Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Hello Purvis on March 23, 2014, 10:35:41 PM

Title: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 23, 2014, 10:35:41 PM
(http://i.imgur.com/O4flf8n.png)

>You are Yukari Yakumo. Your day has been awful and there is no sign of it improving.
>You are the youkai that stands at the threshold, old as civilization and a witness much of human and youkai history. Indeed, you have been a significant force during much of the latter. Your deeds are many: You have name charted the stars for youkai-kind, you have lead an invasion that shook both heaven and earth, even if it had ostensibly failed to conquer the moon. You have dwelt on the edge of human society, sometimes reaching out to influence it in small ways. However, there was a point when you realized that you had to make a decision, whether you wished to exert your power over all, dominate them, and rule openly (or fall in the attempt), or take a more relaxed role and live as you pleased. You chose the latter with little hesitation. You have watched both humans and youkai throughout history, as youkai took early control over the unseen parts of the world and were slowly driven further and further back as humanity grew in power, technology, and arrogance.
>Eventually, it became necessary to find a new place for the youkai to live, and you took an active role in helping to forge that place with the aid of the Hakurei bloodline and The Dragon itself. Now you watch over that land, serving as both a quiet (and sometimes not so quiet) guardian and observer of its ultimate fate. Already, it has challenged some of your wildest expectations, for both the land itself and its inhabitants...
>More mundanely, you dwell with your shikigami and dearest companion Ran, as well as her subordinate shikigami Chen in a modest fashion, enjoying each day as it comes. Despite your rather fearsome status, which you cultivated as carefully as you care to, you have some friends among others as well. As well, you have a number of rivals; well, something like rivals; that you covertly keep an eye on. However, for the most part, you are content to merely flummox them from time to time, when you pay them any mind, you didn?t get as far as you have by letting things stress you unnecessarily. Your true duty is to maintain the integrity of the barrier that separates Gensokyo from the rest of the world, and make certain that nothing untoward gets in. You?ve had mixed success with this, when you are fully honest with yourself...
>You spent a lovely day yesterday, conversing with Yuyuko, playing with Maribel, plotting a mahjong tournament, and frolicking with Ran. Then it all went downhill when you awoke and found yourself naked in an unfamiliar cavern, bereft of all your possesses, most notably the tools you use to hone and refine your abilities, save your bedsheet. Having little other option, you wrapped yourself in the bedsheet and taken to exploring. You discovered over things; an immense yawning chasm that terminates into darkness, strange roots that give you a bad feeling and physically harm you to touch, chambers of glass, a place filled with half-finished sculptures, and a place where the borders were about to collapse into themselves. Most notably, you've found that the borders here are very odd, rather akin to a pile of trash than proper borders, and ever swirling and difficult to properly prise for gaps. With some effort, you found one of your tools, which had been somehow split into intangible lights.
>Eventually, you found a gap to take you away from there, but you weren't able to hold it open long enough and fell between the borders, where you were displeased to note they were just as crude as they were elsewhere. Eventually finding your way out, you came to a seemingly-endless field of fluffy frond-like plants, eternally waving in the breeze. Above, the sky gave way to absolute nothingness, not even emptiness could exist in such a place. Finding the borders to be the same here as elsewhere, you wandered the fields, finding more of those horrible roots and eventually weaving a hat out of fronds to test how well they weave. You found a fold in the borders here, and followed it to find several gaps, after using is to strengthen the borders here a little. One gap leaves back to the caverns you awoke in, and another scattered and unusable. While going to investigate a third, you found a silver door in the middle of the plains while opened to a black emptiness that was home to a crystal mass large enough to rival a palace. Exploring it, and accidentally destroying it, you found a pool of fresh water, and a most interesting piece of what you've identified to be a raw building block of existence.
>Helping yourself to both, you made your way out and followed your way to another gap, which lead you back to Gensokyo! Or so it seemed, at least. You quickly found the food didn't nourish you, nor did it seem you could bring objects or people through it. Sadly, the latter realization occurred after you tried to lead Reimu and Ran through it, which lead to them vanishing entirely. With a heavy heart, you reentered the abyss and pressed on to another gap. Through it, you found a forest full of alien trees and devoid of any kind of anymore life. Exploring it, you soon discovered a strange gap within a pillar, and a border filled with sourceless music. Extracting and testing the former, you found it bought you to a tiny shrine in the middle of the forest, and shrunk you t a few inches in height. This affair was unprecedented, but thankfully reversible. The shrine was largely empty, and particularly lacking in sanctity, save for a strange sigil found in a tunnel leading from the basement. You found it held some notable power, but was incomplete. Then you noticed that it seemed to follow you, always moving while out of sight, but otherwise harmless. After a little experimentation, you found that the base of the shrine wasn't connected to the ground, and more experimenting revealed a chamber that was not aligned with the structure.  Making creative use of a branch, you managed to get down to the chamber, finding a gap that took you to the top of a mountain. There, you found more music without a source, this one you were able to take with you. You have fused it with the other sourceless music to make a strange non-duet of the two.
>Tired and hungry, mentally exhausted and finding it increasingly difficult to keep your composure, you made you way back to what seemed to be Gensokyo and rested. Waking to find yourself cold and hungrier still, you were able to warm yourself with a blanket, but had no luck in filling your stomach. You then spent a fair deal of time trying to determine whether or not that Gensokyo was real, engaging in unpredictable behaviors and visiting a helpful Yuyuko. In the end, you were reasonably convinced and moved on. Returning to the caverns where this all began, you checked a hitherto unexplored gap. This one took you to a vast outside world city that seemed to be ruined by war, built upon buildings in the ground, with upside down ones in the sky. You quickly found there were many mirrors within this city, and that they all seemed to connect to a mirrored maze elsewhere. Exploring this maze partially, you found yourself at wildly disparate parts of the ruined city, and then managed to find your tape measure hidden within one of the mirrors.
>Leaving the ruined city behind, you then followed the gap in the caverns that failed you the first time, and ended up at a series of floating islands within a multicolored sky, connected by bridges of light. Exploring them, you soon found signs that someone else had passed through, the first true signs of life you've seen since entering this strange abyss. Following these tracks, you eventually scaled a mountain and found a gap that had been crudely opened, and nearly ruined by the process. Carefully stabilizing it again, you followed this person into yet another new place; a barren rocky plain with alien stars above, and a moon impaled upon a blue world. You quickly found a firelight and followed it upon you came upon the sleeping form of Maribel, as disheveled and starved as you. Now you need to find her some water, before thirst and weakness harm her seriously. As well, you have found she is beginning to lose her humanity.
>The two of you began to travel together, exploring the barren world, and finding several new gaps and interesting sites. One such gap you were unable to open. Another was strangely corrupt and would be unwise to open at the moment. The last one lead to a strange world of color, where everything seemed to break down into fields and splashes of color, including yourself and Maribel. Failing to make much headway in this place, you returned to the barren land and explored some more, eventually finding a face in the mountains. When you gapped closer to it, however, you could not find int, instead discovering a valley filled with crystal lines and a strange dais. Fiddling with them, you soon managed to create a sort of misty tower, and from it withdraw your magnifying glass. Other experiments found that the there seems to be water above the stars there, which allowed you and Maribel to slake your thirst, doing wonders for her. Bolstered, you returned to the world of color, and managed to find how to manipulate some of the colors, and eventually returned to the  forest of alien trees. There, you confirmed the sigil from before is part of your missing wrench, though you have no leads on another part. Further exploration lead to another gap, which proved to be difficult to untangle from the broken borders. Stepping through it, you find it has caused you and Maribel to grow about twice as large as many of the trees here. Making the best of the situation, you decide to go exploring with your enhanced ability to cover ground, and approached the mountains that ring the forest.

> Take a closer look at the mountains.  Is there anything of interest on them?

>Examining the nearby mountains, nothing about them strike you as unusual. Some have strange vegetation growing on them, rather like the more mundane greenery you would expect to see on mountains back home. That are rather picturesque, if perhaps a bit more dense than natural. You suppose if you wanted to, you could climb up and sit on some of the shorter ones with flatter tops.  Looking further in, you see the mountains stretch about as far as you can see; which is not particularly far from you current vantage point.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on March 24, 2014, 02:10:57 AM
>Which of our possessions are currently small enough to go through the gap again?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 24, 2014, 02:33:39 AM
>Which of our possessions are currently small enough to go through the gap again?

>It is a little difficult to estimate at the moment, but you suspect you could slip your screwdriver or tape measure through the smaller end, or possibly either piece of Materia Prima. One of the flowers you took from the floating island may fit as well.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 25, 2014, 01:29:03 AM
>Begin travelling around the edge of the forest. Keeping an eye for anything of interest.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 01:41:29 AM
>Begin travelling around the edge of the forest. Keeping an eye for anything of interest.

>You begin to walk around the edge of the forest, keeping an eye open for anything of interest. You make rather good time, easily covering many yards a step now that there is little to impede your course. From the forest itself, you don't see much, the occasional small clearing here and there, a brook every so often. It's easy enough to keep an eye on Maribel, distant though she is. She fiddles with something nearby, then lays down and out of sight. Still, shouldn't be hard to find her.
>Looking toward the mountains, they are more of the same, some taller than you, some shorter. Some bare, some with greenery. Picturesque, but hardly helpful. Then you see one, not too far from the edge of the range, that has a large hole on the top of it. At a glance, you can see that it is very cleanly cut and shaped like an octogon.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on March 25, 2014, 01:45:22 AM
> Approach the mountain and inspect the hole.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 01:59:08 AM
> Approach the mountain and inspect the hole.

>You approach the mountain, which is a little ways into the range, having to step around or squeeze past a few others. Getting closer, you can see the hole is very clean and smooth, each of the sides as are the same length. The hole itself cuts a bit into the top of the mountain, maybe about a hand and a half deep.  Now that you are close, you notice there's a tiny hole in one of the sides of the larger hole, small enough that you doubt you could fit your pinky into it.
>Aside from the hole, the mountain matches its neighbors more or less. One side of it is covered with a curious sort of moss that seems to bear tiny little leaves.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on March 25, 2014, 02:19:49 AM
> Look into the hole.  Do we see anything in it?
> Brush the moss with our fingertips.
> Inventory
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 02:25:43 AM
> Look into the hole.  Do we see anything in it?
> Brush the moss with our fingertips.
> Inventory

>The hole seems to angle downward, you assume it's deeper into the mountain. You cannot see very far into it; it would be awkward to get your head into the larger hole.
>You bush the moss-like plants and find it is very dry, more like normal leaves than moss. You imagine if you were your normal size, the leaves would probably still be quite petite.
>Your inventory contains:
>Bedsheet
>Your silken bedsheet.
>Socks and Undergarments.
>Some of your lost clothing.
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Piece of Materia Prima (Small)
>A hand-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Red Shoes
>You never thought you?d miss these.
>Piece of Material Prima (miniscule)
>A fingernail-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Tape Measure.
>A length of material with precise markings of length. With it, you can use it bridge distance much more quickly and easily.
>Bundle of Flowers
>A collection of a dozen or so unidentified flowers taken from a garden on a floating island. Some resemble edible flowers.
>Sturdy Stick
>Suitable for aiding in walking.
> Yukari's Magnifying Glass
>A lens with a handle. This tool allows you to examine gaps and potential gaps much more closely, greatly broadening the range of options you have to work with.
>Solar Disk
>A disk of translucent yellow glass that glows with its own light, despite lacking any hint of magic.
>Enshrined Rock
>A perfectly mundane rock kept in a tiny shrine as though it were an object of veneration.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on March 25, 2014, 02:35:08 AM
> Take a flower from the flower bundle and throw it down the hole.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 02:36:22 AM
> Take a flower from the flower bundle and throw it down the hole.

>Which hole, the larger or the smaller?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on March 25, 2014, 02:54:31 AM
I've been thinking we should make a new tool, either a telescope or a compass, to find gaps and interesting magical things from farther away.
>How much time would it take to imbue a telescope or compass with tool-level magical power?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 03:04:50 AM
>How much time would it take to imbue a telescope or compass with tool-level magical power?

>Months to years. Making a temporary one may cut this time drastically, but it runs into a whole slew of other problems regarding actually getting a suitable tool and finding a suitably non-chaotic place to actually work on it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on March 25, 2014, 03:06:48 AM
> Put the flower in the smaller hole
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 03:09:12 AM
> Put the flower in the smaller hole

>You remove one of the flowers from the bunch and slide it into the hole. It doesn't take too long for you to hit an edge, where you feel it start to resist your efforts to push it deeper down and twist its stem.  No more than a few feet in, you imagine.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on March 25, 2014, 03:34:44 AM
> Put another flower into the big hole.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 03:38:27 AM
> Put another flower into the big hole.

>You do so, filling up much of the hole. The flowers span the larger hole, and droop down over the edge of the mountain. You don't think there's space for a third without harming their stems severely.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 25, 2014, 04:09:14 AM
Idea: Leave Mary here and return through the enlarging gap. Once we're normal size again, we can seek her out and determine where we are right now.

Positing this again, now that we have something worth investigating at normal size (the octagon pseudovolcano).
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 25, 2014, 05:49:46 AM
>If we returned to normal size do we feel like we could gap back here easily enough?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 07:01:52 AM
>If we returned to normal size do we feel like we could gap back here easily enough?

>You ought to be able to do this.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 25, 2014, 07:13:16 AM
>Ok then, let's have a quick look around this immediate area for anything that's escaped our attention then return to searching the rim, and make a mental note to return to that mountain at regular size.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 07:22:15 AM
>Ok then, let's have a quick look around this immediate area for anything that's escaped our attention then return to searching the rim, and make a mental note to return to that mountain at regular size.

>You have a quick look around, but aside from the flowers you've left here, there's nothing else that's particular unusual or that you haven't seen before.
>Leaving that particular mountain behind, you return to traveling along the rim.  You make rather good progress, noticing that  the mountains are starting to curve around and encircle the forest. You continue to follow it as it circles around, glancing over once in awhile and noticing that Maribel has sat up again. Soon, the mountain range begins to curve back around, encircling what you imagine is the whole forest. As you begin to follow it, you note a gap up ahead, large enough that it could accommodate you if you are not mistaken.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 25, 2014, 07:28:33 AM
>Approach it.
>Is it in good shape?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 07:33:28 AM
>Approach it.
>Is it in good shape?

>You approach it, and take a closer look.
>You would describe it's shape less as good, and more as reasonable. It's far end is...too far away to really connect naturally. Just trying to open it normally would cause it to collapse, perhaps permanently. However, with proper application of your tape measure, and perhaps your hour glass for good measure, you think it could work.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 25, 2014, 07:38:44 AM
>Approximately how much of the rim have we searched so far?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 07:42:50 AM
>Approximately how much of the rim have we searched so far?

>It's hard to say, you haven't seen the other side. But you imagine you're at about 35-40%, at most.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 25, 2014, 07:47:31 AM
>Let's actually map out things before acting for once, rather than just jumping through every gap we see willy nilly.
>Continue searching the rim.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 08:14:42 AM
>Let's actually map out things before acting for once, rather than just jumping through every gap we see willy nilly.
>Continue searching the rim.

>You make note of the gap, and continue to follow the rim.  Even though you are making excellent time, easily covering a mile a minute by your estimates, there always seems to be more.  The ring slowly twists it way back around. From time to time, you lose sight of Maribel as you wander so far away that not even she can be seen on the horizon.  Eventually, the mountains begin to turn back toward the the direction you came.  You no longer have difficulties keeping track of Maribel, who is close enough despite the miles between you that you can see her waving in greeting at you as you make your way back.
>The mountains themselves have gone from picturesque to monotonous.  The forest itself is an ever-changing array of strange foliage and clearings that seem to have little meaning. you've long long your interest in their unnatural forms. You think that you have seen the entire ring now, though you've only followed three fourths of it. when you notice something slightly different in the forest, a splash of color that stands against the green.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 25, 2014, 08:22:01 AM
>Investigate more closely, trying not to step on anything important.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 08:34:45 AM
>Investigate more closely, trying not to step on anything important.

>You make your way toward the splash of color, red among the general greenery. Taking care not to step on anything important, you approach and can see a small stand of trees bearing curious-looking fruit. The trees themselves are low and relatively flat, a closer look reveals that their branches look exactly like the roots of a normal tree, only they bear many-pointed leaves, as well as the fruit. The fruit are small and red, about the size of apples, but seeming to have a consistency similar to that of a tomato or a berry and an oblong shape. You've not seen anything like them before.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 25, 2014, 08:44:30 AM
>I assume that the fruits are sized more for our regular size rather than our current size?
>Prepare ourself to be able to return to these trees via gap after we return to regular size.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 08:47:59 AM
>I assume that the fruits are sized more for our regular size rather than our current size?
>Prepare ourself to be able to return to these trees via gap after we return to regular size.

>You suppose you could eat them like candy if you wanted to, but they would likely serve a regular-sized person better.
>You make a note of this place. It should be easy enough to gap to.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on March 25, 2014, 09:57:02 AM
>The branches don't look like those disturbing roots do they?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 04:56:42 PM
>The branches don't look like those disturbing roots do they?

>Not really. And they certainly don't give you the same feeling.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 25, 2014, 08:24:48 PM
>Let's return to the rim and search the last bit just to be sure.
>If we don't find anything return to Maribel.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 08:49:45 PM
>Let's return to the rim and search the last bit just to be sure.
>If we don't find anything return to Maribel.

>You make your way back to the mountains and continue to follow them. Making your way back around, you don't find anything new of note, but you do find a notable stream that you have to step over, which you are certain is the one that you have followed and crossed several times before. Looking along it's length, you can see the roots growing along its banks here and there, and still feel a cold sense of discomfort, even though they seem so tiny and insignificant now. As well, you see a small clearing not too far from there. with the tiny shrine resting in the middle of it.
>Soon, you make your was back to the path you cleared beforehand, and return to Maribel. You find that in your absence she has cleared out a sizable area around the gap, having uprooted trees and cleared out foliage. In fact, it seems she has also cleaned off the excess roots and branches from some of the trees, and stacked the resulting logs into a little house in a corner of the clearing, thatched with leftover brush. As well, you note that she seems to have woven a few of the more flexible and less properly wooden trees into something like a flower crown, which she wears over her usual cap.
>"What did you find out there?" she says, sitting in the middle of the field she has cleared out.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 25, 2014, 08:53:52 PM
>Look at her bemusedly.
>"You've been busy."
>"I found three things of note. A mountain with a hole in the top which had a small tunnel inside it. A large gap that we could travel through at our current size. And an orchard of some strange fruit."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 09:03:29 PM
>Look at her bemusedly.
>"You've been busy."
>"I found three things of note. A mountain with a hole in the top which had a small tunnel inside it. A large gap that we could travel through at our current size. And an orchard of some strange fruit."

>"I didn't have anything better to do," she says.
>"Ooo, those sound interesting. Is the fruit safe?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 25, 2014, 09:52:12 PM
> "Unfortunately, there is only one way to find out."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 09:56:59 PM
> "Unfortunately, there is only one way to find out."

>"...I don't think I'm that hungry, yet..." says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 25, 2014, 10:03:29 PM
> "Regardless, we can collect them if we so desire. They were not obviously malicious, as much as I did not recognize them."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 25, 2014, 10:04:19 PM
> "Regardless, we can collect them if we so desire. They were nor obviously malicious, as much as I did not recognize them."

>"I guess that's something," says Maribel. "So, what's this about a hole in a mountain?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 26, 2014, 12:56:39 AM
>"I found a mountain with something like a crater in the top of it. There was what appeared to be a small tunnel in side of it."
>Come to think of it, would that tunnel be more appropriately sized for smallest sized us?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 01:01:05 AM
>"I found a mountain with something like a crater in the top of it. There was what appeared to be a small tunnel in side of it."
>Come to think of it, would that tunnel be more appropriately sized for smallest sized us?

>"Huh. So is it like a volcano, or a meteor impact or something?" says Maribel.
>You think you might be able to fit in it at that size, now that you consider it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 26, 2014, 01:05:07 AM
> "The hole is very cleanly cut. I'm not sure it is a natural formation."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 01:07:48 AM
> "The hole is very cleanly cut. I'm not sure it is a natural formation."

>"Think that means anything?" says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 26, 2014, 01:24:07 AM
>"If we were anywhere else, possibly. Things don't seem to be so predictable here however."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 26, 2014, 01:24:29 AM
> "It certainly merits investigation at some point, though, don't you think?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 01:28:14 AM
>"If we were anywhere else, possibly. Things don't seem to be so predictable here however."

>"Yeah, that is true..."

> "It certainly merits investigation at some point, though, don't you think?"

>"Oh, definitely," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 26, 2014, 01:36:44 AM
> Can we tell where the regular-sized gap that brought us here is?
> Can we see the octagonal-hole mountain from our present location?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 01:40:09 AM
> Can we tell where the regular-sized gap that brought us here is?
> Can we see the octagonal-hole mountain from our present location?

>You can figure out where it is roughly, now that you know where the shrine is. It's a bit to the southwest.
>You cannot. It is to the southeast, though.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 26, 2014, 03:58:43 AM
> Can we at least see the mountain range of which it is a part?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 04:03:44 AM
> Can we at least see the mountain range of which it is a part?

>You think you can see the general region, if not the mountain itself.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 26, 2014, 04:07:19 AM
> Let's say we're normal-sized and on the ground in the clearing Mary made. Would we still be able to see it?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 04:12:16 AM
> Let's say we're normal-sized and on the ground in the clearing Mary made. Would we still be able to see it?

>The trees would be in the way; it would take a lot more clearing to give an unimpeded view. However, you imagine you can still find it in general, or make a gap to it. You have a fairly decent map of this place by now.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 26, 2014, 04:17:43 AM
Hmm. Looks like we might be able to go there with a regular-sized Mary in tow, rather than using MegaMary as a landmark/metaphorical springboard. As much as the latter seems more reliable.

What say ye? Should we take her with us and risk being off from our destination a bit, or leave her where she is so we can forge on ahead more accurately?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on March 26, 2014, 04:38:41 AM
>Could we open a giant-sized gap as a normal-sized Yukari?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 04:43:54 AM
>Could we open a giant-sized gap as a normal-sized Yukari?

>Unlikely, given how shaky the borders are. You've already tried as you are, and had no luck. The gap ends up being too much for them too hold after a certain point is passed.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 26, 2014, 04:37:37 PM
> "Indeed. However, to aid our exploratory efforts, I wish to conduct a minor experiment, if you are willing to participate."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 05:58:03 PM
> "Indeed. However, to aid our exploratory efforts, I wish to conduct a minor experiment, if you are willing to participate."


>"Sure," Maribel says, "What do you need me to do?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 26, 2014, 06:45:58 PM
> "Consider that, were we to return through that gap to normal size, we would be unable to see our current location through the trees, and we would be unable to see the mountain in question from our current location. I could reasonably guess at where I should move us, but I could not guarantee safety or accuracy. If, however, I had some sort of large landmark here, I could return to this spot from the other side of this gap, and if I was up high enough while here, I could still see the mountain range where our destination lies. Do you understand?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 07:13:02 PM
> "Consider that, were we to return through that gap to normal size, we would be unable to see our current location through the trees, and we would be unable to see the mountain in question from our current location. I could reasonably guess at where I should move us, but I could not guarantee safety or accuracy. If, however, I had some sort of large landmark here, I could return to this spot from the other side of this gap, and if I was up high enough while here, I could still see the mountain range where our destination lies. Do you understand?"

>"Heh. And you need me to be a landmark, huh?" she says. "Well...okay, I guess."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 26, 2014, 07:16:34 PM
> Nod.
> "If you feel something small bothering you somewhere, please try to not crush it until you've looked at it."
> Return through the gap that brought us here.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 07:31:35 PM
> Nod.
> "If you feel something small bothering you somewhere, please try to not crush it until you've looked at it."
> Return through the gap that brought us here.

>"Sure thing, I'll stay still as possible," she says.
>You step through the gap and return to the twisted hill, finding yourself at your proper size and things more or less as you left them.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 26, 2014, 08:43:24 PM
> Look up and around. Can we see Mary?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 08:53:14 PM
> Look up and around. Can we see Mary?

>You look around, and can see no sign of her. However, the forest canopy is generally rather dense.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 26, 2014, 08:58:52 PM
> Inspect the nearby trees. Do any of them look suitable enough for climbing, or for perhaps gapping ourselves to the top of?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 09:12:19 PM
> Inspect the nearby trees. Do any of them look suitable enough for climbing, or for perhaps gapping ourselves to the top of?

>You could probably gap yourself you onto a some of the branches easily enough.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on March 26, 2014, 09:28:39 PM
Shouldn't we try to enlarge our Materia Primas while we're here?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 26, 2014, 09:55:45 PM
Actually, we can do that in the process of doing this to save time, can't we? I was thinking of putting that off until later for some reason.

> Return to Mary through the embiggening gap.
> "I almost forgot! Please hold these until I return. And please try not to do anything with them."
> Take out the chunks of Materia Prima and hand them over to Mary.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 10:03:12 PM
> Return to Mary through the embiggening gap.
> "I almost forgot! Please hold these until I return. And please try not to do anything with them."
> Take out the chunks of Materia Prima and hand them over to Mary.

>You return through the gap and find Maribel standing where she was a moment ago, shaking her head. Before you can speak, she says, "Did you do that on purpose? That was weird!"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 26, 2014, 10:23:28 PM
> "I came back because I forgot something. What happened while I was gone?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 10:26:45 PM
> "I came back because I forgot something. What happened while I was gone?"

>"When you went through that gap, I went back to normal suddenly!" she says. "Then grew again when you came back. So you didn't do it on purpose?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on March 26, 2014, 10:28:31 PM
WELP THERE GOES THE WHOLE PLAN.

Both of them.

> Frown.
> "I'm afraid not."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 10:30:44 PM
> Frown.
> "I'm afraid not."

>"...Well, it was kind of disorienting," she says after a moment.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 26, 2014, 10:43:35 PM
> Frown.
> "How unfortunate. I suppose we will need to operate with caution at our normal size."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 26, 2014, 10:46:26 PM
> Frown.
> "How unfortunate. I suppose we will need to operate with caution at our normal size."

>She nods. "At least we won't have to worry about stepping on each other?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 27, 2014, 01:56:54 AM
> Where are the fruits relative to the normal-sized side of the gap we're currently next to?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 27, 2014, 02:00:27 AM
> Where are the fruits relative to the normal-sized side of the gap we're currently next to?

>They are distance to the northwest.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 27, 2014, 02:03:43 AM
> Can we see the part of the forest where the normal-sized end is from our current vantage point? Or is the canopy too thick?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 27, 2014, 02:14:19 AM
> Can we see the part of the forest where the normal-sized end is from our current vantage point? Or is the canopy too thick?

>You can't really see it for sure because the canopy is so thick. But, you are pretty sure you can see where it is generally. Maybe with a little time, you could even pick out a likely spot.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 27, 2014, 04:29:54 AM
> "Well. Since our hand has been forced, shall we return?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 27, 2014, 04:42:47 AM
> "Well. Since our hand has been forced, shall we return?"

>She nods. "Yeah. I think I'm tired of being big. If I'm going to spend an afternoon like this, I'd want to have Renko, Sanae, or Parsee around to terrorize at least."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 27, 2014, 04:45:35 AM
> "Well, we do have the Materia Prima for that."
> Open and head back through the gap.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 27, 2014, 04:52:17 AM
> "Well, we do have the Materia Prima for that."
> Open and head back through the gap.

>"Heh," says Maribel, before she follows you into the gap.
>The two of you emerge back at the twisted hill. "So, what now?" says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 27, 2014, 05:16:17 AM
> "We can head toward the mountain with the clean-cut hole, or we can look for those fruits."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 27, 2014, 05:24:53 AM
> "We can head toward the mountain with the clean-cut hole, or we can look for those fruits."

>"I'm a bit wary of any fruits here," says Maribel. "The flowers back on the islands weren't so scary, but the trees and stuff here are so much weirder..."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 27, 2014, 10:53:41 PM
> In which direction is the mountain range with the octagon-cut mountain from our present location?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 27, 2014, 11:02:52 PM
> In which direction is the mountain range with the octagon-cut mountain from our present location?

>It is to the southeast.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 28, 2014, 06:40:44 AM
>We should be able to open a gap to the mountain with the hole easily enough right?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 28, 2014, 07:15:18 AM
>We should be able to open a gap to the mountain with the hole easily enough right?

>Unless there is some factor you have not noticed or failed to account for, it should give you no trouble at all.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 29, 2014, 12:26:59 AM
> "Very well."
> Let us open such a gap, then.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 12:33:57 AM
> "Very well."
> Let us open such a gap, then.

>You open a gap to that region, having no unexpected difficulties.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 29, 2014, 12:41:26 AM
> Here's hoping for the best!
> Head on through.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 12:52:04 AM
> Here's hoping for the best!
> Head on through.

>You step through the gap.
>On the other side, you find yourself surrounded by smooth rock walls that stretch about ten feet above you. The ground is smooth as well, and stretches a few yards across, before coming to an end at one of the eight walls. One one of the walls, about seven or so feet up, you can see a hole, large enough that you could easily stick your arm into it with room to spare if you could reach it. A couple of cast off flowers lay on the ground, identical to the ones that you left here while you were were larger. Aside from that, you see no real distinguishing features here; the walls have no decoration or anything of that nature. Above, you can see the multi-colored sky clearly.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on March 29, 2014, 01:06:46 AM
>Does this seem like it might function musically if we blew into it while huge?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 29, 2014, 01:10:37 AM
> Did Mary not follow us?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 01:22:56 AM
>Does this seem like it might function musically if we blew into it while huge?

>You might get some kind of sound out of it, but you don't think it would be noteworthy.

> Did Mary not follow us?

