosting accessories and something that resists instant death.  She should have Hourai Doll, Marionetter Parrar, and London Dolls for her skills in this fight. 

Patchy & Marisa should be armed to do extreme magical damage.  Since both Yuyu and Youmu are weak to Fire/Ice/Elec/Earth, choose all your favorite elemental spells for one element for both characters (preferably not Earth since Marisa has no spells in that category as well as Nitori).  Patchy should then be set with Active Elemental and whatever field effect skill that boosts the element you choose to spam in this fight.

Nitori should have 20 points in her Gun skill tree (20 points lets her ignore an enemy's chance to Perfect Dodge) and be equipped with a chaser and an attack that match the element you choose for this fight.  Elemental Shells skill is a good idea to give her as well.

Byakuren needs Weapon Bless, Hyper Trigger, Unresist, and Starfire equipped.  If she's level 21,  you can bring in Spell Enhance as well if you'd like. 

Should you not choose to use her, Sanae with her +PATK, +MATK, and +RES buffing skills along with a healing spell or two should suffice.

Commander should be Mokou or whomever you'd like.  This fight won't last too long if you execute everything correctly.

Now then, battle.  Youmu needs to go down fast as her damage is pretty brutal.  Yuyu has some fairly weak elemental spells and a few status inflicting moves so you can leave her alone for now.

Alice should open with Hourai Doll while Marisa blasts Youmu with your element of choice, Nitori enchants her weapon with your chosen element, Patchy casts Active Elemental to manipulate for your chosen element or whatever field effect skill she has armed to raise elemental damage for a specific element, and Byakuren casts Hyper Trigger on herself.

Next round, Alice should spam Parrar, Nitori should start attacking Youmu with her best gun skill available or setup a chaser for your chosen element, Marisa keeps up the spell spam on Youmu, Patchy should perform whatever action you didn't do in the first turn, and Byakuren can either buff up Nitori with Weapon Bless or attempt to cast Unresist on Yuyu.  By now, Youmu should be getting close to being KO'd if she's not already there.

3rd round, same as always, except Patchy should now start spamming magic and Byakuren should cast Starfire on Yuyu if Unresist is active or buff people up if you failed to get Unresist to connect and it's on cooldown.  Youmu should be KO'd at this point.

The purpose of Starfire is to debuff Yuyu's M.Def.  Spells that were lucky to hit for double digits can now do several hundred points of damage per cast with buffs active.  Nitori's chasers can also wreck Yuyu since the chasers are based on Nitori's P.Atk stat and Yuyu has no P.Def to speak of.  That and chasers have 100% accuracy so having 20 points in her Gun skill tree will make doubly sure that no P. Dodge trickery from Yuyu will disrupt them.

Purgatory Impale from Nitori though...oh god that skill.  If you've seen my pic from the fight earlier in this thread, then you'll see that it can just obliterate these two with the right buffs and formation.

However, you still have the issue of when Yuyu runs out of HP.  She'll perform a final attack that has an extremely high chance to cause instant death to your entire party.  There are a ton of ways to get around this though.

Based on this party, you can opt to have Alice use London Dolls on someone the turn you plan to take out Yuyu so that person can survive.  You can also set it up so that Yuyu falls due to chaser damage as the final attack will never activate if that happens.

Other options require different party members, but you can have Yuyu fall due to poison damage (Satori's Poison Art skill), Reimu can use her one barrier skill that blocks a certain type of status effect for that turn (Instant Death is a Quick status effect I believe), Sakuya can take out Yuyu if she activates Private Square before dealing the killing blow, and probably one or two other ways I haven't thought of.
"I never cared about justice, and I don't recall ever calling myself a hero..." Zero, Mega Man Zero 4

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #184 on: September 04, 2011, 01:56:10 AM »
Got any advice for Yuyuko and Youmu?
Byakuren's Hyper Trigger + Satori's Poison Art= lol you win

The Green Eyes for Satori makes it a little faster and is also in generally pretty useful, since for a long time Satori can do -awesome- damage in random battles spamming Poison Art for just 6 mp, as long as she's got enough IND accessories and Trauma skilltree and your launch earrings etc

Alternatively, Nitori's chasers = lol you win because the magic attack doesn't miss, then Nitori's chasers are physical elemental and can't miss (Not sure if perfect dodge works on them). Yuyuko is weak to the chaser elements, has low physical defense, so it melts her face off. Nitori's gun alone can also hit well I think, if you get enough POW in it for the "Avoid Perfect Dodge" bonus and some Sanae ACC buff. (That also will fix chasers missing if you have that problem)

If I remember right, death by either chasers or poison also means Yuyuko doesn't use her "Instant Death on everyone" move. Not sure about chasers skipping it though.

