Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: Iced Fairy on July 18, 2014, 11:13:24 PM

Title: XCrawl Planning Room
Post by: Iced Fairy on July 18, 2014, 11:13:24 PM
So I've come to the conclusion I need to social more.  And what's more social then a good old dungeon crawl!  (Don't answer.)  The problem being that I didn't have anything resembling a campaign idea.

Until I saw this nonsense:

Quote
In Xcrawl, the players are superstar athletes taking their chances in a live-on-pay-per-view death sport. It?s a modern-day world with a fantasy twist, and the game is simple: the Dungeon Judge, or DJ, creates an artificial dungeon under controlled ? but lethal ? conditions. He designs the maze, and stocks it with monsters, secret doors, magical traps, treasure and prizes. The players must go through the dungeon and fulfill whatever conditions the DJ puts forth in order to win.

Xcrawl is a sport and the challenges are created, but the danger is no less real. If you die, you die. There are no second chances. Citizens of the North American Empire tune in every week to watch their favorite celebrities get eaten, paralyzed, turned to stone, and ripped apart. The nation?s hunger for blood and mayhem grows with every contest. How will you fare?

Gameshow dungeoneering was too awesome to pass up, and it means my crazy half pieced together ideas fit the setting!  Thus I rush into the future.

Times:  The plan is to run Saturdays in the evening PST.  Exact hours can be fleshed out with the playerbase.  Aiming for 4-6 PCs as standard, and given the most popular dungeonmurder system is Pathfinder we'll be using that.  I'm expecting with schedules to lose about one game a week, but more then that would be a problem.

World and Setting:  The American Empire, under Ronald the First, rules everywhere from Alaska to Panama.  Well everywhere above ground.  Below ground is the villainous monster realms, that frequently attack in order to destroy human towns and or free their enslaved monstrous brethren.  The Empire itself is a bloated mess, filled with corruption and misrule, where the nobility can do pretty much whatever they please.  The only exception is the XCrawl games.  Live action dungeon crawls under strict rules, where contestants risk their lives for huge prizes.  As the nation's premiere entertainment, any hint of corruption would create huge riots and unrest, thus the high nobles do their best to keep things on the up and up.

Rule wise all Pathfinder classes should be available.  In the dungeons themselves however there are strict rules.  No explosives, no acid, no demons, no save or dies, no Mordenkeinen's Disjunction.  Etc etc etc.  Outside?  You're on your own. 

As to where the PCs fit in?  That's something to be discussed.  I'm willing to do everything from just strict dungeon crawling, to actually having a long term campaign within the empire, moving up the XCrawl circuits and gaining fame or even exploring other ideas within the XCrawl system.  Similarly I'm willing to discuss the actual XCrawl base rules though some (no destroying the dungeon for example) obviously have to be kept around.

Meta Rules:  I dislike infighting, so the one metarule is you have to try to be a reasonable part of the party.  In addition I'm not interested in 'terrible person watch 2014' so I'd like to keep the sociopathy to within the dungeon.  The PCs should not be competing for evillest in the land.

So yeah, those interested feel free to toss up questions and ideas. 
Title: Re: XCrawl Planning Room
Post by: Amraphenson on July 18, 2014, 11:17:33 PM
/in

I like the thought of us doing 'episodes' with a larger metaplot behind it all, but that's me.

Any hard and fast no-nos on your mind currently? Starting level, general ideas?
Title: Re: XCrawl Planning Room
Post by: O4rfish on July 18, 2014, 11:25:58 PM
Sponsorship contract with Bouncy Bubble Beverage, the guaranteed non-treasonous beverage!
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 18, 2014, 11:28:17 PM
Any hard and fast no-nos on your mind currently? Starting level, general ideas?
Anything that would get you a ban on IRC is obviously out.  Acceptable violence/lewdness level will need to be worked out when a full group is assembled.

Starting level is probably going to be 4 or 5.  General ideas I'm more curious as to what the PCs are going to be/interested in before making grand pronouncements.  If we do play something with story though, the Empire's 'humanoid uber alles' attitude and corruption will certainly come into play.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on July 18, 2014, 11:31:41 PM
How non-serious is this going to be? Or in Paranoia terms: Zap, Classic, or Straight?
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 18, 2014, 11:35:35 PM
How non-serious is this going to be? Or in Paranoia terms: Zap, Classic, or Straight?
If we're pure episodic?  Zap/Classic.  If we have an actual campaign?  Classic/Straight.  There will always be some hilarity, but I can't go totally wacky.  Not really my system.
Title: Re: XCrawl Planning Room
Post by: Stuffman on July 18, 2014, 11:39:36 PM
I like the thought of us doing 'episodes' with a larger metaplot behind it all, but that's me.

This sounds good. I don't mind if shit ends up getting real.

I'm a little confused about the setting though, since it seems modern. Is it part of the rules that we're only allowed to use medieval equipment in the dungeons or is the whole world using stuff like that?
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 18, 2014, 11:45:47 PM
I'm a little confused about the setting though, since it seems modern. Is it part of the rules that we're only allowed to use medieval equipment in the dungeons or is the whole world using stuff like that?
Yeah.  Since its a game show you're limited to medieval weapons.  There is a debate about allowing archaic firearms in, but they don't want you using a 45 to just gun down all the gnolls in a room, and they definitely don't want you using C4 on their golems.  Outside the XCrawl arena of course guns and other modern weapons are available, though finding magical versions outside a noble's villa or the SWAT armory would be difficult.
Title: Re: XCrawl Planning Room
Post by: Stuffman on July 18, 2014, 11:57:19 PM
Alright, how do contestants go about getting their skills? Are there training schools that give experience in XCrawl conditions or something or do they just toss unlucky level 1 chumps in the pit and see who advances? Mostly asking so I can work out some character concepts.

Will characters be proficient with modern weapons if they manage to get their hands on them?
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on July 19, 2014, 12:10:38 AM
Anyways, you know my time issues.  If you don't mind this, I am caught between the urge to make a fucked up Synth Summoner, and the urge to make a stabbin' hobo.  Given setting, I think the latter is winning out.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 19, 2014, 12:15:47 AM
Alright, how do contestants go about getting their skills? Are there training schools that give experience in XCrawl conditions or something or do they just toss unlucky level 1 chumps in the pit and see who advances? Mostly asking so I can work out some character concepts.
XCrawl has four divisions.  Rank 3 and up are lethal, but rank 4 (college ranks, amateurs, and gimmick Crawls) are non lethal.  There are gyms and trainers all over the country happy to teach people the ways of Xcrawl.  In addition there's the underground Xcrawl circuit, where the mafia rules and anything goes. 

Finally there is the army, police forces, or if you're playing a divine character god could just give you awesomeness.  You're starting at level 4-6 which I've always felt can be lots of training and talent on its own.

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Will characters be proficient with modern weapons if they manage to get their hands on them?
Guns yes.  Tanks no.  Similarly, your character will not need to take "Driving" as a skill, unless they're a street racer on the side.

I'll probably allow more skill points to flesh out characters, just because there's lots of outside world stuff that a Crawler doesn't need.  But that will be after I take a little longer look at the rules.

Since people do seem interested in a semi-campaign.  I'll probably allow higher base starting stats.  Charisma (for grandstanding) will be useful, and the players are going to be pro athletes (kinda sorta).  I'll review Pathfinder pointbuy.
Title: Re: XCrawl Planning Room
Post by: O4rfish on July 19, 2014, 12:22:50 AM
I don't have my Xcrawl book anymore, but I believe the idea came from LARPers, and the first actual crawlers recruited were athletes. Low-level equipment tends to be baseball bats, sports pads, etc. At higher levels* you're wearing kevlar/ceramic armor and carrying compound bows, iPads, titanium alloy swords, all emblazoned like a Nascar.

*higher levels of money, not necessarily of experience. Experience can get you wins, which can get you fame, which can get you sponsorships, which can get you money, but it's not a direct relationship.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 19, 2014, 12:30:52 AM
I don't have my Xcrawl book anymore, but I believe the idea came from LARPers, and the first actual crawlers recruited were athletes. Low-level equipment tends to be baseball bats, sports pads, etc. At higher levels you're wearing kevlar/ceramic armor and carrying compound bows, iPads, titanium alloy swords, all emblazoned like a Nascar.
I admit to not working entirely (or even closely) off the book here.  But yes, initial weaponry and armor tends to be modernish, excepting of course specialized stuff.  However most equipment over the course of the game tends to be earned in XCrawl rather then bought (and all equipment needs to be XCrawl approved).

(Also the new storyline is they found some D&D manuals from "ye olde days" and thought it was a totally great idea to make a game show out of it.  They burnt through a lot of athletes in the early days.)
Title: Re: XCrawl Planning Room
Post by: PX on July 19, 2014, 12:32:17 AM
I'll be interested if anyone would be willing to fill me in on the basics
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 19, 2014, 12:45:39 AM
I'll be interested if anyone would be willing to fill me in on the basics

If you mean worldbuilding wise the above is pretty much what's been decided so far.  If you mean game system wise I'm sure you can find plenty of victims willing to help you form a murderhobo.
Title: Re: XCrawl Planning Room
Post by: Sect on July 19, 2014, 12:53:23 AM
I'll be interested if anyone would be willing to fill me in on the basics
Here's the outline for creating a character. (http://www.d20pfsrd.com/basics-ability-scores/character-creation) Go ahead and have fun, and just ask if something is confusing you.
Title: Re: XCrawl Planning Room
Post by: Stuffman on July 19, 2014, 01:03:53 AM
What is everyone thinking of playing? I want to base my class choice on rounding out the party, in case we end up lopsided in one area or another.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on July 19, 2014, 01:15:51 AM
Leaning toward a stabbin' thief.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on July 19, 2014, 01:45:41 AM
Alchemist, probably focusing on the bomb throwing. I can be a ghetto off-healer/buffer at the same time as well with extracts.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 19, 2014, 02:43:44 AM
I will try to match the dungeons to your party.  After all no one wants to watch three fighters stare at a lock for 30 minutes.  Still you probably want some synergy and balance.

Feel free to hash out character plotsets as well.  I can pull you all together via ~plot~ at the start, but feel free to have your gang as a prexisting team if you want.
Title: Re: XCrawl Planning Room
Post by: O4rfish on July 19, 2014, 02:56:42 AM
I would like to play a bard, unless Amra wants niche protection.  Something built around emotional and magical support.

What sort of playing framework or virtual tabletop would be used?
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 19, 2014, 03:00:35 AM
We would be using IRC, a dice bot and "eh sounds about right."

And since this info might be of use:

[19:47] <Amra> How long do crawls last/how frequently do they happen?
[19:47] <Amra> and what do the athletes do in between
[19:48] <Iced> So most crawls are like 1-2 hours.
[19:48] <Iced> At the lower divisions.
[19:48] <Iced> There are of course marathons and quick events and stuff.
[19:48] <Amra> So fast and dirty lethal obstacle courses
[19:48] <Iced> Yeah.  D&D combat is fast.
[19:49] <Amra> Mm.
[19:49] <Amra> I'm assuming we're working under teams?
[19:49] <Iced> There's usually one break room where you can rest and heal without fear of BS.  (Like no traps allowed.  Official rules)
[19:49] <Iced> Yeah the PCs will be a team.
[19:50] <Iced> As for in between...  well it's kinda like football players.
[19:50] <Amra> Mmk. What kind of access do PCs have to their abilities outside of crawls?
[19:50] <Iced> You have all your skills and powers.  And can in fact use them to cheat or just in day to day life.  But there are laws and stuff.
[19:51] <Iced> So like stabbing people.  Kinda illegal.  Same as breaking into banks and taking things.
[19:51] <Amra> But general harmless stuff is okay.
[19:51] <Amra> Just magic/psionic/what have you.
[19:52] <Iced> Yeah.  So long as you aren't trying to start up a buisness (that take a liscence etc).  But you want to create food and water for yourself?  Do it.
[19:52] <Amra> Awesome.
[19:52] <Amra> Specifically I ask because I want to run the alchemist and all, I'm curious about what's allowed with regards to bringing stuff into Crawls
[19:52] <Iced> Taking alchemical drugs before fighting game tourneys is uncool though bro. :P

Title: Re: XCrawl Planning Room
Post by: Stuffman on July 19, 2014, 03:08:45 AM
Alright. I'm going to be playing a Zen Archer Monk that is basically Byakuren. I'm sure you can see where this is going plotwise.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on July 19, 2014, 03:19:05 AM
I figure as long as someone doesn't make a wizzard we'll be fine and all have jobs to do.

A no magic at all party would be best, because then we'd actually have to solve puzzles and shits.
Title: Re: XCrawl Planning Room
Post by: PX on July 19, 2014, 03:19:57 AM
Well I have no idea how the DnD system works so... :V
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 19, 2014, 03:50:11 AM
Well I have no idea how the DnD system works so... :V

First you decide what you want to do.  And then you make a wizard or cleric that does it.  Then you usually grab one of the archetype class that goes along with it.  Want to use sharp things to stab things that scream and bleed?  Pick a stabby class.  Want to do that without them seeing you?  Pick a stealthy class.  Want to blast people with lightning?  Play a blasty class.  Etc etc.  Toss up an idea and people can help I'm sure.

Quote
A no magic at all party would be best, because then we'd actually have to solve puzzles and shits
Puzzle hack spells are the usual banned spell list, and similarly there will be no prismatic bullshit from my side.  Again, feel free to chat about what should and shouldn't be in a XCrawl environment, on either side.
Title: Re: XCrawl Planning Room
Post by: O4rfish on July 19, 2014, 05:02:30 AM
Lots of plasma TV screens, and lots of cameras, protected by force fields. The "plotlines" of the dungeons conform to standard adventure tropes, so as not to confuse the spectators.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 19, 2014, 06:27:40 PM
Dungeonwise I'm going to try to have them be thematic.  Like the "Medieval Times" dungeon which tries to be as hokey old school as possible, or the "Star Battles 20th anniversary Crawl" with "fights ripped straight from the movie!"  Of course there'll be generics as well (because I am not a font of limitless good ideas) but I want to have a variety of shows to work with.

However the details depend a lot on player social status, so!

I've thought up three general "tones" for the campaign.  I don't really have a preference for any one, so feel free to discuss amongst yourselves.

1. Standard - You're a bunch of newbs, but with your Rank 3 Crawl certifications, the sky is the limit.  Sure the DJs you're working with other newbs, wannabes and low ranking salarymen, but with some impressive wins (and a bit of bargaining) you can go all the way to the top, escaping the shitty class system and bypassing the horrid corruption to stand among the nobility.  A group that is always totally fair, and certainly not prone to hiring assassins and otherwise throwing tantrums when things don't go their way.  This campaign should start off crawl heavy and have plenty of hilarity low level, before you start getting into the big leagues and politics ruin everything (unless you like stabbing elected officials).  It'll allow us to build up the world before the super dangerous social nonsense starts though.

2 - The Dark Underbelly - For whatever reason, warrants, bad luck, or just personal insanity you're working the illegal XCrawl circuit.  The mafia loves their rules, but they also love to break them, and unscrupulous gamblers are willing to do anything to win a bet.  On the other hand, the rewards are better, at least at first.  And now one complains if you violate the spirit of the rules, so long as you keep to the letter.  Things start dangerous on and off the field, which means we'll have to do more world building earlier and there will probably be more crossed wires, but it'll be a mix of lethal challenges in and out of crawl from the start.

3 - Consolation Prize - You missed the boat.  Maybe you didn't have the skills, maybe you got a bad draw in practice, maybe people just don't like you, but your group didn't get into the 3rd rank crawls.  Stuck at rank 4 nonlethal, you're in more danger of dying due to DJ incompetence and cheating then the monsters.  Forced to do crawls at rich nobles birthday parties, cheap advertising crawls and fanservice dungeons, for tiny prizes, you'll at least have time to chat with the other flunkies of the system.  Assuming you manage to get your rent to the landlord on time.  Of course it is possible to escape from the hellhole of rank 4, legally or illegally.  Strive to be one of the lucky few!  Basically this is kinda a hybrid of the above two.  Lots of conflict up front, but not very lethal conflict at the start giving time to world build.
Title: Re: XCrawl Planning Room
Post by: Raitaki on July 19, 2014, 07:06:46 PM
Hmm, I might be interested in joining in after I return from vacation next weekend.
Title: Re: XCrawl Planning Room
Post by: an unmatched sock on July 19, 2014, 07:51:07 PM
Although I'm not too skilled at Pathfinder character building, but PCGen is very useful.

However, I am away until after tomorrow. I think I will join in, though. This could be fun!

However, I can't start anything like that until I get home later tomorrow. I'll also probably wait until tone and world and background stuff is set to start character making, though.
Title: Re: XCrawl Planning Room
Post by: Stuffman on July 19, 2014, 07:59:21 PM
I admit the second option has quite a bit of Kaiji-esque appeal.

Also, scratch the archer, since I realized I'd be doing literally nothing but full attack. I'm going to play a melee character of some sort instead to make sure Purvis can get his flanks.
Title: Re: XCrawl Planning Room
Post by: Raitaki on July 19, 2014, 09:14:15 PM
I'm thinking of playing a Magus, actually. Do we have a demand for a melee spellcaster for flexibility? :3c
Title: Re: XCrawl Planning Room
Post by: Amraphenson on July 19, 2014, 09:48:32 PM
I admit the second option has quite a bit of Kaiji-esque appeal.

Also, scratch the archer, since I realized I'd be doing literally nothing but full attack. I'm going to play a melee character of some sort instead to make sure Purvis can get his flanks.

Yeah not fond of the third option much. First option seems kinda boring in a way as well?
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on July 20, 2014, 12:12:05 AM
The third option sounds great, given we are under Ronaldus Maximus I and it fits directly in. The second works very well for my character idea.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 20, 2014, 03:07:30 AM
So currently our party composition looks like this.

Mostly Confirmed
1 - Amra (Alchemy)
2 - Oarfish (Bard)
3 - Purvis (Murderhobo)
4 - Stuffman (Violence)
--
Space requested
5 - PX
6 - Raitaki
7 - Sock

Something of a problem here in that I'm mainly aiming for 5 spaces.  In the interests of fairness I think first applicants will get choice, though of course some might not want to go with current party set or world.  Reminder that the game plan is Saturday evenings (PST) and will be done via IRC.

------------

I admit first sounds most boring, but I mainly include it because it has the least DM Player pitfalls.  We'll both know what we're getting and things will be reasonable and fair at the start.

The thirds main positive draw is you'll be able to chat with the monsters, since you aren't killing them.  Way less glamor then the other two options though I admit.

Second as said is Kaijiesque.  Though slightly more fair because there's more then one mafia gang in town, and you're valuable tools instead of losers good only to crush underfoot.   Expect me to be "give me a bit" more often then the other two though.
Title: Re: XCrawl Planning Room
Post by: Stuffman on July 20, 2014, 03:50:50 AM
Oh man, they buffed Soulknife. Time to go FULL ANIME.

Iced: A good strategy is to take one or two more players than you actually want, because it is inevitable that someone will drop.

I'm okay with any of the three campaign types, really. Although #2 is the most interesting premise, #1 might be best since it'll keep the game moving smoothly.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 20, 2014, 04:00:59 AM
Iced: A good strategy is to take one or two more players than you actually want, because it is inevitable that someone will drop.
I'm utterly certain I can't handle more then six players, and I feel somewhat hesitant about six so I figured I'd stay safe to start.  I also was reminded that I have a favor owed that might eat a space.  Fortunately if things do go south the episodic nature of the game allows easy replacement since, you're going to be in a city, not 6 levels underground on the "evil fungi" level.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on July 20, 2014, 05:36:02 AM
...chat with the monsters...

*Amra sighs wistfully
Title: Re: XCrawl Planning Room
Post by: O4rfish on July 20, 2014, 05:54:58 AM
Should probably decide as a team whether we're faces or heels.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on July 20, 2014, 08:54:35 AM
Does Pathfinder actually start at 10 per stat for pointbuy? cause that's new.

Should probably decide as a team whether we're faces or heels.

I'd like faces but if we're running the underground circuits then I could go either way.
Title: Re: XCrawl Planning Room
Post by: PX on July 20, 2014, 09:19:35 AM
Probably gonna be a Ranger then
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on July 20, 2014, 09:21:16 AM
If you paid attention to your WWE, you'd know there is no face and no heel; for everyone has been both.
Title: Re: XCrawl Planning Room
Post by: O4rfish on July 20, 2014, 10:05:52 AM
It doesn't matter if you've been a face in the past; if you're aiming for heat currently, you're a heel.

The character sheets here (http://www.goodman-games.com/downloads/MaxXcrawlCharacterSheet.pdf) have a space for "actor portraying this character in the movie version of the game"
I think my character, Brock Ohmama, would be portrayed by Denzel Washington. His highest Perform skills are Oratory and Comedy. He'd fit better as a face.
Title: Re: XCrawl Planning Room
Post by: PX on July 20, 2014, 10:08:39 AM
Quote
Brock Ohmama

The Conqueror of the Streak? :V
Title: Re: XCrawl Planning Room
Post by: O4rfish on July 20, 2014, 10:15:15 AM
heh I haven't watched wrestling in a couple years, so I wasn't aware of that.
No, my idea came more from

(http://i.imgur.com/fTRG5iH.jpg)
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 20, 2014, 05:15:10 PM
If you're interested in the underworld circuits it's going to be more Kaiji then WWE yeah.  Though deciding if you're going to be super murderous towards the competition or merely cautiously wary might be good.
Title: Re: XCrawl Planning Room
Post by: Shizumarashi Mayuzumi on July 21, 2014, 01:59:46 AM
But yeah I've already mentioned to a few people (including Iced yes) but might as well drop it in here - I do not expect to be frequently free for the timeslot, don't any of you worry about accomodating any of my preferences because god knows if it'll come up ever, but I'll probably end up whipping up a character anyway for shits and giggles.

