Maidens of the Kaleidoscope
~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: FurryYunSeong on November 02, 2009, 02:11:39 PM
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Demo's out, as you can see:
Recent:
Update!
I was supposed to upload v0.68 a while ago, but I couldnt, so here's v0.80:
http://www.mediafire.com/?sharekey=49d4d877b2dccdeba0f2f20c509059d95646ce8cfcfc2732a543906a5faff527
If you have trouble with it:
http://www.slingfile.com/file/grmRLV8puA
DOWNLOAD THIS (CONTAINS ALL YOU NEED)
~200MB.
Should have a readme and everything you need to know to play. The game's pretty big when fully compiled, so it's split up.
Things are locked up this time, so if you want to play the Extra and Phantasm, you'll have to beat the first 6 stages. If you have trouble with such ordeal, you can tweak lives, continues and what not in the Options menu. I fear Boss Rush and Survival modes are not that appealing, but still, they need to be unlocked. Along with that fear is the fact that those modes maybe underestimated.
Officially:
Practice mode has 46 Spellcards, which are the total of spellcards used by the bosses.
Survival mode has 40 waves. Anywaves past 25 are downright inhuman (I don't think I can balance it that much). I barely get past Wave 6, and its not even that bad at that point.
Ignore the ramblings and enjoy.
Next update will include harder and easier difficulties (and a lot of common data-related work for me, ugh).
Old:
ESP v0.50
Story Mode-6 stages complete, implemented and playable.
Extra Mode-Under construction, does not crash.
Boss Rush-Even more polished.
Practice-Even more polished.
Survival-More polished.
Options-More polished and more options available.
Includes Patricia v1.6.
http://www.mediafire.com/?mkmnqnzjyzo ~60mb
The BGM is huge, so that one includes no music, I'll post the full BGM later (the last BGM you'll need for ESP).
The Rest
>>>Patricia A/B/C v1.6<<<
Toned down a tiny bit, all modes have an indicator at the bottom of the screen. Press Ctrl to activate their special featurs (Patricia B's feature is activated automatically).
Graphic is now polished and centered.
Features some bells and whistles.
Special abilities are further polished.
4 Power Levels.
Download >>> http://www.mediafire.com/?tg2ndqj2tmh - Patricia ~ 1mb
A:Fire loadout; semi-homing. Press Ctrl to fire a large fireball
B:Lightning loadout; fast and precise. Releases sparks around her while holding down Focus.
C:Wind loadout; all-rounded. Pres Ctrl to dash. This has some invincibility to it.
Cutin>> http://img693.imageshack.us/img693/9653/patriciacutin.png
Modified System Files:
http://img214.imageshack.us/img214/1492/stgframe.png
http://img264.imageshack.us/img264/1696/powerofsupernaturalbord.png
http://img20.imageshack.us/img20/9483/systemv.png
http://img695.imageshack.us/img695/4688/titlet.png
(The filenames may be need to be changed)
-Touhou:Earth Suppresion Program-
6 Stages, 1 Extra Stage, 1 Phantasm Stage.
Survival and Boss Rush modes.
Fully orignal characters.
-Story-
A little orphan and magic apprentice wanders off the Human Village to find the beauty and grace of Genskyo. She takes the infamous Waste Line train, and she's spirited away...
She finds hereself in an area that no one in Gensokyo knows off, yet it's right outside the Hakurei border. The first thing on her mind is to find her way back, but she soon finds herself in a much bigger problem with these new, powerful youkai. Gensokyo in its entirety is in danger. Where are Reimu, Marisa or the rest of the girls when you need them the most?
