UFO shot analysis (http://www.shrinemaiden.org/forum/index.php?topic=181.msg286450#msg286450). Notice how 1.00 power is on average at least 80% of the power of 4.00. Admittedly the options are a fair bit weaker, but it's waaaaaay less of a difference than most people make it out to be.
Let's argue about why *game* is/isn't bullshitHelp Me Eirin in a nutshell.
greatest treasure
king kraken strike>Bullets move downwards
you're supposed to bomb Greatest Treasure anyway for MOAR UFOS :VI'm surprised people aren't doing this in their 1cc's.
king kraken strike:dealwithit:
2nd to last ichirinUnder the third fist, over the fourth one (left, right, right, left, repeat) over and over until captured like so (http://www.youtube.com/watch?v=X5KAYmozXbY#t=0m56s).
how u dodj bulletzPRES BUTANZ
2nd to last ichirin
I have a near 100% cap rate with ReimuA / MarisaA just fyi.Yeah because they can both kill it on her way back to the right side the first time :V
:dealwithit:
I have a near 100% cap rate with ReimuA / MarisaA just fyi.
Cut: ohai
Not everyone uses ReimuA/MarisA.Oh, but (just about?) everybody who is complaining at the moment are using ReimuA / MarisaA / SanaeB (who can, by the way, do it in a very similar amount of time given proper usage).
bury in lakeYou might as well list everything in one post.
The problem is that ZUN blatantly encourages this, what with the design of "Xu Fu's Dimension" forcing you to exploit tiny amulet hitboxes while streaming, and "Danmaku Paranoia" encouraging tiny movements that would result in dead Reimu if the circle hitboxes weren't so small. Players are used to amulet hitboxes and water-drop hitboxes being nearly non-existent. That's why clipdeath from them is so annoying.XFD's amulets move straight, and the gaps between the sprites are big enough to accommodate your hitbox...and you can also avoid most of the bullets (http://www.youtube.com/watch?v=tACAYUgYcBs#t=2m20s). Also, spell practice. Danmaku Paranoia only requires periodic small movements when Koishi moves (and thus there are the aimed bullets that you move around), and the gap between the bullets is still big enough for your hitbox to avoid touching the sprite. Better still, the angle of the bullets is such that you'd have to make a fairly big mistake to hit a corner.
You might as well list everything in one post.http://touhou.wikia.com/wiki/Undefined_Fantastic_Object:_Spell_Cards
http://touhou.wikia.com/wiki/Undefined_Fantastic_Object:_Spell_CardsWait, this has the easy cards too... Sorry man :V
ReimuB PatchouliOpener is done the same way as everyone else. Bury in Lake you just dodge the small bullets then follow the path Patchy sets for you. There are never any actual walls, just your reaction time to read the path. Second non is done the same way as everyone else. Green Storm is dodging. Water Elf is dodging, stay under Patchouli at all times. Mercury Poison is dodging. Emerald Megalith is dodging, stay under Patchouli.
MarisA PatchouliSylphae Horn is dodging. Agni Radiance is dodging, the fire's hitbox IS NOT THE SAME AS GLOWY BULLETS. Lava Cromlech is dodging. Forest Blaze is dodging. Emerald Megalith is dodging, stay under Patchouli.
Eternal Meek(Lunatic)Dodge. Use safespot if truly needed.
Young Demon Lord(Lunatic)Follow Remi. Choose the proper space to dodge properly in. Stay far away from the medium bullets.
Vampire IllusionDodge. This one I agree can be very iffy and will form walls on you given a high enough rank. The bullets are slow, so bomb it if you see a wall. You don't die out of fucking nowhere.
And that's just from EoSD.Good, because everything you've mentioned so far is answered with "dodge". You're supposed to give bullshitty cards, not ask for help because you can't beat them. I do agree that Vampire Illusion can be crap at high rank, but with the amount of help you need on this game you can guarantee it'll be fairly low anyways.
I wouldn't post the whole UFO spellcard list, but a lot of them are luck based garbage.Bring it, princess.
And how is Eternal Meek even humanly possible to dodge consistently without the safespot?
I have captured everything Lunatic Patchouli has except for Sylphae Horn High Level. That doesn't mean the attacks aren't garbage.
You seem to be mistaking 'I do not like this spell card' and/or 'this spell card is too difficult for me to clear consistently' for 'this is a bad attack'. You should probably look into that. :VSeriously, Drake just outlined pretty much the main point; you actually have to just dodge things, and if you can't do that, practice until you can. I still have some problems with Sylphae Horn High Level, and I'm not a huge fan of it, but there is nothing at all wrong with the attack; I simply need to improve.
