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Thank you for patience. Reitaisai 8 has been officially scheduled on the weekend of 8th May 2011. ( http://www.reitaisai.com/ . Therefore the thread should return to the community for discussion and such. Seeing the old thread had 994 posts, it would be unwise to reopen that one as it will hit 1000.
Please continue within this 2nd thread. Below here the opening post from thread I (http://www.shrinemaiden.org/forum/index.php/topic,8579.msg564938.html#msg564938). Credits to AyeAyeLemurSM (HakureiSM) for original topic starter.
--Helepolis
Original post by: AyeAyeLemurSM
http://kourindou.exblog.jp/14332117/
Touhou 13 - Ten Desires
I don't get half because I don't know how to moon and GTranslate makes it confusing, but he mentions is releasing a trial during Reitaisai. Maybe.
picz:
(http://i53.tinypic.com/scgjs7.jpg) (http://i54.tinypic.com/1zx2lhk.jpg)
(http://i52.tinypic.com/2rrt47d.jpg) (http://i55.tinypic.com/wweyop.jpg)
(http://i52.tinypic.com/9uuuky.jpg) (http://i54.tinypic.com/214e1qe.jpg)
e: re-uploadanded and embbedanded
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It's nice to see Reitaisai is still coming along!
I wonder if ZUN will actually add some more stuff in the time he'll still have now?
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It's nice to see Reitaisai is still coming along!
I wonder if ZUN will actually add some more stuff in the time he'll still have now?
I would believe not, Since I would believe ZUN would have family to check on after the incident, no? He must'va barely had time to really change anything, so I'm just going to assume he only had at the most 48 hours time to change anything about the game, and thats not really a lot of time.
But still, its great to see that its not going to be postponed until the 11th or something, I've been hearing rumors it would.
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Is it confirmed that ZUN will actually attend this rescheduled one?
What if he decides not to attend for whatever reason(like checking on his family like already mentioned)?
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I'm positive that he will be going. After all, isnt reitaisai everything about touhou? It would only make sense the creator would go. Then again, I dont know if he ever went to any, so...
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Oh hey will I become known as AyeAyeLemur now? :V
On topic, I'm curious on where it will take place. Wasn't Big Sight damaged in the quake?
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Two months later?
NOOOO- Wait, I should worry about more troubling things.
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Best after-birthday ever tbh.
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Don't really care if it's 2 months or a semester later. It's great that Reitasai will come after all.
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I feel stupid for thinking that may was next month
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I feel stupid for thinking that may was next month
So do I >_>
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http://en.touhouwiki.net/wiki/Ten_Desires ~
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This will be the day before my birthday... :derp:
I'll download it as soon as it comes out on the internet owo
BEST (near enough) BIRTHDAY PRESENT IN AGES (hopefully XD)
(also, best wishes to ZUN and everyone in Japan suffering right now, especially those that wanted to go to Reitaisai and can't due to the earthquake/tsunamis :ohdear:)
:yukkuri:
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I'll download it as soon as it comes out on the internet owo
When I first read this I thought you were talking about the full version :V
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I am also looking forward to DOWNLOADING
the demo of
TEN DESIRES.
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Well glad to know that even the JP touhou community remains strong after the entire incidents. And so the festival goes on.
I expect a lot of money made here will go towards the Japan reconstruction though.
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Two months? That's impossible! That's almost like waiting for summer... :ohdear:
brb while I go die here in this nice corner while I try to time-out this two-month spellcard.
When is the full version going to be released?
NOOOO- Wait, I should worry about more troubling things.
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When I first read this I thought you were talking about the full version :V
Phew me too, I almost the report button
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This actually works out better for me, as it means it will come out after finals. It'll be a nice little reward for the semester's work.
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The demo was originally going to come out in the middle of midterms...now it's going to come out in the middle of finals.
X(
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Speaking of downloading the demos of the games, In the past, were there any major differences between the demos and the actual games?
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Speaking of downloading the demos of the games, In the past, were there any major differences between the demos and the actual games?
A few. The earliest PCB demo supposedly had a bunch of spell cards not seen in the final version or even the next beta, but this version cannot seem to be found anywhere on the net. :( The next beta also showed a completely different set of art for each person and a different cherry point system. Other than that, there were only minor differences such as cleaning up hitboxes in MoF or changing Yugi's first spell card to be less impossible.
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I still can't get over how moe Youmu looks in that ZUNart.
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This is perfect cuz it comes out right after AP exams. Presuming I dont die the monday after that weekend, (3 AP's in one day! ><') I will be able to enjoy this without too much interruption.
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Good to see Reitaisai will still go on. I'm surprised it's coming up this soon, though. Then again, if it was postponed until summer, there wouldn't be much point, since Comiket would be at about the same time. Maybe ZUN might make a couple of adjustments, but if I were him, I'd like to see how people feel about it before committing to any major changes (even though in the end, he'll just do what he wants, as always).
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The bumped-back release date means that we'll need to demo the regular stuff at the Anime Boston Touhou panel and won't be able to discuss Ten Desires much at all. There goes some 20 minutes of new material. Bummer!
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I am very glad that Reitaisai has been rescheduled, and I have also heard that most, (if not all), of the funds will be going to the Red Cross for relief efforts for the tsunami/earthquake victims.
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When is the full version going to be released?
This is just my guess, but past releases means I'm pretty sure it'll be at C80. >.>
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What's more surprising that it's STILL before Anime North, so therefore it won't destroy any plans on talking about this game at the panel for sure BV
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What's more surprising that it's STILL before Anime North, so therefore it won't destroy any plans on talking about this game at the panel for sure BV
aw yeah BV
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Shackles a Criminal Can't Remove got changed so much on the full version of SA.
Never got to try to the demo's version, but it looks so much better than that card in the full version.
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Shackles was changed because it killed everything.
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From the video I saw of it, it just needed the gaps a little wider so that Marisa could get through.
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From the video I saw of it, it just needed the gaps a little wider so that Marisa could get through.
Further proof that Marisa is a bit large (overweight, large build, Chou Marisa, whatever) and thus keeps getting shafted in the games. Her speed and freaking Master Spark are the only reasons why I even play as her in the later games.
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Seriously. My wish is that someday ZUN will handle hitboxes like in PCB, where Reimu's small hitbox was a bonus, rather than Marisa/whoever being given a penalty. Or do it like EoSD and before and remove the differences altogether.
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donut: rtfm
Seriously, read it. It's right there, in your game folder. y'know, marked 「マニュアル」。
Actually, here's an extract of the relevant line:
特技 当たり判定が若干小さい
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Uhhhhh.
Sorry I'm not fluent in Japanese? What does it say?
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special ability hitbox is a bit smaller
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or special skill slightly smaller collision detection but you're probably better off with the above
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Okay...? What was the point then? I don't have any hard data, but it feels like the differences in hitboxes was different between PCB and everything afterwards. In PCB, Marisa and Sakuya feel like they have the hitbox from EoSD, while Reimu has a smaller hitbox. From IN on, it feels like Reimu has the hitbox from EoSD, and everyone else has one that's bigger. If there have to be differences at all (which I don't see why there ever had to be), I'd prefer the way PCB did it.
Because man, I see Youmu, and I really want to use Youmu since she's one of my favorite characters, but I just know I'm going to end up using Reimu like always because her hitbox is smaller.
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I kind of have a feeling that's how it's supposed to be with Marisa.
Like it's sort of a "ARE YOU A BAD ENOUGH DUDE TO PLAY AS MARISA" thing.
Youmu will probably be kind of gimmicky but not necessarily bad. Maybe potentially really strong like IN solo!
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Hakurei's special ability of eating sweets and not getting fat :V
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Gotta love the perks of being the Hakurei maiden. Makes one wonder if that is the reason for Reimu's smaller hitbox. I wouldn't mind seeing PCB hitboxes again.
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Hitboxes.
http://i55.tinypic.com/2vxmxqv.jpg
<theshim> that thing is almost 2 mb man
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Also, there were two UFO demos, and the first didn't had the bosses dropping life pieces, making the game a lot harder imo.
Also, from what I know, actually there are differences in the hitboxes in EoSD, Marisa's while it's not larger, it's a lot less consistent. (Aka, it's not really in the middle.)
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Man, I've been sitting here for ours trying to figure out how to word this right. Still don't know whether or not this is, but eh.
Okay...? What was the point then?
Point is, Reimu's hitbox is, regardless of the game and sans pre-PCB, considered an advantage. You considered it a standard, and you marked the other player characters' hitboxes as a disadvantage. Which is all sorts of wrong. When you look at these sorts of things, you keep it to the game itself. Otherwise, you end up like those people who complain about the oddities of things like EoSD bullets (in truth, people should be arguing the other way if you ever feel the need to argue about it!), or a lack of a hitbox in EoSD, or that UFO is so over-the-top difficult because the first three stages aren't so trivial and a totally different survival (and to an extent, scoring) system was implemented.
By the way, certain bullets have had their bullets increased in size since EoSD. So yeah, Reimu's always had a PCB!Reimu-esque hitbox, and the other characters in similar fashion.
Somehow skimmed over this.
From the video I saw of it, it just needed the gaps a little wider so that Marisa could get through.
No, no. You just need to be- what's that word? Good?
Mint: Aya's / Hatate's hitboxes are the beautiful things ever. also so totally oversized
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Personally, I cant see the difference between Reimus or Marisa's hitboxes. Do remember thatevery SHMUP game I've ever played (which is a lot) has characters with advantages or disadvantages. It's that way in all games. What some characters lack in speed, they make up for with power, and vice versa.
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I never worried about Reimu's or Marisa's hitboxes either. While it has made the difference between graze and pichuun several times, I consider this aspect not much more than a character trait that can be used to better fit one's playing style.
@Mint: That is just crazy with the hitbox size - StB makes even less sense now.
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On a related note, something I have always been wondering. Are there character perks in UFO? And if so, what are Sanae's perks?
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Man, I've been sitting here for ours trying to figure out how to word this right. Still don't know whether or not this is, but eh.Point is, Reimu's hitbox is, regardless of the game and sans pre-PCB, considered an advantage. You considered it a standard, and you marked the other player characters' hitboxes as a disadvantage. Which is all sorts of wrong.
I judge the hitboxes by using EoSD's as a standard, since that hitbox size to me is the perfect size. I didn't really mind in PCB when Reimu got her advantage, since Marisa and Sakuya could still function like in EoSD. However, when the advantage is given by giving Reimu the regular EoSD hitbox and making everyone else's bigger, THAT'S when I have a problem. Touhou games as a whole are mostly interchangable when it comes to gameplay, and enlarging the hitbox would be the same as extending Mega Man's hitbox by a few pixels. Small difference, yes, but when it comes down to pixel-perfect precision, it's an annoying one and an unnecessary change. Sure shmups give shot types different advantages and disadvantages, but I don't see how giving Reimu a smaller hitbox balances anything out, since she always gets at least one powerful shot type as well. >_>
Also, from what I know, actually there are differences in the hitboxes in EoSD, Marisa's while it's not larger, it's a lot less consistent. (Aka, it's not really in the middle.)
Propoganda from people who aren't cool enough to use her in EoSD. 8) I personally have a harder time with Reimu's hitbox in that game.
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Sure shmups give shot types different advantages and disadvantages, but I don't see how giving Reimu a smaller hitbox balances anything out, since she always gets at least one powerful shot type as well. >_>
Reimu not only has a terrible unfocused speed, she also has the weakest shot type (homing Reimu) in every game (excluding PCB's Sakuya A).
I would complain about the hitboxes in general, but I'm more than sure all my mistakes come from lack of skill.
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Reimu not only has a terrible unfocused speed, she also has the weakest shot type (homing Reimu) in every game (excluding PCB's Sakuya A).
I'm pretty sure that Focused SakuyaA is strongr than ReimuA (both focused and unfocused).
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Reimu not only has a terrible unfocused speed, she also has the weakest shot type (homing Reimu) in every game (excluding PCB's Sakuya A).
I thought homing reimu being the weakest shottype was balancing out the fact that the shottype is, you know... homing.
Pretty much all games have a needle reimu as, which usually has one of the better damages and still has the hitbox advantage. :derp:
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Yeah, there would be problems if homing shots also had power; it would be way too easy. I enjoy the fun of trying to pit Marisa in the right place to pound the enemy with her powerful shots (love the challenge). I don't mind having homing shots though, so I can focus more on dodging.
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By the way, I just thought of something. If 10D is anywhere near the Sanzu, wouldn't that make the predictions about TH13 being water-based at least partially true? :derp:
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By the way, I just thought of something. If 10D is anywhere near the Sanzu, wouldn't that make the predictions about TH13 being water-based at least partially true? :derp:
If you look it that way then you can make any prediction/speculation partially true about any subject.
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By the way, I just thought of something. If 10D is anywhere near the Sanzu, wouldn't that make the predictions about TH13 being water-based at least partially true? :derp:
If that's to be the case then at most the stage 1 boss would be water-affiliated.
Unlikely anything beyond that.
inb4Komachiisfirststageboss
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Man, I've been sitting here for ours trying to figure out how to word this right. Still don't know whether or not this is, but eh.Point is, Reimu's hitbox is, regardless of the game and sans pre-PCB, considered an advantage. You considered it a standard, and you marked the other player characters' hitboxes as a disadvantage. Which is all sorts of wrong. When you look at these sorts of things, you keep it to the game itself. Otherwise, you end up like those people who complain about the oddities of things like EoSD bullets (in truth, people should be arguing the other way if you ever feel the need to argue about it!), or a lack of a hitbox in EoSD, or that UFO is so over-the-top difficult because the first three stages aren't so trivial and a totally different survival (and to an extent, scoring) system was implemented.
I complain about bullet hitboxes' size because there were several cases where I died because I underestimated their sizes or took wrong decisions (moving to where I'd supposedly be safer or standing still) by not knowing their actual sizes. Knowing the hitboxes is helpful for survival, avoids needless frustration and trial-and-error and adds an element to make a decision from, rather than having the player guess if he/she should move or stand still or move towards a safer area by going through some risky bullets or not (depending on their hitboxes).
Thinking that hitboxes are greater than what they really are = bullets seem too much limiting and you have to use bombs more, which gives the feeling that the game is cheap and luck can have a greater impact in your runs.
Thinking that hitboxes are smaller than what they really are = you die with bombs in stock and gets frustrated with the game.
For some reason, I find grazing easier to do (or more comfortable to do) on Batrider and Raiden Fighters Jet, but it may also be that their scoring systems don't require the player to graze as much. Perhaps, too, the enemy bullet hitboxes are more intuitive (not much different from their sprites) and this helps reduce the need to know their actual hitboxes for survival (I mean, there are less cases where you're supposed to decide between trusting your bullet hitbox knowledge or not)
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I'm pretty sure that Focused SakuyaA is strongr than ReimuA (both focused and unfocused).
That is correct most but not all the time because SakuyaA misses homing shots against bosses with small hitbox (Alice lol).
In part, it takes forever to kill anything in Extra/Phantasm with ReimuA.
Thinking that hitboxes are greater than what they really are = bullets seem too much limiting and you have to use bombs more, which gives the feeling that the game is cheap and luck can have a greater impact in your runs.
Thinking that hitboxes are smaller than what they really are = you die with bombs in stock and gets frustrated with the game.
Of all this talk about hitbox...
I find that they don't really matter that much (except in SA, and to a certain extent, UFO :V).
Movement speed (like lol EoSD Marisa focus) screws me up much more easily.
I haven't noticed any noticeable change in Marisa's hitbox imo (but then again, I'm not a fan of pixel-perfect dodging, so...)
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I notice the difference, but yea it's the speed that usually gets me, not the hitbox XD.
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Marisa's speed kills me more than her hitbox, especially when moving through a packed pattern. Little nudge intended turns to big jump, followed by pi-chuun~. But I love the speed for the beginning stages, since it makes getting power ups easier, so... win some, lose some.
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I notice the difference, but yea it's the speed that usually gets me, not the hitbox XD.
Agreed. They're either too fast (dammit Aya!) or too slow.
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I've played touhou so much, I've never noticed reimu's hitbox being different.
If it's differently, it's not smaller enough to make a difference, it's purely psychological stuff.
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I've played touhou so much, I've never noticed reimu's hitbox being different.
If it's differently, it's not smaller enough to make a difference, it's purely psychological stuff.
Everyone says this, but that doesn't explain why playing the exact same way with Marisa as I do Reimu causes me to die six more times in SA stage 4 than normal. Of course, this may be because I run a high-risk playstyle. >.> Still, my original point is that shot types should be balanced by their speed and shot, not by giving two or three shot types a smaller hitbox for an arbitrary reason.
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Drayen: I've played Touhou so much, I find the slightly different sizes completely and utterly obvious due to what I do in most runs; supergraze B)
Okay calling EoSD hitboxes the "perfect" size is only something I can barely relate to. Reimu smaller box is just something that's been done (and is still being done) as hm, let's say as an "intrinsic". It balances out (in most cases, at least):
arbitrary reason
lrn2skor
As far as I'm concerned, if ZUN doubled the hitbox sizes straight up, I'd still consider Reimu's hitbox an advantage.
a
practice moar touhou
familiarize yourself
NEVER FORGET
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I've played touhou so much, I've never noticed reimu's hitbox being different.
If it's differently, it's not smaller enough to make a difference, it's purely psychological stuff.
