Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Hello Purvis on May 18, 2011, 01:37:59 AM

Title: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 01:37:59 AM
(http://i54.tinypic.com/2dv6fcn.jpg)

>You are Nue Houjuu,  Gensokyo's premier shapeshifter!
>Yours is a long and storied past, ranging from hassling the Mikado's palace in the old days to being sealed underground to making your way among migrant oni and more. But by and large, you've gotten by. These days, you live in the Ancient City, and run a successful tavern, as well as a couple of side businesses. As well, you have taken to hanging with a group of surprisingly open-minded Buddhists.
>You are an independent-minded person and prone to mischief. You are a confident and flirtatious, seldom at a loss of words or caught off guard. In the old days you had no problem terrorizing those in the highest seats of power, but these days you have calmed down somewhat. Even if you no longer aspire to your old heights of harassing Emperors, you still love to stir up trouble every now and again. Despite this, you find yourself surprisingly responsible these days, between running legitimate businesses and helping out your surface world friends. Some days, you wonder if you're losing your edge. Partially you blame Byakuren's influence; she has a way of making want to behave, at least a little bit. As well, having lived among the rigorously honest oni; quick to answer injury with violence; has done much to quietly shape you toward being a more socially-minded soul. Particularly after the end result of your first attempts to run scams and thieve your way through as you used to...
>These days you consider the oni as good friends, even if they're a bit more gruff than you'd like sometimes. Your tavern serves as a well-known peaceful spot, where people in the Ancient City can go to relax and not worry about the brawls and such, though sometimes they do happen right outside your doorstep. You are acquainted with one of the Four Devas that lead the oni, a woman calling herself K. She sometimes uses your tavern as a base of operations, though this has been happening less often lately. You have also found yourself tied to the people of the Myouren Temple, after they forgave you for your last big prank of interfering with their restoration of their leader. They've proven to be true friends, and have done what they can to assist you when you need it.
>It is morning now, you have just awoken and gotten cleaned up. You stand in the middle of your room, situated on the second floor of your tavern. To the west of you rests a sizable, exceptionally fluffy futon that is easily large enough to accommodate three people; more than enough room for you to roll around as while sleeping and still have room for a friend. The northern wall is covered with numerous chests of drawers, stuffed with a variety of clothing to fit just about any bipedal body type you wish to take. The southern wall is home to your workdesk and your tools, as well as a full-length three part mirror that you use for perfecting new shapes or just admiring the epitome of heredity that is Nue. The last wall is home to several shelves, where you keep your personal effects, dishes, maps you've made of the tunnels, and the like. The floor is covered with a number of carpets but is otherwise empty, giving you room when you want to try a less compact form. The empty spots on the walls are covered with bright wall scrolls, while here and there is a potted plant, small frondy things that thrive underground and add natural touches to the place. A stairway in the corner leads down to the back parts of your tavern. Obvious exits are: Down.
>Speaking of the Tavern, you'll may want to open it up soon. Or perhaps not? You've never kept a real schedule before, not as though anyone in the Ancient City does.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 18, 2011, 01:41:49 AM
>Inventory
>What are the practical limitations of our shapeshifting ability?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 18, 2011, 01:44:31 AM
*Sees topic*

OH HELL YES!

>Skills.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 18, 2011, 01:46:59 AM
>Who else has graced the presence of our futon?
>Do we even have a true form?
>How effective are we at impersonating people, visually?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: UncertainJakutten on May 18, 2011, 01:47:43 AM
>Quests
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: 日巫子 on May 18, 2011, 01:49:04 AM
o/

> Relationships
> Do we have any regular customers?
> How often do we shapeshift nowadays?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 18, 2011, 01:50:17 AM
> How often have we opened the tavern in the last, oh, month? Maybe it's time for a break.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 02:09:17 AM
>Inventory
>What are the practical limitations of our shapeshifting ability?

>Your inventory contains
>Black dress
>A short number that draws attention low, and has a lovely bit of frills around the neck. It's made to accommodate your wings, and is is quite stretchy, very useful when you need to change shapes on the fly.
>Black Stockings
>They keep your legs warm and clean. They can stretch to accommodate some shape changes.
>You have several limitations. Firstly, you need to keep your internal organs intact. This means that radical shifts need a lot of practice; you can alter your internal organs, but it takes time and practice. Time and practice are other practical limits. You can easily make yourself look like an average human, for instance, but looking like a specific human takes practice and studying that person closely. Voices, you need to listen to and spend time manipulating your voice box to get right. This tends to be hours worth of work. As well, it takes more power to move further from your natural shape, leaving less for danmaku and such. You're most dangerous when you're in natural form. You can make yourself about a short as a child or large faerie, and about as tall as Byakuren if you sacrifice your wings; you can be smaller if you move extra mass into more appendanges and such. It's not an exact thing, magic's like that. When you need something extraordinary in a hurry, you use a seed of non-identification.
>Thankfully, though, you can pull off the basic shape of about any race in Gensokyo easily, and just about any normal body type. And you have a few specific shapes of wilder things that you keep in practice.

>Skills.

>Your skills are
>Shapechanging!
>You can change shapes naturally, within reason.
>Danmakustyles
>You are among the best in danmaku, with some particularly vile spellcards you're proud of. Leaving your natural shape cuts your power significantly
>Cocktailcrafting
>You can mix a drink like nobody's business
>Cartographing
>You have an interest in mapping the Underground, and hawking those maps.
>Seam Stressing
>Your unique talents force you to make a lot of your own clothes. You're pretty good at it!
>Jeweling
>Every master thief is a master jeweler, and vice versa. You can make some very nice jewelry with time, assess gems, and cut your own with time and the right tools.
>Seedy Matters
>You have the skills to cultivate and use seeds of non-identification
>The Darkness
>You can conjure a cloud of darkness, this drains your power rather strongly.
>Tridenteering
>You're a dab hand with a trident! In particular, you can fish pretty well with one. But in terms of self defense, you're not slouch.
>Pickpocketing
>You had to start somewhere...You're rusty, but still got it, you think.
>Lock Removal
>You used to be a dab hand at picking locks, but it's been ages...
>Second Story Work
>You used to be quite the cat burglar, but it's been awhile. You think you still have it.

>_
>Who else has graced the presence of our futon?
>Do we even have a true form?
>How effective are we at impersonating people, visually?

>More than you care to count. You've had a number of brief relationships among oni and the occasional kidnapped human. Nothing serious, but quite a lot of fun.
>You do, a somewhat smallish and thin youkai with interesting wings and excellent legs (if you do say so yourself).
>See above. It depends.

>Quests

>Another Day, Another Drink
>You should open the pub sooner or later. Maybe.

> Relationships
> Do we have any regular customers?
> How often do we shapeshift nowadays?

>You are acquainted with Deva K, and could probably impose on her for a moderate favor. You are good friends with Byakuren and her friends, and could practically have them eating out of your hand if you liked.
>You have some regulars, and a number of transients.
>Not very often, actually. You rather like your proper shape, and find the less you change shapes, the less you get blamed for. And, the less you do it, the less people expect it when you do.

> How often have we opened the tavern in the last, oh, month? Maybe it's time for a break.

>Regularly. A break may not be unwarranted at all!

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 18, 2011, 02:12:47 AM
And you have a few specific shapes of wilder things that you keep in practice.

>What shapes would these be?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 18, 2011, 02:18:38 AM
> Rummage around in our room. Anything interesting or useful?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 02:26:08 AM
>What shapes would these be?

>You keep the classic monkey/lion/snake chimera shape onhand, just because you feel it is a kind of calling card of yours, though in the power it drains is quite high.
>You recently got very familiar with the shape of Hatate Himekaidou for a task, though you never got her oice quite right.
>You have the shapes of a couple oni memorized, simply in case you need to disappear or redirect someone.
>You have the shapes of couple specific rabbits from Eientei memorized from the exposition their held two winters ago, that you've recently reacquainted yourself with for fun.
>Finally, you can impersonate Sanae Kochiya's shape quite well, though not perfectly yet. You did this mostly on her insistence after your UFO incident.

> Rummage around in our room. Anything interesting or useful?

>You have all kinds of useful things! Your box of spellcards, your jeweler's tools, a couple seeds of non-identification, your maps of the underground, several books, all sorts of clothes and accessories (who besides mansion owners have a more extensive wardrobe?) mundane tools like tableware, some novels, and so on.

>_

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 18, 2011, 02:29:42 AM
>Finally, you can impersonate Sanae Kochiya's shape quite well, though not perfectly yet. You did this mostly on her insistence after your UFO incident.

>On her insistence? Why? Was she just curious to see it done?
>How close is the resemblance? Could we fool anyone who knew her, but wasn't necessarily close to her?

>Also, what about apparently non-corporeal forms? Such as, say, a glowing ball of light?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 18, 2011, 02:29:54 AM
>Anything special about those novels? Maybe a day off to read would be nice.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 02:34:36 AM
>On her insistence? Why? Was she just curious to see it done?
>How close is the resemblance? Could we fool anyone who knew her, but wasn't necessarily close to her?

>Also, what about apparently non-corporeal forms? Such as, say, a glowing ball of light?

>On her insistence? Why? Was she just curious to see it done?
>How close is the resemblance? Could we fool anyone who knew her, but wasn't necessarily close to her?

>Also, what about apparently non-corporeal forms? Such as, say, a glowing ball of light?

>She was curious.
>It's fairly close, you think. You could probably fool even close friends if they couldn't see well (such as low light for humans). In good lighting, you wouldn't try it. People who've not seen her closely might fall for it if you were dressed properly.
>That was a special of yours, done via a seed of non-identification. You weren't really non-corporeal, you just dodged and made your victims think you were. Unfortunately the seed gave up the ghost the last time you took it off. Ah well, you can do it again.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 18, 2011, 02:39:07 AM
>What sorts of tricks can we do with these seeds? How much control do we have over how they make something look?
>Is it normal for them to 'wear out' like that? If so, about how much usage can you expect to get out of one?
>How many do we have in our possession, and is it possible to replace them somehow?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 02:47:30 AM
>What sorts of tricks can we do with these seeds? How much control do we have over how they make something look?
>Is it normal for them to 'wear out' like that? If so, about how much usage can you expect to get out of one?
>How many do we have in our possession, and is it possible to replace them somehow?

>You can make anything look like anything, pretty much. But the further you deviate from the original shape, the more likely it is to be seen through. Smaller objects tend to give you a lot more leeway; making a tree look like a mountain is possible, but not very practical.
>They are, as you like to say, fiddly. The more often they're taken off, the more likely they are to wear out. And leaving one in use for a long time then taking it off makes it more likely to break than just removing it once after a short time. You really can't predict it beyond that.
>You have two of them in your chambers. You did have three, but Iku Nagae convinced you to use up one on a pet project of hers. You can replace them, but it takes time and effort; you have a Tree of Non-Identification (a bonsai, really) that can create new ones, but you have to invest it with your own power. You have one about ready to drop, but it would probably leave you stuck in your natural form and with weakened danmaku for the day if you were to finish it off right now.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 18, 2011, 02:54:05 AM
> Eh, today we'll just relax. Why not go ahead and get that seed ready?
>Anything special about those novels? Maybe a day off to read would be nice.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 18, 2011, 02:56:09 AM
>Just do enough to move the seed along a bit; there's no telling when something might happen. Especially in Gensokyo. Don't want to be caught weakened.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 18, 2011, 02:56:53 AM
>Better yet, leave the seed until we retire for the evening. We don't need our power while we're asleep. And we have two in the meantime, anyway.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 03:13:45 AM
>Anything special about those novels? Maybe a day off to read would be nice.

>Not really. There's a few you haven't read yet.

> Eh, today we'll just relax. Why not go ahead and get that seed ready?
>Just do enough to move the seed along a bit; there's no telling when something might happen. Especially in Gensokyo. Don't want to be caught weakened.
>Better yet, leave the seed until we retire for the evening. We don't need our power while we're asleep. And we have two in the meantime, anyway.

>You consider finishing it out, but decide to leave it until bedtime as you typically do.

>_

Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 18, 2011, 03:34:28 AM
>Do we actually happen to have suitable clothing in our wardrobe to pull off the Sanae look?

>Head downstairs
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 03:55:31 AM
>Do we actually happen to have suitable clothing in our wardrobe to pull off the Sanae look?

>Head downstairs

>You don't have one of her style out outfits, but you do have a some shrine maidenesque garb.
>You go downstairs.
>You are in the back room of your tavern. There numerous barrels of various drinks; some of your own concoction but most bought from other brewers. There is a shelf of cheap, durable tableware and pantry off to the side, for the infrequent times when you offer meals. There is a lovely stove and oven down here, and several windows to open with it gets too hot. A large sink, and a small covered well beside it, rest in a corner. In the corner is your cash box. You typically don't worry about it; you live in a city full of oni and play Deva K good protection money to make sure that none of them get in a conquesting state of mind (theft is right out, but spoils of victory are something else). All of the stock keeps things fairly cramped in here. You can see the open way to the front room to your right. Obvious exists are South, East, and Up.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 18, 2011, 04:00:17 AM
>If there's no rush to get things open for business, let's go for a little walk. Head outside.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 05:51:21 AM
>If there's no rush to get things open for business, let's go for a little walk. Head outside.

>You decide to go for a a walk.
>You head into the front room, pleased to see it's still properly clean and no one has invited themselves inside to sleep off a hang-over; you really have to hand it to Byakuren for starting up the Clinic-cum-drunk tank for bringing those kinds of instances down. While the oni that do so don't mean anything by it, it's still irritating. You make sure all the chairs are properly in place on your way out as your pass your big communal tables on the way out.
>Stepping outside, you see the streets are not crowded; only couple small groups and some street hawkers trying to move their brews. The omnipresent music is at a low, barely a background noise. This is the close as the city gets to sleeping, it's probably mid-afternoon. All around you are other pubs, most of them closed at the moment. You and your neighbors are kind of competing and kind of colluding; most oni pick their watering hole for atmosphere, because it's open when they're awake, or because it's habit. You and your neighbors sometimes work together; letting each other know when you're going to be closed for a length of time and covering the off hours. Other times, you try to lure away customers. It's all good fun, really. The street stretches east and west, east taking you to the edge of the cavern and west taking you toward the market.
>"Oy," says an oni learning against your storefront, wearing a filthy shawl despite the warm weather. She is rather small; a Suika-build as you think of them; with curly ram's horns and brown hair. "Oy, want to 'ear the latest?" Oh, she's a streetear. Or rather, she hears rumors and sell them. Streetears are close to the bottom of the oni food chain; largely they exist because the Devas like knowing what's going on without having to spend all their time gathering information. At least oni are too honest to make up fake information and sell it. Useless, on the other hand...

>_

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Blitzer on May 18, 2011, 06:07:34 AM
>Go west.
>Incident senses tingling
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 18, 2011, 06:11:43 AM
>Go west.

>Hold on a moment. It may possibly be worth hearing.
>What kind of fee to these people usually charge, anyway?
>To the best of our knowledge, how often is what they're selling worth the price? Have we been around enough to be able to get a decent read on whether what they're hawking is something we might actually care to hear?
>For that matter, what kind of money do we have spare, that isn't tied up in business expenses?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 06:31:17 AM
>Go west.
>Incident senses tingling

>Hold on a moment. It may possibly be worth hearing.
>What kind of fee to these people usually charge, anyway?
>To the best of our knowledge, how often is what they're selling worth the price? Have we been around enough to be able to get a decent read on whether what they're hawking is something we might actually care to hear?
>For that matter, what kind of money do we have spare, that isn't tied up in business expenses?

>You consider brushing the oni off, but decide otherwise.
>Streetears charge from pocket change to exorbitant, based on what they think the value is.
>It's hard to tell how often it's worth it. Sometimes you yourself can pass it on. Sometimes you can't.
>You have a good 1000☼ in liquid money right now that is fully yours. You have 1200☼ or so more set aside for future payments in liquor, protection, and so on that you could use, but would need to get back within a few weeks, maybe a few months if you took on interest. You have 200☼ in petty cash for the pub; you hate to dip into that, it's how you make change. If you tried to liquidate as much as you could, selling off your stock and such, you could raise 3000☼-4000☼ over a couple days, but you'd really be taking a bath on it. You expect a moneylender would give you upwards of 5000☼, if you were willing to sign a loan you probably wouldn't like the terms of.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 18, 2011, 06:40:37 AM
>Put on just a touch of a confident, yet unassuming smirk
>"Got anything you think I'd care to hear?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 07:07:24 AM
>Put on just a touch of a confident, yet unassuming smirk
>"Got anything you think I'd care to hear?"

>"Only about a friend," says the Oni, "And that's tellin' too much, if you ask me."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 18, 2011, 07:08:26 AM
>"How much?"

>Incidentally, did we ever collect that favor from Maribel?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 07:18:05 AM
>"How much?"
>Incidentally, did we ever collect that favor from Maribel?

>"Call it thirty five," says the oni.
>Mostly. You stayed at her house with no prior notice, dropping in in the middle of the night. You consider it filled, but could easily wring a little more out of it.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 18, 2011, 07:25:20 AM
>Are these things typically negotiable without slighting the other party?
>Assuming so, make a counter-offer at whatever we think a fair response is. Nothing low enough to put her on the defensive.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 07:47:29 AM
>Are these things typically negotiable without slighting the other party?
>Assuming so, make a counter-offer at whatever we think a fair response is. Nothing low enough to put her on the defensive.

>Typically, it's usually pretty clear when a streetear isn't willing to negotiate, because they will tell you.
>You suggest 10☼
>"Thirty," she says. "And that'd because I like your plum wine."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 18, 2011, 09:40:21 AM
>You suggest 10☼
>"Thirty," she says. "And that'd because I like your plum wine."

>_

> "Twenty, and I'm the first to hear the next rumour worth paying for."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kips McKipzerson on May 18, 2011, 04:19:44 PM
> "Twenty, and I'm the first to hear the next rumour worth paying for."
I think this may be pushing it a bit.
"Twenty-Five and you got yourself a deal."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: UncertainJakutten on May 18, 2011, 04:34:05 PM
I'd trust Fightest, Kips. He knows how to do this negotiation stuff, if things he's done in DnD are any indication.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 18, 2011, 04:38:13 PM
The problem I see with Fightest's suggestion is the "I'm the first to hear the next rumour worth paying for" bit: the streetear has no reason to come to Nue with future information if Nue's trying to control the negotiations in her favor. If Nue's going to try to control the next big bit of information, she's going to have to give up something in return.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: UncertainJakutten on May 18, 2011, 04:45:11 PM
I expect Fightest doesn't actually expect this to go that far, but figured that such an offer would be more conducive to haggling. Regardless, you all should work it out since quite honestly I suck at negotiatins.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 18, 2011, 04:59:39 PM
I suggest we backstab the oni and loot the information
I agree with Sect. If you're a generous buyer and ask the informant after paying to come to you with more info later, I'd think they'd be more likely to treat you like a good repeat customer then if you're cheap to them.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Solais on May 18, 2011, 05:17:34 PM
The first very important choice people!
I suggest going with the "I'm the first to hear the next rumour worth paying for.", but with 25 instead.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 18, 2011, 06:04:00 PM
The problem I see with Fightest's suggestion is the "I'm the first to hear the next rumour worth paying for" bit: the streetear has no reason to come to Nue with future information if Nue's trying to control the negotiations in her favor. If Nue's going to try to control the next big bit of information, she's going to have to give up something in return.

Twenty's generous enough already. The deal is an investment of trust, the streetear knows that the next rumour she picks up will be bought (assuming she's any good at gathering information). It's simple trade.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 18, 2011, 06:18:22 PM
I'm with Fightest on this one. Besides, we're haggling. We're supposed to go back and forth until we reach an agreeable price.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 18, 2011, 07:02:47 PM
I say we challenge the streetear to a dance-off.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Oldmansour on May 18, 2011, 07:04:00 PM
I say we challenge the streetear to a dance-off.

Seconded.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: 日巫子 on May 18, 2011, 07:16:15 PM
I say we challenge the streetear to a dance-off.

Thirded.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Yonowaaru on May 18, 2011, 07:19:53 PM
Fourthed.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 07:32:41 PM
> "Twenty, and I'm the first to hear the next rumour worth paying for."

>"The Deva would have my hide," says the streetear, shaking her head. "Twenty-five, and you pass me the next interesting thing you come across first, eh?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 18, 2011, 07:34:47 PM
>Do we have any idea which Deva she might be referring to?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 18, 2011, 07:41:44 PM
> Do we have any streetears or information brokers we deal with often or who work for us?
> For that matter, who do we currently have employed?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 07:55:03 PM
>Do we have any idea which Deva she might be referring to?

>Most likely, it would be Deva K. She has the most interest in streetears by far; she's something of a natural gossip.

> Do we have any streetears or information brokers we deal with often or who work for us?
> For that matter, who do we currently have employed?

>You have a couple of regular contacts who watch the market for you, feeding you information on prices and surpluses in exchange for cheap drinks. When you have to leave the pub while it's open, you usually put one of them in charge or a regular you trust; it's a pretty rare occurrence.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 18, 2011, 08:33:36 PM
Told you we should have challenged her to that dance-off.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kasu on May 18, 2011, 09:15:57 PM
I say we take her new deal.  Just gotta hope it's not completely useless info.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 18, 2011, 09:16:05 PM
Twenty's generous enough already. The deal is an investment of trust, the streetear knows that the next rumour she picks up will be bought (assuming she's any good at gathering information). It's simple trade.
Except we're trying to get her to trust us: oni, by their nature, are honest to a fault, while we, a, well, Nue, are pretty much the definition of connivery. If we're going to build a relationship of trust, then we need to offer something to her, not demand that she give us something. In fact, her counter offer of us letting her know of juicy gossip would have been perfect to go with the offer of 20.

I'm with Fightest on this one. Besides, we're haggling. We're supposed to go back and forth until we reach an agreeable price.
When you haggle, you also need to offer something of value to them.

> How much do we sell a shot of something good for?
> If it's five or less, then: "Okay, twenty, I'll pass on something interesting to you, and a shot of (insert drink here) to go with it."

The reasoning for the shot is that it's something an oni would be interested in, and it'll still be cheaper than twenty-five.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 09:32:30 PM
> How much do we sell a shot of something good for?
> If it's five or less, then: "Okay, twenty, I'll pass on something interesting to you, and a shot of (insert drink here) to go with it."

>It various, but usually you'll want from 2-5☼ for them, depending on quality and such.
>You offer her a shot of one of your house drinks. "Deal," she says, holding out her hand.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 18, 2011, 09:35:21 PM
> To shake, or for the cash?
> Did we remember to grab cash? Or our spellcards, for that matter?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 09:41:12 PM
> To shake, or for the cash?
> Did we remember to grab cash? Or our spellcards, for that matter?

>It seems to be the latter, unless some kind up upturned palm handshake is becoming popular these days?
>You didn't grab anything at all, you silly Nue!

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 18, 2011, 09:43:34 PM
> orz
> "Huh, left my cash in my other dress. Tell you what, I'll let you inside so you can take a seat, and you can give me the info over a shot."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 09:50:54 PM
> orz
> "Huh, left my cash in my other dress. Tell you what, I'll let you inside so you can take a seat, and you can give me the info over a shot."

>It is so *frumple!* Arilou *quick babies* are always getting in *front* of *fingers*!
>"Should do," says the oni, as she stands up and shakes some of the road dirt from her shawl.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 18, 2011, 10:15:17 PM
Except we're trying to get her to trust us: oni, by their nature, are honest to a fault, while we, a, well, Nue, are pretty much the definition of connivery. If we're going to build a relationship of trust, then we need to offer something to her, not demand that she give us something. In fact, her counter offer of us letting her know of juicy gossip would have been perfect to go with the offer of 20.
When you haggle, you also need to offer something of value to them.

We're in a position of power here. If we don't buy, the oni goes hungry. Offering regular custom would be enough to have her eating out of the palm of our hand. Regardless, it's done now, but keep that in mind for the future.

> Listen to what the oni has to say.
> Give her a shot. Nothing too fancy, just enough to loosen the tongue without the warm tingle of good liquor.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 10:39:41 PM
> Listen to what the oni has to say.
> Give her a shot. Nothing too fancy, just enough to loosen the tongue without the warm tingle of good liquor.

>You lead her inside and serve up a shot of one of your cheaper house blends. The oni downs it and says, "So, you 'ad a friend come by."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 18, 2011, 10:48:50 PM
> "Huh. What'd they look like?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 18, 2011, 10:51:09 PM
We're in a position of power here. If we don't buy, the oni goes hungry. Offering regular custom would be enough to have her eating out of the palm of our hand.
No, she had the power in that exchange. She knows enough about us to claim that we want the information that she has, while we have no idea who she is or what her situation is. Also, why would she want "guaranteed" patronage from us? We're only interested in certain bits of information most of the time, since we don't really deal in information like she does, so she can only sell to us when she thinks she has something worth selling. On the other hand, she's interested in any information that can make her a profit, so she'll definitely get a return on the deal.

> Go ahead and start digging up the money from the register: we can replace it on the way back down from our room after grabbing some cash and spellcards.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 10:53:13 PM
> "Huh. What'd they look like?"

>She holds her palm out and flicks her fingers, while trying to chase a few last drops from the glass.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 18, 2011, 10:54:37 PM
> Go ahead and start digging up the money from the register: we can replace it on the way back down from our room after grabbing some cash and spellcards.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 10:56:57 PM
> Go ahead and start digging up the money from the register: we can replace it on the way back down from our room after grabbing some cash and spellcards.

>You reach down into the petty cash box under the counter, and...find it is both light and has something rattling inside it. You feel a sinking sensation.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 18, 2011, 10:57:45 PM
> Play it cool, and open it up.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 11:04:19 PM
> Play it cool, and open it up.

>You keep on your poker face and open it up.
>Inside, you can see a couple of small pinkish gems rolling around inside. Are those small rose quartzes?

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 18, 2011, 11:06:39 PM
> Would they be worth 200☼ combined?
> What other jewelers do we know?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: 日巫子 on May 18, 2011, 11:14:26 PM
> Furthermore, why are these in here?  Do we own any jewels like this?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kasu on May 18, 2011, 11:27:22 PM
> "What the hell?"
> What kind of expression does the oni have right now?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 18, 2011, 11:32:01 PM
> "What the hell?"
> No, don't panic. We're a professional at acting, we can keep it cool.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kasu on May 18, 2011, 11:34:52 PM
> No, don't panic. We're a professional at acting, we can keep it cool.
> I meant it in more of a "Hmmm..." way not a "WTF!?" way. :3
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 11:36:30 PM
> Would they be worth 200☼ combined?
> What other jewelers do we know?

>You think so. It's a bit iffy either way, but you think so.
>You know there's someone who does this kind of work on the surface. And there's an oni who deals in jewelry with the aid of her captive human, but you're pretty sure the human passed away some time ago.

> Furthermore, why are these in here?  Do we own any jewels like this?

>You have no idea, your petty cash is supposed to be in here!
>You don't have any kind of jewels like these; just a couple rough emeralds you had been polishing upstairs when you were in the mood for it.

> "What the hell?"
> What kind of expression does the oni have right now?
> No, don't panic. We're a professional at acting, we can keep it cool.
> I meant it in more of a "Hmmm..." way not a "WTF!?" way. :3

>You vocalize you dismay as calmly as you can.
>The oni was working her glass, but now she's looking at you curiously.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: 日巫子 on May 18, 2011, 11:38:13 PM
> How much would one of those emeralds be worth?
> Do we at least have any spare change upstairs?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 18, 2011, 11:39:41 PM
> "It's nothing, don't worry about it. Just remembered that I took the cash upstairs, so just gimme a second."
> Take the quartzes, and walk calmly to our room.

Only do the above if we do have cash in our room.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 18, 2011, 11:42:23 PM
>Grab some cash. Grab some extra, too, as we might be going out and it's always good to have a little money on hand. Also, grab our spellcards.
>Head back down.
>"Okay, I've got it."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 11:45:42 PM
> How much would one of those emeralds be worth?
> Do we at least have any spare change upstairs?

>Right now, they're not worth much. They still need to be cleaned up and cut. But you think, once done, you could get 300☼ for them.
>You should have the rest of your money in your cash box in the back, but it's plausible you have a few loose coins floating around upstairs.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 18, 2011, 11:47:24 PM
> "Gimme a few seconds. Forgot I emptied the till."
> Head back there, then, with the quartzes. Cautiously open the cash box.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2011, 11:58:05 PM
> "Gimme a few seconds. Forgot I emptied the till."
> Head back there, then, with the quartzes. Cautiously open the cash box.

>"Right then," says the oni.
>You take the box of quartzes to the back room, and cautiously open the cash box. Inside, you can see a number of cut red gems and black spheres, and no sign of money whatsoever. You're pretty sure the latter is black pearls, but you're not so sure about the former.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 12:01:23 AM
> Where else do we keep money?
> Check there
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 12:01:58 AM
> "... Ffffff..."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kasu on May 19, 2011, 12:02:09 AM
> When was the last time we left the store for a long period of time?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 12:06:14 AM
> Where else do we keep money?
> Check there

>Aside from maybe a few scattered coins upstairs, this is largely it. You seem to have been cleaned out.

> "... Ffffff..."

>You are feeling rather emotional at the moment.

> When was the last time we left the store for a long period of time?

>Months ago, when Iku asked you to go to the surface to help out her ghost friend. You were gone over half a day. Aside from that, you go enjoy a night on the tonight every so often, last time was a week ago. Your money was there last night!

>_

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 12:09:12 AM
> Take all the gems then.
> What do we guess these gems would be worth?

Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 12:09:48 AM
> Okay, calm down and don't kick over the cash box.
> First thing's first: we need to pay that oni. What's the lowest denomination gemstone we have?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: 日巫子 on May 19, 2011, 12:10:44 AM
> Add Quest: Empty Till
  > Find out what happened to all the money in the tavern, and why there are these little jewels here.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 12:12:28 AM
If we have petty cash upstairs we're going to need to grab that to use around today.  But since it's all we have, I don't think we should be using any of it to pay off the oni.  Instead I propose that we arrange a trade using one of the gems IF we can't work out a goods or service trade. There's probably something to these gems so we should try to hold on to them.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 12:15:48 AM
> Take all the gems then.
> What do we guess these gems would be worth?

>It would be difficult to carry them all without spilling them. You grab the cash box.
>There's enough that you'd have to take a few moments to appraise them all.

> Okay, calm down and don't kick over the cash box.
> First thing's first: we need to pay that oni. What's the lowest denomination gemstone we have?

>Calm down, Nue. It'll be alright. Someone is responsible for this, and they will get theirs.
>Those rose quartzes are probably the lowest ones. One ought to be close to 20☼ or so, give or take.

> Add Quest: Empty Till
  > Find out what happened to all the money in the tavern, and why there are these little jewels here.

>You've got some questin' to do!

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 12:16:02 AM
Yeah, I was thinking either pay her with a low denomination gem, or the rest of that bottle.

That said, though, we shouldn't take the gems with us, for the simple reason that there's really not that much room in our little black dress.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 12:19:28 AM
> Do we have a bag we can carry with us today?  We may come across several things!

I really don't feel safe leaving the gems here since we have no idea what happened.  First things first we need to deal with the oni and arrange an alternative payment.  Afterwards we need to talk to Deva K since we're paying her good money for protection so she needs to know that we got jacked.  If she's not willing to help then what are we paying her for?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 12:26:07 AM
> Do we have a bag we can carry with us today?  We may come across several things!

>You have all kinds of crazy crap in your wardrobe. You have backpacks (though your wings don't like those), purses, bags, a doctor's bag, even a briefcase you picked up from Kourindou on a lark.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 12:29:35 AM
Good point, though I'm halfway wondering if that tip that the oni's giving us is "hey dog, I saw one of your buddies come in with a bunch of gems and walked out with your money, might wanna get on that buddy :V"...

So, how will we pay for the info, then? We did make the deal with her. Also, we are NOT telling her that someone replaced all of our money with gems: we can do without the embarrassment, even if it's juicy enough to qualify as payment.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 12:29:55 AM
> Keep the gems in the cash box for now, we'll get a bag after we deal with the oni
> What's the name of our pub anyway?
> Has the name ever changed?
> How many of each gem do we have?

I really think there's something to the gems so I'd prefer not to part with any of them.  I've got no idea how to approach offering an alternative though so if we let one go it should be one of the cheap ones.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 12:32:20 AM
> What kind of stock does the pub have besides liquor?  Do we have food and such?

We can offer her a trade of more liquor or food in exchange for payment, or we could offer our services to complete an errand as an alternative to cash/gems.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 12:33:06 AM
I don't think there's anything to the gems other than them being gems, and that's why I asked about the rose quartz. Unfortunately, if we pay with gems then we'll probably have to give her more gems than we want. So, let's try giving her booze: food might work, but I don't think she needs us running errands for her, considering her line of work. Not less there's some rats in her basement that need killin'.

> How much booze is left in the bottle we served the oni from? About how much would it be worth?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: communist unity (comm-unity) on May 19, 2011, 12:36:05 AM
> I called a Nue Quest ages ago, parser. GIve me my precognition cookies.
> From a simple glance, can we tell if the money was the only thing stolen?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 12:39:52 AM
> Keep the gems in the cash box for now, we'll get a bag after we deal with the oni
> What's the name of our pub anyway?
> Has the name ever changed?
> How many of each gem do we have?

>You leave them in the box for now.
>It is presently the Rose and Weasel
>You sure do! Whenever you need to replace the sign, you change the name.
>There seem to be ten rose quartzes, you've not counted the others, but it seems like a couple dozen.

> What kind of stock does the pub have besides liquor?  Do we have food and such?

>You do have food, but your serving of such is sporadic. You have considered getting a cook to help out with that and make meals a regular feature.

> How much booze is left in the bottle we served the oni from? About how much would it be worth?

>The bottle is about half full, you'd say it's worth 50☼, but given you're the one who made it, you could probably haggle it up.

> I called a Nue Quest ages ago, parser. GIve me my precognition cookies.
> From a simple glance, can we tell if the money was the only thing stolen?

>You should already know where I have put them.
>You don't notice anything else missing at a glance around in the back room, and nothing stood out earlier.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 12:53:08 AM
> The bottle in it's half-full state is worth 50, or the bottle if it were full is worth 50?

I say we try offering the bottle regardless.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kasu on May 19, 2011, 12:56:51 AM
> The bottle in it's half-full state is worth 50, or the bottle if it were full is worth 50?

I say we try offering the bottle regardless.
Agreed.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 12:58:22 AM
> How much did it cost to make the bottle of booze?

Depending on that answer and the one previous, I'd be up for it.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 01:06:13 AM
> The bottle in it's half-full state is worth 50, or the bottle if it were full is worth 50?

>It is worth 50☼ now.

> How much did it cost to make the bottle of booze?

>You don't properly recall; you cut deals all the time. The real cost is in the preparation and the time taken to make it.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 01:11:58 AM
> How many more bottles do we have of it, and is it a particularly popular drink?

Yeah, in retrospect it wasn't very fair to ask that question earlier, especially if Purvis doesn't know the answer. If we don't have many bottles of it, and it's popular, then we should try another bottle.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 01:17:15 AM
> How many more bottles do we have of it, and is it a particularly popular drink?

>You have couple bottles of it, and more presently brewing that should be ready in a few weeks. It's not exceedingly popular, but some use it as a special occasion drink.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 01:20:09 AM
Well, I'm sold on trying to use it. We're losing out on the deal, but what can you do?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 19, 2011, 01:23:38 AM
So someone's turning our currency into items of useless-rarity value instead?

I didn't know Ron Paul was a youkai.

EDIT: And to be useful,

>Do we know of anyone who could pull off something like this?
>At a glance, how do the values of the gems left behind compare to the amounts of ☼ they replaced?
>Is there anywhere we left money that wasn't substituted for gems?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 01:35:24 AM
> Do we have pockets?
> Where did we leave the bottle we're currently mulling over?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 01:37:51 AM
> Go back out to the oni at the counter.
> "Sorry to say, but my morning is really not going my way so far.  Can I offer you the rest of that bottle in lieu of cash for your information?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 01:57:09 AM
>Do we know of anyone who could pull off something like this?
>At a glance, how do the values of the gems left behind compare to the amounts of ☼ they replaced?
>Is there anywhere we left money that wasn't substituted for gems?

>You'd have to have someone with a lot of wealth, very good at taking other's wealth, and a marginally good sneak's person. You suspect there are several that fit that bill.
>You don't know with your main cash box, but it seems so with petty cash box.
>Just possibly some loose change upstairs that would take forever to track down.

> Do we have pockets?
> Where did we leave the bottle we're currently mulling over?

>You do have some pockets.
>It's in the front, room, sitting with the rest of your opened bottles and display stock.

> Go back out to the oni at the counter.
> "Sorry to say, but my morning is really not going my way so far.  Can I offer you the rest of that bottle in lieu of cash for your information?"

>"Wha's wrong?" says the oni, frowning.

>_

Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 02:02:11 AM
I suppose I'll put up the obvious question; why are we worried about embarrassment from admitting we were cleaned out again? We live in a city full of people that consider it a nigh unforgivable sin to be deceitful and we've supposedly been paying someone protection money. Getting "robbed" (if we even want to call it that - I get the feeling there's a lot more to it than that) is more a reflection on the thief than us.

> Do we lock our doors and windows before we head to bed?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 02:03:46 AM
> Do we lock our doors and windows before we head to bed?

>You live in a city full of oni. Locks are not going to stop any of them if they decide they need to be inside. However, they are typically very good at stopping sneaky sorts.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 02:05:18 AM
> We've still got our cash box on us, right?
> "Well, seems like someone decided that my funds should be a little less useful"
> Show off one of the pink quartz gems.
> "They took all my cash and replaced it with these gems.  I'm looking around back there to see if they took everything else, but once we're square over here I'm going to go talk to Kay about this and let her know.  No way she's going to be happy about this either."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 02:05:57 AM
why are we worried about embarrassment from admitting we were cleaned out again?
"Again"?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 02:07:18 AM
It was brought up once, but I didn't really see too much of a reason for it when it was proposed at the time, so I figured I'd ask for it to be repeated. :C
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 02:16:15 AM
As to why, I more just wanted this oni to leave and bring it up to K first. 
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 02:24:15 AM
> We've still got our cash box on us, right?
> "Well, seems like someone decided that my funds should be a little less useful"
> Show off one of the pink quartz gems.
> "They took all my cash and replaced it with these gems.  I'm looking around back there to see if they took everything else, but once we're square over here I'm going to go talk to K about this and let her know.  No way she's going to be happy about this either."

>You show her the results of your petty cash box.
>"...Well ain't that a thing," she says, frowning deeply. "Zoggin' burglars. Roit, you're paid up, this is what I know. Last night, some rabbit type in a pink dress invited herself in, said she was a friend of your's, y'see? Figured you'd be up around this time. Came back out after a few minutes an' left. Didn't seem like she took anything..."
>She shakes her head. "If y'like, I'll report it m'self."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 19, 2011, 02:27:51 AM
>Do we know of anyone who could appraise these gemstones? Not for monetary value, for any sort of magic they may have or any enchantments or anything like that?
>"I'll report it. This is my issue."
>Make a note to check with other taverns' owners to see if anything similar has happened to them.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 02:28:20 AM
> ...Is that Tewi?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 19, 2011, 02:31:41 AM
>"Also, important lesson: don't let people in just because they say they know me. Come get me and let me be the judge of that."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 02:39:13 AM
>Do we know of anyone who could appraise these gemstones? Not for monetary value, for any sort of magic they may have or any enchantments or anything like that?
>"I'll report it. This is my issue."
>Make a note to check with other taverns' owners to see if anything similar has happened to them.

>You suspect Rinnosuke or any magician worth their salt could do it.
>The oni nods.
>It may be a good idea to check with others...

> ...Is that Tewi?

>You do recall stories of a rabbit by that name. Maybe you met her before? There were an awful lot of rabbits when you visited Eientei for that expo. You don't know her personally, though maybe she knows you.

>"Also, important lesson: don't let people in just because they say they know me. Come get me and let me be the judge of that."

>"What, you pal around with surface types," says the oni with a shrug. "And s'not like she came out carrying anything. Couldn't have slipped it all in that dress, I don't think..."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 19, 2011, 02:42:50 AM
>"Still, letting random people in just because they say they know me isn't a smart move. Just remember that, okay?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 02:48:35 AM
>"Still, letting random people in just because they say they know me isn't a smart move. Just remember that, okay?"

>"Alright, we'll just end up givin' your friends a trip to the clinic too," says the oni with a shrug, as she hops off the barstool.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 02:49:37 AM
> "Hey." Pour her another shot. "Thanks for the info."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 02:55:34 AM
> "Hey." Pour her another shot. "Thanks for the info."

>You start to pour, but she waves it away. "You're paid up with Kay," says the oni. "Makes this a whole different crate of fish, that situation does."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 02:58:17 AM
> "All right. Later."
> Wait for her to leave, then pour a shot for ourself and down it.

Unless you guys want to give her the shot anyways: she doesn't want it, so no need to force it on her.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 03:09:21 AM
> "All right. Later."
> Wait for her to leave, then pour a shot for ourself and down it.

>The oni hustles out with a wave.
>You have the shot yourself, and while you're not a breakfast drinker like most of your neighbors, frankly you kind of need it. Someone broke into your home. This isn't like it was in the old days, when you were on the surface and everything was cutthroat. It's supposed to be different now; you live among Oni for heaven's sake! Yes, that drink is helpful.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 03:17:24 AM
> Sigh.
> Mentally assess the feasibility of each type of carrying item, in terms of wandering around for a while.
> When shapeshifting to an alternate humanoid body type, we require new clothes to match, correct?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 03:40:13 AM
> Sigh.
> Mentally assess the feasibility of each type of carrying item, in terms of wandering around for a while.
> When shapeshifting to an alternate humanoid body type, we require new clothes to match, correct?

>You sigh. It's going to be a day, you can feel it.
>You don't like the backpacks, your wings don't fit well around them, but they can hold a lot of stuff easily. Purses can be nice, but can be hard on your shoulder if you carry too much. General sacks are undignified, and have a way of making people thing you might be stealing something since they seem so crude. The doctor's bag has handles, which is nice, and the briefcase isn't so spacious but protects it contents nicely.
>It depends. Your favorite one-piece has a lot of give to it, but if you make yourself much taller it quickly become indecent (though using it as a tight shirt and adding a skirt helps). You also can only make yourself so small before it hangs off of you. But it can accommodate quite a fair amount of build shifting without problems.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 03:52:51 AM
> Do any of them other than the briefcase close securely?
> Do we have any outfits to go with our penchant for turning into an Eientei rabbit?
> Pocket the rose quartzes, then head back upstairs and pocket a couple each of the red and black stones.
> While still upstairs, since no one is around, check chest for usual growths.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 04:01:08 AM
> Do any of them other than the briefcase close securely?
> Do we have any outfits to go with our penchant for turning into an Eientei rabbit?
> Pocket the rose quartzes, then head back upstairs and pocket a couple each of the red and black stones.
> While still upstairs, since no one is around, check chest for usual growths.

>Most of them have clasps or zippers, but the briefcase can lock.
>You certainly have a few dresses that would fit well with Eientei, unless fashion has radically changed since you were last there.
>You obtain: Rose Quartz x10
>You obtain: Black Pearl x2
>You obtain: Red Spinel x2
>You head back upstairs. Nothing major seems to have happened up here.
>You check your chest for the usual growths. Yep, they're still there. Not that you have much there naturally; your better assets are decidedly lower. But it's really not very difficult to change that if you don't mind that people will notice and draw their own conclusions.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 04:09:05 AM
> How much of a drain on power would such a change require?
> Deposit eight of the rose quartzes in the cash box with the red and black gems. We don't need all of them on us, just a couple to show people should we need to while we're out.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 04:15:23 AM
> How much of a drain on power would such a change require?
> Deposit eight of the rose quartzes in the cash box with the red and black gems. We don't need all of them on us, just a couple to show people should we need to while we're out.

>Depends on how drastically you change yourself. It shouldn't be crippling, but it may be noticable. But that's okay, you've got skill to spare, if you ask yourself.
>You place eight of the rose quartzes in the cash box.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 04:23:59 AM
Well hell, if people aren't going to be around to progress I'm just going to indulge in this for a while. <_<

> And presumably, letting the transformation go stops the flow of power, but it doesn't just send it all back to be reused elsewhere?
> How much of a drain would one cup size increase be?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 04:25:41 AM
Well hell, if people aren't going to be around to progress I'm just going to indulge in this for a while. <_<

> And presumably, letting the transformation go stops the flow of power, but it doesn't just send it all back to be reused elsewhere?
> How much of a drain would one cup size increase be?