>Whups. Yes, she did follow you. Currently she is looking around, talking the sights in.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 29, 2014, 02:13:03 AM
> Point to the hole in the wall.
> "Ah."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 02:16:37 AM
> Point to the hole in the wall.
> "Ah."

>"Yeah, I noticed that," says Maribel. "Have any ideas about it? And, why are there flowers here?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 29, 2014, 02:36:20 AM
> "Even mountains deserve to be prettied up from time to time, don't you think? For the hole, I suspect our best bet would be for me to boost you up there so you can inspect it."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 02:45:32 AM
> "Even mountains deserve to be prettied up from time to time, don't you think? For the hole, I suspect our best bet would be for me to boost you up there so you can inspect it."

>"Okay," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 29, 2014, 02:57:14 AM
> "Let us proceed, then. How would you prefer to be lifted?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 03:01:05 AM
> "Let us proceed, then. How would you prefer to be lifted?"

>"Um, whatever works best, I guess," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 29, 2014, 03:23:22 AM
> How tall are we?
> How tall is Mary?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 03:33:58 AM
> How tall are we?
> How tall is Mary?

>You are fairly tall, a bit over six feet. Maribel is about five and a half feet tall.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 29, 2014, 04:02:12 AM
> Nod.
> Make our way over to the part of the wall under the hole, then crouch down onto one knee and hold our hands at raised-knee height so the palm of the lower one is pressed up against the back of the upper one.
> "Step here. Use myself and the wall to maintain your balance. Let me know if I need to lift you up so you can see into the hole."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 04:11:29 AM
> Nod.
> Make our way over to the part of the wall under the hole, then crouch down onto one knee and hold our hands at raised-knee height so the palm of the lower one is pressed up against the back of the upper one.
> "Step here. Use myself and the wall to maintain your balance. Let me know if I need to lift you up so you can see into the hole."

>She nods and approaches. "Alright, got it."
>Maribel then steps into your foot and boosts herself up. She is heavy, no question about it, but you do have a youkai's strength, she is not that bothersome, you should be able to hold her for a bit. She learns against the wall, her waist in front of you face. "Okay, I can see inside it," she says. "Um, it's too dark to see anything. But, I think I can feel something inside it. Some kind of border... It's...missing something, I think?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 29, 2014, 04:12:07 AM
> Do we have anything we can use to light the hole?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on March 29, 2014, 04:25:09 AM
>We have the sun disc thing. Could we realistically hand it to Maribel like this?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 04:27:42 AM
> Do we have anything we can use to light the hole?

>You suppose you could try to so something with the Solar Disk, but you imagine it would be awkward. Alternately, you could try to set something on fire...

>We have the sun disc thing. Could we realistically hand it to Maribel like this?

>You don't know if she could hold it and balance and cast any useful amounts of light inside the hole.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on March 29, 2014, 04:31:58 AM
>Could we stick our top half through a gap to examine the hole ourselves rather than have Maribel doing it for us? It's nice to involve her, but, have to get stuff done in the end.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 04:38:54 AM
>Could we stick our top half through a gap to examine the hole ourselves rather than have Maribel doing it for us? It's nice to involve her, but, have to get stuff done in the end.

>You could do this.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 29, 2014, 08:09:06 AM
> "Ah, I have an idea. Step down, please."
> Once Mary is back on the ground, gap our top half up just a little bit so we can see into the hole ourselves.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 08:18:45 AM
> "Ah, I have an idea. Step down, please."
> Once Mary is back on the ground, gap our top half up just a little bit so we can see into the hole ourselves.

>"Okay," says Maribel.
>You let Maribel down, then open a gap around your waist and give yourself a little boost upward. Maribel giggles, but doesn't say anything.
>With a nice view of the hole, you can see that it slopes downward, then makes a turn to the left after a few feet. Maribel is correct, however, there is definitely a sensation in there, one of power. It reminds you quite strongly of the sigil that part of your wrench has become.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 29, 2014, 08:19:41 AM
> "Hmm."
> Reach into the hole for the power.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 08:37:54 AM
> "Hmm."
> Reach into the hole for the power.

>"You can feel it, right?" says Maribel.
>You reach inside, but find that you cannot reach far enough to touch it; it is beyond the bend in the tunnel in any event.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on March 29, 2014, 01:19:05 PM
>"Yes. It's related to the sigil we saw in the shrine."
>Use a gap to send our hand in further. Be slow and careful with reaching in, though.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 08:27:46 PM
>"Yes. It's related to the sigil we saw in the shrine."
>Use a gap to send our hand in further. Be slow and careful with reaching in, though.

>"I was thinking they could be related," says Maribel.
>You open another gap to extend your reach. Moving entirely by feel now, you find that the tunnel is smooth and continues to spiral downward.  After reaching in as far as you can, you feel your fingers brush against something. and feel a sensation of power and incompleteness, similar to that of the sigil you have encountered.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on March 29, 2014, 08:49:12 PM
>Can we accurately open a gap to where the sigil is?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 08:51:40 PM
>Can we accurately open a gap to where the sigil is?

>You suspect so.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 29, 2014, 09:18:58 PM
>Could we gap to the gap that makes us smaller, go through it, then gap back here easily enough?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 09:20:58 PM
>Could we gap to the gap that makes us smaller, go through it, then gap back here easily enough?

>You think that you could.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 29, 2014, 09:54:16 PM
>"I'm going to try another thing, be prepared to suddenly shrink."
>Do what was outlined in the previous post, gapping to the entrance of the tunnel.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 10:00:38 PM
>"I'm going to try another thing, be prepared to suddenly shrink."
>Do what was outlined in the previous post, gapping to the entrance of the tunnel.

>"Hey, wait," says Maribel. "If you're doing that, I'm coming with you. It's one thing to split up normally, but I don't want to be left behind when tiny!"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on March 29, 2014, 10:39:50 PM
>"Alright, come along then, dearie."
>Proceed with the plan, Maribel in tow.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 29, 2014, 10:58:32 PM
>"Alright, come along then, dearie."
>Proceed with the plan, Maribel in tow.

>With Maribel in tow, you open a gap to the twisted pillar, and step through it to find yourself in front of the shrine, small enough to fit into it. From there, it is easy enough to open a gap and bring yourself to the tunnel
>Stepping into the mouth of the tunnel, you can see that it is smooth and vaguely oval-shaped. descending down into the mountain. Ahead, it curves to the left. You can definitely feel the sensation of power from the whatever is creating it below.
>"Mind if I hold that glass so I can see?" says Maribel. "I'll do my best not to drop it."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on March 29, 2014, 11:50:21 PM
>"Alright."
>Hand Maribel the solar disc.
>Proceed down the tunnel.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 30, 2014, 12:05:50 AM
>"Alright."
>Hand Maribel the solar disc.
>Proceed down the tunnel.

>You produce the disk and give it to Maribel, who takes it in hand and holds it like a tray in front of her with both hands. "Yeah, that's a bit better," she says.
>The two of you proceed down the tunnel, taking care to keep your footing as it descends. Following it as it turns leftward, the tunnel takes you further and further downward, its walls featureless and smooth. After a few moments, you can see white markings along the walls, forming three roughly square-shaped spirals. You can feel the power emanating from them clearly. You don't think Maribel can see them yet, the light doesn't seem to have reached that far.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 30, 2014, 12:45:59 AM
>Closely examine the markings.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 30, 2014, 01:12:59 AM
>Closely examine the markings.

>You approach the markings, and take a closer look at them. The markings themselves are rough, but has a same general sort of artistic style as the one underneath the tiny shrine.  The power it contains is related to borders. You are quite sure this must compose the rest of your wrench.
>"Ah, there it is," says Maribel, as she finally comes within sight of the spirals. "I knew there had to be another one down here. Do you think that they move?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 30, 2014, 01:13:28 AM
> Does the tunnel continue any further?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 30, 2014, 01:30:53 AM
> Does the tunnel continue any further?

>It does.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 30, 2014, 04:28:28 AM
> "We can find out. Come."
> Continue down the tunnel.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 30, 2014, 04:49:09 AM
> "We can find out. Come."
> Continue down the tunnel.

>"Right," says Maribel, as she falls into step behind you.
>Descending deeper down, the path continues to gently spiral leftward. After a short distance, you note that the ground becomes to develop cracks in it. Then it becomes rougher and more broken, as though there were some kind of earthquake. Footing becomes treacherous. Then you stop suddenly, nearly causing Maribel to collide into you, see a root along the right wall, the scales of its bark like the side of a rocky cliff, clashing with the surrounding tunnel. It is a little difficult to keep your breathing under control, and very difficult to ignore the cold knot that has blossomed in your stomach.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 30, 2014, 05:54:29 AM
> Take a moment to calm down.
> "Okay, that's quite far enough. We're going back."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 30, 2014, 05:57:38 AM
> Take a moment to calm down.
> "Okay, that's quite far enough. We're going back."

>"Why? What's up ahead?" Maribel says, as she steps aside to let you turn around.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 30, 2014, 06:27:10 AM
> "Bad things."
> Return to the other part of our wrench with haste.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 30, 2014, 06:28:31 AM
> "Bad things."
> Return to the other part of our wrench with haste.

>"Okay," says Maribel. "We're not in danger, are we?"
>You make your way back to the squared spirals quickly. It feels much safer here.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 30, 2014, 12:39:18 PM
> Did they move at all?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 30, 2014, 08:03:00 PM
> Did they move at all?

>They have not.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 30, 2014, 09:34:58 PM
> "Hmm. It does not seem to have moved."
> Touch the sigil.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 30, 2014, 09:49:13 PM
> "Hmm. It does not seem to have moved."
> Touch the sigil.

>"No it hasn't," says Maribel. "We're fine now, right?"
>You touch the sigil. Much like the other one, you can feel as though it is trying to reach out toward you for a moment, which fades away. You can sense its potential easily.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 30, 2014, 10:32:56 PM
>"Yes, we're perfectly safe unless we continue down that tunnel."
>Open a gap to where we expect the other part of our wrench to be.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 30, 2014, 10:50:15 PM
>"Yes, we're perfectly safe unless we continue down that tunnel."
>Open a gap to where we expect the other part of our wrench to be.

>"I'll take your word for it," says Maribel. "Though I can't help but notice you're skipping around what it actually is that you saw."
>You open a gap to the tunnel below the shrine.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on March 30, 2014, 11:34:40 PM
>Have we told Mary about the roots?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 30, 2014, 11:36:23 PM
>Have we told Mary about the roots?

>You have. She has reported that they don't seem to inspire the same sense of dread that they do in you, and didn't seem bothered by them when you saw them around the gateway in the barren land.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 31, 2014, 03:28:47 AM
> Could we lean through the gap while keeping a hand on the square spiral sigil?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 31, 2014, 03:49:22 AM
> Could we lean through the gap while keeping a hand on the square spiral sigil?

>You could, though you wouldn't be able to reach very far.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 31, 2014, 04:07:18 AM
> "It's nothing too complicated. One of those roots I mentioned to you earlier is embedded into the wall where we turned around."
> Has the other sigil ever appeared in that tunnel?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 31, 2014, 04:16:23 AM
> "It's nothing too complicated. One of those roots I mentioned to you earlier is embedded into the wall where we turned around."
> Has the other sigil ever appeared in that tunnel?

>"Ah, was it doing anything weird?" says Maribel.
>You have opened a gap to were you first found the sigil.  It has returned there several times since.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 31, 2014, 04:19:53 AM
> "Not beyond what the roots always do, but that is sufficient reason for us to not tread near it. Anyway, pardon me for a moment."
> Poke our head through the gap. Is the other half of the sigil anywhere to be seen?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 31, 2014, 04:25:43 AM
> "Not beyond what the roots always do, but that is sufficient reason for us to not tread near it."
> Poke our head through the gap. Is the other half of the sigil anywhere to be seen?

>"I won't argue," says Maribel.
>You look through the gap, and into the tunnel under the shrine. In particular, the gap has opened at the foot of the pile of dirt that has flooded the tunnel since you moved the whole shrine. The sigil rests where you have always found it, on a part of the you excavated a little while ago.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 31, 2014, 04:26:53 AM
> !
> Could we reach out and touch the square spiral sigil using an arm on the non-shrine side of the gap without pulling our head back?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 31, 2014, 04:33:27 AM
> !
> Could we reach out and touch the square spiral sigil using an arm on the non-shrine side of the gap without pulling our head back?

>You believe so.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 31, 2014, 04:42:25 AM
> Keeping the first sigil in our sight, feel around on the other side for the second sigil.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 31, 2014, 04:52:38 AM
> Keeping the first sigil in our sight, feel around on the other side for the second sigil.

>You feel around for the squared spirals, and feel it react to you as your fingers brush against it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 31, 2014, 04:54:49 AM
> Keep that hand touching the sigil.
> Maneuver our other hand and arm through the gap, and reach out and touch the sigil we can currently see. Send our hand through a second gap like we did earlier if need be.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 31, 2014, 05:00:53 AM
> Keep that hand touching the sigil.
> Maneuver our other hand and arm through the gap, and reach out and touch the sigil we can currently see. Send our hand through a second gap like we did earlier if need be.

>You have to shift a little bit, and stretch a tad, but you firmly place your hand upon the humanoid sigil. You can feel it reacting to you for a moment, as it always did, but nothing else happens.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 31, 2014, 05:03:24 AM
> So we are touching both sigils at the same time now, yes?
> Has either sigil ever given off any sort of sensation that suggests how we can interact with it other than just by touching it?
> What is the sigil we can actually see presently affixed to?

Going to bed. Someone figure this shit out please :C
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 31, 2014, 05:07:25 AM
> So we are touching both sigils at the same time now, yes?
> Has either sigil ever given off any sort of sensation that suggests how we can interact with it other than just by touching it?
> What is the sigil we can actually see presently affixed to?

>You are touching both at the same time.
>You've never had them react in a different way, thus far.
>The humanoid sigil is affixed to the wall of the tunnel that it is in.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 31, 2014, 11:08:34 AM
> Would it be possible to move our head back through the gap without moving either of our hands away from their respective sigils?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 31, 2014, 11:12:17 AM
> Would it be possible to move our head back through the gap without moving either of our hands away from their respective sigils?

>You can do this.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 31, 2014, 11:21:37 AM
> Do so, then, so we can look back at Mary.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 31, 2014, 11:44:58 AM
> Do so, then, so we can look back at Mary.

>You draw your head back, and find Maribel is patiently watching you.
>"Need something?" she says. "I'm not really sure what you're doing."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 31, 2014, 01:05:00 PM
> "I am presently touching the sigil in the shrine as sell as the sigil here. They are two parts of a certain whole. at present, however, I admit I am uncertain as to how to reunite them."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 31, 2014, 07:57:18 PM
> "I am presently touching the sigil in the shrine as sell as the sigil here. They are two parts of a certain whole. at present, however, I admit I am uncertain as to how to reunite them."

>"Maybe they need to touch each other?" says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on March 31, 2014, 09:07:00 PM
> "The idea occurred to me as a likely solution, but it presents the problem that both sigils are patently attached to their respective surfaces. I do not know how capable I am of touching two wall faces to each other."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on March 31, 2014, 09:25:50 PM
>Do we think we can open a gap precisely enough from one sigil to the other sigil? If so:
>"Let me try putting a gap directly from one to the other."
>Remove self from gaps, then close gaps. Open a gap in the middle of the sigil, to the middle of the other sigil.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 31, 2014, 10:08:22 PM
> "The idea occurred to me as a likely solution, but it presents the problem that both sigils are patently attached to their respective surfaces. I do not know how capable I am of touching two wall faces to each other."

>"Yeah, that is tricky..." says Maribel.

>Do we think we can open a gap precisely enough from one sigil to the other sigil? If so:
>"Let me try putting a gap directly from one to the other."
>Remove self from gaps, then close gaps. Open a gap in the middle of the sigil, to the middle of the other sigil.

>You should be able to do that.
>"It's worth a try," says Maribel.
>You close the gap between the shrine's tunnel and then one, then open another between the two sigils. While you cannot see what happens with the humanoid sigil at the shrine, you see the squared spirals simply fade out of existence where the gap touches them, as though you had simply knocked a hole in the wall in the middle of them.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on March 31, 2014, 10:56:45 PM
Huh, I didn't realize there were two sigils here. I meant open a gap from the sigil here to the sigil at the shrine, but this is interesting too.
>Examine hole in wall.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 31, 2014, 11:10:18 PM
>Examine hole in wall.

>There is no literal hole in the wall. You made a gap.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on March 31, 2014, 11:15:27 PM
>Close that gap, then open a new one in the same location(s) but aligned perpendicular to the wall(s).
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 31, 2014, 11:21:44 PM
>Close that gap, then open a new one in the same location(s) but aligned perpendicular to the wall(s).

>You close the gap, and are happy to see the the missing parts of the spirals return.
>You try opening a perpendicular gap between the two of them. This has the nice effect of not disrupting the squared spirals, save where it cuts into them. But little else happens. You imagine that the humanoid sigil on the other side of the gap has likely been bisected by the gap, rather than forced through.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on March 31, 2014, 11:29:09 PM
If there are three sigils, we will probably need to combine all three somehow. Maybe connecting them at endpoints, or something to do with topology and knots.

>Close gaps. Open a gap from here providing a view of the humanoid sigil, and another gap from here providing a view of the sigil at the shrine.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on March 31, 2014, 11:39:24 PM
>Close gaps. Open a gap from here providing a view of the humanoid sigil, and another gap from here providing a view of the sigil at the shrine.

>The humanoid sigil and the one in the shrine are the same thing. Still, it is easy enough to open a gap that will provide you a view of it. Well, presuming you poke your head though, at any rate.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 01, 2014, 01:52:27 AM
O4rfish, the spiral square things are a single sigil (kind of?) there's just multiple spirals together.

As far as I'm aware, at least.

...I'm not sure how to progress, though, so yeah. The shrine's sigil followed us around on the wall, at least.

>Does it seem realistic to try to remove the part of the wall either sigil is on? Is it possible to slice through things with a gap in a literal manner?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 01, 2014, 02:02:23 AM
>Does it seem realistic to try to remove the part of the wall either sigil is on? Is it possible to slice through things with a gap in a literal manner?

>It may be possible, but it would take a fair amount of time these border conditions to sever the parts of the wall that you want, and a non-trivial amount of effort. Unlike just opening gaps in space, affecting the structures of things does take time and effort. It doesn't help you've not had anything to eat in a day and a half.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 01, 2014, 04:43:08 AM
>Try looking at the sigil (the one we're physically next to) through the Solar Disc.
>Also, try holding the disc against the sigil.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 01, 2014, 04:51:06 AM
>Try looking at the sigil (the one we're physically next to) through the Solar Disc.
>Also, try holding the disc against the sigil.

>You take the solar disk from Maribel and look at the square spirals through it. Their color is a bit distorted, and perhaps a little brighter, but nothing interesting reveals itself.
>You place it against the sigil, and nothing unusual happens.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 01, 2014, 04:58:36 AM
Okay, we're going to become huge again, physically remove the wall with the sigil from the shrine, drop it in the mountaintop cave thing, then come back while smaller and hope we can manage to get it in the tunnel with this sigil. Good plan y/y?

I'm mostly kidding yet it sounds like it might be crazy enough to work but I know there's no way that's any of the possible intended solutions... ergo surely there's a much easier way that isn't incredibly reckless.

Edit:Actually, the shrine is tiny, isn't it? This plan might not be as stupid as I thought, and we probably don't even have to be huge to do it.

>How big is the shrine compared to our normal size? (also I'm sorry for editing commands in after posting but doubleposting is heresy)
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 01, 2014, 05:12:07 AM
>How big is the shrine compared to our normal size?

>The shrine itself is about waist high to you at your normal high. It is set on a pavilion that is a few yards wide, and some feet deep.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 01, 2014, 05:14:19 AM
TINY SHRINE RIP AND TEAR someone please tell me this isn't what we're really going to do (I'm going to bed now, in any case)

>Does it seem like we should be able to dismantle it without too much effort whilst at our normal size?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 01, 2014, 05:24:43 AM
>Does it seem like we should be able to dismantle it without too much effort whilst at our normal size?

>Tearing apart the shrine itself wouldn't be hard. Tearing part the pavilion and such, where the basement and tunnel are, would be a bit more difficult.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 01, 2014, 07:17:58 AM
>Could we use our power to seperate the sigils from the wall?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 01, 2014, 07:26:05 AM
>Could we use our power to seperate the sigils from the wall?

>You might, but you aren't sure what effect this may have on them. The sigils may separate cleanly, the may dissolve entirely, or they may crumble into dust. It is hard to predict with mystical things.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 01, 2014, 11:15:38 AM
> Given we're now aware that these sigils comprise our wrench, do the patterns mean anything to us?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 01, 2014, 11:44:18 AM
> Given we're now aware that these sigils comprise our wrench, do the patterns mean anything to us?

>Not really. They like they should have something, but you don't quite recognize what.  Thinking on it, the spirals do seem to have some familiarity, but you can't quite place what they would be.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 01, 2014, 02:10:14 PM
> Are they all spiraling in the same direction?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 01, 2014, 08:56:03 PM
> Are they all spiraling in the same direction?

>They are, though they terminate in different directions.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on April 03, 2014, 02:41:50 AM
> How fast are the spirals moving?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 03, 2014, 02:49:59 AM
> How fast are the spirals moving?

>They are not moving. Rather, they are just glyphs on the wall.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 03, 2014, 08:47:05 PM
>Open a gap to the shrine perpendicular to, but right up against, the wall.
>Travel through it and try to get the sigil there to follow us like before.
>If successful return through the gap.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 03, 2014, 10:08:30 PM
>Open a gap to the shrine perpendicular to, but right up against, the wall.
>Travel through it and try to get the sigil there to follow us like before.
>If successful return through the gap.

>You open a gap along the wall and travel through it, where you find the humanoid sigil resting on the wall like always, apparently unharmed from your earlier experiments.
>How you do you intend to get it to follow you through the gap?

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 05, 2014, 12:51:25 AM
>Ask it nicely.
>Walk around the shrine a bit, and if it looks like it's started following us then walk through the gap.

It's a long shot, but why not.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 05, 2014, 01:34:28 AM
Hold up, I have another idea.

>Walk around the shrine a bit, and if it looks like it's started following us then walk through the gap.

> Don't do this just yet.
> Do we still have our bed sheet?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 05, 2014, 01:52:05 AM
> Do we still have our bed sheet?

>You do.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 05, 2014, 01:56:09 AM
> Take it out and lay it on the ground.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 05, 2014, 02:06:47 AM
> Take it out and lay it on the ground.

>After finding a spot that is not too dirty, you spread your bed sheet on the ground.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 05, 2014, 02:14:14 AM
> Look away from both the sigil and the bedsheet for about thirty seconds, then look back at where the sigil currently is.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 05, 2014, 03:04:50 AM
> Look away from both the sigil and the bedsheet for about thirty seconds, then look back at where the sigil currently is.

>Looking away from the sigil for a few moments, you look back and see it has crept up from where it was to just a yard behind you, keeping at the same height on the wall.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 05, 2014, 03:50:29 AM
> Look away from the sigil and the bedsheet for thirty seconds, then look around for the sigil again.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 05, 2014, 04:03:44 AM
> Look away from the sigil and the bedsheet for thirty seconds, then look around for the sigil again.

>You look away again, and look back to see the sigil has not moved.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 05, 2014, 04:32:01 AM
> Move so our sheet is between us and the sigil, about a yard away from us.
> Look away from the sigil and the bedsheet for thirty seconds, then look around for the sigil again.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 05, 2014, 05:04:46 AM
> Move so our sheet is between us and the sigil, about a yard away from us.
> Look away from the sigil and the bedsheet for thirty seconds, then look around for the sigil again.

>You move a bit, then look away. Upon looking back, you see the sigil has moved only slightly so that it is about a yard away from you still, maintaining the same height.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 05, 2014, 05:14:05 AM
> Have we ever seen the sigil on the ceiling or ground?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 05, 2014, 05:21:46 AM
> Have we ever seen the sigil on the ceiling or ground?

>You don't remember it being on either. Thinking back, the only time it has not stayed on the same level was when you were climbing stairs or the like.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 05, 2014, 10:43:10 AM
You wanna try to get the sigil on the blanket, right? Lemme try something.

> Have we ever tried "dragging" the sigil before? Only do the following if we haven't:
>> Approach sigil, touch it, embrace for feeling of being scanned.
>> Slowly drag our finger accross the wall, see if the sigil follows.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 05, 2014, 11:21:59 AM
> Have we ever tried "dragging" the sigil before? Only do the following if we haven't:
>> Approach sigil, touch it, embrace for feeling of being scanned.
>> Slowly drag our finger accross the wall, see if the sigil follows.

>You have not.
>Attempting to drag it, it does not move nor does it react unusually. This isn't terribly surprising, given what you found when you looked at it with you magnifying glass and found that it's movement seems to only happen when you are not viewing it. Looking toward it seems to be what forces it into place.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 05, 2014, 11:25:20 AM
> Try again with our eyes closed, drag our fingers across the wall a little and open them up again, see if the sigil has moved.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 05, 2014, 01:18:19 PM
> Try again with our eyes closed, drag our fingers across the wall a little and open them up again, see if the sigil has moved.

>You do so, feeling the sensation of the sigil on your fingers vanish instantly when you close your eyes. Opening them again, you see that it has moved a little from its original position

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 06, 2014, 01:01:00 AM
> Hass the sigil moved to the same place that we moved our fingers to?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 06, 2014, 01:20:53 AM
> Hass the sigil moved to the same place that we moved our fingers to?

>It has not. It has moved in the direction that you moved your fingers, as though you lead it for a short time and then it lost hold.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 06, 2014, 01:09:13 PM
> Pick up our blanket
> Hold it up in a relatively clean part of the wall that's close to the sigil, if that doesn't exist, then do the whole touch-the-sigil-close-our-eyes-move-sigil-open-eyes thing until it is relatively close to a cleaner part of the wall.
> Once that's done, with our right hand (we are right-handed right?) hold up the blanket on the wall, try to keep it as close to the wall as possible, with our left hand, touch the sigil, close our eyes and try to drag it on top of the blanket.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 06, 2014, 01:19:06 PM
> Pick up our blanket
> Hold it up in a relatively clean part of the wall that's close to the sigil, if that doesn't exist, then do the whole touch-the-sigil-close-our-eyes-move-sigil-open-eyes thing until it is relatively close to a cleaner part of the wall.
> Once that's done, with our right hand (we are right-handed right?) hold up the blanket on the wall, try to keep it as close to the wall as possible, with our left hand, touch the sigil, close our eyes and try to drag it on top of the blanket.

>You hold your blanket up to the wall, pinning it in place with your arm, close your eyes, and try to guide the sigil onto it.
>When you open then, you don't see anything. The sigil is not visible. However, you can still feel its sense of power in the air, that has not changed.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 06, 2014, 01:44:30 PM
> Take the blanket off the wall, is the Sigil on the other side of it? If not, is it on the wall?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 06, 2014, 01:51:28 PM
> Take the blanket off the wall, is the Sigil on the other side of it? If not, is it on the wall?

>You lift the blanket from the wall, and find that the sigil has impressed itself on the other side of the blanket, and is now reversed.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 06, 2014, 01:57:37 PM
>SUCCESS
>Go back through the gap and to the other sigil.
>"Do you remember how the other sigil followed us? I managed to get it to follow onto this sheet." Grin with satisfaction as you display the sigil-sheet to Maribel.
>Place the sigil-sheet against the wall sigil.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 06, 2014, 02:03:45 PM
>SUCCESS
>Go back through the gap and to the other sigil.
>"Do you remember how the other sigil followed us? I managed to get it to follow onto this sheet." Grin with satisfaction as you display the sigil-sheet to Maribel.
>Place the sigil-sheet against the wall sigil.

>You head back to the tunnel and show off the sheet to Maribel, who had been leaning against the wall, the disk set on the ground nearby.
>"Oh, good job!" she says.
>You press the sheet against the wall. Nothing seems to happen.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 06, 2014, 02:42:17 PM
> Check the sheet for the sigil.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 06, 2014, 02:45:32 PM
> Check the sheet for the sigil.

>You check the sheet, and find the sigil is still there.

>_

Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 06, 2014, 03:23:13 PM
Okay, step two is getting the sigil to follow back onto -this- wall from the sheet.

>Frown. "...I think I'll have to get it to move back onto the wall from the sheet. But, that shouldn't be problematic. It doesn't move if you're watching it, though, so close your eyes for a moment, alright dearie?"
>Move a short distance away from the wall-sigil to some clear wall space, assuming there's some to be found, and press the sigil-side of the sheet against it, closing our eyes. Then, with our other hand, try to drag it back out with the same method we used to try to get it on the sheet in the first place.
>Open eyes, remove sheet, view results.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 06, 2014, 03:32:36 PM
>Frown. "...I think I'll have to get it to move back onto the wall from the sheet. But, that shouldn't be problematic. It doesn't move if you're watching it, though, so close your eyes for a moment, alright dearie?"
>Move a short distance away from the wall-sigil to some clear wall space, assuming there's some to be found, and press the sigil-side of the sheet against it, closing our eyes. Then, with our other hand, try to drag it back out with the same method we used to try to get it on the sheet in the first place.
>Open eyes, remove sheet, view results.

>"Sure thing," says Maribel. "Just tell me when I can open them again." She closes her eyes.
>You attempt to repeat the process of moving the sigil. Upon opening your eyes, you do not see it upon the wall. You can still feel it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 06, 2014, 04:03:45 PM
>Check sheet.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 06, 2014, 11:12:25 PM
>Check sheet.

>Checking the back of the sheet, you find that the sigil is on the edge of it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 07, 2014, 01:02:11 AM
> Put sheet on wall, close eyes, wait for a few more moments and see if the sigil has left the sheet.

