Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Hello Purvis on October 07, 2011, 01:39:53 AM

Title: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2011, 01:39:53 AM
(http://i54.tinypic.com/2dv6fcn.jpg)

>You are Nue Houjuu,  Gensokyo's premier shapeshifter! Yours is a long and storied past, ranging from hassling the Mikado's palace in the old days to being sealed underground to making your way among migrant oni and more. But by and large, you've gotten by. These days, you live in the Ancient City, and run a successful tavern, as well as a couple of side businesses. As well, you have taken to hanging with a group of surprisingly open-minded Buddhists.
>And you've been robbed. And so have practically everyone else. By Rinnosuke Morichika, of all people.
>You are an independent-minded person and prone to mischief. You are a confident and flirtatious, seldom at a loss of words or caught off guard. In the old days you had no problem terrorizing those in the highest seats of power, but these days you have calmed down somewhat. Even if you no longer aspire to your old heights of harassing Emperors, you still love to stir up trouble every now and again. Despite this, you find yourself surprisingly responsible these days, between running legitimate businesses and helping out your surface world friends. Some days, you wonder if you're losing your edge. Partially you blame Byakuren's influence; she has a way of making want to behave, at least a little bit. As well, having lived among the rigorously honest oni; quick to answer injury with violence; has done much to quietly shape you toward being a more socially-minded soul. Particularly after the end result of your first attempts to run scams and thieve your way through as you used to...
>These days you consider the oni as good friends, even if they're a bit more gruff than you'd like sometimes. Your tavern serves as a well-known peaceful spot, where people in the Ancient City can go to relax and not worry about the brawls and such, though sometimes they do happen right outside your doorstep. You are acquainted with one of the Four Devas that lead the oni, a woman calling herself Kay. She sometimes uses your tavern as a base of operations, though this has been happening less often lately. You have also found yourself tied to the people of the Myouren Temple, after they forgave you for your last big prank of interfering with their restoration of their leader. They've proven to be true friends, and have done what they can to assist you when you need it.
>A strange event orchestrated by Rinnosuke seems to have turned everyone's money into gemstones of roughly equivalent worth, reaching even into Hakugyokurou. You're not fully sure how he orchestrated it, but it seems to based upon an absolute faith in the power of commerce so strong that he can preform miracles. As well, he sent Tewi Inaba to steal your spellcards, which he plans to use as a component for exchanging all of the taken money to alter the nature of the universe. Chaos has started to break out in the Ancient City, while it is somewhat contained in the human town. The kappa are in a tizzy trying to figure it out, while the tengu town and Scarlet Devil Mansion have closed their borders, as have the Tengu. If things continue to degenerate, life could get very messy in Gensokyo. However, with Nazrin's help, you've made quite a tidy profit from this, assuming the problem ever gets fixed. 
>Having spoken with Patchouli's magic circle, you were able to make some progress in cutting away other possibilities behind this incident. You've managed to independently find that the gems seem to have letters written inside them, and with Patchouli's assistance have found the gems seem to have been created from books in some manner. You joined with Mystia, who wished revenge against whomever took her money, and have chased Tewi to the seldom-explored southern reaches of Gensokyo; finding her in a place where two humans named Rika and Rikako, as well as a ghost named Kana, seem to live. You've gotten some information from Tewi, but you weren't able to get her to divulge more than vague information, nor did you succeed in finding any holes in her story. She insinuated the culprit was somewhere around the Forest of Magic, while Unzan seems to have sensed something in that direction during the event. You've deduced that the culprit was Rinnosuke, and confronted him in his basement, surrounded by the stolen riches, only to be unable to affect him directly. You ended up getting yourself cursed trying to steal something from his horde, which has been staved off for the time being with Patchouli's magic. You have come into the possession of a broken weapon of some power that seems to be akin to what Rinnosuke used, according to Patchouli, and you suspect it has been affecting your dreams.  Awful some thought, you were able to weakened Rinnosuke by bringing him to the edge of hypothermia with Cirno's help, then burrowing under his defenses with a mole-like form, and the clocking him in the head. He is currently being kept at the Myouren Temple.
>You have just arranged for Patchouli to look into things at Kourindou, and were likely preparing to move on.

> "Works. I think that's it, then. Thanks for the help."

>"Sure thing," says Miss Hong. "Happy we could do something."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2011, 02:06:56 AM
> "We're gonna take off. When you can, let Patchouli know that I'll try to meet her where the money is in an hour. Can't guarantee anything, of course, but I'll at least try."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2011, 02:09:44 AM
> "We're gonna take off. When you can, let Patchouli know that I'll try to meet her where the money is in an hour. Can't guarantee anything, of course, but I'll at least try."

>"Got it!" says Flan. Drawing her herself up in attention, then giving a little squeak as the rain hits her wings and dropping the pose.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2011, 02:20:08 AM
> Smile.
> "Careful there, Little Miss Wings. Hard to dodge the rain."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2011, 02:22:36 AM
> Smile.
> "Careful there, Little Miss Wings. Hard to dodge the rain."

>"It got me by surprise!" she says.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2011, 02:49:43 AM
> "Yeah, it tends to do that. 'Swhy you gotta keep alert."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2011, 02:55:12 AM
> "Yeah, it tends to do that. 'Swhy you gotta keep alert."

>She nods. "Okay, got it!"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2011, 03:21:09 AM
> Turn to Mystia.
> "Okay, here's what I'm thinking. I'll go off and find Tewi. If you can find someone that can cover temp guard duty until Patchouli and her familiar get there, that'd be great."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2011, 03:33:28 AM
> Turn to Mystia.
> "Okay, here's what I'm thinking. I'll go off and find Tewi. If you can find someone that can cover temp guard duty until Patchouli and her familiar get there, that'd be great."

>Mystia nods. "Got it. Meet up at the temple, right?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2011, 03:35:57 AM
> "Yeah. I expect I'll be going back after I'm done with Tewi, unless I run into that wedge."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2011, 03:43:25 AM
> "Yeah. I expect I'll be going back after I'm done with Tewi, unless I run into that wedge."

>"I'll be there," says Mystia, as she departs and walks a couple steps northward, before taking to the air.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2011, 03:46:44 AM
> Turn back to the gate guards.
> "Catch you two later, perhaps."
> Give Flan another gunwink.
> "Stay dry, Little Miss Wings."
> Take to the air and head upward, keeping an eye out for the wedge.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2011, 04:01:00 AM
> Turn back to the gate guards.
> "Catch you two later, perhaps."
> Give Flan another gunwink.
> "Stay dry, Little Miss Wings."
> Take to the air and head upward, keeping an eye out for the wedge.

>"We'll be here," says Miss Hong.
>You mimic a certain frighteningly powerful rabbit, and give Flan some last minute advice. "You too!" she says as you leave, waving.
>You take to the air and head upward. Looking around, you think you see the wedge, far to the north. It would probably be further north than the Prismriver manor, if you estimate correctly.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2011, 10:35:11 AM
> Bah, we'll get to it later.
> In which direction was the heretic house from here again? Head that way.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2011, 05:24:48 PM
> Bah, we'll get to it later.
> In which direction was the heretic house from here again? Head that way.

>Stupid wedge, being far away.
>You proceed to the southwest. The forest here is large and difficult to pick anything out of, but you took pains to memorize where the Heretics' house is located. However, it takes you a little time to find what you're looking for, as you scout around the general area, and have to look for the specific details that you remember, as you have to dodge around the occasional faerie, or stray danmaku in one case. But after a bit of searching, you fond the trees that you remember, and quickly catch sight of the blocking building below.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2011, 07:08:50 PM
> Swoop down to the building and, if we don't run into an occupant along the way, head for the door where we first entered last night.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2011, 07:37:12 PM
> Swoop down to the building and, if we don't run into an occupant along the way, head for the door where we first entered last night.

>You see no one about, save for a blonde faerie in one of the nearby treetops, and land near the door.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2011, 09:25:46 PM
> Knock on the door.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2011, 10:40:37 PM
> Knock on the door.

>You know on the metal door. It's rather unpleasantly hard, and you fail to make a decent knock on it. You end up having to bang on it with the bottom of your fist before you make a sound strong enough that you think it could be heard. A few moments after that, the door inches open, and you see a brown eye peering through the crack for a moment.  "Oh, it's you," comes Rika's voice, as she opens the door, revealing she is wearing a thick brown apron with odd stains on it,and a white blouse and red skirt underneath. She then calls back "It's just Nue, nothing to worry about."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2011, 10:44:46 PM
> "Quite the solid door you've got there."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2011, 11:03:33 PM
> "Quite the solid door you've got there."

>"Well, you never know," says Rika. "So, what do you need?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2011, 11:30:19 PM
> "To talk. Lots of things have changed. Most notably that Tewi apparently doesn't actually need to hide, because she unknowingly completed her duty."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2011, 12:11:23 AM
> "To talk. Lots of things have changed. Most notably that Tewi apparently doesn't actually need to hide, because she unknowingly completed her duty."

>"C'mon in," says Rika. "Tewi's in the drafting room right now."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2011, 12:17:56 AM
> "'Kay."
> Enter!
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2011, 12:41:29 AM
> "'Kay."
> Enter!

>You walk inside. "'Ko's a little busy at the moment," says Rika as she walks with you, leading you past the table in the front room. "And Kana finally settled down about an hour ago.  Are you going to need us for anything?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2011, 12:42:59 AM
> "Don't think so, if you have other stuff to do."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2011, 12:46:02 AM
> "Don't think so, if you have other stuff to do."

>"We'll try to see you off, at least," says Rika, as she guides you toward the hall, "Just things are a little busy at the moment."
>She points at the door to your right, on the same side of the hall. "That's the drawing room."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2011, 12:55:08 AM
> "Got it. Thanks."
> Head into the indicated room.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2011, 01:34:39 AM
> "Got it. Thanks."
> Head into the indicated room.

>You head into the indicated room, and quickly recognize it as the first room you peered into, late last night. A large table dominates the floor, covered with a number of scrolls, inkstones, and other writing utensils. As well, quite a few origami animals litter the table. Shelves on the wall hold more books and scrolls, and instruments you don't readily recognize. You see Tewi lounging on the floor, a book in hand.
>"What's up?" she says, not looking toward you.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2011, 02:20:23 AM
> "Turns out you'd fulfilled your obligation the entire time. Figured I should let you know."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2011, 02:26:59 AM
> "Turns out you'd fulfilled your obligation the entire time. Figured I should let you know."

>"What?" says Tewi, looking up at you, her brow furrowed.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2011, 02:46:29 AM
> "I ran into the person ultimately responsible for all this.  At least, I assume they're the person responsible, since they had all of Gensokyo's money in their basement and my cards in their hands."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2011, 02:48:05 AM
> "I ran into the person ultimately responsible for all this.  At least, I assume they're the person responsible, since they had all of Gensokyo's money in their basement and my cards in their hands."

>She sits up, putting the book aside. "Really? What happened?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2011, 02:52:04 AM
> "In terms of what happened to you? You got picked. But lucky you, apparently your instructions were only to introduce the cards to the market. Getting picked did just that since they found their way into the market afterward, so you're all set."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2011, 03:07:09 AM
> "In terms of what happened to you? You got picked. But lucky you, apparently your instructions were only to introduce the cards to the market. Getting picked did just that since they found their way into the market afterward, so you're all set."

>"...I don't know if that's good or not," says Tewi, frowning. "Could you be a bit more clear?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2011, 03:12:19 AM
> "Near as I can tell, your obligation is completed. I can't say for sure that your debt is clear, because I don't know if you owed anything else on top of that. But if you've been hiding strictly out of fear of screwing the cards thing up, you don't have to, because technically, you didn't."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2011, 03:16:54 AM
> "Near as I can tell, your obligation is completed. I can't say for sure that your debt is clear, because I don't know if you owed anything else on top of that. But if you've been hiding strictly out of fear of screwing the cards thing up, you don't have to, because technically, you didn't."

>"I'm not sure I get it," says Tewi. "How did it not get screwed up when I didn't deliver the goods?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2011, 03:22:45 AM
> Shrug.
> "I guess this counted. At least, it seemed to. From what I can tell, the person that picked you was working for him too; I'd guess that was his plan the whole time."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 08, 2011, 03:25:47 AM
>"Basically, he never wanted you to get them to him yourself. He put a few other links in the chain, likely to make it harder to track the theft back to him. Not that it really helped him, since it wasn't by following that trail that I found him."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2011, 03:41:20 AM
> Shrug.
> "I guess this counted. At least, it seemed to. From what I can tell, the person that picked you was working for him too; I'd guess that was his plan the whole time."

>"Basically, he never wanted you to get them to him yourself. He put a few other links in the chain, likely to make it harder to track the theft back to him. Not that it really helped him, since it wasn't by following that trail that I found him."

>"That doesn't make any sense," says Tewi, frowning. "Wait, this is some kind of trick, isn't it? Crap!"
>She starts to scrabble to her feet.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2011, 03:44:03 AM
> Frown.
> "If it was a trick, I could've done something by now, couldn't I?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2011, 03:53:44 AM
> Frown.
> "If it was a trick, I could've done something by now, couldn't I?"

>"...Maybe," she says, as she gets to her feet. "Maybe you should start from the beginning?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2011, 03:56:15 AM
> "I'll try. I found the shop this morning with Mystia. It was locked up and closed. Mystia said that was odd, so I picked my way in. Everything in it had been moved. Nothing to be found anywhere, except spaces on the floor where dust hadn't gathered due to objects having sat there, presumably. I went downstairs and found him there, with all of our money, most of his goods, and my cards in his hands."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2011, 04:13:28 AM
> "I'll try. I found the shop this morning with Mystia. It was locked up and closed. Mystia said that was odd, so I picked my way in. Everything in it had been moved. Nothing to be found anywhere, except spaces on the floor where dust hadn't gathered due to objects having sat there, presumably. I went downstairs and found him there, with all of our money, most of his goods, and my cards in his hands."

>"Good, I can stop beating around the bush with that," says Tewi. "So what did you do?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 08, 2011, 04:41:18 AM
>"Tried to reason with him, but that didnot work. Tried to freeze him out, but that was taking too long. So I dug my way around his protection and punched him in the head. He's currently unconscious."
>"Tewi, what did he do to you to make you cooperate? I ask because I think he was trying to do the same thing to me, although I took him down before he could. It's not a debt thing; I owed him nothing, though he tried to claim otherwise. So either he's full of bullshit when he says it's a debt thing, or he's pulling some bullshit to create debt where there is none, but I need to know more to determine which it is. So what happened with you?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2011, 05:42:13 AM
>"Tried to reason with him, but that didnot work. Tried to freeze him out, but that was taking too long. So I dug my way around his protection and punched him in the head. He's currently unconscious."
>"Tewi, what did he do to you to make you cooperate? I ask because I think he was trying to do the same thing to me, although I took him down before he could. It's not a debt thing; I owed him nothing, though he tried to claim otherwise. So either he's full of bullshit when he says it's a debt thing, or he's pulling some bullshit to create debt where there is none, but I need to know more to determine which it is. So what happened with you?"

>"It's hard to say, exactly," says Tewi. "He started talking about how there was a lot more to the purchases I made, about how I got uses out of them beyond what I paid, and...it was weird. There was this feeling that he was right, that there was more to it than just buying whatever. And...a kind of sense that I hadn't paid enough. Does that make any sense at all?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 08, 2011, 09:04:20 AM
>"Well, that makes it sound even more like he's bullshitting his way through this. Especially since that contradicts one of the reasons he gave me for doing all of this."
>"He told me that a monetary system is inherently unfair because different people will attach different value to different objects. A book, for instance, is of little value to one unable to read, but such a person would have to pay the same amount for it as a literate individual, and would get less value that the money she paid for it, and thus be less satisfied with the exchange then the seller. A barter system, he said, doesn't have that problem; if two people have things that they value little but the other values more, they can trade those things and both walk away equally satisfied. But from what you said, he got you with a system of objective value, not subective value like he claims to want. He said you didn't pay enough, but in a system like what he claims to want, there is no 'enough', because there is no set value for anything."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2011, 06:22:18 PM
>"Well, that makes it sound even more like he's bullshitting his way through this. Especially since that contradicts one of the reasons he gave me for doing all of this."
>"He told me that a monetary system is inherently unfair because different people will attach different value to different objects. A book, for instance, is of little value to one unable to read, but such a person would have to pay the same amount for it as a literate individual, and would get less value that the money she paid for it, and thus be less satisfied with the exchange then the seller. A barter system, he said, doesn't have that problem; if two people have things that they value little but the other values more, they can trade those things and both walk away equally satisfied. But from what you said, he got you with a system of objective value, not subective value like he claims to want. He said you didn't pay enough, but in a system like what he claims to want, there is no 'enough', because there is no set value for anything."

>Tewi frowns, then shrugs. "He didn't say anything like that to me. And yeah, it sounds like bullshit, but...well, let me say it like this. It's like you know you're being pulled around by strings, right? But at the same time, those strings are there, and there's not much you can do about it. You see what I'm saying?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2011, 11:18:53 PM
> "Maybe. Might just be a difference between me and others, though. I'd rather fight until I couldn't fight anymore than submit."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2011, 11:31:12 PM
> "Maybe. Might just be a difference between me and others, though. I'd rather fight until I couldn't fight anymore than submit."

>"Maybe," says Tewi, frowning. "Let me say it another way. Let's say someone's dragging you around by your arm, all you can really do is think 'If I didn't have this stupid arm, I wouldn't be in this situation'. But you do, so you are. That's what it's like."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 09, 2011, 12:34:13 AM
>"Well, hopefully I won't have to find out for myself. He's being kept asleep by a friend of mine, and hopefully, all of this will be over with by the time he wakes up."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 09, 2011, 01:06:48 AM
>"Well, hopefully I won't have to find out for myself. He's being kept asleep by a friend of mine, and hopefully, all of this will be over with by the time he wakes up."

>"So it's not over yet, is what you're actually saying," says Tewi.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 09, 2011, 01:21:09 AM
>"Well, I couldn't actually return the money, and I still haven't fixed what made all this possible in the first place, so no, it's not done yet. What I really need is to talk to the mountain gods, but the tengu've been dicks throughout this whole thing, so I figured I'd check in on you first."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 09, 2011, 01:57:08 AM
>"Well, I couldn't actually return the money, and I still haven't fixed what made all this possible in the first place, so no, it's not done yet. What I really need is to talk to the mountain gods, but the tengu've been dicks throughout this whole thing, so I figured I'd check in on you first."

>"Don't even get me started on the tengu," says Tewi.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 09, 2011, 02:53:26 AM
> "What, you too?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 09, 2011, 03:04:57 AM
> "What, you too?"

>"They've always thought they're better than us," says Tewi.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 09, 2011, 03:15:36 AM
> "Oh, I thought you meant something more recent than that. They've been in fine form these past couple of days, refusing to actually let someone fix this problem and get their money back because of some territorial bullshit."
> "Out of curiosity, what did you buy from him that theoretically appreciated in value because you got more out of it than expected?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 09, 2011, 03:39:43 AM
> "Oh, I thought you meant something more recent than that. They've been in fine form these past couple of days, refusing to actually let someone fix this problem and get their money back because of some territorial bullshit."
> "Out of curiosity, what did you buy from him that theoretically appreciated in value because you got more out of it than expected?"

>"It was a bunch of things over time," she says. "I'll tell you, though, he is disturbingly good at figuring out what you got a use out of..."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 09, 2011, 11:24:36 AM
> "And that would presumably apply to everyone that's ever bought something from him."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 09, 2011, 06:16:18 PM
> "And that would presumably apply to everyone that's ever bought something from him."

>"That's what it looks like," she says.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 09, 2011, 06:19:02 PM
> Frown.
> "Almost sounds like he needs to be shut down permanently, for everyone's sake."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 09, 2011, 06:52:19 PM
> Frown.
> "Almost sounds like he needs to be shut down permanently, for everyone's sake."

>"I would say good luck with that," says Tewi, with a shrug, "But you've already had better luck than would have ever bet on. Normally I'd just say go sic Reisen on him, and then skip off for tea, but that's just not going to cut it this time."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 09, 2011, 07:03:42 PM
> "You don't think she'd have what it takes to finish the job if it came to that? She seemed pretty lethal last night."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 09, 2011, 07:25:09 PM
> "You don't think she'd have what it takes to finish the job if it came to that? She seemed pretty lethal last night."

>"I think he'd be a damn fool not to play puppet strings with her," says Tewi.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 09, 2011, 11:53:27 PM
> "So we need to break whatever he has going on in his basement protecting his money, and then either break his spirit or break his spine. Either way, we don't have a lot of time to waste. Is there anything else you know that might be useful?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 09, 2011, 11:58:27 PM
> "So we need to break whatever he has going on in his basement protecting his money, and then either break his spirit or break his spine. Either way, we don't have a lot of time to waste. Is there anything else you know that might be useful?"

>"Um, hmm," says Tewi. "Well, I don't know. This kind of came out of nowhere, you see? I mean, he was always weird and stuff, but..."
>She shrugs.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 12:02:29 AM
> "Well. How did he do it, then, I guess?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 12:33:00 AM
> "Well. How did he do it, then, I guess?"

>"Well, he asked me if I had a moment," says Tewi. "Then, he started making conversation about some of the stuff I bought, and what I'd done with it. At first I thought he was just reminiscing, then I kind of felt I still owed, like I had cheated him and still owed, and...well, things went downhill."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 01:06:32 AM
> Frown.
> "That sounds like what he tried to do to me. He started talking about all the information he had given me, and how I had ripped up his floor to get to him, and I had a bizarre sinking feeling."
> Sigh.
> "Makes me glad I knocked him out before he could go any further. Though now I wonder if he could be stopped just by being gagged or some such."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 01:33:59 AM
> Frown.
> "That sounds like what he tried to do to me. He started talking about all the information he had given me, and how I had ripped up his floor to get to him, and I had a bizarre sinking feeling."
> Sigh.
> "Makes me glad I knocked him out before he could go any further. Though now I wonder if he could be stopped just by being gagged or some such."

>"It's worth a shot," says Tewi.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 01:36:21 AM
> "Did he tell you to do anything other than 'introduce my cards to the market'?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 02:05:00 AM
> "Did he tell you to do anything other than 'introduce my cards to the market'?"

>She shakes her head.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 02:11:27 AM
> "And did he give any instructions for how to get them?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 02:19:57 AM
> "And did he give any instructions for how to get them?"

>She shakes her head then says, "No. But you pretty much know what someone means when they say something like that."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 02:24:20 AM
> "Yeah, you do. The problem is that he doesn't believe himself technically responsible for ordering theft, because he never explicitly stated it. I'm willing to bet he didn't explicitly ask the person who picked them from you either, even though he knew full well how that person would go about things."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 02:45:12 AM
> "Yeah, you do. The problem is that he doesn't believe himself technically responsible for ordering theft, because he never explicitly stated it. I'm willing to bet he didn't explicitly ask the person who picked them from you either, even though he knew full well how that person would go about things."

>"You'd have to ask them," says Tewi. "I sure couldn't tell you. But yeah, I don't know how he expected me to get them."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 02:58:47 AM
> "I'll ask them at some point. Can I assume you want to stay when I leave?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 03:18:28 AM
> "I'll ask them at some point. Can I assume you want to stay when I leave?"

>"Actually, if the coast is clear," says Tewi, "I'm going home. These folks are nice and all? But I'm bored stiff!"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 04:01:35 AM
> "Oh, okay. Actually, if you're going home, we could really use Eirin's help looking into the state of the money, if you wouldn't mind. He's not in the shop right now, so as long as she avoids the Myouren Temple you wouldn't risk sending her to the same fate."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 04:24:26 AM
> "Oh, okay. Actually, if you're going home, we could really use Eirin's help looking into the state of the money, if you wouldn't mind. He's not in the shop right now, so as long as she avoids the Myouren Temple you wouldn't risk sending her to the same fate."

>"Sure, I'll tell her that," says Tewi, "But she's kind of hard to get to do anything. But I'll nudge her your way since I owe you one, don't worry."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 05:03:04 AM
> "Thanks, I appreciate it. If she needs motivation, tell her that this is a guy that's screwed with your mind once already, and apparently could do it again, both to you and Reisen if what you say is true, just by getting within conversation distance."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 05:05:09 AM
> "Thanks, I appreciate it. If she needs motivation, tell her that this is a guy that's screwed with your mind once already, and apparently could do it again, both to you and Reisen if what you say is true, just by getting within conversation distance."

>"Way ahead of you," says Tewi. "Don't worry, I'll get her there. Might have to exaggerate a little bit, if she's going to be stubborn about it, but I'll get her there."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 05:57:41 AM
> "Great. I'll be sure to let whoever's guarding the door know that she's to be allowed in."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 06:29:18 AM
> "Great. I'll be sure to let whoever's guarding the door know that she's to be allowed in."

>Tewi nods. "Right. I'll tell her to expect someone to be guarding the door."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 02:46:03 PM
> "That it, then?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 06:46:31 PM
> "That it, then?"

>"If you're done, I guess," says Tewi. "You're the one who came after me."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 06:50:57 PM
> "All right. Let's get out of here."
> Head back out into the front room.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 08:02:54 PM
> "All right. Let's get out of here."
> Head back out into the front room.

>You head back into the hall, Tewi following after you, and see the blonde ghost in the maid costume from before, tiptoeing down the hall with a pot in each hand. "Oh, you two are going somewhere?" she says.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 08:14:24 PM
> "Yeah, we're headed out to take care of this mess."
> Look back and forth between the pots.
> "You do know they're both probably hard at work, right?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 08:18:22 PM
> "Yeah, we're headed out to take care of this mess."
> Look back and forth between the pots.
> "You do know they're both probably hard at work, right?"

>Kana replies with a wide grin and a nod.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 08:33:51 PM
> Look to Tewi, then back to Kana, then shrug with a small grin of our own.
> "Just checking."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 08:38:08 PM
> Look to Tewi, then back to Kana, then shrug with a small grin of our own.
> "Just checking."

>Tewi gives a small shrug in response.
>"Okay!" says Kana, as she resumes sneaking toward the large doors at the end of the hall.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 08:44:15 PM
> "Give them our regards. Y'know, after they're over wanting to throttle you."
> Head back outside.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 09:43:34 PM
> "Give them our regards. Y'know, after they're over wanting to throttle you."
> Head back outside.