>It does take a bit to fully recover it all once the shape is dropped; but you get most of it back immediately.
>Negligible.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 04:37:05 AM
> Oh snap, we're pretty awesome.
> Eh, we could use the pick-me-up. Pump 'em up a cup size. Or two, if it wouldn't put a meaningful amount of strain on us.
> Recall known interactions and relationships with Tenshi Hinanai, Kogasa Tatara and Utsuho Reiuzi.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 04:52:09 AM
> Oh snap, we're pretty awesome.
> Eh, we could use the pick-me-up. Pump 'em up a cup size. Or two, if it wouldn't put a meaningful amount of strain on us.
> Recall known interactions and relationships with Tenshi Hinanai, Kogasa Tatara and Utsuho Reiuzi.

>But of course!
>You've decide you could do with a bit more up top today, and add a bit. A couple cup sizes shouldn't hurt too much.
>You've met Tenshi a few times, sometimes she wanders down into the city to cause trouble and she accompanied Iku a lot back when the sky fell. You think she looks up to you, which is only natural.
>You have no idea who Kogasa is.
>You know of Utsuho decently well; her face in on a poster out front reminding your, her and anyone else that she cannot get drinks. You've never had more than a passing meeting with her. The last thing anyone needs is for someone like her to have lowered inhibitions. It seems she's hooked up with the bridge princess, and this didn't end in a terrible and potentially city-destroying brawl with Yuugi.You don't know all the details but apparently the bridge princess is going out with both? Either way, she's one of those people you're try not to get involved with, you remember well what she tried to do a couple years back...

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 04:58:33 AM
> Recall memories of the bizarre dream about the outside world from a while back.
> Did we ever see Iku's ghost buddy again after that one night?
> Grab one of the purses in better condition with a working zipper. Make sure there aren't any holes in it, then stick the gems currently in our possession into it and zip it shut. No sense in risking the tiny things falling out.
> If the purse starts to get a bit awkward on our shoulder, how much energy would it take to form a marsupial-style pouch on our stomach large enough to carry it?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 05:23:39 AM
> Recall memories of the bizarre dream about the outside world from a while back.
> Did we ever see Iku's ghost buddy again after that one night?
> Grab one of the purses in better condition with a working zipper. Make sure there aren't any holes in it, then stick the gems currently in our possession into it and zip it shut. No sense in risking the tiny things falling out.
> If the purse starts to get a bit awkward on our shoulder, how much energy would it take to form a marsupial-style pouch on our stomach large enough to carry it?

>You have a vague recollection of it. Doing spy work, lots of disguises... weird buildings.
>You have not. But you've also not been topside since then.
>You grab a nice purse and put the gems in there
>You obtain: Nice Black Purse
>You could, but that would be a significant structural change. It shouldn't take too much time to make happen, since it's ultimately simple, but it will take a fair amount out of you.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 05:31:05 AM
> ...Eh, bump them up one more cup size. As long as it's still no strain.
> Is our shapeshifting purely topological, or does it work closer to melding?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 05:33:26 AM
> ...Eh, bump them up one more cup size. As long as it's still no strain.
> Is our shapeshifting purely topological, or does it work closer to melding?

>You decide a bit more couldn't hurt. It does drain you a bit, but not enough to be a problem; your danmaku shouldn't suffer much for it.
>Explain?

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 05:40:26 AM
(For the record and reference of other players, I have no grand plans, outside of possibly snagging an Eientei rabbit outfit if we want to sneak into the place as a rabbit worker, which would come after Deva K regardless. This is just what's going to happen when I get left with the keys to the polymorph bus.)

> Topological transformations are nothing but rotations, translations, stretches and squishes. There are no breaks and no fusions involved. For example, you could topologically transform a donut into a coffee mug, since they both have a closed loop, but you couldn't topologically transform a donut into a bicycle wheel because all the spokes would create a whole bunch of other loops that weren't present before. Melding would be something like touching our index finger to the palm of our hand and then fusing the two so the skin becomes seamlessly connected, as if our body easily transitioned from solid to liquid to solid again at the point of contact.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 05:46:19 AM
> Topological transformations are nothing but rotations, translations, stretches and squishes. There are no breaks and no fusions involved. For example, you could topologically transform a donut into a coffee mug, since they both have a closed loop, but you couldn't topologically transform a donut into a bicycle wheel because all the spokes would create a whole bunch of other loops that weren't present before. Melding would be something like touching our index finger to the palm of our hand and then fusing the two so the skin becomes seamlessly connected, as if our body easily transitioned from solid to liquid to solid again at the point of contact.

>It is more like the latter, but the further out you go, the more difficult it gets and the more it takes from you to keep it in place. It is, as you say, a fiddly process. Trying to replicate something specific; as opposed to something general where you don't care for it to be mistaken for something else, is quite a hit harder still.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 05:50:18 AM
> So we could conceivably create the aforementioned marsupial-style pouch, place something inside, and then seal the top of the pouch by melding the necessary skin together, effectively trapping it inside ourselves? For however energy-consuming and potentially dangerous as this would be, of course.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 05:54:25 AM
> So we could conceivably create the aforementioned marsupial-style pouch, place something inside, and then seal the top of the pouch by melding the necessary skin together, effectively trapping it inside ourselves? For as dangerous and energy-consuming as this would be, of course.

>You could, but this would be a terrible idea in all but the most desperate cases just due to the number of things that could go wrong. And it would take some practice.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 05:56:41 AM
> We'll have to find some time to practice this, then, likely with smaller, non-pointy, easily-replaceable objects. It would be quite dangerous, but it could also be useful if done properly.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 06:22:11 AM
> Check around the more obvious places for some spare change
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 06:29:14 AM
> Check around the more obvious places for some spare change

>You look around the bottoms of your wardrobes, where such things tend to fall out. You don't find any change, but you do find a couple of glass beads that don't seem to go to any of your clothes...

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: communist unity (comm-unity) on May 19, 2011, 06:52:13 AM
> Are they colored glass beads?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 06:56:00 AM
> Are they colored glass beads?

>They are bottle green, you find six of them.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 07:15:48 AM
> Add glass beads to inventory
> Look around a little more for change
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 07:27:43 AM
> Add glass beads to inventory
> Look around a little more for change

>You obtain: Green Glass Bead x6
>You look around and find nothing else unusual nor any any dropped change.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 07:32:03 AM
> Well damn
> Head out to the street.
> Do we know where Deva K lives?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 07:41:50 AM
> Well damn
> Head out to the street.
> Do we know where Deva K lives?

>This is most annoying!
>You return to the streets, and find things are largely unchanged. It's still fairly quiet, with only a few particularly drunken oni roaming about. In fact, it's kind of annoyingly quiet.
>It is on Vine Way, which is south of here, on the edge of the warehouse district.

>_

Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 07:48:44 AM
> That's quite unsettling.  Make a note to ask Deva K about that.
> Head over to K's place!
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 07:56:37 AM
> That's quite unsettling.  Make a note to ask Deva K about that.
> Head over to K's place!

>You head toward the warehouse district, and move along the empty streets. By the time you get close to Vine Street, you can hear quite a few voices.
>Vine Street itself is practically an alley between two buildings; looking around one of them, you can see a group of noisy, angry oni, gathered around the unassuming stairway that leads down into the Deva's manor. Standing there, doing her best to calm the crowd, is a tall, thin oni with dark hair and long horns protruding forward from her temples, doing her best to talk to the crowd. You recognize her as one of Deva K's followers. You get the feeling things are not going to stay this peaceful for long.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 07:59:52 AM
> Listen to the rabble and try and discern what the issues are.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 19, 2011, 08:00:45 AM
No, she had the power in that exchange. She knows enough about us to claim that we want the information that she has, while we have no idea who she is or what her situation is. Also, why would she want "guaranteed" patronage from us? We're only interested in certain bits of information most of the time, since we don't really deal in information like she does, so she can only sell to us when she thinks she has something worth selling. On the other hand, she's interested in any information that can make her a profit, so she'll definitely get a return on the deal.

No, as we did not need that information. It would have been nice to have, but we could have obtained it elsewhere. We were the sole buyer of this information, meaning that if we said "no," it would become a useless product, which is something the streetear cannot afford. Power was completely ours. Also, you misunderstand - the guaranteed patronage/dibs on next rumour wasn't a payment to her. It was part of what we would want off her to make the deal worth it. As it stands, now we're just wasting resources. That said...

> Are our newly-acquired gems well-cut?
> If not, we should consider cutting them, that will be likely to increase their value, and we should be able to control our denominations better.
> Is there a moneylender/pawnshop/fence that we are familiar with?

>Vine Street itself is practically an alley between two buildings; looking around one of them, you can see a group of noisy, angry oni, gathered around the unassuming stairway that leads down into the Deva's manor. Standing there, doing her best to calm the crowd, is a tall, thin oni with dark hair and long horns protruding forward from her temples, doing her best to talk to the crowd. You recognize her as one of Deva K's followers. You get the feeling things are not going to stay this peaceful for long.

>_

> Eavesdrop.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 08:14:42 AM
> Are our newly-acquired gems well-cut?
> If not, we should consider cutting them, that will be likely to increase their value, and we should be able to control our denominations better.
> Is there a moneylender/pawnshop/fence that we are familiar with?

> Eavesdrop.

> Listen to the rabble and try and discern what the issues are.



>They seem to be at a glance; you probably couldn't improve upon them. But you've also not sat down with a scope to look at them.
>You know of a number of pawnshops. While oni would never consider theft, beating up someone and taking their stuff is perfectly acceptable as long as you're not sneaky about it. As such, repossession is a major form of debt collection, debts being something of a problem with a people who consider alcoholism a virtue. A number of pawn shops exist to change goods into cash. Yuugi manages the majority of them, making sure that no one tries to get too greedy or the like, much as Kay manages the majority of the pubs: protection money and threats of violence. You've been clever enough that the latter has never been a problem for you.
>You eavesdrop on the crowd, as well as you can. While you can't really make out what specific people are saying, you hear quite a bit of "I've been robbed!" and "Where's my money!?" It's really hard to hear what Kay's underling is saying, but it sounds like, "We know!" and "She's on it!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 19, 2011, 08:28:47 AM
>They seem to be at a glance; you probably couldn't improve upon them. But you've also not sat down with a scope to look at them.
>You know of a number of pawnshops.
>You eavesdrop on the crowd, as well as you can. While you can't really make out what specific people are saying, you hear quite a bit of "I've been robbed!" and "Where's my money!?" It's really hard to hear what Kay's underling is saying, but it sounds like, "We know!" and "She's on it!"

> Then the only obstacle we'll have is that there's a 70% likelihood that the pawn shop will have the same problem as us.
> That said, it is not actually a problem. Gems are a perfectly fine form of currency.
> Speaking of currency: who mints the actual money that we normally use?
> Ask an oni at the back of the crowd: "Lost your money as well? Was it replaced with anything?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 08:34:57 AM
> Then the only obstacle we'll have is that there's a 70% likelihood that the pawn shop will have the same problem as us.
> That said, it is not actually a problem. Gems are a perfectly fine form of currency.
> Speaking of currency: who mints the actual money that we normally use?
> Ask an oni at the back of the crowd: "Lost your money as well? Was it replaced with anything?"

>It seems you may not be alone in your troubles...
>You could probably barter with them, but the problems quickly become obvious.
>You...aren't actually sure who makes it. You know there's someone in town who does, and you're pretty sure there's a person who does minting topside, as well. But you never really chased after the details; you tended to use the precious metals you came across for jewelery.
>You head toward the back of the crowd and question an oni. "That I did!" she says, looking toward you. "Some zoggin' sneak thief came and made right off with it! Left a bunch little beads, too! And 'ere I'm paying my protection proper!"

>_

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 19, 2011, 08:44:06 AM
> Oho.
> "We're in the same boat. Tell your friends that it ain't a problem, I've got this, as long as a riot don't break out."
> Major Objective: Economic Reboot. Until we get new currency minted, we can use gem trade as a stopgap, as long as the oni accept their value. We'll need a voice of power for the last bit.
> We can make a lot of money off this, if we're careful about it.
> Make our way to the front of the crowd, get better detail what the underling is saying.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 08:49:31 AM
> Oho.
> "We're in the same boat. Tell your friends that it ain't a problem, I've got this, as long as a riot don't break out."
> Major Objective: Economic Reboot. Until we get new currency minted, we can use gem trade as a stopgap, as long as the oni accept their value. We'll need a voice of power for the last bit.
> We can make a lot of money off this, if we're careful about it.
> Make our way to the front of the crowd, get better detail what the underling is saying.

>"Ain't no friends of mine," says the oni.
>You do smell the potential to make a lot of money, if this can be played correctly.
>You make your way toward the front of the crowd, where the dark-haired oni is shouting, "We know! Go home! She's not here anyhow!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 19, 2011, 09:20:25 AM
>"Ain't no friends of mine," says the oni.
>You do smell the potential to make a lot of money, if this can be played correctly.
>You make your way toward the front of the crowd, where the dark-haired oni is shouting, "We know! Go home! She's not here anyhow!"

>_

> Does the average Oni even have friends, as opposed to drinking-buddies or people-on-my-side-in-a-fight?
> Hm. Modulate voice-box to average Oni voice. Pull back one row into the crowd so we're not seen by the flunky.
> Shout, "Hey, stickface! If she ain't here, then where is she?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 09:39:05 AM
> Does the average Oni even have friends, as opposed to drinking-buddies or people-on-my-side-in-a-fight?
> Hm. Modulate voice-box to average Oni voice. Pull back one row into the crowd so we're not seen by the flunky.
> Shout, "Hey, stickface! If she ain't here, then where is she?"

>Oni do have normal friends and such. You get the feeling this is more of a random mob, and suspect that one of the main reasons violence hasn't broken out already is due to this being a Deva's home.
>It'll take you a couple minutes to get your voicebox like you want it. Do you still wish to do this?

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 19, 2011, 10:09:03 AM
>It'll take you a couple minutes to get your voicebox like you want it. Do you still wish to do this?

>_

> Better idea.
> Shout at nobody in particular:
> "I think I saw her downtown, like, two minutes ago!"
> Watch mob mentality do the rest.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 10:41:21 AM
> Do we really want to be lying to oni? The consequences of doing so last time didn't seem very pleasant.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 19, 2011, 11:00:50 AM
> Do we really want to be lying to oni? The consequences of doing so last time didn't seem very pleasant.

> No idea what you're talking about. What last time?
> Regardless, we have deniability, even if our voice is easily identified, and that's a big if in a mob. Plus, I don't think we'll be around in one place for very long, there are a lot of things to be done.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 11:04:38 AM
As well, having lived among the rigorously honest oni; quick to answer injury with violence; has done much to quietly shape you toward being a more socially-minded soul. Particularly after the end result of your first attempts to run scams and thieve your way through as you used to...

> This last time.

If you want to hedge your bets that they'll take off immediately, then ignore me and go for it. I'll just never be comfortable with lying to oni in any capacity.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Solais on May 19, 2011, 11:14:48 AM
I think it's better if we don't go with the lying. The voice box idea can work.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 11:16:43 AM
Voice box will take too long, why don't we just ask the lackey where she is?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 11:18:33 AM
Well, if Fightest thinks he can get away with it, then it's admittedly a faster way of dealing with the current conditions. Now that the Iku mindset is gone, deception can be considered as a reasonable solution to any given problem., as much as it will obviously not always be the best solution.

I will ask, though; do we even need to be here if Kay isn't? Is there anything in particular we have to say to her that she wouldn't have already learned from the mob if she were present? It might be faster to just head topside and follow the rabbit lead.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 19, 2011, 11:25:58 AM
Possibly, but I imagine that if this is widespread then K is already out on it.  Given that, I think Nue talking to her would probably be more beneficial because if she has any leads, topside or otherwise, we could act on them in ways oni can't.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 19, 2011, 11:50:36 AM
Voice box will take too long, why don't we just ask the lackey where she is?

I considered that. However, imagine what would happen if the lackey told the oni mob where K is. Nothing good would result from that. Additionally, there's a good chance that K is actually home and the lackey's saying that K is away is a basic ruse to get the mob to leave. If we can facilitate the mob leaving, we can at least get to K to work things out or, if she is actually away, find out where she is.

As for actual retribution - as I said, I imagine that we won't be in one place for very long with this project, making prospects of oni violence quite slim.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: communist unity (comm-unity) on May 19, 2011, 12:27:39 PM
We can afford to make some deception here, since Nue isn't the 100% nice girl that Iku/Maribel were. Just make sure it doesn't bite us back in the ass later on/get anyone killed.

> How good are we at seeing through other's lies?
> How far away is the Earth Palace from here, and how long would it take to travel there?

Might as well see if everyone underground was jacked or if it was just the Oni.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 12:52:22 PM
Actually, there's an easier way to get to K, and it won't even involve lying (well, not really): just get up close to the oni controlling the crowd, and tell her that we need to talk to K because we have a lead on whoever's been replacing the money (Tewi).
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 02:13:22 PM
Additionally, there's a good chance that K is actually home and the lackey's saying that K is away is a basic ruse to get the mob to leave.

Not a possibility worth considering. Remember that oni are honest to a fault. It's not an issue of "I don't think I'll get away with it" with them, it's an issue of "Lying is an objectively immoral thing to do." And if lying weren't bad enough in general, this would be doubly worse if one of the subordinates of one of the most respected women in the city was caught telling a lie to a large number of people.

Also, I've done a few musings on the subject, and I'd like to lay down a few "facts" for further pondering (along with some italicized conclusions based on those facts that can be disputed to your hearts' content), as they may help get to the core of why this was done. These will have to come on my lunch break, though, which is in a little over 2 hours, since this break has run out.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 19, 2011, 02:31:55 PM
Not a possibility worth considering. Remember that oni are honest to a fault.

News to me, but will be taken under consideration.

Actually, there's an easier way to get to K, and it won't even involve lying (well, not really): just get up close to the oni controlling the crowd, and tell her that we need to talk to K because we have a lead on whoever's been replacing the money (Tewi).

Requires removal of crowd. They are a far more pressing concern to K and subordinates than some Nue.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 19, 2011, 02:35:34 PM
I say go with Fightest's little deception.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 19, 2011, 02:35:55 PM
> Has an oni ever lied to us?
> Do we think oni are capable of lying?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 02:40:13 PM
Requires removal of crowd. They are a far more pressing concern to K and subordinates than some Nue.
Some Nue who claims to have information on the situation that they're dealing with? Not to mention that K knows who we are, and even frequents our tavern, so there's a strong likelihood that K would want to her what we have to say.

And if it becomes absolutely necessary that we need to disperse the crowd, then just suggest to the oni that she line them up, take their names and what's been replaced, and that when they find out what has happened then they will ensure that either their money is replaced or they are informed as to a solution. The oni will take her on her word more easily than humans would.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 19, 2011, 02:54:13 PM
These are angry oni. Calming them down isn't likely to be that simple. Better to divert their attention.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 03:03:13 PM
Except that's a very temporary solution, and will only result in a pissed off crowd of oni that will come back and cause even more trouble at K's place (assuming that they even fall for it in the first place, which you should hope they do otherwise we will be waking up in the Myouren clinic). These oni are here because they want an explanation and a solution, so having K's cohort do something that says "Yes, we know the situation, we're trying to take care of it, and we will do something for you personally" will go a long way in mollifying the crowd.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 19, 2011, 04:32:23 PM
How would they know we were lying? When they got there and found nothing, the obvious assumption would be that she moved on (we can even add in that she looked like she was headed somewhere). And by the time they give up looking, the immediate rage should've tapered out. Yeah, they'll still want answers, but they won't be an angry mob any more.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 04:42:53 PM
News to me, but will be taken under consideration.

Yeah, it's actually a fairly useful character trait if you happen to need one for some reason. Oni dialogue may not always be the cleverest or most civil you'll ever have, but you're guaranteed it'll be the most honest. Their hatred for lying also makes lying in their presence a really dumb idea because they have no problems introducing their fists to a liar's face (centuries of being tricked out of things by weak and scrawny humans will do that to an inherently truthful species), so they can serve as lie detectors if you have one in your party and are speaking with a particularly shifty individual.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 04:57:32 PM
Anyway!

- The money taken appears to be roughly the value of the gems left behind, if our jewelery skills are worth anything.
- Therefore, whoever is responsible very likely has some idea of the exchange rate between currency and jewelry.
- Many oni were victims of this same action.
- Therefore, whoever is responsible must have gems out the ass.
- It is not a good idea to anger oni.
- Therefore, whoever is responsible is either supremely confident they weren't going to get caught, supremely confident they can handle enraged oni, or somehow dumb as a brick despite coming into possession of a large number of gems and knowing enough about them to know the proper monetary exchange rates.
- The pink-dressed rabbit visited our house in between the last time we saw our money and the first time we saw the gems.
- The pink-dressed rabbit did not appear to be carrying our gems.
- The pink-dressed rabbit talked to the streetear.

Position #1: This incident is not malicious in nature.

I believe this to be the case largely because of the roughly equivalent exchange and partly because I cannot imagine an intelligent being with a malevolent thought process would decide it a good idea to rob a large group of oni. I suspect this is a misunderstanding instead of grand larceny. My first thoughts actually jerked toward Shuuei because she'd be naive enough about oni to do something like this (and would be able to sneak around unnoticed) but I don't know where she would have accrued this many gems, even in her line of work.

Position #2: While the pink-dressed rabbit may have useful information, they are not directly responsible for what happened.

Clearly the rabbit wouldn't have been able to take everything from all the houses and businesses herself, and surely someone would have noticed if a swarm of rabbits came by and looted the city. This suddenly makes the entrance folks important people; we should ask Parsee and Yamame (and Kisume if she doesn't mug us) if they saw anything on our way up to the surface, because anyone that came by would have had to go by their residences, and if one of them was awake at the time, well. This doesn't mean they are not indirectly responsible for what happened, but we needn't go chasing after them while swinging our purse like a mace.

Also, if we can just go ahead and assume this is an Eientei rabbit, they wouldn't be so bold as to make themselves incredibly visible by talking to a streetear before committing a crime. Tewi might be greedy but neither she nor the rest of Eientei aren't stupid. Such a crime would not have been worth being seen to commit.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 19, 2011, 05:17:21 PM
To be honest, I doubt Tewi or whoever the rabbit is was the one responsible: my suggestion was to intentionally use her as a scapegoat, since it would let us talk to K (or at least give K enough of a reason to look for us when she and her lackey can hook up).

Talking to Parsee is a good idea for multiple reasons: aside from her possibly seeing either the rabbit or the culprit arriving or departing, she might also know if Yuugi's having the same problems as K is. Going to see Satori's a possibility, but probably not something Nue as a character wants to do: Satori's mind reading isn't really something that somone like Nue wants to deal with, and Nue has no dealings with any of the folks there, anyways, aside from knowing to not serve Utsuho alcohol. If we absolutely need to find out something from there, we can just see if Parsee or Maribel could be a go between for us.

Also, a side note: did we forget to grab our spellcards again?

EDIT: Also, my number one suspect: Shou.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 07:02:28 PM
I would think Shou would have said hello to us if she came down here, though.

But it does occur to me that the clinic should be worth visiting before we head topside.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 19, 2011, 07:55:00 PM
Either way, we need to talk to K. Getting the Oni mob out of here would facilitate that greatly. We have deniability.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 08:13:52 PM
> Better idea.
> Shout at nobody in particular:
> "I think I saw her downtown, like, two minutes ago!"
> Watch mob mentality do the rest.

>You decide to try the faster route, and shout into the crowd.
>This doesn't seem to be achieve a lot; no one's really paying any attention to you, and are busy trying to drown each other out. You're pretty sure no one heard you. You'll probably have to gather their attention somehow, or be overwhelmingly loud.

> Do we really want to be lying to oni? The consequences of doing so last time didn't seem very pleasant.

>While individual tolerances for it vary, oni in general take deception pretty poorly.

> No idea what you're talking about. What last time?
> Regardless, we have deniability, even if our voice is easily identified, and that's a big if in a mob. Plus, I don't think we'll be around in one place for very long, there are a lot of things to be done.
> This last time.

>When they oni originally came, you tried some of your old standby tricks of taking various forms, making deals, then running with the money, as well as various confidence scams. Eventually you got found out, and spent the next several months on the run before you could make an arrangement with the Devas that didn't involve having most of your bones broken.
>Deniability is nice, though.

> How good are we at seeing through other's lies?
> How far away is the Earth Palace from here, and how long would it take to travel there?

>You'd like to think you're pretty hard to con.
>It's probably a good ten minutes away by air to the north.

> Has an oni ever lied to us?
> Do we think oni are capable of lying?

>You've never had an oni lie or be insincere with you that you know of. There's some rumor that Suika left precisely because of that, though. You suspect, if they really really wanted to, they could do it, but it'd be akin to an average farmer with no mental issues taking up a knife and stabbing someone randomly in a marketplace. You really don't think an oni could lie with a straight face, at least.
>But. They are perfectly alright with not saying what they don't want you to know. You're well aware if you ask an oni something and they don't answer, either they really don't care, they don't know the answer and don't want to embarrass themselves, or they have something to hide. While oni don't engage in most kinds of skullduggery, they can still make little secret plans and such. There's been a fair number of fights started over the words: "None of your business".

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kasu on May 19, 2011, 08:22:52 PM
> Look around.  Is the crowd starting to get more rowdy or less rowdy?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 08:36:07 PM
> Look around.  Is the crowd starting to get more rowdy or less rowdy?

>It doesn't seem to be getting rowdier, but it does seem to be getting larger, which suggests it's more likely to get bad.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 10:30:24 PM
> Could we wiggle our way to the front of the back, next to Kay's bodyguard?
> Debate flashing the crowd to get them to shut up. It's not like they're normal now anyway!
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 10:44:51 PM
> Could we wiggle our way to the front of the back, next to Kay's bodyguard?
> Debate flashing the crowd to get them to shut up. It's not like they're normal now anyway!

>You could go around the crowd, which is probably easier than going through it.
>You'd probably get their attention. And hopefully it's not taken as an insulting gesture. You are aware you'd never ever live it down, and while you are a free-spirited type, you do like to be taken seriously as opposed to being "that girl".

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kasu on May 19, 2011, 10:47:46 PM
> Go around and get closer to K's bodyguard.
> Keep an ear out for any useful info.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Mr. Sacchi on May 19, 2011, 10:52:07 PM
> Also, how long exactly does it take to make a spellcard? Because whoever did this really deserves a real bullet shit storm (http://www.youtube.com/watch?v=85QE3Jxlu4c#t=6m30s)
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 10:55:53 PM
> Go around and get closer to K's bodyguard.
> Keep an ear out for any useful info.

>You work your way around the edge of the the crowd, and get closer to the oni guarding the door. You can tell she's ready for someone to try to take a swing at her, or hurl something.
>You don't hear anything useful, it's hard to pick out specifics things from the shouting, but you do hear several mentions of shiny rocks and the like.

> Also, how long exactly does it take to make a spellcard? Because whoever did this really deserves a real bullet shit storm (http://www.youtube.com/watch?v=85QE3Jxlu4c#t=6m30s)

>That depends. You'd need to get a blank card, first, or make your own. And those take some time. Afterward, it depends on what you're making, how complex it is, whether it's something completely new or based other things you did, whether you have a similiar card to work from, and so on. You like to think you're quite the master with spellcards, things that really test your limits can take days or weeks to make if you're working from scratch.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Mr. Sacchi on May 19, 2011, 11:01:39 PM
> Days or weeks!? Even if it's just Bow of Yorimasa Genzami on steroids?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 11:08:03 PM
> Days or weeks!? Even if it's just Bow of Yorimasa Genzami on steroids?

>Those would be general terms. Enhancing "The Bow of Genzanmi Yorimasa" would probably take anywhere from several hours to a day in optimal circumstances, but it would likely be a very draining card to use.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 11:12:44 PM
> Do we know where Yuugi resides? Wonder if she's having the same problems.
> Is the underling within reasonable earshot? If not, keep getting closer, keeping outside the main crowd.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 11:18:37 PM
> Do we know where Yuugi resides? Wonder if she's having the same problems.
> Is the underling within reasonable earshot? If not, keep getting closer, keeping outside the main crowd.

>You have a general idea, but you've never been there.
>You think so, but there's a good chance she's not going to pay much attention to you, given the situation. Or at least not the kind of attention you'd like.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 11:26:18 PM
> Raise our voice to stance a chance of her hearing us over the din. Cup our hands around our mouth if we need to.
> "I got a lead on this!"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2011, 11:44:42 PM
> Raise our voice to stance a chance of her hearing us over the din. Cup our hands around our mouth if we need to.
> "I got a lead on this!"

>Your words don't seem to really reach the guard, or at least she doesn't seem to react to you.
>"Here now," says one of the oni near you, a mid-sized one will well-defined arms, "What's this lead, then?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2011, 11:49:04 PM
> Turn to the speaker.
> "Heard some rabbit visited my place last night. Claimed she was my friend to get in. You get a visit like that too?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 12:01:22 AM
> Turn to the speaker.
> "Heard some rabbit visited my place last night. Claimed she was my friend to get in. You get a visit like that too?"

>"Didn't hear about no rabbits," says the oni, frowning.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2011, 12:04:38 AM
> "Guess I'm just lucky. Need to check it out, though. Pretty sure she didn't hit everyone, but I don't have many rabbit friends."
> Recall known information about Reisen Udongein Inaba. Specifically consider any underground visits.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 12:19:15 AM
> "Guess I'm just lucky. Need to check it out, though. Pretty sure she didn't hit everyone, but I don't have many rabbit friends."
> Recall known information about Reisen Udongein Inaba. Specifically consider any underground visits.

>"Alls I know is someone took all my money and left a bunch shiny rocks!" says the oni.
>You remember Reisen. She helped you figure out some useful information on one of your main competitors, and also managed to figure out the Oni Eater's identity and defeat it; which let you finally get around to mapping it's former lair. Aside from that, you don't think she comes underground often. She was the first rabbit you ever saw in your pub, for certain.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2011, 12:27:21 AM
> How do the oni refer to Reisen?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 12:34:47 AM
> How do the oni refer to Reisen?

>She really doesn't have any official title, but you suspect "The Moon Rabbit" or "That rabbit what did in the Oni Eater" would be recognized.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2011, 12:40:15 AM
> "Those rocks are worth stuff, 'specially topside. Wonder if its worth talking to the moon rabbit about this."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 12:50:13 AM
> "Those rocks are worth stuff, 'specially topside. Wonder if its worth talking to the moon rabbit about this."

>"Just look like a couple black rocks to me," says the oni. She fishes something from her pocket and shows you. "See?"
>In her hand are a couple of polished onyxes. You estimate you could get about  40☼ for them.
>"You think the moon rabbit's in on this?" the oni says with a frown.
>"Here, what's this about the moon rabbit?" says one of the oni, turning around to face you.
>"Rabbits might be behind the whole rocks thing," says the first one.
>"Don't like the sound of that," says the second.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2011, 12:57:16 AM
> "Wasn't her what did it, the rabbit that came down here was dressed wrong. She might who that rabbit is, though."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 01:05:18 AM
> "Wasn't her what did it, the rabbit that came down here was dressed wrong. She might who that rabbit is, though."

>"Mmm," says the second oni. "So this other rabbit did it, then? What's she like?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2011, 01:14:49 AM
> "Wears a pink dress. Says she's a friend. Info says she didn't look like she stole anything, but who knows. If she didn't, she might know who did."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Mr. Sacchi on May 20, 2011, 01:26:59 AM
>Those would be general terms. Enhancing "The Bow of Genzanmi Yorimasa" would probably take anywhere from several hours to a day in optimal circumstances, but it would likely be a very draining card to use.

>_

> How draining, exactly? Would it be as much as a "Last Word" spellcard? Could we enhance it for more "Last Word" levels?
> Do we even have a "Last Word" type spellcard, for that matter?

And for anyone wondering, I just want Nue to have a nifty new spellcard, something we could maybe abuse in other quests, for whatever we might need her for.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 01:37:01 AM
> "Wears a pink dress. Says she's a friend. Info says she didn't look like she stole anything, but who knows. If she didn't, she might know who did."

>"Don't like that one bit," says the second oni. The firs shakes her head in agreement.

> How draining, exactly? Would it be as much as a "Last Word" spellcard? Could we enhance it for more "Last Word" levels?
> Do we even have a "Last Word" type spellcard, for that matter?

>It would probably be less efficient than your current set-up, you'd likely have two swap out two cards.
>You don't have anything like that. Last Words, as you understand it, really aren't useful. They're more of a face-saving move than anything.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2011, 01:52:28 AM
> "We'll see. I don't want to up and accuse the topside rabbit house of anything, but I think I'll need to talk to them all the same. And speaking of topside..."
> Point at the first oni's hand which held the onyxes.
> "You could probably get about 40☼ for those there."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 20, 2011, 02:05:41 AM
>"How much money were they in place of?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 02:20:45 AM
> "We'll see. I don't want to up and accuse the topside rabbit house of anything, but I think I'll need to talk to them all the same. And speaking of topside..."
> Point at the first oni's hand which held the onyxes.
> "You could probably get about 40☼ for those there."

>"Rather have my money back!" says the first oni, as she scowls and pockets the gems again.
>"Well if it wasn't the rabbits, then who was it?" says the seconds.
>"What're you lot talking about rabbits for?" a third oni says, this one tall with bushy hair.

>"How much money were they in place of?"

>"About forty four, all told," says the first oni.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2011, 02:27:46 AM
> How much attention is on us now?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 02:34:22 AM
> How much attention is on us now?

>Three oni are definitely looking at you. A couple more might be interested at this point, you aren't sure; they seem less active than the rest.

>_

Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2011, 02:57:14 AM
> "Dunno. But the one that visited me might. I need to find Kay, in case she knows anything else useful before I go find the rabbits myself."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 03:20:45 AM
> "Dunno. But the one that visited me might. I need to find Kay, in case she knows anything else useful before I go find the rabbits myself."

>"Well get in line!" says the second oni. "The whole lot of us are trying to have words, aren't we?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Mr. Sacchi on May 20, 2011, 03:22:03 AM
> Could we at least make an enhanced BoGY without having to discard two cards? Like, without actually adding it to our main set?
> And I assume Last Spells are similar to Last Words in the way that they are more face-saving than anything?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2011, 03:29:56 AM
> "So everyone here is planning on going topside and fixing things, then?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 03:33:34 AM
> Could we at least make an enhanced BoGY without having to discard two cards? Like, without actually adding it to our main set?
> And I assume Last Spells are similar to Last Words in the way that they are more face-saving than anything?

>You wouldn't have to discard them at all, just you'd have to pick one or the other. You imagine it wouldn't be a good trade off.
>Likely. Remind the parser of your terminology and it's origin?

> "So everyone here is planning on going topside and fixing things, then?"

>"Going to have some words with the Deva, is what!" says the third oni.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 20, 2011, 03:36:34 AM
>"Yeah, and the difference is that most of you are just complaining. I'm going to tell her what I know and then head up to the surface to see if I can find whoever did this. Were you planning on doing that?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2011, 03:39:29 AM
> "The way I see it, we can talk about what happened, or we could find the person that did this and get our stuff back."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 03:47:41 AM
>"Yeah, and the difference is that most of you are just complaining. I'm going to tell her what I know and then head up to the surface to see if I can find whoever did this. Were you planning on doing that?"

>"You keep a civil tongue before I add those teeth of yours to them beads what I found in place of my money!" says the third oni, giving you a look.

> "The way I see it, we can talk about what happened, or we could find the person that did this and get our stuff back."

>"Way I see it," says the second oni, "The Deva's got an awful lot of my money over the years to keep this kind of thing from happening to start with! And if she thinks she can get away without hearing from me for mucking it up, then she's got another thing coming!"
>"Where's this rabbit at now, anyways?" says the oni. "Up topside?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Mr. Sacchi on May 20, 2011, 03:49:33 AM
> What's terminology supposed to be? Not a native speaker here and wikipedia gave me nothing worthwhile. But to try and answer, I think of a Last Spell more of a weaker Last Word.

> Also, stop ninja'ing me.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2011, 03:56:50 AM
> "I'd expect so. I'm gonna chase after her soon enough, because I wanna know how friendly we really are."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 20, 2011, 04:09:26 AM
>"Oh, and another thing: how do you expect the Deva to find who did this if you all keep yelling at her all day? I pay her, too, but I'm not here to complain. I'm here to tell her what I know so she can go do her job."
>Are there people besides Deva K who offer similar 'protection' services, and if so, who are they?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 20, 2011, 04:17:38 AM
>"Oh, and another thing: how do you expect the Deva to find who did this if you all keep yelling at her all day? I pay her, too, but I'm not here to complain. I'm here to tell her what I know so she can go do her job."
Guy, are you trying to get Nue's ass kicked? Between this and the sharpear pretty much saying that she'll spread the word to kick the ass of anyone who claims to be our friend, it'll be a wonder if we can still get any business down here.
> Don't say this.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 20, 2011, 04:20:47 AM
Guy, are you trying to get Nue's ass kicked? Between this and the sharpear pretty much saying that she'll spread the word to kick the ass of anyone who claims to be our friend, it'll be a wonder if we can still get any business down here.

Wait, who said this and when? Because if it's about what happened when we first moved down here, that's in the past, and we've learned our lesson.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 20, 2011, 04:21:48 AM
Wait, who said this and when? Because if it's about what happened when we first moved down here, that's in the past, and we've learned our lesson.

>"Alright, we'll just end up givin' your friends a trip to the clinic too," says the oni with a shrug, as she hops off the barstool.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 20, 2011, 04:26:14 AM
Um, that was in response to me saying not to let random people into the tavern just because they say they know us. She (it was a she, right?) was saying that if that's how we want it done, then friends and strangers alike will be... dealt with (which, incidentally, wasn't what I meant; I actually said that if someone claims to know us, what should be done is to come to us about it. This oni was gone before I had a chance to make that correction). So yeah, that wasn't any sort of animosity. That was just her saying 'okay, I'll treat anyone who claims to know you as lying'.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 04:33:10 AM
> What's terminology supposed to be? Not a native speaker here and wikipedia gave me nothing worthwhile. But to try and answer, I think of a Last Spell more of a weaker Last Word.

> Also, stop ninja'ing me.

>Non-native? The Turkish release of Nue Quest is indefinitely delayed Sorry about that. Yes, both fall under the same heading, then. They're not really attacks so much as one last chance to trip up someone who's already won.
>There are absolutely no ninja here.

> "I'd expect so. I'm gonna chase after her soon enough, because I wanna know how friendly we really are."

>"Don't expect that'll keep her safe!" says the second oni.

>"Oh, and another thing: how do you expect the Deva to find who did this if you all keep yelling at her all day? I pay her, too, but I'm not here to complain. I'm here to tell her what I know so she can go do her job."
>Are there people besides Deva K who offer similar 'protection' services, and if so, who are they?

> Don't say this.

>Only the Devas offer protection, it's a position they allow no one else to get in on.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 20, 2011, 05:06:15 AM
>This isn't working.
>Approach the guard. If anyone complains, say: "You all want to speak with Deva K. I'm just telling this guard something, then I'll be on my way."
>Tell the guard about the rabbit.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 06:27:55 AM
>This isn't working.
>Approach the guard. If anyone complains, say: "You all want to speak with Deva K. I'm just telling this guard something, then I'll be on my way."
>Tell the guard about the rabbit.

>You decide that chatting with and irritating oni isn't enough, and try to approach the guard.
>"Oy, back off!" says the guard, focusing an evil eye on you, "I've said a thousand times she ain't here!"
>You should consider carefully how to word what you tell the guard.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 20, 2011, 07:10:33 AM
>"Then please pass on a message to her from Nue as soon as she returns. Last night, a rabbit in a pink dress was seen entering my tavern and leaving a few minutes later. I didn't know until a streatear told me about it. I don't know if this rabbit has anything to do with this, but it's possible. I'm going to look into it, and I'll let Deva K know right away if I learn anything."
>Unless the guard has something more to say to us, depart.
>Inventory check; did we remember our spellcards?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 08:01:39 AM
>"Then please pass on a message to her from Nue as soon as she returns. Last night, a rabbit in a pink dress was seen entering my tavern and leaving a few minutes later. I didn't know until a streatear told me about it. I don't know if this rabbit has anything to do with this, but it's possible. I'm going to look into it, and I'll let Deva K know right away if I learn anything."
>Unless the guard has something more to say to us, depart.
>Inventory check; did we remember our spellcards?

>The guard gives you a terse nod. Interesting.
>You did not bring your spellcards, or anything else other than some gems.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 20, 2011, 08:05:31 AM
> Add:
> "If K would consider working with me, I can get everyone to accept the gems as a new currency until we get the main problem figured out with minimum hassle and disruption."
> Also, trying to reason with Oni. You guys.  :3
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 08:12:13 AM
> Add:
> "If K would consider working with me, I can get everyone to accept the gems as a new currency until we get the main problem figured out with minimum hassle and disruption."
> Also, trying to reason with Oni. You guys.  :3

>You try add this, but you're quickly drowned out by a wave of "What! Rabbits?!" and the like.
>Oni can be quite reasonable. These ones seem to be rather agitated.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 20, 2011, 08:50:49 AM
New possible idea: Let the thing break out into a riot. It'll subside quickly enough once everyone's unconscious, and we'll be able to do our business unimpeded.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 20, 2011, 12:12:14 PM
Have you ever seen a riot? Those are not pretty: property destroyed, things on fire, people hurt, sheer pandemonium. And that's just with humans: imagine how it would be with a race that are many times stronger, tougher, and with a known history of responding to insult with injury.

And don't bother using the argument of "oh, they're oni, they fight all the time, it'll just let them loose steam". No, it won't. It's not a random bar fight where they just beat up on each other, maybe break a few walls, but everything turns out well in the end. They won't be fighting each other, mostly, they will be concentrating on the focus of their problems: Deva K. Her home will be wrecked, and then they'll march out, looking for her, destroying more things (including possibly our precious bar, which we now don't really have any resources to pay for the repairs, not without trying to set up some sort of trade), and running into more people, either adding them to their riot or taking them out.

What's worse is that we don't know if there'll be any sort of policing force to keep them contained or even disperse them: we know K is not here, and we have no idea where Yuugi is.

So, when the riot ends, one of the first things K will try to do is figure out just how the riot started, and it will come back to us, thanks to us discussing the whole rabbit issue with several of the oni, and the like. You think K will be impressed with us after that? You think she'll really want to listen to us about the gem barter scheme?

And speaking of which, the riot forming to go after K is the better solution: what if they decide to teach those rabbits a lesson? Congratulations, Nue, you've just started a war between the oni and everyone aboveground.

What we need to do now is at least attempt crowd control: if it works, then the oni may disperse, and K's lackey will be grateful to us. If it doesn't, well, we'll at least have that deniability that you've been wanting so much.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 20, 2011, 12:37:02 PM
Have you ever seen a riot? [...]
What we need to do now is at least attempt crowd control: if it works, then the oni may disperse, and K's lackey will be grateful to us. If it doesn't, well, we'll at least have that deniability that you've been wanting so much.

Don't look at me, I wasn't the one with the bright idea to go blabbing about the rabbits. Also, you haven't presented a way to stop the riot, so less ironic eye-rolling at me, thank you very much. That said:

> Fly up just above the lackey, yell at the top of our lungs at crowd:
> "Hey, chuckleheads! We got this! For time being, I'm accepting those stones you've got as cash for booze, with discount, and it's staying that way until problems are fixed! Just let K alone so she can figure stuff out!"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 20, 2011, 01:16:22 PM
Don't look at me, I wasn't the one with the bright idea to go blabbing about the rabbits. Also, you haven't presented a way to stop the riot, so less ironic eye-rolling at me, thank you very much. That said:

> Fly up just above the lackey, yell at the top of our lungs at crowd:
> "Hey, chuckleheads! We got this! For time being, I'm accepting those stones you've got as cash for booze, with discount, and it's staying that way until problems are fixed! Just let K alone so she can figure stuff out!"
What?  No.
> Don't do or say this.
We're kinda trying to leave and solve a problem, not sit around the bar all day.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 20, 2011, 01:23:29 PM
What?  No.
> Don't do or say this.
We're kinda trying to leave and solve a problem, not sit around the bar all day.

