Author Topic: Team Fortress 32  (Read 182772 times)

Hideki

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  • Texas Chensaw Massacre
Re: Team Fortress 32
« Reply #360 on: September 19, 2011, 11:07:57 PM »
that's a problem with all source engine games it seems.  the way I fixed it is to go into the properties>set launch options  and type in

-window -noborder

That seems to allow alt-tabbing between the game and whatever else you have up without crashing the game.  This also works for all the other valve-made games using the source engine.

Badass bookworms

theshirn

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Re: Team Fortress 32
« Reply #361 on: September 20, 2011, 04:26:13 PM »
New demo record today.  Only 15 kills though.  Still a damn good life, and the 13 kill one two lives later was also pretty snazzy.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Esifex

  • Though the sun may set
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  • It shall rise again
Re: Team Fortress 32
« Reply #362 on: September 22, 2011, 05:32:21 AM »
Now, before I get started here, let me dispel any illusions anyone may have about me;
I am not a computer whiz. I just use them. Please don't gnash your teeth and wail if the following sentence hurts your mind.

Is there any way I can force Steam to maintain a connection by giving it a higher priority through my router or whatever? I keep getting disconnected from Steam services while I'm playing. The Steam Chat thingy, and more importantly, the Valve Anti-Cheat. I'm tired of having a good game going, then suddenly WHOOPS NO MORE LOADOUT FOR YOU HUR HUR
OH WHAT YOU CAN'T RECONNECT? DROP GAME, SUCKS TO BE YOU

wooterz

Re: Team Fortress 32
« Reply #363 on: September 22, 2011, 08:00:36 AM »
I'm being disconnected from games left and right lately. I join a server and it works fine, low ping, great connection, then all of a sudden (about 30 minutes or more later) it just disconnects. No lagspike, no server crash, it just says "Connection Problem" in the top right and disconnects me. I can type "retry" in the console and rejoin the server and everything's fine again. And yes, this happens on every single server I join, and not in any other games.

This is absolutely infuriating.

theshirn

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Re: Team Fortress 32
« Reply #364 on: September 22, 2011, 04:29:33 PM »
~25 points per round/over 4:1 k:d ratio as DR Spy on KotH Harvest.

I think I'm getting the hang of this.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

InfernalExuro

  • Totally not dead, I swear.
  • I lied. Totally dead.
Re: Team Fortress 32
« Reply #365 on: September 23, 2011, 05:09:55 PM »
I've been having major slowdown issues when firefights start lately. There's nothing more irritating than starting to lag with full health and coming out of it after the screen finishes locking up dead/in the respawn room.

...On a positive note, I'm an absolute pain in the ass with the Direct Hit now. I think it needs to be tagged like my Black Box.
Steam | NNID: InfernalExuro | 3DS FC: [whoops my 3ds died] | FFXIV: Violet Nolansson [Gilgamesh]

yuyukos

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Re: Team Fortress 32
« Reply #366 on: September 23, 2011, 07:06:31 PM »
I've actually had similar problems recently (last week or so) of my game freezing for a second or two right at the start of a fight.
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Wisp

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Re: Team Fortress 32
« Reply #367 on: September 25, 2011, 04:57:38 PM »
Hmm... the game is working fine for me. Maybe it was fixed? Or not?

Also, as Spy, I'm doing better with C&D than DR. I still want to use DR, though. Disguise as friendly team, feign death, run behind enemies, disguise, and backstab enemies. Am I doing it wrong?
And I got a Loch-N-Load. It's great, but I wish it would explode on surfaces instead of shattering.
They think I'll think that they'll do (A) so they'll do (B) because I wouldn't think they'd think of that but then because they might think I know what they're thinking they'll do (A) after all because I wouldn't think they'd think that way.

Esifex

  • Though the sun may set
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  • It shall rise again
Re: Team Fortress 32
« Reply #368 on: September 25, 2011, 05:11:11 PM »
LnL is prime Engie-nest destroying toy. Although there is something to be said about being able to bounce the grenades around the corner to hit things, if you're able to get line of sight with the LnL, you usually only need the two grenades its loaded with to either kill the Engy huddling between his turret and dispenser, or to blow up one or the other piece. Then its just a matter of reload, and fire again~
A little less Demospam than normal, but eh. That's what the Sticky Launcher is for.

Wisp

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Re: Team Fortress 32
« Reply #369 on: September 25, 2011, 05:47:33 PM »
Demoknight with LnL isn't that good isn't it? I should start using the sticky launcher again and get a Scottish Resistance. I'm done with Demoknight for now.
They think I'll think that they'll do (A) so they'll do (B) because I wouldn't think they'd think of that but then because they might think I know what they're thinking they'll do (A) after all because I wouldn't think they'd think that way.