Clearly you haven't played SA lunatic enough then.
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Clearly you haven't played SA lunatic enough then.
Thank you for bringing back nightmares. :V
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Everyone says this, but that doesn't explain why playing the exact same way with Marisa as I do Reimu causes me to die six more times in SA stage 4 than normal. Of course, this may be because I run a high-risk playstyle. >.> Still, my original point is that shot types should be balanced by their speed and shot, not by giving two or three shot types a smaller hitbox for an arbitrary reason.
high-risk is probably it
That, and different movement speeds.
And i played plenty SA lunatic.
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Guys ive only played SA normal and I can say that there's a (at least to me) significant difference in the hitbox. Like for me utsuho is vastly easier with reimu than marisa. And that mvmt speed doesn't help. Then again maybe im just not that good :derp:
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Movement speed doesn't matter at all when you've been playing at 90FPS for a week. Or at least when you go back to 60FPS. At that point it doesn't matter how fast you move but just how quickly you kill everything (Marisa in EoSD and PCB, Scarlet Team/Youmu Solo in IN, MarisaC in MoF, ReimuA (lolneedles) in SA, anyone but MarisaB in UFO)
Last I checked Marisa hitbox was literally one pixel larger than Reimu's in diameter.
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So I hear Touhou 13 is coming out soon.
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Mmm. 13.
I can't wait to play it at 90FPS and everything.
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90 FPS? I wonder what those spirit things would look like going at that speed?
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And i played plenty SA lunatic.
With Marisa too? How much is plenty? Who have you 1cc'd with?
Thank you for bringing back nightmares. :V
Playing as Marisa, the game indeed is a nightmare.
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So I hear Touhou 13 is coming out soon.
Define "soon". Is it sooner than Reitaisai 8 or not?
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I'm still frustrated that I haven't been able to beat UFO >_<
I've 1cc'd LLS, IN, MoF and SA (and beat PCB...with a continue...dammit Youmu!). And thus far, I've reached Byakuren about 4 times and lost. After that, Shou just kills me. I am not a hardcore gamer at all. Though on topic of hitboxes, I managed to 1cc IN without even knowing about Focus Mode, where the hitbox is visible. Once I figured it out, I was able to 1cc MoF and SA. It made SA a bit easier.
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I'm still frustrated that I haven't been able to beat UFO >_<
I've 1cc'd LLS, IN, MoF and SA (and beat PCB...with a continue...dammit Youmu!). And thus far, I've reached Byakuren about 4 times and lost. After that, Shou just kills me. I am not a hardcore gamer at all. Though on topic of hitboxes, I managed to 1cc IN without even knowing about Focus Mode, where the hitbox is visible. Once I figured it out, I was able to 1cc MoF and SA. It made SA a bit easier.
Werent hitboxes like available in pcb as well? How could you like not known about focus mode puzzles me. It is like impossible to miss next to shooting and bombing.
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Werent hitboxes like available in pcb as well? How could you like not known about focus mode puzzles me. It is like impossible to miss next to shooting and bombing.
I am ashamed to say it's happened to me, too. :derp:
Also, what's this hyper mode I've been hearing about?
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I guess they mean DOJ/DFK Hyper mode?
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Judging by the weird Marisa screenshot people have theorized a possible hypering system for 10D, where you trigger something and then your player gets powered up and everything dies quicker. Scoring is probably involved too.
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I am ashamed to say it's happened to me, too. :derp:
Damn that takes pro skill girl, you got some to even managed that
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I am ashamed to say it's happened to me, too. :derp:
Same here. For me it was with MoF though. I kept plateauing at Stage 3 because of it.
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Same here. For me it was with MoF though. I kept plateauing at Stage 3 because of it.
PCB and IN for me. I discovered it by accident. :V
I can now survive Prisimriver hell.
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Playing as Marisa, the game is significantly better.
Fixed that for you brah
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Oh wow, what a conversation about hitboxes! You guys have given me a good read, haha.
On the topic of Reitaisai 8, I got pretty lucky cause I'll be on my vacation in Japan during that week! What a nice present while I'm away~
I'm really excited to see how many, if any (and other than the obivous Marisa, Reimu, and Youmu), returning characters there will be as well as what kind of new characters we'll get. I imagine Yuyuko would be in there somewhere...
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Unless they do an IN style stage 4 gimmick, isn't that kinda unlikely? I mean, Youmu's not exactly likely to be carving up her mistress, I'd think. Though, if she (Yuyuko) gets manipulated by someone or something...Then, possibly she'd have to be beaten up a bit to remove the issue, but who can say?
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Well anything can happen in the story, so yes, who really can say? I'm just making a guess~
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It's almost guaranteed Yuyuko will appear, but only in one of Youmu's endings. I doubt we'd see her as a boss, though her being manipulated and appearing as a stage four boss is certainly possible (and would open up returns for Yukari, for Reimu, Alice, for Marisa, and Suwako/Kanako, for Sanae).
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When I first read Zuns blogpost - I immediately though about the Story of Eastern Wonderland with changed cast.
But then again Mima was evil deity / spirit and Zun wrote about holy spirits (?)...
I personally hope that Zun doesn't use the circular healthbars from the Fairy Wars but judging by the screenshots
that will be the case.
Well, can't wait till Reitaisai to get to play the trial.
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Yuyuko being manipulated by anything
nope.jpg
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IN stage 4 "gimmick" I am fully expecting.
But screw Reimu/Marisa for being the stage four bosses, they've had two shots at it already. (Marisa three times.)
This time, I want Sanae (Uncanny) and Youmu (Powerful) as the stage four bosses.
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Youmu for sure would work with the spirit them. I guess with Sanae, it's a matter of who's the better miko? Would work either way, but I'd rather see ZUN come up something a little different than something predictable.
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Likely all of our theories will be wrong and he'll show up with the exact opposite of what we thought. :V
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That's how ZUN rolls.
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Fixed that for you brah
But DBDB is awesome. And dying to easy stuff because of bad controls is not awesome, catch my drift? :D
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nope.jpg
I have to agree. She's quite the clever lady.
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if Mima ever for some weird reason gets to appear as a "reformed" former evil spirit/soul/deity/Marisa's mom, I can see her using PoDD's hyper mode against the player :p
I'll hope for unlockable characters (though then it would be a bit too much shot types -- 2 per character, at least, from the screenshots), which means more endings and -- of course -- more shot types and characters :D (more unlockable stuff from Spell Practice, too). Problem is that youkai aren't usually playable characters when it comes to solving incidents (exceptions being IN and PoFV.. and maybe some assistance in SA and UFO).. not that this means that spellcard rules can't be used by youkai as playables, though.
I wonder how will ZUN make 10D become distinct from the other games (one gimmick for example being Eirin and Kaguya, and the Prismriver sisters participating in combination spellcards).
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I'm still a bit disappointed that it isn't a Phantasmagoria
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I'm still a bit disappointed that it isn't a Phantasmagoria
Oh you :V
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What kinds of characters do you think we can expect this time around? Seeing how this game is spirit-themed, it's almost guaranteed that there will be a new ghost similar to Yuyuko. Assuming that Mima does return, I'd imagine that she has a new human witch assistant like Marisa.
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New post about TH13 demo. Says it'll be released online.
http://tateito1.blog48.fc2.com/blog-entry-477.html (http://tateito1.blog48.fc2.com/blog-entry-477.html)
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New post about TH13 demo. Says it'll be released online.
http://tateito1.blog48.fc2.com/blog-entry-477.html (http://tateito1.blog48.fc2.com/blog-entry-477.html)
Anyone care to translate this?
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「ぽぽぽぽーんは幽香」
幽香
I certainly hope he means what I think he means.
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I don't think so but if it does then oh boy.
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神主「ぽぽぽぽーんは幽香」 お空よりも適任らしい。
お空
Either it doesn't mean what you think it means or this is going to be really awesome.
I'm leaning towards the former, though.
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Translation pls, Google Translate only makes it more incomprehensible.
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Only a few lines in the post quoted in the blog post had anything to do with th13, and they don't include the mentions of Yuuka and Okuu.
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By the way.
List of boss characters in Imperishable Night.
Stage 1: Wriggle Nightbug.
Stage 2: Mystia Lorelei.
Stage 3: Kamishirasawa Keine.
Stage 4U: Hakurei Reimu.
Stage 4P: Kirisame Marisa.
Stage 5 (midboss): Tewi Inaba.
Stage 5: Reisen Udongein Inaba.
Stage 6A: Yagokoro Eirin.
Stage 6B: Houraisan Kaguya.
Stage Ex: Fudziwara no Mokou.
Ignoring Ex-Keine because she's the same person as the third stage boss, Imperishable Night had 10 boss characters.
From this, I expect Ten Desires to also have ten boss characters, perhaps one to each represent one of the Ten Realms.
This isn't a strongly based expectation though, as I haven't put enough thought into it to bother counting the number of characters in the other games, but since Ten Desires seems to be most like IN, the others don't seem to matter as much. :V
-
The mentions of Yuuka and Okuu have to do with a commercial that's been a recent meme. Po-po-po-pon
The only things that have to do with the game are that he plans on selling the demo disc at Reitaisai (May 8th) and giving all profits to charity. However, it will be made available to download, likely before the disc goes on sale.
-
That explains a lot. I don't think he's brought back two characters as bosses in a non Phantasmagoria, except for IN.
-
Well, it didn't explicitly say that the demo disc would be sold at Reitaisai, but it seems pretty likely. In any case, we'll see an online release before that.
いつディスク体験版を出すのか。例大祭の代替イベント?
同人ショップに委託とかだとなんもわからんねえ。
-
Please translate this. I have no idea what you guys are talking about.
-
Seconded.
-
do you guys not remember the speculation for ufo that suggested the seven lucky gods, and it being promptly crushed on demo release
pretty sure that's just happening again
-
do you guys not remember the speculation for ufo that suggested the seven lucky gods, and it being promptly crushed on demo release
pretty sure that's just happening again
(http://i300.photobucket.com/albums/nn35/Toglop/t.jpg)
-
(http://i300.photobucket.com/albums/nn35/Toglop/t.jpg)
IT
KEEPS
HAPPENING
-
Yeah, if those of you showing off your grasp of Japanese could translate this stuff it'd be appreciated.
-
Yeah, if those of you showing off your grasp of Japanese could translate this stuff it'd be appreciated.
-
Yeah, if those of you showing off your grasp of Japanese could translate this stuff it'd be appreciated.
This, i dont see how people can quote untranslated stuff, talk about it without specifying what it's about, and act like everybody can understand it. If i quote something french, you can be sure ill translate it roughly.
-
The page as a whole is a summary from a recent Ustream broadcast where ZUN and some friends talk about random stuff.
The ONLY parts that are relevant to the thread are what Nereid and I already said. ZUN will put the demo online at some point in the next month or so but will still sell discs, donating all profits to charity.
-
The page as a whole is a summary from a recent Ustream broadcast where ZUN and some friends talk about random stuff.
The ONLY parts that are relevant to the thread are what Nereid and I already said. ZUN will put the demo online at some point in the next month or so but will still sell discs, donating all profits to charity.
Touhou demo released online = released on Steam.
:trollface:
-
Now, if we could just get an exact date, but I won't complain about being :P'd either.
-
Well that's nice of him. :)
-
Profits from TH13, given to charity?
Even more reason to buy this game, then! \o/
-
Yay charity! :getdown:
ZUN really is a nice guy/ :)
-
Gonna ask a friend of mine if he can get me a copy.
Still gonna download the demo, but having an actual copy and supporting Japan is a nice deal.
-
Oh, man. If it's released by the time AB rolls around in just under 4 weeks, the panel is going to be double sweet.
-
Just curious, but there are people willing to buy extra copies for anyone who would pay them right? Like to get the game and deliver it to their house or something? Not sure :ohdear:
-
Just curious, but there are people willing to buy extra copies for anyone who would pay them right? Like to get the game and deliver it to their house or something? Not sure :ohdear:
You mean like getting a friend to buy two copies of the game, and you buy one copy offa him?
I would assume so yeah.
-
That's probably not going to happen. Demos/games are one to a person at these events. You'd basically have to pay someone get in line for it.
-
So nobody wants to take a guess on what kinds of characters we can expect in this game?
-
So nobody wants to take a guess on what kinds of characters we can expect in this game?
An early-stage ghost is a safe bet! Which is good because I've got a thing for ghosts, they're my favorite kind of undead :V
-
An early-stage ghost is a safe bet! Which is good because I've got a thing for ghosts, they're my favorite kind of undead :V
What about zombies? :derp:
Oh, wait. They're undead. :V
-
Zombies? Well, ZUN has never done them before. I'm sure he could find a way to make a zombie look like a cute loli, somehow. He's managed to make all manner of otherwise hideous creatures into cute lolis, right? :3
-
Zombies? Well, ZUN has never done them before. I'm sure he could find a way to make a zombie look like a cute loli, somehow. He's managed to make all manner of otherwise hideous creatures into cute lolis, right? :3
I'd love to see a cute flying loli zombie so much. :getdown:
-
you maean other than r*shot*
-
you maean other than r*shot*
Saw it coming. :V
-
Probably even more unfounded than my earlier theory.
Actually, definitely completely baseless.
Ten Desires is the first to have four playable characters since Mystic Square.
Therefore, Luize will make a comeback.
Then we will have Reimu, Marisa, Alice, Yuka, and Luize.
:colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha:
-
Probably even more unfounded than my earlier theory.
Actually, definitely completely baseless.
Ten Desires is the first to have four playable characters since Mystic Square.
Therefore, Luize will make a comeback.
Hey what about Sara, Yuki, Mai, and Shinki? They were also in Mystic Square. >:D
-
As baseless as that theory is, even its fundamental argument is wrong; IN had four characters too (if you really call the separate parts of teams characters, you may as well call every unfocused shot and focused shot a different character). More importantly, Sara would totally get in over icky Luize. >:(
-
Maybe instead of a traditional Western zombie, we can have a jiang-shi instead. Jiang-shi are basically Chinese zombies, but they also have attributes similar to vampires in the way they suck blood from their victims. Don't know what a jiang-shi looks like? Just look at Hsien-Ko/Lei-Lei from the Darkstalkers series. Before anyone brings up the matter of a Chinese zombie being in Japan, consider Meiling, a Chinese demon/youkai, first.
-
I'm still hoping for Orin as Extra midboss
-
EVERY BOSS WILL BE KOGASA
EXCEPT THE EXTRA STAGE MIDBOSS
WHO WILL ALSO BE KOGASA
SURPRISE
:getdown:
-
Maybe instead of a traditional Western zombie, we can have a jiang-shi instead. Jiang-shi are basically Chinese zombies, but they also have attributes similar to vampires in the way they suck blood from their victims. Don't know what a jiang-shi looks like? Just look at Hsien-Ko/Lei-Lei from the Darkstalkers series. Before anyone brings up the matter of a Chinese zombie being in Japan, consider Meiling, a Chinese demon/youkai, first.
Aw, I was just about to call Hsien-Ko too! Alternatively, let's call in the original zombi (is it Hindu or Carib?)!
I don't see why Chinese mythology aspects, or most of its ideals for that matter, would be strange in Japan or Korea at all (see Dragonball series, unlucky #4, Buddhism (albeit with notable differences), script (Japan/China), grammar rules (Korea/Japan)).
On the topic of Darkstalkers, a loli Bishamon-esque character COULD fit with the graves/spirits idea of 10D.
EVERY BOSS WILL BE KOGASA
EXCEPT THE EXTRA STAGE MIDBOSS
WHO WILL ALSO BE KOGASA
SURPRISE
:getdown:
Touhou 14: Unprecedented Parasol/Umbrella Crisis enemy list here
-
EVERY BOSS WILL BE KOGASA
EXCEPT THE EXTRA STAGE MIDBOSS
WHO WILL ALSO BE KOGASA
SURPRISE
:getdown:
THE PLAYER?
YUMEMI
:getdown::getdown::getdown::getdown:
-
How about we have someone similar to Kogasa? There's a Japanese ghost called a Chōchinobake, which is a lantern Tsukumogami. According to Wikipedia, it's usually portrayed with one eye and a long tongue, which are the same traits a Karakasa have. ZUN will surely turn a ghost like that into a girl carrying a lantern. She can be a good friend of Kogasa! Kogasa can be a mid-boss while that new girl is the stage boss!
-
ZUN could always be going for the monster mash type of thing. Mummy loli? Werewolf loli? Frankenstein's monster loli? :getdown:
-
ZUN could always be going for the monster mash type of thing. Mummy loli? Werewolf loli? Frankenstein's monster loli? :getdown:
So Touhou meets Darkstalkers? In that case, at least Koakuma can serve as either Morrigan or Lilith once she gets a better outfit, and Remilia is definitely the Demitri equivalent.
-
ZUN could always be going for the monster mash type of thing. Mummy loli? Werewolf loli? Frankenstein's monster loli? :getdown:
Well...we have a were-hakutaku. Does that count? :V
-
Easy - For the just passed
Normal - For zombies
Hard - For poltergeists
Lunatic - For lost souls
Extra - For phantoms
No joke here, just baseless speculation. :V
-
What about zombies? :derp:
Oh, wait. They're undead. :V
...more zombie stuff here from others
Ten Desires is the first to have four playable characters since Mystic Square.
Easy - For the just passed. You can play this while waiting for Komachi's nice boat. She won't notice.
