Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Fightest on January 06, 2012, 01:59:51 AM

Title: The Legend of Hieda: Daughter Zero - Completed
Post by: Fightest on January 06, 2012, 01:59:51 AM
> The first page of the book of infinite thickness opens with the sound of a single strike of a hammer upon the world-anvil.
> The divine existence, the measure of celestial power greedily takes hold of its host - a girl, barely more than a child caught in the right place at the right time - now forever-bound to a doom surpassing that of mortals.
> The girl utters a silent scream as power courses through a body far from ready to handle a fragment of a god descending upon it. Her torment is unimaginable...

> ...For all except you, Akyu, last scion of the Hieda clan, having recently awakened to untold celestial power through the existence buried deep in the core of your soul.
> Now your ancestors' memory is your memory, and their destiny is yours to meet.
> You, Akyu, Are. You Are the progenitor of your entire clan, and it is your being that will sow the seeds of Gensokyo's salvation.
> But for now, Are of the Hieda clan can only live out the suffering of the mortal child that she is as fate-threads connect her little destiny to far grander designs...

> ...

> Time passes like the endless lines of soldiers march across the plains before you, mercilessly trampling the wildgrasses and fieldflowers in their path. The life-spirits of the green and gold fields have long been placated and compensated for this intrusion into their territory. It was a simple negotiation - their cooperation would mean this world's survival.
> Your loyal aide stands at your side, ready with her report as you ponder your best strategy.

> ...

> You delve deeper into your memories. No detail must be overlooked. You must remember everything there is to yourself as Are.
> You try to remember the essence of your celestial power. Was it:
> The burning Golden Flame of hubris and perfection?
> or
> The shining Crimson Light of majesty and dark contracts?
> or
> The pulsing Black Void of corruption and wisdom?

> You delve deeper still.

> You try to remember everything there is to know about your most trusted lieutenant.
> Was she:
> Obviously, she was
> A fiery ruffian, violent and scornful, but fiercely loyal to her few friends?
> or
> A solemn bodyguard, ever at her general's side through fire and hardship?
> unbefitting, this treatment, still she
> or
> A wise and proud spirit, hiding a compassionate nature under a cold exterior?
> she accedes
> or
> A stray thought, elegant and attractive, a great lover, highly intelligent and supremely modest?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Bardiche on January 06, 2012, 03:51:18 AM
> Wasn't our power the Golden Flame?
> Our lieutenant, at least, was all three of them, at different times.
> Left right left right up down up down, start select!
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 06, 2012, 08:49:25 AM
> Wasn't our power the Golden Flame?
> Our lieutenant, at least, was all three of them, at different times.
> Left right left right up down up down, start select!

> The parser was quite careful on never establishing the nature of Akyu's power during Akyu Quest.
> Make a choice. Are has but one lieutenant.
> If that was the correct combination - which it is not - it would proceed to do nothing, as you are already in God Mode.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 06, 2012, 04:47:46 PM
So what are the three powers?
My guesses having not read Akyu Quest:
GF -> Heaven
CL -> Makai
BV -> Underground
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 06, 2012, 05:13:44 PM
Golden Flame = Celestial Power
Black Void could be a more demonic power, similar to Makai.
But to me, Crimson Light sounds more like it could be tied to a certain Mansion.

Here's my reasoning.
Majesty = Charisma
Vampires are a sort of demon, and there was a contract made with them in the past.
Now, who do we know that tends to fit the bill for that? Remilia.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 06, 2012, 06:57:26 PM
Yeah, Patululi, Koakuma and Sakuya all fit in that dang well.

Its the wisdom part that made me think Underground..but now that I reread, Byakuren fits much better.

So thoughts on the actual choice?

I vote against the solemn bodyguard, but not for any actual reason.  The others just sound (slightly) more fun.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 06, 2012, 07:56:38 PM
I'm more for the fiery ruffian myself. There's just something about that sort that appeals to me.
Plus, there's the whole Red Oni Blue Oni dynamic.
The Calm Heroine, and the Hotheaded Lancer.

But you also gotta think about the Corruption thing too though.
..Hang on, wasn't it mentioned that a corruption was what actually brought all this to happen? In that case, since we were the best person for the job then...
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 06, 2012, 10:06:56 PM
Golden Flame = Celestial Power

To clarify, all three are different flavours of said celestial power. Reimu and Byakuren wielded the Golden Flame-type, and Akyu felt that Youmu carried the potential to awaken to Black Void. In fact, let me quote myself:

> "Celestial essence: fuel and engine to accomplish near-divine feats of ability. Designed and seeded in select individuals in the First War, where it demonstrated unparalleled success. Variation over time has led to multiple distinct types of Celestial essence existing. Two individuals currently possess awakened Celestial essences, both of the Golden Flame variety - Byakuren of the Hijiri and Reimu of the Hakurei."
> "Black Void and Crimson Light-type essence effects poorly-documented due to uncooperative nature of their wielders. Motivations and actions often run contrary to logical projections. Black Void essence formed from close proximity to the impurity located in the Oblivion Well. Crimson Light essence shows strong traces of demonic power."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 07, 2012, 02:51:20 AM
Okay, so I should have been making Exalted connections not Touhou ones.

I admit that honestly the Golden Flame sounds less interesting then either the Black Void or the Crimson Darkness.

The  fiery ruffian sounds fun. But so does the elegant and attractive,.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 07, 2012, 03:01:54 AM
Are could easily be the fourth option herself, little was known about her except by the Hieda Clan itself.
So I could easily imagine her as the calm, graceful, elegant, and wise leader, while the fiery ruffian serves as a more spirited foil.

That said, it's time to study me some Exalted, as it's clear I won't be much use without a bit more than what little I do have.

Near as I can tell...
Golden Flame = Solars
Black Void = Abyssals(?)
Crimson Light = Lunars(?)
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 07, 2012, 11:29:00 AM
That said, it's time to study me some Exalted, as it's clear I won't be much use without a bit more than what little I do have.

I strongly urge thread-readers to not worry about it and go with what sounds good to them. While I am thickly borrowing from Exalted, I am certainly not going to be using conceits and mechanics that I will not inform you of first. Furthermore, I am also adapting flavour - again, it is based on Exalted, but I will be sure to explain and exposit everything relevant. As such, no prior knowledge of Exalted is required.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 07, 2012, 02:05:08 PM
Well, it'll at least help me come to better conclusions with some things, so I consider it useful info.
Besides, I collect small facts. It's a hobby of mine.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 07, 2012, 07:04:47 PM
Then maybe you can use the fact that pigeons find thier first cousins more attractive then either closer or further related birds.
...or not. :P

So one vote for The  fiery ruffian , one for elegant and attractive?

Is the power source thing a vote or just a thing for us to think about?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 07, 2012, 07:20:48 PM
Well, I have no particularly strong feelings either way about the powers, just the lieutenant.


EDIT: Did not know that. Filing that away now.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Sonae on January 07, 2012, 07:31:46 PM
May one not knowledgeable on past readings still play?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 07, 2012, 07:41:49 PM
I'd think so Sonae, just glance over the previous akyu quest thread, which isn't very many pages long, and covers all of of what one will need for this one.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 08, 2012, 12:25:45 AM
Is the power source thing a vote or just a thing for us to think about?

A vote. To be made soon-like!

May one not knowledgeable on past readings still play?

Absolutely! It is my responsibility that things make sense without having to reference an entire previous Quest.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Sonae on January 08, 2012, 01:42:04 AM
Eeeh...You're not being sarcastic right? ^^'...
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 08, 2012, 01:43:49 AM
Eeeh...You're not being sarcastic right? ^^'...

I am being quite serious - it is not my intention to make an impenetrable mess of self-reference.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Sonae on January 08, 2012, 01:48:32 AM
Okay o:
Then if you don't mind, I might just join for the ride. Need to make up for my Akyuu deficiency

Anyways the essence types are for Akyuu correct?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Bardiche on January 08, 2012, 02:46:29 AM
I'll put my vote in for Golden Flame and Ruffian, because fiery bimbos are best.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 08, 2012, 02:59:04 AM
I find Crimson Light the most interesting Essence type, Corruption and Wisdom are interesting themes. More subtle in some ways then Pride and Power.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 08, 2012, 03:15:03 AM
I find Crimson Light the most interesting Essence type, Corruption and Wisdom are interesting themes. More subtle in some ways then Pride and Power.

You're going to need to clarify before I start counting up votes - Crimson Light was Majesty and Dark Contracts. Corruption and Wisdom are Black Void.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 08, 2012, 03:49:33 AM
Crimson Light is the cooler name, but count my vote as Black Void.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Sonae on January 08, 2012, 03:56:37 AM
I vote Crimson Light. Seems most interesting to me.

As for the assistant.../looks through options again
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Kasu on January 08, 2012, 04:12:48 AM
Hmm...  I'll pitch in a vote for Black Void.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 08, 2012, 11:57:24 AM
Lieutenant vote closed. Essence vote still open.

> Memories about your aide flood in. You had met her on your travels along the far edges of the world, where the laws of the gods give way to the fundamental laws of the world itself...

> Your search for elemental weapons has brought you here, to the deepest south, where desert and wasteland spread farther than the eye can see.
> You have left the last bastion of Celestial civilization far behind, along with its comforts of absolute climate control and exotic spice trade.
> So near to the Elemental Pole of Fire, it is as if the very air burns with an immortal heat. Your private skiff protects you from the worst of this hostile environment, and you yourself have potent defenses against the ravaging blaze, but the onslaught is more than just physical - you feel your mind burning out.
> It is best not to tarry long here.

> The firebird, the Garda, the phoenix - all the same name for the greatest of fire elementals. If you could negotiate with them and harness their power, surely then the weapons your engineers could craft would be unlike any other.
> And so, you have been following rumours of a strange being that hunts living fire itself, so far towards the elemental pole that it is impossible to tell where the world ends and endless flames begin.
> Your skiff's powerful essence engine will be unable to handle the interference from the elemental pole soon, but you have yet further to go.

Title: Re: The Legend of Hieda: Daughter Zero
Post by: Vhaltz on January 08, 2012, 02:13:28 PM
Golden Flame would be the closest to what she was like in Akyu Quest, but change is bound to make things more interesting, voting for Crimson Light.

I'm sort of confused about the current situation, I take it we're questing through our flashback, if I'm wrong feel free to ignore/change command.
> Our mind is strong, keep pressing on and call out the elemental when we feel they might be close enough
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 08, 2012, 05:37:41 PM
I'm sort of confused about the current situation, I take it we're questing through our flashback, if I'm wrong feel free to ignore/change command.

Welcome to experimental non-chronological questing! Yes, questing through a flashback is exactly what is going on.

Quote
> Our mind is strong, keep pressing on and call out the elemental when we feel they might be close enough

> Continuing in your skiff will put severe pressure on and potentially irreversibly damage the engine. You will get to your destination faster, however. Proceed anyway?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Vhaltz on January 10, 2012, 12:32:37 AM
> We're on Godmode, there's no way a little heat can beat us! ...right?

Without anybody else taking over I feel obligated to continue, but I've barely participated in adventures yet and I don't really feel that I should go ahead with unnecessary risks and screw up the quest for you guys.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 10, 2012, 12:37:30 AM
Y'know what? I'm breaking my neutrality. Crimson Light.

And Remilius, don't worry about it. Sometimes someone's gotta take charge and get stuff done!
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 10, 2012, 08:09:36 AM
Y'know what? I'm breaking my neutrality. Crimson Light.

Vote closed as of Hanzo K.'s vote.

Quote
And Remilius, don't worry about it. Sometimes someone's gotta take charge and get stuff done!

Absolutely. You're here to have fun, not worry about someone else's grand plan or something.

> We're on Godmode, there's no way a little heat can beat us! ...right?

> Parser will assume you leave the skiff to ensure yourself a return journey and thus continue on foot.
> There is no use relying on your devices and instruments here. All you have are your senses and your determination.
> You can feel the ground shifting beneath your feet as you step out from the silently hovering airboat. There must be endless magma flows an inch below the oh-so-thin crust you stand on.
> But for someone who can run on water without breaking its surface, this is no challenge.
> Small wisps of living flame flock around you, spinning and gyrating all around, curiously inspecting this newcomer into their territory, unafraid of you, but avoiding touch.
> These are the smallest of elementals, barely motes of fleeting emotions with little personality. Still, as spirits, they can be communicated with.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 10, 2012, 10:14:39 AM
>"I am Are Hieda.  Pray tell spirits: from whence do you hail?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 10, 2012, 11:00:05 AM
>"I am Are Hieda.  Pray tell spirits: from whence do you hail?"

> [furnacehome hearthborn]
> [truefire hearthborn]
> [motionkoanofgardafire hearthborn]

> The little elementals do not have much in the way of speech, so their only method of communication is through sharing basic emotions and simple truths.
> You are able to decipher some of what they say.
> hearthborn likely denotes the act of being created, the act of igniting - being born.
> That would make the primary terms the location or nature of their origin.
> furnacehome would denote originating from the natural fire in this region, or somehow being related to natural fire.
> truefire probably suggests origins related to the Elemental Pole itself.
> motionkoanofgardafire is a term you can't quite place. Splitting it up makes it sound like a name.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Vhaltz on January 10, 2012, 07:06:46 PM
> Focus on finding the source of those last emotions, do we know of any named elementals?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 10, 2012, 09:08:54 PM
Are the Garda a race of elementals?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 10, 2012, 09:37:31 PM
Are the Garda a race of elementals?

Quote from: Fightest
> The firebird, the Garda, the phoenix - all the same name for the greatest of fire elementals. If you could negotiate with them and harness their power, surely then the weapons your engineers could craft would be unlike any other.

> Focus on finding the source of those last emotions, do we know of any named elementals?

> You do not know any elementals period, although you have communicated with spirits and lesser gods before. Some of them with more clout have had names pertaining to their function. Personal names were rare indeed, as one requires parents to provide one with such.
> You locate the wisp that mentioned motionkoanofgardafire. It is a passionate little thing, eager and restless.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 10, 2012, 10:38:28 PM
"Do you know the Garda?" ask the spark.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Vhaltz on January 10, 2012, 11:06:15 PM
> Well that doesn't look like a phoenix. Do we recall the source from which we got the information on the firebird?
> Definitely not nervous talking to an elemental for the first time, nope.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 11, 2012, 08:30:55 AM
"Do you know the Garda?" ask the spark.

> For the future, kindly use the ">" designator for commands to the parser. It clears up what is and what isn't input vs. personal comments and is important for certain approaches the parser likes to use.
> [angerfury gardabirds]
> The wisp appears to hold in itself a fundamental dislike of the Garda. It seems too strong an emotion for it to form by itself. More likely, its originator's feelings rubbed off on it.

> Well that doesn't look like a phoenix. Do we recall the source from which we got the information on the firebird?
> Definitely not nervous talking to an elemental for the first time, nope.

> Rumours come and go. Your contacts back in Ruby - the southernmost city of the Celestial Empire - did not have time to follow up on the exact origin of this one, which was a moderately-popular urban myth.
> You are one of the Kings of Kings back in the Empire, but even Heaven's laws have their territorial limits. Out here, all you have to support you are your health and your wits.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 11, 2012, 09:02:01 AM
Out here, all you have to support you are your health and your wits.
I like those odds.

>Speak to the passionate elemental, "I am searching for the Garda, can you lead me to it?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 11, 2012, 10:16:49 AM
>Speak to the passionate elemental, "I am searching for the Garda, can you lead me to it?"

> [gardabird huntseek]
> The wisp spins once around your head and zips off further south still. You can see unsteady shifting rock and blazing magma flows in that direction.

> You traverse the treacherous terrain, nimbly jumping from island to island across an ever-expanding magma sea.
> The wisp comes to a stop further along, on a larger island lined with cracks through which seeps molten rock.
> A large, birdlike form, its wingspan nearly a dozen metres across, made as if from magma and roiling fire lies prone on that island, its fiery lifeblood seeping out through many wounds.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Sonae on January 11, 2012, 11:30:39 AM
((ohshi-))

>Approach with caution
>Turn to the little wisp and speak. "What happened?"
>Do we know how powerful this bird is? If so do we know of anything that could defeat said bird?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 11, 2012, 12:08:28 PM
((ohshi-))

>Approach with caution
>Turn to the little wisp and speak. "What happened?"
>Do we know how powerful this bird is? If so do we know of anything that could defeat said bird?

> [gardabird huntfind!] it emotes with elation.
> The most powerful of fire elementals are mighty indeed, near-equivalent in power and influence to a god of a large river or a large town. You could engage it on even terms with no preparation. While there are greater things still in this world, it is unlikely they would have the time or opportunity to engage in such vicious combat against a lesser opponent.
> The elemental opens an eye, its socket writhing in flame.
> "YOU FOOL," it gasps, its voice like the roaring of a blast furnace, "YOU HAVE LED HER HERE!"
> You sense a presence a moment before the world around you is engulfed in fire.
> ...
> ...But it is mortally impossible to catch you off-guard.
>...

> ...You have trouble remembering how Are fended off motionkoanofgardafire's surprise attack that sets the air itself ablaze. Was it:
> Through uncanny agility?
> or
> By a skilful parry?
> or
> With an invincible body?


Fightest's note: Yes there is a reason I'm doing all these votes.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Kasu on January 11, 2012, 12:23:28 PM
> Skillful Parry.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 11, 2012, 05:40:23 PM
> Skillful Pary
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 11, 2012, 07:39:19 PM
>Invincible Body
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Vhaltz on January 11, 2012, 11:39:47 PM
I don't really mind seeing how it goes with either, but considering Akyu is so small-sized, relying on skill rather than toughness seems slightly more realistic.
>Skillful parry.

Fightest's note: Yes there is a reason I'm doing all these votes.

Now you've gone and made me curious :3
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 11, 2012, 11:44:47 PM
Akyu is small yes, but that's because she's still quite young.
There's nothing saying that Are wasn't a tall and elegant woman capable of just about anything.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 12, 2012, 09:15:22 AM
Honestly, I have trouble grasping the thought of being able to parry burning air.  Obviously Are would be much better at this.
The idea of the first of a long line of Hiedas having an invincible body appeals to me, because I think of longevity through her generations.

>Invincible Body.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 12, 2012, 11:02:03 AM
Vote closed. Skilful parry won out over Invincible body by one vote, with no votes towards Uncanny agility. Abilities redistributed accordingly.

> In the moment between moments you draw your short blade, as beautiful as it is deadly, made of the rarest materials and holding within it more magic than the average mortal sorceror casts in a year.
> A single upward slice cuts the air before you apart, and you step into the pocket of vacuum created. The pocket snaps shut around you moments later, but the attack's brunt has already passed. The flames it left behind die down, licking greedily at your exposed skin, but they singe not so much as a single hair as the currents of your celestial essence turn them aside as a warrior might turn aside an unruly child.
>  "Huh?" [frustratedcurious]
> The front of burning air washes over the Garda which, despite its nature, roars in pain. Instead of dissipating, however, the flames pull together into a humanoid form formed of pearlescent reds and whites, its crown burning so hot that the cascade of heat from its head forms a white mane. Its voice is like that of the Garda - the roaring of a furnace, but bearing a certain...feminine quality about it.
> "Wot's this?" [threatpush] "En't keen on mindin' one's business, uh?"
> The figure advances, its flames stabilizing further still until you can make out its sneering face. Its steps past the Garda, causing the vast bird to visibly flinch.
> "Ye'd better piss off, mate, while it's still fun'n'games, uh?" [startfightstartfight]
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 13, 2012, 01:40:56 AM
>"So quick to order me away. Do you even know who I am, or why I am here?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 13, 2012, 09:13:13 AM
>"So quick to order me away. Do you even know who I am, or why I am here?"

> "Wot's this, wot's this? Ye startin' summin' mate?" [eagerstrong] "En't very polite to walk in some gentlebird's business 'n start wavin' yer badge."
> The flames have fully stabilized into a figure of a young woman, lean and wiry. Whether it's the flames or her natural attitude, she seems to almost be trembling with excitement.
> She walks up to you, hands in "pockets", pushes right up against your breastplate, and stares you in the eyes from inches away.
> "Whatcha gonna do, pearly? Gonna step up?" [challengefight] "Or yer all talk?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 13, 2012, 09:34:47 AM
>Evaluate how strong she is.
>Lean in and step on her foot.
>"Who are you then?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 13, 2012, 10:54:56 AM
>Evaluate how strong she is.

> You could probably take her to the cleaners, if you put your mind to it. She will likely have some tricks up her sleeve, as she is clearly not a normal fire elemental.

Quote
>Lean in and step on her foot.
>"Who are you then?"

> Her foot gives with a strange flowing sensation, and she winces as you force her to step back.
> "En't none of yer business whose fist it'll be pounding yer face in." [pushtense]
> The Garda behind her wheezes.
> "SHE IS NAMED MOTION-KOAN-OF-GARDA-FIRE," it roars, then focuses a blazing eye on the girl, "AND SHE WILL SHOW HUMILITY BEFORE HEAVEN'S CHOSEN!"
> The girl named Motion-Koan-of-Garda-Fire sneers and kicks out at the prone Garda while never taking her eyes off yours.
> "Ye'll talk when yer talked to, mate." [losecontrolassert]
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 13, 2012, 06:07:13 PM
> Pull the bird up off the floor. Its only polite.
> Time to start stabbing..
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 14, 2012, 09:58:40 AM
>Ignore Koan.
>Address the prone garda, "How much do you know?"
>"How did you come into your present state?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 15, 2012, 10:31:45 AM
> Pull the bird up off the floor. Its only polite.
> Time to start stabbing..

> The Garda is three times taller than you are, and in no condition to stand.
> Please specify.

>Ignore Koan.
>Address the prone garda, "How much do you know?"
>"How did you come into your present state?"

> Despite the obvious provocation, Motion-Koan seems content to let the Garda talk.
> The Garda, in turn, looks at you with with a mixture of surprise and rage.
> "HOW DO YOU THINK I CAME TO BE LIKE THIS, YOU FOOLISH CELESTIAL? THIS IS ALL HER DOING, THESE WOUNDS WERE CAUSED BY HER HAND!"
> Motion-Koan nods, a smug expression on her face.
> "Ye were trash, mate." [strongsuperior] "No fight at all."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 15, 2012, 03:04:01 PM
>"I don't believe I'm in the mood to let this stand."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 15, 2012, 11:37:56 PM
>"I don't believe I'm in the mood to let this stand."

> "Oh yeah, pearly? Are you going to cry about it?" [mocktaunt] "Why don't you piss off before someone loses an eye, uh?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 16, 2012, 12:03:08 AM
>"I believe that's my line."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 16, 2012, 09:03:14 AM
>"I believe that's my line."

> "'At's wot I thought." [victorsmug]
> Motion-Koan turns away from you and squats down in front of the Garda's face.
> "Right then, mate, what's a girl like me gonna do with you?" [hatecruel] "Reckon I should hang you up somewhere, start a trophy wall. Maybe I'll get your whole lot on it, then you'll see what it's like, uh?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 16, 2012, 02:24:34 PM
>Get between them.
>"I will not allow you to inflict further harm upon this creature."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 17, 2012, 09:17:13 AM
>Get between them.
>"I will not allow you to inflict further harm upon this creature."

> Motion-Koan looks up at you with a mixture of impatience and irritation.
> "Look, mate, I appreciate the attention, but learn to take a hint, uh?" [eagercruel] "Yer not welcome. So take a hike. Sod off."
> She moves to shove you out of the way.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 17, 2012, 09:45:52 AM
Right.

>Take hold of her outstetched arm with our hand that's on the same side, and twist away, towards that same side, unbalancing the offender.  Then quickly and strongly step forward and shove her opposite shoulder and arm back and onto the ground pinning her.
>"Then you'll see what's what's like?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 18, 2012, 03:48:07 PM
>Take hold of her outstetched arm with our hand that's on the same side, and twist away, towards that same side, unbalancing the offender.  Then quickly and strongly step forward and shove her opposite shoulder and arm back and onto the ground pinning her.
>"Then you'll see what's what's like?"

> Wrestling something made purely out of fire is an entirely reasonable course of action for those such as you.
> "Hey, pi-" [angerconfused]
> Motion-Koan attempts to break free of the grab, but you hold her tight, your Essence even stabilizing her form when she attempts to flow away.
> "What'd you think you're pulling, mate? Git!" [angerfear]
> She struggles more.
> "All right! You want talk?" [furyfear] "My nan was a mortal, right? No problem, ye'd think, for her kids, they's got some mixed blood, whatever?"
> "YOUR MORTAL FILTH OF A FAMILY PRESUMED TOO MUCH!" roars the Garda.
> Motion-Koan's eyes shine white-hot at the comment.
> "That is what it is like, pearly!" [hatredfury] "Two generations of persecution! My entire ancestry became social pariahs, brought up as examples of traitors dontcha know?"
> "AS WELL THEY SHOULD HAVE BEEN! YOUR WOULD SULLY THE PURITY OF OUR FLAMES WITH THE MUD OF MORTALITY!"
> "So how's that for a tragic backstory, mate?" [furygrief] "You're gonna deny me a bit of the old ultra-violence against the bastards what ruined my family?"
> You are vaguely aware of the hairs on the backs of your hands starting to smoke a little. Motion-Koan is running hot enough to forge steel.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 18, 2012, 04:30:09 PM
>"Your personal feuds are not my concern. However, I have business with the garda, business with which I will not tolerate interferance."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 19, 2012, 03:32:47 PM
>"Your personal feuds are not my concern. However, I have business with the garda, business with which I will not tolerate interferance."

> Motion-Koan struggles some more in your grasp.
> "You can have 'em all to yourself once I'm" [bargaindeal] "done with 'em. What do you care if they come to you in one piece or not?"
> "YOU ARE IN NO POSITION TO BARGAIN, FILTH!" roars the Garda. "SLAY HER, CHOSEN, AS SHOULD HAVE BEEN DONE SO LONG AGO, AND I WILL CONSIDER YOUR BUSINESS!"
> "Glass houses, mate," mutters Motion-Koan.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 19, 2012, 03:47:35 PM
>How would one go about killing something such as Motion-Koan?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 19, 2012, 05:38:31 PM
>How would one go about killing something such as Motion-Koan?

> As much as killing anything else works: stab it until it stops moving. Beings of your magnitude, as a rule, have workarounds for and against such approaches, so one should always be prepared for the unexpected.


