Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: TS666 on May 17, 2014, 11:17:27 PM

Title: Slowdown and pause buffering
Post by: TS666 on May 17, 2014, 11:17:27 PM
[Extra] - [Marisa - B]
TS666 (http://www.shrinemaiden.org/forum/index.php?action=profile;u=28916) - 884666310 - SL.RATE: 0.120% - [RPY] (http://replays.gensokyou.org/download.php?id=33284)/[VIDEO] (http://www.youtube.com/watch?v=MqC29ePB8DU)

SPECIAL NOTES
[NM][NB][TA]


Split from the SA score thread  -Karisa
Title: Re: Slowdown and pause buffering
Post by: chirpy13 on May 17, 2014, 11:32:33 PM
Tool assisted huh... Well at least you're honest about it.  Also if you don't mind I might steal your formatting for all my future submissions.
Title: Re: Slowdown and pause buffering
Post by: Oh on May 17, 2014, 11:34:45 PM
Ebin :D
Title: Re: Slowdown and pause buffering
Post by: TS666 on May 17, 2014, 11:53:46 PM
Tool assisted huh... Well at least you're honest about it.  Also if you don't mind I might steal your formatting for all my future submissions.
Yeah, only Cheat Engine :).
Sure, you are free to use it :).
Title: Re: Slowdown and pause buffering
Post by: Jirachi on May 18, 2014, 12:48:12 AM
[Extra] - [Marisa - B]
TS666 (http://www.shrinemaiden.org/forum/index.php?action=profile;u=28916) - 884666310 - SL.RATE: 0.120% - [RPY] (http://replays.gensokyou.org/download.php?id=33284)/[VIDEO] (http://www.youtube.com/watch?v=MqC29ePB8DU)

SPECIAL NOTES
[NM][NB][TA]

very formating                   much colors
              wow           many superplay
    so score                           wow


inb4 shit dead meme get out
Title: Re: Slowdown and pause buffering
Post by: TS666 on May 18, 2014, 01:15:57 AM
very formating                   much colors
              wow           many superplay
    so score                           wow


inb4 shit dead meme get out
Hehe yeah, I did this replay at about a month or two, I don't remember.
Also I may say that I'm very familiar with SMF-based forums :3.

I also forgot say about the input lack for few times at the begining when playing, it's not a big problem but it was caused by the game window unfocusing when I was installing a thing :V.
Title: Re: Slowdown and pause buffering
Post by: Inadequate on May 18, 2014, 08:58:01 AM
What these people are trying to tell you is that these forums don't accept tool-assisted scores.
Title: Re: Slowdown and pause buffering
Post by: TS666 on May 18, 2014, 09:39:58 AM
What these people are trying to tell you is that these forums don't accept tool-assisted scores.
Ah geez, I bet this will take place... :V
I really didn't know that TA RPYs aren't allowed, I only changed the speed and used my skills, nothing else...
Title: Re: Slowdown and pause buffering
Post by: Karisa on May 18, 2014, 11:13:48 AM
Wait... this was actually intended as a submission? And here I was seeing it as an obvious joke, especially with all the silly colors...

I'm a bit surprised anyone would think using a program called Cheat Engine isn't cheating-- it'd be pretty questionable (I'd say not allowed, though of course it's unprovable) even if you just viewed hidden memory addresses without modifying anything.