Byakuren's Starfire managing to debuff Yuyuko's MDef could also make your magic attacks hurt her. Sanae MAtk buffs would be nifty for this too, and of course an Atk buff for Nitori...

And Alice as usual, for tanking everyone and just overall being lovely.

Oh I got ninjaed by an even more indepth explanation.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Ghaleon

  • Long twintail-o-holic
Re: Genius of Sappheiros revival thread
« Reply #185 on: September 04, 2011, 02:10:42 AM »
Umm. So gamer fan enhances the drop rates of items even if your commander is wearing it? For some reason I thought you only got a better drop rate if the guy holding it got the actual killing blow! Does white lance work the same way? Melon sword is pretty easy to figure out.

As for the octipus loli boss. Yeah she was the only challenging fight for me too. I just had mokou and Satori 2-girl the first boss (Satori was useless for me at the time due to lack of useful spells, I just had her there to mass heal mokou occasionally, mass heal cuz I didn't even have group heal either at the time). She would often blowfish or whatever, but mokou has that auto res spell I would open up with, plus I made sure I had 80 fire recovery.

2nd boss, I had a full party of 5 and I STILL died to her like 8 times lol. Problem was she could nearly 1-shot half my party with just her ordinary attacks. I don't know htf the player is supposed to stack water resistance when you can only have 1 of each accessory, and half of htem are impossible to get because I have yt to get a single diamond, emerald, devil heart, and some other long-time "available" object in the entire game (and I'm at the final boss lol). I even recleared entei, and ran away every time there wasn't a werewolf or one of those 4 armed dudes, then re-fought. But nope, still no drops.. fuck. the drop rates of this game really truly suck. I honestly think I'll be level 99 before I have half the resistance gear required for the final fight.

3rd fight was pretty easy. I forget what level I was, but Reimu was pretty average and I didn't even have super duplex barrier yet (but man would it have helped!), which would have made it even easier. Just don't attack her with people who have less than full health (not as hard as it sounds since she doesn't really attack much on her own), because sometimes she'll activate some counter attack anything spell which hits the attacker rather hard.

About Kanako. Face smash was pretty much a game over for me too most of the time. But I resorted to the cheap tactic afterwards, and used that weird back-row only line formation whose description was "reccommended for hiya-something" or whatever. Alice's doll parry thing in that formation seems to make it rather survivable. I don't think you get it that early in the game, but you can also little legion+duplex barrier that too since you know when it's coming. You do realize though that you can just instant-death kanako right? I refused to do it because it would feel cheap and cheat me of a good boss fight.. But I ran out of mp to kill her after suwako died and she did a full heal when she was nearly dead. So I was like oh whatever, Close enough and opted to cheap her the 2nd time instead of go thru some fancy setup using sakuya's no-heal thing. Suwako is also apparently petrifyable, but it never worked for me. I mean sometimes it would land but she'd just brush it off in a turn or less.

Edit:
Yeah, for yuyu, chasers rape her, I wont even bother telling you  a strat other than "use chasers". Kill Youmu first though (dps both with aoe spells if you can though). Don't forget to use patchy's elemental field enhancement thingies, that helps alot too. I personally, killed yuyu without her activating her death thing, and I completely forgot about it. I don't know if I got lucky with a bug, or if she never does if you use a chaser, but I'd just be ready for it regardless, Alice can just london doll someone that turn or something.
« Last Edit: September 04, 2011, 02:14:58 AM by Ghaleon »

Re: Genius of Sappheiros revival thread
« Reply #186 on: September 04, 2011, 01:17:39 PM »
I got Alice before going to bed and will probably be using her as my tank. 

But, I don't quite understand how shields work in this game (the shields you equip in your off hand).  It says it does not directly affect stats and has to be activated.  What does that mean exactly? 