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(I'll post images and videos of progress as I go along)
Custom Stage Frame >>
http://img25.imageshack.us/img25/1492/stgframe.png
Stage 1 Boss Video >>
http://www.youtube.com/watch?v=zdYjzNh1Nws&feature=channel
Cutin - http://img18.imageshack.us/img18/567/ayansynormal.png
Stage 2 Boss Video >>
http://www.youtube.com/watch?v=IUIrK6cLbfE&feature=channel
Cutin - http://img687.imageshack.us/img687/6091/yumenormal.png
Stage 3 Boss Video >>
Cutin - http://img18.imageshack.us/img18/4387/naminormal.png
http://www.youtube.com/watch?v=UtmFsTRmSlw&feature=channel
Stage 4 Boss Video >>
http://www.youtube.com/watch?v=yY49zbCedbo
Cutin - http://img337.imageshack.us/img337/5206/harimanormal.png
Stage 5 Boss Video >>
http://www.youtube.com/watch?v=LHrxyNSC8JU
Cutin - http://img338.imageshack.us/img338/1949/minervanormal.png
Stage 6 Boss >>
Cutin - http://img59.imageshack.us/img59/5199/lucrecianormal.png
Extra Stage Boss >>
Cutin - http://img256.imageshack.us/img256/8540/deminormal.png
Stage Videos:
Stage1 - http://www.youtube.com/watch?v=GozrLlZkQRk&feature=channel
Stage2 - http://www.youtube.com/watch?v=ClJsXnZXd7A&feature=channel
Stage3 - http://www.youtube.com/watch?v=U9tgYJTxy3Q&feature=channel
Stage4 - http://www.youtube.com/watch?v=CeMvVEdD-sE&feature=channel
Stage5 - http://www.youtube.com/watch?v=GRqSWQVSnq4
Stage6 -
Extra -
Phantasm -
Boss Rush -
Survival -
The first 3 videos are very early versions. Harima's video features a more polished version of her spellcards.
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yeah...This I look forward to seeing finished...oh, & Touhou is spelled like that...not Tohou. Again though can't wait to play this...
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Very cool looking stuff. Be sure to make difficulty settings, since not everybody plays at the same level. Good luck with your project!
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First post updated with 2 new pics.
So far, I have all the bosses made as well as the midbosses, I just have to tune their danmaku. Moreover, I have a working menu a-la Concealed the Conclusion, and an opening sequence. Above, I posted the custom stage frame, but I might make it an effect object for extra manipulation.
A video of the 5th boss is coming in a day or two.
(http://img258.imageshack.us/img258/2278/titlescreentest.png)
Whee... title screen. (Don't mind the screwy colors and font, it was all a test, and it works like any other game would.)
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wow...seems like your on a roll here. Well, this is looking great so far so...
not that I have to tell you but keep up the good work...
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Arg, so fast? I'm still stuck with making my own game's Stage 1 not lag.
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So far so good.
(http://img39.imageshack.us/img39/6514/bossrushpik.th.png)
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So far so good.
(http://img39.imageshack.us/img39/6514/bossrushpik.th.png)
looking good...I mainly like the STG Frame...
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Ah, nice to see another game project popping up. And while the StG frame does indeed look good, the resolution of the stg frame image you put up in the first post is too small to actually be used!
I say this because I'd like to toss the frame into danmakufu for a bit. Will you provide the full resolution STG_Frame.png, please?
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After a huge headache, I managed to make a working score multiplier and a last run / best run history set. Common Data needs a format that I think I finally got down, after what was a whole day of frustration.
http://img443.imageshack.us/img443/9506/brhistoryg.png
I made a different, more controllable number set.
http://img510.imageshack.us/img510/7100/brpractice.png
Practice mode is ready with the demo spellcards.
http://img177.imageshack.us/img177/9315/brops.png
The framework for the options menu is mostly ready as well.
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I finally finished a working demo, as well as Patricia A, enjoy:
(http://img163.imageshack.us/img163/4951/case.png)
Video >> http://www.youtube.com/watch?v=0d_wLIpYQNk
Download >> http://www.mediafire.com/?remuyhnmjgm
Patricia A:
Download>> http://www.mediafire.com/?mzd3c2e4yw2
Cutin>> http://img693.imageshack.us/img693/9653/patriciacutin.png
Modified System Files:
http://img214.imageshack.us/img214/1492/stgframe.png
http://img264.imageshack.us/img264/1696/powerofsupernaturalbord.png
http://img20.imageshack.us/img20/9483/systemv.png
http://img695.imageshack.us/img695/4688/titlet.png
(The filenames may be need to be changed)
Enjoy and comment, yes?