Normal - For zombies. Requires BRAAAAAAINS to survive well enough.
(extended and fixed that for you)
10D will also be known as Left 4 Dead 2.5 :colonveeplusalpha:
-
How about we have someone similar to Kogasa? There's a Japanese ghost called a Chōchinobake, which is a lantern Tsukumogami. According to Wikipedia, it's usually portrayed with one eye and a long tongue, which are the same traits a Karakasa have. ZUN will surely turn a ghost like that into a girl carrying a lantern. She can be a good friend of Kogasa! Kogasa can be a mid-boss while that new girl is the stage boss!
This could work for stage one or two, kinda like the Cirno and Letty pair and PCB, midboss is a return, stage boss is a somewhat related new character.
-
...more zombie stuff here from others
(extended and fixed that for you)
10D will also be known as Left 4 Dead 2.5 :colonveeplusalpha:
[/quote]
Do want. :V
-
10D will also be known as Left 4 Dead 2.5 :colonveeplusalpha:
Do want. :V
Reimu - "BOMBS OVER HERE!" (everyone?)
Marisa - "Hey, this is like Left 4 Dead, ze!" (Louis)
Sanae - "I hate spirits." (Francis)
Youmu - "Im'ma be a half-human half-ghost SWORDSMAN APOCALYPSE" (Coach)
-
I can see a Chochinobake and Jiang-shi as bosses.
-
EVERY BOSS WILL BE KOGASA
EXCEPT THE EXTRA STAGE MIDBOSS
WHO WILL ALSO BE KOGASA
SURPRISE
:getdown:
As I was reading through this thread, I found this.
Sorry to tell you brah, but I already called it a while back. :smug: (http://www.shrinemaiden.org/forum/index.php/topic,7386.msg565416.html#msg565416)
brb while I catch up.
-
Actually, I heard the phantasm boss is going to be
ZUN, with beer bottle danmaku
-
Actually, I heard the phantasm boss is going to be ZUN, with beer bottle danmaku
I laughed. :3
The lazers are actually sake shot out at high speeds.
:V
-
Actually, I heard the phantasm boss is going to be ZUN, with beer bottle danmaku
The Phantasm Stage is also his much-dreamed pub and brewery. Apparently the heroines went in there to find out why they've been shoehorned in strange situations.
...oh, and ZUN's spellcards include: [Shrill Melody] ~ ZUNpet Solo, [Daily Workflow] ~ Drunken Camera, [Programmer's Revenge] ~ HUD Attacks, and [Ultimate Hax Sign] ~ Game-Breaking Crash.
-
The Phantasm Stage is also his much-dreamed pub and brewery. Apparently the heroines went in there to find out why they've been shoehorned in strange situations.
...oh, and ZUN's spellcards include: [Shrill Melody] ~ ZUNpet Solo, [Daily Workflow] ~ Drunken Camera, [Programmer's Revenge] ~ HUD Attacks, and [Ultimate Hax Sign] ~ Game-Breaking Crash.
Someone needs to Danmakufu this. :getdown:
I would myself but I'm still trying to figure it out...
-
Actually, I heard the phantasm boss is going to be ZUN, with beer bottle danmaku
The lazers are actually sake shot out at high speeds.
:V
The Phantasm Stage is also his much-dreamed pub and brewery. Apparently the heroines went in there to find out why they've been shoehorned in strange situations.
...oh, and ZUN's spellcards include: [Shrill Melody] ~ ZUNpet Solo, [Daily Workflow] ~ Drunken Camera, [Programmer's Revenge] ~ HUD Attacks, and [Ultimate Hax Sign] ~ Game-Breaking Crash.
Uwabami Breakers sequel, anyone? BV
-
Oh, and it should be noted that
the sake lasers curve :3
-
Look! Leaked music that has been remixed by someone!
http://www.youtube.com/watch?v=b_3omM6IaIA&feature=feedlik (http://www.youtube.com/watch?v=b_3omM6IaIA&feature=feedlik)
-
Look! Leaked music that has been remixed by someone!
http://www.youtube.com/watch?v=b_3omM6IaIA&feature=feedlik (http://www.youtube.com/watch?v=b_3omM6IaIA&feature=feedlik)
... :V
-
I don't think that's an official Touhou 13 leak. Probably just a piece of fan music that someone else created. Definitely not Touhou 13.
-
I don't think that's an official Touhou 13 leak. Probably just a piece of fan music that someone else created. Definitely not Touhou 13.
Remember what day today is?
-
Remember what day today is?
Riiiight... :blush:
-
Fake or not. Sugar Satellite is cute. Do want.
My only question is why wasn't she the Fairy Wars phantasm stage boss? It even says she's stronger than her other fairy friends. :V
Also, game isn't even out yet, and we have this.
http://www.youtube.com/watch?v=ih7Yhtb8dYs (http://www.youtube.com/watch?v=ih7Yhtb8dYs)
NicoNico MADders are a force to be reckoned with.
-
Look! Leaked music that has been remixed by someone!
http://www.youtube.com/watch?v=b_3omM6IaIA&feature=feedlik (http://www.youtube.com/watch?v=b_3omM6IaIA&feature=feedlik)
I, too, was fooled by this, and feel ashamed. >_>
Quite literally, I listened to the song, read the description, then hurried over here and wondered why nobody here had heard about a leak; that's when I realized what day it was and promptly facepalmed.
-
Admittedly, I was fooled as well... :blush:
I was going to come over to this place to learn more, but then realized the truth.
-
ZUN's in Iceland right now. Maybe I could track him down and ask him?
-
ZUN's in Iceland right now. Maybe I could track him down and ask him?
Yeah, go ahead. While at that ask if he'll stick in a surprise (see several posts before on what that is) in the Phantasm Stage.
-
I'll see what I can do. I'm at the caf? where he's giving a demonstration of the series right now, and he's sort of swamped by fans, but I'll try to use press credentials to push my way to him.
-
Look! Leaked music that has been remixed by someone!
http://www.youtube.com/watch?v=b_3omM6IaIA&feature=feedlik (http://www.youtube.com/watch?v=b_3omM6IaIA&feature=feedlik)
Although it's an an April Fool's joke, I have to say it sounds pretty good. It seems like they actually put some work into this. :V
-
I'll see what I can do. I'm at the caf? where he's giving a demonstration of the series right now, and he's sort of swamped by fans, but I'll try to use press credentials to push my way to him.
Ammy, did I ever tell you how much I love you bro?
Because I love you a whole fucking lot. In a not-so-gay way, of course.
GET THAT INFO FOR THE KALEIDOSCOPE!
-
I wish I could be there now...
...or does he consider coming to Stuttgart anytime?
-
guys
you guys
have you looked at your calendar lately
-
guys
you guys
have you looked at your calendar lately
omg slaves don't tell IT"S YOUR BIRTHDAY TODAY!?! :* :* :* :* :toot: :toot: :toot:
-
guys
you guys
have you looked at your calendar lately
...(facepalm)
Fuck, that's the second time today that I fell for one of those.
-
I wish I could be there now...
...or does he consider coming to Stuttgart anytime?
I'm not really sure. It's hectic, as there are people talking to an interpreter from the Japanese embassy, who is in turn relaying questions to ZUN, and then she's relaying the answers back. I'm hoping it'll die down enough in here to get a word in edgewise.
-
I'm not really sure. It's hectic, as there are people talking to an interpreter from the Japanese embassy, who is in turn relaying questions to ZUN, and then she's relaying the answers back. I'm hoping it'll die down enough in here to get a word in edgewise.
If you are pranking us i'm going to kick a random kitten. I'll just go on a giant quest to find a kitten to kick.
because you made me do it
-
But there's a news story about it (http://www.shrinemaiden.org/forum/index.php/topic,8721.msg591262.html#msg591262) and everything.
-
But there's a news story about it (http://www.shrinemaiden.org/forum/index.php/topic,8721.msg591262.html#msg591262) and everything.
Now I'm confused...
-
Now I'm confused...
Hint: Ammy wrote it
-
Hint: Ammy wrote it
:colonveeplusalpha:
everythingislies.jpg
-
Hm, that article is a fake? If that's the case, then the guy I saw earlier was a really good ZUN impersonator. Glad I decided to take my vacation this week! The odds of this happening under regular circumstance are slim to none. Oh, and he laughed when someone asked if he was going to "surprise" us with an appearance by Kogasa. :3
-
I hate you people for posting this on this very day.
*confused as hell*
:colonveeplusalpha:
-
I really don't see any reason why ZUN wouldn't do such a thing, to be honest.
Ammy you magnificent bastard.
Also, here's the leaked ending. (http://www.youtube.com/watch?v=NEA9LHyQOjs) :V
-
Hint: Ammy wrote it
hey, isn't this exactly the sort of thing Aya was told off for in PoFV? :V
really though, that cracked me up
-
But there's a news story about it (http://www.shrinemaiden.org/forum/index.php/topic,8721.msg591262.html#msg591262) and everything.
It's the same as this post (http://kourindou.exblog.jp/)...right?
-
It's the same as this post (http://kourindou.exblog.jp/)...right?
No, that's basically about updated exception rules for Touhou's copyright policy, regarding summer 2011 Wonder Fest. Oh and him offering his sympathy to the victims of the disaster. But that's about it.
Some translation fairies should give us a full translation soon, but it doesn't actually have anything to do with Ammy's article or TH13.
-
No, ZUN's latest post on his blog is basically updated exception rules for Touhou's copyright policy, regarding summer 2011 Wonder Fest. Oh and him offering his sympathy to the victims of the disaster. But that's about it.
Some translation fairies should give us a full translation soon, but it doesn't actually have anything to do with Ammy's article or TH13.
Okay. Thank you^_^
-
Attn: Ammy. I love you.
-
I'm kind of wondering how that joke worked so well.
-
I'm kind of wondering how that joke worked so well.
Because unlike bot scams, this one was well-written.
-
Not only was it well-written, but it had our "hopes and dreams" behind it too......
If only.... :ohdear:
-
You live in Iceland?
-
What are the odds
That said, Trance, Noname and someone else I forget(sorry) live ridiculously close to each other, so it just might be possible.
-
Talking about april's fools, what happened to this?
http://www.youtube.com/watch?v=if2VnNWyQsM
Was last year's aprils fools, although i heard later it was supposed to become a real project.
-
Talking about april's fools, what happened to this?
http://www.youtube.com/watch?v=if2VnNWyQsM
Was last year's aprils fools, although i heard later it was supposed to become a real project.
keep dreaming :derp:
-
Talking about april's fools, what happened to this?
http://www.youtube.com/watch?v=if2VnNWyQsM
Was last year's aprils fools, although i heard later it was supposed to become a real project.
Um, you mean three years ago? Check again. :P
-
Trance
You're from the PH? oh right you're from Brazil k nvm
-
I heard about that too. I even saw a production demo video.
-
So I just recently read the entry for this on TouhouWiki, and I found out that:
Bomb parts and life parts will be present in gameplay again.
:ohdear: Say it isn't so, people. For the love of god, say it isn't so!
-
What's wrong with bomb/life parts
-
I never minded it, personally
-
They just feel... scrappy to me, like.... If U.F.O. is anything to go by, then everyone drops 1/5 of a life, including stage 3/5 midbosses. (those weird balls of light that reward you based on how you survive it notwithstanding) I don't absolutely hate that, but at the same time, I can't stand it.
-
Well they drop 1/4 actually.
Besides with the UFOs, you can max your lives by stage 3 if you're doing it right.
-
I have nothing wrong with life and (lesser extent) bomb parts. It just added even more ways to play in SA and especially UFO, although they were also a hell of a lot harder.
Now if only the continue system was adjusted to have an option for continuing on-the-spot (probably with a very steep penalty compared to a level restart continue), then I'm good. The newer system goes against my reasoning for playing Touhou, and instead insists that I practice first, beat the game second, and challenge oneself last. Completely opposite order from my expectations.
-
That's... how you are supposed to be playing games in general.
-
The only thing that bothered me about bomb/life parts was that you could find yourself fighting the final boss with 4/5ths life or something and it wouldn't round up no matter how hard you tried :fail:
-
:Byakurentrollface:
-
That's... how you are supposed to be playing games in general.
IS THAT SO ~
That is indeed true, but my complaint rises from another part of said method.
More specifically, I was referring more to how said games were really stressing the first part before everything else. It seems like that until the level was beaten, it was just a harder version of Practice mode. If I wanted to practice I'll do that on Practice mode, thank you very much. At least in the continue-immediately system one has half a chance even if (s)he has no prior experience.
As for the challenge self part, well, I play STGs for the challenge above all else, and when playing them early on completion is just icing on the cake. There is some practice here too, usually when earlier runs fail, but it's not the primary concern. The intense practice comes later as a way of improving subsequent runs, and once things are getting too easy I'd start bringing the handicaps too.
-
Uh what. The point of the game is to clear without any continues. If you're using "I want to be challenged" as an excuse, then you're obviously thinking about it wrong because it is challenging. Otherwise you wouldn't be constantly dying.
At least in the continue-immediately system one has half a chance even if (s)he has no prior experience.
What do you mean by "has a chance". You continued. You lost. Try again, get better. This is the problem with start-on-point continue systems; that you can go through the game using a whole crapload of continues and still say "hey I won the game" when you didn't. If you can't get to later points in the game without continuing then you do need practice, and the game is right for telling you so.
-
...I think you took my statements a little too seriously there.
"Half a chance" refers to being able to beat the game with a crappy playing style and that it isn't full completion (according to enthusiasts and designers).
....
Nevertheless, at the end of the day it's the game designer that makes the decisions. So if 10D/TD comes with the same newer continue system, so be it. Might as well run a stage a bunch of times until I can play it (works very well for SA, that's certain) if that is what he intended for players to do. Whatever qualms we individual players have are for the most part nulled.
Onwards to a lighter topic then...how about SNK fighting game-style continue services? :colonveeplusalpha:
-
how about this and SNK bosses (http://www.youtube.com/watch?v=eJ2FWWDQV9o)? :D (without the SNK Boss AI, of course)
-
I only have myself to blame for derailing the topic here.
That being said, let's get back to talking about Th13, yes?
-
how about this and SNK bosses (http://www.youtube.com/watch?v=eJ2FWWDQV9o)? :D (without the SNK Boss AI, of course)
Oh good, no SNK (Fucking Insanely Hellish) Boss Syndrome! If that was in Touhou then we'd all be screwed over.
-
The only thing that bothered me about bomb/life parts was that you could find yourself fighting the final boss with 4/5ths life or something and it wouldn't round up no matter how hard you tried :fail:
How is that any different from being 1 or 2 point items short of an extra life?
-
How is that any different from being 1 or 2 point items short of an extra life?
They drop point items during boss fights. :B
-
Honestly, I could do without the 3/4 of a life deal. I miss the old EoSD life sistem.
I also miss bosses actually dropping life-ups instead of pieces of a life-up. :V
-
I also miss bosses actually dropping life-ups instead of pieces of a life-up. :V
Meiling
Sakuya
EX-Patchy
Alice
Youmu
Keine
Tewi
EX-Keine
Nitori
Sanae
EX-Kanako
(nothing in SA)
Ichirin
S5-Nazrin
EX-Kogasa
wat
-
They drop point items during boss fights. :B
Doesn't change the fact that you can still die while being short 1 or 2 items.
-
Ruro's point though is that if you face Byakuren with 4 life pieces, you are not getting that extra life no matter what
-
If Ichirin and Nazrin dropped Lifeups, I'd probably have a UFO Lunatic 1cc.
You also forgot midboss Nue, which is unfortunately conditional and therefore always screws me out of 2 lives.
-
Well, UFO gives you the option of playing for collecting bombs or lives, like any other game in the series. And it's incredibly easy to get whole life or bomb awards from a UFO, if you compare the frequency of that happening to previous games in the series, anyway, it seems more or less consistent.
-
Ichirin and Stage 5 Nazrin drop life-pieces, not life-ups. Stage 4 Nue drops a life-up if you perfect her four waves, which isn't that hard to do since it's almost static.
-
I can do the first 3 waves fine. Then the 4th one kills me screwing me out of the extend and the life I was on.
-
If Ichirin and Nazrin dropped Lifeups, I'd probably have a UFO Lunatic 1cc.
You also forgot midboss Nue, which is unfortunately conditional and therefore always screws me out of 2 lives.
ok so
if the game gave you two extra lives you would 1cc
but you're complaining that you always lose a life and miss the 1up on midboss nue
which is also two lives
-
2 extra lives than that. Entering Byakuren with 2 spare lives would at least give me some chance. The times I reached her, I was on my last life.
-
The thing is, for me anyway, is that the UFOs dropping whole lives or bombs balances against the lack of bosses dropping them. I notice I get just as far, and pick up about as many lives - although also, more bombs - as other games in the series.
2 extra lives than that. Entering Byakuren with 2 spare lives would at least give me some chance. The times I reached her, I was on my last life.
I think if you're having a problem with midboss Nue, I'd say two lives in front of Byakuren isn't going to help you much. Believe me, I speak from experience. Cold, merciless replays.
-
UFOs don't drop whole lives.
-
If it were full lives from UFOs, we'd probably have a lot more Lunatic 1ccs around here.
I'll need to check my Hard 1cc replay for how midboss Nue went on that, which will happen tomorrow since it's late here. I don't really remember, but I had entered Byakuren on that with 3 lives to spare.