And how is Eternal Meek even humanly possible to dodge consistently without the safespot?
The big part of the game that ticks me off is the obscene amount of areas that kill you via clipdeath. Turning to stage 4 once again, the laser spams are pretty much down to luck for short-ranged Reimu A, as the lasers may very well not leave an opening that can be worked with.... I don't get what you mean by the lasers not leaving "an opening that can be worked with" (considering the static nature of said lasers and enemies), however:
Microtapping is a skill :3c
http://touhou.wikia.com/wiki/Undefined_Fantastic_Object:_Spell_CardsIf you're saying all of them, then I'm going to be laughing for hours on end. That said, of the 26 possible Spell Cards that you face in a normal run, I would say that 24 out of those 26 are straight-up dodging ones; 23 if you know how to deal with a certain Spell Card properly. The other two are semi- and total-memorization Spell Cards. Out of all the Spell Cards faced in Extra, only one Spell Card is memorization-based.
Virtue of Wind God wins this thread.
I beat TOUHOU HARD O MODO
But I cant beat Ikaruga on IJJI MODO,
we need more PCB.
PCB stage six fairies. I'll shoot myself down already.
EoSD was a horrible introduction to the windows series. Seriously, rank system? Random attacks? Score-based life system?...I'm, err, not seeing the problem with any of these things. :V Mind expanding on that?
...I'm, err, not seeing the problem with any of these things. :V Mind expanding on that?
http://touhou.wikia.com/wiki/Undefined_Fantastic_Object:_Spell_Cards
EoSD was a horrible introduction to the windows series. Seriously, rank system? Random attacks? Score-based life system? Musically half the themes are grating (I'm sorry but Red Cherry sucks!)
And I agree with Donut, SA isn't that great. I love the soundtrack, and it has my favorite Easy S4 so far (limited experience), but so many parts of the game bug me. Especially the power:health relationship, especially when you reach Utsuho. Her attacks last way too long at 4.00, go after them low power and you may as well aim for a time-out.
Also how could you miss the worse part: gimmick shot types!
You seriously see nothing wrong with a rank system? Seriously?Indeed. It's a perfectly valid way of designing a shmup; some shmups have static difficulty, and some have varying difficulty based on your performance. I'd go so far as to say there are more danmaku shmups with a rank system than those without; look at CAVE, Psikyo and Raizing (especially Battle Garegga, where the name of the game is intentionally dying to ease up the rank and score for more extends :P). Everything in EoSD is still perfectly dodgeable at max rank - the game just eases up on you if you fail to dodge a pattern to make sure you don't die too often. Hell, you can even reduce the rank via deathbombing and keep your resources.
rather
what's wrong with score based extends
that's how 90% of shmups work
PCB and IN's point based extend system makes it so that everyone can get all available extends. That's how it should be.I like it better when reaching extends is an accomplishment.
And then there's eXceed2nd, which combines score-based extends and the ranking system.how many times to me
Thanks for making this thread, btw. It was much needed, and will undoubtedly be an endless source of largely unintentional comedy. I've shout-laughed several times already.
Indeed. It's a perfectly valid way of designing a shmup; some shmups have static difficulty, and some have varying difficulty based on your performance. I'd go so far as to say there are more danmaku shmups with a rank system than those without; look at CAVEWell, Dodonpachi rank doesn't make all that difference, IIRC. Also I noticed that max rank EoSD on some things really likes to screw you over pretty bad. Not everything, but a few of Patchouli's cards, and I think one of China's. I also think Remilia to be hellish on max rank.
Ikaruga is the WORST GAEM EVAR
I beat TOUHOU HARD O MODO and ZUN told me that HARDO MODO player is BEST STG PLAYER IN THE UNIVERSE
But I cant beat Ikaruga on IJJI MODO, that means it is BADLY DESIGNED GAEM OMG
And then there's eXceed2nd, which combines score-based extends and the ranking system.
Thanks for making this thread, btw. It was much needed, and will undoubtedly be an endless source of largely unintentional comedy. I've shout-laughed several times already.
