Videos plox
There is something called youtube and most humans happen to have the ability to browse it. -Hele
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2. Okay, I'll probably tinker the sprites a little bit so it's not as easy to see when attacks are coming. I'll also decrease the Gungnir time, but that would also mean that most players will get killed by the Gungnir. I'll see what I can do about that.
Wow, this looks too awesome. I'll definitely need to try this out soon. Just watched your maps 3 and 4 video so far, and I think the original sprites work good in this, since we are talking about old-style Doom here. If it wouldn't make the download too huge, I would suggest the wav music. The midi doesn't sound too bad, but if you can, try sticking the wav in there.
Also, I'm glad you doing TH6 here, since that is the only game I've really played and probably the only one I can recognize the music from.
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Believe me when I say this, but I had absolutely no mapping experience before I made this (which is a problem). Most of those errors belong to unused actors and sounds (hence that this is a beta), and the errors are not game-breaking in any way.Well, that's quite obvious. And I said the errors are tame, it's just the fact they are here.
And there are some things that I can't really fix, such as when you shoot Flandre right off the bat and then demons spawn. For some weird reason, the SpawnSpot ACS command doesn't spawn BossEyes (at least from my experience), and for another weird reason you can't have a dormant BossEye, as it will just act normally.Nope, you can. Fixing it took 10 minutes.
And what you said about linear maps... Well, the original Touhou games were pretty linear (except for Imperishable Night and (I think) Highly Responsive to Prayers), so I would have no idea where to place secrets or alternate paths.Well, you can't exactly make nonlinear levels in shoot-em-ups - the whole level there is just a rectangular box. Doom, on the other hand...
And the invisible walls... well... It would look really stupid if there are just random barriers in forests and islands. I don't want to make things look extremely stupid, nor do I want players skipping parts of maps.
And the story may not make as much sense, but think about this: The Doomguy only saw one instance of the demons in Gensokyo before the incident in the basement, and that was right when he went through the teleporter. Doomguy only thought that the demons entered through that teleporter, so he didn't expect them to make a proper entry point in the basement.Point taken here. But "beat up everyone in the mansion" still doesn't make any sense. And when had the Doomguy encountered magic weapons before?
All-in-all, I at least thank you for posting some criticism, because some of these things I actually didn't notice in the first place.You're welcome.
And I said the errors are tame, it's just the fact they are here.
Nope, you can. Fixing it took 10 minutes.
1) Create two...
Actually, no, it would be easier for me to simply show the fix. Here's the picture:
[insert picture here]
Well, you can't exactly make nonlinear levels in shoot-em-ups - the whole level there is just a rectangular box. Doom, on the other hand...
And try to think about the levels outside of the Touhou box. For example, Mist Lake. Since it's a lake, you can possibly go around it...
Or Scarlet Devil Mansion (which is currently smaller than the basement). Having secret passageways and hidden rooms with goodies isn't the out-of-place thing in mansions. Then there are side rooms like bedroom, kitchen or guest rooms. And possibly a garden around it - after all, that's what some mansions have, right?
The "go there because you must" way isn't good either. And that's what the invisible walls represent.
And the way you've forced to fight Cirno is completely ⑨. If you need to force players to fight her, use something that at least sounds plausible, like "Cirno had created a huge ice wall so any passengers will be forced to go through her lair" or "high shores - the only part where they're low enough is occupied by Cirno"...
Those barriers don't look natural, too. It would be better if you were to use some sort of a magical barrier - wall made of light or something.
Point taken here. But "beat up everyone in the mansion" still doesn't make any sense. And when had the Doomguy encountered magic weapons before?
Oh, and when browsing through the scripts, I found a few unused dialogue lines. Sure, it's not a big deal, but still.
Touhou? In MY Doom? Oh hell yes.
I watched some of the videos of this, and other than some complaints about things like level flow, I'm thoroughly impressed.
The best part about it all is that starting in a generic, fairly well-made UAC Facility gives the player an awful expectation that something's going to happen, especially after stepping onto a conspicuous teleporter. What you are greeted with here though is not Terry WAD buttsecks, but something rather awesome.
If this is still being worked on, keep up the good work, 9.5/10, better than original EoSD
So now episode 3 is in development. I have no idea who to make first, but the plot goes like this: Yukari discovers that the reason why it was so easy for the UAC and the demons to break into Gensokyo was that someone in Gensokyo (or a dimension close to it) was already weakening the barrier. That's the reason why episode 3 is called "Accusations". Because of that whole ordeal, I need suggestions for bosses (particularly PC-98 because there are a lot of otherwordly dimensions in that time period). halp me plsMakai, Hell, Mugenkan, Reimaden, the one Yumemi came from and potentially Mugetsu's dream world. Don't think six is "a lot", and I'm not even excluding Hell like I should.