> If not... Do we think we could manipulate the uh... border between the sheet and the wall or something?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 07, 2014, 01:17:59 AM
> Put sheet on wall, close eyes, wait for a few more moments and see if the sigil has left the sheet.

> If not... Do we think we could manipulate the uh... border between the sheet and the wall or something?

>You try the process again, with no more success than before.
>You may be able to do this with proper use of your tools.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on April 08, 2014, 04:54:18 PM
> What tools would we need to manipulate the border between the sheet and the wall?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 09, 2014, 12:30:48 AM
> What tools would we need to manipulate the border between the sheet and the wall?

>That depends on how you intend to approach the problem. You suspect your screwdriver and pliers may play a role, though.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 10, 2014, 04:22:50 AM
>List of acquired tools and their uses please.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 10, 2014, 04:29:59 AM
>List of acquired tools and their uses please.

>Your current tools are:
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Yukari's Tape Measure.
>A length of material with precise markings of length. With it, you can use it bridge distance much more quickly and easily.
> Yukari's Magnifying Glass
>A lens with a handle. This tool allows you to examine gaps and potential gaps much more closely, greatly broadening the range of options you have to work with.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: UncertainJakutten on April 11, 2014, 05:34:43 PM
>So, uh, the goal seems to be to get these sigils to fit together neatly, right? We've been clever and gotten the sigil onto a bed sheet, and we're able to at least touch them, right?
>What sort of feeling do we get from the sigils besides it being one of our tools?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 11, 2014, 05:46:11 PM
>So, uh, the goal seems to be to get these sigils to fit together neatly, right? We've been clever and gotten the sigil onto a bed sheet, and we're able to at least touch them, right?
>What sort of feeling do we get from the sigils besides it being one of our tools?

>That is an accurate assessment.
>Really, they don't give off a feeling that they are your tools at the moment, you didn't determine that until your applied your magnifying glass to the humanoid sigil. The humanoid sigil gives off a strong feeling of power and motion-based forces, the squared spiral sigil gives off feelings of power and control, and a sense of rigidity. The sandstorm nature of the borders in this world do not allow you to get a more clear reading on them; otherwise you'd like to think you would have recognized your own work instantly.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: UncertainJakutten on April 11, 2014, 05:55:10 PM
>Use the pliers to bring the power aspects into union (I think that would be pliers?)
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 11, 2014, 06:10:10 PM
>Use the pliers to bring the power aspects into union (I think that would be pliers?)

>You will have to separate the humanoid sigil from the blanket first; otherwise it will get messy.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: UncertainJakutten on April 11, 2014, 06:29:41 PM
>Oh...
>Um, for the plier thing to work, does the humanoid sigil need to touch the other sigil?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 11, 2014, 06:49:27 PM
>Oh...
>Um, for the plier thing to work, does the humanoid sigil need to touch the other sigil?

>It would help. You aren't sure how well you can transfer it through air.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 13, 2014, 01:33:30 PM
>Press the side of the sheet that doesn't have the sigil on it against the wall.
>Attempt to drag the sigil off the sheet onto the wall.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 13, 2014, 01:43:40 PM
>Press the side of the sheet that doesn't have the sigil on it against the wall.
>Attempt to drag the sigil off the sheet onto the wall.

>You attempt this, closing your and and such. Upon opening them, you find that it the sigil is currently on the edge of the sheet.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 13, 2014, 03:52:01 PM
Ok mr. sigil, I'm done playing nice.
>Hold the sigil side of the blanket up against the wall.
>Carefully screwdriver the sigil off the blanket and then quickly attempt to stick it to the wall.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 13, 2014, 04:04:01 PM
>Hold the sigil side of the blanket up against the wall.
>Carefully screwdriver the sigil off the blanket and then quickly attempt to stick it to the wall.

>You turn the blanket around, and attempt to remove the sigil from it and place it on the wall. You feel that it has succeeded, though you can't see the results at the moment.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 13, 2014, 04:04:58 PM
>Remove blanket.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 13, 2014, 04:09:44 PM
>Remove blanket.

>Removing the blanket, you see the humanoid sigil is now resting on the wall.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 14, 2014, 01:02:57 PM
> Close eyes, drag humanoid sigil to other sigil.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 14, 2014, 01:24:27 PM
> Close eyes, drag humanoid sigil to other sigil.

>You close your eyes and lure the humanoid sigil toward the squared spirals, taking care not to trip and stumble. As you bring your finger over the squared spirals, you feel a sudden rush of power fill the air. "Whoa!" Maribel cries, followed by the sound of something metallic clattering to the floor near your feet as the power fades as quickly as it appeared.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 14, 2014, 04:02:36 PM
> Look at it.
> If it's our wrench, try our best to hide the smile.
> And if it is our Wrench, get it. Now.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 14, 2014, 04:27:12 PM
> Look at it.
> If it's our wrench, try our best to hide the smile.
> And if it is our Wrench, get it. Now.

>You look down and see your wrench. You conceal your smile like a pro. Then you quickly grab it and store it away.
>You obtain: Yukari's Wrench.
>"Did it work?" says Maribel. "Or should I still keep my eyes closed?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 14, 2014, 04:50:04 PM
>"It worked perfectly, though you are more than welcome to keep your eyes closed if you so desire."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 14, 2014, 05:17:21 PM
>"It worked perfectly, though you are more than welcome to keep your eyes closed if you so desire."

>"...Should I?" she says.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 14, 2014, 05:24:41 PM
> "Some people say you see better with your eyes closed."
> Playful tone.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 14, 2014, 05:34:09 PM
> "Some people say you see better with your eyes closed."
> Playful tone.

>"I'm more interested in what you'd say than some people," says Maribel. "You don't have a bunch of gaps open, do you? I don't need a worse headache."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 14, 2014, 05:42:37 PM
>Could the weakened borders support a few gaps for the sake of messing with Mary?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 14, 2014, 05:45:00 PM
C'mon, folks, be nice. <_<
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 14, 2014, 05:47:06 PM
>Could the weakened borders support a few gaps for the sake of messing with Mary?

>As long as you don't try to do anything unusual with them, it should be fine.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 14, 2014, 05:56:24 PM
>Open a few gaps leading to each other around Mary.
>"No no, of course not. Nothing like that."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 14, 2014, 06:00:34 PM
>Open a few gaps leading to each other around Mary.
>"No no, of course not. Nothing like that."

>"I felt that, you know," she says with a frown.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 14, 2014, 06:10:11 PM
>Laugh.
>"You're getting better."
>Remove the gaps.
>"Happy now?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 14, 2014, 06:19:12 PM
>Laugh.
>"You're getting better."
>Remove the gaps.
>"Happy now?"

>"Yeah, that's better," she says as she opens her eyes. "Oh hey, it's gone. So, what happened? I heard something fall."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 14, 2014, 07:17:12 PM
>"The sigils combined to make something of mine that I had lost."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 14, 2014, 07:25:32 PM
>"The sigils combined to make something of mine that I had lost."

>"Uh-huh," she says. "Well, what now?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 14, 2014, 08:12:14 PM
>"We could investigate the fruit before we check out the large gap."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 14, 2014, 08:22:02 PM
>"We could investigate the fruit before we check out the large gap."

>"Alright," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 14, 2014, 08:47:47 PM
>"First we'll need to return to our normal size."
>Open a gap to the appropriate locale and return us to normal size.
>Open a gap to the fruit.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 14, 2014, 09:05:40 PM
>"First we'll need to return to our normal size."
>Open a gap to the appropriate locale and return us to normal size.
>Open a gap to the fruit.

>"Yeah, I don't think we can do much in the forest like this," says Maribel. "Though to tell you the truth, I've kinda forgotten we were tiny. It doesn't feel like it anymore."
>You make a gap back to the shrine pavilion and step through the gap that awaits there. You reappear by the column in the forest, returned to your proper height.  After that, you open a gap to where the fruit orchard was.
>Stepping through, you find yourself surrounded by squat trees with thick, gnarled limbs bearing leaves that taper into many long and thin points. The trees almost give you the feeling that they have been turned upside down, and the roots have been stretched into the air. The ground is reasonably tangled with thick, fern-like plants and dotted with the occasional fallen fruit. More fruit hand from the trees by thick stems, red oblong things about the size of an apple. Their flesh seems to be soft and yielding. Maribel gazes up at them after she steps from the gap, frowning thoughtfully.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on April 14, 2014, 09:49:39 PM
>Pick a ripe looking fruit and inspect it closely.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 15, 2014, 03:51:46 AM
> What do we have in the way of sharp objects?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 15, 2014, 05:41:12 AM
>Pick a ripe looking fruit and inspect it closely.

>You reach up and pluck a low-hanging fruit from a nearby tree. It feels reasonably soft and firm in your hands, it would yield and possibly burst if you squeezed it hard enough. The skin is smooth and red, marked with small speckles of darker red. It's fairly light, leading you to suspect the fruit is not particularly dense.

> What do we have in the way of sharp objects?

>The head of your screwdriver is relatively sharp.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 15, 2014, 05:54:00 PM
> "I sense nothing that stands out as good or bad. What do you think?"

Not gonna cut the fruit with the thing we've been using to poke roots. :V
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 15, 2014, 06:21:44 PM
> "I sense nothing that stands out as good or bad. What do you think?"

>"I don't think they're especially bad," says Maribel. "But, eating weird flower petals is one thing. Eating weird fruit is another, if you ask me."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 15, 2014, 06:48:45 PM
> Do we think we could make a cut deep enough that any potential juice would come out with our nails?
>> If so, and in case our nails are too dirty, is there any other low-hanging fruit nearby?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 15, 2014, 07:44:40 PM
> Do we think we could make a cut deep enough that any potential juice would come out with our nails?
>> If so, and in case our nails are too dirty, is there any other low-hanging fruit nearby?

>You suspect it shouldn't be hard to pierce the skin with your nails.
>There are other low-hanging fruit to be had, and your nails are really not in the best condition, it's been about two days since you've attended to your cleanliness at all.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 15, 2014, 08:00:06 PM
> Pierce the fruit with one of our nails then.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 15, 2014, 08:03:54 PM
> Pierce the fruit with one of our nails then.

>You poke your nails through the fruit, and find the inside is soft and kind of squishy, a bit more firm than a berry's, but only just. A bit of translucent reddish juice bubbles out, and you can detect a faint sort of spicy odor now.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 15, 2014, 08:05:53 PM
> Can we compare the juice to anything we know?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 15, 2014, 08:08:16 PM
> Can we compare the juice to anything we know?

>...The odor kind of reminds you of some of the spicer nightshades that people in the west use as food and seasoning, now that you think of it. However, you don't think that stuff tends to make red juice? You aren't sure, really. And you're quite certain they don't come like this.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 15, 2014, 08:19:28 PM
> Compare juice to the fluid the roots gave out when we cut them.

I've got no clue if we should risk this, can somebody else make this decision please?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 15, 2014, 08:25:39 PM
> Compare juice to the fluid the roots gave out when we cut them.

>The two are not very similar. The fruit's juice is red and watery. The stuff from the roots was clear and viscous. Nor does it give you a feeling like that roots' liquid did.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on April 16, 2014, 12:53:43 AM
>"I'm going to try this. If I'm not sick after a while, it should be safe for you to have some."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 16, 2014, 06:04:25 AM
>"I'm going to try this. If I'm not sick after a while, it should be safe for you to have some."

>"Well, safe for a youkai, anyways," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on April 16, 2014, 07:30:39 AM
>Is it possible that the fruit could have a certain amount of poison which is high enough to severely harm a human but low enough that a youkai would not feel adverse effects from it?

>Inventory, specifically marked if it could be useful in interacting with the fruit such as cutting it open.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 16, 2014, 07:36:46 AM
>Is it possible that the fruit could have a certain amount of poison which is high enough to severely harm a human but low enough that a youkai would not feel adverse effects from it?

>Inventory, specifically marked if it could be useful in interacting with the fruit such as cutting it open.

>You could imagine a few ways in which it could be harmful to a human but not a youkai, actually. There's a variety of different things that are a poisonous dosage to a human but tolerable to trivial for a youkai. As well, youkai are prone to different diseases than humans are, which various strongly between varying types of youkai. In particular, you are highly resistant to both things.
>Your inventory has not changed since the last time this was asked.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on April 16, 2014, 08:24:33 AM
>How hungry are we?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 16, 2014, 08:28:00 AM
>How hungry are we?

>Very. You have had nothing to eat in a day and a half. You've gotten reasonably used to the hunger simply by distracting yourself with other things, lately.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on April 16, 2014, 08:35:01 AM
Well, I don't think we have a choice here.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 16, 2014, 09:47:29 AM
Well...

> Grab another low-hanging fruit, take a deep breath and take a single bit from it.

Let's not eat the fruit we just pierced with our dirty nails, eh?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 16, 2014, 11:23:48 AM
> Grab another low-hanging fruit, take a deep breath and take a single bit from it.

>You pick a less dirty fruit, polish it on your sleeve as best you can, and bite into it. The inside is pulpy and soft, and spicy. Very spicy, much more than you were anticipating! It's tolerably so, but you would really like some water to go with this. Despite this, you don't gag as you swallow it, and it settles into your stomach without any immediate problems. Finally having gotten something to eat, it's hard not to tear into this which much less dignity than you tend to reserve for yourself.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 16, 2014, 11:44:17 AM
> Another bite, give it a few more seconds and check for any unusual reactions. Prepare for spicy.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 16, 2014, 11:47:19 AM
> Another bite, give it a few more seconds and check for any unusual reactions. Prepare for spicy.

>You take another bite, perhaps a bit larger than would be polite. It's definitely spicy, but you're a little better prepared. Water would be very nice right now, though. You don't feel any bad reactions, save your stomach demanding you stop delaying.
>"Well?" says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 16, 2014, 01:46:44 PM
> "It's... really spicy, to say the least."
> "Though it seems safe, it would be better if we got some water to go with these fruits."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 16, 2014, 04:56:06 PM
> "It's... really spicy, to say the least."
> "Though it seems safe, it would be better if we got some water to go with these fruits."

>"Huh," says Maribel. "Well...I'm going to try to hold off for a little longer. I don't like the look of them."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 16, 2014, 08:35:37 PM
> "Are you sure, deary?"
> Does storing food in gaps affect them in any way?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 16, 2014, 08:40:40 PM
> "Are you sure, deary?"
> Does storing food in gaps affect them in any way?

>"Yeah. Flower petals was enough for now," she says.
>Generally, when you're going to store food you prefer to place it somewhere naturally cold if it is perishable; there are a few mountain caves that you favor. Otherwise, gap storage really doesn't have any more effect than putting food in a decent pantry.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 16, 2014, 11:12:11 PM
> Can we open a gap to that endless water source from here? If not, is it too far away?
> Regardless, pick up as many fruits as we can, store in gap. Except the pierced one and the one we're eating, of course. Leave the pierced one on the floor.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on April 17, 2014, 02:12:58 AM
>Leave the pierced one on the floor.

Do you want to get ants? Because that's how you get ants.

>About how many trees and fruit are here?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 17, 2014, 02:46:19 AM
> Can we open a gap to that endless water source from here? If not, is it too far away?
> Regardless, pick up as many fruits as we can, store in gap. Except the pierced one and the one we're eating, of course. Leave the pierced one on the floor.

>You would need your astrolabe to do that.
>You pick all the easily obtainable fruit, though with a little effort it wouldn't be hard to get more.
>You obtain: Spicy Red Fruit x14

>About how many trees and fruit are here?

>There seem to be a score of trees, each bearing a couple dozen fruit.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 18, 2014, 01:42:52 AM
>"Doesn't look like there's a whole lot else around here," says Maribel, glancing around. "Well, at least nothing we can't find anywhere else."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 18, 2014, 02:20:08 AM
>Where haven't we already gone, again? I know there's places, but I forget. Places we've technically been in but not really explored would count. I'm already aware there may be more to do in color land, for that one.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 18, 2014, 03:12:10 AM
I think top priority should get to endless-water-source and eat, before continuing to explore.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 18, 2014, 03:54:37 AM
It's still something we need to know in the immediate future; we already have the fruits to eat and going back to the water is a trivial task.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 18, 2014, 09:48:02 AM
>Where haven't we already gone, again? I know there's places, but I forget. Places we've technically been in but not really explored would count. I'm already aware there may be more to do in color land, for that one.

>There may be more to see in the color world.
>Within this world, this is the passage where you found the squared spiral sigils that you have yet to explore, due to feeling the presence of the roots. There is also a gap here you have yet to examine.
>There are two gaps you have yet to open, one over the water in the crystal palace and one in the wastelands where you found Maribel.
>There is an unknown amount of the mirrored corridor in the ruined city that you have yet to see, and an unknown amount of the ruined city, but you would need to find a way back there.
>There are several among the floating islands that you have yet to see. Maribel mentioned something about a Greek-style temple among them, but you would need to find a way back there.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 18, 2014, 11:17:23 AM
> Why didn't we go through the one in the wastelands, again?

Crystal Palace requires pliers, and the roots is a big no-no so I guess after we eat we'll be exploring either the wastelands one (If we can, that is) or the gap that's here.

Unless you guys wanna go back to Color World?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 18, 2014, 11:35:35 AM
> Why didn't we go through the one in the wastelands, again?

>You did not have your wrench, which would have been best for that gap, and did not wish to risk trying to jury rig a solution.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 18, 2014, 11:53:34 AM
> Which one is closer to that endless water source, the other gap in this place, or the wasteland gap?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 18, 2014, 12:00:57 PM
> Which one is closer to that endless water source, the other gap in this place, or the wasteland gap?

>The water that you drew from earlier is in the wastelands. However, there is also water here in this world from the streams and creeks, which you have drank several times.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 18, 2014, 12:02:13 PM
> Any streams that we know of nearby?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 18, 2014, 12:17:58 PM
> Any streams that we know of nearby?

>You don't know if there are any nearby, but there are several you can easily gap to.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 18, 2014, 12:28:11 PM
So, what do you guys think? Wrench gap or forest gap?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 18, 2014, 12:35:36 PM
I'm not particularly in the mood for trying to traverse Color World again. The giant gap is right here, so I vote for that. We'll need to plant Mary next to it as she is right now, though.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 19, 2014, 09:46:16 AM
> "Shall we keep going, then?"
> Open a gap to an easily accessible stream.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 19, 2014, 10:57:14 AM
> "Shall we keep going, then?"
> Open a gap to an easily accessible stream.

>"Sure thing," says Maribel, as you open a gap to the main length of the steam near the shrine, to a spot where you don't remember there being any roots. "Where're we going now?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 19, 2014, 11:17:45 AM
> "For now, to put these fruits to good use, next continue exploring. There is one gap around this forest which I have not examined yet."
> Cross over.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 19, 2014, 12:27:16 PM
> "For now, to put these fruits to good use, next continue exploring. There is one gap around this forest which I have not examined yet."
> Cross over.

>"Ah, the big one?" says Maribel, before following you into the gap.
>You step throw the gap, and emerge by the banks of the large stream that runs along the path to the shrine. There is a nice grassy bank where you can sit by the waterside. This area is reasonably clear, though some of the banks are a bit overgrown and strange trees crowd the stream's side in other places.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 19, 2014, 12:43:10 PM
> "Are you sure you don't want to eat, my dear?"

> Regardless of the answer, drink some of the stream's water, so that our mouth isn't burning anymore.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 19, 2014, 01:42:23 PM
> "Are you sure you don't want to eat, my dear?"

> Regardless of the answer, drink some of the stream's water, so that our mouth isn't burning anymore.

>"Not right now," says Maribel. "I just don't trust weird fruit. Might finish off my petals, though, if you're going to be awhile."
>You kneel down and have some water. It provides momentary relief from the burning. But only momentary. It is better than nothing, though.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 19, 2014, 01:57:32 PM
> Let ourselves eat as much as we want, though do leave about 4 for later. Drink from the stream when necessary.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 19, 2014, 02:22:22 PM
> Let ourselves eat as much as we want, though do leave about 4 for later. Drink from the stream when necessary.

>You settle in and eat your fill. Like most spicy foods, the trick is not to have too much as once, so you take your time as pace yourself. Even then, the burn is undeniable, and you soon break out into a sweat. You drink from the stream frequently, while Maribel periodically has to suppress a giggle, which she does poorly at best. As well, she settles against a tree and periodically draws various flower petals from the woven bag she has been carrying around and munches on them. Judging from her face, and the frequent trips she makes to the stream, they are not the best-tasting thing in the world.
>After about five of the fruits, you no longer feel quite so ravenous, and save for the fact your lips and mouth are going to be burning for awhile, quite a bit better. You would say refreshed, but it's hard to feel refreshed when you're reasonably sure your face is a bit flushed.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 19, 2014, 03:09:57 PM
> Take a deep breath and look over to Maribel, how is she doing?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 19, 2014, 03:16:14 PM
> Take a deep breath and look over to Maribel, how is she doing?

>Looking over, Maribel seems to reasonably relaxed, staring off into the multicolored sky.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 20, 2014, 07:57:36 PM
>"You about done?" she says after a moment.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 20, 2014, 09:18:20 PM
> "Yes deary."

> Get up.

> "Are you?"

> Is there any way to store water in a gap?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 20, 2014, 09:38:47 PM
> "Yes deary."

> Get up.

> "Are you?"

> Is there any way to store water in a gap?

>You agree and stand up. "Nothing keeping me here," she says. as she climbs to her feet.
>Storing liquids in a gap can be tricky.  Unlike solids, which are generally content to just sit there, liquids have a way of pressing against the edges of a gap, stressing them and finding or causing tiny and normally harmless holes that it then leaks through.  You probably couldn't keep a gap full of water for more than a few hours before losing most of it, given the conditions here.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 21, 2014, 12:34:48 AM
>Can we store gases in a gap as well? What about plasma?

> "Then let us proceed."

> Open gap to enlarging gap, head on through, make our way to giant gap.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 21, 2014, 12:42:32 AM
>Can we store gases in a gap as well? What about plasma?

> "Then let us proceed."

> Open gap to enlarging gap, head on through, make our way to giant gap.

>I'll gas you!
>You open a gap to the warped hill and step through to it. Then you pass through the gap there, and find yourself in the middle of the clearing that Maribel made, the forest waist high to you again.
>"I'll wait here for you," she says. "Try not to take too long."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 21, 2014, 01:07:26 AM
> Have we already used our magnifying glass on this thing? If not, do so. If yes, remind me of the results.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 21, 2014, 01:18:00 AM
> Have we already used our magnifying glass on this thing? If not, do so. If yes, remind me of the results.

>As in the gap you just passed through, or the one that you have yet to try? You have not examined either of them.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 21, 2014, 03:44:26 AM
>Considering the one we just used has the effect of making us gigantic, perhaps we -should- examine that one! Yes, do so.
>But then afterwords, make our way over to the untried giant one and examine that.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 21, 2014, 12:03:22 PM
>Considering the one we just used has the effect of making us gigantic, perhaps we -should- examine that one! Yes, do so.
>But then afterwords, make our way over to the untried giant one and examine that.

>Drawing upon your magnifying glass, you take a closer look at the gap you just stepped through. Much like the one at the column, this gap is woven through a variety of curious spatial and intangible borders, linking things such as width and depth with concepts such as attachment and possession. The latter aspects seem to link together everything that passes through it. You can't really imagine such a gap being possible at all in a more stable environment.
>With that done, you leave Maribel to rest in the clearing and retrace your steps to the ring of mountains and eastward towards the untested gap. The trip is a bit faster this time, as you pay little mind to the mountains around the rim. Examining this gap, you find that it is much the same as the one you had just examined.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 21, 2014, 12:29:23 PM
> ...is it the same gap? Kinda like that paradox we found back at Genfauxkyo?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 21, 2014, 01:11:51 PM
> ...is it the same gap? Kinda like that paradox we found back at Genfauxkyo?

>It is not exactly the same game. Rather, it is like looking at two different paintings of the same thing by artists with fairly different styles.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 21, 2014, 02:10:59 PM
Before we go through this gap, I still think we should make a note of where it is, pass back through the size-changer to return to normal size, return to the spot with the untraveled one with Mary, leave her thether for a moment, and then re-gigantify so Mary can go through it with us.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 21, 2014, 02:49:00 PM
Whilst Maribel will probably find it unpleasant to suddenly change sizes again, we're not positive it even goes to a different world, so all that buildup might be wildly unnecessary; if we're in the same world and not huge anymore we'll just be able to gap back to her, after all.

She won't -like- having her sized toyed with but she'll get over it, if it's a completely new place we can come back and grab her after confirming.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 23, 2014, 01:08:11 AM
I suppose that's true.

> "I'll return as soon as I can."
> Make our way back over to the giant gap.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 01:09:57 AM
> "I'll return as soon as I can."
> Make our way back over to the giant gap.

>You are already there!

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 23, 2014, 01:10:56 AM
Oh I'm stupid.

> Open it and head on through.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 01:47:17 AM
> Open it and head on through.

>You open the gap and step through.
>Emerging through the gap, all you see is the multi-colored sky. You also feel something poking you in the ribs, and glance over to see Maribel beside you. "Oh, you came back?" says Maribel. "Wait..."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 23, 2014, 01:54:18 AM
>Compare sizes of ourselves, Maribel, and... everything else.
>"everything else" involves looking around, which is also important!
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 02:13:27 AM
>Compare sizes of ourselves, Maribel, and... everything else.
>"everything else" involves looking around, which is also important!

>You are a notably taller than Maribel, but this is normal; that seems to be in proportion. Looking around, you see a lot of multicolored sky. In fact. looking down, it seems your waist disappears into it. It feels like you are standing on something solid, though. There doesn't seem to be a lot else, save for some small flat rocks topped with green floating around you.
>"I think I lost balance when you went through that gap," Maribel says, "Where are we?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 23, 2014, 02:15:02 AM
> Does the multicolored sky match that of the floating islands? Maybe we're there.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 23, 2014, 02:16:11 AM
>Examine a floating rock or two, so long as we don't have to walk around to reach them.
>Does it seem plausible that these could be the floating islands? After all, if it is, that means we could just gap to them now that we know about it.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 02:22:29 AM
> Does the multicolored sky match that of the floating islands? Maybe we're there.

>It does.

>Examine a floating rock or two, so long as we don't have to walk around to reach them.
>Does it seem plausible that these could be the floating islands? After all, if it is, that means we could just gap to them now that we know about it.

>They are all within easy reach. You take a close look at one, and see that is is covered with greenery and tiny trees in one corner, fractions of an inch tall. You can just make out what are probably minuscule rocks on it. As well, you note a tiny little hair-thin needle of light leading from it, only visible because it is light.

>_

 
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 23, 2014, 02:28:55 AM
> "I think...we're at those islands of yours. Or perhaps we are those islands."
> Pull out the magnifying glass and use it as an actual magnifying glass to take a closer look at the island in our hand.
> Well. Given we're now GigaYukari...is it possible that giant fold in the field of fronds was a ginormous gap?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 02:39:57 AM
> "I think...we're at those islands of yours. Or perhaps we are those islands."
> Pull out the magnifying glass and use it as an actual magnifying glass to take a closer look at the island in our hand.
> Well. Given we're now GigaYukari...is it possible that giant fold in the field of fronds was a ginormous gap?

>"Huh?" says Maribel. "What makes you say-Oh."
>You produce your magnifying glass and have a closer look at the island, just barely picking out individual trees and what seem to be a few ruined buildings. You also can sense a gap, now that you're paying attention. You...think this might be the island you first appeared on.
>You...don't think so. But perhaps it could be used as one? As it stands, it seems the gap here, at a glance, appears to be rather similar to a fold at a glance. You might have mistaken it if you only saw a part of it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 23, 2014, 02:45:14 AM
> Using that island as a frame of reference, how would our current size compare to our normal size? Are we the same proportionally as we were in the forest, or larger or smaller?

> Look around. Is there anywhere we can walk?
> What of the gap that brought us here?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 02:52:55 AM
> Using that island as a frame of reference, how would our current size compare to our normal size? Are we the same proportionally as we were in the forest, or larger or smaller?

> Look around. Is there anywhere we can walk?
> What of the gap that brought us here?

>It's hard to tell, but it would be quite a few times larger than you were beforehand, which was already quite a few times larger than normal!
>You cannot see below your waist, which disappears into the sky. You aren't sure what you're standing on, but it feels flat.
>The gap that brought you here seems to run through open air, you don't think you could have hoped to find it normally when you first visited this place.
>"...Did we break something?" says Maribel. "I thought we were in that forest?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 23, 2014, 03:00:52 AM
>"We might have broken the forest, but that can't be helped. We're likely standing on it. How about a look-see?"
>Crouch/bend/whatnot to peek below the layer of clouds...sky...whatever.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 03:07:40 AM
>"We might have broken the forest, but that can't be helped. We're likely standing on it. How about a look-see?"
>Crouch/bend/whatnot to peek below the layer of clouds...sky...whatever.

>"...That'd make sense."
>You crouch down. As your head passes through the part of the sky you cannot see through, you can definitely feel that you're moving between the borders of the world. Beyond that, you find yourself looking down upon a tiny forest, ringed with mountains that are now more like pebbles to you than anything. Your feet, as well as Maribel's, occupy a fair amount of the forest's territory. It does seem these two places were at least tangentially linked, likely quite a bit more right now with you and Maribel literally astride the two worlds.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 23, 2014, 03:12:20 AM
> Resurface.
> "Interesting. It seems we're also still in the forest."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 03:17:59 AM
> Resurface.
> "Interesting. It seems we're also still in the forest."