Worst case they just go on the massive pile of D&D characters I've never gotten to play and probably never will. :V
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 21, 2014, 10:17:57 PM
So, since the questions have been asked:

Point buy - 25 is what everyone's likely used already so we'll stick with that.  (If everyone used 30 like Amra did, please tell me so I don't force EVERYONE to completely change their character over this)
HP - Max at first, average die roll for every other level.  Round up.
Gold - Starting gold for 4th level adventurers is 6,000 gp.  In addition each of you may get a crappy apartment, beat up used car, a TV, a microwave and a pantry filled with microwavable food.  However given the campaign setting it's possible you'll want modern items and conveniences.  For those use real world prices, and assume 1gp = $3.
Title: Re: XCrawl Planning Room
Post by: Stuffman on July 22, 2014, 12:17:17 AM
25? Hot damn. I built using 15 since that's what the SRD says is standard :V

Tempted to blow all my GP on stupid shit.
Title: Re: XCrawl Planning Room
Post by: Raitaki on July 22, 2014, 12:30:45 AM
Oh yeah, forgot to mention, I'd prefer the second or third background, because screw using the front door :V

I also am more used to 30 point buy, but then my GMs were sadists who loved throwing 4 sprinting treants at a bunch of lv4s which included an illusion wizard, so I think I can survive 25 point buy.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on July 22, 2014, 12:43:17 AM
Tempted to blow all my GP on stupid shit.

I am pretty much going to do this anyways due to character. So I encourage you to join me!
Title: Re: XCrawl Planning Room
Post by: PX on July 22, 2014, 12:59:23 AM
Uhhh, guess I have to get rid of 5 points....

E: Done, I guess
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on July 22, 2014, 01:05:24 AM
Man I can only imagine yalls back in the days before point buy was a thing.

"Dude, how many sheets are you going to roll?"
"I MUST HAVE AT LEAST 3 EIGHTEENS!"
Title: Re: XCrawl Planning Room
Post by: O4rfish on July 22, 2014, 01:59:32 AM
Here's my build, feel free to critique it. http://pastebin.com/CsPPZtgR
I didn't take UMD, but if you think it'll be important I can switch something out.
I'm assuming Grandstanding is a separate skill, but maybe it isn't?
saved about 1kgp towards noncombat things such as limo rental, minibar fees
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 22, 2014, 02:28:40 AM
Here's my build, feel free to critique it. http://pastebin.com/CsPPZtgR
I didn't take UMD, but if you think it'll be important I can switch something out.
I'm assuming Grandstanding is a separate skill, but maybe it isn't?
Grandstanding is a separate perform skill yeah.  And I think you're crazy for not taking the best skill in the game, but it's not required.

Suggest you talk with the party about healstick funding.  Wands of CLW add up.

Title: Re: XCrawl Planning Room
Post by: Raitaki on July 22, 2014, 04:32:06 AM
Hey Iced, are minor races like tiefling allowed in the campaign? I'm thinking of a tiefling character. I should be able to finish the sheet in time for this Saturday.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 22, 2014, 04:39:30 AM
While tieflings would be allowable, they would suffer discrimination.

Also to repeat the warning : I'm getting 5 people from thread, so everyone who dropped in after PX would be on reserve, filling in only if other people couldn't show.  I don't want anyone sacrificing time and life and getting blindsided when there's no slot available.  I hate doing it this way, but I am 100% sure I can't handle more then that in an online game.
Title: Re: XCrawl Planning Room
Post by: Shizumarashi Mayuzumi on July 22, 2014, 05:18:18 AM
Yeah it's cool I'm just gonna build a character more for shits and giggles anyway and was mostly just posting as a "well this will exist. just in case." :V
Title: Re: XCrawl Planning Room
Post by: an unmatched sock on July 22, 2014, 06:07:52 AM
I'm fine with being on reserve. Might be for the best anyway. I will be curious for what happens, though.
Title: Re: XCrawl Planning Room
Post by: PX on July 22, 2014, 07:31:09 AM
Here's my build (http://pastebin.com/ZC1f5m6i)

Also, if we're starting this Saturday I won't be available at night for work

Also, I think the second scenario would probably be the best
Title: Re: XCrawl Planning Room
Post by: Amraphenson on July 22, 2014, 01:58:59 PM
 spend all the cash  (http://pastebin.com/18hX5jta)

healbot is me
Title: Re: XCrawl Planning Room
Post by: O4rfish on July 22, 2014, 09:05:58 PM
>amra
>tentacles
Title: Re: XCrawl Planning Room
Post by: Amraphenson on July 23, 2014, 02:14:05 AM
>amra
>tentacles

shhhh worry  not.  (http://imgur.com/iOiepn8)
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 23, 2014, 02:57:04 AM
Alright, I'm fleshing out an intro adventure and notes.  Now to set up session 0.  This is gonna mostly be putting stuff together and getting the setting all tied out.

Currently, given time zones, I'm thinking 6:15 PST Saturday or 9:15 EST.  Tell me if this is too early west coast or too late east coast.
Title: Re: XCrawl Planning Room
Post by: Stuffman on July 23, 2014, 03:13:14 AM
Works fine for me.

PX - we're starting at level 4, not 5.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on July 23, 2014, 03:14:51 AM
Should work for me. I might be a bit late.
Title: Re: XCrawl Planning Room
Post by: O4rfish on July 23, 2014, 03:30:59 AM
Alright, I'm fleshing out an intro adventure and notes.  Now to set up session 0.  This is gonna mostly be putting stuff together and getting the setting all tied out.

Currently, given time zones, I'm thinking 6:15 PST Saturday or 9:15 EST.  Tell me if this is too early west coast or too late east coast.

This is PDT 6:15 PM, right?
Title: Re: XCrawl Planning Room
Post by: Amraphenson on July 23, 2014, 03:39:02 AM
cool for me I'm gonna be on all day anyways
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 23, 2014, 04:01:26 AM
This is PDT 6:15 PM, right?
Whichever actually exists at this time of the year.
Title: Re: XCrawl Planning Room
Post by: Stuffman on July 23, 2014, 04:38:17 AM
Character sheet: http://pastebin.com/QsPNphjk

My character has low charisma but uses her bluff/perform skills to present the fake personality of a pretentious samurai. Whenever she's not "on", she has a crass and foul disposition.

She also has an intelligent (damaged) Ioun Stone that frequently criticizes her.

(http://i.imgur.com/ZmtMAZZ.png)
Title: Re: XCrawl Planning Room
Post by: Raitaki on July 23, 2014, 05:11:51 AM
Finished my char sheet (http://www.myth-weavers.com/sheetview.php?sheetid=966310), just haven't decided on IC stuff like name, personality and back story yet. Tiefling magus. Took a page from Oarfish and left 1k9 gp lying around to take care of noncombat expenses like discrimination. (also cuz I've run out of things I could think of to throw cash at aside from wands/scrolls/potions I don't know if we need or an extra enhancement bonus which I don't think is worth nearly going bankrupt for).

Dunno if I can show up on time for Saturday session if PX doesn't show up. It depends if I can get myself to wake up in time or not.
Title: Re: XCrawl Planning Room
Post by: PX on July 23, 2014, 05:22:24 AM
Works fine for me.

PX - we're starting at level 4, not 5.

I thought I changed that to 4 :/

That said I can only stay for half an hour until I leave for work so I'll just observe then
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 23, 2014, 11:28:17 PM
Channel is registered as #arena-meido
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 24, 2014, 04:30:19 AM
So since many questions have been raised about the state of the world I figure I should toss some socioeconomic stuff up.

The empire works on a rigid caste system.  Social mobility is not forbidden by law, but is effectively forbidden by practice.  The tiers are as follows.

Slave - Only monstrous humanoidss now, slaves do the majority of the shitty jobs that kill you in thirty years.  There was talk of switching to necromantic slaves, but that was shelved after the 'rebuked garbage skeleton uprising' happened.  Slaves have a few pathetic rights that are actually enforced, but in general have a poor lot in life.

Laborer - Clerks, paper pushers and other low level workers, they barely can make enough money to eat, and rely on charity for almost everything.  Non microwavable / fast food is bought when powerful nobles slash prices to gain popular support and horded as long as possible.  They live in ramshackle apartments, but they spend so much time searching for bargains or spare things to sell that they rarely make it home.  Cheap XCrawl seats keep them entertained.

Citizen - Servants to nobility or the temples, they have more free time, but their daily lives are pretty much bonded to their noble patron.  They're the management, clerks and other semi skilled labor that fills out the "middle class."  And by middle class we mean apartment and their own TV and not having to bargain bin food.  This is about as high as you can reach without joining the army or XCrawl.  They're lower class, but not poor by today's standard.

Soldier - Sure you have to listen to people's orders, but then so does everyone else.  There's also a higher chance of death, but at least they give you gear.  Soldiers are solidly middle class by today's standards, and some might even strike it rich if they loot something expensive or capture enough slaves.  Then again people who do that tend to wind up under a noble's thumb or dead.  They still don't own land however, usually ending up in nice apartments after their service term.

Low Nobility - High management High Clergy and other people we would consider rich.  They still have to follow the boss's orders, but they get to order other people around as well.  All have at least a couple of slaves, and own a nice house or sometimes even a mansion.  They also have a high mortality rate due to limited positions, and lots of heirs who need a position.

High Nobility - The movers and shakers and bastards who own everything and collect your rent.  They call the shots, and the only reason the whole empire hasn't collapsed under the weight of their wealth is they buy off the people so the mob loves them and hates their rivals.  The system only lives because of political intrigue.

At least they tend to die.

Racism is along demihuman / monsterous humanoid lines, though American Empire culture is pushed at the expense of all others.  Most cities are massive slums with a few nice neighborhoods.
Title: Re: XCrawl Planning Room
Post by: O4rfish on July 24, 2014, 11:18:42 PM
Unless children are owned by the state like in Paranoia, I think Brock grew up in a Low Nobility household. He of course didn't inherit much besides his stentorian voice and the pressure to succeed.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 24, 2014, 11:39:12 PM
Nobles don't inherit their wealth!  They earn it via hard work, and going to the schools their parents pay for, getting accepted into college due to their parent's patronage, and then getting a job because of their parents connections.

Anyway you (and everyone else) should think about:
1 - Why are you in XCrawl instead of a nice comfy desk job in the army?
2 - Why are you in the illegal circuit instead of the legal one?
Title: Re: XCrawl Planning Room
Post by: Amraphenson on July 25, 2014, 06:39:44 PM
I talked about it with Iced, but as long as everyone's okay with it I'll be putting after-action reports of our sessions in this thread after we start up.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on July 27, 2014, 07:42:22 PM
Alright.  I'm sure more will come up, but here's my first thoughts on the game.

Primary is everyone did well.  Hopefully everyone had as much fun as I did.  It seemed like a very solid first dungeon crawl.  Secondary is you all get 1700xp.  Enjoy.

In terms of game tweaks, I think there are only a few to go over.

O4rfish I looked over the Diplomacy rules, and it's even worse for combat use then I thought.  If you want to retrain to intimidate feel free.  On the other hand it might be nice to keep around for out of crawl actions.  Your call.

The ball is mainly a "cool item."  I normally hand out a number of those, and in a world where showing off and looking cool is important I was leaning towards even more.  If you guys don't want the big list of random semi useful weaponry you can't sell for what its worth though I can avoid that.

If you want to case a room just roll the perception.  No need to wait on my permission.  Just know in many of the normal crawls they'll be trying to keep the action going, so you might get jumped just for looking.  So it goes.

On that note i might be pushing up the tempo a bit.  I mainly wanted to see how the monster setup worked, and I think my normal fights were a little tough, and my boss fight was a little subdued.  Expect me to try to tweak things accordingly, but keep you from resting outside the break rooms a little more.  If you all think that's a bit bad for your setups mention it and we can work things out.

Anyway thanks for playing.  Feel free to toss down your comments here.  (And maybe begin plotting a consumables fund)
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on July 28, 2014, 02:40:05 AM
I demand that Amra get an XP bonus or perversity points or something for going full Monstar.

Also, I encourage semi-'useless' items highly! They are fun and make you feel hella boss when you can do something with them.
Title: Re: XCrawl Planning Room
Post by: Stuffman on July 28, 2014, 03:37:09 AM
I'm gonna hang onto the b-ball if you don't mind, I have the stats to use it and I'm lacking a ranged attack at the moment.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on July 28, 2014, 03:57:31 AM
Sure, as long as you pay us each 1/4th of the item's cost.

Trophies should not be sold. Be the Slamurai.
Title: Re: XCrawl Planning Room
Post by: O4rfish on July 28, 2014, 05:26:46 AM
I didn't notice Pathfinder had something called Favored Class, which gives me another skill slot. I could take Intimidate with that.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on July 31, 2014, 12:01:14 AM
Story time? Story time!
----
"Which one is it?!"

"I have no idea!"

"Just go for the tongues dearies!"

"We are attempting to do so!"

It was a mess. Enclosed room, three gargoyles. No obvious way out. We were doing fine before; four of us against one gargoyle. Hoshiko taking some hits, but she landed a huge blow and we had it corralled just fine, but now...

Everyone was too close to use any of my bombs, and there was no time...

I catch Hoshiko diving in the corner of my vision, against the one gargoyle we haven't tried, and she somehow manages to grab the tongue without getting hurt-!

The door starts creaking open. A stony claw swipes towards my head and I barely swipe it away with the shaft of my spear! "Hoshiko got it! Out, out, out! I'll heal!"

"Good work! Now they just need to get away from the gargoyles!" the DJ announces and I backstep away from the melee in response.

"Move move move!" I scream, scrambling towards the door.

First Brock runs past me after getting torn up a little more. Then Anne and Hoshiko together, covering each other as they stumble past the rickety wooden bridge with that weird magical stone yelling epithets while Anne cackles like a witch out of hell-

My third limb slips into my bags, ready to prime and fling a bomb if needed. The second we all get across I'm burning this bridge-wait. Crap, they fly...!

Stumble. This fucking bridge nearly flings me off when I try to get over it, and Brock nearly falls thanks to a rotten plank, but Hoshiko and Annie zip across and we all brace and slame the door together!

"Oomph." Rough. Really rough. The first room nearly took us all out at once. My heart pounds and my skin's slick with sweat. "Well, that was dangerous. Let me heal you all up first before we use any tools," I start, but Brock's already pulled out a wand of some kind.

There's a bit of an argument or something between the other two girls in our group; something about that rock Hoshiko has. Something...Eien stone? Something similar to that. But all the while Big Annie's keeping an eye out, so I'm not too worried as Brock and I patch everyone up.

Brock looks around; he's still rather prim and proper no matter how I look at him. Hoshiko's is...like make up. It's a stage appearance. But Brock, he doesn't feel like the sort who usually would get involved in this stuff. "In this room...the object was the point the sundial at noon, was it not?"

"Yes," I respond, moving over to the sundial, but a hand falls onto my shoulder.

"Just a minute, dearie," the old lady asks for, casing the room with a razor sharp gaze. I'm honestly quite fond of her already, actually. There's a moment...Annie whistles. "Woo-ee, lookit all those trap doors." She points them out one by one; I blink, not having noticed them before.

This...is similar. Or generic enough. Probably an ambush, and the door won't open immediately even after we trigger the sundial.

Brock preempts me though, and a small ball of light flickers to existance at his finger tips; a shadow is casted onto noon and a slow, thunderous grinding starts...

The trapdoors pop open. Tasteless, rascist caricatures march out, all brandishing spears, and I grimace as they ready themselves. "Fun."

"Looks like the temple guardians are unwilling to let this go for free!" the DJ announces again, but I've already slipped a bomb into my grasp. Slightly different, altered to burn slower. More like napalm than an incendiary bomb.

He wasn't expecting it. At this range all I have to do is flick my wrist and the vial flies out with practiced ease, nailing the closest guard in the face in an explosion of glass and vibrant red flames; he hits the floor, trying to roll and put it out, but it's pointless. The explosion even catches the guy next to him, singing and making him wince as the sudden wave of heat washes over him.

Three left. They all charge, fanning out to keep us separate and threatened. One dashes at Brock and nicks him on the side while Hoshiko catches a harder blow on the arm-

Paid too much attention to everyone else. The guard I caught in the splash lunges at me before I'm even ready, and it's only with a painful twist that I manage to even limit the damage to a nasty slash over my shoulder blade!

Brock steps back calmly and does something. Casts a spell, I realize belatedly, and his guard's spear clatters to the floor covered in...Oil? Huh.

Then Hoshiko roars and her blade flies forward in a massive slash, whiffing, and she huffs in frustration but Annie's slipped to the side and her dagger slips into an opening!

"Better run, boy!" Annie taunts.

Blood splatters against the floor from the last guard's stab wound; I don't have time to appreciate the double teaming. My guard's weapon darts forward again like a snake but it catches air as I step back-!

He doesn't expect the bomb. Not when both my hands are visible, but they're not the only limbs I have. My tentacle flings it under my guard in a practiced motion and it shatters on his chest-!

It's a brilliant explosion that engulfes him completely; I barely avoid the splash, and not even the roar of the audience at the flashy kill masks the crackle of fire or the short, horrible scream.

No time to appreciate the kill. More melee exchange, but I have space to work with now. Brock blocks an unarmed strike and ripostes...with words. The crowd laughs while I catch the tail end of what must have been a dick joke, considering where Brock's pointing, while Annie and Hoshiko are still dancing around the last guard.

Hoshiko tries another big blow but the guy's smart enough to dodge. Not smart enough to avoid another stab, complete with Annie repeating "I said better run boy!"

There's an attempt to respond, but his words aren't anything but blood and his breathes are labored.

"Oh, that's a nasty shot! But...yes, the guardian is still breathing!"

Until my spear catches him in the throat and finishes him off.

"Wait, no. He's not breathing anymore! Maya is a one woman cleaning machine here! Will she steal all the kills?" the DJ asks and the crowd responds loudly.

"Ah, wait, that's not what I'm trying to-" I start. No, really, it's not like I was trying to do anything like that!

Annie shrugs beside me while we glance at the last guard, who's still woefully unarmed. "You just can't help some people, can ya?" she asks rhetorically and I pout in response, but still...

"Looks like the last guardian's in a bit of a pickle! No weapon and no friends, but look! The door finished opening! Is this his lucky break, or will the Silver Snakes finish him off?"

I glance at the exit and notice...what look to be chests. Several. Hoshiko, Annie and I share a look and I can tell we all want to leave...

"Let's leave Brocky boy there to clean up, eh?" Annie starts.

Brock looks over at us, his rapier still drawn, and nods in response. "You girls go ahead," he says.

I give him a moment's look before I head over. "If you're sure. I'd suggest coming with," I say, and Hoshiko and Annie follow.

There's no sounds of violence or anything. Just Brock walking in after us, followed by a wave of applause.

"Left him alive?" I ask, and Brock nods. I smile and turn back to the room, faced with five expensive looking chests.

----

After avoiding what Annie told me was a flame arrow trap and a bad fight with what was most likely a mimic, we slipped into the next room and managed to get the silver monkey right on the first try. There was a moment where I was a little too itchy on the trigger finger and set something on fire that I shouldn't have, nearly catching Annie, but we're in the Green Room now so it's fine, right?

Right.

Hoshiko hisses as I tighten the bandages. "Should be nice and stabilized now," I say. Annie pats her own sutured up injuries appreciateively.

"Heh, you're better than some of the sawbones I've seen in my day," she praises, and I find myself smiling honestly.

"Thank you," I say back, as Brock casts a spell around him. He shimmers, making his image flicker every so often; it's a defensive illusion spell. Which reminds me to drink my own extra defenses, seeing as this next area should be one of the last...

An extract of Blur and Shield. I can only hope they're useful for whatever lies in the next room...

----

Ridiculous. I never expected...really? I was dumbstruck. Of all the things we could have fought, to see this person in particular facing us.

Terrifying. Absolutely terrifying. I can't bring myself to move. Annie and Brock are the same, and Hoshiko's trying to fight this twisted game against it alone.

He's huge. A legend. Even with these rules, it's...is it even possible? Can we even fight this?  Is this where it all ends?

"AS THE SONGS OF YORE SAID, I HAVE THIS PIECE OF ADVICE FOR YOU: JUST WORK THAT BODY, WORK THAT BODY, MAKE SURE YOU DON'T HURT NOBODY. BESIDES THAT TALL FELLOW."

Hoshiko's companion's words slice into my mind. It's so absurd. This entire situation is so absurd, I can't help but laugh. The fear, the paralyzing crippling fear? It's gone.

My hand swipes across my belt, pulling two very important concoctions out as I dash towards Dikembe Mutombo.

