still be fair to new comers and maybe add a few easy games just cause.There is no need for this. The easy difficulties can be easy for begginers and the higher difficulties should be geared toward veterens. UFO works nicely like that.
I'd like to at least have a chance at beating the lunatics. If they're made for the super-players then a majority of people would never even come close to beating them (a greater majority if applicable).That's why you have lower difficulties. If most people can't come close to Lunatic then they can just play something easier. If Lunatic were to be made as easy as what would have otherwise been Hard, you shouldn't feel any better about clearing it just because it happens to be called "Lunatic" instead of "Hard." The highest difficulty should be all but unattainable, and the others descend from there.
That's why you have lower difficulties. If most people can't come close to Lunatic then they can just play something easier. If Lunatic were to be made as easy as what would have otherwise been Hard, you shouldn't feel any better about clearing it just because it happens to be called "Lunatic" instead of "Hard." The highest difficulty should be all but unattainable, and the others descend from there.Elitist attitudes suck >.>
The highest difficulty should be all but unattainableThis is the part I don't completely agree with: it SHOULD be attainable to those who practice, not only to those who invest their lives into the game.
Why would you play the highest difficulty if you do not plan to invest time on the game? That's the whole point of having difficulties in the first place, if you just want to enjoy the ride you play the difficulty that you can handle the best, if you want to challenge your skills and spend time on the game you play the hardest one.I never said that investing time was bad, I said that you shouldn't need to invest your life into it (or hundreds of hours memorizing the game so you can have a slight chance at winning) in order to beat the highest difficulty. I'd still like to have a chance to win without having to expend weeks (in terms of time spent playing) of time.
I'd like it if the Lunatics were so insane you could stop cringing ay Youtube experts announcing "Touhou is harder" on every shmup video.Memes, how do they work.
Elitist attitudes suck >.>
Honestly due to the lunatic players going 'Ten Desires is cake' and the other players saying 'OMG WHAT IS THIS!?!?!?' (exaggeration) ZUN should add (as I believe Zengeku mentioned once) an actual Overdrive difficulty to cater to those players, while not alienating those who are able to do the existing lunatics.That's why such a ridiculous thing like ultra patches appeared - to please those who find regular lunatics boring and easy :V
Elitist attitudes suck >.>Well yes, but what he's talking about isn't really elitist at all.
UFO hard felt as good to clear the first time as MoF lunatic did the first time, which felt the same as it did to clear IN easy the first time. An accomplishment is an accomplishment regardless of the difficulty name (or difficulty of the game), and how hard it is varies from player to player. You go perfect your lunatic modes and be 'meh that was easy', and I'll fight for my lunatic 1ccs and be 'that was brutal'.That's exactly his (our) point; since the difficulties of the games vary and provide a relatively even distribution of difficulty, the series already provides something for most players. To expand, you either lower the easiest or raise the hardest; considering easy only gets so easy before it's lost its charm as a danmaku game, the main way to accommodate players is to go up. You still get the lower difficulties, so why should people who can play that blistering difficulty be pushed aside? 10D was boring to most Lunatics because there's nothing harder in the game to challenge.
I'd like to at least have a chance at beating the lunatics. If they're made for the super-players then a majority of people would never even come close to beating them (a greater majority if applicable).Here as well, you seem to be missing that "Lunatic" is only a label. They're the hardest difficulty because you're supposed to be able to do all the difficulties lower than it first. That's how difficulties work. On the way up to the Lunatics, you gradually work your way up the ladder until you're good enough at the game. If the majority of people aren't willing to practice or "just can't", then holy cow they won't be able to clear, but they're still happy clearing the difficulty they're comfortable with. Naturally, a majority of people won't be able to beat the hardest difficulties of a game series renowned for its difficulty. If you want to have a chance at beating them, you have to work your way there. It isn't unattainable.
This is the part I don't completely agree with: it SHOULD be attainable to those who practice, not only to those who invest their lives into the game.While I understand the notion of people not wanting to spend "a lifetime" practicing one game genre, this is very unspecific. Where does your boundary of "investing a lot of time/practicing" and "investing your life" lie? If you even have an estimate, why would you assume your standard is the same as everyone else's?