>Maribel nods. "Does that mean they're the same place." Then she frowns. "...Oh, we didn't step on the shrine, did we?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 23, 2014, 04:15:38 AM
> Could we tell if we were stepping on the shrine?
> "There is definitely a border between the islands and the forest. We just happen to presently be too large for one world to contain us."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 05:33:57 AM
> Could we tell if we were stepping on the shrine?
> "There is definitely a border between the islands and the forest. We just happen to presently be too large for one world to contain us."

>Probably not.
>"Geez," says Maribel. "Well...what now? Oh, I suppose I could try to find that temple I mentioned before..."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 23, 2014, 10:44:13 AM
> "That seems like a good idea."
> Are there any other gaps around that are our size, aside from the one through which we just came?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 11:37:14 AM
> "That seems like a good idea."
> Are there any other gaps around that are our size, aside from the one through which we just came?

>"Okay, just give me a moment to get my bearings," says Maribel. She leans forward and peers at the island you examined a moment ago, crowding you a bit. Then she traces her finger above the bridge for a moment, before stopping. "Oh. Um, Yukari? I think we kind of broke it."
>You don't sense any other gaps at the moment. Though now that you are paying attention, you confirm the two of you have managed to force something like one where your waists are passing through the edge. You might be able to affect that.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 23, 2014, 01:27:39 PM
> ""The temple or the bridge?"
> How can we affect it? Could we force it to remain open? Could we turn it into a normal gap?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 01:38:42 PM
> ""The temple or the bridge?"
> How can we affect it? Could we force it to remain open? Could we turn it into a normal gap?

>"Both, I think," says Maribel. "It looks kind of like we've, um, scattered the islands, a little..."
>You could probably do either. Now that there's a couple of amazingly large holes in it despite the instability, you could probably make them linger for a least a few days. After that, they'd either collapse back into separate worlds, or simply begin to collapse into the aether. Making a proper gap of them would require a bit more fine tuning, and you'd definitely want to minimize the holes you made before trying it, but it would likely be more stable in the long term.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 23, 2014, 06:58:11 PM
> If we made it a proper gap, could we then use it at our normal size? Or would it be too big?
> Could we work on it while standing in it, as we are now?
> Are there any islands currently out of reach?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 07:03:39 PM
> If we made it a proper gap, could we then use it at our normal size? Or would it be too big?
> Could we work on it while standing in it, as we are now?
> Are there any islands currently out of reach?

>You could, but reaching it might be an issue.
>Standing shouldn't be a problem.
>Looking around, you can see a few islands you'd have to stretch to reach, but you should be able to grab just about all of them.
>"Oh, here it is!" says Maribel, looking behind you. "It's around your back. Turn around, and maybe take a half-step back so you don't accidentally smack it with your chest."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 23, 2014, 07:39:22 PM
Proposal: We pull one or more of the islands into the forest to make them accessable at normal height. Bonus points for lining several of them up in such a fashion that we can use them to reach the giant gap we can now create.

> Look mildly shocked.
> "Is it really that close? Do I risk damaging it with my hair when I turn my head?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 08:24:15 PM
> Look mildly shocked.
> "Is it really that close? Do I risk damaging it with my hair when I turn my head?"

>"Maybe?" says Maribel. "Hair's not that heavy, is it?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 23, 2014, 08:34:28 PM
> "At our size, it could be. I will try to be careful, though. Tell me to stop moving if I put the island at risk."
> Slowly rotate our torso as far to the left as we comfortable can without moving our feet, then slowly keep rotating our head to the left until we can see the island. Stop if we feel any resistance or if Mary tells us to.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 08:42:39 PM
> "At our size, it could be. I will try to be careful, though. Tell me to stop moving if I put the island at risk."
> Slowly rotate our torso as far to the left as we comfortable can without moving our feet, then slowly keep rotating our head to the left until we can see the island. Stop if we feel any resistance or if Mary tells us to.

>"I guess so," says Maribel. "I'll tell you," she says.
>You slowly turn. The first thing you notice is a large island, about a foot and a half across if you were at your proper size, hovering around your torso. The sizable mountain and empty lake bed suggest that it is the large island where you found the ruined gateway to the wastelands that Maribel had used. You cannot see the roots on the mountain, thankfully, and don't feel any unnatural trepidation, but you know they are there.
>"It's right there," says Maribel, awkwardly reaching around you to point at a spot just past your chest. "You might want to move back a little, though."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Suwako Moriya on April 23, 2014, 09:01:02 PM
> "I would rather not take any steps if I can avoid it, given the circumstances. Let us try this."
> Bend our legs to squat down a bit. Avoid squatting down so far that our chest would crush the large island we just noticed if such is a danger, however.
> Once we've lowered ourselves a little bit, look at the spot Mary pointed at, turning our head a little bit more if we can and it is needed.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 09:44:34 PM
> "I would rather not take any steps if I can avoid it, given the circumstances. Let us try this."
> Bend our legs to squat down a bit. Avoid squatting down so far that our chest would crush the large island we just noticed if such is a danger, however.
> Once we've lowered ourselves a little bit, look at the spot Mary pointed at, turning our head a little bit more if we can and it is needed.

>"Yeah," says Maribel.
>You squat down a bit, and you can see it right in front of your face. "It's right there," Maribel says, regardless. The island isn't very large, you could probably circle your thumb and forefinger around it easily enough. You can see some tiny ruins on it, covering a lot of its surface; if you just squint, you can almost pick out minuscule column among them. As well, you can sense that the borders around this island are very disturbed; you don't think you would even be able to open a gap to this place, normally. It might even be difficult to access the gap that you have been using to carrying things.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 23, 2014, 09:53:57 PM
> Examine it further with the Magnifying Glass.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 10:14:47 PM
> Examine it further with the Magnifying Glass.

>Withdrawing your magnifying glass, you can make out many individual columns, many of them toppled or broken. There is a main building near the center, which is mostly intact, and some outer buildings that have largely fallen apart. You can't really tell, but you get the feeling little if any of that is your fault. As for the unstable borders, there is not much else to see. The island is simply highly unstable and unsuitable for sustaining any gaps you could create. You suppose you could try to repair it, but it would take you some hours, and you doubt you could even get it up to snuff with the general instability of the rest of this place. You also note that it doesn't seem to have any light bridges connecting to it; you recall Maribel said that she couldn't figure out how to get to it when she saw it originally.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 23, 2014, 10:16:49 PM
> Could we possibly move this island close enough to another so that, at normal size, we could walk between them?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 10:31:19 PM
> Could we possibly move this island close enough to another so that, at normal size, we could walk between them?

>You haven't actually tried to move them, but you suppose that you could.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on April 23, 2014, 11:21:38 PM
>Attempt to, but cease if the island seems like it's taking damage.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2014, 11:54:23 PM
>Attempt to, but cease if the island seems like it's taking damage.

>You gently cup your fingers under the floating island, and take it in hand easily enough. It feels something like a reasonably solid sandstone in your hands. You could probably destroy it with some effort, but it doesn't seem like it should take any damage as long as you are careful with it.
>"What're you going to do with it?" says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 24, 2014, 02:24:49 AM
> "It is in a strange state that makes it impossible to travel to via my normal means. I believe it would be best placed next to an island without such prohibitants, so we can travel to that one as we like and proceed to this one on foot."
> We spotted earlier the now-tiny gap that we first used to get here. Is that affixed in space where it is, or could we move it around?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2014, 02:33:19 AM
> "It is in a strange state that makes it impossible to travel to via my normal means. I believe it would be best placed next to an island without such prohibitants, so we can travel to that one as we like and proceed to this one on foot."
> We spotted earlier the now-tiny gap that we first used to get here. Is that affixed in space where it is, or could we move it around?

>"Okay," says Maribel.
>Now that you have your wrench, you ought to be able to move the gap around to some degree. It may take time or care, though, given how relatively tiny it is, and the general instability. What do you plan to do with it?

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 24, 2014, 02:44:06 AM
> Let's say we wanted to move the island the gap is "on" a bit, though keeping it within the same world (and not crossing over into the forest's world). How much time and delicacy would that take?
> How long would it take for us to make the pseudogap between the two worlds a real gap, given we're currently standing in it?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2014, 03:31:38 AM
> Let's say we wanted to move the island the gap is "on" a bit, though keeping it within the same world (and not crossing over into the forest's world). How much time and delicacy would that take?
> How long would it take for us to make the pseudogap between the two worlds a real gap, given we're currently standing in it?

>If you move the island, it should not be difficult to move the gap along with it. Depending on how strongly rooted it is to the island, you may not need to do anything at all to preserve it.
>Trying to make a permanent gap between the two worlds on that scale will be difficult to predict, especially if the two of you are still waist deep in the hole that you've made. You suspect it would take you a few minutes at best.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 24, 2014, 03:51:50 AM
> What would be necessary to make such a gap?
> Would we be able to traverse such a gap when normal-sized?

> Slowly and gently, so as to not disturb the contents of the island, bring the temple island over to the large island with the mountain and the lake bed, so that the surfaces of the land masses are touching at point that would be possible to traverse on foot from one to the other at our normal size.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2014, 11:57:39 AM
> What would be necessary to make such a gap?
> Would we be able to traverse such a gap when normal-sized?

> Slowly and gently, so as to not disturb the contents of the island, bring the temple island over to the large island with the mountain and the lake bed, so that the surfaces of the land masses are touching at point that would be possible to traverse on foot from one to the other at our normal size.

>Mostly just time and effort at this point.
>Assuming you could reach it, you should have no problem using it.
>Gently as you can, you bring the temple island over to the mountainous one, while Maribel watches over your shoulder. Despite your efforts, you can see a bit of the latter's edge crumble while you try to place the two together, but you feel that it ought to be possible to walk between the two.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 24, 2014, 12:11:17 PM
> Does the area of gap inaccessibility around the temple island extend all the way around the big island?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2014, 12:28:13 PM
> Does the area of gap inaccessibility around the temple island extend all the way around the big island?

>No, it does not seem to have moved from the temple island.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 24, 2014, 01:32:16 PM
> "Splendid."
> How many other islands are floating around within reach that we could reasonsbly move without causing much damage? Two, twenty, two hundred, two thousand?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2014, 01:49:41 PM
> "Splendid."
> How many other islands are floating around within reach that we could reasonsbly move without causing much damage? Two, twenty, two hundred, two thousand?

>"Looks like a good fit," says Maribel.
>At a glance, there seem to be a couple dozen islands, most of them a couple inches to a half foot across from your perspective.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 24, 2014, 04:08:10 PM
> Slowly, carefully, avoiding crashing into any islands, returns ourselves to our regular standing position.
> "All right. I am going to try to create a permanent passageway between the islands and the forest. This may take a few minutes, at least. Since we are positioned where we are, please try to not move too much."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2014, 04:41:51 PM
> Slowly, carefully, avoiding crashing into any islands, returns ourselves to our regular standing position.
> "All right. I am going to try to create a permanent passageway between the islands and the forest. This may take a few minutes, at least. Since we are positioned where we are, please try to not move too much."

>You gingerly stand up, and you don't think that you've hit anything in the process.
>"Got it," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Suwako Moriya on April 24, 2014, 07:01:41 PM
> What do we need to do to begin the process of turning the pseudo-gap into an actual gap? Should we touch it, or just concentrate on it really hard?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2014, 07:06:11 PM
> What do we need to do to begin the process of turning the pseudo-gap into an actual gap? Should we touch it, or just concentrate on it really hard?

>Where do you intend to place this gap?

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on April 24, 2014, 07:10:12 PM
> Can we place it anywhere we want? Or are there any limitations?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2014, 07:19:35 PM
> Can we place it anywhere we want? Or are there any limitations?

>The further away from the disturbances it is, the harder it will be.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 24, 2014, 08:25:16 PM
> Can we not simply use the existing pseudogap?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2014, 08:42:46 PM
> Can we not simply use the existing pseudogap?

>This would be easiest, though also quite difficult to reach and use given it's position.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 24, 2014, 10:01:22 PM
> So we could create a normal-sized gap in the forest that connects to a normal-sized gap in the floating islands, since we have the giant pseudo-gap currently wedged open with our bodies?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2014, 10:24:31 PM
> So we could create a normal-sized gap in the forest that connects to a normal-sized gap in the floating islands, since we have the giant pseudo-gap currently wedged open with our bodies?

>Yes. Though the further from that wedge you make this gap, the harder it will be and the less you'll be able to rely upon it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 24, 2014, 11:50:37 PM
> Let's find one of the larger islands within reach and gently take hold of it. Don't grab the mountain or temple or gap ones, though.
> Slowly, gently, bring the island down, through the bottom of the sky of this world into the forest world.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2014, 11:59:54 PM
> Let's find one of the larger islands within reach and gently take hold of it. Don't grab the mountain or temple or gap ones, though.
> Slowly, gently, bring the island down, through the bottom of the sky of this world into the forest world.

>You grab a larger island, one about the size of your hand and covered with rough hills, and slowly bring it down to the forest below.
>"Does it still float down there?" Maribel asks, speaking softly in a presumable attempt not to disrupt you.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 25, 2014, 12:04:00 AM
>"Hmmm. Good question."
>If we try to move our hands down and away from the island that's been moved to the other world, does it float or does rest it in our hands?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2014, 12:08:07 AM
>"Hmmm. Good question."
>If we try to move our hands down and away from the island that's been moved to the other world, does it float or does rest it in our hands?

>You left go of the island, and don't feel it fall past your hands, at least.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2014, 12:19:59 AM
> Let's carefully bend down and have a look-see.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2014, 12:22:53 AM
> Let's carefully bend down and have a look-see.

>You kneel down and peek through to the forest below.  You can see the island is floating a bit of a distance from the hole you've forced between the worlds.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2014, 01:01:22 AM
> Resurface without smacking into the island we just placed.
> "We seem to have been successful."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2014, 01:11:32 AM
> Resurface without smacking into the island we just placed.
> "We seem to have been successful."

>"Oh good," says Maribel. "Now what?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2014, 01:47:45 AM
> "Now we set another one."
> How big is the island with the gap we first arrived here through a while ago?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2014, 01:56:42 AM
> "Now we set another one."
> How big is the island with the gap we first arrived here through a while ago?

>It is not very large; you could easily hold it in the palm of your hand.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2014, 02:02:10 AM
> Let's take and move that one, equally as gently as the last one, very close to the pseudo-gap, but keeping it on this side.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2014, 02:11:47 AM
> Let's take and move that one, equally as gently as the last one, very close to the pseudo-gap, but keeping it on this side.

>You gently move that island, until it is right beside your hip.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2014, 03:47:35 AM
> Did the gap go with it?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2014, 04:04:32 AM
> Did the gap go with it?

>Yes.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2014, 05:03:08 AM
> "And now the fun begins."
> Begin constructing a gap that connects the island we just moved to the bottom of this floating island world to the island we pulled into the forest world.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2014, 02:10:55 PM
> "And now the fun begins."
> Begin constructing a gap that connects the island we just moved to the bottom of this floating island world to the island we pulled into the forest world.

>"I'll keep still," says Maribel.
>You set to work on constructing the gap. In theory, this kind of task is simple, but you also seldom engage in it. Usually you don't need to make long-lasting holes in the borders of reality, just temporary ones that you use and discard. In a way, the loose borders here assist with that greatly, as it is less difficult to find a place to put the gap in question. Rather, the difficulty lies in making the gap stick. The "stability" you've managed to create by making holes between these worlds that will remain until you move assists greatly in laying a foundation. You spent a few minutes working on it, quietly weaving a chain of borders together to accommodate the gap, like nailing together pieces of scrap wood in t make a shack, before it is complete. You now have a gap between the floating islands and the forest.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2014, 04:14:08 PM
> Nod.
> "I believe our work at this size is finished. Unless there is any other part of this place you feel is noteworthy?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2014, 04:16:00 PM
> Nod.
> "I believe our work at this size is finished. Unless there is any other part of this place you feel is noteworthy?"

>"I dunno," says Maribel. "There was one other island that had a weird border on it, but I can't tell which one it was."
>After a moment she adds, "We're not going to use all of them the islands, right?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2014, 06:27:39 PM
I HAVE THE WEIRDEST BORDER

> "I wish to do minimal damage to this place. If we can leave without moving anything else around, that would be best. If not, then we will only do what is necessary."
> Look around at some of the nearby islands that we haven't closely examined yet. Do any of then have a "weird border' feeling?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2014, 06:30:44 PM
I HAVE THE WEIRDEST BORDER

> "I wish to do minimal damage to this place. If we can leave without moving anything else around, that would be best. If not, then we will only do what is necessary."
> Look around at some of the nearby islands that we haven't closely examined yet. Do any of then have a "weird border' feeling?

>"Well, I was just thinking, would anyone miss one of these islands if we're not going to do anything with them?"
>You look around, but you are unable to really detect anything but the instability around the temple. You imagine it is probably too small.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Suwako Moriya on April 25, 2014, 07:01:16 PM
> Give a gentle grin.
> "Ah, I see. Are you thinking of procuring another souvenir?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2014, 07:38:18 PM
> Give a gentle grin.
> "Ah, I see. Are you thinking of procuring another souvenir?"

>"Well, since we're here..." she says.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2014, 08:57:44 PM
> "You do realize I cannot guarantee it will change size with you, yes?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2014, 09:15:22 PM
> "You do realize I cannot guarantee it will change size with you, yes?"

>"Oh," says Maribel. "Well...we'll just go back to like before, right? So it shouldn't be a problem if it's still up here."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2014, 09:38:22 PM
> "I meant more if it comes with you without changing size."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2014, 09:51:31 PM
> "I meant more if it comes with you without changing size."

>"Oh, I'm just going to stand here," says Maribel. "It's easier."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2014, 11:01:35 PM
> "I suppose. Just do be careful if you are holding onto it and it doesn't decide it's going to shrink with you. Which one are you thinking of taking?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2014, 11:22:34 PM
> "I suppose. Just do be careful if you are holding onto it and it doesn't decide it's going to shrink with you. Which one are you thinking of taking?"

>"Just a little one," says Maribel. "I was going to ask if you wanted me to leave any alone. Aside from the three obvious ones."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2014, 11:44:07 PM
> "Pick one, and I will inspect it."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2014, 11:53:51 PM
> "Pick one, and I will inspect it."

>"That one looks nice," she says, pointing to an island not too far from her shoulder, with a lone bridge of light extending from it and apparently connecting to nothing anymore.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 12:16:01 AM
> Inspect it with the Magnifying Glass.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 12:17:59 AM
> Inspect it with the Magnifying Glass.

>You inspect and see that it is heavily forested, save for a few clearings with ruins in them. You do not detect any unusual activity around its borders, or any signs of gaps.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 12:39:06 AM
> "That one will do. Can we experiment a little? When you are ready for me to step back through, hold onto it, but do not pocket it. Keep it where it is."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 01:04:34 AM
> "That one will do. Can we experiment a little? When you are ready for me to step back through, hold onto it, but do not pocket it. Keep it where it is."

>"That's the plan," says Maribel, as she gently scoops the island into her palm.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 01:22:25 AM
> "Okay. Brace yourself."
> Open and head back through the gigantic gap that brought us here.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 01:34:38 AM
> "Okay. Brace yourself."
> Open and head back through the gigantic gap that brought us here.

>"Ready," says Maribel.
>You open the gap and step through it. On the other side, you find the forest has changed. A large section of it has been completely flattened, stretching out for miles. Even with your still quite enhanced size, you feel a bit dwarfed by the width and depth of it. It is not simply that the trees have fallen over, but they have also been forced into the ground fro the pressure that was exerted upon them, leaving the former sections of forest dipping notably lower and creating a strange sort of floor composed of compressed greenery. In the distance, you can see Maribel standing in the middle of it, past a row of trees that stood between the two of you.  Above, you can see an island floating some miles in the sky, a small brownish dot taking up about as much space as the sun or the moon might.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 02:15:52 AM
> Could we gap ourselves to the island at our normal size, given we can see where it is?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 02:23:55 AM
> Could we gap ourselves to the island at our normal size, given we can see where it is?

>Easily, barring unforeseen circumstances.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 02:31:55 AM
> Make our way back to the gap that will return us to normal size and head through it.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 02:37:26 AM
> Make our way back to the gap that will return us to normal size and head through it.

>You make your way back toward the gap that started this nonsense. It would be rather hard to find, given so much of the terrain around it has been flattened, were Maribel not available as a landmark. Thankfully, she seems to be content to stay where she is, sitting down and laying back after a few moments.
>As you draw near, some minutes later, she sits up and waves to you. "It worked!" she calls out.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 03:02:37 AM
> "Fascinating! These gaps are something else. A shame their effects would be impossible under normal circumstances."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 03:06:34 AM
> "Fascinating! These gaps are something else. A shame their effects would be impossible under normal circumstances."

>"Probably for the better, though," says Maribel, glancing around.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 03:25:27 AM
> "Perhaps. Now, are you ready to explore that temple?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 03:38:14 AM
> "Perhaps. Now, are you ready to explore that temple?"

>"Yeah, I want to see if there's anything in it."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 03:42:34 AM
> "Good. Let's go, then."
> Proceed through the normal-sizing gap.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 01:19:00 PM
> "Good. Let's go, then."
> Proceed through the normal-sizing gap.

>You pass through the gap, Maribel following behind you. Emerging on the other side, you are a bit surprised to find the trees and such are still standing and the area appears to have been mostly untouched by your latest escapades. You do note a few have fallen and it seems like an earthquake has affected the area, though. It feels slightly surreal to be back to normal after all of that.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 01:35:17 PM
> Look up to find the floating island we placed in this dimension.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 01:57:58 PM
> Look up to find the floating island we placed in this dimension.

>It's a bit hard to see through the forest canopy, but you think you can just make it out.
>"Whew," says Maribel as she steps out from the twisted hill. "All of that is so bewildering, I don't even think I feel like  I'm normal now."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 02:24:52 PM
> "A brief glimpse into the life of the Myouren matriarch, in a way."
> How is Mary's humanity holding up?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 03:01:02 PM
> "A brief glimpse into the life of the Myouren matriarch, in a way."
> How is Mary's humanity holding up?

>Maribel giggles.
>She...is definitely worse than the last time you've really paid any attention to it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 03:21:17 PM
> Well that's ungood.
> "Shall we test our new travel options?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 03:40:36 PM
> Well that's ungood.
> "Shall we test our new travel options?"

>It is not encouraging.
>"Yeah, let's go," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 04:08:14 PM
> Open a gap to the island we placed high in the sky here and head through it.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 04:21:17 PM
> Open a gap to the island we placed high in the sky here and head through it.

>You open a gap and step through it.
>Emerging on the other side, you find yourself standing on top of a steep hill overlooking a valley. Hills of varying grades rise and fall around you, creating a number of valleys. Soft green grass covers the terrain, sometimes giving way to leafier vegetation. Here and there, you can see patches of brown in the hills, and note a few boulders resting in the valley below. In the distance, to the east, you can see the edge of the island. Above you, you can feel a great distortion in the sky; the world's borders trying to compensate for no longer having holes physically wedged between the worlds.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 04:58:20 PM
> Do we remember where on the island we made the gap into the island dimension?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 05:23:31 PM
> Do we remember where on the island we made the gap into the island dimension?

>You do. It was in the middle of the island, more or less.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on April 26, 2014, 06:05:02 PM
>Do we expect that distortion to have future repercussions?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 06:23:40 PM
>Do we expect that distortion to have future repercussions?

>It'll probably have some kind of long term effect, but there's not a lot you can do about it right now. You don't think it would be catastrophic in the short term, at least.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 08:02:30 PM
> Make our way with Mary to the gap we created.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 08:10:35 PM
> Make our way with Mary to the gap we created.

>Looking around, you determine that the gap is probably to the northwest of your current position. You can see that some of the hills will probably be too steep to climb in order to make your way there directly.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2014, 08:43:33 PM
> Do any of the hills in that direction have reasonably level tops? Or are they all sharp peaks?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2014, 11:59:55 PM
> Do any of the hills in that direction have reasonably level tops? Or are they all sharp peaks?

>Most of them seem to have peaks that are reasonably rounded, or at least suitable for standing on.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 27, 2014, 01:20:43 AM
> Make a gap to the top of one of the rounded-top hills and head through it.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 27, 2014, 02:10:38 AM
> Make a gap to the top of one of the rounded-top hills and head through it.

>You open another gap, and step through it with Maribel in tow. This brings you to a more gentle incline, covered with thick-leaved plants that seem somewhat reminiscent of lettuce leaves. To the west, the hill drops suddenly into a cliff that plunges into a valley. This valley seems to snake along some length of the island.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 27, 2014, 03:39:22 AM
> Can we see the gap we made from here?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 27, 2014, 03:50:11 AM
> Can we see the gap we made from here?

>You cannot see it, but you think you can feel something in the general area. Which, upon reflection, is a little embarrassing; surely being many hundreds of times your proper size wouldn't have made you that sloppy...

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 27, 2014, 04:23:57 AM
> "Hmm...it should be around here somewhere."
> Look around the immediate vicinity.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 27, 2014, 12:27:34 PM
> "Hmm...it should be around here somewhere."
> Look around the immediate vicinity.

>"I think I feel a little something," Maribel says.
>You wander around a little, looking here and there. The gap isn't here, exactly, but you feel it is strongest near the drop to the west.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 27, 2014, 03:04:57 PM
> Indicate to the west.
> "Perhaps in that direction?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on April 27, 2014, 04:36:09 PM
>Note to self: create new compass tool when this incident is over.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 27, 2014, 04:39:04 PM
> Indicate to the west.
> "Perhaps in that direction?"

>You gesture toward the west. Maribel frowns and says, "I'm not sure..."


>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 28, 2014, 01:01:08 AM
> "Where do you feel it from, then?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 28, 2014, 01:52:12 AM
> "Where do you feel it from, then?"

>"Like I said, I'm not sure," says Maribel

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 28, 2014, 01:57:47 AM
> "Ah, my apologies. I misunderstood."
> Does the land flatten out before the cliff, or is it all downward slope?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 28, 2014, 03:34:39 AM
> "Ah, my apologies. I misunderstood."
> Does the land flatten out before the cliff, or is it all downward slope?

>"It's okay," says Maribel.
>The hill slopes downward a little, then drops off. You should be able to walk to the point where it descends sharply and peer into the valley without any problems.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 28, 2014, 04:02:44 AM
> Let's walk down there and do just that, then.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 28, 2014, 04:23:01 AM
> Let's walk down there and do just that, then.

>You make your way to the western side of the hill, and peer down to see a thirty-foot drop, nearly as sheer as the mountain that you scaled earlier today. The side of the hill is fairly smooth and covered in coarse grasses and tough-leafed weeds. You notes one bare spot, and a boulder about half your size resting on the valley floor below. The valley itself is sparsely dotted with clumps of grass and the odd stone. You can feel the outermost edges of your gap below, fluttering amidst the borders like poorly measured cloth made into a serviceable garment.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 28, 2014, 04:27:01 AM
> "Aha. I believe our goal is down there."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 28, 2014, 06:24:58 PM
> "Aha. I believe our goal is down there."

>"Oh," Maribel says as she approaches the edge of the hill and looks down, "Good thing we don't have to worry about rain, that looks like it'd flash flood really badly."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 28, 2014, 09:50:18 PM
> Gap ourselves to the bare spot, assuming it's not on the face of the cliff or something.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 28, 2014, 11:29:18 PM
> Gap ourselves to the bare spot, assuming it's not on the face of the cliff or something.

>It is more or less on the the face of the cliff; you think a boulder was probably there until some event caused it to dislodge. That said, it may serve as a decent place to stand, but it would be easy to stumble off while emerging from a gap.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 29, 2014, 02:32:31 AM
> Gap ourselves to next to the boulder, then.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 29, 2014, 03:20:00 AM
> Gap ourselves to next to the boulder, then.

>You gap down to the bottom of the valley by the fallen boulder. The gap is here, some yards from it. It is indeed sloppy work on your part, likr trying to make a child's dress from a giant's bedsheet, but it is perfectly serviceable and stable. You suppose you could bring it up to your usual standard, but that really would be spending time on vanity.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on April 29, 2014, 03:25:36 AM
>"Oh, good. I found the gap I made."
>Walk over to the gap and open it, before, assuming nothing seems amiss, gesturing at it to Maribel.
>"Shall we?"
>And then ENTRANCE
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 29, 2014, 04:08:28 AM
>"Oh, good. I found the gap I made."
>Walk over to the gap and open it, before, assuming nothing seems amiss, gesturing at it to Maribel.
>"Shall we?"
>And then ENTRANCE

>"Really?" says Maribel. "I can't tell, myself. It's..."
>She rolls her hands in front of herself wordlessly, before letting them fall.
>The gap opens properly, and you are quite sure that nothing is visually awry.
>You gesture toward it and Maribel gives a small curtsey in reply. "Why, thank you very much!"
>The two of you step through the gap, and emerge in a thick forest. If you are not mistaken, this should be the same one that you followed Maribel's tracks through this morning. At a glance, nothing really stands out. The undergrowth is dense, but the trees are reasonably sparse. Off to the west, you can see the forest quickly give way to grasslands.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 29, 2014, 10:51:34 AM
> Look around in the sky for some other floating islands.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 29, 2014, 02:09:22 PM
> Look around in the sky for some other floating islands.

>While the forest canopy doesn't allow for the clearest view, you can see several islands floating in the multi-colored sky above you.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 30, 2014, 02:13:08 AM
> Can we tell if any of them are the large mountain/drained lake island?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 30, 2014, 02:24:47 AM
> Can we tell if any of them are the large mountain/drained lake island?

>You think you can see one that's large enough to be it, but it would help if you left the woods.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 30, 2014, 02:45:28 AM
> Is there an immediate obvious path?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 30, 2014, 02:55:53 AM
> Is there an immediate obvious path?