If you did do a serious tool-assisted scorerun (they can do all sorts of crazy grazing that's impossible in real-time; all the known Touhou TAS records are here (http://en.touhouwiki.net/wiki/User:Arcorann/High_Score_Almanac#Tool-Assisted_Score_Records)) that scored higher than the non-TAS world record, that'd be a different matter... it still wouldn't be included in these scoreboards though.
Title: Re: Slowdown and pause buffering
Post by: Jirachi on May 18, 2014, 11:24:21 AM
And you'd have to ditch CE and get used to Hourglass and its glitches, otherwise Kopiapoa-senpai won't notice you. :3
Title: Re: Slowdown and pause buffering
Post by: TS666 on May 19, 2014, 02:07:09 AM
No no no, I never said that using Speedhack of CE isn't cheating, anyways I did my try and no prob if the replay isn't added!.
It's my first submission and I didn't know the rules so excuse the mess, you may add it if you like or ignore it...
Title: Re: Slowdown and pause buffering
Post by: I have no name on May 19, 2014, 02:34:42 AM
This is sort of on the current topic, and also purely hypothetical-I wouldn't be submitting any scores that did it (not that I'd be submitting scores anyway! :V), but what if a replay that heavily pause buffered to the point of appearing like it was played with slowdown was submitted?*  Nothing outside the boundaries of the game was used, full framerate-would that hypothetically be allowed?

If not, would any replay with any pauses be disallowed?  Where would the line be drawn?  From a rules perspective I'm quite interested in which side of the line this falls on-though obviously it's right on the line.

*I was able to do this in ISC with very little difficulty, just took a bit of getting used to the timing for it and I could do it nearly every time.  (my own personal stance on it is for speed with game timer, no because it messes with it, speed in real time yes as it's included, pure survival yes as you're still playing, and scoring likewise)
Title: Re: Slowdown and pause buffering
Post by: chirpy13 on May 19, 2014, 01:31:44 PM
If it looks slowed down who's to say if it was actually slowed down or if you played at a lower fps?  I would just assume TAS in either case unless it was proven otherwise by a stream highlight or something.  Even then though, I wouldn't consider it legit.  As far as a replay with "any pauses", why not?  I think the line would be drawn at anything where pausing enhances your own ability.  Pausing to actually pause is perfectly fine.  No one's going to give a fuck if you went to grab a drink in the middle of a run or something.

I get the no-pause argument for arcade stuff where there's no pause built in, and where WRs are done on actual cabs where people actually sat through several days of infinite-looping games without being able to sleep or use the bathroom to get their scores.  For example Hishouzame is a bit over 20 minutes a loop, and the WR counterstops and reaches 182-4 (stage 4 of the 182nd loop).  That's a 60+ hour credit right there, and you can't really compare someone who went to sleep every night and got up for a stretch every so often to someone who did it sitting on a small stool in a crowded arcade with their face plastered to a CRT screen while struggling to keep their eyes open for almost 3 days straight.  Fortunately the longest Touhou games are only about 50 minutes with full milking and the ability to pause does indeed come included.
Title: Re: Slowdown and pause buffering
Post by: Inadequate on May 19, 2014, 01:59:41 PM
Pause buffered runs are generally accepted on scoreboards, as long as they don't look like TAS runs, i.e. the pausing was used only in moderation and often stated in comments (for example: "I paused to better position myself for stage 4 lasers in SA./I paused to better read KKS."). A run that is entirely done by pause buffering, and in which the pausing is used in excessive amounts would probably appear as a TAS and not get accepted.

However, some (if not most) players will probably look down on your run had you used such a thing.

Pausing in general is a two-edged sword; you can use it to calm down and regain your senses, but it will also disrupt the flow of gameplay and might thus throw you off for a while.
Title: Re: Slowdown and pause buffering
Post by: TS666 on May 19, 2014, 04:10:31 PM
Oh, the situation with my replay with Cheat Engine is coming a trouble :/. Well, CE slows the game if I use Speedhack, it doesn't slow FPS (the game still thinks I'm playing at full speed but it's really going slow as the speed value is lesser than 1.0, I didn't use other things of CE (for ex.: modding the tables to trick the score system and earn extra score (Idk about it though)).
But, the major of problems are that I'm not completelly skilled and for that reason I used CE (Yeah, but I'll keep improving so later I won't need to use CE).
Also I said no problem if the replay is rejected because I didn't know about the rules :/.
Title: Re: Slowdown and pause buffering
Post by: redlakitu on May 19, 2014, 04:54:54 PM
Oh, none of us is completely skilled. Don't worry about that.
Title: Re: Slowdown and pause buffering
Post by: Karisa on May 19, 2014, 09:00:11 PM
Oh, the situation with my replay with Cheat Engine is coming a trouble :/. Well, CE slows the game if I use Speedhack, it doesn't slow FPS (the game still thinks I'm playing at full speed but it's really going slow as the speed value is lesser than 1.0, I didn't use other things of CE (for ex.: modding the tables to trick the score system and earn extra score (Idk about it though)).
It does slow the FPS-- if you played at, say, 1/4 speed, that's the same as playing at 15fps, or playing with 75% slowdown. It just also prevents the game from detecting it's being slowed.