Re: Genius of Sappheiros revival thread
« Reply #187 on: September 04, 2011, 03:43:44 PM »
Just did a quick backfarm...got 2 Amulets reduce incoming Dark/Earth attack damage to 1/8 and increase Dark/Earth damage by 20%, also I got the Fire one too but got screwed in a fight with 5 of those aliens that can paralysis and instant death.  :ohdear:
God I hate them...  :(

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #188 on: September 04, 2011, 03:45:57 PM »
Just did a quick backfarm...got 2 Amulets reduce incoming Dark/Earth attack damage to 1/8 and increase Dark/Earth damage by 20%, also I got the Fire one too but got screwed in a fight with 5 of those aliens that can paralysis and instant death.  :ohdear:
God I hate them...  :(
Yeah, we all hate those. BUT! THEY ARE VERY WEAK TO INSTANT DEATH. Hooray. =D

but still hate them ;_;

Kanoe:The shields only affect anything if they activate, aka, you manage to block something.

This requires that
A:You do not attack using magic (Not sure about weapon skills)
B:You do not attack with a 2-handed weapon
C.You are hit by an attack that is one of the elements that the shield can block
D.You manage to actually block it with the shield (The shield's EVA number is the % to block with it, I believe)

So anyone using a 2-handed weapon, or who will always be casting magic, you don't really even need to bother giving them one. It WOULD be relevant when trying to run, since the monsters get to attack you before you get away, but for the most part eh.

Okay, I FINALLLLLLYYYYY BEAT the maids. The octopus one was a bitch until I started using 5 people, which let me get out Poison Shield. I used Starlight Barrier and Leaf Shield on Satori to help live (She healed or Plasma Ball'd the rest of the time, good damage~), spammed Little Legion/Hourai Doll/Parrar on Alice, did elec-bulleted Rage Eight spam with Nitori, and then... well, Aya and Sakuya each had exactly one purpose. Aya made it so my team always went first with Peerless Wind God, and then if octopus lady charged up her special, Sakuya used Private Square PURELY to negate it. Sakuya's actual attacks did completely negligible damage, but I didn't need her damage anyway.

The other two weren't bad. On the shellfish girl I had to play defensively, Reimu and Sanae keeping my party alive while Marisa and Patchouli only attacked when they had the HP to take a counter.

Blowfish girl, I had Byakuren/Youmu/Mokou. First turn Byakuren buffs Mokou's attack, then she buffs up Youmu's attack and adds fire-element on her. Mokou spams Volcano the whole fight. Youmu uses Human Realm Stance, then Half-Ghost Defence (To save her in case she gets needled to death; I have her in a formation in the front to take the possible hit for this reason), and then Slash of Eternity. It's a 3 turn fight that I can only lose this way if I get REALLY unlucky.

And that's about it! The fights took awhile (Other then the last) with these strategies, but were very safe and had little to worry about.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Anima Zero

  • Captain of the Spear
Re: Genius of Sappheiros revival thread
« Reply #189 on: September 04, 2011, 04:18:24 PM »
Let's see...everyone is lv50 now.  Got Leaf Shield, Starlight Barrier, and Area Heal for Satori.

However, either Shisas are massive dingbats on an epic level and/or I'm missing something here or they flat out refuse to use Reflect Wall on my team when charmed.  More like spammy an attack I already have, useless buffs, or break charm...then Reflect Wall when I try to reapply charm.

Is it just that BS'ingly hard to learn or is there a way to trick them into casting Reflect Wall on my team when charmed aside from praying  :V?
"I never cared about justice, and I don't recall ever calling myself a hero..." Zero, Mega Man Zero 4

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #190 on: September 04, 2011, 04:41:14 PM »
I didn't get Reflect Wall either.

I figured "Welp, it's a spellcard anyway, so I'll usually be too busy using other spellcards! Not worth the effort..." :V

...I just went to check my Desktop2 folder on my Desktop (Instead of cleaning useless files off my desktop, I moved them all into a folder :V) to see the cooldown on Reflect Wall, and THE FOLDER IS GONE. wtf. I had lots of stuff in there... the helllllll...

Anyway, I wouldn't worry about it. :3

<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappheiros revival thread
« Reply #191 on: September 04, 2011, 06:10:18 PM »
Don't use applocale, it also causes crashes. Use actual Japanese locale and run it in Windows 95 compatibility mode.