>While there isn't an immediate path, you can probably just push your way through the foliage to the edge, it's not too terribly far away.
>"Yeah, I remember this woods," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 30, 2014, 03:32:11 AM
> "Ah, good. In which direction did you go to leave this area?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 30, 2014, 03:58:37 AM
> "Ah, good. In which direction did you go to leave this area?"

>"I went that way," says Maribel, pointing deeper into the forest. "But I'd just go over there if you want to leave," she adds, gesturing toward the visible edge of the forest.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 30, 2014, 04:07:27 AM
> "That works. Shall we?"
> Head to the visible edge.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 30, 2014, 04:46:48 AM
> "That works. Shall we?"
> Head to the visible edge.

>"Sure," says Maribel. "Not much point being in the shade when there's no sun, anyways.
>You pick your way through the brush, leading the path out. It takes a couple minutes to traverse through, but you soon leave the woods and find yourself walking into the empty, breezy plains that make up much of the island. Looking upward, you can see a number of floating islands above. You didn't quite commit their positions to memory, but at a glance, it seems thar you and Maribel did quite a lot to rearrange them. There certainly are two areas of conspicuously empty air that you can pick out. You can also pick out two islands, a large one and a much smaller one, that seem to have been forced together.

>_

Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 30, 2014, 04:56:44 AM
> That's probably them!
> "Aha, there we are."
> Gap ourselves to the larger one.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on April 30, 2014, 04:53:44 PM
> That's probably them!
> "Aha, there we are."
> Gap ourselves to the larger one.

>"Looks like it," says Maribel.
>You open a gap to the large island and step through to find yourself in the middle of a field of flowers, stretching out in all directions. In the distance, toward the center of the island, you see the familiar mountain looming over everything else. Turning your eyes toward the drier regions of the island, you can see the smaller temple island floating along the edge of this island in the distance.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on April 30, 2014, 08:50:16 PM
> "And now the true adventure finally begins."
> Set out on foot toward the edge of our current island that is shoved up against the temple island.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 01, 2014, 12:17:39 AM
> "And now the true adventure finally begins."
> Set out on foot toward the edge of our current island that is shoved up against the temple island.

>"That last part was pretty adventurous," says Maribel. "Well, at least kind of surreal."
>Maribel falls in step with you as you make your way toward the temple island. It takes the better part of an hour to make the trip, leaving the fields behind and crossing through the dusty wastes. The wind is not so strong here, which gives some relief from the clouds of dust tjat were prevalent last time you passed through here. You can feel the unstable border ahead with varying degrees of clarity for most of the trip.
>Ahead looms the temple island, the complex sprawling across much of the land. Much of it is comprised of stone columns, which were once set up in elaborate patterns, but now have largely fallen. You suspect that mostly wasn't you fault. You can see three sizable buildings at what you estimate are the corners of the complex, all of which are in varying states of collapse. That may be your fault. Near tne center is a large building whose roof is supported by columns, seeming more or less intact if quite old and slowly going the way of every other structure you have seen on these islands.
Ahead, you can see the edge of the temple island resting on top of this one, seeming to have lodged deeply into the dust. The surface of the island is a good five or so feet above the surface of the larger island's.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 01, 2014, 01:26:22 AM
> Let's make our way make our way to the edge and see if we can reasonably climb up onto the temple island.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 01, 2014, 01:53:21 AM
> Let's make our way make our way to the edge and see if we can reasonably climb up onto the temple island.

>You approach the edge, and it seems like you ought to be able to pull yourself up easily enough. But Maribel will likely need a hand, unless she's stronger than she looks.
>"It really does feel nasty here, doesn't it?" she says.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 01, 2014, 01:58:08 AM
> Nod.
> "And yet I imagine you are only more excited."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 01, 2014, 02:54:31 AM
> Nod.
> "And yet I imagine you are only more excited."

>"Well. It'll be nice to finally see what's in this thing, and having someone around in case something goes wrong," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 01, 2014, 03:20:39 AM
> Gesture to the height difference between the two grounds.
> "We must both get there, first. Will you need some help, or do you think you can climb up this on your own?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 01, 2014, 03:39:58 AM
> Gesture to the height difference between the two grounds.
> "We must both get there, first. Will you need some help, or do you think you can climb up this on your own?"

>"I could probably do it," says Maribel, "But I wouldn't mind a hand. No need to push too hard, given the circumstances."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 01, 2014, 03:51:52 AM
> "All right. Come here and I'll send you over the edge."
> Help Mary get up onto the temple island ground level.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 01, 2014, 04:22:39 AM
> "All right. Come here and I'll send you over the edge."
> Help Mary get up onto the temple island ground level.

>You pull yourself up onto the temple island. then offer Maribel a hand and pull her up as well.
>Now that you are on ground level with the temple island, you can see a number of small roads made of buried fieldstones that  pass between the bases of the fallen columns, winding and snaking this way and that. At a glance, many of them seem to lead nowhere in particular, and a few seem to lead back upon themselves. You can also see a fourth collapsed building in the distance on the far side of the complex. The ground is littered with the remains of columns of varying widths, having fallen every which way. Some, you note, are full pillars of stone that have snapped off at some point, while others seem to be made of stacked stone sections that have toppled to litter the ground with the disks.
>"Thanks," says Maribel. She looks around. "Do you think this place served any kind of purpose?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 01, 2014, 04:31:48 AM
> Does the architecture look at all familiar?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 01, 2014, 04:35:20 AM
> Does the architecture look at all familiar?

>The style does, as it seems to be in line with what you would expect from temples, palaces, and public buildings in the Aegean Sea region, but the actual buildings do not seem familiar at all.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 01, 2014, 04:45:25 AM
> Let's start making our way toward the center building while talking.
> "It is quite possible. At the very least, there seems to be strong European influence on the design. Who knows how long it has been since anyone or anything was here, though? I have yet to meet any living creature other than yourself."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 01, 2014, 04:55:31 AM
> Let's start making our way toward the center building while talking.
> "It is quite possible. At the very least, there seems to be strong European influence on the design. Who knows how long it has been since anyone or anything was here, though? I have yet to meet any living creature other than yourself."

>"Same here," says Maribel. "But I'm just thinking, have we seen any buildings that were lived in? That shrine was empty, for instance. And the other houses and stuff on the islands were just shells."
>There is a road that leads toward the center, but it winds this way and that, which  isn't really a problem, and is littered with column debris, which you can step over or pick your way around. Still, it makes travel a little more difficult and slower.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 02, 2014, 02:19:19 AM
> How run-down did the shrine look?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 02, 2014, 02:58:45 AM
> How run-down did the shrine look?

>It certainly hasn't seen any maintenance in a very long time. Here and there a column has fallen and one seems to be rather shaky, but the structure itself seems more or less sound. The roof is tiled with flat shingles that are fairly typical of the west, made of some kind of stone. A few are out of place or missing, but the roof is mostly intact.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 02, 2014, 03:24:59 AM
> Have we seen any structures in good condition?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 02, 2014, 03:26:48 AM
> Have we seen any structures in good condition?

>There haven't been any among the islands. In theory, the tiny shrine was in very good condition, but it also didn't seem like it had seen any use, given the absolute lack of anything like a personalizing touch. You suppose the crystalline structure where you first found water so long ago was intact, before you tampered with it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on May 02, 2014, 03:47:15 AM
Really, everything seems like it was designed arbitrarily, as if from a dream; not just the structures, but also the worlds themselves. Nothing seems like it'd ever actually been touched by a real living creature (apart from the fact we've never seen one other than Maribel from Gensokyo) and some of the spots we've found our tools seem to have no purpose other than as strange placeholders for them, such as the... uh... misty tower thing?  But of course, all these places are very mysterious, as is the cause of this event in the first place.

Actually, I should probably reformat this into something we could say to Maribel, but I'm tired and lazy and other people may disagree with such a decision anyway.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 02, 2014, 04:34:12 AM
Quite possible!

> "Indeed. The houses in the fake Gensokyo I found were unstyled and monotonous as well. It rather loudly proposes the questions of who, how, and why these buildings were constructed, wouldn't you say?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 02, 2014, 04:58:29 AM
> "Indeed. The houses in the fake Gensokyo I found were unstyled and monotonous as well. It rather loudly proposes the questions of who, how, and why these buildings were constructed, wouldn't you say?"

>"Yeah, it does," says Maribel. "Do you think all these worlds even follow the same rules?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 02, 2014, 10:58:55 AM
> Stop, if we're moving at present.
> "The fake Gensokyo does not, at the very least. Before we go any further, however, there is something I need to check."
> Attempt to retrieve our magnifying glass.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 02, 2014, 03:45:27 PM
> Stop, if we're moving at present.
> "The fake Gensokyo does not, at the very least. Before we go any further, however, there is something I need to check."
> Attempt to retrieve our magnifying glass.

>You stop, as does Maribel, and you retrieve your magnifying glass.
>"So we can tell it's different, I guess," she says.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 02, 2014, 04:36:48 PM
> We are presently on the temple island, yes? So we were able to open a pocket border to get the Magnifying Glass with no difficulty, despite earlier feelings that such might not work so well here?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 02, 2014, 05:02:05 PM
> We are presently on the temple island, yes? So we were able to open a pocket border to get the Magnifying Glass with no difficulty, despite earlier feelings that such might not work so well here?

>You were. It seems the gap was small enough to sustain itself long enough for your purposes, as it didn't take a particularly large one to fetch your tool.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 02, 2014, 11:31:21 PM
> "Good. Let us resume."
> Continue walking toward the center temple.
> "There is something else quite curious on top of what we have already observed. Out of curiosity, when you woke up and found yourself here, did you have anything with you?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 12:43:39 AM
> "Good. Let us resume."
> Continue walking toward the center temple.
> "There is something else quite curious on top of what we have already observed. Out of curiosity, when you woke up and found yourself here, did you have anything with you?"

>"Right," says Maribel.
>Will you be proceding along the road, or making a more direct path to the temple?
>"I...don't know what you're asking," Maribel says, frowning.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 12:49:40 AM
> What would be the disadvantage to taking the direct approach?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 12:58:20 AM
> What would be the disadvantage to taking the direct approach?

>It's not certain to be faster; both ways are littered with debris. Aside from that, you can certainly think of several stories about those who stray from the path in alien situations...

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 12:59:40 AM
> Let's stick to the path, then.
> "Well, for example, were you wearing all of what you are wearing now?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 01:09:10 AM
> Let's stick to the path, then.
> "Well, for example, were you wearing all of what you are wearing now?"

>You keep to the path, picking your way around broken and fallen columns.
>"You mean my nightgown and slippers? Well, yes. It was a little chilly that night."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 01:13:47 AM
> And we were wearing nothing when we went to bed before waking up in the cavern?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 01:31:14 AM
> And we were wearing nothing when we went to bed before waking up in the cavern?

>Yes.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 01:41:22 AM
> "So you haven't found any other clothing of yours, or personal items."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 01:55:48 AM
> "So you haven't found any other clothing of yours, or personal items."

>She shakes her head. "No, I haven't. Just what I had on me."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 02:09:34 AM
> Nod.
> "When I woke up, I had nothing but my bedsheet. What you see on me now, I have recovered from these various worlds. Undergarments from the cavern, shoes from the forest we were just in, and dress for the fake Gensokyo."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 02:18:22 AM
> Nod.
> "When I woke up, I had nothing but my bedsheet. What you see on me now, I have recovered from these various worlds. Undergarments from the cavern, shoes from the forest we were just in, and dress for the fake Gensokyo."

>"Well that's weird," says Maribel. "Never heard of any kind of dimension crossing or whatever that stripped you when you passed through."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 02:24:56 AM
> "Oh, there's no need for concern in that regard. I was not wearing any of this last night when I went to bed. I am more concerned with the scattering of my outfit, as well as several of my personal items that should not have been accessible without my consent."
> Wave the magnifying glass around a little for emphasis on that last part.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 02:31:01 AM
> "Oh, there's no need for concern in that regard. I was not wearing any of this last night when I went to bed. I am more concerned with the scattering of my outfit, as well as several of my personal items that should not have been accessible without my consent."
> Wave the magnifying glass around a little for emphasis on that last part.

>"Yeah, that's weird," says Maribel. "Um...where were you things? Before you got drug here?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 02:32:48 AM
> What had we done with our clothes when we went to bed?
> We normally store our tools in pocket dimensions, yes?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 02:35:38 AM
> What had we done with our clothes when we went to bed?
> We normally store our tools in pocket dimensions, yes?

>Your clothing was scattered about the bedroom. Ran tends to do that.
>That is indeed how you store your tools.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 02:44:15 AM
> "Where they usually are."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 03:10:13 AM
> "Where they usually are."

>"Aren't you usually wearing them?" says Maribel. Then she pauses. "...Oh. Wait. Okay, I get what happened. So...huh. What do you think happened?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 04:38:31 AM
> "I don't know. I would perhaps be willing to chalk it up to a random scattering of things out of spite, but I found this dress at my house in the fake Gensokyo, and despite other garments and linens that I found there being fake, this is the real deal. It even had one of my possessions safely in its pocket, despite all of the other ones I have found so far being horribly mangled and deformed into things like balls of light or clouds."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 04:42:40 AM
> "I don't know. I would perhaps be willing to chalk it up to a random scattering of things out of spite, but I found this dress at my house in the fake Gensokyo, and despite other garments and linens that I found there being fake, this is the real deal. It even had one of my possessions safely in its pocket, despite all of the other ones I have found so far being horribly mangled and deformed into things like balls of light or clouds."

>"Sounds like that fake place is a bit weird, then," says Maribel. "Well, different weird than this weird. And, mangled? Your dress looks mostly fine, at least."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 04:48:28 AM
> "My clothes have been relatively fine. My other non-clothing possessions, not so much. Aside from the one I found in my pocket, of course."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 04:53:53 AM
> "My clothes have been relatively fine. My other non-clothing possessions, not so much. Aside from the one I found in my pocket, of course."

>"Maybe different things happened to those non-clothing possessions?" says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 05:04:41 AM
> "Evidently something did. But given what happened to all of my other clothes, and all of my other non-clothes, I find it very hard to believe that my real dress ended up in my fake house, hung where it would normally belong, with a perfectly intact object in its pocket by accident or chance."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 05:07:03 AM
> "Evidently something did. But given what happened to all of my other clothes, and all of my other non-clothes, I find it very hard to believe that my real dress ended up in my fake house, hung where it would normally belong, with a perfectly intact object in its pocket by accident or chance."

>"Well, it does suggest maybe that place is different," says Maribel, givign a shrug. "I dunno, I don't know enough about what happens there to say for certain."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 05:33:14 AM
> "Nor do I. I wish I had a better idea of what happened here. Hopefully our questions will be answered sooner rather than later, now that we have new places to investigate."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 05:35:28 AM
> "Nor do I. I wish I had a better idea of what happened here. Hopefully our questions will be answered sooner rather than later, now that we have new places to investigate."

>"Well, tell me about it on the way there," says Maribel. "You said it was fake. How was it fake, exactly? You said something about the houses being weird."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 05:39:33 AM
> "The houses had no sense of interior design. They were all the same bland, boring houses, each similar to the last."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 03:00:23 PM
> "The houses had no sense of interior design. They were all the same bland, boring houses, each similar to the last."

>"Yeah, that's wrong," says Maribel. "Anything else catch your eyes?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 03:08:16 PM
> "I asked the Komeiji matriarch to scan myself as a test. During the process, I thought of several things she should have reacted to, but she never did. In fact, she eventually...broke herself somehow, I think."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 03:20:29 PM
> "I asked the Komeiji matriarch to scan myself as a test. During the process, I thought of several things she should have reacted to, but she never did. In fact, she eventually...broke herself somehow, I think."

>"That sounds weird. What do you mean by broke?" says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 03:23:12 PM
> "She simply stopped doing anything and went into a sort of catatonic state. I dropped her off with the Lunarians, for whatever good it will do if my theory about that world is correct."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 03:32:27 PM
> "She simply stopped doing anything and went into a sort of catatonic state. I dropped her off with the Lunarians, for whatever good it will do if my theory about that world is correct."

>"Yeah," says Maribel. "If she's fake, then I suppose it's hard to actually fake mind reading. Was there anything else notable?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 03:35:31 PM
> Recall the circumstances that led to us discovering the gap that led us out of fake Gensokyo in a different location than expected.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 04:15:41 PM
> Recall the circumstances that led to us discovering the gap that led us out of fake Gensokyo in a different location than expected.

>The one time you remember it happening clearly was when you tried to look into the Outside World from a naturally occurring hole in the Hakurei Barrier, and found the outside world was just a hazy and indistinct sort of shifting landscape that dissolved away into nothing but gray mist as you observed it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 03, 2014, 04:59:30 PM
> "There was one other thing, yes. When I tried to peer into the Outside World, it was very hazy, and sort of faded away into gray mist, eventually revealing the gap I had used to arrive in the fake Gensokyo in the first place."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2014, 05:23:04 PM
> "There was one other thing, yes. When I tried to peer into the Outside World, it was very hazy, and sort of faded away into gray mist, eventually revealing the gap I had used to arrive in the fake Gensokyo in the first place."

>"Huh," says Maribel. "So it was kind of like an illusion melting or something? I've read about those a little."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 04, 2014, 04:45:11 AM
> "That is one way to describe it, yes. Where have you seen this sort of thing before?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 04, 2014, 04:58:12 AM
> "That is one way to describe it, yes. Where have you seen this sort of thing before?"

>"Not seen, just read about," says Maribel. "I figured it'd be important if I ever met a fox youkai or something. But, maybe the gap didn't move at all?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 04, 2014, 05:07:30 AM
> "That is quite possible, given one accepts that the Gensokyo I found is indeed fake."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 04, 2014, 05:31:40 AM
> "That is quite possible, given one accepts that the Gensokyo I found is indeed fake."

>"Sounds pretty fake to me to me so far," Maribel says. "I'm guessing you have some reservations, though?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 04, 2014, 12:24:05 PM
> Nod.
> "Some of the people there are very good actors if they're fake."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 04, 2014, 02:37:56 PM
> Nod.
> "Some of the people there are very good actors if they're fake."

>"Foxes are pretty good at that, aren't they? Making fake people? Not that I really think it's a fox, just it's possible."
>"Thinking about it, the fact everything turned gray and misty seems to be the real important part. You didn't see that anywhere else, did you?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 04, 2014, 02:39:38 PM
> We haven't, have we?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 04, 2014, 02:44:47 PM
> We haven't, have we?

>The closest you can think of was when you were first experimenting, and tried to bring a rope tied to a tree through the gap. When you looked back through the gap after the rope failed to follow you through, all you saw were wisps of gray mist dissolving away. Given how little there was and how little time you had to examine it, you aren't sure if they were the same thing, but...

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 04, 2014, 03:20:25 PM
> "There was one other time, yes. After unsuccessfully trying to take some things out of the fake Gensokyo through the portal,I tried tying a rope to a tree and taking it through. whel it did not follow me through, I looked back into the fake Gensokyo, and saw it dissolving into gray mist-ish."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 04, 2014, 03:33:25 PM
> "There was one other time, yes. After unsuccessfully trying to take some things out of the fake Gensokyo through the portal,I tried tying a rope to a tree and taking it through. whel it did not follow me through, I looked back into the fake Gensokyo, and saw it dissolving into gray mist-ish."

>"Mmm," says Maribel. "I suppose a broken illusion could give off mist? Or be made of mist? I'm not sure, I didn't read anything like that, but I didn't see anything that said it could be impossible..."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 05, 2014, 01:23:14 AM
> "So what exactly did you read about?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 05, 2014, 01:26:51 AM
> "So what exactly did you read about?"

>"Just some basics," says Maribel, stepping over a column section. "I was kind of hoping to pick up the knack for it, but I never really had time. So I just figured out what I could about the general theories and stuff, so I'd be better prepared if I ended up someplace like the edge of the netherworld again."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 05, 2014, 03:01:23 AM
> "So what do you think what I have described means?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 05, 2014, 03:15:04 AM
> "So what do you think what I have described means?"

>"I can't say for sure," says Maribel. "But the part where you saw the gap where it wasn't supposed to be really sounds like something was up."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 05, 2014, 11:00:06 AM
> "Oh, definitely. I'm not sure why it happened that way, however."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on May 05, 2014, 12:34:01 PM
>We've been walking towards the temple, right? Are we there yet?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 05, 2014, 02:59:46 PM
> "Oh, definitely. I'm not sure why it happened that way, however."

>"Why what happened that way, exactly?"

>We've been walking towards the temple, right? Are we there yet?

>You have been, and you're getting close.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 05, 2014, 03:32:55 PM
> "Why that gap appeared in two allegedly different places at once. Though I suppose the implication would be that, if that fake Gensokyo is just illusion magic, it was actually the same place and I didn't actually move around the way I thought I did."
> A gap like that wouldn't just move on its own somehow, would it?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 05, 2014, 03:35:39 PM
> "Why that gap appeared in two allegedly different places at once. Though I suppose the implication would be that, if that fake Gensokyo is just illusion magic, it was actually the same place and I didn't actually move around the way I thought I did."
> A gap like that wouldn't just move on its own somehow, would it?

>She nods. "That's what I was thinking."
>You'd be aware of it if it did.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 05, 2014, 10:33:40 PM
> "Hmm, an interesting theory. I do wonder why I was able to find my dress and its contents, however."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 05, 2014, 10:38:42 PM
> "Hmm, an interesting theory. I do wonder why I was able to find my dress and its contents, however."

>"I'd guess that they also came from outside, like you did," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 05, 2014, 10:55:25 PM
> "I meant more in the sense that I moved somewhere, found them, and then moved other places."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 05, 2014, 11:01:59 PM
> "I meant more in the sense that I moved somewhere, found them, and then moved other places."

>"Well, if this is right, you didn't actually move at all, though," says Maribel. "They would have been there the whole time. Just hidden."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 05, 2014, 11:18:52 PM
> "By more illusions?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 05, 2014, 11:29:19 PM
> "By more illusions?"

>"Doesn't even need to be more illusions," says Maribel. "Just a part of the one that made it seem like you were going anywhere, if this is right."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on May 05, 2014, 11:38:29 PM
> Have we or Ran had dealings with other fox youkai in the past? Particularly grudges or anything of the sort.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 05, 2014, 11:45:24 PM
> Have we or Ran had dealings with other fox youkai in the past? Particularly grudges or anything of the sort.

>Quite a few over the ages. Typically they weren't able to achieve much against you, though.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on May 06, 2014, 12:06:21 AM
> Besides fox youkai, do we know of anyone capable of making illusions? Especially if they held grudges before. Think even of the people who we think could not have pulled off an illusion of this magnitude.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 06, 2014, 12:41:38 AM
> Besides fox youkai, do we know of anyone capable of making illusions? Especially if they held grudges before. Think even of the people who we think could not have pulled off an illusion of this magnitude.

>You've known a number of illusionists, but they are mostly dead or sealed away now. Offhand, you're not sure if anyone you know who is still around or active that can pull that kind of thing off. Certainly not anyone with a grudge that you know about.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 06, 2014, 04:00:45 AM
> Frown.
> "This is most troublesome, to consider that something has the ability to create such an elaborate fake. Particularly given how mindlessly that one sorry excuse for a gap back in the wasteland was created...we may be dealing with more than one perpetrator."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 06, 2014, 04:02:05 AM
> Frown.
> "This is most troublesome, to consider that something has the ability to create such an elaborate fake. Particularly given how mindlessly that one sorry excuse for a gap back in the wasteland was created...we may be dealing with more than one perpetrator."

>"I wouldn't know," says Maribel.
>You are drawing close to the front steps of the central temple now.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 06, 2014, 04:17:04 AM
> "It even successfully faked my shikigami connection with Ran. I'm not sure I like what that being an illusion implies."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on May 06, 2014, 04:51:51 AM
You know, the fake gensokyo could just be an imperfect copy of Yukari's memories created by a thing rather than a person. This could perhaps explain why Satori blue-screened rather than improvised.

>"However, since none of the illusions were able to travel through the gap to the adjacent world, I feel confident that who or whatever designed the fake Gensokyo is not also responsible for these other worlds, or for bringing us here. "
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 06, 2014, 06:30:46 PM
>"However, since none of the illusions were able to travel through the gap to the adjacent world, I feel confident that who or whatever designed the fake Gensokyo is not also responsible for these other worlds, or for bringing us here. "

>"I think that sounds reasonable," says Maribel. "Or at least the effect has a different cause."

> "It even successfully faked my shikigami connection with Ran. I'm not sure I like what that being an illusion implies."

>"Well, I can't say one thing or another about that," says Maribel. "I know practically nothing about shikigami..."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on May 06, 2014, 08:51:10 PM
The roots are part of the final boss: Saigouji Ayakashi. Actually ...

>What do we know about the Saigyouji Ayakashi tree?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 06, 2014, 08:52:46 PM
> Now that we're up closer and personal, let's have a better look at this temple.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 07, 2014, 02:13:43 AM
>What do we know about the Saigyouji Ayakashi tree?

>It is not an entity to be taken lightly. given that until it was sealed, few if any could resist its allure and would be lured into a peaceful but irresistible demise. It's rare that you turn against a youkai merely for being itself, but there was little to nothing good about that tree and you are not sorry to see it sealed.

> Now that we're up closer and personal, let's have a better look at this temple.

>As you approach the front steps of the temple, not that it is raised a couple yards over the rest of the structures by a stacked blocks of stone, weathered and no longer the straight angles they once were. Many of the columns rise proudly into the air, barely touched by the ages and holding the roof aloft. In other places, the pillars have fallen, but the roof still holds strong. However, while the roof hasn't fallen, looking upward reveals the occasional small hole in it. The floor is littered with debris, some of it from the columns, some of it from the roof, and some of it harder to identify. At a glance, you don't see anything like walls or doors, merely columns and the roof making a kind of outdoor structure. Looking into the structure, the pillars and such form a vast airy hall that stretches for some yards; the pillars making it difficult to see diagonally. Some distance ahead, the floor seems to descend downward into a lowered floor.

>_

Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 07, 2014, 02:25:54 AM
> "Regardless, now that we're here, let's get back to the matter at hand."
> Make a sweeping gesture to indicate the temple with a soft smirk.
> "Is it everything you dreamed it would be?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 07, 2014, 02:52:57 AM
> "Regardless, now that we're here, let's get back to the matter at hand."
> Make a sweeping gesture to indicate the temple with a soft smirk.
> "Is it everything you dreamed it would be?"

>She looks into the structure and frowns. "I don't know... It's impressive, though. Wonder if there are any statues?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 07, 2014, 04:03:18 AM
> "We can find out the old-fashioned way."
> Head into the hall-ish area, aiming toward where the floor seems to descend.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 07, 2014, 04:23:11 AM
> "We can find out the old-fashioned way."
> Head into the hall-ish area, aiming toward where the floor seems to descend.

>You head into the hall, walking between the rows of columns. Glancing around, you begin to take note of walls made of cut stone, places between the columns so that they would be difficult to see from outside unless approached straight on. At regular intervals, you note empty niches in the those walls, some that reach to the floor and others that are smaller and set like shelves. A few of the niches seem to serve as home to debris that has fallen haphazardly into them.
>Up ahead, you can see the the floor descends down a set of broad, shallow stairs that lead to a lowered area. This recess is free of columns, though it is still has its share of debris. The recess forms a square, many yards to each side, ringed by broad and shallow stairs. In the middles of this formation, you note a single white tile laid into the ground, barely a splash of white against the stone gray floor.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on May 07, 2014, 05:08:33 AM
>Examine white tile. Is it exactly in the middle?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 07, 2014, 04:35:06 PM
>Examine white tile. Is it exactly in the middle?

>It seems to be in the middle, yes. At a glance, you think it is made of marble. It's difficult to determine more at this distance.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on May 07, 2014, 10:49:09 PM
>Cautiously approach the white tile and then examine.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 07, 2014, 11:17:41 PM
>Cautiously approach the white tile and then examine.

>You draw closer to the white tile, Maribel following behind you. Your footsteps echo more strongly here as you walk into the empty space, but otherwise nothing catches your eyes until you are within a couple yards of the tile. Around it, you can sense that the borders are significantly less unstable than the rest of this temple, as well as the presence of a gap that seems to be hovering just above the tile.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on May 08, 2014, 12:31:54 AM
>The borders are less unstable, but there's a gap?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 08, 2014, 01:23:21 AM
>The borders are less unstable, but there's a gap?

>Yes.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on May 08, 2014, 03:41:50 AM
>Are they stable enough to calibrate instruments?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on May 08, 2014, 03:48:35 AM
>Examine the gap. Is it usable?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 08, 2014, 03:55:17 AM
>Are they stable enough to calibrate instruments?

>Unlikely, but it is remarkably calm. Taking a closer look at it, it seems to be about on par with what you've felt within the disembodied music.

>Examine the gap. Is it usable?

>The gap seems fairly stable. You will need to apply your pliers to draw some aspects of it together, perhaps, but it should be usable.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 08, 2014, 04:34:13 AM
> "Interesting. Amidst all of this chaos, we have a functional gap."
> Take out the Magnifying Lens and examine the gap.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 08, 2014, 04:53:26 AM
> "Interesting. Amidst all of this chaos, we have a functional gap."
> Take out the Magnifying Lens and examine the gap.

>"Is there?" says Maribel. "It just all feels like a windstorm to me."
>You examine the gap more closely with your Magnifying Glass. Nothing seems especially unusual about it, it should be perfectly functional and work as you expect. The area around it seems to be holding onto its relative stability by a thread, so to speak. The chaotic borders around it are worrying away at it slowly, you doubt it will remain for more than a couple days. Likely, the borders will deteriorate outward as well, but that is harder to estimate with that large of a system. You imagine the whole place would need a miracle to go more than a month before all of its borders degenerate into this state.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 08, 2014, 07:11:43 AM
> "It is difficult to notice, and it will need some work before it is ready for use, but it is here, yes. Of course, this assumes we want to use it at present. There is still plenty of temple left unexplored."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 08, 2014, 08:46:43 AM
> "It is difficult to notice, and it will need some work before it is ready for use, but it is here, yes. Of course, this assumes we want to use it at present. There is still plenty of temple left unexplored."