"Let's jam."

Drink the first.

Throb.

Muscles tighten and enlargen, eyes sharpen. I can feel some senses dull in response but it's all part and parcel. My spear clatters to the floor; it's not going to be useful here at all with that shield around Dikembe. Nails become talons and teeth become fangs, and though I don't see it personally I can feel the wave of transformation run up my tentacle and cover it in fine scales...

Hoshiko throws the ball again as I close in, but it goes wide; I try to intercept but Dikembe is faster, grabbing it. He shoots for the hoop and nails it, and I can tell the magic of it is about to send it flying at me-!

It misses and sails over my shoulder, smashing into the floor. No time, I have to take the chance!

Drink the second.

This one's simpler to explain, in so much that growing to ten feet in height is simple with all the associated benefits and cons and I swing to face Dikembe. At this size I should be able to stop his shots a lot easier...

There's a sudden pressure on my back; someone jumps onto it, jumps off. It's Hoshiko, and she just used me as a springboard so she could dunk the ball!

It slams in, shaking the foundations of the room, and the ball flies out and swerves with the hoop's magic straight into Dikembe's face.

"Yes!"

"HAH!" I exclaim, vocal chords stretched by my mutagen.

He tries for another shot and I leap at the same time, guarding...the feint lets him try to underhand toss it below my guard but I don't only have two arms to guard with!

The ball clatters to the floor after my tentacle swats it aside. We're still in the air, facing each other with a snarl. If only I could just hit him...!

Both of us hit the ground again at the same time, but that's not all Dikembe steps on. He slips backwards, falling onto his ass, and I glance back to see Brock grinning at the handiwork of his second Grease spell.

The hoop is alluring and I have the ball, but the opportunity is too good. Dikembe's on the floor in front of me, so--!

Slam dunk. Not on the hoop, but on his gut! The ball bounces high into the air after that blow and Hoshiko uses my back yet again to swipe it out of the air and shoot it at the hoop before she lands-!

Another beautiful shot, sending the ball straight into Dikembe yet again. Hoshiko slides onto the ground and...suddenly looks around, surprised. "Not many seconds left on the clock!" she shouts as Dikembe stumbles upwards...

There's an uplifting, energizing and strangely familiar hum in the air as Big Annie finally recovers and grabs the ball...and walks with it? To...up...on top of the hoop. And she drops it in.

The hoop's magic enchants the steel spiked basketball one last time and Dikembe crumbles to dust as it smashes straight through him.

I'd sigh in relief if a cloud of bats didn't enter the room and swarm us just as that happened.

Or rather me.

"OUT!" I scream, trying to swat them away.
----

Loot: 2750 gold and 1700 xp each.
+2 Bball of Returning.
Title: Re: XCrawl Planning Room
Post by: an unmatched sock on July 31, 2014, 02:10:09 AM
Quote
"AS THE SONGS OF YORE SAID, I HAVE THIS PIECE OF ADVICE FOR YOU: JUST WORK THAT BODY, WORK THAT BODY, MAKE SURE YOU DON'T HURT NOBODY. BESIDES THAT TALL FELLOW."

As soon as I read that, my first thought was "Oh boy, here we go!"

It sounds like you guys had fun with it. Even if I don't wind up participating, reading these stories is going to be a fun time.
Title: Re: XCrawl Planning Room
Post by: Raitaki on July 31, 2014, 02:31:34 AM
Man I have to wake up earlier next time ; v;
Are we doing this every Saturday during the summer, or what's the schedule?
Title: Re: XCrawl Planning Room
Post by: O4rfish on August 02, 2014, 12:58:43 AM
We also got a year's supply of silver polish. None of us has a silver weapon yet, do we?
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on August 02, 2014, 02:56:39 PM
We also got a year's supply of silver polish. None of us has a silver weapon yet, do we?
Nope!
Title: Re: XCrawl Planning Room
Post by: Amraphenson on August 03, 2014, 05:57:35 PM
TIL stuffman did not turn off vore scenes
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on August 03, 2014, 06:24:00 PM
She wasn't successfully eaten so it doesn't count.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on August 05, 2014, 05:26:44 AM
Oh right logs I promised those.

Crawl 1, Legends of the Hidden Temple. (http://pastebin.com/1y5U2RGx)

Next session will be an inbetweener.  PX you probably want to throw your character backstory at me.

~Iced finishes sleepdrunk posting~
Title: Re: XCrawl Planning Room
Post by: O4rfish on August 06, 2014, 06:41:56 AM
Brock Ohmama can be seen wearing a new necktie. Dark red silk with a diagonal pinstripe, tied in a half Windsor.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on August 09, 2014, 05:02:04 AM
Xcrawl downtime totally legal adventures will be occurring tomorrow at the standard time.  If anyone has special requests please throw them at me, otherwise Purvis stealing things will probably drive the madness.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on August 09, 2014, 03:06:08 PM
Gonna steal a whale~
Title: Re: XCrawl Planning Room
Post by: O4rfish on August 10, 2014, 01:02:33 AM
Vampire Arthur Ashe.  Former Xcrawl star.  Current member of Imperial Special Operations, Special Forces.

It turns out Xcrawl is not only entertainment, it is a recruiting tool for SpecFor.
Title: Re: XCrawl Planning Room
Post by: O4rfish on August 14, 2014, 05:07:34 PM
I may not be available this Saturday.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on August 14, 2014, 06:59:57 PM
That's... troublesome.

I've gotten three people saying they have schedule conflicts.  So I want to get everyone to comment.  People who can make it at the normal time please say so, people who have conflicts say if they can make partial game and if so when.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on August 15, 2014, 04:47:46 AM
I should have no problems.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on August 15, 2014, 06:15:32 AM
No conflict that will actually affect my presence. I'll type slower at best.
Title: Re: XCrawl Planning Room
Post by: O4rfish on August 16, 2014, 06:42:38 PM
Yeah, I'll be helping a friend move.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on August 17, 2014, 07:38:33 AM
maya's skin is racist.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on August 17, 2014, 10:23:21 PM
Alright, so money.

Wealth by level, as always, is a huge pain.  Especially since I can't care enough about items to just ban magic item sales and keep you proper level that way.  Not in 3.P's terrible terrible item heavy system.  SO!  We need to consider some way of handling 'massive prizes' while not breaking the game wide open.

Idea 1 - I keep trying to force wealth by level via money sinks.

Idea 2 - The XCrawl people force you to stay at fixed wealth by level.  This means that you'll all have to keep track of what's your legit gear and what's out of Crawl only stuff.  Upsides is it works.  Downsides is more math for you all.

Idea 3 - I make all the prices of magic stuff in platinum instead of gold, meaning I can make your rewards an order of magnitude larger without worrying, and big windfalls don't mess everything up as much.

Idea 4 through X - Anything you all offer.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on August 17, 2014, 10:31:53 PM
Speaking as someone who already voluntarily moneysinks, sorta, I like the idea of money sinks. It seems in character in Ronnie's Empire for Don King to be in the shadows, taking 90%.

Title: Re: XCrawl Planning Room
Post by: Stuffman on August 18, 2014, 12:49:43 AM
#2 was my idea so I like that one. You could potentially have a whole big kit of magic items and decide which ones to bring with you.

Combat outside of crawls remains an issue, but could be resolved by simply not having fights outside of crawls that we have a chance to prepare for.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on August 20, 2014, 09:50:32 PM
Opinions from the others would be good, even if it is just "don't care"

More Importantly:

Next game will be delayed until 8PM PDT.  I'll actually probably be in earlier, but I can't be sure when I'll get back.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on August 21, 2014, 02:19:58 AM
Don't mind money wise myself. And noted, schedule wise.
Title: Re: XCrawl Planning Room
Post by: PX on August 21, 2014, 02:21:34 AM
I'm all for option 1. It's more funny.
Title: Re: XCrawl Planning Room
Post by: O4rfish on August 21, 2014, 02:39:52 AM
1 and 2 are both good. I like the idea of a money sink that we can interact with, such as real estate or an airship, or a charity organization.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on August 21, 2014, 06:35:48 AM
Maya's neighbourhood
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on August 22, 2014, 07:05:35 AM
Really, it'd be a good idea for everyone to come up with good moneysinks for their characters. Annie has her Conan Curse, Brock has his ambitions. I could see Maya pouring money into alchemy nonsense, and possibly neighborhood revitalization. Macaiah, I dunno about it, not seen enough of her character to know what she even does outside of crawls. Dot can totally throw millions at fine art (totally not worksafe, but also fine art so by definition worksafe.) (http://gawker.com/5009114/jack-off-sculpture-sells-for-15-million)
Title: Re: XCrawl Planning Room
Post by: O4rfish on August 22, 2014, 07:10:42 AM
Oh yeah. I'll be here the 23, but not the 30. Anime convention in Vancouver (although I doubt they'll have anything like THAT there)

Does anyone have a recap of the last episode which I missed?
Title: Re: XCrawl Planning Room
Post by: Amraphenson on August 23, 2014, 08:09:38 AM
Oh yeah. I'll be here the 23, but not the 30. Anime convention in Vancouver (although I doubt they'll have anything like THAT there)

Does anyone have a recap of the last episode which I missed?

We are now experiencing Kaiji.
At the beginning of this new multi-day dungeon all the participants get to borrow a certain amount of money; for every day they stay in they have to pay twice that. The more money that is borrowed the more the sponsors are motivated to put good stuff in the dungeon. The party entered the third tier of the five floor dungeon and have rescued both a drow and a kobold after properly exploring the floor's perimeter; our first task after heading to the inner rooms is to deal with a bunch of...sahuagin? I think...that are guarding some faeries. We traded a succubus corpse for loot and got some magic stuff off an unfortunate monk killed by said succubus.
Title: Re: XCrawl Planning Room
Post by: O4rfish on August 23, 2014, 09:18:21 AM
This sounds like Liar Game.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on August 24, 2014, 10:25:09 PM
dungeon hostage rescue simulator 2014
(http://i.imgur.com/7DWm9i8.png)
Title: Re: XCrawl Planning Room
Post by: O4rfish on September 07, 2014, 01:15:15 PM
Pikachu OP, pls nerf
Title: Re: XCrawl Planning Room
Post by: Amraphenson on September 13, 2014, 05:43:49 PM
DO WE GET TO LEAVE?!
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on September 13, 2014, 06:20:10 PM
Not with me, you don't. I most def won't be able to make it tonight.
Title: Re: XCrawl Planning Room
Post by: O4rfish on September 13, 2014, 07:05:00 PM
I'll be here.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on September 13, 2014, 10:41:11 PM
We lost PX, so we're down to 3.  That sadly means no.  :ohdear:

Definitely going back to single day missions for a long while after this.
Title: Re: XCrawl Planning Room
Post by: O4rfish on September 14, 2014, 01:07:50 AM
Hey, for the money thing, you can say things like "you get 10k gp each: 1k for gear and 9k into the sink of your choice"

also I am wondering: what do the other players think about collectively buying a house?
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on September 14, 2014, 01:34:30 AM
Actually... Hrm...

O4rfish you are the only person capable of legit purchasing property.  How interested are you in buying a neighborhood?
Title: Re: XCrawl Planning Room
Post by: O4rfish on September 14, 2014, 03:59:00 PM
An entire neighborhood? Brock might do something like that, but buying it outright the ratio of dollars to popularity wouldn't be too good. Plus all the taxes...
Title: Re: XCrawl Planning Room
Post by: O4rfish on September 21, 2014, 07:18:23 AM
That whole setup with the asshole party, and then the dragon, was pretty neat.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on September 21, 2014, 04:19:52 PM
So DM confessional time.  This was not how the final part of the dungeon was supposed to go.  You were supposed to hole up for a bit, then engage in harrying tactics to split their party and whittle them down.  It'd be helped by part infighting and murder, and their people leaving one by one to avoid getting interest payments.  I was just as certain as Hoshiko you were all screwed, and was mainly planning to use the dragon as an escape device after youdid some damage and took some damage.

Of course glitterdust changed that.  Oh well.  Spellcasters OP.  This is known.

As a note, the end of that dungeon was 95% improv work.  The dragon was not supposed to be alive for example.  In fact I wasn't even sure if you were going to get to the 4th floor at all.  But since you hurt the dragon so badly, it didn't mess with the adventurers and thus was alive to bargain/blackmail you, as intelligent creatures are want to do.

If you'd rested before essentially ending the dungeon there would have been a "newscast" report of everyone getting slaughtered as well as the odds for each of your survival (and bounties from interested parties of you or your new NPC friends as figurines).  However you totally broke the bidding pool.  (Which is why the house is very happy)

---

NPC wise :

Valeria (drow) and Bradic(Kobold) both would very much like to be set free to return to the underground.  They both say they owe you all a debt of gratitude that can be repaid by their respective kind.

Claire similarly says the Alvis owe you all a favor, though she may stick around if you have a garden.

Jane (Alu-fiend) and Barry(Druid) both have neither the skills to survive underground or avoid getting caught above ground, so are willing to accept their current station (or rather assumed station.  They'd both like to be treated like people).  Jane in fact would prefer not to be officially freed, it only means she ends up getting hit with summoning spells.  Though given being around Maya triggers a sadistic streak in both parties, that's something that will have to be worked around.

-----

Assume that you have wealth by level for gear and such.  Also tell me any items I didn't give you the stats for so I can do so.

The one I know right now:
The Nikes give +2 dex and +5' movement speed, but -10 to stealth when moving above 1/2 speed.
Title: Re: XCrawl Planning Room
Post by: Stuffman on September 21, 2014, 04:53:02 PM
I guess I'm glad that "surprise" attack worked out, it would've taken a whole 'nother session to deal with them with hit and run tactics. :V

Also, can we see the full dungeon map?

Here's all the magic items we found, at least assuming I didn't miss anything.

The monk that tried to rescue the succubus had:
- Amulet of Striding and Springing (+10 ft move, +5 acrobatics for jumps) currently on Annie.
- Monk's Belt (lets you punch like a monk; 1d6) currently on Hoshiko. Edit: I'm gonna unequip this for a different belt.
The possessed ranger had:
- Bard's Bow (+1d6 sonic while performing) currently on Brock.
- Leather Armor (unidentified)
The gelatinous cube had:
- Brooch (+2 CON) forget who has this.
- 2x Shortsword +1; unclaimed.
- Freezing Burst Quick Draw Katana +1 (does +1d6 cold and +1d10 cold on critical on the first hit after it's drawn) unclaimed. (Hoshiko can't actually use this, but would like it for her mantle.)
The bodies in the Allip room had:
- 3x Dagger (unidentified)
- Chain Shirt  (unidentified)
- Studded Leather  (unidentified)
- Nikes (+2 DEX, +5 ft move, -10 stealth when moving about half speed) currently on Maya.
The enemy party had:
- Robe (unidentified)
- Bracers  (unidentified)
- Staff (unidentified)
- Axe  (unidentified)
- Knife (unidentified)
- Studded Leather (unidentified)
- 2x Amulet (unidentified)
- Cape  (unidentified)
- Breastplate (unidentified)

I have no idea how much gold we ended up with.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on September 21, 2014, 04:55:29 PM
The gold question will be an important one. I have ~=~plans~=~ for my share.

Fun plans, not twinky plans.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on September 21, 2014, 06:19:06 PM
I'd need a scanner to post the map.  It's scribbled on the back of old college papers. >.<  Your map was correct up until last night.

Floor 4 was like a crosshair, with rooms at each cardinal direction.  The only exception was the hidden room in the SE that you missed.  The NE room was the stairs down and resting area.

Rooms 2 and three were more of a mess, but you mapped 3 out completely, and saw most of two.  The only rooms you didn't see were looted, and the only puzzle you skipped was the fire one, where the wall of fire doesn't actually go all the way to the pit, so you don't have to go on the balance beam (which drops onto the spikes later).

Magic item wise:

Leather Armor +2
Dagger +1 of returning
Dagger +2
Dagger +1 of retribution.  This blade deals an extra d6 damage to enemies that hurt the wielder in the last round.
Chain Shirt +2
Studded Leather +1 cold resist 5
Robe of resistance (+2 all saves)
Bracers of armor +2
Staff of Sacrifice - The user of this staff can sacrifice 2 spells of a certain casting level to cause an enemy spell caster to forget a spell of the same level at random.
Axe of Grandstanding +1.  +4 bonus to grandstanding checks made after killing someone with this axe.
Knife of betrayal +2 +5 vs someone who thinks you are a friend or ally.  There may be a curse on the blade as well.
Studded Leather +2
Amulet of natural armor +2
Shark tooth Amulet
Condor Cloak - Grants featherfall, and the ability to turn into a condor for 2 minutes once a day.  Condors are... not the most majestic of fliers, so they will be limited in maneuverability.
Sculpted Breastplate +2  - This armor automatically resizes itself to the wielder, and alters it's design and shape to the wearer's preferred form.  Barbarians who wish to show off their muscles will find the armor has a muscular design, while people who don't wish to draw attention to themselves will find the breastplate dull and uninteresting.  The armor decides on its form when first donned and can not be shifted after.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on September 21, 2014, 06:24:51 PM
I'd like to steal those bracers and daggers.  I need AC badly.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on September 21, 2014, 06:34:48 PM
I'll take the chainshirt if no one minds. As is I think I can build up to the hardest to hit of all of us.
Title: Re: XCrawl Planning Room
Post by: Stuffman on September 21, 2014, 06:44:27 PM
I'd like to steal those bracers and daggers.  I need AC badly.

Bracers don't stack with armor (they both give Armor bonus to AC). Take the natural armor amulet instead.

I'd like one dagger to keep onhand incase I get grappled again. Whichever one Purvis doesn't want, I guess.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on September 21, 2014, 07:12:52 PM
I don't wear armor, so it's all cool. Not that I won't turn down the amulet too if yalls is fine with that~~~~

I would like returning and +2, since I need the damage bad. Retribution seems like a good thing for contragrapples.
Title: Re: XCrawl Planning Room
Post by: O4rfish on September 21, 2014, 07:44:00 PM
We'll buy the place. Why not, right? I would like Claire to stay.

I'm also going to buy a belt of +2 to all three physical stats, assuming I can afford it. I'll need the carrying capacity to carry arrows and things.
Edit: belt of physical perfection +2 costs the same as my entire WBL. I'll have to find another solution then.
I'm dropping the +1 Rapier from my build, probably mounting it on the wall like Hoshiko's katana.
I'll purchase an Efficient Quiver (http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#efficient-quiver) somewhere. That will help with carrying capacity.
I assume I can get someone to increase the enchantment on my chain shirt from +1 to +2.

Considering dropping Read Magic for Prestidigitation.
Edit: I'll just take an additional cantrip known as one of my Favored Class level-up bonuses.

The bard has a d8 HD, which means I have more hp than I thought. I would have survived Pikachu.
Title: Re: XCrawl Planning Room
Post by: O4rfish on September 22, 2014, 01:51:15 AM
I suspect my four magic items add up to right around 16k.
Bard's Bow
+2 chain shirt
Power Tie (reflavored Circlet of Protection)
Efficient Quiver

This means I don't have room for that Amulet of Natural Armor, however nice it would be.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on September 22, 2014, 01:53:41 AM
You can treat weird weapons like the bow as their base equivalents (+1 sonic) and gimick items like the bball as 0.
Title: Re: XCrawl Planning Room
Post by: O4rfish on September 22, 2014, 03:37:55 AM
I would like to wear the Condor Cloak. Even if it puts me over the limit, I'd still like to keep it.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on September 22, 2014, 10:23:16 PM
So the dungeon that ended on 9/22/2014 was a multi-session monster that started on the 16th of August. Pretty wild.

-Our party, consisting of Dot Hopson Hoshiko Taiyotsuki, Big Annie Bigs, Maya Drangleic, Brock Ohmama, and Macaiah, have agreed to a potentially three day long endurance Crawl. Since they're in the underground circuit, this could potentially lead to riches or rags. Made of flesh. Their flesh.

-We were in fact planted as one of the only competant participants. They wanted people who'd actually have a chance of clearing the whole thing, seeing as we were told there were upwards of several hundred participants.

-After a drive to the location (and a beer or two between Maya and Annie), and a conversation on taking things seriously, our protagonists arrive at the upper level of the Los Angeles tunnels. They walk into the dungeon proper, where all the competitors have gathered. None really stand out as actually dangerous...except for a man in a karate gi, and another party of six.

-There's a bit of interaction with the cannon fodder. Annie gathers a crowd with some of her hobo advice, though the party is quick to close in rather protectively.

-Our sponsors show up! Long story short we get Kaiji'd. Everyone can take out a loan at the beginning of the dungeon, up to ten thousand, and for every day they spend, they have to pay back double. Maya borrows ten thousand after a moment's thought. Hoshiko deliberates for a while before edging with 2000; Macaiah could care less and goes for 1000. Annie surprises everyone with ten thousand...along with whatever's left over after everyone's made their bet. Brock goes for 1000 himself. At the end of the loans, Annie gets another twenty grand on top of her initial bag.

-So we go into the dungeon with 44000 gold on us!

-The additional rules are introduced at this point; silver stars. Anyone can exit the dungeon with two stars; the stars are taken, debts are paid, and the participant can leave with any left over treasure. Each additional star counts as 7000gp as bonus.