>"Okay!" Kana says again, as you for the front room.
>Opening the front door, you hear the pots clang together, and are pretty sure you hear Rikako cry out something that involves a profanity.
>"It's been like that since I've been here," says Tewi.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 10:25:15 PM
> Step outside.
> "I asked her about it last night. Apparently it's pretty fun."
> Grin.
> "Doesn't bother me. She doesn't live with me, after all. Seems to fit the poltergeist mode of existence, though. She found what she likes to do,  so she just does it."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2011, 10:33:41 PM
> Step outside.
> "I asked her about it last night. Apparently it's pretty fun."
> Grin.
> "Doesn't bother me. She doesn't live with me, after all. Seems to fit the poltergeist mode of existence, though. She found what she likes to do,  so she just does it."

>You step back out into the rain, putting your borrowed umbrella to use. Tewi runs over to thickly branched tree tree and takes refuge under it's boughs.
>"Yeah. Anyways, seeya!"
>And with that, she disappears into forest.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 10, 2011, 11:29:28 PM
> Take flight ourselves and head back to the Scarlet Devil Mansion gate.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 12:07:09 AM
> Take flight ourselves and head back to the Scarlet Devil Mansion gate.

>You take to the air again, and make your way back toward Scarlet Devil Mansion. The rain has not let up, and you get the feeling it's probably going to be wet all day. The faeries are still decently active, as far as you can see, but it seems most of them have taken refuge under the forest canopy. Approaching mansion gates, you see Miss Hong and Flan in their usual spots, the latter with a steaming mug in the hand not carrying the umbrella.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 12:40:10 AM
> Is the wedge visible?
> Can we alter our hearing so we go deaf without irreversibly damaging our hearing?
> Swoop back down to the two gate guards.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 12:44:27 AM
> Is the wedge visible?
> Can we alter our hearing so we go deaf without irreversibly damaging our hearing?
> Swoop back down to the two gate guards.

>Looking around, you see it some distance to the west.
>You can can eliminate your hearing temporarily. Although you've actually done it before, you don't think it should be difficult.
>You approach the guards. "Hi!" says Flan as you approach.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 12:51:17 AM
> Was it still pretty far away?
> "Hey. Got some new important information for anyone heading to the culprit's house. Apparently he can remind you of past purchases you've made from him, and use this reminder to make you feel like you still owe him for them. Once he's done that, he can make you do whatever he wants to make up for this fictitious new debt - with, of course, no guarantee that he won't just manipulate you again when he needs to."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 01:05:58 AM
> Was it still pretty far away?
> "Hey. Got some new important information for anyone heading to the culprit's house. Apparently he can remind you of past purchases you've made from him, and use this reminder to make you feel like you still owe him for them. Once he's done that, he can make you do whatever he wants to make up for this fictitious new debt - with, of course, no guarantee that he won't just manipulate you again when he needs to."

>Not quite so far as last time. You're not really sure where it would be in relation to the terrain there; somewhere over the Bamboo Forest.
>Miss Hong nods, and Flan says, "You should tell Koa-koa! She's there right now!"
>"Definitely going to have to tell Sakuya to stay away from him, then..." Miss Hong mutters.

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 01:46:26 AM
> "Yeah. Anyone that's bought something from him needs to stay away if they can. Or maybe just plug their ears. Hopefully that'll be enough. I'll head over to his shop and warn those that are there already."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 02:21:24 AM
> "Yeah. Anyone that's bought something from him needs to stay away if they can. Or maybe just plug their ears. Hopefully that'll be enough. I'll head over to his shop and warn those that are there already."

>"I'll make sure it's spread around," says Miss Hong.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 02:28:27 AM
> "All right. I'm off. Best of luck to all of us."
> Take flight and head back toward the part of the forest where Rinnosuke's shop is. If we see the wedge headed our way or in the nearby vicinity, however, let's chase after it.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 02:39:37 AM
> "All right. I'm off. Best of luck to all of us."
> Take flight and head back toward the part of the forest where Rinnosuke's shop is. If we see the wedge headed our way or in the nearby vicinity, however, let's chase after it.

>"You too," says Miss Hong.
>"Don't forget to tell her!" says Flan as you depart.
>You make your way over the forest, following along the road. As you pass over Alice's home, you notice a few of her dolls working to bring a large bucket which you assume is full of water. Watching the wedge, it moves toward the north, significantly faster than you. You're starting to suspect it is largely going in a big circle now.
>You approach Rinnosuke's shop, and find the the front door is hanging open.

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 02:58:14 AM
> Didn't Flan say Koa was there?
> Enter.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 03:10:57 AM
> Didn't Flan say Koa was there?
> Enter.

>You walk into the front room. It is still empty, save one one thing. Sitting against the wall is a red-haired woman in a long black skirt and matching vest over a white collared shirt. A part of bat wings extend from her head, with another larger pair extending from her back. She seem to be sitting on top of a brown-haired tengu who is laying on her stomach on the ground. Her arms are at a strange angle; it takes you a moment to notice her wrists are bound, as are her legs. She notices you walk in the door, and cries, "Get this maniac off me!"
>"Look what I found!" says the bat-winged youkai, smiling proudly.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 03:12:25 AM
> Grin.
> "Oh ho! So now the tengu decide it worth their time to get involved!"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 03:22:46 AM
> Grin.
> "Oh ho! So now the tengu decide it worth their time to get involved!"

>"What're you talking about?" she says, "Get this crazy person off me!"
>Yes, you definitely recognize this one; it was a little hard to tell at first, what with having a youkai perched on her back, but this is definitely Hatate. You observed this one in the middle of the night on Iku's behalf last fall, and impersonated her to help take some candid photos of Aya. As well, you're distantly familiar with a newspaper she publishes.
>"Boss said that I can't do anything fun with her," says the bat-winged youkai, "But she didn't say that I couldn't take her as a pet!"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 03:32:08 AM
> "Well, the thing is, there's been an internal emergency, and my borders, uh, I mean, my ability to help people with girls on their backs has been closed. I'd like to undo those ropes for you, but it can't be helped. I'd be glad to listen to whatever information you have and then send you back home empty-handed, though."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 03:36:04 AM
> "Well, the thing is, there's been an internal emergency, and my borders, uh, I mean, my ability to help people with girls on their backs has been closed. I'd like to undo those ropes for you, but it can't be helped. I'd be glad to listen to whatever information you have and then send you back home empty-handed, though."

>"I have no idea what you just said," says Hatate, "But whatever. Fine."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 03:39:15 AM
> Look up at Koa.
> "If one of the tengu are already here, the black-haired voyeur probably won't be too far behind. Feel free to keep her as a pet too. I don't know how Guard Doggie feels about this one, but I know she's close with the other one. Maybe domesticating a few of their people will knock some sense into them on the whole."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 03:43:10 AM
> Look up at Koa.
> "If one of the tengu are already here, the black-haired voyeur probably won't be too far behind. Feel free to keep her as a pet too. I don't know how Guard Doggie feels about this one, but I know she's close with the other one. Maybe domesticating a few of their people will knock some sense into them on the whole."

>"Hee hee!" says the youkai.
>"Oh for the love of..." says Hatate, before giving up and ending in a groan.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 03:51:12 AM
> Look back down at Hatate and frown.
> "You really don't know, huh? I guess Guard Doggie wouldn't have bothered to say anything. She probably wasn't even programmed to think this way. But I know you're a journalist, so you probably have a better appreciation of Gensokyo on the whole, rather than just what's your territory versus what isn't."

>"Let me guess," she says in a deadpan voice. "There's an emergency, and for some reason you thought you could go wherever you pleased, and now you're all in a snit because you couldn't. And now for some reason it's my fault. Am I right?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 11, 2011, 04:00:28 AM
>"No. The mountain gods may be able to fix everything, but your people told me to fuck off. The tengu are preventing me from even talking to the ones who could best work to reverse what was done, and they're really being dicks about it, too."
>But do they let their own up freely? Let's find out, ideally without it being apparent that's what we're doing. Just make it sound like a natural part of the conversation. With Hatate indisposed, this may give us an opportunity.
>"I bet they don't even let their own go up unchallenged, do they? They probably even give you shit."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 04:00:58 AM
> "It's not your fault per se. Not you specifically, anyway. But, well, perhaps this is better explained in story."
> Walk closer to the tengu on the ground while talking.
> "I don't know if your people noticed, but everyone's money was replaced by gems. Not just yours, everyone's. So I've spent all of yesterday and today searching around for clues as to who's responsible. I'm a businesswoman, I know full well what effect this will have on Gensokyo's economy. But getting everyone's money back is hard to do when everyone's been victimized. Doesn't leave very many places to look, only tons of people to ask. Of course people will say whatever they know and help in whatever way they can, because they want their money back, right? And throughout yesterday and today, I've been getting help from all those people. Everywhere I've gone. I've been helped by the Myouren Temple. The human village. The kappa village. The goddesses at the foot of the mountain. The Earth Spirit Palace. The rabbit house in the Bamboo Forest. The outer world kids. The red-white shrine maiden. The green-white shrine maiden. The black-white witch. The blonde puppeteer. The Scarlet Devil Mansion. The ferrywoman of the dead. The swordswoman of the netherworld. A band of celestials that happened to come down to the surface for some training. I even found some heretics that helped me out. Everywhere I went, people helped, often without question. Everywhere."
> Squat down while balancing on the balls of out feet to get a close look at Hatate's face. Fold our hands together in front of us and grin.
> "Everywhere. Except...for one place. One place was not only decidedly unhelpful, they were actively detrimental. They impeded an investigation into why their money was missing, an investigation that has yielded fantastic results, as much as it has not concluded.  Can you guess what place that might be?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 04:02:44 AM
Oh, well, fuck me, then.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 04:14:19 AM
>"No. The mountain gods may be able to fix everything, but your people told me to fuck off. The tengu are preventing me from even talking to the ones who could best work to reverse what was done, and they're really being dicks about it, too."
>But do they let their own up freely? Let's find out, ideally without it being apparent that's what we're doing. Just make it sound like a natural part of the conversation. With Hatate indisposed, this may give us an opportunity.
>"I bet they don't even let their own go up unchallenged, do they? They probably even give you shit."

> "It's not your fault per se. Not you specifically, anyway. But, well, perhaps this is better explained in story."
> Walk closer to the tengu on the ground while talking.
> "I don't know if your people noticed, but everyone's money was replaced by gems. Not just yours, everyone's. So I've spent all of yesterday and today searching around for clues as to who's responsible. I'm a businesswoman, I know full well what effect this will have on Gensokyo's economy. But getting everyone's money back is hard to do when everyone's been victimized. Doesn't leave very many places to look, only tons of people to ask. Of course people will say whatever they know and help in whatever way they can, because they want their money back, right? And throughout yesterday and today, I've been getting help from all those people. Everywhere I've gone. I've been helped by the Myouren Temple. The human village. The kappa village. The goddesses at the foot of the mountain. The Earth Spirit Palace. The rabbit house in the Bamboo Forest. The outer world kids. The red-white shrine maiden. The green-white shrine maiden. The black-white witch. The blonde puppeteer. The Scarlet Devil Mansion. The ferrywoman of the dead. The swordswoman of the netherworld. A band of celestials that happened to come down to the surface for some training. I even found some heretics that helped me out. Everywhere I went, people helped, often without question. Everywhere."
> Squat down while balancing on the balls of out feet to get a close look at Hatate's face. Fold our hands together in front of us and grin.
> "Everywhere. Except...for one place. One place was not only decidedly unhelpful, they were actively detrimental. They impeded an investigation into why their money was missing, an investigation that has yielded fantastic results, as much as it has not concluded.  Can you guess what place that might be?"

>"Wow, I can't imagine why we wouldn't want someone like you in our territory," says Hatate.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 04:21:22 AM
> Frown again, then shrug, stand back up and turn to Koa.
> "I guess that's that, then, if they can't admit when they're the problem. If the doctor from Eientei comes by, let her through. She's with me on request. I'm gonna go check on Patchouli and relay some important info I recently learned. Then we can set into figuring out how to redistribute everyone's money."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 04:25:23 AM
> Frown again, then shrug, stand back up and turn to Koa.
> "I guess that's that, then, if they can't admit when they're the problem. If the doctor from Eientei comes by, let her through. She's with me on request. I'm gonna go check on Patchouli and relay some important info I recently learned. Then we can set into figuring out how to redistribute everyone's money."

>"Yeah, we totally messed up, not letting in a known troublemaker with a sterling personality during an incident," says Hatate.
>"She's not gotten here yet," says the Bat-winged youkai. "Buuuut, we did find something you might find interesting. I figured out what your sword says!"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 04:26:52 AM
> "Oh really now? Neat. What's it say?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 04:33:11 AM
> "Oh really now? Neat. What's it say?"

>"So, it's written in some weird language," says the shifting her position a bit and making Hatate grunt. "Patchy said it was Corn. So I guess some plant people made it? Anyways, the word's a weird one that doesn't translate well. I think 'Yield' is probably the closest we'd get, but it's not right. It's like commanding someone to listen to whoever's saying it in one word. It's fancy language, I think, no so much 'Do what I say' as 'Yield and obey me.' You get what I'd saying?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 04:36:24 AM
> "...Actually, you know, I think I know exactly what you mean. That would certainly explain some things. If I can figure out how to put it back together...huh."
> Recall that dream: Where were we when the sword was whole, aside from underground?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 04:43:27 AM
> "...Actually, you know, I think I know exactly what you mean. That would certainly explain some things. If I can figure out how to put it back together...huh."
> Recall that dream: Where were we when the sword was whole, aside from underground?

>The demon nods. "Good. Hope it helped!"
>You don't think that part of the dream really corresponded to any real place in the city. Maybe some part of the market? It's fuzzy now...

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 04:46:06 AM
> What about the part after underground? We were somewhere in a forest.
> "It does. Be back in a bit."
> Head downstairs.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 04:56:53 AM
> What about the part after underground? We were somewhere in a forest.
> "It does. Be back in a bit."
> Head downstairs.

>You didn't recognize it. But you knew, in that way that you know things you shouldn't in dreams, that it was somewhere in the southwest part of the Forest of Magic. You suspect it would be beyond where Tewi was hiding.
>"Kay," says the youkai.
>"Will you stop wriggling like that?" says Hatate.
>"Kay, I'll do it like this," says the youkai to her prisoner as you leave the room.
>You move into the next room, and find it is unchanged. Between you, Mokou, Byakuren, and the rest, the dust has been kicked around so much it's impossible to see where it was originally in all but the far corners. Descending down the stairs and into the basement, you find the room has warmed up significantly. Much of the ice is still present on the floor, but that which is on the ceiling seems to have fallen off, while some of it coating the walls has fallen away, as well. It's still cold enough to make you shiver a little, but it's definitely warming up bit by bit. The huge piles of coins are still there, gleaming and taunting you.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 05:00:51 AM
> Eh, why not?
> Float over to the nearest one and try to reach out to touch it.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 05:12:14 AM
> Eh, why not?
> Float over to the nearest one and try to reach out to touch it.

>You try to touch a pile of coins, and have the same reaction as last time. It doesn't seem like your fingers are getting any closer.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 05:13:35 AM
Going to bed. Still need to tell Koakuma about the new threat Rinnosuke poses. Even if she hasn't interacted with him before, it's a good bet Hatate has, and we don't need her getting brainwashed regardless of how tied up she is. We should probably also tell Koakuma that if someone comes by claiming to be a guard sent by Mystia, they're most likely good.

Next destination is Myouren Temple because I want to check in on them, but I'm suddenly very interested in returning to the heretic house afterward, given the sword thing.

EDIT: Actually, scratch that, next destination is the jeweler's shop. I want to talk to Ichiro first before heading back, preferably without Shuuei around. No need to get her mixed up in this mess. He should have some further information into what exactly happened.

EDIT 2:

> Shoot. Oh well.
> Head back upstairs to find Koakuma again.
> "Gonna head out. Before I go, though, have you personally ever had any dealings with this guy?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 05:20:32 AM
> Shoot. Oh well.
> Head back upstairs to find Koakuma again.
> "Gonna head out. Before I go, though, have you personally ever had any dealings with this guy?"

>It was worth a try.
>You head back upstairs, and find the guard is still enjoying her new seat.
>"Okay," she says. "And yeah, a few times when Patchouli needed something."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 11, 2011, 05:32:07 AM
>"You've just been the go-between there, though, right? Patchy was making the purchase; you were just doing the legwork. I don't think that's likely to be something he could use against you."

I also think we should check out the forest where we were in the dream.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 05:39:13 AM
>"You've just been the go-between there, though, right? Patchy was making the purchase; you were just doing the legwork. I don't think that's likely to be something he could use against you."

>"Kay," says the youkai.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 11, 2011, 05:48:13 AM
>"Okay, see you later."
>Exit and head for Ichiro's.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 07:17:01 AM
>"Okay, see you later."
>Exit and head for Ichiro's.

>"Toodles!" say the youkai, as you step out and open up your umbrella again.
>You take to the air, and travel toward the north to the human village. The plains past the Forest of Magic are still fairly empty and inactive; you doubt much will happen there thanks to the rain. As well, the village is inactive and seems almost normal for a rainy day, now. You can see a few people remaining on the edges of the main intersection under the eaves,but it is hardly even a shadow of the dozens of people there earlier today and yesterday. The streets are empty, save for a lone human you note rushing down one of the side roads toward a row of houses. Everything seems dull and gray now, you're not sure if it's the light or a pallor hanging over the town.
>You land in front of Ichiro's Jewelry, taking care not to kick up too much mud from your landing, as a lovely puddle is growing around the side of the shop and quietly occupying much of the front. You note a light inside from the corner of your eyes, likely a candle or a lamp.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 10:35:35 AM
> Float over, above the puddle, to a window to check out what's going on inside.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 04:39:47 PM
Done some musing and reflection, and I'm satisfied with my anti-tengu stress relief. I'm thinking we can let Hatatatatatatate go next time we're in the area.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 07:23:14 PM
> Float over, above the puddle, to a window to check out what's going on inside.

>You look inside, and see that Ichiro is sitting at the counter, tinkering with something. Shuuei doesn't seem to be around anywhere.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 08:37:33 PM
> Enter the store.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 08:43:34 PM
> Enter the store.

>You walk into the jewelry store. Ichiro looks up and gives a small nod. "I half expected to see you again before the day was out. Come in, come in!"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 09:13:49 PM
> "Thanks."
> Come in properthe and close the door behind us.
> "I came by earlier, but you were watching her work on something, so I left to take care of some other stuff. Did she go home for the day?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 09:20:53 PM
> "Thanks."
> Come in properthe and close the door behind us.
> "I came by earlier, but you were watching her work on something, so I left to take care of some other stuff. Did she go home for the day?"

>You walk inside, closing the door and your umbrella.
>"Yes," says Ichiro. "As I understand, she intends to meet her patroness this evening, so I felt it wasn't necessary to keep her any longer."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 09:30:40 PM
> "Oh neat. I wonder if I can get in on that."
> Cross our arms and give a slight frown.
> "But I'm not here for her. For why I'm here, it's good she's not around."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 09:32:49 PM
> "Oh neat. I wonder if I can get in on that."
> Cross our arms and give a slight frown.
> "But I'm not here for her. For why I'm here, it's good she's not around."

>"If you can find them, I suppose," says Ichiro. "She didn't feel the need to volunteer anything. Not that she ever does."
>He nods as you talk about why you're here. "Ah, then speak as candidly as you like."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 09:48:07 PM
> "All right."
> Take on a slightly softer voice. We don't want to sound threatening or accusatory.
> "So I've come to understand you've had recent business in this village with rabbits and spellcards. What's up with that?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 09:57:42 PM
> "All right."
> Take on a slightly softer voice. We don't want to sound threatening or accusatory.
> "So I've come to understand you've had recent business in this village with rabbits and spellcards. What's up with that?"

>"Mmm, just a whim, really," he says with a shrug. "I enjoying a nice walk when things started to fall apart yesterday. And then I saw that particular rabbit yesterday, and found myself in a good position to help myself, and decided to indulge a little. Should I want to know why you know about this?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 10:07:50 PM
> "I'd be surprised if you didn't know already. You are aware those cards didn't belong to her, yes?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 10:19:15 PM
> "I'd be surprised if you didn't know already. You are aware those cards didn't belong to her, right?"

>"I hadn't a clue," says Ichiro, frowning.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 10:20:55 PM
> "Well, they weren't. They were mine."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 10:31:46 PM
> "Well, they weren't. They were mine."

>"That was the rather embarrassing conclusion I had reached, hah hah..."
>He gives a weak grin, then a shrug.
>"Unfortunately, I...ah...already presented them to my dear neighbor just across the road."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 10:34:35 PM
> "Yeah, I heard. And as luck would have it, they made their way from him to the last place they needed to go, their target destination from when they were first picked from me."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 10:37:21 PM
> "Yeah, I heard. And as luck would have it, they made their way from him to the last place they needed to go, their target destination from when they were first picked from me."

>"Ah, really?" says Ichiro. "Mmm. Well, thinking on it, I don't quite know what to make of it."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 10:40:45 PM
> "Well, there is one other thing I'm curious about. Morichika mentioned obtaining a list of prices for precious gems some time ago. Did he get that from you?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 10:44:23 PM
> "Well, there is one other thing I'm curious about. Morichika mentioned obtaining a list of prices for precious gems some time ago. Did he get that from you?"

>"Guilty as charged," he says. "An unusual request for him, but I never could say no to him."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 10:45:51 PM
> Frown.
> "That's precisely what I'm afraid of. When did this happen, and what did you get for it?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 10:59:50 PM
> Frown.
> "That's precisely what I'm afraid of. When did this happen, and what did you get for it?"

>"It was a couple months ago," says Ichiro. "I did it as a favor during a lull. I suspected he had some buyer lined up that he was trying to squeeze a little extra out of."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 11:11:52 PM
> Raise an eyebrow.
> "You did it as a favor? Did he ever return it?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 11:16:40 PM
> Raise an eyebrow.
> "You did it as a favor? Did he ever return it?"

>He shakes his head. "I don't typically see him anymore, since he left town."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 11:17:57 PM
> "Interesting, very interesting...so if you saw him again, it wouldn't be any particular problem, would it?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 11:27:30 PM
> "Interesting, very interesting...so if you saw him again, it wouldn't be any particular problem, would it?"

>"Well, he never leaves the forest anymore," says Ichiro, "And I would rather not risk being a faerie's plaything. But those things aside, I wouldn't consider it a problem to pay a social call."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 11:31:17 PM
> "What if he was already here in town?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 11:33:57 PM
> "What if he was already here in town?"

>"Then I would be most suspicious," says Ichiro. "While it can't be said he left our town with any bad blood, it is rather clear he had no real desire to come back, and has worked through proxies, when needs be, to avoid it."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 11, 2011, 11:41:13 PM
> Uncross arms.
> "Well...that would imply he came here of his own accord. Or conscious."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2011, 11:52:59 PM
> Uncross arms.
> "Well...that would imply he came here of his own accord. Or conscious."

>"Oh dear," says Ichiro. "So you were dancing around something after all."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 12, 2011, 12:00:18 AM
> "A lot more than that. Now, I've been around a whole lot today, so I've forgotten at this point who knows and who doesn't. Do you know, at this point, that he's responsible for the missing money?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 12, 2011, 12:02:47 AM
> "A lot more than that. Now, I've been around a whole lot today, so I've forgotten at this point who knows and who doesn't. Do you know, at this point, that he's responsible for the missing money?"

>"I haven't a clue," says Ichiro, frowning.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 12, 2011, 12:16:02 AM
> "Okay. Well, yeah. It was him. Incidentally, this is what he wanted that precious stone price list for. He needed market value for proper jewel-for-money exchanges. He was going to use the inherent energy of me in my cards to transform Gensokyo's economy as a concept - all currency would vanish for good, and it would be entirely based around bartering. Now, I don't know how anyone else would react, but I gotta admit I might've lost my cool a little bit at learning my cards and money were stolen so they could both be used to rob me for good. So he's kinda sorta slightly less conscious than he was 24 hours ago."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 12, 2011, 12:23:10 AM
> "Okay. Well, yeah. It was him. Incidentally, this is what he wanted that precious stone price list for. He needed market value for proper jewel-for-money exchanges. He was going to use the inherent energy of me in my cards to transform Gensokyo's economy as a concept - all currency would vanish for good, and it would be entirely based around bartering. Now, I don't know how anyone else would react, but I gotta admit I might've lost my cool a little bit at learning my cards and money were stolen so they could both be used to rob me for good. So he's kinda sorta slightly less conscious than he was 24 hours ago."

>"I...would say that I see," says Ichiro, frowning as he folds his hands on his desk, "Except, well, I rather don't."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 12, 2011, 12:28:52 AM
> Smile.
> "You wouldn't be the first. He told me himself and I've heard about this sort of thing from an intellectual and I still have a hard time believing it myself. It's a fairly long explanation of a story. At this point, though, I'm wondering if you and Kirisame mightn't join me at the Myouren Temple, where we currently have him resting, hopefully for a long while. One of the few things I haven't yet figured out how to do is stop him for good, but you two present an interesting opportunity to at least disable him for a while. And, well, you two would know him much better than we would, and we'll take anything we can get that might have the slightest chance of helping."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 12, 2011, 12:59:41 AM
> Smile.
> "You wouldn't be the first. He told me himself and I've heard about this sort of thing from an intellectual and I still have a hard time believing it myself. It's a fairly long explanation of a story. At this point, though, I'm wondering if you and Kirisame mightn't join me at the Myouren Temple, where we currently have him resting, hopefully for a long while. One of the few things I haven't yet figured out how to do is stop him for good, but you two present an interesting opportunity to at least disable him for a while. And, well, you two would know him much better than we would, and we'll take anything we can get that might have the slightest chance of helping."

>"Disable him in what way?" he asks. "You're not hurting, well, continuing to hurt him, I hope?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 12, 2011, 01:00:40 AM
> "It'd be best if it didn't need to come to that again. But no guarantees."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 12, 2011, 01:16:19 AM
> "It'd be best if it didn't need to come to that again. But no guarantees."