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But unused music? No such thing here. And pictures/comics with Rick Astley? You have to be kidding me.Music:
You think it's easy to make concaved 3D roofs in Doom? No, it's not. And recreating the Saigyou Ayakashi? Hell. No. Making it a huge sprite will make it look ugly, and there is absolutely no way to recreate that big of a tree with just 3D floors. MAP10 is staying as it is.That's nice and all, but... there's one small flaw in that statement. As in, Hakugyokurou's roof is not (http://en.touhouwiki.net/images/1/11/PMiSS_hakugyokurou.jpg) concave (http://en.touhouwiki.net/images/c/cb/Th105Hakugyokurou.jpg). It's possible (hardly, but still) to qualify Streets of Former Hell's as "concave" thanks to the shape of the tiles at the top, but Hakugyokurou? Don't think so.
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Regarding the Streets of Former Hell, same goes here as it does for MAP10. Concave 3D roofs in Doom = no.
MAP11 is also the best I can really do. Complaining about "take note of a bucket girl"? It's because you don't have your weaponry from before. You only have this crappy crossbow that does less damage than Doom's shotgun and this claw that does the same damage as Doom's chaingun, along with an impressive altfire. You don't have the Darkness Wand, the Serpent Staff, or the Spell Binder anymore. Hell, you don't even have the Sapphire Wand, and even that's better than the crappy Gold Wand.So when you're fighting Yuyuko, she is not difficult in any way but with Kisume, who's stats, patterns and stuff are on Midboss Rumia's level, we should take notes and whatever. Either I'm misunderstanding something here, or that's hypocrisy.
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And Yuyuko was incredibly easy compared to the other bosses. Sure, she had more complex attacks, but her attacks did little damage. Add the fact that you get SEVERAL UPON SEVERAL health bonuses in that level, along with more than enough soulspheres, and even a megasphere. Please tell me that it is difficult in any way.
And tunnels is what that place is made of. Welcome to Touhou 11, please enjoy your stay.Thank you for welcoming me to stay! May I ask why in the game the last two stages are composed of seas of fire instead of the red tunnel?
Regarding Satori's blue+red orb attacks: you wouldn't want an attack where you have to wait for an amount of time, even behind cover, unless you put her in her pain or death state? I sure wouldn't. Welcome to Doom E3M8, have fun with your Spider Mastermind.If it means something like that (http://i.imgur.com/PyaTX9k.gif), then thanks, I'd rather go with Spider Mastermind. It was more interesting.
I was thinking about making Utsuho's arena smaller, but then it wouldn't really feel like an "arena". I've spent so much time making the things in that arena and I just want to take a break from that....why would the Utsuho chambers look and feel like an arena, anyway? She was managing the nuclear reactor, not the deathmatch arena.
And imagine this: What if I didn't edit the health of the Heresiarch and the Avatar? Heresiarch used to have 5000 health. Yes, that's right. FIVE. THOUSAND. That's more than a Cyberdemon. Would you want to sit there forever, dealing with his invulnerability? No, I wouldn't, either. Even with his health reduced WAAAAY down to 2500, that's apparently still a problem? The Avatar used to have 4000 health. Reduced to 3000, that's also a problem? Use the Hellstaff and the Dragon Claw's altfire. Those two will be gone in minutes by then.Imagined. So? How does "the battle against X is annoying" lead to "imagine if it was more annoying"? Besides, a) Heresiarch was alone there; b) you could already have the best weapons in Hexen at that point as well as defense piercing weapons so it'd be more easier, too.
The reason for MAP08's sudden difficulty spike is because you have the most powerful weapon (next to the BFG which will definitely not be present here), the Fantasy Wand. Just be thankful I didn't add +NORADIUSDAMAGE to that enemy.Once again, how does "the battle against X is annoying" lead to "imagine if it was more annoying"?
And with those locations? That's 6 maps right there. Excluding Hell, that's 5. That's more than you think. Now think of the other dimensions mentioned in the Windows era.What other dimensions? There were any mentioned? When?
I don't mind that you tell me the errors and what-not in this mod, but that doesn't mean you can tell me to remodel everything in the way only you want it.When did I tell you to "remodel everything in the way only I want it", exactly? All I did was posting my opinions about several things. Not once did I tell "you should make it like X" or anything similar in my previous comment. Please don't put words in my mouth.