It seems about the same anyway though as in Hard from my experience. Get Reds/Greens. Bombspam or die to any of the crap attacks and hope they're not so crappy when you're out of bombs, hopefully don't derp the good attacks. If chaining Greens, hopefully don't die till Byakuren(which never happened for me, best that ever happened with that strat on Hard for me was no deaths till Shou)
Byakuren's first and third nonspells are quite doable, and the spellcards can be bombed away mostly, or captured if you don't get a ridiculous first one.
But I don't like the game, and to get back to where I was at way back then, I'd have to spend a lot more time training. Time that I could spend on games I find enjoyable. So I pretty much gave up on it a while back and am way too out of practice now.
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UFOs don't drop whole lives.
Alright, but you get my meaning. The number of lives you can get off of UFOs is fairly high, to the point of what you might get from bosses in previous games.
But again, it's a game of priorities. I lean more towards going after bombs, which really comes in handy.
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Yukari and Ran both drop a whole life up after their first spellcards, don't they?
Ha, but it's entirely possible to gain more lives in UFO than in any other game.
Just need more reds, bro~
Although I wouldn't mind if Byakuren dropped a life/bomb piece for each of her spellcards like Nue does. Maybe a life piece if you capture a card and a bomb piece if you fail it.
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If he's making it "easier" we might see some more life piece and bomb piece opportunities (though the UFOs did help out a lot if you knew what to do with them)
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Interrupting the gameplay discussion, has ZUN said something about whom he's going to give the money? All I've read until now just said "charity".
Asking because that friend of mine I asked if he could go to Reitaisai for me wants to know it.
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I'll need to check my Hard 1cc replay for how midboss Nue went on that, which will happen tomorrow since it's late here. I don't really remember, but I had entered Byakuren on that with 3 lives to spare.
Yes but that was Hard mode. Lunatic Byakuren is a lot more difficult than Hard mode Byakuren.
Most of her attacks stop being difficult in the slightest and you can then bomb the rest.
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If he's making it "easier" we might see some more life piece and bomb piece opportunities (though the UFOs did help out a lot if you knew what to do with them)
So let's say the next game has a difficulty somewhere around this (http://www.youtube.com/watch?v=xJSe6c540zM). Would it be "easy" if the game gave you unlimited lives? When you watch that video, do you think "oh shit that looks easy he got through it?"
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Any game that gives you unlimited lives would be easy since you can't lose.
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There's still the frustration factor of dying continuously and having to restart stages. That's what I was getting at when I mentioned my disdain for the partial lives/bombs. Again I say, not the best thing ever, but certainly could be worse.
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MORE LIVES I WANT MORE ALL OF THEM GIVE THEM TO ME
AND GIVE ME BOMBS TOO EVEN THOUGH I DIE CONSTANTLY WITH SOME IN STOCK
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MORE LIVES I WANT MORE ALL OF THEM GIVE THEM TO ME
AND GIVE ME BOMBS TOO EVEN THOUGH I DIE CONSTANTLY WITH SOME IN STOCK
Yes and while you are at it, give me decently powerful shots that can kill all the stages effortlessly.
That is called Sakuya from PCB.
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SakuyaB <3
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Reimu A.
I can't live without my homing amulets. :derp:
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Meh, I've preferred ReimuB ever since Mountain of Faith. (Even in Subterrenean Animism! Suika is the best partner.)
And before that, I loved Yukari. And before that (though I actually played it after that) Mima.
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Mima.
Best shot type ever. =highfive=
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Jumping in the middle of this conversation to say what frustrates me the most about Touhou games.
You know what I would LOVE to see in the main series? A new character introduced as a PLAYABLE character immediately. Almost every shmup series in creation does that, and we haven't had a new playable character to start off with since, like, Phantasmagoria games. Outside of the TSS-clone games, we haven't been introduced to a new PC since Touhou 01. Rin Satsuki could have been one of the best thing to happen to the series in this light, but instead, all we ever get are recycles. Look at this!
HRtP: Reimu (introduced!)
SoEW: Reimu (again)
-PoDD: Marisa and Mima (from the last game), alongside Ellen, Kotohime, Kana, Rikako, Chiyuri, and Yumemi ( Innovation! )
LLS: Reimu and Marisa (from previous games)
MS: Mima (from three earlier games) and Yuuka (from the last game)
EoSD: Reimu and Marisa (reset)
PCB: Sakuya (from the last game)
IN: Yukari, Alice, Youmu, Yuyuko, Remilia (from the last two games)
-PoFV: Everyone was from a previous game, except for Aya, Medicine, Komachi, and Shikieiki ( Innovation? :| )
MoF: Reimu and Marisa (reset... again, and Aya was a boss)
SA: Reimu and Marisa (with familiars that all appeared in previous games)
UFO: Sanae (from the last two games)
10D: Sanae and Youmu (from previous games)
Give us someone new off the bat, and let us experience them by seeing the world through their eyes. That's just me, though!
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But...
But recycling saves the planet! D:
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That pattern is just the groundwork for the Watatsuki sisters becoming the sole protagonists of every new game ever.
Even the fighting games.
Even the photography games.
Especially the photography games.
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Reimu A.
I can't live without my homing amulets. :derp:
*highfive*
HRtP: Reimu (introduced!)
SoEW: Reimu (again)
oh shit no they used the main character as main character twice
Hey Lulo (http://www.youtube.com/watch?v=hHR71sndvzo) :derp:
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So let's say the next game has a difficulty somewhere around this (http://www.youtube.com/watch?v=xJSe6c540zM). Would it be "easy" if the game gave you unlimited lives? When you watch that video, do you think "oh shit that looks easy he got through it?"
I like how Bananamatic has 19 thumbs up even though he probably meant the opposite of what everyone else was thinking :derp:
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I like how Bananamatic has 19 thumbs up even though he probably meant the opposite of what everyone else was thinking :derp:
What would everyone think he means? Some weird meme?
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Any game that gives you unlimited lives would be easy since you can't lose.
Ninja Gaiden says hi.
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What would everyone think he means? Some weird meme?
I'm just guessing here, but I'd say people think he saying "jesus fucking christ so many bullets" when really he means "jesus fucking christ this is so goddamn retarded"
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I think it's "Jesus Fucking Christ Touhou isn't boring anymore"
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Except you can't actually die so :derp:
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I think it's "Jesus Fucking Christ Touhou isn't boring anymore"
You can parse anything Bananamatic says to be "touhou is too hard/too easy", depending on who he wants to rile up.
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Yeah. Can't help but like that about him. Trolling or not, at least he gets me amused.
Ninja Gaiden says hi.
The NES ones or the PS3 ones? Regardless, don't you have to beat stuff in order to proceed? Having infinite lives is, almost, the same as having infinite continues if you are dropped back to a checkpoint. In the case of that Touhou hack, you don't.
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I honestly can't believe I started this by basically saying "I don't like [game mechanic]...
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Yeah. Can't help but like that about him. Trolling or not, at least he gets me amused.
You can't help but like that about him. I find it tiresome, lazy shitposting. Can't say I miss it.
I honestly can't believe I started this by basically saying "I don't like [game mechanic]...
This discussion has been going on looong before you arrived here, trust me. Even though there's hardly a consensus over what Touhou games "work", UFO is especially contentious. I'd even go so far as to say it's the most contentious game in the series.
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Best game in the series
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I honestly can't believe I started this by basically saying "I don't like [game mechanic]...
...so this thread turns into a "I want TH13 to have xyz and not abc since I hate the latter" thread as a result! Great!
As if any of our complaints will even be addressed in final product or even the demo....
-ninja'd-
Even though there's hardly a consensus over what Touhou games "work", UFO is especially contentious.
Well of course, since every fan has his/her own reasons for liking Touhou and consequently will use them to play said games. UFO just had plenty of system changes that made it such an issue, or so it seems.
-again-
IMO IN and PCB were better overall, but UFO is one of the most fun in the series. The system changes really give it a distinctive feel and offer variety in play style.
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I can't say I really hate the UFO system. It's not as awesome as EoSD/MoF, yet with the UFOs you can basically harvest a lot more lives than in the other games.
The only problem I have is that collecting UFOs is quite very risky if you can't maneuver around a bullet-filled screen.
Oh, and why are people complaining about lack of resources? Learn to lunatic moar.
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Best game in the series
for me, any game with grazing (or some sort of difficult memorization stuff, not to mention point-blank/near point-blank grazing) can't be best game in the series, especially when there's IaMP on the same series :D (HRtP and the Phantasmagorias are also fun, because they're freestyle-friendly, among other things)
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May we go back to our pointless speculation of possible bosses? :derp:
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Personally, I'm fascinated by the fact that if you look over the last few pages of this thread, it's gone from being HME to being TARC to being HME again. Gameplay mechanics or storyline. This is what people get excited about when it comes to these games, and it's interesting to see the two points of emphasis in one thread like this, where topics of discussion that have been knocked around for a while on their separate boards get mixed together. I dunno, it's one of the things I like about these leading-up-to-Touhou-1X threads.
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May we go back to our pointless speculation of possible bosses? :derp:
Sure.
If Mima is to make any possible appearance, it's as either Extra/Phantasm if she actually appears in the gameplay, or an Ending.
It's unlikely she'll be the final boss all over again (as lol as that would be) but I think Extra/Phantasm is at least realistic.
Ending cameo is pretty much guaranteed if she's in it at all though.
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Final boss Mima.
Definitely lol. :3
Though if she were an Extra of Phantasm boss, it'd be, dare I say it, quite surprising.
*is suddenly unsuprisingly attacked by a one-eyed umbrella*
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If Mima comes back, I want her to be lurking in the background of one of the ending scenes.
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That's pretty much the only way I want to see her back right now.
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Oh, come on. What you got against Mima?
I mean, she's got green hair.
What's to hate?
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Oh, come on. What you got against Mima?
I mean, she's got green hair.
What's to hate?
I'm seconding this. Plus, Mature women~
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I prefer red hair.
I think that tells enough about what do I mean.
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What DO you do?
Meiling fanart/fanfics? :derp:
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It's a secret to everybody... (http://en.touhouwiki.net/wiki/Yumemi_Okazaki)
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It's a secret to everybody... (http://en.touhouwiki.net/wiki/Yumemi_Okazaki)
. (http://www.youtube.com/watch?v=zji3j7LV4yY)
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I'd like to speculate that all the bosses will be related to ghosts, but...I have a feeling I may be wrong. But I'd love to see a lantern youkai and jiang-shi.
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Lantern youkai is seconded. We need a partner for poor, lonely Kogasa. :ohdear:
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I can't think of any others...
Er...zombie dragon? :3
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. (http://www.youtube.com/watch?v=zji3j7LV4yY)
- (http://www.youtube.com/watch?v=2nESWkEbnLM&feature=related)
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Uh, I don't mean to say Mima sucks and should die; it would just be unfathomably weird to just throw her in as some boss for what might be no real reason. An odd way to return to the series. At least have her appear somewhere before "holy shit you are kicking my ass ow"
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Uh, I don't mean to say Mima sucks and should die; it would just be unfathomably weird to just throw her in as some boss for what might be no real reason. An odd way to return to the series. At least have her appear somewhere before "holy shit you are kicking my ass ow"
Well, she is kinda a ghost, and this game kinda is based on a graveyard.
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Maybe there will be a slug goddess. Get what I'm trying to say?
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I prefer red hair.
I think that tells enough about what do I mean.
OIC, da ze.
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mima will come back as a portrait-less, dialogue-less, spell card-less stage two midboss
edit: ah crap i was on the last page and now my post is out of place. oh well
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mima will come back as a portrait-less, dialogue-less, spell card-less stage two midboss
edit: ah crap i was on the last page and now my post is out of place. oh well
quite reminds me of Nue (also begs the question: was she the midboss of LLS Extra as well? /wildmassguess)
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It's a secret to everybody... (http://en.touhouwiki.net/wiki/Yumemi_Okazaki)
+1 internet cookie for the Zelda reference :3
Seriously, though, I think the Prismrivers are going to come back in this game.
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Seriously, though, I think the Prismrivers are going to come back in this game.
I'd love to see them in here too, complete with a theme remix or a new one entirely. The Prismriver boss was one of my favourite in PCB, so a return would be very nice.
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Seriously, though, I think the Prismrivers are going to come back in this game.
I doubt it. I have a feeling that it's going to be all new characters. (besides the playable ones, obviously)
Though I could be wrong, and I often am. :derp:
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Guys. .
No mature women + No Mima = Best game ever
You can't help but like that about him. I find it tiresome, lazy shitposting. Can't say I miss it.
I know. I know.I just find him funny, that's all.
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I doubt it. I have a feeling that it's going to be all new characters. (besides the playable ones, obviously)
Though I could be wrong, and I often am. :derp:
I actually get the feeling Kogasa will be the midboss for the stage than ends with a lantern youkai, but other than that, all new characters for sure, with a Mima cameo in one of the Reimu endings (maybe a Marisa ending). I would be just fine without the prism rivers returning; I don't see how they would anyway, seeing as there's four playable characters.
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oh shit no they used the main character as main character twice
Oh, don't even do that.
I don't care that Reimu keeps coming back. She's the staple MC. But come on, give us SOMEONE ELSE. Someone we've never seen before. Espgaluda II got a new playable character. Deathsmiles II got two new playable characters. Castle Shikigami III got six entirely new playable characters, only one of which was from a previous game, and that game wasn't even in the Castle Shikigami series. All of these new additions were alongside the existing cast, so I'm not saying that Reimu, Marisa, and whoever else should be removed entirely. I'm saying that I want a new perspective from a character that I've never seen before. I don't want to see new characters from a perspective I already know. It's predictable, it's boring, and it's become so repetitive that when a new character appears on screen, as far as I'm concerned, they're spaceships that will have dicks put into all their orifices at a Comiket down the road. I don't care about any of these bosses anymore. They're a means to an end. Give me someone new to control, a new pair of eyes that I can see Gensokyo through, so I can actually get attached to them, just like if I'm reading a book. Touhou is incredibly character-based, unlike, say, Deathsmiles, where those girls are just kinda there, and you don't really care if they go home or not.\
Essentially, give me a Rin Satsuki, and let Touhou evolve.
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Hey, Youmu hasn't been playable in a regular shmup since IN. I think that's fair enough.
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Yeah, and I don't think recurring Reimu and Marisa is preventing Touhou from "evolving". But I'd also like to see some variety.
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I think spin-offs are better games for brand new playable characters. I mean, the mainstream Mario games all have Mario as the main character. Will people like it if a there is a mainstream Mario game that features a whole new character despite Mario's name being in the title? Before you ask, I prefer calling Super Mario Land 3 and Super Mario World 2 Wario Land and Yoshi's Island respectively. I don't even consider them true Mario games , but Wario and Yoshi games.
Anyway, back on the topic about possible bosses...
Kinds of characters that I think will most realistically be in the game:
- Ghost
- Jiang-shi
- Kogasa as a dialogue-less midboss who has no spell cards unless you're playing on Lunatic difficulty
- Chōchinobake
Wishful thinking
- a character based off Sadoko (for the lulz)
- Mima
- Mima's new witch apprentice
- Slug goddess
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Seriously, though, I think the Prismrivers are going to come back in this game.
Layla Prismriver would be nice. She and Youki were were both mentioned just like that and never gone back to, so those two are a possibility for new yet old characters. I'm expecting to see at least one of those two or the Saigyou Ayakashi mentioned somewhere in this game.
Mima and Kana Anaberal are also possible old ghosts that could somehow make an surprising return and still be on topic of the game.
I personally wouldn't be very surprised though, if the first three stages would be ghost related and the main game would lead us somewhere totally different again, just like UFO took us to Makai or just as we thought SA's last three stages would be inside or on the way to the Palace of the Earth Spirits while it was only stage 4.
ZUN likes his plot twists.
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Essentially, give me a Rin Satsuki, and let Touhou evolve.
It's probably a silly thing to say, but this would be going against the established conventions of the series, wouldn't it? Outside of Reimu herself and the phantasmagorias, a character has never been playable without first having been fought as a boss. Introducing a playable character without having first introducing her would seem unnatural and forced for ZUN. Plus, they have to actually have a reason to get involved. One thing I can admire about ZUN is that he does not throw in past characters just for the sake of them being there (odd for a PC-98 fan to say that I know). The vast majority of Touhou characters would have no reason to be involved in anything beyond their initial game's incident, nor would they have a motivation to force themselves into one. Can you think of any reason for, say, Reisen to care about underground spirits for example? That is why the range of characters is so thin, because Gensokyo has designated a few people to solve their problems for them, and only rarely will anyone else get involved.
Or at least, that's my angle. I do agree that it'd be lovely to see more playable characters, but I also like to see the integrity of the series kept intact.
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also the fact that its easyier to make a boss of another game into a PC because well, You actually have something to work with. The fans love Yukari, and see her as a manipulative prick. ZUN wouldn't have known this if he just added her in as a PC before making her a boss. At least, thats how I see it
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It's probably a silly thing to say, but this would be going against the established conventions of the series, wouldn't it? Outside of Reimu herself and the phantasmagorias, a character has never been playable without first having been fought as a boss. Introducing a playable character without having first introducing her would seem unnatural and forced for ZUN. Plus, they have to actually have a reason to get involved. One thing I can admire about ZUN is that he does not throw in past characters just for the sake of them being there (odd for a PC-98 fan to say that I know). The vast majority of Touhou characters would have no reason to be involved in anything beyond their initial game's incident, nor would they have a motivation to force themselves into one. Can you think of any reason for, say, Reisen to care about underground spirits for example? That is why the range of characters is so thin, because Gensokyo has designated a few people to solve their problems for them, and only rarely will anyone else get involved.