>He shifts his frown a little bit. "What would you have me do, then?"

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 12, 2011, 01:29:24 AM
> "It's...a bit outlandish, I understand. But it appears that Morichika has the ability to retroactively add debt onto prior exchanges where he was involved, depending on the use you got out of whatever he gave you. He can somehow use this retroactive debt to...I'm not even sure how to describe it, if it's some sort of weird guilt trip or coercion, or is outright mind control, but he can make you repay the favor to compensate for the debt he more or less arbitrarily decided you owe. I'm wondering if this will work in reverse. He used that price sheet of yours to great effect, far more than I imagine you could have thought would be done with it, AND he's got that outstanding favor with you. Not to mention that he's gotten more out of my cards than I imagine Kirisame would have anticipated. I'm wondering if he has to obey his laws of debt in both directions. The two of you might be able to cast some debt-based influence over him."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 12, 2011, 01:50:19 AM
> "It's...a bit outlandish, I understand. But it appears that Morichika has the ability to retroactively add debt onto prior exchanges where he was involved, depending on the use you got out of whatever he gave you. He can somehow use this retroactive debt to...I'm not even sure how to describe it, if it's some sort of weird guilt trip or coercion, or is outright mind control, but he can make you repay the favor to compensate for the debt he more or less arbitrarily decided you owe. I'm wondering if this will work in reverse. He used that price sheet of yours to great effect, far more than I imagine you could have thought would be done with it, AND he's got that outstanding favor with you. Not to mention that he's gotten more out of my cards than I imagine Kirisame would have anticipated. I'm wondering if he has to obey his laws of debt in both directions. The two of you might be able to cast some debt-based influence over him."

>"I agree," he says, his frown wavering for a moment. "That is outlandish. Are you completely sure we are talking about the same person?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 12, 2011, 01:53:05 AM
> "If you like, I can dig up several witnesses more trustworthy than me that can confirm at least one, if not more than one, aspect of what I have told you. Some would be handier to get than others, but there are a fair number of them. In terms of ease of access, the fire woman from the bamboo forest can confirm Morichika has the money, and Byakuren can confirm both that and his stated plans in terms of what to do with it. Or we can travel to his shop so you can see it for yourself. I have a guard stationed there from the Scarlet Devil Mansion, but I'm sure I can get you in without a problem."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 12, 2011, 02:16:09 AM
> "If you like, I can dig up several witnesses more trustworthy than me that can confirm at least one, if not more than one, aspect of what I have told you. Some would be handier to get than others, but there are a fair number of them. In terms of ease of access, the fire woman from the bamboo forest can confirm Morichika has the money, and Byakuren can confirm both that and his stated plans in terms of what to do with it. Or we can travel to his shop so you can see it for yourself. I have a guard stationed there from the Scarlet Devil Mansion, but I'm sure I can get you in without a problem."

>"Well, I wouldn't expect any kind of scheme," says Ichiro. "But, I suppose I should go and see what I can do. Shall I get my hat?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 12, 2011, 02:24:23 AM
> "Please do. I think we'll be stopping at Kirisame's first, though. Hopefully that won't be a problem."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 12, 2011, 02:43:42 AM
> "Please do. I think we'll be stopping at Kirisame's first, though. Hopefully that won't be a problem."

>"Not at all," he says, as he stands up, and heads toward the back.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 12, 2011, 10:37:17 AM
Oh whoops, I forgot to spit one more out before I went to bed. >_>

> Admire the store while waiting for him to return.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 12, 2011, 07:28:00 PM
> Admire the store while waiting for him to return.

>You look around the shop while vaguely listening to Ichiro putter around in the back. It's a rather small place, really, but the jeweler makes good use of his space and keeps it clean. You wouldn't be surprised to find that the living quarters were a different story.
>You don't have much more time to look around, as Ichiro steps back into the front room, with a straw hat in hand. "My apologies for the wait. By all means, lead the way."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 12, 2011, 08:35:43 PM
> "You got it."
> Step back outside, umbrella at the ready, and head on over to the Charms shop. Make sure Ichiro gets around that large puddle, though; help him if he needs it.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 12, 2011, 08:41:19 PM
> "You got it."
> Step back outside, umbrella at the ready, and head on over to the Charms shop. Make sure Ichiro gets around that large puddle, though; help him if he needs it.

>You head outside, and look to see if Ichrio needs any help to deal with the puddle. While he is an older man, he seems spry enough and easily steps over it.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 12, 2011, 09:08:43 PM
> Head to the Charms shop!
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 12, 2011, 09:21:57 PM
> Head to the Charms shop!

>You make your way across the road to the dingy charms shop.
>As you walk inside, you quickly notice that the shopkeeper is not here. "Kirisame, stop lurking back there!" Ichiro calls, but you think it is not necessary, as you already hear heavy footsteps approaching. Mr Kirisame appears from the side, behind the counter, through a door that is obscured by a shelf.
>He sizes you both up, his eyes and mouth set in the usual mask of irritation, then says, "What?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 12, 2011, 09:30:51 PM
> "Investigations have turned up some new information into how Morichika pulled this off. I think it's time to a fuller story, because you may actually be able to help fix everything. It's not a guarantee, but it's an intriguing new possibility."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 12, 2011, 09:44:21 PM
> "Investigations have turned up some new information into how Morichika pulled this off. I think it's time to a fuller story, because you may actually be able to help fix everything. It's not a guarantee, but it's an intriguing new possibility."

>"Hrmph," says Mr Kirisame, crossing his arms. "What do you want me to do?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 12, 2011, 10:31:04 PM
> "I think you should go to the Temple with us. Long story short, by his own standards, due to that recent trade, he's endebtted to you.  You may be able to use that against him."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 12, 2011, 10:44:02 PM
> "I think you should go to the Temple with us. Long story short, by his own standards, due to that recent trade, he's endebtted to you.  You may be able to use that against him."

>There is a long moment of silence, punctuated by a long long from him. Then he says, "Let me get my hat and coat."
>As he walks off, Ichiro whispers, "Don't you be put off by him, remember when your mother told you not to make a face or it'll stick like that? He didn't listen."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 12, 2011, 11:26:05 PM
> Smile and wink back at Ichiro.
> Bring our voice down equally low.
> "It's fine. Takes a lot to get to me."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 12, 2011, 11:48:27 PM
> Smile and wink back at Ichiro.
> Bring our voice down equally low.
> "It's fine. Takes a lot to get to me."

>"That's good. He's been like that since he was younger than any shrine maiden we have nowadays," says Ichiro. "Mind you, he's a good person and all, it's just that he's also a grump."
>"What're you whispering about, Nadano?" says Mr. Kirisame, as he steps back into the front room, wearing a straw cloak over his robes, and a peaked straw hat.
>"Just regaling Miss Nue with some tales of the trade," says Ichiro. "I was afraid the mundanity of it might make your charms fall apart if they overheard. Shall we be off now?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 13, 2011, 01:01:30 AM
> "Yes, let's. I suspect the two of you will want as much of a scope of the situation as I can provide."
> Assuming no Kirisame objections, leave the store.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2011, 01:30:47 AM
> "Yes, let's. I suspect the two of you will want as much of a scope of the situation as I can provide."
> Assuming no Kirisame objections, leave the store.

>"Hrmph," says Mr Kirisame, as he walks around the counter.
>The three of you make your way to the rainy streets. "Where to, then?" says Ichiro.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 13, 2011, 01:32:23 AM
> "Myouren Temple. He's in a guest room there right now. Not sure if he's still unconscious or not, but either way has its advantages."
> Start heading back toward the Temple.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2011, 02:06:57 AM
> "Myouren Temple. He's in a guest room there right now. Not sure if he's still unconscious or not, but either way has its advantages."
> Start heading back toward the Temple.

>You start toward the temple, the two men following behind you.
>"Unconscious, is he?" says Mr Kirisame. "What do you expect us to do about that?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 13, 2011, 02:08:32 AM
> "If he's still out, then I'll be sorry for wasting your time. But it's not a guarantee, not by a long shot. He'd been out for a while before Byakuren got him here."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2011, 02:19:18 AM
> "If he's still out, then I'll be sorry for wasting your time. But it's not a guarantee, not by a long shot. He'd been out for a while before Byakuren got him here."

>"Hmrph," says Mr Kirisame.
>"It'll be nice to have a walk, in that's the case," says Ichiro, as you reach the main road, and can see the Myouren Temple to the north. "Perhaps a detour to the pub later, and see if they can be convinced to put something on a tab."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 13, 2011, 03:05:23 AM
> "I think I could go for one later, if time allows. But that can come later."
> "So this all begins with Morichika's obsession with exchange and disgust for a currency-based system. I'm pretty sure I don't need to elaborate on that, since you two likely know about it far better than I do."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2011, 03:35:38 AM
> "I think I could go for one later, if time allows. But that can come later."
> "So this all begins with Morichika's obsession with exchange and disgust for a currency-based system. I'm pretty sure I don't need to elaborate on that, since you two likely know about it far better than I do."

>"He did become rather increasingly irritated by money, didn't he?" says Ichiro.
>Mr. Kirisame gives a brief nod.
>"And was quite the workaholic, unfortunately. So please, continue."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 13, 2011, 03:40:04 AM
> "Right. Well. I've consulted with the librarian at the Scarlet Devil Mansion about this issue. Apparently his case is a specific instance of a general possibility. It seems that a person can become so infatuated, so obsessed with an idea, that they can actually start changing reality around through their fanaticism. She went so far as to use the term 'insane'. In Morichika's case, his obsession with the supposed beauty of the exchange eventually led him to believe he was able to draw energy from exchanges in which he was a part. And this obsession grew and grew until he actually started being able to do that, despite it normally being not just impossible, but a completely ludicrous idea. Even now we can still laugh at it and disbelieve it, but there's no denying the evidence that lies in the jewels that replaced everyone's money."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2011, 04:19:53 AM
> "Right. Well. I've consulted with the librarian at the Scarlet Devil Mansion about this issue. Apparently his case is a specific instance of a general possibility. It seems that a person can become so infatuated, so obsessed with an idea, that they can actually start changing reality around through their fanaticism. She went so far as to use the term 'insane'. In Morichika's case, his obsession with the supposed beauty of the exchange eventually led him to believe he was able to draw energy from exchanges in which he was a part. And this obsession grew and grew until he actually started being able to do that, despite it normally being not just impossible, but a completely ludicrous idea. Even now we can still laugh at it and disbelieve it, but there's no denying the evidence that lies in the jewels that replaced everyone's money."

>"Doesn't sound like proper magic at all," says Mr Kirisame.
>"I am not certain that I quite understand what is going on," Ichiro says, frowing.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 13, 2011, 04:21:34 AM
> "To put it as simply as I can, he wants it and believes it to be true so badly that it's actually becoming true. Apparently this is an actual thing. I have no idea how or why. But it's what we're facing."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2011, 04:31:46 AM
> "To put it as simply as I can, he wants it and believes it to be true so badly that it's actually becoming true. Apparently this is an actual thing. I have no idea how or why. But it's what we're facing."

>"I'd credit that sort of thing more to faith," says Mr Kirisame, as pass by the clothing store. "Sounds a lot more like some priest's nonsense than proper magic."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 13, 2011, 05:58:57 AM
>"It is very similar to faith, similar enough that the mountain god apparently mistook it for an act of faith."
>"Speaking with said god is a good idea, of course, but the tengu are a bunch of assholes and won't let me up, so I'm having to look elsewhere."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2011, 06:01:02 AM
>"It is very similar to faith, similar enough that the mountain god apparently mistook it for an act of faith."
>"Speaking with said god is a good idea, of course, but the tengu are a bunch of assholes and won't let me up, so I'm having to look elsewhere."

>Mr Kirisame nods and gives a satisfied grunt.
>"I am surprised they could keep you out," says Ichiro.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 13, 2011, 06:05:47 AM
>"Well, I haven't had a good way in; I imagine they're keeping track of their own. Although I did recently catch a break in that area. Problem is, there may be more to getting in than just being a tengu. They may want some form of identification, or a password, or something, and I don't want to go in until I'm sure I have what I need. I'm going to look into that, although there's another lead I want to check out first. But before any of that, I thought I should look into keeping Rinnosuke from causing any more problems."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2011, 06:10:13 AM
>"Well, I haven't had a good way in; I imagine they're keeping track of their own. Although I did recently catch a break in that area. Problem is, there may be more to getting in than just being a tengu. They may want some form of identification, or a password, or something, and I don't want to go in until I'm sure I have what I need. I'm going to look into that, although there's another lead I want to check out first. But before any of that, I thought I should look into keeping Rinnosuke from causing any more problems."

>Ichiro nods. "I expect your understanding of the situation is better than mine."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 13, 2011, 10:53:45 AM
> "Anyway, one of the things I've learned is that Morichika is somehow capable of coercing people that have done business with him in the past to do further favors from him. I'm not sure quite how it works, if it's magic or faith or just simple mind controllishness, but he'll start talking about past purchases you've made, and how you've gotten a lot of mileage out of them, and suddenly you'll feel like you didn't pay him enough for what you got given all the use you've gotten out of them. He has already successfully inflicted this on at least one individual, which is why we have come as close to a so far unseen disaster as we have come, and he also tried to inflict it on me. Thankfully for my sake I put him down before he could really get going, but it was not a pleasant feeling."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 13, 2011, 03:03:37 PM
>"Now, if it actually is debt-related, then you two might be able to pull the same trick on him. And if it's not, well, that would expose what he's saying as bullshit."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2011, 08:25:52 PM
> "Anyway, one of the things I've learned is that Morichika is somehow capable of coercing people that have done business with him in the past to do further favors from him. I'm not sure quite how it works, if it's magic or faith or just simple mind controllishness, but he'll start talking about past purchases you've made, and how you've gotten a lot of mileage out of them, and suddenly you'll feel like you didn't pay him enough for what you got given all the use you've gotten out of them. He has already successfully inflicted this on at least one individual, which is why we have come as close to a so far unseen disaster as we have come, and he also tried to inflict it on me. Thankfully for my sake I put him down before he could really get going, but it was not a pleasant feeling."

>Mr Kirisame gives a nod as you reach the temple. "That sounds like the kind of thing he used to talk about. Morichika was always interested in all the little effects that came from a purchase. He could talk your ear off about how building a house had all sorts of consequences no one thought about or paid for."

>"Now, if it actually is debt-related, then you two might be able to pull the same trick on him. And if it's not, well, that would expose what he's saying as bullshit."

>"I'm certainly willing to give it a try," says Ichiro.
>"If what you're saying it right, and Morichika's managed to make this a thing of faith," Mr Kirisame says, "It's not going to be that easy, that I can tell you now."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 13, 2011, 09:56:13 PM
> "Yeah, I imagine not."
> "Before we head in, I should also say where all of this was headed. Morichika wants to change this world. He wants to get rid of currency entirely, and introduce an economy based entirely around exchanges. One where people could exchange literally anything. Physical, mental, emotional, you name it. You could exchange age for looks, or happiness for intelligence. Aside from the exchange energy he gathers, he needed Gensokyo's current economy to complete the exchange for the new economy. He also needed the essence of a shapeshifter, to complete the actual change. As luck would have it, he got that this morning, in the form of a pile of spellcards."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2011, 10:06:12 PM
> "Yeah, I imagine not."
> "Before we head in, I should also say where all of this was headed. Morichika wants to change this world. He wants to get rid of currency entirely, and introduce an economy based entirely around exchanges. One where people could exchange literally anything. Physical, mental, emotional, you name it. You could exchange age for looks, or happiness for intelligence. Aside from the exchange energy he gathers, he needed Gensokyo's current economy to complete the exchange for the new economy. He also needed the essence of a shapeshifter, to complete the actual change. As luck would have it, he got that this morning, in the form of a pile of spellcards."

>Mr Kirisame frowns, as does Ichiro.
>"Well," says the jeweler, "That does sound rather like a world that he'd enjoy..."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 13, 2011, 10:51:43 PM
> "It must be. I asked him how he felt about having to steal to get this far, and he said he was over it. I asked him what he would do when it got out that he was responsible and maybe people would refuse to make any transactions with him again out of disgust, and he said he was willing to live that way. He is dedicated, if nothing else."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2011, 11:13:51 PM
> "It must be. I asked him how he felt about having to steal to get this far, and he said he was over it. I asked him what he would do when it got out that he was responsible and maybe people would refuse to make any transactions with him again out of disgust, and he said he was willing to live that way. He is dedicated, if nothing else."

>"Of course he'd be," says Mr. Kirisame. "You wouldn't get far doing something like this by being wishy washy."
>"I'd be surprised if he saw it as theft," Ichiro says, frowning. "Given the kinds of things he's said in the past..."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 13, 2011, 11:16:51 PM
> "Well, ultimately, what this means is that, by his own rules, he's indebted to you two. He got far more mileage out of the jewel price list exchange and the spell card exchange than I am sure either of you thought possible."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2011, 11:29:25 PM
> "Well, ultimately, what this means is that, by his own rules, he's indebted to you two. He got far more mileage out of the jewel price list exchange and the spell card exchange than I am sure either of you thought possible."

>"That is certainly true," says Ichiro. 

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 13, 2011, 11:36:57 PM
> "I can't guarantee it'll work. But it's the best opportunity I think I've seen all day."
> Open the door and gesture inside.
> "I'll keep you in the rain no longer. Welcome to Myouren Temple, gentlemen."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2011, 11:43:24 PM
> "I can't guarantee it'll work. But it's the best opportunity I think I've seen all day."
> Open the door and gesture inside.
> "I'll keep you in the rain no longer. Welcome to Myouren Temple, gentlemen."

>You open the door and gesture for them to enter.
>"Thank you," says Ichiro, as he steps in. Mr Kirisame gives a nod and follows.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 12:02:47 AM
> Head on inside and close the door behind us.
> Where was Byakuren again?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 12:08:25 AM
> Head on inside and close the door behind us.
> Where was Byakuren again?

>You head inside as well, and close the door properly, no need to some freak wind to wet down everything.
>She was outside the room where Rinnosuke was placed.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 12:19:11 AM
> Put down the umbrella away from the designated shoe area, then head over to the shoe area and remove our shoes and store them as proper.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 12:36:40 AM
> Put down the umbrella away from the designated shoe area, then head over to the shoe area and remove our shoes and store them as proper.

>You kick off your shoes and place them properly, as do you companions, and set your umbrella aside.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 12:40:23 AM
> "Let's go see what we have, shall we?"
> Head back toward the room where Rinnosuke was, though slow up and listen carefully when we get close and are still out of sight. Hold a hand up when we start slowing as a signal that we're slowing.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 12:59:42 AM
> "Let's go see what we have, shall we?"
> Head back toward the room where Rinnosuke was, though slow up and listen carefully when we get close and are still out of sight. Hold a hand up when we start slowing as a signal that we're slowing.

>You upstairs and down the hall, approaching Rinnosuke's room, and don't hear anything. Looking around the corner, it doesn't seem anyone is there at the moment.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 01:36:01 AM
> Huh.
> Is there any obvious sign of where people might have moved?
> Is Byakuren's sleep-inducing medicine still visible somewhere?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 01:53:05 AM
> Huh.
> Is there any obvious sign of where people might have moved?
> Is Byakuren's sleep-inducing medicine still visible somewhere?

>You don't see anything, but you think you might hear something at a sitting room down the hall.
>It was never visible to begin with; the last time you were here, she hadn't completed it.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 01:58:45 AM
> Sneak up on that sitting room, listening closely again.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 02:10:11 AM
> Sneak up on that sitting room, listening closely again.

>You creep up on sitting room, aware that both of your companions are giving you odd looks; well you assume Mr Kirisame's is odd.
>"So then I said to Wriggle," comes Mystia's voice, "'what you need to do is lay low...'"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 02:13:27 AM
> Put up another hand and stop.
> Listen a little bit more.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 02:37:42 AM
> Put up another hand and stop.
> Listen a little bit more.

>You hold up your hand.
>"Ah, is something the matter?" Ichiro whispers.
>"And not even a minute after that," Mystia continues, "Patchouli shows up at the stand..."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 02:40:55 AM
> Look back at Ichiro and shake our head.
> Walk into the room.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 02:46:37 AM
> Look back at Ichiro and shake our head.
> Walk into the room.

>He shrugs, while Mr Kirisame continues to look unamused.
>You walk into the sitting room to find Mystia and Bykauren kneeling at a table, with a steaming pot of tea and some rice crackers between them. Both of them look over toward you as you enter.
>"Hey," says Mystia, "The store's safe, Patchouli's weird devil familiar is there now."
>"Welcome back," says Byakuren, who then looks to your companions. "And welcome to the both of you. I am Byakuren, and this is Mystia."
>"I'm Ichiro Nadano," says the jeweler, tipping his hat, "A pleasure."
>"Kirisame," the charms shop owner says.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 02:51:06 AM
> "So where's the guest of honor?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 03:02:29 AM
> "So where's the guest of honor?"

>"He should still be in his room," says Mystia, "Unless he got up and walked away."
>"I administered the philter," Byakuren says, "So he should be sleeping soundly."
>"What philter?" says Mr Kirisame.
>"Just something to keep him asleep for awhile," says Byakuren. "I imagine he would be having some very vivid dreams, as well."
>The old man gives a nod.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 03:09:48 AM
> "All right, so we got here in time. That's good to know, even if it messes a bit with why these gentlemen are here. But while I'm thinking about it..."
> Turn to Mystia.
> "You still dislike Aya? I remember you being pretty steamed that other time."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 03:11:35 AM
> "All right, so we got here in time. That's good to know, even if it messes a bit with why these gentlemen are here. But while I'm thinking about it..."
> Turn to Mystia.
> "You still dislike Aya? I remember you being pretty steamed that other time."

>"Please, have a seat," says Byakuren, as you speak with Mystia.
>"Yeah, she still bugs me," says Mystia, "Why?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 03:19:33 AM
> Have a seat wherever is appropriate.
> "Patchouli's assistant already caught a tengu trying to get in. It's the brown-haired one that pisses Aya off a lot. I'd be surprised if Aya herself wasn't far behind, now that the tengu know what's down there. The devil familiar might not object to some help for fending off future inquisitive types, if she already has one prisoner."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 03:34:20 AM
> Have a seat wherever is appropriate.
> "Patchouli's assistant already caught a tengu trying to get in. It's the brown-haired one that pisses Aya off a lot. I'd be surprised if Aya herself wasn't far behind, now that the tengu know what's down there. The devil familiar might not object to some help for fending off future inquisitive types, if she already has one prisoner."

>You have a seat by Mystia, while Ichiro sits close to you, and Mr Kirisame claims an empty side of the table to himself.
>"So you want me to go back there?" says Mystia. "Well, I guess I could. Patchouli's familiar isn't that bad..."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 03:43:48 AM
> "Yeah. For that reason and because I think you'd probably be the fastest of everyone there that could get back here, in the event something important happens. Plus you can relay the info that the Bamboo Forest doctor is to be allowed in to help, since I can't remember if the devil familiar knows or not."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 03:47:26 AM
> "Yeah. For that reason and because I think you'd probably be the fastest of everyone there that could get back here, in the event something important happens. Plus you can relay the info that the Bamboo Forest doctor is to be allowed in to help, since I can't remember if the devil familiar knows or not."

>"Yeah, I suppose," says Mystia. "Let me finish my tea, first."
>Byakuren places a steaming mug in front of you.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 03:55:05 AM
> "Sure."
> Turn to Byakuren.
> "Thanks."
> Have a sip or two.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 04:08:56 AM
> "Sure."
> Turn to Byakuren.
> "Thanks."
> Have a sip or two.

>"You're welcome," says Byakuren, as she serves Mr Kirisame.
>You sip your tea; it pleasantly warm, doing a lot to shake off the mild chill from the rain. It also reminds you that you've barely eaten today...
>"So," says Ichiro, "It seems our friend has been quite the troublemaker recently?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 04:11:17 AM
> Look over to Byakuren.
> "They've heard plenty from me. You wanna tell them what you've seen and remember from the library?"
> We still have a rice ball or two, don't we? Let's dig into one.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 04:43:13 AM
> Look over to Byakuren.
> "They've heard plenty from me. You wanna tell them what you've seen and remember from the library?"
> We still have a rice ball or two, don't we? Let's dig into one.

>Byakuren nods. "It's a rather complex issue. Let us say that Rinnosuke would have made any deity he chose to support very happy. His devotion to his idea of commerce is...second to none."
>You dig into one of your riceballs. It's a bit old, but you're hungry enough that it's still quite welcome.
>"That is the heart of the matter really, his devotion to it is so strong it's become an obsession, and his obsession seems to rule his entire life. That devotion and that obsession have gone hand in hand to create the situation we have now."
>"So it was priests' nonsense after all," says Mr Kirisame.
>"In a sense," says Byakuren. "Save, the god we're dealing isn't a proper deity, just the ideal of barter. And, well, the more we look into Rinnosuke, the more it seems he was practically on the level of a hermit in his devotion to it."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 10:37:37 AM
> "What about the ways Patchouli listed that this sort of thing could be dealt with?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 10:53:29 AM
> "What about the ways Patchouli listed that this sort of thing could be dealt with?"

>"That would be useful to hear," says Ichiro.
>Bykauren nods. "Well, the best way would be to treat his delusions, but that would be the labor of a great deal of time. She also mentioned trumping it with an ideology that would rival his, Nue mentioned charity as a viable idea, but I don't think we found a good way to use it to trump him as of yet. That leaves beating him at his own game, which is not going to be easy but it seems to be the course we're going to follow. Oh, and she suggested getting him to violate his beliefs somehow, like getting a shrine maiden to commit blasphemy, but I don't think we're really found a good way to do that."
>"Mmm, a tangled web," Ichiro says, nodding solemnly.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 10:57:52 AM
> "Yeah, about the beating him at his own game thing. I've learned from Tewi that he can apparently dig up information on past uses of something he traded to you, and depending on how much you've used it, he can retroactively add debt onto you, because you got more use out of the item than originally intended. He can use that debt to make you do him favors through some sort of bizarre coercion. It might even be a form of mind control, I'm not entirely sure."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 11:09:52 AM
> "Yeah, about the beating him at his own game thing. I've learned from Tewi that he can apparently dig up information on past uses of something he traded to you, and depending on how much you've used it, he can retroactively add debt onto you, because you got more use out of the item than originally intended. He can use that debt to make you do him favors through some sort of bizarre coercion. It might even be a form of mind control, I'm not entirely sure."