It may not be evident in the game's slowdown percentage, but slowdown-assisted gameplay is usually obvious when watched at full speed-- the player's movements often wouldn't make any sense for real-time play.

On the topic of pause buffering-- didn't someone say that one of the top Japanese players pause-buffered in a stream during Lunatic Shou's 2nd nonspell? I forgot who the player was or where it was said (I think it was in stream comments somewhere)... does anyone have confirmation of this? (Does Nicovideo save archives?)

Also, I think this discussion belongs in its own thread. It's 17 posts long already.
Title: Re: Slowdown and pause buffering
Post by: TS666 on May 19, 2014, 11:40:25 PM
Pretty weird this thing of moving themes and throwing my comment off to a new theme, what's that? the first time you see this kind of replay?.
You can at least delete the theme distortion (comments after me) and just lefting my replay in the topic it was (for curious people) :V.
But seriously it's surprising that many users started to talk about my replay just because it's TA (I used only CE Speedhack 0.2~0.5), it's really like the first time you see a TA replay, THE FIRST TIME.
Well, you can let me know if it'll be approved or not, then simply close this theme (if rpy rejected) [2] or restore the things as they were! (if rpy approved)[1].

It does slow the FPS-- if you played at, say, 1/4 speed, that's the same as playing at 15fps, or playing with 75% slowdown. It just also prevents the game from detecting it's being slowed.
I know that, do you think I'm a donkey?. The game doesn't slow its FPS when applying Speedhack and it thinks it's going at full speed.
Well, whatever if you're one of the moderators you/other MOD/admin must finally decide  ([1] or [2]) before the situation gets out of control just because I DIDN'T KNOW THE RULES (YOU DIDN'T ALLOWED TA REPLAYS).



Don't take me serious or ban me but you reacted just for a replay, surprisingly ended having its own theme.
Title: Re: Slowdown and pause buffering
Post by: I have no name on May 19, 2014, 11:56:46 PM
We've seen plenty of TASed replays before here-I just took the opportunity to ask about a means of play that could create a replay that looks the same, though without any slowdown.
But seriously it's surprising that many users started to talk about my replay just because it's TA (I used only CE Speedhack 0.2~0.5), it's really like the first time you see a TA replay, THE FIRST TIME.
It's the first time I've seen a TASed replay submitted to a score thread, where the submitter said it was TASed.  That's why discussion was had (that, and...)
The game doesn't slow its FPS when applying Speedhack and it thinks it's going at full speed.
But it's not going at full speed, and that's really what matters in the end.  The FPS is running lower than 60, the game is just tricked into believing it is running at 60.
I DIDN'T KNOW THE RULES (YOU DIDN'T ALLOWED TA REPLAYS)[/abbr].
TASed replays are perfectly allowed to be posted, they just don't go in the score threads (and should be obviously marked as a TAS, which you did).  There's no specific rule saying "no replays using Cheat Engine" because there shouldn't need to be one-it should be pretty obvious, especially with the rule about slow rate (which says if your average framerate is less than 57, it's too slow).  i actually ran a short experiment a couple years back with IN spell practice, I made 15 replays, TASed some with only slowdown in Cheat Engine, and the aggregate of everyone successfully pegged every replay I TASed, even though some of the replays were < 15 seconds.