I never said that investing time was bad, I said that you shouldn't need to invest your life into it (or hundreds of hours memorizing the game so you can have a slight chance at winning) in order to beat the highest difficulty. I'd still like to have a chance to win without having to expend weeks (in terms of time spent playing) of time.In the Player Stats section of the popularity contest, most of my games range around 100 to 150 hours. Many others practice more than that, many others practice less than that. Just because you don't want to spend a similar amount of time doesn't mean it's unfair, it just means you won't get to beat Lunatics. Too bad for you.
Honestly due to the lunatic players going 'Ten Desires is cake' and the other players saying 'OMG WHAT IS THIS!?!?!?' (exaggeration) ZUN should add (as I believe Zengeku mentioned once) an actual Overdrive difficulty to cater to those players, while not alienating those who are able to do the existing lunatics.No. Once again, "Lunatic" is just a label for the hardest difficulty. You don't need to add another difficulty level to actually incorporate that difficulty, just leave it as Lunatic and distribute the other difficulties evenly. Unless they're significantly better than the norm, Lunatic players should never be able to go into a new game and 1cc it without much effort. Refer to above.
That's why such a ridiculous thing like ultra patches appeared - to please those who find regular lunatics boring and easy :Vwhile this is true you're sort of missing the underlying point
Memes, how do they work.It's a meme in different groups for different reasons. The vast majority of people who claim that have no credibility whatsoever. A lesser portion just take advantage of the obvious stupidity and use it as fickle troll material. The least portion is a group of a bunch of Lunatic players who participated in STGT 2011 under the team names "Touhou is Harder" and "Touhou is TOO EASY". Both did extremely well, and TiH tied for first place. Now it's an in-joke.
In the Player Stats section of the popularity contest, most of my games range around 100 to 150 hours. Many others practice more than that, many others practice less than that. Just because you don't want to spend a similar amount of time doesn't mean it's unfair, it just means you won't get to beat Lunatics. Too bad for you.
No. Once again, "Lunatic" is just a label for the hardest difficulty. You don't need to add another difficulty level to actually incorporate that difficulty, just leave it as Lunatic and distribute the other difficulties evenly. Unless they're significantly better than the norm, Lunatic players should never be able to go into a new game and 1cc it without much effort. Refer to above.
Elitist attitudes suck >.>
and UFO hard felt as good to clear the first time as MoF lunatic did the first time, which felt the same as it did to clear IN easy the first time. An accomplishment is an accomplishment regardless of the difficulty name (or difficulty of the game), and how hard it is varies from player to player. You go perfect your lunatic modes and be 'meh that was easy', and I'll fight for my lunatic 1ccs and be 'that was brutal'.
Lunatic should rip me to pieces, chew me up, spit me out, then stomp on me before kicking my pathetic ass to the curb.All of my posts basically come down to disagreeing with this.
I'd like to at least have a chance at beating the lunatics.I've beaten all of the lunatics up to MoF, and each of the other hard modes too. So if lunatic were to suddenly become th elunatic Zil wants, the lunatic players are now split into 2: those who clear, and those who can't clear the difficulty level they're used to playing, and hard mode is too easy for them (unless of course hard becomes harder, in which case the hard players get that dilemma-hard is too hard, normal is too easy). From a game design perspective, you don't want a huge difficulty gap between difficulties.
Well yes, but what he's talking about isn't really elitist at all.It came across that way to me last night.
All of my posts basically come down to disagreeing with this.
The easy difficulties can be easy for begginers and the higher difficulties should be geared toward veterens. UFO works nicely like that.Imo UFO doesn't rly work nicely like that. UFO normal had got to be the most frustrating 1cc I had back then. I jumped from EoSD and IN to UFO, and the result was arfgh. Now, if I had worked through the series in order, it might have been a bit easier, cuz by the time I get to UFO I would've had plenty of experience, so I don't blame the game.
tl;dr I have my opinion, I have reasons for my opinion, I identify myself as playing hard/lunatic, if lunatic were to become http://www.youtube.com/watch?v=sQZuidKexBQ (http://www.youtube.com/watch?v=sQZuidKexBQ) i nthe next game, and hard were to match anything but UFO, then I wouldn't have a difficulty to challenge myself-hard would be to easy, lunatic would be too hard.^ Yeah, if easier difficulties were to stay the same and harder difficulties slowly increase, you can only do so much before the gap (of, say, hard -> lunatic) becomes too big (i.e. like easy -> lunatic in PCB). However, imo that won't happen for quite a while unless every game has a jump akin to MoF -> SA or even SA -> UFO (lunatic).