Fightest's note: the choice in my previous post, of course, is a somewhat meaningful choice I will leave up to a vote of more than one. If someone feels like presenting a third option, they are welcome to do that as well.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 19, 2012, 07:04:53 PM
I say we kick the shit out of it.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 20, 2012, 06:06:50 AM
Which it. I say we object to the whole humans as fillth deal. After all we were once human.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 20, 2012, 06:18:29 AM
We're here for its aid. We don't have to like it. Also, I got the idea that the Garda wasn't talking about humans in general. It did object to the idea of combining mortality and immortality, but I thought the 'filth' bits were intended to refer more specifically to Motion-Koan.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Vhaltz on January 20, 2012, 09:53:56 PM
You have a point, Guy, but think about ICness. Akyu has always been the calm type, I doubt she'd ever kill an opponent unless it meant life or death, and this is killing somebody who has already been subdued, so I'm pretty sure Akyuu wouldn't have it that way. Talking Motion-Koan out of revenge and the Garda out of discrimination would be more like it.
Besides, we're not really here to beg the Garda for help, it's going to be our under our command, our lieutenant, not the other way around. Refusing to kill Motion-Koan and beating the Garda in a fair fight would be a good alternative to earn the respect of both of them.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 20, 2012, 11:11:41 PM
I think Koan would make a better assistant actually.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 21, 2012, 12:01:34 AM
Well, I would say that this is Are, not Akyu, but whatever. As for your suggestions, I don't think Motion-Koan is likely to let the Garda live, so we're really choosing between the two of them. Which would mean Nolrai's idea, so let's do that. So, then, I'm thinking we tell Motion-Koan something along the lines of that if the Garda dies, we'd need her to take its place.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 21, 2012, 09:21:40 AM
1. Motion-Koan did significant damage to this legendary being, while presumably being "inferior". Perhaps there have been other victims?
2. Obviously they hate each other, conscripting Koan from this plane might be most peacable choice.

>"How many Garda have you already hurt?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 21, 2012, 10:04:10 AM
>"How many Garda have you already hurt?"

> "Eh, who's counting?" [callousanger]
> "SEVEN OF US ARE GRIEVOUSLY INJURED BECAUSE OF THIS SCUM! THEY LIVE ONLY THROUGH THEIR IMMORTAL TENACITY!"
> "I let them live, mate, is what it is."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 21, 2012, 06:15:28 PM
Do note the lieutenant we voted for.
"Fiery, brash."
I'd say that sums up motionkoan here to a T.

The injured garda here doesn't really strike me as the brash sort anyhow. It's more....Regal, Majestic, like an extremely-high-ranking celestial.
I'd say motionkoan's the lieutenant we'll end up getting. Likely by the classic trope, "Defeat Equals Friendship".
Besides, she could stand to be served up a nice piece of humble pie. So I say we 'discipline' motionkoan a fair bit.

Perhaps we start with a nice, sharp, slap across the face. Goad her into attacking, then when she attacks, get her with an ultimate-level counterattack.
Possibly Cross Counter(As a show of respect for a fellow fighter), and basically just let 'er have it real good!
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 21, 2012, 08:03:04 PM
Sounds good to me.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 21, 2012, 10:24:49 PM
WOrks for me.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 22, 2012, 08:40:17 AM
I'd say motionkoan's the lieutenant we'll end up getting. Likely by the classic trope, "Defeat Equals Friendship".
Besides, she could stand to be served up a nice piece of humble pie. So I say we 'discipline' motionkoan a fair bit.
As obvious as this might be to us, Are would not know any of this, and basing her actions on a trope alone, leads to bland story-telling.

>"I came to the elemental pole of fire not only to negotiate with the Garda, but also following a strange rumor of someone actually hunting these elementals.  I see you are no rumor, Motion-Koan."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 22, 2012, 07:01:59 PM
Fightest's note: while there may be some agreement one way or another on a course of action, you still need to provide an input. Questions will be answered regardless.

>"I came to the elemental pole of fire not only to negotiate with the Garda, but also following a strange rumor of someone actually hunting these elementals.  I see you are no rumor, Motion-Koan."

> "YOUR PATHETIC DRIVE FOR VENGEANCE HAS EVEN REACHED THE EARS OF THE FILTH OF THE CELESTIAL EMPIRE!" roars the Garda, then quickly checks itself.
> "NO, NOT YOU, CELESTIAL CHOSEN," the Garda says, with an almost ingratiating tone, "YOUR KIND WOULD NEVER ENGAGE IN DISGUSTING RUMORMONGERING. I SPEAK OF THE MORTAL WORMS AT YOUR FEET, OF COURSE!"
> Motion-Koan, snarling, spits out a small wisp of flame in the Garda's direction.
> It hits the Garda in the side of the head, causing the vast firebird to let loose an inferno of epithets in a tongue you do not understand.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 23, 2012, 01:15:32 AM
>We're still holding Motion-Koan, right?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 23, 2012, 08:22:30 AM
>We're still holding Motion-Koan, right?

> Yes.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 23, 2012, 09:45:03 AM
> The shining Crimson Light of majesty and dark contracts?
Thinking about our Celestrial Nature, it's all about charisma and social links, meaning it's strength is getting everyone to be loyal to the possesser.

>"Motion-Koan, if you were to satisfy your vengence, what would you do after?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 23, 2012, 10:29:20 AM
>"Motion-Koan, if you were to satisfy your vengence, what would you do after?"

> "If I got my way?" [solemnhate] "Ain't nothing be left for me here. I'd take what's left o' my family and go northwise."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 23, 2012, 02:36:32 PM
>"First off, what exactly caused you to seek vengeance? Did one of your siblings or older relatives go poking around where they shouldn't have been and got into a fight they couldn't handle?"

How's this?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 23, 2012, 03:18:07 PM
>"First off, what exactly caused you to seek vengeance? Did one of your siblings or older relatives go poking around where they shouldn't have been and got into a fight they couldn't handle?"

How's this?

> To avoid risk of a potential faux pas, the parser will reiterate earlier conversation:
Quote
> "All right! You want talk?" [furyfear] "My nan was a mortal, right? No problem, ye'd think, for her kids, they's got some mixed blood, whatever?"
> "YOUR MORTAL FILTH OF A FAMILY PRESUMED TOO MUCH!" roars the Garda.
> Motion-Koan's eyes shine white-hot at the comment.
> "That is what it is like, pearly!" [hatredfury] "Two generations of persecution! My entire ancestry became social pariahs, brought up as examples of traitors dontcha know?"
> "AS WELL THEY SHOULD HAVE BEEN! YOUR WOULD SULLY THE PURITY OF OUR FLAMES WITH THE MUD OF MORTALITY!"
> "So how's that for a tragic backstory, mate?" [furygrief] "You're gonna deny me a bit of the old ultra-violence against the bastards what ruined my family?"
> If clarification is further required: Motion-Koan claims that some society, that her family and the Garda were part of, ostracized and shunned - to an extreme degree - Motion-Koan's family due to having a mortal component in their ancestry, specifically Motion-Koan's grandmother.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 23, 2012, 03:45:30 PM
Well, I know a way to solve this, knock some sense into motionkoan, then offer to take her and her clan with us.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 24, 2012, 02:44:38 AM
Works for me.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 24, 2012, 07:17:10 AM
Do we have the lawfull authority to pronounce punishments against the Garda?
Normal humans may be weak, but we were once one.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 24, 2012, 08:34:49 AM
Do we have the lawfull authority to pronounce punishments against the Garda?

I'll answer this despite the lack of a > input, as the answer might not be what you expect: yes, you do, in the sense that nobody would dispute your claim or your judgement.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 24, 2012, 08:45:20 AM
Well, I know a way to solve this, knock some sense into motionkoan, then offer to take her and her clan with us.
Go for it.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 24, 2012, 05:08:22 PM
I'll answer this despite the lack of a > input, as the answer might not be what you expect: yes, you do, in the sense that nobody would dispute your claim or your judgement.
Ack, sorry!

> Do we have any magics that might work better than raw violence to cause Garda society to change?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 24, 2012, 05:27:33 PM
Ack, sorry!

> Do we have any magics that might work better than raw violence to cause Garda society to change?

> You certainly have more skills than simply your superlative swordswomanship.
> ...

> You recall that Are was famed for her aptitude on the debate floor, but what was her trademark again?
> Was it:
> Her intoxicating Charisma?
> or
> Her razor-edge Wit?
> or
> Her boundless Intelligence?


That's right, another surprise vote! How's that for mid-action character generation?  :D
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 24, 2012, 05:31:52 PM
>Charisma
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Kasu on January 24, 2012, 10:09:40 PM
> Wit.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on January 25, 2012, 04:03:21 AM
> Intelligence.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on January 25, 2012, 05:26:01 AM
>Charisma

Geez I'm slow, didn't even notice this was continuing now!  Anyway, Charisma seems to fit with our Crimson Light nature the most to me, so...yeah.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 25, 2012, 09:29:04 AM
Charisma seems to fit with our Crimson Light nature the most to me.
True, but this could be a skill that Are develeoped, not a Celestial skill.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on January 25, 2012, 02:01:40 PM
True, but this could be a skill that Are develeoped, not a Celestial skill.
Hm, you DO have a point...She might have been able to feel her own nature to some degree and developed abilities to round herself out...  Yeah.  Changing vote to:
>Wit
Just because part of me feels like seeing how that could play out.  Sounds like fun.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 26, 2012, 08:10:03 AM
>Wit
Does indeed sound like fun.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 26, 2012, 08:18:37 AM
> You remember now:
> ...

> Your ability to keep track of multiple lines of argument to later send them careening into each other at your whim, your lightning-fast adaptation to new information and your insidious knack to cut straight to the bone verbally have made you a force to be reckoned with in a debate.
> If you can talk a god into giving you part of their very realm, then surely you can talk a society of mighty fire elementals out of centuries-old hate and prejudice.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on January 27, 2012, 09:10:04 PM
To clarify:  Are IS in fact a mortal, just one who has awakened to her Celestial essence and who has favor with the Celestials themselves, right?  Or did I miss something?  If I'm right, parse the following commands(Unless others object, of course.).  If not, i'll probably need to reword and rethink.

>Address the Garda.
>"If you believe mortality is so filthy, then why do you respect me?  I may have gained favor with the Celestials, and I may have much more power than the average human, but I too am one of those "mortal filth" you seem to despise.  What makes the mortality of Motion-Koan here any different from mine?  If anything, she is closer to your ideal of pure immortality than I am.  Also, if mortality is such a horrible thing, how do you respect the Celestials, who have seen fit to grant me their favor?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 27, 2012, 11:22:49 PM
To clarify:  Are IS in fact a mortal, just one who has awakened to her Celestial essence and who has favor with the Celestials themselves, right?  Or did I miss something?  If I'm right, parse the following commands(Unless others object, of course.).  If not, i'll probably need to reword and rethink.

You are correct: Are is imbued with foreign divine power so she ages slower, is immune to mortal illness and is much tougher and stronger, but, at her core, she is mortal - she will age and die eventually.

Quote
>Address the Garda.
>"If you believe mortality is so filthy, then why do you respect me?  I may have gained favor with the Celestials, and I may have much more power than the average human, but I too am one of those "mortal filth" you seem to despise.  What makes the mortality of Motion-Koan here any different from mine?  If anything, she is closer to your ideal of pure immortality than I am.  Also, if mortality is such a horrible thing, how do you respect the Celestials, who have seen fit to grant me their favor?"

> The Garda is quite noticeably put off by your line of questioning.
> "I...I MEANT NO DISRESPECT, O CHOSEN OF HEAVEN, BUT IT IS NOT POSSIBLE THAT YOU ARE LIKE THOSE PATHETIC CREATURES - YOU HAVE WASHED OFF THE MUD OF MORTALITY WITH THE AID OF THE GLORIOUS CELESTIALS AND NOW WALK AS THEIR EQUAL! YOU AND THE SCUM YOU RESTRAIN ARE NOTHING ALIKE!"
> It's quite definitely dodging the question straight into outright denial.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on January 27, 2012, 11:56:05 PM
>"So, you're accepting of me since I've been accepted by the Celestials.  What if Motion-Koan here were to gain that same favor?  Would that not remove the entire reason for your displeasure with her?  Obviously my own mortality is irrelevant to you due to my position with the Celestials whom you respect so highly."
>Release Motion-Koan, but be ready to restrain her again should she try attacking the Garda or fleeing, then address her.
>"Naturally, I realize this will not undo the many years of prejudice you and your family have suffered.  However, might this be acceptable to you, as well, if I should provide means for this stigma to be lifted at long last?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 28, 2012, 09:37:14 AM
>How do Garda reproduce?  Considering it's been two generations since Motion-Koan of GardaFire's grandma, following human relations, there would have to be other Garda that did not find the idea of mortals distasteful.  Therefore, not all Garda have the same view that this one (and others) have.  Bring this point up (if it's valid) to help facilitate a change in view.  Then push home with a "if she's inferior, how did she beat you?" to put it into perspective.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 28, 2012, 10:35:39 AM
>How do Garda reproduce?  Considering it's been two generations since Motion-Koan of GardaFire's grandma, following human relations, there would have to be other Garda that did not find the idea of mortals distasteful.  Therefore, not all Garda have the same view that this one (and others) have.  Bring this point up (if it's valid) to help facilitate a change in view. 

>"So, you're accepting of me since I've been accepted by the Celestials.  What if Motion-Koan here were to gain that same favor?  Would that not remove the entire reason for your displeasure with her?  Obviously my own mortality is irrelevant to you due to my position with the Celestials whom you respect so highly."

> Garda do not reproduce, as far as you know, much like other true elementals - they are effectively living parts of their respective Elemental Poles. Should an elemental be destroyed, their essence returns to the Pole, to later reform with no loss of memory or experience.
> "THAT FILTH COULD NEVER GAIN SUCH FAVOR!" the garda roars, seemingly furious at even having to consider the thought, "THE STENCH OF MORTALITY IS TOO DEEP WITHIN HER!"
> The firebird is further incensed by your suggestion of a non-unanimous view towards mortals.
> "I DO NOT KNOW HOW THAT FAMILY PROPAGATED, BUT NONE OF MY KIND WOULD EVER CONSIDER SULLYING THEIR BLOODLINE!"

Quote
>Then push home with a "if she's inferior, how did she beat you?" to put it into perspective.

> "ALL THE MORE REASON TO DESTROY IT BEFORE IT BECOMES EVEN MORE OF A DANGER!"

> You are arguing against some deep-seated beliefs of this particular Garda. It would be impossible for an ordinary mortal to convince it otherwise. You would have to bring out your Celestial-granted debating abilities.


Quote
>"Naturally, I realize this will not undo the many years of prejudice you and your family have suffered.  However, might this be acceptable to you, as well, if I should provide means for this stigma to be lifted at long last?"

> Suspending release of Motion-Koan command temporarily.
> "Why're you so charitable all o' a sudden?" [warytired] "You reckon you can do what I ain't managed in decades, mate?"

> Third option has been successfully presented. Votes made during the Assist-Motion-Koan vs. Assist-Garda choice may be altered.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 29, 2012, 12:14:17 AM
> You are arguing against some deep-seated beliefs of this particular Garda. It would be impossible for an ordinary mortal to convince it otherwise. You would have to bring out your Celestial-granted debating abilities.

>Then bring them out.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 30, 2012, 12:53:31 PM
> You remember that Are had insidious magics at her disposal, strong enough to bend even the strongest of wills.

> Remembered Move: Silver-Tongue Methodology. Complexity: 3. Keywords: Undodgeable, Social. The Chosen create new truths with every word they speak. This move may be activated to supplement a successful argument. The target acquires a new mental weakness of the attacker's choice, related to the topic of the attacking argument.
> Remembered Stance: Commanding-the-Debate Prana. Complexity: 3. Keywords: Stance, Social. Once a Chosen deigns to speak, all must listen. During this Stance, its user may attack mental strengths without risking automatic failure. In addition, successfully attacking a mental weakness allows the user to present another argument in the same action.
> System reminder:
> Unless stated otherwise, only one Move may be used per turn, and only one Stance of each type (Social, Physical) may be active at a time.
> Stating otherwise: Are was exceptionally skilled. She may have two Stances of each type active at a time.


> Fightech, Inc. proudly presents the Legend of Hieda Social Combat System! Retorts ring instead of blades, and cunning arguments take the place of death-defying dodges!
> Are may now choose to enter Social Combat with her enemies. Succeeding in Social Combat forces her opponent to accede to her chosen point of view! Failing Social Combat results in the opponent closing themselves off, leading to failed negotiations at best, and violence at worst!
> System:
> Each turn, a side participating in Social Combat presents an argument, much like making an attack in Physical Combat. Targets of the argument then have an opportunity to defend themselves against the argument. Once an argument has been resolved, successfully or not, the turn passes to the next participant.
> Non-Player Characters possess mental strengths and weaknesses that are, barring special circumstances, initially unknown to Are. These are specific topics that the NPC is particularly opinionated towards.
> Presenting an argument that attacks a strength topic causes an automatic failure - deep-seated ideas are near-impossible to break.
> Presenting an argument that attacks a weakness topic causes an automatic success - fears and misconceptions weaken the NPC with minimal effort.
> Players may spend a turn observing. This action forgoes an attack to allow Are to try to understand her opponent better. A successful observation reveals one strength and one weakness of a chosen opponent.

> Commencing Social Combat.

> You call on your Essence.
> Your eyes and mouth shine a hostile crimson light. A red corona forms above your head.
> Both the Garda and Motion-Koan pause their hateful stares at each other to turn their undivided attention to you. They both look like they feel this was a can of worms they should not have touched.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 31, 2012, 01:24:58 AM
>Observation round.
>"Let us start at the beginning. I want to hear from each of you in turn: what is the beginning of the conflict between you? And please note that I did not ask why you are currently in conflict; I asked what began it."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 31, 2012, 08:45:51 AM
>Clarifying: Are can have two social /physical stances active, but not one from each type?
>If observation only works for one target a turn, focus on the garda first.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 31, 2012, 05:54:36 PM
>Clarifying: Are can have two social /physical stances active, but not one from each type?

> Are may simultaneously be in two Physical and two Social stances at once, for a total of four stances.

>Observation round.
>"Let us start at the beginning. I want to hear from each of you in turn: what is the beginning of the conflict between you? And please note that I did not ask why you are currently in conflict; I asked what began it."

> "I said, mate, me nan was mortal, 'n me gramps was one of these sods," [feardefiant]
> "A DISGUSTING, BLASPHEMOUS ACT!"
> "By'n the time I showed up, one-quart mortal'n'all, nan was dead'n gramps..." [furyrage] "...You tell 'er, mate."
> For the briefest of moments the Garda looks worried, then returns to its confidence.
> "WE TORE OUT HIS FLAMEHEART AND SET IT IN THE ORISTEEL CAGE FOR ALL TO SEE!"
> Motion-Koan looks like she is about to say something, but bites her tongue.

> You feel that the Garda:
> Is proud: it is strong against its authority being undermined by its social inferiors.
> Is lawful: it is weak against the authority of someone stronger than it.

> You feel that Motion-Koan:
> Is passionate: she is strong against acting against things and people she loves.
> Is short-sighted: she is weak against facing long-term consequences.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on February 01, 2012, 02:19:34 AM
>"Garda. Was that action in accordance with laws of your kind, or was it decided on at the time? Were you following the law, or were you simply an angry mob?"
>"Motion-Koan. Have you thought about the long-term consequences of a feud with the Garda? You will never kill them all, not when they are reborn after death. If you fight them, you cannot be victorious."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on February 01, 2012, 08:33:21 AM
>To Motion-Koan Addendum: "Your path of violence will only serve to further ostrasize you and your kin, there will be little chance for understanding if all you do is fight."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 01, 2012, 09:22:07 AM
>"Garda. Was that action in accordance with laws of your kind, or was it decided on at the time? Were you following the law, or were you simply an angry mob?"
>"Motion-Koan. Have you thought about the long-term consequences of a feud with the Garda? You will never kill them all, not when they are reborn after death. If you fight them, you cannot be victorious."

> "IT WAS DECIDED BY OUR MOST HONORED CIRCLE! THE GUILTY SCUM VIOLATED AN OLD AND HALLOWED TABOO!"
> "Hey mate, I en't killin' 'em!" [defiantproud] "Garda heal slower'n they resurrect, so's I leave 'em like I left that sod and let 'em wonder whether they should kill 'emselves to get it over quicker."

>To Motion-Koan Addendum: "Your path of violence will only serve to further ostrasize you and your kin, there will be little chance for understanding if all you do is fight."

> "Then what else'm I to do, mate?" [unsureanger]
> For the first time since you started talking to her, Motion-Koan turns away.
> "There... there ain't no going back."
> Motion-Koan pauses to consider her - and her family's - future. Automatic success.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on February 02, 2012, 09:22:51 AM
>"Koan, considering you want revenge on those that have wronged your kin, I am guessing this Garda is one of the honored circle, or at least a representative.  What would your idea of justice be in regards to your family?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 02, 2012, 01:41:19 PM
>"Koan, considering you want revenge on those that have wronged your kin, I am guessing this Garda is one of the honored circle, or at least a representative.  What would your idea of justice be in regards to your family?"

> Motion-Koan smiles a cruel smile.
> "Eye for an eye, mate, 'til everyone's blind."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on February 03, 2012, 05:25:31 AM
>Assume Stance: Commanding-the-Debate Prana (why didn't we do this already?).
>"Long-term thinking is clearly not your strong point. You are only giving them further reason to hate you, further reason to hate mortals. Is that what you want?"
>If Motion-Koan says something about not forgiving the Garda: "I'm not talking about forgiving them. I'm talking about not making things worse. When one is wounded, one doesn't thrust a blade into the wound. The wound is still there."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on February 03, 2012, 10:03:54 AM
>Address both: "Barring their social status, has the Garda-Fire lineage lived decent lives?"
>"Is Motion-Koan the only one to rebel her family's status with violence?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 08, 2012, 01:04:40 PM
Sorry about the delay. Also I forgot one pretty important rule:

> An NPC's social weakness can only be attacked once per weakness. Certain effects may negate this rule.

>Assume Stance: Commanding-the-Debate Prana (why didn't we do this already?).

> Don't worry, it is assumed that Are is in the most appropriate Stance at a given moment if no instruction is given otherwise.

Quote
>"Long-term thinking is clearly not your strong point. You are only giving them further reason to hate you, further reason to hate mortals. Is that what you want?"

> "Couldn't care less about what the Garda think, mate," [seetheburn] "I just wanna see 'em hang, rest o' Creation be damned."
> Despite Motion-Koan's defiance, it is plain to you that the seed of self-doubt is firmly rooted in her mind.

>Address both: "Barring their social status, has the Garda-Fire lineage lived decent lives?"
>"Is Motion-Koan the only one to rebel her family's status with violence?"

> "THE REST OF THEM SUBMITTED TO OUR JUDGEMENT, THROWING THEMSELVES AT OUR MERCY, AS IS ONLY BEFITTING THE SCUM THAT THEY ARE. THEIR FLAMEHEARTS HANG IN THE ORISTEEL CAGE FOR THEIR TRANSGRESSION, OF COURSE, BUT AT LEAST THEY CAN BE THANKFUL THEIR LINEAGE REMAINS WRITTEN IN OUR HISTORIES, THEIR OBSTINATE OFFSPRING NOTWITHSTANDING."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on February 09, 2012, 10:36:22 AM
>Silver-Tongue Methodology, "Discounting the worth of mortals does the Garda a grave disservice, and is an insult to man; such is tantamount to insulting me.  Garda are not be deemed worthy based on their lineage, but based on their character.  Therefore the Garda-Fire line is not in error, and are to be restored to the elemental pole."
>"I, Are Hieda, place Motion-Koan of Garda-Fire in exile for violence against various denizens of the plane of fire.  Only until Garda and Mortal progeny can live together with respect, will the banishment be lifted."

Trying to change Garda society to be more accepting, restore Koan's family, and taking her off the Garda's hands at the same time.
Might be able to be phrased or implemented better.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 09, 2012, 12:22:20 PM
>Silver-Tongue Methodology

> Activation successful.
> Requesting clarification regarding Silver-Tongue Methodology: clearly state the social weakness that is being inflicted, and on whom.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on February 10, 2012, 08:45:40 AM
It can't be used solely for supplementing an argument? Er...

>Target Garda
>Inflict weak against ideals for the betterment of society... or something.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 13, 2012, 08:57:02 AM
It can't be used solely for supplementing an argument? Er...

It can and is. It supplements the argument by adding its rider effect.

>Silver-Tongue Methodology, "Discounting the worth of mortals does the Garda a grave disservice, and is an insult to man; such is tantamount to insulting me.  Garda are not be deemed worthy based on their lineage, but based on their character.  Therefore the Garda-Fire line is not in error, and are to be restored to the elemental pole."
>"I, Are Hieda, place Motion-Koan of Garda-Fire in exile for violence against various denizens of the plane of fire.  Only when Garda and Mortal progeny can live together with respect, will the banishment be lifted."
Quote
>Target Garda
>Inflict weak against ideals for the betterment of society... or something.

> Automatic failure nullified by Stance.
> Motion-Koan looks shocked and outraged at your proposition, but quickly her eyes glaze over as your enchantments work their magic.
> "You...you're separatin' me from my family?" [fearconfused] "Then... then I got nothin' left..."
> Your words override her deepest convictions and Motion-Koan's expression turns dead. She is in deep shock.
> The Garda, on the other hand, prostrates itself before you.
> "OF COURSE, CHOSEN OF HEAVEN, YOUR CELESTIAL WISDOM IS A SHINING GUIDE THAT WE MUST FOLLOW. IT WILL TAKE TIME, BUT I WILL DO MY BEST TO PLEASE YOU AND TELL MY BRETHREN OF YOUR JUDGEMENT."

> You remember that Are was able to brand living beings with an unmistakable - and permanent - mark that showed them as touched by a Celestial Chosen. Did she apply this brand to either the Garda or Motion-Koan?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on February 14, 2012, 05:22:33 AM
>Yes, on Motion-Koan.
>"Motion-Koan, I did specify the conditions under which your banishment would be lifted. Work towards that, and you will be able to rejoin them."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on February 14, 2012, 08:49:24 AM
The intent for Motion-Koan was to create a reason that she'd be able to come with us. Worried at this point, because I forgot to consider that Koan may die due to old age and never be able to return, if society is slow to change.  For this regard, Marking the Garda may speed that process along, as others may be more willing to listen to an unmistakable messenger.  Also the fact I just about killed her will. Still...

>Does the Mark last through generations?
>"Motion-Koan of Garda-Fire, I acted as Judge and Jury in your trial.  Do you resent your sentence?  Will you resist for the sake of yourself, that you might still do others good?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 14, 2012, 10:47:08 AM
>Yes, on Motion-Koan.
>Does the Mark last through generations?

> You reach out towards Motion-Koan and let the smallest of fractions of your divine power stream through.
> Her very form is putty at your command - despite their normally-evershifting nature, the flames on her forehead fall still in the distinct pattern of your brand, an empty spot amidst fire that cements her as your vassal.
> The brand is limited to a single individual, but you could be able to expand on its utility with time.