I'd say splitting the discussion off from the SA score thread was a good move, given that it very quickly got off of the topic of SA scores.
Well, you can let me know if it'll be approved or not, then simply close this theme (if rpy rejected) [2] or restore the things as they were! (if rpy approved)[1].
I may not be a moderator or admin, but I do know that the thread probably won't be locked (as discussion is happening), and that the replay will definitely not be put on the scoreboard (that said, getting a NMNB run isn't exactly the easiest thing to do even with slowdown, so kudos for that).
Title: Re: Slowdown and pause buffering
Post by: Zil on May 20, 2014, 12:10:47 AM
...
Nobody's arguing about your score. It's obviously not being included and that's the end of it. I'm assuming this was moved here just because of the pause buffering discussion, which is a fair enough topic.
Title: Re: Slowdown and pause buffering
Post by: TS666 on May 20, 2014, 01:17:26 AM
Oh fine, so I need to practise hard to do anything without tools!. TAS is accepted, however it won't appear on Hi-Score lists, I stand it and the reason is logic!.
So no problem, I know the reason and its acceptable, I think I'm going to deal with DDC.
But still surprised that a TA-replay generated such a big discussion :wat:.

So I will try to keep improving, from now you can see this replay as just some sort of practise or thing did when I had no thing to do (this replay was did two months before today).
Title: Re: Slowdown and pause buffering
Post by: Jirachi on May 20, 2014, 01:27:50 AM
Having pause-buffered myself before, it becomes pretty obvious if it's done incorrectly. It's hard to hold focus/shot and pause and move around at same time, so you'd be unfocused most of the time, causing your movements to look TASed. Quickly unfocusing as a wall is about to collide you but you make through also looks fishy. And if you don't make a delay between unpausing, the FPS will drop quickly after every pause, which also looks fishy since it'll go up and down as you make crazy unfocused movements.

As for legality etc, survival-wise, I'd say it's like having a 1cc with MoF MarisaB abusing the bug or with Aya/Medicine in PoFV: technically legal, but it's up to the watcher and the player itself if they'll consider it any impressive or even legal under their own standards. Score-wise however, I dunno since it's a more competitive scene, and even minor-ish patches like EoSD hitbox patch is disallowed (fair enough since it's an actual modification that alters the game a bit, but still less "cheaty" than pause buffering). It's probably bad for most grazes/milking since it greatly limits your movements unless you remap your keys or use a controller or something, but could be used for mere survival in a scorerun like Karisa said for Shou's 2nd nonspell. I guess it's up to the scoreboard moderators to draw the line.
Title: Re: Slowdown and pause buffering
Post by: I have no name on May 20, 2014, 01:38:34 AM
Example of pause buffering a lot (http://youtu.be/Q97lHerm8-I?t=46m5s).

You are right to a certain extent about the framerate, though it's worth noting that on 10-5 my framerate was also jumping around and I didn't pause during that at all.  10-4 was constantly changing, though, so you could see it that way.  Shooting, focusing, moving and pausing wasn't an issue for me, though.
Title: Re: Slowdown and pause buffering
Post by: SirSlarty on May 20, 2014, 05:18:08 AM
What is pause buffering exactly? I can't tell from the video but I'm guessing it has something to do with framerate and lag.
Title: Re: Slowdown and pause buffering
Post by: Emerald Mint on May 20, 2014, 05:30:10 AM
Just beware that in some games your actual spell card time can be affected greatly if you use pause during them. That includes pause buffering.