>"Perhaps it is an aspect of those sparks he gathers?" says Byakuren.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 14, 2011, 01:50:32 PM
>"Maybe. I'm not convinced it's what he says it is, though. The whole 'not an equivilant trade' thing seems to contradict his reason for preferring a barter system."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 02:04:58 PM
> "Regardless, I'm currently guessing that, if those are rules of trade debt he can impose on others, then they should apply to him as well. He has gotten as far as has he thanks to two seemingly-innocuous trades with our two guests; by his own rules, he is indebted to them for the extra mileage he got out of what they gave him."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 07:54:02 PM
>"Maybe. I'm not convinced it's what he says it is, though. The whole 'not an equivilant trade' thing seems to contradict his reason for preferring a barter system."

>Byakuren nods. "I won't pretend to understand that aspect better than you do."

> "Regardless, I'm currently guessing that, if those are rules of trade debt he can impose on others, then they should apply to him as well. He has gotten as far as has he thanks to two seemingly-innocuous trades with our two guests; by his own rules, he is indebted to them for the extra mileage he got out of what they gave him."

>"The question is, what do we do with this advantage?" says Ichiro.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 09:24:20 PM
> "Maybe we could get him to do something that violates his faith. Like spend some of the money currently sitting in his basement. Or, since he is powered by what he perceives as the inherent inequality of exchange, we get him to trade something for another thing that is basically the same thing."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 10:21:37 PM
> "Maybe we could get him to do something that violates his faith. Like spend some of the money currently sitting in his basement. Or, since he is powered by what he perceives as the inherent inequality of exchange, we get him to trade something for another thing that is basically the same thing."

>"Well, I think you still have that apron, in regards to that second point," says Byakuren. "And...hm, it'd be hard to trick him into spending money. But it would almost certainly do the trick."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 10:25:07 PM
> "We might not even need tricks, if we can just make him do it with that debt power. "
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 10:28:27 PM
> "We might not even need tricks, if we can just make him do it with that debt power. "

>"If we can just make him do it," says Mr Kirisame.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 10:48:21 PM
> How did Patchouli mention the sword's power compared to what Rinnosuke was doing again?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 10:52:29 PM
> How did Patchouli mention the sword's power compared to what Rinnosuke was doing again?

>You recall that she mentioned they were similar things at the meeting last night.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 11:18:44 PM
> But she didn't elaborate?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2011, 11:22:25 PM
> But she didn't elaborate?

>Not that you recall. She said it seemed fairly akin to what she felt when the event happened.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 14, 2011, 11:59:47 PM
> "Right, and I'll admit that's a fairly big 'if'."
> "But there might be one other thing. I haven't decided yet how much I want to pursue it, given he sold me half of it and this could tack onto my fictitious debt..."
> Carefully pull out the pieces of the sword again. Make sure the side of the blade with the writing is visible.
> "Patchouli got this translated. As best it could be, anyway. Apparently it more or less means 'Do as I say', but in a more commanding context, like 'Yield and obey me'."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 12:08:57 AM
> "Right, and I'll admit that's a fairly big 'if'."
> "But there might be one other thing. I haven't decided yet how much I want to pursue it, given he sold me half of it and this could tack onto my fictitious debt..."
> Carefully pull out the pieces of the sword again. Make sure the side of the blade with the writing is visible.
> "Patchouli got this translated. As best it could be, anyway. Apparently it more or less means 'Do as I say', but in a more commanding context, like 'Yield and obey me'."

>Mr Kirisame leans over to get a look at it. "This thing again," he says. "Does it do much?"
>"And, should we be trusting a weapon?" says Ichiro.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 12:15:12 AM
> "Well, when Patchouli gave it a look-over last night, she said it had a power similar to what Morichika has used to pull off his stunt. And one of the goddesses of the mountain did strongly suggest that Morichika's faith could be defeated by another faith of greater magnitude."
> Did Shizuha give greater credence to a generic faith of greater magnitude or faith in a concept that naturally cancelled out Rinnosuke's faith?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 12:35:31 AM
> "Well, when Patchouli gave it a look-over last night, she said it had a power similar to what Morichika has used to pull off his stunt. And one of the goddesses of the mountain did strongly suggest that Morichika's faith could be defeated by another faith of greater magnitude."
> Did Shizuha give greater credence to a generic faith of greater magnitude or faith in a concept that naturally cancelled out Rinnosuke's faith?

>Shizuha seemed to put more credence in one that would naturally counter Rinnosuke's views.
>"And what does this thing have to do with faith?" says Ichiro. "I assume it was magic?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 01:36:09 AM
> "I'm not sure. I'm willing to put stock in what Patchouli has to say, though. And it's strange, because i had an incredibly vivid dream last night, where I had this sword, and it was whole. And I ruled over the entire oni village with it. Ordered the Devas into submission and everything. It was very much a 'yield and obey me' situation. I don't normally put much stock in dreams, but I remembered it really clearly after I woke up, much more so than normal."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 03:08:02 AM
> "I'm not sure. I'm willing to put stock in what Patchouli has to say, though. And it's strange, because i had an incredibly vivid dream last night, where I had this sword, and it was whole. And I ruled over the entire oni village with it. Ordered the Devas into submission and everything. It was very much a 'yield and obey me' situation. I don't normally put much stock in dreams, but I remembered it really clearly after I woke up, much more so than normal."

>"That'll be the sword, no mistaking it," says Mr Kirisame.
>"I'm not sure what to think about it," Ichiro says, rubbing his chin and frowning at the weapon.
>"Not like it's going to hurt any worse," Mystia says, arms crossed and her face noncommittal.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 03:23:37 AM
> "S'pose that's true. He's probably got enough to have his way with me even if I didn't do something meaningful with this handle."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 03:27:02 AM
> "S'pose that's true. He's probably got enough to have his way with me even if I didn't do something meaningful with this handle."

>"Is it any...good, while broken?" says Ichiro. "Or, I suppose, the question is, can it be restored?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 04:22:19 AM
> "...Maybe. The end of the dream had me somewhere in the forest. Southwest. Waaaaay southwest. And the sword went back and forth between broken and whole. I don't know what's out there, but I can't imagine the sword showed me that part of the forest because it wants to rule over a bunch of trees."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 04:29:24 AM
> "...Maybe. The end of the dream had me somewhere in the forest. Southwest. Waaaaay southwest. And the sword went back and forth between broken and whole. I don't know what's out there, but I can't imagine the sword showed me that part of the forest because it wants to rule over a bunch of trees."

>"It wouldn't, I'll tell you that," says Mr. Kirisame.
>"Though dreams are tricky things, to say the least," Byakuren says as she frowns at the broken weapon.
>"Where at, exactly?" says Mystia.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 04:30:51 AM
> "Even further southwest than the southwest where we traveled. I'll probably use where we went as a starting point."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 04:38:45 AM
> "Even further southwest than the southwest where we traveled. I'll probably use where we went as a starting point."

>Mystia nods. "Wish I could tell you something about it, but I don't think anyone goes out that way."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 05:17:50 AM
> "Guess I'll be finding out at some point."
> "Anyway, it looks like these are our best options, barring Patchouli or Eirin producing something while they're working on the immediate money problem over in his basement. Unfortunate that it's resulted in people being dragged around that didn't need to be, but I guess we're better off together and not needing to be than not together and needing to be."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 05:29:13 AM
> "Guess I'll be finding out at some point."
> "Anyway, it looks like these are our best options, barring Patchouli or Eirin producing something while they're working on the immediate money problem over in his basement. Unfortunate that it's resulted in people being dragged around that didn't need to be, but I guess we're better off together and not needing to be than not together and needing to be."

>"I think you'll do the right thing," says Byakuren.
>"In the meantime," says Ichiro. "what would you have us do, exactly? He is asleep at the moment, if I understand the conversation correctly?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 05:54:15 AM
> "At this point? I'm sorry to say I don't know. This entire day has been a rather large time crunch; I hadn't planned for having time to sit out, think, and even be able to investigate a few unknowns, like this sword here. I brought you here figuring there would be something obvious that needed doing, but...I guess there isn't. Unless either of you wants to take the hike to the forest in this weather to check out how things are going there."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 06:04:38 AM
> "At this point? I'm sorry to say I don't know. This entire day has been a rather large time crunch; I hadn't planned for having time to sit out, think, and even be able to investigate a few unknowns, like this sword here. I brought you here figuring there would be something obvious that needed doing, but...I guess there isn't. Unless either of you wants to take the hike to the forest in this weather to check out how things are going there."

>"I'd rather not go to the forest, to be honest, if it's not necessary," says Ichiro. "I expect if there's anything important to learn, you'll tell us?"
>"Better to be here," says Mr Kirisame, his face an mask of unreadable scowling. "I suppose I best be watching over him."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 06:09:18 AM
> "Oh yes, I'll be back at some point. Beyond this sword and checking up on the store progress, the only thing I can think of that I want to do up here is find out what the hell is up with that black wedge in the sky."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 06:16:46 AM
> "Oh yes, I'll be back at some point. Beyond this sword and checking up on the store progress, the only thing I can think of that I want to do up here is find out what the hell is up with that black wedge in the sky."

>"Yeah, I've been kinda wondering about that myself," says Mystia. Byakuren nods in agreement. Ichiro frowns in confusion, while Mr. Kirisame simply sips his tea.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 06:44:27 AM
> "If it will actually get remotely close to me without trying to run me over, I'll try to get its attention. Maybe take a swipe or two at it if I need to."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 06:55:08 AM
Going to bed.

I'd like Mystia to relay the information on Rinnosuke's apparent mind control to those at Kourindou, because it's good to have that knowledge passed around, if nothing else. (Also when we get outside and away from Byakuren we can encourage Mystia to help Koakuma pursue taking on a second pet. Who knows, maybe she'll share one with Mystia!)

Once we've departed, I'd like to head to the southwest to look into what the sword was telling us, but if we're close to the jet at any point we should try to get its attention.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 07:00:54 AM
> "If it will actually get remotely close to me without trying to run me over, I'll try to get its attention. Maybe take a swipe or two at it if I need to."

>"Well, don't get hurt," says Mystia.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 15, 2011, 09:19:24 AM
>"I'll try."
>"Mystia, could you relay a message to Kourindou for me? I think we should keep everyone informed of what I learned about Rinnosuke's capabilities, but I want to look into this sword as soon as I can."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 09:40:20 AM
>"I'll try."
>"Mystia, could you relay a message to Kourindou for me? I think we should keep everyone informed of what I learned about Rinnosuke's capabilities, but I want to look into this sword as soon as I can."

>"Yeah, I suppose so," says Mystia.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 09:18:07 PM
> "I think that's what can be done now, then. Anyone else have any ideas or sentiments to volunteer?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 09:58:40 PM
> "I think that's what can be done now, then. Anyone else have any ideas or sentiments to volunteer?"

>"I'm just kind of being a helping hand since I don't have anything better to do but clean house," says Mystia with a shrug. "Sorry, I'm way over my head."
>Mr Kirisame nods. "Can't be bothered with this faith nonsense, I put my lot with things you can stand on. But if Morichika's sick, then it looks like I didn't do my job right when he was my apprentice. Don't know what I can do about that, but at least I'll save you the cost of waking him up when you're ready."
>"I think I've said my piece as well," says Ichiro. "I doubt there's much I can do that you cannot, but I'll be happy to assist as I can. I suppose I've known he had some problems, but...well, I thought he was harmless."
>Byakuren laces her fingers together. "I have the feeling, at this point, we largely know what we can expect to find out about Rinnosuke's situation. From here on, it would seem that finding more details would be the key." She glances toward the two merchants, and says, "In regards to his past, would you both be the best people to ask?"
>"Likely," says Mr Kirisame. "While he never came out and said it, I'm sure any family he had is long gone."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 10:06:30 PM
> Look over to Byakuren.
> "If you have stuff to ask, go right ahead. You'll always be better at thinking on the personal level than I'll be. I think Mystia and I should head out, to gather more details and keep tabs on those trying to restore everyone's money."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 10:14:38 PM
> Look over to Byakuren.
> "If you have stuff to ask, go right ahead. You'll always be better at thinking on the personal level than I'll be. I think Mystia and I should head out, to gather more details and keep tabs on those trying to restore everyone's money."

>"Certainly," Byakuren says. "I'll be happy to summarize when you get back, if I find anything of use."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 10:19:01 PM
> "Great."
> Look over at Mystia.
> "Ready to roll out?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 10:34:34 PM
> "Great."
> Look over at Mystia.
> "Ready to roll out?"

>"Just let me finish my tea," says Mystia, before downing the last of it.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 10:36:15 PM
> Take a last sip or two of ours, if it's not gone already.
> Stand back up.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 10:46:52 PM
> Take a last sip or two of ours, if it's not gone already.
> Stand back up.

>You finish off your own tea, and stand up.
>"Do be careful, Nue," says Byakuren.
>Mr Kirisame picks up his tea. "Don't forgot your weapon."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 10:52:27 PM
> "Oop. Right."
> Carefully pick up and stow away the sword pieces.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 10:59:40 PM
> "Oop. Right."
> Carefully pick up and stow away the sword pieces.

>You store away the pieces of your weapon once again, taking care to wrap up the blade.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 11:09:25 PM
> "All right. I don't expect he'll wake up before I get back. But just in case, if he starts talking, andany of you start feeling guilty or nervous, get away from him. Block your ears if you have to. I've no idea how quickly he can work, but there's no sense in giving him a greater chance."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2011, 11:24:55 PM
> "All right. I don't expect he'll wake up before I get back. But just in case, if he starts talking, andany of you start feeling guilty or nervous, get away from him. Block your ears if you have to. I've no idea how quickly he can work, but there's no sense in giving him a greater chance."

>"Alright," says Byakuren. "I shall take that to heart."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 15, 2011, 11:54:10 PM
> Give a beckoning gesture to Mystia.
> "Let's rock."
> Assuming no objection from anyone, head back to our shoes.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 12:06:43 AM
> Give a beckoning gesture to Mystia.
> "Let's rock."
> Assuming no objection from anyone, head back to our shoes.

>"Coming," says Mystia, as you walk out and head back to the front, where your shoes are waiting. From the sound of the rain, it may have lightened up a little bit.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 12:25:42 AM
> Retrieve and put our shoes back on, then retrieve our umbrella.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 12:33:28 AM
> Retrieve and put our shoes back on, then retrieve our umbrella.

>You get yourself ready for the rain, as does Mystia.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 12:59:51 AM
> "Okay. One more thing I didn't want to say in front of Byakuren."
> Head to the door.
> "The devil familiar wants to keep her current crow tengu as a pet."
> Grin.
> "But I bet she wouldn't mind sharing if she and you caught a second one."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 01:10:06 AM
> "Okay. One more thing I didn't want to say in front of Byakuren."
> Head to the door.
> "The devil familiar wants to keep her current crow tengu as a pet."
> Grin.
> "But I bet she wouldn't mind sharing if she and you caught a second one."

>Mystia snorts. "What would I do with a snoopy tengu?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 01:27:05 AM
> "Well, I understand that pets need to be fed and sheltered and bathed. Might need to be groomed and vaccinated too."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 16, 2011, 01:30:23 AM
>"And do be sure you keep the current pet contained. She may just be my ticket up the mountain, so I'd rather she not get away."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 01:36:20 AM
> "Well, I understand that pets need to be fed and sheltered and bathed. Might need to be groomed and vaccinated too."

>"Yeah, I don't need that," says Mystia.

>"And do be sure you keep the current pet contained. She may just be my ticket up the mountain, so I'd rather she not get away."

>"Alright," says Mystia.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 01:39:43 AM
> Head outside.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 01:55:11 AM
> Head outside.

>You got outside, and confirm it is still raining, though it has indeed slowed a little. The road is empty at the moment.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 02:00:06 AM
> "All right, let's do this. Best of luck. Make sure to keep this place posted if anything important happens."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 02:04:53 AM
> "All right, let's do this. Best of luck. Make sure to keep this place posted if anything important happens."

>"Got it," says Mystia. "Meet back here, or at Kourindou?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 02:07:55 AM
> "Not sure, to be honest. Where I return first will depend on what I find. I'd suggest stationing yourself at Kourindou, returning here to report anything important, and staying here if everyone's money is returned. I'll find you from there."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 02:11:36 AM
> "Not sure, to be honest. Where I return first will depend on what I find. I'd suggest stationing yourself at Kourindou, returning here to report anything important, and staying here if everyone's money is returned. I'll find you from there."

>Mystia nods. "Got it."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 02:17:28 AM
> "Take care. Give Patchy my regards."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 02:38:28 AM
> "Take care. Give Patchy my regards."

>"Sure thing," she says, as she sets off.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 02:40:02 AM
> Take flight ourselves, shielding ourselves from the rain with the umbrella, and head southwest, back toward the heretic house.
> Keep an eye out for that flying wedge. If it's close to our flight path at any time, fly toward it instead.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 03:30:25 AM
> Take flight ourselves, shielding ourselves from the rain with the umbrella, and head southwest, back toward the heretic house.
> Keep an eye out for that flying wedge. If it's close to our flight path at any time, fly toward it instead.

>You take flight as well, slightly deviating from the path Mystia is following.
>You watch the wedge as it moves from North to East, and slowly toward the south. You suspect, if you went westward far enough and quickly enough, and it keeps up its trend of circling as it has, you may be able to intercept it.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 03:34:16 AM
> Sure, let's pick up the pace and head west.
> What's on the ground to the west from here, anyway?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 03:39:52 AM
> Sure, let's pick up the pace and head west.
> What's on the ground to the west from here, anyway?

>You deviate westward, picking up the pace.
>To the west, where you're at now, is the edge of the bamboo forest, and some plains as you go northward.  Watching the Wedge, it continues its path toward the south, as you gain altitude, and begins to arc westward. It is flying rather high up in the sky. You think you'll be able to intercept it, but given the speed that it's flying at, the meeting will probably last all of a second.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 03:58:56 AM
> Full speed to intercept this thing, and let's get ready to shoot at it when we get close to it.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 04:02:10 AM
> Full speed to intercept this thing, and let's get ready to shoot at it when we get close to it.

>You do you intend to approach it?

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 04:05:16 AM
> Full-speed fight, aimed upward, trying to intercept its path based on how we've observed it circling.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 06:11:11 AM
> Full-speed fight, aimed upward, trying to intercept its path based on how we've observed it circling.

>You move full speed and upward, putting yourself slightly above where you think the wedge is going to be flying.
>You get into position, none too soon. You can already see it in the distance, closing in rapidly. It will be here in a few seconds.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 01:52:23 PM
> Quickly, pull out our trident and hold it out to the side in one hand, while firing some basic talisman danmaku straight up into the air with our other. Not too much, just enough to draw attention.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 08:56:49 PM
> Quickly, pull out our trident and hold it out to the side in one hand, while firing some basic talisman danmaku straight up into the air with our other. Not too much, just enough to draw attention.

>You pull out your trident as quickly as you can, and fire a spray of talisman-shaped danmaku straight up into the air.
>Then the wedge-shaped object passes directly under you by a couple yards, and you find yourself being drug backwards, and everything starts spinning! You are reasonably prepared for this, and manage to regain control of yourself without dropping your trident or getting motion sickness. After reorienting yourself, you look around, and see that the wedge-shaped object has passed you by, and it seems to be making a wide turn toward the east, quite some distance from you.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 08:59:02 PM
> Wait it for a few more seconds to see if it comes back around.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 09:43:25 PM
> Wait it for a few more seconds to see if it comes back around.

>As you observe, it does seem to be coming back around.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 09:59:02 PM
> Grip the trident in both hands in front of us in a defensive position, and give the wedge a few seconds to turn back around toward us.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 10:38:21 PM
> Grip the trident in both hands in front of us in a defensive position, and give the wedge a few seconds to turn back around toward us.

>You get ready to defend yourself, and find that the wedge seems to be making a circle around you rather than coming directly for you. Watching it turn is rather interesting, it tilts itself sideways rather like you do when you're flying quickly. Looking at it from this distant, wedge isn't quite the right word to describe it. It's like some weird, elongated bird... You can't really make out any features at this distance.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 10:42:19 PM
> If it's circling around us instead of coming at us, let's get in its flight path again.
> Quickly fly in the direction needed to cut off its current flight path, assuming it keeps following the same circle. Maintain our current height, unless it is now significantly above or below us as well.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 10:54:22 PM
> If it's circling around us instead of coming at us, let's get in its flight path again.
> Quickly fly in the direction needed to cut off its current flight path, assuming it keeps following the same circle. Maintain our current height, unless it is now significantly above or below us as well.

>The thing stays more or less level with you. You try to move to intercept it, but it keeps going further outward as it tries to circle. You're certain, though, that it is moving noticeably slower than before. Still ludicrously fast, and nothing you could ever compete with, but slow than it's previously even more ludicrous speed.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 10:59:10 PM
> Well, if it's trying to circle, it'll eventually head behind us.
> Take a hand off the trident temporarily shoot some more talismans into the air above us (avoiding damaging the umbrella in the process). If they're brightly colored, all the better.
> Start flying away from it so that hopefully we'll intercept its path back behind us. Keep a watch behind us to see how it reacts.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 11:17:22 PM
> Well, if it's trying to circle, it'll eventually head behind us.
> Take a hand off the trident temporarily shoot some more talismans into the air above us (avoiding damaging the umbrella in the process). If they're brightly colored, all the better.
> Start flying away from it so that hopefully we'll intercept its path back behind us. Keep a watch behind us to see how it reacts.

>You juggle your trident into an unsteady grip in your umbrella-occupied hand. Then you fire some more danmaku into the air. It does not seem to appreciably react to this, instead continuing it's course around you.
>You move the opposite way, and it continues to curve around, going properly behind you. Watching it from the corner of your eye, it seems like it is trying to circle you, rather than strike directly from behind.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 11:25:39 PM
> Put the trident away.
> This thing has eventually got to do something other than circle us, especially if it's slowing down. Give it a minute or so to appreciably change its circling pattern.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2011, 11:54:52 PM
> Put the trident away.
> This thing has eventually got to do something other than circle us, especially if it's slowing down. Give it a minute or so to appreciably change its circling pattern.

>You put your trident away, and let it circle around you.
>The thing circles around you, slowing a little more and making wide circles around. The noise, frankly, is awful, and you can barely hear yourself think as it gets closer. You think it's trying to swoop relatively close to you, but it's speed is making this difficult to do.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 16, 2011, 11:58:51 PM
New idea!

> Make a mental note where it is right now, then start quickly flying to that spot. Ignore where it goes when it leaves that spot; we're not trying to follow it. Let's let it continue it's circular flight path, because that should bring it back around to that point.
> When we get to that spot, reassess the thing's current position.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 12:22:33 AM
> Make a mental note where it is right now, then start quickly flying to that spot. Ignore where it goes when it leaves that spot; we're not trying to follow it. Let's let it continue it's circular flight path, because that should bring it back around to that point.
> When we get to that spot, reassess the thing's current position.

>You move around to where it is in the circle, and wait for it to come around again.
>It completes another circuit, it's turn so sharp it's rather close to being sideways in the air. You note that it has flaps on its...well, they would be wings and tailfeathers on a bird, that seem to move up and down to determine its direction. As well, you notice a glass dome along it's elongated head-analogue region, and what seems to be a person inside it. As it passes within thirty feet of you, you are pretty sure you can see the person is wearing some kind of helmet and has long green hair spilling out the back. You can't see her face very well, but you're certain she's looking at you.

>_

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 17, 2011, 12:24:43 AM
>Point down. See if we can get her to land.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 12:26:38 AM
> How hard is it raining at this point?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 12:34:17 AM
>Point down. See if we can get her to land.

>You point downward as she passes by. You are not sure if she saw it or not as she goes by.

> How hard is it raining at this point?

>It's falling softly but steadily. You'd still get soaked in good order, but it wouldn't feel especially unpleasant getting to that point..

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 12:47:23 AM
> Are we still in a position where it would circle around and fly past us again?
> Is it still moving far faster than we ever could?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 01:10:32 AM
> Are we still in a position where it would circle around and fly past us again?
> Is it still moving far faster than we ever could?

>Yes, it should be making another pass in a moment.
>Yes. You're getting the feeling it probably can't hover, and that would mean it would fall if it went too slowly...

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 01:15:50 AM
> Would we have long enough to close our purse and fold up our umbrella before it got here?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 17, 2011, 01:22:13 AM
>If not, point down again, and also fire danmaku downwards. Try to signal it to land.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 01:29:24 AM
> Would we have long enough to close our purse and fold up our umbrella before it got here?

>If not, point down again, and also fire danmaku downwards. Try to signal it to land.

>You should be able to do these things.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 01:34:37 AM
> Does the umbrella have a straight handle or a hook handle?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 01:36:00 AM
> Does the umbrella have a straight handle or a hook handle?

>It has a straight handled.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 01:37:55 AM
Hmm. Give me a moment to think how this is going to work.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 02:00:37 AM
> With the umbrella folded up, could we grip it in our teeth?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 02:06:13 AM
> With the umbrella folded up, could we grip it in our teeth?

>You could, but it would be awkward. And if you get too close to this thing, it would probably be jerked out of your mouth in the aftermath. Possibly taking a tooth with it if you're really unlucky.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 02:08:20 AM
> How long has it seemed to take to make one complete loop?
> How loose is the neck hole of our top?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 02:14:43 AM
> How long has it seemed to take to make one complete loop?
> How loose is the neck hole of our top?

>It seems to take about half a minute, you've not been able to time it well.
>The neck of your dress is fairly snug, but it has some give to it.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 02:34:26 AM
Okay, gonna do this on the next pass.

> Zip up our purse.
> Brace ourselves for the wind and air pressure when the jet passes by again, but try to get a better glimpse at the woman inside.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 02:39:05 AM
Okay, gonna do this on the next pass.

> Zip up our purse.
> Brace ourselves for the wind and air pressure when the jet passes by again, but try to get a better glimpse at the woman inside.