Quote
>"Motion-Koan of Garda-Fire, I acted as Judge and Jury in your trial.  Do you resent your sentence?  Will you resist for the sake of yourself, that you might still do others good?"

> You can feel her straining under your enchantments, but your will is simply too great.
> "What...whatever you want, mate," [             ] "You lead."

Quote
>"Motion-Koan, I did specify the conditions under which your banishment would be lifted. Work towards that, and you will be able to rejoin them."

> It first seems that she does not hear your words, her empty eyes fixed on you simply for no other direction to look in.
> Then she doubles over, clutching her head, her whiteflame mane flickering sickly.
> You appear to have given her a command that conflicts with another of your commands. Her mind is currently in the process of tearing itself apart, often the consequence of weaker wills coming into contact with the implacable wills of the Chosen.
> ...

> Indeed, You remember Are's majestic cruelty being the talk of many rumours. But were they substantiated?
> Did she [allow this to continue], the damage becoming irreparable? Motion-Koan was thereafter no longer able to think for herself, but was easily manipulated by Are.
> or
> Did she [adjust her commands], weakening her hold on Motion-Koan, and eventually allowing Motion-Koan to develop a resistance to such effects?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on February 14, 2012, 01:52:38 PM
>Adjust.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on February 15, 2012, 08:00:15 AM
>Adjust.  We want a companion who thinks and offers insight in their own way.  Not a yes man.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 15, 2012, 08:15:24 AM
>Adjust.  We want a companion who thinks and offers insight in their own way.  Not a yes man.
>Adjust.

> They're your orders, you adjust them :|
> Alternatively, the parser can leave the adjustment as ambiguous and proceed with Plot Expedition Protocol (tm).
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on February 15, 2012, 01:55:49 PM
>Yeah, do that.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on February 16, 2012, 08:20:58 AM
>If the source conflict was that she remain in a state of exile, yet told to work towards a more tolerant society: Motion-Koan can indirectly work towards this while away from the Pole of Fire, creating a name for herself (under Are), that she might eventually be welcomed back.  Just because her person is banished, doesn't mean her name is.
>Activate: Plot Expedition Protocol (Choo Choo)
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 16, 2012, 08:31:36 AM
>If the source conflict was that she remain in a state of exile, yet told to work towards a more tolerant society: Motion-Koan can indirectly work towards this while away from the Pole of Fire, creating a name for herself (under Are), that she might eventually be welcomed back.  Just because her person is banished, doesn't mean her name is.

> This is based on assumptions that you have not validated as fact. That said:
> PlotExProt will adjust Are's commands while attempting to stay as close to players' choices as possible.
> Expediting shortly, please stand by...
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 17, 2012, 01:12:01 PM
> Your journey did not yield the elemental weapons you were searching for, but, instead, you found something far more valuable - an ally.
> You had chosen to let Motion-Koan's will strengthen instead of wither. The unmistakeable hatred directed at you in her eyes was evidence enough of that.
> And yet she followed you. Perhaps in the depths of her heart, where the flame burns quietly, invisibly, but the hottest of all, she came to understand you.

> The journey back was quiet. Your skiff quickly adapted to the needs of an extra passenger, and, throughout the rest of the journey, Motion-Koan was lost in thought, her form vague and wavering.
> Throughout all but one moment:
> "Call me summin' else, pearls." [defensivewary] "If we want me to change, we gotta drop the baggage."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on February 18, 2012, 09:09:38 AM
Derived from Koan: K, Ko, Koa, or even Koan.
From Motion: Mo, Moti, Moty
Motion-Koan: Moko, Komo, Komi, Komy
Something else entirely?

>"Change can be hard sometimes, [insert nickname here]."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 18, 2012, 09:39:52 AM
Derived from Koan: K, Ko, Koa, or even Koan.
From Motion: Mo, Moti, Moty
Motion-Koan: Moko, Komo, Komi, Komy
Something else entirely?

You've caught me red-handed :D

But, really, it's up to you guys, if you even care at all. If not, the parser will go for the oh-so-clever option and proceed with minimal pause.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on February 18, 2012, 02:29:11 PM
Works for me.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on February 19, 2012, 09:31:01 AM
>Oh-so-clever option.  Parser's have opinions too!
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 19, 2012, 02:20:30 PM
> "Mo-ko, huh?" [readydetermined] "If I gotta change, then change I gotta. So, what now?"
> ...

> You remember that Are then returned to Ruby to further plan her journey, only to be held up for some time in a conflict with the city's Regent-Prince. That memory, however, seems to have little relevance to the salvation of Gensokyo. Perhaps you will return to it at a later time...

> ...

> Time passes like the endless lines of soldiers march across the plains before you, mercilessly trampling the wildgrasses and fieldflowers in their path. The life-spirits of the green and gold fields have long been placated and compensated for this intrusion into their territory. It was a simple negotiation - their cooperation would mean this world's survival.
> Your loyal aide stands at your side, ready with her report as you ponder your best strategy.

> "We're losing ground faster than you can swing a sword, boss," [hardsolemn] "it's literally fadin' into the Chaos with every step they take."
> Bad news indeed: reports of outposts, towns, entire cities falling off the edge of the world into the unknown void beyond had been coming in for weeks, but this is the first intrusion so bold, so daring as to threaten a city ruled by the Chosen.
> Your glorious legions, your commanders and your marshals, citizens of this world and the Heavens above, are arrayed to stand against the incursion.
> Your enemy looms on the horizon, a formless wave of colours and sensations you have not known before, humanoid shapes in their thousands forming out of the mass to charge hundreds of metres ahead of the accretion zone to take ground before disappearing into the chaos once again.
> If they cannot be stopped, then the whole world would be consumed in this manner!
> These are the unformed beings of the Chaos beyond, the Fair Folk, the Shin-ma!

> ...

> How did Are lead her armies against the oncoming enemy? Was it:
> From the back, where her endless vision and lightning-fast reactions allowed her to deploy her forces swiftly and accurately.
> or
> From the front, her towering Warstrider a rallying beacon for her armies to follow.
> or
> From the heart, trusting her commanders' judgements, Are would personally lead small detachments to perform surgical strikes in key points.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on February 19, 2012, 03:19:36 PM
As much as I'm a lead from behind kinda guy, that's probably not Are. She probably did it from the heart. S'what I'd do.

>Lead from The Heart
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on February 21, 2012, 09:00:48 AM
1. Has the benefit of superior tactics, but probably at the cost of communication relay time: it takes time for the issued orders to reach the destination and time to comply.
2. Has the benefit of overwhelming force, but lacks advanced battlefield tactics and would be slow to react should the case arise.
3. Has the least communication delay, but has a vulnerablity of possible weak points.  The strike force helps to alleviate these points from breaking.
Or at least this is how I interpret battlefield tactics.  Hedging my bets towards 3.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on February 21, 2012, 04:11:52 PM
>Heart
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on February 22, 2012, 06:16:42 AM
> Heart.
Yeah, I would do the beacon thing myself..but Are feels more like heart.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 26, 2012, 09:58:02 PM
> Your armies already know what awaits them, and what they are to do. It is not a matter of trust for you: does one trust her hands to grasp a sword, or for her eyes to spot an enemy? No. It is something that simply is.
> What you are to do, however, is more complicated. Fortunately, you are not the only one of the Celestial Chosen facing this threat here and now.
> "I'll make sure the usual suspects're ready for the foray." [awkwardsheepish] "You, uh, deal with her."
> Not many elicit much response from Mo-Ko, but Scent-of-Patchouli-and-Lavender is one such individual.
> You recall that her convoy and escort arrived yesterday morning, and she has been doing something in her field pavilion since then. You were busy inspecting the armies, so Mo-Ko went to greet her. She returned in a... harrowed state, reporting only that Scent-of-Patchouli-and-Lavender promises to develop a countermeasure against the oncoming Chaos and keeping very tight-lipped about everything else.
> There has been no word since from your temporary ally, and time is running short.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on February 27, 2012, 02:31:47 AM
> well, time to talk in person.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 27, 2012, 03:35:00 PM
> The scents of myriad exotic fragrances wash over you as you enter the pavilion. Mixed in with the usual and unusual scents that one might waft through their abodes are things far more potent, narcotics and hallucinogens that would send most mortals into week-long comas, and even aerosol poisons and acids flit around in trace amounts.
> It is fortunate that your constitution renders you immune to most of the ill effects of this place's... atmosphere.
> Your vision does swim a little.
> The pavilion seems an unfit place for research and development, instead arranged as one would imagine a place of pleasure and relaxation, lit moodily with a scant few candles and a diffuse glow emanating from the floor.
> At the centre of all lies on a divan the pavilion's owner, her pose as if of someone in a drug-induced haze - unsurprising perhaps - but her hands seem to live a life of their own, manipulating an object hovering a foot above her torso, glowing with a golden light.
> As if caressing a lover, she makes minute adjustments to hair-thin wirestrands and miniscule components, molding oristeel like it were clay, her fingers making movements so complex they seem to pass through one another and the object itself.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on February 27, 2012, 05:57:06 PM
Stride to her.
"Will it be ready in time?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 27, 2012, 06:17:10 PM
Stride to her.
"Will it be ready in time?"

> She breathes out deeply, then opens her eyes. She does not shift from her position, nor do her hands stop moving.
> "Haaaaaah, Are-of-the-Hieda, what company!"
> She smiles a toothy smile.
> "Oh, it will be ready, some time or other. Perhaps it will be finished long before our foe gets here, perhaps I will complete the final gestures in the nick of time, perhaps my final efforts would come too late, who knows?"
> She licks her lips.
> "Is such tension not utterly... delectable?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on February 27, 2012, 06:21:23 PM
"Not really, no. Could you at least tell me what it will do?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on February 28, 2012, 10:27:24 AM
>Examine the (Philosopher's?) Stone and the craftswoman.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 28, 2012, 11:35:07 AM
>Examine the (Philosopher's?) Stone and the craftswoman.

> The object hovering above the craftswoman is definitely an artifact, an object of immense power crafted by one of the Celestial Chosen. At a glance, it is likely to be a weapon, but any self-respecting artificer can easily separate form from function.
> Scent-of-Patchouli-and-Lavender is a tall woman, her skin and hair well-groomed, her entire bearing - casual though it may currently be - placing her as a stranger to war, but entirely at home in political and social circles. Her garment, made of luxurious, flowing silks, is more a nightgown than anything else, made for comfort and ease of motion.

"Not really, no. Could you at least tell me what it will do?"

> She rolls her eyes and gathers herself up, all business, throwing off the intoxication like it was a silken veil.
> "You are no fun, Are-of-the-Hieda. You should loosen up some. Very well, here:"
> She beckons you to have a closer look at the device she has been working on.
> "There is no time to explain the full workings, but consider this device a bomb when used against that. I believe that the Chaos-wave destabilizes reality and resorbs it into itself. This, uh, Spell-Sphere will overstabilize a region of Chaos and, if I am right, force it back."
> She smiles slyly.
> "This does, of course, mean that you'll have to enter the Chaos. Oh, and, just in case..."
> She pulls the Spell-Sphere apart like a baker would pull apart a ball of dough, each of the two new spheres twisting and shifting until they each look identical to their original design. She then puts both in your hands. They are very light.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on March 01, 2012, 08:30:24 AM
>Commence battleplanning.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on March 04, 2012, 07:38:01 PM
>Commence battleplanning.

> You leave the pavilion before its atmosphere causes any more damage.
> Mo-Ko has gathered your usual commando force, each one of them a master of their profession.
> Chill-of-Winter, a lesser god of snow and icicles, is proficient in weaponry and offensive devices.
> Mystia, a human mortal, is extremely talented in negotiation and psychological warfare.
> Ponderous Light is a spirit you had bound some time ago, possessing a degree of control over light and shadow - she excels in stealth.
> The oncoming Chaos wave can be stopped by setting off your bomb somewhere inside it.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on March 05, 2012, 08:18:06 AM
>Evaluate enemy strength, skill, and weaknesses.
>How soon until the enemy reaches attacking range?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on March 05, 2012, 01:28:39 PM
>Evaluate enemy strength, skill, and weaknesses.

> You have never faced an attack such as this. The Chaos wave simply resorbs everything into itself in its path, so it is impossible to gauge its strength or other capabilities accurately.
> The Celestial Chosen are made of sterner stuff, however. You are confident that you would be able to weather anything thrown at you - for some time, at least.

Quote
>How soon until the enemy reaches attacking range?

> You have approximately half an hour to prepare and get into position.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on March 06, 2012, 09:06:49 AM
>Chill and Mo-Ko can set-up offensive devices and weaponry respectively.
>Mystia can help improve psychological morale.
>How does Light's stealth work? How large of a space can it affect?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on March 07, 2012, 12:09:08 PM
>How does Light's stealth work? How large of a space can it affect?

> She has reliably been able to conceal your entire squad in shadows, or manipulate illumination in a large room.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on March 08, 2012, 08:47:43 AM
>Then P-Light will help with stealth strikes until Are makes it into the Chaos, then make a fallback to unit movement support.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on March 12, 2012, 10:31:32 AM
> The time before battle is the blade of a sword swinging down - quiet and graceful, but its final impact is terrible and inevitable.
> In this time you prepare yourself and your team, both in mind and in body.
> Remembered Stance: With One Mind. In the presence of the Chosen, the whole is greater than the sum of its parts. The user of this Stance extends its benefits to up to five extra companions. All who benefit from this Stance share perception and are able to communicate through thought. Coordinated attacks are enhanced.

> In the cover of light and shadow you cross the distance between your armies and the onrushing wave.
> Your armies will hold for however long it takes you to complete your objective - it is not trust that they will, it simply is.
> And, soon, you stand in the path of the attack, in the path of this wall of impossible colours and shapes. Ponderous Light peels off to rush back to the main force, leaving you to...
> breathe and
> step insi...

The seed touches ground and is buried soon by the wind and the subtle shifting of the fertile earth. But it is not alone here, and nature is cruel and merciless, and a withered fate awaits the seed should it not apply the mightiest of efforts to survive.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on March 13, 2012, 07:32:54 AM
>Extend roots to find moisture.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on March 13, 2012, 10:51:54 AM
>Extend roots to find moisture.

The shell splits, and roots, fragile, but tenacious, push deep, down, down, splitting and splitting to embrace the richness of the earth. With the influx of minerals and nutrients comes the need for new, different processes and, with a quiet celebration far grander than a thousandfold throng's jubilation, a shoot breaks through the earth above. Yet it is not enough. With darkness all around, the seed remains in mortal peril.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on March 14, 2012, 07:49:01 AM
The life of a seed is a hard life indeed.

>Adapt our chloroplasts to stretch over as large of a spectrum of electromagnetic waves as possible, UV, IR, even Radio (as these are not hindered by the atmosphere), we need as much energy as can be gathered to survive such a dark environment.
>Xylem and Phloem it up!
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on March 14, 2012, 08:55:04 AM
>Adapt our chloroplasts to stretch over as large of a spectrum of electromagnetic waves as possible, UV, IR, even Radio (as these are not hindered by the atmosphere), we need as much energy as can be gathered to survive such a dark environment.
>Xylem and Phloem it up!

With adversity comes change, and what does not break bends instead. Cell by cell, tissue by tissue the seed twists its own nature to fight for survival in every way it can. And little by little, new options open up for the seed, invisible energy from the world around it becomes yet another resource to use. There is nothing left to threaten the seed's survival and, as the time passes, as the diffuse light from above tracks its way across the forest floor countless times, the seed grows, grows into

> You feel the chaos stabilizing around you - not far, your bubble is barely two metres in diameter, but it is enough room to breathe.
> The sensation from before is unlike anything you have felt - the chaos seems to shape itself like some living clay around stories you know you remember, but you were somehow able to exert influence over it with the force of your will.
> If you had not done so, you would surely have been absorbed into the story, becoming part of the chaos itself.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on March 14, 2012, 09:15:47 AM
>Can we move forward with the bubble? Will we have to step into the chaos once more to progress?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on March 14, 2012, 10:05:42 AM
>Can we move forward with the bubble? Will we have to step into the chaos once more to progress?

> You will have to step out of the bubble to continue.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on March 15, 2012, 08:13:23 AM
>Into the liquid abyss...
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on March 21, 2012, 01:26:50 PM
> You leave the compara

A musician, a mortal girl barely in her teens, holds in thrall an audience of gods and kings. She does not wield the songforce, not yet, but, in many years, should she learn to do so, her performance would become the stuff of legend. For now, however, she expertly plucks the strings of her guitar as she plays a gentle, wistful melody, her only mission to bring her performance to a grand, explosive finish. How should she do so, she wonders? She knows many tricks and techniques, yet only the best would do justice to her and her patrons.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on March 24, 2012, 07:58:16 AM
Music is not a strong point.

>Slow down the melody, bit by bit.  Have the audience focus on each note, aching for the next, to create a dramatic tension.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on March 24, 2012, 10:07:51 AM
Music is not a strong point.

>Slow down the melody, bit by bit.  Have the audience focus on each note, aching for the next, to create a dramatic tension.

The girl misses not a single beat in her transition from piece to piece, stitching the melodies together so expertly that few can tell where one ends and the other begins. Slowing down, slowing down she keeps her audience entranced by her rhythmic plucking of a melody so heartrending it begs the musician to keep playing only so as not to end on such a tragic note. Aah, perfection in every note, and adoration in every eye, her patrons now hang on each of the girl's tiniest movements of the hand.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on March 25, 2012, 09:29:48 AM
Forgot about the rule of 11 when it comes to guitars: 10 isn't loud enough.

>Play a dischordant note to break the trance, followed by a conspiratorial wink.
>Plug in the amp Shred.

http://www.youtube.com/watch?v=rn-wj4pRpIE
http://www.youtube.com/watch?v=qG74eVb6V10
http://www.youtube.com/watch?v=blNQZc84Q5c
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on March 31, 2012, 05:37:05 PM
I shoulda probably said I'd be in Sweden. It was pretty great.

It was one of those tricks that she would play that would be spoken about for days afterwards by her audience, and each would wonder how she did it so well, and none would know the love and heartbreak that were but a small part of the girl's story. Her friendly wink was her completing her spell over her audience, letting them know that they would now feel exactly as she did. Cruel and secretive, she knew, but it earned her keep. As one, her patrons shift in their seats from a profound feeling of discomfort that the girl enkindles in them. She would resolve it, of course, at the end, but, currently, every second feels like the deepest ecstasy and the most brutal torture. And as she starts the resolution to her grand finale, as everything comes together to completion, disaster strikes! The girl winces as a snapped string whips across and draws a fine cut on her cheek
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on April 01, 2012, 02:03:47 AM
>Improvise. Keep playing without pause, adjusting as we go. Adapt what we're playing to compensate for the lost string.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 01, 2012, 04:43:48 PM
but of course she can play with a missing string. Were she older, were she to wield the songforce, she could play on a single string, but her abilities are yet limited to the still-impressive feat she now demonstrates. Enjoying the guilty pleasure of seeing the shock on her patrons' faces, she resolves the key cadence with a flourish, letting the torment finally resolve into acceptance and understanding, bringing to a close the story she wove with her sanxian. So perfect is her performance that the music seems to linger for eternity after she finishes, and only after the last echoes subside does the applause

> You do not quite remember where the story ended and you began, but you find yourself on all fours on solid ground, grass gently caressing your hands.
> All around you you see the remnants of your legions, their numbers nearly halved in their effort to hold back the chaos wave.
> Behind you, no longer gaining ground, but still opalescing with colour and emotion, the chaos wave stretches up into the sky.
> With its front halted by your effort, the rest of the wave seems to have halted.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on April 03, 2012, 10:24:21 AM
>We have two golden grenades, right?

Should we use one now to retake ground loss?  Plunge further in?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 03, 2012, 12:20:05 PM
>We have two golden grenades, right?

> You find yourself in possession of only one bomb.
> You know that you used one to success when you were in the chaos, but are hazy on the details.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on April 05, 2012, 07:27:49 AM
>Strange.... but do not let up our assault on the wave.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 12, 2012, 06:06:46 PM
Well that sure was a hiatus. Update schedule will remain sketchy, lots of stuff going on all the time.

>Strange.... but do not let up our assault on the wave.

> You pick yourself up and throw yourself right ba

The soldier picks up his sword, the natural and unnatural substances coursing through his bloodstream making him oblivious to the fact that he is dying - his organs will soon rupture from the terrible damage they have sustained and he will fall like so many of his compatriots around him. For the moment, however, his mission is

> as if the chaos consciously pulls away to

She is too young for this, too fragile. Yet Are still stands against the tiger that threatens her family in its bloodlust. She tries her best not to focus on the animal's fangs and claws, each easily as long as her forearm to her fear-laced imagination, and with a scream born of fury and terror she

> a shape forms, humanoid, its face uncannily familiar

> So this is what it is like, to shape instead of to be, casually notes Are - no, not Are, for she is uninteresting, no, it is Koishi who does the noting - and brushes away an errant lock of

> its face changes like flowing mercury

> this stuff has a name?

> hair, impressed with her own choice of character
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on April 14, 2012, 10:10:23 AM
C'est la vie.

>By what name does this stuff go?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 14, 2012, 11:46:00 PM
>By what name does this stuff go?

> The now-talking thing formed from the chaos was probably expressing its surprise that something as trivial as hair has a name.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on April 16, 2012, 07:42:45 AM
>"By what name do you go by?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 16, 2012, 01:03:14 PM
>"By what name do you go by?"

> Koishi silently scoffs at Are's simple trickery, disguised as an extension of favor. None would give out their name like that, for giving one's name means allowing it to be taken, but perhaps these storytellers do not understand such simple truths.
> Koishi decides to use this to ... her...?
> Ah, those like Are come in two flavours, with no mechanical differences other than a few superficial ones, and Koishi decides on the one like Are's to demonstrate her superior ability to play such a character
> advantage.
> Making an extravagant, perfectly-executed gesture of greeting, hiding her own deceit with a mask of grace, she introduces herself as Satori and asks for Are's name in return.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on April 17, 2012, 09:22:46 AM
>"Yes, I can see you are a satori (http://en.wikipedia.org/wiki/Satori_(folklore)), but do you have a name to go by?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 17, 2012, 11:53:42 AM
>"Yes, I can see you are a satori (http://en.wikipedia.org/wiki/Satori_(folklore)), but do you have a name to go by?"

> Koishi is somewhat taken aback at her astoundingly poor luck at picking a name.
> She quips that she is what she is and, lying so gracefully it is as if she had been doing so all her life, explains that where she comes from things' names are what they are.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on April 18, 2012, 09:20:17 AM
>"Then what name would you give yourself, if you did not come from whence you came?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 18, 2012, 03:35:30 PM
>"Then what name would you give yourself, if you did not come from whence you came?"

> Oh, but this one is insistent, Koishi thinks, her perfect visage betraying not a hint of the irritation she felt. She adopts an expression of confusion and vulnerability and mutters that she would not feel comfortable being called anything but the name she gave Are.

Fightest's note: I know you're there, lurkers! Your participation means that this thing will go that much faster, and there is a lot of material to go through. As in, every single generation of Hieda until the formation of the Barrier.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on April 18, 2012, 06:33:54 PM
Fightest's note: I know you're there, lurkers! Your participation means that this thing will go that much faster, and there is a lot of material to go through. As in, every single generation of Hieda until the formation of the Barrier.
Believe me, I'd participate if I could think of actions to do!  I'm sure there're a lot of other lurkers doing just that, waiting til something comes up that they can figure out a good reply to.

(Will probably edit this later to add an action if, as stated, I think of one.)

EDIT:
...how do we know this is Koishi?  The informational text uses her name, but how did we become aware of it?  Perhaps we've been subconsciously aware of it from the beginning due to her influence, and we've been going about things all wrong trying to communicate with only the information received in the conscious state?

If my guess is correct, the following should be doable(If I'm getting confused and this is information the players have but not Are, obviously ignore this action, Fightest.):
>Push aside the conversation between ourself and Koishi long enough to notice her proper introduction of herself. 
>"Ah, so I should not call you...Koishi, is it?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 19, 2012, 08:37:13 AM
EDIT:
...how do we know this is Koishi?  The informational text uses her name, but how did we become aware of it?  Perhaps we've been subconsciously aware of it from the beginning due to her influence, and we've been going about things all wrong trying to communicate with only the information received in the conscious state?

If my guess is correct, the following should be doable(If I'm getting confused and this is information the players have but not Are, obviously ignore this action, Fightest.):
>Push aside the conversation between ourself and Koishi long enough to notice her proper introduction of herself. 
>"Ah, so I should not call you...Koishi, is it?"

I was wondering when somebody would aggressively metagame Koishi's bullshit.

> Koishi narrows her eyes. How could Are possibly...
> The shape warps
> from the fury that twists Koishi's expression into
> no longer humanoid
> That Are dared break the storyline Koishi so lovingly crafted was, to her, unthinkable.
> images, one after the other, memories from your childhood flash through the roiling chaos around you
> Are's character should know her place in this story!

> ...

> And you are there, once again in the dream that will never go away, six years old, your hands shaking, your legs about to give out, standing between your family and the tiger that towers three times your height over you.
>The animal has already mauled its handler and a hapless merchant and it looks ready, in its frenzy, to tear apart anything in its path.
> You are armed with:
> a stick
> your wits
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on April 19, 2012, 08:56:31 AM
Yeah, I was wondering what the difference was between what Are knew and what the players know and ... oh shit! Tigers!
Bob's note to players: I'm pretty much just playing by the seat of my pants.  Varied input is welcome and results in more interesting/insightful play.

>Do we have a mask with the image of a face on it?
>Look into the Tiger's eyes and don't lose eye contact.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 19, 2012, 09:17:48 AM
Yeah, I was wondering what the difference was between what Are knew and what the players know

I should probably be actually clear on this one: Are knows more than the players about the setting. In the case of Koishi, however, things are a bit different.

>Do we have a mask with the image of a face on it?
> What would the intention of this mask - or its use - be?
Quote
>Look into the Tiger's eyes and don't lose eye contact.
> The animal's eyes are a bright red, darting around in their sockets, no hint of intelligence or control in them.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on April 19, 2012, 02:47:57 PM
>Besides that which we're armed with, do we have any sort of combat experience yet?  I mean, we're only six, but I'm not about to discount a possibility due to age.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 19, 2012, 03:44:34 PM
>Besides that which we're armed with, do we have any sort of combat experience yet?  I mean, we're only six, but I'm not about to discount a possibility due to age.

> You have never been in a fight before. Oh, you have experienced the scrapes and bruises of a precocious childhood, and you have seen your father break up a heated argument on the street, but nothing you have experienced could have come close to preparing you for this.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on April 19, 2012, 03:50:11 PM
>What is in the area we're at?  Obstacles, potential barriers, other possible makeshift weaponry should our stick get taken, etc.?
>Condition of our family members behind us?
>Do we have any idea why this tiger is in such a frenzied state?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on April 20, 2012, 08:42:14 AM
When Tigers hunt they strike from behind, therefore the practice of wearing a mask on the back of the head deters an attack.  This works, but reading further: only on wild tigers (not used to humans), and on hunting tigers (not frenzied).