Oh, and Battle Garegga is stupid anyway. Suiciding should never have to be part of your survival strategy. How the hell does that make sense? Encouraging suiciding in any way in a game is just dumb.WHAT ARE THEY TRYING TO TEACH TO OUR CHILDREN
Well, Dodonpachi rank doesn't make all that difference, IIRC. Also I noticed that max rank EoSD on some things really likes to screw you over pretty bad. Not everything, but a few of Patchouli's cards, and I think one of China's. I also think Remilia to be hellish on max rank.DDP's rank is very subtle because it increases slowly over the course of the entire game. If you're not that great at DDP you probably won't notice it at all; however, if you no-death up to say, Stage 5 or 6 and then die, the difference is pretty noticable. Keeps things a challenge for the players trying to keep their max bomb multiplier all the way into the second loop (which is necessary for the really high scores). As for EoSD's rank, yeah, it's a pretty significant difference. Personally, I'd prefer it to be a little more subtle, but everything is still perfectly doable at high rank. Also, as far as I'm aware, not all of Remilia's spell cards are affected by rank - pretty sure her first two are and her final two (the ones significantly harder than the others) aren't. I don't think Vampire Illusion is affected but if it is it still ends up playing out around the same way regardless of what rank it's at, so. :V
In short: I like that the game increases the challenge if I'm breezing through it, but I don't like things becoming nigh-impossible, that's adjusting too far.
It makes a huge difference if you're playing SanaeB or MarisA, which happen to be my 2 most played shot types. Each lost power is the game makes things way worse.What's in your hand? Back at me. I have it! It's a death with that power loss you hate. Look again. The power loss is now completely insignificant!
Rank is one of those ideas that sounds good but is pretty much always terrible.No, no, you're getting mixed up. That is something different; it's an option you pick at the beginning of each level, and it's called 'difficulty'.
Want to know a game with a good rank system? Deathsmiles. If you suck, you can pick level 1. If you're decent, level 2. If you're good level 3. For Black Label, level 999.
Here's one of many possible examples of why rank in Touhou is garbage. Mercury Poison. At max rank, this thing is easy. At low rank, it's a clusterfuck.Yeah, that's fair enough. ZUN didn't exactly get it perfect by any means. :V
Oh, and Battle Garegga is stupid anyway. Suiciding should never have to be part of your survival strategy. How the hell does that make sense? Encouraging suiciding in any way in a game is just dumb.Pssh, Garegga is an excellent game. Its system is incredibly unconventional, but it works very well in the game's context and has a lot of depth to it - the entire game is built around the rank, and everything you may choose to do affects it in some form, including shooting, collecting items, destroying things, not dying, etc., so it's very cerebral and you have to plan your actions out well. It seems odd at first, but it's a very well designed game. Mind telling me why it doesn't work instead of just labelling it garbage without backing your point up? It's not Touhou, it isn't meant to be a survival game; it's a scoring game, and the survival is secondary to that since you get an extend for every million points you earn.
No mention of Mokou's "flying cards of extremely fast death" nonspell? I know you can just bomb-spam it and that extra stage gives you too many resources so it's not a problem, but I've honestly never seen anyone capture it before. It always seemed out-of-place in that battle.I wouldn't call Mokou's rings of death attack unfair or bullshit by any means, it's perfectly doable given the requisite amount of skill; having said that, I agree that it's pretty stupidly placed in my opinion since it's far harder than pretty much anything else she'll throw at you. It seems more like a challenging Lunatic attack than something that belongs in Extra. :V
Also, rank system: I'm going to have to agree that it's a good idea with bad execution. Everything else I want to say has already been said, though. I dislike fast bullets in general (like BoWaP and such), but in most cases, I know that's a problem with me not being able to dodge rather than the actual attacks.
and the survival is secondary to that since you get an extend for every million points you earn.
It seems more like a challenging Lunatic attack than something that belongs in Extra. :V
I'm surprised there hasn't been a mention of PoFV in this topic yet. The whole "hidden timer where the CPU dodges everything" thing kinda calls for it.Wait what.
I'm surprised there hasn't been a mention of PoFV in this topic yet. The whole "hidden timer where the CPU dodges everything" thing kinda calls for it.
we need more PCB.Am I the only person who doesn't like PCB?... I guess I should probably start running :derp:
And yes, I hate the UFO power system. ReimuA, ReimuB, MarisA, and SanaeA are completely useless for stages. ReimuB,MarisaB, SanaeA, and SanaeB are useless for killing bosses
About Garegga: Garegga doesn't reward bad play; it has a different definition of good play. Thing is, being a shmup means a very narrow set of constraints, of which Garegga violates a few. My main problem is dark bullets on dark backgrounds. :/Give Garegga Type 2 a try; it's a revised edition with bright yellow bullets rather than dark bullets for the most part. However, it doesn't include the hidden characters, so you might want to keep with Type 1 if you prefer them over the regular ships.