-The dungeon consists of five floors and a down-only elevator where everyone starts. Each floor is worse than the one above The other participants fudge up and are forced to spend some money on last minute supplies, while our protagonists aren't so silly.

-After entering the elevator (with some questions asked and answered), our party debates which floor to go; eventually we decide on the third, using that as a gauge.

-The elevator opens up to the first floor; fifty people of the hundred run out thanks to the massive container of stars in the middle of a massive room. However, the leader of the pack hits a force wall before he can reach it. Someone fires off some magic, killing that guy off; to the surprise of everyone, two stars fly out of the middle container and into the killer's hand. A bloodbath begins as the elevator closes.

-The second floor reveals six balance beams over a pit. About 25 of the 50 left head out, some crossing the pit, others being more cautious...until a bladed pendulum swings in, destroying the balance beams and sending those unfortunate enough to be slow to their doom.

-The third floor is where we get off. Immediately there's a scream for help; the monk's eyes snap open and he dashes out. Everyone else seems less interested.

-Our party follows...slowly. We give the place a good look first; it's a lake with an island in the middle, where an attractive young lady is bound up in chains. The place is not well lit. Maya's skin itches when she stares at the damsel, and the last time she got the rashes was when they fought against a demon two weeks ago. Not a good sign.

-Kung Fu Joe jumps the thirty foot stretch of water easily as we case the area. The damsel's tiny, helpless looking, and has two stars on her slave's collar as the monk gets close enough to help...

-Damsel kisses him. Wings, horns, and a tail appear and our monk friend is stuck.

-As the party approaches to help, the succubus finishes up and pushes Ryu into the water, where the seaweed animates and begins to strangle; strangleweed, obviously. Maya trades slurs and epithets with the succubus as everyone else gets closer. However, Hoshiko flubs her jump and ends up in the water, but she does manage to hit the strangleweed.

-Long story short we manage to get the monk and Hoshi out, and pretty much maim the harlot, but in a fit of spite she breaks the monk's spine before we finish her.

-Next is a three section room with a choice; help a drow escape or let the imp on the other side kill her. We get two stars later with the first and two stars now for the latter; we go with the first option but cheat by just breaking apart the cage. Valeria the drow and a scroll of Baleful Polymorph (the way we were SUPPOSED to get her out) acquired.

-We find a set of stairs up along the way.

-Our next encounter is a very large goat with hooves of fire! He offers one soul for two stars.

-We trade the succubus' corpse for a star.

-Following this is a room with lots of unmarked levers and a kobold dangling from a chain above a tank of sharks! The chain is slowly lowering. Instead of trying the levers out like good adventurers we throw a grappling hook and pull the kobold aside. He passes us two stars and joins the party! There's also a secret door...with a secret green room!

-Next is an asshole trap. A guy is pinned to a wheel over a large pit, and there are two targets with various green and red stripes. Hitting a red spot does something bad to the guy, but brings the wheel closer; hitting a green does something good but sends him further away. We end up giving him some water via the targets before heading off.

-Afterwards we enter a room full of sahuagin! And a trapped faerie. We kill off the sahuagin, free the faerie, and trade a fishman corpse for goatman's last star. Hoshiko also goes unconscious this fight, but our faerie friend (Claire) helps heal everyone.

-We find an altar to Hades/Pluto and don't fuck with it.

-Our next encounter is a wall of corpses! But we kill it okay. Two more stars! The kobold then introduces himself as Bradic.

-After some more exploring our new encouter is...a repeat of the first? There's a woman with small wings and horns on the center of an island surrounded by a small lake.

-Maya understandably is quite frustrated after all the encounters with her extended 'family' this floor and levels with the girl. We do end up freeing her and she joins the party! She's an alu-fiend named Jane. Maya begrudgingly offers her the same shelter she's offered Val and Bradic at her neck of the city.

-The next new room we enter has a troll! And the area its in and before it is surrounded by coldfire torches instead of normal torches, oddly. We land a few hits and Maya prepares to throw one of her bombs to stop the thing from regenerating...but notices something! There's an odd reaction when she lights the catalyst. Maya realizes the entire area is filled with explosive gas! Hence the torches. But we manage to kill the troll anyway.

-Last encounter of floor three is a kyton! We kill it and take all its chains...and find a diary in Infernal about something involving a politician? Maya transcribes a summary of it and passes it to Brock, then burns the diary. Some Senator seems to be behind the dungeon, and there was something about blood sacrifices!

-We head to floor four!

-First room of the dungeon is a...diner? With a dude? A chump we saw take ten grand out loan wise. He's worried! We try to reason with him, but upon seeing Annie he attacks! In the end we discover he's possessed by a ghost so we just kill him.

-Next room is a bunch of dead sahuagin! Actually killed by the possessed guy before he got possessed, apparently.

-After is...a hugeass lake room. Annie and Maya go exploring the lake while everyone holds back; we end up getting into an altercation with a juvenile black dragon and trade some hard hits; we leave but we aren't sure if we killed it! We waste some time with a bait then leave.

-Following this is a room where three cabinets have been hacked apart! And a dead guy. Seems like he was looking for secret compartments the violent way and got poisoned for his troubles. We loot some stuff.

-A room next with a huge chest in the middle is next! It's definitely trapped. We try a few things, then finally tug it open from afar with a chain. It blows up in a huge pillar of flame! But there's nothing inside. Already looted. Regardless, we loot the mechanism of the chest itself and find some alchemy materials for Maya.

-The next room we find is full of trash, rats...and a Raijuu. We try to pelt it from afar, but all that does is set off a huge trap! Brock nearly dies when the Raijuu turns the corridor we entered from into a railgun.

-Our next encounter is a Rope Golem! But Brock has Animate Rope and it gets eaten alive.

-At the bottom of a pit there's a bunch of loot and acid cleaned bones; we end up in an encounter with a wall of slime but survive. Hoshiko gets paralyzed, but she recovers well enough. We loot a bunch of platinum, a star, a brooch of +2 con, and three swords!

-After this we sneak up to another room...and find a huge mess of slimes, of all different colors, mixed together. It's a 30 square foot monstrosity that hurts to even look at. We decide to bail the fuck out.

-We make a quick stop at the safe room next to the sharks, where we put our NPCs, and decide on a plan. The party agrees on exploring floor two a bit then heading back to floor one.

-After another room of dead sahuagin we actually find the stairs to floor one near immedaiately. There's a strange machine with several settings and a green room! Opening it reveals the survivors of the mess on the first floor, all looking really shaken. We putter around a bit before heading back down. At this point we have 27 stars, 18000 in coin (not including our loans), two swords, a katana, and a brooch of +2 con.

-Returning to floor two, our next encounter is a large room with chains crisscrossing all over it! There's a chest suspended there as well, and live electricity runs through all the chains. The chest ends up being a capacitor and shocks us, but we find a secret compartment in the ceiling that gives us two more stars.

-Two kobolds in a chessboard style room follow; the kobolds try to set off the runes on the tiles to get us with what seems to be a beefed up Magic Missile spell, but they die to their own clever plan. Two stars!

-Our next encounter is an extremely loud room that plays dubstep so loud it actually does damage; we manage to turn off the machine from afar. However, a pair of allips attacks us in the room! We manage to turn the machine back on to pulp them, then back off. We find 2 stars, 13000gp, three daggers, one chain shirt, and a set of studded leather. And Nikes! Maya puts them on and finds she's more agile.

-The next room is full of carnival mirrors! Two stars are reflected in one of them, and there's writing on the floor that says "Relax, close your eyes and just take it." Further fine print reads "All mirrors property of 'Dis' LLC.  Any damages will be charged via standard contract 2934726c." We end up thinking about it too much, but end up with two more stars!

-Afterwards we find a room full of acid! We don't bother.

-Another room with a pit! Also don't bother.  Grates and falling things everywhere.

-Thank the gods, we find a green room next. We rest a bit...and hear voices. They're moving away. Other contestants that seem to be grumbling about loot, and specifically us. If "That old hag has 30k on her!" is any indication.

-We choose not to fight them there and back off to our NPCs, hoping to get out.

-However, the shark room is bathed in darkness! The dragon we fought earlier reveals herself, and we end up teaming up with her to take on the other legitimate party, who apparently took the dragon's treasure after we weakened him. Her name's Murk!

-The chase is on! Sadly the fight in the end is pretty anticlimatic. Glitterdust OP. We shank their barbarian after he lands a good hit on Hoshiko, immolate and impale their rogue, and stick their mage to the floor. The other two get away! But we end up with 29 more stars, 87k GP, an axe, a knife, studded leather, a set of robes, bracers, two amulets, a cape and a breastplate.

-We get out! The machine on the first floor is used to unstone the guy on the third floor, for another two stars, and we leave the dungeon. We pay off our two day's debt of 88000, returning our loans and then some, then cash in our stars. Brock has an apartment complex offered to him, and everyone heads home...

total: 382k, scroll of baleful polymorph, and assorted gear
Title: Re: XCrawl Planning Room
Post by: O4rfish on September 22, 2014, 11:39:33 PM
Oh hey, now that we have NPCs, we can have one of them waiting in the green rooms with mineral water and Powerbars. In the more-legit-seeming dungeons only, obviously.
Title: Re: XCrawl Planning Room
Post by: Stuffman on September 23, 2014, 02:39:12 AM
total: 382k, scroll of baleful polymorph, and assorted gear
Jesus, literally a million dollars and change. Or, 76400 GP each. How much does that neighborhood cost?

I'll indeed take the Dagger of Retribution, and the +2 CON Brooch because lord knows I need the HP and Fort.

Here's what's left that's worth using for our party:
- Amulet of Springing and Striding: Take this if your neck slot is open. Gotta go fast. (I would take it but it doesn't stack with another speed increase I'm getting this level.)
- Monk's Belt: Brock should take this so he can AOO. Better than nothing. Not sure how much it's worth.
- Shortsword +1: An upgrade to Macaiah's sword.
- Robe of Resistance +2: Can you wear robes under armor or is it the same slot? I forget. If you can, someone should get this. (Maybe Annie regardless, if she absolutely refuses to wear armor.)

Hanging onto that scroll might be a neat idea and I'm claiming the katana as a war trophy, so here's what's left to be sold:
Leather armor +2, Shortsword +1, Cold Resistance Studded Leather +1, Staff of Sacrifice, Axe of Grandstanding +1, Knife of Betrayal +2, Studded Leather +2, Shark Tooth Amulet, Sculpted Breastplate +2.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on September 23, 2014, 02:47:52 AM
I claimed the broach when it first dropped.

I'll trade you for the amulet of natural armor, though~
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on September 23, 2014, 02:49:03 AM
You aren't going to find a buyer for the dagger of betrayal.  Not within normal time frames anyway.

Edit:

The block will cost 120,000gp now and 130,000 gp a year from now (Or 200000 straight up).  However they will only sell so long as Brock is listed as the primary owner (as a noble).  Other people buying in will be considered land managers.  The block pays upkeep for itself, but is pretty ramshackle.  More money would need to be pumped into it to make it better.

I'm assuming that Maya will want to buy in because its her block, and Brock will want to buy in because owning land will grant him political access again (even if it's low end access).  And of course Annie has given me free reign to throw her money away.  Others are of course free to throw in money as well.

Title: Re: XCrawl Planning Room
Post by: Stuffman on September 23, 2014, 03:08:26 AM
I claimed the broach when it first dropped.

I'll trade you for the amulet of natural armor, though~

That was the implication anyway, since they take up the same slot :V

Dot would be interested in buying land on account of it being the first step to owning a hikkikomori fortress.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on September 23, 2014, 04:02:21 PM
With three-four of us we can pay the 200k up front so I'd do that.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on September 23, 2014, 07:21:34 PM
So I'll be taking the sharktooth amulet and the chainshirt.
This leaves me with a +2 chainshirt, +1 longspear, masterwork leather, belt of ant haul, Nike's, the sharktooth necklace, and disposaknife. Leather is getting retired. I'll refrain from more gear and instead stock up on disposables. The complete list of what I'm making will go up when I figure out how much of my gold goes to further apartment improvements.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on September 23, 2014, 07:32:27 PM
I'll pass on the robe, not in character.
Title: Re: XCrawl Planning Room
Post by: O4rfish on September 25, 2014, 12:11:08 AM
New character sheet. (http://pastebin.com/1N3xSwar)
I traded in Animate Rope for Feather Fall, and Weapon Finesse for Improved Initiative. At level 5 I took Arcane Strike, since I'm not using my swift actions for anything at present.
This should be the right number of skill points. For my 6 FCB, I took 4 skill points and 2 cantrips known. The skill Acrobatics had 4 ranks, but has been overwritten by Perform Dance.

Summon Instrument and Prestidigitation are pretty much fluff, but I feel it's important to be able to wash the dishes in 6 seconds and summon trombones to climb out of a pit or to jam doors.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on September 27, 2014, 01:53:47 AM
Level up! (http://pastebin.com/evZg82da)
Art! (http://i.imgur.com/QXBriCo.png)
Obviously Maya's going to cash in when it's her own turf at hand here. She's going to be converting the empty apartment adjacent to hers into a pseudo clinic post purchase, and she's putting Barry in charge of rejuvenating the grounds. Jane in the meantime is going to be forced hired as a combination nurse and go-between for Maya, as both a way of keeping her busy and introducing her to the rest of the community.

Maya's always done her best to try and help people out, be it with her medical skills or her alchemy. Joining the underground Crawls was a bit of a whim; it was just a way of giving back, of helping out all the people she's lived with. But within a month she's found herself owning the entire place, and she's not quite sure how to start! So after spending resources on brewing a wide variety of equipment, some extra magical trinkets, and an extensive surgical procedure on her neck, she's now fully devoted to bringing her home to prosperity!

Important things:
-Maya can now consume her own bombs and turn them into a 15' cone breathe weapon. This comes with the caveat of some physical modifications to her mouth and neck, and her voice is just a tad raspier now.
-Her variety of Extracts has improved with Cat's Grace and Cure Moderate Wounds, but as of now only her Cure Extracts can be consumed by others.
-Her Heal checks now benefit from a +18 bonus, thanks to her free Skill Focus (Heal) from her alt class and her new Healer's Gloves.
-Frustrated with her ineffectual melee capabilities, Maya has trained and now has Weapon Finesse, which applies to both her Disposaknife and her natural weapons when Mutagen is activated.
Title: Re: XCrawl Planning Room
Post by: Stuffman on September 27, 2014, 04:46:10 AM
Character sheet! (http://pastebin.com/MLr3XGPX)

Picture! (http://i.imgur.com/OTDLnSC.jpg)

Dot is going to chip in to buy the neighborhood, but spend most of her fortune constructing a personal bunker beneath one of the buildings. She will not be seen during this time.

Haunted by her repeated near-death experiences, Dot has lost her way. Her blade is no longer guided by the light of the heavens, and Hoshiko Taiyotsuki is no more. With the mask off, Dot is now paranoid as hell and no longer interested in pleasing the crowd; her only goal is to gain enough gold to lock herself up in her hikkikomori fortress forever.

Driven by her desire to not die, she has redoubled her psychic training to take a level of Psion, gaining a variety of defensive abilities. Her body is still frail though (her strength comes entirely from mind-over-matter psychic power, which is why I dumped CON), so her fighting style remains "kill them before they kill us." Taking her survival more seriously, her Ioun Stone has agreed to bond to her as a psicrystal.

Level ups!
Soulknife 5:
+6 HP, +1 BAB, favored class bonus: +1/6 extra blade skill, 3/6 total.
Skills: +1 acrobatics, autohypnosis, perception, climb, stealth, swim, use magic device.
Enhanced Mind Blade +2. (now using +1 frost mind blade)
Quick Draw. (upon closer inspection, this only lets me draw the mind blade as a free action, not reshape it, so it doesn't really do anything for me)
Level 5 feat: Psionic Meditation. (lets me regain focus (Psionic Weapon) as a move action instead of a full action. Unfortunately, I misremembered this as turning it from a move action to a swift action, so I've been acting like I had this all along. Whoops! Thankfully this only mattered during the wall fight, otherwise I've been recharging Psychic Strike instead, which is always a move action.)

Psion (Nomad) 1:
+4 HP, +2 will, +3 PP (5 PP total).
Skills: +1 knowledge (arcana), knowledge (dungeoneering), knowledge (planes), knowledge (religion), acrobatics, autohypnosis, perception.
Bonus feat: Psicrystal Affinity. (ioun stone is now a psicrystal, which is a psionic familiar sort of thing!)
Discipline: Psychoportation.
Discipline Talents: burst (swift action, +10 move), catfall (immediate action, reduce fall damage by 20 ft and land on feet).
Detect Psionics.
Powers known: call to mind (takes 1 minute, reroll knowledge check at +4), empty mind (immediate action, +2 will), force screen (standard action, +4 shield AC for 1 minute).

Retraining: Swapping Skill Focus (bluff) for Cleave.

Psicrystal abilities:
It has its own stats that are detailed on the character sheet, but I think these don't come into play unless it walks away from Dot and gets attacked or tries to do things on its own.
Alertness. (Dot gets this feat as long as it's close to her)
Self-propulsion. (It has 30 ft move and 20 ft climb)
Sighted. (It can see in magical darkness and hear in magical silence. Dot can use this for targeting. Can't see invisible.)
Telepathic Speech. (It can talk telepathically to any creature with a language within 30 ft. Useful for relaying messages within the party!)
Personality: Special - A psicrystal normally gives its owner a +3 skill bonus depending on its personality. In place of this, I'd like to keep using the ioun stone's ability, which gives +2 to a skill and can be changed once a day (acrobatics by default). Is this okay?

Gear!
Frost Two-handed Mind Blade +1
Magic B-Ball (Returning Chakram +2)
Dagger of Retribution +1
Mithril Shirt +1 (2100 GP)
Cloak of Resistance +1 (1000 GP)
Ring of Protection +1 (2000 GP)
Belt of Giant Strength +2 (4000 GP)
Brooch of Mighty Constitution +2 (4000 GP)
Handy Haversack (2000 GP)
Wand of Lesser Restoration (Paladin) - 50 charges (750 GP)
Plus about 200 GP of random tools in the Haversack, almost 16000 GP total exactly, if I can get away with not counting the side weapons.

Phew!
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on September 27, 2014, 05:07:31 AM
Picture! (http://i.imgur.com/OTDLnSC.jpg)

No Dot did not beat up Future Terry and take his jacket. >=[
Title: Re: XCrawl Planning Room
Post by: O4rfish on September 27, 2014, 09:46:24 AM
Are you talking about Terry the Kid from Kinnikuman 2nd Gen, or Batman from Batman Beyond?
Title: Re: XCrawl Planning Room
Post by: Stuffman on September 27, 2014, 01:38:26 PM
He's talking about Terry Bogard.

(http://i.imgur.com/sZINjG8.jpg)

Come on, get serious.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on September 27, 2014, 05:31:55 PM
Future Terry would wreck us all in like five rounds, tops, and then say, "Hey, thanks for the Training session, guys, even though it was really just me kicking your asses."
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on September 28, 2014, 07:37:09 PM
So for any of you wondering, the next morning there's a lot of talk about a massive Bank Heist that used the noise of an unscheduled XCrawl shoot as cover.

For next game I shall:
1 - Get together info packs for those who've been requesting info.
2 - Get a quick and dirty setup of the neighborhood, known NPCs and populace desires.
Title: Re: XCrawl Planning Room
Post by: O4rfish on October 02, 2014, 09:43:16 PM
so my friends are throwing me a birthday party on my birthday
which is Saturday
which means I will not be able to play a game with my fictional internet friends
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on October 02, 2014, 10:03:51 PM
I'm more real than those shroobs. I'll fuck you up, man.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on October 03, 2014, 02:51:06 AM
Unfortunate but understandable.  Have a good birthday O4rfish. :)
Title: Re: XCrawl Planning Room
Post by: Amraphenson on October 04, 2014, 06:16:26 PM
so yeah late but last week's session was a breather session!

We ran up an office building while things exploded. First a room full of exploding ghouls ghasts, then a room where we had to blow up a car while gnolls rolled exploding barrels at us, then we hangglided away from the building while it exploded. Also flying megaraptors attacked us.

2000gp and a life time supply of slim jims for everyone
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on October 05, 2014, 04:11:54 PM
So the most immediately important thing for you all is that you each receive a letter telling you that you have been selected as contestants on "Subterranean Gladiators."  Those of you with knowledge XCrawl know the following about the series.

1 - It's one of the biggest named underground show in America, but no one, not even in the criminal world, knows who runs it.
2 - Contestants frequently die in show, but appear for events and Crawls afterwards.  Rumor has it the traps are actually illusions.  Darker rumors suggest the contestants do die but are revived with illegal magics.  No one's really sure.
3 - It's a legitimate contest.  In the finale, you'll be racing each other, with the monsters and 'gladiators' being a spoiler force

This is an optional Crawl so accept or refuse as you wish.
Title: Re: XCrawl Planning Room
Post by: O4rfish on October 05, 2014, 10:11:33 PM
Brock wants the fame points, so he's in.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on October 06, 2014, 01:37:07 AM
Maya's in.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on October 06, 2014, 01:46:55 AM
Annie is going to jam up your whole opera, she only needs five minutes.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on October 13, 2014, 03:45:55 AM
rare footage of an underground crawl that wasn't actively trying to kill us. also nostalgia.
Title: Re: XCrawl Planning Room
Post by: O4rfish on October 13, 2014, 06:08:28 AM
Dancerobatics can get you pretty far, but it won't give you the win.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on October 14, 2014, 09:28:50 PM
Alright, it seems I have a family event next saturday, so next game will be downtime game.  I'll do my best to get you the NPC list.