Also, does anyone know what Circle Nine Formation actually does? Lower everyone's INT to 9 or something?

Someone said it earlier in the thread, but I'll dig it up again from the JP wiki -

Slot 1: 10% target probability, -50% SPD, Pre-Defend
Slot 2: 35% target probability, +30% MATK, -30% PDEF, -99% EVA
Slot 3: 20% target probability, -25% PATK, -25% MATK, +33% SPD
Slot 4: 20% target probability, +10% PATK, -15% SPD
Slot 5: 15% target probability, +10% MATK, -20% PDEF, +20% EVA, +5% SPD

It's pretty much completely random and suitably ⑨.  :V

As for shields - if you see a blue barrier around your character as an attack hits, the shield took effect.

T-Serela:  Reflect Wall's cooldown is 4.  Costs a bomb and 54 MP.  Satori has to be level 40 to learn it.
« Last Edit: September 04, 2011, 06:11:55 PM by Reiska »

Moekou

  • Hourai Doll
  • Nyo~
Re: Genius of Sappheiros revival thread
« Reply #192 on: September 04, 2011, 06:38:55 PM »
Let's see...everyone is lv50 now.  Got Leaf Shield, Starlight Barrier, and Area Heal for Satori.

However, either Shisas are massive dingbats on an epic level and/or I'm missing something here or they flat out refuse to use Reflect Wall on my team when charmed.  More like spammy an attack I already have, useless buffs, or break charm...then Reflect Wall when I try to reapply charm.

Is it just that BS'ingly hard to learn or is there a way to trick them into casting Reflect Wall on my team when charmed aside from praying  :V?
Why are you trying to Charm them? Control with Sexy Underwear is your friend!
Never forget these eternal words of wisdom: "Take it easy!"

Re: Genius of Sappheiros revival thread
« Reply #193 on: September 04, 2011, 06:40:50 PM »
Why are you trying to Charm them? Control with Sexy Underwear is your friend!

Some mobs don't have the skills on their control skill wheel (Haritis with Area Heal come to mind).  I dunno if Shisa is included in that.

Ghaleon

  • Long twintail-o-holic
Re: Genius of Sappheiros revival thread
« Reply #194 on: September 04, 2011, 06:45:13 PM »
Yeah seems like all the good buff spells are not available during control, you have to charm them. I feel the pain, I for the life of me, cannot get monsters to cast starlight barrier when I charm them. But if charm fails for a turn, they WILL cast it then. (one time even 5 turns in a row when I failed 5 turns in a row. GHAGHAGHAG)

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #195 on: September 04, 2011, 08:00:20 PM »
T-Serela:  Reflect Wall's cooldown is 4.  Costs a bomb and 54 MP.  Satori has to be level 40 to learn it.
With Satori's POW trees, that takes it down to a cooldown of 1.

...okay, so on a boss that used lots of magic, that COULD be pretty useful. But ehhhhhhh :V They really don't want to cast it under charm! Maybe I'll learn it from something else >>

In other news, Stage 19 is really small, really short, really simple, really painless. And the boss? Get an IND formation, Byakuren's IND as high as possible, use Youmu's commander skill and Byakuren's attack debuff... suddenly all her attacks do 0 damage. Even to PATCHOULI. It takes a few tries to get it to land on turn 1, but after that you can set up Unresist and Hyper Trigger. Simplest boss ever, if you do it like that!

Or you can do it the ~*~FUN~*~ way :V
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappheiros revival thread
« Reply #196 on: September 04, 2011, 08:51:00 PM »
Yeah seems like all the good buff spells are not available during control, you have to charm them. I feel the pain, I for the life of me, cannot get monsters to cast starlight barrier when I charm them. But if charm fails for a turn, they WILL cast it then. (one time even 5 turns in a row when I failed 5 turns in a row. GHAGHAGHAG)

I don't know if my observation is accurate or not, but when I got starlight barrier (from unicorns) I had to charm the monster before it's action came up, after a previous charm wore off.
I'd guess that under charm they don't typically queue the move, once charm wears off the monster decides to use the move so if you hit them with charm before they act it then uses it on your party.
I don't have any solid data to back this up, but they really don't seem to use the move when charmed and will use them right after it wears off, so yeah.
Super annoying, so I didn't bother with reflect wall. Starlight barrier is nice though.
 