Pretty much this. Of course, a new playable character wouldn't be too bad, just so long as we get an idea of their motives. Then again, knowing how ZUN does dialogue, that wouldn't be very difficult for him to accomplish. For example, in a game like this, we could have a new playable character who's actually involved in the incident and wants to stop it herself before it gets out of hand.
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Pretty much this. Of course, a new playable character wouldn't be too bad, just so long as we get an idea of their motives. Then again, knowing how ZUN does dialogue, that wouldn't be very difficult for him to accomplish. For example, in a game like this, we could have a new playable character who's actually involved in the incident and wants to stop it herself before it gets out of hand.
This could literally be solved by, say, adding a few lines of monologue at the beginning of Stage 1.
Also, think about this: when IN starts, you have 4 full teams of characters, and unless you've read the background via the main website or heard from someone else, you literally have no idea WHY Sakuya and Remilia are there, or why Youmu and Yuyuko care. You either have to know their motivations from the start, or you have to see it from dialogue that occurs at the end of stages.
Considering this, why would it suddenly be out-of-place for a new character to show, with motivations unknown right off the bat, when that's literally happened multiple times already, just with characters we've already seen?
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Because those characters we've already seen don't come out of nowhere, per-se. They were evolved in previous events, playable or otherwise.
Also, a completely new character playable right off the bat wouldn't quite fit with the way the others came about.
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Reisen
Could just be my own opinion, but I think Reisen's a bad example here.
The way I see it Reisen would want to be an incident solver as well.
She was the only stage five boss of the original windows three that has not gotten to solve any incidents, and the only two games she's had a story in are PoFV and SWR.
And in SWR, she didn't even get to take part in the main incident, or even the second one. She got sloppy thirds.
Sakuya, Mima, and Rin aside, I would most like to see Reisen as a PC than anyone else, now that Youmu's back.
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Agreed. I'd also like to see Reisen as a "protag".
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Could just be my own opinion, but I think Reisen's a bad example here.
The way I see it Reisen would want to be an incident solver as well.
Really? I'd think she would be the perfect example. I'm not that well versed in the Eientei folks, but they seem to be rather self-centered (side effect of being lunarians and being cooped up in a mansion for a thousand years), and wouldn't really care about what goes on outside Eientei unless it's related to the moon or directly affects them (as was the case in SWR).
She was the only stage five boss of the original windows three that has not gotten to solve any incidents, and the only two games she's had a story in are PoFV and SWR.
And in SWR, she didn't even get to take part in the main incident, or even the second one. She got sloppy thirds.
Ah, but again the reasoning is that "they didn't get involved much so they should get some time in the limelight." That's exactly what I'm saying Touhou is not known to do. To use SA as an example again, no doubt Reisen had no idea there was even an underground society, let alone what the evil spirits meant. Even if she did, why would Reisen care, really? This is almost surely the reason why nobody from IN appeared in SA. Can you think of any incident after PoFV (and besides SWR) that she would have a reason to get involved in? Clearly ZUN hasn't.
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Really? I'd think she would be the perfect example. I'm not that well versed in the Eientei folks, but they seem to be rather self-centered (side effect of being lunarians and being cooped up in a mansion for a thousand years), and wouldn't really care about what goes on outside Eientei unless it's related to the moon or directly affects them (as was the case in SWR).
Ah, but again the reasoning is that "they didn't get involved much so they should get some time in the limelight." That's exactly what I'm saying Touhou is not known to do. To use SA as an example again, no doubt Reisen had no idea there was even an underground society, let alone what the evil spirits meant. Even if she did, why would Reisen care, really? This is almost surely the reason why nobody from IN appeared in SA. Can you think of any incident after PoFV (and besides SWR) that she would have a reason to get involved in? Clearly ZUN hasn't.
Atleast let us dream :qq:
Maybe ZUN might get so drunk one day that he might come up with the perfect plot involving Reimu, Marisa, and Reisen...
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Actually, with Eirin, anything is possible, under the broad reason of "intellectual curiosity." Leave the details to ZUN, right? I would see Eirin being playable before Reisen though, since it's usually humans as the main playable characters in the main games (each team in IN had a human). She's Lunarian, so, that bends it along the same lines as Youmu being a half ghost. Just my thoughts on it, but I don't see it as being all that likely.
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Atleast let us dream :qq:
Maybe ZUN might get so drunk one day that he might come up with the perfect plot involving Reimu, Marisa, and Reisen...
They need to provide for the next generation of Hakurei shrine maidens, and there's no men in Gensokyo. However, Eirin has a shady drug... ::)
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Or maybe Reimu will achieve immortality before too long.
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What if ZUN pulls off a good (or bad?) one and makes Rinnosuke a boss? :derp:
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What if ZUN pulls off a good (or bad?) one and makes Rinnosuke a boss? :derp:
i can't see it happening even in my dreams, considering kourin can't even use danmaku
though it would be super awesome if he had in-game dialogue through some sort of communication device like the familiars in SA.
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I'm simply glad to have Youmu back. I was shocked when she showed up again. It does bring a bit of hope back that there will be other returning characters in this and following games. Meanwhile, no tears will be shed if Aya fails to show up.
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Agreed here as well. It's quite rare to see Youmu on the playable side of things, and having her there might prove for an interesting story.
That aside, you can't possibly expect Aya to pop up for this, she'd have no reason to be involved. (in b4 scoop joke)
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It does bring a bit of hope back that there will be other returning characters in this and following games.
nononononononononono
DON'T ENCOURAGE THIS
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nononononononononono
DON'T ENCOURAGE THIS
MIMA'S COMING BACK! :getdown:
And Yumemi, Chiyuri, Konngara, Shinki, Kana Anaberal and etc and stuffs. :derp:
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nononononononononono
DON'T ENCOURAGE THIS
God forbid somebody express what they want in the next game in an anticipation thread! Ahhhh!
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Actually, with Eirin, anything is possible, under the broad reason of "intellectual curiosity." Leave the details to ZUN, right? I would see Eirin being playable before Reisen though, since it's usually humans as the main playable characters in the main games (each team in IN had a human). She's Lunarian, so, that bends it along the same lines as Youmu being a half ghost. Just my thoughts on it, but I don't see it as being all that likely.
Eirin isn't half Lunarian though..
Perhaps with the exception of Suwako, I can't say I can see any of the gods or god-like deities as PCs.
Eirin is far more likely to send out Reisen to solve an incident than do it herself.
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nononononononononono
DON'T ENCOURAGE THIS
he said that because he knew he was going to bring on a chorus of Mima...
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God forbid somebody express what they want in the next game in an anticipation thread! Ahhhh!
These people don't know what they want! I'm here to save them from themselves!
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Eirin isn't half Lunarian though..
It's relevant because Lunarians are just humans that developed superpowers living on the moon.
Although I agree that Eirin wouldn't be one to go solve an incident at all. Reisen perhaps, but I don't see Reisen being used unless another similar character is used as well. She doesn't really fit as a main character per se.
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nononononononononono
DON'T ENCOURAGE THIS
Right! This will ensure Zun runs out of good ideas as fast as possible. Hence, before long we end up with Hanamizu Suzenko, a youkai capable of changing soy sauce to toilet paper. She looks spiffy in her purple, brown, and orange toohoo outfit du jour with a mob cap that has ribbons tied to bows tied to other ribbons. And she's holding a sea otter just because holding stuff is the latest craze. I'm just thinking about worthwhile characters. Hence, a strong, fan-pleasing, non-divisive character that fits with the plot is a strong choice.
he said that because he knew he was going to bring on a chorus of Mima...
I like Mima and all, but if she's not coming back, so be it. If she shows up as the extra stage boss, I would giggle like a school girl. Actually, just bring back Mima and be done with it. Characters that I'm just not into or ones that I downright dislike keep popping up. Let Mima get some love and bury the hatchet.
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I like Mima and all, but if she's not coming back, so be it. If she shows up as the extra stage boss, I would giggle like a school girl. Actually, just bring back Mima and be done with it. Characters that I'm just not into or ones that I downright dislike keep popping up. Let Mima get some love and bury the hatchet.
I second this.
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I like Mima and all, but if she's not coming back, so be it. If she shows up as the extra stage boss, I would giggle like a school girl. Actually, just bring back Mima and be done with it. Characters that I'm just not into or ones that I downright dislike keep popping up. Let Mima get some love and bury the hatchet.
Thirded. Personally I want to see this character myself, in this new setting. Even more so considering my issues with pc-98 emulators.
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Agreed. I'd also like to see Reisen as a "protag".
let's not forget that Youmu, like Sakuya and Sanae, are humans (or at least human-ish enough), so they fill the roles of incident solvers on the "main" games (or at least what was described as "imitators" of said incident solvers). Though Reimu quite did fill the role of incident causer on SSiB (involuntarily, or at worst, was just some "stage 4 boss" to the real incident causers.. in b4 "when will Chang'e ever make an appearance in a game, if she does at all?")..
point being, human protagonists fill the role of playables better (in ZUN's opinion) because their PoFV PoV are more understandable than youkai's. I'd say that the spellcard rules kinda require an incident causer, and an incident solver, but Marisa's motivations/goals in UFO (or even Reimu's carefreeness in EoSD or UFO, but not limited to) may mean that it's not necessary for a playable character to actually want to fulfill the role of an incident solver.
@ Reisen in PoFV: iirc she was searching for Tewi, or doing some errand, not being focused in the game's incident (like, for example, Yuka, even if she wanted people to not think she was the one responsible for the incident)
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@Reisen/Eirin stuffthings
There's a point there when you say they aren't human, and ZUN so far has stuck to humans as solvers, though I can clearly see Reisen, either sent by Eirin or on her own, fulfilling the role perfectly as well.
She goes often in the human village to sell medicine, and seems to have a fair ammount of contact with the outside world.
She also seems to have an almost lunatic(haha getit) attraction to logic and the mind and etc., and people like that tend to enjoy solving and fixing things.
I don't see Eirin going out, though.
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Don't know if it's already been said:
Based on IbaraKasen up to Chapter 2, I can see this game leading into the Arctic to fight for the propagation of Cold Fusion. (bwahaha from the "plots of Kanako" corner). Bets on for some kind of True Yuki-Onna type Youkai who competes with Cirno for Ice superiority!!
I WANT ME SOME ICE COLD TSUNDERE FLAVOR! :3
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(http://img541.imageshack.us/img541/2387/face0100.jpg)
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Bets on for some kind of True Yuki-Onna type Youkai who competes with Cirno for Ice superiority!!
I WANT ME SOME ICE COLD TSUNDERE FLAVOR! :3
:wat:
what drake 'said'
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(http://i.imgur.com/CZNyU.png)
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(http://img541.imageshack.us/img541/2387/face0100.jpg)
waht winteer left behind
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Poor Letty :(
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Dawww Letty's chubby face is adorable xD
(Thinking on it, maybe we might see an in-game appearance of Kasen?)
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Dawww Letty's chubby face is adorable xD
(Thinking on it, maybe we might see an in-game appearance of Kasen?)
Kasen is unlikely this early.
I reccomend waiting for the next Phantasmagoria. :yukkuri:
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*Walks in for a random speculation*
Youki will be the stage four boss for Youmu and Marisa. Something about making sure that Youmu is strong enough not to lose her life if she proceeds.
Someone new or unseen will be a boss for Reimu and Sanae, who wants to test the power of shrine maidens because she/he believes that they directly control the power of gods.
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I just had a random thought earlier today that the extra stage is going to have a gimmick. Not sure what it is but my original thought was it was something that changed the boss. It would be cool if the boss was a playable character you weren't playing as, like dependent on the character, or like GFW, select a route for the boss or something. Probably won't happen, but it still sounds fun.
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I just had a random thought earlier today that the extra stage is going to have a gimmick. Not sure what it is but my original thought was it was something that changed the boss. It would be cool if the boss was a playable character you weren't playing as, like dependent on the character, or like GFW, select a route for the boss or something. Probably won't happen, but it still sounds fun.
Gimmick will be: You have to 1cc it to unlocked youmu as a playable character :derp:
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I just had a random thought earlier today that the extra stage is going to have a gimmick. Not sure what it is but my original thought was it was something that changed the boss. It would be cool if the boss was a playable character you weren't playing as, like dependent on the character, or like GFW, select a route for the boss or something. Probably won't happen, but it still sounds fun.
Gimmick may be <insert_some_Crimzon_Clover_reference_here>
But I'd like to see some APB gimmick like optional bosses :D (and, why not, guest playables? :D because plot consistency or whatever..
)
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Something about making sure that Youmu is strong enough not to lose her life if she proceeds.
By reducing her stock of lives? :derp:
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It would be interesting, but unlikely, that each player character would have their own extra stage and boss fight.
Did I hear something about the demo being released on the internet earlier than May 8th?
Oh, and for games where a new character was also a playable character: Medicine, Hatate, Suika, Aya, Iku, and Tenshi come to mind.
Admittedly, though, none of those games were the standard shooters.
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It would be interesting, but unlikely, that each player character would have their own extra stage and boss fight.
Did I hear something about the demo being released on the internet earlier than May 8th?
Oh, and for games where a new character was also a playable character: Medicine, Hatate, Suika, Aya, Iku, and Tenshi come to mind.
Admittedly, though, none of those games were the standard shooters.
Four of those characters had to be unlocked.
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I would be kinda annoyed if we had to 1cc to unlock Youmu. Not that I would rage at it or anything, but I'd like to be able to enjoy all the play styles and stories available at the get go, unless Youmu turns into a super character that combines the best of all the shot types of the other characters, in which case, I wouldn't mind as much.
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Having to unlock Youmu is literally not going to happen, and I don't know why trains of thought even went down those tracks.
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inb4 who you get as S4 boss is based on "rank".
I called it.
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Personally i don't think there are any comebacks maybe 1 perhaps (as a mid boss ), but new char's completely, evident in all typical touhou (exception of th9 and fighting series) so most likely it would be this way.
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Having to unlock Youmu is literally not going to happen, and I don't know why trains of thought even went down those tracks.
I said it as a joke. I'm suprised only one person responded to it :V
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I'm still hoping for the fist male Touhou since Shinryoku. :derp:
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I'm still hoping for the fist male Touhou since Shinryoku. :derp:
Unzan, Rinnosuke, and Genjii would like to have a word with you. :derp:
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Well, she did say "fist male". Which would still cover Unzan.
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Also said Shinryoku.
Extra stage gimmick is that you have to actually memorize the stage to win. OHWAIT. :V
Speaking of gimmicks, I wanna know what the hell Youmu's screenshot means by "not in spirit world". Prolly has something to do with the skulls.
Better not be UFO system all over again. Even some of those enemies were colored red, blue, and green.
DO NOT WANT. :colonveeplusalpha:
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Also said Shinryoku.
Extra stage gimmick is that you have to actually memorize the stage to win. OHWAIT. :V
Speaking of gimmicks, I wanna know what the hell Youmu's screenshot means by "not in spirit world". Prolly has something to do with the skulls.
Better not be UFO system all over again. Even some of those enemies were colored red, blue, and green.
DO NOT WANT. :colonveeplusalpha:
As long as it doesn't involve me having to pick up things physically (and definitely not if said things have only a short time window for me to pick them up before they change to something that's VERY detrimental), go ahead. I'm fine with Cherry system; I'm fine with time orb system; I'm fine with faith system; I'm fine with communication gauge, but if I have to be somewhere specifically in five seconds in a danmaku game, no thank you..
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I'm fine with Cherry system; I'm fine with time orb system; I'm fine with faith system; I'm fine with communication gauge, but if I have to be somewhere specifically in five seconds in a danmaku game, no thank you..
tears were had
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I'm fine with faith system; I'm fine with communication gauge, but if I have to be somewhere specifically in five seconds in a danmaku game, no thank you..
SA stage 1's large DNA-shooting fairies? :p (also, not exactly 5 seconds, but grazing implies memorization and hitbox knowledge -- also, if you want to hug bosses for grazing, you'll need boss hitbox knowledge too, when they have one, not to mention certain graze safespots which require pixel-perfect or near-perfect positioning, for example, Apollo 13, one of Kaguya's Last Spells, etc..)