I'm more of a fan of playing the way it was intended rather than gimping it out with the pause button. Never have I had to use it and I don't really encourage it.
Title: Re: Slowdown and pause buffering
Post by: I have no name on May 20, 2014, 05:32:43 AM
Pausing the game repeatedly (or at all) to gain additional thinking/reaction time.  Pausing once as Shou's lasers straighten out allows you to see where they're heading and move accordingly after unpausing, what I did on 10-4 was pausing every tenth of a second or so holding a direction that I wanted to move after unpausing.  (of course, actually doing it is a fair bit harder than it sounds, due to the semi-awkward hand positioning and the required timing-trying to re-pause too son results in the game not pausing at all).  No slowdown, no lag, just using the pause button for a bit more than intended.

Asking about it was merely an idle curiosity since it had come up (I wouldn't have considered using it on ISC if chirpy hadn't done it for 4-6 first).
Title: Re: Slowdown and pause buffering
Post by: SirSlarty on May 20, 2014, 05:50:53 AM
Ah, that makes sense. It's the first I've heard about pause buffering (especially with ISC released) hence why I asked.
I am by no means coordinated enough to exploit this kind of thing.
Title: Re: Slowdown and pause buffering
Post by: Karisa on May 20, 2014, 08:59:16 AM
Not related to Touhou, but pause buffering is also a technique I've seen used in some games to perform frame-precise glitches, without needing TAS tools to frame advance.

I haven't done it myself, but I think in the games where it's done in real-time speedruns (such as Ocarina of Time/Majora's Mask), mashing the pause button causes exactly 1 unpaused frame to pass before the game is paused again?


(Also I randomly tried playing with slowdown to see what it's like, and come to two conclusions-- one, a totally illegitimate Lunatic perfect run would only take a few tries at 30fps (comparing 30fps to 60fps is like comparing 60fps to 120fps), and two, it's almost intolerably boring.)
Title: Re: Slowdown and pause buffering
Post by: Drake on May 20, 2014, 10:32:01 AM
TAS is so unbelievably boring. I did slowdown runs of various Spell Cards for the longest time and I really just had to stop because 1) It took so long to produce anything, and 2) If I messed up there was no re-recording or savestate tools, which would obviously result in 1). It's great to watch and can showcase the boundaries of what a game is capable of, but man does it suck to execute.

At least with pause-buffering in a speedrun you're only doing it for one event, every so often.
Title: Re: Slowdown and pause buffering
Post by: Espadas on May 20, 2014, 10:53:42 AM
Is it a bad or a good thing that i don't even know what pause buffering is?  :wat:
Title: Re: Slowdown and pause buffering
Post by: Jirachi on May 20, 2014, 11:02:35 AM
Is it a bad or a good thing that i don't even know what pause buffering is?  :wat:
V
Pausing the game repeatedly (or at all) to gain additional thinking/reaction time.  Pausing once as Shou's lasers straighten out allows you to see where they're heading and move accordingly after unpausing, what I did on 10-4 was pausing every tenth of a second or so holding a direction that I wanted to move after unpausing.  (of course, actually doing it is a fair bit harder than it sounds, due to the semi-awkward hand positioning and the required timing-trying to re-pause too son results in the game not pausing at all).  No slowdown, no lag, just using the pause button for a bit more than intended.