Anima Zero

  • Captain of the Spear
Re: Genius of Sappheiros revival thread
« Reply #197 on: September 04, 2011, 09:34:15 PM »
Current status...at the entrance of stage 20.

Stage 18 bosses took a bit of planning.

Akame was handled by Youmu, Mokou, and Byakuren.  Admittedly, I kinda stole this party setup and strategy from reading T-Serela's post so yeah  :V.  Pretty solid.  Even though Byakuren got needled in the face on turn 2 and Mokou got poisoned on turn 3 (and only took 256 poison damage?  Some poison boosting field effect you have there chief), Mokou + Weapon Bless + Fujiyama Volcano = GG Akame

Chihiro was the one fight I was most concerned about.  Party for this one was Sakuya, Reimu, Patchy, Nitori, and Aya.  Used Poison Shield formation with Sakuya taking point and everyone else lining up behind her.

Starting round was simple.  Sakuya smacked the boss, Reimu threw up a barrier to block magic attacks, Patchy manipulated the land for fire to prevent her opener causing instant death, Nitori enchanted her weapon with lightning, and Aya just made sure critical characters were getting their turns first with her skills.

After that, Reimu was on healing duty while Patchy & Nitori did all the hard work here.  Aya's job was to give her turn to Reimu to get her heal off instantly, to Sakuya so she could Private Square if the boss charged up a bomb before Reimu's physical or magical blocking barrier was off of cooldown, or to give an attacker their turn for no real reason at all.

Boss didn't do much and was quite cooperative.  Keeping Sakuya alive was easy.

Kagami wasn't too bad either.  Alice did her job here as the main tank, Sanae buffed everyone up, Satori was the healer/Leaf Shield & Starlight Barrier spammer, and Marisa was switching between firing off her strongest spark skills & Galaxy to do damage.  She was hitting around 2000-3500 a turn with the Magic Booster (+20% Mystic damage) and Cumula Amulet (+10% Mystic damage) equipped.

Nothing the boss did was terribly threatening besides the W-bomb charge up hitting Alice for close to 200 damage thanks to Little Legion covering my squishies.

Stage 19 boss...was kind of expecting this one to be a toughie.  I was deeply disappointed.  Poison Shield formation, Alice takes point, other members were Patchy, Marisa, Satori, and Sanae.

Sanae buffed everyone up as per usual, Satori fired off Starlight Barrier, Patchy manipulated for lightning, then fired off Heaven Crack to boost damage even further, and Marisa bombed the boss.  Alice was her usual tanky self in this fight.

Boss...highest damage she did to Alice was something like 10-15 damage (Probably that one accessory that lowers Strike damage by 75% is to blame here).  To the rest of the party?  Patchy got hit once for like...100 damage.  Not very impressive on a squishy.

Funny thing was that Satori learned Smash in this fight...then promptly got a Muscle Revolution in the face and died from a little over 2000 points in damage taken.

New recipes unlocked (That I won't be bothering with until I hit post game content).  Deciding if I also want to wait until the post game to work on making the Kusanagi Sword (I want that weapon dangit!).
"I never cared about justice, and I don't recall ever calling myself a hero..." Zero, Mega Man Zero 4

Moekou

  • Hourai Doll
  • Nyo~
Re: Genius of Sappheiros revival thread
« Reply #198 on: September 04, 2011, 09:36:44 PM »
It's true that you only have a chance to learn the skill the first time it's used on you per battle, though.
By one opponent, or any opponent? And vise versa: if you fail to learn the first skill something uses, can you still learn its other skills?
Never forget these eternal words of wisdom: "Take it easy!"

Moekou

  • Hourai Doll
  • Nyo~
Re: Genius of Sappheiros revival thread
« Reply #199 on: September 04, 2011, 09:40:39 PM »
Kagami wasn't too bad either.
That's good to hear, since she has the only permanently missable skill for Satori in the game Hyper Fang Crush, and it has a poor learn rate so I'll probably be stuck retrying this fight forever...
Never forget these eternal words of wisdom: "Take it easy!"