I've got to try to let some enemies on the screen in order to make the faith counter not drop so quickly (since my memorization is terrible -- since I was a child, I preferred to understand things and had much more fun doing so than memorizing the same schoolwork), but I prefer PoFV's chaining, where I can feel the timer, can work with the timing of activated spirits (and it was also fun to activate them in places where I could chain more bullets, and in time for the fairy formations to be chained near them too), and can have more control over when I want the timer to keep going (it keeps going up while the fairy formation and spirits are being chained), or when I want it to be reset (for survival and boss summons/countering based on chain score)
edit:
As long as it doesn't involve me having to pick up things physically (and definitely not if said things have only a short time window for me to pick them up before they change to something that's VERY detrimental), go ahead.
for me, my problem with UFO is that there's an optimal UFO route, but I don't know it, and also probably would have a hard time keeping it in mind or internalizing it. Getting the UFO items, though, isn't nearly as difficult as chaining coins in Gunbird 2, or....... *RAAAAAAAAAAAAAAAAAAAAAAAAAAAAEG* ..... getting gold bars at max value in Strikers 1945 II or...... *more RAAAAAAAAAAAAAAAAAAAAAAEG* ...... chaining in Mars Matrix (which looks like MoF, except the faith counter isn't an exponential chain, getting faith items can bring your faith meter to full, instead of a cap of some 1/8 at minimum, which makes you literally have to make a item cube path, which can be disrupted by enemies not appearing if you didn't speedkill the previous enemies, and finally, the bullet reflecting system can screw your chaining in at least two ways: accidental bombing if you hold the shot button for too long, or mistiming on the really strict chaining -- you can release bullets and make them become cube items, but it's very possible that you lose your chain in the process -- or misaiming on these bullets) ... or.. *RAAA..ge :D* .... powerups in the Raiden series, whenever you die. What you may need, is to get a timing on the UFO items you want to collect; wait for them to change, and keep the timing on your mind in order to decide if it's safe to collect them, or if you should wait (if you have an UFO at the screen, you can also collect the other UFO items on the screen while the UFO is active in order to improve point item value)
I'm fine with Cherry system
same problem with the UFOs I've stated above, you must know when to activate borders in order to graze more bullets during them, not only that, but in order to activate borders, you must know what to do to activate them (actually, Crimzon Clover's Original Mode has this problem, too, with the placements for Break Mode and Double Break Mode usages) and not trigger them accidentally before then
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Actually I find the Cherry system's type of memorization much more free than MoF or SA, which pretty much take away from you dodging things proactively. Grazing during borders makes for some pretty awesome play, even if you have to grazewhore certain patterns and know certain times to activate a border and unfocus a shitton and so on.
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EoSD system pl0x.
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I preferred the EoSD/MoF system too. But since there'll be life parts, I'll say SA's system was better.
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I preferred the EoSD/MoF system too. But since there'll be life parts, I'll say SA's system was better.
While I did like the feel of mixing Power & Bombs, it made it painful to cut down your attack power in place of saving your butt... :ohdear:
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Yeah, my preference for a system for getting 1-ups throughout the game is best defined as "not-UFO-esque." Anything else works. Even SA's, punishing "if you die you lose part of a life" system. Scoring, borders, whatever else - it doesn't really change anything for me. I'll play whatever game you throw at me and enjoy it.
UFO's system was fun at the start but got old way, way too fast for me. I 1cc'd it with Marisa B and her terrible shot power recently, and not only did that shot type have to die in a fire, but it made retrieving every last UFO a necessity. What a pain in the butt from start to finish.
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for me, my problem with UFO is that there's an optimal UFO route, but I don't know it, and also probably would have a hard time keeping it in mind or internalizing it.
The best part of this "optimal UFO route" thing is that you'll probably never be able to pull it off. UFO is not about finding the most optimal UFO route, memorizing it and then grinding it until you get it. You approach a UFO 1cc like you would any other shmup, collect things as they appear, go for lives when you can, but if you miss one no biggy -- you'll be able to recover it later. Just remember that collecting reds is good. Memorizing and executing an "optimal" route only invites frustration as you attempt to perfect it every time. I strongly advise a more relaxed approach to the UFO system, just collect reds and greens when you can. If you "mess up" and spawn a rainbow, that's fine, it'll cancel bullets, convert points to power and provide an extra ufo token to help you towards the next UFO you want to spawn. If you somehow spawn a blue (which, if you're going for survival, can only mean you screwed up at least twice in a row), then that's fine too, you'll have a less embarassing score when you finish the game :V
Scoring is about sacrificing more reds in exchange for rainbows or blues at a rate that you can handle. If you went and memorized the WR scoring route (there is more than one, by the way) you'd quickly get pissed off and quit, since へかて sacrifices 9 spare lives just by not collecting any reds, and he also suicides off the rest of them for graze, leaving him with no resources and absolutely no room for screw ups anywhere. Good luck with those routes.
same problem with the UFOs I've stated above, you must know when to activate borders in order to graze more bullets during them, not only that, but in order to activate borders, you must know what to do to activate them (actually, Crimzon Clover's Original Mode has this problem, too, with the placements for Break Mode and Double Break Mode usages) and not trigger them accidentally before then
This only applies for scoring since using UFOs to cancel bullets is almost always more trouble than it's worth. Scoring always involves memorization in any shmup (though for some it's more necessary than others), so I don't really know what the point of this is.
Here's hoping for something similar to the UFO system in TD, where you can slowly trade off lives for score as you get better at the game. I'm not too concerned with how ZUN achieves this effect (hopefully not by suiciding), just as long as it's present and allows room for active improvisation.
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The best part of this "optimal UFO route" thing is that you'll probably never be able to pull it off. UFO is not about finding the most optimal UFO route, memorizing it and then grinding it until you get it. You approach a UFO 1cc like you would any other shmup, collect things as they appear, go for lives when you can, but if you miss one no biggy -- you'll be able to recover it later.
This main point right here does not get emphasized enough. Too many times I see people raging about UFO because they have divined some purpose from the game that simply isn't there, and then get angry when they can't complete this purpose. It's like saying, "If Rebecca Black is supposed to be a fish, how come she doesn't have any gills?"
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Who's Rebecca Black? :wat:
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Who's Rebecca Black? :wat:
A fish without gills.
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The 'fried egg' girl.
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The 'fried egg' girl.
Is she a counterpart to the 'boiled egg' girl (http://www.youtube.com/watch?v=MrmXW3JHViw)? Who is the 'scrambled egg' girl?
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Who's Rebecca Black? :wat:
Get some culture.
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EoSD system pl0x.
This.
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I have no idea who Rebecca Black is.
I do know, however, who "Awkward dancing blonde girl" is.
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Eventually with UFOs, I just got so tired of dying repeatedly while trying to collect tokens that I decided "screw it. I'm just going to go no UFO".
Funnily enough, I find that I get much, much further with extra on average with that mentality in mind. Problem is I then go in Nue with very little resources. Well, she's easier than most other extra bosses anyways.
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The best part of this "optimal UFO route" thing is that you'll probably never be able to pull it off. UFO is not about finding the most optimal UFO route, memorizing it and then grinding it until you get it. You approach a UFO 1cc like you would any other shmup, collect things as they appear, go for lives when you can, but if you miss one no biggy -- you'll be able to recover it later. Just remember that collecting reds is good. Memorizing and executing an "optimal" route only invites frustration as you attempt to perfect it every time. I strongly advise a more relaxed approach to the UFO system, just collect reds and greens when you can. If you "mess up" and spawn a rainbow, that's fine, it'll cancel bullets, convert points to power and provide an extra ufo token to help you towards the next UFO you want to spawn. If you somehow spawn a blue (which, if you're going for survival, can only mean you screwed up at least twice in a row), then that's fine too, you'll have a less embarassing score when you finish the game :V
Scoring is about sacrificing more reds in exchange for rainbows or blues at a rate that you can handle. If you went and memorized the WR scoring route (there is more than one, by the way) you'd quickly get pissed off and quit, since へかて sacrifices 9 spare lives just by not collecting any reds, and he also suicides off the rest of them for graze, leaving him with no resources and absolutely no room for screw ups anywhere. Good luck with those routes.
my approach is usually to try to not acquire bad habits, so I won't have to worry about fixing them later, and worry about the time spent trying to unlearn what I got from experimenting and learn how other people play, when you can do the latter first. Even if I'm no superplayer, I can't ignore the missing scoring potential from not raising point item value.. I don't know how much, but I know the lost potential exists and hurts you through the game. (for comparison, breaking a medal chain in Garegga/Batrider isn't such an unrecoverable mistake which will hurt you through the game like not having a high point item value or graze count do -- though when it's done on a section with lots of medals at once, then it's demotivating)
Though things aren't as simple (it seems) as just getting rainbow UFOs and collecting other UFO tokens while an UFO is on the screen, which is why I complain, but I agree that your suggestion is viable, since if your life stock becomes dangerously low, you can choose to play defensively, at least until you can have more resources or find situations with low risk and high reward. Maybe I'm angry that sometimes, people who avoid risks which I choose to take still get better rewards, not rarely due to having better memorization for doing stages more safely and at the same time scoring more. (I mean, games rewarding memorization and not having balanced enough risk/reward)
This only applies for scoring since using UFOs to cancel bullets is almost always more trouble than it's worth. Scoring always involves memorization in any shmup (though for some it's more necessary than others), so I don't really know what the point of this is.
what you said in parentheses, (though for some it's more necessary than others), help me try to explain that sometimes, games reward greatly one player over the other with a single criteria, with no or little in between (one example being Ikaruga; if you don't know what enemies will come and how to chain them, you'll have a considerable gap compared to one who does). On the other hand, Batrider has a lot of possible optimizations, but it's also intermediate player-friendly (for example, at one point you'll choose to just chain the medals, before learning that there's more things to do on the game -- fortunately, there's not so much emphasis on aura usage or else I'd dislike the gameplay). Also, on topic of memorization versus freestyling, think, for example, about falling medals on Garegga and Batrider, too. You don't "memorize" how you're going to pick them, you find a way, and there are a lot of possibilities for paths and enemy bullet paths and medal trajectory. Same thing with Dangun Feveron. Opposite of... Mars Matrix :V
What memorization has to do with Touhou shmups? (most of the main ones)
If you don't know which attacks are going to come, you don't graze them as well. (and I particularly have problems with grazing, I think I've said once how grazing in Shuusou Gyoku felt more flexible and felt more rewarding, as in the risk stays the same, but the graze chaining adds reward so if you mess up the grazing, you do it knowing that it was worth it)
Here's hoping for something similar to the UFO system in TD, where you can slowly trade off lives for score as you get better at the game. I'm not too concerned with how ZUN achieves this effect (hopefully not by suiciding), just as long as it's present and allows room for active improvisation.
mine are, so far:
- optional, additional, triggerable bosses (yes I liked that stuff in Batrider)
- hidden guest playables (yes I liked that stuff in Batrider and Garegga and Dimahoo too)
- intermediate scoring (in addition to basic and advanced, of course), it helps avoid having players restart or stop playing mid-game
- balanced risk/reward
- no punishing those who can't memorize well (but as long as there's grazing, it will be really difficult for this to happen)
- some sort of help for bullet or enemy character hitboxes (gradually changing color of nearby bullets, for example, would help, since the sound effects don't help much if you need to plan a route or is dodging while grazing more than one bullet), if you ever have to hug bosses for graze
- no point-blank grazing or invulnerability grazing (in Varth, there's invulnerability point-blanking, which is fun. But point-blank grazing or pixel-perfect grazing is not fun :( )
- more scoreplay styles than grazing (MoF/PoFV, for example, though PoFV on a whole-number game would be lol)
This main point right here does not get emphasized enough. Too many times I see people raging about UFO because they have divined some purpose from the game that simply isn't there, and then get angry when they can't complete this purpose. It's like saying, "If Rebecca Black is supposed to be a fish, how come she doesn't have any gills?"
Scoring, though, is a purpose which is in the games. I just happen to not like how it's done in any game where I have to memorize things and keep such information (data, not gameplay systems -- compare, for example, to having to memorize historical events' dates vs. understanding why a program code won't work by understanding what the programmer wanted to achieve) in mind while playing. (doesn't mean that I mean that there's only one way to enjoy the same game, but the way most other people enjoy games, I don't, and vice-versa)
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Who's Rebecca Black? :wat:
It doesn't matter. She's a human being and doesn't have gills (Google is your friend, by the way). The point is people think there's some purpose to UFO that isn't there, and then they rage when they can't fulfill this purpose. Case in point:
Scoring, though, is a purpose which is in the games. I just happen to not like how it's done in any game where I have to memorize things and bla bla bla
This is exactly what I'm talking about. You don't have to memorize runs in UFO. If you're fixated on getting the highest possible score you can, though, then yes, you're going to have to memorize the route that gives you the highest score. What is complicated about this? It's like complaining that competing in the long jump involves having to run really fast.
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Well, That's not exactly the example I would personally use. Still though, Score doesnt really matter. I mean, come on, Who plays Mario trying to max out the score?
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Well, That's not exactly the example I would personally use.
It's not complicated. If you're going for the highest possible score, then you're going to have to memorize a route to do it. Complaining about it makes as much sense as complaining about having to run really fast in order to do the long jump.
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As for scoring, yeah, UFO made things a bit too convoluted for my taste. In pretty much any of the other games, giving your score a good boost can come down to using autocollect to rack up as many point icons as possible while capturing more spell cards. Between darting out into a no-man's-land to pick up UFO's and missing plenty of autocollect opportunities for the same reason, I haven't once yet bothered to pick up a blue UFO or even tried to give my score a boost in the first place. Pretty much every game rewarded taking risks in order to boost your score before UFO. Most of the time, the more points or point icons you got, the higher your score got. SA rewarded simply staying alive with things like grazing for autocollect and partial 1-up drops for surviving spell cards. In UFO, you aim for a higher score simply because you want a higher score.
Who's Rebecca Black? :wat:
Get some culture.
Um, wouldn't these two things contradict one another?
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The UFO system sucks. That is all. :V
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It's not complicated. If you're going for the highest possible score, then you're going to have to memorize a route to do it. Complaining about it makes as much sense as complaining about having to run really fast in order to do the long jump.
Personally I don't like to memorize (and misremember) stages, and grazing greatly encourages memorization (but not limited to). There are more virtues to be exercised (and rewarded, in a scoring pov) than memorization, so it's not like all shmups' memorization demands are the same (see Ikaruga, Dimahoo and Mars Matrix for some memorization-intensive shmups, or Dodonpachi's chaining -- I have yet to play Guwange, which has a game-long chaining).
Well, That's not exactly the example I would personally use. Still though, Score doesnt really matter. I mean, come on, Who plays Mario trying to max out the score?
Mario wasn't designed with scoring in mind, and with patience it's counterstoppable. (even then, there are some records for people playing games which weren't supposed to be played for score, like Super Street Fighter 2 Turbo)
But comparing Mario to shmups like Touhou or Cave/Raizing/etc. is... like comparing apples to oranges imo. Scoring on the latter is part of the gameplay (often overlooked by most people), and helps differentiate one shmup from another.
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Also, for the next shmup, we need another playable EX-boss.
Nue plz. :3
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Personally I don't have any problems with UFOs, other than "oh no i tried to fly into the danmaku for a ufo and died", but can't you really make that complaint about most collectables in shmups? UFO is pretty much the only game in which I can max out my lives by the end of stage 4 thanks to UFOs. And if you don't need the lives, you can trade them in for bombs or a gazillion points. It's a pretty well-balanced system.
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Yeah, once you get used to when you should and shouldn't go for a ufo, you'll be gaining lives/score/what-have-you faster than you'll lose lives or bombs. It's usually off putting at first is all.
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Go get it: http://www16.big.or.jp/~zun/html/th13dl.html
Disc version will be sold through Melonbooks it seems.
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Japan Internet choked and died the moment ZUN released this...
Then they say PC games don't have this or that, blah blah blah :V
I got a slot and I'm downloading at a nice 15 kb/s. It's like I'm back to 2003 on my old 56k modem!
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Go get it: http://www16.big.or.jp/~zun/html/th13dl.html
Disc version will be sold through Melonbooks it seems.
All download mirrors are overloaded, but there's this (http://www.ceena.net/view.php?id=110415203713-465257).
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Dammit, too many people trying to download.
I wanna my demoooooo~! *whine* :qq:
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All download mirrors are overloaded, but there's this (http://www.ceena.net/view.php?id=110415203713-465257).
TORRENTING WE ARE STRONGER.
I think not even Steam on those big release days had this happening...
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Hey, demo's finally out! WOOO ~
...damnit, server overload. Can't get anything.
Plus until my other system gets fixed I'll be running this under WINE...gah!
Torrents it is!
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Fuck I hate torrenting, but no choise I suppose.
Anyone here a moonspoker? I wanna at least get the name of the first boss or something.
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All download mirrors are overloaded, but there's this (http://www.ceena.net/view.php?id=110415203713-465257).
Yes... YESSSS thank you!
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?VIVA EL TORRENTE!
In 15 mins I'll be done. :V
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For those who don't like torrents, there's always Mediafire (http://www.mediafire.com/?v65expl66aqccm2).
For those who DO like torrents, keep seeding please.
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not_a_virus.exe
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I suppose it's a good thing I'm at work, then; by the time I get home, either the server load will be down, or there will be more than enough people seeding it that it won't take hardly any time at all!
Guess I should look into installing a Torrent client, though....
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not_a_virus.exe
Yes, it's a virus. I'm linking you all to a virus. Go and download that virus.
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MIMA IS IN TH13
I CAN FEEL IT IN MY BONES
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Yes, it's a virus. I'm linking you all to a virus. Go and download that virus.
Is it a Mystic Virus?
-
For those who don't like torrents, there's always Mediafire (http://www.mediafire.com/?v65expl66aqccm2).
For those who DO like torrents, keep seeding please.
...
Screw the torrent! I got Mediafire!
-
For those who don't like torrents, there's always Mediafire (http://www.mediafire.com/?v65expl66aqccm2).
Thank you!
Wow, I woke up at exactly the right time. :3
-
...
Screw the torrent! I got Mediafire!
Guys, tell me how it is so I can try my hand at it.