>"I'll go with your instincts on that," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 09, 2014, 12:56:15 AM
> How much of the temple have we examined so far?
> Recall other notable buildings on this island that we've seen so far.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 09, 2014, 01:37:58 AM
> How much of the temple have we examined so far?
> Recall other notable buildings on this island that we've seen so far.

>What what you've gathered, there's a few other wings you have yet to explore.
>There were four outbuildings, all of them in various states of collapse.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on May 09, 2014, 08:21:17 AM
>"We might as well poke around this temple while we're here, right?"
>wings, huh? How good would it be to have wings?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 09, 2014, 09:40:33 AM
>"We might as well poke around this temple while we're here, right?"
>wings, huh? How good would it be to have wings?

>Maribel nods. "Lead the way."
>From what you've gathered, they mostly just get in the way. Flying without them is so much more convenient.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on May 09, 2014, 11:06:32 AM
>Explore the east wing.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 09, 2014, 04:59:28 PM
>Explore the east wing.

>You decide to continue eastward, making you way past the tile and toward the far side of the complex, Maribel following along with you. As you leave the recess behind, you note there is more debris on the floor, and fewer columns are standing. This one, you quietly confess, may be your fault. Much of the debris doesn't seem to have been here as long, at least. Soon after leaving the recess with the tile, you encounter more stairs, as the entire floor raises up another yard. Climbing it, you proceed onward, soon finding another such floor-length stairway, and then another shortly after. You note the walls are narrowing as well, becoming more obvious with fewer columns to obscure them.
>Then the pillars come to an end, and you can see the eastern edge of the temple ahead, opening in to a kind of of balcony, minus the usual railings, that seems to loom a good ten feet above the ground. Past it, you can see the far edge of the island. The balcony itself is not terribly interesting on the whole, but there is a curious circular indentation in the floor at the edge of it, about a foot and a half across. As you come closer to the edge of the balcony, you note there is no ground past it, just outside the edge of the temple. Rather, there is a sizable chasm, perhaps fifteen feet wide and running a few dozen feet in either direction, offering a view of the multicolored sky below.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 10, 2014, 06:46:42 AM
> How big was our glass-ish sun thing again?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2014, 07:31:10 AM
> How big was our glass-ish sun thing again?

>It was about a foot and a half in diameter.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 10, 2014, 11:48:08 AM
> Let's try to retrieve it, then.
> If we successfully do so, lay it in the indentation.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2014, 04:58:30 PM
> Let's try to retrieve it, then.
> If we successfully do so, lay it in the indentation.

>You open a gap, and find that you have to concentrate quite hard to keep it open. It is rather like picking up a common object and finding it weighs many times more than what you would expect. It takes you a few moments to extract the Solar Disk, and judging from Maribel's expression your struggle is obvious.
>She does not comment on it, instead saying, "Ah, I was wondering if those two things were the related."  You place it in the indentation, and note that that the glow it sheds is becoming brighter.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 10, 2014, 05:04:52 PM
> "Ah, look. Shall we see what happens?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2014, 05:30:43 PM
> "Ah, look. Shall we see what happens?"

>"Wonder what's causing it?" says Maribel.
>The disk has become quite bright now, and is somewhat unpleasant to look at directly. It seems to be continuing to gain intensity.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on May 10, 2014, 05:34:01 PM
>Shield our eyes with our fingers and look through the cracks, while backing up.
>"Considering the disc didn't feel magical in the least... your guess is good as mine."
>Since the disc was found shattered in the other world, and we broke through the sky into this one when we got huge... if we had jumped off the floating islands at any point, does it seem like we could have just dropped into the other world? It probably doesn't matter, but it's a curiosity.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2014, 05:38:53 PM
>Shield our eyes with our fingers and look through the cracks, while backing up.
>"Considering the disc didn't feel magical in the least... your guess is good as mine."
>Since the disc was found shattered in the other world, and we broke through the sky into this one when we got huge... if we had jumped off the floating islands at any point, does it seem like we could have just dropped into the other world? It probably doesn't matter, but it's a curiosity.

>"I suppose that's true," says Maribel, as she covers her eyes as well.
>You suspect that might have happened. This would leave you with the issue of breaking your fall, but there's certainly ways to do that.
>You shield your eyes, but as you speak and pondering things, soon it is not quite enough. "Maybe we should move?" says Maribel, as she raises both arms to protect her face.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on May 10, 2014, 05:40:59 PM
>"Agreed."
>Retreat to a safe distance with Maribel.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2014, 06:20:10 PM
>"Agreed."
>Retreat to a safe distance with Maribel.

>The two of you draw back, shielding your eyes and making your way down the neaest set of stairs, then another set after that. Even with your back turned, it's it impossible to ignore the intensity of the light as it shines ahead of you. It is almost surprising there there is no heat to match it. The light continues to glow brighter, and you're forced to cover your eyes again even though you are facing away from it. Then it stops, plunging everything into what feels like darkness even though you are aware that it is no darker than it was before.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 10, 2014, 06:30:59 PM
> Give ourselves a moment to get adjusted, then turn back around and head back up the stairs to look at the disc.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2014, 07:05:27 PM
> Give ourselves a moment to get adjusted, then turn back around and head back up the stairs to look at the disc.

>"Ugh," says Maribel as she rubs her eyes, then looks back as well. "I think it's safe..."
>You return to where the disk was, and find that the disk, and the indentation, are no longer there. As well, the temple no longer comes to a sudden end overlooking a chasm. Rather, now there is a hallway lined with two rows of columns. Near the end of it, some yards ahead, you can see a soft, colorless glow.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 10, 2014, 09:44:18 PM
> "Well! How fortuitous. Let us investigate, hmm?"
> Let's make our way over to the light source.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2014, 11:16:44 PM
> "Well! How fortuitous. Let us investigate, hmm?"
> Let's make our way over to the light source.

>"I didn't think it'd do that," Maribel says, as she follow you down the newly-appeared hallway.
>The walls and columns are much like every place else in the temple, the walls bearing empty niches and the columns standing stoically while debris litters the floor here and there. You do not have to progress very far before you can see the source of the light: a fist-sized lump of materia prima that lays unceremoniously on the floor.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2014, 05:27:40 AM
> "Aha. That is one way to make that eye-searing light worth it."
> Restrain ourselves from flipping the fuck out as we head over to it to retrieve it.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2014, 06:27:53 AM
> "Aha. That is one way to make that eye-searing light worth it."
> Restrain ourselves from flipping the fuck out as we head over to it to retrieve it.

>You do your best to keep calm as you walk over and claim the Materia Prima. It is at a bit larger than your fist, and the feeling of potential it gives off is easy to feel as you approach it. You suspect even the most oblivious person from the outside world would feel it.
>You obtain: Materia Prima (Sizable)
>"More of it?" Maribel says, as she peers at the substance, bringing her face close to your hands.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2014, 06:38:05 AM
> "Yes. Such a large amount, too."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2014, 06:57:14 AM
> "Yes. Such a large amount, too."

>"So what do we do with it?" she says.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on May 11, 2014, 10:59:44 AM
>"Ironically, something so versatile gives me the inclination to save it for an emergent situation, thus preventing its use until then."

What could we do with it? Food, astrolabe, radio, poison detector, weapon, clothing, wind-up mouse ... ?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2014, 06:58:06 PM
>"Ironically, something so versatile gives me the inclination to save it for an emergent situation, thus preventing its use until then."

>"That's not a bad idea," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 12, 2014, 07:43:25 PM
>"Doesn't look like there's much else here," says Maribel, looking around.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on May 13, 2014, 02:27:32 AM
>"Well, that was interesting. Let's check out some more of this temple."
>Explore the south wing.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 13, 2014, 02:57:51 AM
>"Well, that was interesting. Let's check out some more of this temple."
>Explore the south wing.

>You leave the nearly uncovered niche and make your way toward the southern wing.  Moving diagonally is a little disorienting, as it feels the columns are not quite keeping so straight as they should be. Rather than forming lines in tune with the architectural patterns you've seen thus far, then seem to curve in some way you can't quite perceive. It feels somewhat like they are moving when you aren't looking, and after a little observation, you suspect they are in a sense. Rather, you get the feeling that the instability of the borders is bad enough that space itself is becoming unstable. Within a few days, you suspect this place may become entirely unnavigable by mundane means within a couple days.
>"You know," says Maribel, "I haven't seen any hands here."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 14, 2014, 12:10:11 AM
> ...Huh. We haven't either, have we?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 14, 2014, 12:15:49 AM
> ...Huh. We haven't either, have we?

>Not that you have recognized, at least.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 15, 2014, 01:06:30 AM
> "Indeed. Neither have I. I wonder what significance that holds."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 15, 2014, 01:28:46 AM
> "Indeed. Neither have I. I wonder what significance that holds."

>"Well, I guess it's 'Not-Hands', whatever that means," says Maribel. "So probably nothing to do with whatever Hands are for."
>Up ahead, you can see the walls open up to the the outside. Unlike last time, it doesn't seem be a balcony, but rather an entryway like the one you took. You think you can also sense a bit of less-instability among the borders up ahead.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 15, 2014, 04:06:04 AM
> Let's aim for that less unstable area, then.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 15, 2014, 04:50:40 AM
> Let's aim for that less unstable area, then.

>You make your way toward lesser instability. It is not so much an air, it seems, as a fold upon the borders. Or so it seems, until you can get a closer look. It is not so much a fold as it is the edge of a long, thin gap that seems to stretch out for quite some distance. You think this may be some tendril of the gap that brought you here from the forest below last time, like a loose thread from a garment. While it is not a fold, you may be able to employ it in much the same way.
>As you get closer, Maribel frowns and looks around. "Is there something here?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 15, 2014, 04:58:36 AM
> Smile.
> "Very perceptive, dear! There is, in a way. Can you determine where it might be?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 15, 2014, 05:16:01 AM
> Smile.
> "Very perceptive, dear! There is, in a way. Can you determine where it might be?"

>"...It's not very large," she says after a moment. Which, you suppose is true as far as a couple of dimensions are concerned.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on May 15, 2014, 07:15:36 AM
>"Yes, but try feeling it out further, or more completely. "
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 15, 2014, 07:32:11 AM
>"Yes, but try feeling it out further, or more completely. "

>She frowns more deeply and steps out onto the the stairs.
>"Hmm. It's really long, isn't it?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on May 15, 2014, 09:36:25 AM
wait argh
never mind
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 16, 2014, 09:00:35 AM
>"So what is this thing?" Maribel adds. "I can barely even make out that it's there, things are so noisy here."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 17, 2014, 05:05:53 AM
> Did we ever go through the gap in the bizarre statue room in the caverns where we first awoke? If so, where did it lead?

> "It is indeed very big. What do you know of in this place that is that size?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 17, 2014, 05:30:58 AM
> Did we ever go through the gap in the bizarre statue room in the caverns where we first awoke? If so, where did it lead?

> "It is indeed very big. What do you know of in this place that is that size?"

>You did. It brought you to ruined city.
>"...Oh, is this the gap?" says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 17, 2014, 06:24:51 AM
> "It is indeed."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 17, 2014, 06:40:07 AM
> "It is indeed."

>"Huh," she says. "Well, I guess we did move the islands, so it's not too surprising to find it here. Wonder if it's close to any of the others?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 17, 2014, 11:29:33 PM
> "Any of the other what?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2014, 12:13:10 AM
> "Any of the other what?"

>"Other islands," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 18, 2014, 12:57:00 AM
> Could we use the giant gap fold ish thingamabob for interisland travel by holding onto it? Or do we need something more solid to attach ourselves to in order to overcome gravity?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2014, 01:08:38 AM
> Could we use the giant gap fold ish thingamabob for interisland travel by holding onto it? Or do we need something more solid to attach ourselves to in order to overcome gravity?

>Normally, yes. It would be quite easy to follow it. However, the instability here may make that too difficult. If nothing else, you could probably use it to extend your senses as you have with other folds; the instability shouldn't interfere with that.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 18, 2014, 01:34:21 AM
> "I can try to find out."
> Let's see what we can feel along the giant gap fold, then.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2014, 01:43:44 AM
> "I can try to find out."
> Let's see what we can feel along the giant gap fold, then.

>You feel along the fold, letting your sense stretch along it.
>It touches upon a couple of islands, or at least draws close to them. You can't really make out many details about them, other than that they are landmasses in the sky. But you do note the presence of a gap on one of the islands, some miles away to the south, and some hundreds of feet above.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 18, 2014, 02:50:27 AM
> "Ahh, what do we have here?"
> Look in that direction. Can we make out said island?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2014, 03:05:10 AM
> "Ahh, what do we have here?"
> Look in that direction. Can we make out said island?

>"You tell me," says Maribel.
>Looking in that direction, you think you can make out a small island in the distance, a bit difficult to make out for the distance. That should be it, you feel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 18, 2014, 03:08:35 AM
> Do we recognize which island it is based on its position in the sky?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2014, 03:30:50 AM
> Do we recognize which island it is based on its position in the sky?

>Not really. You don't think you actually visited that one. You suspect it was one of the more unremarkable ones you looked over when you were larger.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 18, 2014, 06:29:05 AM
> Point in the direction of the island in question.
> "There. Do you see that island?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2014, 06:32:49 AM
> Point in the direction of the island in question.
> "There. Do you see that island?"

>"I think so," she said. "You're pointing to that one, right?"
>She points roughly where you are.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 18, 2014, 06:34:10 AM
> "Yes. There appears to be a gap on that island as well."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2014, 06:41:27 AM
> "Yes. There appears to be a gap on that island as well."

>"Oh," says Maribel. "We should probably investigate it sometime."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on May 18, 2014, 02:24:39 PM
>"You're right, we haven't finished exploring this temple and the gap in the middle of it."

>The long gap also leads somewhere, right? Would it be difficult to go through it?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2014, 07:59:59 PM
>"You're right, we haven't finished exploring this temple and the gap in the middle of it."

>The long gap also leads somewhere, right? Would it be difficult to go through it?

>She nods. "I'm not adverse to coming back if you think that gap is really important. But maybe it'd be more efficient to look around here first.
>You imagine it leads back down to the forest. However, upon opening, you don't believe that the gap would still within reach, as the edges and such of it would distort.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2014, 04:20:17 AM
> What part of this temple have we not explored yet?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2014, 04:31:39 AM
> What part of this temple have we not explored yet?

>All that is left is the northern part of the temple.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on May 19, 2014, 09:13:22 AM
> "Well, shall we then?"

> Proceed to the northern wing.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2014, 09:53:13 AM
> "Well, shall we then?"

> Proceed to the northern wing.

>Maribel nods, and the two of you make your way northward.
>Now that you are making your way between the columns in a straight line, you no longer notice the odd curving effect that you did beforehand. It is as though there never were anything off about the space here.  You pass through the recess in the center of the temple, and continue on toward the northern wing. Proceeding onward, there is little to distinguish this area from the rest of the temple. Then, as you continue on, you note a marked increase of debris on the ground, and more and more fallen columns. In a short time, you find the columns ahead have all fallen, as has the surrounding wall. The roofs have caved in as well, burying the floor with debris and creating some sizable piles where the columns and walls have fallen. Above, you can see the multi-colored sky clearly through the gaping hole in the roof, as well as the top of one of the debris piles that seems to have built around a couple of fallen columns that have become caught on each other in mid collapse.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 19, 2014, 10:54:14 AM
> This isn't our doing, is it?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2014, 11:26:21 AM
> This isn't our doing, is it?

>It...might be your doing. It's a bit difficult to tell at a glance, but you feel that if you didn't cause it, which is plausible, you likely made it worse.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on May 19, 2014, 02:17:34 PM
>Is any of the debri high enough we could get up to the hole in the roof? The borders are too unstable to gap there, right?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2014, 08:07:31 PM
>Is any of the debri high enough we could get up to the hole in the roof? The borders are too unstable to gap there, right?

>The borders are definitely too unstable to gap up to the roof. But, you might be able to scale the debris around those fallen columns and reach the roof.  However, getting from the pile to the roof may take some finesse.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2014, 03:30:40 AM
> How stable does the pile look?
> Could we at least see out onto the roof if we climbed the pile, even if it would be an adventure getting through the hole?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2014, 03:34:33 AM
> How stable does the pile look?
> Could we at least see out onto the roof if we climbed the pile, even if it would be an adventure getting through the hole?

>You couldn't climb up it carelessly, but the pile should be stable enough to see you to the top if you are intelligent about how you scale it. You should at least be able to see the roof from there.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2014, 06:25:09 AM
>"Do you feel anything special around here?" says Maribel. "I don't."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2014, 01:21:52 AM
> We don't sense anything unusual either, do we?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on May 22, 2014, 01:23:28 AM
I'm pretty sure Maribel was just commenting on our inactivity.

Maybe I should be less bad about leaving the ~*~decision making~*~ to everyone else.

>"I was debating how I might get onto the roof through that hole."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2014, 01:34:23 AM
I would post more often if life allowed for it. :v
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2014, 01:43:37 AM
> We don't sense anything unusual either, do we?

>Nothing in the immediate area, at least.

>"I was debating how I might get onto the roof through that hole."

>"Ah," says Maribel. "Well, we can't fly here. At least I can't. So I suppose you could try to climb up? Looks a bit risky, though."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2014, 01:52:11 AM
> "Oh, it certainly is, and I wouldn't blame you for staying on the ground. I think it is scalable with enough caution, however."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on May 22, 2014, 01:57:20 AM
>Carefully attempt to climb up enough to be able to look out the hole in the roof.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2014, 02:34:31 AM
> "Oh, it certainly is, and I wouldn't blame you for staying on the ground. I think it is scalable with enough caution, however."

>"Yeah, I think I will stay down here. I don't need to break my foot or something."

>Carefully attempt to climb up enough to be able to look out the hole in the roof.

>You carefully make your way up the pile of debris, taking your time to pick out proper handholds and testing each spot. While the pile is easy enough to climb, many parts of it are not stable enough to hold your weight and would cause much of it to collapse if you tried. It takes a couple minutes, but you are able to reach the top and somewhat unsteady stand on it.  Your head and shoulders peek out through the hole in the roof, allowing you an easy view of it.
>Around you is the northern slope of there roof. With the exception of the rather gaping hole that you are looking through, it seems to be structurally intact. There isn't much to see up here, the roof tiles all clearly show their sage, but seem to be intact. There are quite a few holes in it the roof from tiles that have broken and fallen through, but overall the roof seems to be in reasonably good condition for a building of this age. The roof rises to a peak to the south, then descends unseen on the opposite side.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on May 22, 2014, 03:18:37 AM
>Do we think we could get up onto the roof? I suppose if our shoulders are through the hole it should be pretty managable, though.
>For that matter, could we safely balance ourselves and move about on the roof if we managed to get onto it?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2014, 03:27:40 AM
>Do we think we could get up onto the roof? I suppose if our shoulders are through the hole it should be pretty managable, though.
>For that matter, could we safely balance ourselves and move about on the roof if we managed to get onto it?

>The edge of the the roof is within arms reach, you should be able to pull yourself up as long as it will hold your weight.
>Once you get onto the roof, the angle is shallow enough you should be able to walk around without and problem. However, given there are some holes here and there, it is quite likely the roof has some weak points that you may fall through.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2014, 12:54:14 AM
> Can we tell, having now seen it from above and below, what material(s) the roof is made of?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2014, 12:59:20 AM
> Can we tell, having now seen it from above and below, what material(s) the roof is made of?

>They seem to be made of tiles of fired clay. Quite well made, actually.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 23, 2014, 11:04:02 AM
> And what material is supporting that clay? Surely not just the stone columns?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2014, 11:16:29 AM
> And what material is supporting that clay? Surely not just the stone columns?

>It's a little difficult to tell at a glance, so you look down at the cross-section of the roof in front of you. The tiles seem to be resting upon what looks like a....thin sheet of rock? That's strange, to say the least. Normally you would expect wood, or some kind ceramic or metal frame, depending on where you are. You wouldn't expect something like that. It seems the sheets are resting upon arches that the pillars support; you hadn't paid much attention to the roof, but you have seen some debris consistent with the arches shape. Given there are holes in the roof, you suspect the stone sheets don't makes up the entirety of the roof. Either that, or the stone itself has fallen through in places for any number of reasons.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 24, 2014, 03:29:51 AM
> Grab the roof in preparation to pull ourselves, but don't actually pull ourselves through the hole yet. Let's give the strength and stability of where we're grabbing a quick test first.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2014, 03:32:29 AM
> Grab the roof in preparation to pull ourselves, but don't actually pull ourselves through the hole yet. Let's give the strength and stability of where we're grabbing a quick test first.

>You test the edge of the roof, and find that feels firm and stable.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2014, 01:25:30 AM
> Let's pull ourselves up onto the roof, then, and hope for the best.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2014, 01:48:41 AM
> Let's pull ourselves up onto the roof, then, and hope for the best.

>You reach over, and pull yourself onto the roof. It is a little difficult, as you do not want to upset the pile of debris too much by giving a good jump, but you also don't want to fall. You end up sending some of the debris tumbling down in the process; thankfully Maribel is staying well away from the pile.
>Standing up, it feels that the spot you are on is firm enough to support you without any issues.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 25, 2014, 03:57:40 AM
> Head toward the peak of the roof, taking ginger steps along the way and testing each step to make sure it's sturdy enough that we won't put a hole through the roof.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2014, 04:44:30 AM
> Head toward the peak of the roof, taking ginger steps along the way and testing each step to make sure it's sturdy enough that we won't put a hole through the roof.

>You gingerly make your way up toward the the peak of the roof, testing each step. You have no issues, thankfully, leading you to suspect you are probably walking along one of the supports. 
>You reach the peak and look down to the southern side to see more of the same; the roof is mostly intact, but there are some worrisome holes here and there. Nothing particularly catches your eye with regards to it at first. As you glance around, though, you become aware of a small patch of relative stability, some yards west of where you are along the apex of the roof.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on May 25, 2014, 01:05:58 PM
>Approach the stability area, assuming there is no issues with doing so
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2014, 01:18:26 PM
>Approach the stability area, assuming there is no issues with doing so

>You approach the stability, carefully walking along the peak of the roof. Your footholds feel steady enough, though you find yourself hoping the wind remains calm and unaffected by the gales of the nearby dusty region on the neighboring island.
>Making your way along step by step, you get a better sense of the stability. It stands out brightly against the swirling chaos of the borders here, a curious little oasis about the size of small stack of books and somewhat shaped like a cone. It is, you are certain, also more stable than the borders outside. You sense the edges of it are reasonably solid, enough so that it would take you a little effort to reach though it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on May 25, 2014, 11:34:53 PM
I apologise for my absence, please be merciful with the broom.

>Examine the stability more closely with the magnifying glass.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2014, 12:10:24 AM
>Examine the stability more closely with the magnifying glass.

>You examine the stability, and find that it is fairly enigmatic. It exerts a calming influence on the borders within itself, but does not seem to have any cause at all. It simply exists.  However, while you cannot make much sense of it, you have seen its like before. It is practically identical to the sphere of music that you examined earlier.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on May 26, 2014, 03:13:41 AM
>Put our ear inside the stability.
>Are we above the gap inside the temple?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2014, 03:21:01 AM
>Put our ear inside the stability.
>Are we above the gap inside the temple?

>You place your ear inside of it. finding some resistance but not enough to stop you, and can hear that the inside seems to be home to a sourceless beat of a small drum. You aren't quite sure what kind off the top of your head. It is a simple rhythm, you imagine anyone could replicate it.
>You are not directly above the gap, but you are not too terribly far from it. If you fell through the roof at this spot, you would likely fall within the recess that the gap lies within.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 26, 2014, 03:48:01 AM
> What were the other two sound bubble instruments again?
> Where is that bubble? Do we have it in our inventory, or did we leave it back in the forest?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2014, 03:57:43 AM
> What were the other two sound bubble instruments again?
> Where is that bubble? Do we have it in our inventory, or did we leave it back in the forest?

>The larger one in the forest was a shamisen. The smaller one you found on the mountaintop was of a lyre, you believe.
>You found both in the forest. One you found along the way toward the pillar gap, it is still there as it is much too large to move normally. The other you found atop one of the mountains that rings the forest.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on May 26, 2014, 04:11:19 AM
>Could this be what is providing the stability for the gap in the temple?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2014, 04:17:16 AM
>Could this be what is providing the stability for the gap in the temple?

>You don't think so. The two don't seem to be connected, even in a manner t outside of the typical three dimensions.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on May 26, 2014, 05:01:49 AM
Oh my god Purvis if this quest is some sort of DDC reference, that actually makes some sort of sense.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2014, 03:15:41 AM
> What could we do with this drumbeat gap, given the current state of environmental affairs?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2014, 03:41:20 AM
> What could we do with this drumbeat gap, given the current state of environmental affairs?

>You could probably move it. It is too large to stuff into a gap on this island. You suspect it may well blend with the other disembodied musics. If you could place something inside the space, you imagine you could benefit from the stability within it and have an easier time working with border manipulation.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2014, 11:01:29 AM
> How would we go about moving the bubble?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2014, 11:48:46 AM
> How would we go about moving the bubble?

>With a little concentration, you could likely physically move it while keeping it intact.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 27, 2014, 02:01:28 PM
> Could we perhaps lift it?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2014, 02:17:05 PM
> Could we perhaps lift it?

>You believe so, as long as you focused a bit to keep it intact and properly tactile.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 29, 2014, 06:03:08 AM
> Does keeping the bubble intact and tactile require anything other than focusing on doing so?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2014, 06:11:00 AM
> Does keeping the bubble intact and tactile require anything other than focusing on doing so?

>Mere focus should be enough. It should require no more than walking and carrying a plate of food without spilling it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2014, 04:13:21 AM
> How secure is our footing currently on the roof?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2014, 04:20:23 AM
> How secure is our footing currently on the roof?

>You are reasonably secure, but you would not want to try to do anything particularly taxing to your balance, or have a strong wind come out of nowhere.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2014, 12:54:33 AM
> Let's try to lift it with both hands, then.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2014, 01:57:06 AM
> Let's try to lift it with both hands, then.

>You take the sourceless music in hand. It is is practically, or perhaps literally, weightless. Still, focusing on it, it feels solid enough.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2014, 06:11:47 AM
> Let's keep that tactile feeling in our hands as we turn around and face the way we came.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2014, 06:15:14 AM
> Let's keep that tactile feeling in our hands as we turn around and face the way we came.

>You turn around, gently holding and guiding the sourceless music. You don't experience any problems thus far.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2014, 04:22:05 AM
> Head back along the peak of the roof to the point where we first reached it coming up from below.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2014, 04:23:33 AM
> Head back along the peak of the roof to the point where we first reached it coming up from below.

>You make your way back to the point just above the collapsed portion of the roof, having no problems save for a moment of concern when the wind picks up for a moment.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2014, 02:45:38 PM
> Could we put the bubble down and have it hold itself together?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2014, 02:52:10 PM
> Could we put the bubble down and have it hold itself together?

>It should be fine as long as you're not too rough with it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2014, 05:09:53 PM
> How steep is the grade of the roof?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2014, 05:20:48 PM
> How steep is the grade of the roof?

>It is reasonably shallow, no more than 20 degrees. The temple is wide enough the roof climbs fairly despite the small angle.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2014, 03:45:22 AM
> How much damage would we do to the bubble by walking into it and then out of it on the other side?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2014, 03:47:56 AM
> How much damage would we do to the bubble by walking into it and then out of it on the other side?

>Likely a considerable amount, given how rough the borders are here. In less rough areas, you might be able to do it without too much trouble.

>_

Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2014, 05:51:54 AM
> Gently put the bubble down on the slanted part of the roof, but not in a place where it crosses over into the exact part of the roof we traveled up the first time around.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2014, 06:14:12 AM
> Gently put the bubble down on the slanted part of the roof, but not in a place where it crosses over into the exact part of the roof we traveled up the first time around.

>You gently place it on the roof. Nothing unusual happens.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2014, 11:10:20 AM
> Start making our way down the slant of the roof along the support path we took up the slant earlier, but do not go so far that we can no longer reach the drum bubble.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2014, 11:21:21 AM
> Start making our way down the slant of the roof along the support path we took up the slant earlier, but do not go so far that we can no longer reach the drum bubble.

>You make your way down a little ways, passing by the disembodied music, and continuing a little ways past it without incident.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2014, 11:22:15 AM
> Turn back toward the drum bubble and gently pick it up again.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2014, 11:27:45 AM
> Turn back toward the drum bubble and gently pick it up again.

>Focusing so as not to disrupt it, you pick up the disembodied music once more.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2014, 12:47:43 PM
> Turn back around and gently place the bubble lower on the roof, not obstructing our path down the support.
> Make our way further down the support path, but not so far that the bubble is out of reach.
> Repeat this process of moving the bubble until we arrive at the hole in the roof again.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2014, 12:51:55 PM
> Turn back around and gently place the bubble lower on the roof, not obstructing our path down the support.
> Make our way further down the support path, but not so far that the bubble is out of reach.
> Repeat this process of moving the bubble until we arrive at the hole in the roof again.

>Bit by bit, you carefully make your way down to the collapsed potion of the roof. Peering down, you see Maribel is resting against a column, looking up toward you. "Hey, find anything good up there?" she says.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2014, 04:49:35 PM
> "Yes, as it turns out. I discovered a new instrument, possibly to be added to those we left in the forest."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2014, 04:58:52 PM
> "Yes, as it turns out. I discovered a new instrument, possibly to be added to those we left in the forest."

