Author Topic: Team Fortress 32  (Read 182772 times)

Aya Reiko

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Re: Team Fortress 32
« Reply #330 on: September 15, 2011, 04:53:39 PM »
The C&D is good for traversing long distances entirely cloaked and camping out areas, waiting for a good time to strike or relaying information about the other team's setup (usually just counting sentries). The DR is for more aggressive spies who like to use the element of surprise to catch the other team off-guard, especially after they see that first rag-doll drop.

That is, until Pyros start coming after you.  Then the DR becomes worthless as you'll still be burning and visible after "death".

Iryan

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Re: Team Fortress 32
« Reply #331 on: September 15, 2011, 05:00:30 PM »
That is, until Pyros start coming after you.  Then the DR becomes worthless as you'll still be burning and visible after "death".
Mmh, that depends. If you activate it while they are spraying their flame unto you, yes, obviously.
However, if you manage to get out of his spray, or even better out of his range, you can activate it from the afterburn, and you will cease to burn.

Sure makes it more difficult though, no question there.
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"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Jes_Isaive


Esifex

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Re: Team Fortress 32
« Reply #333 on: September 16, 2011, 01:39:09 AM »
Bananamatic managed to send a Familiar Fez my way! Hooray!

Unfortunately I can't open any class loadouts without the game crashing, and everyone is defaulting to their stock loadouts, so I can't try it out for a while, until this gets straightened out.

Wisp

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Re: Team Fortress 32
« Reply #334 on: September 16, 2011, 01:49:16 AM »
Got a C&D, pretty fun, but now I want to try the DR, and it'll probably take me forever to get 17 Spy achievements.
*fiddles around with crafting and gets 2 reclaimed*
They think I'll think that they'll do (A) so they'll do (B) because I wouldn't think they'd think of that but then because they might think I know what they're thinking they'll do (A) after all because I wouldn't think they'd think that way.

DX7.EP

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Re: Team Fortress 32
« Reply #335 on: September 16, 2011, 02:51:30 AM »
Got a C&D, pretty fun, but now I want to try the DR, and it'll probably take me forever to get 17 Spy achievements.
*fiddles around with crafting and gets 2 reclaimed*
Or you'll have to find it, purchase it, or gamble with crafting (though this is unlikely).
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Esifex

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  • It shall rise again
Re: Team Fortress 32
« Reply #336 on: September 16, 2011, 02:55:17 AM »
Well, there aren't many Spy watches. It's a 50/50 chance if you can get the secondary slot token put together.

Gpop

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Re: Team Fortress 32
« Reply #337 on: September 16, 2011, 03:51:25 AM »
Got a C&D, pretty fun, but now I want to try the DR, and it'll probably take me forever to get 17 Spy achievements.
*fiddles around with crafting and gets 2 reclaimed*

I can trade you one of mine if you got something special :V

Iryan

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Re: Team Fortress 32
« Reply #338 on: September 16, 2011, 04:12:02 PM »
I found a Baker Boy.

...  :V
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Wisp

  • Oh?
  • Asuka, asuka, asuka...
Re: Team Fortress 32
« Reply #339 on: September 17, 2011, 12:50:51 AM »
I can trade you one of mine if you got something special :V
Got nothing, just 2 reclaimed :colonveeplusalpha:
They think I'll think that they'll do (A) so they'll do (B) because I wouldn't think they'd think of that but then because they might think I know what they're thinking they'll do (A) after all because I wouldn't think they'd think that way.

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: Team Fortress 32
« Reply #340 on: September 17, 2011, 02:26:14 AM »
Got nothing, just 2 reclaimed :colonveeplusalpha:

Hmm...maybe I got something that I can craft with that, I can be generous, but I doubt it. I like most of the weapons that I have :V

Fetch()tirade

  • serial time-waster
Re: Team Fortress 32
« Reply #341 on: September 17, 2011, 02:46:34 AM »
I don't know why I don't use the Huntsman more often. I played it for a couple of payload games, and I went on a total rampage, picking off just about every Heavy I saw. Some games I made it through the entire round without dying. It was totally awesome, and it' making me second=guess possibly using it to make a Sydney Sleeper.