Asking about it was merely an idle curiosity since it had come up (I wouldn't have considered using it on ISC if chirpy hadn't done it for 4-6 first).
Title: Re: Slowdown and pause buffering
Post by: cactu on May 20, 2014, 11:57:13 AM
Pause buffering is good. I do it all the time.
Title: Re: Slowdown and pause buffering
Post by: Chaotic Phoenixma on May 20, 2014, 01:48:58 PM
a little off topic, but for some reason I've never been against it in speedrunning but am against it in STG. I guess it's because while it can make a trick easier, it still would cost time over doing it without unless you kept failing it, but then you could fail even with it. While with STG it seems purely beneficial. Yet I'm pretty against the idea of doing it in a StB, DS, or ISC speedrun because well it's still going to help dodging a lot and the time pausing isn't factored into the time.
Title: Re: Slowdown and pause buffering
Post by: Rei on May 20, 2014, 02:18:01 PM
Relevant image (http://danbooru.donmai.us/posts/531760) (NSFW ads)
Title: Re: Slowdown and pause buffering
Post by: I have no name on May 20, 2014, 02:39:30 PM
StB, DS, or ISC speedrun because well it's still going to help dodging a lot and the time pausing isn't factored into the time.
For an IL (which would use the game timer), I would agree as you'd be confusing the game timer.  However for an RTA run I have no problems with it since the time pausing would still be counted-I know when I [rarely] do 108 scene DS runs I pause on 7-1 to not fail it.
Title: Re: Slowdown and pause buffering
Post by: Drake on May 21, 2014, 12:17:53 AM
It should be clear that there are two different sets of rules here. We have the community rules for STGs, which generally invalidate runs that have been pause-buffered or slowed down too much, as you've then not achieved the same standard of completion that everyone else is subject to*. And then you have the community rules for speedruns, which often change depending on the specific games and sub-community, but generally will allow anything present in the game to be abused in order to go fast. Pause-buffering in an STG like Double Spoiler is guaranteed to cost you at least a second in a speedrun, so that's entirely risk-reward anyways.

* (As said repeatedly, nobody should really care how you want to play as long as you aren't claiming something you haven't actually achieved; e.g. a 1cc)
Title: Re: Slowdown and pause buffering
Post by: Ghost on May 21, 2014, 12:36:34 PM
Pause buffered runs aren't inherently not legit, they're just incomparable to runs without pause buffering.

At least when we're talking about scoring/survival.
Title: Re: Slowdown and pause buffering
Post by: PurpleTheGuy on May 21, 2014, 12:41:51 PM
Yes, indeed, the pause buffering topic is a controversial topic that is discussed time to time throughout the many shmup communities in-general where, to my understanding at least, one pauses before certain attacks, then analyses them to figure out a strategy to get past certain attacks, it was around those lines. Many who are arcade traditionalists, among other competitive type peoples, and perhaps others, are against it, for the reason that it, as they say, destroys the arcade experience, as well as giving the player unfair advantages, up to where it gives the player time to "recover, or calm one's nerves or such," so to speak (Yes, that is actually even considered cheating by some) so I understand it as, and that's a couple of the arguments I've seen. These sorts of discussion about it really do get heated quite often. I, myself, didn't know that pausing in a game could actually be considered cheating by some until a couple months ago, it was unbelievable, let's put it that way.

On that topic, there was a thread I came across some time ago on another forum (shmups forum, I believe) where the topic of pause buffering was discussed as part of fair and competitive play, and at a certain point on that thread, it got really heated, and it descended somewhat into a flame war, so yeah, pretty serious indeed. It's a serious topic, you'd be surprised.
Title: Re: Slowdown and pause buffering
Post by: Drake on May 21, 2014, 08:35:11 PM
If you're talking about Vixy cheating a Futari clear, that wasn't even a discussion.
Title: Re: Slowdown and pause buffering
Post by: PurpleTheGuy on May 22, 2014, 12:23:23 AM
If you're talking about Vixy cheating a Futari clear, that wasn't even a discussion.

Yeah, I barely followed that thread, since that one jumped all over the place from the beginning. The part I was referring to in that thread was where this one guy in-particular, whose name went by as Third_Strike or something like that, talked about something around the lines like, "If you pause, you're cheating," "If you pause, you didn't beat me," and some other serious business stuff around those lines. That guy was a competitive type, indeed, and after that post, that thread really went down the pipes, and whew, man, was that quite a work afterwards. It even got Gus (To where Gus even self-exiled (or self-banned) himself from shmups chat, apparently, and one of the mods there carried it out for him), and some other people mad, and, yeah.
Title: Re: Slowdown and pause buffering
Post by: Karisa on May 22, 2014, 01:17:49 AM
Isn't the idea of pausing being cheating specifically regarding games that have no built-in pause feature, when played on something (e.g. an emulator) that allows pausing? I'm not at all familiar with those games' community standards, but it's understandable why people would consider any pausing to be cheating when it wasn't intended to be included in the game. If it's pausing in games like Touhou, though, I don't see why there would be any problem with pausing itself.