-
Okay, I absolutely love it. The new system is really nice for a lower level player like me <3
-
Guys, tell me how it is so I can try my hand at it.
... why don't you just, you know, try it?
-
What Ammy said.
-
HNNNNG, I can't wait to try it out! Download faster, dammit! :V
-
Also, PLEASE remember to use spoiler tags this time; at least for the time being. I already learned more about this game than I wanted to know before trying it.
-
For those who don't like torrents, there's always Mediafire (http://www.mediafire.com/?v65expl66aqccm2).
For those who DO like torrents, keep seeding please.
ilu ammy <3
I can't torrent stuff at school, so thank you~
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Ammy you're top tier
-
What do you mean "10 minutes" D:
Oh my oh my oh my oh my.
Top tier ammy indeed
-
Don't thank me; thank /jp/.
-
Oh fuck yes long live torrenting
Forza mentioned a virus, is Green Virus in this game?
-
Got it finally downloaded (torrented), time to at least run this under Wine on OS X...failed.
Just great! The other Touhou games worked fine at least, without any Wine tricks! Brilliant.
-
Anyone here a moonspoker? I wanna at least get the name of the first boss or something.
That won't be a problem. :>
-
Youmu's charge shot is badical.
Also, SURPRISE!
-
SCORING SYSTEM HOW TO? :]
Bring SFKhoa here or something...
Anyway, tried it and seems ZUN has been playing Crimzon Clover and DDP-DOJ/DFK?
Also, on stage 3:
ZOMBIE LOLI?!?
Last but not least: ZUN was truly drunk when he drew this, right? I mean, half the art is a big step back... I know it was never his forte but come on.
-
Well I would try it if my bitch of a sister wasnt downloading 20 different movies shes prolly not even going to watch.
Meh, i'll just ask a friend later.
-
HELL YES
<Now downloading in the middle of the effing night>
Actually, it's going at a reasonable pace, but if my aunt turns off the router then FFFFFFFFF I'll have to redo this on another afternoon.
-
IT'S LIKE I WAS PLAYING KETSUPACHI WOOOOOOOOO
-
Okay, so after this link came out I'm sure there would have been at least ONE 10D video on youtube.
But nothing.
-
Okay, so after this link came out I'm sure there would have been at least ONE 10D video on youtube.
But nothing.
I had the same thought, but alas... nothing.
Although if I get ahold of the demo tonight, I might be tempted...
-
Got it finally downloaded (torrented), time to at least run this under Wine on OS X...failed.
Just great! The other Touhou games worked fine at least, without any Wine tricks! Brilliant.
This is likely because us WINE users need to include the .dll in the game directory. The one you need is d3dx9_43.dll.
-
All right peeps ill try to give a brief explanation of the system.
Enemies will drop the usual power and point items but they also drop souls. Souls are your bomb/life/pointmutliply currency for the game.
Green Soul = Bomb Shards
Blue Soul = Point Multiplier
Purple Soul = Life Shards
And an extra soul
Gray Soul = Death Counter
The death counter is the skull at the bottom left of the screen, when you pick up gray souls the counter goes up.
Now an interesting feature of this game is that when you die you turn into a ghost for a short while before actually dieing. How long this lasts before you actually die is dependent on your Death Counter.
In this ghost form you can't be hit by bullets and your shot has been powered up dramatically.
Also another important thing about this turning into a ghost shtick is that any souls onscreen change into little faces (like the ones you see on the title screen)
Any souls you pick up in ghost mode are multiplied in value (by 10 I think)
Thus the best way to score in this game (to my knowledge of course) is to essentially kill yourself when there are lots of souls on screen and pick them up for tons of goodies.
And that's about all I know for now. So far this game is absolutely incredible with this new system.
-
All right peeps ill try to give a brief explanation of the system.
Enemies will drop the usual power and point items but they also drop souls. Souls are your bomb/life/pointmutliply currency for the game.
Green Soul = Bomb Shards
Blue Soul = Point Multiplier
Purple Soul = Life Shards
And an extra soul
Gray Soul = Death Counter
The death counter is the skull at the bottom left of the screen, when you pick up gray souls the counter goes up.
Now an interesting feature of this game is that when you die you turn into a ghost for a short while before actually dieing. How long this lasts before you actually die is dependent on your Death Counter.
In this ghost form you can't be hit by bullets and your shot has been powered up dramatically.
Also another important thing about this turning into a ghost shtick is that any souls onscreen change into little faces (like the ones you see on the title screen)
Any souls you pick up in ghost mode are multiplied in value (by 10 I think)
Thus the best way to score in this game (to my knowledge of course) is to essentially kill yourself when there are lots of souls on screen and pick them up for tons of goodies.
And that's about all I know for now. So far this game is absolutely incredible with this new system.
Do you need like, 4 or ten shards before you can get a life/bomb?
Also this sounds so fucking nadass and paruparuparu
-
To add, you can enter Ghost mode (Or hyper, or whatever we are gonna call it) manually if you fill up the Death Counter completely (three spirit flames) and press the Trance button. (No idea which one that is on keyboard, you can see it in the key config in-game though)
I didn't get a good look at the timer, but when activated from full death counter the ghost mode seems to last about 10 seconds I think.
-
IT'S SO HARD TO GET EXTENDS IN THIS GAME
Seriously, unless I'm missing something, you can only get a single extend by the end of stage 3(?!) Not even CtC is that stingy with them...
-
Who called a zombie loli? You actually hit it right on on this one.
-
Anyone else digging the music in this game? Even the "lawl you ded back to the title screen with ye" song got a remix.
-
Who called a zombie loli? You actually hit it right on on this one.
I think this one. (http://www.shrinemaiden.org/forum/index.php/topic,8732.msg589074.html#msg589074)
-
Oh great, suicide to score unless you manu-Border. Still, pretty hype.
Wondering if you can actually resurrect yourself because if you have to suicide to score and not get back to life after, say, getting enough Gray Souls then that'd be aghahgaghah
IT'S SO HARD TO GET EXTENDS IN THIS GAME
Seriously, unless I'm missing something, you can only get a single extend by the end of stage 3(?!) Not even CtC is that stingy with them...
Probably need to activate Ghost Mode or something, Touhou is ALWAYS (relatively) generous with resources.
-
It's not like you need any extra lives, the game is pretty easy
Also, there's a certain surprise waiting for you in stage 3.
-
When you go into gohst mode via trance button, aka manually, do you still die afterwards?
-
I think this one. (http://www.shrinemaiden.org/forum/index.php/topic,8732.msg589074.html#msg589074)
This just made my day, you know.
-
Also, there's a certain surprise waiting for you in stage 3.
Not so much of a surprise anymore, now is it?
e: By the comments floating around about Stage 3, I can tell that Ms. S3 Boss is about as derpy as beta Ichirin and Yuugi.
Of course, I could be wrong and it's that she's absurdly easy.
-
Also, is it just me or is the stage 1 conversation kind of bugged when I'm trying to play Normal on Sanae? It won't advance when I try to press Z or Ctrl...
-
Normal mode is far too easy and trance button is C
Stage 3 boss is like *derp*
YOUMU IS FUN
The art is kind of derpish in general, exept for youmu
Stage 1 boss...what in hell ? Downgraded to stage 1 ?
Stage 2 boss is cute loli
Stage 3 mid boss....SURPRISE !
Stage 3 boss...wooh
-
Anyone else digging the music in this game? Even the "lawl you ded back to the title screen with ye" song got a remix.
Not just you. I love the title track, especially.
-
Not just you. I love the title track, especially.
Same here
-
Do you need like, 4 or ten shards before you can get a life/bomb?
Also this sounds so fucking nadass and paruparuparu
Looks to be 4 shards, also I didn't know about the trance activate thing for the death timer, thats neat.
-
This is likely because us WINE users need to include the .dll in the game directory. The one you need is d3dx9_43.dll.
Thanks for the tip. I got TD working now.
Loving the music and its more aggressive drumset.
The new soul system is quite interesting - so now intentional suicides are going to be a key strategy?
Strange that the illustration style is a lot more simple than that of UFO. On the other hand, I'm kind of liking it a bit (at least for Youmu anyways).
Played Stage 1, and I was not surprised at all that Yuyuko was the first boss
given the background.
EDIT: Youmu is a hell of a lot of fun.
Also, except for activating Youmu's charged shot, what does the Trance button do?
EDIT2: This game is indeed quite easy and slow-going. Bring on the VSync patch so I can play at 75FPS (90 is too much ATM)!
-
Also, god damn Youmu's shot type is hard! But I have to say I like the "focus to charge" SWORD PLAY ... even if it does feel somehow wrong to use it against the Stage 1 boss.
-
Wait, you get extend by
DYING
:o
Holy shit ZUN is a genius You can also use C to go all HYPER, but it is less mindblowing
-
The fun thing is, you can save yourself when in Hyper Mode by grabbing just the life part you needed to get an extend :D
Also, you need 10 life/bomb parts. The second life you'll need 15, but I'm not sure if this counts for bombs too
Also this is way too easy, innit?
-
I am liking what I am hearing. As soon as this hellish day is over I'm so getting my hands on this demo. :D
-
Hypers!
-
Am I the only one who thinks the stage 3 boss is a Resident Evil reference
Also this is way too easy, innit?
Remember, this is only the first three stages. It'll be tougher to get through the rest of it after slogging through everything here. Even though I sang my way through Easy mode, I'm pretty sure I won't be clearing the full game on my first try at Easy. :V
-
Gah, I wanna play so bad. Unfortunately Mediafire is blocked at my school :derp:
-
Normal mode is hilariously easy. The amount of opportunities to just hug a boss is just silly.
Youmu's shot type is pretty fun, but Lunatic mode becomes a little unmanageable. It doesn't matter if your hit box is tiny, you still can't get close enough.
Remember, this is only the first three stages. It'll be tougher to get through the rest of it after slogging through everything here.
SA and UFO's first three demo stages, especially stage 3 were much harder by comparison.
-
All you people complaining about it being easy clearly didn't try to sightread Lunatic yet. BV Looks like a Lunatic 1cc will be along the lines of UFO, if not tougher. My first attempt with it (and with the game as a whole) was a 3cc - the first stage is pretty managable but the bosses past that are pretty brutal, it's awesome fun.
-
Remember, this is only the first three stages. It'll be tougher to get through the rest of it after slogging through everything here. Even though I sang my way through Easy mode, I'm pretty sure I won't be clearing the full game on my first try at Easy. :V
Hm, dunno, I remember Kogasa and Unzan giving me a hell of a time in the UFO demo on EASY MODO. This one... I kinda breezed through.
Also, third boss's theme the best. Too bad she's goofy looking as all hell.
-
IT'S SO HARD TO GET EXTENDS IN THIS GAME
Seriously, unless I'm missing something, you can only get a single extend by the end of stage 3(?!) Not even CtC is that stingy with them...
Touhou just got awesome
-
Also, I must say I think the boss gimmicks are a lot more fun/less stupid this time around compared with UFO. No PSM/trains to worry about. :V
-
And great, another custom.exe that I can't open, just like in UFO. So if I want to run this game fullscreen, I have to deal with 72 FPS.
(Yes I know about Vsync, and no, it doesn't work in my WINE build.)
Well, it's fun enough in windowed mode that I probably won't even mind.
-
And great, another custom.exe that I can't open, just like in UFO. So if I want to run this game fullscreen, I have to deal with 72 FPS.
(Yes I know about Vsync, and no, it doesn't work in my WINE build.)
Well, it's fun enough in windowed mode that I probably won't even mind.
I don't plan on keeping this in WINE. It's temporary and will be out of the way once my Win7 install gets fixed.
Got used to playing and practising at 75FPS, so when playing 60FPS it seems a bit slow.
-
This game's gimmick is WAY better than UFOs. And the sound effects are awesome. :3
-
I like the new bomb/life system. Sure, it's similar to UFO (and i hated that!) but this time the things you need to collect don't float around like crazy right into a cloud of danmaku.
The game also seems more polished compared to the others for some reason, at least to me.
-
Also, an amazing amount of detail in this game:
Miyako, the zombie girl, EATS ghosts to recover some of her life bar
-
WHAT IS IT WITH ZUN AND UNBEARABLY MOE STAGE 2 BOSSES LATELY. I thought she was great the instant I saw her little sprite showed her shouting (?) while she was using her ability. Also her gimmick is awesome, I love her spellcards.
Stage 3 boss though...well uh let's see what fanart does with her. She sure likes her kunais.
Also yes the game feels very easy on Normal, this might be the first game where I move up to Hard! There's no way to manipulate the color of the spirits though, huh?
-
The stage 1 theme is awesome.
-
Not just you. I love the title track, especially.
Thirding/Fourthing/Fifthing this.
WHAT IS IT WITH ZUN AND UNBEARABLY MOE STAGE 2 BOSSES LATELY. I thought she was great the instant I saw her little sprite showed her shouting (?) while she was using her ability. Also her gimmick is awesome, I love her spellcards.
SERIOUSLY, WTF.
I actually thought at first she was giving the face where you pull down your eyelid and stick out your tongue. And yeah, what a great gimmick. That's some pro Johnny Walker shit right there
-
okay, now i just cant wait.
-
One especially challenging aspect of this game is powering up, it seems, where one little P = 0.01 of your shot. And I haven't seen any big Ps, unless I'm missing something.
-
One especially challenging aspect of this game is powering up, it seems, where one little P = 0.01 of your shot. And I haven't seen any big Ps, unless I'm missing something.
Really? That's exactly what I remember happening through all of UFO, so that's not that unusual.
That said, I DO remember getting a big P from the stage 2 midboss, so I think they do exist. Just the 'medium' ones seem to have been retired completely.
-
I think midbosses gave big power items. Other than that, I don't think I've seen any.. I don't think there were any on 12 either..
-
Night Sakura of Dead Spirits (Spirit world version)
...what?
-
I found Normal "Easy" as well, since I was able to blind-run myself to a 1/0 clear. Though I'm kinda torn on the resouces. Seriously, either I'm missing something or Zun's a lot less generous this time around, especially compared to UFO. And it doesn't help that they seem to love hugging the top of the screen. Also, has anyone found out how to manually activate Trance mode, or is that just not in this build?
The return of Yuyuko surprised me more than it should have.
Kogasa
was just purely out of left field.
And yes stage 2 boss's gimmick is probably the best in the series so far. It's like Alice's first spellcard in PCB
, but so much better.
-
Big P items do exist in UFO and this game. I've seen one drop from
Kogasa (though not from midboss Kyouko)
in TD, and in UFO Stage 6 Nue will drop one if you bombed/died during its attacks, and Byakuren's second last card drops one as well.
I found Normal "Easy" as well, since I was able to blind-run myself to a 1/0 clear. Though I'm kinda torn on the resouces. Seriously, either I'm missing something or Zun's a lot less generous this time around, especially compared to UFO. And it doesn't help that they seem to love hugging the top of the screen. Also, has anyone found out how to manually activate Trance mode, or is that just not in this build?
The return of Yuyuko surprised me more than it should have.
Kogasa
was just purely out of left field.
And yes stage 2 boss's gimmick is probably the best in the series so far. It's like Alice's first spellcard in PCB
, but so much better.
You can only activate trance when your skull meter or whatever it's supposed to be called is max, I think.
-
WAIT WHAT THE FUCK IT'S OUT
-
Yuyuko's profile says that the Divine Spirits are headed to the Myouren Temple, apparently.
-
Maybe it's a little easier than it seemed the first time. Lunatic 1cc. :V I timed out a bunch of third boss spells, though. The lunatic final will be nuts to actually capture, given the trick is to dodge the red bullets and get inside the lasers before she heals, by the looks of things.
-
WAIT WHAT THE FUCK IT'S OUT
No, it's in :V
Yuyuko's profile says that the Divine Spirits are headed to the Myouren Temple, apparently.
And here is the connection to UFO.
-
You can only activate trance when your skull meter or whatever it's supposed to be called is max, I think.
Ah, thanks.
-
Also, has anyone figured out how to Youmu yet? The shot type is beyond awkward (you can't even tap Z to fire in focus mode...)
-
Miyako, the zombie girl, EATS ghosts to recover some of her life bar
So Yuyuko isn't at the top of the food chain anymore? :V
-
So Yuyuko isn't at the top of the food chain anymore? :V
Concerning my feelings towards memes, I admit that made me laugh much more than I should've. :V
-
So Yuyuko isn't at the top of the food chain anymore? :V
THE CAKE IS A LIE!
-
Yuyuko's profile says that the Divine Spirits are headed to the Myouren Temple, apparently.
Final boss is Myouren's ghost.
-
Youmu plays like a mix of her PoFV and IN shot types, which is actually a pretty neat way to implement it. But the charge-slash micromanagement combined with being COMPLETELY unable to deal damage while simply focusing on focus-dodging is a pain. I never got a good handle on whether the slashes do enough damage to make up for the hassle.
-
Final boss is Myouren.
That's how UFO was supposed to end in the beggining
, so... :V
-
That's how UFO was supposed to end in the beggining
, so... :V
oh.
derp :V
-
God that stage 3 boss.
I was like "You should have died already" but nooooo.
"HOLY SHIT SHE HEALS HERSELF WTF"
Warning - choo choo i'm a train
wut
-
Final boss is Myouren's ghost.
I want it to be a bishonen. I want a bishonen boss so bad. Sorry Kourin.