Gpop

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Re: Team Fortress 32
« Reply #342 on: September 17, 2011, 04:10:16 AM »
Yeah, the Huntsman has a huge hitbox for the arrow lol, making it easier to use for midrange especially, since it was designed for that.

Esifex

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Re: Team Fortress 32
« Reply #343 on: September 17, 2011, 04:31:29 AM »

Esifex

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Re: Team Fortress 32
« Reply #344 on: September 17, 2011, 08:14:11 AM »
Well, thanks to the new patch (that unfortunately for you demoknight players, removed the ability to air-charge, from what Bananamatic tells me) my item loadouts no longer crash my game. Also thanks to Bananamatic, I now have the Familiar Fez to go with my YER and L'estranger. Time to flail about until I learn to be ballsy with my gear as a spy!

DX7.EP

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Re: Team Fortress 32
« Reply #345 on: September 17, 2011, 04:42:25 PM »
Well, thanks to the new patch (that unfortunately for you demoknight players, removed the ability to air-charge, from what Bananamatic tells me) my item loadouts no longer crash my game.
Hooray for latter, and as for the former it was re-added in another patch.

I rarely air-charged as Demoknight, though.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Wisp

  • Oh?
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Re: Team Fortress 32
« Reply #346 on: September 18, 2011, 04:46:43 PM »
>Log in to TF2
>Go to a Valve payload server
>Guy asks "any girls here"
>Leave server along with 3 others

Also got a Dead Ringer (sapped sentry, backstabbed engineer, somehow get 5 achievements) and a Conniver's Kunai renamed "Your Back's Best Friend" (trade). Gotta get used to it.
They think I'll think that they'll do (A) so they'll do (B) because I wouldn't think they'd think of that but then because they might think I know what they're thinking they'll do (A) after all because I wouldn't think they'd think that way.

InfernalExuro

  • Totally not dead, I swear.
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Re: Team Fortress 32
« Reply #347 on: September 18, 2011, 06:26:51 PM »
My trading pays off once again. After a bit of deal-brokering, my Pyro now has a radioactive head-plunger.  :V

Also, I have no idea why I never used the Direct Hit before, but holy hell. My aim with rockets has improved considerably over the past year since last trying to use it, apparently, because I'm able to actually score direct shots on people from most ranges. There's few things more satisfying than one-shotting an airborne Scout.
Steam | NNID: InfernalExuro | 3DS FC: [whoops my 3ds died] | FFXIV: Violet Nolansson [Gilgamesh]

Gpop

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Re: Team Fortress 32
« Reply #348 on: September 18, 2011, 07:34:49 PM »
>Log in to TF2
>Go to a Valve payload server
>Guy asks "any girls here"
>Leave server along with 3 others

Also got a Dead Ringer (sapped sentry, backstabbed engineer, somehow get 5 achievements) and a Conniver's Kunai renamed "Your Back's Best Friend" (trade). Gotta get used to it.

I remember many guys going over this one girl player who was talking on the mic and all.

She was a pretty decent medic to say the least though.

Also, I've found that a lot of the times, I tend to be great with one class one day, and good with others on other days.

For example, yesterday I've been getting 4 dominations ON AVERAGE as demoman. Holy hell I was loving him.

DX7.EP

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Re: Team Fortress 32
« Reply #349 on: September 18, 2011, 07:50:32 PM »
Also, I've found that a lot of the times, I tend to be great with one class one day, and good with others on other days.

For example, yesterday I've been getting 4 dominations ON AVERAGE as demoman. Holy hell I was loving him.
Impressive! Now try your shots against ShadyK (another newcomer who specialises in Demoman)! :D

EDIT: Can anyone else (particularly in US and Canada) get access to your loadouts ATM? DDR, Shady, and I cannot regardless of server, almost everyone else on them also have defaults (or Unusual versions of them), and the Mann Co. Store is down as well....
« Last Edit: September 18, 2011, 08:21:09 PM by CHEN Guerilla Warmongers »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Fetch()tirade

  • serial time-waster
Re: Team Fortress 32
« Reply #350 on: September 18, 2011, 08:21:04 PM »
Nope.