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(The filenames may be need to be changed)
Changed to what? I know that stgframe.png needs to be STG_Frame.png, but what about the others?
EDIT: Oh look, a bug.
(http://img97.imageshack.us/img97/204/ohlookabug.png)
Happened after the third spell in boss rush ended. Speaking of script errors though, why is all the other stuff in the menus selectable when selecting it will just crash Danmakufu, with a bazillion "script under construction" messages? :E
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Loading !:V . . . . . . :yukkuri:
Changed to what? I know that stgframe.png needs to be STG_Frame.png, but what about the others?
For other file,
powerofsupernaturalbord.png -> PowerOfSuperNaturalBorder.png
systemv.png -> System.png
titlet.png -> Title.png
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Some people will not like the 183MB file download :V
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Some people will not like the 183MB file download :V
...yep...& I'm one of them unfortunately...especially for a demo...
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I forgot to provide a readme explaining the little things. Only BossRush and Practice are available for play, and you can reset the data for BossRush in Options. Selections in Practice and Options require you to press C. Also, the glitch in the 3rd spell is a slight change in directories that I may have missed.
I'll provide a smaller download in around 48 hours. Also, thanks a lot for trying. The next demo will include some new practice spells, Survival mode (and endless stage with waves of enemies and periodical bosses), and of course, more polishing. To be expected in around 2 more months.
Stay tuned!
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A stage that become a specific game with own menu amaze me.
Something bother me are...
Why file size is so big? Did you put full game resource in demo?
Option screen hard to read due to ESP logo in title screen overlap with option menu.
Each spell in practice menu need more space between line too.
Sound effect when boss had low life play for each shot she taken (or when she take damage?). It may good to guide player that boss is being hit when concentrate on dodging, but this I think it a bit too much.
When practice end, game didn't end too. So I have to exit the whole script and load them all once again. (This happen during bug in boss rush too.)
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Download >>
http://www.mediafire.com/?jmaezifbmeu th_esp ~100mb
(Contains the modified system files and the Patricia Player as well as the ESP script)
http://www.mediafire.com/?dmnynne0bot ESP_script ~30mb
(Contains just the script files, images and SFX)
http://www.mediafire.com/?uwxdozzziyn ESP_choice_bgm ~60mb
(Contains just the BGM tracks)
http://www.mediafire.com/?ctmdjmyvyyu ESP ~90mb (contains the script and bgm)
*Some menu items may require you to press C instead of Z.*
Smaller, divided links. The first one used DAT Archive files as a test. It works and it looks neat but it's best saved for an already finished job. All practice spells should end in a clear stage screen, and Boss Rush should be fully playable. If not, it'll be easier to updated since for now the DAT format is ditched (as it should've been).
Right now I'm working on the graphical aspects and the other 2 Patricia modes, while testing some stage formats on the side.
Stay tuned, and enjoy.
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This weekend was full of work. I'm not sure what part of it was fun, but it felt almost relaxing.
Patricia's done with all 3 loadouts:
>>Patricia A/B/C v1.0<<
http://www.mediafire.com/?mf20ewv4hmm
A:Fire loadout; semi-homing.
B:Lightning loadout; fast and precise.
C:Wind loadout; all-rounded.
I also was working on Survival mode and a random enemy generator...
>>http://img28.imageshack.us/img28/4425/survivalpeek.png
And details for Practice mode...
>>http://img209.imageshack.us/img209/8926/practicedetailspeek.png
And Stage 1 of what would be for the actual game...
(http://img6.imageshack.us/img6/9126/stage1peek.png)
There's still some kinks to be dealt with, but that's normal when there's still a long way to go.
Stay tuned, and enjoy Patricia.