InfernalExuro

  • Totally not dead, I swear.
  • I lied. Totally dead.
Re: Team Fortress 32
« Reply #370 on: September 25, 2011, 06:03:14 PM »
I started using the LnL within the past few days, myself. Dear god, I've never scored so many multiple kills (though considering I've never liked Demospam, that might not be saying much). Just firing the thing once is enough to wipe out entire clusters of low-health classes, and both shots can gib almost anything if both hit. Still not a fan of sticky spamming, so I just go with the Targe and Half-Zatoichi to increase my survivability at close range.

...And on the note of weapons, I rearranged my Backpack again, so all of my spare weapons are now on the last page if anyone needs something and wants to take a look.
Steam | NNID: InfernalExuro | 3DS FC: [whoops my 3ds died] | FFXIV: Violet Nolansson [Gilgamesh]

lumber_of_the_beast

Re: Team Fortress 32
« Reply #371 on: September 25, 2011, 08:27:22 PM »
Tried it with a friend. Played as medic (because the server didn't have one), and then soldier (after someone else switched to medic).

Spent more time dead than alive, hit perhaps five times total with rockets.

Not really seeing the fun here.

Barrakketh

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Re: Team Fortress 32
« Reply #372 on: September 25, 2011, 08:42:40 PM »
Spent more time dead than alive, hit perhaps five times total with rockets.

If you're dying a lot as medic, either your team is generally incompetent or you're being too clingy with the people you're healing.  Your life is more important than all of theirs combined, and if they charge into an obviously suicidal situation then feel free to back off and let them die.

As to your soldier problems, sadly the only real response is to learn to aim.  You want to be shooting at your target's feet instead of aiming directly at them, and this means predicting where they are going and shooting the ground a few feet ahead of them (exactly how many depends on their movement speed - a revved up heavy and a demoman require different distances)  If the target is on the ground and you're not shooting at their feet, then you're doing it wrong :derp:
« Last Edit: September 25, 2011, 08:47:41 PM by Barrakketh »
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Fetch()tirade

  • serial time-waster
Re: Team Fortress 32
« Reply #373 on: September 25, 2011, 08:51:59 PM »
Tried it with a friend. Played as medic (because the server didn't have one), and then soldier (after someone else switched to medic).

Spent more time dead than alive, hit perhaps five times total with rockets.

Not really seeing the fun here.

It takes some time getting used to the controls.
The tutorials have you start out with the soldier not only because he's got plenty of health and reliable damage output at all ranges, but also because he needs some mastery of the keyboard to play correctly. Lord knows I still suck major testicles as a soldier (my sensitivity is probably too high but whatever), but spending some time with him gave me a better understanding of how to play. It's just another case of "practice makes perfect" here, like all video games.

However, if you're really having a hard time, go heavy. Everyone knows you don't need skill to be a heavy. :P

Myschi

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Re: Team Fortress 32
« Reply #374 on: September 25, 2011, 09:26:47 PM »
However, if you're really having a hard time, go heavy. Everyone knows you don't need skill to be a heavy or pyro. :P

Fixed. :V

Barrakketh

  • You're suddenly Director of Fixing That Shit!
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Re: Team Fortress 32
« Reply #375 on: September 25, 2011, 09:37:09 PM »
Fixed. :V
Not really.  The better the other players are, the harder the life of a pyro becomes.  A competent heavy is always dangerous unless your team has a) good snipers, and b) the area of the map you're on is sniper-friendly).

You can trivially deny a pyro access to your team because they have to be close to do damage.  A heavy does more damage than a pyro at any range, has more health, and usually has a medic healing them.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Gpop

  • Subconscious Rose Girl, Koishi
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Re: Team Fortress 32
« Reply #376 on: September 25, 2011, 09:48:45 PM »
Also, airblasts :derp:

Esifex

  • Though the sun may set
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  • It shall rise again
Re: Team Fortress 32
« Reply #377 on: September 25, 2011, 11:00:45 PM »
A Pyro isn't supposed to be running along with their team; they're supposed to be taking the side routes so they can pop up alongside the enemy when their team comes down the main alleyway.

Detonator jumping goes a long way to being able to do that - gets you access to some parts of the map you otherwise wouldn't be able to~

Re: Team Fortress 32
« Reply #378 on: September 26, 2011, 12:42:25 PM »
Pyros never take the direct route. They flank. Also airblast is the bane of most heavies because it makes their aim shit the bed. Then you could circle-strafe around him and flamethrower, while changing directions often. Medics aren't a pain though. They die from one degreaser puff + postal pummeler.

w+m1 pyros are stupid and should die


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

DX7.EP

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Re: Team Fortress 32
« Reply #379 on: September 26, 2011, 12:53:09 PM »
w+m1 pyros are stupid and should die
Don't worry, their idiocy makes them that much easier to kill! :getdown:
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Barrakketh

