Author Topic: Team Fortress 32  (Read 182768 times)

Re: Team Fortress 32
« Reply #900 on: December 16, 2011, 08:04:31 AM »
I'm really liking the Posmon. I... forgot to try out the Eureka Effect, as I was too focused on earning the achievements for Foundry.

Pretty fun map, by the way.

Gpop

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Re: Team Fortress 32
« Reply #901 on: December 16, 2011, 08:53:33 AM »
Alright got the glitch showcase up:
http://www.youtube.com/watch?v=QkDFASoYs74

Inb4 patch :V

EDIT: Someone post it in the Steam forums (apparently admins never activated my account :<) so others can abuse it :V
« Last Edit: December 16, 2011, 03:14:50 PM by Gpop »

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Re: Team Fortress 32
« Reply #902 on: December 17, 2011, 12:54:32 AM »
It was fixed already :V
Quote from: TF2 patch notes
- Fixed the Frontier Justice getting infinite crits
So good, no one will be exploiting this on Saturday. :D
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Re: Team Fortress 32
« Reply #903 on: December 17, 2011, 01:41:53 AM »
Aww, was so looking forward to crit pistol-ing everyone :V

nah, but that's good, it was a necessary sacrifice. Back to being spy now :V

Btw, since we have our own server, shouldn't we post it in a new thread or move this board to Genji's Battle Arena? It'd make sense for gatherings.

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Re: Team Fortress 32
« Reply #904 on: December 17, 2011, 01:56:46 AM »
I think it'll be a good idea for the next thread to be there, with special emphasis on what occurs on our server and trading, along with more frequent meets.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Kyo Tanaka

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Re: Team Fortress 32
« Reply #905 on: December 17, 2011, 02:24:46 AM »
Just to be sure... the event's coming on at Saturday 8 EST?


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Re: Team Fortress 32
« Reply #906 on: December 17, 2011, 02:27:36 AM »
Yeah, you've got the right time. We'll likely start on another CP map to warm up then go to Foundry once we have a good number of players (both MotK and pubbie), and end with some VSH (which means I recommend just joining any VSH server beforehand to download its content ahead of time).

Also, I'm leaning toward disabling respawn times to keep the action going.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Re: Team Fortress 32
« Reply #907 on: December 17, 2011, 02:34:16 AM »
Foundry is a must for the meet up

Also, anyone got any spare spy-cicles yet? I want one :<

PS: How does one get a "nice" gift? Is is a normal drop?

DX7.EP

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Re: Team Fortress 32
« Reply #908 on: December 17, 2011, 02:40:51 AM »
Both Nice and Naughty crates drop normally, but they require Nice / Naughty keys (store only) to open (though Valve may give everyone a free key at Christmas this year too).
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 32
« Reply #909 on: December 17, 2011, 03:07:58 AM »
Just making sure what the time was just in case.

Anyone happen to got a spare of the new weapon? I'd like to trade one of my weapon to get my hands on one.

Freyband

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Re: Team Fortress 32
« Reply #910 on: December 17, 2011, 05:31:10 AM »
It almost seems my TF2 might be up and running again. I shall now commence my reign of dying terror and stupidity pain.  :V
@Gpop: Want one of the icicles myself. They look like fun (except the whole burning away my weapon thing).
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Re: Team Fortress 32
« Reply #911 on: December 17, 2011, 08:57:14 AM »
All I got for the Australian Christmas (so far) is a dumb Festive Rocket Launcher. I wanted a Spy-cicle dammit! I guess I'll need to keep trying then.

EDIT- I got the Spy-cicle after all! Oh man, this thing is fun. :3
« Last Edit: December 17, 2011, 11:20:02 AM by Dr.Strafe »

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Re: Team Fortress 32
« Reply #912 on: December 17, 2011, 05:26:19 PM »
Spy-cicle? All of a sudden I want to try playing Spy again, even though I suck so bad as him.

For the world's strangest reason, I want the new Pyro flamethrower. It means W+M1 but it looks so much fun. Maybe the new flaregun too. I'm kind of tired of airblasting and reserve shooter-ing.

Also, I need more reasons why building your sentry at your base (as engie) and taking it to the battle is bad. My idiot little brother just won't listen to me.
They think I'll think that they'll do (A) so they'll do (B) because I wouldn't think they'd think of that but then because they might think I know what they're thinking they'll do (A) after all because I wouldn't think they'd think that way.

Gpop

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Re: Team Fortress 32
« Reply #913 on: December 17, 2011, 05:36:07 PM »
So I got a Nice crate, but I got a Heavy lunchbox :(

ah well, next time~

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Re: Team Fortress 32
« Reply #914 on: December 17, 2011, 05:44:47 PM »
So I got a Nice crate, but I got a Heavy lunchbox :(

ah well, next time~
If you don't want it, I do have a Spy-cicle. :V
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Gpop

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Re: Team Fortress 32
« Reply #915 on: December 17, 2011, 05:52:41 PM »
If you don't want it, I do have a Spy-cicle. :V
Lunch box for a spycicle? SURE!