Tangrelle

  • This is my book! It's still all weird though.
Re: Genius of Sappheiros revival thread
« Reply #200 on: September 05, 2011, 12:26:16 AM »
So I was wandering the halls of Eientei, nimbly avoiding rabbits (Because I'm too lazy to fight before I find the teleporter) and all of a sudden, I get surprise attacked! So I'm thinking 'fffs it'll be like 6 monsters who will rape everyone'

Turns out to be a yukkuri.

Who shortly ran away before I could even act.

I am depress ;.;

Moekou

  • Hourai Doll
  • Nyo~
Re: Genius of Sappheiros revival thread
« Reply #201 on: September 05, 2011, 12:51:42 AM »
So I was wandering the halls of Eientei, nimbly avoiding rabbits (Because I'm too lazy to fight before I find the teleporter) and all of a sudden, I get surprise attacked! So I'm thinking 'fffs it'll be like 6 monsters who will rape everyone'

Turns out to be a yukkuri.

Who shortly ran away before I could even act.

I am depress ;.;
Aya in either your party or command slot is invaluable in yukkuri hunting. Many yukkuri are set by default to almost always ambush you and then usually run away just to troll you. Get Aya's Air War up to Vigilance or Total Vigilance to negate the surprise attacks, and then use either her Illusionary Dominance if in party or Paparazzi if commander to make your party members go first. Youmu has Metal Yukkuri Slash and Sakuya can use her Private Square if she has enough MP and skill tree in time skills.
Never forget these eternal words of wisdom: "Take it easy!"

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #202 on: September 05, 2011, 01:07:59 AM »
By one opponent, or any opponent? And vise versa: if you fail to learn the first skill something uses, can you still learn its other skills?
Yes. You are only limited to one try per skill in a battle.

That's good to hear, since she has the only permanently missable skill for Satori in the game Hyper Fang Crush, and it has a poor learn rate so I'll probably be stuck retrying this fight forever...
Uhm, just don't worry about it :V She rarely even -uses- it, it has a 1% learning rate, it's single-target (Or maybe double target but I only saw it once and it did both hits on one person), it didn't really do any kind of exciting damage... yeah. It's not worth it at all in any way possible!
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Ghaleon

  • Long twintail-o-holic
Re: Genius of Sappheiros revival thread
« Reply #203 on: September 05, 2011, 01:36:31 AM »
The stage 19 boss was actually pretty tough for me. Problem was she hits hard enough to 1-shot everyone that doesn't wear heavy armor with all of her aoe attacks even if I buff defense and all (they do stack it seems). Debuffing her attack DOES help a great deal, but.. uhh. I don't know if I have ultra mode activated or something, but I have yet once seen debuffing a boss to be worth it. They pretty much always just drop it off the next turn with these weird poofy green bubble thing. Looks kinda like a heal animation that happens at the end of their turn, but yeah, they get this weird green bubble stuff, and all their debuffs fall off. Happens on every boss I've ever tried to debuff in less than a single turn or whatever. Kaggy was the only one that didn't do this constantly, but even her, she did it about 7/10 times. Does lowering their resistance with youmu make the duration last longer too or something? I just assumed lower resistance makes it not land at all more often. I admit I've never tried that because I like using mokou as a commander for bosses so I can res any non-tank who dies from an unlucky single target nuke, and I just assume lower res means they land more often. But wtf cares if they land or not when they don't even last a turn. blah.

Stage 20 boss was a complete joke though. I don't think she did squat the entire fight but single target weak nukes like shadow boom, earth javalin, plasma orb, etc. Oh, and those field effects. That 100 hp poison one was the most dangerous thing.

RegalStar

  • Envoy of Balance
Re: Genius of Sappheiros revival thread
« Reply #204 on: September 05, 2011, 04:34:27 AM »
Boss autoheal is a constant precentage per end of each turn.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #205 on: September 05, 2011, 01:40:57 PM »
Yeah, she only healed it once during the entire fight for me, and that was like 5 turns in. By then I had Unresist (which hadn't healed) and Hyper Trigger up so it was a piece of cake to reapply.