From a game design perspective, you don't want a huge difficulty gap between difficulties.
I guess my reasoning is I want the difficulty of each difficulty level to be somewhat standard across each game in the series-a slight rise is fine by me, it gives the series a difficulty curve. This might be why the lunatic players are the only ones that seem to bash TD-it's relatively easy compared to UFO, the previous game.
tl;dr I have my opinion, I have reasons for my opinion, I identify myself as playing hard/lunatic, if lunatic were to become http://www.youtube.com/watch?v=sQZuidKexBQ (http://www.youtube.com/watch?v=sQZuidKexBQ) i nthe next game, and hard were to match anything but UFO, then I wouldn't have a difficulty to challenge myself-hard would be to easy, lunatic would be too hard.
Imo UFO doesn't rly work nicely like that. UFO normal had got to be the most frustrating 1cc I had back then. I jumped from EoSD and IN to UFO, and the result was arfgh. Now, if I had worked through the series in order, it might have been a bit easier, cuz by the time I get to UFO I would've had plenty of experience, so I don't blame the game.
It is not like anybody here cares about my PoDD Lunatic 1ccI care about a PoDD Lunatic 1cc. It's only the best game in the series, after all. :D
What I DO have a little bit of annoyance with is spellcard inconsistency. I'm not talking about the natural variation within difficulties, I mean things like IMperishable Night. Just look at the spells. Words cannot even begin to describe...
Can you try? I'm having trouble understanding what you're referring to here.Easy, easy, easy, HOLY SHIT IT'S KEINE, Asteroid Belt, easy, easy, Kaguya. Or at least that's what I got from it. Stage 3 feels like a stage 5, stage 5 feels like a stage 3. You typically expect your game to get steadily more difficult as you progress, but IN was just all over the place.
I care about a PoDD Lunatic 1cc. It's only the best game in the series, after all. :D
Wow this thread's really... taken off.
But of course, Shoot 'em ups are one of the genres left untainted by the demand for easier and easier games, the very notion of changing that comes close to setting a hornet's nest on fire.
Way to go completely ignoring the arguments presented in the thread and just going "well they're just elitist". You're sounding really passive-aggressively snarky for someone who seemingly just glazed over the meaty posts. I'm going to post a wall anyways. EDIT: holy shit big wall sorry, this isn't targeted solely at you anymore lol
^What he said.
The stage difficulties are all crazy because of all those spells.
Normal players face Earthlight Ray, while Lunatic players go FUCK IT'S KEINE and then cheese off Shoot the Moon. Asteroid Belt is harder on Hard than most Lunatic cards, TBH. Kaguya's Normal Dragon Necklace is largely RNG-based (as are most of her spells, to an extent, especially Buddhist Die-mond) and very hard to capture when compared to lots of Lunatic spells, outperforming all of Wriggle and Mystia's with ease, and then Salamander Shield is just really easy. Keine's EX spells are grossly mismatched to Mokou's in difficulty (even though I suck at Mokou ;A;). Tewi's nonspells are harder than Reisen for most everyone (I say this because I myself am better at Kaguya than Reisen D:). ZUN himself has admitted to being drunk at times while working on IN, but it still bugs me...
etc. etc.
If you really want to just have a "hard" game, play the games on Hard difficulty. That's why it's THERE. It hurts and pains me to see people that feel genuinely entitled to demand that Lunatic difficulty should be lowered to a "doable" state of difficulty when they completely ignore the fact Hard difficulty exists. What is the big deal about Lunatic now? Just the name?I read your entire post of self-indulgent garbage. You call the players who want it easier (note: I never said I want it to be easier, I said I don't want the to have a massive difficulty spike) selfish and in the same post insist you should have it your way. Pretty selfish if you ask me.