Geez, this is even worse than when Akyu started...

>What would the handler use to control the animal?  What seemed to set the tiger off?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 20, 2012, 09:26:07 AM
>What is in the area we're at?  Obstacles, potential barriers, other possible makeshift weaponry should our stick get taken, etc.?

> You are in the middle of a festival, with stands, stages and booths scattered around, adorned with colourful plaques and streamers.

Quote
>Condition of our family members behind us?

> Your mother fainted at the sight of the tiger's first attack, and your father had just begun picking her up to carry her to safety, when the tiger chose you as its next targets.

Quote
>Do we have any idea why this tiger is in such a frenzied state?
Quote
>What would the handler use to control the animal?  What seemed to set the tiger off?

> You have little understanding of exotic animals from the south-west, and you did not see the tiger until its handler was already dead. The handler does appear to be holding a notched disc in his palm, like the sort one would use to maintain an Essence leash on a smaller pet.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on April 20, 2012, 02:29:53 PM
>How do these Essence disks work, and do we know anything about animals becoming enraged or frenzied because of something regarding them?  We might or might not know, being but six years old and such.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 20, 2012, 03:58:11 PM
>How do these Essence disks work, and do we know anything about animals becoming enraged or frenzied because of something regarding them?  We might or might not know, being but six years old and such.

> They are simple enough: an Essence leash allows a handler to keep their pet in check without a physical restraint by sending painless signals to the animal when it leaves a certain radius. Should stronger influence be necessary, the leash can make the signals more uncomfortable. You have never heard of anything like this happening.
> Something in the tiger's mind finally goes off and it bounds forward at you, its teeth bared.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on April 20, 2012, 04:40:43 PM
>Duck under the tiger and swing our stick at its stomach as hard as we can.
>If it's stunned for any length of time so it can't reach our parents, get that Essence disk and see if it's on some painful setting.
>If it is, turn it off.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on April 21, 2012, 07:31:08 AM
>Sprint, Slide, Strike, Scramble, Skedaddle.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 22, 2012, 12:30:50 PM
>Duck under the tiger and swing our stick at its stomach as hard as we can.
>If it's stunned for any length of time so it can't reach our parents, get that Essence disk and see if it's on some painful setting.
>If it is, turn it off.
>Sprint, Slide, Strike, Scramble, Skedaddle.

> But are you not Are, whose name would later be spoken with equal parts adoration and wonder across the entirety of Creation? Are you not Are, whose very presence would give mighty gods pause?
> Your stick whistles through the air as you strike at the tiger's-
> But no.

> You are only six years old.

> A strange yanking sensation stops you and you get pulled off your feet.

> You feel a wetness spreading all across your left arm and, with a strange calm, you note that the tiger has its jaws firmly shut over it.

> It is like watching from a great distance, with a serene sense of separation you feel the tiger twist and tear.

> And it is as if the pain is not even your own when the sinews part, the bones pop from their sockets, the muscles rip and the skin breaks when your left arm separates from your body at the shoulder.

> It is then for this sensation that, despite being flung like a rag doll, you pick yourself up,
> entertain the thought that your new dress is thoroughly ruined,
> wonder what it is that everyone is shouting - and why they are being so quiet about it

> And pick up the leash disc, just a few feet away from where you landed. It has an unusual button on it, and it seems to be stuck in the "on" position.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on April 22, 2012, 02:49:58 PM
>Turn it off
>Contemplate what sort of dress we should get later to replace this one
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 22, 2012, 05:06:33 PM
>Turn it off
>Contemplate what sort of dress we should get later to replace this one

> A speck of sand appears to have gotten the button stuck.
> You pick at it, and the button snaps back into its default position.
> You see the tiger's legs collapse out from under it. Is this what the fuss was-

> But you'll worry yourself about that later, it is getting very cold.

> You lie down and pull your stained silk scarf tighter around yourself. It is normally so warm this time of year. Maybe you should ask for a thicker dress-

> Go into shock? Y/N
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on April 22, 2012, 05:10:48 PM
> Go into shock? Y/N
>As much as we'd like not to...Y.  We did just get our arm torn off; I think a little bit of shock's in order now that the immediate threat seems to have passed.
Yeah, thinking further after reading the post below this one, we should
>Resist.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on April 23, 2012, 03:37:37 AM
>No. Shock in this context is a physical condition. Overcome it.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on April 23, 2012, 08:18:56 AM
>Curl up into ball (to make sure blood flows to internal organs), breathe evenly (to prevent hyperventilation), and count to 10 (to keep the mind calm).
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on April 23, 2012, 01:04:51 PM
>Resist.
>No. Shock in this context is a physical condition. Overcome it.

> closer, deeper
> dull pain in your prosthetic arm

> You are bleeding out
> Your skin grows clammy and cold
> Your heart rate starts to lose rhythm


>Curl up into ball (to make sure blood flows to internal organs), breathe evenly (to prevent hyperventilation), and count to 10 (to keep the mind calm).

> Your blood diverts to support the functions of your major organs. You breathe steadily, supplying oxygen and Essence to your body, and, with this little bit of power, your heart stabilizes its sickly pace to keep your systems functi-

> Koishi reels back in surprise. This girl, this... Are resists literally with every fiber of her being. Everything Koishi threw against her was nothing more but yet another challenge to overcome.
> Some other time, Koishi thought, some other place, she will come back. She would bring her stories to this Creation yet. She could wait an eternity, and come back when this Are is nothing more than bones long buried.


> And with a rushing sensation the roiling chaos pulls back, back, yard by yard, mile by mile, leaving in its wake pristine land, as if nothing had ever happened. Soon, the wave disappears in the distance.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on April 24, 2012, 08:33:31 AM
>"Ugh." Fall to knees. That last one was close to home/personal memories/heart.
>Check arm and breathe. Make a fist.
>Run to check on comrades.  The land was unscathed, what about it's people?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on May 08, 2012, 06:33:44 AM
>Search for anything tangible the wave might have left behind as it returned from whence it came, make sure the land's as unharmed as it seems while we(as said by Mr. Bob) check on our allies and see if any survivors of the region exist.

>Prod the Parser to catch his attention and remind him this still exists
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on May 08, 2012, 08:00:52 AM
>"Ugh." Fall to knees. That last one was close to home/personal memories/heart.
>Check arm and breathe. Make a fist.
>Run to check on comrades.  The land was unscathed, what about it's people?
>Search for anything tangible the wave might have left behind as it returned from whence it came, make sure the land's as unharmed as it seems while we(as said by Mr. Bob) check on our allies and see if any survivors of the region exist.

>Prod the Parser to catch his attention and remind him this still exists

I'm not dead, this isn't dead!

> Even to this day, the dream - and the memory - are an unsightly crack in the mighty fortress of your mythic power.
> You open and close your left fist. The prosthetic arm responds as well as it always has, and often you forget about it being there, aside from the occasional uncomfortable reminder.
> You find Mo-Ko nearby, her form vague and flickering, barely keeping a human silhouette, muttering to herself.
> "Talk about bad taste in storytellin'" [hurtvulnerable] "snap outta it. Ye've got a new nick, Mo-Ko, keep up w'yerself."
> Besides her, beyond the line where you first stopped the chaos wave, there is nothing but unscathed land. No people remain.
> Half of your armies remain intact, those that the wave did not reach.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on May 08, 2012, 09:35:17 AM
>What seems to be the problem with Mo-Ko?  Does she respond to external stimulus?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on May 08, 2012, 11:54:26 AM
>What seems to be the problem with Mo-Ko?  Does she respond to external stimulus?

> "Oh, hey, boss." [harrowtired] "Don' worry about me, I'm fine."
> She probably went through something like you did. She looks to be pulling herself together.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on May 09, 2012, 05:42:28 AM
>"If you went through the same thing I did, relax, all that is in the past."
>Prepare to return to base to report our mission's success, and figure out what we're going to do from here.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on May 09, 2012, 08:12:04 AM
>Rally the troops, and set-up for stand-down/guard duty.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on May 10, 2012, 12:26:00 PM
>"If you went through the same thing I did, relax, all that is in the past."

> "Th'past has a nasty habit o' sneakin' up'n stabbin' ye in the back." [tiredefensive] "But yer right."

Quote
>Prepare to return to base to report our mission's success, and figure out what we're going to do from here.
>Rally the troops, and set-up for stand-down/guard duty.

> Time passes.
> You are in your personal pavilion, awaiting the arrival of the war leaders that had assisted you in gathering these armies so quickly.
> You have some time to consolidate what you have just experienced.
> Do you analyze Koishi, and her insidious tricks?
> Do you consider Scent-of-Patchouli-and-Lavender's weapon and its success?
> Or can you not help yourself and
> Do you again remember yourself as you were then, bleeding out onto the festival square?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on May 10, 2012, 03:12:19 PM
>We should analyze Koishi and her abilities.  We might be able to handle them, but they could still cripple people in our army if we don't find some defense against them.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on May 13, 2012, 08:40:04 AM
>All three?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: nolrai2 on May 13, 2012, 03:42:06 PM
Remember.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on May 13, 2012, 06:15:49 PM
>Koishi
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on May 15, 2012, 09:51:39 PM
Oh god im sorry its been busy and writers block aaaaaa

>All three?

> Ah, screw it. Go on.
> The being that called itself Koishi could be a dangerous opponent not only for her powers in the chaos, which are already formidable, but for her unpredictability. She lives in story like a fish in water, and the threat of being absorbed into story when in the chaos intensifies around her. Curiously, she seems to have formed as a response to your own presence in the chaos - it is impossible to tell for how long she can wait to follow up on her threat to return. Still, you can develop countermeasures to a certain degree - you will not be taken by surprise like that again.
> Developed Stance: Scathing Critic Approach. Keywords: Wyld, Story. The Chosen make their own legends. When in this stance, its user cannot be forced into a story against their will. Once in a story, once per scene, the Chosen has right of veto against a single element of narration made by their opponent.
> This strange ability will allow you to hold your own when the chaos inevitably draws you into one of its stories.

> While Scent-of-Patchouli-and-Lavender's weapon did exactly what it was supposed to do, the effect it had was worryingly small on the grand scale of things. An artifact is monumentally challenging to create, and who knows how many rare materials Patchouli used to make those two Spell-Spheres. Should the chaos wave advance across the entire boundary of Creation, it would be impossible to stop at this rate.
> You managed to understand some of the interactions between the artifact and the chaos:
> Developed Move: Loyal Arsenal. A Chosen's weapon is always within arm's reach. The user of this move can access a personal pocket of Wyld, wherein they may safely store their possessions. Conversely, a Chosen may use this Move to stabilize a pocket of reality whilst in the Wyld, but all their stored possessions will appear near them.

> Your analysis complete, you cannot help but let your mind wander to that day at the festival.
> You remember fading in and out of consciousness, and an odd floating sensation as people and buildings rush past you, a firm hand steadying...

> "They're here, boss, wake up." [dutifulwary]
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on May 16, 2012, 01:34:35 AM
>Wake up.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on May 16, 2012, 04:08:13 PM
> They enter your pavilion, one by one, the fate of millions on the shoulders of each.
> The Goddess of the Wind and the Rain, gracing the mortal world with her presence and her cunning, Kanako of the Eight Hills, resplendent in red and purple ceremonial garb.
> The Chosen Most Favoured, her presence bringing peace and prosperity to all those around her, White-Lotus Hijiri, her monk's garments simple and humble.
> The Stone-Born and Sun-Blessed Judge, the unimpeachable arbiter of Celestial laws, Four-Seasons'-Princess, her baton ever-present at her side, her crown as glorious as ever.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on May 16, 2012, 04:13:22 PM
>"Greetings"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on May 18, 2012, 08:01:48 PM
>"Greetings"

> "You do not sound like someone who had just lost half her army, Hieda," says Four-Seasons, clearly annoyed, "and rumours say that your victory is as fleeting as a summer's breeze!"
> "Peace, Eiki," says Hijiri. "Are has our trust for good reason. What can you tell us, Are? What was this strange attack?"
> A voice and a scent waft in through the open door of your pavilion.
> "And why was I not invited into this little club gathering?"
> Scent-of-Patchouli-and-Lavender wanders in, still in her nightgown-dress, obviously entirely unconcerned with decorum.
> "Because you are a liability, and you know that very well," says Kanako.
> "True," says Patchouli, entirely unconcerned.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on May 19, 2012, 09:20:31 AM
>Tell of dealings with Chaotic Koishi, Patchouli's effects, and the conclusions of the dearly won battle.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on May 21, 2012, 03:08:56 PM
>Tell of dealings with Chaotic Koishi, Patchouli's effects, and the conclusions of the dearly won battle.

> "So it worked as well as I thought it would," says Patchouli.
> "That is to say, deplorably," says Four-Seasons. "All it did was attract the attention of a new enemy!"
> "And a strange one at that," says Hijiri. "We have long wondered what existed beyond the edge of Creation, and it seems the answer is most unpleasant indeed."
> "Four-Seasons makes a good point," says Kanako, "about cause and effect. I believe this chaos wave withdrew with this Koishi thing, due only to having been challenged by Hieda. The Spell-Sphere was likely a help, but we would need far more of them should the wave advance around the entirety of Creation's perimeter."
> Kanako's expression darkens.
> "And I believe we should take Koishi's threat most seriously. I believe she will come back. We need to prepare."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on May 22, 2012, 03:17:21 AM
re: Spell-Spheres
>Look to Scent-of-Patchouli-and-Lavender
>"How hard would it be for you to produce those spheres en masse?  In case the entirety of Creation is sieged at once, as (Do we address Kanako by her first name, by her title, what?) stated, we'd need to be able to defend many points at once.  I understand that a lot goes into the creation of items such as those, but do you think you can replicate them to any sizable quantity?  If not, do you have any other ideas on how to use more readily available materials to achieve a similar effect?  Even if it's weaker, a weak defense is better than none at all, should the need arise."

re: Koishi
>"Perhaps a large scale meeting is in order, so that I may go into detail about exactly what Koishi did and how those of us who survived managed to counteract it.  While Koishi will certainly adapt, having everyone fully aware of defenses against what we DID face can only help us, and perhaps by discussing that, we can better come up with some ideas of other possible attacks she might throw our way."

(Phew, not sure how good any of this stuff is, so some feedback from other players would be nice.  Been a while since I contributed anything to this, it has.)
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on May 22, 2012, 03:22:27 AM
Works for me.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on May 22, 2012, 08:04:25 AM
Quote
(Do we address Kanako by her first name, by her title, what?)
> While law and tradition states that Kanako be addressed by her full name, the Chosen of the Celestials can flaunt both as they wish. It is also much more practical to call her Kanako, for expediency's sake.

re: Spell-Spheres
>Look to Scent-of-Patchouli-and-Lavender
>"How hard would it be for you to produce those spheres en masse?  In case the entirety of Creation is sieged at once, as Kanako stated, we'd need to be able to defend many points at once.  I understand that a lot goes into the creation of items such as those, but do you think you can replicate them to any sizable quantity?  If not, do you have any other ideas on how to use more readily available materials to achieve a similar effect?  Even if it's weaker, a weak defense is better than none at all, should the need arise."

> Patchouli closes her eyes to think.
> "The oristeel-spinning technique that you saw me use is not entirely of my own invention. I saw them only once, but there exists a ... certain breed of spider in Heaven that is spins its webs of exotic materials."
> Kanako laughs derisively.
> "Is that all the Pattern Spiders are to you, artificer? The beings that weave the fate of every man, woman and child in Creation, relegated to seamstress servants?"
> Patchouli shrugs.
> "If they can spin a Spell-Sphere, I do not care if they are Autochthon itself."

Quote
re: Koishi
>"Perhaps a large scale meeting is in order, so that I may go into detail about exactly what Koishi did and how those of us who survived managed to counteract it.  While Koishi will certainly adapt, having everyone fully aware of defenses against what we DID face can only help us, and perhaps by discussing that, we can better come up with some ideas of other possible attacks she might throw our way."

> Clarification of player intent:
> Do you wish to expand on or discuss Koishi's attacks in particular detail?
> Who do  you want to attend the meeting beyond those gathered here?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on May 22, 2012, 05:17:58 PM
> Clarification of player intent:
> Do you wish to expand on or discuss Koishi's attacks in particular detail?
> Who do  you want to attend the meeting beyond those gathered here?
re: Koishi's attacks
>Going into as much detail as we can about what Koishi did while  we confronted her seems like the best course of action.  That way, we can better analyze it, and someone else present might be inspired with a strategy we haven't thought of yet, or some ideas about the nature of other things Koishi might try.

re: Who else should attend
>Exactly how large is our army, and how is it organized?
>If we're a rather large group, we likely have more commanding officers to supervise the groups we can't be in, right?  I was intending for them to attend as well, so that the word of anything we discuss can reach our entire force more rapidly.  If I'm mistaken and Are and Mo-Ko are the only ones with some sort of command over our troops, then there's no need for others to attend since we'd just spread the word ourselves.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on May 28, 2012, 03:30:55 PM
I cannot believe how rut-stuck I am. I should have done this far earlier.

> Engaging Plot Expedition Protocols.

> You leave the meeting having spent many hours in discussion with your commanders as well as Kanako, Patchouli, Four-Seasons and Hijiri.
> Even at the end, many had trouble comprehending the nature of Koishi, as well as her manner of combat, but all promised they would try their best to find countermeasures from their fields of expertise.
> The research will take time, however, and in the meanwhile there are leads that you can follow up personally:

> Kanako and Patchouli spoke of Pattern Spiders that could spin oristeel like it were silken thread.
> White-Lotus Hijiri took you aside to describe a strange book she read, a story in which bore worrying resemblance to the events of today.
> Four-Seasons'-Princess voiced her concerns that a soul absorbed into the chaos will not return to Heaven, creating a terrible imbalance in the reincarnation cycle.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on May 28, 2012, 04:48:30 PM
>Find that book.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on May 29, 2012, 07:51:12 AM
>Research the origins of this catastrope with that text.

Investigating what happens to souls sounds interesting too.

Edit: Anything sounds good. Sightseeing is always nice.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on May 29, 2012, 08:02:07 AM
> Hijiri tells you the details you need:
> She found the tome on one of her regular diplomatic visits to the independent city-state of Empyrean, on the mainland coast east of the central sea.
> The tome was in Empyrean's Great Library, presented by a researcher when Hijiri was on a tour of the building. It appeared to be the centre of quite some attention.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on May 30, 2012, 03:57:33 PM
> To get to Empyrean, of course, can be an issue all of its own. The city-state enjoys flaunting its independence, and, therefore, demands that all entrance have a valid entry visa and cause for visit.
> As a Chosen, you would have an easier time than most getting in. However, whether you have the patience for bureaucracy is another matter.
> Do you head to Empyrean's embassy to negotiate an entry visa or do you ignore decorum and
> Try to get through on your name and charisma alone?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on May 30, 2012, 04:22:11 PM
>Ignore decorum. We do not have the time to entertain the bureaucracy; there's no telling when the chaos will strike next.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on May 31, 2012, 09:49:21 AM
Hmmm. Either way would likely be battledebate waiting to happen...
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on May 31, 2012, 04:00:25 PM
Hmmm. Either way would likely be battledebate waiting to happen...

If you have a third option, I will gladly accommodate it.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on June 03, 2012, 08:56:33 AM
If you have a third option, I will gladly accommodate it.
Don't I know it. You're very good with that. Take over city by force, corrupt politicians/bureacrats, sneaking in, stealing scroll...
Now what would the pros and cons of sneaking into the city and stealing texts be? How efficient would that be to achieving our goal?

>What are our previous dealings with Empyrean? With it's leaders? Inhabitants?
>If Are has been there before, how long did the red tape method take?
>Are there emergency visa granting routes in the bureaucracy?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on June 05, 2012, 12:13:00 PM
I'm sorry for the fakeupdate, but I'm taking an unplanned break from this thing. I will try not to let it last too long, as I know that procrastination breeds itself. It has been busy, and I want to sort out IRL business before continuing with shenanigans here.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on June 22, 2012, 02:29:45 PM
We're back! And what better way to celebrate than with an intermission? Let's go!

> You are Utsuho Reiuji, beloved daughter and sister, and within you lies a power uniquely suited to the revitalization of Gensokyo.
> You are also one of the few who can withstand the conditions of your current location.
> You are deep, deep underground, far below the Palace and the Oni City.
> Here, solid rock has long given way to the liquid fire that flows around you, its unimaginable heat merely a warm embrace to you.
> Navigating only by your wits, you push ever deeper, accompanied only by a

> stray thought, they called her, as if she were nothing more than a flight of fancy, they wouldn't know inspiration if it sat on them

> It is here that you search for the Legacy of the Hieda.
> When Akyu woke up, the story she told was incredible. You were enthralled by every word, by every image she wove.
> The scope of the project she described is just about unimaginable to you, but you are certain that Orin and Satori would be immensely proud of you should you succeed.
> And maybe that Hakurei lady would not be quite so cold to you.

> fat chance, she mutters

> The concept of what you are looking for is foreign to you, but some of the others nodded knowingly when Akyu spoke. Orin and Satori firmly took you aside just after to make sure you understood the basics - you are looking for

> she snaps her fingers in front of Utsuho's face impatiently, waking the girl out of her reverie - this was no time to daydream

> A strong magma flow buffets you, stronger than anything you had felt before. You are toppled head-over-heels, dizzied, disoriented, and flung about for what feels like an hour before the flow subsides.
> You are going to have to get your bearings back, somehow.

Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on June 24, 2012, 08:41:34 AM
Intermissions are a good time to pick up some pop-corn, get a drink or go number one.

>What is the iron content of the surrounding magma?
>Are we looking for something that would be really deep? If so, we'll have to make sure not to travel in a cooler direction.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on June 25, 2012, 08:27:15 AM
>What is the iron content of the surrounding magma?
>Are we looking for something that would be really deep? If so, we'll have to make sure not to travel in a cooler direction.

> On your way down, as the rock lost shape and form, you encountered pockets of solid matter, geodes of pure minerals adrift in the sea of magma.
> The magma felt strange just before you were buffeted away, as if it were less something real and tangible, bound by fundamental laws, but more of an idealistic representation of what fire ought be.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on June 27, 2012, 09:02:56 AM
>Recall mission and breifing.
>Are we looking for the elemental plane of fire?
>Attempt to get bearing.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on June 27, 2012, 05:32:15 PM
>Recall mission and breifing.
>Are we looking for the elemental plane of fire?
>Attempt to get bearing.

> You are looking for a structure of sorts.
> Satori and Orin described it as something like the Palace of Earth Spirits, only bigger.
> The reason it is here is

> Quite ingenious, really, she admitted, grudgingly. Hiding it inside an Elemental Pole would deter all but the bravest and most foolish, and, between her and this false-sun girl, they had both in spades.

> You think you point yourself right-way-up, and try to feel the magma flows.
> It is as if there is a current coming from somewhere, a flow hotter than all others.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on June 27, 2012, 06:05:50 PM
>Find its source.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on June 29, 2012, 03:46:39 PM
>Find its source.

> It is not hard to follow the flow back upstream, save for the effort of fighting against the current.
> You feel yourself close to your destination, as no doubt that

> A strong magma flow buffets you, stronger than anything you had felt before. You are toppled head-over-heels, dizzied, disoriented, and flung about for what feels like an hour before the flow subsides.
> You are going to have to get your


> The world seems to twist and change before you, as if

> Brilliant, she thinks, diverting as much of the channeled narrative as she can away from the false-sun girl.
> Koishi admires the story-lock that they are faced with. The false-sun girl has no means to bypass something like this.
> At least, not yet.
> For the time being, however,

> You are Koishi, beautiful as the blue sky, gentle as the spring breeze, wise as a sage owl and humble as a lion.
> You are mysterious in many ways, and have no desire to reveal your secrets just yet!
> And you are
quite impressed with the protective measures around the Legacy of the Hieda.
> It is fundamentally impossible to approach it, as any story that leads to it is aggressively counteracted with a powerful narrative of its own. A potent self-defense mechanism, as it were.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on July 02, 2012, 09:46:09 AM
Uh-oh. Did Koishi hi-jack Fightest again? Just after he came back?

>Koishi: Explain ourselves. What's our current angle?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on July 02, 2012, 03:10:18 PM
Uh-oh. Did Koishi hi-jack Fightest again? Just after he came back?

>Koishi: Explain ourselves. What's our current angle?

> Koishi purses her lips at the thought of revealing too many of her mysteries. It simply does not seem like the right time to do so.
> She tosses her silky hair, putting on her best hurt expression, and reminds that one does not pry into a lady's secrets!
> She certainly does not mention her regret at Gensokyo to have reached such a sorry state. She misses it how it once was, and the lengths she'd go through to assist in its revitalization.
> And never in a thousand years would she admit to wanting to be able to match wits against the old Hiedas again!
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on July 03, 2012, 07:54:18 AM
>Well, make some efforts towards that revitalization goal for now.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on July 03, 2012, 09:51:35 AM
>Well, make some efforts towards that revitalization goal for now.

> Koishi agrees that, at this stage, action is the best solution.
> Koishi examines the story-lock.
> It is truly a magnificent thing, formed from the strongest aspects of each Hieda generation.
> The razor-thin precision of Aichi's swordsmanship.
> The perfect comprehension of Ani's sorcery.
> The unassailable reason of Ami's diplomacy.
> The incomprehensible obfuscation of Ayo's secrecy.
> and
> Aaah, there it is, the final proof of the excellence of the Hieda family, and a reminder of Koishi's regret that she had faced it only once
> The incredible power of Ago's Songforce.
>
> This nut will be hard to crack.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on July 04, 2012, 07:58:19 AM
Interesting...

>Where do we begin?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on July 04, 2012, 08:18:32 AM
>Where do we begin?

> Koishi is wondering this herself, as well.
> This story-lock must have, naturally, a story-key.
> To unlock it, she would guess, one has to approach it with the right stories, in the right style and order.
> It really is Koishi's greatest strength turned against her. She hates telling other people's stories.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on July 04, 2012, 08:22:18 AM
>Ah, but in so doing, one gets to add to their own. Doubly so if one played a part in each.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on July 04, 2012, 12:37:41 PM
>Ah, but in so doing, one gets to add to their own. Doubly so if one played a part in each.

> A good point, thinks Koishi. Others would definitely forget to mention her part in all of this.
> With a graceful motion of her hand, Koishi summons five pearls, five cores of the stories of the Hieda.
> She taps each in turn, to hear what they have to say.
>

> chime
> Excise all that is unnecessary. Carve away the impurities. Cut to the deepest truth. My enemies are numerous, but they must bow to me, or all is lost. The greater good. The ends over the means. Mistakes can later be corrected, but inaction will ruin us forever.