Yeah, the problem that will only be solved by getting the mob out of here. The rabbits aren't going anywhere.

> Do do and say this.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 20, 2011, 02:09:16 PM
Yeah, the problem that will only be solved by getting the mob out of here. The rabbits aren't going anywhere.

> Do do and say this.
And then you're going to have a crew of oni that will overrun the pub and prevent us from going anywhere since we're going to have to make good on our promise to serve them!

We've told the lackey to give K our message, hanging out around here more is just a serious waste of time that could be better spent doing a multitude of things. 



> Inventory
> How far are we from the pub?

We should really head back first and get all our stuff prepared.  Hell, us just leaving abruptly might be enough to cause some of the oni to leave.

EDIT: Removed my "don't do this".  I really think riling them up for drink is a horrible plan and will be a huge mess though.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 20, 2011, 02:22:24 PM
Beyond that, we need to get to the surface quickly since rabbits and people who know them live up there moreso than down here.

I don't see where the haste is coming from. The rabbits aren't going anywhere. The most important problem on our hands is the oni mob. Riling them up for a drink might tie us down for the rest of the day, but it will also keep them off rioting for a while longer. Not only that, but it will also move a respectable amount of the gem volume in this city into our direct control, from where we can more easily work on the economy with K and Yuugi.

[fakeedit] That word filter. Whose bright idea was it, and how can I make it stop?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 20, 2011, 02:40:08 PM
I don't see where the haste is coming from. The rabbits aren't going anywhere. The most important problem on our hands is the oni mob. Riling them up for a drink might tie us down for the rest of the day, but it will also keep them off rioting for a while longer. Not only that, but it will also move a respectable amount of the gem volume in this city into our direct control, from where we can more easily work on ~*~~*~~*~the economy~*~~*~~*~ with K and Yuugi.

[fakeedit] That word filter. Whose bright idea was it, and how can I make it stop?
Firstly, how in the world is the oni mob our problem?  It was already around before we got there and there are most assuredly others in the city right now and will be more throughout the day.  We aren't the oni police.  As for the haste, the theft occurred sometime "last night" which could have only been a few hours ago.  We should pursue the rabbit trail while it's still hot, giving it any time to cool and we could find ourselves having to do far more work than we had to.  The quicker we move, the better chance we have of catching someone unprepared for something (like hiding an incredibly heavy amount of money).  In addition, unlike the underground, the surface tends to shut down at night.  We can always come back down here anytime, but we're wasting daylight.  Putting us in a position stuck at the bar all day will make solving the incident that much harder.  Having a mountain of jewels is worthless without the cash to back it.  Double also, why do we have to fix the economy anyway?  I don't recall it being broken earlier?

Plus, this same thing could be happening on the surface!  We should go investigate!

EDIT: One rabbit jacked the entire village in one night?  Highly doubtful and there's probably something else going on.

DOUBLE EDIT:
> How do we compare to Yuugi strength-wise?  Not physically, but in danmaku.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 20, 2011, 02:48:32 PM
Parser notice the command in previous post

No more edits in that post:
People want to hear an explanation from K.  They got jacked and are rightfully upset and want to personally voice that concern.  Short of getting K to actually tell them something personally, they're not going to calm down easily.  Do you want to waste the day dealing with drunken angry oni?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 20, 2011, 02:50:31 PM
> Fly up just above the lackey, yell at the top of our lungs at crowd:
> "Hey, chuckleheads! We got this! For time being, I'm accepting those stones you've got as cash for booze, with discount, and it's staying that way until problems are fixed! Just let K alone so she can figure stuff out!"

>Do do this.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 20, 2011, 02:51:33 PM
>Do do this.
What exactly are you planning to do in the short-term anyway?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 20, 2011, 03:02:23 PM
Think about it. Money is quite clearly not what the culprit's after here. If it was, she (I'm assuming it's a female because, well, Touhou) wouldn't have left the gems. Which leaves two posibilities I can think of. First is that the culprit wants the cash for something other than money, and I don't think that's likely, since she could just sell the gems (unless time is an issue or something). The second, and much more likely, possibility is that the gems themselves are the point of this. I expect that they're enchanted somehow, and, well, whatever their purpose is, they were spread throughout the entire city. Which tells me that they need to be spread out for whatever their purpose is, and thus getting as many as we can in one place may very well be a good idea. Also, the more of them we have, the more potential information we could discover about them. Either way, getting as many of the gems as we can is probably a good idea. Yes, even if it takes all day.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 20, 2011, 03:15:08 PM
So why not get the gems examined first?  Any enchantment is bound to present itself under examination.  It has the added bonus of not taking all day. 

The oni currently have no money and only have the "rocks" that only have value because we said they did.  Do you really think they'll readily give them up just for drink?  Beyond drink, if you're trying to merely collect gems then there is probably an easier way than "stand at the bar all day"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 20, 2011, 03:25:21 PM
The oni currently have no money and only have the "rocks" that only have value because we said they did.  Do you really think they'll readily give them up just for drink?  Beyond drink, if you're trying to merely collect gems then there is probably an easier way than "stand at the bar all day"

Uhm, they think the rocks are worthless and they're angry oni. I think they WILL give them up for booze >.> Besides, this is Nue. We haven't lost any monetary value, why not take advantage of the situation and make a whole bunch of profit?

Edit: And if someone argues against ripping the oni off just think of it as market economy :3 From their point of view they'd be ripping us off by trading worthless rocks for tasty alcohol.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 20, 2011, 03:34:38 PM
Uhm, they think the rocks are worthless and they're angry oni. I think they WILL give them up for booze >.> Besides, this is Nue. We haven't lost any monetary value, why not take advantage of the situation and make a whole bunch of profit?
I like to think they're more concerned about getting their money back than about drink.

Even still, what are we going to do with all the gems?  No matter how many we manage to get they're going to be useless with cash to back them.  Once we manage to recover all the stolen cash we're going to have to return all the cash the oni lost (leaving us with a mountain of stones that the economy isn't prepared to buy) unless you feel like explaining to every single oni why you're not paying them all their money back.

If the gems are enchanted then we're not going to want to sell them (I imagine) and then we're in the hole on unpaid for drink.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Solais on May 20, 2011, 03:40:12 PM
Gosh, just leave already and get on with finding the culprit, who the hell cares about a random mob of oni anyway, better stay out of their way, they are a mob of angry oni for goddess' sake.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 20, 2011, 03:44:15 PM
OK before bed let me just get all my thoughts together.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 20, 2011, 03:50:39 PM
Even still, what are we going to do with all the gems?  No matter how many we manage to get they're going to be useless with cash to back them.  Once we manage to recover all the stolen cash we're going to have to return all the cash the oni lost (leaving us with a mountain of stones that the economy isn't prepared to buy) unless you feel like explaining to every single oni why you're not paying them all their money back.
Why would we have to give them money for things they traded to us fairly for booze again? That's strangely honest of you. We haven't checked if there's cash above ground yet. There's no way we can get every single gem from every single oni in the underground with one tavern's booze anyways. I was thinking we would make a profit off of them later when things return to normal. Don't be in such a rush, take it easy!

Also Rinnosuke likes gems more then monies. ^.^
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 20, 2011, 04:18:34 PM
Why would we have to give them money for things they traded to us fairly for booze again? That's strangely honest of you.
You said yourself they see them as worthless.  Good luck explaining to all of them they actually were worth real money and they just pissed away everything they had on drink using "worthless stones".
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 20, 2011, 04:23:00 PM
Yeah, the oni are going to want their money back regardless of whether or not they give us the gems. They consider the gems worthless, remember. To them, there wasn't an exchange, only theft. So yeah, we'll be giving them their money back. And, hell, they probably won't want the gems, so they'd probably be willing to just give the things to us when we return their money.


Anyways, let's do this:

>"Right, I said what I have to say."
>To the guard: "Might be a good idea to have people keep tabs until we have the money back."
>Get out of there. Deva K's people pprobably know how to handle a crowd of angry oni much better than we do; we'd likely just get in the way.
>Return to the tavern.

Yes, I changed my mind on what course of action to take.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 20, 2011, 04:50:34 PM
  We should pursue the rabbit trail while it's still hot

I am amused that I predicted this turn of phrase occurring and here it is. No. The trail cannot get cold, as we know exactly who to pursue. Moreover, it's not as if they can flee the country. A day here or there is meaningless.

Quote
Having a mountain of jewels is worthless without the cash to back it.

Do you, uh, know how money works? What you said is literally the opposite of what happens in real life. Jewels are such a potent form of currency because of how well they last, and their almost direct representation of the amount of skilled work that went into them. To further my point, the parser has explicitly said that there is a mint down here, as well as topside. If a whole bunch of money went missing, it literally does not matter, because more can be made.

Finally:
Firstly, how in the world is the oni mob our problem?

Because we can solve it. Your words: if it breaks into a riot, there will be far more property damage than you'd be willing to deal with. Boozing them up prevents that.

[edit] Oh, right, final point. We don't have to actually mind the bar. We can get our regular stand-ins to deal with everything, and go off gallivanting god-knows-where. Hear that, people? We can make an exorbitant mountain of money and not lift a finger.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 20, 2011, 05:18:59 PM
Quote from: Fightest
I am amused that I predicted this turn of phrase occurring and here it is. No. The trail cannot get cold, as we know exactly who to pursue. Moreover, it's not as if they can flee the country. A day here or there is meaningless.
I actually wanted to say "Follow the white rabbit" but decided it wasn't worth it.  The problem is that we don't know who to follow aside from "a rabbit" and going by how Eientei is presented in past quests it's full of rabbits that look an awful lot like Tewi.  Besides, we have absolutely no proof that it's Tewi besides a witness saying "rabbit in pink dress".  If we know who it is, why not go capture them and end this quickly?

Quote from: Fightest
Do you, uh, know how money works? What you said is literally the opposite of what happens in real life. Jewels are such a potent form of currency because of how well they last, and their almost direct representation of the amount of skilled work that went into them. To further my point, the parser has explicitly said that there is a mint down here, as well as topside. If a whole bunch of money went missing, it literally does not matter, because more can be made.
Firstly, gems have no set and agreed upon value unlike precious metals.  Secondly my point wasn't a commentary on economics, it was literally "If we acquire so many gemstones, we'll have to find a buyer for them when we need cash, we won't just be able to exchange our entire stockpile straight across for cash."

Quote from: Fightest
Finally:
Because we can solve it. Your words: if it breaks into a riot, there will be far more property damage than you'd be willing to deal with. Boozing them up prevents that.
I never said that, much less anything about a riot.

Quote from: Fightest
[edit] Oh, right, final point. We don't have to actually mind the bar. We can get our regular stand-ins to deal with everything, and go off gallivanting god-knows-where. Hear that, people? We can make an exorbitant mountain of money and not lift a finger.
What regular stand-ins?  We don't have any, unless you're talking about someone from the Myouren crew?  They're on the surface last I checked, which I am all in favor of going to. 

Also, we wouldn't make any money, we'd make gemstones and lose out on liquor at a loss which we would have to use cash to replace, meaning we'd have to actually go out there and solve this incident.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 20, 2011, 05:27:35 PM
I actually wanted to say "Follow the white rabbit" but decided it wasn't worth it.  The problem is that we don't know who to follow aside from "a rabbit" and going by how Eientei is presented in past quests it's full of rabbits that look an awful lot like Tewi.  Besides, we have absolutely no proof that it's Tewi besides a witness saying "rabbit in pink dress".  If we know who it is, why not go capture them and end this quickly?
Because we have opportunity now and it doesn't knock twice! Eientei and it's rabbits are seriously not going anywhere. We can also use getting all the onis in our bar, drinking and talking to comb THEM for rumors or anyone they might have seen who doesn't fit in. There's no reason to rush off. Some of us don't think Tewi is responsible after all.
Quote
What regular stand-ins?  We don't have any, unless you're talking about someone from the Myouren crew?  They're on the surface last I checked, which I am all in favor of going to.
>You have a couple of regular contacts who watch the market for you, feeding you information on prices and surpluses in exchange for cheap drinks. When you have to leave the pub while it's open, you usually put one of them in charge or a regular you trust; it's a pretty rare occurrence.

Quote
Also, we wouldn't make any money, we'd make gemstones and lose out on liquor at a loss which we would have to use cash to replace, meaning we'd have to actually go out there and solve this incident.
We'd make gemstones at a gain and can solve the incident after we take in some shinies. :P
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 20, 2011, 05:29:15 PM
Firstly, gems have no set and agreed upon value unlike precious metals.  Secondly my point wasn't a commentary on economics, it was literally "If we acquire so many gemstones, we'll have to find a buyer for them when we need cash, we won't just be able to exchange our entire stockpile straight across for cash."

Yes they do. They quite certainly do. By size, grain, quality of cut, purity. Otherwise the gem trade wouldn't be quite so popular, don't you think? And we don't need a buyer. Once we've accumulated that many gems in exchange for perishable stock, we've got a large amount of economic control. With K on our side - which is why I was so adamant about getting to her - we can jump-start the subterranean economy using gems as base of currency, have the mint make a whole bunch more metal coin, and roll in the cash.

Quote
I never said that, much less anything about a riot.

You're right. It was somebody else.

Quote
What regular stand-ins?  We don't have any, unless you're talking about someone from the Myouren crew?

Pretty sure the parser mentioned in the introductions that we get the occasional someone to stand in at the bar when we're out or somesuch. This seems like an eminently sensible idea in the first place even if it were not mentioned, so I'll go on the assumption that we have.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 20, 2011, 05:41:22 PM
Because we have opportunity now and it doesn't knock twice! Eientei and it's rabbits are seriously not going anywhere. We can also use getting all the onis in our bar, drinking and talking to comb THEM for rumors or anyone they might have seen who doesn't fit in. There's no reason to rush off. Some of us don't think Tewi is responsible after all.

We'd make gemstones at a gain and can solve the incident after we take in some shinies. :P
How do you know it's Eientei?  How do you know it's even a rabbit?  You're right, we have the perfect opportunity now that we may not get again, so let's investigate!  I never said Tewi was responsible, I never even said it was a rabbit.  I can't say one way or another without actually getting out and looking.

How would we make them at a gain?  If we're treating them like cash and selling drink at a discount, then we'd be making less money than by selling at full price.  I can totally understand wanting to collect the stones once we know something about them, but until then time would be better spent hunting for clues and solving the incident than collecting gems.

When we come back nothing will have changed Underground.  The oni will still have gems instead of money and they'll still be upset as a result and the Devas will still be busy looking into it.  If anything can wait it's the collecting of gems.

Yes they do. They quite certainly do. By size, grain, quality of cut, purity. Otherwise the gem trade wouldn't be quite so popular, don't you think? And we don't need a buyer. Once we've accumulated that many gems in exchange for perishable stock, we've got a large amount of economic control. With K on our side - which is why I was so adamant about getting to her - we can jump-start the subterranean economy using gems as base of currency, have the mint make a whole bunch more metal coin, and roll in the cash.

You're right. It was somebody else.

Pretty sure the parser mentioned in the introductions that we get the occasional someone to stand in at the bar when we're out or somesuch. This seems like an eminently sensible idea in the first place even if it were not mentioned, so I'll go on the assumption that we have.
Gold is traded on a set price by weight.  There are several different classifications to take into account with gems before pricing.  As a result there is no international set of official guidelines for pricing and no one trades or banks on the speculations for the prices of diamonds or emeralds.  That's my point. 

How would you have any economic control?  Nue is the only person in the Underground that sees gems as valuable, the other oni see them as worthless.  You'd have to introduce an entirely new economic system to the oni, a new system wherein the wealthiest person is not an oni and in fact set up this entire new economic system in order to establish themselves at the top.  That seems incredibly underhanded and dishonest to me and I doubt the oni will take kindly to the idea at all.

It was on the second page, but yes.  When we have to leave the bar very briefly during operating hours, we have someone stand in.  No one runs the bar open to close except us.  Further, I'm sure that most of our regulars are in a similar situation.  "Hey, I know that you think all your money is gone, but believe me when I say it isn't!  Now be a dear and go run the bar?  Kissies!"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 20, 2011, 05:59:41 PM
>Don't jump on anything yet, especially calling a gang of angry oni "chuckleheads"
Re: Planning, situational awareness, Fightest not being careful with language

>Are oni more or less rambunctious when liquored up?
Re: Whether getting them drunk will make the problem better or worse i.e. whether the offering them drinks solution would by any good at all

>How frequent are riots/gang fights in the city, and how significant are the consequences?
Re: Whether an oni riot would actually be unusual or cause lasting damage compared to normal behavior in the oni city

>Do we have any idea whether it's possible to hire (de facto) mercenaries on the surface, and/or how quickly such people could be mustered?
Re: Whether waiting to investigate would make it more difficult: even if the rabbit can't really 'go anywhere,' they CAN use more time to make further investigation more difficult, so time IS still important. A single rabbit with all the currency in Gensokyo could very well mean having to fight through a half-dozen people to get to them.

>Is the ancient city a libertarian paradise
Re: trolling purvis


Also, a theory:

- In Reisen Quest, Reisen overpowered/defeated Golden Silver by taking its power source - four hyper-powerful magical gems
- In Maribel Quest, Golden Silver was melted down into currency
- Currency is being replaced by gems: Is this Reisen's fault, directly or indirectly?
Alternative suspects: The magician's group Iku helped set up (from when I still followed that) since it includes Maribel who knows about the melting down, or the Lunarians since they're related to Reisen and less scrupulous than Eintei.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 20, 2011, 06:13:58 PM
How do you know it's Eientei?  How do you know it's even a rabbit?

Uh, seriously? Ahem:

Quote
"...Well ain't that a thing," she says, frowning deeply. "Zoggin' burglars. Roit, you're paid up, this is what I know. Last night, some rabbit type in a pink dress invited herself in,

That good enough for you?

Quote
How would we make them at a gain?  If we're treating them like cash and selling drink at a discount, then we'd be making less money than by selling at full price.

We're not making at an improved gain under normal circumstances. However, monetary value just crashed, and we're the only institution in the city that's declared that we're still accepting what the oni count as worthless resources. We have a magnificent capacity to sell our wares, and the discount need only be cosmetic.

Quote
Gold is traded on a set price by weight.  There are several different classifications to take into account with gems before pricing.  As a result there is no international set of official guidelines for pricing and no one trades or banks on the speculations for the prices of diamonds or emeralds.  That's my point.

And yet gems are a first option for trade on the black market. Gems do have classification, but jewelers will be able to come to a single consensus on any given gemstone, making gems' strength as a monetary baseline irrefutable. The only reason precious metals are used more frequently is due to ease of processing.

Quote
How would you have any economic control?  Nue is the only person in the Underground that sees gems as valuable, the other oni see them as worthless.  You'd have to introduce an entirely new economic system to the oni, a new system wherein the wealthiest person is not an oni and in fact set up this entire new economic system in order to establish themselves at the top.  That seems incredibly underhanded and dishonest to me and I doubt the oni will take kindly to the idea at all.

First of all, it's entirely above-board. This is as straightforward a maneuver as they come. If you think it's underhanded, that's your (incorrect) prerogative. As regards the gems, it's a bit more convoluted, but still legal: we set the economy with K using gems as the baseline, get coin minted, graciously donate our stock of gems to the brand-new state treasury in exchange for state favour. State, of course, as defined by K's protection racket.

Quote
When we have to leave the bar very briefly during operating hours, we have someone stand in.  No one runs the bar open to close except us.  Further, I'm sure that most of our regulars are in a similar situation.  "Hey, I know that you think all your money is gone, but believe me when I say it isn't!  Now be a dear and go run the bar?  Kissies!"

Well, it's time to adapt. Keep the regulars employed until we have no more customers in the rush, and pay them in booze. I'm sure they'll agree just fine.

[edit]

Quote
Re: Planning, situational awareness, Fightest not being careful with language

They're literally demons. I'm sure that it'd take a lot more to hurt their feelings.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 20, 2011, 06:17:01 PM
Well, we're not going to learn anything by staying around here all day. And fightest, as I said, we can get the gems easily once we find the money; they're worthless to the oni, so I'm sure that most of the oni (there'll probably be some who want to keep a stone or two) will hand them over without complaint once we return their cash (and then we can sell them aboveground, as long as we're careful not to flood the market. A much easier and less risky way to make a shitload of cash, if you ask me). So let's head back to the tavern, grab our spellcards and some more of the gems (just in case having them ends up being useful; always good to be prepared), and get to looking for the culprit.
 
And fightest, that's not enough to prove it was a rabbit who did this. It's nothing more than a lead to follow, and may even be a red herring, although it's certainly worth checking out. So let's get to the checking out.
 
 
So again:
 
>"Right, I said what I have to say."
>To the guard: "Might be a good idea to have people keep tabs until we have the money back."
>Get out of there. Deva K's people probably know how to handle a crowd of angry oni much better than we do; we'd likely just get in the way.
>Return to the tavern.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 20, 2011, 06:36:41 PM
So am I the only one that thinks the gems ARE the money and all the money underground was transmuted into gems? >.>
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 20, 2011, 06:49:31 PM
Hadn't thought of that. I doubt it, but it's certainly possible, and all the more reason not to gather the gems until we've solved this.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Mr. Sacchi on May 20, 2011, 07:27:35 PM
The Turkish release of Nue Quest is indefinitely delayed

> Goddamit, Purvis.
> Will the Turkish release of any of your quests be available any time soon?
> Not that I care, I'm Brazillian :getdown:

On a more serious note, though:

The "gems are the money" theory seems pretty plausible because this is Gensokyo and common sense sucks. However, I'll have to agree that getting everybody up at the bar and giving them cheaper drinks is a bad bad idea, like it was said, we'd have to work all day (and a lot harder than normal too!), could we ask someone doing this for us? Yes. Would they refuse? Gee, what do you think? They might be Oni, but in a way, they are still people, with real emotions and everything, wouldn't YOU get pissed if you got called "chucklehead", specially after such a stressing situation? Same thing, would you be up to work around ALL DAY (Something that was already stated that does NOT happen, because we are the only ones to actually run the pub open-to-close) on a crowded pub with a bunch of people who could pretty much kick your ass in two seconds, just for some cheap drinks?

So yeah, I say we just go back, grab a few spellcards, make a mental note to create Unknown Girl, just for the hell of it and go find the culprit.

Also, since I'm bored:

>"Everybody! Don't panic! This is an unprecedent serious affair! Please wait warmly while Nue prepares!"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 20, 2011, 08:03:21 PM
They might be Oni, but in a way, they are still people, with real emotions and everything, wouldn't YOU get pissed if you got called "chucklehead",

They're big girls, and "chucklehead" is, at worst, a pg-13 insult. Nobody's feelings are going to get hurt.

And fightest, that's not enough to prove it was a rabbit who did this.

Oh please, don't start splitting hares over this. The street-ear said "rabbit type." That is a very specific turn of phrase, and she would not use it in a circumstance when the person in question was not a rabbit.

Regardless, I must have made the wrong conclusion when I assumed that people would want to make a load of money without having to put in any effort. Proceed as you will.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 20, 2011, 08:28:35 PM
Quote
Also, you haven't presented a way to stop the riot, so less ironic eye-rolling at me, thank you very much.
I already did, you just decided to ignore it.

That said, the selling drinks idea is a far better idea than the Looney Toons he-went-thataway idea or the cause a riot idea, though you'll have to work to sell the idea to them first: Nue's one of the few people trained to know the value of gems, and the oni still need to pay rent, protection, food, et cetera. Also, it wouldn't be a good idea to open the bar, then leave it in the hands of our helpers (assuming we can round them up in a matter of hours), at least not initially: the helpers will need some time to get used to the values of the gems, and there's undoubtedly going to be issues for at least the first day. We'll have to be there for at least one day to set up the system and ensure that it's running smoothly before letting them go at it (or until the other taverns wise up and adopt the same system, which would help in the whole "set up a gem based currency" idea).

That has a upside to it: it'll be a lot easier for K to get into contact with us, and if it helps stop destruction and violence in K's area, then it'll give us points in K's books.
>"Right, I said what I have to say."
>To the guard: "Might be a good idea to have people keep tabs until we have the money back."
>Get out of there. Deva K's people probably know how to handle a crowd of angry oni much better than we do; we'd likely just get in the way.
>Return to the tavern.
> Don't do this yet.

E posted a bunch of questions, which I want to see the responses, and I think opening the bar and accepting gems has some merit. It'll cost us at least a day's worth of time, yes, but it's far better than being the ignition for a riot and just bailing.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 08:39:18 PM
> Fly up just above the lackey, yell at the top of our lungs at crowd:
> "Hey, chuckleheads! We got this! For time being, I'm accepting those stones you've got as cash for booze, with discount, and it's staying that way until problems are fixed! Just let K alone so she can figure stuff out!"

> Don't do or say this.

> Do do and say this.


>Do do this.

>"Right, I said what I have to say."
>To the guard: "Might be a good idea to have people keep tabs until we have the money back."
>Get out of there. Deva K's people pprobably know how to handle a crowd of angry oni much better than we do; we'd likely just get in the way.
>Return to the tavern.

>Don't jump on anything yet, especially calling a gang of angry oni "chuckleheads"
>Are oni more or less rambunctious when liquored up?
>How frequent are riots/gang fights in the city, and how significant are the consequences?
>Do we have any idea whether it's possible to hire (de facto) mercenaries on the surface, and/or how quickly such people could be mustered?
>Is the ancient city a libertarian paradise

I> Don't do this yet.


>You have a very powerful war against your greed, your pragmatism, your desire to fix this situation, and your knowledge of the situation.
>Calling angry oni even childish names may or may not be a good idea; you imagine most would take it in stride, through.
>Oni react to liquor about like any species would. Overall, a crowd of particularly drunken oni is more likely to be troublesome than a crowd of normal oni, which may or may not be lightly drunk on the whole.
>Gang fights are about like rain; sometimes you get them for a week straight and sometimes you can go weeks without one. They can incur a fair amount of property damage, but usually they stay to the streets. Riots do happen, they tend to happen on the scale of years or decades. Then those occur, you've learned the best thing is to barricade the doors and windows and hope for the best. Typically large portions of the city get devastated; the infamous burn out district when the evil spirits dwell now is the result of a riot some time ago.  You've had to rebuild twice in the past as a result of one; thankfully the building itself was left standing both times.
>You imagine there's a fair deal of youkai that would do muscle work for the right price. You're pretty certain both the Red White and the Black White could be bought, too, if the job didn't look too suspicious.
>Benevolent dictatorship/anarchy.



> How do we compare to Yuugi strength-wise?  Not physically, but in danmaku.

>You really aren't sure. You know Yuugi tends to hold back, and you've never faced her. But, you're pretty sure that at your best, you can take her. You are not sure how far below your best you can slip before that changes.

> Inventory
> How far are we from the pub?

>Your inventory contains:
>Black dress
>A short number that draws attention low, and has a lovely bit of frills around the neck. It's made to accommodate your wings, and is is quite stretchy, very useful when you need to change shapes on the fly.
>Black Stockings
>They keep your legs warm and clean. They can stretch to accommodate some shape changes.
>Black Bracelet
>A simple accessory that plays off the asymmetric of your natural form.
>Red shoes
>A cute pair of shoes that stand out against your stockings.
>Rose Quartz x2
>A common gem with a pinkish hue. Worth about 15-25☼.
>Black Pearl x2
>A rare and precious kind of pearl, easily worth 100-130☼.
>Red Spinel x2
>A lovely but low value gem that the uninitiated may mistake for a ruby. Worth 50-80☼.
>You are only a few minutes away from your pub by foot if you move quickly.
>Green Glass Bead x6
>Cheaply made, but kind of pretty.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 20, 2011, 08:50:25 PM
However, I'll have to agree that getting everybody up at the bar and giving them cheaper drinks is a bad bad idea, like it was said, we'd have to work all day (and a lot harder than normal too!), could we ask someone doing this for us? Yes. Would they refuse? Gee, what do you think?
I think they would accept, because this is a thing that we have been told specifically that we have asked of people and they have done for us. Sect has a point though about helpers needing to be taught gem values. I think just skipping off in general is a bad idea. Spending the day solving the incident, coming back and finding everything smashed because the oni rampaged would be bad. The oni riot should be considered part of the incident that we need to solve. It's not our fault if we make some profit or get in K's good graces with it..

> Add Quest: Demonic Suppression! The oni are restless and we should do something about it! Something that isn't destroying our bar again!

Well, here are the three theories I considered:
1: One person snuck through the entire city sneaking into people's houses, stealing all their money and replacing it with gems of equivalent value, and snuck out of the city with a giant bag of money.
2: An army of someones snuck through the entire city doing the above without being noticed.
3: One tricksy rabbit snuck underground, placed some magical doodads, and all currency got turned into gems of the same value.

One of these seems more likely then the other, especially if the same problem is happening above ground. We can probably figure this out right now.

> Ask the crowd of oni's if any change they had in their pockets was also turned into gems or clear beads.
> What exactly is our money made of, including all denominations?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 20, 2011, 08:57:08 PM
> Ask the crowd of oni's if any change they had in their pockets was also turned into gems or clear beads.
> What exactly is our money made of, including all denominations?
First one's not very good, mostly because we just don't have that much time to ask before things get bad. Plus, I think I recall one of the oni showing us her own gems: I'll need to look back to find that. I'm not quite sure what the second one's asking, though, that does remind me of something.

> Don't we also have some colored beads that we found in our room?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 20, 2011, 08:59:05 PM
I'm asking what materials Gensokyo money is made of :p
And I think we have enough time for one question. If not we can just ask after the riot is dealt with. If the answer is yes I think it adds credence to my theory. Also, the fact that our spare change randomly hidden in our room was replaced too.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 20, 2011, 09:00:38 PM
Ah, okay. I thought you meant our current money.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 09:21:52 PM
> Add Quest: Demonic Suppression! The oni are restless and we should do something about it! Something that isn't destroying our bar again!
> Ask the crowd of oni's if any change they had in their pockets was also turned into gems or clear beads.
> What exactly is our money made of, including all denominations?

>You add a quest!
>You pose a question to the crowd, but they seem to be too busy shouting to really answer. You'll need to grab their attention.
>It's made out of just about any kind of precious metal that can be worked. Gold, silver, copper, platinum, aluminum (though this has fallen out of use in the past couple centuries), just about any kind of precious metal.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 20, 2011, 09:31:58 PM
So am I the only one that thinks the gems ARE the money and all the money underground was transmuted into gems? >.>

Well, it's either that or someone's using seeds of non-identification to fuck with everyone.

I stand corrected about the scope of the riot problem, however.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 20, 2011, 09:39:40 PM
Well, it's either that or someone's using seeds of non-identification to fuck with everyone.
Oops, sorry, completely forgot about "Nue Quest: Day 0". :blush:

Anyways, let's go ahead with the drinks idea, since that seems to be the best idea we have so far. I'll start it off, continue/edit as needed.

> To K's lackey: "Hey, I'll get them off your back for you."
> Fly upwards, and fire a danmaku burst in the sky to grab everyone's attention. "Hey! All you listen up! Deva K is trying to deal with the whole money situation, so while she does that, the Rose and Weasel will be opening shortly, and we will accept gems and beads!"

We can hammer out the details, I think. You know, pricing, exchange, how to get our helpers over here, et cetera.

And Shou's still the culprit.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2011, 09:58:43 PM
> To K's lackey: "Hey, I'll get them off your back for you."
> Fly upwards, and fire a danmaku burst in the sky to grab everyone's attention. "Hey! All you listen up! Deva K is trying to deal with the whole money situation, so while she does that, the Rose and Weasel will be opening shortly, and we will accept gems and beads!"

>You don't know if Kay's lackey really heard or not.
>You take to the air and let out an lovely display of danmaku. This certainly gets some attention; and have to dodge a bit of scattered return fire from below. Thankfully, that dies away a bit, as you make your announcement. The crowd reaction seems fairly mixed; some vocalizations are clearly pleased about it, and others are less impressed.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 20, 2011, 10:03:12 PM
>_> All right, in retrospect I should've added a caveat asking for Purv to wait until at least two or three other people made their own comments.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Suwako Moriya on May 20, 2011, 10:36:29 PM
This might be reading ona phone talking, but when we were presented two plans to get the gems, one that wastes time and alcohol and one that does not, why did we choose the former?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 20, 2011, 10:41:24 PM
This might be reading ona phone talking, but when we were presented two plans to get the gems, one that wastes time and alcohol and one that does not, why did we choose the former?
Mostly because I jumped the gun and didn't take precautions. :/ That, and the only other plan I noticed was "bail and hope everything turns out all right", which I don't think is what you're referring to.

EDIT: In other news, I'm reasonably sure at this point that the gems are not coins transmuted into gems: if it were, then there would be a wider variety of gems in the petty cash box, since that box was explicitly to make change with.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 20, 2011, 11:58:53 PM
Humor me and ask around anyways :P I theorize that groups of coins left together just formed larger, more valuable gems.
And it's too late now! Go with it! I'm not much of a crowd talker though, so.. gluck! ^_^b
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 21, 2011, 12:36:06 AM
This might be reading ona phone talking, but when we were presented two plans to get the gems, one that wastes time and alcohol and one that does not, why did we choose the former?

The former is uncertain and hinges on a major assumption. The latter involves minimal effort and only costs us a little bit of money in the short term.

> "We're selling by the bottle as well, to keep and take home! Also we've got a limited-time bulk discount, first come, first served!"
> Gauge crowd response from additional revelations.
> If over 3/4 of the crowd are interested, seriously consider heading back to the bar.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 12:45:37 AM
> "We're selling by the bottle as well, to keep and take home! Also we've got a limited-time bulk discount, first come, first served!"
> Gauge crowd response from additional revelations.
> If over 3/4 of the crowd are interested, seriously consider heading back to the bar.

>You make more announcements, and gauge the crowd. Overall, they seem to be paying attention to you. You can't really tell who is interested and is just listening, but you seem to have momentarily blunted some of the general anger.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Suwako Moriya on May 21, 2011, 01:35:06 AM
Fightest: One also is greedy while moving along in the intended spirit of the game and one is greedy while spitting in the face of the intended purpose of the game.

If you want to make money that badly, that's fine, but it shouldn't be coming at the expense of acknowledging the real issue.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 21, 2011, 02:02:20 AM
This is now Nue Market Z-Machine where the goal is to take over the economy and make Nue Enterprises into a multi-million dollar corporation. No honestly allowed! Seriously saying something isn't in the spirit of the game when any interactions can be beneficial to everyone's goals is a little mean-spirited Kilga. I believe this will help us find out more in the long-run. Bartenders always get to hear the juciest secrets.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 21, 2011, 02:28:00 AM
You know, that's a point I hadn't considered. *Changes his mind again*

Also:

Oh please, don't start splitting hares over this. The street-ear said "rabbit type." That is a very specific turn of phrase, and she would not use it in a circumstance when the person in question was not a rabbit.

Fine, I'll rephrase: the fact that a streatear let someone into our bar is not enough to prove that said person is the culprit. I know it was a rabbit that she let in; what I'm saying is that we don't have proof that said rabbit is the one responsible.

Also, gathering the gems is fine, but remember: the oni are going to want their money back. And I say we give it to them once we find it. A: we don't want a horde of angry oni after us, and B: we can make more than enough by selling the gems, as I mentioned previously.

Anyways:

>Head back to the tavern and open it up for business.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 02:40:23 AM
>Head back to the tavern and open it up for business.

>You decide to get while the gettin's good. It is a valuable skill for anyone, but in particular for crowd manipulation.
>You head back to the bar, and find it's still intact, and no violence has swept through the area yet. You quickly get the tavern ready to open, which largely involves making sure the glasses are clean and the bottles are ready to go.
>It doesn't take long for a couple oni, two of medium height and build, one with short blonde hair and two long twisted horns and another with long dark hair and two curled horns. "Lo," says one of them, "So you're takin' rocks an' stuff, right?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 21, 2011, 02:42:06 AM
>"Yeah. What'll you be having?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 02:47:29 AM
>"Yeah. What'll you be having?"

>The blonde slams a handful of green beads on the bar. "Whatever that'll get."
>"You're taking rocks, you said?" says the other oni.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 21, 2011, 03:04:19 AM
>"Yeah."
>Take a look at the gems the first oni put down. What's their approximate value?
>What are our minimum, mean, median, and maximum prices?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 03:10:23 AM
>"Yeah."
>Take a look at the gems the first oni put down. What's their approximate value?
>What are our minimum, mean, median, and maximum prices?

>They're little glass beads, you wouldn't pay more than 1☼ for one; and you've quickly expect a bulk discount on them.  There are eight of them.
>You prices vary wildly based on what you're selling. Cheap sake is about 5☼ for a small bottle, while the good stuff can go up in the the hundreds per bottle.
>"Right, I found one of these," says the dark-haired oni, as she puts a stone on the counter. It seems to be a loose cobblestone from one of the roads. "I'll take whatever it'll get."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 21, 2011, 03:15:36 AM
>"That looks like a cobblestone. Did you find this in place of money, or did you just pick it up outside somewhere?"
>To the first one: "Got it."
>Find something in the 10☼ range and offer it to her.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 03:21:43 AM
>"That looks like a cobblestone. Did you find this in place of money, or did you just pick it up outside somewhere?"
>To the first one: "Got it."
>Find something in the 10☼ range and offer it to her.

>"In that alley over there," says the oni. "You said rocks. That's a right proper one right there.
>You give the blond oni a small bottle of cheap, decent quality sake.
>You obtain: Green Glass Bead x8

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 21, 2011, 03:27:56 AM
>Hmm...
>Well, it's not like they just put down random rocks. Proper cobblestone takes a bit more than that.
>Also, probably shouldn't risk angering the oni.
>"Well, it is a proper cobblestone. I'm not taking just any random rocks, but that's a bit more than just a random rock."
>Still a rock, though. Hand her a fairly cheap bottle.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 03:33:55 AM
>Hmm...
>Well, it's not like they just put down random rocks. Proper cobblestone takes a bit more than that.
>Also, probably shouldn't risk angering the oni.
>"Well, it is a proper cobblestone. I'm not taking just any random rocks, but that's a bit more than just a random rock."
>Still a rock, though. Hand her a fairly cheap bottle.

>You give her some cheap stuff.
>You obtain: Loose Cobblestone x1
>"What's the difference?" says the black haired oni.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 21, 2011, 03:56:54 AM
>"You can't just pick up any old rocks and make a path out of them. It'd be kind of a bumpy ride, 'cause, well, how often've you seen two rocks at the same time look exactly identical, shape and size and everything? No, you'd get far too many different shapes and sizes to make any sort of decent pathway. You've gotta work 'em proper, you know? Smooth 'em out and stuff."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 03:58:30 AM
>"You can't just pick up any old rocks and make a path out of them. It'd be kind of a bumpy ride, 'cause, well, how often've you seen two rocks at the same time look exactly identical, shape and size and everything? No, you'd get far too many different shapes and sizes to make any sort of decent pathway. You've gotta work 'em proper, you know? Smooth 'em out and stuff."

>"Can't make a path out of the beads, either, can you now?" says the black-haired oni. "Not a very good one, anyways."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 21, 2011, 04:05:37 AM
>"Yeah, but things like that have different uses. Cosmetic stuff, mostly."
>To what extent do oni wear necklaces/bracelets/any sort of jewelery?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 04:23:08 AM
>"Yeah, but things like that have different uses. Cosmetic stuff, mostly."
>To what extent do oni wear necklaces/bracelets/any sort of jewelery?

>"Everything's got a use," says the oni, frowning. "It's only beads, isn't it? What'd you want them for?"
>A few more oni drift inside.
>Oni enjoy jewelry, but they don't really have the delicate touch needed to excel at making it. It's part of how you managed to do decently with it here, though your work is sporadic. You think, in the old days, they would have tengu or kappa do it. Or kidnap skilled humans.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 04:34:46 AM
This is now Nue Market Z-Machine where the goal is to take over ~*~~*~the economy~*~~*~ and make Nue Enterprises into a multi-million dollar corporation. No honestly allowed! Seriously saying something isn't in the spirit of the game when any interactions can be beneficial to everyone's goals is a little mean-spirited Kilga. I believe this will help us find out more in the long-run. Bartenders always get to hear the juciest secrets.

It's also going to cost us a lot of time. I'd estimate at least half a game day. And no, we can't just leave a flunkie to take care of things for us, because they won't know the proper exchange rates either, unless we want to write up an exact list of every conceivable gem and their corresponding price as well as a list of rocks we're not going accept. So we'll be drowning in outdated secrets because we won't have been able to act upon them, and for all that Eientei isn't going to sprout legs and leave the Bamboo Forest any time soon, whoever the culprit is isn't exactly chained to the ground, and that trail has a very real chance of going cold if we sit around doing nothing useful toward that end.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 05:03:46 AM
> "I know where I can get money for 'em. They're an inconvenience, but they won't stop me from doing business."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 05:07:04 AM
> "I know where I can get money for 'em. They're an inconvenience, but they won't stop me from doing business."

>"Where's that?" says the black-haired oni, as she opens her bottle and sniffs at it.
>"Oy," says one of the newcomer oni, "you're takin' that stuff what got switched up for our money, right?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 05:08:55 AM
> "Topside."
> Turn to the newcomer.
> "Yeah."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 05:19:40 AM
> "Topside."
> Turn to the newcomer.
> "Yeah."

>The black-haired oni nods. "What'd they want 'em for, anyways?"
>One of the three newcomers produces a glossy stone and puts it on the counter. "This oughta be valuable,"
>Glancing at it, you're pretty sure it's a piece brown jasper with surprisingly good quality. You'd give about 30-40☼ for it.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 05:24:00 AM
> "All righty."
> Pour something in the 35☼ range and send it over, then turn back to the black-haired oni.
> "Accessorizing is one common use. They're rare and look pretty, so they tend to go for a decent amount."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 05:49:22 AM
> "All righty."
> Pour something in the 35☼ range and send it over, then turn back to the black-haired oni.
> "Accessorizing is one common use. They're rare and look pretty, so they tend to go for a decent amount."

>You give the oni a sizable bottle of good plum wine. Hopefully it'll keep her and her friends occupied for the next few hours.
>"Even them beads what she gave you?" the black-haired oni.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 06:07:57 AM
> "Different beads differ in price based on rarity, but yeah. I've been around that block a few times, I know what they tend to go for."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 06:16:31 AM
> "Different beads differ in price based on rarity, but yeah. I've been around that block a few times, I know what they tend to go for."

>The black-haired oni nods.
>"This make you a pawn shop now?" says the blonde one, as the three go back to one of the booths.
>A couple more oni walk in, you recognize one as that third oni whose attention you got earlier.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 06:21:45 AM
All right, if this is how events are going to go down, let's make sure they're able to go down regardless of who's online, since I'm just kinda shooting in the dark here. If anyone is going to input long-term action plans with specific reasons and goals, when you disappear for a time, leave notes for other people about what you recommend doing and not doing to make progress so that progress can actually be made. This is doubly important if there is opposition to your idea, because forcing a course of action and then leaving the game to people that disagree with it only serves to ruin their interest and ability to play, as well as make everything take an unnecessarily long time.

> "This is place is still what it's always been, alcohol at a reasonable price. Only thing that's changed is the currency, really."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 06:28:13 AM
> "This is place is still what it's always been, alcohol at a reasonable price. Only thing that's changed is the currency, really."

>The blond oni nods. "That's alright then."
>The third group approaches the bar, and one of them puts a brick on the counter. "You're takin' rocks, ain't ya?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 06:35:01 AM
Oy gevalt.

I'm not dealing with this anymore, I have to be up in less than 6 hours for work. >_>
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 21, 2011, 07:07:40 AM
>"The stuff that replaced our money? Yeah, I'm taking those."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 07:28:35 AM
>"The stuff that replaced our money? Yeah, I'm taking those."

>"S'wrong with this brick, then?" says the oni.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 21, 2011, 08:04:32 AM
>"People topside'll buy the stuff left in place of our money-and I'm pretty good at telling how much those things are worth-but that brick? Not so much."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 08:08:51 AM
>"People topside'll buy the stuff left in place of our money-and I'm pretty good at telling how much those things are worth-but that brick? Not so much."

>"Nonsense," says the oni. "This brick's way better than those stupid beads."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 21, 2011, 08:20:34 AM
>"Yeah, it's kinda weird, but there are people topside who'll pay good money for stuff like those beads. It's a fashion thing; they like how the stuff looks."