Since I play spy a lot yes I do want it :V I rarely play heavy at all

Fetch()tirade

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Re: Team Fortress 32
« Reply #916 on: December 17, 2011, 08:31:28 PM »
Unfortunately I can't make the meetup.
My parents have informed me that they've been invited to a party, and everyone has to go.
I am a sad panda right now.

Esifex

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Re: Team Fortress 32
« Reply #917 on: December 17, 2011, 08:32:35 PM »
Also, I need more reasons why building your sentry at your base (as engie) and taking it to the battle is bad. My idiot little brother just won't listen to me.

Aside from disguised Spies, turrets have perfect reflexes and aim, and can react even while you're beating on them for upgrades. They can help keep the pressure up at the front lines and support your teammates, and potentially keep them from losing ground with just its sheer presence. A Level 1 turret throwing support fire into a crowd of enemies is better than a Level 3 turret staring at a wall.

Lugging it from the spawn to the front line leaves you susceptible to Spies who are waiting for just that sort of thing, to come and stab you in the back while you're holding a Level 3 building.

There's usually plenty of ammo crates around the first CP, near the front of the carts' rail, and of course people will be dying all around  you, dropping guns for scrap metal. There's no reason not to build at the battlefield. Start with a Dispenser, and while it's building itself gather up ammo crates to build the turret. Whack the Dispenser so it builds faster, and let the turret build normally while you dump the rest of your metal into shoving some upgrades into the Dispenser. Once it's level 2, it'll recharge juuuuust enough metal between circuits to grab more ammo boxes that it can help sustain your upgrade pattern. Depending on the map.

Freyband

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Re: Team Fortress 32
« Reply #918 on: December 17, 2011, 10:32:05 PM »
So something going on with the server at 8... same time as the concert I have to go to :V (doesnt help that I mighta been wrong about my tf2 running fine again).   :X _  :X
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Re: Team Fortress 32
« Reply #919 on: December 17, 2011, 11:29:12 PM »
Lugging it from the spawn to the front line leaves you susceptible to Spies who are waiting for just that sort of thing, to come and stab you in the back while you're holding a Level 3 building.
You usually take the building through a teleporter, which is much safer.

Some maps can leave engineers starved for metal.  Badlands in general, or on some maps multiple engineers that have to compete for a limited metal supply to get buildings up in a short amount of time.  For instance, quickly getting built on the roof of Badwater.  If an engineer already has a tele there, they can simply bring a dispenser/sentry through it.

Douchebag teammates taking your metal can be a problem.  If it's in setup they should really be doing what comp players do and have some non-medics suicide so the engi can use their weapons for metal, but otherwise they should have the common sense to wait for the dispenser to be built.  Them taking the metal I was going to use to construct it isn't helping any.

Personally, I build first where I need to be and let any engineers that are going to be carrying a teleporter use my tele.  If it is in setup people that aren't playing engineer can handle tele and sentry upgrades.  That's one reason why I like the Eureka Effect...I don't drag buildings everywhere, I just make slight position adjustments as needed so the loss of it isn't a big deal.  You can head to the frontlines, drop a teleporter and dispenser, teleport back to spawn to upgrade the tele and/or get metal then head back.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

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Re: Team Fortress 32
« Reply #920 on: December 18, 2011, 12:26:58 AM »
All right, we'll be starting in about 30 minutes from now, so get your fighting gloves on!
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gc

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Re: Team Fortress 32
« Reply #921 on: December 18, 2011, 12:57:37 AM »
well, then. I'll be sitting on the server

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Re: Team Fortress 32
« Reply #922 on: December 18, 2011, 01:02:12 AM »
I'm having dinner soon so I'll get on when i can


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Re: Team Fortress 32
« Reply #923 on: December 18, 2011, 01:31:11 AM »
Still playing this PTQ on MTGO, but I'll be on soon.
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Re: Team Fortress 32
« Reply #924 on: December 18, 2011, 02:38:11 AM »
Not too many people tonight :(

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Re: Team Fortress 32
« Reply #925 on: December 18, 2011, 02:45:23 AM »
GODDAMIT

I was about to join when steam crashed.

Booted it up again, then fuck, steam had no connection.

When it finally had, there was no more meet.

I seem to just have bad luck this week.


Thanks to GreenVirus for the Siggy.
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Re: Team Fortress 32
« Reply #926 on: December 18, 2011, 02:55:45 AM »
Not too many people tonight :(
I guess they are waiting for a Christmas slugfest. Myself, I was more tired than expected so I left early on.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Re: Team Fortress 32
« Reply #927 on: December 18, 2011, 02:59:49 AM »
Mini-sentries in da house :V

Hideki

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Re: Team Fortress 32
« Reply #928 on: December 18, 2011, 03:58:05 AM »
I was on for a little while but between my brother torrenting, and me having to cook tempura, I had less time than I had hoped for. 

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Re: Team Fortress 32
« Reply #929 on: December 18, 2011, 06:49:43 AM »
4 down, 3 to go...

But good lord they made the Foundry achievements frickin' absurd.