Author Topic: Team Fortress 32  (Read 182770 times)

Esifex

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Re: Team Fortress 32
« Reply #270 on: September 07, 2011, 02:14:25 PM »
What really torques me the most though is when Engineers deliberately put their turrets in obscure places (for example, 2Fort - in the water, by a corner of the center pond so that it shoots up to the top of the bridge and the side nearest it without revealing itself, and onto the front deck of the base opposite to it) so that it'll only get kills when a very specific fight breaks out nearby, and ends up snatching every kill because of it just so they can power up their Frontier Justice... and then realizes that because of where the turret is, no one will blow it up and he'll never get his crits.

The good news about this though is they'll usually put it back in the same spot, so when you DO find it and break it, just hang around a bit for him to come back and start rebuilding it and murder him dead. No crits when you're dead, jackass.

I get bitter about battle Engineers for some reason. Probably because of how goddamn cheap the turrets are. If you have a tiny spot of lag, you're fucked compared to a turret. The only way I've been able to destroy turrets is either the tried-and-true Demospam, a Soldier from long range, or god forbid I come around the corner face to face with one as a Pyro and react quick enough to stay in front of its circle-strafe. And on top of that, they have just ridiculous amounts of bullet-shove, even at level 1, or even as Mini-Turrets. They're already a formidable obstacle as a defensive measure - when used offensively, it's like a giant 'Fuck you!' to the enemy team. If it's a level 3 sentry, they have to focus it down - and meanwhile the Engy runs away and starts rebuilding. If he's a Wrangler Engy, the turret is so damn durable and that shield stays up for three seconds after switching to his wrench to reload and repair it, and since it only takes two wrench swings to repair pretty much every Engineer building ever, that's plenty of time to switch back to the Wrangler and let 'er rip. Of course, Wrangler Engies tend to have tunnel vision and are susceptible to Snipers or Spies, so that's an easy counter - especially for a Spy, since lololol sappers when the shield drops. But otherwise that damn turret is in my opinion the single strongest weapon in the game, whatwith its perfect accuracy and nearly flawless reaction time.

Damn turrets

Fetch()tirade

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Re: Team Fortress 32
« Reply #271 on: September 07, 2011, 03:29:59 PM »
To be fair, engies themselves are very weak. Their shotguns are the only reliable source of damage, (relying on revenge crits only works up to a certain distance), and they lose their only source of mid-range firepower (which is still not very strong) if they have the Wrangler equipped.

Also, engies on offense (like on payload and attack/defend maps) tend to be retards. I cannot tell you how many times engies on my team spend all their metal on building level 3 sentries and dispensers at home base or at some random location nowhere near the front lines with an unfinished teleporter sitting outside the spawn, only for them and their buildings to be killed when they finally decide to move out. Even worse is when your team decides to hunker down and fill a hallway with sentries WHEN THEY'RE STILL ON OFFENSE. And it urks me that every time they're told to switch to a more useful class like a Medic, they respond "no u."

Iryan

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Re: Team Fortress 32
« Reply #272 on: September 07, 2011, 03:36:26 PM »
To be fair, engies themselves are very weak. Their shotguns are the only reliable source of damage, (relying on revenge crits only works up to a certain distance), and they lose their only source of mid-range firepower (which is still not very strong) if they have the Wrangler equipped.
1. Gunslinger Engineers have 150 health, so they aren't as squishy.
2. You are severely underestimating the Shotgun.

Really, a well-played Gunslinger Engy without his mini-sentry is still almost as much of a threat as a Pyro, except against projectile spam.
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Re: Team Fortress 32
« Reply #273 on: September 07, 2011, 04:14:25 PM »
1. Gunslinger Engineers have 150 health, so they aren't as squishy.
2. You are severely underestimating the Shotgun.

Really, a well-played Gunslinger Engy without his mini-sentry is still almost as much of a threat as a Pyro, except against projectile spam.
Distant 3: Skilled pistol use can be lethal, and the boatload of ammo helps.

But yes, Gunslinger Engies don't always need mini-sentries to be effective. :V

Also, engies on offense (like on payload and attack/defend maps) tend to be retards. I cannot tell you how many times engies on my team spend all their metal on building level 3 sentries and dispensers at home base or at some random location nowhere near the front lines with an unfinished teleporter sitting outside the spawn, only for them and their buildings to be killed when they finally decide to move out.
Clearly most Engies can't build in situ for better team assistance. I find this 'upgrade THEN go' strategy too often, and usually if this occurs with 2+ Engies on my team we lose easily.

