Author Topic: Team Fortress 32  (Read 182768 times)

DX7.EP

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Re: Team Fortress 32
« Reply #180 on: September 02, 2011, 02:33:09 PM »
Degreaser + shotgun + axtinguisher is amazing setup.
AGREED. (even though Axtinguisher is banned in VSH)

I haven't played in a while, I've noticed. Hopefully I can at least get one OS (Win2k3 / Win7 / Mac SL / Mac Lion) working again on my desktop for some quality TF2 time. And even then I'll have to re-obtain the files (HDD with TF2 files and Steam is about to fail >:()....

Speaking of which, since this weekend is a long one for US/Canada based players how about another public server hijack event? :3
« Last Edit: September 02, 2011, 02:35:08 PM by SD50 Rainbow Synthesisis »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Esifex

  • Though the sun may set
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  • It shall rise again
Re: Team Fortress 32
« Reply #181 on: September 02, 2011, 02:37:46 PM »
My friends' brother just started playing, and because of how I play Pyro, he likes the class, so I set him up with a Degreaser/Axtinguisher combo, too. He's already doin pretty good, but I can never tell if he uses the Flaregun I gave him or the shotty, because he only switches between Degreaser and Axtinguisher.

Edible

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Re: Team Fortress 32
« Reply #182 on: September 02, 2011, 03:18:14 PM »
Give him a Detonator and he'll find a use for it, I'm sure. :O

yuyukos

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Re: Team Fortress 32
« Reply #183 on: September 02, 2011, 03:29:38 PM »
Speaking of which, since this weekend is a long one for US/Canada based players how about another public server hijack event? :3
Sure, I'd be interested  :V.
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Iryan

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Re: Team Fortress 32
« Reply #184 on: September 02, 2011, 03:44:05 PM »
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

DX7.EP

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Re: Team Fortress 32
« Reply #185 on: September 02, 2011, 04:01:18 PM »
Sure, I'd be interested  :V.
Ah, good to see some interest building up!

I guess we'll do it same way as last time where one player joins in and the rest follow suit.

Two things though:
(1) We'll have to coordinate a time for all to join.
(2) My desktop's still out of service (plan to set up Win2k3 and 7 today) but of course I can always play on my crappy laptop if it be needed. ^^;;. I think someone else should lead the way as a result for which servers why opt to play on.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Esifex

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Re: Team Fortress 32
« Reply #186 on: September 02, 2011, 05:16:27 PM »
Give him a Detonator and he'll find a use for it, I'm sure. :O

If I had another one, he would, yeah, but so far I've only gotten the one I use.

Wisp

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Re: Team Fortress 32
« Reply #187 on: September 02, 2011, 05:33:22 PM »
I got back into this game because I wanted to try playing as Demoknight, and it's tons of fun. I'm not that good, but I can say I'm better than most F2Ps :V
Also, spies and scouts are fucking annoying >:U
They think I'll think that they'll do (A) so they'll do (B) because I wouldn't think they'd think of that but then because they might think I know what they're thinking they'll do (A) after all because I wouldn't think they'd think that way.

Iryan

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Re: Team Fortress 32
« Reply #188 on: September 02, 2011, 05:40:54 PM »
If I had another one, he would, yeah, but so far I've only gotten the one I use.
I may have another one besides the one I named "Happiness". Just ask me some time when I happen to be ingame and you are on Steam.
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

InfernalExuro

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Re: Team Fortress 32
« Reply #189 on: September 02, 2011, 06:01:01 PM »
I'll be up for server-hijacking goodness. Not busy this time around.  :V
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yuyukos

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Re: Team Fortress 32
« Reply #190 on: September 02, 2011, 06:09:18 PM »
I need people to add or add me to not fall off this MotK server train.
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Molten

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Re: Team Fortress 32
« Reply #191 on: September 02, 2011, 06:10:56 PM »
Why is Dead Ringer Spy so fun to play? And I'm starting to get somewhat good at it. Usually if i play it for a whole map, i will be topping the list.

Also, i will try to join you guys when/if it happens, but it will be hard due to timezones, as always

Gpop

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Re: Team Fortress 32
« Reply #192 on: September 02, 2011, 06:18:23 PM »
Well since I got a lot of ya on my friends list already from the last hijack y'all can follow what servers I can find anyways.