>You close your purse and ready yourself for the next pass.
>The thing, the machine rather, passes closely by. Looking inside, you really don't get a better view of the pilot. But, you can't think of many people with green hair who would paint a frog motif on the side of a helmet...

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 02:44:49 AM
> ...the hell? Could she really be in there?
> How are we carrying our purse?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 02:53:27 AM
> ...the hell? Could she really be in there?
> How are we carrying our purse?

>You'd hope she doesn't have impersonators, at least.
>The strap is on your right shoulder, running across your torso, and the purse resting on your left hip.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 02:57:34 AM
> How sensitive are the points where our wings connect to our back?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 03:02:03 AM
> How sensitive are the points where our wings connect to our back?

>They're about as sensitive as the rest of your back.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 03:08:38 AM
> Do we think we could reasonable trace the circular flight path the machine is taking and fly that same path ourselves?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 03:12:16 AM
> Do we think we could reasonable trace the circular flight path the machine is taking and fly that same path ourselves?

>You likely could, but either it would adjust course not to hit you, or you would be on the losing side of a race.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 03:14:02 AM
Sorry for not asking more questions at once, different things keep occurring to me throughout this plan.

> How long is the umbrella folded up? A couple feet? Or small enough to fit in the purse and still be able to close the purse?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 03:26:40 AM
> How long is the umbrella folded up? A couple feet? Or small enough to fit in the purse and still be able to close the purse?

>It is a bit more than a couple feet long. You could not fit it into the purse and close  without radically shifting everything around; the sword blade already eats up a lion's share of the room.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 03:42:42 AM
> How are we carrying the trident sheath?
> How tight is the trident sheath with the trident in it?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 03:52:16 AM
> How are we carrying the trident sheath?
> How tight is the trident sheath with the trident in it?

>It is looped over your left shoulder to right hip, running underneath your purse strap The loops in it that actually hold the trident are fairly tight, even with practice it takes a little fumbling to resheathe it. It is on rather firmly, as you do not wish to have something with pointy ends flopping around to and fro. It should stay in place when you're doing aerial acrobatics, but it would slip off if you hung upside down or the like for too long.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 04:03:31 AM
Sounds like it won't work, then.

> How high do our stockings run up our legs?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 04:12:45 AM
> How high do our stockings run up our legs?

>Most of the way up.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 04:18:09 AM
Okay, here we go!

> Take whatever time we need to stabilize from the force of the passing machine.
> Once we feel stable, fold up the umbrella. Spend a couple of seconds shaking it off below us, though no more than five or so.
> Brace for a rather icky, uncomfortable feeling.
> Stick the umbrella, pointed up, up through the bottom of our dress across our back. Try to maneuver it so it passes between two of the wings joints on the same side of our back, going from the center of our back to our side. Once we can tell it has passed between two of those joints, stick the handle of the umbrella into the stocking of the leg that is on the opposite side of our body of the set of wings through which the point of the umbrella passed. Between being stuck in the stocking and passing through two of our wing joints, hopefully we should be able to keep it relatively attached to ourselves without having to hold onto it with our hands.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 04:56:38 AM
> Take whatever time we need to stabilize from the force of the passing machine.
> Once we feel stable, fold up the umbrella. Spend a couple of seconds shaking it off below us, though no more than five or so.
> Brace for a rather icky, uncomfortable feeling.
> Stick the umbrella, pointed up, up through the bottom of our dress across our back. Try to maneuver it so it passes between two of the wings joints on the same side of our back, going from the center of our back to our side. Once we can tell it has passed between two of those joints, stick the handle of the umbrella into the stocking of the leg that is on the opposite side of our body of the set of wings through which the point of the umbrella passed. Between being stuck in the stocking and passing through two of our wing joints, hopefully we should be able to keep it relatively attached to ourselves without having to hold onto it with our hands.

>You jam that umbrella down the back of your dress, weave it between your tendril wings, and fumble a bit to lodge the bottom of it in your stocking, which holds it nicely. It's not a pleasant feeling, and you can't move your right leg much now and your neck is a tad constrains, but you have it secured in place. You can also clamp down on it with your wings a bit for some extra security, but it's rather like clasping a broomstick between your wrists. But, in addition to everything else, you feel it helps keep it stable.
>You are getting lightly rained on. Looking over, the flying machine is approaching again.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 04:58:29 AM
> Get into a proper flying position and start flying along the estimated arcing flight path of the machine as quickly as we can, given the umbrella is lodged where it is.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 05:01:23 AM
> Get into a proper flying position and start flying along the estimated arcing flight path of the machine as quickly as we can, given the umbrella is lodged where it is.

>You are able to get some pretty good speed with the umbrella tucked away like it is, and start flying along an arc alongside the machine. It is coming up very quickly!

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 05:06:59 AM
> Is it level with us or below us?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 05:08:29 AM
> Is it level with us or below us?

>It is roughly level with you.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 05:15:17 AM
> Drift slightly above it.
> When it's about to pass under us, try to grab onto the front of it with both hands and hold on with everything we've got.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 06:27:49 AM
> Drift slightly above it.
> When it's about to pass under us, try to grab onto the front of it with both hands and hold on with everything we've got.

>Having been shown some interesting maths, reality has warped
>It's going slowly, relatively. You move in, going as fast as you can, and...grab! It immediately smacks into you like a barrel full of rocks slung like an angry oni. The horrible roar fills your ears, and the force against your chest is all but crushing you! In a dim corner of your mind, detatched from reality and all the horrible ache running through you right now, you're secretly glad you had the foresight not to enhance your chest again.
>You can feel cold metal underneath you, and you welcome its chilling embrace against the pain. You are also aware that wet metal does not give you a good grip, and you feel you're going to be blow off any moment now.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 10:45:02 AM
> Can we see anything?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 11:29:56 AM
> Can we see anything?

>Looking ahead is difficult with all the wind in your face and the noise in your ears. But you think you see open sky.

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 12:23:10 PM
> Keep propelling ourselves forward like we're flying at top speed under our own power. This should slightly alleviate the strain on our arms and grip.
> Try to slide-curl our hands across the front of the machine so the front of it is digging into our palms rather than our fingers. Don't let go to do this, though.
> While trying to steady our grip like this, look into the glass dome.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 12:59:19 PM
> Keep propelling ourselves forward like we're flying at top speed under our own power. This should slightly alleviate the strain on our arms and grip.
> Try to slide-curl our hands across the front of the machine so the front of it is digging into our palms rather than our fingers. Don't let go to do this, though.
> While trying to steady our grip like this, look into the glass dome.

>You keep trying to propel yourself forward. The wind pushing you back and the machine pushing you forward really don't let you make much progress with this.
>You try to shift your grip onto your palms to stress your fingers less it works a little , but your grip is not going to last very long like this!
>Looking back, you can see the machine operator staring at you in open mouth-horror. Though she's wearing a faceless, rounded helmet and goggles, you can tell for certain this is Sanae.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 02:07:14 PM
> Okay, maybe this wasn't such a good idea after all.
> Return her look with an open-mouthed 'What the hell did I just get myself into?' look of our own.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 02:29:24 PM
> Okay, maybe this wasn't such a good idea after all.
> Return her look with an open-mouthed 'What the hell did I just get myself into?' look of our own.

>This might have seemed a little better on paper...
>You look back and her, she looks back at you. You get the feeling that she is about as flabbergasted this as you are.

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 17, 2011, 02:58:08 PM
>Point down again. Try to get her to land.
>"Land this thing!"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 03:16:44 PM
>Point down again.

> Do not point at anything. The last thing we want to do right now is let go without preparing for a dismount.

Rest should be fine.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 08:44:27 PM
Inspiration has struck~
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 17, 2011, 11:25:18 PM
>Point down again. Try to get her to land.
>"Land this thing!"

> Do not point at anything. The last thing we want to do right now is let go without preparing for a dismount.

>You shout at her to land this thing. Not even you can hear it over the wind and the noise.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 17, 2011, 11:54:06 PM
> Did she at least appreciably react? Maybe she can kinda-sorta lip read.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 12:02:48 AM
> Did she at least appreciably react? Maybe she can kinda-sorta lip read.

>She has not had a blatant reaction. You're not in a position to try to read subtle shifts in whatever dismay she seems to be feeling at the moment.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 12:06:27 AM
Okay, joyride's over, I think she knows we want her attention now. Time to stop playing Garfield.

> Is there anything protruding up on the machine behind us, aside from possibly the glass dome?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 12:21:59 AM
> Is there anything protruding up on the machine behind us, aside from possibly the glass dome?

>Yes, there are some fins near the back, around the tail analogue.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 12:25:52 AM
> Could we fit between them?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 12:29:20 AM
> Could we fit between them?

>You believe so, as long as the machine doesn't make any sudden moves.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 12:34:08 AM
> Keep up the flying forward effort.
> Let go and start trying to float up, finagling our horizontal movement to move through the fins in the back while assuming the jet does indeed not make any sudden movements.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 01:00:09 AM
> Keep up the flying forward effort.
> Let go and start trying to float up, finagling our horizontal movement to move through the fins in the back while assuming the jet does indeed not make any sudden movements.

>You keep your momentum as best as possible, then let go, doing your best to float upward. The machine passes under you in an eyeblink, dragging you along with it as the horrible whining noise overwhelms everything else. It takes you a few moments to regain any sense control, while your ears are ringing terribly and your whole body aches. You're soaked and shivering. It's a small miracle that you were able to keep a hold on both your trident and your umbrella, though the latter is only holding on by a proverbial thread. The world is still spinning around you.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 01:23:31 AM
> Take a few moments for the world to stop spinning.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 01:47:47 AM
> Take a few moments for the world to stop spinning.

>It takes you a little bit. At least the soreness is waning a little, too. You really want to find someplace to warm up, too. Or have a hot meal. That would be perfect, in fact... And maybe a nap. The ringing in your ears is starting to fade.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 02:03:53 AM
> Fly back down to the ground, pulling our umbrella back out and opening it up again in the process. This descent doesn't need to be nearly as fast as our previous flights.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 02:15:00 AM
> Fly back down to the ground, pulling our umbrella back out and opening it up again in the process. This descent doesn't need to be nearly as fast as our previous flights.

>You gently make your way back down to the ground, putting your umbrella back up over you.
>You land in a field of tall grass, coming up to your waist, and dotted with small trees and bushes. You see a hare leaping away as you land.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 02:16:35 AM
> Look up in search of Sanae's machine while catching our breath.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 02:38:06 AM
> Look up in search of Sanae's machine while catching our breath.

>You look around, and it takes you a few moments to see it. It seems to be heading eastward now, rather than it's former northward course.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 02:56:39 AM
> How are we feeling, aside from wet and cold and hungry and miserable? Good enough to get back up in the sky?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 02:58:57 AM
> How are we feeling, aside from wet and cold and hungry and miserable? Good enough to get back up in the sky?

>Your ears are still ringing, and you feel the beginnings of a headache. But, you can still fly.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 03:10:41 AM
> How many of those rice balls do we have left?
> Make our way back into the sky.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 03:26:35 AM
> How many of those rice balls do we have left?
> Make our way back into the sky.

>You have two left.
>You make your way back into the sky, sore and miserable, but staying aloft without any real difficulties.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 03:33:38 AM
> Pull one out and start eating it. Best we can do for the oncoming headache.
> Get up high enough to be relatively close to the jet's height, then look around for it.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 03:36:12 AM
> Pull one out and start eating it. Best we can do for the oncoming headache.
> Get up high enough to be relatively close to the jet's height, then look around for it.

>You take out a riceball and munch on it as you rise up into the air.
>You push yourself up above your usual flight window, and can see the machine is still flying eastward, having left you well behind. It is probably headed for the mountains.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 03:38:13 AM
> Sigh. Thanks a bunch, Sanae, you're the best.
> Come back down to a more normal flight height, then start heading southwest.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 03:46:18 AM
> Sigh. Thanks a bunch, Sanae, you're the best.
> Come back down to a more normal flight height, then start heading southwest.

>You hope it's because she listened to you, rather than being terrified by someone sudden smacking down on that deathtrap...
>You drop down to a more normal altitude, and continue along a southwesterly course. Well, really it's just more of a southern course after your detour. Soon you are passing over the Bamboo Forest, noting it is rather quiet in faerie activity compares to the Forest of Magic, then past it as you reach it's southern border where it gives way to the Forest of Magic once more.
>Looking around, you can't immediately identify where the heretics' home is, but you have a sneaking suspicion it is probably located somewhere close to the thin plume of what you assume is chimney smoke rising from the trees.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 03:47:56 AM
> Head for that smoke.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 03:51:59 AM
> Head for that smoke.

>You make your way toward the smoke, and start to notice some of the trees you made notes of yesterday, confirming your suspicion.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 03:53:54 AM
> Maybe they have something that can make us slightly less miserable...
> Swoop on down to that house. If there's no one around outside, pound on the same door as last time.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 04:03:34 AM
> Maybe they have something that can make us slightly less miserable...
> Swoop on down to that house. If there's no one around outside, pound on the same door as last time.

>You swoop down, and finding no one in the rain, you go to the door and bang on it.
>After a few moments, it opens a crack and you see a lavender eye look out at you for a moment, then the door opens more fully to reveal a frowning Rikako. "You look terrible," she says. "Did you fall in a river or something?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 18, 2011, 05:24:28 AM
>"Had an encounter with that wedge thing that's been flying around. I still don't know what the hell it is, but I did see that Sanae's inside it."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 07:14:50 AM
>"Had an encounter with that wedge thing that's been flying around. I still don't know what the hell it is, but I did see that Sanae's inside it."

>"Encountered a what, now?" says Rikako, as she opens the door and waves you in.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 10:03:45 AM
> Enter.
> "There's been a flying wedge machine thing high in the sky recently. Really loud, really fast. Nearly ran me over the first time I saw it."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 10:34:13 AM
> Enter.
> "There's been a flying wedge machine thing high in the sky recently. Really loud, really fast. Nearly ran me over the first time I saw it."

>"Really?" says Rikako, as you walk in. You note she is wearing a white coat made of coarse material, and a white collared shit with a yellow bow around her neck. "You are going to have to tell us about that. Um, would you like to stay for dinner? Kana's making rice stew."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 10:35:55 AM
> "...Actually, yeah, if you wouldn't mind. I can take a few minutes."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 10:52:44 AM
> "...Actually, yeah, if you wouldn't mind. I can take a few minutes."

>She nods. "Want to hang that dress over the stove? You can use one of Rika's robes. In fact, given how you're shivering, we'll eat in the kitchen so you can sit near it."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 10:59:31 AM
> "That'd be great. Thanks. Just point me to the robe and a changing room and I'll take care of the rest."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 11:25:26 AM
> "That'd be great. Thanks. Just point me to the robe and a changing room and I'll take care of the rest."

>"There should be one in the bathroom, off to the left side, opposite of the hall," says Rikako. "Just take your clothes into the kitchen across the hall after that."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 11:26:52 AM
> "Got it. Be right back."
> Follow the given directions to the bathroom.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 11:53:51 AM
> "Got it. Be right back."
> Follow the given directions to the bathroom.

>You head to the room in question. You remember it from last night; it was the room that you search in right before looking into the kitchen and finding Kana about to go nuts with the pots and pans. There is a bathrub against the wall, and a large washtub in the middle of the room. A laundry pole rests at one of the corners. Looking around a bit more, you see a few robes in white, green, and blue hanging near the doorway, some sized for Rika, and others for Rikako. The former would probably fit you better in your natural shape, though you'll need to retract your wings.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 11:57:33 AM
> Might as well.
> Retract dem wings, then change into one of Rika's robes.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 12:12:00 PM
> Might as well.
> Retract dem wings, then change into one of Rika's robes.

>You retract your wings, take a moment to take advantage of the bath linens to dry off, and then put on a heavy pale green robe. Now you're just sore, chilly, and hungry. And you're convinced that if things were dead silent, you'd still hear a slight ringing...
>You obtain: Rika's Bathrobe.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 01:39:57 PM
> Is there any place we could sanitarily wring our dress out? Don't want to mix dirty clothes water with cleaning water.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 01:53:55 PM
> Is there any place we could sanitarily wring our dress out? Don't want to mix dirty clothes water with cleaning water.

>You could probably wring it out in either tub.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 02:02:55 PM
> Wring it out in the washtub, then take it to the kitchen.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 18, 2011, 02:56:46 PM
> Wring it out in the washtub, then take it to the kitchen.

>You wring your dress out, then cross the hall to the kitchen.
>You nose had already been hinting at the meal being concocted here, but as you enter the kitchen, the smells of radish, tofu, and other such things is enough to make your mouth water a bit. The kitchen is pleasantly warm, due to the stove in the corner that Kana is hovering over, checking a sizable tureen positioned on top of it. "Rikako already told me," she says, "Just hang your dress and things on that bar under the spice rack." She gestures toward a shelf with a metal bar underneath it that hangs over the stove, "and you can put your shoes and socks right here beside it. Then you can help me move the table in here, kay?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 18, 2011, 04:45:07 PM
> "Sure."
> Drape our stuff across the indicated bar, doing the best we can with the shoes.
> "How heavy is the table? If you need to watch the food and can give me a few minutes, I could probably get it myself."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 12:59:51 AM
> "Sure."
> Drape our stuff across the indicated bar, doing the best we can with the shoes.
> "How heavy is the table? If you need to watch the food and can give me a few minutes, I could probably get it myself."

>You place your things near the stove. It is deliciously warm here and you have a hard time wanting to pull yourself away from it.
>"It's not heavy," says Kana, "It's just big."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 01:17:29 AM
> How long can we stretch our arms out?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 01:29:59 AM
> How long can we stretch our arms out?

>You can get them about twice your normal length. But it takes time, you have to strengthen muscles and such to work with it, and you feel terribly off balance using them if you do it more than a little bit.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 01:43:52 AM
> "Oh, all right. Whenever you're ready, then."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 02:03:15 AM
> "Oh, all right. Whenever you're ready, then."

>Kana gives the tureen a final stir and sets her chopsticks aside. "Let's get it."
>She heads out of the room.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 02:04:14 AM
> Give a quick longing look at the stove and its glorious heat, then follow the ghosty.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 02:30:59 AM
> Give a quick longing look at the stove and its glorious heat, then follow the ghosty.

>You follow Kana back to the front room.
>Moving the table is a simple exercise; it's not really heavy at all, just a little tricky to maneuver through the door frames. But you get it in place without any real trouble.
>"Thanks!" says Kana, "Just have a seat, and we'll have this ready in a bit."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 02:34:55 AM
> "Okay."
> Sit down and soak up as much warmth as possible while waiting.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 02:55:07 AM
> "Okay."
> Sit down and soak up as much warmth as possible while waiting.

>You sit down as close as you can to the stove and soak up the warmth; while trying not to let the smell of food distract you too badly. Thankfully, the table is set reasonably close to it. The chills begin to leave you, and you can focus on the general soreness, which is thankfully fading away. Then there's that niggling bud of a headache that hopefully isn't going to blossom into the full deal. Thankfully, you note Kana preparing to summon the others to dinner when she claims two unused pots and walks into the hallway, and cover your ears in time. You also become aware of how badly you need a bath. At least some of the mud is drying...
>Rika and Rikako come in a few moments later, while Kana sets out bowls of stew. Rika is still wearing the apron, now bearing a few more stains. "So, you mentioned a flying machine?" says Rikako, as Kana sets a bowl of thin stew in front of you. It is swimming with rice, vegetables, and tofu, and smells absolutely wonderful  at the moment.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 02:58:27 AM
> "Yeah, some speedy noisy thing. Had wings and a glass dome, and a girl I know was sitting inside. I'm guessing she was in control of the thing."
> Might as well dig in. Try not to behave too ravenously, we're already unkempt enough.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 03:30:49 AM
> "Yeah, some speedy noisy thing. Had wings and a glass dome, and a girl I know was sitting inside. I'm guessing she was in control of the thing."
> Might as well dig in. Try not to behave too ravenously, we're already unkempt enough.

>You dig in. You try to keep some sense of propriety, but also you're starving, and this stuff tastes so good right now...
>"And you think it was a machine, and not some sort of magic thing?" says Rika.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 03:37:25 AM
> "It was very much physical metal. It certainly seemed like a machine, but I'll admit I'm not an expert. It might've been pure machine or magic. Hell, for all I know, it might've been both."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 03:56:25 AM
> "It was very much physical metal. It certainly seemed like a machine, but I'll admit I'm not an expert. It might've been pure machine or magic. Hell, for all I know, it might've been both."

>"It's definitely both," says Rikako. "There's no way they could do that without cheating."
>Rika nods. "Yeah. It might look like a machine, but there's definitely magic at work."
>She looks at Rikako. "You don't think they got into our stuff, do you?"
>"I don't...think so," says the lavender-haired woman, stopping midway through lifting a chunk of tofu to her mouth and frowning.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 04:05:13 AM
> "Well, the girl inside is from the mountain. I'd be very surprised if they nicked stuff from you instead of just making the kappa do whatever."
> Have another spoonful or two of that stew.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 04:11:09 AM
> "Well, the girl inside is from the mountain. I'd be very surprised if they nicked stuff from you instead of just making the kappa do whatever."
> Have another spoonful or two of that stew.

>You have a bit more of the stew. And frankly, it's difficult to stop there before answering the heretics.
>Rika groans. "Oh, they definitely did not do it right, then," says Rikako. "Shame. They'll probably act like they got all the credit, too."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 04:13:52 AM
> Shrug.
> "Like I said, not my strong area."
> Have a bit more of the stew.
> "Wow. I should break into houses in the middle of the night more often if this is how things work out."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 04:23:31 AM
> Shrug.
> "Like I said, not my strong area."
> Have a bit more of the stew.
> "Wow. I should break into houses in the middle of the night more often if this is how things work out."

>"Think we should investigate?" says Rika to her companion.
>Rikako shrugs. "I think we might just have to. Besides, if it's kappa, they probably haven't discovered half of the ways they messed it up."
>You have some more stew. You really needed this, after the kind of day you've had.
>"Well..." says Rika, "It's not like you did it for the wrong reasons. And we try to be good hosts when we get guests."
>"Which is never!" says Kana from her side of the table.
>"Shut up," says Rika.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 10:24:19 AM
> Frown.
> "Do you think that machine is unsafe, or what?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 10:28:42 AM
> Frown.
> "Do you think that machine is unsafe, or what?"

>"No, it's not that," says Rikako.
>"It's that if kappa are involved, there's no way that they dis it the right way," says Rika. "Kappa don't figure out how things work before trying it, they just try until they make it work. Or they use magic and what's the point of that?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 10:35:53 AM
> "Oh. So it's more a sense of accomplishment, then? Doing it while limiting your resources?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 10:47:27 AM
> "Oh. So it's more a sense of accomplishment, then? Doing it while limiting your resources?"

>"It's about doing it the proper way," says Rikako. "If you're going to use magic in the first place, what's the point of building a machine? It just cheapens what the machine is for."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 10:53:31 AM
> "I guess."
> More food!
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 11:26:47 AM
> "I guess."
> More food!

>You continue dining. You'll be needing another course soon, and you are okay with this.
>"Not only that," says Rika, "It's insulting the world when you have to break its rules to get things done. But what do you expect, eh?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 12:10:48 PM
> Oh boy. Is this conversation really about to happen?
> "Well, that aside, I actually didn't swing by because of the machine. I came by to find out what's southwest of here."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 12:24:39 PM
> Oh boy. Is this conversation really about to happen?
> "Well, that aside, I actually didn't swing by because of the machine. I came by to find out what's southwest of here."

>Ugh, really. No wonder they don't get guests...
>"Southwest?" says Rikako. "Um, nothing special that I know of."
>"I've heard faeries talk about some weird trees out that way," says Rika. "Nothing special, just unusual."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 02:05:15 PM
> "Hmm, okay. I ask because I think there may be something related to this out there."
> Pull out the broken sword handle and blade carefully. Keep a hold on them unless there is enough room to set them on the table and they're not too dirty.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 02:23:41 PM
> "Hmm, okay. I ask because I think there may be something related to this out there."
> Pull out the broken sword handle and blade carefully. Keep a hold on them unless there is enough room to set them on the table and they're not too dirty.

>You show them the Broken Sword Handle and Broken Sword Blade .
>"I couldn't tell you anything about that," says Rika. "I don't mess with magic. But, I've never heard of anything sword related out that way."
>"Would you like some more?" says Kana.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 02:58:40 PM
> Turn to Kana.
> "Please."
> Turn back to Rika.
> "Well, to be honest, that may be because the sword's apparently not even from Gensokyo."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 03:31:41 PM
> Turn to Kana.
> "Please."
> Turn back to Rika.
> "Well, to be honest, that may be because the sword's apparently not even from Gensokyo."

>Kana takes your bowl and refills it.
>"I didn't think it was," says Rika. "It's just too different-looking."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 04:41:46 PM
> "Yeah. Apparently the writing on the blade isn't any language we have here. Celtic, or something. Some outside world language."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2011, 04:43:37 PM
> "Yeah. Apparently the writing on the blade isn't any language we have here. Celtic, or something. Some outside world language."

>"I've never heard of it," says Rikako. Rika shakes her head.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2011, 04:50:43 PM
> "Did you ever happen to hear why the fairies said the trees were weird? I wouldn't pt it past fairies to not make a connection between trees and swords, but maybe we can."
> Dig into the second bowl.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 20, 2011, 01:05:20 AM
> "Did you ever happen to hear why the fairies said the trees were weird? I wouldn't pt it past fairies to not make a connection between trees and swords, but maybe we can."
> Dig into the second bowl.

>"The only thing that I've really heard is that the leaves are different," says Rika, with a shrug. "I don't talk with faeries too much these days. But you could probably go that general direction and ask them."
>You start on the second bowl. This has probably been the best part of your day...

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 20, 2011, 01:07:35 AM
> "Guess I have to."
> Frown.
> "And here I was hoping I'd had enough of asking for help from fairies for this incident."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 20, 2011, 01:16:05 AM
> "Guess I have to."
> Frown.
> "And here I was hoping I'd had enough of asking for help from fairies for this incident."