Right, going to bed now. I think that after a few more interactions, we can just give a command like 'continue in this manner for however long', but until then, I'd say just keep going in the manner Kilga and I have been. Oh, and if anyone asks why we accepted the cobblestone but won't accept a brick, say that it's because we want it or something (not too likely to happen, I don't think, but it never hurts to be ready, right?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 21, 2011, 08:22:40 AM
Yeah we probably don't want to 'continue in this manner' until we stress the part where we're only accepting the rocks that people got their money replaced by instead of bricks and cobblestones. >.>
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 08:37:08 AM
>"Yeah, it's kinda weird, but there are people topside who'll pay good money for stuff like those beads. It's a fashion thing; they like how the stuff looks."

>"Maybe so," says the oni. "But it's still not worth as much as this."
>She pats the brick for emphasis.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 21, 2011, 09:25:49 AM
All right, if this is how events are going to go down, let's make sure they're able to go down regardless of who's online, since I'm just kinda shooting in the dark here. If anyone is going to input long-term action plans with specific reasons and goals, when you disappear for a time, leave notes for other people about what you recommend doing and not doing to make progress so that progress can actually be made. This is doubly important if there is opposition to your idea, because forcing a course of action and then leaving the game to people that disagree with it only serves to ruin their interest and ability to play, as well as make everything take an unnecessarily long time.

Gosh Kilga, if you want to call me out on something, just say it straight. Point taken, however, I don't actually want to be hanging about trading booze for too long, either.

>"Maybe so," says the oni. "But it's still not worth as much as this."
>She pats the brick for emphasis.

>_

> "That's a brick, and it's not a gem or a bead - the stuff your money got turned into. No gems, no beads, no service, and that's final, and tell your friends that, too."
> Confirm: "That is just a brick, not what your money was before, right?"
> Draw up a quick sign that says "Only accepting the stuff your money got turned into."
> Draw up a reference chart, describing beads and gems' appearance and their relative values.
> Put these somewhere visible.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 09:28:29 AM
> "That's a brick, and it's not a gem or a bead - the stuff your money got turned into. No gems, no beads, no service, and that's final, and tell your friends that, too."
> Confirm: "That is just a brick, not what your money was before, right?"
> Draw up a quick sign that says "Only accepting the stuff your money got turned into."
> Draw up a reference chart, describing beads and gems' appearance and their relative values.
> Put these somewhere visible.

>"What," says the oni, giving you a look while you look for materials to make a sign with. "So it's not good enough for you now? What're you playing at, then?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 21, 2011, 09:44:05 AM
>"What," says the oni, giving you a look while you look for materials to make a sign with. "So it's not good enough for you now? What're you playing at, then?"

>_

> Aren't oni supposed to be honest to a fault? This is wilful ignorance of intent, and is two degrees away from lying. Of course, rumour is also to blame.
> Put on our best poker face.
> "It sure looks to me like you're trying to cheat me out of my hard-earned business. I slave away at the counter day in, day out, providing only the best in drinks and cocktails, and you still don't respect me enough to pay me properly?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 21, 2011, 09:49:43 AM
I think they really don't understand the difference because they don't understand the difference between rocks and gems.  Also, every time someone asks if we take rocks the answer is some variation on "yes" instead of "No but we are taking those shiny gems that replaced everyone's money".  We've also already traded drink for a non-gem rock.  They've seen that and they're honestly trying to get drink based on our past actions.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 21, 2011, 09:55:43 AM
I think they really don't understand the difference because they don't understand the difference between rocks and gems.  Also, every time someone asks if we take rocks the answer is some variation on "yes" instead of "No but we are taking those shiny gems that replaced everyone's money".  We've also already traded drink for a non-gem rock.  They've seen that and they're honestly trying to get drink based on our past actions.

Yeah, we've just got to get rid of the precedent quickly, and then it's set. You're absolutely right that we must be very strict in what we're taking, but that, of course, leads to the small issue that we're in right now.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 10:04:18 AM
> Aren't oni supposed to be honest to a fault? This is wilful ignorance of intent, and is two degrees away from lying. Of course, rumour is also to blame.
> Put on our best poker face.
> "It sure looks to me like you're trying to cheat me out of my hard-earned business. I slave away at the counter day in, day out, providing only the best in drinks and cocktails, and you still don't respect me enough to pay me properly?"

>You suspect it is an attempt at being diplomatic rather than outright calling you a liar and attempting to bash your face in.
>"I did," she says, "It's right there on your zoggin' bar, isn't it now? Better than anything anyone else came with, I'd bet! And even though you went an' bloody well said it was okay the first time, now it looks like you're trying to go back on it, and tell me you ain't! So what makes that good enough and this not, huh? That's what I want to know."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 21, 2011, 10:23:44 AM
>You suspect it is an attempt at being diplomatic rather than outright calling you a liar and attempting to bash your face in.
>"I did," she says, "It's right there on your zoggin' bar, isn't it now? Better than anything anyone else came with, I'd bet! And even though you went an' bloody well said it was okay the first time, now it looks like you're trying to go back on it, and tell me you ain't! So what makes that good enough and this not, huh? That's what I want to know."

>_

> Shouldn't have taken that cobblestone.
> Damage control.
> Can't get out of this without lying, unless anyone has any bright ideas.
> "That particular rock was worthless by itself, however, it had some of the valuable stuff encrusted on it. So I accepted it."
> Have we drawn up the reference sheet yet? If so, show her the sheet.
> "See? Brown and shiny. Worth something. Your brick has none of that. Not worth something."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 12:41:29 PM
Gosh Kilga, if you want to call me out on something, just say it straight. Point taken, however, I don't actually want to be hanging about trading booze for too long, either.

It was intended to be general due to the number of different people we have participating in this one. Also because I remembered someone else (Sect?) helping advance this line in a manner that suggested they knew what was going on. :V

Did a little bit of musing while out for a very temporary drive to work (whoops they don't actually need me today!). Rather than claim the cobblestone has some stuff on it that the brick doesn't, I might suggest claiming we think we can get something for the cobblestone while we won't be able to for the brick. This may well still be a lie, but it's a bluff far less likely to be called, because it's nothing for them to ask us to show them exactly what the difference is, while they're far less likely to travel above ground and stake out the local economy. Alternatively, we could accept a small loss in profit in the name of preventing anger and aggression in our bar and take the brick for another cheap drink, then state that this is the last time and make a sign that details exactly what we are and aren't accepting (and also apologizes for the confusion).
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 21, 2011, 12:54:48 PM
Alternatively, we could accept a small loss in profit in the name of preventing anger and aggression in our bar and take the brick for another cheap drink, then state that this is the last time and make a sign that details exactly what we are and aren't accepting (and also apologizes for the confusion).

Not too sure about this one - it sets a bad precedent for the next oni who walks in with a roof tile. Your first option I do not object to, but I think it gives the oni a bit too much leeway in argument. With the "cobblestone has gems in it" lie, worst comes to worst, we can use a seed of nonidentification to give it that appearance. That, however, is using more resources than I'd be comfortable with.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 01:14:24 PM
If you don't want to use those resources, what will you do instead if they call our bluff?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 21, 2011, 02:58:04 PM
Also because I remembered someone else (Sect?) helping advance this line in a manner that suggested they knew what was going on. :V
Yeah, that's my fault: there was a few things I intended to add, but got sidetracked along the way. Not that I know what's going on more than anyone, really, but writing notes could've made things a bit easier and prevented screwups.

Anyways, for this oni, just give her a drink: if we say that the cobblestone was valuable to us in some way, then we'll have more oni coming up to us with random shit and saying "hey, is THIS valuable to you?", causing more headaches than we need.

Also, we need to find a way to get into contact with our usual helpers. Probably see if one of the oni would be willing to do us a favor and do a bit of running for us.

... Or, we can combine the two. Tell the oni: "No, sorry, we won't accept bricks or rocks anymore, it was just a misunderstanding, but hey! if you do me a favor and find such and such person for me, then I'll give you a bottle in return..." Though, we'll also need to update the list to show how much each gem is worth, for their convenience.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 21, 2011, 05:59:32 PM
You know what? Honesty's the best policy, right? So let's be honest:

>"Actually, I took that first one because, well, everyone's been calling the beads and gems and such rocks, so, hey, innocent misunderstanding. That's why I was more specific when you walked up."
>"But, well, I guess I can understand where you're coming from. As soon as I have a moment, I'm going to make a sign saying what precicely I'll be accepting."
>Hand her a bottle of something in the 10-20☼ range.
>"In fact, how about doing me a little favor? I'll get the sign done, but while I'm doing that, could I get you to just tell people I'll be ready in a minute?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 07:21:29 PM
> Shouldn't have taken that cobblestone.
> Damage control.
> Can't get out of this without lying, unless anyone has any bright ideas.
> "That particular rock was worthless by itself, however, it had some of the valuable stuff encrusted on it. So I accepted it."
> Have we drawn up the reference sheet yet? If so, show her the sheet.
> "See? Brown and shiny. Worth something. Your brick has none of that. Not worth something."

>"Actually, I took that first one because, well, everyone's been calling the beads and gems and such rocks, so, hey, innocent misunderstanding. That's why I was more specific when you walked up."
>"But, well, I guess I can understand where you're coming from. As soon as I have a moment, I'm going to make a sign saying what precicely I'll be accepting."
>Hand her a bottle of something in the 10-20☼ range.
>"In fact, how about doing me a little favor? I'll get the sign done, but while I'm doing that, could I get you to just tell people I'll be ready in a minute?"


>You decide to be honest enough.
>"Huh, alright then," says the oni, seeming to be mollified as you hand her a cheap bottle. "This mean you'll be taking other beads, too?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 07:24:23 PM
> "Yep. Glad I've studied them as much as I have, it may just keep me in business."
> Do we have the material for such a sign?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 07:51:25 PM
> "Yep. Glad I've studied them as much as I have, it may just keep me in business."
> Do we have the material for such a sign?

>"Well, that's alright then," says the oni.
>You have some large sheets of paper upstairs, it shouldn't be difficult to run up and get it.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 07:52:00 PM
> "All right. I'll be right back, gonna go make that sign so people know what they're in for."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 07:58:05 PM
> "All right. I'll be right back, gonna go make that sign so people know what they're in for."

>The oni nods, as she starts on her drink.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 21, 2011, 08:18:01 PM

>You decide to be honest enough.
>"Huh, alright then," says the oni, seeming to be mollified as you hand her a cheap bottle. "This mean you'll be taking other beads, too?"

>_

Huh, it worked! Good call.

>The oni nods, as she starts on her drink.

>_

> Make sign as quickly and accurately as possible.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 08:28:54 PM
> Make sign as quickly and accurately as possible.

>You dash upstairs, grab a large piece of paper you typically use for making clothing patterns, clean away the dust, and hurry downstairs.
>What will this sign say?
>As you're working on it, you hear one of the oni gathered around the plum wine say, "So I had a peek toward the market, and it's silent a crypt over there!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 08:46:51 PM
> Write "We accept gems and beads at our appraisal value. We do not accept other rocks. Our apologies for any confusion or inconvenience. - The Management" on the sign.
> Set the sign up in an obvious location and listen in on this conversation about the market.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 08:52:43 PM
> Write "We accept gems and beads at our appraisal value. We do not accept other rocks. Our apologies for any confusion or inconvenience. - The Management" on the sign.
> Set the sign up in an obvious location and listen in on this conversation about the market.

>You make your sign in large, friendly letters and put it up in the window. Hopefully that will dissuade some confusion, and advertise a bit more.
>Listening in while you put up the sign, another oni asks, "So what happened?"
>"Well it's not like I zoggin' well went there, was it now? I was on my way here!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: communist unity (comm-unity) on May 21, 2011, 09:16:30 PM
Well, I think the idea of staying at the pub was a pretty poor one. Out of all the places to investigate (earth palace, rabbit place, rest of gensokyo) or things to do, we chose the worst one.

Honesty is indeed the best policy for people who could probably destroy a house in a single punch. <_<
As fun as it would be to rip the oni off, they're probably wise to those sort of deceptions and getting caught won't do any favors.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 09:22:46 PM
> Return back behind the bar.
> "Wonder if they got hit by the same person that hit all of us?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 09:32:55 PM
> Return back behind the bar.
> "Wonder if they got hit by the same person that hit all of us?"

>You get back to your post, while another oni comes inside.
>"There'd be people there, right?" says one of the group. "Y'know, all the time? They'd see it, right?"
>"Didn't zoggin' well see who got me!" says the oni that came in with the cobblestone.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 09:39:10 PM
> "Think the bridge princess might've seen someone? Or maybe Satori, if whoever did this decided to have a go at her place."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 10:03:43 PM
> "Think the bridge princess might've seen someone? Or maybe Satori, if whoever did this decided to have a go at her place."

>"Might have," says your first customer, as the newcomer approaches the bar and places a pearl on the counter. It seems to be freshwater pearl, not worth any more than 7 or 8☼.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 10:13:41 PM
> Nod and take the pearl.
> Give the pearl-possessing customer another 10☼ drink.
> Where are we keeping what we're getting "paid", anyway?
> "Someone should probably go ask them. Maybe the Buddhists in the clinic, too. Though I suppose the bridge princess was probably the first place Yuugi would have went, assuming everyone got hit."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 10:38:25 PM
> Nod and take the pearl.
> Give the pearl-possessing customer another 10☼ drink.
> Where are we keeping what we're getting "paid", anyway?
> "Someone should probably go ask them. Maybe the Buddhists in the clinic, too. Though I suppose the bridge princess was probably the first place Yuugi would have went, assuming everyone got hit."

>You obtain: Freshwater Pearl x1
>You give the oni a drink.
>So far, you've been putting them with the rest of the gems and such you've been carrying.
>"Wouldn't know where Yuugi went," says one of the oni.
>"Might've been the bridge," says another.
>"What's the clinic got to worry about?" asks another. "Not like they take money, is it?"
>"Donations."
>"Oh, right you are."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 10:46:15 PM
> "The clinic also might know if anything's going on topside. Who knows, that info could be worth something."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 11:00:50 PM
> "The clinic also might know if anything's going on topside. Who knows, that info could be worth something."

>"Stands to reason," says the oni you recognized from the crowd.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2011, 11:32:35 PM
> How far is the clinic from where we are?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2011, 11:41:03 PM
> How far is the clinic from where we are?

>It's maybe a ten minute walk. Five minutes by air, three if you hustle.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 12:02:44 AM
> Would we trust a crowd of oni unattended in our establishment for about 15 minutes, or would we need someone to watch the place?
> If the latter, who do we have readily handy for such a task?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 12:05:41 AM
>You doubt they'll rob you, at least. There's a chance a fight might break out, given how tense people are today. But largely, you think you could probably spare 15 minutes and get away with it. The worst you'd come back to are impatient customers, probably.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 12:06:38 AM
> Frown and raise voice a bit.
> "I think I may want to talk to the clinic. Will you lot be okay by yourselves for about 20 minutes?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 12:13:30 AM
> Frown and raise voice a bit.
> "I think I may want to talk to the clinic. Will you lot be okay by yourselves for about 20 minutes?"

>"Don't take too long!" says the group with the plum wine, "We're gonna need another round in a bit!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 12:41:45 AM
> So much for a few hours.
> "You have another of those glossy brown gems?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 12:43:15 AM
> So much for a few hours.
> "You have another of those glossy brown gems?"

>So much indeed. At least they aren't out breaking things. Yet.
>"I got something," says one of the oni.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 01:07:51 AM
> "Let's see it. If it's the same kind of gem, I'll get your group another bottle before I take off."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 01:15:12 AM
> "Let's see it. If it's the same kind of gem, I'll get your group another bottle before I take off."

>One of them holds out a greenish aventurine; you'd price it at about 20-25☼

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 01:18:12 AM
> What do we have that would go for 20☼?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 01:23:41 AM
> What do we have that would go for 20☼?

>You have a fair number of things that should hopefully tide them over. A large of cheap sake, a bottle of decent sake or cheap shochu, or a smallish bottle of plum wine.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 01:29:23 AM
> "Mmm, that'd get you another smallish bottle of plum wine if you want, or a bottle of decent sake. If you have another one of brown ones from before, you could get another of your current bottles."
> Pull out the brown jasper again and hold it up so they can see it for reference.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 01:37:05 AM
> "Mmm, that'd get you another smallish bottle of plum wine if you want, or a bottle of decent sake. If you have another one of brown ones from before, you could get another of your current bottles."
> Pull out the brown jasper again and hold it up so they can see it for reference.

>"We got any of those?" says one oni.
>Another shrugs, and the trio starts to look around. They produce a few glass beads, a banded agate you'd price at 7-11☼, a carnelian you'd appraise about the same, some blue quartzes that ought to be worth 8-12☼, and bit of polished amber that might fetch up to 50☼

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 01:51:00 AM
> You're quite the jeweler, parser. I never knew!

> What do we have that'll go for 50☼?
> Nod.
> "All right, that works. Tell you what."
> Point at the agate and the carnelian.
> "Those two and the green one you pulled out first will get you another of what you just had."
> Point at the amber.
> "And that by itself will fetch something a little more expensive, if you're interested."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 02:02:54 AM
> You're quite the jeweler, parser. I never knew!

> What do we have that'll go for 50☼?
> Nod.
> "All right, that works. Tell you what."
> Point at the agate and the carnelian.
> "Those two and the green one you pulled out first will get you another of what you just had."
> Point at the amber.
> "And that by itself will fetch something a little more expensive, if you're interested."

>I play dwarf fortress, what do you expect?
>"Wouldn't mind something a bit more," says one of the oni, frowning at the amber.
>"Think that one's worth something though. It's see-though," says another.
>"That's right," says the third. "It's the see-through ones what aren't junk."
>"Fine, you've a point," the first says, and nudges the aventurine, the agate, and the carnelian toward you.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 02:08:53 AM
> Collect the three offered gems.
> "Thank you kindly."
> Fetch another bottle of plum wine for the group.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 02:11:45 AM
> Collect the three offered gems.
> "Thank you kindly."
> Fetch another bottle of plum wine for the group.

>You obtain: Aventurine
>You obtain: Banded Agate
>You obatin: Carnelian
>You fetch the trio another bottle of plum wine. "Thanks," says one of them.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 02:15:23 AM
> Nod to that one.
> "Enjoy yourselves."
> Turn back to look at the center of the room.
> "Anyone else before I make a quick info trip?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 02:32:45 AM
> Nod to that one.
> "Enjoy yourselves."
> Turn back to look at the center of the room.
> "Anyone else before I make a quick info trip?"

>You nod to the group, and ask the rest of your clients if there's anything they need. You get no answers.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 02:36:03 AM
> "All right. I'll be back soon, and hopefully I'll know a little more."
> Leave the bar, take flight, and head to the clinic.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 03:05:40 AM
> "All right. I'll be back soon, and hopefully I'll know a little more."
> Leave the bar, take flight, and head to the clinic.

>You leave the bar, and take to the air toward the clinic.
>You pass above the edge of the market on the way, and notice that it does seem to be practically deserted. As well, you noticed a few of the stands seem to have been damaged.
>Landing near the clinic, you can see things are peaceful. Set into between a couple of old houses, the clinic bears a cloth banner that has several medical symbols drawn on it. The street  stretches east and west; quickly dead-ending into the cave wall to the west. Obvious exits are East and North.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 03:10:12 AM
> Did the damage to the stalls look calculated or like reckless angry oni behavior?
> Enter the clinic and assess who is present.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 03:31:45 AM
> Did the damage to the stalls look calculated or like reckless angry oni behavior?
> Enter the clinic and assess who is present.

>The latter.
>You walk into the clinic, being very careful to close the door quietly. Inside, you can see a number of cots in rows, with a bucket beside each; many of them occupied by oni. In the back, you can see a door leading to a treatment room. Obvious exits are North and South.
>You see Nazrin moving between them with some blankets. She gives you a curious look, and nods. Looking around, you don't recognize any of the oni, and none of them seem wounded. It seems like another night of the clinic doubling as a flophouse for oni too drunk to find their way home. Meaning that being loud is likely to get you in trouble.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 03:34:16 AM
> A curious look?
> ...Oh, right. How obvious are they, anyway?
> Make our way over to Nazrin and keep our voice low.
> "Hey, how's things with you folks?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: communist unity (comm-unity) on May 22, 2011, 03:39:38 AM
Have we done a
>Inventory check
yet?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 03:49:48 AM
> A curious look?
> ...Oh, right. How obvious are they, anyway?
> Make our way over to Nazrin and keep our voice low.
> "Hey, how's things with you folks?"

>A curious look.
>Rather obviously so. One doesn't add three cup sizes and not draw attention. Especially you.
>"Same as usual," Nazrin says in a low voice, drawing you toward a less used part of the room. "What brings you here?" She glances downward for a moment., "Someone catch your eye?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 03:52:03 AM
> Give a small smile.
> "Nah. I'm just not having the best day and I need a pick-me-up. Have you heard about the city's money problem? A whole bunch of us had our cash replaced with gems overnight."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 03:52:58 AM
> Give a small smile.
> "Nah. I'm just not having the best day and I need a pick-me-up. Have you heard about the city's money problem? A whole bunch of us had our cash replaced with gems overnight."

>"If you say so," says Nazrin. "And no, nothing about that at all. What happened?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 03:56:09 AM
> "That's basically it. Whole bunch of oni got hit, as well as me. You guys have any cash on-hand from donations or such? Might want to check it if you do."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 04:05:16 AM
> "That's basically it. Whole bunch of oni got hit, as well as me. You guys have any cash on-hand from donations or such? Might want to check it if you do."

>Nazrin frowns, and walks over to the donation box near the door. She opens it, then frowns and reaches in inside, pulling out a small citrine. "...No one touched it," she says.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 04:10:33 AM
> "Huh. That's odd."
> Take out the two rose quartzes and show them to Nazrin.
> "I found a handful of these babies in my petty cash box this morning. My regular cash box had other gems in it. Oni all over the place are stuck with what they see as worthless rocks and no money. Things aren't going too well today for any of them."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 04:18:38 AM
> "Huh. That's odd."
> Take out the two rose quartzes and show them to Nazrin.
> "I found a handful of these babies in my petty cash box this morning. My regular cash box had other gems in it. Oni all over the place are stuck with what they see as worthless rocks and no money. Things aren't going too well today for any of them."

>Nazrin nods, and digs through the box a bit. "Yeah, there's a couple of those in there, too. And, I guess I could see some of them being mistaken. Some really do just look like river rocks or glass."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 04:21:20 AM
> Frown.
> "So you had the box in your view for most of the night and watched no one touch it, and now those gems are in there."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 04:23:30 AM
> Frown.
> "So you had the box in your view for most of the night and watched no one touch it, then?"

>"Well, a couple coins got dropped in," says Nazrin, frowning. "But no one got into it... What happened?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 04:33:17 AM
> "I have no idea. But this is really weird. The rest of us, none of us had our money boxes in our line of vision all night like you did. So someone is capable of changing cash into gems without needing to touch them or even open the cash boxes. And they're smart enough to know general conversation rates, since my gems, at least, roughly matched up to my money total."
> "It seems that Priority One should be letting Byakuren know what happened. I sure as hell don't have any solution ideas, and I imagine if any of you lot would know how it happened or how to fix it, it'd be her."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 22, 2011, 04:35:10 AM
>"I don't suppose you know the last time you saw actual money go into that box? Or took a look inside it, yourself?"
>"For that matter, did anyone at all out of the ordinary drop by at any point?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 04:41:04 AM
> "I have no idea. But this is really weird. The rest of us, none of us had our money boxes in our line of vision all night like you did. So someone is capable of changing cash into gems without needing to touch them or even open the cash boxes. And they're smart enough to know general conversation rates, since my gems, at least, roughly matched up to my money total."
> "It seems that Priority One should be letting Byakuren know what happened. I sure as hell don't have any solution ideas, and I imagine if any of you lot would know how it happened or how to fix it, it'd be her."

>Nazrin nods. "We definitely should tell her."

>"I don't suppose you know the last time you saw actual money go into that box? Or took a look inside it, yourself?"
>"For that matter, did anyone at all out of the ordinary drop by at any point?"

>"I emptied it out last night," says Nazrin. "And there wasn't anyone weird, no. Just the usual oni."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 04:43:18 AM
> "Can you leave this place on its own for a while to tell her? I kinda have to scoot back to the pub since I'm accepting gems in place of cash, otherwise I'd head topside for you."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 04:48:16 AM
> "Can you leave this place on its own for a while to tell her? I kinda have to scoot back to the pub since I'm accepting gems in place of cash, otherwise I'd head topside for you."

>"I dunno," says Nazrin, "It sounds like things are going to get bad, and I should probably be onhand..."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 04:51:17 AM
> Frown.
> "I guess I'll probably have to find a way to close the pub down for the day, then. In the meantime, though, is there any way you could relay a message to the Komeiji manor? If anyone in the Underground would know how or why their cash was mysteriously replaced with gems, it would be Satori. If she got hit, she might have very useful information."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 04:54:49 AM
> Frown.
> "I guess I'll probably have to find a way to close the pub down for the day, then. In the meantime, though, is there any way you could relay a message to the Komeiji manor? If anyone in the Underground would know how or why their cash was mysteriously replaced with gems, it would be Satori. If she got hit, she might have very useful information."

>"Maybe I could slip in for you for a bit?" says Nazrin. "If you get someone done here in my place."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 22, 2011, 04:57:09 AM
>Is standard currency here minted in precious metal?
>Do we have any idea how good a dowser Nazrin is?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 04:59:02 AM
> How far is Parsee's bridge from the clinic?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 22, 2011, 05:00:31 AM
>For that matter, how long a trip is it from here to the Myouren Temple and back again?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 05:01:24 AM
[00:57:04] <Reisen-Udongein-Inaba> Mmm, interesting proposal on her part
[00:57:11] <Reisen-Udongein-Inaba> I'd say go for it if we can think of someone
[00:57:20] <DracoOmega> Well, anyone from the temple
[00:57:30] <Reisen-Udongein-Inaba> That might take too much time
[00:57:43] <DracoOmega> True... were you planning to close up shop, otherwise?
[00:58:05] <Reisen-Udongein-Inaba> That would be ideal, but I think it will be very hard considering I imagine we're the only establishment that takes gems
[00:58:36] <Reisen-Udongein-Inaba> Nazrin probably knows her jewels, so I wouldn't mind her working the pub for a day
[00:58:41] <Reisen-Udongein-Inaba> Or half a day or whatever
[00:58:47] <DracoOmega> Yeah, I'd feel fine with her doing that
[00:58:59] <DracoOmega> I wonder if at least one place being open is contributing to city stability? ^^;
[00:59:25] <Reisen-Udongein-Inaba> I wonder if we could get Parsee down to the Clinic, since she's most assuredly aware of what's going on at this point.
[00:59:46] <DracoOmega> I wonder if she'd be willing to help out there, though. It doesn't quite seem her thing
[01:00:37] <Reisen-Udongein-Inaba> She would only need to be there long enough for us to run above ground to get someone from the temple. I don't want to abandon the clinic entirely in the name of grabbing someone from the temple, but if we can get a fill-in in the meantime who can at least do temp crowd control, I'd be fine with that.
[01:00:53] <DracoOmega> Yeah, that might work
[01:01:19] <Reisen-Udongein-Inaba> And if we tell her that we're doing it because we're headed out to solve the mystery (and thus help ease what is invariably a Yuugi headache), that may make the idea more appealing
[01:01:27] <DracoOmega> Yeah
[01:01:57] <Reisen-Udongein-Inaba> Okay, I'll post this short clip for the reference of others and then go to bed

Was talking to Draco since I knew he was around, but input from others is more than welcome!
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 05:06:25 AM
>Is standard currency here minted in precious metal?
>Do we have any idea how good a dowser Nazrin is?

>A variety of precious metals, whatever people bring in to be minted, but yes.
>She's pretty good at it as far as you know; you've never had the occasion to really give her a good test, but she did manage to sniff out the Pagoda that was used to free Byakuren.

> How far is Parsee's bridge from the clinic?

>It's only a couple minutes away.

>For that matter, how long a trip is it from here to the Myouren Temple and back again?

>It'd take the better part of an hour.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 22, 2011, 05:12:49 AM
>"Hey, Naz, a thought occurs to me. Let's just say someone used some trick to make off with all these coins and leave gems in their place. That's an awful lot of money taken, and if they'd gone to all the trouble of getting it, maybe even all in the same place now. If there was that much precious metal in one spot, do you think you might be able to sniff it out?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 22, 2011, 05:14:53 AM
I think it's a good plan. We need to talk to Parsee anyways to find out if she saw anyone come in or out. Trying to get Nazrin to dowse for the money's a good idea too, but I think it'll end up proving what I suspect about the money instead. If not then bonus!
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 05:24:02 AM
>"Hey, Naz, a thought occurs to me. Let's just say someone used some trick to make off with all these coins and leave gems in their place. That's an awful lot of money taken, and if they'd gone to all the trouble of getting it, maybe even all in the same place now. If there was that much precious metal in one spot, do you think you might be able to sniff it out?"

>"If it's really as much as it sounds like," she says, "It ought to be a snap. Let me get my rods and I'll meet you outside."

>_

Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 22, 2011, 05:26:50 AM
I think it's a good plan. We need to talk to Parsee anyways to find out if she saw anyone come in or out. Trying to get Nazrin to dowse for the money's a good idea too, but I think it'll end up proving what I suspect about the money instead. If not then bonus!

Yeah, I'm not banking on it working, but I figured it was worth a shot.

>Nod
>"Thanks, Naz."
>Head outside and wait for her.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 05:39:08 AM
>Nod
>"Thanks, Naz."
>Head outside and wait for her.

>You give Nazrin your thanks, and head outside.
>After a few moments, Nazrin joins you in the streets, carrying her two metal rods with her. "Precious metals, huh?" she says as she stretches her arms out, and begins to visibly concentrate. She frowns after a moment. "What in the...? There's so much noise!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 22, 2011, 05:40:51 AM
>"Noise? Like what? Would other precious stuff interfere with that? Like, say, all those gems out there? Or is it more specific than that?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 05:58:46 AM
>"Noise? Like what? Would other precious stuff interfere with that? Like, say, all those gems out there? Or is it more specific than that?"

>"Kind of," says Nazrin, "But it's not that. There's just, I don't know. That gold and such is out there. But it's like looking through fog, you know? I think it's up, probably on the surface..."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 22, 2011, 06:06:31 AM
>"Ok, so it's definitely still out there then?"
>"Do you think this is something intentional, to block people tracking it? Does it interfere with you searching for anything else?"
>"Can you tell anything about it other than that? Like, is it all in one place? Even a general direction?"
>"Uh... sorry for giving you 20 questions and all, here... It's just, well, every little bit helps."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 06:28:28 AM
>"Ok, so it's definitely still out there then?"
>"Do you think this is something intentional, to block people tracking it? Does it interfere with you searching for anything else?"
>"Can you tell anything about it other than that? Like, is it all in one place? Even a general direction?"
>"Uh... sorry for giving you 20 questions and all, here... It's just, well, every little bit helps."

>"I know, I know," says Nazrin. "Let me try a few other things."
>You spend a minute waiting, as she moves the rods around. "Some other things are foggy, too, but not nearly that foggy. It's like, I don't know, loud crowds or a really strong smell. You know. It's just sorta blocks out things. I am pretty sure this isn't natural at all. It's not so bad with the other things I tried, but that money, ugh... I can't tell you if it's in one place or not. But I am pretty sure it's on the surface."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 22, 2011, 06:38:48 AM
>"Meaning there's probably someone either blocking the location of the money specifically, or it's a side-effect of the process that somehow got it there in the first place, and it's having spillover effects. I kinda doubt that the fact that it's worse with money than other things is accidental."
>"Have you ever bumped into anything like this before? And, uh, I don't suppose you have any idea on some way we could help you see through it? Like, would it be easier if you were on the surface? Or is there some way to, I dunno, supercharge the process? I mean, I don't really know how you do it, anyway."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 06:56:45 AM
>"Meaning there's probably someone either blocking the location of the money specifically, or it's a side-effect of the process that somehow got it there in the first place, and it's having spillover effects. I kinda doubt that the fact that it's worse with money than other things is accidental."
>"Have you ever bumped into anything like this before? And, uh, I don't suppose you have any idea on some way we could help you see through it? Like, would it be easier if you were on the surface? Or is there some way to, I dunno, supercharge the process? I mean, I don't really know how you do it, anyway."

>"It's got to be intentional," says Nazrin. She shakes her head. "I've never really dealt with this kind of thing, most of the things I look for are just lost, not especially hidden. There's no real way to supercharge it I know about, it's all about clarity of mind and you can't fake that. I don't know if it'd work better if I was on the surface or on top of it or anything."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 22, 2011, 07:17:36 AM
>"Hmmm.... yeah, I really need to get topside. See if this has happened up there too, or if anything else is up. At this point, who knows? Whoever could pull this off is probably capable of a lot more, too."
>"So, you'll cover for me at the bar a bit, if I can get someone to cover for you? I trust you can appraise gems well enough to tell what's worth the price of what they're trying to buy with it?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 07:36:51 AM
>"Hmmm.... yeah, I really need to get topside. See if this has happened up there too, or if anything else is up. At this point, who knows? Whoever could pull this off is probably capable of a lot more, too."
>"So, you'll cover for me at the bar a bit, if I can get someone to cover for you? I trust you can appraise gems well enough to tell what's worth the price of what they're trying to buy with it?"

>Nazrin nods. "Yeah, I can value gems alright. Comes with the trade, you know? Um, I'll have to kind of estimate on the drinks, though. I don't know 'em like you do."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 22, 2011, 07:46:31 AM
>How many different types of drinks do we have available, roughly?

Since she won't be encountering new types of drinks, but don't know what new types of gems will show up, labeling some of the drinks for her to estimate off of would be viable, wouldn't it? Unless there's like two hundred...
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 22, 2011, 07:48:11 AM
>Particularly, do we have anything whose value is appreciably greater than it might appear to an untrained eye? Like a special vintage of something? If we have anything like that, it would be a shame to find it sold off for cheap when we get back.

Edit: And ballpark figures are probably fine. Barter is approximate, anyway, as long as Nazrin's close enough to the true value.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 07:52:47 AM
>How many different types of drinks do we have available, roughly?

>You have a lot, but you price a lot of them in the same range.

>Particularly, do we have anything whose value is appreciably greater than it might appear to an untrained eye? Like a special vintage of something? If we have anything like that, it would be a shame to find it sold off for cheap when we get back.

>You do have about a dozen of those sitting around; pricey special occasion stuff, or rare enough that they are practically more for collecting than actually drinking (though oni would do this anyways while giving it proper respect).

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 22, 2011, 07:54:46 AM
>Are those special drinks kept in a separate location that would be easy enough to point out to Nazrin without actually showing her them in person? Or is there something else that she could reliably use to identify them?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 07:57:40 AM
>Are those special drinks kept in a separate location that would be easy enough to point out to Nazrin without actually showing her them in person? Or is there something else that she could reliably use to identify them?

>You keep them in a cabinet, on display behind the bar.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 22, 2011, 08:05:14 AM
>"Hmm... point. Here, let me give you a quick run-down, just to make sure you're in the ballpark, anyway."
>Give her a quick run-down on general price ranges, in broad enough terms that she's likely to remember it, without making an imposition out of precision.
>"And the stuff in the display cabinet behind the bar is special stuff, not for regular sale. If anyone asks, tell them to wait until I get back."
>"I wouldn't be asking this of you if I didn't think that having some place open that'll take payment from them wasn't doing at least a little bit to keep things calmer down here. Well, I hope. I certainly don't want to see this go further south than it already has; I'm sure you can imagine."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 08:11:43 AM
>"Hmm... point. Here, let me give you a quick run-down, just to make sure you're in the ballpark, anyway."
>Give her a quick run-down on general price ranges, in broad enough terms that she's likely to remember it, without making an imposition out of precision.
>"And the stuff in the display cabinet behind the bar is special stuff, not for regular sale. If anyone asks, tell them to wait until I get back."
>"I wouldn't be asking this of you if I didn't think that having some place open that'll take payment from them wasn't doing at least a little bit to keep things calmer down here. Well, I hope. I certainly don't want to see this go further south than it already has; I'm sure you can imagine."

>Nazrin nods as you recite the general pricing. It's not perfect, but it's good enough she shouldn't shortchange you much in the long run.
>"Don't worry, I'll make sure you come out ahead," says Nazrin. "and not too ahead. And I'm getting a cut."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 22, 2011, 08:49:13 AM
>"Fair enough, I suppose.'
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 08:58:08 AM
>"Fair enough, I suppose.'

>Nazrin nods. "On my way, then!"
>She takes to the air, and flies northeast toward the Pub district.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 22, 2011, 09:27:03 AM
> How foolproof is Nazrin's dowsing? Can she have merely picked up the signal from topside money, or is it specifically "the money that the underground is now missing" to the exception of anything else?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 09:29:18 AM
> How foolproof is Nazrin's dowsing? Can she have merely picked up the signal from topside money, or is it specifically "the money that the underground is now missing" to the exception of anything else?

>You honestly don't know. But you'd think if there was that kind of problem with it, she would have been straight about it. She might not be nearly so good at the business as you are, but she's not dumb.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 22, 2011, 09:41:37 AM
>You honestly don't know. But you'd think if there was that kind of problem with it, she would have been straight about it. She might not be nearly so good at the business as you are, but she's not dumb.

>_

> Fair enough.
> Bridge next, or detour at the Palace?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 09:48:28 AM
> Fair enough.
> Bridge next, or detour at the Palace?

>So you'd hope, anyways.
>The Bridge is closer, while the palace is on the other side of town. You're not really sure what to expect either way.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 22, 2011, 09:49:48 AM
>Do we know of any ways in and out of the underground besides the main path?
>Even if we don't know the specific other paths, do we know that there are other paths?

Yeah, so I'm thinking Satori, as long as we're still down here.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 09:58:25 AM
>Do we know of any ways in and out of the underground besides the main path?
>Even if we don't know the specific other paths, do we know that there are other paths?

Yeah, so I'm thinking Satori, as long as we're still down here.

>Sort of. You know other ways that eventually lead to the main path, but they tend to be convoluted. You'd have to go home and check your maps to be sure.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 11:48:53 AM
A visit to Satori is fine, but we just agreed to find Nazrin coverage for the clinic, so the promise to a friend takes priority.

> Take flight and head toward Parsee's bridge.

EDIT: This is my proposed itinerary. Discuss as desired to make it something we can all agree on. I admit it skips over the market, because I'm not sure we actually need to be there, but I could certainly be talked into investigating it.

Parsee -> Clinic (to drop Parsee off) -> Pub (to finally pick up our stuff, as well as give confirmation to all the oni that Naz is in charge and to tell them to where we're off) -> Satori (assuming Parsee doesn't mind the extra few minutes spent at the clinic -> Topside (conversing with whichever of Yamame and Kisume we run into along the way)
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 22, 2011, 01:26:04 PM
Parsee -> Clinic (to drop Parsee off) -> Pub (to finally pick up our stuff, as well as give confirmation to all the oni that Naz is in charge and to tell them to where we're off) -> Satori (assuming Parsee doesn't mind the extra few minutes spent at the clinic -> Topside (conversing with whichever of Yamame and Kisume we run into along the way)

We can make the run more efficient by going Satori first and Parsee last, but otherwise no complaints.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Suwako Moriya on May 22, 2011, 02:52:56 PM
I worry that going to Satori first leaves the clinic unattended for a longer period of time than I (and possibly the Buddhists) would like. Otherwise yes, I'd fully back visiting Satori first.

EDIT: Though maybe Utsuho would be willing to watch the clinic if Parsee will be there too. Would make incentive for Parsee too.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 04:17:20 PM
> Take flight and head toward Parsee's bridge.

>You head toward the bridge. It only takes a few moments to get there by air.
>The bridge seems about the same as ever, stretching over a wide river some distance below. It is in rather good condition, as the bridge princess maintains her domain obsessively. Almost but not quite underneath it, you can see a small house. Looking around, you don't see anyone here.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 22, 2011, 04:33:27 PM
>Go to the house and knock on the door
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 04:36:11 PM
>Go to the house and knock on the door

>You approach the house and knock on the door.
>After a moment, it opens and Parsee pokes her head out. She gives you a curious look. "Huh, you're unexpected. I'm not buying anything."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 04:39:58 PM
> "I'm not here for sales. Has Yuugi told you what happened in the city?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 04:54:49 PM
> "I'm not here for sales. Has Yuugi told you what happened in the city?"

>"No, but I figure she must be busy," says Parsee. She frowns. "So why're you telling me?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2011, 04:59:53 PM
> "Because I need a favor from you on direct behalf of the Buddhist clinic and indirect behalf of the whole city, but I'll give you the low-down first. Across the entire city, it seems everyone's hard currency has been transformed into gemstones. If you have some money on-hand, you might want to check on it yourself."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 09:33:38 PM
> "Because I need a favor from you on direct behalf of the Buddhist clinic and indirect behalf of the whole city, but I'll give you the low-down first. Across the entire city, it seems everyone's hard currency has been transformed into gemstones. If you have some money on-hand, you might want to check on it yourself."

>"Let me check," says Parsee, before she closes the door.
>A moment later, you hear a raspy shriek.
>The door flies open immediately after. "Who did this!? She made the biggest mistake of her life! How the hell did she even get in, I've been at the bridge all week!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 22, 2011, 09:44:03 PM
>The door flies open immediately after. "Who did this!? She made the biggest mistake of her life! How the hell did she even get in, I've been at the bridge all week!"

>_

> Nice.
> "Did anyone visit your home recently? Not even strangers, I mean people you know well, or never pay attention to."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 09:45:51 PM
> Nice.
> "Did anyone visit your home recently? Not even strangers, I mean people you know well, or never pay attention to."

>"Just  Yuugi and Okuu like normal," says Parsee, "And I know for a fact they didn't do it!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 22, 2011, 10:20:45 PM
>"Yeah, there are a lot of similar situations. Also, it seems that the gemstones left are in fact approximately equal to the value of the missing cash."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 22, 2011, 10:44:58 PM
Still think it was an actual rabbit?

> "I got a tip from the street that whoever did this looked like a rabbit.  Did you see anyone at all come in last night?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 10:49:50 PM
>"Yeah, there are a lot of similar situations. Also, it seems that the gemstones left are in fact approximately equal to the value of the missing cash."

>"Well what a civil-minded burglar," says Parsee. "I'll be sure to thank her for it while holding her head in the river."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 22, 2011, 10:52:18 PM
> "I got a tip from the street that whoever did this looked like a rabbit.  Did you see anyone at all come in last night?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 22, 2011, 10:53:17 PM
>"I think there's more to it than that. The entire city's been hit, as far as I can tell, and nearly all at the same time - even people who'd been practically looking right at their money. The donation box at the clinic had the same thing happen to it. I had Nazrin try to dowse for the cash, and there's some magic or something blocking her from finding it. Whoever did this is more than just some thief."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: communist unity (comm-unity) on May 22, 2011, 11:12:59 PM
> Do we know of anyone who would possess the magical ability to perform such a stunt? Besides Byakuren.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2011, 11:19:09 PM
>"I think there's more to it than that. The entire city's been hit, as far as I can tell, and nearly all at the same time - even people who'd been practically looking right at their money. The donation box at the clinic had the same thing happen to it. I had Nazrin try to dowse for the cash, and there's some magic or something blocking her from finding it. Whoever did this is more than just some thief."

>"Well if she has an ass, I'll kick it!" says Parsee. "And it won't just be me, either! Ugh, no wonder Yuugi's late!"

> "I got a tip from the street that whoever did this looked like a rabbit.  Did you see anyone at all come in last night?"

>"Yeah, actually!" says Parsee. "One of those Eientei sorts, I'm sure. She was only in the city for an hour at most! Didn't think much of it at the time, figured she was just getting something for the mad doctor up there. So she did it, huh? Shame for her those ears doubt as handles!"

> Do we know of anyone who would possess the magical ability to perform such a stunt? Besides Byakuren.

>You...aren't really sure. You know Byakuren is very powerful, but you don't know her capabilities very well. You suppose she might conceive of something like this as a lesson about greed, but honestly she's smart enough to see exactly why it's be a poor idea, probably. You suppose Yukari could be behind it, or maybe even the aforementioned mad doctor of Eientei, as Parsee termed her; though you know little about her aside from the fact she's powerful and skilled. Patchouli is certainly a possibility, you met her a couple years ago when autumn just wasn't going to quit. But you're not sure if she has the raw skills necessary. At the same time, you're aware that you're not fully informed on all of the surface peoples.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 23, 2011, 12:14:41 AM
>"I don't suppose the rabbit said anything to you? Even anything innocuous?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 12:18:25 AM
>"I don't suppose the rabbit said anything to you? Even anything innocuous?"