ReimuB, MarisA, and SanaeA . . . completely useless for stages...
keep with Type 1 if you prefer them over the regular ships.
But you can't have bombs for every spellcard in the game.You'd be surprised how far they get you, actually. My UFO Lunatic 1cc involved one card capture in the entirety of the last three stages (Murasa's first), and some required a death and a bomb, or multiple bombs.
And without bombs, you're not shotgunning, which makes her damage pretty bad then.It's not as powerful as a forward focus type for that kind of thing, but the damage is still very respectable and higher than some other types.
And if using SanaeB's spread for stages is doing it wrong, how am I supposed to be doing it right?The spread is useful, but it's not your main source of damage by any means; it's nice for taking out the little popcorn enemies to your sides and the like, but for tougher enemies I find you're usually going to be relying on your main shot if you want to take them out fast enough.
Do you think I save replays of these?If it happens as often as you make it sound like I imagine it wouldn't take but a couple of days to rack up quite a few replays.
About UFO's power chart...is there any good reason to use SanaeA? With the exception of the times that you're not under a boss it looks like she does less damage than SanaeB at long range, doesn't have the shotgun option (plus froggy nuke for more opportunities to burn down a card), and doesn't rape stages like SanaeB.Unless you're at a very specific angle, you're only going to get one frog on the boss which means that you're either getting 25~ dps or 0.
WORDS WORDS WORDS RAWR(http://shii.org/yukkuri/yukkuri)
What annoys me is when people say things like Sinking Vortex (Murasa's second card) is bullshit. That's one of the fairest cards in the series :CI can capture it consistently. It's just that sometimes Murasa's movements make it about 1.5x as hard as it usually is, especially since the boss doesn't move toward your horizontal position anymore.
we shuld make a shot type that has huge spread and 400 dps that homes in on all enemies and kills them b4 they shute bulelts, that wuld be awsum fun game and ttly balencedMarisa C in MoF is pretty much this. :D
My SA Lunatic 1cc was with ReimuC, one of the worst shots in the game, which goes against your argument entirely.
Am I the only person who doesn't like PCB?...Hello.
P.S. MoF!MarisaC makes the game unwinnable.The fact that I have a 1/2 history of Lunatic VoWG doesn't agree.
... That VoWG didn't even throw the harder waves at you.Because Marisa C kills it that quickly.
Why does my Hina fight last longer than with Reimu B then ? :/1. Hina doesn't stay in one spot for the entire fight.
Not saving replays of failures is a great way to keep failing. Trying over and over won't help if you don't examine what you did wrong. I'd say 90% of the complaints in this thread come from thinking replays are just for showing off.
You know, after one of my many BoWaP clipdeaths where I did not see the bullet that killed me (mind you this happens very rarely otherwise these days), I saved the replay and watched. Apparently I moved a tiny bit to the right and hit a bullet.
I raged anyway. :V
Well I normally just instantly pinpoint where I screwed up mid-fight so I never save any replays to analyze either :ohdear: I assume it's only necessary in the case of "clipdeaths", where I don't even know what derp'd me. And most of the time my normal Touhou session would just go like "Wrong move, son; You rammed into that bullet on purpose idiot; Get off that fucking bottom; omg you sux practice more" following by an immediate rematch.
saving replays of failures does nothingThere are mistakes that are not common mistakes that can happen anywhere.
you'll probably blow it at a different place or you need to use a completely different tactic
watching replays doesn't eliminate common mistakes which can happen anywhere
saving replays of failures does nothing
you'll probably blow it at a different place or you need to use a completely different tactic
watching replays doesn't eliminate common mistakes which can happen anywhere
There are mistakes that are not common mistakes that can happen anywhere.yeah, but that involves watching successful replays, not your derp ones :V
If you do need a completely different tactic, watching a replay may give you the overview neccessary to figure it out.
But that isn't what this thread is about, is it?
yeah, but that involves watching successful replays, not your derp ones :VOnly if you have the analytical ability of a garden gnome.
2/10. This statement is ridiculous on its face.But watching a replay of somebody else perfecting it will also show you how to do it properly.
If you're stuck on a stage, and can't figure out how to advance or what you're doing wrong, watching a replay of your mistakes will show you what you're doing wrong. This is just common sense.