> chime
> We each have a part to play, and none of us will live long enough to see the project [see: Gensokyo] to completion, aside from my esteemed companion and the monkey [ref. 3-6]. The sequestering, although regrettable, will be vital, see appendix for more information. My best regards to my descendants.

> chime
> With the absence of a solution, a solution must be formed. Are came to know the things at the edge of Creation, their purpose is singular and clear, and they cannot be stopped. Set aside your differences, reject your nature, stifle your passions. We must stand together.

> chime
> Clouded mind, darkened eyes, deafened ears, numbed skin. Forget, so that our memories do not make us weak. Go blind, so that we only see what we imagine. Go deaf, so we can only hear our own voice. Lose touch, so that we cannot grasp the truth.

> chime
> And so it comes to be that I am the greatest there ever was. The Chosen make their own destiny, but I shape the destiny of all around me. I am the beginning, and I am the end. I am the mother, the father, the friend and the adversary. I bring the death of this world, and the birth of a new one.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on July 09, 2012, 07:27:03 AM
>Do the pearls say anything else? Where did we get them?
>Do we choose one of the stories?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on July 09, 2012, 12:31:25 PM
>Do the pearls say anything else? Where did we get them?
>Do we choose one of the stories?

> Anything else is superflous, muses Koishi. The pearls hold the cores of the Hieda stories, the singular myths from which their legend grows. It is one of Koishi's deepest secrets that holding on to them gives her a guilty pleasure of enjoying a story not her own.
> The story-lock is made of five aspects, so it is five stories that must be formed into a key to unlock it, Koishi assumes.
> One has to be wary of the correct combination, she adds, and not play around with them too much, for that may dissolve their cores.
> And once the core of a story is gone, it is forever lost.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on July 10, 2012, 03:58:30 AM
> Anything else is superflous, muses Koishi. The pearls hold the cores of the Hieda stories, the singular myths from which their legend grows. It is one of Koishi's deepest secrets that holding on to them gives her a guilty pleasure of enjoying a story not her own.
> The story-lock is made of five aspects, so it is five stories that must be formed into a key to unlock it, Koishi assumes.
> One has to be wary of the correct combination, she adds, and not play around with them too much, for that may dissolve their cores.
> And once the core of a story is gone, it is forever lost.

>So while we must utilize these cores, we can safely manipulate them, as long as we only do a small change to them?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on July 10, 2012, 08:11:24 AM
>So while we must utilize these cores, we can safely manipulate them, as long as we only do a small change to them?

Fightest's clarification: there is a specific order in which these story-cores must go. This order is something you will have to figure out, and you might be able to wheedle some more information out of Koishi to help you. The eventual dissolution is there to stop you from brute-forcing the solution.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on July 10, 2012, 08:38:18 AM
>Would we be right in assuming Are's pearl is the first?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on July 10, 2012, 11:12:11 AM
>Would we be right in assuming Are's pearl is the first?

> Koishi furrows her pristine brow.
> Are's story is the mother-of-pearl from which the rest grow, but no so much a pearl itself.
> As such, it is the context for all of them.
> ...
> A shape appears before Koishi, that of a key, but its form is wavering and unclear.
> Still, it is a start.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on July 11, 2012, 08:25:41 AM
>Whose story is it that begins "Excise all that is unnecessary."?

Currently thinking: 3 - 1 - 2 - 4 - 5
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on July 11, 2012, 09:08:38 AM
>Whose story is it that begins "Excise all that is unnecessary."?

> It was Aichi, Koishi recalls, who bore a terrifying intensity. Perhaps it was unintentional, but there was something about that girl that made Koishi's alabaster skin crawl before she was even aware such an expression existed.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on July 11, 2012, 01:56:57 PM
>How about the others?  We should recall whatever details we can about each of these Hiedas, so that we may better know how to organize them to defeat the story-lock before us.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on July 12, 2012, 08:45:12 AM
>How about the others?  We should recall whatever details we can about each of these Hiedas, so that we may better know how to organize them to defeat the story-lock before us.

> Koishi fondly remembers her encounters with the Hieda progeny.
> Ani was what that world called a sorceror, and she achieved with a complex and dangerous ritual what Koishi no doubt could with a simple wave of her hand - she sacrificed her ignorance. She then knew everything there is to know about everything, to such a degree that legends told of her accurately predicting the future. Perhaps that was why Koishi saw so little of her.
> Ami was fascinating to behold, as her words seemed be completely unimpeachable, and she could tell a Garda to swim like a fish. Koishi knew even then, of course, that this was a mighty curse that would lead the girl to ruin.
> Ayo was an enigma. She was the only one whom Koishi simply could not weave a narrative around - any detail or twist ran off her like water off a lotus leaf. Koishi did not know what Ayo did to herself, or what she achieved during her lifetime, but she suspects that she must have crafted truly a great secret.
> Koishi shudders from a strange oily sensation.
> Ago was a withering hurricane. Her first and only encounter with Koishi was an overwhelming victory, and Koishi strived afterwards to avoid Ago from then on. It is Koishi's pride to know that even such force carries with it a narrative bitter-sweetness, as even all of Ago's power was not enough to save Creation. It was instead used to
> To
> There is that oily feeling again, thinks Koishi with disgust. It must be Ayo's work.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on July 12, 2012, 09:50:42 AM
Based on some events from Akyu Quest, there seemed to be a great cataclysm that brought about a downfall of Gensokyo of old (the current one being a fragment [wait, does that mean in Are's time Gensokyo hasn't been created yet? {There seemed to be chime related to it's creation} This timeline business is confusing]).
Ayo's pearl is especially hard to place.

>What is Gensokyo's purpose?
>What role did Ayo play in it's planning?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on July 12, 2012, 12:18:20 PM
>What is Gensokyo's purpose?
>What role did Ayo play in it's planning?

> This little bubble of existence called Gensokyo, slowly withering away with its inhabitants none the wiser - until Akyu came along - cannot just be a last testament of a once-great Age, thinks Koishi.
> Certainly, it was mostly her fault, but she didn't really want it turning out this way, not when she got so attached to it.
> There must have been something that the Hiedas did. There was always something up their sleeves. This Legacy must be something...
> Something...
> oily.
> Koishi silently curses Ayo, and snaps her fingers next to the false-sun girl's ear.


> The strangest of feelings comes over you, as if the spotlight had been on someone else entirely for a very long time.
> Akyu completely lost you when she started talking about "sequestration" and a "project" that needed to - but you understood this last bit no problem - be tempered in primordial fire, which Gensokyo managed to keep a fraction of.

> Koishi smirks. She had her tricks, too, and outsmarting Ayo was certainly worthy of a pat on the metaphorical back.
> Koishi believes that the period just after Ago's magnum opus and before Akyu's debut is...
> oily.
> Her grin spreading wide, Koishi understands that Ayo's secret hides a time and a place.
> Without abilities like Koishi's, it would be impossible to even realise that something was hidden. She bows to the round of applause she receives.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on July 13, 2012, 07:33:13 AM
>Did Ami know anything of Aichi's "deepest truth"?
>Or was it Aichi who used that truth to find Ami's "solution"?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on July 13, 2012, 09:09:49 AM
I've just remembered I'm going on vacation next week and that internet may be  choppy at best. Time to wrap this up!

>Did Ami know anything of Aichi's "deepest truth"?
>Or was it Aichi who used that truth to find Ami's "solution"?

> Koishi wonders if this is the right direction to think in.
> What was it that Akyu said, again?
> snap


> There was a proverb that Akyu mentioned, somewhere in her story. It seems suddenly very important now:
> "A Secret is meaningless if it hides no Power. Power dissipates without the Precision to focus it. Precision is wasted without the Comprehension to guide it. Comprehension cannot be achieved without the Reason to form it. And it is Context that gives them all life."
> But what can you do with a proverb?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on July 13, 2012, 02:59:23 PM
Okay, I think I got this to a point.
Each part refers to the 'gimmick' each of them have.

Are, being the first, is the 'Context'. Koishi herself said as such.
Ago, being the only one to completely overwhelm Koishi, is clearly the 'Power'.
Ayo is obviously 'Secret'.

Ami is likely Reason or Precision.
Ani is most likely Comprehension, as she rid herself of Ignorance, which would imply she gained Comprehension of All Things.
It's possible that Aichi is Reason.

So thus, the order of the last two is Ago-Ayo
But what of the other three? Well friends, I've done what I can, it's up to you!
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on July 13, 2012, 06:54:17 PM
Welp.  Now I feel kind of silly.  When Fightest was introducing the story-lock, he GAVE us all of the key terms highlighted in the proverb.

Thusly...

>Place the story-pearls in this order:(Are's key)>Ani's pearl>Ami's>Aichi's>Ago's>Ayo's.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on July 13, 2012, 09:28:06 PM
> SO DID THE DAUGHTER ZERO LEARN OF THE WYLD, AND SO DID THE WYLD LEARN OF HER.

> You have done it! You have finally broken through the mighty magma flow!

> AND SO DID THE DAUGHTER THREE TELL ALL THAT CREATION WOULD NOT SURVIVE, AND ALL KNEW THIS TO BE TRUE.

> The current feels different now, as if it's pulling you in.

> AND DAUGHTER TWO SAW THE PAST AND THE FUTURE, AND FORMED A SOLUTION THAT WOULD SPAN GENERATIONS.

> Drawn in by magma - no, not magma but a pure fire - you go deeper, deeper.

> AND DAUGHTER ONE DID CUT DOWN ALL THAT WOULD OPPOSE THEM, THAT NONE WOULD DARE RAISE ARMS AGAINST THEM.

> Until the fire parts, and your wings again hold you aloft in an enormous space surrounded by the purest fire, and before you is something that defies your - admittedly young and naive - imagination.

> AND DAUGHTER FIVE IGNITED THE FORGE, THUS SNUFFING OUT CREATION'S ALREADY DYING FLAME.

> A castle? A mountain? A solar furnace? And inside of it, through the glass - are those houses, streets and gardens?

> AND DAUGHTER FOUR UNDID THE FATE-STRANDS, THAT NONE WOULD REMEMBER WHAT CAME BEFORE TO PROTECT THEM FROM THE WYLD.

> You feel your heart skip a beat. Then two. Another. Ano-

> ...

> THUMP

> ...

> THUMP

> And as your heart starts beating again, you feel a resonance from within the vast object, pulsing in time with your heartbeat.
> And you know - how could you not? - that it is READY.
> It will obey your every thought, as if it were - no, but it is already far more than that - it is a part of you. As you live and die, so will it. As you rejoice and grieve, so will it.
> Satori and Orin would probably like to see it.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on July 13, 2012, 10:54:31 PM
>Return home, our goal accomplished
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on July 14, 2012, 07:03:45 AM
> You ascend, and it follows, swimming through the fire, then magma like a fish, vast fins extending from its sides - golden scaffolds between which runs a shimmering silver light.
> Even the rock is no obstacle, parting before it like an honor guard letting through an ancient, returning Queen.
> And suddenly you break through and you plunge into water, ice-cold, with the noonday sun shining brilliantly through its surface, and yet higher and higher you fly.
> And rise from the lake, sending a plume of water hundreds of meters into the air, forming grand rainbows as it comes back down again.
> And it gleams in the sun, hovering in place quietly, dwarfing the mansion at the side of the lake, the final salvation of Creation and all who survived its fall!
> STARSHIP GENSOKYO!
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on July 14, 2012, 07:41:15 AM
> STARSHIP GENSOKYO!
Bahahaha! The possibilites of this amuse and excite me.

>Examine the SS Gensokyo
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on September 10, 2012, 09:59:03 AM
It's about time we got this started.

>Examine the SS Gensokyo

> You would, but you are too busy being Are.

> It took you a frustratingly long time to arrange the formalities, but you have successfully attached yourself to the ambassadorial mission to Empyrian.
> Mo-Ko will not accompany you this time - she took off a few days ago to pursue some decidedly tight-lipped personal issues.
> It had seemed too easy to get through the usual rigmarole of customs - even despite your diplomatic immunity, you'd never normally be given this much freedom to wander the streets of the wondrous city-state as you are now.
> And truly wondrous it is: vast golden towers reach to the skies all around you, and not even the ground level is truly the bottom part of the city - the foundations extend far below you as well, and activity buzzes on every level, all the way up to the clouds.
> Luxuries and comforts of all sorts are available to the most critical of tastes, and magnificent riches are on casual display everywhere, as if it is normal to plate one's attendant elementals in oristeel decorations.
> But distractions are distractions, and you are wise enough to know that they are there to keep you from noticing that you are being followed.
> However, it is perplexingly difficult to figure out by whom and how. The state police seem to have upped their game since the last time.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on September 11, 2012, 08:26:42 AM
>Quick recap: we need to go to the library to find a scroll and learn more about the Chaos, right?
>Are there any abassadorial obligations we have? Visits to anyone?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on September 11, 2012, 09:15:13 AM
>Quick recap: we need to go to the library to find a scroll and learn more about the Chaos, right?
>Are there any abassadorial obligations we have? Visits to anyone?

> Correct, White-Lotus Hijiri told you privately that she read a strange book in the libraries of Empyrian. It was filed as fiction, yet a story in it bore worrying resemblance to the events of the chaos-wave attack.
> This particular point is worth elaborating on: it cannot be historical. You literally know the entirety of the history of Creation, as it has not been more than a few hundred years since the Celestials and their Chosen took it from its creators. You were there when it happened, after all.

> Your position is the comfortably vague Ambassadorial Aide, which essentially means that you are free to do whatever you want unless the Ambassador herself requires your immediate presence.
> You do have an old acquaintance that you have not seen in a few years, a master artisan with skills to rival Patchouli-And-Lavender's, but specialised in the production of homunculi - Alice of the Outbound Road. You recall she mentioned looking to improve her skills in Empyrian.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on September 12, 2012, 09:49:40 AM
>A prophetic story perhaps?
>Mingle with the crowds, gauging how we are being followed. Start for one of the towers.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on September 12, 2012, 11:20:02 AM
>A prophetic story perhaps?
>Mingle with the crowds, gauging how we are being followed. Start for one of the towers.

> If so, then it did well in getting by certain instances in Heaven unnoticed.
> You dive into the many-tiered hustle and bustle of midday crowds. Flying transports pass by above and below - larger and more elaborate than the ones you tend to see back on the Isle, and sights and sounds assault you from every direction.
> You check for the usual signs of a tail, and go through the old tricks to throw off the average agent.
> But the attempt seems fruitless, as you are absolutely sure that there is no physical individual to throw off.
> Literally everyone that you can see and that can see you is just a civilian, or a civil servant, or what-have-you.
> But you know you're still being followed.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on September 13, 2012, 09:17:14 AM
>Perhaps we can shake the tail with speed. Continue to the top of one of the towers.
>Get a good view, and choose a spot where it's a straight shot down to the bottom.
>We wouldn't cause too much trouble if we jumped and hitched a ride, would we?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on September 13, 2012, 12:07:25 PM
>Perhaps we can shake the tail with speed. Continue to the top of one of the towers.
>Get a good view, and choose a spot where it's a straight shot down to the bottom.
>We wouldn't cause too much trouble if we jumped and hitched a ride, would we?

> Even in your concentrated effort to lose your tail, you take the time to take in the increasingly phenomenal sight of the city-state of Empyrian spreading out in all directions around you as you make your way ever higher through the multi-tiered metropolis.
> You can clearly see key landmarks of the city, gleaming in the noonday sun, the Great Library one of them, its already-impressive bulk only the tip of the iceberg - the underground component of the library is a near-endless expanse, almost a city of its own. It is this phenomenal wealth of knowledge that gives Empyrian the political clout it needs to stay independent.
> And from here, one of the many observation platforms, you can look out over the side and see, oh so far below you, the ground.
> Yes, jumping off would definitely cause trouble. Nobody would question you, of course, but it is a bit of a stunt.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on September 17, 2012, 07:27:12 AM
>Are we being watched through the eyes of the civilians (meaning as long as a civilian can see us, the tailer can as well), or something else entirely?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on September 17, 2012, 02:13:42 PM
>Are we being watched through the eyes of the civilians (meaning as long as a civilian can see us, the tailer can as well)?

> That would require some very insidious sorcery.
> That is not to say that you do not know any individuals who are capable of such trickery.
> Indeed, your old acquaintance, Alice, is certainly one such individual.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: mad on September 18, 2012, 10:47:19 PM
>Do we have a direction from which we are being watched or is it always behind us? Could our follower simply be watching us from a high place?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on September 19, 2012, 09:47:12 AM
>Do we have a direction from which we are being watched or is it always behind us? Could our follower simply be watching us from a high place?

> Whatever the watcher is doing, they're tricky enough such that there is no singular possible direction from where they could be observing you.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on September 19, 2012, 09:53:57 AM
> That is not to say that you do not know any individuals who are capable of such trickery.
> Indeed, your old acquaintance, Alice, is certainly one such individual.
Best way to deal with a spy is another spy.

>On the off-chance, do we have anything that would make us invisible? Does that make a difference?
>Either way, high-tail it to Alice's. See if speed forces a chase, or reveal.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: mad on September 21, 2012, 04:50:15 AM
>Instead, if we can go invisible, perhaps a nearby toilet stall would have enough privacy and a large enough opening that we could visibly enter through the main entrance and invisibly leave through some opening.
>What can we do to extend our senses?
>Do we have a way to watch through others' eyes?
>If no invisibility, I agree we should move fast and don't have any reason to favor any particular direction.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on September 25, 2012, 08:30:31 AM
> Whist Are is exceptionally skilled, things like invisibility are not her forte. She is, indeed, better at being seen than not.
> Time passes.
> You have no issues finding Alice's home.
> And she has definitely moved up in the world.
> You stand before the gates of a small, but stately manor, neatly tucked away in the corner of a verdant park that is suspended high amongst the spires of Empyrian, where the sun shines bright and the air is clear.
> Beyond the gates you can see a well-maintained garden, its flowerbeds blooming with beautiful reds and blues.
> A scraping sound alerts you to a figure kneeling over near one of the flowerbeds, busy at work tending the plants.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on September 25, 2012, 09:05:06 AM
>Tending
or destroying (http://www.youtube.com/watch?v=bW7Op86ox9g)
? Examine the figure.
>Have we learned anything new about our tail?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on September 25, 2012, 10:08:40 AM
>Tending
or destroying (http://www.youtube.com/watch?v=bW7Op86ox9g)
? Examine the figure.
> The figure is dressed in simple gardening clothes - thick gloves, scuffed boots, overalls, a hat against the sun. They look pretty absorbed in their business.
Quote
>Have we learned anything new about our tail?
> It is a strange feeling, and you only have your intuition to go on, but there seems to be something strange in the air.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on September 25, 2012, 10:09:39 AM
>Perhaps what we're dealing with, then, is a Hired Air Elemental.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on September 25, 2012, 01:14:29 PM
>Perhaps what we're dealing with, then, is a Hired Air Elemental.

> If so, it's been doing a remarkable job of keeping up with you.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on September 25, 2012, 01:19:37 PM
>Well, they have been renowned for being as swift as the wind, so perhaps this is a rare high-grade one.
>Do we know of any spells to force things out of hiding, and into a visible form?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on September 26, 2012, 08:48:18 AM
>Who is this figure? Inquire if Alice is present (if this isn't her).
>Also, if it comes down to it, leave the figure to their labor, we can have a more proper conversation after dealing with this "air".
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 04, 2012, 02:24:45 PM
>Well, they have been renowned for being as swift as the wind, so perhaps this is a rare high-grade one.
>Do we know of any spells to force things out of hiding, and into a visible form?

> To be more accurate, in some form or another, air spirits and elementals are the wind. It is somewhat flattering that Empyrian would bind a force of nature just to keep track of you.
> If it were indeed a spirit or elemental, you could simply command it to show itself. Your commands are difficult to refuse.

>Who is this figure? Inquire if Alice is present (if this isn't her).
>Also, if it comes down to it, leave the figure to their labor, we can have a more proper conversation after dealing with this "air".

> You call out, and the figure stands up to look at you.
> She has changed a bit - her eyes brighter, her features sharper - but she is definitely the Alice you knew.
> She walks up to the gates, her pace measured, and makes an almost-imperceptible smile.
> "I trust I will not be seeing the state police at my doorstep as a result of this visit?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on October 04, 2012, 03:52:01 PM
>"I hope not, but... something is following me. And has been since I arrived in the city."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 05, 2012, 07:05:28 AM
>"I hope not, but... something is following me. And has been since I arrived in the city."

> Alice's expression does not change, but her eyes flicker quickly as if to look behind you.
> "That is entirely unsurprising. Come in."
> She unlatches the gates and swings them open herself.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on October 05, 2012, 07:16:49 AM
>Let's go in, and take a look at what she was tending to while we're at it.
>"Since your brand of magic can be applied for this sort of thing, I felt I should get your opinion on the matter."
>Chuckle a little. "That, and it's always nice to pay a visit sometimes, no?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 09, 2012, 03:09:46 PM
>Let's go in, and take a look at what she was tending to while we're at it.
>"Since your brand of magic can be applied for this sort of thing, I felt I should get your opinion on the matter."
>Chuckle a little. "That, and it's always nice to pay a visit sometimes, no?"

> You follow Alice down the garden path towards the manor proper.
> She looks to have been tending a patch of roses. They are blooming brightly and vigorously.
> "My brand of magic can be applied to anything, Are," she says, her back still to you as she leads you down - you notice immediately - a slightly circuitous route to pass by the most impressive flower arrangements.
> "But I appreciate you coming not for just my troubleshooting experience."
> Soon enough, you are standing inside Alice's manor. It is spotless, but a bit empty of furniture and decorations.
> The moment the door closes behind you, Alice turns around and speaks, her voice resonating with a power you are intimately familiar with, a crimson light pouring from her mouth and eyes.
> "I spend years searching for the cause of this city's corruption, and you would walk in through my front door uninvited?"
> The air around you convulses.
> ...
> ...and speaks with a jovial, mocking tone.
> "Says the one with the bloodshine. Admit it, you messed up."
> Alice turns to you, still shining, but without the power in her voice.
> If anything, she looks sheepish.
> "Are? A little help?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on October 09, 2012, 05:36:50 PM
>What is likely happening here? Is something posessing her?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 09, 2012, 08:58:43 PM
>What is likely happening here? Is something posessing her?

> No. The red radiance shining off her is the same power that you yourself draw on - the Crimson Light of Majesty and Dark Contracts.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on October 09, 2012, 09:29:28 PM
>Something is affecting her, something that seems to have some ability to control her. What do we know of that could do such a thing?
>"I come here only for information. If you leave me be, I will do nothing more than browse the library for the information I seek."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 10, 2012, 07:42:14 AM
>Something is affecting her, something that seems to have some ability to control her. What do we know of that could do such a thing?
>"I come here only for information. If you leave me be, I will do nothing more than browse the library for the information I seek."

> The Chosen are masters of themselves and their realm. You know of literally nothing that can force a Chosen to act against her will.
> "That is all well and good, Are, and I would be glad to help you," says Alice, growing more tense with every word, "but I appear to have invited a demon into my house along with you."
> She points her finger at you.
> "Can't you feel it?"
> The air around you laughs.
> "You people always think you're the ones with the biggest horns around! This chump couldn't get me if her life depended on it!"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on October 10, 2012, 07:45:22 AM
>Now that we know what's been following us, let's wrack our brain for spells or any other means by which we can force this demon into a physical form.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on October 10, 2012, 08:04:25 AM
>Well, if we're dealing with Infernal Beings, it's best if we adopt a more Celestial stance.
>Summon up our inner power.
>Attempt to 'feel' or discern something about this unwanted guest.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 10, 2012, 09:48:47 AM
>Now that we know what's been following us, let's wrack our brain for spells or any other means by which we can force this demon into a physical form.

> You have dealt with demons before, and, indeed, you have learned to draw power from their realm.
> Their power is what gives your presence its awesome quality, and your commands their unimpeachable might.
> Indeed, while they are now locked away in their hellish prison-world, they were once the masters of this world.
> You know this very well - after all, you were one of the ones who put them there.
> As such, it should not be difficult to deal with the demon on its own terms.

>Well, if we're dealing with Infernal Beings, it's best if we adopt a more Celestial stance.
>Summon up our inner power.
>Attempt to 'feel' or discern something about this unwanted guest.

> The air recoils from your own crimson radiance.
> Its nature resonates with your own, and you can read it like a book.
> The presence in the air is a curious demon indeed, not invisible, nor dematerialized, but rather... spread out around you, like flour would from a dropped packet.
> Such control over its own form suggests that it is quite powerful, but you are not able to judge its abilities.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on October 10, 2012, 04:02:40 PM
>"So, you've dispersed your form, correct? Impressive little trick. And here I suspected an Air Elemental, only to find it to be a Demon. Would you be so kind as to, perhaps, pull yourself back together so we can discuss matters in a civil manner? I'd hate to damage my friend's house you know."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 11, 2012, 09:52:28 AM
> "You might have the bloodshine, but you sure as my horns aren't commanding me," cackles the air.
> "Besides, you shouldn't mind me, I'm just a curious observer. Carry on as if I weren't here!"
> The air explodes into laughter.
> The demon is overconfident. You think you can definitely command it, should you put your mind to it.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on October 12, 2012, 10:27:15 AM
>"Oh? You must be one of those hornless demons."
>Commence battle of minds.  We've imprisoned Infernals before, after all.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 12, 2012, 11:06:39 AM
> Initiating Social Combat.
> A crimson corona forms around your head, shining orders of magnitude brighter than Alice's, painting the entrance hall in stark reds and blacks.
> Alice flinches back and averts her eyes.
> "That's new," says the air without the playfulness that had laced its tone up until now.
> You may present your argument.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on October 13, 2012, 07:25:26 AM
>Observe.
>"Alice, before you said something about the corruption in this city. Is this being responsible?"
>Address the Infernal, "What is your name, and who do you serve?"
>Try to gauge if the creature has compatriots.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 15, 2012, 03:36:02 PM
Quote
>"Alice, before you said something about the corruption in this city. Is this being responsible?"

> Alice answers without looking directly at you, as if looking at you is blinding to her.
> "I think so, but hunches and gut feelings can only get me so far. It is a very subtle influence, such that I can't even see how it exerts itself in the first place."

>Observe.
>Address the Infernal, "What is your name, and who do you serve?"
>Try to gauge if the creature has compatriots.