Quote
Even worse is when your team decides to hunker down and fill a hallway with sentries WHEN THEY'RE STILL ON OFFENSE. And it urks me that every time they're told to switch to a more useful class like a Medic, they respond "no u."
Such is the irony of team games - we play them for individual interest and don't care about the gains of the whole really!
« Last Edit: September 07, 2011, 04:16:52 PM by CHEN Guerilla Warmongers »
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Bad command or file name

C:>_

Barrakketh

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Re: Team Fortress 32
« Reply #274 on: September 07, 2011, 06:10:43 PM »
What really torques me the most though is when Engineers deliberately put their turrets in obscure places (for example, 2Fort - in the water, by a corner of the center pond so that it shoots up to the top of the bridge and the side nearest it without revealing itself, and onto the front deck of the base opposite to it) so that it'll only get kills when a very specific fight breaks out nearby, and ends up snatching every kill because of it just so they can power up their Frontier Justice... and then realizes that because of where the turret is, no one will blow it up and he'll never get his crits.
You'll get the crits if you blow up your own sentry, mang.

Quote
I get bitter about battle Engineers for some reason. Probably because of how goddamn cheap the turrets are. If you have a tiny spot of lag, you're fucked compared to a turret. The only way I've been able to destroy turrets is either the tried-and-true Demospam
Loch-N-Load for true sentry fucking superiority.  Even funner when you kill the engineer trying to repair his gun (if he didn't die in one hit).

Damn turrets
Erectin' an annoyance


Also, skilled spy. Seriously, stabby stabby is fucking amazing.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Stuffman

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Re: Team Fortress 32
« Reply #275 on: September 07, 2011, 06:24:22 PM »
1. Gunslinger Engineers have 150 health, so they aren't as squishy.
2. You are severely underestimating the Shotgun.

Most classes have the shotgun as their secondary weapon. You are fighting people with rocket launchers, miniguns, and flamethrowers. Furthermore, the Engineer has a low move speed. Engineers have nothing but disadvantages against combat classes in a straight fight.

The mini-sentry isn't strong enough to win fights in a prompt manner; the only way to gain a real advantage is to get the jump on someone, and if you're spending a significant amount of time trying to ambush people you'd be better off playing Pyro.

Gunslinger Engie is a viable alternative when your team is on the move, but the real reason you're going along should be to drop dispensers and teleporters for support. Shooting stuff is a secondary objective.

theshirn

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Re: Team Fortress 32
« Reply #276 on: September 07, 2011, 06:33:05 PM »
Also, skilled spy. Seriously, stabby stabby is fucking amazing.
holy what

brb playing spy for 30 hours

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Barrakketh

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Re: Team Fortress 32
« Reply #277 on: September 07, 2011, 06:47:33 PM »
holy what

brb playing spy for 30 hours
He has over 2,000 hours as spy :o

I love you, Badwater
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Re: Team Fortress 32
« Reply #278 on: September 07, 2011, 07:17:22 PM »
So for now I put up a fairly bare bones server, running with sourcemod, tfitems and vsh (VSH currently disabled). I am not too sure if HLStatsX is super necessary, but I'll give it a look.  And I will get tf2ware and randomizer after I'm sure that VSH is working fully first.

I'm also in need of a non-generic motd and server name so post suggestions.

96.126.104.196:27015

No server password or whitelist yet.
TF2 Server
osu! : omgkitties

DX7.EP

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Re: Team Fortress 32
« Reply #279 on: September 07, 2011, 07:18:54 PM »
He has over 2,000 hours as spy :o

I love you, Badwater
That is one DAMN GOOD SPY.

So for now I put up a fairly bare bones server, running with sourcemod, tfitems and vsh (VSH currently disabled). I am not too sure if HLStatsX is super necessary, but I'll give it a look.  And I will get tf2ware and randomizer after I'm sure that VSH is working fully first.

I'm also in need of a non-generic motd and server name so post suggestions.

96.126.104.196:27015

No server password or whitelist yet.
YEAH! I'll see if I can get on later today.