>"Well, at least they probably can help," says Rika, frowning.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 20, 2011, 01:22:49 AM
> Shake head.
> "Sorry, it's nothing against you. It's more than I had before I came here."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 20, 2011, 01:51:33 AM
> Shake head.
> "Sorry, it's nothing against you. It's more than I had before I came here."

>"Yeah, I know," says Rika.
>"I'm sorry we don't have more to tell you," says Rikako, "But we don't really go wandering out into the forest very often."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 20, 2011, 02:13:19 AM
> "Don't worry. You have more than enough for me right here right now."
> Keep on eating.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 20, 2011, 02:28:15 AM
> "Don't worry. You have more than enough for me right here right now."
> Keep on eating.

>"Well, you did come at dinner time," says Kana.
>You work on polishing off your second serving. You feel so much better now, having something warm in your stomach. You drain off the glass of water Kana set beside you. Refeshing!

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 20, 2011, 02:39:59 AM
> "About time something really went my way these past two days, I guess."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 20, 2011, 02:48:41 AM
> "About time something really went my way these past two days, I guess."

>There is a chuckle around the table; you can't tell if it's nervous or not.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 20, 2011, 02:57:57 AM
> So how are we feeling overall now?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 20, 2011, 03:12:54 AM
> So how are we feeling overall now?

>You're warm and dry. You have a good meal revitalizing you, and helping chase that headache seed away. You're still sore, but manageably so. You would like to have a nap, but you don't need one. As far as you can tell, the curse on hasn't acted up at all since waking up in the Scarlet Devil Mansion this afternoon.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 20, 2011, 03:24:51 AM
> "In all seriousness, though, I've been running around as a part of a greater organization of people, so as much as I'd like to stick around for a while longer, I will probably need to pick up and search out those weird trees fairly soon. Though anyone here is welcome to come with, if they want. No idea what we'd find out there."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 20, 2011, 03:32:27 AM
> "In all seriousness, though, I've been running around as a part of a greater organization of people, so as much as I'd like to stick around for a while longer, I will probably need to pick up and search out those weird trees fairly soon. Though anyone here is welcome to come with, if they want. No idea what we'd find out there."

>"Well, we had plans tonight," says Rikako.
>"So good luck," says Rika. "We're going to have to look into some things with that news you gave us, anyways."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 20, 2011, 03:34:17 AM
> "Oh, well, all right. I can tell you, whatever you do, if you find that machine and it's moving around, don't try to grab onto it. I did that and I got to show up on your doorstep looking like something a cat dragged in as my reward."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 20, 2011, 03:52:23 AM
> "Oh, well, all right. I can tell you, whatever you do, if you find that machine and it's moving around, don't try to grab onto it. I did that and I got to show up on your doorstep looking like something a cat dragged in as my reward."

>They both look at you for a moment, then Rika glances toward Rikako. The latter frowns, looking toward her partner for a moment. Then she says, "We'll be sure to keep that in mind."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 20, 2011, 10:48:19 AM
> Nod.
> "Also, the girl inside is from the shrine at the top of the mountain, but the tengu have completely cut off access there. I have no idea which kappa were involved, if any, so you'll probably end up wandering aimlessly through their village if you head out that way."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 20, 2011, 10:53:22 AM
> Nod.
> "Also, the girl inside is from the shrine at the top of the mountain, but the tengu have completely cut off access there. I have no idea which kappa were involved, if any, so you'll probably end up wandering aimlessly through their village if you head out that way."

>Rikako nods. "Well, by the time we get there, hopefully it'll be cleared up"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 20, 2011, 10:55:23 AM
> "Here's hoping."
> "All three of you are going, then?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 20, 2011, 11:23:28 AM
> "Here's hoping."
> "All three of you are going, then?"

>"I don't leave the house," says Kana. "It's better here."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 20, 2011, 01:21:27 PM
> "Shame. Could have used someone to watch my back."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 20, 2011, 01:36:34 PM
> "Shame. Could have used someone to watch my back."

>"Why, is there something on it?" says Kana.
>"If what I saw last night is a typical example," says Rika, "I think you'll be able to handle anything."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 20, 2011, 02:06:11 PM
> "Probably. It's why I didn't press the issue. But it's better have someone you don't need than to need someone you don't have, no matter how small the odds you'll actually need someone are, so I figured is was worth asking anyway."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 20, 2011, 02:13:01 PM
> "Probably. It's why I didn't press the issue. But it's better have someone you don't need than to need someone you don't have, no matter how small the odds you'll actually need someone are, so I figured is was worth asking anyway."

>"No need to explain," says Rikako, "We understand."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 20, 2011, 04:36:45 PM
> Nod.
> Did we actually polish off that second bowl? If not, do so.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2011, 12:23:59 AM
> Nod.
> Did we actually polish off that second bowl? If not, do so.

>You have largely finished the bowl off. It is a trivial manner to complete the task.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2011, 12:35:43 AM
> "That was great. Gotta say, for how unhelpful the tengu have been these past two days, every poltergeist I've come across has been that much more actually helpful."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2011, 12:52:01 AM
> "That was great. Gotta say, for how unhelpful the tengu have been these past two days, every poltergeist I've come across has been that much more actually helpful."

>"Really?" says Kana, frowning. Then she starts to stand. "Give me a minute..."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2011, 01:04:25 AM
> Raise an eyebrow.
> "Uh, okay..."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2011, 01:11:01 AM
> Raise an eyebrow.
> "Uh, okay..."

>Rika frowns. "Kana, don't."
>"Sorry, got a reputation to think of," says Kana as she walks toward the pots she used to summon the other residents to dinner.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2011, 01:15:10 AM
> "Whoa! Okay, yes, that was very unhelpful every time you did it."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2011, 03:05:07 AM
> "Whoa! Okay, yes, that was very unhelpful every time you did it."

>"Good," says Kana, giving you a look.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2011, 03:46:53 AM
> "So what now? You gonna stick around a while longer or head out soon?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2011, 06:18:49 AM
> "So what now? You gonna stick around a while longer or head out soon?"

>"Hm?" says Rikako.
>"You got us wrong," says Rika. "We have things to do here tonight, but we are going to look into the mountain."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2011, 11:00:12 AM
> "Oh."
> Frown.
> "It's been a long day."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2011, 11:05:27 AM
> "Oh."
> Frown.
> "It's been a long day."

>"It's okay," says Rika.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2011, 11:09:28 AM
> Glance over at the rack. Can we tell how our stuff is doing?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2011, 11:14:06 AM
> Glance over at the rack. Can we tell how our stuff is doing?

>It seems your clothing has dried off.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2011, 11:22:29 AM
> Point down at the dish.
> "Should I take care of this?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2011, 11:33:40 AM
> Point down at the dish.
> "Should I take care of this?"

>"No no," says Rikako, "We'll take care of that."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2011, 12:32:28 PM
> "All right."
> Stand up.
> "I think I'd best get going, then. I want my money back, after all."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2011, 12:46:51 PM
> "All right."
> Stand up.
> "I think I'd best get going, then. I want my money back, after all."

>"You're welcome to stay longer and rest, if you want," says Rikako. "I'm afraid we won't be filling up the tub for a few hours, but you're welcome to it as well, if you want to linger until then,"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2011, 02:05:30 PM
> Hmm. How sore are we at this point?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2011, 02:49:25 PM
> Hmm. How sore are we at this point?

>You're a bit sore, but you are really inhibited by it in any practical sense.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2011, 03:59:02 PM
> "I appreciate the offer. Would it still be on the table if I took care of business to the southwest first? Not sure I want to wash up right before traipsing through an unknown part of the woods, looking for who knows what."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2011, 04:11:44 PM
> "I appreciate the offer. Would it still be on the table if I took care of business to the southwest first? Not sure I want to wash up right before traipsing through an unknown part of the woods, looking for who knows what."

>"I guess we can wait a bit before emptying out the tub, at least," says Rika.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2011, 04:36:54 PM
> "I'm hoping not take several hours regardless."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2011, 04:44:56 PM
> "I'm hoping not take several hours regardless."

>"Yeah, that's fine too," says Rika.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2011, 04:47:53 PM
> "What do you want me to do with the robe after I change back?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2011, 04:55:25 PM
> "What do you want me to do with the robe after I change back?"

>"Just drape it over the washtub," says Rika. "We'll clean it up next time we get to the laundry."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2011, 05:00:49 PM
> "All right. Be right back."
> Retrieve our normal outfit, retreat to the laundry room, and change back into our regular attire, reforming wings once we're done.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2011, 05:08:14 PM
> "All right. Be right back."
> Retrieve our normal outfit, retreat to the laundry room, and change back into our regular attire, reforming wings once we're done.

>"Alright," says Rikako, while her companion concentrates on the meal.
>You grab your clothes and head back to the laundry room. Quickly changing into them, you find they are pleasantly warm after their time near the stove. Your dress is still in need of cleaning, but it's serviceable and dry. Restoring your wings takes a few moments.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2011, 05:52:11 PM
> Enjoy the warmth for a few more moments.
> Drape the robe over the washtub, then return to the kitchen.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 02:10:24 AM
> Enjoy the warmth for a few more moments.
> Drape the robe over the washtub, then return to the kitchen.

>You bask in the bit of warmth your clothes have picked up while putting the robe over the smaller washtub, but it's gone all too soon.
>You return to the kitchen, it seems Kana has cleaned up your place at the table. Rika and Rikako are finishing up their meals, while talking amongst themselves.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2011, 02:24:38 AM
> Wait for a moment in the conversation we can interject without it being a rude interruption.
> "Okay, I'm heading out. Hopefully I'll be coming back with a whole sword somehow."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 02:30:47 AM
> Wait for a moment in the conversation we can interject without it being a rude interruption.
> "Okay, I'm heading out. Hopefully I'll be coming back with a whole sword somehow."

>You quickly find a break in the conversation., and let them know you are leaving.
>"Alright," says Rikako, "Hopefully you won't come back so bedraggled next time."
>Kana gets up from her place and moves to accompany you.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2011, 02:33:44 AM
> Nod.
> "Hopefully."
> Watch Kana with a slightly curious expression.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 02:43:15 AM
> Nod.
> "Hopefully."
> Watch Kana with a slightly curious expression.

>Kana approaches you, then stops and frowns. "Weren't you leaving? I need to lock the door."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2011, 02:53:08 AM
> "Right."
> Head back outside.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 03:24:25 AM
> "Right."
> Head back outside.

>You make your way to the front room, and out the door.
>"Bye!" says Kana.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2011, 03:26:22 AM
> "Later."
> Take a look to the southwest. Are there any obvious paths?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 03:31:36 AM
> "Later."
> Take a look to the southwest. Are there any obvious paths?

>You open your umbrella as the door closes behind you, then walk to the southwest side of the building and look around.
>You don't see any obvious paths in the undergrowth in the sense of paths that animals or people have traveled, but you can see a way that's relatively clear and traversable.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 22, 2011, 05:15:20 AM
>Head that way.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 06:25:21 AM
>Head that way.

>You make your way into the forest. The leafy canopy stops the rain from falling in a gentle sheet as it was, instead gathering it on the leaves and falling to the ground in fat drops and thin streams. The ground is muddy and laced with puddles, making ti bit more difficult than normal to progress through the brush. Still, you quickly leave the heretics' house behind and make your way deeper into the forest. Every so often, you catch a glimpse of a faerie going about her business, but otherwise it is peaceful.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2011, 12:49:51 PM
> Does any of the surrounding area look familiar?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 12:53:15 PM
> Does any of the surrounding area look familiar?

>You look around. Nothing seems to be familiar.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2011, 01:07:37 PM
> Keep heading southwest.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 01:44:24 PM
> Keep heading southwest.

>You head further southwest. It grows more difficult to find parts of the forest that can be easily traveled through toward that direction, forcing you to take longer and more circuitous routes to get around the underbrush and the thick stands of trees. So far, you are able to keep a good idea of which way is southwest, but too much more twisting and turning will cause you to lose it. As it stands, you don't see any trees that you would consider particularly unusual. The ground, you note, is starting to slope downwards.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2011, 01:47:34 PM
> Look in the direction of the sloping ground. Is there an obvious bottom-of-a-valley point visible?
> Carefully pull out the pieces of sword, connect them like usual, and try to speak to it again.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 02:14:12 PM
> Look in the direction of the sloping ground. Is there an obvious bottom-of-a-valley point visible?
> Carefully pull out the pieces of sword, connect them like usual, and try to speak to it again.

>You look toward the slope; the trees and undergrowth are too thick to let you see very far ahead. The fact that the trees are not exactly uniform in height makes it difficult to tell much about the slope as well. but you think it persists a bit.
>Pulling out the pieces of the sword, you place them together. You can feel the usual electric sensation that you cannot quite put a name or feeling to. And...something else, as well. You aren't really sure how to interpret it, but you want to put a feeling to it. Anticipation? Expectation? You aren't sure.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2011, 02:14:58 PM
> That second feeling wasn't there before, was it?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 02:26:18 PM
> That second feeling wasn't there before, was it?

>It was not there before. You have never gotten this sensation from it.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2011, 02:31:55 PM
> How difficult does the canopy look to crest?
> Let's start meandering down that slope. Hopefully we can keep a general sense of southwest.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 02:46:59 PM
> How difficult does the canopy look to crest?
> Let's start meandering down that slope. Hopefully we can keep a general sense of southwest.

>It's certainly not impenetrable, but you might want to be a little careful in passing through it if you don't want to get scratched up, rip your umbrella, or snag a wing.
>You continue to work your way down the slope. As you continue that way, weaving to and fro around the brush. The slope slowly becomes more noticeable, you get the idea you might be descending into a valley of some kind.  Still, it's not very steep, puddles are still gathering her and there.

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2011, 02:56:45 PM
> Try 'speaking' to the sword again. Let's see if the reaction is different or stronger.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 03:00:28 PM
> Try 'speaking' to the sword again. Let's see if the reaction is different or stronger.

>What will you try to say to it?

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2011, 03:49:35 PM
> "Hey, you feeling closer to whole now?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 03:58:36 PM
> "Hey, you feeling closer to whole now?"

>You don't feel any kind of response from the weapon. You're not sure if it can comprehend you at all, or is aware of you.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2011, 04:04:52 PM
> Put it back together again and say the same thing.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 04:07:52 PM
> Put it back together again and say the same thing.

>You make certain the peaces are properly together and try again, but it still does not seem to heed your words.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2011, 04:11:02 PM
> So we lost the previous reaction entirely?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 04:14:30 PM
> So we lost the previous reaction entirely?

>The sensation you can't quite put a name to is there, but otherwise it seems to have changed. You aren't certain why.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 22, 2011, 04:31:41 PM
>Backtrack a bit, then try again. Is that feeling of anticipation or whatever back?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2011, 04:34:32 PM
>Backtrack a bit, then try again. Is that feeling of anticipation or whatever back?

>You backtrack a little, and try to place the blade together again. The strange tingling you've always associated with it is back, and you can very faintly feel that the sensation you interpret as expectation is there. But it fades after few moments; it feels like hearing an echo fade.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 22, 2011, 04:35:52 PM
>Backtrack a bit more and try again.

Looks like we may be playing hot/cold here.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2011, 01:21:44 AM
>Backtrack a bit more and try again.

>You work your way back a little more, and try again. You feel the sense of expectation come and fade within a few seconds again.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 23, 2011, 01:24:29 AM
>Is it stronger this time, or still just as faint?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2011, 01:30:50 AM
>Is it stronger this time, or still just as faint?

>You don't think it's any stronger or weaker.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 23, 2011, 01:54:39 AM
>Go about halfway back to where we just tried it and try again. Any change?
>Could we continue moving while focusing on the sword in this manner?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2011, 02:06:39 AM
>Go about halfway back to where we just tried it and try again. Any change?
>Could we continue moving while focusing on the sword in this manner?

>You make your way a little bit around toward where you were, and try again. This time, that expectation feeling barely lasts a couple seconds.
>You could if you take your time, and don't mind a much-increased possibility of tripping over something.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 23, 2011, 03:18:10 AM
>Move back to the last place where it was stronger and try again.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2011, 03:22:58 AM
>Move back to the last place where it was stronger and try again.

>You back to the last place you felt a stronger sensation and try it once more. Again, experience a sort of feeling like anticipation from it, but it fades after just a couple of seconds, leaving only that tingly neither-pleasure-nor-pain feeling that you have typically felt when doing this.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 23, 2011, 03:52:13 AM
>Move around a bit while keeping focus. Is there any noticable change when moving in any certain direction?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2011, 04:09:24 AM
>Move around a bit while keeping focus. Is there any noticable change when moving in any certain direction?

>You move around a bit, but the feeling of expectation doesn't seem to come back.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 23, 2011, 04:41:02 AM
>So much for that idea.
>Resume our original course.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2011, 06:24:00 AM
>So much for that idea.
>Resume our original course.

>There was a kind of logic to it, at least.
>You continue onward, picking your way down the slope and trying to be careful. You are fairly certain that you're heading into a shallow valley of some sort; looking east and west it seems the land is sloping downward there as well. 

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2011, 12:22:54 PM
> Keep going down. It has to bottom out into something at some point.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2011, 01:10:49 PM
> Keep going down. It has to bottom out into something at some point.

>You keep going down, until the ground levels out again. You think you've gone down a good thirty or forty feet; the forest continues onward thick and tangled as ever to the south, while hills flank you to the east, west, and north. It's fairly quiet here, as well, just the sounds of the rain and some insects to break the silence.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2011, 01:18:43 PM
> Connect the sword again and wait for whatever sensations result.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2011, 01:30:36 PM
> Connect the sword again and wait for whatever sensations result.

>You put the weapon back together, and again both the sensation of neither pain or pleasure; and the feeling of expectation from it.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2011, 02:39:22 PM
> Have we seen any unusual-looking trees around at any point?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2011, 02:43:17 PM
> Have we seen any unusual-looking trees around at any point?

>You've not seen any jump out at you yet. But you've largely been focusing on making progress.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2011, 02:51:33 PM
> Take a look around and check for unusual...anythings.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2011, 02:53:12 PM
> Take a look around and check for unusual...anythings.

>You take a look around, and notice there's a stand of unusual-looking trees along the western slope of the valley. They seem to be very smooth-barked among the rougher-barked trees around them.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2011, 03:35:19 PM
> Head toward those trees.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2011, 03:50:47 PM
> Head toward those trees.

>You approach the unusual trees. There seem to be a few of them around here. Aside from being smooth-barked, you think their leaves are also unusual, being rounded and somewhat fern-like. You don't know much about botany, but you don't think you've ever really seen trees like this before.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2011, 04:22:42 PM
> Eh, why not? Feel one of the trees.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2011, 04:26:20 PM
> Eh, why not? Feel one of the trees.

>You feel one of the trees. It is wet and smooth to touch.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2011, 04:49:52 PM
> Feel a normal tree. Mentally compare the two.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2011, 04:52:42 PM
> Feel a normal tree. Mentally compare the two.

>You feel one of the more normal trees, you're reasonably sure it is a kind of maple from the leaves. The bark is significantly more rough and could be flaked off, if you wanted to.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2011, 04:57:53 PM
> Move back to the foot of an unusual tree.
> Connect the sword again. Try to mentally will it to provide a stronger reaction.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 01:15:00 AM
> Move back to the foot of an unusual tree.
> Connect the sword again. Try to mentally will it to provide a stronger reaction.

>You move back to the foot of an unusual tree near the outside of the grove. You put the weapon together one more, and immediately feel the surge of expectation again, noticeably stronger than before. It last for only a second, before guttering out and leaving only the tingling feeling of its presence.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 01:42:59 AM
> Oho.
> Is there any obvious pattern to the layout of the unusual trees?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 01:53:10 AM
> Oho.
> Is there any obvious pattern to the layout of the unusual trees?

>You don't see any obvious patterns to the stand's layout. It seems like a random little cluster of trees.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 24, 2011, 01:57:32 AM
First proper post in a Z-Machine...Here goes nothing.

>Try getting an aerial view.

I'm thinking there might be a design only visible from the air.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 02:06:22 AM
>Try getting an aerial view.

>You take to the air, gently working your way past the canopy overhead, and look at the trees from overhead.
>Without the trunks to help you tell them apart, it's a little harder to pick out the unusual trees, you don't think you would have noticed them overhead if you didn't know what to look for. They seem to be arranged in a roughly trapezoid shape, with the larger base being where you approach them, pointing northward.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 24, 2011, 02:13:03 AM
Well, I dunno about you guys, but the trees seem to say we should head north from here.
Think we should go for it?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 02:35:41 AM
If we're going to play geometry wars (which I'm not convinced is the solution), I'd pick the point that would turn the trapezoid into a triangle above anything else.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 24, 2011, 02:43:49 AM
That'll work too, let's go with that.

>Head for the northern spot that would make the trapezoid a triangle, then land and try putting the sword together there.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 03:10:36 AM
That'll work too, let's go with that.

>Head for the northern spot that would make the trapezoid a triangle, then land and try putting the sword together there.

>The large base is on the northern side. To make a complete triangle, one would have to go to the southern side.
>You land near the top of the trapezoid. The trees here are not particularly remarkable, and you don't see anything of note on the ground, just some underbrush, small rocks, and a puddle that has gathered in the rain.  Putting the sword together, you again sense a momentary burst of strong feeling from it, the usual anticipation, before it fades into the strange tingling.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 24, 2011, 03:13:48 AM
...I uh...I knew that. :derp:
Any ideas Kilga? 'Cause I've got nothing.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 03:17:37 AM
The center of the trapezoid, maybe? To be honest, I'd be more inclined wandering around the area on the ground, to get a better chance of spotting something unusual.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 24, 2011, 03:24:04 AM
Let's go with it, I'm not quite sure now to go about it, so I'll leave it in your hands.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 03:55:27 AM
> Move to the area that was inside the trapezoid.
> Look around for any other unusual anythings.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 04:14:36 AM
> Move to the area that was inside the trapezoid.
> Look around for any other unusual anythings.

>You move into the stand of trees. You look around, not seeing anything particularly impressive, until you look behind yourself. Where there was once some unimpressive forest, you now see a a different forest. One filled with more of these odd, smooth-barked trees, and other kinds of trees that also don't seem very familiar! It is as though the spot to the south where you were just landed is not actually there.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 04:19:56 AM
> ...The hell?
> Walk south into this new forest.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 04:24:17 AM
> ...The hell?
> Walk south into this new forest.

>You internally express your dismay, then walk southward. The trees are a bit dense here, limiting your vision, but looking every direction save north, all you can see are trees that don't seem to fit in the Forest of Magic. Here and there, you can see large, half-buried rocks; while such things were uncommon in the little valley that you had walked into.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 04:27:18 AM
> Connect the sword again.
> "Hello?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 04:53:51 AM
> Connect the sword again.
> "Hello?"

>You connect the two pieces of the sword together again. The sense of expectation comes back to you strongly, mingled with a kind of eagerness. This lasts but for a few moments, before it fades.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 10:37:43 AM
> "Anyone out there?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 11:10:45 AM
> "Anyone out there?"

>You don't hear any direct answer, but there is some unusual birdsong that seems to be coming from up ahead.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 11:13:44 AM
> Walk toward it.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 11:23:10 AM
> Walk toward it.

>You walk toward the birdsong, and the trees grow less dense. Looking around, you can see strange trees everywhere. Some of them look kind of like trees that you are familiar with, but are still markedly different enough that you wouldn't think they are the same after paying the attention that you have. The birds here most certainly have different songs. You can catch the sounds of insects, as well. Some are familiar and some are not. Looking around, only directly behind you, some yards away now, do you see anything like looks like the Forest of Magic, and only through a gap in the dense trees there.
>You find the source of the bird song in particular, a small brown bird presently on the ground with a red streak on its head. It looks kind of like a grouse, but you've never seen a grouse like this. It  pecks at the ground, keeping on eye on you.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 12:08:15 PM
> "Hey there."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 12:10:28 PM
> "Hey there."

>The grouse watches you while pecking at the ground, then it squawks and returns to pecking at the ground.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 12:51:58 PM
> Have we ever been a grouse or other bird?
> Continue onward into this bizarre forest, giving the grouse a small berth so as to not disturb it.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 01:16:54 PM
> Have we ever been a grouse or other bird?
> Continue onward into this bizarre forest, giving the grouse a small berth so as to not disturb it.

>Grouses are too small for you to properly mimic. You did once take a raptor shape, but it wasn't a very good one in your opinion. Feathers are weird and hard to do right; you're pretty sure the ones you made wouldn't hold up to scrutiny. They certainly didn't let you fly...
>You give the grouse some room and walk around it. It hop and keeps facing you, likely so you won't catch it off guard if you were to try something. Moving onward, you quickly notice that it is not raining here. Pushing through underbrush, composed of plants and bushes as unfamiliar as trees, you soon find a path leading...east and west, you think, judging but how the shadows are falling.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 01:39:49 PM
> How bizarre. Are we still in Gensokyo...?
> What do we know of Makai?
> Head west.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 01:49:18 PM
> How bizarre. Are we still in Gensokyo...?
> What do we know of Makai?
> Head west.

>You have a sneaking suspicion about that at this point...
>Most of what you know about Makai you have learned over the course of the past couple of days. Apparently, it is a rather rough place.
>You start to follow the path westward. Here and there, you can see beams of sunlight shining through the forest canopy. As well, you an make out some curious, U-shaped foot prints in the dirt. Or, at least something you assume are footprints, you can't quite imagine what else they would be, save for some kind of strange faerie prank.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 02:04:44 PM
> U-shaped? Could they be hoof prints?
> Follow these prints along the path.pathologist
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 02:25:36 PM
> U-shaped? Could they be hoof prints?
> Follow these prints along the path.pathologist

>They do look to be about the size of hooves, but hooves tend to leave circular indentions.
>You follow the prints along the path, walking through the strange forest. Despite all the unusual things, nothing really strikes you as particularly dangerous, in comparison to the Forest of Magic. In fact, you don't seem to note any faeries around, at least as far as you can hear or see. But, after following the trail for a few minutes, you think that you do hear a horse's wicker up ahead.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 02:38:46 PM
> Head for the noise.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 02:56:36 PM
> Head for the noise.