> "I'll give you that first one for free, so as we would know one another," the air says, almost ritualistically.
> "My name is Gathering-Fragrance. What is yours?"
> You can tell that Gathering-Fragrance:
> Adheres to tradition: she is strong against new ideas.
> Is cowardly: she is weak against a show of force.
> ...
> Your intuition, honed to a razor-sharp edge during your years fighting the demons, is ringing every alarm bell in your head.
> This reading cannot be right.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on October 16, 2012, 07:39:51 AM
>Can we even trust the name given?
>Observe
>"Why have you been following me?  What is your plot?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 16, 2012, 09:02:26 AM
>Can we even trust the name given?
>Observe
>"Why have you been following me?  What is your plot?"

> You do not know the extent of this demon's trickery, trusting anything at this point is dangerous indeed.
> "Don't take it personally, bloodshine, I make it a point to keep track of everyone in this city. A little project I'm part of. You still have not given me your name, and my charity is approaching its limit. "
> You can tell that the demon:
> Flaunts tradition: she is strong against structure and reason.
> Is dependant: she is weak against isolation.
> The alarm bells are still ringing.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on October 17, 2012, 07:58:59 AM
>Silver Tongue Methodology: Granted weakness against being called out on lies.
>"Funny that you are spewing lie after lie, yet have the audacity to complain about being impatient.  Start giving me straight answers, "Gathering-Fragrance".
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 17, 2012, 12:16:11 PM
>Silver Tongue Methodology: Granted weakness against being called out on lies.
>"Funny that you are spewing lie after lie, yet have the audacity to complain about being impatient.  Start giving me straight answers, "Gathering-Fragrance".

> Reminder: Silver-Tongue Methodology may only be used to supplement a successful argument. That said:
> A bright point of red light materialises in the air in front of you, adding its radiance to your own.
> Demon's Defense: Self-Affirmation Mantra. You cannot comprehend the nature of its defense.
> "A lie is just a truth given new form, bloodshine. If you won't give me your name, I think I shall take it from you."
> The point of light grows in size, its radiance pulsing like an angry heartbeat.
> Demon's Offense: Demon King's Reclamation. A King never loses power over their realm. Keywords: Social. The Demon claims one object, material or immaterial, as her own. Upon success, the Demon becomes the rightful owner of the object, regardless of the object's possessor.
> You are keenly aware of the dangers of not owning your own name.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on October 17, 2012, 02:35:46 PM
>How have we dealt with demons in the past who have thrown off our readings of strengths and weaknesses?  Did we develop a Stance or Move to counter such deception or to otherwise pierce the veil they've apparently placed over their capabilities?
>Have we ever had to use (verbal) force to retain posession of something of ours in social combat in the past?  Alternatively, since we ARE so acutely aware of the value of owning one's own name, have we developed defenses against things that would threaten that?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 17, 2012, 03:39:55 PM
>How have we dealt with demons in the past who have thrown off our readings of strengths and weaknesses?  Did we develop a Stance or Move to counter such deception or to otherwise pierce the veil they've apparently placed over their capabilities?
>Have we ever had to use (verbal) force to retain posession of something of ours in social combat in the past?  Alternatively, since we ARE so acutely aware of the value of owning one's own name, have we developed defenses against things that would threaten that?

> Your first battles of wits against demons were challenging indeed, but, since then, you have learned something of their abilities and tactics.
> As the original and absolute masters of Creation, they are parts of it as it is part of them: whilst they can hide their natures in speech and simple actions, their abilities cannot be concealed. In other words, what a demon does beyond mortal capacity betrays aspects of its true nature.
> You know of exactly one case in which an individual has lost ownership of their name: Scent-of-Patchouli-and-Lavender had sacrificed her name to gain her impressive sorcerous ability. She now only borrows it, as far as you understand, through a complex series of contracts and arrangements that make your head spin.
> Owning an individual's name gives a terrifying degree of influence over that individual.
> This is a secret that only a small group of the Chosen know, and guard very carefully.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on October 17, 2012, 07:52:59 PM
Wait...I don't recall you specifying, but...Is Scent-of-Patchouli-and-Lavender a Chosen like us, or simply an ally?  I need to know before I can tell if a thought I have is right.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 18, 2012, 07:07:09 AM
Wait...I don't recall you specifying, but...Is Scent-of-Patchouli-and-Lavender a Chosen like us, or simply an ally?  I need to know before I can tell if a thought I have is right.

She is indeed a Chosen.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on October 18, 2012, 08:56:56 AM
> Does Demon King's Reclamation really work on such a vague target as "this person's name" when they don't even know the name in the first place?
> What prevents the demon from taking our name once it's given? Koishi warned (http://www.shrinemaiden.org/forum/index.php/topic,11743.msg818548.html#msg818548) that giving a name allows it to be taken.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 18, 2012, 11:04:26 AM
> Does Demon King's Reclamation really work on such a vague target as "this person's name" when they don't even know the name in the first place?
> What prevents the demon from taking our name once it's given? Koishi warned (http://www.shrinemaiden.org/forum/index.php/topic,11743.msg818548.html#msg818548) that giving a name allows it to be taken.

> It is irrelevant whether the Demon King is aware of something or not. All on Creation is her original property.
> This is a bit of a quandary. You might have to protect your name, somehow, on a metaphysical level.

> Fightest's note: the fun thing about me throwing around bullshit like this is that you can respond with bullshit of your own. Come up with any cool reason why Are's name cannot be taken, and I'll roll with it. (Or even if you give away Are's name! That'd be interesting too!)
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on October 18, 2012, 02:59:17 PM
(I have an idea to propose to the other players, so I want to run it by them before making it official with the ">".  I'm aware I'm not technically required to, but I want to know if anyone's got a better plan or a more interesting one for this.  My responding line would go like this:

"My name is not something I can simply give, for I have bound my very self to it, and it to my self.  One's self cannot be so simply taken, and so my name is tied to me, and me alone.  As such, even if I were to reveal it to you, you will never be able to claim it."

My thought was perhaps to have Are have a special trait binding her nonphysical property to herself, so that it cannot be taken from her or used against her.  She IS among the Chosen who know what owning one's name can do, so i figure she'd likely come up with a counter for such a situation.  i'm not meaning for this to be a 'every bad thing that comes up she just HAS a easy no-fuss counter for it' type deal and not require us to actually WORK for stuff, it just seems like something this potentially dangerous would probably be something one in the know would prepare some sort of defense against.)
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on October 19, 2012, 07:39:46 AM
Erg. Double-checked and Alice did mention Are's name when the uninvited guest showed up. We should probably give out our full name and title to signify our ownership of name and self.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 19, 2012, 09:35:03 AM
i'm not meaning for this to be a 'every bad thing that comes up she just HAS a easy no-fuss counter for it' type deal and not require us to actually WORK for stuff

Hah, don't worry about that, you'll get to work for your no-fuss counter some way or other.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on October 19, 2012, 12:13:19 PM
Hah, don't worry about that, you'll get to work for your no-fuss counter some way or other.
This does actually make me feel better.  Anyway, since it's been almost a day, I figure it's safe enough, so now to put my thought as an official command!  (I'll be adding to it so as to take care of Bob's request as well, since I'd forgotten we'd had our name said in Gathering-Fragrance's presence as well.)

>"My name is not something I can simply give, for I have bound my very self to it, and it to my self.  One's self cannot be so simply taken, and so my name is tied to me, and me alone.  As such, even if I were to reveal it to you, you will never be able to claim it."
>"I am Are-of-the-Hieda, Celestial Chosen.  Now then, would you mind telling me exactly who you are, 'Gathering-Fragrance', assuming that is in fact your name?"

(Should we ask now or later about that 'project' that was mentioned that Gathering-Fragrance is supposedly a part of?)
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 19, 2012, 12:54:49 PM
>"My name is not something I can simply give, for I have bound my very self to it, and it to my self.  One's self cannot be so simply taken, and so my name is tied to me, and me alone.  As such, even if I were to reveal it to you, you will never be able to claim it."
>"I am Are-of-the-Hieda, Celestial Chosen.  Now then, would you mind telling me exactly who you are, 'Gathering-Fragrance', assuming that is in fact your name?"

> "Clever words, bloodshine, but now that you've given me your name, I'll happily take it."
> The crimson point of light grows in size, its radiance intensifying with every moment, until it takes on an outline of a human with thick horns proudly jutting out of the sides of her head.
> You feel an immense tugging sensation on something immaterial and fragile, as if that of a world-sized spider's leg pulling on a strand of web...
> But the strand is long indeed, and the weight opposing the demon's pull is nothing short of cosmic.
> "What in the nine hells are you attached to?"
> ...

> This feels important. You trace this memory back to its root.
> ...

> "Once again you are breaking new ground, Hieda," says Four-Seasons'-Princess, her tone absolutely dripping with sarcasm. "What will you attempt after this? Negotiate parole for the Demon princes? Challenge the Sun to single combat?"
> Her acidic remark cuts through the whirring and clicking as the vast, intertwining and ever-shifting structure of the Orrery maps out Fate. The path you are on is one of many that leads you across and through the device, and all around you strands of oristeel join and separate, flowing up and down, carrying with them vast reams of information.
> You do not quite understand the consequences - or even the possibility - of attaching your name to your self, so you have come to one of your oldest allies for her expert opinion. It looks like she is not amused.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on October 20, 2012, 10:04:53 AM
> "Maybe not the Sun itself, but a Yatagarasu would make a lively opponent."
> "Anyway, it seems expedient to be able to have what is solely mine belonging to me.  This would help alleviate the risk of not owning one's name."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 20, 2012, 10:50:01 PM
> "Maybe not the Sun itself, but a Yatagarasu would make a lively opponent."
> "Anyway, it seems expedient to be able to have what is solely mine belonging to me.  This would help alleviate the risk of not owning one's name."

> "Hah, as if you would be able to find one."
> She pauses, and looks back at you, eyes narrowed.
> "That is not a challenge, by the way, I don't want whatever incident you cause next to be connected to me. Anyway."
> She looks around to check for prying ears. There are none that you can sense.
> "We've witnessed Patchouli's folly, and I do understand your reasoning. But you must understand as well - a name is just a name. Yes, it can be taken, and yes, you would be forever near-enslaved to whoever took it... but even then it is still mutable."
> She spreads her arms.
> "Someone could take it back, for example. But you must understand, Are: fixing a name in this manner directly attaches it to Fate itself. You would bear the full responsibility of all of your actions on a cosmic scale. Everyone that would in the future carry your name would be thus tied as well!"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on October 21, 2012, 02:36:40 AM
>"I am Heaven's Chosen. My actions are already bound to fate. Perhaps this will bind them more strongly, but I am prepared for such a thing. I understand the significance of it. And if my descendants will be likewise bound, it frees me to risk myself in my duties, as there will be others to assume them should I fail."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on October 21, 2012, 05:55:53 PM
>"I can only hope that they can find it in their hearts to forgive me, should I fail."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 22, 2012, 10:01:45 AM
> Four-Seasons' nods once.
> "Sometimes I do not understand how your brain operates, Hieda. Very well, but this will call us even."
> She rubs her chin in thought, muttering to herself, then catches your attention and points to one of the small shapes skittering through and along the oristeel strands of the Orrery.
> "First, we will need to catch a Pattern Spider. That's right up your alley, Hieda - nobody has ever successfully caught one before. Oh, and make sure you are not seen whilst doing this."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on October 23, 2012, 09:11:53 AM
>About how big are these fantastic creatures?
>Why is stealth an issue? Who else might be watching?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 23, 2012, 11:02:55 AM
>About how big are these fantastic creatures?
>Why is stealth an issue? Who else might be watching?

> Pattern Spiders are about a foot across.
> The Pattern Spiders are strange, metallic creatures, emergent from the Orrery's depths. Nobody yet knows how or why they are formed, but their function appears to be to maintain the integrity of the Orrery's many nodes and connections.
> Early experiments in working with the Orrery resulted in disaster. The only conclusion reached was that the Orrery mapped out Fate by being it. In other words, messing around with the Orrery messes around with Fate directly.
> Interfering with the Pattern Spiders is then tantamount to interfering with the Orrery itself, and is hugely taboo.
> The Orrery is observed at all times by scientists, engineers and historians: while they may not approach it, they try to glean some knowledge about the incredible construct from a distance.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on October 26, 2012, 08:01:27 AM
>Can we out-wait a spider? Just wait out of sight very close to the ori-steel threads and snatch a critter that gets too close.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 26, 2012, 08:55:22 AM
>Can we out-wait a spider? Just wait out of sight very close to the ori-steel threads and snatch a critter that gets too close.

> Seems simple enough.
> You make sure that you are in a hidden nook deep in the Orrery and ready yourself to snatch any spider to come close.
> Keeping this degree of intense concentration for hours on end is slightly draining, but, compared to what you had to do during the war, it is a trivial task.
> Movement in the corner of your eye catches your attention.
> With an expert swordmaster's speed you whip your arm out and easily catch a spider by the

[execute_FateStateCheck
var_string.2035 ERROR
execute_debug.batch]


> And miss the spider by inches. It skitters away and disappears into the tangle of oristeel wire.

[end_process]

> You are not quite sure what happened. You definitely had that spider in your hand, and then everything went strange.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on October 26, 2012, 04:50:22 PM
>Fate twists itself to protect itself.
>Take hold of one of the oristeel threads and continue to wait. When another spider comes along, focus on our existing connection to fate as we grab it. And don't let go of the thread; a physical connection to fate may aid in overcoming the effect.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 27, 2012, 04:55:44 PM
> The oristeel strands are in constant motion, passing by you at great speeds. While grabbing onto one would not hurt you thanks to your phenomenal toughness, you would certainly get yanked away into the Orrery.
> That said, it would definitely give you an easier time in finding a spider.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on October 27, 2012, 05:55:17 PM
>Try it without grabbing a thread first, then. Focus on our own connection to fate. Attempt to steel ourself against any changes in it. We were aware of the change when we grabbed that first spider; hold onto that awareness when we grab another. Hold on to our own connection to fate, and use it to resist the change that will come. Draw on our nature as the Celestial Chosen, and command fate not to change.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on October 29, 2012, 10:54:30 AM
> What you are essentially trying to do is to alter Fate itself by thinking really hard about it.
> Let it not be said that you shy away from the hardest of tasks!
> You call on the crimson light that fuels your power, and the whirling oristeel strands around you are cast in reds and blacks as the light pours out.
> You should be careful about being spotted.
> You are about to start figuring out how to command Fate when you are near-deafened by the strands of oristeel shifting and realigning.
> Like a drop of water, a mass of strands sags from above, stopping until it is just level with your face.
> With minute microadjustments, a face forms from the strands. Your face.
> The air vibrates with sub- and supersonics until, eventually, it fixes in a spectrum that you can hear.

[query_intruder.001(string)
search database.batch
intruder.id=Hieda_Are0124

update_database

executing]
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on October 29, 2012, 05:20:06 PM
>Stay on guard. There's no telling what it may be trying to do to us.
>Whatever change it may make, our will is stronger. Steel ourselves against it. Resist whatever change it attempts to make. The will of Are of the Heida, Celestial Chosen, shall not be overcome!
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on October 29, 2012, 08:54:20 PM
>And do try to keep from being spotted. If need be, we can bend that bit of fate as well.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 02, 2012, 12:34:20 PM
[complete

query Are_Hieda0124 0x14f856
user_input at port 65025

ERROR

abort/retry/ignore

>retry

user_input at port 65025]
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on November 02, 2012, 05:11:33 PM
>It would seem to be working. Keep it up.
>And if a pattern spider passes close enough, grab it.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 05, 2012, 12:35:24 PM
>It would seem to be working. Keep it up.
>And if a pattern spider passes close enough, grab it.

> T

> .

. <
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 05, 2012, 12:37:58 PM
A large white room, spotless. Completely bare, except that in its centre stands a writing desk, scrolls and tomes messily strewn about on it, as if in protest against the room's lifelessness. At the desk sits a girl, barely in her twenties, wearing a clean, white robe. She is busily scribbling in the margins of one of the numerous scrolls on the desk.

> You are now Ani.

You most certainly are not, writes the girl, being very careful to keep moving her head as if to keep her face away from an unseen observer inside the white room. All the time she continues writing.
I am well-aware of your presence and influence, for better or worse. Do not understand me wrong, I am equally well-aware of my part in this project - this world is my home, after all, and I do not want it to wither and die  like so many others have.
The girl puts down her pen, rubs her wrist, then picks up the pen again and continues writing.
I will not interfere with you. Heaven help me, I do not think that I could if I wanted to. What I will, however, do, is attempt to keep track of cause and effect. With your ability to... move around as you do, this could be important.
She runs her left hand through her hair a few times, but it only makes it even more of an unruly mess.
This particular point in time is of interest. You must understand - I may know everything, but it does not mean that I can immediately draw conclusions from the data I have. Here, however, I've finally connected the disappearance of a large section of Creation with what you are involved in right now - Are's interference with the Orrery. I suspect the reason that you and I are able to interact right now is because Fate is reorganising itself, leaving Creation in a peculiar limbo-state.
Having filled up the margins of one scroll, the girl picks another at random and continues as if she never stopped.
Are will never learn of the consequences of her actions at this point, but they will be addressed later on.
The girl turns her face just enough that her mischievous smile can be seen. She begins writing slowly and deliberately, spending long seconds on each letter, as if waiting for some unseen timer to run out.
Beware th
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on November 06, 2012, 10:39:16 AM
> Ani.
You tease. That looks like a fun mechanic.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 09, 2012, 09:16:33 AM
[user_input at port 65025

ERROR

abort/retry/ignore

>abort

input_user at port 65025a

executing]


> There is no particular transition in moments between the now and the then. One moment you are standing in front of a strange amalgam of oristeel wires that bears your face, and the next you are entangled in a deafening mess of the wires as they completely encase you.
> Oristeel is all you can see, spinning at incredible speeds.

[interface detected

interfacing]


> The sensory neurons in your artificial arm explode with sudden pain as what looks like miles upon miles of oristeel weave their way into it, flensing artificial skin, revealing the intricate mechanisms underneath.
> It feels as if your lifetime has passed you by several times over as you experience torment entirely unlike any before.

[complete]

> ...

> Did that really happen? You stand deep in the Orrery, surrounded by the same ever-shifting oristeel wire. There is no sign of the construct. Your artificial arm looks pristine.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Jq1790 on November 09, 2012, 04:31:42 PM
>Any sign of Pattern Spiders nearby? 
>Can we sense any changes in anything around us?
>Flex our arm to be sure it operates normally.  Just because it LOOKS pristine doesn't mean something didn't happen that we CAN'T see.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 09, 2012, 07:28:44 PM
>Any sign of Pattern Spiders nearby? 
>Can we sense any changes in anything around us?
>Flex our arm to be sure it operates normally.  Just because it LOOKS pristine doesn't mean something didn't happen that we CAN'T see.

> Nope.
> Everything is as it was like five minutes ago, before the construct formed. Not even a single Pattern Spider to be seen.
> Your arm is operating norma-

[Hieda_Are0124 user terminal online at port 65025a
initiate adpt_interface.batch]


> It is not so much noise, for noise is random, but instead a perfect, homogeneous, regular operation of some machine that echoes in your head.

[complete

updating language protocols

complete

updating behaviour parameters

complete]


> A droning that is drowning out your own thoughts

[updating causal defenses

complete

backing up data

complete

system reboot]


> And the noise sto

> [I AM. ONLINE.]
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on November 10, 2012, 01:03:18 AM
>Is this affecting us in any way?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on November 10, 2012, 08:42:58 AM
>Is this a foreign entity that has become integrated into our prosthetic in order to interface with the oristeel weave?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 11, 2012, 10:03:48 AM
>Is this affecting us in any way?

> It is extremely hard to concentrate when this... machine is active.

>Is this a foreign entity that has become integrated into our prosthetic in order to interface with the oristeel weave?

> Quite the opposite, you realise.
> The Orrery has become integrated into your prosthetic to interface with you.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on November 11, 2012, 05:14:38 PM
>As long as we remain ourself, such a thing may well be beneficial.
>Do not let it alter our mind. Our will is strong enough to resist any attempts to change our mind. The connection is good, but do not let it change who we are.
>Shut out the 'noise'. Try to relegate it to something that only happens when using our new connection to the Orrery.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on November 14, 2012, 08:21:01 PM
>A question here; since we are now linked to the Orrery, doesn't that mean that we've just bound ourself to Fate itself and accomplished our goal?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on November 15, 2012, 05:52:15 AM
We'll find out.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 15, 2012, 04:32:46 PM
>As long as we remain ourself, such a thing may well be beneficial.
>Do not let it alter our mind. Our will is strong enough to resist any attempts to change our mind. The connection is good, but do not let it change who we are.
>Shut out the 'noise'. Try to relegate it to something that only happens when using our new connection to the Orrery.

> It is like... no, it literally is shutting out the voices of the entire population of Creation, not only present, but past and future at every point in their lives, a riotous din that will not die down, and for every voice that disappears two more rise up...

> ...

> How do you keep yourself amongst this cacophony?

> Do you:
> Develop and maintain Solipsistic Philosopher's Defense? By focusing on your own voice within the Orrery, you cut out all the others around you. From this point on you will be fully aware of your own fate, but become increasingly unable to understand the actions and motivations of everyone else in Creation.
> Fail to find an immediate solution? Over time you will learn to filter and control the Orrery's operations, but part of you will forever be used up to process the Orrery. You gain unparalleled insight into the fates of others around you, but your mind and body might fail you at crucial moments.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on November 15, 2012, 07:12:36 PM
Let's take a third option.

>Accept neither extreme.
>Allow the other voices in, but make sure our own is the strongest. Quiet the others, but do not cut them out. If this means sacrificing some portion of knowledge of the fates of others, then so be it.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on November 15, 2012, 07:17:56 PM
Let's take a third option.

>Accept neither extreme.
>Allow the other voices in, but make sure our own is the strongest. Quiet the others, but do not cut them out. If this means sacrificing some portion of knowledge of the fates of others, then so be it.

>This. Both extremes are unacceptable as they are, might as well forge our own path.

Hey, Akyu inherited her screw destiny nature from someone.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 16, 2012, 09:12:39 AM
Fightest's note: while your proposition is fine in theory, it is something I call free power with no consequences. A meaningful sacrifice has to be involved in this sort of drastic character action. Therefore my suggestion is as follows: you get to pick the best of both worlds but end up creating a lot of very severe problems of my choosing for your future generations.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on November 16, 2012, 04:53:44 PM
My intent was not to have the best of both, but to be somewhere between the two options. We would have some knowledge of both our fate and that of others, but neither would be as complete as it would be with the options you gave. My expectation was that there would perhaps be some difficulty understanding the motivations of others, but not to the same extent as fully cutting out the other voices would do. And that there may be some disorientation or difficulty concentrating or something at times, but again, not to the extent that fully letting the voices in would cause.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on November 16, 2012, 06:06:38 PM
That's what I thought it would be as well, instead of taking an extreme, remain in the middle and forego the full benefits in exchange for not getting hit with the full weaknesses. We can't very well help people and deal with Koishi's stories if we don't understand others, and randomly losing full control of our body is bad for obvious reasons.

>More or less, just focus on our voice a bit more but not to the extent of cutting off everyone else. If that still leaves some random weakness here and there, it's better than fully losing touch with everyone around us and still preferable to outright losing full control of our body and mind.

>Not having absolute knowledge of our fate or the fates of others is fine - we got this far without the knowledge anyway, losing something we never had isn't a problem. We are the Chosen but more importantly, we are in this to help people. We can do this without needing to look into the Orrery for their fates (and they probably would not appreciate us doing that anyway) and we don't need to know our fate as much as we need to make sure that others can't go interfering with it against our will, like with stealing our name.

>Besides, we're going to carve our own fate anyway, regardless of what anyone or anything says. We'll be a horrible leader and friend if we can't even connect with those around us and while our friends can support us in moments of weakness, randomly becoming comatose is another matter entirely.


That's the gist of what I intended.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on November 18, 2012, 11:14:04 AM
The paradox of accepting both strengths is that we have to accept both weaknesses too.
The future problems seems like it might be fun to roleplay, but I don't think Are would make such a selfish decision knowingly.  It'd also be difficult to create new and interesting problems based on this for the parser (maybe).
Though the deterioration of body and mind concern me if that is passed through the generations; overall, I'd prefer weakness.

>If the voices of all of Creation in all Time are present, what would focusing on the Voices of our descendents do?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on November 18, 2012, 05:45:59 PM
I'm with Darkoda on this one.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 19, 2012, 02:21:53 PM
Very well. This gives me more flexibility and more opportunity to mess around with you in the future.

> You faintly feel yourself toppling over as you dedicate every ounce of your mental capacity to dealing with the Orrery right now.
> You do not feel the impact - you've already entered your mindscape by the time you reach the ground.
> And here it is that you see the full extent of the Orrery.
> A mortal would lose her mind immediately would she behold this sight, for she would see first her strand of Fate, glowing a brilliant scarlet amidst a sea of sky-blue, then the strands hers is intertwined with, then her senses would be overwhelmed by the a sheer scale that her mind never was equipped to deal with as the Orrery's full majesty would demonstrate how tiny a speck she is against Fate itself.
> You are in a better position. Your strand shines brightly in the Orrery, visible even against the noise of billions upon billions of others. You are able to focus your attention on your strand, remembering its peculiar patterning, the light it shines, the sound it makes as it rubs against another strand.
> You hold this feeling in your mind. You burn it in such that you would recognise it even when deaf and blind. And you remember its course from its beginning to

> A sobering        ,              a serene tranquility, the sort that                 admits to herself                         denying for a            , a sense of release         

>                 .

>          feeling is         .             growing sense of dread, a kind you           before, as you frantically             Orrery, carefully              thread              , keeping yourself focused               search           should be there,               terrifying hole in Fate                               .

>                 .

Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 19, 2012, 02:22:20 PM
> It has no end.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 19, 2012, 02:22:33 PM
> You wake up as if from a nightmare, sweat stinging your eyes, your mouth dry. Your fingers feel numb. You can still hear the ticking of the Orrery at the back of your mind, but its noise does not overwhelm you as long as you focus on your own Fate-strand.
> The details of the nightmare already fade from your mind, but your mind seizes up when you try to look at the future component of your strand. You might be able to overcome the mental block briefly, but this is something you appear to have put up of your own free will. It will require a great deal of effort to achieve.
> On the bright side, you can follow the the Fate-strands that are closely entwined with yours with little effort.

>If the voices of all of Creation in all Time are present, what would focusing on the Voices of our descendents do?

> Your mind screams at you to stop before you examine your future any further.
> You settle on having a look at nearby strands. Some of them appear to form little loops, small knots that seem perfect for another strand to fill them, or for a strand to have its beginning tied to them.
> The Orrery does not seem to be able to keep track of individuals who have yet to exist.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on November 21, 2012, 03:30:32 AM
>Have we ever felt the need to put up a mental block against anything before?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on November 21, 2012, 07:27:39 AM
>Take stock of ourselves and our surroundings.
>Has Four-Season's-Princess reacted in any way to what just happened? Or does she show no sign of realizing that anything happened at all?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 21, 2012, 03:21:13 PM
>Have we ever felt the need to put up a mental block against anything before?