>"Didn't say a word," says Parsee. "I was down here working on the truss, anyways."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 23, 2011, 12:23:08 AM
>"I don't suppose you saw anyone else come this way, that caught your eye?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 12:29:39 AM
>"I don't suppose you saw anyone else come this way, that caught your eye?"

>"Not that really caught my eye," says Parsee. "Just Yamame a couple times, with her usual stuff she forages. She didn't stay long either."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 23, 2011, 12:40:51 AM
>"Hmmm... I really need to head topside if I'm gonna figure this out. Whatever the answer to this is, I don't think I'm going to find it down here."
>"And, uh, that brings me to something else... I don't suppose you'd be willing to fill in at the clinic real quick, while I go and fetch someone else from the Temple? I promise I'll be as fast as I can, but I just don't want to leave it unattended for the time it'll take me to get them."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 12:52:04 AM
>"Hmmm... I really need to head topside if I'm gonna figure this out. Whatever the answer to this is, I don't think I'm going to find it down here."
>"And, uh, that brings me to something else... I don't suppose you'd be willing to fill in at the clinic real quick, while I go and fetch someone else from the Temple? I promise I'll be as fast as I can, but I just don't want to leave it unattended for the time it'll take me to get them."

>Parsee frowns. "You promise to be quick? Because I'm going topside in a few hours to do a thing, and...well, I'll be honest, I don't want to be in the city when most of the oni wake up."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 23, 2011, 12:55:43 AM
>"No, I don't blame you for that. And yes, I promise I'll be quick."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 01:00:50 AM
>"No, I don't blame you for that. And yes, I promise I'll be quick."

>"Bleh, I guess," she says. "You're lucky I'm feeling like such a doormat today!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 23, 2011, 01:05:21 AM
>Grin
>"Thanks a million, Parsee. Seriously."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 01:09:18 AM
>Grin
>"Thanks a million, Parsee. Seriously."

>"Meh," she says. "Anything I need to know about this? At least now I know why Yuugi's late."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 23, 2011, 01:13:00 AM
>Do we have any idea what Parsee might know about the clinic?

A note for Yuugi if she shows up might be a good idea, too.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 01:15:39 AM
>Do we have any idea what Parsee might know about the clinic?

>Not really. As far as you know she's never been there, and you've managed to avoid be guilted into volunteering for it so far. You've not heard any stories from the others about her, at least.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 23, 2011, 01:20:22 AM
>Even if we've never worked there, we do know the general gist of the duties involved in running it, though, right?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 01:24:03 AM
>Even if we've never worked there, we do know the general gist of the duties involved in running it, though, right?

>You do. It's mostly cleaning, dealing with sick buckets, and making some house calls. You're pretty sure there's a comprehensive list for the last one hidden somewhere in the back.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 23, 2011, 01:34:58 AM
>Well, she certainly doesn't need to worry about house calls for this length of time.
>"Just keep an eye on the place, really. I'm sure you've been around oni too drunk to stay on their own feet, before. You won't be there long enough to need to worry about much else."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 01:47:10 AM
>Well, she certainly doesn't need to worry about house calls for this length of time.
>"Just keep an eye on the place, really. I'm sure you've been around oni too drunk to stay on their own feet, before. You won't be there long enough to need to worry about much else."

>"I hope not," says Parsee. "And yeah, Yuugi's given my lots of practice on both sides of that issue. I'll handle it."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 23, 2011, 01:55:48 AM
>Nod
>"Well, the sooner I get going, the sooner I can get someone else down here to take over for you. Thanks again."
>Head off towards the surface, and make it brisk
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2011, 04:44:39 AM
>"Well, the sooner I get going, the sooner I can get someone else down here to take over for you. Thanks again."
>Head off towards the surface, and make it brisk

> Hold off on these for a moment.
> "Out of curiosity, do you know if Utsuho is working right now? If she isn't, I could ask her to keep you company, since I want to meet with Satori about this anyway."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 04:51:33 AM
>Nod
>"Well, the sooner I get going, the sooner I can get someone else down here to take over for you. Thanks again."
>Head off towards the surface, and make it brisk

> Hold off on these for a moment.
> "Out of curiosity, do you know if Utsuho is working right now? If she isn't, I could ask her to keep you company, since I want to meet with Satori about this anyway."

>You consider leaving, but ask another question.
>"Okuu's up on the surface," says Parsee, frowning.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2011, 04:54:19 AM
> "Oh. Well, shoot. And I don't think we can ask Yuugi, she'll have enough to deal with right now...what about Rin?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 05:00:24 AM
> "Oh. Well, shoot. And I don't think we can ask Yuugi, she'll have enough to deal with right now...what about Rin?"

>"She ought to still be around the palace," says Parsee. "She'll probably want to stay there."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2011, 05:03:25 AM
> Frown.
> "I'm kinda sacked for ideas for people that'll stick with you while I'm fetching one of the Buddhists, then."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 05:13:51 AM
> Frown.
> "I'm kinda sacked for ideas for people that'll stick with you while I'm fetching one of the Buddhists, then."

>"I'll be alright," she says. "Just don't linger too long."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2011, 05:19:40 AM
> "I don't think I'll need to stay at Satori's too long. I just want to find out if she noticed anything the rest of us didn't."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 05:24:48 AM
> "I don't think I'll need to stay at Satori's too long. I just want to find out if she noticed anything the rest of us didn't."

>She nods. "Anyways, I better get over there, shouldn't I? Once I put out the brazier and such."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2011, 05:25:39 AM
> Nod.
> "If you don't mind. And thanks again, this is a huge help for everyone. I'll have one of the Buddhists along to relieve you as soon as possible."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 05:52:44 AM
> Nod.
> "If you don't mind. And thanks again, this is a huge help for everyone. I'll have one of the Buddhists along to relieve you as soon as possible."

>"Yeah, sure," says Parsee as she shuts the door.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2011, 06:01:50 AM
> Take flight and head to the Palace of the Earth Spirits at a brisk pace.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 06:31:29 AM
> Take flight and head to the Palace of the Earth Spirits at a brisk pace.

>You take to the air and start toward the Palace of Earth Spirits.
>You soar over the Ancient City. Much of it is quiet, which thankfully includes the Pub District, but you can see a few fights and such on the streets. Looking down toward the Market, you can see a fair number of oni milling about in a moderate-scaled scuffle near the central northern part of the city.
>Drawing close to the Palace of the Earth Spirits, a large blockish manor covered in numerous vines of ivy and mosses, you see dozens of evil spirits floating over it. Thankfully, they seem content to just mill about in the air. Landing near the large stone doors, you can hear the echoes of the marketplace melee, some distance to the west.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 23, 2011, 08:36:00 AM
> Knock on that door and announce our presence
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 08:42:10 AM
> Knock on that door and announce our presence

>You knock on the door, and it opens as you were in the process of announcing yourself. A red-haired kasha stands behind the threshold, saying "Get in, get it!" while waving frantically.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 23, 2011, 08:56:34 AM
> Do so with haste!
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 23, 2011, 08:57:52 AM
>"What's up? I don't think the fight's close to here or anything."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 09:07:14 AM
> Do so with haste!

>You hurry in, and the kasha, Orin, shuts the door behind you. Looking around, you are in a long dusty hall will two lines of pillars forming a kinda of corridor toward the far doorway, To the east and west are large, open doors leading into other rooms. A few cats are trotting through, or coiled up in the less dusty areas. You can also see a small snake slithering through one eastern door. Obvious Exits are North, South, East, and West.

>"What's up? I don't think the fight's close to here or anything."

>"That doesn't mean it won't happen," says Orin, as she throws a bolt over the door. It won't stop an oni, but it might slow one down for a few moments. "Are you looking for a place to hide, Satori won't turn anyone away as long as they behave."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 23, 2011, 09:30:30 AM
> "Actually just the opposite, I'm looking to solve this incident.  I stopped by to try and ask Satori a few questions about last night.  Is she available?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 09:34:00 AM
> "Actually just the opposite, I'm looking to solve this incident.  I stopped by to try and ask Satori a few questions about last night.  Is she available?"

>Orin nods. "Yes, she'll should be in the sitting room. I'll show you the way."
>She starts toward the northern door. "What's this incident, anyways?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 23, 2011, 09:53:55 AM
> Follow Orin
> "Last night it seems that a rabbit came through and replaced almost everyone's cash with gemstones.  I can't speak for everyone, but with me they exchanged cash for the same value in gemstones.  Everyone I've talked to so far today has been affected, so I recommend checking your cash-stores if you haven't already."
> "Needless to say, the oni are less than pleased since they view the gems as nothing more than regular rocks.  I think I've helped a few to calm down, but it's certainly a big issue that I'd like to resolve soon."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 09:59:13 AM
> Follow Orin
> "Last night it seems that a rabbit came through and replaced almost everyone's cash with gemstones.  I can't speak for everyone, but with me they exchanged cash for the same value in gemstones.  Everyone I've talked to so far today has been affected, so I recommend checking your cash-stores if you haven't already."
> "Needless to say, the oni are less than pleased since they view the gems as nothing more than regular rocks.  I think I've helped a few to calm down, but it's certainly a big issue that I'd like to resolve soon."

>"What?" says Orin, as she leads you into a small hallway. with a couple of doors and staircases. "You're serious?"
>She leads you through the western door.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 23, 2011, 10:05:43 AM
> "I'm absolutely serious, please look into your cash as soon as you can, preferably while I'm here so I can know how big of an issue this is."
> Continue to follow
> Do we know anything about the Eientei rabbits besides Reisen?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 10:24:19 AM
> "I'm absolutely serious, please look into your cash as soon as you can, preferably while I'm here so I can know how big of an issue this is."
> Continue to follow
> Do we know anything about the Eientei rabbits besides Reisen?

>You know a bit about them; they seem to be the rank and file of Eientei's defenses, and do most of the day to day work there. They are kind of shy, except when they're not. Overall, you got the feeling they weren't entirely reliable, but were well meaning.
>Orin nods as you walk into a large room filled with old-looking chairs; arranged tastefully. Cats and birds occupy most of them. Portraits cover the walls, showing the various members of the Palace family. You quickly pick out Satori, though you've never see her before, sitting in a large red chair that positively dwarfs her. Wearing a blue dress, the red tendrils of her third eye are easy to pick out, it rests over her heart, looking at you. A large book rests in her lap, and a ferret is draped across her neck like a small fluffy boa.
>Satori looks up at you, frowning. "My," she says after a moment, "that is an interesting story. Orin, would you kindly check the lower drawer in my room?"
>"Sure thing," says Orin, as she leaves the room.
>"Have a seat," says Satori. "Don't be nervous. I assure you, I've seen much darker thoughts than you seem to harbor."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 23, 2011, 10:46:20 AM
> Sit down.
> "Thank you very much.  Forgive my intrusion, but I've heard much about your ability and as much as I hate to impose, this situation concerns a great deal of the Underground, so I feel that I should at least ask.  May I ask you a few questions about last night?"
>> If yes, "I've heard several reports of a rabbit, or someone resembling a rabbit, entering the village last night and leaving shortly afterwards.  Did you notice anything like this?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 11:00:27 AM
> Sit down.
> "Thank you very much.  Forgive my intrusion, but I've heard much about your ability and as much as I hate to impose, this situation concerns a great deal of the Underground, so I feel that I should at least ask.  May I ask you a few questions about last night?"
>> If yes, "I've heard several reports of a rabbit, or someone resembling a rabbit, entering the village last night and leaving shortly afterwards.  Did you notice anything like this?"

>You have a seat on one of the overstuffed chairs. It's nice to take a load off.
>"Of course," says Satori, as she reaches up to pet the ferret.
>"I have not heard of any youkai rabbits coming here," she says. "It's possible that she might have snuck in, but it seems unlikely that at least one of my pets wouldn't have seen her."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 23, 2011, 11:09:35 AM
> "What do you remember about last night?  I'd ask for anything strange, but given these circumstances I'd prefer to hear everything from last night if possible."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 11:24:14 AM
> "What do you remember about last night?  I'd ask for anything strange, but given these circumstances I'd prefer to hear everything from last night if possible."

>"It was a peaceful evening," says Satori. "Okuu left to stay with Parsee last night, before venturing on to the surface later. Orin was here, and we spent a quiet evening playing dice. I spent a fair amount of time with my pets, of course, and a bit with my knitting. Nothing was notable, I am afraid. Nor was this morning; I made breakfast for everyone, spent some time replacing a spellcard that got accidentally chewed upon, and reading."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 23, 2011, 11:42:43 AM
> "I see, and you didn't detect an unwanted guest in your house?"
> "For that matter, I'm not sure of the range of you ability but did you detect anything out of the ordinary out in the village?  By that I meant anyone moving around that wasn't an oni?"
> "I apologize if I come across as curt, but this is a rather worrying situation."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 08:58:11 PM
> "I see, and you didn't detect an unwanted guest in your house?"
> "For that matter, I'm not sure of the range of you ability but did you detect anything out of the ordinary out in the village?  By that I meant anyone moving around that wasn't an oni?"
> "I apologize if I come across as curt, but this is a rather worrying situation."

>She waves her hand and shakes he head. "It's no problem, I understand. My abilities are largely restricted to a small space around me. Rather like sight. So I couldn't feel anything in the city."

>_

Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2011, 09:37:58 PM
> "Very curious, that you would not notice anything around your home, unless you were somehow not victimized."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 10:04:13 PM
> "Very curious, that you would not notice anything around your home, unless you were somehow not victimized."

>She nods. "Did anyone notice, I wonder?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2011, 10:07:28 PM
> "No. Most of us were asleep or otherwise not paying attention. The mouse youkai at the clinic, though, she had the donation box in her view all of last night. She didn't see anyone touch it, and it somehow still got hit."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 10:21:18 PM
> "No. Most of us were asleep or otherwise not paying attention. The mouse youkai at the clinic, though, she had the donation box in her view all of last night. She didn't see anyone touch it, and it somehow still got hit."

>"Then I expect we wouldn't be immune as well," says Satori. "Though I imagine they'll be disappointed with what they've taken from us."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2011, 10:28:23 PM
> "To have someone that does not need to be seen or even in the vicinity, though, and still be able to pull this off...gotta admit, I'm stumped good."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 10:45:08 PM
> "To have someone that does not need to be seen or even in the vicinity, though, and still be able to pull this off...gotta admit, I'm stumped good."

>She nods. "Given the scale, I don't think this was done by mundane means."
>Orin comes back into the sitting room, wearing a large frown. "Um...uh...Satori?"
>"So it's gone, too?" she says.
>Orin nods, chewing on her lower lip.
>"We should have enough food to last for awhile," says Satori. "I don't think we should want for much else in the foreseeable future. Thank you, dear."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2011, 10:50:24 PM
> Do we have any comestibles in stock aside from alcohol right now?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 23, 2011, 10:55:39 PM
> "If the cash was in your room and you didn't detect anyone last night then I'm afraid the problem is much more serious than I had imagined."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 10:57:30 PM
> Do we have any comestibles in stock aside from alcohol right now?

>You have a fair supply of food onhand in storage, enough to probably take care of normal meal service for a couple days. Restocking has not been a high priority, given restaurant service happens at your whims.

> "If the cash was in your room and you didn't detect anyone last night then I'm afraid the problem is much more serious than I had imagined."

>Satori nods. "Yes. I imagine no one was safe."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2011, 11:06:37 PM
> "Well, if you think you might need something, I'm taking gems in place of cash back at my place."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2011, 11:11:34 PM
> "Well, if you think you might need something, I'm taking gems in place of cash back at my place."

>Satori nods. "I don't think it should come to that, but I do appreciate the thought."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2011, 11:20:18 PM
That leaves me all set here for the time being. I'm ready to head topside, though I can certainly wait for other people that still want to talk to Satori.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 23, 2011, 11:37:11 PM
I got nothin' aside from wondering why Okuu headed up there.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 23, 2011, 11:41:54 PM
Yeah, nothing else occurs to me at the moment, either.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2011, 11:43:02 PM
Maus: If certain subtler happenings in Iku Quest (and the postgame questions) are any indication, I think I know why.

But I don't want to ruin the surprise. :>
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 24, 2011, 12:01:14 AM
Maus: If certain subtler happenings in Iku Quest (and the postgame questions) are any indication, I think I know why.

But I don't want to ruin the surprise. :>

But would Nue wonder?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 24, 2011, 12:10:23 AM
It's hard for me to really say, because I would want to keep Nue out of it given what it is. But given that Utsuho was only really useful as a way to keep Parsee happy for the unpleasant task ahead, and Nue would have no way of knowing if she could make a profit off it whatever Utsuho is doing, I'd be inclined to lean toward no.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 24, 2011, 01:19:00 AM
Yeah, let's just get moving.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 24, 2011, 01:33:30 AM
Don't forget to stop by the bar to pick up the spellcards. Though, I think you were fixing on going there anyways...
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 03:38:22 AM
> "For someone slip by you unnoticed, would that require any specific special ability, or would just being powerful suffice?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 04:01:04 AM
> "For someone slip by you unnoticed, would that require any specific special ability, or would just being powerful suffice?"

>"It would take specific abilities," says Satori. "Mere power is irrelevant. I don't believe Yukari herself could walk past me without my notice unless she took special precautions. And, to be honest, I cannot say that those precautions really exist. I've never encountered anything like it."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 06:32:03 AM
> "You haven't encountered those precautions, but have you encountered someone who could elude your gaze, or at least distract it?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 06:42:00 AM
> "You haven't encountered those precautions, but have you encountered someone who could elude your gaze, or at least distract it?"

>She shakes her head.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 24, 2011, 06:49:01 AM
>"What about someone on whom it, for whatever reason, simply does not work?"
>To our best ability to tell, does it seem that Satori's being completely honest?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 06:50:39 AM
>"What about someone on whom it, for whatever reason, simply does not work?"

>"I've never met such a person," says Satori. "I wouldn't be surprised if there was someone like that out there, but I've never heard of such."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 24, 2011, 06:52:42 AM
>To our best ability to tell, does it seem that Satori's being completely honest?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 06:55:04 AM
> "I see.  That's about all I have to ask for now; thank you very much for answering my questions.  Would you like me to keep you updated as the situation progresses?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 07:01:00 AM
>To our best ability to tell, does it seem that Satori's being completely honest?

>You don't have anything specifically suggesting she's being dishonest.

> "I see.  That's about all I have to ask for now; thank you very much for answering my questions.  Would you like me to keep you updated as the situation progresses?"

>"I wouldn't mind," says Satori, "But there's no need to go out of your way for it. We're not a particularly wealthy family, and we've learned to get by without for the most part. I am content to wait until the problem is resolved. And you are most welcome, Miss Houjuu"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 07:05:33 AM
> Thank her again for her hospitality and take our leave.
> Once outside the palace, fly towards the pub.

Goals:
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 24, 2011, 07:15:59 AM
Okay, question. Koishi's closing of her third eye is supposed to have made her immune to mind-reading, right? And yet apparently Satori's telling the truth when she says she doesn't know of anyone she can't read. I understand that exact interpretations of the characters vary, so has anything happened in previous quests (I've only read Iku's and Utsuho's) that would explain this apparent inconsistency?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 07:25:39 AM
> Thank her again for her hospitality and take our leave.
> Once outside the palace, fly towards the pub.

>You thank Satori again, and make your way out. Orin escorts you wordlessly, you can hear her put the bar into place as you step back outside.
>You take flight again, and head toward the pub district and your establishment. The place still seems to be in good working order, and still fairly empty. You also note that the place across the street has put up a sign saying that it is accepting precious stones and beads for drinks.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 07:38:32 AM
Okay, question. Koishi's closing of her third eye is supposed to have made her immune to mind-reading, right? And yet apparently Satori's telling the truth when she says she doesn't know of anyone she can't read. I understand that exact interpretations of the characters vary, so has anything happened in previous quests (I've only read Iku's and Utsuho's) that would explain this apparent inconsistency?
Satori rarely brings up Koishi in these quests unless asked directly.  Not sure of the reasoning, but that could be why she didn't mention it.  Considering Koishi never goes Underground in these quests I don't think Nue would have ever heard of her.  Also, you didn't read Maribel Quest?

> Enter our pub
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 07:44:36 AM
>You head inside!
>The pub seems to have a good crowd, maybe half the seats are filled up. Not too shabby for the early part of the day. The oni seem amicable, but there's a definite tension you can feel in the air; you can hear it in the tones of conversations coming together and the way some of them are carrying themselves. While they're probably not going to break out into violence right now, you expect that just about any argument has a potential to break out into fighting. Still, they seem a lot better than the crowd in front of the Deva's home. Nazrin is running between the tables at the moment, but she glances over at you and says, "Hey, welcome back!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 07:47:59 AM
> "Thanks, but I gotta grab something real quick, excuse me."
> Head up to our room and catchpalogue get our spell cards
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 24, 2011, 07:51:28 AM
Satori rarely brings up Koishi in these quests unless asked directly.  Not sure of the reasoning, but that could be why she didn't mention it.  Considering Koishi never goes Underground in these quests I don't think Nue would have ever heard of her.  Also, you didn't read Maribel Quest?

No, I did not. And the confusion isn't from Satori saying she doesn't know of anyone whose mind she cannot read; it's from the fact that she seems to be telling the truth, but surely the question would've at least got her to think of Koishi, even if she didn't actually say anything about Koishi. So that's the inconsistency I'm seeing here.

>Before running upstairs: "And I'm only here for a moment, anyways."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 07:54:01 AM
I agree that it's an inconsistency, but I don't think it's something we can really investigate in character since I don't think Nue knows of Koishi.  If you want to go back and ask her more, I won't complain, I'd just rather we have some evidence/proof to take to her first.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 24, 2011, 07:58:44 AM
I have no intention of asking in chaacter; you're right that Nue probably wouldm't know about the whole Koishi thing, and she probably wouldn't care right now if she did. I'm more wondering if Purvis made a mistake or what (although I guess I can just assume that Satori's a good enough liar to fool Nue).
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 08:03:14 AM
I think Satori knows full well and is hiding it.  It wouldn't have been the first time Koishi's helped to ruin things for everyone, so I can imagine Satori hoping that she's not involved.

Purvis may forget to update our inventory on occasion, but I doubt he'd make a mistake in regards to the plot.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 08:18:20 AM
> "Thanks, but I gotta grab something real quick, excuse me."
> Head up to our room and catchpalogue get our spell cards

>You head up to your quarters, and go to the workdesk where you keep your spellcards. You open the little mahogany box, and find it is empty.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 08:22:22 AM
> Oh for fu-
> Observe our room
> Where else could we have possibly put them?
> Is there anything else in the room that could be helpful in a danmaku battle?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 08:32:13 AM
> Oh for fu-
> Observe our room
> Where else could we have possibly put them?
> Is there anything else in the room that could be helpful in a danmaku battle?

>You nearly engage in some profanity, this is the second time today! And this one was in the room you sleep in!
>You look around, trying to think of other places you could have put them. You can see a few places you might conceivably have put them, but you know that you didn't. The cards go in the box when you don't have them, so they don't get damaged from some silly accident.
>You don't really have much else in the way of danmaku aids.There is your trident, which leans against a wardrobe, but it's less a danmaku aid and more a violence aid. Or a fishing aid, if you're so inclined.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 08:46:08 AM
> How big is our trident?  Would we be a likely target for the oni if we were to carry that through the streets?
> Do we have a costume resembling the rabbits from Eientei?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 08:55:58 AM
> How big is our trident?  Would we be a likely target for the oni if we were to carry that through the streets?
> Do we have a costume resembling the rabbits from Eientei?

>It's about normal sized, so it would be fairly visible. You suspect as long as you kept it in it's sling and didn't draw it, there would be less of an issue.
>You do have a dress in the style that they seemed to favor, and of the right size.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 09:01:47 AM
> Get that dress and put it in our purse.  We're probably going to need it.
> Do we have any rabbit ears?  What do they look like?
> What would be needed to take on the appearance of one of the rabbits?
>> Gather up whatever of those materials we have.
> Today is going to be a long day, so let's conserve some energy.  Drop our size down one cup size.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 09:12:49 AM
> Get that dress and put it in our purse.  We're probably going to need it.
> Do we have any rabbit ears?  What do they look like?
> What would be needed to take on the appearance of one of the rabbits?
>> Gather up whatever of those materials we have.
> Today is going to be a long day, so let's conserve some energy.  Drop our size down one cup size.

>You take one of those dresses, fold it carefully, and put it in your purse.
>You obtain: Rabbit Dress
>You do not have any rabbit ears, but you grant yourself some if needs be. You can take a rabbit's shape fairly easily, but taking on the shape of a specific rabbit would require time and a mirror. You do have a hand mirror you can take along.
>You let yourself shift a bit closer to your natural shape and drop a cup size from your chest.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 24, 2011, 09:13:17 AM
> You also note that the place across the street has put up a sign saying that it is accepting precious stones and beads for drinks.

>_

> FFFFFFFF-
> Actually this is a good thing.
> Proceed.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 09:20:53 AM
> Grab our mirror as well.
> Who do we know underground who carries spellcards besides: Parsee, Yuugi, Okuu, Orin, Satori.

I have to run soon, but here's my take:
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 09:24:54 AM
> FFFFFFFF-
> Actually this is a good thing.
> Proceed.

>Things just keep getting better and better.

> Grab our mirror as well.
> Who do we know underground who carries spellcards besides: Parsee, Yuugi, Okuu, Orin, Satori.

>You obtain: Hand Mirror
>Nazrin has some. Some oni carry them, but they aren't especially common. You are pretty sure Yamame has some, but you aren't certain.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 11:50:23 AM
> Inventory
> Any Seeds of Non-identification or other such items sitting about?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 24, 2011, 01:23:42 PM
>Also, check those places we'ew cwerain we didn't put our spellcards anyways, just in case we're wrong.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 24, 2011, 02:11:23 PM
Can I request clarification as to why we want to return to Satori for investigation purposes after finding a replacement Buddhist? I'm not sure there's any more to be gained from her; at the very least, not more than talking to Byakuren or an Eientei higher-up.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 02:21:57 PM
Can I request clarification as to why we want to return to Satori for investigation purposes after finding a replacement Buddhist? I'm not sure there's any more to be gained from her; at the very least, not more than talking to Byakuren or an Eientei higher-up.
To ask if her spell cards are also missing mostly, but if we run into Okuu topside and find out about how Koishi not only exists but can't be detected by Satori I want to bring that up with her.

I'm using Satori as a main source of information Underground because the oni are all preoccupied (Yuugi and K) and she's the most level-headed by far.  Of course, this is also banking on the situation being exclusively an Underground phenomenon.  If it's an issue topside then I'll further revise, but at this point I'm like 99% sure this was not done by a normal rabbit.  As such, I think that either 1) Eientei will legitimately have no knowledge of what happened and we'll get nowhere by asking them or 2) they were responsible but with keep their methods and reasons secret and we'll get nowhere by asking (but will learn something by infiltration).

Mostly though I want to go back and talk to Satori about Koishi's methods once we learn about her.  Guy raised good points earlier about her lying that no one could escape her, she could be lying about more.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 24, 2011, 02:24:38 PM
Problem is, we don't know if Nue knows anything about Koishi, or even know if she exists. So:

> What do we know about Satori and her "family"?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 02:33:25 PM
Problem is, we don't know if Nue knows anything about Koishi, or even know if she exists. So:
Hence why we left the house earlier despite our outside suspicions.  My current idea is, as I mentioned before, to go back after we learn about Koishi's ability to evade Satori.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 24, 2011, 02:36:14 PM
Ah, right, somehow I managed to skip that bit. Forget my command earlier.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 02:38:39 PM
Actually it's probably good to go ahead and ask that, since Guy and I only assumed, but a future visit to Satori should be a back-burner idea for now, we'll get back to it later, if ever.

I'm off for the day, be back around tonight
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 04:26:48 PM
> Inventory
> Any Seeds of Non-identification or other such items sitting about?

>Your inventory contains:
>Black dress
>A short number that draws attention low, and has a lovely bit of frills around the neck. It's made to accommodate your wings, and is is quite stretchy, very useful when you need to change shapes on the fly.
>Black Stockings
>They keep your legs warm and clean. They can stretch to accommodate some shape changes.
>Black Bracelet
>A simple accessory that plays off the asymmetric of your natural form.
>Red shoes
>A cute pair of shoes that stand out against your stockings.
>Rose Quartz x2
>A common gem with a pinkish hue. Worth about 15-25☼.
>Black Pearl x2
>A rare and precious kind of pearl, easily worth 100-130☼.
>Red Spinel x2
>A lovely but low value gem that the uninitiated may mistake for a ruby. Worth 50-80☼.
>You are only a few minutes away from your pub by foot if you move quickly.
>Green Glass Bead x14
>Cheaply made, but kind of pretty. Worth 1☼. at most, and you'd quickly expect a bulk discount.
>Loose Cobblestone
>This seems to have been taken from the streets of the Ancient City
>Brick
>A bit of building material from the Ancient City. A little mortar clings to the end.
>Brown Jasper
>An ornamental gem worth 30-40☼
>Freshwater Pearl
>A common, low value pearl worth 7-8☼
>Aventurine
>A greenish stone that worth 20-25☼.
>Banded Agate
>A layered stone you would value at 7-11☼ 
>Carnelian
>A common brownish red decorative stone that you price at 7-11☼
>Rabbit Dress
>A yellow sun dress in the style favored by the rabbits of Eientei, made for a slender person a few inches shy of five feet tall.
>Hand Mirror
>A small sturdy mirror for on the go use.
>You have two Seeds of Nonidentification here that you could take with you. As for the like, you are not sure what could be considered the like in their regard.

>Also, check those places we'ew cwerain we didn't put our spellcards anyways, just in case we're wrong.

>You look around in those other places, and find the search is exactly as fruitless as you first thought. You find no sign of your spellcards, but you do find another green glass bead.
>You obtain: Green Glass Bead

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 24, 2011, 04:45:09 PM
...You're seriously using the fact that Satori might not be telling the whole truth about something both very personal and completely unrelated to the issue at hand to make her a top suspect in this incident? And you want to run back to your admitted "most level-headed" source of Underground information, who answered our questions at no cost to ourselves, and accuse them of lying due to information we found by poking around the more private and personal parts of their life without their consent?

What is this I don't even.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 24, 2011, 04:48:31 PM
> Stop being sick, parser. It's not healthy.

> Take our trident and the seeds of non-identification.
> Leave the brick in our room, it'll just weight us down. We have the trident for stabbies and the cobblestone for smashies if we really need to get rough.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 24, 2011, 04:54:06 PM
I think that what Rin's saying is that if Nue finds out that Satori has a sister whose mind cannot be read, it will arouse Nue's suspision (since, you know, it would indicate that Satori was lying). Of course, if Nue by some chance already knows about Koishi, her suspicions would already be raised. So:
 
>What, if anything, do we know about Koishi, especially in regards to her closing her third eye and what effects that may have had?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 24, 2011, 04:58:04 PM
Yes, I understand that. What I do not understand is the Evel Knievel leap in logic that says, since Satori is lying about something very personal, very private and largely irrelevant to the incident, she may be lying about not knowing anything about the incident.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 07:17:01 PM
Kilga: I really don't care either way what we do irt Satori.  I thought investigating the Koishi would have been interesting and seemed like an idea wroth pursuing, but my true goal now is the same thing it was at the beginning of the game: to leave the stupid Underground and go do some proper investigating topside.  Considering that we still know nothing about the perp besides that they "look like a rabbit" we might as well bounce stupid ideas around.  It's how we ended up staying at the pub after all.

> Grab the trident and sheath.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 24, 2011, 07:36:49 PM
Actually, I feel like that whole jumbled, poorly-thought-out series of actions and reactions was quite appropriate. It may not be the most efficient way to do things, but thinking in-character, someone in a situation like that may very well end up acting without thinking things through completely. Yes, we'd have gotten topside faster if we didn't open the tavern, but, well, I guess it's all about how far you want to take the 'role-playing' aspect.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 07:50:04 PM
Something may come up later to validate the time spent at the pub, but so far I don't think we've learned anything from having the pub open that we couldn't have learned separately.  Also, given the oni's penchant for not comprehending gemstones, the opening of the bar across the street is worrying.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 24, 2011, 10:05:56 PM
Also, given the oni's penchant for not comprehending gemstones, the opening of the bar across the street is worrying.

They're just responding in turn. It's fine.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 24, 2011, 10:15:31 PM
I am similarly all for going up to the surface at this point for a multitude of reasons.

I want to talk to Byakuren before doing anything else that is not sending a Buddhist down to cover for Nazrin's shift, though. A couple of things that have been mentioned so far have me unsettled about what role she is going to play in all this.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 10:39:11 PM
> Stop being sick, parser. It's not healthy.

> Take our trident and the seeds of non-identification.
> Leave the brick in our room, it'll just weight us down. We have the trident for stabbies and the cobblestone for smashies if we really need to get rough.

>Why I oughta...
>You obtain: Trident!
>You obtain: Seeds of Nonidentification x2
>You leave the Brick on your desk; it does lighten your load considerably!

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 10:42:16 PM
> Did we grab the sheath as well?
> Head back downstairs
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 10:51:24 PM
> Did we grab the sheath as well?
> Head back downstairs

>You did.
>You head back downstairs. The back room is as same as ever, and the front is largely the same, though the crowd has shifted a little.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 24, 2011, 10:53:18 PM
> Find Nazrin. When we see her, call out.
> "Hey, Nazrin. Real quick: you still have your cards?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 11:00:08 PM
Hm, wearing all-black stalking a land where cash is no more and carrying a large weapon with the intention of fixing things.

> Are there any roads in Gensokyo or are they just trails?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 11:02:00 PM
> Find Nazrin. When we see her, call out.
> "Hey, Nazrin. Real quick: you still have your cards?"

>Nazrin is currently behind the bar, wiping out a glass.
>"Yeah, why?" she says, as she produces a couple spellcards from a pocket in her dress.

> Are there any roads in Gensokyo or are they just trails?

>Unless something's changed in the last year, there are no paved roads that you know of.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 24, 2011, 11:03:31 PM
> Frown.
> "Because I don't."
> Add a bit of a sneer.
> "I think I may have some ass to beat topside."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 11:06:45 PM
> What a shame.  If only there were roads then you could patrol them today as some kind of...warrior.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 11:11:17 PM
> Frown.
> "Because I don't."
> Add a bit of a sneer.
> "I think I may have some ass to beat topside."

>Nazrin frowns.
>"Well damn it... Someone really has it out for you, don't they?"

> What a shame.  If only there were roads then you could patrol them today as some kind of...warrior.

>Dirt roads are still roads.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 11:16:12 PM
>Add Quest: Become the Road Warrior
> "Sure seems that way, but I hope that's not a widespread problem."
> "I'm about to head back to the surface and find you a replacement, any questions before I go?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 11:24:11 PM
>Add Quest: Become the Road Warrior
> "Sure seems that way, but I hope that's not a widespread problem."
> "I'm about to head back to the surface and find you a replacement, any questions before I go?"

>Time to start working on that accent!
>"Well, they didn't get me, at least," says Nazrin. "But yeah, if they're taking spellcards too, it'll get a lot worse soon..."
>"Things are going pretty smoothly, I think I have it under control."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 24, 2011, 11:29:17 PM
> "Alright, good to hear.  I have Parsee filling in for you at the clinic, but she's rather insistent that she be replaced soon, so I'm going to get on that."
> Unless she stops us, depart the pub and make for the bridge.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2011, 11:31:25 PM
>"Okay," says Nazrin. "She ought to do alright."
>You head out, and make your way toward the bridge. How will you be proceeding?

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kasu on May 24, 2011, 11:35:34 PM
> Fly carefully through the tunnels if we have no business with Parsee.
> Keep an eye out for buckets.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 24, 2011, 11:58:00 PM
> Take to the air, yes.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 12:00:27 AM
> Take to the air, yes.

> Fly carefully through the tunnels if we have no business with Parsee.
> Keep an eye out for buckets.

>You fly to the bridge, and find nothing alarming here.
>You then continue onward, flying up the shelf-like terraces of the tunnel leading to the upper world. Along the way, you keep an eye out for buckets. In particularly, you're well aware of some of the tunnels in the ceiling that said buckets like to hide in.
>"Hey!" comes a voice from among the stalactites. "What's going on down there?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 25, 2011, 12:03:19 AM
> Do we recognize this voice?
> Dodge sideways if possible, just in case
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 12:18:54 AM
> Do we recognize this voice?
> Dodge sideways if possible, just in case

>You really don't, but you're well aware of who it is.
>You move away, but you're also well aware it's not necessary. She's not dumb enough to tangle with you.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 12:21:23 AM
> Come to a stop and look up.
> "I owe someone topside a good, old-fashioned beatdown!"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 12:29:03 AM
> Come to a stop and look up.
> "I owe someone topside a good, old-fashioned beatdown!"

>"I didn't do nothin', " says the voice, connected to a green-haired mugger in a bucket overhead.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 12:36:17 AM
> "Don't think you did. I mean more topside than you. Actually, since you're here, have you seen anyone unusual travel underground recently?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 12:42:06 AM
> "Don't think you did. I mean more topside than you. Actually, since you're here, have you seen anyone unusual travel underground recently?"

>"Just some rabbit, earlier," she says. "Too quick to wallop."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 01:11:12 AM
> "Damn. Okay, thanks. And speaking of walloping, you're outta luck in that regard. All of underground's money is gone. Turned into gems. The oni are throwing a total fit."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 01:15:00 AM
> "Damn. Okay, thanks. And speaking of walloping, you're outta luck in that regard. All of underground's money is gone. Turned into gems. The oni are throwing a total fit."

>"So that's what's going on," she says. "Huh. Good thing I ain't got none to lose, then."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 01:17:20 AM
> "Glad you're fine, I guess. What about Yamame? She doing okay?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 01:26:24 AM
> "Glad you're fine, I guess. What about Yamame? She doing okay?"

>"Ain't seen her today," says Kisume.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 01:27:36 AM
> "Oh. Well, okay."
> Give Kisume a small wave.
> "Catch you on the replay."
> Head the rest of the way through the tunnel to the surface.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 02:04:07 AM
> "Oh. Well, okay."
> Give Kisume a small wave.
> "Catch you on the replay."
> Head the rest of the way through the tunnel to the surface.

>"Don't get had," says Kisume, as you depart.
>You make your way up the rest of the tunnel, flying over fissures and talking the proper way at the branch. Soon you come a chamber full of webs, stalactites, and stalagmites; with a few chutes in the ceiling. Many of the webs are set to catch bats passing by, but a few bear advertisements for various place in the Ancient City, and a couple block off parts of the ceiling. Up ahead, to the south, you can see a faint light from a lone tunnel that inclines upward. In the webbing above it is a message that reads, "Shop at Kourindou!" Obvious exits are North, South, and Up.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 02:05:36 AM
> "Yamame?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 02:07:09 AM
> "Yamame?"

>You call out to the occupant, and hear no replies.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 02:09:24 AM
> Frown.
> Go up to investigate that light. Not too fast, though. And don't plow through the web sign, that's how she gets her money.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 02:14:22 AM
> Frown.
> Go up to investigate that light. Not too fast, though. And don't plow through the web sign, that's how she gets her money.

>You frown; maybe she's not home?
>You go investigate the light. It's no real surprise to you that it's sunlight from up ahead.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 02:16:41 AM
> All right, topside time.
> Make a beeline for the Myouren Temple. We're on a mission!
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 02:23:24 AM
> All right, topside time.
> Make a beeline for the Myouren Temple. We're on a mission!

>You head up the sharply inclined tunnel, and make your way outside!
>You emerge from a cavern at the base of a rocky face near the foot of a mountain. The air up here is so different, lighter and cleaning. It takes a moment to get used to it. You can see the Forest of Magic to the south, and notice there's a fair amount of danmaku from numerous sources over it. The Human Village, and the Myouren Temple, should be to the northwest. Southward, as you understand, is Scarlet Devil Mansion, but you've never been there.
>The sun hangs in the west, telling you it is still mid afternoon.
>How will you be proceeding?

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 25, 2011, 02:26:44 AM
>Is that an unusual amount of danmaku? If so, then there might be more than the Underground caught up in this...
>Do we have any idea/way of telling who's firing it off?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 02:29:31 AM
Forest danmaku from "various sources" probably means a fairy fight.

But I suppose I could be wrong.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 02:33:06 AM
>Is that an unusual amount of danmaku? If so, then there might be more than the Underground caught up in this...
>Do we have any idea/way of telling who's firing it off?

>It is definitely an unusual amount, given your experience, and seems to be coming from quite a few sources.
>It is difficult to tell who is firing what unless you either see them doing it, or recognize the pattern. While you don't recognize any of them, you do see at least a few of the people fighting are faeries.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 25, 2011, 02:44:53 AM
>Ignore it.
>Head for the temple.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 02:59:34 AM
>Ignore it.
>Head for the temple.

>How will you be proceeding?

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 25, 2011, 03:02:32 AM
>What would the most direct route to the human village be?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 03:05:04 AM
> Whatever that route is, fly it.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 03:10:25 AM
>What would the most direct route to the human village be?

>By air, going northwest over part of the forest and the plains.

> Whatever that route is, fly it.

>You take to the air!
>Heading over the forest, you find yourself periodically having to dodge around the occasional stray danmaku. This is irritating, but not particularly hard. What does become irritating is when you notice a particular faerie careening out of the forest in your direction, in a flurry of oval shots!

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 25, 2011, 03:12:36 AM
Suggest:
"Not in the mood."
Shoot her down.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 25, 2011, 03:17:26 AM
>Just have a UFO deal with her (unless we can only use those in spellcards).
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 03:40:33 AM
>Just have a UFO deal with her (unless we can only use those in spellcards).

>Sort of; it was a kind of familiar, really, that you used your spellcards to disguise.
>You conjure up a familiar to deal with the faerie. As you are doing so, she slams right into you, connecting her head with your stomach! Unfortunately, she is large enough to knock some of the wind right out of you.
>"Get back here!" shouts another faerie from behind, as more danmaku comes up.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 03:51:21 AM
> Grit teeth.
> Use one arm to shove the fairy that ran into us aside, while dropping a bit ourselves. Try not to fall further than just above the treeline, though.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 04:11:32 AM
> Grit teeth.
> Use one arm to shove the fairy that ran into us aside, while dropping a bit ourselves. Try not to fall further than just above the treeline, though.

>You grit your shove the faerie aside, thankfully she is light enough that it's not a problem, if if she did hit you in the gut like a cannonball.
>The faerie flies off with a cry, her pursuer hot on her heels. You don't get the feeling that the fleeing faerie is gong to last long since her escape was interrupted.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 25, 2011, 04:12:53 AM
> Continue onwards
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 04:23:12 AM
> Mourn our lack of practice with the marsupial shift. Maybe we could have hid that escaping fairy.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 04:49:20 AM
> Continue onwards

>You continue onward after the faeries have passed, and soon manage to leave the forest behind.
>Passing over the plains past the forest, things become much more peaceful. The grass is green and lush, and the cool breeze does much to dispel the day's heat. You pass over a small cabin along the road toward Youkai Mountain, and soon see the human village ahead. You also notice a fairly large crowd in the streets.

> Mourn our lack of practice with the marsupial shift. Maybe we could have hid that escaping fairy.

>Probably not. She was too big.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 04:52:58 AM
> Too big? All the more reason to practice, then!
> Huh. Did topside get hit too...?
> Fly down toward the crowd and listen in to what's going on.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 05:11:34 AM
> Too big? All the more reason to practice, then!
> Huh. Did topside get hit too...?
> Fly down toward the crowd and listen in to what's going on.

>You will have to be well practiced indeed to conceal a faerie approaching half your size.
>You ponder about what happened topside, and draw closer to the crowd. they are gathered in the main street, near the schoolhouse and the tavern. You can quickly tell that the crowd is not a happy one. Byakuren stands at the head of it, addressing everyone. You can pick out a couple other people from the temple nearby, hanging near the edges of the crowd and likely waiting for troublemakers. It is easy to see that Byakuren is a little flustered at the moment, you suspect she's been trying to calm the crowd for awhile, listening to her statements of "Let's all take a little time to consider" and "Rash action will only make things worse". She's probably not used to large or hostile crowds.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 25, 2011, 05:34:39 AM
>We, on the other hand, run a tavern in a city of oni.
>Approach one of the ones from the temple that are off to the side.
>"Hi. Um, let me guess: everyone's money has been replaced by jewels."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: UncertainJakutten on May 25, 2011, 05:40:56 AM
>Belay that

Why do you think it's at all a good idea to seem like we know what happened? That's a good way to get lynched
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 05:56:55 AM
>We, on the other hand, run a tavern in a city of oni.
>Approach one of the ones from the temple that are off to the side.
>"Hi. Um, let me guess: everyone's money has been replaced by jewels."

