Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: rsy_type1 on August 09, 2016, 01:01:40 PM

Title: Hitboxes of bullets in th10 to th15
Post by: rsy_type1 on August 09, 2016, 01:01:40 PM
Square algorithm: th10,11,12
hitbox = square length
distance < (player hitbox)/2 + (bullet hitbox)/2

player hitbox:
Reimu:2.0
Marisa:3.5
Sanae:3.0

special: big bubbles in th11,12 are suit for Orthogonal circle algorithm.

Orthogonal circle algorithm: th13,14,15
hitbox = circle radius
distance < sqrt((player hitbox)^2+(bullet hitbox)^2)

player hitbox:
Reimu:2.0
others:3.0
Reisen's shields:+1.5 per shield

screenshots:
http://thwiki.cc/%E6%B8%B8%E6%88%8F%E6%94%BB%E7%95%A5/STG%E5%88%A4%E5%AE%9A%E6%95%B0%E6%8D%AE

| bullet name | hitbox(th10,11,12) | picture | hitbox(th13,14,15) | picture |


Others:
In th10, changing bullet shapes will not change their hitboxes as well.
eg. in 筒粥「神の粥」(Rice Porridge in Tube "God's Rice Porridge") , the small bullets have the same hitboxes as the elliptical ones.
smaller bullets in 天流「お天水の奇跡」(Heaven's Stream "Miracle of Otensui" ) have the same hitboxes as the larger ones.
Title: Re: Hitboxes of bullets in th10 to th15
Post by: Serela on August 09, 2016, 06:07:50 PM
So I assume these images in your link must be like, just about the closest you can get to the bullet without dying. Very interesting, considering how the hitbox is basically inside the bullet in most of them (or in a few cases, practically the other way around on small bullets)

Plus a reminder of overall hitbox size, and the knowledge that after 12, there's just "Reimu hitbox" and "everyone else", considering that in 10~12 everyone had a different hitbox size. UFO MarisaB really is terrible.

That Miracle Mallet enlarged hitbox picture at the end... assuming that's about as close as you can get, man, I -knew- something was wrong. If you aren't Reimu you really do die before it even touches the hitbox graphic.
Title: Re: Hitboxes of bullets in th10 to th15
Post by: Chill Observer on August 21, 2016, 10:12:02 PM
Interesting. So what I'm getting from this is that the newest engine generally has more unforgiving bullets than the engine before that. Explains why I feel like I die far easier in LoLK than SA, for example.

And that TD orb hitbox. No wonder why Guze Flash is so bullshit.
Title: Re: Hitboxes of bullets in th10 to th15
Post by: RegalStar on August 31, 2016, 11:52:45 PM
Interesting. So what I'm getting from this is that the newest engine generally has more unforgiving bullets than the engine before that. Explains why I feel like I die far easier in LoLK than SA, for example.

And that TD orb hitbox. No wonder why Guze Flash is so bullshit.

10-12 uses squares while 13-15 uses circles. The net result is that 13-15 have bullets that are larger on the sides but smaller in the corner
Title: Re: Hitboxes of bullets in th10 to th15
Post by: Nameschonvergeben on September 01, 2016, 08:49:30 AM
good stuff, thanks for sharing!