Though it does get questionable if pause-buffering is done for an entire pattern like in IHNN's 10-4 replay, especially given how the result is pretty much indistinguishable from a tool-assisted slowdown replay.

(I agree that pause-buffering would be completely acceptable in real-time speedruns, though, since it takes extra time to do.)
Title: Re: Slowdown and pause buffering
Post by: I have no name on May 22, 2014, 01:32:16 AM
Though it does get questionable if pause-buffering is done for an entire pattern like in IHNN's 10-4 replay, especially given how the result is pretty much indistinguishable from a tool-assisted slowdown replay.
This is why I thought of the question-I will say that I did 10-4 after with slowdown and it took 5 minutes to do, while pause buffering at that level is still very difficult-for anything easier or longer I wouldn't say it's worthwhile.  Getting that took me about 2 hours, and many times I would pause too soon resulting in no pause at all and a death.

It's a different kind of difficulty, though in that case it made the pattern much easier, for pretty much anything in a main series Touhou I wouldn't say buffering at that level is anywhere near worth it.
Title: Re: Slowdown and pause buffering
Post by: Ghost on May 22, 2014, 02:15:48 AM
Isn't the idea of pausing being cheating specifically regarding games that have no built-in pause feature, when played on something (e.g. an emulator) that allows pausing? I'm not at all familiar with those games' community standards, but it's understandable why people would consider any pausing to be cheating when it wasn't intended to be included in the game. If it's pausing in games like Touhou, though, I don't see why there would be any problem with pausing itself.

Though it does get questionable if pause-buffering is done for an entire pattern like in IHNN's 10-4 replay, especially given how the result is pretty much indistinguishable from a tool-assisted slowdown replay.

I'll repeat what I said earlier
Pause buffering isn't inherently cheating, it's technically part of the game after all.

The issue is pause buffered runs are incomparable to runs without pause buffering, (like really, pause buffering makes stuff like PCB stage 6 spam incredibly easy, lol).
So really it's up to the community to decide which is the standard, and imo pause buffering should be seriously frowned upon (it's not far from TAS or savestate abuse after all)
Title: Re: Slowdown and pause buffering
Post by: cactu on May 22, 2014, 08:46:29 PM
Can you tell the difference between pause buffered and legit? Here's 6 book captures, try and guess.
1,2: https://www.youtube.com/watch?v=tfRdUfxUMFU
3: https://www.youtube.com/watch?v=PHGofKTwVeA
4,5: https://www.youtube.com/watch?v=QczSuyH2wPE
6: https://www.youtube.com/watch?v=Vy9Q72iYwRk&feature=youtu.be
Title: Re: Slowdown and pause buffering
Post by: Oh on May 22, 2014, 09:40:48 PM
Quote
they are all TAS because books are impossible
Title: Re: Slowdown and pause buffering
Post by: Chaotic Phoenixma on May 22, 2014, 10:56:21 PM
Can you tell the difference between pause buffered and legit? Here's 6 book captures, try and guess.

Legit, Buffered, Buffered, Legit, Buffered, Buffered
Title: Re: Slowdown and pause buffering
Post by: Ghost on May 23, 2014, 05:42:28 AM
Can you tell the difference between pause buffered and legit? Here's 6 book captures, try and guess.
Nah because I don't play EoSD enough to judge the dodging patterns
Though if I had to guess
legit, buffered, buffered, close enough to legit, buffered, buffered

/solution is to stream everything so things are proven legit xD
Title: Re: Slowdown and pause buffering
Post by: cactu on May 23, 2014, 10:46:25 AM
The answers are :
Buffered, Legit, Legit, Buffered, Legit, Buffered