  • You're suddenly Director of Fixing That Shit!
  • Vice President of It's Your Problem Now.
Re: Team Fortress 32
« Reply #380 on: September 26, 2011, 06:15:28 PM »
Also airblast is the bane of most heavies because it makes their aim shit the bed.
Airblast is the bane of all pyros because you can't do anything.  And it only impacts a heavy's aim if they are bad ;)  Good ones are going to kill you before they land.
Quote
Then you could circle-strafe around him and flamethrower, while changing directions often.
Again, that only works on bad heavies.  If you've playing with people that are TF2 "veterans" that actually bother trying to improve their play, circle-strafing works about as well as a W+M1 pyro.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Esifex

  • Though the sun may set
  • *
  • It shall rise again
Re: Team Fortress 32
« Reply #381 on: September 26, 2011, 08:34:12 PM »
In which case you're better off sniping him with a flaregun or Detonator than trying to get close to him :(

Which never works because even bad medics will immediately heal a Heavy when they see one - nevermind the burning Scout who just needs a little bit of a top-off to survive the afterburn so he can run and get a health kit, naaah, he's fine, he'll just Mad Milk it off or get a health kit with his high speed jogging, even though he just used his Mad Milk in combat and the Demoman just sticky-jumped his way across the map and gobbled up the health kits, nope, nope, the Scouts fine


No I'm not bitter about F2P medics


InfernalExuro

  • Totally not dead, I swear.
  • I lied. Totally dead.
Re: Team Fortress 32
« Reply #383 on: September 27, 2011, 12:17:22 AM »
The funny thing is that people yell at me sometimes for not exclusively pocketing them as a Medic. Of course, it's always a suicidal Heavy who hasn't learned from the last five time he tried rushing the Engie nest that's lurking around the corner. Of course, this also means he doesn't understand that not only does healing the dying teammates running by keep our push alive, but it also builds my Uber faster so we can mow down the entire nest and send their line scattering in one fell swoop.

And words cannot describe my reaction to this update, so have what they screwed up instead.
Steam | NNID: InfernalExuro | 3DS FC: [whoops my 3ds died] | FFXIV: Violet Nolansson [Gilgamesh]

Wisp

  • Oh?
  • Asuka, asuka, asuka...
Re: Team Fortress 32
« Reply #384 on: September 27, 2011, 01:21:56 AM »
And words cannot describe my reaction to this update, so have what they screwed up instead.
>Widowmaker uses 30 metal
*logs on to play Engie for the first time in a while*
>Sees that the changes have been reverted
Darn.

Also, got me a Scottish Resistance. :D
They think I'll think that they'll do (A) so they'll do (B) because I wouldn't think they'd think of that but then because they might think I know what they're thinking they'll do (A) after all because I wouldn't think they'd think that way.

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: Team Fortress 32
« Reply #385 on: September 27, 2011, 01:37:23 AM »
Also, did anyone try that server that other guy made before?

DX7.EP

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Re: Team Fortress 32
« Reply #386 on: September 27, 2011, 05:39:00 AM »
Also, did anyone try that server that other guy made before?
I did a bit and it seems fine. It was fun to test Randomizer Payload :V

I will try to use that server for the next group play.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Esifex

  • Though the sun may set
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  • It shall rise again
Re: Team Fortress 32
« Reply #387 on: September 27, 2011, 06:02:46 AM »
Oh dammit that last link got my hopes up, with the 'Pryo equips Reserve Shooter'. I was wondering when Pyro was gonna get a new shotgun for the secondary weapon slot - don't get me wrong, I like my Detonator and all, but another shotgun would be nice sometime soon, y'know. Since Soldier, Heavy, and Engineer all use shotguns and have multiple different types to play with now. Why not Pyro?

DX7.EP

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Re: Team Fortress 32
« Reply #388 on: September 27, 2011, 07:23:42 AM »
Oh dammit that last link got my hopes up, with the 'Pryo equips Reserve Shooter'. I was wondering when Pyro was gonna get a new shotgun for the secondary weapon slot - don't get me wrong, I like my Detonator and all, but another shotgun would be nice sometime soon, y'know. Since Soldier, Heavy, and Engineer all use shotguns and have multiple different types to play with now. Why not Pyro?
As someone who much favours the shotgun over the Flare Gun and Detonator, I am also hoping for this.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Esifex

  • Though the sun may set
  • *
  • It shall rise again
Re: Team Fortress 32
« Reply #389 on: September 27, 2011, 09:05:15 AM »
Strangely, I can't actually hit very well with the shotgun. Somehow I'm able to snipe with the Detonator and Flaregun, though, even at quasi-close ranges. Yes, I know. It's a shotgun. You really shouldn't need to aim with it. For some reason, I just never seem to win in a straight Pyro vs Pyro shotgun fight, so I simply stopped trying.