Exp for all three sessions is 6000 total.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on October 16, 2014, 02:15:02 AM
Clarifying more, I have no idea what time I'll be back FOR game.  Trying to get info but not doing well.  For the sake of advance notice, assume next game will start at 8.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on October 16, 2014, 06:11:17 AM
I probably won't be able to manifest til ten or later this weekend. Feel free to just leave me out entirely if it's easier.
Title: Re: XCrawl Planning Room
Post by: PX on October 16, 2014, 06:19:40 AM
I'll let you know if I'm available on Saturday
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on October 17, 2014, 02:31:11 AM
NPC List - GO!
----
Jane - Secretary
Landscaper - Barry Hernandez
Landscaper 2 - Tyrone Miles
Maintenance Worker 1 - Lester Gill
Maintenance Worker 1 - Inez Gutierrez
Local Cop 1 - Brendan
Local Cop 2 - Juan
Local Drug Dealer - Steve Burke
Biggest Gossip - Maurice Lamb
That old couple Maya always checks up on - Gillbert and Annah Mills
Family Activist - Sharon Parks
Biggest Asshole - Ballas Powell
Local Drunk - Big Annie Ramiro Gibbs

You've dealt with all the permits for now, but you're understaffed and in bad repair.  Of the four apartment complexes

Complex A:
Repair - Fair
Appearance - Fair
Water and Power Access - Good
Technology Access - Good
Safety - Good

Complex B:
Repair - Poor
Appearance - Terrible
Water and Power Access - Poor
Technology Access - Poor
Safety - Fair

Complex C:
Repair - Fair
Appearance - Terrible
Water and Power Access - Poor
Technology Access - Terrible
Safety - Fair

Complex D:
Repair - Terrible
Appearance - Terrible
Water and Power Access - Poor
Technology Access - Poor
Safety - Terrible
Title: Re: XCrawl Planning Room
Post by: Amraphenson on October 19, 2014, 04:49:30 PM
Dogs! Cute dogs! Justice dogs.
Title: Re: XCrawl Planning Room
Post by: O4rfish on October 24, 2014, 08:46:33 PM
This is our town, scrubs.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on October 24, 2014, 08:50:38 PM
Oh right. I am 100% not going to be able to make tomorrow.
Title: Re: XCrawl Planning Room
Post by: PX on October 24, 2014, 08:51:23 PM
This is our town, scrubs.
(ง ?̀_?́)ง Yeah, beat it! (ง ?̀_?́)ง
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on October 26, 2014, 06:54:29 AM
Note to Iced : Expand on the Church of Vestia.
Title: Re: XCrawl Planning Room
Post by: O4rfish on October 26, 2014, 07:24:06 AM
That gong room was an excellent challenge that forced mobility, improvisation, combined arms, etc. We could probably do that multiple times with different opponents and strategies.
Title: Re: XCrawl Planning Room
Post by: PX on October 26, 2014, 08:25:31 AM
Dun dun dudun, Maira has leveled up! (http://pastebin.com/Qb1Xagf7)
Title: Re: XCrawl Planning Room
Post by: O4rfish on October 27, 2014, 12:01:39 AM
http://pastebin.com/q3NCRWTd

Feat: Signature Flourish
requirement - level 3, at least 1 point of fame
benefit - You may Grandstand as a move action instead of a standard action.

wait, I forgot my FCB
I'll just take the hit point. 49 hp
aaaand correcting for averages, that's 50 hp.

What was that thing we got, Feign Death amulet or something?

New version:
http://pastebin.com/iMSPuCqv
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on October 27, 2014, 05:41:27 AM
It's an "Amulet of Dramatic Death."  A fine 2nd edition item.
Title: Re: XCrawl Planning Room
Post by: Stuffman on October 29, 2014, 03:39:01 AM
Level up: FEEL THE EDGE edition!

New sheet. (http://pastebin.com/SbFXktTX)

Soulknife level 6:
+6 HP, +1 BAB, +1 fort, +1 ref, +1 will, favored class bonus: +1/6 extra blade skill, 4/6 total.
Skills: +1 acrobatics, autohypnosis, climb, perception, stealth, swim, disable device
Blade Skill: Additional Configuration (lets me have a second set of mind blade enhancements, can switch between them with quick draw). By default, one blade is Vicious (+2d6 damage, 1d6 to me on hit) and one is Lucky (one attack reroll per day).
Level 7 Feat: Greater Psionic Weapon (psiweapon bonuses are doubled)

Shiny new gear:
Gauntlets of the Skilled Maneuver (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gauntlets-of-the-skilled-maneuver) - +2 trip. Going to try to start pushing more topples out since I don't kill things in one hit anymore.
Blood Reservoir of Physical Prowess (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/blood-reservoir-of-physical-prowess) - +8 Str for two rounds!! I'll deduct charges from my restoration wand to fuel it between each session. So I don't have to type out the full name of it when I want to use it, I will call it the BLOODROCK.
Quick Runner's Shirt (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/shirt-quick-runners) - swift extra move action 1/day. As shorthand I will call it the QUICKSHIRT.

Since even I am getting confused at this point, I decided to make a complete list of what all my attack options do and how they interact.
- Toppling Strike: This is a specific standard action. If it hits I get to make a free trip attempt. I will call this TOPPLE for shorthand from now on.
- Cleave: This is a specific standard action. If it hits I get to make a second attack at an adjacent enemy. I get -2 AC til end of turn when I use it.
- Greater Psionic Weapon: As long as I have focus, this passively adds 2 damage to each attack. I can expend my focus on any attack to add 4d6 damage on hit. It's wasted if it misses. Regaining focus is a move action. Shorthand: PW.
- Psychic Strike: I can choose to expend this whenever I hit, adding 2d8 damage. Thus, it can't be wasted. It doesn't work on mindless enemies, though. Recharging it is a move action, or a swift action if I expend my focus. Shorthand: PS.
- Power Attack: -2 to hit, +6 damage. I choose whether I want to use this at the start of my turn, and it applies on all attacks until next turn. Shorthand: PA.

So for the sake of not typing a ton of shit from now on, I will specify my attacks as something like CLEAVE/PW/PA. I won't call out PS anymore, I'll just apply it to damage if I want to use it.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on October 29, 2014, 09:59:41 PM
So after deep consideration, I've got two announcements:

1 - Game will not be held on the first or the 29th of November.  This is for a combination of reasons but mainly correspond to, "it's NaNo, Thanksgiving and major software releases all at once."  I'm decent at half assing games, but I prefer to avoid it.

2 - The organized Crime groups have become interested in you as a possible official representative.  Signing up with them would give you greater fame and fortune, but also place you in debt to them.  The groups that have shown interests and possible benifits/costs

The Yakuza - With a weak local presence, they'd mostly be asking you to push products for them and (legally) defeat rival mafioso groups in the Crawl circuit.  The main downside is they have little to offer if you annoy someone.

The Underground - Interested in surface underground trade, they'll be able to give you strong support and generally don't hate you.  However they may ask to let certain opponents live, or request sabotage.

Cosa Nostra - The traditional group.  Lots of opened doors and illegal support, but they're sure to ask you for criminal acts in addition to your normal Crawls.

and of course you can always remain freelance and stick to unofficial crawls.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on October 29, 2014, 10:06:21 PM
Votin' Cosa Nostra. If we're going to sign off our souls, we should get paid for it.

Also, probably not gonna be able to make it this weekend, either. Trying to maintain sleep homeostasis for next week's election. OTherwise I'd push it like I usually do.
Title: Re: XCrawl Planning Room
Post by: O4rfish on October 29, 2014, 10:43:56 PM
Let me see: Dot votes Yakuza, Maya votes Underground, Annie votes Mafia. Not sure which way Turret leans.

Brock would prefer something that would help him more than hurt him politically. With that in mind ... none of the factions look good, but not signing up with them would probably be worse.
I guess the Underground would be the least bad choice.

None of the factions intersect with our Fey friends, do they?

Couple of world questions Ice:
how rare are PC classes? Do they congregate or spread out? What's more common, a standard education (bard college, wizard school) or individual apprenticeships?

Are the kobolds scaly or furry? Do they have big round snouts?

How exactly would Brock get into political office? Are there elections?
Title: Re: XCrawl Planning Room
Post by: Stuffman on October 29, 2014, 10:55:59 PM
Dot would actually prefer to stay freelance. She wants to be able to bail at any time.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on October 29, 2014, 11:00:32 PM
If there's one vote for freelance, then there are two now.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on October 29, 2014, 11:04:36 PM
If Maya was forced into a group she'd decide on Underground, yeah, but as is she'll stay freelance. There's not much immediate benefit to anything that she cares about.

Level up (http://pastebin.com/0PE9Xytf)
Boring level up for Maya, statistically. 3rd level extracts and 4d6 bombs are the big things. The important thing is that she's going to splurge at an arcane library or wherever the fuck you learn 3-and-lower level spells.

Level up spell will be Channel Vigor.
Picking up:
Alchemical Allocation, Extreme Flexibility as 2nd level spells. (2*150 gp)
Arcane Sight, Beast Shape I, Monstrous Physique I, Heroism, Protection from Energy, Water Breathing, Tongues (7*375gp)
Total library costs: 2925

Making potions of all her second level extracts besides Alchemical Allocation: 600gp
Buying a potion of Greater Magic Fang +1: 750gp
Total grog costs: 1350gp

Rest of her cash goes into the apartments.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on October 30, 2014, 03:00:17 AM
None of the factions intersect with our Fey friends, do they?
Not really.

Quote
how rare are PC classes? Do they congregate or spread out? What's more common, a standard education (bard college, wizard school) or individual apprenticeships?
Staggeringly common but usually low level.  Spread out.  They teach you this stuff in college.  Remember there are college level XCrawl events.

Quote
Are the kobolds scaly or furry? Do they have big round snouts?
Scales to make Purvis mad.  Snouts are yes.

Quote
How exactly would Brock get into political office? Are there elections?
There are elections, consisting of people voting for the noble who either gave them the most free stuff, or who they're most afraid will throw them to the wolves if not elected.
Title: Re: XCrawl Planning Room
Post by: O4rfish on November 09, 2014, 09:55:51 AM
Lingering Spell doesn't work with any of my spells, so I don't take the rod.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on November 09, 2014, 07:13:06 PM
I technically don't spellcast either.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on November 10, 2014, 05:56:31 PM
Yeah the rod is useless for you.  Kinda good for the guy trying to kill you though!  To bad about the being killed part.

Anyway you all get an apology letter from the deliverer of shady deals, stating they've made sure you can keep the prizes you earned.

Thus the question is do you want to go on a vacation and if so where, and if you want that vacation to eat a game rather then being off screen.  I'm fine with any variant thereof.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on November 10, 2014, 06:24:14 PM
Seriously guys, let's go to Britt, Iowa (https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CB4QFjAA&url=http%3A%2F%2Fwww.brittiowa.com%2Fhobo%2F&ei=pAJhVK-oEsGMyATc7YDYDA&usg=AFQjCNH_0npE233CvCMPrjVXIvSLee0J1Q&sig2=loS6tkA3-GKgNzBYZSyaQg&bvm=bv.79189006,d.aWw)!
Title: Re: XCrawl Planning Room
Post by: Amraphenson on November 11, 2014, 02:29:55 AM
I don't care too much where we go I already drew this. (https://38.media.tumblr.com/269b413c156de59f26303cb5309abfd7/tumblr_nev27nv8MV1rgb71qo1_1280.png) But it's probably for the best that if a vacation happens that it doesn't eat a game.

Also I'm watching cirque du soleil this saturday with my new inlaws so I will not be able to attend anyways.
Title: Re: XCrawl Planning Room
Post by: O4rfish on November 16, 2014, 07:39:07 AM
Such is the end of all who challenge fate.
No loss so small, no victory so great,
Can obfuscate the lesson we have learned:
The flame of glory just will get you burned.

Oh hey, I just realized: for most of the hag fight I was at 9 hp, so if Koa hadn't protected me with those mirror images I would have died.
I could have (probably should have) taken a couple more defensive actions, such as turning invisible.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on November 19, 2014, 06:25:25 PM
The nun outfit was never seen again.
in public
Title: Re: XCrawl Planning Room
Post by: O4rfish on November 23, 2014, 07:59:39 AM
I think I'll buy or commission a +2 Mithral Breastplate with Silversheen armor spikes. Cost: 8950 gp
Since I'm not proficient with Medium armor, the -1 ACP gets added to my attack rolls, but I can enchant that away later for 5k.
The benefit is my AC goes up by 2 compared to my +2 chain shirt, and I can threaten melee while holding a bow.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on December 03, 2014, 05:18:58 AM
So yeah.  The in between games things that I promised oh two days ago:

Dot - We have spoken on the matter already and things should be good to go, though tell me if you have anything else.

Brock - A Senator named James Mc Carthy contacts you suggesting that perhaps your local district could use a new city council member.

Annie - You have a key.  You can do this solo or as a crew, but I'd need some notice before hand.  Your call either way.

Maira - You get a bloodstained note in your mail bearing only the name Harold Cortez and an address in Beverly Hills.

Maya - The apartments have been improving with the infusion of moneys, but the police have started asking for more bribes now that things are turning around a bit.

Feel free to poke me directly about matters or ask in here about the between game stuff.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on December 03, 2014, 07:36:30 AM
I won't be around this Saturday due to sleep =[

As for Annie's stuff, it's no secret, among the group, that she has something in mind. Whether or not yalls want in on that something will be up to yalls,
Title: Re: XCrawl Planning Room
Post by: Amraphenson on December 03, 2014, 08:16:34 AM
Alas there's not much to do but give them what they want. Unless we could replace them with someone more on our side...

 Maya's in if Annie or anyone else wants to pull something; though more out of 'nope not letting these guys do something stupid alone if I can help it'
Title: Re: XCrawl Planning Room
Post by: O4rfish on December 03, 2014, 09:51:17 AM
What would Maya think about this idea: renovate B apartments and raise rates, demolish D apartments and build high-rise public housing, demolish C apartments and build park.

Brock would be happy to stand for public office but he would want people to do research and digging around. Find out all about Joseph McCarthy, and the current district councilman, and possible opponents.

I assume the Empire does not have a two-party system, but more of a Pokemon gym badge system where you collect sponsorships and endorsements before and while you run. Brock is confident of the Vestal sponsorship, and his fans of course, but that is probably not enough.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on December 03, 2014, 07:19:48 PM
If anyone at all is going to get evicted by this plan, she's not in
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on December 03, 2014, 08:11:22 PM
What would Maya think about this idea: renovate B apartments and raise rates, demolish D apartments and build high-rise public housing, demolish C apartments and build park.
You don't have zoning rights for anything past three stories.  LA hates tall buildings.

Quote
Brock would be happy to stand for public office but he would want people to do research and digging around. Find out all about Joseph McCarthy, and the current district councilman, and possible opponents.
Getting deep info on a Senator is, as you might imagine in difficult.  James Mc Carthy is closely aligned with Emperor Reagan, but occasionally strays from the imperial party line, especially when he can target an adviser or clergyman directly.  He's big on public works projects and the imperial legion, but avoids fear mongering over slave rebellions.

Quote
I assume the Empire does not have a two-party system, but more of a Pokemon gym badge system where you collect sponsorships and endorsements before and while you run. Brock is confident of the Vestal sponsorship, and his fans of course, but that is probably not enough.

Marty Jackson, the current councilman, is a backer of Senator Huffington, who is on the down slide in the urban areas.  While building your own base would be smart, Mc Carthy's endorsement suggests he thinks he could get you the win.  Or at least that it's close.  Of course the more you need his backing the more you're dependent on him to keep the position.
Title: Re: XCrawl Planning Room
Post by: Stuffman on December 05, 2014, 02:24:49 PM
You have not seen Dot in a few weeks, and she isn't answering her phone. When you go down to her bunker to check on her, you find this note on her door:

(http://i.imgur.com/YenwMnH.png)
Title: Re: XCrawl Planning Room
Post by: Amraphenson on December 05, 2014, 05:29:13 PM
How to worry your goody two shoes teammate: example 1
Title: Re: XCrawl Planning Room
Post by: O4rfish on December 06, 2014, 05:49:58 AM
Too bad we don't have a divinations expert on hand. We do have a friendly group of priestesses though.

Rezoning for more than three stories sounds like something a city councilor could do. There are definitely already some apartment buildings in LA with more than three stories.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on December 06, 2014, 08:58:44 AM
You have not seen Dot in a few weeks, and she isn't answering her phone. When you go down to her bunker to check on her, you find this note on her door:

(http://i.imgur.com/YenwMnH.png)

"Now why'n the hell is she going to some truckstop in Arkansas?"


So what I am getting here is that only Maya may want in on mint shenanigans.
Title: Re: XCrawl Planning Room
Post by: PX on December 06, 2014, 09:48:27 PM
"This note... Something is telling me not to go there, but I also feel like I must go...."
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on December 07, 2014, 07:17:50 PM
You're all level 8 btw.  Just thought you should know.
Title: Re: XCrawl Planning Room
Post by: O4rfish on December 07, 2014, 10:34:49 PM
I didn't bring this up before since we weren't planning on reaching 8th level, but since I took Skill Focus as my human bonus feat, can I get another Skill Focus feat at 8th level as the Focused Study human alternate racial trait?


Edit: a sort of meta question: which Knowledge skills are in the game?  Pathfinder lists 10: Arcana, Dungeoneering, Engineering, Geography, History, Local, Nature, Nobility, Planes, Religion.  I also have ranks in two others, Athletics and Xcrawl, but I don't know what Knowledge Athletics covers and we haven't ever used it.
I would like to eventually put points into each Knowledge skill, but if some aren't ever going to be used I would skip those.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on December 08, 2014, 06:54:26 AM
Maya goes missing for a few days afterwards. You do note her car going back and forth between the Church of Hestia a lot; Jane also seems to disappear for a bit. Afterwards they both reappear and Maya shows up with a new tentacle. It seems a little less prehensile than the other one! She assures anyone that asks that it has its purpose.

Level up!
+1 to BAB, +6 HP, +1 to Fort and Ref, 1 extra 3rd level extract, +1 to Dex
New Discovery: Fast Bombs. Maya can now treat bombs as a normal weapon for the purpose of full attacks; she can throw as many as she is capable of attacks per round. This allows her to benefit from her boost to +6 BAB, Haste and/or Channel Vigor, and two weapon fighting if she so desires. She's also capable of mixing and matching the types of bombs, which would be more useful if she knew any other bomb type but Immolating.
New Extract: Remove Disease

Buying and learning from a scroll of Displacement.
New Items:
Shifter's Headband: Stylized as a white ribbon with scale patterning, wrapped around her horn. Functions as a Headband of Vast Intelligence, granting her a +2 bonus to Intelligence and 8 ranks in Stealth. In addition, for the purpose of her Monstrous Physique and Beast Shape extracts, she's counted as a level higher.
Lenses of Detection: +5 to Perception and +5 to tracking rolls using Survival.

She'll hold onto that handy dandy new throwing axe as well if no one else wants it.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on December 09, 2014, 04:09:22 AM
Brock - You can and I have no idea where you got Athletics, so.... yeah that might get a slice.

Knowledges are Pathfinder standard + XCrawl.  Unless someone feels something vital is missing.
Title: Re: XCrawl Planning Room
Post by: O4rfish on December 09, 2014, 01:31:18 PM
So, I want to use a Headband of Charisma, in the Forehead slot, but I also want to look like a respectable politician who's a part-time xCrawler.
How can I make this work?
My first thought was to put the enchantment on a hat, but no politician with great hair would wear a hat.
My second thought was to put it on a pair of glasses, or perhaps a monocle. I suppose that's not too bad looking, but it would conflict if I ever wore Lenses for something.
Anyone else have ideas?
Title: Re: XCrawl Planning Room
Post by: Amraphenson on December 09, 2014, 06:54:46 PM
Earrings?
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on December 09, 2014, 07:29:12 PM
Hair beads.
Title: Re: XCrawl Planning Room
Post by: Stuffman on December 09, 2014, 10:51:52 PM
Cologne. Must be applied to forehead every morning.

Conveniently, a bottle lasts exactly as long as a D&D campaign.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on December 09, 2014, 11:01:01 PM
Ponytail ribbon.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on December 10, 2014, 01:27:46 AM
Oh since it came up.

Both PX and Purvis have side dungeon possibilities.  You should decide if this will be a single event or group event.  And we do have them as single events if we'll just set aside a game day for single party cleanup, or run small sessions outside the normal time line.  (If we choose the party cleanup day I'll also write an adventure for those without personal dungeons sitting about.