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Can't wait ^^
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Preparing to test Patricia A/B/C v1.0 out...this should be fun...
okay I'm back...let's see...
Patricia A is fine...love the bomb for this shot type...& it's passable as balanced...
Patricia B is...welp, slightly overpowered as I tested all three types out in Phantasm Romance...this one got to stage 5 & I only didn't beat the game with her because I need to reform my skills with danmakufu in general...anyway like the was sparkles shoot out radically when you hold focus down for a certain amount of time...love this one's bomb too...just a tiny bit less then shot type A...& it's not passable as balanced(pretty much due to bomb damage & the shot being a little bit wow on the DPS end...
& Patricia C...don't even want to explain it...though I love this shot types bomb, it's shot & options...for the rest...well...
watch the glory... (http://www.mediafire.com/?emnwyzmwi3j)
good work on the effects none the less...
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Oh lord, that was crazy xD, Mr. Lawyence (you seem to have changed your username...).
I'm guessing I have to tone her down, as well as the Lightning loadout. The features I want to add, besides proggressive power up, are these:
A chargeable shot a-la MegaMan for Fire Patricia, and a dash function with invincibility frames for Wind Patricia.
The little spark that comes out when you hold down focus with Lightning Patricia is just for show, it looks very neat.
As for the game, I'm almost done polishing Survival mode, and I have to say, it's the ultimate test of skill (or maybe not...). Pics will come soon, and a demo update a bit later.
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Well, I has new stuff for ya:
Survival mode is done, and a new demo is out:
http://img3.imageshack.us/img3/4425/survivalpeek.png
http://img4.imageshack.us/img4/9773/survivalinfpeek.png
Download >>
http://www.mediafire.com/download.php?xumz5th3tdi
http://www.mediafire.com/download.php?twgjzhjgmzz<<
Touhou: ESP v 0.15 - The previous version can be entirely deleted in favor of this one. Also, you need to extract the Extra_BGM in order for Survival mode to not give you any troubles (and to hear good music). Lastly, you can easily edit the MusicIndex.dnh file if you don't want the Practice spells to all play the same music.
Patricia has been slightly updated.
>> http://www.mediafire.com/download.php?jmrd0ntz2jm << Patricia A/B/C v.13 (All special features implemented and modified aiming code).
Also, Stage 2 is done and Stage 3 is being worked on, heheh.
(http://img69.imageshack.us/img69/9527/stage2peek.png)
(http://img187.imageshack.us/img187/4865/stage3peek.png)
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umm, yeah, two things...
1. you should indicate where all the files are suppose to go...
& 2. unzipping error...
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Sorry bout that.
There's an updated Patricia with fancy features in the updated first post.
This here should be not-so-inconvenient and also work. I unzipped all of them to make sure they all were non-corrupted.
ESP v0.25
Modes: BossRush, Survival, Practice and Stages 1~3.
IMPORTANT: To make it easier for everyone to download (those who wish to), I divided it into parts). To make it work:
- First download the ESP.zip and extract it into the script folder of danmakufu
http://www.mediafire.com/?zwtfjz4mgqn - ESP folder ~ 6kb - Download these files. You only need one BGM batch (duh). They're listed in order of music variety and size. All of them work.
http://www.mediafire.com/?fozmj2emycm - choice sounds ~ 7mb
http://www.mediafire.com/?mnfmjwzdog2 - choice textures ~ 35mb
http://www.mediafire.com/?tn4m2yyijyy - choice bgm ~ 146mb
http://www.mediafire.com/?jtmx231h0zy - small bgm ~ 64mb
http://www.mediafire.com/?hozkozzjtqn - smallest bgm ~ 27mb - Once you downloaded the files, extract them into your ESP folder, which should lie in the script folder of danmakufu
Enjoy!
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okay...now I'm testing it out...be back later...
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You never came back with the review, mister.
Also, new version is out:
TH:ESP v0.50:
Story Mode-6 stages complete, implemented and playable.
Extra Mode-Under construction, does not crash.
Boss Rush-Even more polished.
Practice-Even more polished.