I have my opinion, you have yours, everyone else has theirs. But if you're going to 'wall of text' refute my points, at least do it without putting words in my mouth.
Yeah, you have your opinion, but that doesn't mean we aren't allowed to disagree with it. Which most of us do. Pretty flagrantly, I might add.
You claim to have beaten all the Lunatics up to MoFWhat do I stand to gain from lying? Either way, here's some stuff I did.
SA: Can't pass Stage 2 satisfactorily,Seriously I think you are ready for TD at least - it's not harder than MoF lunatic, just more careful resource managing.
UFO: no just no
TD: Haven't reached Seiga in a 1cc.
I read your entire post of self-indulgent garbage.
, you wish Lunatic were more personally suited to your particular skill set so you don't need to push yourself further.Nowhere did I say this. If the next games' hard mode had the right difficulty so I could bridge the gap, I'd be fine with that, even if lunatic was above UFO difficulty.
If you reach the point where you have nothing new to come back with but added vitriolMy previous post had something to add. I also restated things because people seemed to be missing what I was trying to say.
I meant to stop responding to this thread a while ago after my second post, but then (in my eyes) I got attacked, so i defended myself. and hey look, now I'm doing that again.
Why don't you TRY HARD?try harder or hard mode?
Wow people really exploded because a guy said "the gap between Hard and Lunatic is too big in the newer games" let's just relax OKwhich is true. Both sides (myself included) blew this way out of proportion.-
Noname guy you're probably good enough to 1cc the games you haven't gotten to yet, you just gotta put in the effort. If you can do Hard, the majority of the stages and boss attacks aren't going to be fundamentally different on Lunatic, just denser/faster. Play some more, plan out how to use your resources, etc. You shouldn't have to put in a million hours.I know this stuff, but the changes are enough so that most of my strategies are invalid.
I don't have any issues with the difficulty progression in most games, but when SA came out I thought the Normal was on par with Hard in the other games, while Easy was as trivial as always. That sure sucked.Honestly I agreed with this then and the reason I overcame this gap was IN hard mode-it felt in-between to me.
Nowhere did I say this. If the next games' hard mode had the right difficulty so I could bridge the gap, I'd be fine with that, even if lunatic was above UFO difficulty.It was badly worded, I meant to imply that the game went back up to SA/UFO difficulty throughout the entire game.
In other words you still haven't understood what we're been saying, and would be ok with moving Hard mode up and thereby screwing up the lower difficulties as long you get what you want. Unless this was extremely badly worded, you're re-introducing the exact same problem but with a different group.
In any case, even if you figured Trance's post was a personal attack, and hypocritical, it wasn't tactful at all to call it self-indulgent garbage, especially since you're the one in the minority group in this discussion. The reason this got so heated is because your "opinions" are viewed as attacks against the Lunatic players and you aren't bringing up a very good defense for yourself while still sticking by it
I will agree that saying that was unnecessaryThis whole thing started (at least IMO, not that that seems to count for much here) as a misunderstanding of me disagreeing with Zil.
try harder or hard mode?Try harder. It's a reference to DonPachi's game over screen (http://i.imgur.com/0qBqW.jpg).
Here's the easiest to hardest difficulties for me, excluding Easy Mode because I was so much of a perfectionist (And Overdrive made me too paranoid).
I will forever hate that song for legitmizing the elitism and snobbery of ridiculing Easy Mode players.Seconding this. Theres no shame in playing Easy. And if thats all you can do at the moment, practice until you get better.
I will forever hate that song for legitmizing the elitism and snobbery of ridiculing Easy Mode players.
Or hell, play Easy Mode because you like it. Sometimes I don't want to approach a game as an athletic competition with myself; sometimes I just want to fly around and shoot stuff.
I will forever hate that song for legitmizing the elitism and snobbery of ridiculing Easy Mode players.Agreed. It's one thing to put in limitations in-game for Easy Mode (EoSD S5, for instance) but this....
It's also always nice to broaden your horizons beyond just Touhou. You might find something else you really enjoy along the way :V.This, definitely, going by personal experience. After taking a break from Touhou and filling in the STG craving with mostly Cave's STGs and a bit of Gundemonium, upon getting back to the Touhou series my playing skills noticeably improved. Not yet on the level to 1cc most Normals but it's gotten more attainable.