> No. This is something you have never experienced before, quite a rarity these days.

>Take stock of ourselves and our surroundings.
>Has Four-Season's-Princess reacted in any way to what just happened? Or does she show no sign of realizing that anything happened at all?

> The oristeel machinery of the Orrery is still whirring and buzzing all around you.
> You separated from Four-Seasons'-Princess once you decided to go catch a Pattern Spider. She did not want to be implicated in any way with your activities.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on November 23, 2012, 06:50:40 AM
>Do we have any sense of anything we might be able to do through our connection to the Orrery? Might we now have some influence with it?
>Find another pattern spider. It may be that after what just happened, we no longer need one, but let's grab one anyways.
>Once we find another spider, grab it. Let's see if the Orrery will now allow us to do so.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 24, 2012, 09:17:15 AM
>Do we have any sense of anything we might be able to do through our connection to the Orrery? Might we now have some influence with it?
>Find another pattern spider. It may be that after what just happened, we no longer need one, but let's grab one anyways.
>Once we find another spider, grab it. Let's see if the Orrery will now allow us to do so.

> ...

> Are proceeded to have more adventures on that day, and she did succeed in keeping secret her actions in the Orrery. But you feel that there is little relevance there to the salvation of Gensokyo. You continue tracing the original thought-path.

> ...

> What in the nine hells are you attached to?
> It is an uncanny feeling that you experience, as the Demon materialises more and more as she exerts ever more effort to snag your name. It almost tickles.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on November 24, 2012, 09:21:37 AM
>Can we force her to completely materialize?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on November 25, 2012, 01:20:20 AM
>If we let her get a glimpse of the fact that we're directly connected to the Orrery, would it break her mind too much to recover anytime soon?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on November 25, 2012, 03:33:57 AM
>What have we learned about our connection to the Orrery in the time since we first became connected?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 27, 2012, 12:18:05 PM
>Can we force her to completely materialize?

> The demon appears to need to materialize more the more power she needs to use. Perhaps continuing in this fashion will get her to materialize fully.

>If we let her get a glimpse of the fact that we're directly connected to the Orrery, would it break her mind too much to recover anytime soon?

> You do not have means available for this sort of psychic projection in the first place.

>What have we learned about our connection to the Orrery in the time since we first became connected?

> You have become quite adept at reading the Fates of others that are immediately entwined with your own. This requires a fresh connection, however, as old ones tend to get tangled very quickly. In other words, you're able to read those you've just met, but will have trouble reading the Fates of older acquaintances.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on November 27, 2012, 04:01:58 PM
>Let her continue to try, then.
>Have we made any progress in regards to the mental block?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on November 27, 2012, 07:46:50 PM
>Since she's busy wasting her time and all, what can we see of the demon's fate?
>If by chance we got her name, we'd effectively be able to disable her right?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on November 30, 2012, 12:15:22 PM
>Since she's busy wasting her time and all, what can we see of the demon's fate?
>If by chance we got her name, we'd effectively be able to disable her right?

> The Demon's fate is quite inextricably linked to yours. You know that she will remain linked to you for a while yet, before veering off sharply. She seems to have a destiny attached to herself as well, in the two hundred years or so, where many fate-threads spring forth from hers.

> You have no ability to use a name to hold power over another being.

>Have we made any progress in regards to the mental block?

> No. You do, however, understand that it will take a very drastic change of something to lift this block.

>Let her continue to try, then.

> A few minutes pass.
> While shocked by your nature, Gathering Fragrance did not relent in her attack.
> And a cunning series of attacks it was, where you not only had to defend your own fate-thread from being severed at multiple points, but also from its being retroactively tied to alternate origins, and from being erased through paradox. You learned more about Fate manipulation in these past few minutes than you had in your entire lifetime. Perhaps you could perfect these techniques for your own use at a later point.
> But, in the end, the demon wore herself out - and you as well, for that matter - by repeatedly trying to shape your future and being unable to break your mental block.
> The woven in Alice's parlor have been partially bleached from the intensity of the crimson light that had been emanating from you and the demon.
> Now the light shines no more. The demon has fully materialized into the form of a diminuitive girl, her head adorned with straight horns proudly jutting from the sides of her head. She is lying on the floor, catching her breath, seeming oddly amused by the whole affair.
> You have a headache.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on November 30, 2012, 05:41:08 PM
>Massage one of our temples. "Rather strong, aren't you? I can tell that fate has quite a lot in store for you. And others tied to you."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on December 01, 2012, 09:51:25 PM
Are raises her hand, only to be overcome by a sudden feeling of terror. Eyes wide, she looks at her hand, as if seeing it for the first time in her life. She briefly wonders if she has gone mad as she chooses not to massage her temples.

> You briefly experience a very strange sensation, but it passes just as quickly as it came on.
> Perhaps your fight with the demon had some more subtle side-effects. Maybe you should take a sabbatical one of these days.
> The demon does not seem to notice your episode.
> "Can you, now? You'd better be careful, in case you see something you shouldn't. Pff, then again, you're far past that, even I can see that. What have you done to yourself?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on December 02, 2012, 08:37:58 AM
>"What I needed to. Things didn't turn out quite as expected, but I did achieve what I wanted from the whole affair."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on December 03, 2012, 12:30:23 PM
> "And you're still young. I wouldn't want to meet you a few hundred years down the line. Or be you, for that matter. So then, Are Hiedaborn. You've already got a strangling grip on Fate itself, what is so important in Empyrian that you came so far?"
> Gathering Fragrance rolls her eyes.
> "And stop with the expression, Outbound Road. You know exactly what I mean. People like Are don't do social calls."
> Alice looks at you and shrugs.
> "Don't think I didn't realise, Are. I am happy that you're here, but it's clear that you have another objective."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on December 03, 2012, 05:32:02 PM
>What was it we came to Empyrian for again anyhow?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on December 03, 2012, 06:19:51 PM
>To get a fiction novel about the Chaos from the library I believe.
>Though I don't recall why we visited Alice beyond just because.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on December 03, 2012, 08:42:51 PM
>We knew we were being watched when we entered the city. We came to her for assistance.
>"I am here for research. I meant to make for the library immediately, but upon my arrival I sensed that I was... under observation."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on December 03, 2012, 08:43:35 PM
>Gesture towards our horned friend as we say the 'observation' part.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on December 04, 2012, 09:52:42 AM
>We knew we were being watched when we entered the city. We came to her for assistance.
>"I am here for research. I meant to make for the library immediately, but upon my arrival I sensed that I was... under observation."
>Gesture towards our horned friend as we say the 'observation' part.

> Gathering Fragrance laughs.
> "What, are you expecting an apology or something?"
> Alice ignores the demon.
> "I have acquaintances in the library, they can help keep your work discreet, if necessary. If you want my help, I am happy to offer it."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on December 04, 2012, 11:43:01 AM
> Gathering Fragrance laughs.
> "What, are you expecting an apology or something?"
>"I don't expect an apology, but what are you going to do now? Drink tea and exchange pleasantries?"
Quote
> Alice ignores the demon.
> "I have acquaintances in the library, they can help keep your work discreet, if necessary. If you want my help, I am happy to offer it."
>"That would be most beneficial, Alice. I am glad to have your assistance."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on December 04, 2012, 04:07:25 PM
>"I don't expect an apology, but what are you going to do now? Drink tea and exchange pleasantries?"

> Alice and Gathering Fragrance exchange looks.

> A few minutes later you are drinking tea and exchanging pleasantries.
> "I would not have believed demons knew so much about tea," says Alice, clearly impressed.
> "My name is Gathering Fragrance. I'd be embarassed to show my face if I couldn't brew a good tea."
> The demon wafts some more of the tea's aroma around the room, controlling little currents of air like they were parts of her body.
> "I also make a mean curry."

>"That would be most beneficial, Alice. I am glad to have your assistance."

> "Just tell me what you need and I'll send word, so they can have things ready for us when we get there."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on December 04, 2012, 04:24:30 PM
>What's our opinion of Curry?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on December 04, 2012, 09:14:25 PM
>Well now, that's an odd conclusion to a fight. Pleasant though.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on December 05, 2012, 09:48:52 AM
>What do we know of the Empyrian Library?  History, structure organization, traditions, security, anything that would help.
>"Us? I'm delighted you're joining me."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on December 05, 2012, 12:03:09 PM
>What's our opinion of Curry?

> You do not need to eat, but you can always appreciate good food. Whether curry counts is up to you.

>Well now, that's an odd conclusion to a fight. Pleasant though.

> If only all of your conflicts ended thus.

>What do we know of the Empyrian Library?  History, structure organization, traditions, security, anything that would help.

> As one of the greatest concentrations of research and development since Creation has come into existence, it is jealously guarded by Empyrian.
> In addition to holding vast sums of knowledge, it also serves as a central hub for all sorts of academic research, as well as being a state-funded institution for education for all ages.
> The Library, although state-funded, enjoys a large amount of freedom to pursue whatever objectives it feels necessary to maintain its status and prestige.
> As such, there is often talk of clashes between the education body, the research and development board and the State Oversight Committee. Often they are caused due to issues of seniority and precedence.

>"Us? I'm delighted you're joining me."

> "Believe me, Are, without me you would spend the rest of your lifetime in the bureaucratic mire of that place, and I doubt you have much time to waste."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on December 06, 2012, 10:01:03 AM
>"I am grateful. What would ye of the Outbound Road suggest?"
>What should we do with our tea brewing adversary? Surely she can't be trusted.
>"What do you know of the Great Library, Gathering Fragrance?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on December 06, 2012, 10:47:00 AM
>"I am grateful. What would ye of the Outbound Road suggest?"
>What should we do with our tea brewing adversary? Surely she can't be trusted.
>"What do you know of the Great Library, Gathering Fragrance?"

> "Tell me what sections you would like to access, and I can ensure that we'll have our privacy. I doubt I'll be able to reserve a large section for a day, but if you know exactly what you're looking for, we'll be able to get more time."
> Gathering Fragrance does seem to have an agenda of her own. Whether it clashes with yours is up to you to decide.
> "I live there. Don't look so shocked, I enjoy having a roof over my head. It's a mess of people, spirits, gods and what-have-you all preening themselves, trying to show to each other how clever they all are to try to accumulate favour with one another. The only reason the place hasn't collapsed in on itself through infighting is that the tangled web of alliances means everyone is indebted to someone else."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on December 12, 2012, 09:53:47 AM
Oops, didn't mean to wait six days before coming up with something.

>To Gathering Fragrance: "I don't suppose asking you not to follow us would do any good?"
>What are Alice's thoughts/feelings about this "guest"?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on December 12, 2012, 11:19:15 AM
>To Gathering Fragrance: "I don't suppose asking you not to follow us would do any good?"
>What are Alice's thoughts/feelings about this "guest"?

> "I'll consider it because you asked so nicely, there's so little of that around. How about this: I'll leave you alone unless whatever it is you're looking at is really interesting to me, and that'd be if it concerns me personally as an individual or as a - as you so flatteringly put it - Demon."
> Alice looks entirely unsure as to what to make of her new visitor. Fragrance looks to be friendly, and Alice's belief was always to repay things in kind. On the other hand, Alice is understandably wary of the Demon's ulterior motives, whatever those may be.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on December 12, 2012, 03:18:30 PM
>Our fates remained linked for quite some time. She won''t be leaving us alone anytime soon.
>"Actually, I would ask you to show me around the library. If you live there, I would assume you're quite familiar with its layout."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on December 13, 2012, 08:50:52 AM
> "I'll consider it because you asked so nicely, there's so little of that around. How about this: I'll leave you alone unless whatever it is you're looking at is really interesting to me, and that'd be if it concerns me personally as an individual or as a - as you so flatteringly put it - Demon."
>Despite saying that, she'd probably still follow us.  If she later plans to interfere, she better use a trump card.
>"I came to Empryian following rumors of a scroll depicting a story thought to be mere folklore, but recent events have led me to believe it may be a forewarning.  I would like to examine the piece first-hand in hopes of avoiding catastrophe."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on December 13, 2012, 12:27:11 PM
>Our fates remained linked for quite some time. She won''t be leaving us alone anytime soon.
>"Actually, I would ask you to show me around the library. If you live there, I would assume you're quite familiar with its layout."
>Despite saying that, she'd probably still follow us.  If she later plans to interfere, she better use a trump card.
>"I came to Empryian following rumors of a scroll depicting a story thought to be mere folklore, but recent events have led me to believe it may be a forewarning.  I would like to examine the piece first-hand in hopes of avoiding catastrophe."

> "Wow, that's juicy. You really are of a different cut. I'll show you around, help you find that thing no problem."
> With a wink, she disintegrates. You can feel she hasn't gone anywhere, though.
> "I don't want to draw any attention just yet, mind."
> In the meantime, Alice has been wiggling her fingers in front of an ornate doll that she picked up off a nearby table. With a snap, the doll seems to come to life and flies off out of the window.
> "They will be informed of our arrival," Alice says to you. "Let's go."

> ...

> An incident involving a street urchin, a dropped note and a mysterious package follows, but you know it bears no relevance to the salvation of Gensokyo. You search ahead in your memories to find out where Are's investigation resumed.

> In the meantime, you are Marisa.

> The gleaming golden vessel, its shimmering wings expanding out into the sky for miles, has not moved since its appearance over the lake.
> It has taken a few hours for everyone to gather, and you are in the first entry team to investigate and inspect this strange craft.
> Beside you are Satori, wearing a determined expression, and Reimu, who is trying unusually hard to keep an inscrutable poker face.
> The polished surface of the hull reflects the sun, nearly blinding you on your approach, and you only get a sense of the craft's size as you draw up close - it absolutely dwarfs you, being far larger than anything human- or youkai-made you have ever seen.
> There is not a single seam, no crack in the surface that might suggest a point of entry. Yet when Satori carefully brushes her hand across the hull, a square-shaped section ripples like water and disappears, revealing a passageway beyond.
> A voice booms out of the passageway, deafening in its enthusiasm.
> "PRAISE BE THE SAVIOURS AND THE SAVED, PRAISE THE FORGE AND FIRE, PRAISE THE DAUGHTER ZERO AND PRAISE THE UNCONQUERED SUN!"
> A much smaller voice rings out afterwards. You recognize it as Utsuho's. Satori tenses up.
> "Um. Hello? I'm sorry, the... system? Is that what it is called? Gets a bi-"
> "PASSIONATE THE HEART AND INVINCIBLE THE BODY, LET SING STARSHIP GENSOKYO!"
> "Yes, like that. Oh goodness, this is embarrassing."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on December 14, 2012, 10:11:18 AM
>"Okuu? That you? How'd ya get in? You can hear us, right?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on December 18, 2012, 05:37:19 PM
>"Okuu? That you? How'd ya get in? You can hear us, right?"

> "Marisa? Is that you? I'm sorry, I can't quite figure out how to see you. Um. Maybe-"
> "BEHOLD WITH THE SUN'S GAZE, HEAR WITH THE TOUCH OF THE WIND AND FEEL WITH THE NAKED HEART, CARESS THE BODY AND WHISPER TO THE MIND!"
> You hear a slight cough and feel a mild heat emanating from the hull of the ship.
> "Okay, Okuu, you can do this," the small voice from inside says, "nobody will make fun of you, this is a very big responsibility."
> Satori, having finally found her voice, resonates in your head.
> Utsuho?
> "Mom? Mom! I did it! I found the ship! And...oh, mom, don't look!"
> Responsibility and accomplishment go hand in hand, Utsuho, and pride should follow them in step, pride that you have earned to keep and show, and not hide in embarassment that is as incomprehensible as it is out of place.
> "Mom. I've become the ship. It's like my body! And that means-"
> Reimu lets out a loud snort, and starts chuckling. Before long, she's laughing heartily.
> "Augh!" says Utsuho.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on December 19, 2012, 07:43:31 AM
>To Reimu: "What's that mean?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on December 19, 2012, 01:48:30 PM
>Wonder if Utsuho's that corny or the ship is taking over
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on December 19, 2012, 03:46:07 PM
>To Reimu: "What's that mean?"

> Reimu stifles her laughter and wipes her eyes. She is wearing the cruel smile that you know well.
> "It means it's naked, and has only realised just now that it's showing its body to the entirety of Gensokyo. That heat you're feeling off the hull? It's blushing."
> Reimu snorts again, before putting on a serious expression.
> "Let's go inside. I need to see this vessel for myself. I need to know."

>Wonder if Utsuho's that corny or the ship is taking over

> You spent the better part of a day with Utsuho a while back at Satori's request.
> The entire time she was very enthusiastic, curious and extremely emotional. She saw everything as new to her, and did her best to experience everything to the fullest. Despite being upset with Reimu's attitude towards her, she had nothing but the highest praise for the rice cakes Reimu had made for her. Her favourite colour turned out to be the yellow-white of the sun.
> She seems much the same now. The other voice is a bit of a mystery.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on December 21, 2012, 08:19:04 AM
>"Nekid? Err... calm down Okuu. This is just like a check-up. Open your mouth and say 'Ahh'."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on December 29, 2012, 11:13:48 AM
> ...
> A few moments pass.
> You shake your head, trying to get the ringing out of your ears, and the light-spots out of your vision.
> Off in the distance, a plume of dust and debris in the side of the mountain marks the spot where the superlaser struck it. There is far less mountain now than there was before.
> "Oh my goodness," says Utsuho, "I'm so sorry."
> "Huh," says Reimu.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on December 31, 2012, 10:04:58 AM
>Looks like this starship is loaded with all the good stuff.
>"Mebbe we shouldn't try that again. Any ideas, Red?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 04, 2013, 06:20:03 PM
>Looks like this starship is loaded with all the good stuff.
>"Mebbe we shouldn't try that again. Any ideas, Red?"

> "Let's get inside before we blow up what's left."
> Reimu flies inside the dark passageway past Satori.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 05, 2013, 09:52:08 AM
>After her!
>Passing Satori: "Need a lift?"
>Snatch her up if yes.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 08, 2013, 01:09:55 PM
11.16 And did She Who Devours Fate raise the tome of leather and bone to Her Exalted eyes and beheld it with Her Exalted gaze.
11.17 And Gathering Fragrance, bound to She Who Devours Fate through threads thinner than a spider's web, was filled with such fear as cannot be felt by mortal heart.
11.18 For the tome of leather and bone was of no common matter made, but from the skin and bone of dead gods and demons, whose stars Gathering Fragrance could not recognize.
11.19 But Gathering Fragrance did have the knowledge of the name of every star in the night sky, both shining and snuffed.
11.20 She Who Devours Fate did open the tome of leather and bone on the middle page and started to read the words contained therein.
11.21 And


> Gathering Fragrance materializes and hastily snaps the book shut.
> "DON'T READ THAT!"
> Gathering Fragrance's uncharacteristically panicked voice echoes through the otherwise unoccupied reading hall.
> "Whatever you do, do not read that book."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 08, 2013, 03:47:33 PM
>"Why should I not?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 08, 2013, 08:10:07 PM
>"Why should I not?"

> "It's not natural. It should not even exist - it is made of things that don't, certainly."
> Gathering Fragrance shivers.
> "The thing creeps me out."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 08, 2013, 08:35:34 PM
>"That explains it having information about the chaos that no one knows about. However, I do need to read it before everything gets devoured."
>Make sure our mind is steeled for potential mind-screw or any other shenanigans, then read it.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 10, 2013, 08:48:11 AM
> If Are reads the tome of leather and bone, her nature will be drastically, irretrievably and inevitably changed. This may affect the pacing of this chapter, and your expected experience of the story.
> Proceed?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 10, 2013, 03:24:09 PM
>Let's not proceed for now. We need to gather information.
>"Although...Are there any other tomes that could hold the stories I seek?"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 11, 2013, 08:57:34 AM
>Examine the book. What type of leather, what type of bone?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 11, 2013, 09:46:12 AM
>Let's not proceed for now. We need to gather information.
>"Although...Are there any other tomes that could hold the stories I seek?"

> Alice frowns.
> "Other fictional reports whose contents are uncannily similar to events that had occurred in recent history? I very much doubt so."

>Examine the book. What type of leather, what type of bone?

> You have never seen the skin of a dead god or demon, but the book cover seems to be made from - albeit very high-quality - brown leather of an animal you cannot identify and is decorated with finely-crafted ivory. There are no indications that they are anything other than what they appear to be.
> Yet the distress in Gathering Fragrance's voice was genuine enough.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 11, 2013, 03:00:32 PM
I say go for it. It's not like Are's backed down from potentially self-and-future-altering events before *cough*Orrery*cough*.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 11, 2013, 06:59:42 PM
I dunno man, if even someone as jovial and seemingly-unflappable as Fragrance is scared of the thing, that should be a pretty big warning sign.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 11, 2013, 11:04:37 PM
>Did we find out how Byakuren managed to read the book without getting her mind broken?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 12, 2013, 05:01:41 AM
>Did we find out how Byakuren managed to read the book without getting her mind broken?

> White-Lotus seemed to suffer no ill effects from reading the book. She described that reading it, though, was very taxing - everything leading up to and soon after the description of the chaos wave attack was deeply steeped in metaphor and allegory, referencing and alluding to hundreds of individuals and events, many of which she admitted to be ignorant to. The chapter on the chaos wave attack grasped her attention simply due to how clear and unambiguous it was.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 12, 2013, 07:25:54 AM
>"I know someone who read this book, and she reported no ill effects."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 12, 2013, 10:00:04 PM
>"I know someone who read this book, and she reported no ill effects."

> You hear Gathering Fragrance's half-terrified, half-menacing whisper at your ear.
> "I know someone who leapt from Heaven and survived the landing. She was a god of miraculous safe landings. There will be no miraculous safe landing for you, She-Who-Devours-Fate."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 13, 2013, 12:02:34 AM
>"Then perhaps you can elaborate on what would happen were I to read it."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 13, 2013, 01:17:56 AM
>On this note, what do we know of White-Lotus's abilities? The demon might well have a point about her having an ability that let her avoid the horror.

I mean, we're already getting screwed by fate, do we really need another dose of mind-rape from something that an Eldritch abomination considers an abomination?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 13, 2013, 07:58:08 AM
>"Then perhaps you can elaborate on what would happen were I to read it."

> "I do not know, but you have read those passages, just as I have! Do you really think that a tome made from dead things that do not exist, a tome with a chapter that intimately details your actions as you perform them is going to be sunshine and rainbows?"

>On this note, what do we know of White-Lotus's abilities? The demon might well have a point about her having an ability that let her avoid the horror.

> White-Lotus has achieved an absolute purity of body and mind such that Heaven itself is often jealous of her. A purity like hers begets itself - her nature, physical and mental, is impossible to alter in any way without her desiring it.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 13, 2013, 08:32:10 AM
>Do we know what she means by us having read 'those passages'? If not, ask.
>"Perhaps, then, the best course of action is for me to take this with me to give to the one who has proven able to read it, and have her do so for me."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 13, 2013, 08:32:49 AM
> White-Lotus has achieved an absolute purity of body and mind such that Heaven itself is often jealous of her. A purity like hers begets itself - her nature, physical and mental, is impossible to alter in any way without her desiring it.
Being that Are is force of change and actualization by virture of this game-crafting, she is surely susceptible to such influences. Makes me wax about how we are a force of (localized) chaos.

If we read the book, it seems like we'll be railroaded to what the tome tells us to do, whether we as a collective desire it or not.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 13, 2013, 08:36:01 AM
Which is why I just gave the suggestion of taking it to Byakuren. She's read it before; she can do it again.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 13, 2013, 08:53:09 AM
I'm think that there was a reason why we had to come here and couldn't just take the book.
That said, we made a stubborn old man fire elemental knock it off and stop being such an ass, we can get a librarian to let us take a book in the fiction section. Go for it.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 13, 2013, 09:01:29 AM
But isn't it the contents of the book that's the dangerous part? I wouldn't think having someone else read it would diminsh the power of words. There's also the technical difficulty of finding White-Lotus.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 13, 2013, 01:55:25 PM
There's also the technical difficulty of finding White-Lotus.

Are can find White-Lotus no problem, if she wants to.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 13, 2013, 04:11:46 PM
We can have her read it and tell us what it says. I don't think it's the words that are the problem (I'm pretty sure it's the book itself), but if they are, well, Byakuren doesn't have to read it aloud. She can just tell us what it says without actually reciting it word-for-word.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 14, 2013, 09:48:40 AM
But I think that's the problem, because the content tells the story of what's happening, as it's happening. It's something akin to: "As Bob was typing away at the keyboard, he casually looked over to the unopened bottle of Lester's Fixins Bacon Soda he received as a Christmas present. Dismissing this questionable item he returns to responding to some guy he met online".  Now imagine reading that excerpt as you were performing those very actions.  That's something of the level of mindscrew we're dealing with.

Not that I'm actually opposed to reading the book, because I'm always interested in what Fighty cooks up, and it seems like the point of this arc is to read the tome.  Gathering's warning does of course put me on edge a little.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 14, 2013, 03:39:53 PM
I'm not really sure where you're getting the 'tells what's happeneing as it's happening' thing. Besides, Byakuren's read it before, so she can do it again and just tell us only what it says about the chaos.

Besides, I don't think Are would be thrown off by something describing her actions as she does them. She can see fate (to an extent), after all, so she's gotten fairly used to something that's quite similar.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 14, 2013, 07:02:13 PM
Fightest's notes: I'll admit right now that I've handled this particular bit very unfairly. I have very much given you a red button that says "DO NOT PRESS" with no obviously interesting alternative to pressing it. In other words, I'm following a Fighting Fantasy tradition of the classic "investigate the interesting thing?" path split.

Edit: stand by for recovery
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 15, 2013, 12:44:18 AM
I'm not really sure where you're getting the 'tells what's happeneing as it's happening' thing.

Gathering-Fragrance herself pretty much said it. "a tome with a chapter that intimately details your actions as you perform them"
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 15, 2013, 01:30:17 AM
Yeah, but we don't care about that part, do we? We're only interested in the stuff about the chaos.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 15, 2013, 10:20:29 AM
Voting for:
>PUSH THE SHINY RED CANDY-LIKE BUTTON.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 15, 2013, 02:06:59 PM
Commencing recovery:

> Alice mutters, almost to herself.
> "If you should not read it, I can maybe help figure out what it says? Then you won't be in danger. I'll have to call in some favours, get Patchouli-and-Lavender in, she's good at this sort of thing."
> "I say we destroy the wretched thing before it has any chance to do damage," says Gathering Fragrance.