>Belay that

>Your think about approaching one of the people from the Temple (You note that it is Ichirin and Murasa), then have second thoughts.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 25, 2011, 06:07:23 AM
> Our spellcards have gotten nicked (and nobody else's), a large amount of gems has appeared out of nowhere and Nazrin is having trouble locating things?
> Hel-lo, I might be on to something. Should have asked Nazrin to double-check.
> Current theory - seeds of non-identification were involved in the process of the "theft," or, at least, something to do uniquely with our powers.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 06:13:16 AM
> Our spellcards have gotten nicked (and nobody else's), a large amount of gems has appeared out of nowhere and Nazrin is having trouble locating things?
> Hel-lo, I might be on to something. Should have asked Nazrin to double-check.
> Current theory - seeds of non-identification were involved in the process of the "theft," or, at least, something to do uniquely with our powers.

>So it seems!
>Maybe you could have asked Nazrin for a bit more.
>Mmmm, this may be so. You've never met another person who could use the seeds, so you're not certain if seeds used by another would fool you or not.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 25, 2011, 08:15:30 AM
> Listen intesley to the group, try to pick up the exact complaint.
> Land if we haven't already, somewhere away from the crowd center yet close to Shou or Ichirin.
> Make our way towards them slowly and calmly.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 25, 2011, 08:23:10 AM
We do need to approach one of them and ask what's going on, but we should get them away from the crowd before doing it. Nue doesn't need to be hanged today.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 25, 2011, 08:30:25 AM
And pulling them away would look more like they're running instead of trying to talk it out.  Chances are good that witnesses saw a rabbit if the situations are the same.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 25, 2011, 08:44:25 AM
so are we burning down the bamboo forest or what

>How much do we know about the habits of humans, especially in the human village? Not having a riot here would be nice, but the 'how' would be trickier than just providing a way to get booze like with the oni.
>Would normal humans be nervous about having someone like us show up and ask what's going on? If so, are there any youkai near the edges of the crowd to ask further?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 08:56:17 AM
>How much do we know about the habits of humans, especially in the human village? Not having a riot here would be nice, but the 'how' would be trickier than just providing a way to get booze like with the oni.
>Would normal humans be nervous about having someone like us show up and ask what's going on? If so, are there any youkai near the edges of the crowd to ask further?

>The humans have been pretty laid back, from what you've seen. But you've also not been here during an incident. But frankly, you can sympathize with them to be a bit; they've had their homes invaded. It's a pretty jarring thing; you've experienced it twice today!
>You aren't sure. But you do note a couple other youkai around, now that you pay closer attention to the crowd.

> Listen intesley to the group, try to pick up the exact complaint.
> Land if we haven't already, somewhere away from the crowd center yet close to Shou or Ichirin.
> Make our way towards them slowly and calmly.

>You land and listen to the group. It's kind of hard to pick out anything, most of it are angry murmurs. By and large people seem to be listening to Byakuren.
>You make your way toward Ichirin, who is on the southern side of the crowd, which is how you approached. She glances over at you, and gestures for you to join her.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 25, 2011, 09:06:26 AM
Chances are good that witnesses saw a rabbit if the situations are the same.

I'm starting to suspect that that particular rabbit had nothing to do with the money-stealing-gem-replacing directly, and was only there to steal our spellcards. Why, however, is another matter that eludes me for the moment.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 10:32:28 AM
Well, this relieves some of my fears about Byakuren's role in this story.

> Move over to join Ichirin.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 10:38:08 AM
> Move over to join Ichirin.

>You join Ichirin.
>"You picked a really bad day to come," she says softly. "Something really bad has happened. All the money's gone, and people are furious."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 10:41:42 AM
> Keep a similarly low voice.
> "You're telling me. All of underground's money is gone, too, and the oni are furious. None too happy m'self, to be honest."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 10:52:48 AM
> Keep a similarly low voice.
> "You're telling me. All of underground's money is gone, too, and the oni are furious. None too happy m'self, to be honest."

>She grimaces. "That's no good. Hijiri's just barely been able to keep people here reasonably calm. I can only imagine that the Ancient City is in ruins by now."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 11:00:52 AM
> "Came pretty close, but I think they've been placated for the time being. Is topside's money outright gone, or did it get replaced by gems, like ours did?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 11:03:49 AM
> "Came pretty close, but I think they've been placated for the time being. Is topside's money outright gone, or did it get replaced by gems, like ours did?"

>Ichirin nods. "Yes, it's exactly like that. Gems and beads."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 11:07:06 AM
> "Okay. so the topside money has been replaced or transformed as well. I can't speak for anyone else, but the gems that replaced my money are roughly equal in value to the cash I had. I know there's a jeweler up here somewhere; has anyone talked to them? What did they have to say?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 11:27:55 AM
> "Okay. so the topside money has been replaced or transformed as well. I can't speak for anyone else, but the gems that replaced my money are roughly equal in value to the cash I had. I know there's a jeweler up here somewhere; has anyone talked to them? What did they have to say?"

>Ichirin nods. "Mmhm, there was kind of a mad dash for him once we figured out what was going on. He's confirmed what you've said. Though I'm not surprised that people were confused, who can tell all of those things apart? "

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 25, 2011, 11:31:36 AM
> "Were you hit as well?"
> Chuckle.  "If that wasn't bad enough, my spell cards are also missing right now.  I'm less than happy right now."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 25, 2011, 11:33:59 AM
I'm starting to suspect that that particular rabbit had nothing to do with the money-stealing-gem-replacing directly, and was only there to steal our spellcards. Why, however, is another matter that eludes me for the moment.
If we were the only to lose our cards last night, I could actually go along with that.  If it's widespread, then I imagine it'd be the same culprit, who I am still 100% sure is not a rabbit.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 11:37:47 AM
> "Were you hit as well?"
> Chuckle.  "If that wasn't bad enough, my spell cards are also missing right now.  I'm less than happy right now."

>She nods. "Yes. All of the money is gone, unfortunately. Thankfully this waited until after we were largely done with the temple. And, your spellcards were taken, too? Ive not heard anyone else complaining about that."
>She frowns, and checks her pocket. "They're still there."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 25, 2011, 11:41:00 AM
If we were the only to lose our cards last night, I could actually go along with that.  If it's widespread, then I imagine it'd be the same culprit, who I am still 100% sure is not a rabbit.
>She frowns, and checks her pocket. "They're still there."

There you go. Your point does stand, and, in fact, is now more likely: a rabbit was not responsible for the money-gem switching, but was responsible for the spellcard theft. The two occurrences, unless proven otherwise, should be assumed to be related, as the timing was too specific.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 25, 2011, 12:03:41 PM
There you go. Your point does stand, and, in fact, is now more likely: a rabbit was not responsible for the money-gem switching, but was responsible for the spellcard theft. The two occurrences, unless proven otherwise, should be assumed to be related, as the timing was too specific.
Well I did post before him buuuuuuut :derp:

Anyway, I rather like this turn of events.  This means we can get our Solid Snake on and infiltrate Eientei to get our cards back instead of going all Rambo x 20 with everyone to annihilate those damn rabbits and get our money!  Still, this provides a new mystery!

> "I have an idea, take me to Bartertown!"
> "Why is Byakuren trying to calm everyone down?  Are the usual incident solvers out investigating?"'
> Does the temple have anyone watching it at night?
> How skilled are we with our trident?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 12:16:55 PM
> "I have an idea, take me to Bartertown!"
> "Why is Byakuren trying to calm everyone down?  Are the usual incident solvers out investigating?"'
> Does the temple have anyone watching it at night?
> How skilled are we with our trident?

>"You needed to take a moxie sign to get that."
>"I don't know," says Ichirin. "I've not seen any of them around, at least."
>There's no official guard, but often times there is someone awake at most hours.
>Tridenteering
>You're a dab hand with a trident! In particular, you can fish pretty well with one. But in terms of self defense, you're not slouch.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 02:05:22 PM
> "What about Shou?"
> Do we know of a Kyouko Kasodani?

---

My guess at the spellcard thievery is actually that it was done to specifically get our attention. The purpose of such an act would be to call attention to what's going on and provide a possible lead as to how to fix things without being really super-obvious about the intentions, much like how Rin sent spirits topside in the SA pregame story. Now, why us and not literally anyone else is a question I do not have an answer for quite as readily, but if it was Tewi, my guess is that she would know who we are, and that she'd know we're probably the best combination of fighter and jeweler to be able to deal with the situation.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 25, 2011, 02:43:53 PM
> Do we know of a Kyouko Kasodani?

A who?

Quote
My guess at the spellcard thievery is actually that it was done to specifically get our attention. The purpose of such an act would be to call attention to what's going on and provide a possible lead as to how to fix things without being really super-obvious about the intentions, much like how Rin sent spirits topside in the SA pregame story. Now, why us and not literally anyone else is a question I do not have an answer for quite as readily, but if it was Tewi, my guess is that she would know who we are, and that she'd know we're probably the best combination of fighter and jeweler to be able to deal with the situation.

But we'd be on the situation regardless of spellcard thievery. We, in fact, were. That said:

> What were the spellcards that we had available? Were they unusual as far as spellcards go, regarding construction, use of strange materials, application, such jazz?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 04:43:16 PM
Kyouko Kasodani is a Ten Desires character. She's a part of the Myouren Temple.

We were on the situation "regardless of spellcard thievery" purely because we're the player character. If we were controlling someone else I'm sure NPC Nue would have been amenable to sit in her bar and keep business open, if not take advantage of her knowledge of gem value to charge exorbitant prices. Having spellcards stolen gives Nue plot motivation to go out and kick some ass regardless of her player status.

(Of course, given how meta this explanation is, this does mean I have no intention of making Nue consider my theory until and unless she is given good in-game reason to do so.)

EDIT: I forgot to mention this earlier, but I am not yet convinced that Metal Gear Nue should be our primary attempt at getting information out of Eientei. I can think of several circumstances where it would the most appropriate action, but as long as all we were directly told by the streetear was that a rabbit claiming to be our friend visited, we can simply travel to Eientei, apologize for being unavailable, as inquire as to what the visiting rabbit desired of us. The question of what happened to our spellcards can (and should) be brought up after we hear the rabbit's explanation, and it should be brought up as a curiosity question rather than an accusation. After the number of times assumptions bit Iku in the ass last game, I am leery of the potential ramifications from using less well-seeming approaches to the rabbit situation, such as trying to sneak in uninvited or busting in (no pun intended) and flinging accusations of theft.

If we act innocent and get suspiciously denied information or entry, then that would be the time to use our disguise.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 25, 2011, 04:52:10 PM
I can think of several circumstances where it would the most appropriate action, but as long as all we were directly told by the streetear was that a rabbit claiming to be our friend visited, we can simply travel to Eientei, apologize for being unavailable, as inquire as to what the visiting rabbit desired of us. The question of what happened to our spellcards can (and should) be brought up after we hear the rabbit's explanation, and it should be brought up as a curiosity question rather than an accusation. After the number of times assumptions bit Iku in the ass last game, I am leery of the potential ramifications from using less well-seeming approaches to the rabbit situation, such as trying to sneak in uninvited or busting in (no pun intended) and flinging accusations of theft.

If we act innocent and get suspiciously denied information or entry, then that would be the time to use our disguise.

We're not a saint. We have reason to suspect that our spellcards were stolen, and we're quite free to point accusing fingers at whom we suspect. We might be wrong, but there's no reason we cannot be convinced of this. I would strongly suggest a talky, but a more direct approach, not playing innocent. I don't see why the tendency is to be so nice all the time - it allows just about everyone to walk all over us, and it doesn't get us anywhere in a proper argument.

[fakeedit] Unless we actually do have a rabbit that is our friend that the Parser neglected to mention, which I find unlikely.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 04:57:13 PM
We're free to point fingers at whomever we suspect, and those at whom we point fingers are free to get offended and refuse to offer any help (and they will) if/when they turn out to be innocent. Maybe you don't care about sacrificing information sources for little to no benefit so early in the game (which is a surprising thought given how economically inclined you are), but I do.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 25, 2011, 05:16:04 PM
We're free to point fingers at whomever we suspect, and those at whom we point fingers are free to get offended and refuse to offer any help (and they will) if/when they turn out to be innocent. Maybe you don't care about sacrificing information sources for little to no benefit so early in the game (which is a surprising thought given how economically inclined you are), but I do.

I see, and your point does have merit. That said, I know I am confident at being able to press information out of a source whether they like us or not, so I don't count it as a sacrifice, but I'll defer to your decision.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 06:40:03 PM
Well, as much as I'd like for my ideas to be the ones always taken, I'm only one person. If more people want to go on a stealth mission than not, then it is not my place to force commands away from that choice. I was just trying to get my thought process out there, and a combination of being rushed by lunch coming to an end and irritation at what I felt was slightly-less-than-charitable interpretation of my motives led to my rather uncharitable response. For which I apologize, by the way.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 25, 2011, 06:44:08 PM
[fakeedit] Unless we actually do have a rabbit that is our friend that the Parser neglected to mention, which I find unlikely.

Actually, it has been mentioned a few times that we know Reisen.

Anyways, I agree with Kilga on this one; let's just go in and ask.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 09:57:39 PM
> "What about Shou?"
> Do we know of a Kyouko Kasodani?

>"She's at the temple," Ichirin says, "in case anyone goes there looking for help."
>You do not know of any such individual.

> What were the spellcards that we had available? Were they unusual as far as spellcards go, regarding construction, use of strange materials, application, such jazz?

>You had a number of spellcards with you. While all spellcards are particularly unusual, in regards to to how tailored to an individual they are, yours were not particularly unique in any sense of construction, application, and so on. They were pretty powerful, though, but you doubt anyone else could even use them as a template for making their own without skill equaling your own and abilities like yours.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 10:40:12 PM
> Give a small frown.
> "I see. I didn't realize you folks would be taking up the mantle of keeping the village calm...part of the reason I came up here was to help get clinic coverage."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 11:22:13 PM
> Give a small frown.
> "I see. I didn't realize you folks would be taking up the mantle of keeping the village calm...part of the reason I came up here was to help get clinic coverage."

>"What's wrong with the clinic?" says Ichirin, frowning. "Don't tell me they're flooded already."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 11:24:56 PM
> "No, it seems normal for the moment. But Nazrin is covering the Rose and Weasel. Need to restore some semblance of normality down there for the oni, and she knows her jewels well enough. But it means she can't cover the clinic."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 11:27:30 PM
> "No, it seems normal for the moment. But Nazrin is covering the Rose and Weasel. Need to restore some semblance of normality down there for the oni, and she knows her jewels well enough. But it means she can't cover the clinic."

>"That is a problem," says Ichirin. "I suppose Shou could leave and help, but it'd be better if something could be done about this situation."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 11:30:38 PM
> "That could be doable. How much do you all know about it, aside from what the jeweler told you?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 11:33:44 PM
> "That could be doable. How much do you all know about it, aside from what the jeweler told you?"

>"That's about it, really," says Ichirin. "The money's gone and now we have this."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 11:40:29 PM
> "Figured. I know a little more than that, though I don't know how to fix things yet."
> Glance over at Byakuren to see how she's doing.
> "Still, I think she'll take whatever help she can get right now."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 11:47:02 PM
> "Figured. I know a little more than that, though I don't know how to fix things yet."
> Glance over at Byakuren to see how she's doing.
> "Still, I think she'll take whatever help she can get right now."

>Byakuren is still managing to hold the crowd, largely at this point talking about how it couldn't have been anyone there if they were all affected. You don't have to think hard to poke holes in that kind of logic, but if it holds things off for a bit...
>Ichirin nods in agreement.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2011, 11:51:37 PM
> Pull out a rose quartz.
> "I'll be right back. Get in touch with Shou if you can, the stand-in clinic help isn't going to remain happy for too long."
> Take flight above the crowd and head to Byakuren with a serious expression and the rose quartz visible in our hand.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2011, 11:59:21 PM
> Pull out a rose quartz.
> "I'll be right back. Get in touch with Shou if you can, the stand-in clinic help isn't going to remain happy for too long."
> Take flight above the crowd and head to Byakuren with a serious expression and the rose quartz visible in our hand.

>You give Ichirin some instructions, and fly toward Byakuren.
>You hear kind of an irritated murmur from the crowd as pass over it. Byakuren looks toward you, keeping an expression of almost certainly forced serenity.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Suwako Moriya on May 26, 2011, 12:04:02 AM
> Turn our head a little away from Byakuren so we're not talking right at her, but keep our eyes looking at her.
> Raise voice so some people gathered below can hear.
> Hold the rose quartz a bit above our head.
> "Underground got hit too. But I think we know a bit more, and sharing is caring, after all."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 12:10:58 AM
> Turn our head a little away from Byakuren so we're not talking right at her, but keep our eyes looking at her.
> Raise voice so some people gathered below can hear.
> Hold the rose quartz a bit above our head.
> "Underground got hit too. But I think we know a bit more, and sharing is caring, after all."

>You make your announcement, and the crowd's attention is fully on you. You can hear a few murmurs, but it's hard to place their tone.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Suwako Moriya on May 26, 2011, 12:15:56 AM
> "Whatever happened, it's obviously really wide-spread. But two things have stood out as really bizarre."
> "First comes from the underground clinic. The caretaker on duty had the clinic's donation box in her sight her entire shift. No one touched it. It still somehow got hit, just like everything else."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 12:18:15 AM
> "Whatever happened, it's obviously really wide-spread. But two things have stood out as really bizarre."
> "First comes from the underground clinic. The caretaker on duty had the clinic's donation box in her site her entire shift. No one touched it. It still somehow got hit, just like everything else."

>The murmurs continue, it's difficult to read them.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Suwako Moriya on May 26, 2011, 12:27:47 AM
> "Second. I talked to the satori in the underground manor. She hasn't detected anyone weird around her home recently. She still somehow got hit, just like everyone else."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 12:37:31 AM
> "Second. I talked to the satori in the underground manor. She hasn't detected anyone weird around her home recently. She still somehow got hit, just like everyone else."

>The crowd is definitely getting upset. Not exactly angry or riotous, but it's clear they aren't liking what you have to share.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 12:52:10 AM
> "So whoever did this didn't need to get near their targets or touch the cash containers, and they managed to do it both topside and underground without either side noticing until after it happened. That takes some skill. If nothing else, it certainly wasn't anyone in this village, because you'd have to be braindead to try something that large-scale and obnoxious right under her nose."
> Point a thumb at Byakuren.
> "The clinician's dowsing is getting massive interference in her attempt to find where all the money went. She's certain it's intentional, and that it's coming from somewhere topside. Which is what brings Detective Houjuu here."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 01:21:58 AM
> "So whoever did this didn't need to get near their targets or touch the cash containers, and they managed to do it both topside and underground without either side noticing until after it happened. That takes some skill. If nothing else, it certainly wasn't anyone in this village, because you'd have to be braindead to try something that large-scale and obnoxious right under her nose."
> Point a thumb at Byakuren.
> "The clinician's dowsing is getting massive interference in her attempt to find where all the money went. She's certain it's intentional, and that it's coming from somewhere topside. Which is what brings Detective Houjuu here."

>The murmurs of discontent are definitely getting worse.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 01:37:14 AM
> Frown.
> "So what this means is that there is investigating to be done. I have some ideas, but they're very personal, and it would be best to not get a large crowd involved. In the meantime, your best bet is to go about today as best you can. If the cash-to-gem process is this quick, I'm pretty sure I can convince the culprit to make it just as quick in reverse."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 01:43:59 AM
> Frown.
> "So what this means is that there is investigating to be done. I have some ideas, but they're very personal, and it would be best to not get a large crowd involved. In the meantime, your best bet is to go about today as best you can. If the cash-to-gem process is this quick, I'm pretty sure I can convince the culprit to make it just as quick in reverse."

>The murmurs don't really abate.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 01:48:32 AM
> Turn back to Byakuren properly with a sheepish  grin and a normal voice.
> "Sorry. I never was very good at helping."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 01:54:32 AM
> Turn back to Byakuren properly with a sheepish  grin and a normal voice.
> "Sorry. I never was very good at helping."

>Byakuren turns back to the crowd, her expression making it difficult to tell what she really thinks of your efforts. "As you heard," she says, "we're not the only one to be suffering from this problem. And as such, we're certainly not going to be the only ones working to set things right..."
>The crowd's attention leaves you as Byakuren continues to speak.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 02:00:26 AM
> Assuming she's not completely surrounded by people, land near Byakuren, behind her if necessary.
> If Byakuren is surrounded, fly over to the tavern entrance and land there.
> Either way, listen in on the direction of the speech.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 02:07:25 AM
> Assuming she's not completely surrounded by people, land near Byakuren, behind her if necessary.
> If Byakuren is surrounded, fly over to the tavern entrance and land there.
> Either way, listen in on the direction of the speech.

>The crowd is largely in front of her, so it's easy enough to land beside and behind her a bit.
>Bykauren seems to be largely trying assure people that everything is going to be okay, that steps are being taken to deal with the problem, and they won't need to worry about anything in the long term. The crowd itself doesn't seem too happy about it; Byakuren is pretty clearly trying to suggest they calm down and go home, but it's pretty clear that at least some of the people there are quite riled up and want to act on it.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 02:12:54 AM
> Take a chance to catch our breath.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 26, 2011, 02:13:10 AM
Any ideas for a productive and relevant outlet for the restless parts of the crowd?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: UncertainJakutten on May 26, 2011, 02:15:39 AM
Investigation maybe? Have them ask people that we can't while we're at Eientei. Who that may be is a bit of a tougher thing. But it's an idea.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 02:19:00 AM
> Take a chance to catch our breath.

>You catch your breath, while standing beside Byakuren. Some people in the crowd periodically look over at you curiously.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 02:27:12 AM
> How long does it take to transform into Sanae? That might be good for some looks.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 02:28:39 AM
> How long does it take to transform into Sanae? That might be good for some looks.

>It would take you a couple minutes.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 02:31:15 AM
> Shoot. So much for quick entertainment value.
> Smile and give a small wave at anyone that happens to be curiously regarding us.
> Take one last look at Byakuren, then walk over to and enter the tavern.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 02:35:09 AM
Also yeah, I can see sending disgruntleds out to talk to people that aren't top priorities for us. The Moriya Shrine comes to mind, Kanako could be useful. Also Reimu since she's likely pretty mad herself and gone off to do some investigating.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 02:40:51 AM
> Shoot. So much for quick entertainment value.
> Smile and give a small wave at anyone that happens to be curiously regarding us.
> Take one last look at Byakuren, then walk over to and enter the tavern.

>Oh well. You might well have gotten some laughter if you could break the tension.
>You head over to the tavern, and find it is empty. There's not even anyone watching the bar right now.

>_

Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 02:42:58 AM
> Come to think of it, do we even know how to get to Eientei?

> Listen carefully to the ambient sounds of the tavern. Are there not even any sounds to indicate perhaps someone hidden from view somewhere?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 02:52:35 AM
> Come to think of it, do we even know how to get to Eientei?

> Listen carefully to the ambient sounds of the tavern. Are there not even any sounds to indicate perhaps someone hidden from view somewhere?

>You really don't. For the expo that you attended, the rabbits were out guiding people. You're reasonably sure you wouldn't be able to retrace the route.
>You listen; it sounds like the place is completely empty at the moment. Perhaps they are all outside with the crowd?

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 02:53:49 AM
Is Reimu being broke canon is these quests? She may not have noticed yet.
> What time is it?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 02:55:32 AM
> What time is it?

>There's no clock in here, but you imagine it is a bit after 4. Maybe 4:30.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 02:59:23 AM
> Leave the bar.
> Take to the air slightly and look around at the crowd. Is there anyone there we recognize?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 03:08:12 AM
> Leave the bar.
> Take to the air slightly and look around at the crowd. Is there anyone there we recognize?

>You leave the bar and hover behind the crowd a bit.
>You can pick out some familiar faces: there's the school teacher and her friend; there's that blacksmith, who seems to be one of the more irritated people; there's that fox youkai with the bushy tails that works for Yukari; over there is the grocer you sometimes deal with. There's some other villagers whose faces are familiar, but not enough that you able to tell who they are.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 03:10:02 AM
> 4 PM? What time did we wake up?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 03:19:05 AM
> Do we know who would know how to get to Eientei?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 03:22:46 AM
No further specific plans from me for the time being, so go nuts with whatever. Not sure if I want to talk to Byakuren after the crowd disperses, get up and speak again, or find our way to Mokou in-character (probably via Ran since I don't think asking her if she knows how to get to Eientei is unreasonable). Up for any of them or whatever else people think of.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 03:23:18 AM
> 4 PM? What time did we wake up?

>About 2 or 3 PM, which is when a day in the Ancient city begins. Or at least when the majority recovers enough from the prior night to be active again.

> Do we know who would know how to get to Eientei?

>You're reasonably sure any rabbit could show you. That woman the school teacher lives around there, you're fairly sure. Worse comes to worst, you might be able to ask Yukari's fox, but you're hesitant to get tangled up with the likes of them.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 03:26:25 AM
Oh. Well then!

> Where are the school teacher and her friend relative to the rest of the crowd.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 26, 2011, 03:26:59 AM
>Do we have any idea whether Yukari would care about money at all?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 03:36:49 AM
> Where are the school teacher and her friend relative to the rest of the crowd.

>They're fairly enmeshed in it, some people in from the northern edge.

>Do we have any idea whether Yukari would care about money at all?

>You have no idea how Yukari thinks. Only that she is unpredictable and can be dangerous if one catches her eye.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 08:02:14 AM
The fact that it's 4 PM now strikes me as very important since the people topside have probably been raging all day (so we probably can't calm them down if they've been going this long) or it just happened this morning and someone might have seen something.

> What season is it?
> How long has it been Bhava-Agra fell?
> Do we know where the Buddhists kept their cash?
> Who else is with Byakuren besides Ichirin?
> Fly back over towards Ichirin.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 08:10:30 AM
> What season is it?
> How long has it been Bhava-Agra fell?
> Do we know where the Buddhists kept their cash?
> Who else is with Byakuren besides Ichirin?
> Fly back over towards Ichirin.

>I thought you'd never ask. It is mid summer.
>A good seven or so months.
>You think it was in Byakuren's roo, but you're not sure. You at least gave her your contributions.
>Murasa is also watching the crowd for troublemakers.
>You make your way back to Ichirin.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 08:30:50 AM
> "So what exactly happened here?  When did people find out their money was stolen?  How did Byakuren end up on crowd control?  Has anyone mentioned that they saw something?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 08:39:46 AM
> "So what exactly happened here?  When did people find out their money was stolen?  How did Byakuren end up on crowd control?  Has anyone mentioned that they saw something?"

>"Well, it's about like I said earlier," says Ichirin. "People noticed their money was gone, and got upset about it. Um, I think it happened about three hours ago. At least that's when people in the market noticed it. As for Hijiri, well, someone had to calm them down. And someone as big as her is rather hard to ignore. It helps that she's pretty well respected, too. I've not heard of anyone seeing anything, though I imagine a lot of peoples' imaginations are running wild right about now."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 08:45:14 AM
> "Sorry, I'm trying to piece everything together, days start really later Underground."
> "So this morning things were normal?  What time does the market usually open anyway?"
> "Seems strange that something like this has happened and neither Reimu nor Marisa have appeared to say or do anything."
> "Did you discover it at the temple, or did you only check after hearing about everyone else being hit?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 08:50:57 AM
> "Sorry, I'm trying to piece everything together, days start really later Underground."
> "So this morning things were normal?  What time does the market usually open anyway?"
> "Seems strange that something like this has happened and neither Reimu nor Marisa have appeared to say or do anything."
> "Did you discover it at the temple, or did you only check after hearing about everyone else being hit?"

>She nods. "I know, the pace of life down there is really different."
>"Usually, it opens sometime after breakfast, usually eight to nine on a good day like this."
>She shrug when you mention Reimu and Marisa. "I had wondered that myself. Maybe they're looking somewhere else?"
>"We didn't check the money box until after we heard," says Ichirin.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 08:54:33 AM
> "Could be, after what happened with you bunch I figured they would have shot the place up minutes after it happened."
> Who is more easily accesible: Fox-tailed youkai or teacher and her friend?
>> Make our way towards that one
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 09:10:05 AM
> "Could be, after what happened with you bunch I figured they would have shot the place up minutes after it happened."
> Who is more easily accesible: Fox-tailed youkai or teacher and her friend?
>> Make our way towards that one

>Ichirin nods. "It is distinctly possible, I think."
>The former seems easier to get to, she's not too deep into the crowd.
>You work your way through the crowd, it is a little difficult as people are not really in the mood to move or shift for you. The fox youkai looks over as you approach, frowning slightly.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 09:15:54 AM
> "Sorry about the entrance earlier.  I really am trying to work towards fixing this, but I only knew about what was happening Underground and I jumped the gun a little.  Now I'm trying to piece more of this puzzle together if possible."
> "Forgive my manners.  My name is Nue Houjuu.  I'm a friend of Byakuren's and I run a bar Underground.  Days start much later down there, and I only just discovered my money was missing.  The oni are less than thrilled, but no one down there knows anything about what happened, so I took my investigation up here."
> "Do you mind if I ask you a few questions about all this?"
>> If Yes: "I learned that this only happened recently, not during the night as I had previously thought.  Were you in the market earlier before the change happened?  Was it just normal up until the change?  Did anything seem off?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 09:23:18 AM
> "Sorry about the entrance earlier.  I really am trying to work towards fixing this, but I only knew about what was happening Underground and I jumped the gun a little.  Now I'm trying to piece more of this puzzle together if possible."
> "Forgive my manners.  My name is Nue Houjuu.  I'm a friend of Byakuren's and I run a bar Underground.  Days start much later down there, and I only just discovered my money was missing.  The oni are less than thrilled, but no one down there knows anything about what happened, so I took my investigation up here."
> "Do you mind if I ask you a few questions about all this?"
>> If Yes: "I learned that this only happened recently, not during the night as I had previously thought.  Were you in the market earlier before the change happened?  Was it just normal up until the change?  Did anything seem off?"

>She nods as you apologize and introduce yourself. "Yes, I know well of she who terrorized the Imperial family," says the fox youkai in a low voice. "I am Ran. Ask what you need."
>"I was here," she says, "And nothing seemed especially awry."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 09:27:39 AM
> Oh boy.
> "How exactly did it happen?  My friends from the temple only found out after the fact.  Was it a mass event that everyone was aware of, or was it an isolated incident that spread as people checked their pockets for coins?"
> "Also, have you seen Reimu or Marisa?  I imagine an event like this would have had them here immediately."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 09:40:50 AM
> Oh boy.
> "How exactly did it happen?  My friends from the temple only found out after the fact.  Was it a mass event that everyone was aware of, or was it an isolated incident that spread as people checked their pockets for coins?"
> "Also, have you seen Reimu or Marisa?  I imagine an event like this would have had them here immediately."

>Nothing good comes from a Yakumo...
>"I have no idea how it happened," says Ran, shaking her head. "I didn't see anything, if that was what you are asking. I don't think anyone was immediately aware, though, as it seems to have started with a number of cries from various stands at the time, I assume it was from the first people to notice. Once I understood what was happening, I checked my own and found my money had been changed into gems."
>She shakes her head. "I have been here the whole time."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 09:46:04 AM
I don't think Ran is going to give us much more and I doubt Keine and Mokou are going to know anything Ran doesn't.  I also highly doubt the crowd will be dispersing anytime soon, but at least we still have some daylight.  We can always go back underground once it gets dark, I'd prefer to stay up here until then if possible.  The lack of Reimu/Marisa really concerns me and I think it's worth investigating.

> Do we know how to get to the Hakurei Shrine or Marisa's place from here?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 09:47:12 AM
> Do we know how to get to the Hakurei Shrine or Marisa's place from here?

>You are reasonably sure the Hakurei Shrine is east of town. You're not sure where Marisa lives.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 09:51:45 AM
> "Thank you very much for your answers.  Do you know where exactly Reimu and Marisa live?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 10:03:19 AM
> "Thank you very much for your answers.  Do you know where exactly Reimu and Marisa live?"

>Ran nods. "Reimu lives to the east. Follow the road from town, however overgrown it might get. Marisa lives in the forest of Magic, to the south. Just follow the road past Kourindou, and look for the large boulder to the left side of the road. Then you go right."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 10:07:27 AM
> Thank Ran again.
> Fly out of the crowd and start east along the road towards the shrine.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 10:43:55 AM
> Thank Ran again.
> Fly out of the crowd and start east along the road towards the shrine.

>You start to leave, but Ran says, "Before you go, I assume you are taking it upon yourself to look into this incident?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 10:48:27 AM
> Turn to face her.
> "That's correct.  Initially I thought it was limited to the Underground and I wanted to solve it before the oni really got out of hand, but seeing as it's affecting all of Gensokyo my new goal is to try and solve this incident as best as I can.  Is there something else I should know first?"
> "Also, do you wear I can find a leather jacket that's missing one sleeve?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 10:57:09 AM
> Turn to face her.
> "That's correct.  Initially I thought it was limited to the Underground and I wanted to solve it before the oni really got out of hand, but seeing as it's affecting all of Gensokyo my new goal is to try and solve this incident as best as I can.  Is there something else I should know first?"
> "Also, do you wear I can find a leather jacket that's missing one sleeve?"

>She nods. "Yes, there is a bit more I could tell. I was going to wait until your questions were satisfied, but then you left so suddenly. It's not much, but, before people started to shout in the market,  felt...something. It was only for a second, and I cannot tell you what it was as my thoughts were elsewhere. It was akin to an unseen spider's web across one's cheek, or a motion out of the corner of the eye, but I believe I did feel something for that instant."
>"They come with two sleeve?!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 11:01:30 AM
> "Sorry, today's been a little hectic."
> "So I imagine that the web feeling was only fleeting?  Did the vision and the feeling occur simultaneously?"

Welp, wanted to check and see if Reimu knew about this but may as well ask KeiMo to confirm first.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 26, 2011, 11:06:22 AM
>She nods. "Yes, there is a bit more I could tell. I was going to wait until your questions were satisfied, but then you left so suddenly. It's not much, but, before people started to shout in the market,  felt...something. It was only for a second, and I cannot tell you what it was as my thoughts were elsewhere. It was akin to an unseen spider's web across one's cheek, or a motion out of the corner of the eye, but I believe I did feel something for that instant."

>_

> "How very cryptic. Please try to remember what it is you felt, otherwise it's not particularly helpful."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 11:12:12 AM
> "Sorry, today's been a little hectic."
> "So I imagine that the web feeling was only fleeting?  Did the vision and the feeling occur simultaneously?"

> "How very cryptic. Please try to remember what it is you felt, otherwise it's not particularly helpful."


>She nods as you apologize.
>"It was neither of those things," she says. "I can't really express what it was like, but those two things compare closely with differing senses. I can't quite describe how I felt it, only that I did for an instant."
>She shakes her head as you complain about the crypticness. "It would be less helpful to say nothing, would it not?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 26, 2011, 11:19:50 AM
>"It was neither of those things," she says. "I can't really express what it was like, but those two things compare closely with differing senses. I can't quite describe how I felt it, only that I did for an instant."
>She shakes her head as you complain about the crypticness. "It would be less helpful to say nothing, would it not?"

>_

> "You are well-aware of the fallacy of your question, I assume. Regardless, you sensed something fleeting with touch and sight, then? You know your senses best, what can you conclude?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 11:20:36 AM
> "Were there any other notable youkai in the market at the time.  For that matter, was there anyone you hadn't seen before?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 11:40:53 AM
> "You are well-aware of the fallacy of your question, I assume. Regardless, you sensed something fleeting with touch and sight, then? You know your senses best, what can you conclude?"

> "Were there any other notable youkai in the market at the time.  For that matter, was there anyone you hadn't seen before?"

>"You seem to have not been listening to me," says Ran, frowning. "And if you'd prefer I say nothing, then very well. I wish you good day."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 11:43:38 AM
I'm content to move onto KeiMo now, but I always enjoy moving the player around.  I'll let you ask her some more if you want.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 26, 2011, 12:14:30 PM
Did we manage to get anyone sent to relieve Parsee or have we forgotten about that already/want her to get Yuugi on our case?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 12:20:47 PM
Did we manage to get anyone sent to relieve Parsee or have we forgotten about that already/want her to get Yuugi on our case?
I don't think it's a pressing issue considering we haven't been topside for too long and the temple crew is currently preoccupied.  We haven't talked to Murasa yet, so feel free to ask her. 
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 26, 2011, 12:47:02 PM
Ran appears to be doing her best to insult our intelligence, giving me reason to suspect that she knows more about the incident than she is letting on, but that's a personal thing. I can try pulling information out of her, but if you folks don't want to, then I won't bother, it's not that big a deal.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 12:57:05 PM
If you want to please do, I'm not a fan of asking questions; I much prefer just going out and doing things.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 26, 2011, 01:09:24 PM
Ran appears to be doing her best to insult our intelligence, giving me reason to suspect that she knows more about the incident than she is letting on, but that's a personal thing. I can try pulling information out of her, but if you folks don't want to, then I won't bother, it's not that big a deal.

Could you give examples of this? I never got that impression.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 02:05:54 PM
Ran said the feeling was akin to the two sensory things she described, not that it actually was those things. Nue's dialogue is asking her to describe the two sensory things as if they actually happened when they had only been used as metaphors. I think this is where the confusion is coming from.

This sensation is worth asking others about, I think. Maybe super fox youkai lady with her supremely good senses was the only one to notice it, or maybe it happened to everyone? Could be an important distinction.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 26, 2011, 02:13:12 PM
It also sounds like she told us off, so I'm pretty much done with her for now.  I'm also gonna head to bed soon, but I'll be around for the night shift again tomorrow.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 26, 2011, 02:36:25 PM
Could you give examples of this? I never got that impression.

What she basically told is is "hay gaize something weird happened when the money got nicked lol!" She literally told us nothing we don't know or could have deduced with half a brain, and what she told us was so vague that it could easily send us on the wrong track, especially if she isn't providing her own interpretation of it. It is, indeed, better if she hadn't said anything at all.

The thing is, this is Ran we're talking about, and I'm pretty certain she's plenty smart enough to understand the above, meaning that either she's being intentionally stupid or intentionally secretive. Both are cause to wonder.

This sensation is worth asking others about, I think. Maybe super fox youkai lady with her supremely good senses was the only one to notice it, or maybe it happened to everyone? Could be an important distinction.

That's an idea worth following up on. That said, do we interrogate Ran further or continue on straight with this?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 04:48:10 PM
I don't think interrogating her further is going to do anything if she isn't able to elaborate on this sensation.

I think I also will place a little bit more stock in this info, since Ran's the first person to say something about the sensation happening. We couldn't have deduced that some people felt something when this happened because it had yet to come up, and we've talked to at least one person that was both awake the entire time and smart enough to think to give us any info they had (Nazrin) who didn't say anything. Why Ran felt this and Nazrin apparently didn't is curious enough on its own.

Also worth noting is that Ran is telling us this individually and is not saying anything about anyone else claiming to feel it. She's been here the whole time and we've clearly demonstrated that we're, at the very least, well acquainted with Byakuren. This strongly suggests Byakuren didn't feel this sensation, because surely she would have said something and Ran would have pointed this out to us since we arrived late. (It's a good bet Ichirin didn't feel it either, given what she's said.)

Beyond that, it gives us something new about which to ask, and depending who gives us yes or no answers we can narrow down who may be more or less helpful or possibly even draw a correlation between those affected and those not. That Ran got this sensation when none of our friends apparently did is quite bizarre, and actually gives me even stronger feelings about heading to Eientei so we can check on another topside animal youkai. There's also the big and obvious option of asking people on the mountain, with the Moriya Shrine given special attention since Kanako is demonstrably Perceptive Of And Good With Bizarre Things.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 26, 2011, 05:11:13 PM
I think it was silly of you to snap at her for giving us extra information freely, Fightest. It'll be good to ask other magical types if they noticed something. It does imply it was a wave of energy. It doesn't sound like it was technological, so the kappa probably can't help much. It can't be a Moriya Shrine Conspiracy right? :ohdear:

> Try to remember if we felt anything strange this morning.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 26, 2011, 05:47:30 PM
I think it was silly of you to snap at her for giving us extra information freely, Fightest. It'll be good to ask other magical types if they noticed something. It does imply it was a wave of energy. It doesn't sound like it was technological, so the kappa probably can't help much. It can't be a Moriya Shrine Conspiracy right? :ohdear:

That's the thing, though. I thought it was blatantly clear that the gem-swap was not perpetrated by a single individual that was present at all locations, nor, indeed, by a group of individuals present at all locations, therefore some McGuffin Magic had to have been involved. Ran gave us no additional information on said McGuffin Magic.

There's also the big and obvious option of asking people on the mountain, with the Moriya Shrine given special attention since Kanako is demonstrably Perceptive Of And Good With Bizarre Things.

She is? Then that's a good place to go.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2011, 07:03:08 PM
Kanako first spotted the shadow problem in IkQ, and she's known to be able to use the wind to be able to keep very loose track of locations of people (she found Renko and Koishi in MariQ). She's also not cryptic for the sake of amusement like Suwako can be sometimes.

I can't guarantee Nue will even be able to get past the tengu borders up to the Moriya Shrine, but if she can, Kanako is a very good person to ask just about anything, and we have the added bonus of knowing who Kanako is, if Sanae liked our ability so much.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Shadoweh on May 26, 2011, 09:08:24 PM
Oh yeah. It's too bad we didn't bring a miko outfit, we could easily get to the shrine as Sanae. You think Sanae would come with us to help solve the incident? This is not an attempt to ship Nue x Sanae at all!
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 09:11:44 PM
> Try to remember if we felt anything strange this morning.

>You did not. Yo're also not particularly sensitive to these kinds of things.

>_

Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 26, 2011, 09:58:26 PM
Oh yeah. It's too bad we didn't bring a miko outfit, we could easily get to the shrine as Sanae.

Pretty sure we can just do it as a fairy. Nobody pays attention to fairies.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: communist unity (comm-unity) on May 26, 2011, 10:20:04 PM
> What is our current status on Sanae relationships?
> Can our disguises fool trained Tengu?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 10:30:04 PM
> What is our current status on Sanae relationships?
> Can our disguises fool trained Tengu?

>You've not seen her since she was palling around with Iku, and you've really not spent any time around since some time before that. But she'll never stop being fun to humiliate.
>It depends on the disguise. You could probably pass as Hatate or Sanae around them, if you had the right clothes. Or you could pass yourself off as a tengu in general, if you could get some of that ridiculous footwear they like and no one asked you to prove who you were.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: communist unity (comm-unity) on May 26, 2011, 10:51:52 PM
Yeah I think if anything, It's Eientei or Moriya that'll give us some more answers. We should probably check both places out.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 26, 2011, 11:45:36 PM
>"Sorry, sorry. Been a frustrating day already, and it's all the more frustrating to get clues too cryptic to use. Not saying I'm not glad to hear something, but well...
>"Anyway, about this feeling you mentioned. Seems reasonable to think it was a trace of whatever it is that did this. It obviously took some pretty serious power to swap all this money, all over Gensokyo at the same time, but no one else I talked to felt anything at all. You sensitive to that kind of stuff? Don't suppose you have any idea if we might be able to track down what it was, more than just a vague sense?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2011, 11:54:23 PM
>"Sorry, sorry. Been a frustrating day already, and it's all the more frustrating to get clues too cryptic to use. Not saying I'm not glad to hear something, but well...
>"Anyway, about this feeling you mentioned. Seems reasonable to think it was a trace of whatever it is that did this. It obviously took some pretty serious power to swap all this money, all over Gensokyo at the same time, but no one else I talked to felt anything at all. You sensitive to that kind of stuff? Don't suppose you have any idea if we might be able to track down what it was, more than just a vague sense?"