I find it kind of ironic that you criticize the difficulty jumps in UFO, when it's actually pretty even across the board. Easy is easy, Normal is hard, Hard is nuts, Lunatic is ultranuts. Yes, the jumps are big, but they're even nonetheless - the game is just hard as fuck towards the Lunatic side.We are criticizing MoF -> SA -> UFO lunatic with practically nothing in between for a new lunatic player to progress through.
In any case, big jumps shouldn't matter for Lunatics so much. You've got other Lunatics if you aren't good enough for the big ones, and there's also the whole idea that you don't really practice on Hard to get good at Lunatic.
but there is something to bridge the gap between the new Hards and the new Lunatics, and it's the old Lunatics. Across all the games I think there's a pretty reasonable progression of difficulty.I don't get how people are still saying this!
The difference between what we're talking about and what you're talking about, is that we want balance for all players,
but want Lunatic players to keep being challenged instead of ZUN catering to the lower tier players who already have plenty of challenges.How can you have "balance for all players" if the lunatic difficulty keeps drifting away to infinity and beyond?
How can you have "balance for all players" if the lunatic difficulty keeps drifting away to infinity and beyond?This is basically what I was trying to say this whole time, I just wasn't finding the right words.
And especially if the drift is particularly fast?
If the drift is a bit slower, then you can argue that lower tier players have "plenty of challenges" from the previous games
But, as it stands now, there is a scarcity of stuff to do between most lunatics and SA/UFO.
Lunatic: EoSD, PCB, IN, MoFAlthough I am curious where you place TD, for me it's under lunatic+ (while all the higher tier players seem to say it's the easiest lunatic because they just came off of UFO lunatic)
Lunatic+: SA
Lunatic++: UFO
I think we should all calm down a bit.
Seriously, why are people pretending that the glaring jump in difficulty is something really trivial?
Just because you are all way beyond UFO lunatic doesn't mean some of us newer players are.
There is no need to patronize us for complaining about THIS huge difficulty jump and pretend it doesn't exist or smthing
Seriously, why are people pretending that the glaring jump in difficulty is something really trivial?I for one, am not. I still haven't beaten UFO Lunatic. I understand that I should have by now, but that's due to my playing, not the game's difficulty jumping stupidly. And you know what? I probably still would have argued this position two years ago. My current standing has nothing to do with the points I'm making. For people to have surpassed UFO Lunatic to begin with, they were previously at the same point as you guys. It isn't as if we're completely past you guys and just don't understand your position. We weren't born naturally good at the games or anything.
Just because you are all way beyond UFO lunatic doesn't mean some of us newer players are.
I don't get how people are still saying this!Maybe because we've went through this and know what we're talking about. We could say the same with you guys, you know?
Telling us that we should simply "practice hard" and be able to clear UFO lunatic no problemI don't understand how you're getting that from what we're saying. Nobody's saying it's easy, nor are we saying raw hours practiced inevitably turns into a clear; that's stupid.
is like telling a normal mode player to 1cc lunatic modeNo, it isn't. Don't be absurd.
It takes many many months of hard work, and we would like to be able to clear something a bit less difficult and frustrating while we are slowly moving towards that goal. How can you have "balance for all players" if the lunatic difficulty keeps drifting away to infinity and beyond? If the drift is a bit slower, then you can argue that lower tier players have "plenty of challenges" from the previous games.Yes okay awesome! I agree! But that wasn't the issue being argued! If your entire point is that you want things to do before SA and UFO, then congratulations, we all agree on that! I'm pretty sure I explicitly said this twice already. As I mentioned, Lunatic should not be drifting away into infinity, and seeing as 10D was herp derp, it demonstrably isn't. Not many people are actually wishing for something as ball-bustingly hard as UFO, immediately. Maybe in the future, but to have a proper balance it's going to have to start, as said, around MoF sans bombspam, and climb from there. This is the only way to ensure a proper spread in the Lunatic difficulties while still keeping the lower difficulties in check. It isn't the "drift" that's fast, but rather naturally the Easy and Normal difficulties are going to bunch together in difficulty more than Hard and Lunatic, simply because having an linear increase in difficulty along difficulty levels, means a non-linear increase along the games, which is why it seems that SA and UFO have huge gaps between other games. I can make a graph for you if you want.