> Will you:
> Read the book, despite all warnings?
> Assemble a team to research its contents, trusting that White-Lotus might be able to mitigate any damage?
> Destroy the book, hoping that whatever curse it may hold will be destroyed along with it?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 15, 2013, 05:10:49 PM
>Research team, headed by White-Lotus.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 15, 2013, 08:43:47 PM
>Research team. If it really is too troublesome to handle we can just destroy it later.
>That and we don't know if torching the book will just release whatever it is that screws with you to raise hell.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 16, 2013, 09:22:04 AM
>Changing vote to research, as studying the contents would probably give the most complete counter-measures against the forces of chaos.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 16, 2013, 02:09:33 PM
> You and Alice call in a few favours. Soon, Alice's magic brings back responses: Scent-of-Patchouli-and-Lavender, Kanako and White-Lotus have agreed to help you in the matter.
> Additionally, White-Lotus has requested that you secure airspace permission for her over Empyrian in one hour.

> It will take some time for them to get here, with White-Lotus probably arriving first with her paticular way of travel, Kanako coming soon after - Heavenly Gates are immensely fast, but will require a lot of paperwork to reserve, and Patchouli will arrive when she pleases.
> In the meantime, you and Alice manage to secure a temporary research permission from the library that will last up to two weeks, and gather the necessary stationery for a comfortable literary research session.
> Afterwards, you head out to the large, well-maintained grassy field behind the library and mark an X-shape into the ground by scattering white pebbles.

> You are now White-Lotus Hijiri.
> The nature of man is equally the one she cultivates within herself and the one that grows in the eyes of others.
> You therefore make sure to hide the dumb grin on your face, lest your image be ruined forever.
> This is definitely your favourite method of travel.
> You visualise in your mind's eye the city-state of Empyrian, and the grand golden library within.
> You list in your mind the resistance of the ground, the weather patterns across the entirety of Creation, any border conflicts between minor and major gods, the flow of dragon lines and your own - perfect as expected - chakra balance.
> You then dig in your right foot, make a hop
> a skip
> and, shattering earth and stone with the unimaginable force beneath your feet,
> a LEAP
> And you are already past the clouds, soundlessly trailing fire behind you.
> This is definitely your favourite method of travel.

> You are now Are.
> There is a meteor heading towards you.
> A golden mandala pattern forms at its base and, gently, the fire disperses to reveal a human shape hurtling downwards.
> She slows her descent over the last few dozen feet and, without so much as disturbing the rest of the X-shape, she gently touches down on her right toe onto the exact central pebble of the formation.
> She then holds the pose for five seconds, a hastily-constructed serene expression on her face as she realizes that you are watching.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 16, 2013, 02:59:36 PM
>She certainly did always enjoy making a grand entrance, didn't she?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 16, 2013, 07:40:06 PM
>She certainly did always enjoy making a grand entrance, didn't she?

> Many attribute White-Lotus' often-overwhelming presence to her inimitable perfection.
> They have not seen her off-duty, in a close circle of friends, with two or three drinks knocked back. When her hair is down and with no image to worry about, she is a huge showoff.
> Deservedly so, however - her party tricks are unparalleled across Creation.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 18, 2013, 09:26:49 AM
>Will we be waiting for the others, or should be start cracking open some books?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 19, 2013, 09:27:29 PM
>Will we be waiting for the others, or should be start cracking open some books?

> The research will take a long time indeed. You will definitely have time for an adventure while it goes on.
> But what was Are's
> Yes, you are definitely remembering right:
> What was Are's last recorded adventure?

> Was she beckoned by the silver light of the moon emanating from a simple bamboo-cutter's hut?
> Did she respond to calls for help from a province terrorised by a terrible eight-headed dragon?
> Was her contribution vital to the capture of a particularly worrisome monkey?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 19, 2013, 11:48:19 PM
>Dragon.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 19, 2013, 11:49:51 PM
>Dragon!
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 20, 2013, 12:33:39 AM
>Definitely Dragon.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 20, 2013, 10:10:13 AM
Huh, that was surprisingly unanimous.

> Months pass and summer turns to autumn.
> You have left Empyrian a time ago, leaving your group of allies to their research. In exchange, you have agreed to take up their duties, and this has brought you farther northwest, where dense forests give way to rolling hills and rising mountains, where endless grasslands shine a vibrant green in the noonday sun, and where acres and acres of rice paddies criss-cross the land, mixing in the heartaching blue of the sky to the green.
> By now the trees should be turning their colours, and the days should be growing shorter, and yet the summer heat keeps on, and the rivers are shallow in their beds, and the crops yet continue to grow and the fatigue of the land is evident all around you.
> A summer storm would give a brief respite to the land, yet the skies have been clear for weeks.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 21, 2013, 10:20:17 AM
>Do we have a contact? Are we assuming anyone in particular's assignments?
>Are there locals about?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 21, 2013, 11:51:55 AM
>Do we have a contact? Are we assuming anyone in particular's assignments?
>Are there locals about?

> You do not have a contact. You are not so much taking over territorial duties but rather increasing your own activity and sphere of influence to compensate.
> Besides the rice farmers and inhabitants of regional centres, there are also, of course, the gods and spirits of the land. Any would respond to you if you call with authority.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 21, 2013, 11:26:34 PM
>Ask a spirit, they're more likely to know what's up here.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 23, 2013, 08:53:29 AM
> Inquiring around the local smaller spirits tells you nothing you do not already know - after all, their power and knowledge does not expand past their meager domains.
> Moving up the chain of command results in you looking for the spirit of the local river - water spirits of her kind tend to get a lot of information due to their closeness to every other spirit in an environment.
> And yet you can find no sign of her.
> Whilst unusual, this is not unheard-of, and can occur if the spirit is too weak to take on some sort of form, and are just generally dispersed through the area as pure Essence.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 23, 2013, 10:47:49 AM
>Would we able to help it materialize if we add more water?  Either artificial or natural means.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 23, 2013, 12:01:21 PM
>Would we able to help it materialize if we add more water?  Either artificial or natural means.

> Yes. Like, say, a summer storm.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 24, 2013, 04:35:45 AM
>Can we make a summer storm?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 24, 2013, 05:06:38 AM
>If not, do we have any way to call upon Avatar-of-Mountains-and-Lakes to do so?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 24, 2013, 09:20:13 AM
>Can we make a summer storm?

> You tell me, you're the one with the Heaven-granted powers. You've wrestled living fire and hold the entirety of Fate in your left arm. Surely a summer storm isn't that big a deal for you?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 24, 2013, 11:05:00 AM
>True. Storm away, the place could use the rain anyway.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 25, 2013, 07:44:30 AM
>True. Storm away, the place could use the rain anyway.

> Whilst the parser is entirely capable of thinking up how Are can put together a summer storm, this is meant to be a challenge for the readers.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 25, 2013, 10:50:03 AM
challenge for the readers.
o bby

>Where does this river get it's water from?  How far away are the head waters? Does it supply a nearby well?
I'm thinking to bring water from the river / well to the head of the river where it's likely to have a spring, or larger body of water.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 25, 2013, 12:49:46 PM
>Where does this river get it's water from?  How far away are the head waters? Does it supply a nearby well?
I'm thinking to bring water from the river / well to the head of the river where it's likely to have a spring, or larger body of water.

> The river is normally wide and deep, flowing swiftly and freely from the mountains in the north, joined by hundreds of smaller tributaries before flowing out into the sea many hundreds of miles to the south.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 25, 2013, 03:31:44 PM
>We can easily get up those mountains right? Well let's head over and see what's up with the water flow.
>Are we pretty capable with magic? Especially water and wind magics.

If nothing else we can probably generate the conditions to cause a rainstorm with lots of wind and water vapour.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 25, 2013, 04:01:35 PM
>We can easily get up those mountains right? Well let's head over and see what's up with the water flow.
>Are we pretty capable with magic? Especially water and wind magics.

> The immediate problem with water supply is that there has been no rain for weeks during this unnaturally-long summer.
> You do not know any sorcery as such.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 25, 2013, 04:31:58 PM
>Can we call upon Avatar-of-Mountains-and-Lakes in any manner? Surely she could assist us here.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 25, 2013, 04:48:21 PM
>Can we call upon Avatar-of-Mountains-and-Lakes in any manner? Surely she could assist us here.

> She is busy interpreting the tome of leather and bone at the moment, just as you asked her.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 25, 2013, 04:56:28 PM
>Ah, so we involved her in that, too? Unfortunate that we have need of her here, then.
>Well, we'll just have to find another way to do this.
>Have we ever done things such as this before?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 25, 2013, 09:39:22 PM
>Have we ever done things such as this before?

> Remembering this would constitute a very strong hint as to how to solve this challenge.
> Proceed to remember?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 26, 2013, 12:49:02 AM
>Eh, let's try to figure it out first
>Recap on Are's skills and abilities?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 26, 2013, 09:21:03 AM
>Eh, let's try to figure it out first
>Recap on Are's skills and abilities?

> Are is a force to be reckoned with on the battlefield and on the debate floor, capable of anything she puts her mind to. Her only incompetence is sorcery.
> Are is an unsurpassed swordsman.
> Are is extraordinarily tough, able to shrug off extreme heat, cold, and the blades of lesser weapons.
>  Are was exceptionally skilled. She may have two Stances of each type (Physical, Social) active at a time.

> Move: Silver-Tongue Methodology. Complexity: 3. Keywords: Undodgeable, Social. The Chosen create new truths with every word they speak. This move may be activated to supplement a successful argument. The target acquires a new mental weakness of the attacker's choice, related to the topic of the attacking argument.
> Stance: Commanding-the-Debate Prana. Complexity: 3. Keywords: Stance, Social. Once a Chosen deigns to speak, all must listen. During this Stance, its user may attack mental strengths without risking automatic failure. In addition, successfully attacking a mental weakness allows the user to present another argument in the same action.
> Stance: With One Mind. Keywords: Physical, Social. In the presence of the Chosen, the whole is greater than the sum of its parts. The user of this Stance extends its benefits to up to five extra companions. All who benefit from this Stance share perception and are able to communicate through thought. Coordinated attacks are enhanced.
> Stance: Scathing Critic Approach. Keywords: Wyld, Story. The Chosen make their own legends. When in this stance, its user cannot be forced into a story against their will. When in a story, once per scene, the Chosen has right of veto against a single element of narration made by their opponent.
> Move: Loyal Arsenal. A Chosen's weapon is always within arm's reach. The user of this move can access a personal pocket of Wyld, wherein they may safely store their possessions. Conversely, a Chosen may use this Move to stabilize a pocket of reality whilst in the Wyld, but all their stored possessions will appear near them.
> Are's abilities are not limited to the ones stated above, they are merely the ones you remember her using.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 26, 2013, 11:15:31 AM
I suppose getting a container to fill with water would be trivial, right?
Even if bringing water from down below doesn't make sense on the surface, it is something of a symbolic act.
Additionally, water is used a lot in rituals, purifications, and the like.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 26, 2013, 06:06:14 PM
>All we really need is water by whatever means right?
>We might not have sorcery capabilities but we should be awesome enough to detect something like an underground water source through our senses.
>From there, we just need to smash the ground above it and cause it to rise to the surface.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 27, 2013, 07:55:45 AM
>From there, we just need to smash the ground above it and cause it to rise to the surface.
Actually, water tables and ground water doesn't work like that.  You'd succeed in making a well, but not a spring.  Though, I suppose one shouldn't be confined by logic in such mystical lands and with Are's abilities.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on January 27, 2013, 09:38:20 AM
Yeah, let's at least see what Fighest says about that in-context.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 27, 2013, 11:12:41 AM
>All we really need is water by whatever means right?
>We might not have sorcery capabilities but we should be awesome enough to detect something like an underground water source through our senses.
>From there, we just need to smash the ground above it and cause it to rise to the surface.

> You do not even need extraordinary senses to find an underground water source - this area is well-mapped and prospected.
> The water will need coaxing to rise to the surface, but it is otherwise a sound plan.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 27, 2013, 03:20:12 PM
>Can we get a few spirits of the earth and other underground stuff to deal with the coaxing part?
>If so, go about making our spring.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 28, 2013, 09:55:50 AM
>Get some lesser earth elementals/spirits to manipulate subterranean shale formations to squeeze part of the aquifer and connect it to the surface; that should tap it like a straw.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 28, 2013, 11:05:59 AM
> The cracked and parched earth shifts and rumbles, a deep reverberation coming from far below, and, one after another, dozens, hundreds of fountains sprout from the ground, sending plumes of fresh water up into the sky, slaking the desperate thirst of the land.
> The source you struck was a fertile one indeed, for the fountains still gush when you make your way to the surface after your sojourn underground.
> And they gush still after you have talked to the revitalized river spirit, who told you the story of this land:
> "In the mountains to the north there lives a great serpent, of eight necks and of eight heads."
> "It sleeps through half of the year, lazing in the spring breezes and the summer heat, gathering its strength for winter."
> "At the end of summer it comes down from the mountains and eats the offering that it is given."
> "Once satisfied, the serpent returns to the mountains and, once autumn has passed, it conjures winter."
> The spirit also told you about the offering:
> "Twin goddesses, of harvest and of rot, preside over autumn in this land."
> "One is offered to the serpent of the northern mountains at the end of every summer, a different one every year such that it does not get a taste for either."
> "Whichever one remains rules for that autumn, bringing about either bountiful harvest or ruinous rot. Once the next summer comes to an end, the devoured goddess revives and the cycle begins anew."
> "But this autumn, the twin goddesses hide, for the serpent desires to devour both."
> "Without them, summer will not end, and the land will continue to suffer."
> And the fountains continue their work many hours after. It starts to grow dark as clouds begin to cover the sun, as the sky spirits claim the water first as part of their elevated position.
> There is a storm coming.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 28, 2013, 03:06:29 PM
>Well then our next goal is to track down the autumn goddesses. Ask the various spirits about where they are; if anyone would know it would be them.
>Given that the serpent brings about winter supposedly, do we have experience on what would happen if we kill it?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 28, 2013, 03:46:16 PM
>Well then our next goal is to track down the autumn goddesses. Ask the various spirits about where they are; if anyone would know it would be them.
>Given that the serpent brings about winter supposedly, do we have experience on what would happen if we kill it?

> After a few hours of asking around, during which the sky grows darker and darker still, you learn of talk about a farmer's house just a few hours away that stands surrounded with trees with leaves of faded orange and with withered grass amongst the fields of green.
> While a major functionary like the serpent is important, it is certainly not indispensable. If its position would become freed up, another spirit or god would be promoted or demoted to it soon enough.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 28, 2013, 04:05:14 PM
>Well, let's leave the spirits to their devices, and make for that house.
>Along the way, let's review what we know of that serpent.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 28, 2013, 04:17:56 PM
>Well, let's leave the spirits to their devices, and make for that house.
>Along the way, let's review what we know of that serpent.

> Officially, the serpent is a regional dignitary. They come in as many flavours as there are regions, and you are not so intimately familiar with the Celestial Bureaucracy to the degree that you would know the serpent's career history.
> It is likely to be extremely powerful, though, in every regard, as is befitting its position. Fighting it unprepared would be extremely challenging even for you.
> It is also likely to enjoy sake as much as the next vast serpent god.
> It has started to rain heavily, and the wind is picking up. You are drenched by the time you reach the house.
> Indeed, it is a strange patch of autumn in the middle of resplendent summer green.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on January 28, 2013, 04:26:00 PM
>If we do have to face it then, the logical course of action would be to procure the most powerful sake we can. Though there might be a way to talk it down as well.
>Well, being wet's no good, so we may as well make for the house and knock on the door.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 28, 2013, 09:30:20 PM
This serpent really is that particular one Gensokyo style. This is going to be fun :D
Man we picked right with the dragon.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 29, 2013, 08:36:46 AM
>If we do have to face it then, the logical course of action would be to procure the most powerful sake we can. Though there might be a way to talk it down as well.
>Well, being wet's no good, so we may as well make for the house and knock on the door.

> You announce yourself, and when the door opens, you stride in in a flurry of wind and rain.
> It is not difficult to find who you are looking for - the old couple living here admit, prostrate on hands and knees, to hiding the Autumn sisters in their basement.
> And in the basement they are, shivering in terror unbefitting their position in a corner, their clothing of celestial silk decorated in all shades of orange and brown with intricate images of leaves and harvest sewn in with gold and silver, dirtied with mud and grime.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 29, 2013, 07:37:55 PM
>"I'm not here to feed you to the dragon, stop it."
>Give them a few minutes to pull themselves together.
>"I am Hieda no Are. I take it that you are not in anyway fine, so let's move ahead to dealing with the dragon and getting autumn going. I'm going to need a lot of fine alcohol and you two are going to help."
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on January 29, 2013, 08:01:46 PM
> The twins shiver in fear for a bit longer before letting confusion take hold.
> "Huh?"

> ...

> One fade to black later, you are standing outside the farmer's house. Before you are eight huge vats of excellent sake.
> The storm is fierce indeed, with thunder crashing and lightning striking every few dozen seconds.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on January 30, 2013, 06:09:28 AM
>Now where is that dragon? We need to discuss this whole eating people thing and/or kill it depending on how things go.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on January 30, 2013, 09:21:01 AM
>Quite a combination, one produces a fine bounty, and the other ferments it perfectly.
>Acquire means to transport vats: carts, horses, etc.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 03, 2013, 07:09:22 PM
>Quite a combination, one produces a fine bounty, and the other ferments it perfectly.
>Acquire means to transport vats: carts, horses, etc.
>Now where is that dragon? We need to discuss this whole eating people thing and/or kill it depending on how things go.

> The sky is pitch-black. The only light comes from the intermittent bolts of lightning that throw the landscape into stark shadows.
> Amidst the peals of thunder you could swear you hear

Is this really your story, my dear?

> No, it's nothing. Must be your imagination. There is an incessant tugging at your prosthetic arm, as if from a fly stuck in the webs of Fate.
> The spirits have helped you arrange the sake vats. It was a trivial matter.
> Something is wrong. Like a sensory disconnect so deep it undermines reality itself. You feel like a careless motion will tear something apart.
> Something vital.

Or are you just living someone else's legend?

> You are no longer Are.
> But neither are you Ani.

The white room again. Unlike last time, scrolls and parchment are carefully-arranged into two, separate piles on either side of the girl sitting at the desk. She is scribbling furiously, her playfulness gone.
I cannot stress enough how vital the coming turn of events is going to be. That I am able to appear now is evidence enough of that - there has been a lethal disconnect in Fate, and I cannot find its source.
The girl pauses writing to gather her thoughts.
There is too much information to process, but the following point keeps coming back: there are two separate accounts of the story of the Mountain Serpent. Do you understand? I have absolutely correct accounts of everything that has ever happened, and there are two equally true accounts. One tells of how Are defeated the Serpent and brought balance to the region again. The other? Kanako of the Eight Hills defeats the Serpent. I do not understand what this means, but all I can tell you is that there is great danger coming. Be wary of every choice, every tiny clue. A careless step can cause the loss of everything.
The girl stops writing, and her unsteady breathing echoes around the white room.
Please. Save Are.

> You are Are.
> A vast silhouette looms on the horizon, eight heads on eight undulating necks reaching up into the sky, sixteen eyes scanning the landscape like lighthouse beams.

Have you ever wondered why she is called Of The Eight Hills?

> The tugging is annoying, but you can ignore it for now.
> How have you arranged the sake?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Hanzo K. on February 03, 2013, 07:14:26 PM
Well, maybe we should get Kanako involved in this too?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: GuyYouMetOnline on February 03, 2013, 08:23:16 PM
It's a choice. Either we deal with this creature, or Kanako does. I suspect, though, that the real effect comes not from which one handles the serpent, but from whether or not Kanako is present in Byakuren's research group. Or, to be more precice, whether or not she's with the book. I say let's call on Kanako to handle the serpent.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 03, 2013, 09:52:41 PM
A message will never reach Kanako in time before the Serpent makes its move, let alone that she will have time to get to Are. Her role in these events has been fixed, as has been Are's. All you can do is pay attention to Are, that you might know what transpires.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 03, 2013, 09:54:53 PM
> Answer the question, foolish girl.
> How have you arranged the sake?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on February 03, 2013, 11:02:29 PM
It is always possible that Are just said that Kanako did it because eh.

>Why is Kanako named the Eight Hills by the way?

>Sake arrangement; the eight open containers are spread out in the open, equally spaced from each other in an arc on platforms raised up and easy to spot and reach for the serpent such that each head can reach a container at the same time. Have it looking like a tribute (since it kind of is)
>These containers are far enough from us that the serpent cannot reach them and us at the same time.

Anything else we should add to the presentation?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 04, 2013, 10:52:14 AM
You would have learned this much later, but I will tell you now, my dear, to expedite matters.

> A flash of lightning. Another. The Serpent never seems to move, yet every time lightning strikes it appears closer and closer, ever more and more massive by the moment.
> Flash. Its heads make it seem nearly a hundred metres tall.
> A crack of thunder. The serpent stops and stretches out its heads, such that each reaches each of the casks of sake that you carefully arranged.

Everything is born into Creation with an onus of karma. So strong is this bond that it reflects in their appearance, their name, their behaviour.

> The eight-peaked mountain range far in the distance seems dwarfed by the Serpent that is even now greedily lapping up the sake.

Eight heads, eight mountains. Kanako of the Eight Hills. You're stealing her legend, my dear.

> The Serpent is distracted. It is at your mercy.

But that is justified. You will steal her legend just as yours was stolen from you.

> What do you do with the Serpent?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on February 06, 2013, 10:49:09 AM
>Are the Sisters with us?
>Would we be able to communicate with the Serpent?
>Do we know any other information about this beast?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 06, 2013, 01:22:49 PM
>Are the Sisters with us?
>Would we be able to communicate with the Serpent?
>Do we know any other information about this beast?

> Yes
> Yes. Whether the Serpent wishes to do so is another matter.
> No.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 07, 2013, 01:07:26 PM
Come on, guys, I know how heavily I'm railroading you at the moment, but, strange as it may seem, this is entirely intentional. Bear with me, we've nearly finished Are's portion of the story, and I'm eager to continue onto Aichi.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 08, 2013, 09:08:21 AM
Fine, ending it by myself.

The details aren't important, my dear.

> You are on the serpent's back, sword raised. Its many heads and tail lash at you, but the sake is starting to take hold. None hit you.
> When did you get here? There is a vague memory of the Serpent's booming threats, and your blood-red aura a single point of light under the black sky.

All that matters is that it happened.

> You are lying flat on the grass, a dull pain in your chest. Did the Serpent finally get a hit in?
> A prickling in your temples, and a beautiful porcelain doll appears out of nowhere. It is holding a tiny scroll in its hands. You cannot help but listen as it speaks in Scent-Of-Patchouli-And-Lavender's voice.
> "Hijiri wanted us to be silent about this, but, well, I have my own contract to fulfill. Nothing personal, Are, wrong place, wrong time, all that. We've deciphered the scroll."

And it is as if the entirety of Fate is arrayed against you, isn't it?

> You are skilfully running up the indestructible scales of the Serpent's tail. The doll is incessantly talking just at your right ear.
> "What the scroll is, is a perfect, beautiful and absolutely irrefutable proof..."
> When did it happen? The Serpent is collapsing underneath you, its strength finally spent.
> "With demonstrations and examples..."

Like everything has come together to focus entirely on you?

> "That your - Are of the Hieda's - life is a fabrication."

It is because it is true.

Ah, there it is. That sense of release that she felt so briefly back then. And with it, the feeling of prying eyes, of myriad hands holding countless threads, all attached to her. Now that she knows where to look, it is painfully, embarrassingly obvious. Still, she understands ritual and tradition. There is a story here to finish, and she chooses to finish it.

The scales on the Serpent's tail are incredible. Stronger and harder than any material she had ever seen, and beautifully iridescent in the sunlight that is starting to peek through the storm clouds. She eventually pries one off, eager to get to work on it.

The furnace grows hotter and brighter, yet it is still not enough to forge the scale. She briefly muses that Mo-Ko could provide her the heat needed, but quickly discards the idea. She does not need Mo-Ko any more. Nor, for that matter, anyone else. They would only serve to get her manipulated again. Calling on her power, she commands the fire to intensify, and so it does, unable to refuse her orders. Hotter and brighter yet it grows.

The metal sizzles and spits in the river's freezing waters that part in respect for the mighty blade. After an hour the energies are finally dissipated, and the sword is ready. Would it be sufficient? Would yet another coincidence in an unlikely chain of coincidences occur?

With a simple motion, she swings the sword, and cuts herself free from the threads. A second motion parts the world before her. She drops the sword into the river and steps forward into the chaos, the gap closing shut in her wake.


Daughter Zero END



Fightest's notes: I will entertain questions before threadlock. If there is still demand, I will proceed onto the second part of the Legend of Hieda, focusing on Aichi's adventures.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on February 08, 2013, 11:55:14 AM
So, did Are just sever her connection to Fate and become Yukari? 0_0
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 08, 2013, 12:04:36 PM
So, did Are just sever her connection to Fate and become Yukari? 0_0

Are and Yukari are two separate entities.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Pesco on February 08, 2013, 01:44:14 PM
Tag completed if it is so.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on February 09, 2013, 12:27:31 AM
Huh, then what did she pull there?

So what would have happened if we read the book?

The obvious question; what created Are and played with her fate to the point that she didn't notice even with the whole Orrery incident?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 09, 2013, 09:03:25 AM
Huh, then what did she pull there?

So what would have happened if we read the book?

The obvious question; what created Are and played with her fate to the point that she didn't notice even with the whole Orrery incident?

There will still be a few revelations of what it is exactly Are did - the story is far from over, as you see.

The book was a tool and a weapon, and it served its purpose whether Are read it or not. As was correctly surmised earlier by the players, it is not the book itself, but its contents that were so dangerous.

As for the obvious question, you have all the information to deduce the answer, but it does require a peculiar cognitive leap, as this whole story is a testing ground for a few ideas in storytelling I've been having. A reveal will come, but at its own time.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Mr_Bob on February 09, 2013, 09:08:43 AM
I was entertaining the idea of somehow tricking the Serpent into eating fakes, or cutting out the Aki sisters as the beast slumbered, that way it would buy a year of time and Kanako can fulfill her legend.  Looks like that wouldn't have panned out though.  But what a delicious curveball Fightest served.  Is even Are's childhood a fabrication?
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Fightest on February 09, 2013, 01:29:05 PM
The extent of the fabrication and its origin are much the same question. Ani might be able to help you answer it if you give her the opportunith.
Title: Re: The Legend of Hieda: Daughter Zero
Post by: Darkoda on February 10, 2013, 12:29:08 AM
Well then, this is an answer that needs hunting down. I also want to find out what made Koishi decide to stop trying to engulf everything in chaos by Gensokyo time.

Not to mention what became of a few of these celestials that bear striking resemblance to present day Gensokyo counterparts. Sounds like Akyu's not the only one who kept on reincarnating.