But watching a replay of somebody else perfecting it will also show you how to do it properly.Figuring out how to do a pattern yourself can be half the fun, especially in extra stages.
Figuring out how to do a pattern yourself can be half the fun, especially in extra stages.Only in extra stages. But these are usually trivial :V
I guess that depends on opinion, though...
But watching a replay of somebody else perfecting it will also show you how to do it properly.
Aren't you the one who complains about memorization?You'll either memorize it or you'll keep failing. Making your own tactic also includes memorizing :V
You'll either memorize it or you'll keep failing. Making your own tactic also includes memorizing :V
on that note i totally think that because i suck at something, it is bullshit and unfair. discuss.Many complaints can be dismissed like this, but there are times where it's pretty fair to say something is bullshit, ie Aya's survival from MoF.
Many complaints can be dismissed like this, but there are times where it's pretty fair to say something is bullshit, ie Aya's survival from MoF.
After Saruta Cross, Peerless Wind God has my best capture rate for any of Aya's cards. It's still an extremely low rate though.
Saruta Cross- 31/119
Storm Day- 3/118
Peerless Wind God- 3/112
Terukuni- 0/97
So I'm consistent at Terukuni too, just not the same way.
You perfected Aya?
Edit: Gave Aya a few more tries. 1 more Storm Day capture, 1 more Peerless Wind God capture. Failed the others spells every time.
I'm going to randomly jump in and say that EoSD is the least bullshitty game in the series. It's danmaku at its simplest and purest since PC-98. Everything can be done with the right reading skills or by figuring out the pattern. There's not really anything that comes to mind as being purely luck based.
Aha. That would explaing why I have so much problems with IN lunatic: I pretty much never unfocus during bosses. :derp:
Keine becomes much easier if you kill familiars. Her mid-boss card becomes easier. So does her mid-boss non-spell and her boss non-spells and its pretty much the only way to beat her 1st spellcard. It is possible to do without blowing up familiars but its not recommendable.
Keine becomes much easier if you kill familiars. Her mid-boss card becomes easier. So does her mid-boss non-spell and her boss non-spells and its pretty much the only way to beat her 1st spellcard. It is possible to do without blowing up familiars but its not recommendable.
How boring would the game be if everything was piss easy or memorizable
Let's bring this over to this thread:
XFD's amulets move straight, and the gaps between the sprites are big enough to accommodate your hitbox...and you can also avoid most of the bullets (http://www.youtube.com/watch?v=tACAYUgYcBs#t=2m20s). Also, spell practice. Danmaku Paranoia only requires periodic small movements when Koishi moves (and thus there are the aimed bullets that you move around), and the gap between the bullets is still big enough for your hitbox to avoid touching the sprite. Better still, the angle of the bullets is such that you'd have to make a fairly big mistake to hit a corner.
I never understood why people hate Seamless Ceiling.
it's hard
It's "luck based" simply because we can't handle it yet. The bullets don't wall you at all and the attack varies so much that it can't be micro-memorized. The only "luck" that can be applied is if you're not good enough to consistently dodge it (isn't that true for all difficult attacks anyway?). The attack is tough and great for higher-tier players to test their skills on, but has such a low clear requirement that those of us who can't handle the massive speed and density of the bullets can just luck-trash their way through it and never touch it again. The game isn't filled with these extremely difficult to dodge cards anyway, so I think we can deal with one card that is genuinely too hard for us to pass legitimately (for now).
How boring would the game be if everything was piss easy or memorizable, anyway? Gotta have something to keep you on your toes.
pfff
lightly-falling raindrops is worse
bright guest starsBad. Try to not move while being surrounded by lasers will probably help (because you will panic and move).
bad spell or worst spell
I mean no offense, but claiming UFO to be BS is like calling Lunatic BS when you've just barely made it past Normal.
bright guest stars
bad spell or worst spell
What's with the necrobump?
Apparently people need to read the rules then.
Wah wah wah I can't play UFO
No, being part of UFO does not automatically make it bullshit. Think of UFO more as a manic shooter than a danmaku game; it requires reflexes more than memorization. The reason I don't like LFRD is because the gaps are incredibly tight and the hitboxes aren't as small as they' appear (though to be fair I'm using Marisa, not lolhitboxReimu).