>Ran frowns. "I suppose so."
>"Typically, I am quite sensitive to magic," says Ran. "I agree that a lot of power would be needed, but I don't think it was using magic in any sense that we understand it. I suspect it might have come close enough for me to get a brief glimpse at it, but...obviously too brief to be very useful. However, this only my feeling."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 27, 2011, 12:33:16 AM
>"Close? Do you mean that it was physically close in some sense? Rather than somehow orchestrating all of this from a distance?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 12:46:07 AM
>"Close? Do you mean that it was physically close in some sense? Rather than somehow orchestrating all of this from a distance?"

>"No, I mean in the sense of close to magic as we understand it."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 27, 2011, 12:55:40 AM
>"Oh, oops. Well, I guess that could make it harder to figure out, if it's not real regular magic, eh? Would that mean it could be almost anything?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 01:00:50 AM
>"Oh, oops. Well, I guess that could make it harder to figure out, if it's not real regular magic, eh? Would that mean it could be almost anything?"

>"It might well be a thing of faith," says Ran.
>She gives a glance toward the crowd. You follow her eyes, and note she seems to be looking toward the school teacher.
>"Or related to other intrinsic forces."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 27, 2011, 01:02:05 AM
>What do we know about the schoolmarm, all told?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 01:07:56 AM
>What do we know about the schoolmarm, all told?

>You know she's a Youkai of some kind, but you don't know the details. The people don't seem to be very bothered by her, which was a shock back when you first showed up.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 27, 2011, 01:34:26 AM
>Raise an eyebrow
>"Other intrinsic forces?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 01:36:28 AM
>Raise an eyebrow
>"Other intrinsic forces?"

>Ran nods. "I suspect if magic were involved, it would be very indirect."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 27, 2011, 01:41:28 AM
>"Fair enough. Then I guess I just keep casting about until I find something more to go on?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 01:43:53 AM
>"Fair enough. Then I guess I just keep casting about until I find something more to go on?"

>"I expect so."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 27, 2011, 01:59:17 AM
So, we were going to hang around here for the crowds to disperse, and then try to talk to Keine/Mokou? Even if Nue doesn't know what Ran was referring to when she looked at her, she has enough to suspect there might be something there worth subtly looking into, and there's the issue of getting a guide to Eientei in Mokou.

Or were we heading elsewhere in the meantime, and coming back later? We did get Ichirin to look into sending Shou down to replace Parsee, right?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 02:13:46 AM
We talked to Ichirin and she's still here. She also didn't say if she sent Shou or not.

I don't think the crowd is going to disperse any time soon. If we want to get to KeiMo, we'll either have to fight through the crowd, or grab their attention enough to convince them out of it.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 27, 2011, 02:19:36 AM
Well, one concern about leaving the crowd until later is that Mokou may not still be around the village later. She may be, but it seems a possibility. Otherwise I'd see no harm in coming back later.
Also, it occurs to me that given this likely happened to the Tengu as well, the whole place is likely on high security lockdown. We may have no chance to get to Kanako unless we disguise ourselves BEFORE we approach. I suspect they're pretty much turning everyone not guaranteed passage away.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 02:30:39 AM
I would have no problem talking to KeiMo here. I suspect they'll be somewhat willing to help, Keine because what we're doing is good (as much as I think we're presenting ourselves a bit too nobly for being Nue), Mokou because she'll want in if Eientei might be causing shit.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 27, 2011, 02:56:47 AM
>Could we slowly make our way through the crowd towards the schoolteacher and companion, without being too pushy?
>If so, do so.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 03:11:06 AM
>Could we slowly make our way through the crowd towards the schoolteacher and companion, without being too pushy?
>If so, do so.

>You think so. The crowd seems a bit less feisty that before.
>You work your way through, ducking and weaving around people while Byakuren continues to hold their attention as well as she can. It's a bit difficult, your wings get in the way. But you manage to work through the crowd without getting punched. Soon enough, you're fairly close to the schoolteacher and her friend.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 27, 2011, 03:18:25 AM
>Approach comfortable speaking distance, where we can be seen by them.
>Give a quick little wave at the two of them
>"Some day we're having, isn't it?"

>Do we know anything about the schoolteacher's companion, aside from the fact that she probably lives in the Bamboo Forest?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 03:25:03 AM
Before we leave the crowd/village I really want to go by the shrine. It happened 3 hours ago in close proximity to Reimu. That she hasn't showed up to raise hell is something I find concerning.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 03:41:19 AM
>Approach comfortable speaking distance, where we can be seen by them.
>Give a quick little wave at the two of them
>"Some day we're having, isn't it?"
>Do we know anything about the schoolteacher's companion, aside from the fact that she probably lives in the Bamboo Forest?

>Comfortable speaking distance in this crowd is pretty much right beside them.
>As for the companion, you know she's renowned for being kind of a jerk. People seem to respect her anyways.
>You catch their eye before speaking, though you're reasonably sure they noticed you from the way that the schoolteacher whispered to her friend before saying anything.
>"Yeah, kinda pissed off," says the companion.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 03:47:38 AM
> "I can imagine. But I've heard about you, and I think I might need your help in fixing things, because I know you know something important that I don't."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 03:50:17 AM
> "I can imagine. But I've heard about you, and I think I might need your help in fixing things, because I know you know something important that I don't."

>"Yeah?" she says.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 27, 2011, 03:53:37 AM
Before we leave the crowd/village I really want to go by the shrine. It happened 3 hours ago in close proximity to Reimu. That she hasn't showed up to raise hell is something I find concerning.

This is not objecting to visiting the shrine, but wouldn't going to the shrine entail leaving the crowd/village? They're certainly not on top of each other by any means; I'm pretty sure you can't even see one directly from the other.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 03:55:54 AM
> Glance around a bit, then look back at the other woman.
> "Need to get out of the crowd first, though. Don't want to incite more anger."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 03:59:32 AM
> Glance around a bit, then look back at the other woman.
> "Need to get out of the crowd first, though. Don't want to incite more anger."

>"Is that a danger, then?" says the schoolteacher.
>After a moment, the two start to work their way out.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 04:07:24 AM
> Follow!
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 04:12:25 AM
> Follow!

>You follow them into an ally between the school and a small house.
>"Alright, what?" says the friend, whose white hair and red overalls stand a lot more now that she's not buried in the crowd, while the schoolteacher watches you with a neutral expression.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 04:16:35 AM
> "Okay. I do have one lead. Didn't want to say anything about it, half because some of them back there look ready to go postal, half because it's partially born of a personal issue I don't want to talk about if I don't have to. There's been some rabbit shenanigans underground. I need to get to Eientei."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 04:23:55 AM
@Draco Yeah I know, I meant it more as before we go to Youkai mtn, sry
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 04:24:15 AM
> "Okay. I do have one lead. Didn't want to say anything about it, half because some of them back there look ready to go postal, half because it's partially born of a personal issue I don't want to talk about if I don't have to. There's been some rabbit shenanigans underground. I need to get to Eientei."

>"Go on," says the woman in red pants. "Maybe I can get you there."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 04:29:11 AM
> Nod.
> "So I hear from a reliable source that some rabbit came down to my place while I was asleep. Got someone to let her in by claiming she was a friend of mine. Funny thing, that. I don't have very many rabbit friends. Now, this happened right about the time that all this crazy shit went down, and I'm missing some pretty important not-money things that I know I had before I went to bed. So I think I need to talk to this alleged friend of mine and find out what she knows about what's going on."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 04:43:11 AM
> Nod.
> "So I hear from a reliable source that some rabbit came down to my place while I was asleep. Got someone to let her in by claiming she was a friend of mine. Funny thing, that. I don't have very many rabbit friends. Now, this happened right about the time that all this crazy shit went down, and I'm missing some pretty important not-money things that I know I had before I went to bed. So I think I need to talk to this alleged friend of mine and find out what she knows about what's going on."

>She frowns, and glances toward the schoolteacher in askance. The teacher frowns, then says, "That's an interesting story."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 04:45:26 AM
> "Yeah. Don't want to go accusing them directly if I don't have to, since I've no proof they actually did it. But no rabbit is that close a friend of mine, and they didn't even bother leaving a message."
> Look away and grimace a bit.
> "If you gotta know..."
> Put a hand on our trident.
> "...my cards got lifted."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 05:02:22 AM
> "Yeah. Don't want to go accusing them directly if I don't have to, since I've no proof they actually did it. But no rabbit is that close a friend of mine, and they didn't even bother leaving a message."
> Look away and grimace a bit.
> "If you gotta know..."
> Put a hand on our trident.
> "...my cards got lifted."

>"Huh," says the woman in red pants, glancing to her companion again. Then she looks back to you. "Come around a bit after sunset. I'll get you there."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 05:16:43 AM
> Look back at them and nod again.
> "Thanks. I owe you one. Oh, and can you tell me where the town jeweler is? I think I might want to talk to him myself."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 05:25:41 AM
> Look back at them and nod again.
> "Thanks. I owe you one. Oh, and can you tell me where the town jeweler is? I think I might want to talk to him myself."

>"Oh, just follow this alley," says the woman in red pants. "You'll come out by some houses, just make a right and you can't miss it. It'll be right across from the old curio shop."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: UncertainJakutten on May 27, 2011, 05:27:47 AM
>"Also, I seem to have failed to introduce myself. I'm Nue Hojuu."
>Offer a hand for shaking

Feel free to countermand this if there was a reason we weren't revealing our name
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 05:28:19 AM
Nope, just plain forgot.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 05:29:33 AM
(Though now I wonder if Mokou will know the name, since we do have a history of terrorizing important people, and the Fujiwara clan is a pretty important clan.)
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 05:33:10 AM
>"Also, I seem to have failed to introduce myself. I'm Nue Hojuu."
>Offer a hand for shaking

>"Mokou," says the woman in red pants, as she takes your hand and gives it a firm squeeze. "Yeah, I know about you well enough."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: UncertainJakutten on May 27, 2011, 05:34:36 AM
>Offer the hand to her companion once Mokou is done with it
>"I'm unsurprised. But, I'll admit Byakuren has had at least a little bit of an effect on me."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 05:36:44 AM
>Offer the hand to her companion once Mokou is done with it
>"I'm unsurprised. But, I'll admit Byakuren has had at least a little bit of an effect on me."

>The teacher takes it and nods.
>"Yeah, I hear she can do that," says Mokou.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 05:38:48 AM
> Tilt-nod our head in the direction of the crowd.
> "Anyway, I won't keep you two any longer, if you want to get back to listening."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 05:43:02 AM
> Tilt-nod our head in the direction of the crowd.
> "Anyway, I won't keep you two any longer, if you want to get back to listening."

>"Eh, I should get back to work," says Mokou. "I was mostly just out there to knock some heads together."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 05:44:55 AM
> "Whatever you need. Imma head over to the jeweler, I think. Catch you at sunset?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 05:47:04 AM
> "Whatever you need. Imma head over to the jeweler, I think. Catch you at sunset?"

>"I'll be around the tavern," says Mokou.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 05:52:35 AM
> "Got it. See you then."
> Assuming no objection from either of them, depart and follow the given directions to the jeweler's place.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 06:23:41 AM
> "Got it. See you then."
> Assuming no objection from either of them, depart and follow the given directions to the jeweler's place.

>Mokou nods, and starts out of the ally.
>You and they pass each other with no other words, though you notice that the teacher is watching you from the corner of her eyes. Leaving the alley, you find yourself on a narrow street between two house rows, and make a right turn. Past the houses, you find yourself drawing close to the eastern edge of the town.  Up ahead, you can see two standalone houses. One is an somewhat dilapidated place with a sign that reads "Charms", with a windchime hanging outside. The other is in better repair and a bit larger, featuring a sign that reads, "Ichiro's Accessories." Obvious exists are North, South, East, and West.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 06:24:24 AM
> Enter!
> Look around for anyone present.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 06:43:18 AM
> Enter!
> Look around for anyone present.

>You approach the jewelery shop, becoming aware that it's been a long time since you've done this sort of thing. You've not really visited another practitioner of the craft in a long, long time. Up until now, there's been no need. Gensokyo didn't have quite the thriving community that old Heian-Kyo did. But, now you find yourself trying to recall the etiquette. Greet the jeweler, then examine the rings. Compliment the skill of the cut as appropriate, and let him or her do the rest. That's how you know, and you let them know. A greeting as old the cities.
>You enter the shop, and all of that falls away. Sitting there at the counter, frown at a ring setting, is some of your latest work. You'd know that dark hair, those eyes, and that brown skin anywhere. The nose, you think, was especially nice. She sits there in her white blouse; you can see the brocaded blue coat of hers hung on the wall. Iku's little ghost friend. Poor thing, she really has fallen in with a bad crowd.
>Idly, you note the store is small. Tables covered with silk cloths line the walls, from which a number of rings, necklaces, earrings, bracelets, and such are on displace, the light in the gems causing them to wink at you every so often. A wall scroll quickly catches your eye, it bears cartoonish pictures of Reimu and Marisa, and a number of cherry blossoms drawn on it. In large letters, it says, "Attention Would-Be Thieves: The Red White and I agree it would be much better for her to get a couple of my wares in case of theft than for someone else to take more. So does the Black White." You have to hold back a laugh! An unobtrusive doorway on the southern wall leads further into the building. Obvious exits are North and South.
>"Oh, it's you," says the disguised ghost. "I didn't expect to see you come in. Welcome! Um, I'm afraid we're not buying at the moment."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 27, 2011, 06:46:13 AM
>You enter the shop, and all of that falls away. Sitting there at the counter, frown at a ring setting, is some of your latest work. You'd know that dark hair, those eyes, and that brown skin anywhere. The nose, you think, was especially nice. She sits there in her white blouse; you can see the brocaded blue coat of hers hung on the wall. Iku's little ghost friend.

> Please clarify: who is this?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 06:48:00 AM
> Allow a little surprise to creep across our face.
> "Hey there, kiddo! Fancy meeting you here. How'd a sort like you get mixed up in a business like this?"

Fightest: Insane-shadowy-antagonist-turned-adorably-shy-moeblob from Iku Quest.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 27, 2011, 06:48:27 AM
>"How's the, um, you-know-what working out for you?"
>Take a moment to admire our work.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 06:55:08 AM
> Please clarify: who is this?

>You don't know her name, but you know her well enough. Iku drug you out of your tavern to use up one of your Seeds of Nonidentification on her. You can't remember all of the details, but you're pretty sure she had a very major role in the incident that happened last fall, when Bhava-Agra fell out of the sky.

> Allow a little surprise to creep across our face.
> "Hey there, kiddo! Fancy meeting you here. How'd a sort like you get mixed up in a business like this?"

>It's not hard, you really expect to find her in this kind of racket.
>"Well," she says, "It's a little complicated."

>"How's the, um, you-know-what working out for you?"
>Take a moment to admire our work.

>Her eyes widen. "Shh! It's fine! Thank you."
>You really did a good job. If you took off that seed around her arm, no one would guess that this illusion and the real thing are the same person.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 06:57:33 AM
> "Oh. Right. You like...yeah. Sorry. It's been a while. Seems like you're holding up pretty well for yourself, though, if this place is any indication."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 07:01:49 AM
> "Oh. Right. You like...yeah. Sorry. It's been a while. Seems like you're holding up pretty well for yourself, though, if this place is any indication."

>She nods.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 07:07:16 AM
> "Anyway, don't worry, I'm not selling. I actually came by to find out the wideness of the array this place has probably seen today. I'd love to be able to put a price guide up back home for these crazy things, but there's just been so many of them. Quartzes, pearls, jaspers, aventurines, agates, carnelians, all sorts of stuff. What's the spread been like up here?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 07:13:12 AM
> "Anyway, don't worry, I'm not selling. I actually came by to find out the wideness of the array this place has probably seen today. I'd love to be able to put a price guide up back home for these crazy things, but there's just been so many of them. Quartzes, pearls, jaspers, aventurines, agates, carnelians, all sorts of stuff. What's the spread been like up here?"

>"I've seen all kinds today," says the ghost. "Many of them Master had to tell me about for the first time, and I can't remember all of the details. We've seen morions, moonstones, many kinds of opals, and many of the things you've named."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 07:17:28 AM
> "Lovely. That just makes things even worse. Wish the oni knew what things tend to go for, it would make rebuilding the underground economy a lot easier."
> "Master, huh? Can't say I ever thought I'd hear you call anyone that. Good for both of you."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 07:29:32 AM
> "Lovely. That just makes things even worse. Wish the oni knew what things tend to go for, it would make rebuilding the underground economy a lot easier."
> "Master, huh? Can't say I ever thought I'd hear you call anyone that. Good for both of you."

>She doesn't say anything as you complain about there being so many kinds of precious stone.
>"Thank you," she says, as you compliment her apprenticeship.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 07:31:51 AM
> "So how's your ol' oarfish doing these days? I see her home isn't visible from the surface anymore, which I bet she's glad for."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 07:41:12 AM
> Did we ever introduce ourselves properly to this ghost?

Going to bed. Sorry for the sudden character exposition (especially since I had figured not everyone following this quest watched IkQ to completion even before Fightest's post) but I just couldn't help myself. :ohdear: I've been waiting on this opportunity since before the incident, to be honest.

If you're not familiar with Ann Poulter here, go read through IkQ. Once you get past Psychotown you'll fall in love with her, she's so bloody adorable.

EDIT: Actually maybe I'll throw one more down, since an update seems to be coming.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 07:42:43 AM
> "So how's your ol' oarfish doing these days? I see her home isn't visible from the surface anymore, which I bet she's glad for."

>"She comes and goes," says the ghost. "Sometimes she brings me things, too. She doesn't talk anymore, but that's fine."

> Did we ever introduce ourselves properly to this ghost?

>You don't remember.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 07:45:15 AM
> Give a confused expression.
> "She doesn't talk anymore? What? How does that work? I thought she was supposed to be a Messenger, or something. How's she supposed to deliver her messages?"
> Mental note: Find Tenshi and figure out what the fuck is up with this.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 07:48:52 AM
> Give a confused expression.
> "She doesn't talk anymore? What? How does that work? I thought she was supposed to be a Messenger, or something. How's she supposed to deliver her messages?"
> Mental note: Find Tenshi and figure out what the fuck is up with this.

>That's weird.
>"I think she writes them," says the ghost. "Then delivers them like normal. I'm not sure if she's had any, lately.
>You'll definitely have to find Tenshi and figure out what is going on.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 08:01:22 AM
> Introduce yourself properly to her.
> "So is the master available right now?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 08:04:07 AM
> Introduce yourself properly to her.
> "So is the master available right now?"

>You introduce yourself to her properly. She returns the gesture. "Please call me Shuuei Nozomikage."
>She shakes her head. "No, I think he is busy listening to the very tall monk speak right now."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 08:09:50 AM
> "I see.  When he comes back, could you please tell them that I'd like to speak with him?  I'm not looking to sell, I'd just like a chart with the approximate values of the gems on it so that way the oni can still buy their liquor and not riot or feel like they're getting ripped off.  I should have mentioned, I run a bar underground."
> "For that matter, can you describe him so I might recognize him if I see him before he makes it back?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 08:14:30 AM
> "I see.  When he comes back, could you please tell them that I'd like to speak with him?  I'm not looking to sell, I'd just like a chart with the approximate values of the gems on it so that way the oni can still buy their liquor and not riot or feel like they're getting ripped off.  I should have mentioned, I run a bar underground."
> "For that matter, can you describe him so I might recognize him if I see him before he makes it back?"

>She nods. "I'll tell him. Um, he is small man, very slim. He's an older person, but still quite healthy. His hair is black, but it has some white streaks to it, too."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 08:17:30 AM
> "Well actually, how much do you know about the average prices of these gems?"
> How many gems do we remember seeing back at the pub?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 08:35:03 AM
> "Well actually, how much do you know about the average prices of these gems?"
> How many gems do we remember seeing back at the pub?

>"I'm not very good at that kind of thing," she says. "My training has been more on the production aspect...I just know how much the pieces we have sell for."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 08:39:44 AM
> "Alright, I appreciate your help.  Please tell the master that I stopped by and that I'll be back later.  Thank you."
> Unless she stops us, leave the shop.
> Fly towards the road to the east and the shrine.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 09:42:50 AM
> "Alright, I appreciate your help.  Please tell the master that I stopped by and that I'll be back later.  Thank you."
> Unless she stops us, leave the shop.
> Fly towards the road to the east and the shrine.

>"Please come again," says Shuuei, as you leave.
>You take to the air and head eastward. It doesn't take you too long to find find the road, leading into an old forest near the edge of the mountains.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 09:49:44 AM
> Fly up to the forest, then land and continue along the road on foot.
> What do we know about Reimu and Marisa?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 10:09:49 AM
> Fly up to the forest, then land and continue along the road on foot.
> What do we know about Reimu and Marisa?

>You land at the edge of the forest and continue in on foot.
>The forest is moderately thick, but nothing akin to the Forest of Magic; a fair amount of light seeps through the gaps in the canopy. You don't hear much faerie activity, but you're certain there has to be a few of them around. The path continues to stretch into the woods, swiftly becoming overgrown and difficult to recognize. Insect trills and birdsong fill the air.
>You're fairly aware of both of Gensokyo's main problem solvers, after taunting them a bit during the whole affair with Byakuren's unsealing, and your subsequent defeat at their hands. Reimu is a terror when angered, but otherwise seems to be a kind person. You think she is something of an idealist as far as people getting along are concerned, which may explain why she seems so aggressive and angry during incidents.
>Marisa is very much like a landslide or a speeding arrow. Don't get in her way when she has her eyes on a goal, she will simply overpower you and move on. Otherwise, she's a very relaxed and carefree person. She'd be a good thief, you think, if she could learn to be subtle. Then again, you can't really see someone with muscles like that ever be good at cat burgling.
>Lost in your thoughts, you soon reach the faded red torii that opens to the Hakurei Shrine. Peeking through it, you can see Reimu laying on the front porch of the shrine, with what looks like a tiny faerie buzzing around her.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 10:26:53 AM
> Aww, how cute.
> But this is no time for a nap.  Even if she can't solve the problem, the villagers would probably like to see her and Marisa getting involved.
> Hail and approach the shrine
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 10:34:35 AM
> Aww, how cute.
> But this is no time for a nap.  Even if she can't solve the problem, the villagers would probably like to see her and Marisa getting involved.
> Hail and approach the shrine

>Daaaw
>It would be a morale boost, you'd think, if Reimu got involved.
>You call out and approach the shrine. Glancing around, you see the grounds are overgrown and the small shrine itself is in kind of a shabby condition, thought still holding together. Some old walls seclude the place from the forest, but a couple of trees grow in the yard itself; there is a noisy family of birds in one of them. There is a fairly sizable pond behind it. Obvious exits are East 1, East 2, and West
>Reimu sits up and looks over. "Well, this is unexpected. I'm guessing it's not a good reason that brought you here."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 10:40:18 AM
> "I'm sorry if I woke you up, but this entire day has been unexpected, and unfortunately I'm not here just to visit."
> "Have you been out in the village yet today?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 10:45:26 AM
> "I'm sorry if I woke you up, but this entire day has been unexpected, and unfortunately I'm not here just to visit."
> "Have you been out in the village yet today?"

>"I suppose it can't be helped," says Reimu as she stretches. The faerie nearly smacks into her arm. "And I didn't think you were. You're not the type to do social calls around here."
>"Don't go out that way much, no," Reimu says.
>"Oh, oh!" says the faerie, a tiny green-haired one with a green dress on. "Are we going to the noodle stand? I love the noodle stand, it's so copacetic!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 10:51:10 AM
We forgot to ask KeiMo if they felt anything when the cash got replaced, damn.

> "Well there's been an incident that just came to light in the past few hours: all the money in Gensokyo has been replaced with gemstones."
> "I first noticed it at my bar underground and thought I may have been robbed, but I soon found out that it had affected the entire Ancient City, from Parsee to Satori and all the oni.  I came up to the surface and discovered that the situation was the same up here.  No one has any cash, just gems."
> "The only upside is that the gems that replaced the cash are equivalent in value, but no one is happy about this."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 11:21:22 AM
> "Well there's been an incident that just came to light in the past few hours: all the money in Gensokyo has been replaced with gemstones."
> "I first noticed it at my bar underground and thought I may have been robbed, but I soon found out that it had affected the entire Ancient City, from Parsee to Satori and all the oni.  I came up to the surface and discovered that the situation was the same up here.  No one has any cash, just gems."
> "The only upside is that the gems that replaced the cash are equivalent in value, but no one is happy about this."

>You summarize, and begin to explain when you noticed it, but Reimu holds up a hand. Then she stands, and heads into the shrine.
>"Oh my," says the faerie, "I  just love it when she does that! It's so hot!"
>"Someone is going to need Eirin's attention," comes Reimu's voice from inside, sounding quite conversational. "I hope it's not Eirin, or she's going to have to find a way to treat herself while unconscious."
>"It's about to get dangerous!" says the faerie, orbiting around you too quickly to bother trying to follow.
>Reimu returns a moment later, carrying her gohei. The faerie squeals and flies around Reimu again.
>"Please continue, Nue." says Reimu calmly. Her face still seems to be quite placid, but her eyes are a little frightening.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 11:23:53 AM
> Oh fuck oh fuck oh fuck
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 11:28:27 AM
> Nudge our trident.  "I'm with you on that."
> "Anyway, I first noticed it at my bar underground and thought I may have been robbed, but I soon found out that it had affected the entire Ancient City, from Parsee to Satori and all the oni.  I came up to the surface and discovered that the situation was the same up here.  No one has any cash, just gems.  The only upside is that the gems that replaced the cash are equivalent in value, but no one is happy about this."
> "I asked around a bit in the village and found out that it happened suddenly only a few hours ago.  Until then it had been business as usual.  Most of the villagers and in the square now while Byakuren is trying to keep them calm."

Don't know if I want to mention our cards getting lifted or not.
@Kilga: You think she's gonna fight us?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 11:38:23 AM
> Oh fuck oh fuck oh fuck

>This may have been a terrible idea.

> Nudge our trident.  "I'm with you on that."
> "Anyway, I first noticed it at my bar underground and thought I may have been robbed, but I soon found out that it had affected the entire Ancient City, from Parsee to Satori and all the oni.  I came up to the surface and discovered that the situation was the same up here.  No one has any cash, just gems.  The only upside is that the gems that replaced the cash are equivalent in value, but no one is happy about this."
> "I asked around a bit in the village and found out that it happened suddenly only a few hours ago.  Until then it had been business as usual.  Most of the villagers and in the square now while Byakuren is trying to keep them calm."

>Reimu nods as you explain. "So, it seems this has happened everywhere. Curious. and Byakuren is in the village dealing with people, you say?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 11:45:55 AM
> More importantly, is our trident lethal or can it be used in danmaku battles?

> Come to think of it, has she ever actually solved anything anyway?
> "Yeah, the oni were really pissed earlier, and I'd like to solve this mystery quickly.  I was wondering why you and Marisa weren't already out trying to solve this, figured I'd go ahead and let you know that something was wrong.  Has anyone told Marisa yet?  I'll get on that!"
> Fly off in any direction that isn't towards Marisa's place.

Not that it'd matter if we're missing our cards. 

Purvis when will you let Reimu find love?  It would help her so much!


Bahhhhhhhhhhh
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 12:07:36 PM
Idea vomit:

huge bitch bluh bluh  There's like a 99% chance she's going to attack us so we either have to run or fight run.  We've got our normal shots still, but if the trident can be used for danmaku I feel like it could make a useful diversion should she pursue us.  Far as running goes, I think we'd probably have to bank on speed and maneuverability to try and lose her.  Dropping our bust to normal should be a given, I'm also leaning towards shrinking down in size to become a harder target to hit.  Additionally, Marisa's south-ish and the village is to the west, so I think as far away from those directions as possible.  The last thing we need is the villagers to see Reimu chasing us when we're trying to help.

Um what else.  Thought about dumping some gems but that would definitely end badly.  Running with that stupid fairy would be be harder than running from Reimu solo she's she's small and also possibly fast.  She's annoying as piss though and trying to take her out would mean shooting at Reimu meaning bad end. 

Gonna keep thinking about this, we've got some time.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 12:08:29 PM
I don't think she'll fight us, no. We're not the ones responsible. But she's still an angry Reimu who had her cash taken. >_>
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 12:11:17 PM
Oh absolutely, but I think she's probably thinking we're guilty already and we really have no clues to tell her besides "Ran experienced something that was like possibly feeling something"

Only one way to find out though, and that'd be to keep acting like we don't expect her to start shooting us
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 12:39:54 PM
> More importantly, is our trident lethal or can it be used in danmaku battles?

>Yes. Or rather it is both, but you can use it in a nonlethal way, akin to how some other people work swordplay into their styles.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 12:43:40 PM
> "She's trying to at any rate.  There was lots of grumbling and muttering, but people seem more confused that upset right now.  The oni were downright furious and were fixing to riot.  The devas seem to be on the case but the oni don't see the gems as anything more than regular rocks."
> "So far I've only talked with Ichirin and Ran.  Ichirin only heard about it after the market ground to a halt, while Ran was in the thick of it.  Ran said that no one could recall actually seeing anything happening, she reported that she had a strange feeling.  She described it as feeling a spiderweb on your face very briefly, only that she never actually felt anything.  According to her it's not proper magic, much more indirect."
> "She also gave the schoolteacher a rather cold look after that point.  Is there something going on between the two of them?"

Still don't know if I want to share that we lost the cards.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 12:54:31 PM
> "She's trying to at any rate.  There was lots of grumbling and muttering, but people seem more confused that upset right now.  The oni were downright furious and were fixing to riot.  The devas seem to be on the case but the oni don't see the gems as anything more than regular rocks."
> "So far I've only talked with Ichirin and Ran.  Ichirin only heard about it after the market ground to a halt, while Ran was in the thick of it.  Ran said that no one could recall actually seeing anything happening, she reported that she had a strange feeling.  She described it as feeling a spiderweb on your face very briefly, only that she never actually felt anything.  According to her it's not proper magic, much more indirect."
> "She also gave the schoolteacher a rather cold look after that point.  Is there something going on between the two of them?"

>Reimu listens.
>"Hmm. There may be a need to visit town after all." says Reimu.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 01:02:37 PM
> "I think a visit might be reassuring to the villagers.  When no one mentioned seeing you or Marisa I decided to come by and see if you two knew about the situation yet.  I came by your place since it was closer, so I'm thinking of going to Marisa's after this and getting her up to speed as well."
> "After that I'm a little unsure of what to do next.  Ran said that she could even detect high-level magic and she couldn't figure this out. Is there anyone in Gensokyo that can detect changes in reality?  For that matter, can anyone cause them?"
> "Something else I find concerning is that Satori kept her money in her room and it was somehow taken without her knowing anyone was there.  Has there ever been anyone that she couldn't detect?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 01:22:10 PM
> "I think a visit might be reassuring to the villagers.  When no one mentioned seeing you or Marisa I decided to come by and see if you two knew about the situation yet.  I came by your place since it was closer, so I'm thinking of going to Marisa's after this and getting her up to speed as well."
> "After that I'm a little unsure of what to do next.  Ran said that she could even detect high-level magic and she couldn't figure this out. Is there anyone in Gensokyo that can detect changes in reality?  For that matter, can anyone cause them?"
> "Something else I find concerning is that Satori kept her money in her room and it was somehow taken without her knowing anyone was there.  Has there ever been anyone that she couldn't detect?"

>"There's no need to alert Marisa," says Reimu. "I'm sure she'll appreciate a day off. And...I don't know who I would ask. Anyone I could think of might well be a culprit. And, I think perhaps her sister could keep from being detected by her."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 01:29:18 PM
> "Alright, I'll leave Marisa alone then.  And Satori has a sister?  That's something I didn't know.  I'll have to go back and ask her about that later, seems like it's probably a big piece of this puzzle."

I think we're done with her for now
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 01:36:43 PM
> "Alright, I'll leave Marisa alone then.  And Satori has a sister?  That's something I didn't know.  I'll have to go back and ask her about that later, seems like it's probably a big piece of this puzzle."

>"Is that so?" says Reimu. "Why do you suspect Koishi?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 27, 2011, 01:38:54 PM
> "Alright, I'll leave Marisa alone then.  And Satori has a sister?  That's something I didn't know.  I'll have to go back and ask her about that later, seems like it's probably a big piece of this puzzle."

I think we're done with her for now

Hold up.

First, I doubt Koishi is that important in this incident. Nothing concrete to prove either way, though, it's just a hunch.

Second, why would Reimu attack us? Unless she's a psychopath, which would be a new development for me, at which point why did we even come here?

> "Out of curiousity, what's your plan? Regarding this whole mess that you've just learned about, that is."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 01:44:11 PM
> "Well, it seems strange to me.  Someone took Satori's money without her detecting anyone.  If she can't detect her sister, then it seems to me that her sister or someone with a similar power might be responsible.  Then again, Ran did say that she suspects indirect magic.  I just know oni these days, so all I can say for sure is that I want to find who did this so I can get my damn money back!"
> Exhale.  "I don't know who to suspect since I'm kinda new to this whole investigation thing, but I figure that it's worth talking to as many people as possible, even if they turn into dead ends.  I can't really suspect Satori's sister since I imagine she would have mentioned her if she was to be considered a suspect."
> Sigh.
> "All I wanted to do today was run my bar like normal, now I'm trying to solve a mystery I have no idea about."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 01:47:18 PM
Hold up.

First, I doubt Koishi is that important in this incident. Nothing concrete to prove either way, though, it's just a hunch.

Second, why would Reimu attack us? Unless she's a psychopath, which would be a new development for me, at which point why did we even come here?
Yeah, I doubt Koishi's involved either, I went more with the flow than picking my words more carefully.

As to why, I didn't like her eyes in that scene and I wanted to be prepared.  Gensokyo hath no fury like a shrine maiden deprived of money for tea.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 02:07:50 PM
Reimu did go all Nanoha on Iku, but it's entirely possible she learned her lesson about jumping to conclusions from that incident. Either way, she is a worry in so far as being a youkai around angry Reimu is always a worry, but we've been helpful and, more importantly, not obnoxious or obviously responsible, so I think that will stay her hand.

For the record, I think Ran glancing at Keine is a reference to the resolution to OkQ, because Yukari has since learned what the shit went down so it's entirely possible Ran knows as well. This is far more speculation than any other reference I've made to past quests, though, and I would not bank on it. It's entirely possible Keine's shenanigans are just inherently "not normal magic". Given what she can do, it wouldn't surprise me.

Also, for as much as this shouldn't be a worry because I expect to be home from work before Purvis gets back, there is one small bit of flavor fun I want to have before we leave Reimu. The Koishi question obviously needs answering first, though.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 27, 2011, 02:19:02 PM
I threw out the Ran looking at Keine because I was using that entire posts to hedge bets against Nue in case Reimu was still sizing up whether or not to attack.  I remember full well the end of OQ, but Nue doesn't even know Keine's name (seriously we never learned it).

Far as Koishi, I've got my response posted already, it seems to me like something someone in Nue's position might say.  Was kind of hoping the exchange would result in something like "No one's seen her in ages" but I digress.  Personally I think the culprit is a completely outside force/character.

Going to bed now, have Saturday class tomorrow so I won't be in for good until the night shift again.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Solais on May 27, 2011, 02:30:21 PM
Well, maybe it would be time to find some magicians? Maybe they can feel these stuff better. After all, there's now a whole circle of it.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 03:59:00 PM
> What do we know of Tenshi's hangouts, aside from the fact that she's from Bhava-Agra?

Vic: I agree with the idea of an OC being responsible, and I could see Ran's glare being or not being significant. The idea I coughed up was simple speculation.

Solais: Byakuren's a part of that circle and she's as bewildered as anyone else. To be honest I initially suspected them (which would have tied in neatly to my SA pregame plot theory given Eirin is a part of it) and was sort of expecting an emotional skyscraper battle between Byakuren and Nue over all of it but after seeing Byakuren's reaction I'm not thinking that way any more. I suppose a part of the group could be responsible, but I don't believe Marisa would have gone along with it (and I have some doubts about Maribel as well), and I have a hard time thinking that the remainder of the group would not only be able to do it without Marisa and Byakuren but actually go ahead and do it without telling them or being noticed by them. Eirin's good but she's not really a true magician and none of the rest of the circle stack up nearly that well.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 09:53:14 PM
> "Well, it seems strange to me.  Someone took Satori's money without her detecting anyone.  If she can't detect her sister, then it seems to me that her sister or someone with a similar power might be responsible.  Then again, Ran did say that she suspects indirect magic.  I just know oni these days, so all I can say for sure is that I want to find who did this so I can get my damn money back!"
> Exhale.  "I don't know who to suspect since I'm kinda new to this whole investigation thing, but I figure that it's worth talking to as many people as possible, even if they turn into dead ends.  I can't really suspect Satori's sister since I imagine she would have mentioned her if she was to be considered a suspect."
> Sigh.
> "All I wanted to do today was run my bar like normal, now I'm trying to solve a mystery I have no idea about."

>"Satori and Koishi have some long-standing thing going on between them," says Reimu. "They don't talk about it. Anyways, I think I have a few ideas to investigate."
>"Oh I love it when you're all business-like!" cries the faerie, as she swoops down and hugs Reimu's arm, or rather clings to it like a raccoon on a tree. Reimu visibly tries not to acknowledge this.

> "Out of curiousity, what's your plan? Regarding this whole mess that you've just learned about, that is."

>"First I'm going to visit town," says Reimu. "Then I have a couple hunches to follow if that doesn't turn up anything."

> What do we know of Tenshi's hangouts, aside from the fact that she's from Bhava-Agra?

>She works at the tavern in the human town. But it seems she wasn't there today.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 09:55:55 PM
> "Huh. I don't you'd be up for sending me to any of those places? I kinda really wanna do this now for some reason."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 10:52:00 PM
> "Huh. I don't you'd be up for sending me to any of those places? I kinda really wanna do this now for some reason."

>"That reason being you were robbed too, of course," says Reimu. "Hmm. Personally, my suspicions lean toward Eirin or Patchouli messing around. Both are too clever for their own good, and could likely sidestep anything normal."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 10:53:57 PM
> "Huh. I actually made arrangement in town to head to Eientei later today, so I guess that works out."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 11:00:24 PM
> "Huh. I actually made arrangement in town to head to Eientei later today, so I guess that works out."

>Reimu nods, and starts walking toward the gate, still trying to ignore the faerie snuggling against her arm. "Honestly, as long as you're not making things worse, that's helpful enough."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 11:03:45 PM
> "I'll do what I can."
> Point at the fairy.
> "So who's your friend?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 11:27:07 PM
> "I'll do what I can."
> Point at the fairy.
> "So who's your friend?"

>"That's Plum Flower," Reimu says, frowning a little
>"We're in love!" the faerie cries.
>"She helps out around the shrine," Reimu continues, not letting the faerie break into her speech.
>"We're going to have a dozen beautiful children!"
>"I don't have the heart to throw her out, especially since she's more useful than Suika ever was."
>"And we'll name the all Taiyaki!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 11:29:43 PM
> Grin.
> "I like her. She's bloodthirsty."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 11:41:48 PM
> Grin.
> "I like her. She's bloodthirsty."

>"You would," says Reimu.
>"I'm not a vampire!" the faerie cries. "...Am I?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 11:47:18 PM
> Turn to the fairy.
> "Don't worry, you're still you."
> Turn back to Reimu.
> "You're lucky. I wish I had one. I'd get Alice to make her a doll-sized weapon, and we could go around kicking some ass and taking some names. I could even keep her hidden, and then when we find our mark, I could pull her out and go 'Say hello to my little friend!' And we'd just go to town on 'em."

> Can we get a complete inventory-style list of the gems we currently possess, including count and estimated value?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2011, 11:54:51 PM
> Turn to the fairy.
> "Don't worry, you're still you."
> Turn back to Reimu.
> "You're lucky. I wish I had one. I'd get Alice to make her a doll-sized weapon, and we could go around kicking some ass and taking some names. I could even keep her hidden, and then when we find our mark, I could pull her out and go 'Say hello to my little friend!' And we'd just go to town on 'em."

> Can we get a complete inventory-style list of the gems we currently possess, including count and estimated value?

>"Great!" says the faerie, looking visibly relieved.
>"Plum's no good in a fight," says Reimu. "I'd feel bad using her as a decoy like that."
>"Oh, you say the sweetest things!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2011, 11:58:38 PM
> Can we get a complete inventory-style list of the gems we currently possess, including count and estimated value?

> "Aww, I bet she could hold her own if given the proper motivation. Like if you were ever in trouble, she could grab a fork or something and just go crazy."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 12:01:33 AM
> Can we get a complete inventory-style list of the gems we currently possess, including count and estimated value?

> "Aww, I bet she could hold her own if given the proper motivation. Like if you were ever in trouble, she could grab a fork or something and just go crazy."

>Your gems are:
>Rose Quartz x2
>A common gem with a pinkish hue. Worth about 15-25☼.
>Black Pearl x2
>A rare and precious kind of pearl, easily worth 100-130☼.
>Red Spinel x2
>A lovely but low value gem that the uninitiated may mistake for a ruby. Worth 50-80☼.
>You are only a few minutes away from your pub by foot if you move quickly.
>Green Glass Bead x15
>Cheaply made, but kind of pretty. Worth 1☼. at most, and you'd quickly expect a bulk discount.
>Brown Jasper
>An ornamental gem worth 30-40☼
>Freshwater Pearl
>A common, low value pearl worth 7-8☼
>Aventurine
>A greenish stone that worth 20-25☼.
>Banded Agate
>A layered stone you would value at 7-11☼ 
>Carnelian
>A common brownish red decorative stone that you price at 7-11☼
>"I'm not crazy, you're crazy!" the faerie cries. "Look at those wings! Those are crazy person wings!"
>"Maybe someday," says Reimu.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 28, 2011, 12:02:55 AM
> "Maybe."
> Turn back to the fairy and point at her.
> "You just keep on keepin' on, little lady."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 12:11:47 AM
> "Maybe."
> Turn back to the fairy and point at her.
> "You just keep on keepin' on, little lady."

>"You're still the crazy one!" says the faerie.
>Reimu nods, and resumes leaving.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 28, 2011, 12:28:48 AM
> How close are we to the shrine donation box?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 12:32:34 AM
> How close are we to the shrine donation box?

>It's a few yards away.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 28, 2011, 12:48:54 AM
Any objections to heading toward the mountain?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 28, 2011, 01:08:01 AM
I think we need a convincing disguise first, though. Given the nature of events, I imagine the Tengu aren't even letting regular visitors through, and we need to have whatever look we're going with established before we head that way. Sanae would be an obvious choice, if we had a decent outfit to go with it, but we don't... Some place we can scrounge up some tengu getup and hope no one asks who we are, on the way?

Of course, I could be jumping the gun, but it would not at all be out of character for them to react that way. Tenma said that he wouldn't even necessarily let through specifically authorized people, in times of incident, remember.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 28, 2011, 01:34:15 AM
I agree that it might be not easy to get into tengu territory right now, but, at the very least, I bet we could get Sanae to come to us, because she likes us. The tengu might also recognize an invite from the Moriya Shrine to us if we tell them we're helping Reimu investigate what's happening.

And, as a last resort, we can always tell the guard tengu we'll be happy to tell all the angry oni which race it was that denied us access to figuring out why all their cash was replaced with beads and rocks. <_<
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 28, 2011, 01:42:36 AM
Asking for Sanae herself might be a decent idea. I guess if you want to try those things you mention, I have no objection. Would just be nice if we actually had a set of Sanae's clothes...

Actually, a random thought...

>Do we know of anyone who works at the Moriya Shrine aside from Sanae and the goddesses?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 01:45:22 AM
>Do we know of anyone who works at the Moriya Shrine aside from Sanae and the goddesses?

>You do not. You were only there once, after Sanae defeated you.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 28, 2011, 01:46:40 AM
I also worry a bit that the tengu might know where Sanae is, and if they see Sanae coming from a direction they don't remember seeing her going, they might get really suspicious.

> Do we have a change of Sanae's outfit in our possession?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 01:50:45 AM
> Do we have a change of Sanae's outfit in our possession?

>You do not.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 28, 2011, 03:32:26 AM
Well, then, I say let's just go find a tengu patrol and ask for passage to the shrine (it wouldn't surprise me if Kanako made it quite clear that anyone bound for the shrine was to be allowed passage, although the tengu'll probably insist on sending an escort with us, but that's not a problem, right?). And if we're told no, then yeah, ask that Sanae be notified that we'd like to speak with her about the incident.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 28, 2011, 03:41:27 AM
Eh.