Also, in light of the new translation patches and such, it seems Satori's Eyes don't actually boost the damage of the element they're for. They simply DEAL that damage in addition to the normal power of her physical attacks (So essentially, she does 100% slash damage, then a bonus 20~30% elemental. If she's got a Void damage eye, it's just pure bonus damage.). So, it only really matters with physical attacks... which isn't horribly exciting, although her last eye also inflicts Charm in addition to 30% void, if I remember right... which would actually be considerable to use.

I'm not sure why Patchouli's last book gives her Enhanced Void Damage (Which I assume effects spells) because the only void damage spell I know of is Meteor. Not that Satori couldn't have another, but I have no idea where Patchouli would get that kind of damage.
« Last Edit: September 05, 2011, 01:49:38 PM by T-Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Anima Zero

  • Captain of the Spear
Re: Genius of Sappheiros revival thread
« Reply #206 on: September 05, 2011, 03:21:42 PM »
Yeah, she only healed it once during the entire fight for me, and that was like 5 turns in. By then I had Unresist (which hadn't healed) and Hyper Trigger up so it was a piece of cake to reapply.

Also, in light of the new translation patches and such, it seems Satori's Eyes don't actually boost the damage of the element they're for. They simply DEAL that damage in addition to the normal power of her physical attacks (So essentially, she does 100% slash damage, then a bonus 20~30% elemental. If she's got a Void damage eye, it's just pure bonus damage.). So, it only really matters with physical attacks... which isn't horribly exciting, although her last eye also inflicts Charm in addition to 30% void, if I remember right... which would actually be considerable to use.

I'm not sure why Patchouli's last book gives her Enhanced Void Damage (Which I assume effects spells) because the only void damage spell I know of is Meteor. Not that Satori couldn't have another, but I have no idea where Patchouli would get that kind of damage.
Gonna guess that it affects her last word, Big Bang.  That's a non-elemental spell.

Stage 20 cleared this morning.  Good god the enemies went from "slightly annoying with some speed bumps" to "everything kicks my ass and sometimes forces an Aya 3 bomb commander spell into Private Square".

The boss...was honestly the easiest thing in the entire stage.  Luna Dial formation, Alice/Youmu/Sakuya up front, Sanae/Byakuren in the back.

Alice is her usual self, Youmu & Sakuya do the damage, Sanae & Byakuren do the buffing and keep everyone alive.

The boss might have been tough if it kept its Poison Mist field skill up for more than one turn.  Casting Leaf Shield twice in one turn was lulzs worthy too.

Mokou's 3 bomb commander spell was used to survive the LW...even though Sanae still bit it somehow.  Eh, whatever.

Got one more item to snag from stage 20 I think, then I can start clearing out stage 21 (Which has awesome music BTW).
"I never cared about justice, and I don't recall ever calling myself a hero..." Zero, Mega Man Zero 4

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappheiros revival thread
« Reply #207 on: September 05, 2011, 03:59:25 PM »
yeah, I'm working on stage 20 myself, and a lot of the random battles take awhile; but usually it's nothing to worry about.

It's been more then a few times though that I've had to run with only Nitori alive. Her double-circle resistance to Fire and Water has been a lifesaver so far.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Tangrelle

  • This is my book! It's still all weird though.
Re: Genius of Sappheiros revival thread
« Reply #208 on: September 05, 2011, 06:39:35 PM »
I need some help. I'm not too sure how to approach the second Eientei stage boss fight. I know I'm supposed to Charm the princess, but Eirin's last spell lunar thing murdered Byakuren and some other girl early on ;.;

I'm not all that sure if I should be hitting them with magic, physical attacks, or what. My party's like level 23 or so, so they're likely underlevelled, but it would still help me a little!

EDIT: Nevermind, did it! It was absolute murder after Eirin died ;.; Kaguya did the heal thing and nobody had any mana. I think I activated byakuren's ult like 5 times and satori's three, thinking I could take her without making Kaguya run away. SHE WOULDN'T DIEEEEEEEEEEEEEEE D: Everyone levelled up twice though, that was cool.
« Last Edit: September 05, 2011, 07:11:15 PM by Tangrelle »

RegalStar

  • Envoy of Balance
Re: Genius of Sappheiros revival thread
« Reply #209 on: September 06, 2011, 01:37:07 AM »
Marisa is easily the MVP of the fight. Max out her laser tree and just fire Stream Laser over and over again. Unless she gets a LW in, then you can use whatever you feel like.