Title: Re: XCrawl Planning Room
Post by: Amraphenson on December 10, 2014, 03:26:19 AM
I'll come along for any side events we have.
Title: Re: XCrawl Planning Room
Post by: O4rfish on December 10, 2014, 11:41:06 PM
You have two tentacles now? As you more symmetrical?
Title: Re: XCrawl Planning Room
Post by: PX on December 11, 2014, 01:42:16 AM
Maira has been experiencing weird dreams. She recalls one of them involved her in an arena, with the crowd constantly chanting "Macaiah". She's also been disappearing for hours at a time.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on December 11, 2014, 02:46:27 AM
You have two tentacles now? As you more symmetrical?

Still only one horn.
Title: Re: XCrawl Planning Room
Post by: O4rfish on December 13, 2014, 09:00:20 AM
Brock has decided the best option is religious jewelry (https://www.etsy.com/listing/34451011/). Instead of the orbs-and-pillar, his earring has a prominent letter V. It is worn on his left ear, leaving his right ear unthreatening to telephones.
Also, he has spent a few days retraining skills.
FCB: hp

http://pastebin.com/HByZ9zJc
http://pastebin.com/NShjA8NB (minor corrections)

*The V stands for Vulcan, or for Vesta, depending on which way it's facing.
The stone in his ring is probably Fire agate (http://en.wikipedia.org/wiki/Fire_agate).
Title: Re: XCrawl Planning Room
Post by: Amraphenson on December 14, 2014, 10:47:22 PM
Still only one horn.

Nevermind.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on December 19, 2014, 04:22:46 AM
I apologize for doing this on such short notice, but I'm going to have to cancel this week.  My illness + Christmas have not been kind to me, and I don't trust myself to put together anything good.

I will be able to handle the minor non crawl plot and side quest stuff, since that's preplanned.  So if you want to run those I can.

In addition Christmas Weekend and New Years Weekend are also no goes.  For what are hopefully obvious reasons.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on December 19, 2014, 04:36:43 AM
Way to discriminate against Judaism, Iced =[

Also, I'd be interested in getting my side stuff done, since it looks like it'll be a solo mission anyways, when you have time and inclination.
Title: Re: XCrawl Planning Room
Post by: O4rfish on January 10, 2015, 01:51:36 AM
Are we on for tomorrow?
Title: Re: XCrawl Planning Room
Post by: Amraphenson on January 10, 2015, 03:14:18 AM
Should be yeah. We're back!
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on January 10, 2015, 04:06:17 AM
I may have to be a late show/miss entirely. Bad weather seems to have messed up my sleeping.
Title: Re: XCrawl Planning Room
Post by: PX on January 13, 2015, 05:46:03 PM
I'm out for Saturday, gotta watch me some live 'rasling.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on January 13, 2015, 10:24:25 PM
So first set of items:

Kinect Sensor - Has 20 charges.  Can show all people in line of sight from the device or make a single mirror image.  Either function does not work on black people.
Code Red Energy - Must pass DC 15 fort save to not grimace painfully at the taste.  Covers the imbiber with either lightning or fire for 1d3 turns.  1d6 if they failed the save or 1d8 if they made it.
Counterstab dagger - +10 running speed if held out.  +2 bonus if registered online.  May 'help'
Special Call of Warfare Crossbow - +2 and gains elemental or ghost touch abilities based on programming.  Picks the "best" ammo to shoot at any target.  And by best we mean usually not the best.
"The Silent" camo - Actually works as advertized.

-----

The Wii-chucks - +1 nunchucks.  +5 vs glass.
The powerglove - It's so bad. 
Lightgun - 1d6 gun.  Range is line of sight.
Cultist Robes - Gives an +4 divine bonus to all skill checks for playing Nintendo brand games.

Title: Re: XCrawl Planning Room
Post by: Hello Purvis on January 17, 2015, 05:22:51 PM
  Shit, thought I posted here already. I won't be around tonight due the twin dragons of sleep and visiting a friend. =[
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on January 17, 2015, 08:25:26 PM
Looks like we're on break then.  I shall use this time to solidify my plan more.
Title: Re: XCrawl Planning Room
Post by: O4rfish on January 17, 2015, 09:15:41 PM
Do you have something for Brock in the halls of power?

Annie can have the Kinect if she wants it. Can I recharge it by casting Mirror Image?

What does the power glove actually do?
Title: Re: XCrawl Planning Room
Post by: O4rfish on January 22, 2015, 06:25:32 PM
"Hello ladies. Look at your city councillor. Now back to me. Now back to him. Now back to me. Sadly, he isn't me, but you could replace him with me if you vote for Brock Ohmama. What's in your hand? I know: it's your ballot. Look again: the ballot is now DIAMONDS. Anything can happen when you vote for Brock Ohmama. I'm in a dungeon."
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on January 23, 2015, 02:31:02 AM
I may have to give the next session a miss, my sleeping just isn't working out in its favor.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on January 23, 2015, 09:04:52 PM
Everyone else is still good right?
Title: Re: XCrawl Planning Room
Post by: Amraphenson on January 23, 2015, 10:12:44 PM
Still good!
Title: Re: XCrawl Planning Room
Post by: Stuffman on January 23, 2015, 10:26:06 PM
I'll be there.
Title: Re: XCrawl Planning Room
Post by: O4rfish on January 24, 2015, 02:46:59 AM
Yeah.
Title: Re: XCrawl Planning Room
Post by: PX on January 24, 2015, 06:03:09 AM
Uhhh, likely out
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on February 04, 2015, 03:42:30 AM
Basic information:

(Un)surprisingly you won your preliminary.  You've been given a slice of the underground near Griffith Park to investigate.

Valeria gets you a general map of the cave system you've been assigned to.  However there are some missing areas.  Most are small, areas where they aren't sure if recent earthquakes messed things up.  Five however are considerably larger.

The most important one is the near surface area.  The drow don't go near there, so the entrance is probably monster heavy.  Predators trying to get escaped slaves mostly.

The second area is known as the Oubliette.  There's a hidden drow outpost near the place, but few people go in there.  It's a common hiding place for escaped slaves, but also for escaped XCrawl critters.  The passages are difficult to navigate.

The third area is the larva farm.  There's an area some demons are using to farm larva.  The drow had to abandon their watchpost there, but if you recapture it, they'll move in supplies until you finish your expedition in the area.

The forth and fifth area is beyond the wastes.  There's an antimagic zone near the edge of the cave system that popped up fifty years ago.  The drow know there are two larger complexes beyond it, but don't know what moved.  They have a farm nearby that you can use as an advanced base however.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on February 04, 2015, 04:11:45 AM
What did the assassins have to say?
Title: Re: XCrawl Planning Room
Post by: Amraphenson on February 04, 2015, 08:26:52 AM
Surface area to get our feet on the ground sounds like the most likely start. I want to clear out the larva farm myself, though clearing out the oubliette and capturing that could work too. Mostly oriented towards territory claiming instead of just exploration.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on February 04, 2015, 04:19:04 PM
What did the assassins have to say?
After Brock slammed a fascinate -> suggestion onto them, they claimed to have been hired by the local congressman to kill Brock.  However their info is based on research the brains of the outfit did and he's a little digested, so it's not a clear cut case.  Guy's in hot water though.

Quote
Surface area to get our feet on the ground sounds like the most likely start. I want to clear out the larva farm myself, though clearing out the oubliette and capturing that could work too. Mostly oriented towards territory claiming instead of just exploration.

Well obviously you have to go through the surface area to get deeper.  But yeah, this will be multi-day so you may get to most/all of them.  Your reward is based on what you can loot, and your fame is based on what you bring up and how awesome you are getting it.
Title: Re: XCrawl Planning Room
Post by: PX on February 08, 2015, 01:30:00 AM
Probably late, new years cleaning
Title: Re: XCrawl Planning Room
Post by: O4rfish on February 08, 2015, 03:37:16 AM
Hmm, since we are in the City of Angels, I wonder if any angels will show up in the game.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on February 16, 2015, 08:57:02 AM
So we're on a big expedition into the underground now for the political powers above. Brock was 'encouraged' by his patron to do so for glory and prestige; simultaneously, the drow approached us. They rigged it with a few internal agents so that we'd be exploring their neck of the underground instead of anyone else, so that their cities wouldn't be discovered.

After rescuing a young naga named Lisa and her minotaur mentor Milo, dealing with a number of skeleton t-rexes that turned into smaller t-rexes and their wizard friend, and then fighting off a stray slug of super acid, we're holed up in a drow outpost.

Maya's going to, as mentioned, spring for more functional armor/clothing for Lisa and Milo, and also stock up on more alkali flasks (five, if possible). She's totally not beating herself up for forgetting those delvers were wandering about.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on February 17, 2015, 11:33:15 PM
So I have been informed I'm going to be meeting with family this Saturday, so game may start late/be cancelled for the 21st.  I'll post again when I have more information.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on February 18, 2015, 05:36:09 PM
Game will start late, but not canceled.  I'll be in by 8PM.  Maybe by 7 but I'm less sure about that.
Title: Re: XCrawl Planning Room
Post by: PX on February 19, 2015, 04:39:11 AM
May call in early because I gotta get up early sunday

E:Actually, just consider me off for tonight >_<
Title: Re: XCrawl Planning Room
Post by: O4rfish on February 22, 2015, 06:57:07 AM
I'll be afk next Saturday.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on February 27, 2015, 10:03:17 AM
There's no way I'll be able to be awake for this week. I apologize =[
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on February 27, 2015, 05:25:54 PM
Well with 2 people out and you off to face a Night Hag in her lair, I think for your continued survival we'll be skipping game this week.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on March 06, 2015, 03:36:52 AM
So my friend and Sunday GM just sent out word he's leaving the state for work and the last I shall see him in person will be tomorrow.  So yeah.  Sorry for the short notice.
Title: Re: XCrawl Planning Room
Post by: O4rfish on March 15, 2015, 04:52:42 PM
We invaded the Night Hag's underground farm. After killing our way through to her lair, we beat her up along with some minions. Killed a giant, forced the hag and the nightmares to plane shift away.

Then an infernal judge appeared and subpoenaed us. Our defense was lawful warfare and conquest, so he made us fight a giant demon wasp to prove our legitimacy, and executed the hag and left. The wasp stunlocked everyone except Brock, who wasn't able to do anything anyways, and Maya, who bombed it to death while "dying" in the process.

Treasure, regroup, rest. We also discovered Maya may have a split personality.
Title: Re: XCrawl Planning Room
Post by: O4rfish on March 22, 2015, 02:39:07 PM
Mushrooms: eat them before they eat you. Cordyceps in particular.
Title: Re: XCrawl Planning Room
Post by: O4rfish on March 29, 2015, 06:25:09 PM
We encountered our favorite young black dragon again, who asked us to hunt down a murderer and retrieve a ring.  The murderer turned out to be a drow with a strong poison which took out most of Maya's strength.  We had to chase him through most of the oubliette before he died. 
Title: Re: XCrawl Planning Room
Post by: Amraphenson on March 29, 2015, 07:20:50 PM
good thing I have lesser resto in my formulae list
Title: Re: XCrawl Planning Room
Post by: PX on March 29, 2015, 09:51:32 PM
Sorry I missed it :(
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on March 29, 2015, 11:32:12 PM
We encountered our favorite young black dragon again, who asked us to hunt down a murderer and retrieve a ring.  The murderer turned out to be a drow with a strong poison which took out most of Maya's strength.  We had to chase him through most of the oubliette before he died.
Pfft, you haven't even seen half of his maze, much less the oubliette.
Title: Re: XCrawl Planning Room
Post by: PX on April 03, 2015, 07:29:26 PM
Gonna be late tomorrow for bachelor dinner, then gone next week for the actual wedding :\
Title: Re: XCrawl Planning Room
Post by: O4rfish on April 03, 2015, 09:08:29 PM
Congratulations!
Title: Re: XCrawl Planning Room
Post by: PX on April 03, 2015, 09:43:17 PM
I'm not getting married :V
Title: Re: XCrawl Planning Room
Post by: O4rfish on April 05, 2015, 12:21:56 AM
Looks like I'll be late today.
Title: Re: XCrawl Planning Room
Post by: O4rfish on April 05, 2015, 11:16:27 PM
We explored the killer's cave complex, and Annie found and disarmed all his traps. Then we returned his ring to Shade the dragon, and headed down a pit where we found some humans fighting a monstrously giant centipede. We killed the centipede, whereupon the humans attacked us and died, revealing that they were actually serpentmen.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on April 11, 2015, 05:21:27 PM
There is a high chance I'll be late today.
Title: Re: XCrawl Planning Room
Post by: O4rfish on April 12, 2015, 10:16:03 PM
We returned to the safehouse to find more survivors! A drow woman, an orc man and a human man, all who wished to come to the surface and live in our village. Brock agreed to vouch for them, and they agreed to be annoyed at him.

Then we explored a Formian outpost. The triumvirate in command did not wish to establish a trade route with LA, but instead tricked our party into assaulting the three of them in a room with no minions or ballistae in it. After we killed one of them and injured the other two, they fled through a stargate (possibly leading to Formica, the elemental plane of Ant colonies) which we destroyed. The main part of the outpost was left with inoperable minions and ballistae.

We finished our map, handed off the killer's trophies to our drow employers, and returned home to a ticker-tape parade. Captain Jack drove Maya home with our five new residents while the rest of us basked in adoration.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on April 13, 2015, 02:44:37 AM
A reminder, I'm going to be out the 18th, so no game.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on April 15, 2015, 02:29:24 AM
Stuffman has just informed me I've been throwing out incorrectly slotted stat items like candy.  Given that I'm going to allow all the 3.X stat items for purchase.
Title: Re: XCrawl Planning Room
Post by: O4rfish on April 16, 2015, 12:26:47 PM
With all this legitimacy, I wouldn't be surprised if some of us were offered sponsorship contracts. Brock is going to be pretty busy splitting his time between the government, the religion, the housing, and the new tenants, not to mention the actual crawling, but the rest of you should have no excuse not to get emblazoned logoed and branded.

Which reminds me: what does Gonzo spend his non-WBL money on? I'd guess charity but Dot follows the same religion and didn't seem to do all that much.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on April 16, 2015, 01:06:03 PM
Dot spent hers on Bunker Prime.
Title: Re: XCrawl Planning Room
Post by: O4rfish on April 16, 2015, 02:37:15 PM
Yeah, I meant she didn't seem to give very much to charity.
Title: Re: XCrawl Planning Room
Post by: Stuffman on April 17, 2015, 02:53:19 AM
Which reminds me: what does Gonzo spend his non-WBL money on? I'd guess charity but Dot follows the same religion and didn't seem to do all that much.

He's not rolling in insane dosh like the rest of you are, when he gains a level all the money he gained may very well just meet his new WBL. I'm not sure how much loot we brought in from that recent operation.

Above that, he'll keep a nest egg of a thousand GP or so, and turn the rest over to Maya to spend on the apartments. He doesn't really consider it "his" money since he's just acting as a substitute, and furthermore he can't really have a bank account or anything. He only owns as much as he can carry.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on April 23, 2015, 04:43:18 PM
So we may lose a Purvis this Saturday.  Will everyone else be there?
Title: Re: XCrawl Planning Room
Post by: O4rfish on April 23, 2015, 09:15:47 PM
I will.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on April 23, 2015, 09:44:51 PM
I'll be there.
Title: Re: XCrawl Planning Room
Post by: Stuffman on April 23, 2015, 09:53:52 PM
I will!
Title: Re: XCrawl Planning Room
Post by: PX on April 23, 2015, 10:25:15 PM
I'm in, may be double dipping with a completely inexperienced group doing 3.5 for the first time :V
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on April 26, 2015, 06:55:20 AM
So my schedule is fairly consistent at 7-11pm PST.  If people are willing to suffer interruptions I could do stuff while I'm at work, but I'm pretty sure Stuffman won't be present during those hours.  If I'm wrong we can consider matters though.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on April 26, 2015, 07:07:16 AM
I'm free during that time every day of the week.
Title: Re: XCrawl Planning Room
Post by: Stuffman on April 26, 2015, 03:24:22 PM
Time zones are trouble, since 7 for you is 10 for me. I definitely need to be in bed by midnight (I work at 6 AM) so we'd need to wrap things up within two hours. Otherwise, any day is fine.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on April 26, 2015, 10:00:03 PM
Overdue multi-dungeon loot list!:

Wand of comprehend languages
+2 int headband
Artificer's robe
spellbook with weird demon magic
glitterdust scroll
yugoloth bank account
37 soul coins
Deed to the larva farm
Magic power strip
games and stuff from the night hag's tent
ring of feather fall
ring of strength sapping
sparking rod of pain (1d4 subdual on hit)
four potions
scroll of stoneskin
2 enlarge person shrooms
injury paralysis poison shroom
oxygen mold nodule
cloak of elvenkind
wand of clw
wand of ilw
+1 wounding bow (Maira has this)
scroll of close portals
MAGIC artificier scroll
rod of wonder (old school, 3 charges)
wand of magic missile (CL3, 31 charges)
15 alien alloys
2 elerium

201060 gp

Was the total loot. Also now that she's been formally introduced...

Level up!
Maya's obtained a level in Master Chymist, which is a mutagen focused prestige class that comes with a fun alternate personality. She skips a level in spellcasting but her bombs improve as if it was a level in alchemist.

+1 BAB
+1 Ref/Fort
+7 skill points (Intimidate)
Mutagenic Form: Using her mutagen now causes Maya to go passive and allow her new alternate personality, Evelynn, pop up. She can now Mutagen up to three times a day as well. Evelynn is not quite as cheery as Maya is, and is mostly focused on making sure Maya and their shared body is safe. If Maya takes a critical hit or fails a will save, she also has to make a 25 DC fort check; if she fails, she automatically swaps with Evelynn and activates Mutagen. The main indication that Evelynn is in control is the black sclera and mutagen being active; Maya can momentarily regain control for conversation but not during combat.
Feat: Infusion: Maya can now share all her extracts, not just the healing ones.

She's also upgrading her Shifter's Headband to the +4 variant. This in total now gives her +4 int, 9 skill points in Stealth and Acrobatics, and has two other unique effects: for the purpose of polymorph spells she is considered one level higher than her CL, and once per day while affected by a Polymorph extract or spell she can assume another form possible under that extract or spell.

Title: Re: XCrawl Planning Room
Post by: PX on April 26, 2015, 10:19:58 PM
Available those times today tomorrow and Tuesday

Also that list would have been helpful before yesterday :|
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on April 27, 2015, 04:00:30 AM
Wand of comprehend languages
glitterdust scroll
yugoloth bank account
37 soul coins
Deed to the larva farm
Magic power strip
games and stuff from the night hag's tent
sparking rod of pain (1d4 subdual on hit)
2 enlarge person shrooms
wand of ilw
wand of magic missile (CL3, 31 charges)

Dibs.
Title: Re: XCrawl Planning Room
Post by: O4rfish on April 27, 2015, 03:37:37 PM
http://pastebin.com/X0adnhH6

Brock has joined a cult totally legit religious organization: the Servants of the Holy Flame!  As the name implies, they serve Vesta, Vulcan, and maybe some other Roman gods of the fire.  They believe FIRE is the primal tool of the gods, and controlling fire makes us civilized (whereas uncontrolled fire is uncivilized).  Some of them are paladins.  The prestige class is similar to a paladin, so his spellcasting is not advancing.
We haven't fleshed out the religious order, but I would imagine they have adherents in the coal and petroleum industries (formerly the whale oil and kerosene industries), the manufacturing industry, and perhaps the munitions industry. 

He now can use two active abilities: Smite Heresy and Detect Flaw.  Smite Heretic is like Smite Evil but works on most creatures who aren't worshippers/minions of Olympus, and Detect Flaw is like Detect Evil but instead can detect poor craftsdwarfship, unsafe fire hazards, and curses (detecting curses requires a skill check). 
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on April 27, 2015, 04:53:46 PM
Think we're all on tonight at 7pm-9pmish?  We'll give it a stab?
Title: Re: XCrawl Planning Room
Post by: Amraphenson on April 27, 2015, 05:44:10 PM
I'm good!
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on April 27, 2015, 05:46:04 PM
I ought to be able to give it a go. That's 10 PM in everyone standard time, right?
Title: Re: XCrawl Planning Room
Post by: O4rfish on April 27, 2015, 06:47:51 PM
Sorry I forgot to say this but I am busy Monday evenings. On Tuesday I am free after 6:30 or so. Wednesday is free, Thursday busy, Friday free.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on April 27, 2015, 07:02:52 PM
Tuesday it is then!  Fortunately with the powers of "Fascinate" and "Suggestion" interrogation will be quick and clean at least.
Title: Re: XCrawl Planning Room
Post by: PX on April 27, 2015, 07:03:51 PM
Unless they die a mysterious arrowy death first
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on April 28, 2015, 04:54:46 AM
Guess whose bosses decided to try a double release tomorrow!

Should still make it by 7, but if everything falls apart I'll tell y'all and we can figure something out.
Title: Re: XCrawl Planning Room
Post by: O4rfish on May 04, 2015, 03:57:03 AM
Back to the crawl!  This time we were invited to an underwater arena just off the coast, and given Speedo brand swimsuits which allowed us to breathe and use weapons underwater.  Some of them covered more skin than others ...

First encounter: undrowned zombies led by a water nymph.  We rekilled the zombies, the water nymph fled, and Maya/Evelynn boiled her into ordinary water.

Next: GIANT ENEMY CRAB which turned out to have all-too-vulnerable weak spots.  Treasure: a cache of Rolex Oysters.  Brock is now legit politician.