> "I'll head toward the mountain to see what they know up top. Good luck in the village. Tell Byakuren I said hi and that I'm sorry for fucking up her speech."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 03:50:03 AM
> "I'll head toward the mountain to see what they know up top. Good luck in the village. Tell Byakuren I said hi and that I'm sorry for fucking up her speech."

>Reimu nods, as she takes off and heads westward. Plum Flower follows behind her.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 28, 2011, 03:52:08 AM
> We're helping!
> Take flight and head toward Youkai Mountain.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 04:25:44 AM
> We're helping!
> Take flight and head toward Youkai Mountain.

>You take the air and head southward.
>It's not a short flight, but Youkai Mountain is easy enough to find from the shrine, just following along the range. Soon, you draw close to the forest along its foothills. It's rather like the one you were just in, but more vibrant from a distance.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 28, 2011, 04:32:37 AM
> Land and begin our ascent up the mountain path toward the Moriya Shrine.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 05:43:28 AM
> Land and begin our ascent up the mountain path toward the Moriya Shrine.

>You settle down on the path, and start into the forest.
>The boughs overhead close to make a dense canopy, little light manages to seep through. Still, despite this, the bright green foliage gives a sense of shadiness and peace. Insects of all kinds trill away just out of sight, and birds weave in their own tunes. Pleasantly cool under the canopy, it's easy to pretend that it's spring again.
>Up ahead, you can see several people walking down the road.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 28, 2011, 05:48:25 AM
>Can we recognize these people?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 06:14:03 AM
>Can we recognize these people?

>Not immediately, but you observe them for a moment, and and quickly make out the flowing raiments of several celestials; and quickly discern the rainbow-colored dress and black hat of Tenshi. There seem to be about half a dozen of them with her.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 28, 2011, 06:23:49 AM
>Which way are they traveling?
>Can we tell anything obvious about their manner?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 06:35:08 AM
>Which way are they traveling?
>Can we tell anything obvious about their manner?

>They seem to be coming in your general direction. You notice that Tenshi has a swagger in her step, and resting a wooden sword on her shoulder. The rest seem to be walking along calmly.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 28, 2011, 07:16:47 AM
>"New yakuza gang, Tenshi?"
>How normal is it for other celestials to be in Gensokyo proper?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 07:18:17 AM
>"New yakuza gang, Tenshi?"
>How normal is it for other celestials to be in Gensokyo proper?

>"Biker gang, but someone stole our bikes!"
>This is the first time you've seen it, outside the last Incident.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 28, 2011, 07:40:16 AM
> Is the tengu blockade usually serious enough to prevent even the passage of, say, fairies?

Otherwise getting a message out would be the best course of action. Under no circumstances do we go in as Sanae. That's just asking for so much trouble.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 08:00:38 AM
> Is the tengu blockade usually serious enough to prevent even the passage of, say, fairies?

>You're not sure. They might well ignore a harmless enough looking faerie.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 28, 2011, 11:00:24 AM
bluh

> Hail and approach Tenshi.
> "Something going on up in Bhava-Agra again?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 11:10:54 AM
> Hail and approach Tenshi.
> "Something going on up in Bhava-Agra again?"

>You approach Tenshi. She grins and waves as you draw closer.
>"Oh, you know," says Tenshi. "Taking the class on a field trip. By the by, Yuli? Show us what you've learned."
>"Um, sensei," says one of the celestials, a tall blonde with an average build, frowning.
>"Is that backtalk I'm hearing?" says Tenshi.
>"No, my apologies," says the celestial.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 28, 2011, 11:22:54 AM
>You're not sure. They might well ignore a harmless enough looking faerie.

>_

That'll be our way in, unless we have a means of getting in touch with Moriya that I don't know about.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 28, 2011, 01:25:07 PM
I don't think we do.

> Raise an eyebrow.
> "Oho. Sensei, huh? This is new."

---

> Iku Quest postgame request, if possible, since I forgot to ask and the thread already got archived: Whatever happened to SuperFortress OmegaSpiffy?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 28, 2011, 10:53:20 PM
DRACO PAY ATTENTION TO MY INSTRUCTIONS >:|
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 11:37:22 PM
> Raise an eyebrow.
> "Oho. Sensei, huh? This is new."
> Iku Quest postgame request, if possible, since I forgot to ask and the thread already got archived: Whatever happened to SuperFortress OmegaSpiffy?

>Tenshi just grins. "Yeah, some people just want to learn. Speaking of that, Yuli, are you waiting for an invitation?"
>"But she hasn't-" says the blonde celestial.
>"She will," Tenshi says with a firm voice.
>The celestial frowns and approaches you, taking her sword in hand. "I apologize for the imposition, but please allow me the honor of facing you."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 28, 2011, 11:43:29 PM
>Grin
>"Don't have to be so formal. Want to go a round, then?"

>Is her sword wooden, too?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2011, 11:52:28 PM
>Grin
>"Don't have to be so formal. Want to go a round, then?"

>Is her sword wooden, too?

>She nods, as she takes a low stance.
>Her sword is wooden. They all seem to be.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 28, 2011, 11:59:58 PM
> And our trident is metal, right?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 29, 2011, 12:08:01 AM
>Have we ever fought Tenshi before, or seen her fight?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2011, 12:09:07 AM
> And our trident is metal, right?

>It sure is. And pointy.

>Have we ever fought Tenshi before, or seen her fight?

>No.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 29, 2011, 12:14:44 AM
>Would wielding our trident have a positive, negative, or negligible effect on our danmaku?
>Presumably we're adept enough with it to use it defensively without accidentally jabbing Yuli with it?

>"Ground rules?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 29, 2011, 12:16:47 AM
> Pull the trident out while talking, but don't enter a stance yet.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 29, 2011, 12:18:21 AM
> Pull the trident out while talking, but don't enter a stance yet.

>Give it a little flourish as we do so. Style points and all.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 29, 2011, 12:56:29 AM
> Our trident sheath should render it non-lethal, right?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2011, 01:00:52 AM
>Would wielding our trident have a positive, negative, or negligible effect on our danmaku?
>Presumably we're adept enough with it to use it defensively without accidentally jabbing Yuli with it?

>"Ground rules?"

>Negligible, really. Unless you're actually trying to fight with it at the same time, then it'd be hard to both at once. But you can at least have it in hand.
>You should be able to, if she doesn't trip.
>"Don't lose," says Tenshi.

> Pull the trident out while talking, but don't enter a stance yet.

>You take out your weapon, and hold it it in one hand with the butt on the ground.

>Give it a little flourish as we do so. Style points and all.

>After giving it a nice twirl.

> Our trident sheath should render it non-lethal, right?

>It could, but securing it would be a problem, and it'd deprive you of being able to use the tines for tricky things.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 29, 2011, 01:10:55 AM
>"I think I can manage that."
>Stretch, then adopt a defensive stance with trident extended at mid-range
>Grin at Yuli
>"Show me what you've got."
>Be ready to receive the attack
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: UncertainJakutten on May 29, 2011, 01:12:26 AM
>Inventory~
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 29, 2011, 01:14:03 AM
>"I think I can manage that."
>Stretch, then adopt a defensive stance with trident extended at mid-range

> Do these, then:
> "But if we're going to do this, then it needs to be done properly."
> Shrink our chest back down to normal size, to relieve the (admitted near-negligible) energy needed to keep it up.

> Then do these:

>Grin at Yuli
>"Show me what you've got."
>Be ready to receive the attack
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2011, 01:22:58 AM
>"I think I can manage that."
>Stretch, then adopt a defensive stance with trident extended at mid-range
>Grin at Yuli
>"Show me what you've got."
>Be ready to receive the attack

>You take your Trident in hand and adopt a defensive stance. As long as you keep your distance, you can bat away just about anything. And if you do it just right, you can catch and disarm just about any kind of sword. But if they get close, things get difficult...
>Yuli approaches you, then after a moment, she slashes low, moving in after the attack.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 29, 2011, 01:34:10 AM
>You take your Trident in hand and adopt a defensive stance. As long as you keep your distance, you can bat away just about anything. And if you do it just right, you can catch and disarm just about any kind of sword. But if they get close, things get difficult...
>Yuli approaches you, then after a moment, she slashes low, moving in after the attack.

>Shift aside from the attack, and keep our distance. Let's get a gauge of her speed and followthrough.
>If she threatens too close, use our trident to redirect her sword aside
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2011, 04:34:52 AM
>Shift aside from the attack, and keep our distance. Let's get a gauge of her speed and followthrough.
>If she threatens too close, use our trident to redirect her sword aside

>You move away from the swing. It's a fairly fast swing, but she doesn't control the follow through perfectly. She does use the opportunity to try to close the distance, before you drive her back with a well-placed jab.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 29, 2011, 05:01:54 AM
> Should that comma be a period, or is there more to that update?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 29, 2011, 06:00:33 AM
Not that I expect this will be over so quickly, but I do want to talk to Tenshi before they depart.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2011, 06:33:19 AM
> Should that comma be a period, or is there more to that update?

>Yes.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 29, 2011, 06:39:37 AM
>Take a few steps back, and ready ourselves to receive the next attack
>As the attack arrives, sidestep if possible and otherwise parry
>Follow up with a thrust aimed such that it should be dodgeable without being too threat-less. Either way, make sure not to actually cause damage with it.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 29, 2011, 08:48:52 AM
> We have a trident. Why haven't we won yet?
> As the next attack comes in, catch the sword between the prongs, twist and wrench the sword downwards with our weight, then keep it pinned to the ground with our foot.
> Should force our opponent into a handy kneeling pose as well.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 29, 2011, 09:22:12 AM
> We have a trident. Why haven't we won yet?
> As the next attack comes in, catch the sword between the prongs, twist and wrench the sword downwards with our weight, then keep it pinned to the ground with our foot.
> Should force our opponent into a handy kneeling pose as well.
Wanna unsheath it first?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2011, 09:58:16 AM
>Take a few steps back, and ready ourselves to receive the next attack
>As the attack arrives, sidestep if possible and otherwise parry
>Follow up with a thrust aimed such that it should be dodgeable without being too threat-less. Either way, make sure not to actually cause damage with it.

>You step back, dodge away from her next attack, and jab close to her. She moves away without too much trouble.
>"She's just going to keep backing up," says Tenshi. "You gotta do something about that."

> We have a trident. Why haven't we won yet?
> As the next attack comes in, catch the sword between the prongs, twist and wrench the sword downwards with our weight, then keep it pinned to the ground with our foot.
> Should force our opponent into a handy kneeling pose as well.

>You decide to stop being nice.
>You wait for her to slash at you again, and move your trident to intercept. It hits with a meaty wooden thwack, and immediately try to wrench it downward. It works well, though she manages to catch what you are doing and resist enough to avoid being forced onto her knees and keep the blade from the ground, you do put her into a poor position.
>"What now, Yuli?" says Tenshi.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Rin Kagamine on May 29, 2011, 12:35:34 PM
> So the blade hasn't touched the ground yet?
> Twist the trident and push it sideways.  Try to knock the sword away.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2011, 01:01:26 PM
> So the blade hasn't touched the ground yet?
> Twist the trident and push it sideways.  Try to knock the sword away.

>Not yet.
>You try to twist the trident, but she moves to resist being disarmed.
>"Not bad," says Tenshi, "But you still need to get it out of there and not get stabbed."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 29, 2011, 02:00:32 PM
> From what direction did she slash when we caught the sword with the trident?
> In which direction did we try to twist to bring her down?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 29, 2011, 02:28:22 PM
> From what direction did she slash when we caught the sword with the trident?
> In which direction did we try to twist to bring her down?

> Too reactionary. We've got the momentum.
> Swing the entire trident by the very end in a sweep through the legs, step forward and do another sweep through the legs.
> If she's still standing, get right up to her, catch her right wrist in the trident's tines with our left hand, put our right hand on her face and shove downwards.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 29, 2011, 02:40:47 PM
What's reactionary? o_O I want to do a mental check of what has already happened, which takes zero game time.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 29, 2011, 03:55:13 PM
What's reactionary? o_O I want to do a mental check of what has already happened, which takes zero game time.

In this situation it doesn't really matter how things were, unless there's some cunning master plan behind our prior positioning. Of course, I'm being presumptuous, but that mental check, to me, carried with it the intention to let up on pressure to try something tricky. Indeed, I apologise if I assumed incorrectly.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 29, 2011, 04:03:44 PM
Eh, don't worry about. It's not like I haven't done a whole bunch of it myself already.

I had asked because my imagination was having a hard time keeping up with precisely what was happening. I have no spatial geometry mind for text adventure fights at all: I expect I will only get involved if people really want me to or if several hours go by with no new inputs and I think I might have an idea.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2011, 10:51:01 PM
> From what direction did she slash when we caught the sword with the trident?
> In which direction did we try to twist to bring her down?

>She slashed from left to right, by your perspective.
>Clockwise.

> Too reactionary. We've got the momentum.
> Swing the entire trident by the very end in a sweep through the legs, step forward and do another sweep through the legs.
> If she's still standing, get right up to her, catch her right wrist in the trident's tines with our left hand, put our right hand on her face and shove downwards.

>You decide to try to press your advantage, shifting your grip and sweeping at her legs. She sees the attack coming, it's quite hard not to, but she is still off balance enough there isn't much she can do about it. You connect firmly and send her to the ground.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: UncertainJakutten on May 29, 2011, 10:57:46 PM
>If she's flat on the ground, poke the trident at her throat, but don't jab. Just have it lightly touch
>If this happens, say "And you've lost."

>If she's still able to recover from her fall, shift the trident to where she'd try to step and block it.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2011, 11:30:16 PM
>If she's flat on the ground, poke the trident at her throat, but don't jab. Just have it lightly touch
>If this happens, say "And you've lost."

>If she's still able to recover from her fall, shift the trident to where she'd try to step and block it.

>She is flat on the ground, but recovers with surprising speed. You get the feeling this is something she's had drilled into her. Still, you manage to put the trident at her throat while she is standing. Given the tines are pretty sharp, you opt not to poke her in the throat with it lest she move wrong and impale her trachea.
>"I yield," she says calmly.
>"And I hope you learned something, Yuli," says Tenshi. "Alright, now the rest of you get in there. And if you've not figured it out yet, go around the head!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 29, 2011, 11:31:57 PM
> Since we have Tenshi around as reference material, how long do we think we would need to transform into her?
> Would this effect our tridenteering in any way aside from the obvious physical changes, or is transformation purely a magical drain?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2011, 11:38:57 PM
> Since we have Tenshi around as reference material, how long do we think we would need to transform into her?
> Would this effect our tridenteering in any way aside from the obvious physical changes, or is transformation purely a magical drain?

>You need a bit of time to study her features and properly memorize them. Then you'd need some time and a mirror to practice getting them just right. Then more time to get her voice right. It'd take a good while, at least. Getting a specific form down tends to take a couple hours.
>It shouldn't have any real effect on your physical strength.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 29, 2011, 11:40:22 PM
> How about just the hair and a rough estimate of the facial features?
> How do our heights compare?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2011, 11:46:52 PM
> How about just the hair and a rough estimate of the facial features?
> How do our heights compare?

>Hair is easy, you can almost certainly replicate her hair as it is. A rough approximation of her face should be doable in a few minutes.
>Your natural form has a similar height to hers. Build is a bit harder to tell due to that skirt.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 29, 2011, 11:53:15 PM
> Pull the trident back from Yuli's neck and raise a hand in a 'stop' pose.
> "Hold up! I don't mind this, but give me a minute before we go again. I have an idea, and I wanted to talk to you regardless."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 12:16:15 AM
> Pull the trident back from Yuli's neck and raise a hand in a 'stop' pose.
> "Hold up! I don't mind this, but give me a minute before we go again. I have an idea, and I wanted to talk to you regardless."

>"Huh?" says Tenshi, frowning. "What idea?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2011, 12:18:30 AM
> Give a small grin.
> "Sorry, that's a surprise. But you'll see in a couple of minutes. Don't worry, I have no plans on running away or anything."
> Drop the grin.
> "Unless you lot have somewhere you need to be."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 12:23:41 AM
> Give a small grin.
> "Sorry, that's a surprise. But you'll see in a couple of minutes. Don't worry, I have no plans on running away or anything."
> Drop the grin.
> "Unless you lot have somewhere you need to be."

>"Well, I was going to go looking for something," says Tenshi, "But it can wait a couple minutes."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2011, 12:29:06 AM
> "All right. This won't take long."
> Pull out our hand mirror and angle it so we can look back and forth between Tenshi and our reflection without moving our head.
> Begin working to make our face match Tenshi's. If we need a distinct starting point, begin at the top of the face.
> "So what are you looking for?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 12:38:53 AM
> "All right. This won't take long."
> Pull out our hand mirror and angle it so we can look back and forth between Tenshi and our reflection without moving our head.
> Begin working to make our face match Tenshi's. If we need a distinct starting point, begin at the top of the face.
> "So what are you looking for?"

>You take out your mirror and start to try to match Tenshi's face.
>"Well, nothing in particular, just a little something for-Hey! What're you doing!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2011, 12:42:07 AM
> Give a wider grin. At least, as much as we can given the work we're doing on our face.
> "Making things interesting."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 12:48:50 AM
> Give a wider grin. At least, as much as we can given the work we're doing on our face.
> "Making things interesting."

>You take a moment to grin, as you work on getting the nose roughly right. It's a lot faster this way, you might be able to get a pretty close approximation that would fool many people in a minute or so.
>"What do you mean interesting?" says Tenshi, while her follows look between you, her, and themselves in a kind of serene bewilderment.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2011, 12:52:53 AM
> "I'm thinking this will be a good additional test of discipline. Doubly so now that you've suggested aiming for my head. Once I'm done, maybe they'll want to aim for it less. Or maybe they'll want to aim for it more. Who knows? But if Yuli was any indication, I have faith in their willpower and your teaching methods that they won't let it be a factor."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 12:54:57 AM
> "I'm thinking this will be a good additional test of discipline. Doubly so now that you've suggested aiming for my head. Once I'm done, maybe they'll want to aim for it less. Or maybe they'll want to aim for it more. Who knows? But I have faith in their willpower and your teaching methods that they won't let it be a factor."

>"I meant the head of the trident, you dope!" says Tenshi. "I said go around it, not aim for it!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2011, 12:57:41 AM
> "Oh. My bad. Well, still, this should a decent discipline test regardless."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 01:05:46 AM
> "Oh. My bad. Well, still, this should a decent discipline test regardless."

"I don't get it," says Tenshi, frowning. "Um, you're not going to do anything weird, are you?"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2011, 01:07:01 AM
> "Tenshi, when have I ever done anything weird?"
> How's the reconstruction coming?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 01:12:47 AM
> "Tenshi, when have I ever done anything weird?"
> How's the reconstruction coming?

>"All the time!" she says.
>You've just about got the face pretty well. You just need to reshape your jaw and cheeks a bit, and do the hair. You probably won't be able to talk while doing the former.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2011, 01:18:25 AM
> Chuckle a bit.
> "There's a bit more to me than that. I do what I do for business exchange or my own entertainment. You're getting a freebie sparring partner because I like you, but you're getting what I'm doing now as a little bit of those other two things. Speaking of, this next part means I can't talk. I heard Nagae isn't talking these days either. If'n you don't mind, could you tell me what happened?"
> Get to work on the jaw and cheeks.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 01:38:05 AM
> Chuckle a bit.
> "There's a bit more to me than that. I do what I do for business exchange or my own entertainment. You're getting a freebie sparring partner because I like you, but you're getting what I'm doing now as a little bit of those other two things. Speaking of, this next part means I can't talk. I heard Nagae isn't talking these days either. If'n you don't mind, could you tell me what happened?"
> Get to work on the jaw and cheeks.

>"Yeah, she did some things she's not proud of during the whole deal with Bhava-Agra falling," says Tenshi. "Felt she used her words incorrectly and stuff. So she decided the best thing would be to deny them to herself for a little while. I dunno how long, until she's satisfied I guess."
>While Tenshi speaks, you work on remodeling your face. The minor chances before were negligible, but reshaping bones is difficult to ignore. It causes strange numb sensations and has a sort of feeling you associate with twitching uncontrollably. But you finish soon enough, and the sensations fade.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2011, 01:40:42 AM
> Frown.
> "Huh. I wonder if our little picture-taking escapade was partly responsible for that. I hope not, I'd feel kinda bad I encouraged her to do something that contributed to her feeling that down on herself. Even if the idea was hers."
> If the face is set, do the hair.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 01:47:17 AM
> Frown.
> "Huh. I wonder if our little picture-taking escapade was partly responsible for that. I hope not, I'd feel kinda bad I encouraged her to do something that contributed to her feeling that down on herself. Even if the idea was hers."
> If the face is set, do the hair.

>You get to work on the hair. This is easy, if a bit time consuming.
>"Eh, probably," says Tenshi. "But maybe not? She was really into it. And-" she frowns, as you make your hair the proper color. "Hey! What're you trying to look like me for!"

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2011, 01:50:35 AM
> Grin again.
> "Didn't I tell you? This should be a good discipline test."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 02:00:47 AM
> Grin again.
> "Didn't I tell you? This should be a good discipline test."

>Tenshi scowls. "Fine, whatever."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2011, 02:01:53 AM
> Finish the hair off, if we haven't already.
> Put the mirror away, then turn to the group of non-Tenshi celestials.
> "How do I look?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 02:21:44 AM
> Finish the hair off, if we haven't already.
> Put the mirror away, then turn to the group of non-Tenshi celestials.
> "How do I look?"

>It takes another minute to finish it out; Tenshi has a lot of hair, much more than you tend to keep around. It's a little uncomfortably heavy.
>Putting away the mirror, you face Tenshi's followers and ask for their opinion.
>"It's a rather good likeness," says one of them. The others nod.
>"A little much around the bust," another adds, drawing a nasty look from Tenshi.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2011, 02:28:16 AM
> "This is just a quickie facial. I could do the whole body if given time to study, but I don't have the time right now, and it sounds like you lot don't either."
> Give the trident another flourish and resume our initial defensive stance, trident again at mid-range. Adopt a neutral expression.
> "And that's not why we're here, is it?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 02:38:13 AM
> "This is just a quickie facial. I could do the whole body if given time to study, but I don't have the time right now, and it sounds like you lot don't either."
> Give the trident another flourish and resume our initial defensive stance, trident again at mid-range. Adopt a neutral expression.
> "But that's not why we're here, is it?"

>"You better not!" says Tenshi. Then she looks toward her followers. "You guys going to get her, or what?"
>You five her other five followers approaching you. They are also spreading out. This is going to be difficult, you can't really be five places at once, even if they are amateurs.
>"Don't worry too much about getting her by accident," says Tenshi. "She can take it, she's a youkai."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2011, 02:41:10 AM
Tagging out for someone that actually knows how to fight.

I would feel bad about the situation, but it appears it would have happened regardless. <_<
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2011, 04:27:42 AM
> Are they trying to surround us, or are they just forming a sort of line?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 04:39:44 AM
> Are they trying to surround us, or are they just forming a sort of line?

>They are definitely trying to surround you.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 30, 2011, 07:16:42 AM
>They are definitely trying to surround you.

>_

> Well this seems just a smidge unfair. Well, whatever.
> Can we do extremely quick shifts with our transformation ability without really fixing where they go or making it look decent? Like make bones bend where they're not supposed to? (I can't remember if this was addressed.)
> Either way, don't let them surround us. Pick the most unsure-looking of them and just charge while they're getting into position, give them a solid blow to the stomach, get behind their back, and press our back against theirs. Always move along with them to maintain this back-to-back position - that'll make it easier to fend off the rest, what with them having to come from the front.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 07:38:41 AM
> Well this seems just a smidge unfair. Well, whatever.
> Can we do extremely quick shifts with our transformation ability without really fixing where they go or making it look decent? Like make bones bend where they're not supposed to? (I can't remember if this was addressed.)
> Either way, don't let them surround us. Pick the most unsure-looking of them and just charge while they're getting into position, give them a solid blow to the stomach, get behind their back, and press our back against theirs. Always move along with them to maintain this back-to-back position - that'll make it easier to fend off the rest, what with them having to come from the front.

>This is most certainly unfair. You have the inkling it's exactly why Tenshi ordered it.
>You can theoretically do those kinds of things, but not fast enough to be useful.
>You charge at the least prepared-looking Celestial, the second one on the right. She cries out and tries to bring her sword to bear, but you slip through her defenses and bat her firmly with the head of your trident. She stumbles, and you are able to move past her.
>The others are moving quickly now, trying to surround you.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 30, 2011, 09:13:20 AM
>You can theoretically do those kinds of things, but not fast enough to be useful.

> Darn. Is it within the scope of this game for us to become able to do so?

Quote
>You charge at the least prepared-looking Celestial, the second one on the right. She cries out and tries to bring her sword to bear, but you slip through her defenses and bat her firmly with the head of your trident. She stumbles, and you are able to move past her.
>The others are moving quickly now, trying to surround you.

>_

> We're going to have to get tricky.
> Rotate our celestial by pinning her foot with our trident and then bodily pushing backwards so that she is facing one of her allies, then unpin foot and continue pushing backwards to have the two collide.
> Always continue pressing up against the back of our celestial.
> Start channeling Jackie Chan.
> Keep trident in right hand, slip our left arm up the back of the shirt of the celestial at our back, and through her right sleeve.
> Wrench forward with our left arm. We've got to make that joint hurt so we can use it later without impediment.
> Then step back and just a bit around and swing our left arm back and across - see if we can use our celestial to smack the one she'd just collided with, ideally with her sword.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 09:58:08 AM
> Darn. Is it within the scope of this game for us to become able to do so?

> We're going to have to get tricky.
> Rotate our celestial by pinning her foot with our trident and then bodily pushing backwards so that she is facing one of her allies, then unpin foot and continue pushing backwards to have the two collide.
> Always continue pressing up against the back of our celestial.
> Start channeling Jackie Chan.
> Keep trident in right hand, slip our left arm up the back of the shirt of the celestial at our back, and through her right sleeve.
> Wrench forward with our left arm. We've got to make that joint hurt so we can use it later without impediment.
> Then step back and just a bit around and swing our left arm back and across - see if we can use our celestial to smack the one she'd just collided with, ideally with her sword.

>You have been doing this since the Heian Age, at least. You're reasonably sure, barring some kind of extraordinary event, that you've reached the acme of your shapeshifting skills in that regard.
>You try to pin the celestial's foot. Unfortunately, with her being behind you, you can't really see her feet. Trying to ascertain where they are, she starts to break away from you, by moving forward.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 30, 2011, 10:54:05 AM
>You try to pin the celestial's foot. Unfortunately, with her being behind you, you can't really see her feet. Trying to ascertain where they are, she starts to break away from you, by moving forward.

>_

> None of that. Bonk her on the head to instill nausea. Then proceed as above.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 11:04:26 AM
> None of that. Bonk her on the head to instill nausea. Then proceed as above.

>You turn and hit her on the head! Wile this does dizzy her, it does little to keep her from stumbling away. You should be able to keep up with her, but you're not sure if you can keep up with her movements.
>At the same time, the others are largely in position, having you mostly surrounded and closing in.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 30, 2011, 11:23:37 AM
>You turn and hit her on the head! Wile this does dizzy her, it does little to keep her from stumbling away. You should be able to keep up with her, but you're not sure if you can keep up with her movements.
>At the same time, the others are largely in position, having you mostly surrounded and closing in.

>_

> Hm.
> Keep close to the dizzied celestial. She's more of a danger to her allies than she is to us at the moment, provided we're careful she doesn't grapple us.

If we can't pull off the sort of stuff I described in my earlier post, then we're simply not skilled enough to win this. I can and will attempt to do as much damage as possible, however.

mostly surrounded

> Trip up the dizzied celestial just enough that we can shove her in the direction of the opening.
> Follow closely, using her as cover on one side, stabbing at feet that come too close from the other. We have to get out of the surround.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 02:41:44 PM
> Hm.
> Keep close to the dizzied celestial. She's more of a danger to her allies than she is to us at the moment, provided we're careful she doesn't grapple us.
> Trip up the dizzied celestial just enough that we can shove her in the direction of the opening.
> Follow closely, using her as cover on one side, stabbing at feet that come too close from the other. We have to get out of the surround.


>You keep close to the dizzied celestial, shove her toward the opening, and move as the celestials do. You go around her to the the left, and jab at the celestial you tries to close in on you. Holding the celestial to the right off, you managed to break free of the their encircling maneuver.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 30, 2011, 03:56:43 PM

>You keep close to the dizzied celestial, shove her toward the opening, and move as the celestials do. You go around her to the the left, and jab at the celestial you tries to close in on you. Holding the celestial to the right off, you managed to break free of the their encircling maneuver.

>_

> Spin our celestial around, just to keep her disoriented, send her stumbling into the nearest celestial, follow up from behind her with a blunt-end jab to the solar plexus to the crashed-into celestial.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 04:03:50 PM
> Spin our celestial around, just to keep her disoriented, send her stumbling into the nearest celestial, follow up from behind her with a blunt-end jab to the solar plexus to the crashed-into celestial.

>In escaping, you have left the dazed celestial behind. And hitting someone in the solar plexus from behind would require you to be Yukari.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 30, 2011, 04:42:34 PM
>In escaping, you have left the dazed celestial behind. And hitting someone in the solar plexus from behind would require you to be Yukari.

>_

> I meant from behind the dizzied celestial. Poking out, as it were, and, well, poking forward.
> That said, if we've lost our celestial, then retreat away from the group, and start to pace in a lazy circle around them, forcing them to reorient.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 04:45:34 PM
> I meant from behind the dizzied celestial. Poking out, as it were, and, well, poking forward.
> That said, if we've lost our celestial, then retreat away from the group, and start to pace in a lazy circle around them, forcing them to reorient.

>That would have been much more physically possible.
>You start to circle around, and it is a good thing too. The other Celestials have not just be standing there during your antics, and have been moving to try to maintain an advantageous position on you. Your circling brings you close to one.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 30, 2011, 05:28:05 PM
>You start to circle around, and it is a good thing too. The other Celestials have not just be standing there during your antics, and have been moving to try to maintain an advantageous position on you. Your circling brings you close to one.

>_

> Dirty fighting is also part of the repertoire.
> Kick up any loose stuff at our feet in her face.
> Make a jabbing strike for her sword wrist, nothing fancy, just to make it hurt.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: E-Nazrin on May 30, 2011, 10:15:21 PM
Or, y'know, we could just take flight.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2011, 11:09:08 PM
> Dirty fighting is also part of the repertoire.
> Kick up any loose stuff at our feet in her face.
> Make a jabbing strike for her sword wrist, nothing fancy, just to make it hurt.

>No sense in fighting fairly if they don't.
>The road doesn't seem to have much in the way of loose stuff to kick; at least not enough to really get in someone's eyes.
>You jab at the the celestial's wrists. She, in turn, swings at your trident and bats the head away to the sidea bit, enough to go past her by few inches. You recover before going too far out, while she is left in a poor position following her parry. You can sense the others are starting to close around you again.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 30, 2011, 11:44:36 PM
>Can we shift our trident with the force of the blow and nail her in the head with the back of it?
>If so, do this, and as we strike, leap upwards into the air
>Quick assessment behind/around us
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 01:22:31 AM
>Can we shift our trident with the force of the blow and nail her in the head with the back of it?
>If so, do this, and as we strike, leap upwards into the air
>Quick assessment behind/around us

>You bring the trident around and nail the celestial firmly in the head, sending her stagger away.
>You take to the air and look around. Two celestials are closing in behind you, to the left and right, and another is circling in toward you. The one you had used as a shield is mostly recovered now, and is joining the group from behind you and to the right, likely intending to close off your right side.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 31, 2011, 01:36:44 AM
>Can we release clouds of darkness normally, or is that restricted to spellcard use? And can we see clearly in said clouds of darkness?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 31, 2011, 01:38:33 AM
>Turn around and face the one moving to our left
>Thrust out with our trident as we fly towards her
>If she parries the blow aside in a way that positions us to strike with the back of the trident, do so
>If she sidesteps the blow as we charge, swing our path wide in the opposite direction that she sidestepped and quickly circle around - attempt to strike from the back
>If she swings as we pass, try to grab the blow with our tines and disarm
>In each case, if an actual trident trust would make direct contact, hold back the full force of the blow, and upon imminent contact, call: "Yield."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 02:11:39 AM
>Can we release clouds of darkness normally, or is that restricted to spellcard use? And can we see clearly in said clouds of darkness?

>You can, but it takes a fair amount of time to recover from the lost power. You cannot see through them any better than anyone else.

>Turn around and face the one moving to our left
>Thrust out with our trident as we fly towards her
>If she parries the blow aside in a way that positions us to strike with the back of the trident, do so
>If she sidesteps the blow as we charge, swing our path wide in the opposite direction that she sidestepped and quickly circle around - attempt to strike from the back
>If she swings as we pass, try to grab the blow with our tines and disarm
>In each case, if an actual trident trust would make direct contact, hold back the full force of the blow, and upon imminent contact, call: "Yield."

>You go toward the Celestial to the left. She stops, and prepares to strike. You catch her weapon between your trident tines, and with the momentum you've built up you easily disarm her.
>She bows her head as you tell her to yield.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 31, 2011, 02:21:55 AM
>Are there any celestials towards our back at the moment?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 02:34:49 AM
>Are there any celestials towards our back at the moment?

>There are three of them roughly behind you, and one to your current left.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 31, 2011, 02:41:58 AM
>Shift a bit to the right and dash forward, trying to stay slightly out of melee range of the one to our present left.
>If she rushes at us while we dash past her:
>Quickly drop altitude below the height of her attack, thrust trident up from below her guard, towards torso. Hold off on real damage, as before
>If no attempt to intercept, circle around to face her - try to keep this turn as narrow as possible. Then thrust, with similar reaction instructions to previous command's attack
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 03:04:33 AM
>Shift a bit to the right and dash forward, trying to stay slightly out of melee range of the one to our present left.
>If she rushes at us while we dash past her:
>Quickly drop altitude below the height of her attack, thrust trident up from below her guard, towards torso. Hold off on real damage, as before
>If no attempt to intercept, circle around to face her - try to keep this turn as narrow as possible. Then thrust, with similar reaction instructions to previous command's attack

>You try to dash through the one to your left. She takes to the air as you charge, and strikes downward, knocking your weapon away, and moves in, leading in with her weapon as she ascends a little higher and  forces your trident down with her feet.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 31, 2011, 03:10:54 AM
>Pull weapon back, dash right, circling to the side of her (wider, this time) while ascending
>Try to sidestep from her attack, rather than parry
>Do we have a sense of how close the ones behind us are now?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 03:14:57 AM
>Pull weapon back, dash right, circling to the side of her (wider, this time) while ascending
>Try to sidestep from her attack, rather than parry
>Do we have a sense of how close the ones behind us are now?

>You pull back your trident and move right; well in time, as the two pursuing celestials catch up wit h you from the left; you just barely avoid them as you move around the recently parried celestial's attack.
>There are now two in front of you, and a third to the front and you right correcting herself after her prior attack. You can see the one you already beat on trying to circle around from the left.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 31, 2011, 03:20:53 AM
>"No slouches; I'll give ya that."
>Shift right, then dash foward towards the rightmost celestial, thrust readied
>Just before reaching melee range, as it looks like the celestial is readying her reaction, ascend quickly, cutting much of our forward momentum
>Thrust at her from above as we pass over her
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 04:04:21 AM
>"No slouches; I'll give ya that."
>Shift right, then dash foward towards the rightmost celestial, thrust readied
>Just before reaching melee range, as it looks like the celestial is readying her reaction, ascend quickly, cutting much of our forward momentum
>Thrust at her from above as we pass over her

>You fly toward the one off guard as the celestials do not respond to your taunt. The celestial to the right moves to knock your trident away again, when you ascend. The celestial in the middle strikes out as you do, but your sudden direction change throws her off and the wooden blade passes harmless underneath you. Thrusting down at the rightmost celestial, you force her down to the ground again and in a poor position.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 31, 2011, 04:15:41 AM
>As we pass her, turn around and descend enough to get viable positioning on the following strike
>Thrust at her from behind (or the side, if this turns out to be more viable). If the attack would hit, halt the momentum of the thrust just before it would have hit and call "Yield."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 05:07:53 AM
>As we pass her, turn around and descend enough to get viable positioning on the following strike
>Thrust at her from behind (or the side, if this turns out to be more viable). If the attack would hit, halt the momentum of the thrust just before it would have hit and call "Yield."

>You pass over her and thrust at her side as she turns. It's not difficult to catch her, and call for her to yield as you draw the attack short. She drops her weapon and bows her head.
>"You could have taken that!" Tenshi shouts as the other two celestials approach and fan out to your right and left, the left one slashing with the right one stabs. "You should've have whapped her right then!

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 31, 2011, 06:31:27 AM
>Shift backwards and aside to let the stab move past us, while parrying the slash
>If this gives leverage to shift the parry into a strike against the celestial with the butt of the trident, do so
>Otherwise, dash a little further back, following the parry

>Call back to Tenshi: "You really want me skewering your students?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 06:47:53 AM
>Shift backwards and aside to let the stab move past us, while parrying the slash
>If this gives leverage to shift the parry into a strike against the celestial with the butt of the trident, do so
>Otherwise, dash a little further back, following the parry

>Call back to Tenshi: "You really want me skewering your students?"

>You move back from the stab and bat away the slash. Unfortunately, it doesn't leave you in a good position to strike with the butt of your trident. The celestial to the right stabs at you again.
>"They gotta learn somehow!" says Tenshi.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 31, 2011, 07:03:55 AM
>How high is the stab incoming?
>For that matter, how high are each of us, compared to each other, and the ground?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 07:29:07 AM
>How high is the stab incoming?
>For that matter, how high are each of us, compared to each other, and the ground?

>Both celestials are about level with you, and you are all about five feet above the ground; there is about four feet of clearance above. The stab is going toward your ribs.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Oldmansour on May 31, 2011, 07:43:27 AM
>"They gotta learn somehow!" says Tenshi.

>"So, what, does that mean you're just gonna thrash them if I don't?"
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: DracoOmega on May 31, 2011, 07:46:56 AM
>Shift a little to the side of the stab (in the direct that's the most back from the bulk of the ground)
>Hold our trident vertically, tines up, and catch the sword thrust crosswise with the haft. Push it to the side.
>Dash forward, sliding the haft of our trident along the length of her blade as we move
>Shift the tines down to level with the celestial as we move forward, aiming for chest or neck, but halt momentum just before contact.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 31, 2011, 07:53:05 AM
Or, y'know, we could just take flight.

That'll just give us two more blind spots to contend with. As long as everyone's on the ground, everything is predictable.

> How's that dizzied celestial doing?

>The stab is going toward your ribs.

>_

> Dodge just to the side, overhead smash to the wrists.
> If it connects, slip past, wrap left arm around their neck from behind and dash down and backwards until our feet are touching the ground, keeping our grappled celestial between us and any active ones.

[edit] Follow up Draco's command with this.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 08:36:21 AM
>Shift a little to the side of the stab (in the direct that's the most back from the bulk of the ground)
>Hold our trident vertically, tines up, and catch the sword thrust crosswise with the haft. Push it to the side.
>Dash forward, sliding the haft of our trident along the length of her blade as we move
>Shift the tines down to level with the celestial as we move forward, aiming for chest or neck, but halt momentum just before contact.

>You move away and neatly entrap the blade, then move forward, wrenching the weapon from the celestial's hands, and stop just short of stabbing her in the chest.

> How's that dizzied celestial doing?
> Dodge just to the side, overhead smash to the wrists.
> If it connects, slip past, wrap left arm around their neck from behind and dash down and backwards until our feet are touching the ground, keeping our grappled celestial between us and any active ones.

>Hard to tell at this exact moment, but she was circling around before.
>The smash to the wrists is unnecessary, you grab the other celestial around her and use her as a shield. This nice forestalls the other from stabbing you in the back, as she was about to do.

>"So, what, does that mean you're just gonna thrash them if I don't?"

>"Might," says Tenshi. "If they don't do good enough!"
>Your prisoner begins to thrash against your neck hold.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 31, 2011, 08:52:22 AM
>The smash to the wrists is unnecessary, you grab the other celestial around her and use her as a shield. This nice forestalls the other from stabbing you in the back, as she was about to do.

>Your prisoner begins to thrash against your neck hold.

>_

> See if we can get her to recoil away and smack into the one that was about to stab us.
> Poke our celestial lightly in the back with the pointy end of our trident and, simultaneously, release our grip.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 09:09:38 AM
> See if we can get her to recoil away and smack into the one that was about to stab us.
> Poke our celestial lightly in the back with the pointy end of our trident and, simultaneously, release our grip.

>You let your prisoner go, while drawing back the trident to give her a light prod. She does indeed stumble away, toward the celestial in front of you, then off to the side.
>Something pokes against the small of your back. "Yield," says a voice from behind.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Fightest on May 31, 2011, 10:30:24 AM
>You let your prisoner go, while drawing back the trident to give her a light prod. She does indeed stumble away, toward the celestial in front of you, then off to the side.
>Something pokes against the small of your back. "Yield," says a voice from behind.

>_

Do we play fair, or are we a sore loser?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2011, 10:37:20 AM
If we got git, then we got git. I don't mind resigning, I think we did fairly well considering, and it allows Tenshi's students to save some face.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2011, 11:50:47 AM
We should probably put on a bit of a display that we're not happy, though, just so we don't look like we threw the match.

> Is it a voice we recognize?
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 12:04:16 PM
> Is it a voice we recognize?

>You don't. But you're pretty sure it belongs to the celestial you beat on in the beginning of the fight.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2011, 02:03:35 PM
> Stiffen for a second, then frown.
> "Damnit."
> Droop our head a little bit and plunge the head of the trident into the ground. If the road is made of material the trident won't pierce, swing the head down to the ground in a non-aggressive instead.
> "I must be getting old."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 02:44:14 PM
> Stiffen for a second, then frown.
> "Damnit."
> Droop our head a little bit and plunge the head of the trident into the ground. If the road is made of material the trident won't pierce, swing the head down to the ground in a non-aggressive instead.
> "I must be getting old."

>You stiffen, frown, and stab your trident into the ground with a swear.
>"Nice job," says Tenshi. "She only took out three of you before you finally got her. "
>The Celestials had looked a bit pleased with themselves a moment ago, but  they look between themselves with slight frowns.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2011, 03:03:41 PM
> "She's right. When you lot have a numbers advantage you need to press it as hard as you can. If this were real combat, you'd have multiple stab wounds on your hands. Far too many to be worth taking one down rowdy customer. Probably even more than what would have happened here, really. I'm sure your sensei has drilled this into you, but not everyone will play as fairly as I just did."
> If (and only if) Tenshi starts speaking to her students again, revert our face and hair back to their normal forms.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 03:11:55 PM
> "She's right. When you lot have a numbers advantage you need to press it as hard as you can. If this were real combat, you'd have multiple stab wounds on your hands. Far too many to be worth taking one down rowdy customer. Probably even more than what would have happened here, really. I'm sure your sensei has drilled this into you, but not everyone will play as fairly as I just did."
> If (and only if) Tenshi starts speaking to her students again, revert our face and hair back to their normal forms.

>"Spent too much time trying to surround her," says Tenshi. "It's not a bad plan, but you gotta keep her distracted while you do it."
>You shift back, as Tenshi lectures her students. This process is faster than putting on a disguise, as it is just pulling things back to normal."

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2011, 03:52:01 PM
> Wait until a point where Tenshi seems finished.
> "Now, given all that, you did still get me."
> Turn to the celestial that poked us in the back and smile.
> "So well done with that."
> Offer a hand for a handshake.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 04:19:38 PM
> Wait until a point where Tenshi seems finished.
> "Now, given all that, you did still get me."
> Turn to the celestial that poked us in the back and smile.
> "So well done with that."
> Offer a hand for a handshake.

>Tenshi lectures them for a few minutes, which seems to largely consist of berating the celestials on the individual mistakes they've made,. Afterward, you offer them your congratulations and a handshake. The celestials are happy to accept, giving you general congratulations as well.

>_
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Sect on May 31, 2011, 04:24:51 PM
> Shank all of the celestials before Parsee can shank them.
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2011, 04:31:14 PM
> Move over to Tenshi and offer another handshake.
> "You're doing pretty well for yourself, too, if what they can do so far is any indication."
Title: Re: Nue Quest: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 04:34:18 PM
> Shank all of the celestials before Parsee can shank them.

>OH GOD THERE'S BLOOD EVERYWHERE! AND NOW THE FLIES ARE COMING AND CHRIST!