>"Oh, neat," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 03, 2014, 01:06:10 AM
> If it isn't already, gently place the bubble in a place where we could reach it through the hole from the rubble pile.
> Climb back down through the hole onto the rubble pile.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2014, 04:49:28 AM
> If it isn't already, gently place the bubble in a place where we could reach it through the hole from the rubble pile.
> Climb back down through the hole onto the rubble pile.

>You set the disembodied music aside in the air just past the hole in the roof.
>Getting back down is a little difficult. You can't just leap down, lest you cause the pile to collapse or simply lose your balance and fall off. So instead you have a seat at the edge of the hole, then push yourself off an try to land as gently as you can, turning to the side in midair to keep a hand on the hole for balance. This works well enough, you land without falling, but you can feel the debris shift and a little bit crumble off. Maribel stands up and moves away as you do this.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 03, 2014, 11:05:17 AM
> Is our footing at least secure now?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2014, 11:08:20 AM
> Is our footing at least secure now?

>For the time being.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 04, 2014, 01:21:59 AM
> Let's get more secure, then, shifting around the peak if needed. Don't want to grab the bubble only to fall down.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2014, 05:02:36 AM
> Let's get more secure, then, shifting around the peak if needed. Don't want to grab the bubble only to fall down.

>You do what you can to make yourself more secure. Which is not much; the debris has taken a bit of disturbance recently. You'll just have to be careful.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 04, 2014, 11:02:09 AM
> Nothing for it, then. Let's gently take the bubble off the roof.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2014, 11:09:33 AM
> Nothing for it, then. Let's gently take the bubble off the roof.

>You take the disembodied music back in hand.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 04, 2014, 02:05:48 PM
> Make our way down the debris pile the same way we made it down the slanted roof, picking up and putting down the bubble as needed to keep it coming with is.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2014, 02:26:37 PM
> Make our way down the debris pile the same way we made it down the slanted roof, picking up and putting down the bubble as needed to keep it coming with is.

>Climbing down the pile is considerably more difficult than climbing up it. Pushing yourself from it and lowering yourself back down has disturbed its balance a bit, and you can feel it slipping under your feet and your grasp. Moving the disembodied music is also more difficult, as you need to engage your hands to climb down the rubble. You have to satisfy yourself by placing it in the air, and slowly pushing it down beneath you.
>Step by step, you manage to make your way down. Every so often, the rubble shifts, forcing you to stop and determine how to proceed. But. you manage to make your way safely to the bottom despite all this. However, you do not think it would be wise to climb it again.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 04, 2014, 03:16:40 PM
> "There we are. Have a listen, if you like."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2014, 03:21:25 PM
> "There we are. Have a listen, if you like."

>Maribel comes closer, and frowns in the music's general direction, moving left and right step by step. After a few steps, she seems to get a sense for it and approaches it. She then feels around it, rather carelessly placing her hands through it a time or two before smiling slight, then leaning in toward it. "Drums?" she says. "Odd."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Suwako Moriya on June 04, 2014, 05:01:22 PM
> "Yes. I think this would be worth bringing to the other stringed instruments back in the forest. It is a bit delicate, though, so it would be best if we were able to get to a place where I could store it for later use."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2014, 05:15:50 PM
> "Yes. I think this would be worth bringing to the other stringed instruments back in the forest. It is a bit delicate, though, so it would be best if we were able to get to a place where I could store it for later use."

>She nods. "Well, I've certainly waited around here long enough."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 04, 2014, 07:02:37 PM
> About how long did it take to get from the edge of this island to this center temple?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2014, 07:14:54 PM
> About how long did it take to get from the edge of this island to this center temple?

>About ten or fifteen minutes, you estimate.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 04, 2014, 09:57:48 PM
> "All right. Disconnect from the drums and I will take it again, and we can be on our way back the way we came."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 04, 2014, 10:17:43 PM
> So, has the quest's database been updated with DDC information yet?
> What do we know of Raiko Horikawa?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2014, 05:32:53 AM
> "All right. Disconnect from the drums and I will take it again, and we can be on our way back the way we came."

>She nods and takes a step back.

> So, has the quest's database been updated with DDC information yet?
> What do we know of Raiko Horikawa?

>Hain't happened yet, chronomalogically.
>Raiko Whoikawa?

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on June 05, 2014, 07:50:03 AM
>A relative of Kogasa who happens to resemble a palette-swap of Yuuka

>Mentally compare Kogasa and Yuuka.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2014, 08:25:54 AM
>A relative of Kogasa who happens to resemble a palette-swap of Yuuka

>Mentally compare Kogasa and Yuuka.

>They are pretty dissimilar, let's be honest here. Don't you have more important things to be pondering, though?

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 05, 2014, 11:01:50 AM
> Does this bubble float in mid-air?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2014, 01:06:50 PM
> Does this bubble float in mid-air?

>Yes. That is how you found it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Suwako Moriya on June 05, 2014, 02:08:35 PM
> So we could conceivably just push it along instead of carrying it?
> How disruptive would casual conversation be to our ability to concentrate on not popping the bubble?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2014, 02:16:18 PM
> So we could conceivably just push it along instead of carrying it?
> How disruptive would casual conversation be to our ability to concentrate on not popping the bubble?

>Yes.
>It should be fine, unless something horribly unexpected happens.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Suwako Moriya on June 05, 2014, 04:40:33 PM
> Take up a position that will allow us to push the bubble along, and start heading back the way we first came to this central temple.
> "So it seems we have several exploring options available to us. What do you think we should investigate first?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2014, 05:01:21 PM
> Take up a position that will allow us to push the bubble along, and start heading back the way we first came to this central temple.
> "So it seems we have several exploring options available to us. What do you think we should investigate first?"

>You push the bubble along. It's not really any less strenuous than just carrying it.
>"Well, we should probably try to keep travel to a minimum," says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Suwako Moriya on June 05, 2014, 05:02:38 PM
> Nod.
> "This is true. In that case, I think it may be best to deal with our new drum here before investigating either of the new gaps we have found."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2014, 05:34:28 PM
> Nod.
> "This is true. In that case, I think it may be best to deal with our new drum here before investigating either of the new gaps we have found."

>Maribel nods, while the two of your make your way toward the entrance. You note the columns are not passing by quite as they should once again, instead curving at odd angles and suggesting that space here is not quite as clean as it ought to be. Maribel doesn't seem to notice, or at least doesn't find it worthy of comment if she does notice. It should be harmless, in any event. You can see the western exit up ahead, some distance away.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Suwako Moriya on June 05, 2014, 07:11:51 PM
> We're presumably bringing the drum bubble with us, yes?
> "So we are then left with the question of which of two gaps to explore, the one in this temple, or the one on the other island I noticed."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2014, 07:19:52 PM
> We're presumably bringing the drum bubble with us, yes?
> "So we are then left with the question of which of two gaps to explore, the one in this temple, or the one on the other island I noticed."

>You are bringing it along, there have been no problems.
>"Well..." says Maribel. "I think we can get to that other one the fastest, since you can gap there?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2014, 12:48:39 AM
> Nod.
> "I was thinking of that one for that reason, yes."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2014, 05:47:28 AM
> Nod.
> "I was thinking of that one for that reason, yes."

>"That's about the only real preference I have right now," says Maribel. "Otherwise, one is the same as the other to me."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 06, 2014, 09:06:21 AM
>Proceed to area with more stable borders.
>Store drum-bubble in gap.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2014, 09:23:05 AM
>Proceed to area with more stable borders.
>Store drum-bubble in gap.

>The two of you leave the temple, and make your way back to the edge of the island in silence, as you push the disembodied music ahead of you.
>Soon enough, you leave the island entirely, easily leaping down onto the larger one that it butts against. The borders here, while still unstable and akin to a sandstorm, are still markedly more calm than those just behind you. You easily store away the disembodied music.
>You obtain: Disembodied Music: Drums

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 06, 2014, 09:34:13 AM
>"That's that dealt with, now let's investigate this other gap then shall we?"
>Open a gap to gap-island.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2014, 09:49:40 AM
>"That's that dealt with, now let's investigate this other gap then shall we?"
>Open a gap to gap-island.

>"Ah, I thought you wanted to go back and introduce this to the rest of the music, first," says Maribel.
>The gap opens without any difficulties.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2014, 11:01:24 AM
> Blink.
> "Right, yes."
> Close the gap we just opened and open a different one to the forested island that has the perma-gap we made that will lead us back to the forest region.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2014, 11:13:47 AM
> Blink.
> "Right, yes."
> Close the gap we just opened and open a different one to the forested island that has the perma-gap we made that will lead us back to the forest region.

>You change the gaps around without much difficulty. Even though you are out of the especially unstable region, it is definitely spreading outward.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2014, 11:18:22 AM
> The instability is? Well, that's not good.
> Let's head through the gap, though. We can worry about the instability later.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 06, 2014, 11:24:30 AM
My bad.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2014, 11:36:27 AM
> The instability is? Well, that's not good.
> Let's head through the gap, though. We can worry about the instability later.

>You head through the gap, stepping out into the forest where you last appeared. Maribel follows you though, stumbling and cursing to herself as she catches her foot on something in the tall grass.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2014, 01:17:24 PM
No worries, no harm done.

> "Oh my. Are you all right?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on June 06, 2014, 02:04:37 PM
>After making sure Maribel's okay, check for what she could have tripped on.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2014, 02:45:30 PM
> "Oh my. Are you all right?"

>"Yeah," she says, "Just stepped out onto a tough weed or something and hurt my foot," she says.

>After making sure Maribel's okay, check for what she could have tripped on.

>Glancing downward, it seems her assessment was correct; she stepped on a plant with a tough-looking stem. Given her lack of footwear, it was probably unpleasant.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2014, 04:32:53 PM
> Frown. "Ah, my sympathies. You will be okay to keep going onward, I hope?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2014, 04:53:44 PM
> Frown. "Ah, my sympathies. You will be okay to keep going onward, I hope?"

>"Yeah, I'm fine," she says. "It's just a stub."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 07, 2014, 11:20:43 AM
>"Very well, this isn't exactly the best place to incapacitate yourself; as I'm sure you're aware."
>Where in relation to where we are now is the area with the music bubbles?
>Could we gap there?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2014, 12:16:00 PM
>"Very well, this isn't exactly the best place to incapacitate yourself; as I'm sure you're aware."
>Where in relation to where we are now is the area with the music bubbles?
>Could we gap there?

>"Yeah, yeah," says Maribel.
>You are still a world away.  But once you cross through the gap here, it should be easy enough to gap directly to it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2014, 05:11:19 PM
> Do we remember where the gap on this island is?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2014, 05:50:41 PM
> Do we remember where the gap on this island is?

>You are pretty much on top of it. Unless you mean the one that brought you here from caverns; that one is more toward the center of the island.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2014, 05:58:16 PM
> Nod.
> Head on through the gap back to the forest dimension.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2014, 06:00:31 PM
> Nod.
> Head on through the gap back to the forest dimension.

>You open another gap, and return to the island that you set down into the forests below. Glancing around, you are pleased to see that nothing seems to have changed.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2014, 06:03:15 PM
> Gap ourselves on down to where the music bubble is.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2014, 06:19:27 PM
> Gap ourselves on down to where the music bubble is.

>It is a simple manner to create a gap down to the larger disembodied music. You step out and can sense it in front of you. Maribel draws back a little bit once she emerges.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2014, 06:21:46 PM
> "Now, let's see here..."
> Pull out the drum bubble.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2014, 06:39:29 PM
> "Now, let's see here..."
> Pull out the drum bubble.

>You withdraw the disembodied music that you recently found.
>"Do I need to duck and cover or anything?" Maribel asks.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2014, 06:45:54 PM
> "I certainly hope not."
> Give the drum another listen, and then give the shamisen/lyre pseudo-combo another listen. How do they match up rhythmically?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2014, 06:50:54 PM
> "I certainly hope not."
> Give the drum another listen, and then give the shamisen/lyre pseudo-combo another listen. How do they match up rhythmically?

>You sample both the instances of disembodied music. As it stands, the combination of shamisen and lyre don't really mesh too well. But, the drums could bring them together.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2014, 07:26:09 PM
> While combining the drums with the stringed instruments, could we adjust their tempos at all?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2014, 07:30:35 PM
> While combining the drums with the stringed instruments, could we adjust their tempos at all?

>You might be able to? You would have to figure out what exactly controls their tempo to begin with, which is a slight problem as you aren't sure what is making the music to begin with.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2014, 08:17:11 PM
> Unfortunate. Let's combine the drums with the strings in the same matter that we combined the strings earlier, then.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2014, 08:27:16 PM
> Unfortunate. Let's combine the drums with the strings in the same matter that we combined the strings earlier, then.

>You introduce the two borders together, carefully stripping them down and recombining them into a whole without trying to denature either. This isn't as hard as it could be, as both are zones of relative stability. It does take a few minutes to complete, as the borders warp and shift, spreading and recombining in different ways. As far as normal space is concerned, the field of sourceless music changes and shifts, reaching into the sky some yards and spreading, taking on a shape rather like an hourglass on one side, and a slightly concave curve on the opposite, rounding itself out between them. The border feels markedly more stable now. Not quite what you would expect from home, but sturdy enough that it doesn't feel as though it will unavoidably collapse upon itself anytime soon.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2014, 08:45:06 PM
> Let's have another listen.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2014, 08:51:53 PM
> Let's have another listen.

>Sampling the music itself, you find that the drums have blended in fairly well. It's still fairly incomplete as a song, you think, but the basic harmony of a song is starting to form now, rather than just two instruments barely interacting with each other. It sounds like a rather folksy tune, rather than anything you would expect from from a high-born composer or classically-trained musician.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2014, 09:23:03 PM
> Pull out, smile and gesture toward the bubble.
> "It seems the composition is starting to come together. Would you like to have a listen? Be gentle entering it, though."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2014, 09:29:14 PM
> Pull out, smile and gesture toward the bubble.
> "It seems the composition is starting to come together. Would you like to have a listen? Be gentle entering it, though."

>"Sure," says Maribel, as she approaches and passes into it.
>"Oh, it feels way less unsettling, too," she says. "I had almost forgotten what it was like."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2014, 09:30:23 PM
> Pardoning the pun, how well-versed are we with musical knowledge?
> "Can you think of anything that might be missing?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2014, 09:35:25 PM
> Pardoning the pun, how well-versed are we with musical knowledge?
> "Can you think of anything that might be missing?"

>Reasonably. You have quite a good deal of formal knowledge in theory, but in reality it was centuries ago when you had an interest in that, and you've forgotten a lot of the finer points. You can still play a few instruments, though you are likely intolerably rusty at the moment.
>"Well," says Maribel. "I'm no songwriter, but maybe some kind of flute? Or an accordion or something? I don't know, but it definitely isn't a whole song."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2014, 09:59:09 PM
> What, in our pseudo-professional opinion, might be missing, then? Perhaps a flute or other woodwind, like Mary suggests? Maybe vocals? Something else entirely?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2014, 10:01:14 PM
> What, in our pseudo-professional opinion, might be missing, then? Perhaps a flute or other woodwind, like Mary suggests? Maybe vocals? Something else entirely?

>You could conceivably fit a lot of things into the missing space, so to speak. A woodwind or keyed instrument would do well, a singer could do nicely.  A brass instrument might we welcome, too.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on June 07, 2014, 10:26:47 PM
Maybe a trumpet and an electric keyboard.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2014, 10:39:38 PM
> List of unexplored gaps.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2014, 11:00:01 PM
> List of unexplored gaps.

>Aside from the two you recently discovered in the temple and the island. You can only think of a couple now; the one in the crystal palace and two in the rocky wastelands.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2014, 12:11:46 AM
> Nod.
> "A flute might be nice, yes. Or perhaps some brass, or even a voice. But I suspect we'll find the answer sooner or later. Shall we resume our exploration?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2014, 12:15:51 AM
> Nod.
> "A flute might be nice, yes. Or perhaps some brass, or even a voice. But I suspect we'll find the answer sooner or later. Shall we resume our exploration?"

>"If you're ready," says Maribel. "And yeah, those could work too, I suppose."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on June 08, 2014, 06:19:04 AM
>Obtain the sphere of music.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2014, 07:33:12 AM
>Obtain the sphere of music.

>It is no longer a sphere. It is also some yards tall and wide, so obtaining also comes with some difficulties.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2014, 01:44:53 PM
> Didn't we obtain that giant Kosan machine thing? Are the environmental circumstances different enough now that we're no longer capable of doing that?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2014, 02:01:14 PM
> Didn't we obtain that giant Kosan machine thing? Are the environmental circumstances different enough now that we're no longer capable of doing that?

>You do have it stored away. But you would have to be able to access that region of space to get at it. This likely is not possible without your astrolabe. As well, you would then have to figure out exactly how to use it, which is not something you've really had a need to bother with.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2014, 04:18:38 PM
Still want to try? I'm not confident we'll actually be able to take this thing anywhere with us.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on June 08, 2014, 06:11:43 PM
Most likely not worth the effort.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on June 08, 2014, 08:58:17 PM
>Would it be easier to move it without obtaining it?

I'm thinking like pushing it somewhere where the borders aren't so fragile, like a different island or through a gap.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2014, 09:11:59 PM
>Would it be easier to move it without obtaining it?

>Just moving it might be difficult. It is a sizable field. While physical strength isn't a problem, given it doesn't really have substance, the amount of concentration and expenditure it would take would be troublesome.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2014, 12:20:36 AM
>"You're making a look." says Maribel. "Something wrong?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2014, 08:44:15 PM
Sorry about the lack of activity, been preparing to move this week. I'll post something tonight.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on June 11, 2014, 09:02:15 PM
something like "I don't like the idea of leaving this thing here where the borders are very unstable, but it has become difficult to move around"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2014, 09:57:01 PM
Roughly what I was thinking, yeah.

> "I would have liked to have taken this with me for safe-keeping, but I fear it may be too unwieldy in its current state."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2014, 10:00:02 PM
> "I would have liked to have taken this with me for safe-keeping, but I fear it may be too unwieldy in its current state."

>"Well, just do what I did with that rock in the shrine?" says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on June 11, 2014, 10:11:30 PM
>"Now there's an idea. I knew I kept you around for something *cackle*"
>Would our magic gap-wielding ability be more able to handle large things if we were large?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2014, 10:16:36 PM
>"Now there's an idea. I knew I kept you around for something *cackle*"
>Would our magic gap-wielding ability be more able to handle large things if we were large?

>"I figured it was pretty obvious," says Maribel.
>It wouldn't as far as you can tell. Most of your capacity to handle gaps seems to be unrelated to your size. However, you could likely move it more easily while larger for other reasons, then size it down when you return to normal.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2014, 10:18:20 PM
I am concerned that that method will end up shrinking the music bubble.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2014, 10:35:37 PM
> If we embiggened ourselves and added the music bubble to our inventory, and then returned ourselves to normal size, would this process shrink the music bubble?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2014, 10:46:46 PM
> If we embiggened ourselves and added the music bubble to our inventory, and then returned ourselves to normal size, would this process shrink the music bubble?

>Unless there is some strange aspect of the process you don't understand, this seems certain.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2014, 12:57:41 AM
> Frown.
> "It does some with the unfortunate side effect of shrinking the music, however."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2014, 01:01:21 AM
> Frown.
> "It does some with the unfortunate side effect of shrinking the music, however."

>"Would it be much of a problem?" says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2014, 01:31:29 AM
> "If we come across another instrument and we want to add it to the song on the fly."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2014, 01:34:04 AM
> "If we come across another instrument and we want to add it to the song on the fly."

>"Oh, do smaller ones not blend well together?" says Maribel.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2014, 01:42:28 AM
> "I doubt it would be a problem if we came across another small instrument. It could be a problem if we came across a regular-sized instrument, though."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2014, 01:45:37 AM
> "I doubt it would be a problem if we came across another small instrument. It could be a problem if we came across a regular-sized instrument, though."

>"Ah," says Maribel. "Maybe you could fold it or something?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2014, 12:39:28 AM
> Is that possible?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2014, 12:44:01 AM
> Is that possible?

>It may be, depending on what you are planning to do.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 13, 2014, 02:32:45 PM
>Would it be possible to replicate the effect of these size affecting gaps?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2014, 02:44:48 PM
>Would it be possible to replicate the effect of these size affecting gaps?

>Most likely not. Those gaps seem to be a kind of sustained instability manage to use the broken nature of this place to affect things that shouldn't normally be affected by passing through a gaps. You would need quite some time researching it to begin to understand the mechanics enough to replicate it. It might be a fascinating long term project, but not practical right now.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2014, 05:40:55 PM
> Frown.
> "Loathe as I am to admit this, even if I were unhindered by the environment, it would take me quite some time to replicate the necessary size transformations."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2014, 05:51:49 PM
>"Well, it's just a field, right? Can't you just change its shape into something smaller?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2014, 04:14:13 AM
> Could we do that without risking damage?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2014, 12:47:27 PM
> Could we do that without risking damage?

>In theory, at least. It depends on how you try to approach the problem.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2014, 02:36:01 PM
> Would we be able to store it if we made it long and thin?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2014, 02:45:56 PM
> Would we be able to store it if we made it long and thin?

>That depends on how long you made it, as you can only sustain a storage gap of a few cubic yards in these conditions with the tools you have, but thin should definitely help with fitting it in.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2014, 02:53:31 PM
> Would such a transformation harm it?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2014, 03:02:54 PM
> Would such a transformation harm it?

>Not as long as you do it correctly.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2014, 03:51:11 PM
> How would such a transformation be done?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2014, 04:06:38 PM
> How would such a transformation be done?

>There's a few ways you can go about it. Given the general instability, you would need to rely heavily upon your tools to do so.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2014, 04:32:45 PM
> List of said ways.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2014, 04:45:46 PM
> List of said ways.

>Your tools are:
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Yukari's Tape Measure.
>A length of material with precise markings of length. With it, you can use it bridge distance much more quickly and easily.
> Yukari's Magnifying Glass
>A lens with a handle. This tool allows you to examine gaps and potential gaps much more closely, greatly broadening the range of options you have to work with.
>Yukari's Wrench
>A simple-looking wrench with an adjustable head. This aids you in moving a gap from one place to another while preserving it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on June 17, 2014, 08:01:01 PM
>Examine music box with magnifying lens.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2014, 08:42:38 PM
>Examine music box with magnifying lens.

>There is no music box here. Please stop drinking, your family is worried about you.
>However, there is disembodied music! Taking a closer look at it, find that you still cannot see any particularly cause for this border. It's rather like seeing a second story of a house without there being a foundation or a first story under it, but you can find no cause for it. The state within it is particularly calm when compared to that of the outside, it resembles slipshod but somewhat passable work in the the world you know outside. The structure of it is reasonably understandable and stable, it should react as you expect to any of your tools, as long as you are not careless or in a hurry.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2014, 09:38:25 PM
> Let's say we make the border long and thin, as previously desired. Could we then safely bend it back and forth, as in a repeated S pattern?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2014, 09:40:40 PM
> Let's say we make the border long and thin, as previously desired. Could we then safely bend it back and forth, as in a repeated S pattern?

>You suspect so, with proper tool application, given the surrounding circumstances.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on June 17, 2014, 10:13:00 PM
>"Probably."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2014, 10:34:11 PM
>Maribel nods. "That what I'd do."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on June 19, 2014, 10:46:31 AM
>Which would be more helpful: having all but one or two of our tools in our inventory, or one of them being used by Maribel?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2014, 02:25:10 PM
>Which would be more helpful: having all but one or two of our tools in our inventory, or one of them being used by Maribel?

>You wouldn't trust an amateur with these right now, given the circumstances.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on June 19, 2014, 05:43:42 PM
I'm kind of wondering why Maribel is here, both in-game and out of game. Out of game, she might a device for Purvis to funnel clues and reality checks to us. In game, her presence must have something to do with whatever got Yukari here.

Edit: oh, good catch.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 19, 2014, 06:04:57 PM
Out-Of-Game, I'm pretty sure it's also Purvis's way of making us not be completely bored with a foreign world without anybody to interact with. I mean, one of the biggest parts of the Z-Machine is the character interaction.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 19, 2014, 06:50:09 PM
>Would we be able to use the pliers to alter the shape of the music bubble?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2014, 08:50:19 PM
>Would we be able to use the pliers to alter the shape of the music bubble?

>You believe so.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 21, 2014, 01:16:05 AM
>Could we compress it with the pliers?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2014, 01:46:11 AM
>Could we compress it with the pliers?

>You could indirectly. Your tools don't meddle with borders directly so much a create gaps between between them in various ways and manipulate them. But through proper manipulation of those gaps, you can easily affect the borders around them.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 21, 2014, 03:51:18 PM
>Attempt to make the music bubble small enough to fit in a storage gap using the pliers.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2014, 05:01:51 PM
>Attempt to make the music bubble small enough to fit in a storage gap using the pliers.

>You set to work opening some small gaps along the edges of the disembodied music and drawing them together. Placing them carefully, the music itself reshapes as you do so. The stability of the music works to your advantage, as it is strong enough to be reshaped without too much worry of disrupting it. Soon enough, you've compacted it to the point that you should be easily about to store it in a gap.
>You obtain: Disembodied Music (Lyre, Shamisen, Drums)

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 21, 2014, 05:49:16 PM
>Stow music.
>"There we go, now we won't have to come back here every time. Let's investigate that gap on the floating island shall we?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2014, 05:52:50 PM
>Stow music.
>"There we go, now we won't have to come back here every time. Let's investigate that gap on the floating island shall we?"

>You stow the music away, and then suggest it's time to move on.
>"I'm kind surprised you left it here to start with," Maribel says. "And yeah, I'm ready to move on if you are."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 21, 2014, 07:16:27 PM
>Travel to the floating islands.
>Gap to where we remember detecting the gap.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2014, 07:21:39 PM
>Travel to the floating islands.
>Gap to where we remember detecting the gap.

>You make your way back up to the gateway to the floating islands, Maribel close behind you, and then step through to reappear in the forest. Maribel seems to avoid stepping on anything unpleasant this time.
>Which gap are you seeking?

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 21, 2014, 08:58:50 PM
>The one that wasn't in the temple that we detected from a distance away.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2014, 09:50:08 PM
>The one that wasn't in the temple that we detected from a distance away.

>You open another gap, and step through to the island along the fold.
>Emerging outward, you immediately feel the chill sensation run down your spine. Before your eyes have finished taking in the land around you, you know that the roots are here. You see one, some yards in front of you, just barely peeking out through the soil. You quickly spot another to your left, almost but not quite obscured by leafy bush.It takes you a moment to turn your attention from them, and toward the terrain as a whole. Aside from a few knolls here and there, the land is flat. As well, you can see the edges of the island in every direction you look, it is likely not more than a couple hundred yards across. Grasses and thick weeds dominate the island, while here and there you can see the roots emerging then sinking back into the ground.
>Maribel looks around as she steps out, saying nothing but not seeming to be bothered by the roots' presence.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 21, 2014, 11:18:49 PM
>Take a deep breath, put on our brave face, and make a very thorough mental note to watch our step.
>Can we detect the gap from here?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2014, 12:00:39 AM
>Take a deep breath, put on our brave face, and make a very thorough mental note to watch our step.
>Can we detect the gap from here?

>You take a moment to calm yourself, and search for the gap. You think you can feel it somewhere behind you.
>"Not much here, is there?" says Maribel, glancing around.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 22, 2014, 03:29:31 AM
>"No, at least not other than more of those damnable roots."
>Compose ourself.
>Look for the gap.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2014, 03:53:08 AM
>"No, at least not other than more of those damnable roots."
>Compose ourself.
>Look for the gap.

>"Oh, I didn't notice those," says Maribel, looking around. "Yeah, there's one,"
>You compose yourself and look around. Checking behind you, you can see that the roots grow a bit more prevalent some dozens of yards away. You are less thrilled to find that the gap is definitely in that direction.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 22, 2014, 06:20:34 AM
> Keep our composure.

> "This way."

> Start carefully making our way to the gap, avoid roots like death itself. Because they probably are death.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2014, 06:47:06 AM
> Keep our composure.

> "This way."

> Start carefully making our way to the gap, avoid roots like death itself. Because they probably are death.

>You proceed toward the gap's location, walking along the slope of a knoll with Maribel following along quietly. It is a little difficult to approach the gap, as drawing closer to the roots gives you a feeling of unease akin to approaching obviously unsafe masonry. While they are passive and doing nothing, the dread they instill is very real, and you know they can harm you. Maribel, for her part, glance at them idly, clearly not bothered by them as you are.
>The roots are more numerous here. Some of them protrude further from the ground and display their thickness; you imagine they must be as large around as barrels. Others remain mostly buried, somewhat obscured by the grass.  There doesn't seem to be any pattern to them, they don't seem to be radiating out from anywhere or going in any particular direction.  Thankfully, they do not crowd the knoll so much that you cannot pass, there typically a few yards worth of space between them. You would like to think of this as enough room to pass between them comfortably, but it is still unpleasant and leaves you feeling vulnerable.
>Part of the way up the hill, close to a root whose upper third stands out from the ground like some odd wooden ridge, you can feel the gap. Its is quite widely scattered, but with your pliers it should be easy enough to bring it together and open it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 22, 2014, 08:16:37 AM
> Are we in a position and close enough to use the pliers on it?

> Would using the pliers risk us getting too close to a root?

> "Ah, here we are."

> Do everything our willpower allows us to hide our dread of the roots from our voice.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2014, 04:08:52 PM
> Are we in a position and close enough to use the pliers on it?

> Would using the pliers risk us getting too close to a root?

> "Ah, here we are."

> Do everything our willpower allows us to hide our dread of the roots from our voice.