Finale: a trap room with magical runes and a strong current flowing towards them.  Annie disarmed some runes and stored them for later use.  Maira swam through the current and revealed the treasure: a treasure chest protected by a humming crystal barrier.  Brock, sensing musical danger, used the resonant frequency to shatter the crystal.  Opening the chest revealed gold and gems and the boss fight: serpents and a hydra!  The trap runes had all become nonfunctional, except for the ones Annie stored.  She deployed one to great effect: SEA MONKEYS swarmed the hydra and distracted it.  After that, we simply did what we do best.
Title: Re: XCrawl Planning Room
Post by: PX on May 04, 2015, 06:08:41 AM
Did the crab even get an action off? :V

Also consider me out on Saturday  and the week after
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on May 04, 2015, 02:45:27 PM
It was a Scylla and not a Hydra.  Which you sadly didn't see because it never got the water around it to boiling.  Your stubborn refusal to listen to my words kept it from doing anything.  :(

Anyway with two people out next week is an off week.

Edit : Next TWO weeks will be off weeks, because I'll be at my mom's birthday party and there's no way I'm getting from dinner in Pasadena to my home by 6.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on May 04, 2015, 07:07:40 PM
Stuffman, I'm actually curious: what's Dot wearing to Crawls now?
Title: Re: XCrawl Planning Room
Post by: O4rfish on May 09, 2015, 05:00:32 AM
Are the alien alloys and elerium just a joke, or is someone actually doing research on alien tech?
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on May 10, 2015, 06:41:15 PM
Are the alien alloys and elerium just a joke, or is someone actually doing research on alien tech?
They are a joke and also in your loot stores.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on June 07, 2015, 07:24:49 PM
You've successfully completed The first "level" of the dungeon and earned a spot in the semi finals.

Current push seems to be to go on to level 2 for more loot.

There will be a Vegas non Crawl adventure, but that'll be planned for a day where the crew can all drop in.

Of the 20 teams(including you) two were wiped out, one was disqualified due to death and another forfeited.  Two of the remaining 16 have chosen not to move on.  The other 14 will all continue the dungeon.
Title: Re: XCrawl Planning Room
Post by: PX on June 07, 2015, 08:37:52 PM
Reminder I'm out this week

EDIT:
Maira has now finally spent her giant mountain of cash on upgrading. First off, my stats/skills are finally correct (hopefully), her trusty bow has been traded in for a fancy new Starbow (http://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/starbow), upgraded her lesser bracers of archer to full Bracers of Archery (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/bracers-of-archery), her chain shirt and ring of protection have been improved to provide more AC, and she has acquired some fancy new Boots of Speed (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/boots-of-speed). In other words, time to fuck shit up harder.
Title: Re: XCrawl Planning Room
Post by: O4rfish on June 12, 2015, 11:24:35 PM
Sorry, just found out I'll be gone for most part of next evening.
I have a thing that ends 630 or 7, and takes up to an hour to drive home from.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on June 12, 2015, 11:45:52 PM
Welp!  That's 2 out, so I guess it'll be a break week instead.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on June 13, 2015, 03:16:01 PM
With the edit looks like we might be able to do a small session.  Think of terrible things you'd do to Vegas.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on June 14, 2015, 04:03:43 AM
purvissssssss
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on June 14, 2015, 07:54:48 AM
Yo mang, you tell me there's no session I'm not gonna be there =[

Also I was at MMO Homie's and didn't have laptop access, just WiiU browser.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on June 17, 2015, 05:28:03 AM
I'll be late next session but probably in by 7.  Maybe 8 if things get hectic, so we should still be good.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on July 09, 2015, 09:26:39 AM
Oh yeah this thread hasn't been updated for a while but we've been in Vegas for the past few sessions. Also Gonzo made his play to kill Dot but it turns out that was unnecessary; several of us (mostly Dot!) nearly got kidnapped by ninjas! Though we prevented that, now we have to save our NPCs.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on July 10, 2015, 08:06:02 AM
I am not going to be able to make the next session. GM me doing something useful in the background please.
Title: Re: XCrawl Planning Room
Post by: PX on July 18, 2015, 04:16:23 PM
Possibly showing up late due to evostuff
Possibly showing up never due to evostuff
Title: Re: XCrawl Planning Room
Post by: O4rfish on July 19, 2015, 09:53:54 AM
Our sidequest ended today. We got Milo the Minotaur out of the police station, and went to go rescue Lisa the Lamia from ninjas. Mr Johnson informed us where the Yakuza headquarters were, so we crashed in on hang gliders. The Yakuza boss on TV ordered his minions to capture Hoshiko, but they all fled or died instead. Snakegirl rescued, order restored. We even persuaded a local team of Xcrawlers to turn towards the true path of light, without fighting them.
Title: Re: XCrawl Planning Room
Post by: O4rfish on August 16, 2015, 07:40:41 AM
Return to the Multi-Level Dungeon in Vegas:
DJ Outrageous Fortune's theme for this level was giant.  Many of them: ogres, trolls, and a giant.  Almost all died from burning to death.  There were few traps, but all were disarmed and one was stolen by Annie for use later.
In the break room before the finale, the DJ himself greeted us, surrounded by fans including our employees, some nobility, and many brave men (and women) who tried to flirt with Maya and Jane.
The final room was a blizzardy hill topped by a temple to the gods.  We climbed the hill, defeating monsters along the way, and reached the temple we had to defend.  Outrageously, we received (another) divine blessing!  Annie placed the stolen trap: a rolling boulder.  This had a great impact on the orc assault such that the survivors decided not to continue.  The final monster was a large birdlike creature which screeched lightning and smashed into the hillside after receiving a psionic polearm blow and several arrows. 

Now we must ready ourselves to face challenges 11% greater than before ...
Title: Re: XCrawl Planning Room
Post by: O4rfish on August 16, 2015, 10:12:32 AM
Level up!
http://pastebin.com/fDeEpzBn

Highlights:
purchase improved enchantments on armor, shield, and ring of protection
10 ranks activates second tier on Skill Focus
Lay on Hands (for flavor reasons, also works on constructs and objects! neither heals nor harms undead!)
DIVINE GRACE (adds Charisma mod to all saves)
(Increased Charisma from blessing-of-the-gods makes everything better)

Edit: separated legit equipment from violatory/retired equipment
Title: Re: XCrawl Planning Room
Post by: Stuffman on August 17, 2015, 02:48:47 AM
Level 10 Dot. (http://pastebin.com/UDKF5uMY)

Notable improvements:
- Dot now has 15-20/x3 crit, which I'm pretty sure is the best possible crit range in the game.
- Dot traded out Empty Mind for Offensive Prescience, which gives a small damage boost (+2) and can be kept going all day like Force Screen.
- Dot spent most of her money upgrading her belt of giant strength.
- As for the rest, Dot now has 24 ioun stones of exceptionally poor quality.
Title: Re: XCrawl Planning Room
Post by: O4rfish on August 18, 2015, 06:25:26 AM
Sorry I'm out this week.  I had something that I agreed to go to on Sunday which moved to Saturday somehow.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on August 18, 2015, 09:32:02 PM
Looks like we're down 2 so no game this weekend.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on August 29, 2015, 08:52:18 PM
Not gonna be able to make it this time, sorry.

Edit: Looks like a combo of sleep silliness and labor day events are gonna KO me for this week too. =[
Title: Re: XCrawl Planning Room
Post by: O4rfish on September 07, 2015, 06:21:16 AM
The Yakuza sent us the severance package of a certain boss, and an assurance that incidents like that wouldn't happen again.
After clearing a dungeon on Hard Mode, our heroes met with Senator Bill Frisk of Colorado, who was tracking down domestic terrorism.  We pointed him at Brock's sponsor, Senator James McCarthy of California. 

We also learned that our fairy Claire has a tiny brain.  She would like some sort of garden with a portal to fairyland, which sounds extremely unsafe.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on September 07, 2015, 08:39:31 PM
Late level up details (http://pastebin.com/A4mQtC89)
And art why not (http://imgur.com/fIqARRR)

Maya is now up to date with her WBL!
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on September 12, 2015, 09:06:58 PM
It seems unlikely I'll be able to make it today. My apologies =[
Title: Re: XCrawl Planning Room
Post by: Amraphenson on September 13, 2015, 07:04:39 PM
This week's Crawl was pretty interesting! We were called by a Melissa Summers to promote a new game in the Stained Glass Chronicles from the makers of Transylfortress. This was of course the game that Dot helped crowdfund to get her self-insert OC in!

After arriving at the filming location for the Crawl we meet Melissa and IKA-san (who was at the moment a kid). The reason behind seeking the Silver Snakes in particular is revealed, as with Maya's extensive body modifications she more than resembles a palette swapped version of the game's heroine. Maya gets dressed up and makeup'd in the heroine's outfit, Brock is outfitted in a snazzy duster and hat with a fancy pistol, Maira is given a pair of wands and an elaborate elvish outfit, and Dot is given her own OC's outfit to wear!

Of course, as is traditional, we run past a garden to reach the castle. Along the way we deal with a bunch of trash skeletons and wolves. Our first boss upon entering the castle is some sort of beholder covered and accompanied by zombies! But Dot and Maira make quick work of it with their sword skills and arrows.

After traversing some corridors where Maya is stabbed repeatedly by skeletons with spears, and nearly attacked by a mimic, we encounter the second boss!...An alraune! Who's also apparently a former coworker of Jane's from the 4th circuit crawls. She nearly perma disables our party with her various mind effects and vines. She certainly perma-disables Maya...we manage to triumph over her after Dot snaps free of the calming pollen aura!

We climb up a ominous set of stairs, clearing numerous waves of stained glass bats, (and discovering a cache of a pot roast and cake), before coming across the final boss! A pair of stained glass golems that hurt Dot and Maya pretty badly, but as usual our damage dealers manage to finish them off.

As Maya/Evelynn bemoan the lack of impact they had this Crawl, we retrieve our prizes and head home.

And Maya of course asks for that nice alraune's contact details after. 15000 for a CR13 monster's contract is a pretty good deal, right?
Title: Re: XCrawl Planning Room
Post by: PX on September 18, 2015, 06:12:54 PM
I'll be unable to make it tomorrow >.<
Title: Re: XCrawl Planning Room
Post by: Amraphenson on September 21, 2015, 12:14:53 AM
so we fought a FUCKING KAIJU this week.
Title: Re: XCrawl Planning Room
Post by: PX on September 21, 2015, 01:06:08 AM
But did you Kappa engineer a Jaeger? :V
Title: Re: XCrawl Planning Room
Post by: Amraphenson on September 21, 2015, 04:12:43 AM
No but you were driving the boat.

EDIT:
Two days after our promotional crawl for the Stained Glass Chronicles, a minor earthquake hit LA. Only Annie was awoken by it; conveniently, everyone else received an urgent phone message minutes after.
"Child of Oceanous awoken.  Those without fighting skills seek shelter further inland."
and a little later
"Enemy immune to modern weapons.  You are given Class 2 permission to requisition fighting material for shore defense or ocean assault."

Brock specifically receives this message.
"Enemy of the Olympians spotted.  You have class one permission from the emperor to requisition any equipment required to find and destroy it.  This is the will of the Gods."

We help evacuate our apartment dwellers before calling in a helicopter; we fly to the naval base Camp Pendleton, where we meet with our usual rivals the Firestorms. They have more info than we do, much of it related to weakspots on the titanspawn, so we decide to temporarily team up. All ten of us commandeer a local destroyer, which works out for the crew; simply laying eyes on something like the spawn would cause madness or death below a certain HD.

We kill the fuck out of some monsters spawned by the thing before we reach it, then systematically take out a bunch of weakpoints. It's a hard fight but we blow up several spots: a large eye that weakens the defenses of the rest, a giant knot of muscle guarded by a huge mass of tentacles, and finally its brain as it emerges from the sea. It's also the middle of the night, raining hard, and the waters are rough. Makes for a pretty awesome image, and as we take it out we manage to yank a bunch of valuables out of its corpse before Neptune reclaims the corpse. Specifically, a lot of its blood, a good chunk of bones, and its heart which we auction off for about 60000 gold.

The next day we get a visit from Senator McCarthy, who you may know as the guy behind the cultist ritual that's trying to plunge the Empire into the Abyss. He reveals his play: using photos of our less than legal residents against us, he's issuing us a formal challenge. He's after all known that we know about his ploys, and by challenging Brock he's strengthened the ritual. Now all the cards are on the table...for now.

After a bunch of arguing on what to do next, we pursue a number of angles. Annie does her usual Big Annie Biggs plots, Dot and her magical crew begin researching the ritual, Brock pursues political ties to give us more tools to work with, and Maya...well. Maya decides making sure that the monsters are on our side for the Crawl Finals is important, which it is!

So she buys out the contracts of a number of Jane's former co-workers. Including Lily the alraune from the Stained Glass Chronicles run. Now we got two huldras, an alraune, a cecaelia, and a thriae seer walking around the apartments!
Title: Re: XCrawl Planning Room
Post by: O4rfish on October 04, 2015, 12:57:31 AM
Gonna be a little late today
Title: Re: XCrawl Planning Room
Post by: Amraphenson on October 04, 2015, 07:53:07 PM
October 3rd's session started with the mafia giving us a call. It was mostly a warning saying that we should organize our forces with regards to rigging the Crawl Grand Finals. As is, we currently have Senator Frisk, the drow, the mafia, and Maya as a bonus spoiler working the finals in various ways, with McCarthy also trying to rig them in his favor. With how the situation is, we'll just end up stepping on each other's feet and ruining the whole thing, so organizing is important!

In any case we're pulled into a new Crawl that should improve our standings in the Finals. It's hosted by DJ Hypno, who's a powerful psionic that uses his powers to create the terrain of the Crawl. We agree and head in!

We are placed in an Escher-esque maze with four directions lit up for us. Our goal is to retrieve an orb from each of the directions, which lead to challenges. Two is enough to succeed, but when have the Silver Snakes ever just settled for the minimum? The four challenges are Might, Stealth, Faith, and Magic.

-Stealth's first! It's a really long ballpit. We try sneaking through but end up getting jumped by a vaguely humanoid slime that likes turning its arms into chainsaws, but we pulled through! One orb.
-Might next. We enter an arena where we fight some dragon-insect thing that makes mindblades while four dwarf wizards on towers debuff and do weird crap to us. But we take them out! Another orb.
-Faith! This one's a fleshy corridor that leads into a fog filled chamber, where we fight something spouting Lovecraftian nonsense. When we kill it, it explodes into a mass of worms! And when Evelynn bites that mass of worms, a bunch of individual worms pop out! The close proximity means the worms latch onto Evelynn and start burrowing, which causes a momentary panic...when it's dealt with, Evelynn sobs out an apology as she disappears, deactivating Maya's mutagen in the process...

----
Maya and the Drow working the monsters seems to be the best imo. The two angles we can approach from there are the security and the other participants, with Frisk and the mafia left to take over. Countering McCarthy's progress could also be a thing. If so, I'd have the mafia try to counter McCarthy, Frisk on security, and the rest of our party personally trying to get the other participants on our side?
Title: Re: XCrawl Planning Room
Post by: O4rfish on October 04, 2015, 10:22:24 PM
One thing the Mafia is uniquely suited for: researching the other contestants. Assuming they want to fix the results, they should find out for us which teams would be receptive to our joint proposal of nonlethal cheating.
We should approach the other teams several weeks before the finals to get them on board, and perhaps sabotage the ones who aren't willing to play along, and perhaps secretly help the ones who are, so that the final tourney list is composed mostly or entirely of teams in our plan.
This is something Brock is willing to stake his career on, so he can be the inside man when convincing the other teams.

If we manage to arrange everything, we'll have enough control of the monsters and the crawlers such that it's more like a performance than a sports event. Like pro wrestling. We satisfy the Mafia by arranging who wins and who loses; we satisfy the drow by having the monsters not killed; we satisfy Frisk by not dying and triggering the ritual and killing everyone.
The only people who would be unhappy are the DJ, the priests of Apollo, and the teams who didn't want to cheat. And if they don't find out that we cheated, they don't get upset.

Hey Iced, what is the penalty for rigging an Xcrawl game?
Title: Re: XCrawl Planning Room
Post by: Amraphenson on October 05, 2015, 03:12:48 AM
I think the main issue with the Mafia being involved with other participants is that this a legit crawl, and all the other teams aren't Mafia backed up like we are. It's probably an open secret but I still think they wouldn't take it lightly if a bunch of dudes and suits came by speaking on our behalf. Sabotaging people who don't want to play nice is probably well within their abilities though.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on October 05, 2015, 03:37:07 AM
My thoughts are, if they can infiltrate the people actually building the crawl, that would be good. Best way to make sure that any evil ritual pieces that get built into the concrete and such. Which may involve putting Dot's mob in contact with the mob in order to get information they need flowing.

Also, I am thinking the best result would be to fuck up the games so horribly that essentially there has to be a do-over, so once the Senator is dealt with, the competitors get a fair shot at things.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on October 05, 2015, 08:49:15 PM
Infiltrating the design crew should be easy.  Bribing low paid underlings and absentee slave owners is easy.

Turning the entire game into a shitshow might NOT be the best plan.  While Annie wouldn't care, the failure of the third biggest ritual ceremony in the empire would bring out the 15th level diviners to find and waste everyone involved in the fuckup because otherwise the knives come out for Ronnie.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on October 05, 2015, 09:21:12 PM
So you're saying that if we can wreck the diviners, we can bring down Ronnie? I see no flaw with this plan.

Title: Re: XCrawl Planning Room
Post by: Iced Fairy on October 14, 2015, 02:13:23 AM
So here's what you all have figured out.

The ritual is a three part act that requires two murderously difficult ritual checks.  Triple digit DCs.  However by sacrificing/murdering the proper types of people at various stages, the ritualists can gain bonuses to the roll.

Act 1 Preparation:
This part requires no check.  The ritualists must kill a great number (10000 levels worth) of people in prepared spots over ten years.  The catch is they can't kill the people directly.  Good aligned characters, adventurers, people with high fame, and those killed by betrayal all give more essence to the ritualists.  Bonus essence (levels) are added to the next check.

Act 2 Initiation:
This part requires a check and a sacrifice.  In one day, the ritualists must kill a number of people (100 levels worth) in a single area.  In this case they're allowed to get their own hands dirty.  Innocents, famous people, good aligned characters, and those killed by betrayal give more essence, slaves, evil creatures and demon worshipers do not provide any essence.  More kills gives a higher bonus.  After the kills a ritual check is performed using the bonuses in steps 1 and 2.  If successful the area gains abyssal traits and is thrown into the Astral plane.

Act 3 Highway to Hell:
The final sacrifice is based on the demon lord the ritualists worship.  In this case it's likely to be a dungeon structure.  There they challenge heroes to defeat them, and the failure and corruption of fallen champions will feed the ritual.  They must slay at minimum seven champions according to their sins and virtues, and gain bonuses for killing more.  The more virtuous/corrupt a character is, the more essence they release.  In addition those killed by betrayal give more essence.  When this is done the casters may make the second check using only the bonuses from part 2 and 3.  If successful the Abyss takes over.  If the ritualists are slain everyone will return to the Prime Material plane.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on October 31, 2015, 07:35:05 PM
Due to election preparations, there is a high chance I'll be several hours late. Remove/write me out as needs br, ans accept my apologies =[
Title: Re: XCrawl Planning Room
Post by: PX on October 31, 2015, 11:05:44 PM
I'll be late
Title: Re: XCrawl Planning Room
Post by: O4rfish on November 03, 2015, 01:23:56 AM
Recently, we discovered an old estate owned by Senator McCarthy which we explored to see if he might have been there.  It was a trap!  Well, sort of: the estate was a Demiplane of Dread which trapped us inside it.  Ancient ghosts (so old they worshipped Athena instead of Minerva) informed us of our foe: the demon Ebondread; and helped us to defeat him. 
Ebondread had been embodied in a sword, and he turned it into an evil weapon.  He had also been imprisoned inside a demiplane, and he turned that into his own domain.  It was pretty bad, but/so we destroyed them both.  Unfortunately, the demon got away in the end. 
Title: Re: XCrawl Planning Room
Post by: O4rfish on November 04, 2015, 09:35:56 AM
Level 11: http://pastebin.com/MPUjaMCp

loadout upgrades: purchased Sunglasses of the Eagle (+5 percep), applied Lens Film of Gaze Aversion to them; enchanted Cloak of the Condor with Resistance +2; upgraded V-shaped Earring of Charisma to +4.  Purchased a few assorted scrolls.
At this point, Brock's saving throws are reliable enough for a MLB bullpen. 

Feat: Discordant Voice (http://www.d20pfsrd.com/feats/general-feats/discordant-voice)
Brock has learned to combine the vibrancy of music with the FoF-recognition of magic.  Whenever he is using a supernatural bardic performance (such as Inspire Courage), he and his allies within 30 feet deal additional damage to targets within 30 feet of him: 1d6 sonic damage on natural and manufactured weapon attacks. 