>You make your way toward the noise.
>Up ahead, you see a wide, shallow stream wending it's way through the forest. A large black horse stands at its banks, drinking from the water. Beside the horse stands a tall human in odd clothing. Rigid and shiny, it takes you a moment to see that he is wearing plates of metal over his upper body, with more plates guarding his legs and shins. A cloth garment of sorts hangs his back, and presumable his chest, white with intricate green markings all over it. His back is turned to you, allowing you to see long auburn hair that reaches down to his shoulder blades. His back is turned to you at the moment, as he pats the horse's shoulder. Almost as an afterthought, you notice the horse is saddled, a spear is attached to it, upright in the air with a pennant dangling from it.

>_

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 03:28:01 PM
> Quietly back off out of sight behind a tree.
> Cannibalize our wings. Keep an ear out for reactions.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 04:10:22 PM
> Quietly back off out of sight behind a tree.
> Cannibalize our wings. Keep an ear out for reactions.

>You back away and duck behind a tree. Before you can start to remove your wings, suddenly looks over. His face is thin, with green eyes and a sharp nose. He speaks, saying words in a language you have not heard, a harsh-sounding one with far too many hard sounds and consonants.
>You have no idea why you can understand him. "Who's there?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 04:34:33 PM
> Shit. Oh well.
> Step out from behind the tree.
> "That would be me. Hello."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 04:55:08 PM
> Shit. Oh well.
> Step out from behind the tree.
> "That would be me. Hello."

>You step out from behind the tree and say hello. The man's eyes narrow slightly, and he frowns. "Speak plainly, if you would."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 05:00:29 PM
> Do we still have the sword connected, or are we holding the two pieces separately?
> Give an uncertain frown of our own.
> "I would if I could, sir."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2011, 05:04:07 PM
> Do we still have the sword connected, or are we holding the two pieces separately?
> Give an uncertain frown of our own.
> "I would if I could, sir."

>You are holding both pieces separately.
>He signs for a moment. "Should I prepare myself to hear naught but seelie babble until you get bored, then?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2011, 05:40:34 PM
> Do we have anything in our inventory with writing on it where we could show off said writing?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 03:12:01 AM
> Do we have anything in our inventory with writing on it where we could show off said writing?

>The gems have writing in them, but displaying it would be an issue. Aside from that, the closest you have is the Disguised Apron, if you took the disguise off of it.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2011, 03:14:41 AM
> Crap.
> Inventory
> Open our eyes a little in slight worry while shaking our head back and forth and waving our hands in front of us, as well as we can without dropping either piece of the sword or cutting ourselves.
> Walk over to the man and show him the side of the blade with the writing on it.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: UncertainJakutten on October 25, 2011, 03:27:52 AM
>Wait, we've been alive thousands of years, right?
>Do we recognize the language he used at all? And if so, what time period was it in?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 03:34:10 AM
>Wait, we've been alive thousands of years, right?
>Do we recognize the language he used at all? And if so, what time period was it in?

>You've seen your share of centuries, but a fair amount of that time has been spent being sealed underground. You do not recognize this language at all.

> Crap.
> Inventory
> Open our eyes a little in slight worry while shaking our head back and forth and waving our hands in front of us, as well as we can without dropping either piece of the sword or cutting ourselves.
> Walk over to the man and show him the side of the blade with the writing on it.

>Your inventory contains:
>Black dress
>A short number that draws attention low, and has a lovely bit of frills around the neck. It's made to accommodate your wings, and is is quite stretchy, very useful when you need to change shapes on the fly.
>Black Stockings
>They keep your legs warm and clean. They can stretch to accommodate some shape changes.
>Black Bracelet
>A simple accessory that plays off the asymmetry of your natural form.
>Red shoes
>A cute pair of shoes that stand out against your stockings.
>Rose Quartz x2
>A common gem with a pinkish hue. Worth about 15-25☼.
>Black Pearl x2
>A rare and precious kind of pearl, easily worth 100-130☼.
>Red Spinel x2
>A lovely but low value gem that the uninitiated may mistake for a ruby. Worth 50-80☼.
>Green Glass Bead x15
>Cheaply made, but kind of pretty. Worth 1☼. at most, and you'd quickly expect a bulk discount.
>Loose Cobblestone
>This seems to have been taken from the streets of the Ancient City
> Seeds of Nonidentification
>These snake-shaped seeds allow you to cloak people and objects in powerful illusions.
>Brown Jasper
>An ornamental gem worth 30-40☼
>Aventurine
>A greenish stone that worth 20-25☼.
>Banded Agate
>A layered stone you would value at 7-11☼ 
>Carnelian
>A common brownish red decorative stone that you price at 7-11☼
>Hand Mirror
>A small sturdy mirror for on the go use.
>Trident
>Your trusty weapon and fishing tool.
>Broken Sword Blade
>Wrapped in cloth, and bearing odd glyphs on its blade.
>Broken Broadsword Handle
>This seems to be the handle of a broadsword, with about an inch and a half of blade.
>Riceball x2
>Filled with grilled vegetables and wrapped in cloth.
>Mahogany Scrap
>A bit of wood about two inches long and a quarter inch thick.
>Black Skirt
>A knee-length skirt to made your dress, for when you need to be larger than modesty would allow in your normal attire.
>Jeweler's Scope
>An eyepiece used to see the fine details of gems; indispensable for cutting gems.
>Lockpicks Masquerading as a Pocket Clay Sculpting Set
>You suppose they could sculpt clay, too...
>Tewi's Dress
>A pink dress belonging to Tewi Inaba. It is full of wrinkles due to rough treatment.
>Freshwater Pearl
>A common, low value pearl worth 7-8☼
>Disguised Apron
>One of Marisa's aprons with a Seed of Nonidentification applied to it, it seems to be a capelet.
>You do your best to communicate with the metal-clad man. He doesn't say anything, but he watches you closely as you start to approach. "That is far enough," he says. Then his eyes drop to his sword, and narrow. "Why do you have that?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2011, 03:39:30 AM
> Shrug and shake our head again.
> Point the broken handle at the writing on the blade and wave the handle back and forth in line with the writing, as if we were underlining it, then point the handle at our mouth, make a few jabbing motions toward our mouth (but not close enough to actually touch our face) and shake our head again.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 03:46:31 AM
> Shrug and shake our head again.
> Point the broken handle at the writing on the blade and wave the handle back and forth in line with the writing, as if we were underlining it, then point the handle at our mouth, make a few jabbing motions toward our mouth (but not close enough to actually touch our face) and shake our head again.

>"You need not tell me any more about that blade," he says. "And are you trying to pantomime to me that you lay claim upon it now?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2011, 03:52:58 AM
> Shake head again with the slightly-wider-open-than-normal eyes.
> Stick the handle of the blade into the armpit of the arm with the hand holding onto the blade and clamp it to the side of our body to hold it in place. Obviously, don't clamp it in such a way that we cut ourselves.
> Use our now free hand to vigorously tap the writing on the blade several times, then point right at our mouth, then mimic a mouth talking in the man's direction with this hand.
> "I do not speak this language."
> Jab at the writing a couple more times, then point at our mouth again and shake our head.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 04:01:05 AM
> Shake head again with the slightly-wider-open-than-normal eyes.
> Stick the handle of the blade into the armpit of the arm with the hand holding onto the blade and clamp it to the side of our body to hold it in place. Obviously, don't clamp it in such a way that we cut ourselves.
> Use our now free hand to vigorously tap the writing on the blade several times, then point right at our mouth, then mimic a mouth talking in the man's direction with this hand.
> "I do not speak this language."
> Jab at the writing a couple more times, then point at our mouth again and shake our head.

>You do this, taking care not to put any bladed parts close to your flesh. He watches this display, then says. "Look at your feet for a moment."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2011, 04:02:36 AM
> Raise an eyebrow.
> Pause for a moment, then look down.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 04:12:02 AM
> Raise an eyebrow.
> Pause for a moment, then look down.

>"So you do understand what I'm saying," he says. "So, either you've been cursed or this is some sort of game. And, for some reason, you're carrying around part of the bloody prince's regalia. Let's be generous and pretend it's the former. What do you expect me to do about it?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2011, 04:14:33 AM
> Look back up.
> Grab the handle with our free hand again, then frown and shrug.
> Look back and forth between the handle and blade, and connect them again.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 04:44:16 AM
> Look back up.
> Grab the handle with our free hand again, then frown and shrug.
> Look back and forth between the handle and blade, and connect them again.

>"Yes, they do fit together," he says. He frowns. "Are you suggesting that it should be fixed?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2011, 04:47:52 AM
> None of the regular sensations?
> Look down at the blade and frown.
> "If it can help you understand me."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 05:10:30 AM
> None of the regular sensations?
> Look down at the blade and frown.
> "If it can help you understand me."

>Oh yes, the tingling sensation of it being together is still present.
>As you speak, you feel your tongue and lips move in odd ways, and the words that come out are not the ones you said, but they are the ones you want him to understand, as you speak in that strange language.
>"Oh, so you do speak in something other than seelie nonsense," says the red-haired man. "Good, that makes this easy. You can tell me why one of your number finds it fit to carry the bloody prince's banner."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 25, 2011, 05:34:32 AM
>"Because I found the two pieces and got curious."
>"I know nothing of this blade's history. Could I ask you to enlighten me?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 25, 2011, 05:49:59 AM
>Hang on just a cotton-pickin'..!
>When the sword's not brought together, it's like talking to a normal fish. But when it is, we can talk to him in what he considers a normal way.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 06:15:04 AM
>Hang on just a cotton-pickin'..!
>When the sword's not brought together, it's like talking to a normal fish. But when it is, we can talk to him in what he considers a normal way.

>These two things do seem to correlate. Not to mention you felt yourself saying things you didn't physically try to say.

>"Because I found the two pieces and got curious."
>"I know nothing of this blade's history. Could I ask you to enlighten me?"

>"Do you expect me to believe you've never heard of Prince Edmund?" says the man, frowning and giving you a hard look.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 25, 2011, 06:28:09 AM
>"It's a long story. But to summarize it, you've pretty much hit the nail on the head."
>find a spot to sit down comfortably.
>"Mind if I tell you how I got myself into this mess?"

I'm thinking that since he's got armor, he's probably a knight of some sort, and if knights are anything like samurai, it's best to just be upfront with 'em.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 07:57:20 AM
>"It's a long story. But to summarize it, you've pretty much hit the nail on the head."
>find a spot to sit down comfortably.
>"Mind if I tell you how I got myself into this mess?"

>"A long story indeed," says the armored man. "Let us hear your tale, seelie."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 25, 2011, 08:24:48 AM
>"Alright, and tell me about this whole 'Seelie' business as we go okay? It's something I'm pretty certain I've never heard about."
>"Anyhow, it all started one day back at the tavern I run back home. And to be honest, I'm pretty sure this place isn't a part of it either."
>"But as I was saying, I went down to get things set up for the morning rush, and I come to find that all the coins I had were turned into gemstones. I figured out after a little while that the value of the gems matched with the coins that vanished."
>Wait for his response, then continue on when he motions for the rest.
>"So then, it turns out that I'd also been robbed of some pretty important cards that really only I can use properly...Or so I thought until later on."
>Oh yeah, we left the spellcards with Keine didn't we?
>"Anyhow, after a long while of mystery-solving, I find the blade of this here sword in the possession of some musicians who regularly perform at my tavern. Few errands later, they give it to me."
>"I also found the hilt of the sword back in an old secondhand shop that doesn't really get too many customers outside of the residents near the forest where it is. A few barters and haggles later, I come away with the rest of the sword."
>Wait for his response again.
>"But that's not the end of the story, not by a long shot. Turns out that the shopkeeper from that same shop was behind who whole coins-into-gems incident. And my place wan't the only one affected, it was all over the land I call home. He used to be a pretty even-tempered, if strange guy. Always made good on his word. So anyhow, he wanted to get rid of the whole idea of buying and selling things, hoping to implement a barter system in it's place."
>Sigh. "By now I'd guess he's probably fuming in a cell after I had to knock him out before he could get any further with that crazy scheme of his. It around that same time that I found out that my cards had ended up in his possession, and he was using them as a catalyst how he was going to go about overwriting the buy-and-sell order with a barter system. Really bugs me how some people can get so into things that they think they're a god or something."
>Wait for his response yet again.
>"But anyways, after I managed to get him under wraps, I figured I'd try to find out more about this sword. I eventually found myself directed to a northern part of the forest where the shop was. I found this weird stand of trees, and started messing with the sword. Putting it back together somewhat, focusing on it, everything. Then things got weird, and I ended up here where we ran into each other. And that's pretty much the whole story. Give or take a few small parts at least."


(Phew...I'd say that's the abridged version....Is this how it feels for you Kilga? Gotta say, took me a while to get this all typed out.)
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 08:42:02 AM
>"Alright, and tell me about this whole 'Seelie' business as we go okay? It's something I'm pretty certain I've never heard about."
>"Anyhow, it all started one day back at the tavern I run back home. And to be honest, I'm pretty sure this place isn't a part of it either."
>"But as I was saying, I went down to get things set up for the morning rush, and I come to find that all the coins I had were turned into gemstones. I figured out after a little while that the value of the gems matched with the coins that vanished."
>Wait for his response, then continue on when he motions for the rest.
>"So then, it turns out that I'd also been robbed of some pretty important cards that really only I can use properly...Or so I thought until later on."
>Oh yeah, we left the spellcards with Keine didn't we?
>"Anyhow, after a long while of mystery-solving, I find the blade of this here sword in the possession of some musicians who regularly perform at my tavern. Few errands later, they give it to me."
>"I also found the hilt of the sword back in an old secondhand shop that doesn't really get too many customers outside of the residents near the forest where it is. A few barters and haggles later, I come away with the rest of the sword."
>Wait for his response again.
>"But that's not the end of the story, not by a long shot. Turns out that the shopkeeper from that same shop was behind who whole coins-into-gems incident. And my place wan't the only one affected, it was all over the land I call home. He used to be a pretty even-tempered, if strange guy. Always made good on his word. So anyhow, he wanted to get rid of the whole idea of buying and selling things, hoping to implement a barter system in it's place."
>Sigh. "By now I'd guess he's probably fuming in a cell after I had to knock him out before he could get any further with that crazy scheme of his. It around that same time that I found out that my cards had ended up in his possession, and he was using them as a catalyst how he was going to go about overwriting the buy-and-sell order with a barter system. Really bugs me how some people can get so into things that they think they're a god or something."
>Wait for his response yet again.
>"But anyways, after I managed to get him under wraps, I figured I'd try to find out more about this sword. I eventually found myself directed to a northern part of the forest where the shop was. I found this weird stand of trees, and started messing with the sword. Putting it back together somewhat, focusing on it, everything. Then things got weird, and I ended up here where we ran into each other. And that's pretty much the whole story. Give or take a few small parts at least."

>He does not say anything at the points you pause, leading you to continue to prevent the uncomfortable silence.
>"Do you play this prank knowing that I ride under the banner of King Pendragon?" he says at length.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 25, 2011, 08:46:12 AM
>Do we know who he's talking about?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 08:47:12 AM
>Do we know who he's talking about?

>You have never heard this name before.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 25, 2011, 09:02:58 AM
>"I've never even heard that name before. And for the record, I gave up doing anything like that ages ago. Y'might say I had it beaten right out of me by the very folks who ended up becoming some of my best customers. Word of advice, The Oni do not like liars."
>Grin ruefully at the last part.
>"Everything I told you is true, what sort of proof do you want if you don't believe me?"

>Inventory (D'oh.)

Unless anyone else has a better idea.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2011, 10:42:51 AM
> "Or perhaps I can make this explanation a little simpler another way. Am I correct in thinking this language we are speaking is Celtic?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 01:30:35 PM
>"I've never even heard that name before. And for the record, I gave up doing anything like that ages ago. Y'might say I had it beaten right out of me by the very folks who ended up becoming some of my best customers. Word of advice, The Oni do not like liars."
>Grin ruefully at the last part.
>"Everything I told you is true, what sort of proof do you want if you don't believe me?"

>"I would like some proof that you are not, in fact, some supernatural retainer of Prince Edmund's, for one thing," he says.

> "Or perhaps I can make this explanation a little simpler another way. Am I correct in thinking this language we are speaking is Celtic?"

>"It's close enough," he says, "But I shall thank you not to mistake anyone here for a Celt, lest you wish you put that trident to use quickly."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2011, 01:44:47 PM
> "I'll do my best. But I ask because this is not my native tongue, or even a language I know. I don't right know where I am at all, to be honest, but I am from the Asian country of Japan, and speak Japanese natively."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 01:50:27 PM
> "I'll do my best. But I ask because this is not my native tongue, or even a language I know. I don't right know where I am at all, to be honest, but I am from the Asian country of Japan, and speak Japanese natively."

>"You're in Avalon," he says. "And whatever those places you named are called, there's nothing like that around here."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2011, 02:08:39 PM
> Frown.
> "Unfortunate. So we're stuck with no idea how this sword came to my land, or how I came to yours, or how our two lands even compare geographically."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 02:12:04 PM
> Frown.
> "Unfortunate. So we're stuck with no idea how this sword came to my land, or how I came to yours, or how our two lands even compare geographically."

>"And you're stuck with some rather wild and unbelievable stories," he says, crossing his arms, which involves a series of curious little metallic noises, "while I am stuck with thinning patience. Funny old world, isn't it?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2011, 04:36:07 PM
> "Believe me, this isn't what I'd call an optimal situation either."
> "I'm not sure I have much on me that could prove where I'm from, since I didn't exactly plan on showing up here. I guess I could show you some of my food. The vegetables I used might not be indigenous to this place."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 04:57:12 PM
> "Believe me, this isn't what I'd call an optimal situation either."
> "I'm not sure I have much on me that could prove where I'm from, since I didn't exactly plan on showing up here. I guess I could show you some of my food. The vegetables I used might not be indigenous to this place."

>"That doesn't prove much," he says. "It's well known the seelie have plants we've never heard of."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2011, 05:00:23 PM
> "Hmm. How common is jewelry here?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 05:04:21 PM
> "Hmm. How common is jewelry here?"

>He gives you an odd look, then says, "Common enough."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2011, 05:48:05 PM
> "The only other things I have that might be meaningful are a capelet, my jeweler's scope, my hand mirror, and a piece of mahogany. Unless cobblestones are a rarity here."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2011, 06:03:19 PM
> "The only other things I have that might be meaningful are a capelet, my jeweler's scope, my hand mirror, and a piece of mahogany. Unless cobblestones are a rarity here."

>"They are not, I assure you," he says. "We happen to have all of those things."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2011, 07:05:07 PM
> Frown.
> "Not a lot of options, then. Is there anything these seelies are known to be unable to do? "
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 03:36:17 AM
> Frown.
> "Not a lot of options, then. Is there anything these seelies are known to be unable to do? "

>"We've found over time that there's little we should put beyond your people, particularly in the lengths you'll go to cause trouble for honest souls."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 03:38:20 AM
> "Huh. Well, uh, can they fly?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 03:42:57 AM
> "Huh. Well, uh, can they fly?"

>"Some," he says.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 03:44:12 AM
> "Can they shapeshift?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 26, 2011, 03:44:23 AM
>"Is there anything in particular that they can't touch? Or anything they have a noted weakness against?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 03:51:03 AM
> "Can they shapeshift?"

>"I've seen some seelie wear more shapes than most earls have suits of clothes," says the man.

>"Is there anything in particular that they can't touch? Or anything they have a noted weakness against?"

>"That is a difficult question to answer," says the man. "Some seelie seem to be repulsed by cold iron, others by the faith of an honest man. A bright fire, a wand carved from Holly, it goes on and on. It seems there's a many weaknesses among your kind as there are stars in the sky."

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 04:31:54 AM
> "But nothing universal?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 04:40:05 AM
> "But nothing universal?"

>"The prayers of an honest man is probably as close as it gets," says the metal-clad man. "I've never met a seelie it wouldn't work on, simply men whose piety was not strong enough."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 04:42:40 AM
> "We could try that if you want, I guess. I don't know what else to do, short of going back the way I came, hoping I can get back to my land, bringing something from it that definitely isn't from here and returning, and I imagine by that time you'll have moved on, out of sheer impatience if nothing else. Or I could try to take you there myself, as much as I'm pretty sure I already know the response to that idea."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 04:54:03 AM
> "We could try that if you want, I guess. I don't know what else to do, short of going back the way I came, hoping I can get back to my land, bringing something from it that definitely isn't from here and returning, and I imagine by that time you'll have moved on, out of sheer impatience if nothing else. Or I could try to take you there myself, as much as I'm pretty sure I already know the response to that idea."

>"Yes, you'll forgive me if I am skeptical of being taken elsewhere by a seelie," says the man. "Far too many people have been lost that way. I will say this, if you are putting on an act, it is quite frankly brilliant. It's rare I've seen someone play at a buffoon quite so well."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 05:03:49 AM
> Shrug.
> "I've never been one for world-traveling. But assuming I get home, maybe some day I'll come back here again, with something from my lands that you or whoever else would be positive didn't come from here. Though, truth be told, I'm not sure I need to spend much time here anyway, I only started wandering around my lands because of this thing..."
> Raise the broken sword up a little bit, being careful not to dislodge it from its fitted state.
> "...and suddenly I'm here instead of there. I'll be glad to get out of your hair, but I gotta ask, since you had some unexpected reactions to it. Could you tell me the story behind this sword, what with it giving me dreams of megalomania, our local blacksmith claiming total inability to restore it, and you seeming to suggest doing so would be a really bad idea?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 05:29:39 AM
> Shrug.
> "I've never been one for world-traveling. But assuming I get home, maybe some day I'll come back here again, with something from my lands that you or whoever else would be positive didn't come from here. Though, truth be told, I'm not sure I need to spend much time here anyway, I only started wandering around my lands because of this thing..."
> Raise the broken sword up a little bit, being careful not to dislodge it from its fitted state.
> "...and suddenly I'm here instead of there. I'll be glad to get out of your hair, but I gotta ask, since you had some unexpected reactions to it. Could you tell me the story behind this sword, what with it giving me dreams of megalomania, our local blacksmith claiming total inability to restore it, and you seeming to suggest doing so would be a really bad idea?"

>"Very well," says the man. "That weapon one belonged to Prince Edmund of Cornwall. Few men have matched him in his tyranny, and certain none of them from these lands."
>He looks up toward the sky while continuing. "Cornwall's prior king had spent the last years of his life as an invalid, and between his many bastard sons, cousins, and so on, there was no clear successor. There was much time to sharpen knives for the coming war for that throne, and few prepared as early as Edmund had. By the time the king had passed away, he had already sent many of his relatives to the grave through more means than I care to recount. Amusingly, he likely prevented a bloody war that might have lasted til this day through his actions. The pools of blood he had waded through put him in as a clear favorite for the throne by the tender age of sixteen, and he quickly secured it and had the rest of the claimants dealt with permanently."
>The man shakes his head. "The man was a tyrant on a level that I could not hope to express. It was said that Prince Edmund never bowed his head in prayer in his life, lest he admit there some greater authority than himself. And I could believe it. He had druids ran from his lands, their lands sacked and turned to firewood. He dictated a code of law so thorough it detailed what ways were proper for a man to mount his horse, with stiff penalties for those to who violate. His pervasive guard freed the land of much of its crime, and he efficiently built a strong military. He was able to quickly cow many of his neighbors into submission through shows of force and machinations, and soon became quite the threat to the whole land.
>"Eventually, King Pendragon could ignore him no longer, and we moved to strike him down. The Bloody Prince was a brilliant tactician, and soon had us outflanked and surrounded. Any wise man would have surrendered or retreated. But our dear Wart, ahem, our dear King had vowed to stop him then and there, and so we attacked him directly. It was...amazing how quickly that the Bloody Prince's forces crumbled. He himself took to the field, and had the honor, if you could call it that, of being struck down by Sir Percival. Mmm, let this be said about Percival, as you likely will say you don't know of him: if can be said you are playing the buffoon, it can also be said that for him it is not merely a game."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 26, 2011, 05:56:48 AM
>"I see."
>"Well, that's the history of the man this sword belonged to, but what of the sword itself? It's no ordinary blade, that much is certain. What do you know about it?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 06:05:33 AM
>"I see."
>"Well, that's the history of the man this sword belonged to, but what of the sword itself? It's no ordinary blade, that much is certain. What do you know about it?"

>"It was part of his regalia," says the man. "The sword was a potent symbol in his reign, I daresay more than his crown. He was not an opulent man, the bloody prince. Crowns and jewels and fine robes were not for him. But he had that sword at all times, as an extension of his right to enforce his law."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 26, 2011, 06:31:33 AM
>"Anything about any power it might have had? Because it's got some now."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 12:12:07 PM
> "I guess that explains the megalomania dream."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 12:39:02 PM
>"Anything about any power it might have had? Because it's got some now."

>"If it had any special power, I've not heard of it," says the man.

> "I guess that explains the megalomania dream."

>"I see," he says in a tone that says much the opposite.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 12:53:47 PM
> "Would it matter if I kept it or tried to reforge it?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 01:25:15 PM
> "Would it matter if I kept it or tried to reforge it?"

>"No need to carry the banners of the dead," says the man. "Leave it as broken as the Bloody Prince's dreams."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 02:03:33 PM
> "How was it broken, anyway? This doesn't look like a standard combat casualty."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 02:13:25 PM
> "How was it broken, anyway? This doesn't look like a standard combat casualty."

>"Sir Percival may be a dolt," says the man, "But he swings an axe like none other."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 02:33:47 PM
> Let our eyes go a little wider than normal again.
> "That's impressive. The few people from my land that saw this were convinced the destruction was magical in nature."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 02:39:09 PM
> Let our eyes go a little wider than normal again.
> "That's impressive. The few people from my land that saw this were convinced the destruction was magical in nature."

>"Let us just say I am not entirely convinced that Sir Percival doesn't have Viking blood somewhere in his veins," says the man. "I'm sure if he never joined the Round Table, he would be terrorizing some forest a tree at a time."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 04:41:19 PM
> "All right. It seems like this land wants nothing to do with this sword, and I can't really blame you, because this Edmund guy sounds like he was an ass. The problem is that I'm fairly certain the forces I can feel in this sword can be used to save my land from the economic disaster. I've been thinking, and I think I may have a couple of ideas on the proof front. Is there a town with a jeweler's shop anywhere nearby?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 04:43:44 PM
> "All right. It seems like this land wants nothing to do with this sword, and I can't really blame you, because this Edmund guy sounds like he was an ass. The problem is that I'm fairly certain the forces I can feel in this sword can be used to save my land from the economic disaster. I've been thinking, and I think I may have a couple of ideas on the proof front. Is there a town with a jeweler's shop anywhere nearby?"