Survival-More polished.
Options-More polished and more options available.
http://www.mediafire.com/?mkmnqnzjyzo ~60mb
Includes Patricia v1.6.
The BGM is huge, so that one includes no music, I'll post the full BGM later (the last BGM you'll need for ESP).
Patricia v1.6
http://www.mediafire.com/?tg2ndqj2tmh
Graphic is now polished and centered.
Features some bells and whistles.
Special abilities are further polished.
4 Power Levels.
It's getting closer to completion...
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apologies, apologies, my bad... :-[
stuff came up big time...anywho, hope I'm back with one this time before the next release...cause I admit it is sad to keep missing review deadlines like that...
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I find normal stage 1 hard even if I'm a normal mode player. Prolly explains the bomb/life drop during the stage.
-will come back with more things to say later if Vap can get a "perfect run"-
Also, I find the sand youkai easier(Whoa border of wave and particle with small bullets) than the stage 1 boss.
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I find normal stage 1 hard even if I'm a normal mode player. Prolly explains the bomb/life drop during the stage.
Also, I find the sand youkai easier(Whoa border of wave and particle with small bullets) than the stage 1 boss.
I agree with all of the above...to further sum it up, for me however...
First off...for a game on Normal difficulty, this is just too much difficulty...I'm a elite Normal player & this game mopped the floor with me & then proceeded to hang me up to dry in disgrace...
stage 1: Aside from difficulty confusion, I found the next stage easier then this one & considering that the boss gives point items after a pattern's completion...next pattern starts too fast to collect stuff via ItemCollectLine.
Stage 2: Okay, now this stage is what I would expect from the first stage...though the midboss spell is painful to do with Patricia...don't know exactly the reason for this though...that's it I guess.
Stage 3: Due to Lunatic bullet speed, this was unbeatable without bomb spamming...& some of the boss' patterns start too soon as well & one pattern was omfg speed for something that takes up 1/3 of the screen.
Stage 4: Due to previous stages, not surprised by difficulty at this point but then one of the patterns had a swirly ball of 02 bullets was just impossible to avoid...enough said.
Stage 5: Okay...for your own good, time to be an ass...umm, did you test out the story mode yourself first cause this stage says otherwise as after getting through what was actually a stage I had no problem with cause it was put together...the best?...anyway, after that......nothing but endless empty corridor with no boss/midboss...please fix this...it prevented me from seeing stage 6 outside of practice mode which when I played it in practice mode ended in the middle of the midboss fight(this is stage 6 I'm talking about).
Last thing, Patricia C is the only reason I reached stage 5 without continuing & could easily reach stage 6...she is still over powered...this is only at full power though, this makes Patricia A look pathetic as she is the weaker of the three considering she doesn't have the widest range of the three. As for the final thing, the background graphics not for the stage but for the boss battles most of the time was getting in the way of my sight for the bullets hitboxes & at times made the bullets look invisible to the human eye...like in stage 3...& stage 4...sometimes there's a reason danmaku games have darker or dimmer backgrounds...however, the creativity was top notch & enjoyable... ^-^ ...I'm done talking now...
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I've never really played a proper danmaku game, so it was a little hard to know what works and what doesn't. I'm still balancing it, but the main thing with this release was to show the whole thing put together. Extra and Phantasm are done, so the next release will be up shortly. There's a lot of balancing to be done, and I thank those who post their reviews for their help. I'll see what I can do with your recommendations. The story is a little convoluted, maybe I'll polish it, maybe it'll stay as weird as it is. As for Patricia C, I guess making the Dash use up your Bombs would help. All Max Power Patricias are kinda overpowered, but she looks a bit badass at Max.
Furthermore...
Stage 5: I'll check the empty corridor thing, I had a similar problem and fixed it (or at least, I thought I did).
Stage 6: The stage ending at the middle of the boss fight is a misplaced flag. Easy fix.
Patricia A at full power is still the weakest but not by much. And the fireball shot (CTRL) can plow through weaker enemies at some sections, and make some spell cards easier. But that's just what I think.