Essentially implying that it would be ridiculous for a Normal player to 1cc Lunatic-level difficulty.
Okay, that isn't too ridiculous. I know people who can play IN Lunatic like any piano player can play Chopsticks but have 1cc'd about half of the other games on Normal.When talking about the overall demographic of the people who play the game it is. Of course there are going to be a few silly little anecdotes that go against the norm.
EDIT: Thank you Ammy.
Guys, Ammy plays on Easy and Normal, last time I checked. Just by the way.
"OK, I'm going to take 10 more tries on this spellcard, and if I don't clear it by then, I'm going to bed."
~Three hours later...~
"AAAAAAAAHHHH KEINE I hate you you stupid cow! OK, just ten more tries ...!"
Lather, rinse, repeat. Still can't get enough of those camera games.
I don't get how people are still saying this!I don't have the slightest clue how you got that from my post. I'm saying you DON'T play hard and then think you're ready for lunatic, you play lunatic (or beyond) until you're ready to clear lunatic. If you're playing lunatics as serious runs in the first place, then you should know quite well by that point the amount of effort you'll need to put in to get the clear, because you've already put in that effort with your previous accomplishments. You're also quite ready to learn how to deal with the increased bullet density and whatnot. I understand that a lot of people get tired of being beat down time after time - I've gone through that phase a few times and took relatively long breaks from the series because of it (throwing in a credit here and there to maintain what I'd built up). That's shmups though. If you can clear ANY lunatic, or the more difficult hard modes, then you're more than ready to clear any lunatic you want. It's now just up to how motivated you are to achieve it. As far as the between-games difficulty jumps go, they're not as big as you think. SA is hardly more difficult than any other Lunatic (Orin's tough, but the rest isn't so bad), and while UFO does stand out a bit from the rest, I'd still say the vast majority of the difficulty jump is from inexperience with the game, the irritating UFO system, and losing a power level on death. The bullets themselves are nothing special for the most part, and once you learn how to deal with those then nothing else matters because you're no longer dying and losing that power, which also means you aren't in such a great need for red UFOs that you end up dying to collect them. None of this is coming from a superplayer or anything either. I'm still getting my ass handed to me by Murasa on a good run, but it's nothing that pumping credits can't fix.
...
Telling us that we should simply "practice hard" and be able to clear UFO lunatic no problem is like telling a normal mode player to 1cc lunatic mode.
I play on Easy. With hax. And I'm proud of it. :D
And so even if SA is harder than the others, it's nothing that some familiarity with the game doesn't cure. It's along the lines of what Petit was saying. SA and UFO really reward the player for having some idea of what the game is going to do. I think what happens with a lot of people is they start off with some earlier games and get a concept of themselves as "Normal players" or "Hard players." Then they play SA or UFO and think, "well I've done Hard in the other games so this shouldn't take too long." They get their asses kicked (which is completely inevitable your first time in UFO) and think the games are way harder than the others. Each game is it's own thing, and even when you can clear one in your sleep, you should expect to have to put a lot of effort into getting good at another. Skill only takes you so far, and strategy is very important in these games. My personal opinion, when all is said and done, is that EoSD is the hardest. Lots of plain old dodging, few gimmicks, and fewer resources than most. (Well, PoDD is hardest, but that's another thing entirely.)Maybe our experiences differ then.
stuff
Holy hell you guys. Just be thankful that you *have* a selection of difficulty levels to begin with. Look at all those arcade games (by Cave or whomever), which didn't have difficulty selections, didn't have stage practice, and people actually had to put your own money in for every credit. And they liked it.
Well here's my take on bridging the difficulty gaps. First of all I think people are exaggerating the difficulty of SA, especially accusing SA's Normal of being equivalent to Hard in other games. SA was my very first Normal 1cc, and when I tried out the other games I still had difficulty doing them on Normal as well. MoF and EoSD in particular really put me through the wringer, and it was a few months before I got any Hard 1cc, which also happened to be SA. :I
Holy hell you guys. Just be thankful that you *have* a selection of difficulty levels to begin with. Look at all those arcade games (by Cave or whomever), which didn't have difficulty selections, didn't have stage practice, and people actually had to put their own money in for every credit. And they liked it.