Enigma is way past Normal. And i personally find UFO Hard to be something easily accomplished but its Lunatic mode to be much more frustrating than rewarding. Stupid design. Agreeing wholeheartedly with Enigma.No, I'm not comparing Enigma with a Normal moodo player. I'm saying that calling a game BS because it's beyond your current skill level, is nonsense. You defeated UFO Hard with ease, sure, does that mean you're now the most awsm gaemr in the universe, and everything that manages to kill you is instantly regarded as "bullshit" ? No.
easily accomplishedThis is bullet hell we are talking about :V
Apparently people need to read the rules then.Tell that to Naut, he directed us here :V
I'm saying that calling a game BS because it's beyond your current skill level, is nonsense.
Tell that to Naut, he directed us here :V*chuckles*
This is bullet hell we are talking about :V
it requires reflexes more than memorization.
spells
That is bloody nonsense. UFO has some of the most "you gotta learn this gimmick or you die" attacks and almost all of its stages is about following a static route if you want to survive.*cough*YukariINStBMoFSADS*cough cough*
Do you realize how many times I've posted in the rage topics about barely failing Hard 1ccs just because several times during the runs I would press the bomb button a decent amount before getting hit and still end up dying because the bomb didn't go off.Sorry to burst your bubble, but it ain't the game.
and almost all of its stages is about following a static route if you want to survive....unlike other Touhou games?
Add to this the UFO system which requires you to work out a path to collect resources.Grab red.
Greatest Treasurewat
Radiant Treasure Gun
*cough*YukariINStBMoFSADS*cough cough*
Grab red.Couldn't 1cc UFO hard, somebody told me my ufo path is shit, memorized one, 1cc'd on second attempt with an extra life despite dying 3 times on LFO.
Occasional Green.
Bomb if necessary.
wat
Superhuman is not completely static BTW.
...unlike other Touhou games?
While other lunatics are just "roughly figure out the patterns and dodge", UFO is "do exactly this or die a horrible death"
1cc'd UFO Hard on second try without an UFO path here.
Stage 3 has this glorious finishing part. If you don't move around like ZUN wants you to do there is nothing you can do.http://www.youtube.com/watch?v=CuWsC-LzNSM#t=2m27
when did you start attempting it anyways?I never actually attempted/practiced Hard. After ~60 runs on both S5 and S6 Lunatic I tried Hard Story just for lulz and ... :derp:
http://www.youtube.com/watch?v=CuWsC-LzNSM#t=2m27weirdass sanae snakes
weirdass sanae snakes
and he still had to bomb :V
Its basically just "you gotta memorize this but there is different paths you can memorize". Wonderful.Welcome to the shmups world.
Welcome to the shmups world.
The necrobump itself was retarded. Banana, don't do that again.I don't see how it is bad.
What genre does pre-UFO belong to then?
Sure there is a great deal of memorization present in the nonfail-era but that basically only boiled down to remembering where enemies spawn and what happens.
a lot of streaming. Usually with some stuff that you have to dodge simultaneously to make it interesting.Which basically translates to "the same".
I made that post under the impression that this thread was about games being bullshit, not individual cards.
I made that post under the impression that this thread was about games being bullshit, not individual cards. Consider the comment rescinded. I suggest a thread title change, though.
Games was what the original thread was about. Bdog's bump was about an individual card.
For some reason, having to bomb something in Touhou is 10x more annoying than in any other shmup.
Probably because SPELL BONUS FAILED
Sorry to burst your bubble, but it ain't the game.
It's not that I hate the game, it's just I hate everything in it
Oh, and why not just link me to the UFO Vsync patch now because I know there is one, and I'd at least like to try the game out with it.
can be memorized but aren't necessaryYou could apply this to pretty much everything else.
<manic shooter is different from danmaku>I thought they were the same thing ???
You could apply this to pretty much everything else.
I thought they were the same thing ???
I know what you're getting at though.
*complaining*
[18:05] <Drake> http://www.break.com/games/sheepshooting.html[attachimg=1]
[18:06] <Drake> Do this for hours, try to get as fast as you can
UFO forces you to do illogical crap which you can't identify that simply. Circling around the screen is usually a last resort maneuver with no bombs, not the only way to clear the attack.Basic logic: If you try to stream the attack from left to right or vice versa and you don't get an opening, continue streaming in a circle. Circling is the next logical step, and it does come naturally.
Hard lets you stream it, which should be the first reaction to it if you play shmups. Lunatic doesn't.
Yeah, like you can really stream that garbage in a circle either. And I wouldn't even want to mess with it with a nonReimuB type since SanaeA's homing is useless.