I'll check the spellcard BGs. For the next release, don't expect a big rebalancing, just fixed issues and playable Extra/Phantasm stages. The one AFTER that will brign the balance and the recorded story/locked out stages.
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I finally playtested it. What do I have to say?
There are some problems.
1. For some reason, there are moments where you have overlayered bullets even though they have the same speed, angle and appearance. (at least when I'm playing against the Stage 5 boss). It only slows the thing unnessecarily down.
2. You have to reupload the music. Mediafire doesn't seem to have them anymore.
3. The Power counter doesn't seem to work. I guess you're still working on this. After all, this is only version 0.5
4. The difficulty. But this has already been mentioned.
I can't deny that you put a lot of effort in this and it looks very good. It still needs a bit polishing, though.
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I'll check the spellcard BGs. For the next release, don't expect a big rebalancing, just fixed issues and playable Extra/Phantasm stages. The one AFTER that will brign the balance and the recorded story/locked out stages.
Ohh, okay...I see...& the thing with Patricia A...I agree...the Fireball ability works as a substitute for her being the weaker shot type due to it being the best ability...this is imo...
Patricia C's ability doesn't exactly make her anymore powerful in comparison to the other 2...
welp, can't wait for the next release...& the player's aren't horribly overpowered...since yes, this was at full power...
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I waited to post unitl I had another downloadable update, but my internet hasn't been the best in the past 3 weeks. I had a pretty good update (v0.68), but it just wouldnt upload, so I'll just keep polishing it til the internet becomes easier to work with.
Added so far:
-Difficulty is toned down
-All stages fully playable
-Extra and Phantasm added
-Practice mode has 46 spells now
-Loading screen ( :V )
-Results Screen
-Fixed Practice history
-Further improved Patricia
And so it goes...
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Update!
I was supposed to upload v0.68 a while ago, but I couldnt, so here's v0.80:
http://www.mediafire.com/?sharekey=49d4d877b2dccdeba0f2f20c509059d95646ce8cfcfc2732a543906a5faff527
Should have a readme and everything you need to know to play. The game's pretty big when fully compiled, so it's split up.
Things are locked up this time, so if you want to play the Extra and Phantasm, you'll have to beat the first 6 stages. If you have trouble with such ordeal, you can tweak lives, continues and what not in the Options menu. I fear Boss Rush and Survival modes are not that appealing, but still, they need to be unlocked. Along with that fear is the fact that those modes maybe underestimated.
Officially:
Practice mode has 46 Spellcards, which are the total of spellcards used by the bosses.
Survival mode has 40 waves. Anywaves past 25 are downright inhuman (I don't think I can balance it that much). I barely get past Wave 6, and its not even that bad at that point.
Ignore the ramblings and enjoy.
Next update will include harder and easier difficulties (and a lot of common data-related work for me, ugh).
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You forgot to add the "Batch/lib" folder.
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I actually missed some things (first upload is always the worst for me).
http://www.mediafire.com/?nmctuyxormw that goes in {script\ESP\Batch\lib} and fixes the Items problem
http://www.mediafire.com/?gny2a5gymjo that goes in {script\ESP\Batch\img} and fixes some image problems
or you can download the actualized lib and replace the old one, but it's only just 2 files.
http://www.mediafire.com/?ntgmmzuimmj
Now that I have a streamlined format, it wont be so bad to update it.
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I am lost, I have no idea how I am supposed to play your game, can you make just one big upload label
DOWNLOAD THIS (CONTAINS ALL YOU NEED)
That would help alot
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Sorry, it's just that it's a big download.
http://www.slingfile.com/file/grmRLV8puA
DOWNLOAD THIS (CONTAINS ALL YOU NEED)
~200MB.
And it's not that complicated to download the smaller parts, but I can further explain it if need be.
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Sorry, it's just that it's a big download.
http://www.slingfile.com/file/grmRLV8puA (http://www.slingfile.com/file/grmRLV8puA)
DOWNLOAD THIS (CONTAINS ALL YOU NEED)
~200MB.