TD Normal was easier than IN Easy... although Reimu's shottype in that is overpowered as all hell, unlike Scarlet in IN.You are comparing her to the wrong shot type. Reimu's overpowered in pretty much every game in the series.
Heh, if I could find a way to keep the rank down in EoSD I'd be all over it. On Lunatic it's pretty much "if you die, we'll make the next three spells a bit easier." It's not a decision at all, unless you're bent on capturing a certain spell and kill yourself right beforehand, but that's all kinds of crazy.You are comparing her to the wrong shot type. Reimu's overpowered in pretty much every game in the series.
Reimu's overpowered in pretty much every game in the series.
Rank as a game mechanic doesn't work the same way as choosing a difficulty: generally doing well means the game will get harder, and doing poorly means the game eases to a sort of baseline. Rather, the game attempts to kill the player because he isn't dying enough. The Hyper mechanic in Dodonpachi Daioujou (in particular) also works a bit different than this and is for a different purpose. Donpachi uses the first rank mechanic, note. EoSD had a rank system too; would you call that system a player's decision? Would you call it something that varies enough to enable lesser players and challenge better ones? I see what you're getting at, but the purposes and applications between rank and choosing difficulties are ultimately different.
The more I read this thread, the more I wonder if a fifth difficulty would be useful to more effectively bridge the gaps between the existing difficulty modes; if not now than perhaps in future games where lunatic may reach new heights in difficulty. The ultra patches already attempt to do this, with often practically impossible results.
Yes I believe the ultra patch replace every difficulty with an "ultra" version. So it's not precisely a difficulty beyond Luntic. More like a boost to each one, so there's Ultra Easy, Ultra Normal, etc. You have to remove it to go back to normal.
Yes I believe the ultra patch replace every difficulty with an "ultra" version. So it's not precisely a difficulty beyond Luntic. More like a boost to each one, so there's Ultra Easy, Ultra Normal, etc. You have to remove it to go back to normal.Exactly this.
I'd suggest backing up the folder before applying the patch though.With the exception of EoSD/IN, this actually isn't necessary with the ultra patches. The patch just makes a new thXX.exe and renames the original to thXX.OLD. Just rename the original back to a .exe and you're good to go. Also note that whichever is named thXX.exe will be the one to run with vsync, so keep in mind you may need to rename the files every so often for that. EoSD/IN are special because they can't be English patched beforehand.
PCB ReimuA - Timeout every spellcard. It's the only shot type I could be bothered to clear PCB with.
Alice's laser can hit the familiars with the malice cannon, though she has to be paired with Marisa. At least, I've never heard of her doing anything special on her own.Mokou's wing familiar is also hit by Alice, dealing 1.5x her normal damage whenever the wings are out (almost all spells and some of the nonspells)
Heh, if I could find a way to keep the rank down in EoSD I'd be all over it. On Lunatic it's pretty much "if you die, we'll make the next three spells a bit easier." It's not a decision at all, unless you're bent on capturing a certain spell and kill yourself right beforehand, but that's all kinds of crazy.You are comparing her to the wrong shot type. Reimu's overpowered in pretty much every game in the series.
And despite what appears to be a common misconception, deathbombing does not have the same effect as dying. As far as I can tell, and according to the wiki, it is the same as a normal bombWhy does nobody believe me when I say this? Thank you Drake, for figuring all of that out.
Maybe it's the fact that EoSD will tally deathbombs under "miss" on the result screen.EoSD deathbombing? I always thought you couldn't deathbomb in TH7 and under, including PC-98
EoSD deathbombing? I always thought you couldn't deathbomb in TH7 and under, including PC-98
According to the wiki you get 0.25 seconds to bomb with Reimu. I'm pretty shocked to find out of this. That means you can probably deathbomb based entirely on reflexes.
Why haven't I 1cc'd Lunatic yet if I can do this?
I like how so many people find the Ultra patch makes the game easier just because of the autobombs.this is probably why we've seen a huge influx of people playing ultra normal and ultra hard and such instead of actually going for lunatic