-
OK so, opinions.
Youmu is difficult but rewarding.
Stage 1 is pretty flowers DAMN YUYUKO THE YEARS HAVE LEFT THEIR MARK ON YOUR DANMAKU.
Stage 2 is d'awwwwwwwwwwww Kyouko
Stage 3 is WHAT KOGAGA HOW DID YOU GET HERE
AGH STOP EATING THE GHOSTS AND DIE ALREADY YOU ZOMBIE
GODDAMMIT WHERE IS ORIN WHEN YOU NEED HER
Difficulty is DEFINITELY easier than UFO, and the gimmicks are more fun too. Kyouko's
, anyway. Moe~
Haven't got my head around Trance mode. Extends are really demanding - 10 powerups for a life, and they drop about as often as they did in SA...:<
-
So I finally got a chance to play this and I really cannot wait for the full version.
Yuyuko
was surprising, somewhat. My first thought was wtf did ZUN play CtC or something
, and then goddamn I love her new theme
. But, conversely, Kogasa's
appearance was just so damn unlikely that I really wasn't surprised at all to see her there.
Also, am I the only one who actually had trouble with this? I had to continue at Stage 3. The fact that the little spirit things apparently don't descend when they spawn, coupled with the fact that Youmu's short-range focus shot is a pain to implement correctly means that I'll probably be spending a lot of time around the top of the screen.
As far as the new characters go, Kyouko
was very clever. I haven't shouted out "OH FUCK YOU" to a boss's gimmick since Sakuya in EoSD. Yoshika
also looks to be my favorite stage 3 boss in the series. And when I realized that she eats the ghosts she spawns to heal herself...yeah, that was another "fuck you" moment.
Going to try it out with the other characters, maybe upgrade to Normal mode while I'm at it. I still need to get the hang of the new system.
EDIT: Oh, and I'm really loving ZUN's new art style. I can actually vaguely consider having it as a desktop wallpaper or something now.
-
Not sure if anyone's noticed this already, but life/bomb items are counted twice if picked up in Trance mode.
-
Not sure if anyone's noticed this already, but life/bomb items are counted twice if picked up in Trance mode.
So are multiplier items, seems to be the main scoring method.
-
Downloading as fast as I can! (12 mins left)
I'll try it out after my classes.
Fake Edit: 11 mins :trollface:
-
Yuyuko
be trollin'.
-- aaahhh! The music is different in Trance-mode!!
(Also I've figured out haxcheats, there I know everything I need now)
-
OOOOOOH, YEEEEESsssssssssss~
Boss 1, Stage 2 and Boss 3 themes are all very nais.
Got a bug where I couldn'T forward any dialogue at all, though, not with z nor with shift. I had to wait til every single speech bubble expired. :colonveeplusalpha:
Also, am I the only one who actually had trouble with this? I had to continue at Stage 3.
I had to continue on stage 3 on normal as well. Of course, that is because diagonal movement keylock made me run straight into the boss when I wanted to move diagonally up to the POC after beating a form, twice.
Really, I can't say much on the danmaku and the difficulty because diagonal keylock and bomb keylock while shooting make gameplay very derp-y. :derp:
-
Okay seriosuly, it crashed. With that "X has encountered a problem and needs to be closed" BS. wat do?
This happened during the loading screen between selecting characters and starting the stage.
-
Okay seriosuly, it crashed. With that "X has encountered a problem and needs to be closed" BS. wat do?
Start it with Applocale. That's what I had to do.
-
Hi guys, I made a video of this game. I've only recorded stage 1 yet, but I'll record more probably.
Also Youmu is Marisa... C from MoF?
http://www.youtube.com/watch?v=ysVzMn-1ISM (http://[url=http://www.youtube.com/watch?v=ysVzMn-1ISM)
-
Went around in Lunatic for fun. Looks like the "continue from where you left off" is really back, just like GFW.
-
Went around in Lunatic for fun. Looks like the "continue from where you left off" is really back, just like GFW.
Oh yes. I love the fact that's back.
-
goddamn ZUN how do you keep coming up with new patterns
brb quitting danmakufu forever
-
Scoreboard's up! (http://www.shrinemaiden.org/forum/index.php/topic,8999.msg604952.html#new)
-
Tried it out on this computer today, as my Windows computer is currently being repaired. It works well with this trial version of CrossOver, but I had to tinker with it for a bit before I got it to work.
Yuyuko
was a nice surprise but with the Kogasa trend around here, I wasn't really shocked at who the stage 3 midboss was
-
OH GOD.
Miyako's final attack... CURVY LASERS!?
-
I am sure everybody is happy and excited about 10D
However, PLEASE USE [/SPOILER] TAGS WHEN YOU NAME A CHARACTER IN THE GAME.
We - do - not - want visible character names to spoil for others. Your post will be KYU'D and your body will be GUNGNIRED
Thank you =3
-
Went around in Lunatic for fun. Looks like the "continue from where you left off" is really back, just like GFW.
Yay! Even fewer restraints to running the game.
Also didn't mind the GFW circular HP gauges at all, though it's harder to tell when a spellcard will be used.
-
And Sanae is once again ridiculously strong, it seems. Which reminds me (although I know this is waaay early):
1. Has anyone done a shot strength analysis yet?
2. Is anyone working on translations?
-
2. Is anyone working on translations?
Especially the translations.
-
If someone from here was, they'd announce it by now.
I'm assuming some other fanbase is translating it as we speak.
-
Is that girl, Kasodani Kyouko a bat girl...? LOL, I TOLD YOU BATMAN WOULD MAKE IT TO THE GAME
-
Did a 3cc hard with Sanae. Yeah she's pretty strong, and is my personally favorite shottype in shmups (spread shot/ narrow focus). Game is a lot harder than on lower difficulties though, and I'd still like it to be at least a little easier to collect bombs/lives, but meh.
Music is nice and fun. Not as memorable as UFO so far but very nice; I'd put it on SA-level of good. Yuyuko
on Hard is fun, especially the surprise finale (seriously, 4 cards on a stage 1 boss? Feels like a danmakufu script)
.
-
...oh my.
Lady Yuyuko! Only stage one though...maybe you'll be the EX-midboss?
Full marks to whoever proposed a jiang-shi
before, that was right on the money. It also looks like the speculation of Myouren
was right too, but we'll have to wait for the full game for that.
As for actually playing it, I died more to failing at PoC than to the bosses. They've got some pretty neat tricks though. S2 boss was more "ooh," S3 boss was more "ARGH."
-
If someone from here was, they'd announce it by now.
How do you know this? Last time we needed translations, someone started a thread and asked for them, and then the usual suspects were like, "Oh, alright, I'll get on it." Of course gensokyo.org beat us to the punch, but still.
I'm assuming some other fanbase is translating it as we speak.
No shit.
-
I just played the demo... I liked the new item system and that you don't need to restart level after continue.
Only minus point is that the game somehow crashes every time I beat it with Marisa.
Hehe. Quick comparison: More nice Zun-hats... (http://img849.imageshack.us/i/kuva.png/)
-
I used 2 continues to beat easy :V
-
ok so fuck
this came out while i was at school
meaning i didn't get to draw the new girls before the japones did ;______________________;
i am crushed
and downloading
-
Well,
Yuyuko
being the stage 1 boss should finally put to rest that idea that boss strength in the shooter games is determined by stage appearance.
-
She's obviously holding back. :smug:
Don'tkillme
-
All you people complaining about it being easy clearly didn't try to sightread Lunatic yet. BV Looks like a Lunatic 1cc will be along the lines of UFO, if not tougher. My first attempt with it (and with the game as a whole) was a 3cc - the first stage is pretty managable but the bosses past that are pretty brutal, it's awesome fun.
I 1/1'd all stage 1 & 2 cards in Lunatic first try. With a keyboard instead of gamepad because mine broke earlier. And I haven't even managed to clear UFO Hard...
The stages & noncards are rather bullet-filled and feel long but the cards in the demo are really a bit on the easy side, IMO.
-
Is it just me who Lunatic is lagging to hell for ;_;
-
What do you mean d3dx9_43.dll is missing?! I can run all the other Touhous but not this one?! Uggggh.
-
The first result in Google for the .dll name gives you an immediate source that you can drop right into the game directory. It's what I had to do, anyway.
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Is there an explanation of the health, bomb, spirit thingie system somewhere (this thread even)? So far I only figured out that grey orbs give spirit (uber mode when dying) and I guess blue orbs give point modifiers. Picked up some green and purple but didn't add to my health and bomb meters...?
Also I love youmu, her sword is amazing for stages. Her shot can be a bit stronger tough.
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Augh..
AUGH
My display drivers crash whenever it does the transition out of spirit mode! D:
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Think of red and green like heartpieces, only for your lives and bombs. Iirc its either 4 or 5, and it was mentioned somewhere in the thread.
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What do you mean d3dx9_43.dll is missing?! I can run all the other Touhous but not this one?! Uggggh.
If you're on real Windows (not Wine), update DirectX 9 (http://www.microsoft.com/downloads/en/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en). Don't get the DLL elsewhere, you might get weird issues.
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ZUN keeps making these PC-98ish songs
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Is there an explanation of the health, bomb, spirit thingie system somewhere (this thread even)?
Yep. (http://www.shrinemaiden.org/forum/index.php/topic,8732.msg604795.html#msg604795)
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You are now realizing that
Yuyuko is mocking you by sandbagging in stage 1. "Hey, so have you beaten PCB Lunatic? No? Didn't think so. Here, have some crappy spellcards."
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Why is Youmu's shot type so much fun?
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Because Charge shots are amazing.
holy fuck edit
Youmu = zero
both have a sword
both can shoot bullets
both have a sword
THEY ARE THE SAME PERSON AHHHHHHH
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/me installs the DLL
Okay, there we go!
...Oh gawd. The music is pretty sex. I'll be in the music room for a bit and a lot, yup.
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I was blown out of the water when I spotted the first boss.
"Stage one boss? But I don't know how to make bad cards. It's just like normal with less bullets, right?"
"What do you mean I can't use resurrection butterfly? Oh, forget it, I'll just sneak the pattern into a new card."
"Hey, ZUN, is it alright if I use four cards? Pleeeease~?"
I could play Stage one Lunatic mode forever.
Also, I just noticed that Youmu uses her Ghost half as an option. I thought it was cute when I got a second and realized it did the gradius train thing. Then I went to the fridge to get a pop and realized "Wait, does that mean Youmu can have Four ghost halves?
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Think of red and green like heartpieces, only for your lives and bombs. Iirc its either 4 or 5, and it was mentioned somewhere in the thread.
That sounds obvious. But I have had numerous occasions where picking one up didn't yield anything.
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Then I went to the fridge to get a pop and realized "Wait, does that mean Youmu can have Four ghost halves?
Ghost eighths? :V
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More like fifth :P
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Youmu can have four ghost halves. Wanna know why?
magic
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I think its time to invest in blessed shotguns now. :]
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Well, I am from the kind of people who lost with Kisume in SA (we are a few xD) ...And I found lunatic to be pretty easy. I won it, actually. Used all the continues, but I did. Yes, I know it's not really something to be proud of.
Lesse... Yuyuko really surprised me. WAT DO U MEAN WE DUN HAZ EPICK ARENJI OF BORDER OF LIFE?
The stage 2 boss is really moe :3
When Kogasa appeared, I yelled "urameshiya!"
And the ZOMBIE LOLI Is awesome. Or rather, her theme is amazing~~ And she eats anything. I smell another yuyuko pairing~
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Oh god this is gonna drive me nuts. The crashing drivers problem is consistent. So if I want to beat this... I have to beat it without dying. If I ever enter spirit mode I have that many seconds to restart the game or my laptop will crash 8D
UNINTENDED CHALLENGE MODE GO
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Hmm, not bad of a game, though the system is going to take some getting used to - risking my ass to get the ghost pieces from on top of the screen is somewhat troublesome. But hey, made it to the second boss my first time through at least
ooh, Reflect spells...
. The art style is simpler, but I must say a little more streamlined. I like.
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inb4 touhou batman doujin!
If ya know what I mean
Kyouko is surely a bat girl
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Okay, so heres my speculation on what abilities the
two new girls have. Stage 2 Boss seems like she has the ability to change gravity. make barriers, or make a "center" point that things revolve around. The zombie-girl seems to be, well, a zombie. I dont have any idea on what her power is. I guess "coming back from the dead" doesnt count?
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Okay, so heres my speculation on what abilities the two new girls have. Stage 2 Boss seems like she has the ability to change gravity. make barriers, or make a "center" point that things revolve around. The zombie-girl seems to be, well, a zombie. I dont have any idea on what her power is. I guess "coming back from the dead" doesnt count?
Actually, the two new girls
have wiki articles already, with translated omake.txt sections. Not posting links though, since links show through spoilers.
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inb4 touhou batman doujin!
If ya know what I mean
Kyouko is surely a bat girl
Yamabiko actually. Mountain spirits that create echoes.
Ninja'd. So slow.
This was highlighted a few pages ago.
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Actually, the two new girls
have wiki articles already, with translated omake.txt sections. Not posting links though, since links show through spoilers.
Just saw it.
Dammit I feel stupid :V
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So, after getting hold of it and given it the quick readjustment after Marisa's play-through (stupid lag on full screen), I then played as Youmu (both on Normal, btw). I wasn't expecting Normal to be as... easy as it was. Ok, Stage 3 gets some what more up there with the boss fight, but I did Marisa's only losing one life. I derped stage 1 of Youmu's however by wasting two lives but still cleared without continuing; so that's something. Leaving the shrine maidens alone because, well, I just never use them. ^^
Now on to the brief review: Warning, massive text of black approaching! [So nanoka~]
So, no actual mid-boss; well, not named anyway. Don't why I thought 'oooo, is this going be Nue again,' especially when it IS supposed to be a spirit.
Stage 1 boss and... YUYUKO! All this talk about Mima and none of us thought about Yuyuko being involved. I thought she might be seeing as Youmu was playable, but as a stage 1 boss? Well, nice to see her back; even if the fight was easy. (Though when she did her 3rd card, I thought I had triggered a last word or something; wasn't expecting it.)
Stage 2 and it's time to get used to the usual. Kyouko is certainly a pretty cute character; her attacks took me a while to realise she was containing the bullets inside the barrier. That really is a neat trick, and I can imagine on Hard and Lunatic, that will be quite the challenge. The fight was still easy though, and it gave me a chance to test out Youmu's focus mode and have fun with the PoFV type shot she fires once charged.
Stage 3 time and the patterns are starting to pic... HOLY HELL! KOGASA!?!?!? WHAT THE? WHAT ARE YOU DOING HERE?!?! I mean, S2 Boss & EX-Mid in UFO and in the very next game a S3-MID?! Is she trying to become the first character to appear as a boss in every stage? Well, a surprise indeed. She doesn't have a spell card in Normal though, which is a shame. Like to know if she does in Hard or Lunatic; someone please tell me.
Time for the boss and you've got to be joking... A loli zombie appears in a Touhou game... For the person who called that (and I know who you are) damn you. Anyway, Yoshika finally gets me moving around more and gave me my first glimpse of this ghostly side. It's... weird. I'm not sure how else to put it. It's like 'you killed me. I'm going to go FANTASY HEAVEN ON YOU!' Which it kind of does since your attack is stronger, bullets do nothing and everything gathers to you. Sure, there's a timer, but having lost the first life on the 2nd spell card of S3, the timer was quite long.
There, I think that about does it. Of course, the sooner someone can get to translating, the better. I'm impressed with the music; love the style of the menu theme! The game itself and how everything works is so nice and lovely to look at and I can not WAIT to see the full game.
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Then can someone explain to me WHAT re the ears of that Yamabiko girl?
Bat ears? dog ears? Weird leaf ears?
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Made it to Stage 3 Hard with Reimu :V
KOGASA!!!! That surely was a surprise
Warning - while you were typing 33 new replies have been posted. You may wish to review your post.
Holy shit...
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Then can someone explain to me WHAT re the ears of that Yamabiko girl?
Bat ears? dog ears? Weird leaf ears?
Yamabiko ears. Yeah, bad answer. I know.
Please spoiler tag this stuff.
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Then can someone explain to me WHAT re the ears of that Yamabiko girl?
Bat ears? dog ears? Weird leaf ears?
Seems like some sorta leech to me. Though could be dogears, or elf ears. I've seen a few anime where they have little tips at the end of the ear like she does.
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Dear Motk, magical people and aliens,
Please continue your discussion about 10D in this thread (http://www.shrinemaiden.org/forum/index.php/topic,9000.0.html). This thread was originally intended for Reitaisai announcement, a general thread for Reitaisai will be created as usual once the official date has arrived.
Thank you for your cooperation.
--Helepolis
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I've heard rumors that Mima is going to be in this, when is the full version coming, out, i'm dying to know!
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I've heard rumors that Mima is going to be in this, when is the full version coming, out, i'm dying to know!
Oh, the demo was released about 2 days ago, so you'll have to wait.
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I've heard rumors that Mima is going to be in this, when is the full version coming, out, i'm dying to know!
Oh, the demo was released about 2 days ago, so you'll have to wait.
Oh god, I can hardly breathe right now. :getdown:
<Tengukami> Bump of several months bad enough; guys, just report this stuff, don't reply. Locking.
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Necroposting is not okay! Neither is not using your bloody eyes!