And it's not that complicated to download the smaller parts, but I can further explain it if need be.
HOLY SHIT 200MB~!
I'll download it tonight~
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Y'know, I'm not really a fan of the midboss spell in Stage 2, so I modified it a bit.
#TouhouDanmakufu
#Title["Drought Sign ?uMalevolent Sandstorm?v"]
#Text[Yume's midboss spellcard.]
#PlayLevel[Normal]
#Player[FREE]
#ScriptVersion[2]
script_enemy_main
{
#include_function "script\ESP\Batch\lib\CommonVariables.dnh"
@Initialize
{
CutIn(YOUMU, "Drought Sign ?uMalevolent Sandstorm?v", imgYumecutin, 0, 0, 376, 574);
BossInitializeSpell(10,6,60,160,50000);
SetLife(320);
SetGraphicRect(1,1,64,64);
LoadGraphic(imgYumestand);
LoadGraphic(imgYumebg);
LoadGraphic(imgYumecutin);
SetColor(255,64,255);
Concentration01(120);
SetMovePosition02(cx-60*step,120,60);
CreateEnemyFromFile("script\ESP\Game\CustomItems\SpellMonitor.txt",GetX,GetY,0,0,3);
CommonShotData(1);
InitLife=GetLife;
}
@MainLoop
{
SetColor(255,64,255);
SetCollisionA(GetX(),GetY(),32);
SetCollisionB(GetX(),GetY(),24);
count++;
count2++;
frame++;
frame2++;
frame3++;
BossDamageSound(0.15,0.05);
if(count==0)
{
Concentration01(120);
SetMovePosition02(cx,160,60);
}
if(frame3>=120){
loop(1){
CreateShot01(GetX, GetY, 3, GetAngleToPlayer+rand(-10, 10), YELLOW02, 14);
PlaySE(Shot);
angle += 360/36;
}
angle += angleAcc;
angleAcc += 0.1;
frame3 = 100;
}
if(count2==120){CreateFamiliar(YELLOW,GetClipMinX, GetY,3,0,0);}
if(frame>=120){
loop(1){
CreateShot01(GetClipMinX, rand(GetClipMinY, GetClipMaxY), 2, rand(-6,6), YELLOW12, 14);
CreateShot01(GetClipMaxX, rand(GetClipMinY, GetClipMaxY), 2, rand(174,186), YELLOW12, 14);
PlaySE(Don);
angle += 360/36;
}
angle += angleAcc;
angleAcc += 0.1;
frame = 117;
}
if(radius>=140||radius<=-140){
radius=0;
}
if(frame2>=-140 && frame2 <=110){
radius++;
}
if(frame2>=111 && frame2 <= 300){
radius--;
}
if(frame2==300){
frame2=-141;
}
if(count==180)
{
step++;
count=89;
SetMovePositionRandom01(50,3,10,GetPlayerX-20,90,GetPlayerX+20,100);
}
}
@Finalize
{
DeleteGraphic(imgYumestand);
DeleteGraphic(imgYumebg);
DeleteGraphic(imgYumecutin);
let amnt = 14;
let bmnt = 1;
storysucceed=GetCommonData("Story 1 Success D");
if (GotSpellCardBonus)
{
amnt = 45;
bmnt = 4;
SetCommonData("Story 1 Get D", 1);
storysucceed++;
}
let b = 0;
let c = 0;
while (b < amnt)
{
SetCommonData("Story 1 Success D", storysucceed);
CreateItem(ITEM_SCORE, GetCenterX() + prand(-100, 100), 100 + prand(-60, 60));
b++;
}
while (c < bmnt)
{
CreateItemEx(rand_int(0,1),GetX,GetY+rand(-10,10));
c++;
}
if(GotSpellCardBonus){
CreateItem(ITEM_BOMB, GetCenterX() + prand(-100, 100), 100 + prand(-60, 60));
}
PlaySE(Dead);
}
@DrawLoop
{
draw++;
SetRenderState(ALPHA);
SetGraphicScale(0.8,1.5);
SetColor(fdin,fdin,fdin);
SetTexture(imgYumebg);
SetGraphicRect(0,0,556,409);
SetAlpha(fdin);
DrawGraphic(GetCenterX(),GetCenterY());
SetGraphicScale(1,1);
SetColor(255,255,255);
DrawText("Sunayume Minami", GetClipMinX()+20, GetClipMinY()+16, 12, 210);
SetRenderState(ALPHA);
SetAlpha(255);
SetGraphicScale(0.22,0.22);
SetTexture(imgYumestand);
if(draw%16<4){
SetGraphicRect(22,0,242,556);
}else if(draw%16<7){
SetGraphicRect(22+(220*1),0,242+(220*1),556);
}else if(draw%16<=10){
SetGraphicRect(22+(220*2),0,242+(220*2),556);
}else{
SetGraphicRect(22+(220*3),0,242+(220*3),556);
}
DrawGraphic(GetX,GetY);
if(fdin<200){fdin+=5;}
}
}
-
Nice, I didn't think of that.