>You are already too close, as far as you are concerned, as the things surround you. But, you shouldn't have to get any closer to open this gap.
>"I guess we are," says Maribel, says in response.  If she heard any dread in your voice, she doesn't seem to have noted it. "I can't really pin this one down to a direction."

>_

Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 22, 2014, 05:28:49 PM
>Apply pliers to gap.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2014, 05:34:14 PM
>Apply pliers to gap.

>You do so, gathering and narrowing the gap's aspects until you can properly open it. Then it opens without incident.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 23, 2014, 06:31:26 AM
> Apply Magnifying Glass to gap. Can we see what's on the other side?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 23, 2014, 06:59:39 AM
> Apply Magnifying Glass to gap. Can we see what's on the other side?

>You cannot see what is on the other side, you would need your mirror for this.
>However, the gap does seem to be quite ordinary, you find with closer analysis.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 23, 2014, 03:15:43 PM
>"Well, let's see what's on the other side."
>Quickly step through.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 23, 2014, 05:51:10 PM
>"Well, let's see what's on the other side."
>Quickly step through.

>You quickly step through the gap.
>You can feel the terror deep within your stomach long before you can see them. The roots are everywhere, all around you. So many you can't count them. The strong, cloying smell of earth fills your nose, nearly causing you to gag.  Emerging from the gap, you can see the roots everywhere; extending from the ground like cruel and gnarled fingers in the guise of tree trucks, reaching up into the sky. A canopy of tangle roots stretches some dozens of feet overhead, ascending from thick walls of roots that surround you. The ground at your feet is rich soil, moist but not quite damp enough to be mud. Even more roots rise and fall from it like partially buried boulders. You can feel the horrible hateful force of each of them, impersonal and emotionless, drowning you.  It's not easy to focus in the wake of it all.
>Maribel follows you in a moment later, and gives a quick cry. "Yukari?" she says, "Are you there? I can't see anything!" She fidgets, looking around fruitlessly as you also realize there is no light here.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 23, 2014, 08:47:43 PM
> Do our absolute darnest to keep composure.
> "I am here, deary."
> Carefully try to extend our arm in Mary's direction and touch her, don't do this in case our hand is trembling due to roots.
> "Be careful, we seem to be surrounded by these damnable roots."
> Can we see a path? At all?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 23, 2014, 09:20:28 PM
> Do our absolute darnest to keep composure.
> "I am here, deary."
> Carefully try to extend our arm in Mary's direction and touch her, don't do this in case our hand is trembling due to roots.
> "Be careful, we seem to be surrounded by these damnable roots."
> Can we see a path? At all?

>You have to stay calm. You do your best to stay calm, not to let your knees buckle, not to let it show in your voice. Thank the heavens she can't see you right...
>"Oh thank god," says Maribel, looking toward your general direction. "I thought I had lost you for a moment."
>You gently touch her on the shoulder, trying to keep your hand still. You don't think she notices anything awry with you, as she jumps and cries out as you touch her. "Oh, that's you!" she says as you explain things. "Tell me before you do that next time!"
>Looking around, it seems that you are in a cul-de-sac formed by the roots. A sort of corridor extends off and curves away toward your right.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 23, 2014, 09:23:48 PM
>Just remember Yukari, we cannot let Mary see us frightened.
>"There's a corridor over this way."
>Lead the way, carefully.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 23, 2014, 09:29:21 PM
>Just remember Yukari, we cannot let Mary see us frightened.
>"There's a corridor over this way."
>Lead the way, carefully.

>You start to pull her along toward the corridor.
>"Are you sure that's smart?" says Maribel, as she takes a hesitant step. "I can't see anything, and if those roots are as dangerous as you say..."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 23, 2014, 09:53:36 PM
> We were in an earthy rooty place once before. Does this look like the same place?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 23, 2014, 10:03:51 PM
> We were in an earthy rooty place once before. Does this look like the same place?

>Yes, unquestionably.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 24, 2014, 01:12:01 AM
>"Hmm, you raise a fair point. Would you mind if I went ahead by myself for a bit? I don't really want to leave any stone unturned, so to speak."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2014, 01:16:16 AM
>"Hmm, you raise a fair point. Would you mind if I went ahead by myself for a bit? I don't really want to leave any stone unturned, so to speak."

>"Just come back soon, okay?" says Maribel. "And don't surprise me like that again..."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 24, 2014, 01:27:20 AM
>"Very well, hopefully this doesn't take too long."
>Proceed down tunnel.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2014, 02:20:16 AM
>"Very well, hopefully this doesn't take too long."
>Proceed down tunnel.

>You leave Maribel behind, and proceed toward the tunnel. This should be reasonably easy. Objectively speaking, you suppose it is reasonably easy.  But, it isn't. You have to fight to take each step as you make your way between the pillar-like roots. As you maneuver between the roots peaking from the ground, it is as though were were swimming through malevolence itself, somehow stripped of all aspects of emotion or passion. It merely is, without source, reason or desire, palpable as the thick odor of the soil. Were they to move, were they to notice you, you don't think you would survive. You feel so tiny and powerless here, and can only wonder if humans feel the same way about anything.
>The darkness is absolutely silent, save for the distant sound of Maribel shifting every now and again. Step by step, you pick your way forward. The corridors curves, soon Maribel is out of sight. You've only crossed some dozens of yards, but it feels like miles. Something catches your eye among the roots that form the irregular walls along the right, a glint of dull metal in within a cranny among the roots, a few feet from the ground.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 24, 2014, 02:40:04 AM
> Is there a safe walking passage to said metal?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2014, 02:43:35 AM
> Is there a safe walking passage to said metal?

>For some value of safe. You would have to get much more close to the wall than you'd like. Then again, there's quite a few things you'd like that have been tossed aside just by coming here...

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 24, 2014, 02:50:33 AM
> But we don't have to step on any roots to get there?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2014, 03:06:27 AM
> But we don't have to step on any roots to get there?

>Not that you can see.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 24, 2014, 03:13:03 AM
> Let us gingerly make our way toward the shine, then.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2014, 03:26:34 AM
> Let us gingerly make our way toward the shine, then.

>It is not so much a shine, you suppose, as a stark contrast to the horrible bark-covered backdrop.
>Getting closer, you can see that it is C-shaped bit of metal with a handle, held fast by a number of roots entwined around it, recessed about a foot and a half past the outermost roots that make up the wall. Without a doubt, this is your vise grip.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 24, 2014, 12:21:28 PM
> Do we think we can acquire it without touching any roots, just by extending our arm and getting it?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2014, 04:33:27 PM
> Do we think we can acquire it without touching any roots, just by extending our arm and getting it?

>It would be difficult, at best, to simply reach it. Touching it would be impossible, given that roots are entwined around it in several places.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 24, 2014, 05:02:53 PM
> Well great.
> Do we have anything we think would be sharp enough to cut the roots at a reasonable distance?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2014, 05:34:26 PM
> Well great.
> Do we have anything we think would be sharp enough to cut the roots at a reasonable distance?

>The head of your screwdriver is reasonably sharp, but it would be more suited to chiseling than cutting.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 24, 2014, 05:46:54 PM
> Do we think we can manipulated the borders in here in a such a way as to "cut" them?

For reference, I'm thinking Yukari's "Border between brains and feet" from Soku.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2014, 06:06:12 PM
> Do we think we can manipulated the borders in here in a such a way as to "cut" them?

>You suppose you could sever the roots if you had a better understanding of the borders involved in them.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 24, 2014, 06:17:22 PM
> Deep breath to calm ourselves down.
> Pull out magnifying glass, examine roots more closely.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 24, 2014, 06:21:01 PM
I am reminded of a saying about what happens  when you gaze into the abyss.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 24, 2014, 06:22:12 PM
...Yeah, that might not be the best of ideas.

> Belay that.

Do we have any other ideas, though?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 24, 2014, 06:32:47 PM
Oh, no, I'm fine with the action. I'm just prepared for something truly horrifying. :V
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 24, 2014, 06:36:37 PM
Well, if you say so  :V

> Deep breath to calm ourselves down.
> Pull out magnifying glass, examine roots more closely.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2014, 07:40:05 PM
> Deep breath to calm ourselves down.
> Pull out magnifying glass, examine roots more closely.

>You take a steadying breath, then have a closer look at the roots with your magnifying glass.
>For a moment, you can almost forget the terror. The roots, now that you examine them more closely, are not purely physical phenomena. In fact, the physical aspects seem to be almost a coincidence than anything else. These roots, just from what you see, are filled with thousands upon thousands of snares and folds within the border of thought and being. At first, you wonder if these folds are disembodied beings of some kind, but they lack anything like life or will to them. Rather...they are merely thoughts with no source, no impulse. Memories, you think. Memories without a source or a place, cast free and floating. Thousands of them, and likely countless others throughout this entire...entity? They are intertwined together into an intricate lattice, blended yet distinct. If one being had all these memories, it would either be ancient beyond your reckoning, or possess the recollections of many hundreds. You would pity any satori that witnessed this.
>There are other aspects you can feel as well. Among the memories, you can feel a kind of...impulse threaded throughout the whole entity. It does not seem to be part of the memories, but it is definitely blended into them. This impulse is had to define, dwelling along the border of desire and apathy in a strange spot, but you can feel it strongly. It is a desire to destroy, without cause, without passion or anger. Merely to break things apart and grind them into dust. Simple and inhuman, yet as undeniable as the tides. The affect it has had upon the rest of this entity, however, is to infuse those lifeless memories with an kind of desire, you don't quite understand what it is. But it wants something, even though there should be no capacity to want or comprehend it...
>A third part runs through this curious, horrific gestalt, somewhat more subtle than the other two. It is a kind of memory as well, but it is not distinct, but rather diluted. There is a feeling to it that is familiar, something...divine. It does feel akin to the base essence of a god, unrecognized and undifferentiated from nature, yet it was not always this way, you feel. Yet it has permeated this entity, drawn into the mass of memories and destructive desire, altering them and drawing something toward itself as it lost its distinct being and melded into the greater whole. You think, from these aspects of memory and this desire, it has redirected them into something like faith. Faith without thought or being, yet faith just the same with little to detract from it. With that in mind, you can understand why it affects you so; never had you seen anything so absolutely antithetical to the existence of a youkai, you imagine it would annihilate a lesser one without any difficulty. Were something like this to reach Gensokyo, you doubt any youkai would survive for long.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 24, 2014, 08:01:42 PM
> So basically, the roots are all part of one big entity, made essentially out of memories, the most fundamental form of faith and a desire to destroy without reason?
> With all of this in mind, can we hazard a guess at why these roots... Bleed when damaged, so to speak?

Holy fuck. We just found an Eldritch Abomination
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2014, 08:11:19 PM
> So basically, the roots are all part of one big entity, made essentially out of memories, the most fundamental form of faith and a desire to destroy without reason?
> With all of this in mind, can we hazard a guess at why these roots... Bleed when damaged, so to speak?

>So it seems.
>You...think it might be some aspect of its physical form. You aren't perfectly sure how it has one to begin with; is it just the raw force of its being manifested? You have no immediate idea why it bleeds.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 24, 2014, 08:15:58 PM
> Look deeper into this corridor of roots, do they seem to get even more concentrated in that direction?
> Is it possible that this "entity" has a sort of "heart"? Where most of the roots are located?
> Now that we have a better idea of what these things are, could they be the cause of this screwed up dimension?
> Do we think this entity could've caused that completely-screwed-up-not-border that we examined with the Magnifying Glass before? I believe it was right before we finished with the Color World.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 24, 2014, 08:22:55 PM
> The desire to destroy was described as "simple and human". Is it possibly this is human-made?
> Given these roots hurt us due to overwhelming faith, could Mary safely touch them in her current state?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2014, 08:30:34 PM
> The desire to destroy was described as "simple and human". Is it possibly this is human-made?
> Given these roots hurt us due to overwhelming faith, could Mary safely touch them in her current state?

>Inhuman. The person responsible for this database error has been sacked.
>You...suspect so, but you aren't sure how long that will be true.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 24, 2014, 08:32:47 PM
> Look deeper into this corridor of roots, do they seem to get even more concentrated in that direction?
> Is it possible that this "entity" has a sort of "heart"? Where most of the roots are located?
> Now that we have a better idea of what these things are, could they be the cause of this screwed up dimension?
> Do we think this entity could've caused that completely-screwed-up-not-border that we examined with the Magnifying Glass before? I believe it was right before we finished with the Color World.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2014, 08:59:36 PM
> Look deeper into this corridor of roots, do they seem to get even more concentrated in that direction?
> Is it possible that this "entity" has a sort of "heart"? Where most of the roots are located?
> Now that we have a better idea of what these things are, could they be the cause of this screwed up dimension?
> Do we think this entity could've caused that completely-screwed-up-not-border that we examined with the Magnifying Glass before? I believe it was right before we finished with the Color World.

>They don't seem to be any more concentrated in that direction.
>You suppose it's possible, but you have no real evidence for or against that.
>You...think they may have a role in creation, at least, if not the main cause.
>With regards to the corrupted gap, you think it is very likely this thing had a role in it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 24, 2014, 11:55:58 PM
> Can we tell what any of those memories are of?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 25, 2014, 12:07:50 AM
> Can we tell what any of those memories are of?

>You cannot tell what they are of, you are not a mind reader.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 25, 2014, 06:13:33 AM
> Are the roots simply physically holding our vice grip in place? Or is there something more supernatural than that going on?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 25, 2014, 06:15:46 AM
> Are the roots simply physically holding our vice grip in place? Or is there something more supernatural than that going on?

>As far as you can tell, it's just physical.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 25, 2014, 06:16:47 AM
> Could we circle around it and see it from the back, or are there too many roots and/or an earthen wall in the way?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 25, 2014, 06:25:26 AM
> Could we circle around it and see it from the back, or are there too many roots and/or an earthen wall in the way?

>You see no way to circle around it. You suspect, if there is another side, the it is probably further way from the tool than you are currently.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 25, 2014, 06:31:33 AM
> Given what we now know about the roots, could we sever them, as previously considered?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 25, 2014, 07:01:58 AM
> Given what we now know about the roots, could we sever them, as previously considered?

>You could.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 25, 2014, 10:36:49 AM
> How would we go about doing this?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 25, 2014, 04:28:23 PM
> How would we go about doing this?

>The simplest way would be to open gaps between their composite borders via your screwdriver. Creative use of your tools may be able to do it in other ways.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 25, 2014, 10:30:49 PM
>Could we open a very precise gap to gap-storage so that the item would fall into it but not any of the roots?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 26, 2014, 12:55:25 AM
>Could we open a very precise gap to gap-storage so that the item would fall into it but not any of the roots?

>Given it is being held, this is terribly unlikely.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on June 26, 2014, 01:04:35 AM
>Let's go stabbity stabbity with the screwdriver at the roots then. Erm. Using gaps between their borders to break them, that is.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 26, 2014, 01:36:36 AM
>Let's go stabbity stabbity with the screwdriver at the roots then. Erm. Using gaps between their borders to break them, that is.

>Taking careful stock of the situation, as much as you can with the uneasiness that you feel around these roots, you open a series of small gaps around the roots, neatly prying apart the physical borders. The roots break and sever, and your Vise Grips begin to tumble toward the ground, the ends of the roots still attached to it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 26, 2014, 01:38:01 AM
> Could we now grab them?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 26, 2014, 01:43:35 AM
> Could we now grab them?

>It would likely be very unwise to grab it, but you could.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 26, 2014, 04:20:17 AM
>Attempt to pry the root-bits off the Vice-Grips with the end of our screwdriver.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 26, 2014, 04:28:18 AM
>Attempt to pry the root-bits off the Vice-Grips with the end of our screwdriver.

>You do not presently have the Vise Grips in your possession to do this. Do you wish to let it fall, then risk reaching through the roots to do this?

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Serela on June 26, 2014, 04:59:01 AM
>Can we have it fall into a item-storage gap?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 26, 2014, 05:20:47 AM
>Can we have it fall into a item-storage gap?

>You can do this.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 26, 2014, 06:02:14 AM
>Do so.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 26, 2014, 06:21:18 AM
>Do so.

>You open up a gap under the falling vise grip and put it among your other things.
>You obtain: Yukari's Vise Grip (Root-tainted)
>The broken roots begin slowly ooze a viscous clear fluid from their broken parts. Some of this drips down in globs, splashing down and splattering on the roots below,

>_

Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 26, 2014, 09:45:09 AM
>Gather up our things and return to Maribel.
>"We're done here let's go."
>Escape from this personal hell.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 26, 2014, 03:06:10 PM
You sure we don't want to explore the rest of that path? Roots aside, it is more to explore.

Unless you wanna leave this area for last so we can do all of the things our Vise-Grips will allow us to.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: O4rfish on June 26, 2014, 05:46:56 PM
>Can we tell what it would take to cleanse the taint from our tool?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 26, 2014, 05:50:28 PM
Will process the other in a few hours if there's no objections.

>Can we tell what it would take to cleanse the taint from our tool?

>You would have to get the root bits and ichor off of it.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 26, 2014, 08:04:28 PM
We've found something here, this place is full of roots, and we don't want to keep Maribel waiting. We can come back here later if we run out of places to go, but I think Yukari really wouldn't want to stick around.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 27, 2014, 04:58:22 AM
Well, if I'm being Right Genre Savvy here, the tool that would let us finish the quest (Astrolabe) would be in the most challenging place possible (And a corridor full of roots is as close as we've gotten so far) though that's using outside character knowledge, so whatever.

So I guess if we don't find all of the tools by the time we finish exploring everything else, we can come here again.

>Gather up our things and return to Maribel.
>"We're done here let's go."
>Escape from this personal hell.

> Do this, now.

(Unless anybody else has any objections?)
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 27, 2014, 05:12:37 AM
>Gather up our things and return to Maribel.
>"We're done here let's go."
>Escape from this personal hell.

>You return to Maribel. "Yukari, is that you?" she says, looking vaguely toward your direction as you approach. She seems satisfied when you reply.  "Yeah, I don't wanna stay here another minute."
>You open the gap and usher Maribel out. Back under the light of the multicolored sky, still among the roots, she has to pause and let her eyes adjust to the change.  As for you, the feelings of unease don't quite go away, but they feel quite a bit more manageable now. "I think I heard something before," she says. "Aas that you making some kind of...I don't know, something like a whine?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 27, 2014, 05:18:45 AM
> Did we hear whining?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 27, 2014, 05:38:34 AM
> Did we hear whining?

>Not that you recall. The only sounds you heard were the sounds of your footsteps and the roots being severed, followed by your vise grip bouncing off of a couple of other roots before you caught it in a gap.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 27, 2014, 07:29:20 AM
> Retrace back our memories, do we think we may have slipped and whined without really noticing?

> If not: "I didn't hear anything, deary."
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 27, 2014, 07:36:15 AM
> Retrace back our memories, do we think we may have slipped and whined without really noticing?

> If not: "I didn't hear anything, deary."

>You most certainly did not slip, you were very careful in there.
>"Weird," says Maribel, "So, was there anything in there?"

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 27, 2014, 07:50:27 AM
> We did mention about our tools to Maribel, right?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 27, 2014, 07:56:28 AM
> We did mention about our tools to Maribel, right?

>She knows they exist, but not what they are or why they are important, just that secrecy is paramount.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 27, 2014, 09:55:16 AM
> "I managed to find another one of my tools entangled by the roots, I managed to retrieve it, but it is - unfortunately - still covered by them."
> List of unexplored gaps.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 27, 2014, 10:38:47 AM
> "Though...hmm. There was a point where I had to sever a couple of roots. When exactly did you hear this noise?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 27, 2014, 04:56:43 PM
> "I managed to find another one of my tools entangled by the roots, I managed to retrieve it, but it is - unfortunately - still covered by them."
> List of unexplored gaps.

>"Ah," says Maribel. "We should probably do something about those."
>At this point, there are four you haven't looked into. The one in the crystal palace, the one in the floating temple, and two in the rocky wastes.

> "Though...hmm. There was a point where I had to sever a couple of roots. When exactly did you hear this noise?"

>"It was a couple minutes after you left, I think," says Maribel. "I dunno, it's hard to tell time when you're alone in the dark and kinda trying to keep from panicking."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 28, 2014, 11:43:56 AM
> Which one of these gaps did we need the Vise-Grips for?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 28, 2014, 05:23:41 PM
> Which one of these gaps did we need the Vise-Grips for?

>One of the gaps in the rocky wastes, and the one in the crystal palace.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 28, 2014, 05:27:37 PM
> From here, do we know a way to the Crystal Palace?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 28, 2014, 05:35:38 PM
> From here, do we know a way to the Crystal Palace?

>It would be something of a trip. First you would have to return to the forest, then go to the plains and cross them to reach the doorway that leads there.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 28, 2014, 06:24:31 PM
> Would it be faster to go from here to the rocky wastes, then?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 28, 2014, 06:29:36 PM
> Would it be faster to go from here to the rocky wastes, then?

>To get to the wastes, you would have to return to the the forest below, then go to the color world and traverse it to reach the wastes.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 28, 2014, 06:52:58 PM
So guys, Crystal Palace or Rocky Wastes? I'm more inclined to Crystal Palace myself since it's been hanging over our heads for a good while plus we wouldn't need to traverse the Color World.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 29, 2014, 05:27:25 AM
I am for any plan that doesn't involve dealing with Color World nonsense until absolutely necessary. That shit still makes my head hurt.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 29, 2014, 11:07:58 AM
We could always try the temple gap while we're in floating island-land.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 30, 2014, 01:57:14 AM
> When we were in the possibly-fake Gensokyo, did we ever see any roots?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 02:02:31 AM
> When we were in the possibly-fake Gensokyo, did we ever see any roots?

>None save for the ones that the trees normally have. Certainly not what you're experiencing now.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 30, 2014, 02:22:40 AM
> Does the cavern we woke up in connect to the forest with the size-changing gaps?
> Does the cavern we woke up in connect to the floating islands?
> Does forest with the size-changing gaps connect to the field of fronds?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 02:27:51 AM
> Does the cavern we woke up in connect to the forest with the size-changing gaps?
> Does the cavern we woke up in connect to the floating islands?
> Does forest with the size-changing gaps connect to the field of fronds?

>Not directly that you know of.
>Yes.
>Yes.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 30, 2014, 02:31:19 AM
> How many of the starting cavern gaps have we not gone through?
> How many of said gaps have we gone through, and where did they lead, aside form the wrecked buildings?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 02:33:34 AM
> How many of the starting cavern gaps have we not gone through?
> How many of said gaps have we gone through, and where did they lead, aside form the wrecked buildings?

>You've been through all the ones you've known about.
>The ones you know about lead to the floating islands, the field of fronds (though that one has likely collapsed by now), and wrecked buildings.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 30, 2014, 02:39:13 AM
> How did we first get to the earthy rooty area, and what object was there?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 02:49:03 AM
> How did we first get to the earthy rooty area, and what object was there?

>The first one was behind the doorway in the field of fronds that leads to the Crystal Palace. You found your Hourglass there.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 30, 2014, 03:35:31 AM
So Himiko did up a thing tonight, with the help of the most recent clarifying questions.

(http://37.media.tumblr.com/84b5dba0bc0dcad40c33d714b0840ce1/tumblr_n7yojt9Uve1rszud7o1_r4_1280.png)

I admit I find it curious that Genfauxkyo is the only rootless place, particularly in light of what Yukari thought about the roots and youkai. I think we will want to take at least one trip back to Genfauxkyo before heading through the final boss gap in the wastes.

Since we're in the islands area right now, though, it may be worth investigating that gap in the messed-up temple first, as much as it's not a vice grips gap.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Mr. Sacchi on June 30, 2014, 03:41:26 AM
That's certainly gonna come in handy.

And sure, we can go to the temple gap now, we still need to find a good way to take the roots off of the vise-grips without touching it anyway.

> Gap to messed-up temple gap, or as close to it as we can.

Also, I do believe we're still missing both the Astrolabe and the Mirror, but just to be sure.

> List of tools that we have yet to recover.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 03:46:42 AM
> Gap to messe-up temple gap, or as close to it as we can.

>You open a gap back to the edge of the temple island and hurry on through, Maribel stumbling after you, her eyes not quite adapted to the light yet.
>Steeping through, you emerge back onto the edge of the large, mountain-bearing island. The wind blows briskly, sending  waves of dust dancing before you. Finally away from the roots, you nearly indulge in a sigh of relief. Maribel follows you out, shielding her face with an arm.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 30, 2014, 04:00:09 AM
Oh yeah, I forgot about the mirror.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 04:17:49 AM
> List of tools that we have yet to recover.

>You are presently missing your astrolabe and your mirror. It feels like the end may be in sight now.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Kilgamayan on June 30, 2014, 05:02:27 AM
> List of clothes and related articles that we have yet to recover.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 05:24:01 AM
> List of clothes and related articles that we have yet to recover.

>You are missing a brassier and your hat.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Yaersulf on June 30, 2014, 03:33:55 PM
>De-root Vice-grips with Screwdriver.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 05:53:54 PM
>De-root Vice-grips with Screwdriver.

>How do you intend to retrieve it, then apply the screwdriver to it?

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on June 30, 2014, 06:15:23 PM
> Retrieve vice-grips from inventory using our sleeve or the skirt of our dress to pick up and hold them, then use the screwdriver to peel off the roots.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 06:27:11 PM
> Retrieve vice-grips from inventory using our sleeve or the skirt of our dress to pick up and hold them, then use the screwdriver to peel off the roots.

>You cover your hand with your sleeve and reach inside the gap where you have been storing things. Almost immediately, you feel a horrible pain racing along your fingers!

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on June 30, 2014, 06:29:12 PM
> Take our hand out and look inside the gap.  Try not to look too much in pain.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 06:57:17 PM
> Take our hand out and look inside the gap.  Try not to look too much in pain.

>You do your best to mask your pain; hopefully Maribel is too busy shielding her eyes to notice, and peak into the space you've created to house your stuff.
>The spot you've created is about the size of a small closet, though. Looking down, you can see that your vise grip still has some roots on it, and that they have bled some colorless ichor onto it and some of your other things: your Sturdy Stick, your Bedsheet, and your Hourglass. As well, you note the ichor seem to clump in strange ways, forming odd shapes along your vise grip.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on June 30, 2014, 07:19:14 PM
> And we didn't even touch anything?
> Close the gap, and look back at the temple.  Is there somewhere we can shelter ourselves from the wind, like a doorway or an overhanging roof?
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 07:29:39 PM
> And we didn't even touch anything?
> Close the gap, and look back at the temple.  Is there somewhere we can shelter ourselves from the wind, like a doorway or an overhanging roof?

>You touched something, just only briefly.
>There are a number of columns and debris that could shelter you from the wind.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on June 30, 2014, 07:32:15 PM
> "Why don't we step out of this wind for a moment?"
> Gesture for Mary to follow us towards the nearest column.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 07:42:19 PM
> "Why don't we step out of this wind for a moment?"
> Gesture for Mary to follow us towards the nearest column.

>"Yeah, let's," says Maribel.
>You pull yourself up onto the Temple Island, an unpleasant feat given the pain in your fingers. You also note that you leave some small blood smears when your hand touched the ground. Making your way to the nearest column, the two of you take refuge from the wind.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on June 30, 2014, 07:56:14 PM
> Discretely inspect fingers before wiping them on the inside of our sleeve.
> Do we know what we touched?
> Now that we're out of the wind, let's try opening the storage gap again, and see if we can tilt it slightly towards the ground.  Maybe we can shake out some of our items.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 08:27:37 PM
> Discretely inspect fingers before wiping them on the inside of our sleeve.
> Do we know what we touched?
> Now that we're out of the wind, let's try opening the storage gap again, and see if we can tilt it slightly towards the ground.  Maybe we can shake out some of our items.

>You glance at your fingers, and find that them seem to have been scraped a bit, as if they were drug along the ground. Normally, this kind of thing wouldn't remain more than a short time, but the cause of this is hardly normal. You'll need time to heal it away.
>You are reasonably sure you touched your vise grips.
>You open a small gap and tilt it, causing most of the things you are carrying to slide out into a small heap, save for the disembodied music. Maribel looks toward it all with interest.

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on June 30, 2014, 08:45:21 PM
> Agh....put everything back save for the screwdriver and the items that have been tainted by the roots.
> Pick up the screwdriver with our good hand and start scraping away the ichor and roots from the vice grips.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 09:15:10 PM
> Agh....put everything back save for the screwdriver and the items that have been tainted by the roots.
> Pick up the screwdriver with our good hand and start scraping away the ichor and roots from the vice grips.

>You quickly store everything back, then take your screwdriver in hand and begin to pry the roots off from your vise grips. You quickly note that a few of the severed root ends seem to have fused together, while tiny quantities of the ichor continue to weep from the torn portions of them.
>Maribel kneels nearby, watching. After a moment, she says, "More hands."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on June 30, 2014, 09:31:02 PM
> Continue prying the roots away, and when that's done, start scraping off the ichor.
> "Hm?"
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 10:04:21 PM
> Continue prying the roots away, and when that's done, start scraping off the ichor.
> "Hm?"

>The roots, you're pleased to see, do not seem to cling any harder than normal roots. But even these little fragments are causing you some worry.
>"Look at the ooze," says Maribel. "It's kinda making hand shapes."

>_
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: 日巫子 on June 30, 2014, 10:05:20 PM
> "Oh?"
> Pause and take a look at the ichor.
Title: Re: Yukari Quest V - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 10:12:55 PM
> "Oh?"
> Pause and take a look at the ichor.

>You have a look at the ichor. It offers you a handshake and says "Now hello there, Misses, I represent Bilko Corporation and we have a number of fine products that will bring ease and satisfaction into your life. Now, tell me what you think of when I say 'steak knives'?