I won't be surprised if Touhou 13 has a boss which you have to tackle in order to damage it.Innovation.
Innovation.seeing how I always ram Hourai Elixir, maybe this would be easier to find out than circling and other weird shenanigans
You're playing shmups.
Suck it up.
How many ways are there to dodge the final orb spam on lunatic anyways?4 distinct methods, each with their own merits, consequences and whatnot. 5 if you count planning a bomb. 6 if you're the type of person who summons a UFO closer to the end of the stage. This excludes mirror movement.
If you're not in the right spot when the stage 3 one starts, you'll probably end up flying into a fairy.You can start from just about anywhere on the screen actually.
This isn't. It seems like an impossible streaming attack, but you are supposed to circle it and the game doesn't give a slightest hint of it.
Basic logic: If you try to stream the attack from left to right or vice versa and you don't get an opening, continue streaming in a circle. Circling is the next logical step, and it does come naturally.
You're playing shmups.
Suck it up.
So basically you all suck at moving in a circle. There, was that hard to admit?
Seriously, you picked that to bitch about? Come on.
I guess MoF, SA, IN, PCB and EoSD is something different then because in those games I have no problem.You mean this.
How many ways are there to dodge the final orb spam on lunatic anyways?384. Easier toward the corners, harder toward the center. But it never gets impossible.
Seriously. I haven't even bothered to try and learn it.
Really, in UFO memorization feels like key to victory. In the earlier games it felt more like you could bomb those parts that required memorization, get your 1cc and go back and work out the few things where you always had to bomb. Like SA Stage 3 for example. I got my 1cc of SA long before memorizing how Stage 3 is handled.
This isn't fun.then play something else
Don't spend a bunch of time doing something that makes you feel bad, that's fucking dumb. Jesus.
Okay, I'm sorry if I come off as haughty here, but what the hell? You can't refuse to learn something "because it's retarded" and then complain about how you die there.
I can. Because in the other Touhou games i didn't have to learn everything to do be succesful.
Then learn, if you really care about beating UFO, even if it's just to get it over with.
After all, you said yourself you don't want to be satisfied with a 1cc you just barely got.
- I beat previous Toehoe games with ease
- UFO rapes me
-> UFO sux
Just how good do you think you are anyway ?
No, you are not good enough.
He's making Touhou by himself, give him a break.
Now that sounds like a waste of time. Its like this: I want to win but hell no i'm spending all that time to learn everything. That shouldn't be necessary. It wasn't before, if it suddenly is then it sucks as far as i'm concerned. Its like if Double Spoiler gave you a bunch of lives and if you ran out you had to start over from the beginning.
That only goes for games i consider to be masterpieces. If i don't like it then any clear will suffice. Like clearing PoFV with Aya or just barely clearing LLS.
Holy shit get over yourself. This is the same attitude that caused everyone to jump on you when you said my Lunatic 1cc of PCB didn't count because it was with SakuyaB.
The difference is that i find PCB to be way better designed than PoFV. Because PoFV is just some lazy entry in the series without anything spectacular about it you might as well just clear it as fast as possible abusing whatever you can and get back to playing the more solid games. Like PCB.
Unless you are a fan of PoFV. Then you can go clear with a "legit" character.
Besides, i didn't mean that your 1cc of PCB didn't count (though i probably worded it wrong). I just wanted you to try to do it with a character that isn't as broken as SakuyaB and try to make a good clear. That will just feel more satisfactory unless in fact the goal was to clear the game just to get the game out of the way.
That just contradicts what i'm usually told about UFO. That its not too much harder than the other Touhou games.Sauce.
Besides, i didn't mean that your 1cc of PCB didn't count (though i probably worded it wrong). I just wanted you to try to do it with a character that isn't as broken as SakuyaB and try to make a good clear.Well ... you worded it wrong again :colonveeplusalpha:
Well ... you worded it wrong again :colonveeplusalpha:
That just contradicts what i'm usually told about UFO. That its not too much harder than the other Touhou games.That's probably what Baity tells you. Usain Bolt will also tell you that running a hundred meters under 10 seconds is no big deal.
And i wouldn't call a 1cc that finishes with 0/0 a good run in any sense of the word. You should be happy about it if it marks any improvement for you but i just say that SenSageUn should try to improve it because it will be more satisfying that way. I'm saying this because my first 1cc ended 4/0 iirc and i didn't think it was a good run either because the score was crap.You should rethink the "elitist by accident" thing, y'know. There have been 0/0 clears (or something near 0/0) in the last few days which were completely satisfying for their owners until you started to crap on them and tell people that they're not good enough.