Actually, I don't think I can even play. Says my account's not connected.
« Last Edit: September 18, 2011, 08:24:14 PM by -- tirade »

theshirn

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Re: Team Fortress 32
« Reply #351 on: September 18, 2011, 08:32:23 PM »
Looks to be pretty global for now.  Give it a little while.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

DX7.EP

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Re: Team Fortress 32
« Reply #352 on: September 18, 2011, 09:34:07 PM »
Loadout issue seems to be fixed for this area at least.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

InfernalExuro

  • Totally not dead, I swear.
  • I lied. Totally dead.
Re: Team Fortress 32
« Reply #353 on: September 18, 2011, 10:04:54 PM »
I think they fixed it for pretty much everybody now.
Steam | NNID: InfernalExuro | 3DS FC: [whoops my 3ds died] | FFXIV: Violet Nolansson [Gilgamesh]

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: Team Fortress 32
« Reply #354 on: September 19, 2011, 01:26:04 AM »
You know, I was watching this video and it got me thinking about being an engineer during the set up phases to help out other engineers build before going back to another class to defend or attack. It would really help them for sure without ever worrying about your own buildings and even strengthening attacks and defense.

Man I should've thought of that lol

Jes_Isaive

Re: Team Fortress 32
« Reply #355 on: September 19, 2011, 01:38:59 AM »
You know, I was watching this video and it got me thinking about being an engineer during the set up phases to help out other engineers build before going back to another class to defend or attack. It would really help them for sure without ever worrying about your own buildings and even strengthening attacks and defense.

Man I should've thought of that lol
I've always done it with level 1 teleporters, so long as they had an exit built, but never thought about doing it with the other buildings during setup. Then again, I never really see any engies building everything during setup. It's usually just that one sentry that gets destroyed right away.

Barrakketh

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Re: Team Fortress 32
« Reply #356 on: September 19, 2011, 01:58:16 AM »
I have binds so I can switch to engy and back to my previous class with one key.  Every millisecond saved can get a sapper off a tele before it's destroyed.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

DX7.EP

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Re: Team Fortress 32
« Reply #357 on: September 19, 2011, 02:03:03 AM »
You know, I was watching this video and it got me thinking about being an engineer during the set up phases to help out other engineers build before going back to another class to defend or attack. It would really help them for sure without ever worrying about your own buildings and even strengthening attacks and defense.

Man I should've thought of that lol
That is a very underappreciated startegy. Admittedly I rarely do that myself.

Also seems one of my RL friends was on said vid, but that's not the point. :V
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Fetch()tirade

  • serial time-waster
Re: Team Fortress 32
« Reply #358 on: September 19, 2011, 02:19:20 AM »
You know, I was watching this video and it got me thinking about being an engineer during the set up phases to help out other engineers build before going back to another class to defend or attack. It would really help them for sure without ever worrying about your own buildings and even strengthening attacks and defense.

Man I should've thought of that lol

I've always done it with level 1 teleporters, so long as they had an exit built, but never thought about doing it with the other buildings during setup. Then again, I never really see any engies building everything during setup. It's usually just that one sentry that gets destroyed right away.

Yeah, I used to do this once in awhile,, but nowadays too many engies focus on getting a lvl 3 sentry up and maybe a lvl 1 dispenser if they even remember they can build those. And those poor, lonely teleporter entrances, sitting at the spawn point until they get destroyed at the end of the round without ever being completed.

Esifex

  • Though the sun may set
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  • It shall rise again
Re: Team Fortress 32
« Reply #359 on: September 19, 2011, 08:47:04 PM »
I was kicking ass and taking names on Badwater, wrecking some faces as a Pyro, chasing Scouts all over the place and bouncing them off walls with the airblast, reflecting about twice as many rockets as I normally do, having a fuckin' awesome time

Then Skype decides 'Hey I wanna behave like a pop-up ad!' and hijacks the screen. Because my computer is a fossil and is very temperamental, this caused TF2 to Stop Responding, and I had to End Task to close it while my soundcard played the last half-second of sound on an obnoxious loop.

Fucking computer. At least I got a Persian Persuader before it crashed.