If popularity grows we can call this the official MotK TF2 server. (and maybe give it its own thread on Genji's)
« Last Edit: September 07, 2011, 07:24:37 PM by CHEN Guerilla Warmongers »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 32
« Reply #280 on: September 07, 2011, 07:28:45 PM »
Honestly this would have been getting done faster, but classes, dead island and space marine all this week gets me distracted. >.>
TF2 Server
osu! : omgkitties

theshirn

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Re: Team Fortress 32
« Reply #281 on: September 07, 2011, 07:32:30 PM »
Played a bunch of spy, came in second.  I'm terribly inconsistent as spy, some lives I just run in and die and others I'll take out ten people clean.  I also suck horribly at the DR, need to work on that.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Gpop

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Re: Team Fortress 32
« Reply #282 on: September 08, 2011, 01:38:19 AM »
Played a bunch of spy, came in second.  I'm terribly inconsistent as spy, some lives I just run in and die and others I'll take out ten people clean.  I also suck horribly at the DR, need to work on that.

Spies are really really fun, but really hard to get good at because it's all situational. But I still find him REALLY fun to play as, but I never do too well.

Esifex

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Re: Team Fortress 32
« Reply #283 on: September 08, 2011, 04:42:47 AM »
I rarely pull off more than two or three kills as a Spy and maybe one or two successful saps before getting killed - and it's usually after having done a lot of face-wrecking as a Pyro, so they don't really expect a Spy all of a sudden, which is probably my only saving grace. Enemy team prefers to move in pairs at the least so it's pretty simple to sidle right up alongside someone and shank them, but after that I'm usually toast.

theshirn

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Re: Team Fortress 32
« Reply #284 on: September 08, 2011, 10:07:06 PM »
My sister sends one of the kids to come get me to set the table.

I say "sure, next time I die".

I then have an amazing life in which I set my new highest kills record (19), new point record (23 as Soldier), and generally kick copious amounts of ass.  But it took me a while to get downstairs!

Also found two hats in the past two days - Professional's Panama yesterday and a Fancy Fedora today.  Crafted another hat with all my metal lying around, got The Anger.

Fun!

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Jes_Isaive

Re: Team Fortress 32
« Reply #285 on: September 08, 2011, 10:41:59 PM »

Barrakketh

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Re: Team Fortress 32
« Reply #286 on: September 09, 2011, 02:23:59 AM »
I rarely pull off more than two or three kills as a Spy and maybe one or two successful saps before getting killed
I frequently stab the engineer and kill all of his toys in one go.  Even if the engineer is paranoid, asking a teammate to shoot at his gun (using voice) is usually more than enough to distract them.  Stab-n-sap is so good.

Quote
Enemy team prefers to move in pairs at the least so it's pretty simple to sidle right up alongside someone and shank them, but after that I'm usually toast.
Dead Ringer and Saharan Spy solves that problem in their own way.  Depending on who you didn't kill you can fake people out with your invis watch by moving in one direction while cloaking and quickly changing direction, but a soldier/demo/heavy will probably kill you too quickly (and the heavy will constantly reveal you).  The Enforcer can also be a godsend because of the crazy damage it does if you take the ballsy approach.

And of course, stabbing people when they are distracted.  Going after not-dumb people while they aren't in combat is frequently suicidal, but if they're busy with something else you can get a few stabs in.  And medics are always worth dying for.
« Last Edit: September 09, 2011, 02:29:49 AM by Barrakketh »
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Fetch()tirade

  • serial time-waster
Re: Team Fortress 32
« Reply #287 on: September 09, 2011, 02:53:12 AM »
Been trying out the Dead Ringer recently. It's a bit harder to use than the Cloak and Dagger, but it's a lot more entertaining. I usually disguise as a friendly squishie (scout or sniper), get shot up a couple times, cloak and disguise as quickly as I can before the cloak runs out.

And mass scout battles are fun, even if I really really suck at being a scout.

