Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Gc on January 11, 2013, 03:49:03 AM

Title: Team Fortress 256
Post by: Gc on January 11, 2013, 03:49:03 AM
Previous thread (128) (http://www.shrinemaiden.org/forum/index.php/topic,12853.0.html)

MotK server/meetup info (http://www.shrinemaiden.org/forum/index.php/topic,11689.0.html)



128 is over 1000 replies. May not be locked as of this post, but it should be soon enough.

Continue hat discussion here.

Also powers of 2 are awesome.
Title: Re: Team Fortress 256
Post by: DX7.EP on January 11, 2013, 03:50:07 AM
Might want to add the links to both the previous thread and the server thread to that OP.
Title: Re: Team Fortress 256
Post by: Dr.Strafe on January 11, 2013, 05:03:53 AM
I am subscribing to this (soon to be) high quality thread.  :V
Title: Re: Team Fortress 256
Post by: yuyukos on January 11, 2013, 05:23:15 AM
Next level war-themed hat simulator related thread in here :V.
Title: Re: Team Fortress 256
Post by: Gpop on January 11, 2013, 05:30:20 AM
Yeah I just had to :V (http://tf2b.com/tf2/item/76561198025012260/1357397131)
Title: Re: Team Fortress 256
Post by: DX7.EP on January 11, 2013, 05:48:55 AM
Yeah I just had to :V (http://tf2b.com/tf2/item/76561198025012260/1357397131)
I was expecting this to happen a few months ago. What took ya so long? :V

Meanwhile toying with MVM wave creation....
Title: Re: Team Fortress 256
Post by: Gpop on January 11, 2013, 06:06:47 AM
I was expecting this to happen a few months ago. What took ya so long? :V

Meanwhile toying with MVM wave creation....
I didn't get a name-tag until last month, then remembered I still had it :V
Title: Re: Team Fortress 256
Post by: lumber_of_the_beast on January 11, 2013, 03:51:40 PM
If anyone's looking, I'm selling strange mantreads for 3 keys. Gotta get a bit more Steam Wallet funding~
Title: Re: Team Fortress 256
Post by: Yukarin on January 12, 2013, 01:34:30 AM
Subscribed for awesome
Title: Re: Team Fortress 256
Post by: pineyappled on January 12, 2013, 02:05:16 AM
Any decent beginner servers?
Title: Re: Team Fortress 256
Post by: Gpop on January 12, 2013, 02:56:19 AM
Any decent beginner servers?
Valve servers.
Title: Re: Team Fortress 256
Post by: DX7.EP on January 12, 2013, 06:39:46 AM
Most public servers are okay places to begin learning the game. Valve servers are fine as well but I think the playerbase in those is too lousy to be taken into consideration. Offline practice and bot servers are two more ways to get the hang of basic gameplay too without too much worry about other players' behaviour.

Feel free to contact one of us for coaching, training, etc; we can easily give some pointers and advice in the right direction. Sent ya a friend request too to facilitate coordination in server meets and whatnot.
Title: Re: Team Fortress 256
Post by: Gpop on January 12, 2013, 07:11:43 AM
The beautiful moment of Game Grumps, in the form of SFM (http://www.youtube.com/watch?v=omLve_vezbA)
Title: Re: Team Fortress 256
Post by: Swiftwater on January 12, 2013, 05:45:36 PM
Custom MvM waves.

With custom weapon stats.

Suggestions?
Title: Re: Team Fortress 256
Post by: Amraphenson on January 14, 2013, 07:17:29 PM
SFM is just amazing sometimes.
http://www.youtube.com/watch?v=_qZvIVsgJ_4
Title: Re: Team Fortress 256
Post by: yuyukos on January 15, 2013, 12:55:57 AM
[attach=1]
Yay :toot:.
Title: Re: Team Fortress 256
Post by: Yukarin on January 15, 2013, 06:16:38 AM
[attach=1]
Yay :toot:.

Good job!

Don't worry, I'll soon reach that level too. ...But I am kinda 5000 kills short of it.

I'LL GET THERE
Title: Re: Team Fortress 256
Post by: pineyappled on January 16, 2013, 04:15:18 AM
Are keys worth buying?
Title: Re: Team Fortress 256
Post by: DX7.EP on January 16, 2013, 04:16:33 AM
If you want to try uncrating stuff, then yes, but buy sparingly. Trying to get Strange weps and especially Unusuals can be very mesmerising and painful to one's wallet. Just warning ya. :V
Title: Re: Team Fortress 256
Post by: Dr.Strafe on January 16, 2013, 06:30:00 AM
I buy keys as collateral for trading for the items that I want. It is a lot more successful than taking chances on opening a crate for what I desire. It's a heftier price, and I'll pay it since I'm relying on someone else's luck.
Title: Re: Team Fortress 256
Post by: DNAbc on January 16, 2013, 12:39:41 PM
Are keys worth buying?

Never.

You don't even need to buy them to get them.

People just like handing stuff out for free these days.

Next time just ask someone when he gets that random drop it you could have it.

Because very high chances are he doesn't even care.
Title: Re: Team Fortress 256
Post by: Joey9Baka on January 17, 2013, 12:43:18 AM
Never.