Spells learned:  Dispel Magic and Calm Emotions (from Human Bard FCB). 
Title: Re: XCrawl Planning Room
Post by: Amraphenson on November 05, 2015, 07:02:27 AM
Level up. (http://pastebin.com/fYqybh7j)

As she tends to, Maya disappears for a day or two sometime after everyone returns from McCarthy's mansion. When you see her again, it seems she's made more alterations! But this time around it feels more like a clean up job. Her grafts and bits look cleaner and better integrated with her body.

Of course the real changes aren't obvious. Better integration with Evelynn has bumped up her bite and claw weapons by a dice. She's also retrained one of her older feats, losing Weapon Focus (Bomb) for Two Weapon Fighting, and has picked up Holy Bomb as a new bomb variant. Holy Bombs deal good aligned divine damage, and evil creatures hit by them must save or be staggered.

She's also learned 4th level extracts, and has a fun new preferred form for when she uses her usual transformation extracts. On top of that, she's picked up a cloak of resistance and a Bloodrock, identical to Dot's. Easier to maintain when you can make your own restoration pots.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on November 07, 2015, 05:01:29 PM
95% chance I won't be around, due to sleep issues.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on November 17, 2015, 05:36:06 PM
TEXAS BABY.
edit: for real synopsis
We wrapped up the Samuels Mansion and went back to our base, where we contacted Senator Frisk and recuperated. After further research in Dot's bunker, Maya and Dot's magical girl troupe came to the conclusion none of us were happy to hear:

by using the same method Ebondread used to bind himself to a blade, we concluded that McCarthy had become a lich and that his public assassination was definitely not the last we'd see of him. After reporting this to Frisk, we put our allies into action and prepared for the Crawl Semi-finals...

which were rescheduled to Texas. We and our npcs flew over, mingled with the local teams, and were pulled into a happy circus crawl curtesy of (the asshole) DJ Faces. It remains to see whether or not we'll make it out in one piece...
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on November 23, 2015, 11:19:22 PM
A reminder there's no game this Saturday.
Title: Re: XCrawl Planning Room
Post by: PX on November 24, 2015, 04:01:09 AM
I leveled up (http://pastebin.com/Qz2CH4VG)
I got a Tiger (http://pastebin.com/ZC1f5m6i)
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on January 05, 2016, 10:48:00 PM
Five of the other semifinals have already been completed.  Most required judges to decide the winners, as casualties have been generally light.  Faces is fixing the average it seems.  The teams that are in are:

Firestorm
The New York Marauders
Might and Magic
Faceroll
Gaea's Sworn

There are four more teams to be chosen after yours.

Also - You need to think of things to do over your 3 day break.  You've got the lovely city of... okay you're in Texas and it sucks but you've got three days and bored monmusu/magical girls.  You better think of something.

Title: Re: XCrawl Planning Room
Post by: Hello Purvis on January 05, 2016, 11:59:16 PM
Grand Theft Auto
Title: Re: XCrawl Planning Room
Post by: PX on January 16, 2016, 09:17:14 AM
Out for Otakon
Title: Re: XCrawl Planning Room
Post by: O4rfish on January 17, 2016, 10:09:55 AM
Over our break, we avoided getting food poisoning. Room service delivered wine and cake, which Maya discovered was frosted with malobacterial icing. We investigated the local bakery, and discovered the baker's corpse and an explosive rune.

Brock received a message from Scarlett Belle asking him to meet her in the park. Due to a misunderstanding the party was there way too early to meet, but just in time to see a hired mage make some preparations which Annie disarmed.

At the appointed time, we only met a vampire (Faces' uncle) and an undead jester. Maira's sunfire arrows were able to dust the vampire.
The police later informed us that Faces' uncle still unlived. Perhaps an impostor was involved.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on January 26, 2016, 04:35:25 PM
So yeah!  The finals are slowly approaching. 

So, first question - Do you want me to drop sideplot bombshells on the side?  Or do you want to wait for Saturday.  All of this will be more bookkeeping challenges, and we'll do the RP portions during game, but I wanted to check to see if you wanted the shocks then in character or now with repeats in character.

Second - A warning, I'm not gonna be able to juggle a huge number of characters effectively, and you're going into the finale with like 20 NPCs, so a lot of the other teams are gonna be backgrounded.

Third - make plans for your gear and whatnot.  And if you're bringing illegal gear for a "demon apocalypse" scenario how are you getting it there?
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on January 27, 2016, 05:17:00 AM
I think I prefer them on Saturday, we can gawk at the others that way.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on January 27, 2016, 08:43:30 AM
We also need to vote on who gets the Con +2 Manual.

Loot list:
Cash: 125000gp (So 21000gp each)
Potions:
Equipment:
Fun Prizes:
Title: Re: XCrawl Planning Room
Post by: O4rfish on January 27, 2016, 09:26:26 AM
Level up: http://pastebin.com/VMkHvv1n
FCB: skill point

Out of the loot list, Brock calls dibs on a Cure Disease potion and a Restoration potion.
If the +3 Composite bow is a Shortbow, he might switch to it from the +1 Sonic-while-speaking shortbow, but it's not a straight upgrade.
I looked at how magic bows and arrows work in Pathfinder, and it looks like arrows can only overwrite quantities or add qualities the bow lacks.  Since Maira's bow is already +3, it might be useful for her to give the arrows to Brock.  (he wouldn't ask for them back, but OOC it makes more sense for him to use them)
He could possibly make use of the Omniarmor.  If it can become special materials such as Mithril, and if it can form armor spikes as well, it would be an upgrade from his current armor.


I WOULD say we should use the Adamantine sword as a digging and wall-breaking tool, but we're in an Xcrawl campaign where that's forbidden.

With gear upgrades: http://pastebin.com/rCLeixNk
Belt of Physical Perfection (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/belt-of-physical-perfection)
Gloves of Reconnaissance (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gloves-of-reconnaissance)
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on January 27, 2016, 09:36:50 AM
What's this evil shovel? I like shovels and evil.
Title: Re: XCrawl Planning Room
Post by: Stuffman on January 27, 2016, 11:01:02 PM
The manual should either go to Annie because she comes closest to dying the most often, or to Maya because she's our medic and she goes down it's bad times for everyone. I'm leaning Maya.

I'd like to have the Omniarmor, it would free up a lot of WBL for me. (While I would seriously benefit from an improved ranged option, Dot is not proficient with bows.)
Title: Re: XCrawl Planning Room
Post by: Amraphenson on January 28, 2016, 05:44:02 AM
Level Up (http://pastebin.com/TZPUgnGr)

Nothing on the loot list particularly matters to Maya, beyond the potions. She'll take and store anything you guys don't want specifically since she can use them multiple times with Alchemical Allocation; meanwhile, she'll pick up a wand of Heart of the Metal (12500) because she can see needing the ability to turn things cold iron. Extract wise she's learned Breath of Life and Echolocation. If anyone on the team bites it she can raise them within one round.

Personally she's upgraded to Greater Mutagen by further developing her internal energy reserves, allowing her to create a more drastic and effective transformation whenever she activates mutagen; apparently giving her the Manual gave her the last bit of inspiration needed to make this breakthrough.

The rest of her money and whatever WBL Annie is throwing at her is going to expanding her menagerie of bosom buddies, which should be the rest of Lily's old handler's group (besides the evil parrot lady.)
Title: Re: XCrawl Planning Room
Post by: Stuffman on January 29, 2016, 12:13:09 AM
Dot realizes that Face's shenanigans in Texas may make for a good opportunity to push the party's agenda, and writes the following BLOG POST upon returning home:

Faces, that fucker! (╯?□?)╯︵ ┻━┻

We knew he was pulling all kinds of shady shit, but we had to power through it because the Silver Snakes were absolutely committed to getting into (and winning!) the Grand Finals. I can't talk about the specifics right now because the investigation is ongoing but I definitely would've walked if this weren't the qualifier. He was crazy to attack us, luckily the team noticed he wasn't wearing his noncom badge when he approached us. It must've been a big shock to the audience... (゚ー゚;)

The Harbingers didn't even get to do their run. I think they're getting a new venue for their qualifier, I don't know if they'll have to start from the beginning though.

Condolences to anyone who lost one of their favorite crawlers in that bullshit dungeon (っ◞‸◟c)

Getting to the point, there's something I want to point out. Check the video at the start of the third day of our run. They dubbed over it with cheering sfx but you can see the audience is really nervous and not half as hype as you'd expect for the last day of a grand finals qualifier. You could make up a lot of reasons for that but I think it's pretty clear it's because of how high the death toll was for Face's crawl.

I know XCrawl is a blood sport but I really don't believe the audience comes to see people die. They want to see great battles and big stunts and escapes from crazy traps. If the DJ is planning on people getting killed something is wrong. There's got to be a better way to punish crawlers for losing. Dunk us in tar, polymorph us into alpacas, destroy our clothes (that one seems pretty popular (;; ̄Д ̄) ), whatever. I think it would make XCrawl a lot more appealing to the average viewer.

Anyway, I saw enough death in Texas, so I'm going to be bringing a special "no kill" mindblade to the Grand Finals. That doesn't mean I'm going easy! I'll knock out the monsters in one hit!! (ノಠ益ಠ)ノ I just want to prove we can put on a great show without body parts flying everywhere. I hope we can get a DJ with good taste, too.

Well that's all for now, we have a lot of work to do to get ready. You probably won't hear from me again until the Grand Finals. The Silver Snakes are gonna take it! Watch and see!

P.S. Did you all like my cosplay outfits? My friend is an anime con veteran and is making them for me. Look forward to the next one!
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on January 29, 2016, 01:17:05 AM
And so Dot starts a blog firestorm between XCrawl purists.
Title: Re: XCrawl Planning Room
Post by: O4rfish on January 29, 2016, 10:00:27 AM
According to the book, there IS a nonlethal Xcrawl: Division IV, which is mostly fun boffer events for ordinary people to try Xcrawl for themselves. Rich kid's birthday? instead of renting a swim park, host a Crawl!  Generally there aren't many spectators for those aside from family.

The book suggests level breakdowns as follows: 1-3 in Division IV; 4-6 in Division III; 7-10 in Division II; 11-15 in Division I; and 16+ in the Unlimited class of crawls. Divisions 1 2 and 3 all are potentially lethal at about the same rate, assuming players of matched skill. 

The Unlimited class is for Faces's style: lethal to just about everyone.  Those crawls aren't part of the seasonal circuit, and they still don't include things like assassinating Crawlers during off hours (probably).  The book describes a beholder who escaped, took Ronald hostage, got him to promise to make it a DJ, and broadcast the promise over the airwaves.  Quote from it: "Once again this year I promise only this: the most honest portrayal of small-scale genocide that I can muster. With all of my black heart I promise no mercy save that which your gods deem fit to leave you with. And as always, I invite all the families of the adventurers to share my box with me during the game. I'll even supply the tissues."
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on January 29, 2016, 03:48:25 PM
The level spread is different in our campaign but yes.  Rank IV crawls also are the college circuit, which gets views out of school pride.  So Dot has a slightly larger backing for her blog post to work with.  But the /xc/ board on 4chan is still gonna rail about SJWs.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on January 30, 2016, 05:43:18 AM
God there actually would be Social Justice Wizards and Social Justice Buffers, wouldn't there?
Title: Re: XCrawl Planning Room
Post by: O4rfish on January 31, 2016, 08:13:38 AM
The Xcrawl Season Finals: The Emperor's Cup presented by DJ $plash and Dominos did not fall out as we expected. Turns out, McCarthy dragged the entire finals into the Abyss (or a nearby demiplane) at the very start! 

Now we have to rescue our friends and fans and coCrawlers from demonic clutches, unpuzzle a labyrinth, break a ritual, and gain favor with the gods, all while using nonlethal tactics. 
Title: Re: XCrawl Planning Room
Post by: Amraphenson on January 31, 2016, 08:17:49 PM
We had everything protected!...besides the nobles.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on February 05, 2016, 12:25:01 AM
So!  In order to make your navigation easier to understand, I figure I'll explain the maze rules for the Ivory Labyrinth, and the rules for the ritual.

Maze Rules:

So actually walking around a maze in game sucks.  It takes forever and the maze is magical anyway.  To handle that the following rules have been designed to make the maze a challenge while focusing on the actual interesting parts of the journey.

The maze is based around "rooms."  Basically locations of interest.  A "room" might be a massive open cavern, or a small subchunk of the maze with a dozen hidden passages.  Certain "rooms" are linked to each other, which means you can attempt to move between them by traversing the maze.  Or you can just search the maze for points of interest.

Traversing the maze is a survival check.  Each check takes a certain amount of time (1d6x10 minutes for example) and DC (20 for example) based on the part of the labyrinth you're in.  Success means you arrive at the "room" you were hunting for (or a random location of interest if you just were wandering).  Failure means you have to make another check, expending more time (and maybe getting jumped by monsters).

------

The ritual :

At this point the only deaths that matter are ritual deaths.  For example, people who die because of Wrath in the Wrath area, people who are killed by Lust in the Lust area, etc etc.  Obviously it's a bit loosely worded, but the details matter.  Sacrifices must be non demonic humanoids (Maya just barely counts.  Jane does not.)

Each successful sacrifice will boost the final ritual.  Successful sacrifices will be demonstrated by the symbol of Baphomet appearing by the sin rune in the central chamber.  This final stage of the ritual can last 2-4 months before shattering.  While that means you can in theory just hole up in the green room until everything ends, it's likely McCarthy and his minions will start attempting to kidnap/murder/sacrifice civilians if you wait too long.  (Well more civilians...)
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on February 28, 2016, 05:03:42 PM
Important things I was too tired to mention yesterday :
The arena is just part of the spectator area, not the full crowd.  There are only about 25,000 people there and alive not the full 2000000 spectators.
Fortunately for sanity one of the clerics in the crowd busted out a lesser planar ally and negotiated prices down to miserable instead of insane.  The place can probably go a week.
Lily will point out to those attempting to hide the truth from Dot's crew that this will be youtubed if any of the audience survives.  Camera phone quality but...
Lisa's looting up magical arrows

Amusing things of note :
DJ $plash was not supposed to be part of that set.  The XCrawl room was a random encounter with a 1% chance of happening.  The fact that you somehow triggered it is proof that Koa is sentient.
Your party was a CR 16 encounter, by the rules.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on March 01, 2016, 04:27:42 PM
Status Update:
We got the hell out of the Lust chamber, retrieving half the Red Hots and Might n' Magic along the way. Thanks to said Red Hots the Lust chamber has succeeded, but not much we can do about that.
Along the way back to the 'hub' we retrieve some of our monsters, and once we reach said hub we are not happy to find that the Greed chamber has also succeeded...and the Gluttony chamber has Jubilex's mark shining instead of Baphomet's. That's bad; the Drowning Sorceress' notes tell us that not only does it make the ritual less likely to succeed when there's another Prince getting involved, there's a significant chance of space-time explosion happening if that stays.

We enter the Greed chamber (where the New York Marauders FUCKED UP) to save Dot's magical girl squad, and succeed in doing so. Along with that we also manage to secure a good chunk of the crowd and strike a deal to provide for them while we finish the rest of this bullshit.
Title: Re: XCrawl Planning Room
Post by: Stuffman on March 01, 2016, 10:46:47 PM
It may be worthwhile to spend a few hours relocating everyone in the break room to the arena. The entrance is probably easier to guard, and the added amenities means going to the bathroom wouldn't require an armed expedition.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on March 07, 2016, 07:22:05 PM
We decided to not move people out of the green room because Dot's Augury said NO

Here's the rundown of the chambers and where people are:

Saferoom:
Inhabitants:
-Jane, Treya, Agamede, Milo, Ichiro, Lisa, Lily
-Gaea's Sworn, The Bold, Faceroll, Might and Magic, half of Red Hot
-Might and Magic + Faceroll are scouting
-Red Hot is recovering and gearless
-Firestorm is recovering
-Lumina and co.
-XCrawl crew

Arena/Greed:
-Status: Baphomet Success
Inhabitants:
-Good chunk of the crowd
-DJ $plash
-Mimiko (variable)
-Ichigo, Sasha, Diana, Cynthia, Mary, Gonzo, Jairia
Victims:
-New York Marauders

Lust:
-Status: Baphomet Success
Inhabitants:
-None
VIctims:
-Other half of Red Hot

Gluttony:
-Status: Thwarted
Inhabitants:
-None
Victims:
-None
Dead:
-Harbingers

Wrath:
-Status: Thwarted
Inhabitants:
-None

Envy:
-Status: Thwarted
Inhabitants:
-None

Pride:
-Status: TBD
Inhabitants:
-Unknown

Sloth:
-Status: Thwarted
Inhabitants:
-None

Unaccounted Teams:
-Kodiak (Were adjacent to McCarthy when shit went down)
Title: Re: XCrawl Planning Room
Post by: PX on April 10, 2016, 12:44:05 AM
May (Probably will) be late tonight
Title: Re: XCrawl Planning Room
Post by: PX on April 24, 2016, 12:39:09 AM
Going to be late tonight.
Title: Re: XCrawl Planning Room
Post by: O4rfish on April 25, 2016, 11:45:11 AM
We left Gluttony for second-to-last, which made it the second-hardest. 
Title: Re: XCrawl Planning Room
Post by: PX on April 26, 2016, 04:40:46 AM
I'm out this week
Title: Re: XCrawl Planning Room
Post by: Amraphenson on May 02, 2016, 03:47:35 AM
L A S T S T A G E
Title: Re: XCrawl Planning Room
Post by: O4rfish on May 06, 2016, 09:46:15 PM
I'll be out the 14th.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on May 12, 2016, 07:54:47 AM
Break week!
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on May 18, 2016, 03:38:31 AM
So I have a meeting with family next weekend.  I might be late.  I might be VERY late, though I doubt it.  I'm kinda at the mercy of traffic though.  Assume if I'm not back by 730 I'll be too wasted to run game.
Title: Re: XCrawl Planning Room
Post by: PX on May 27, 2016, 01:55:17 AM
Out this week and next because I got work
Title: Re: XCrawl Planning Room
Post by: Amraphenson on June 05, 2016, 11:40:05 PM
Closer and closer to the end...
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on June 08, 2016, 08:47:18 PM
So!

Chances are I'll be meeting with family 2 weeks from now.  On the other hand I want to finish things, especially given how close to the end we are.  There's one encounter that could take anywhere from 3-4 hours or 30 minutes ending in a Dot crit, and then the grand ending and aftermath.  We have a few options

1 - Meet on this week/let O4rfish sit out the one encounter, and then go straight into the final confrontation 2 weeks from now.
2 - Meet on another day to get through the second to last encounter, and go to the finale two weeks from now.
3 - Run on Sat and Sun two weeks from now.
4 - Take the time hit and finish 3 weeks from now most likely.
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on June 08, 2016, 11:03:48 PM
I am okay with just about anything, but I feel 3 or 4 are preferable. But I am good with anything, they're all fine options.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on June 09, 2016, 10:52:35 PM
Liking 3.
Title: Re: XCrawl Planning Room
Post by: Stuffman on June 09, 2016, 11:03:21 PM
if we play on a sunday we need to start earlier. remember, I'm 3 hours ahead of you and I need to leave for work at 5:30 AM.
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on June 11, 2016, 02:34:34 AM
if we play on a sunday we need to start earlier. remember, I'm 3 hours ahead of you and I need to leave for work at 5:30 AM.
Right.  Looks like most people are for 3 or 4, so we'll hash it out at next game on irc
Title: Re: XCrawl Planning Room
Post by: Iced Fairy on June 13, 2016, 05:04:55 AM
So!  I will be here next Saturday from the start.  I think that should give us enough time for the finale.
Title: Re: XCrawl Planning Room
Post by: O4rfish on June 17, 2016, 04:12:56 AM
Looks like I'm going to miss the game completely this Saturday.  Sorry.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on June 23, 2016, 10:06:45 PM
Stuffman is in fact alive for this weekend so we might be able to finish things? Purvis/PX/O4rfish reply.
Title: Re: XCrawl Planning Room
Post by: O4rfish on June 23, 2016, 11:56:55 PM
I signed up for a lan. 
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on June 24, 2016, 04:32:54 AM
It will be difficult, but I will struggle to be there if PX can be.

My sister has put down a very important question: When are Dot and her Ladyfriend (I can't remember which one it was, other than Not-Exes) going to adopt a cat?
Title: Re: XCrawl Planning Room
Post by: Stuffman on June 27, 2016, 11:58:03 PM
My sister has put down a very important question: When are Dot and her Ladyfriend (I can't remember which one it was, other than Not-Exes) going to adopt a cat?

Celestia.

They're magical girls, they don't adopt cats, cats adopt them.

Anyway I'm gonna be gone for the next two weekends so I guess we'll have to figure out something after that ?\(?_o)/?
Title: Re: XCrawl Planning Room
Post by: Amraphenson on July 15, 2016, 04:34:13 AM
looks like PX is dead this weekend due to EVO, but next weekend works for him; I'm good for it. Rest of you guys?
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on July 15, 2016, 01:18:30 PM
Should be open.
Title: Re: XCrawl Planning Room
Post by: O4rfish on July 15, 2016, 09:32:00 PM
I'll be here.
Title: Re: XCrawl Planning Room
Post by: Amraphenson on July 24, 2016, 06:43:11 AM
TRUE END
Title: Re: XCrawl Planning Room
Post by: Hello Purvis on July 24, 2016, 03:17:58 PM
Explosions fixed everything.