Esifex

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Re: Team Fortress 32
« Reply #288 on: September 09, 2011, 06:02:39 AM »
I suppose I'd use the DR more if I switched to the alternate disguise kit setup, where it only uses like 1 through 4 instead of 1 through 9, because it really is tricky for me to keep moving and set a disguise at the same time, unless I'm disguising as one of the first few classes on the list - and I prefer Medic, because it makes more sense for a solitary Medic to be withdrawing from the front lines.
Except I also always use the Cloak and Dagger, so I can slip behind the lines at my own pace while invisible, soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Fetch()tirade

  • serial time-waster
Re: Team Fortress 32
« Reply #289 on: September 09, 2011, 10:13:38 PM »
Oop. Just got a description tag. Now all I need is a Strange Minigun and a Name Tag to create:

Mini-Hakkero Gun
Annihilating with the power of love, da ze~

DX7.EP

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Re: Team Fortress 32
« Reply #290 on: September 10, 2011, 01:31:28 PM »
Had some fun with Rgwefwef, Shady, and 1 other player here whose MotK name I can't tie it to yesterday on the unofficial TF2 server, after a few rounds of vanilla payload (with Shady).

Rgwefwef was testing the Randomizer mod...result? We ended up playing pl_badwater with that on and a few bots. Surprised to see how well bots could adjust to most of their new weapons (minus the food items, they kept eating those).
Maybe we should play a few rounds sometime soon on there with that mod for comedic effect (and it involves less downloading unlike VSH)! :D
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Re: Team Fortress 32
« Reply #291 on: September 10, 2011, 02:31:30 PM »
Will do so if my sister stops being retarded with her comp :<

DX7.EP

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Re: Team Fortress 32
« Reply #292 on: September 10, 2011, 03:13:29 PM »
Have you tried some performance modifications to your game on your system? I run mine with -dxlevel 81 on my laptop to get a tolerable ~20-30FPS most of the time.

Depending on things on both my and others' ends I may go and play more Randomizer whatever on that server. Randomizer VSH sounds especially fun but could break Hale :D

Also, speaking of yesterday's play...gah, I've gotten leagues better as Demoknight somehow. Either that or everyone on the other team just sucked hard. Kept blowing up groups with Loch-n-Load, then charged at a couple others with Targe + Nine-Iron (thanks Exuro) to cleave the opposition and cap quite a few points.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Re: Team Fortress 32
« Reply #293 on: September 10, 2011, 04:03:46 PM »
I still prefer my sister's laptop anyways. And I don't really use mods. I'm fine with how the game is already lol.

Aya Reiko

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Re: Team Fortress 32
« Reply #294 on: September 11, 2011, 05:11:31 AM »
Anyone want an Original?  Will trade it for scrap.

InfernalExuro

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Re: Team Fortress 32
« Reply #295 on: September 11, 2011, 07:58:50 AM »
I've found a ground total of three hats (Professional's Panama, Detective Noir, and Whiskered Gentleman) in my time playing. Since 2008. I've come to the conclusion that it's retribution for all of the Gaben fat jokes I've made over the years.

@EP: My pleasure. Wonderful Bioshock-ish head-lopping devices are a gift best shared with the people. :moogy:
Steam | NNID: InfernalExuro | 3DS FC: [whoops my 3ds died] | FFXIV: Violet Nolansson [Gilgamesh]

theshirn

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Re: Team Fortress 32
« Reply #296 on: September 11, 2011, 04:30:27 PM »
I've found a ground total of three hats (Professional's Panama, Detective Noir, and Whiskered Gentleman) in my time playing. Since 2008. I've come to the conclusion that it's retribution for all of the Gaben fat jokes I've made over the years.
Huh.  I don't find hats often, but they do come now and again.  The two in two days was some kind of freak accident.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

DX7.EP

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Re: Team Fortress 32
« Reply #297 on: September 11, 2011, 06:01:18 PM »
Only hats I've actually found are a Ye Olde Baker Boy, Sergeant's Drill Hat, Ze Goggles, and Napper's Respite (given to Exuro) since first playing (Aug 2008). First two are vintage. Crafted 2 more as well (pre-Mannconomy - now I'm busy using that metal for weapons). Haven't found any new hats this year, either.

Not that I mind anyway.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Esifex

  • Though the sun may set
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Re: Team Fortress 32
« Reply #298 on: September 11, 2011, 10:00:35 PM »
I wonder how many of my crates I can swap out for a Familiar Fez... hmm. Worth looking in to, I suppose. Might play Spy a little more aggressively if I had the set.

N-Forza

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Re: Team Fortress 32
« Reply #299 on: September 11, 2011, 10:26:49 PM »
You'd have more luck trying to trade the crates away for scrap first, then the scrap for the hat.