You don't even need to buy them to get them.

People just like handing stuff out for free these days.

Next time just ask someone when he gets that random drop it you could have it.

Because very high chances are he doesn't even care.

Woah thats some mildly depressing sounding Tf2 player  :ohdear:
To not even care about hats anymore...the horror!
(unless your talking about someone who unboxed another strange medi saw in which case ya he won't want it)
Title: Re: Team Fortress 256
Post by: Yukarin on January 17, 2013, 01:44:33 PM
So I have this problem that's annoying me ever since 2 weeks ago.

Every time I log in to steam, TF2 verifies game cache.

EVERY SINGLE FUCKING TIME.

So I did the clientregistry.blob trick but it didn't work. I let the shit validate but when I run it it validates again.

what do
Title: Re: Team Fortress 256
Post by: Alpha on January 17, 2013, 05:25:40 PM
So I have this problem that's annoying me ever since 2 weeks ago.

Every time I log in to steam, TF2 verifies game cache.

EVERY SINGLE FUCKING TIME.

So I did the clientregistry.blob trick but it didn't work. I let the shit validate but when I run it it validates again.

what do
Both Freyband and I had the same problem, the only way that seemed to work was reinstalling. So, have fun  :V
Title: Re: Team Fortress 256
Post by: Yukarin on January 17, 2013, 05:40:32 PM
Both Freyband and I had the same problem, the only way that seemed to work was reinstalling. So, have fun  :V

faahk
Title: Re: Team Fortress 256
Post by: Freyband on January 17, 2013, 08:52:26 PM
Both Freyband and I had the same problem, the only way that seemed to work was reinstalling. So, have fun  :V
Well mine didn't do it each time I booted up steam. It just does it from time to time when launching, or if I didn't let it validate before turning steam off (as in told it to stop and shut off steam without manually telling it to validate).
Might try running a defrag (both full pc and just tf2 through steam).
Title: Re: Team Fortress 256
Post by: Dr.Strafe on January 18, 2013, 01:18:59 AM
My TF2 wanted to validate many times, but each time, it seemed like it wasn't progressing. So there were several times that I canceled out of it, even after it said it was at 100%. Steam would try to do the validation thing again sometime later, and the headache continued. I decided to just let the validation run until it completed itself, which took longer than it should have. Finally it gave me the prompt that the validation was completed.

I haven't had any more issues with it since.
Title: Re: Team Fortress 256
Post by: InfernalExuro on January 18, 2013, 05:33:09 AM
Guess who finally done did it? (http://tf2b.com/tf2/item/infernalexuro/1222997115) :3
Title: Re: Team Fortress 256
Post by: Amraphenson on January 18, 2013, 06:35:44 AM
Awww snap.
Title: Re: Team Fortress 256
Post by: Freyband on January 19, 2013, 01:41:49 AM
Congrats show off :3
So do any of you think the nice crate items will drop later? I'm kinda figuring they won't, but I've been wrong before.  :derp:
Title: Re: Team Fortress 256
Post by: yuyukos on January 19, 2013, 03:07:58 AM
Cosmetics usually don't get rereleases as I recall.
Title: Re: Team Fortress 256
Post by: Dr.Strafe on January 19, 2013, 09:25:17 AM
If anything, the items will be available for purchase in the shop in the future.. if they're not already available now. That looks to be what they did with this last Halloween ensemble.
Title: Re: Team Fortress 256
Post by: Gc on January 22, 2013, 02:15:18 AM
It had to be done some day (http://tf2b.com/tf2/item/76561198001977225/466605645)

Also this (http://tf2b.com/tf2/item/76561198001977225/522224985)
Title: Re: Team Fortress 256
Post by: N-Forza on January 22, 2013, 02:19:55 AM
The latter was more creative imo
Title: Re: Team Fortress 256
Post by: Freyband on January 26, 2013, 06:31:47 AM
After trying out the new demo cannon, I've gotta say that it's amusing, but feels more like utility then lethality. Also does the fact that the crate 40 still drops annoy anyone else?
Title: Re: Team Fortress 256
Post by: Dr.Strafe on January 26, 2013, 09:20:13 AM
Also does the fact that the crate 40 still drops annoy anyone else?
Only those of us who are waiting for it to stop dropping so that they can sell the one they got for a hefty markup ;)
Title: Re: Team Fortress 256
Post by: Messiah on January 26, 2013, 01:09:58 PM
It annoys me because I see people finding it while I get nothing :V
Title: Re: Team Fortress 256
Post by: yuyukos on January 26, 2013, 03:01:47 PM
On that note, I'm looking to trade a Vintage Soldier's Stash and a few keys for a Strange Sapper.
Title: Re: Team Fortress 256
Post by: Gc on January 26, 2013, 05:06:51 PM
It annoys me because I see people finding it while I get nothing :V

Hey, you don't get nothing.

Remember that 2789037890th eyelander reskin you just dropped? AGAIN



GC's AMAZING GUIDE 2 WIN @ TDM-KOTH 5EVER

2 MAEK UR TEAM WIN @ TDM (AKA KOTH) MAPS ALL TEH TIEM, PLACE AT LEAST 3 MINITURRENTS B4 TEH ENEMY TEAM.