And I promise I'll try to find replay-ready, non-Valve servers :3

Hyper Dunk

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Re: Team Fortress 32
« Reply #193 on: September 02, 2011, 07:15:41 PM »
I'd be down for a hijack. Its been awhile since the last time I really sat down to play some TF2 and I enjoyed the hijack last time.

Iryan

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Re: Team Fortress 32
« Reply #194 on: September 02, 2011, 07:19:27 PM »
Oh, that will put a dent in my F?P-boosted perception of self-skill again.  :V
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Wisp

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Re: Team Fortress 32
« Reply #195 on: September 02, 2011, 08:15:10 PM »
Up for server hijack. *prepares to get owned*
They think I'll think that they'll do (A) so they'll do (B) because I wouldn't think they'd think of that but then because they might think I know what they're thinking they'll do (A) after all because I wouldn't think they'd think that way.

E-Nazrin

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Re: Team Fortress 32
« Reply #196 on: September 02, 2011, 08:19:21 PM »
With visitors over and such I might be a bit busy, but I'll see if a bunch of you hosers are on the same server when I have downtime.
There was something here once. Wonder what...

InfernalExuro

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Re: Team Fortress 32
« Reply #197 on: September 02, 2011, 08:54:15 PM »
I have a good host of servers to choose from that are usually empty and available to hijack. Hell, I'd be down for a little practice later tonight if anyone else is feeling like they want to brush up on their skills.
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Gpop

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Re: Team Fortress 32
« Reply #198 on: September 02, 2011, 09:32:17 PM »
Well I'll be working today though x.x Prefer tomorrow, though I need to know what times are best for all of you guys. I was thinking same time as last time though, 8pm sound good? If not when are you guys best available?

Wisp

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Re: Team Fortress 32
« Reply #199 on: September 02, 2011, 10:08:22 PM »
8pm sound good?
Damn it. If it's in the evening or night, I won't be able to come. I'm available in late afternoon, though.
They think I'll think that they'll do (A) so they'll do (B) because I wouldn't think they'd think of that but then because they might think I know what they're thinking they'll do (A) after all because I wouldn't think they'd think that way.

Iryan

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Re: Team Fortress 32
« Reply #200 on: September 02, 2011, 10:22:33 PM »
Well I'll be working today though x.x Prefer tomorrow, though I need to know what times are best for all of you guys. I was thinking same time as last time though, 8pm sound good? If not when are you guys best available?
*cough* Timezone? *cough*

-5, I suppose?
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

DX7.EP

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Re: Team Fortress 32
« Reply #201 on: September 02, 2011, 11:36:27 PM »
Tomorrow at 8pm (GMT - which one?) sounds good. Gives me time to fix my desktop at least.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

InfernalExuro

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Re: Team Fortress 32
« Reply #202 on: September 03, 2011, 12:13:12 AM »
I'm good with 8:00 PM if it's EST, as well.
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E-Nazrin

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Re: Team Fortress 32
« Reply #203 on: September 03, 2011, 12:15:21 AM »
Yeah, 90% sure gpop is EST.

I probably won't be able to join due to work, unfortunately.
There was something here once. Wonder what...

Esifex

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  • It shall rise again
Re: Team Fortress 32
« Reply #204 on: September 03, 2011, 12:44:14 AM »
We'll probably be going on for several hours at least, especially if more people trickle in as the night goes on.

Gpop

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Re: Team Fortress 32
« Reply #205 on: September 03, 2011, 01:05:13 AM »
Yeah EST here. Sorry bout that again.

Well looks like maybe we'll need it earlier then? How about 4 or 5pm EST? or 1 or 2pm?

InfernalExuro

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Re: Team Fortress 32
« Reply #206 on: September 03, 2011, 01:15:56 AM »
I'm going to be holed up somewhere until the evening tomorrow thanks to my knee. I can still join up around 8 EST if it starts before, though.
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Gpop

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Re: Team Fortress 32
« Reply #207 on: September 03, 2011, 02:54:44 AM »
Hmm how about a heads up on best times for this thing tomorrow then? When will you guys be available?

yuyukos

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Re: Team Fortress 32
« Reply #208 on: September 03, 2011, 02:59:09 AM »
Any time between 12 and 10 PM EST.

Also, add me on Steam! http://steamcommunity.com/id/yuyukos I'll try to remember to leave Steam logged in during the day.
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Fetch()tirade

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Re: Team Fortress 32
« Reply #209 on: September 03, 2011, 04:01:38 AM »
Hopefully, between 2 and 8 Central time (3 to 9 EST I think).