| ~Beyond the Border~ > Genji's Battle Arena |
| [WC3 - DOTS] - Balancing DOTS |
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| Ace-Royale:
so we managed to find a way to edit the map, more specifically, the object values. With it, we should be able to edit the skills / stats values and stuff. However, we'd need to decide what is balanced, what should be changed, etc. So this thread is for ideas/proposals/discussions about dots balance and what should be changed. Some things I have in mind to start with is: 1) wriggle ult duration 2) Rumia. Just Rumia 3) Momizi (wolves/stun/ult speed, one of the above) 4) changing Aya skillset ( somehow) |
| Rikter:
Fot starters on Aya I would remove her base damage for her R and maybe lower the proc rate to 15%. As for Momiji I would rather see her wolves be like Lycanthrope's and give more punishment for losing them. |
| Dular:
Lunasa innate should be reduced to .25x from .4x Cirno proc rates reduced from 29/25% to 19/19% Yuyuko ultimate changed back to .45/.50/.55 Seriously, right now I think it can kill a hero with 70% hp. Yukari auto-creep gain increased from 40-Yukari level to 40-(Yukari level/2). Something ain't right about a large AoE stunning nuke that does 1000 damage every minute. Nazrin's Pendulum damage reduced back to how it was. Yuuka ultimate from 120/105/90 to 180/150/120. Yuuka flowers not getting parasol bonus. That's all I can think up right now. Edit: Oh, and BrownBeta should have his skill changed from 'disconnects' to 'doesn't disconnects' |
| CloverNaght:
hmm i think editing DotS so the game itself become balanced took efforts and people obv prefers playing latest version o well for the nerfs: Momiji :change wolf hp regen to 1.0 for all lvls and duration nerf from 180s to 61s, nerf ultimate bonus from 10%/20%/30% to 7%/14%/21%, and stun from 2/2.5/3/3.5 to 1/1.6/2.2/2.8 Youmu :change her ultimate damage type from pure physical to half phys+half magic, nerf armor reduce from -48 to -24 Flandre :clones takes 300% increased damage, and nerf lifesteal from 9%/18%/27%/36% to 10%/15%/20%/25% Rumia :STR gain from ultimate changed from 5 (heroes) and 1 (creeps) to 3/3.5/4 (heroes) and 0.6 (creeps) also Demarcation become active skill (6s duration 12s cd) Hina :ultimate now has damage limit (650/1150/1650) can only think those atm also for Lunasa and Yuyuko...Dular already say it will add more soon |
| Dormio Ergo Sum:
--- Quote from: M-Reimu on July 31, 2011, 09:00:43 PM ---Hina :ultimate now has damage limit (650/1150/1650) --- End quote --- |
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