I'll go ahead and implement it, if you don't mind?
-
Nice, I didn't think of that.
I'll go ahead and implement it, if you don't mind?
Sure, you can use it.
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See the final stage:
http://www.youtube.com/watch?v=jmEC5yvIYeI
I do thank you for the suggestion.
If you have any more like that, feel free to post.
As for the next update, I'll take a small break and resume work around next week. Hopefully this wont take me long to finish, but I fear I may be wrong.
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Well, there are a few things:
1. There are many times when you overlap bullets unnecessarily, which can slow the game down.
2. You could make the backgrounds move slower. It doesn't look too good now.
3. The game is REALLY flashy. Sometimes, it's very hard to see what you're actually dodging. Combined with the sometimes abrupt start of some cards, it really becomes a game of luck.
4. You maybe should adjust the speed Patricia moves with. This can for example be really frustrating with second Boss's first spell card, where micrododging is essential and very hard to accomplish with at least one of your shot types. Also, the hitbox marker is nearly invincible.
5. Patricia C unfocused is broken beyond belief. By that I mean "full power can insta-finish a card".
But I still do appreciate your work, especially because I'm too lazy to do an entire game by myself ;)
See the final stage:
http://www.youtube.com/watch?v=jmEC5yvIYeI
Didn't you plan to do a Phantasm Stage as well?
-
Well, there are a few things:
1. There are many times when you overlap bullets unnecessarily, which can slow the game down.
I'll need a magnifying glass for this one... =/
2. You could make the backgrounds move slower. It doesn't look too good now.
This looks quite reasonable.
3. The game is REALLY flashy. Sometimes, it's very hard to see what you're actually dodging. Combined with the sometimes abrupt start of some cards, it really becomes a game of luck.
Hah, I guess I do have to slow it down some more. (It was faster/more abrupt on earlier releases).
4. You maybe should adjust the speed Patricia moves with. This can for example be really frustrating with second Boss's first spell card, where micrododging is essential and very
Slower, I guess?
5. Patricia C unfocused is broken beyond belief. By that I mean "full power can insta-finish a card".
And I have to say, she's toned down from earlier releases. Guess she still has to be further toned down.
The Phantasm stage has been implemented since v0.60-ish. I'll post the video sometime next week.
-
Forgive this double post, but an update is due, either way. The double post was coming sooner or later, as is with every update.
I have a question that if answered, might help me a lot.
Talking to a friend, the idea of adding "Achievements" popped up, but I think that it might not boost the gameplay by that much. Still, he said to go for it, but I'm not sure what experienced players have to say.
Achievements? Yay or Nay?
In another note.
I'll produce an update by the end of this week, with minor tweaks to Patricia and difficulty. Spellcards are slowly getting a revamp, and the story needs one too. I need to hire me some testers ._. .
And on a further note, I have an idea for another game, I'll post it once I have some concepts done.