There have been 0/0 clears (or something near 0/0) in the last few days which were completely satisfying for their owners until you started to crap on them and tell people that they're not good enough.
spellcard capture more like "skipping 3/4ths of the bullets"yeah people god, stop being a bitch and shooting the fairies, just deal with it and dodge the motherfucking bullets
last I checked touhou was a danmaku shooter not a cheat your way out of dodging things shooter
EoSD.Difficulty?
Bomb Stock = 0
Life Stock = 1
No Visible Hitbox Patch
90FPS
Fuck, what am I saying? Are we taking this seriously?
Difficulty?EoSD Ultra Hack ofc
1ccs? what a fucking joke
1lc or get the hell out of my touhou, you secondaries
Really? All i want for people is to try and get better based on my own experiences with 0/0 clears. I guess i have been an evil SoB...
I just mentioned which game I 1LC'd...
Also I was here long before almost all of you :/ Unless you meant the Help Me Eirin! board :derp:
The difference is that i find PCB to be way better designed than PoFV. Because PoFV is just some lazy entry in the series without anything spectacular about it you might as well just clear it as fast as possible abusing whatever you can and get back to playing the more solid games. Like PCB.do you even know what PoFV is
do you even know what PoFV is
circlinggoddamn I guess Ketsui must suck pretty hard then (http://www.youtube.com/watch?v=sYq5wctVczY#t=4m14s)
i don't like the random nature of [PoFV]... :V
goddamn I guess Ketsui must suck pretty hard then (http://www.youtube.com/watch?v=sYq5wctVczY#t=4m14s)
...Out of random interest, what do you guys think of bullets that can potentially spawn on you/have otherwise non-obvious spawn points?
I don't like the ones in Red magic. It's like I'm getting killed from invisible bullets sometimes.I think the Red Magic bullets are fairly obvious as to where they spawn, but that's just my personal opinion.
Welp. :derp:http://www.youtube.com/watch?v=t2YSH95x7O4#t=4m17s 8)
...Out of random interest, what do you guys think of bullets that can potentially spawn on you/have otherwise non-obvious spawn points? Things like those sphere enemies in UFO Stage 2, or Kogasa's second boss card with the weird moving bullet spawn points, or Yukari's Last Word final phase, or silly shit like the suicide bullets that spawn more suicide bullets in SoEW Lunatic. Personally, I am not a big fan of these. :V
Welp. :derp:
...Out of random interest, what do you guys think of bullets that can potentially spawn on you/have otherwise non-obvious spawn points? Things like those sphere enemies in UFO Stage 2, or Kogasa's second boss card with the weird moving bullet spawn points, or Yukari's Last Word final phase, or silly shit like the suicide bullets that spawn more suicide bullets in SoEW Lunatic. Personally, I am not a big fan of these. :V
...Out of random interest, what do you guys think of bullets that can potentially spawn on you/have otherwise non-obvious spawn points? Things like those sphere enemies in UFO Stage 2, or Kogasa's second boss card with the weird moving bullet spawn pointsFor the first one, I never have to stay far above the bottom anyway. "Don't stay near them" pretty much negates any risk of that. Similar for Kogasa's second boss card. I can't really comment on the others since I've yet to play them. You really don't see this concept much, thank God. Regarding Remilia, it's only Vampire Illusion and Scarlet Gensokyo (and their lower equivalents) that do this, right? And it should be possible to judge where they spawn based on the bubbles, right?
Memorization in shmupsIt's my biggest pet-peeve too, but I usually just convince myself with "this part can be done easily with memorization, but with enough skill I can make it out just fine anyways" and "keep playing it over and over". Funny it's how I got my 1ccs in UFO (no UFO routes) and DDP (no superplays, no savestates).
In Touhou, most bullets-that-might-spawn-on-top of you don't bother me at all. It's made obvious in Kogasa's second card where they spawn, and the enemies that explode when you hit them are pretty easy to control. Eirin's second non-card even on Lunatic is pretty fair in this regard, too.
Dying to Vamp Illusion / Scarlet Gensokyo because of bullets that have a super long delay time just makes my day. I laugh my ass off at stuff like that.
(http://www.youtube.com/watch?v=osf1fa4UhP4) Seriously this is even more dumb than that and it's fucking hilarious. (http://www.youtube.com/watch?v=7baYJ-hK938)