>"The village of Arzas isn't too far from here," says the man.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 04:53:38 PM
> "You headed that way? Or can I get some directions so I can head there myself?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 04:55:10 PM
> "You headed that way? Or can I get some directions so I can head there myself?"

>"I wasn't planning to stop there," says the man, "But I suppose I could make the side trip."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 04:57:25 PM
> "I'd be grateful if you could."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 05:05:05 PM
> "I'd be grateful if you could."

>"I expect I would be remiss if I didn't follow this up in any event," he says. "Before we do this, I would like your solemn word that you shall do no harm to any human you encounter, myself included."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 05:59:16 PM
> Nod.
> "I swear on my friends that I will not raise a limb or a weapon in aggression toward any human I see here."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 06:08:45 PM
> Nod.
> "I swear on my friends that I will not raise a limb or a weapon in aggression toward any human I see here."

>"That best include any glamours you have in store," he says.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 06:29:32 PM
> "Any what?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 06:36:44 PM
> "Any what?"

>"Little magical tricks," he says.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 07:02:35 PM
> "Oh. Right, yes, it does."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2011, 07:25:58 PM
> "Oh. Right, yes, it does."

He nods, and offers you a gloved and metal-plated hand. "Then I need only ask your name."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2011, 11:00:35 PM
> Drop whatever half of the sword is in the hand appropriate for the hand shake, and return the handshake with a small smile.
> "Houjuu Nue."
> When the handshake is released, pick up the dropped sword piece and reattach it to the one we didn't drop.
> "And yours?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2011, 04:02:49 AM
> Drop whatever half of the sword is in the hand appropriate for the hand shake, and return the handshake with a small smile.
> "Houjuu Nue."
> When the handshake is released, pick up the dropped sword piece and reattach it to the one we didn't drop.
> "And yours?"

>You juggle the sword pieces and shake the man's hand, introducing yourself.
>"I am Sir Kay, Son of Ector," he says. "Heir to the Forest Sauvage, Knight of the Round Table, and Seneschal to King Pendragon."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2011, 04:07:15 AM
> "That sounds pretty important. I can't think of very many back home with more than one title, if they even have the one."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2011, 04:17:59 AM
> "That sounds pretty important. I can't think of very many back home with more than one title, if they even have the one."

>"And you are correct," he says, with the the hint of a grin. "Suffice it to say when things are running smoothly in King Pendragon's household and the knights are not being boors, you have me to thank for it."
>He approaches the horse, who has long since sated itself at the stream, and takes it by the reigns. "I understand that Seelie do not typically get along with horses, but Ivar should have no problem with you. But..." He frowns. "Could you perhaps work a glamour to conceal those things on your back? It would be much easier to travel into the town with a lost maiden than a seelie."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2011, 04:20:05 AM
> "Sure, not a problem. I suppose that means no flying, then?"
> Cannibalize the wings.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2011, 04:30:54 AM
> "Sure, not a problem. I suppose that means no flying, then?"
> Cannibalize the wings.

>"If you could avoid doing it on a lark, that would be much appreciated, yes," says Sir Kay.
>You take a few moments to retract your wings. As you do, the seneschal looks over his horse, then mounts it. Once you finish making yourself look human, he offers you a hand up. "Do be sure to put that weapon away, first."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2011, 10:25:38 AM
> "Can't guarantee I'll still understand you, but okay."
> Let him respond if he desires, then disconnect the sword and put it away.
> Take his hand and get up on the horse.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2011, 01:08:04 PM
> "Can't guarantee I'll still understand you, but okay."
> Let him respond if he desires, then disconnect the sword and put it away.
> Take his hand and get up on the horse.

>"I expect that 'We're here, get off the horse,' will be not difficult to express," says Sir Kay before you put the weapon away. "Nor, I imagine, will 'I am about to be sick, this horse is moving too fast for me,' be difficult for you to express at all. And should such happen, to the right side please. I would be perfectly happy not to have seelie sick all over my lance or myself.
>Once you've put the weapon away, Sir Kay helps you onto the horse's back, pulling you into position behind him. True to his word, the horse doesn't really seem to have any issues with you, which is uncommon. Horses and dogs have a tendency not to get on well many kinds of youkai.  Once you're in place and have a good hold around Sir Kay's torso, he kicks the horse into a gallop, nearly jarring you off of the back before you can reaffirm your grip! The trees fly by almost as fast as they were if you were properly flying, and soon begin to thin out to a grassy plain filled with flowers you are reasonably sure you wouldn't recognize if you could stop to have a good look at them. Time passes as you follow a road that wends between the gentle hills of the field, as the horse keeps up its breakneck pace. At first, you expect the animal will slow down any moment, but it takes a good, long time for it to slow down to a more manageable canter, and even then it's pretty speedy for a horse.
>After awhile, you see a village in the distance, stretched alongside the banks of a river. It seems to be a reasonably sizable place, with buildings made of daub and wattle, reminding you of Mystia's home. However, as you draw closer, you notice a distinctive lack of the housing rows that you're used to, instead just just seem to be numerous huts. You also notice farms and fenced off pastures, the latter full of goat-like animals with thick woolly coats. As you get closer to the town, you note wooden buildings among them. The architecture looks similar at a glance, but you note that the roofs are generally generally less angled and overhang less. More oddly, everything seems to be made with thick materials; you don't see what looks like a paper wall anywhere.
>Near the edge of the town, the horse slows, then comes to a stop. Sir Kay says a short sentence that you cannot understand, but you pick out the word "Arzas" among the words.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2011, 01:35:46 PM
> Nod.
> Take on a calm tone.
> "Neat place."
> Reach into our purse and grab the handle of the sword, but don't pull it out. Try to keep it as not visible as possible.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2011, 02:03:52 PM
> Actually, don't grab onto the handle just yet.
> After speaking, hop off the horse.
> Once we're down, then inconspicuously grab the handle as described before.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2011, 02:05:55 PM
> Nod.
> Take on a calm tone.
> "Neat place."
> Reach into our purse and grab the handle of the sword, but don't pull it out. Try to keep it as not visible as possible.

> Actually, don't grab onto the handle just yet.
> After speaking, hop off the horse.
> Once we're down, then inconspicuously grab the handle as described before.

>Sir Kay swings a foot off the saddle and dismounts the horse as you do. He hits the ground with a loud thump and the sound of several pieces of metal creaking. Then he looks over at you his eyes dart toward your purse. "It will be much easier to walk in, I assure you. Now, you wished for a jeweler, yes?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2011, 02:08:39 PM
> Nod vigorously.
> Do we have any pockets on us where we could reasonably hide the sword handle?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2011, 02:33:59 PM
> Nod vigorously.
> Do we have any pockets on us where we could reasonably hide the sword handle?

>"This way, then," he says, making his way into the village.
>You do not have any pockets which will conceal the Broken Sword Handle.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2011, 03:19:34 PM
> Follow him. As we go along, use our free hand to protectively hold our purse to our side, and look around the village with an expression of mixed worry, uncertainty, and naive curiosity. Things will probably go smoothest if we can play up the 'lost maiden' angle.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2011, 04:04:32 PM
> Follow him. As we go along, use our free hand to protectively hold our purse to our side, and look around the village with an expression of mixed worry, uncertainty, and naive curiosity. Things will probably go smoothest if we can play up the 'lost maiden' angle.

>You follow him into the village, trying to look scared and curious, You do draw a fair amount of attention, but from what you can gather, most pf the people are remarking on your clothes.
>The people here are dressed in fair rough-looking clothes, you don't see a hint of silk anywhere. In fact, it doesn't even seem that Sir Kay has any; you'd think someone in his position as a retainer to the king would have some. There doesn't seem to be as much variety as clothing, either, but you do note some rather lovely dyework here and there. The town itself is less dense than anything you've seen before, many of the houses have little gardens around it, and fences seem to be rather common. There's quite a few chickens roving about, as well.
>Further into town, you see more wooden homes; fully wooden without a hint of paper around them. Sir Kay angles toward one with a sign leaning on the front, bearing strange letters and picture of a ring. "This is it," he says.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2011, 04:36:37 PM
> Nod to him
> Enter!
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2011, 04:58:03 PM
> Nod to him
> Enter!

>You nod to Sir Kay, then enter the shop.
>The store front is rather expansive, not nearly as cramped as Ichiro's shop back in Gensokyo. Pieces are set onto pillows, and cover with what seem to be glass lids that are free of fingerprints or any other stains. Windows allow for light to come inside, and brass sconces on the wall hold presently unlit candles. The shop owner, a tall and portly man, glances over as you come inside and say, "Good day, good day, milord, milady. What can I help you with?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2011, 05:02:06 PM
> Give a meaningful glance in Kay's direction and inwardly pray he gives a good cover story.
> Take a look around. Anything stand out as particularly stellar work that we could use to identify whether or not the code expands as far as wherever the hell this is?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2011, 05:27:02 PM
> Give a meaningful glance in Kay's direction and inwardly pray he gives a good cover story.
> Take a look around. Anything stand out as particularly stellar work that we could use to identify whether or not the code expands as far as wherever the hell this is?

>You start to look around, while Sir Kay says, "You'll excuse my companion, she is under a glamour, of sorts."
>"Ah..." says the Jeweler, glancing toward you and making some gesture you are certain is designed to ward off evil.
>"Rather why I'm here. She seems to have indicated there might be something here to help out. Don't be alarmed if she pulls out a broken sword, it lets her negate the babbling curse she seems to labor under."
>Looking at the pieces here, some of them are really quite good. There seem to be a lot of clasps, as well. And some are just odd; like this silver bracelet thing. Does that go around one's forearm? Neck? Whatever it is, it would be a pain to take off.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2011, 05:54:17 PM
> Identify one particular outstanding piece. Preferably one not under glass, but we'll take whatever we can get.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2011, 05:58:39 PM
> Identify one particular outstanding piece. Preferably one not under glass, but we'll take whatever we can get.

>You look for a particular piece, and settle on a pair of gold earrings, with small beads of gold dangling from them. They are rather simple, but nicely made, and not in a case.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2011, 07:07:07 PM
> Let our eyes light up a little bit and make our way to the gold earrings.
> Take a closer look at them.
> "Yes, I expect-"
> Cut ourselves off with a look of slight shock, then morph it into a look of mild irritation.
> Carefully pull out the sword pieces, trying to grab the blade so our hand obscures the writing, and put them together as per the usual. Obviously, don't bump into any thing or knock anything over whilst doing so.
> "Ugh, so aggravating. Anyway, yes, I expect this place will do nicely, if it has exquisite works such as these earrings here."
> Take note of any physical reaction from the shopkeeper, in addition to any verbal reaction.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2011, 07:28:14 PM
> Let our eyes light up a little bit and make our way to the gold earrings.
> Take a closer look at them.
> "Yes, I expect-"
> Cut ourselves off with a look of slight shock, then morph it into a look of mild irritation.
> Carefully pull out the sword pieces, trying to grab the blade so our hand obscures the writing, and put them together as per the usual. Obviously, don't bump into any thing or knock anything over whilst doing so.
> "Ugh, so aggravating. Anyway, yes, I expect this place will do nicely, if it has exquisite works such as these earrings here."
> Take note of any physical reaction from the shopkeeper, in addition to any verbal reaction.

>You go through the motions of displaying your "affliction", and taking out the sword pieces. The jeweler looks at you curiously at first. Then he raises his eyebrows as you compliment the earrings. He rubs his chin for a moment, and says, "Thank you, it's always nice to hear such words about my humble work."
>Unless that is a hell of a coincidence, you are quite certain this man is also a practitioner of the craft.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2011, 10:35:13 PM
> Ha ha! Fuck everything else ever, ours is the one true universal beauty.
> Give a small smile and a small nod.
> "Beauty to be appreciated whenever possible. Anyway, I'm here because I think I've found something odd. It's...not something I think I've ever seen before. I have with me some jewelry of my own, but...well, perhaps it would be best if you saw for yourself."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 05:59:34 AM
> Ha ha! Fuck everything else ever, ours is the one true universal beauty.
> Give a small smile and a small nod.
> "Beauty to be appreciated whenever possible. Anyway, I'm here because I think I've found something odd. It's...not something I think I've ever seen before. I have with me some jewelry of my own, but...well, perhaps it would be best if you saw for yourself."

>Truly, the craft is has spread far and wide. One wonders how old it truly is?
>He nods. "Show me, by all means."

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 08:24:08 AM
> Which gems do we have that are light-colored and translucent?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 08:36:26 AM
> Which gems do we have that are light-colored and translucent?

>The Green Glass Beads probably fit this the best. After that, the Rose Quartz and the Red Spinels are probably next.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 08:40:28 AM
> Disconnect the sword by putting the handle away.
> Take out the Rose Quartz and hand it over to the jeweler.
> Once he has taken it, pull the handle back out and reconnect it.
> "Take a look at that, and tell me if you see anything unusual. It's a bit hard to see, I'll admit, but I think you'll be able to spot it."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 09:13:33 AM
> Disconnect the sword by putting the handle away.
> Take out the Rose Quartz and hand it over to the jeweler.
> Once he has taken it, pull the handle back out and reconnect it.
> "Take a look at that, and tell me if you see anything unusual. It's a bit hard to see, I'll admit, but I think you'll be able to spot it."

>You hand the jeweler the rose quartz. He looks at it, turning it over in his hands and frowning. "It seems to be an ordinary stone, milady," he says.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 09:27:51 AM
> Frown.
> "Really? Hmm. Please give me a moment."
> Put the blade back in our purse and fish out the Red Spinet.
> Tuck the broken handle into an armpit like before and use the newly-free hand to retrieve our scope.
> Examine the Red Spinet for the marks we could see previously.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 09:48:03 AM
> Frown.
> "Really? Hmm. Please give me a moment."
> Put the blade back in our purse and fish out the Red Spinet.
> Tuck the broken handle into an armpit like before and use the newly-free hand to retrieve our scope.
> Examine the Red Spinet for the marks we could see previously.

>You juggle your blade back into your purse, taking care not to cut it open, and retrieve a Red Spinel and your Jeweler's scope.
>"Ah, you should have said it would be that small," says the jeweler, as he walks over to the counter, opens a drawer, and pulls out a scope of his own.
>You both examine your respective stones; you are quickly able to find the blemish in question in the Spinel. "I don't see anything strange," says the jeweler, "Just a few little blemishes. Nothing that would ruin the value of the piece."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 09:51:25 AM
> Are the blemishes patterned at all?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 10:01:29 AM
> Are the blemishes patterned at all?

>What do you mean by patterned?

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 10:25:38 AM
> Is there any consistency to their distribution throughout the gem?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 10:39:04 AM
> Is there any consistency to their distribution throughout the gem?

>There is only one that's especially notable. The other blemishes that the gem possesses do not seem to have any patterns or anything odd about them.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 10:50:59 AM
> Are there an inordinate number of them?
> Could we pick Japan out on a map of Asia?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 10:57:11 AM
> Are there an inordinate number of them?
> Could we pick Japan out on a map of Asia?

>You don't think so.
>Maybe. It depends on the map. You'd probably have to figure out where the Tang Dynasty is first, but that shouldn't be too hard, there can't be that many coastlines that long...

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 10:59:20 AM
> How common would it be to have as many gems as we have with as many blemishes as they do without having a single unblemished stone?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 11:05:48 AM
> How common would it be to have as many gems as we have with as many blemishes as they do without having a single unblemished stone?

>That's hard to pin down, but you don't think you'd get as many as you do without having one without any real blemishes at all. Then again, most of them tend to be imperceptible to the naked eye anyways...

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 03:15:14 PM
No service on the plane, so no plane posts. Sorry. :(

> How does the blemish count compare to the gems we looked at yesterday? Roughly the same?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 03:24:10 PM
> How does the blemish count compare to the gems we looked at yesterday? Roughly the same?

>They are roughly the same. You have noted no discrepancies in that regard.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 03:33:41 PM
> Reverse our previous actions to put the spinet and scope away and pull the blade back out, reconnecting it with the handle.
> "Yeah, it's true that blemishes aren't uncommon, but every single stone I have is afflicted, with roughly the same number of blemishes on each one, from what I've been able to see."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 04:06:41 PM
> Reverse our previous actions to put the spinet and scope away and pull the blade back out, reconnecting it with the handle.
> "Yeah, it's true that blemishes aren't uncommon, but every single stone I have is afflicted, with roughly the same number of blemishes on each one, from what I've been able to see."

>"That is unusual," says the jeweler. "This one has kind of a neat flaw in it. Looks kind of like a little pile of toenails."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 04:19:31 PM
> "I think they may all look like that. Want to take a look at the spinet I just had out?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 04:24:34 PM
> "I think they may all look like that. Want to take a look at the spinet I just had out?"

>He holds his hand out for it.
>"May I ask the point of this?" says Sir Kay.

>-
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 04:42:06 PM
> "Sure. I'll explain in a moment."
> Tuck the sword handle in the opposite armpit, pull out the spinet we just had, and hand it over.
> Reconnect the sword.
> "Basically, it's so you can get a second opinion on the oddity of these jewels."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 04:57:06 PM
> "Sure. I'll explain in a moment."
> Tuck the sword handle in the opposite armpit, pull out the spinet we just had, and hand it over.
> Reconnect the sword.
> "Basically, it's so you can get a second opinion on the oddity of these jewels."

>You juggle the Red Spinel over to the jeweler. He has a look at it while you speak with the knight. "Mmm, I see," he says. "Then I hope this shall be illuminating."
>"Hmm, there's another one of them in here, too," says the Jeweler.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 05:07:14 PM
> Gem Inventory
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 05:17:05 PM
> Gem Inventory

>Your gems include:
>Rose Quartz x2
>A common gem with a pinkish hue. Worth about 15-25☼.
>Black Pearl x2
>A rare and precious kind of pearl, easily worth 100-130☼.
>Red Spinel x2
>A lovely but low value gem that the uninitiated may mistake for a ruby. Worth 50-80☼.
>Green Glass Bead x15
>Cheaply made, but kind of pretty. Worth 1☼. at most, and you'd quickly expect a bulk discount.
>Brown Jasper
>An ornamental gem worth 30-40☼
>Aventurine
>A greenish stone that worth 20-25☼.
>Banded Agate
>A layered stone you would value at 7-11☼ 
>Carnelian
>A common brownish red decorative stone that you price at 7-11☼
>Freshwater Pearl
>A common, low value pearl worth 7-8☼


Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 06:10:35 PM
> "Figured. There's plenty more where that came from. Some glass beads as well. Hav you ever seen this sort of blemishing before?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 06:16:47 PM
> "Figured. There's plenty more where that came from. Some glass beads as well. Hav you ever seen this sort of blemishing before?"

>"Well, it's not anything special for a stone to have weird scratch marks in them," says the jeweler, as he turns the red spinel over in his hands. "But if you have a whole load with this kind of flaw in them, that'd be seelie work, probably."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 06:19:32 PM
> Frown.
> "I see."
> Turn to Kay.
> "Well, what do you think?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 06:32:15 PM
> Frown.
> "I see."
> Turn to Kay.
> "Well, what do you think?"

>"You'll forgive me for not being a jeweler," he says, "Because I am failing to see the significance of any of this."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 06:38:11 PM
> "You remember what I told you earlier about how I got these particular jewels? These blemishes are a direct result of that."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 07:03:36 PM
> "You remember what I told you earlier about how I got these particular jewels? These blemishes are a direct result of that."

>"Is that the case?" he says. "Well, I suppose we'll pretend it's not unusual for someone of your stature to carry around such things..."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 07:10:27 PM
> Sigh.
> "I have to admit, I didn't consider the implied alternate explanation."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 07:13:20 PM
> Sigh.
> "I have to admit, I didn't consider the implied alternate explanation."

>"You understand I am not an unsympathetic person, but..."
>He pauses for a moment, glancing at the jeweler, then back to you. "Perhaps it would be best if we finish our business here, first, before continuing?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 07:16:52 PM
> "That would probably be for the best."
> Turn to the jeweler.
> "Thanks a lot for your help. It's always enjoyable to meet new comrades in this profession."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 07:28:20 PM
> "That would probably be for the best."
> Turn to the jeweler.
> "Thanks a lot for your help. It's always enjoyable to meet new comrades in this profession."

>"Quite an uncommon thing out this way," says the jeweler, as he slides your gems back to you. "Come back any time. You as well, Milord."
>"I'll consider it," says Sir Kay. "I suppose I do need to keep the Yuletide in mind."
>The jeweler smiles. "I shall keep my doors open at any hour for you, sir."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 08:32:26 PM
> Do the Sword Handle Armpit Shuffle that we've been doing to take our jewels back and put then back in our purse.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 08:34:28 PM
> Do the Sword Handle Armpit Shuffle that we've been doing to take our jewels back and put then back in our purse.

>You reclaim your goods.
>"Shall we, then?" says Sir Kay.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 08:37:45 PM
> If the sword isn't reconnected, reconnect it.
> "Yes, let's."
> Turn toward the jeweler.
> "Have a pleasant day."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 08:45:22 PM
> If the sword isn't reconnected, reconnect it.
> "Yes, let's."
> Turn toward the jeweler.
> "Have a pleasant day."

>Sir Kay starts to walk out of the shop, while the Jeweler says, "May the sun shine on you always."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 08:46:22 PM
> Give a short bow.
> "And you as well."
> Follow Kay out of the shop.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 09:20:18 PM
> Give a short bow.
> "And you as well."
> Follow Kay out of the shop.

>You follow Sir Kay out of the shop, and find him unhitching his horse from a metal bar on the outside of the shop.
>"Anything further to explain?" he says.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 09:26:13 PM
> "The only other thing I can think of would be finding a world map, in my land or yours, where we could identify both lands ar the same time. In absence of that..."
> Shrug.
> "In regards to this thing in my hands, the best I can tell you is that I only want to reforge it so I can use it to reverse the damage done to my land's economy. I'd have no interest in keeping it beyond that, and would even be glad to give it back to you so Sir Percival could shatter it again, if you wanted. But it sounds like you have a damn good reason to not want this thing ever repaired, and I have to admit I can't really definitively prove anything I've told you about me."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2011, 09:49:37 PM
> "The only other thing I can think of would be finding a world map, in my land or yours, where we could identify both lands ar the same time. In absence of that..."
> Shrug.
> "In regards to this thing in my hands, the best I can tell you is that I only want to reforge it so I can use it to reverse the damage done to my land's economy. I'd have no interest in keeping it beyond that, and would even be glad to give it back to you so Sir Percival could shatter it again, if you wanted. But it sounds like you have a damn good reason to not want this thing ever repaired, and I have to admit I can't really definitively prove anything I've told you about me."

>"The furthest out our maps go are Carthage and Italia," says Sir Kay. "If neither of those sound familiar, there's no point in bothering. But, I suppose the heart of the matter is simple: why should I trust you to do something that, to the observer, looks suspiciously like raising the banner of the Bloody Prince against King Pendragon once again?"

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2011, 10:34:26 PM
> "If I can't validate what I've said about my and my lands, then I suppose the best I can do is ask if there really is anyone that would think such an action a good idea. Never mind people that may not like the current King, they'd need to be someone that legitimately thought what Edmund did was right."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 06:44:10 AM
> "If I can't validate what I've said about my and my lands, then I suppose the best I can do is ask if there really is anyone that would think such an action a good idea. Never mind people that may not like the current King, they'd need to be someone that legitimately thought what Edmund did was right."

>"Not as such," says Sir Kay. "Rather, it would serve as a potent symbol for anyone deciding to try and challenge Lord Pendragon, taking the weapon and claiming to be some lost heir. After that, they can wear or cast away Edmund's legacy as they please, they've managed to make some claim of legitimacy."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 01:11:25 PM
> "That seems like a very harsh stigma that they'd have to live with for the remainder of their days, though. That everyone will know they needed to resort to this."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 01:30:43 PM
> "That seems like a very harsh stigma that they'd have to live with for the remainder of their days, though. That everyone will know they needed to resort to this."

>"It wouldn't matter if they won," says Sir Kay. "And if they lose, well, whatever scars from from their rise would still be there."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 01:33:12 PM
> Frown.
> "Then I guess we're on our own in trying to fix the economic mess in our land."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 01:35:25 PM
> Frown.
> "Then I guess we're on our own in trying to fix the economic mess in our land."

>He raises an eyebrow. "Surprisingly reasonable of you."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 01:40:27 PM
> "What am I gonna do here? I've seen my fair share of assholes rise to power in Asia and did whatever I could to remind them that they weren't actually better than everyone else like they liked to pretend they were. Those days are over, and I like what I have now. If someone came along and asked for help restoring a symbol of one of those jerks because they claimed they needed to save some land I'd never heard of, I'd be just as skeptical as you. Especially if they exhibited qualities similar to a race of creatures that were notorious for being obnoxious tricksters. It would take a lot to convince me they were telling the truth, just as it would for you."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 02:10:20 PM
> "What am I gonna do here? I've seen my fair share of assholes rise to power in Asia and did whatever I could to remind them that they weren't actually better than everyone else like they liked to pretend they were. Those days are over, and I like what I have now. If someone came along and asked for help restoring a symbol of one of those jerks because they claimed they needed to save some land I'd never heard of, I'd be just as skeptical as you. Especially if they exhibited qualities similar to a race of creatures that were notorious for being obnoxious tricksters. It would take a lot to convince me they were telling the truth, just as it would for you."

>He nods. "Perhaps you aren't a seelie, then."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 02:21:00 PM
> "Huh?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 29, 2011, 02:22:13 PM
>"Oh yeah, that reminds me. You never did explain to me just what that exactly is anyways."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 02:29:00 PM
> "Huh?"

>"That is much more selfless than I would ever expect out of one of them," he says.

>"Oh yeah, that reminds me. You never did explain to me just what that exactly is anyways."

>"The old people," he says. "It's a little difficult to describe them as a whole, for there are many different kinds. They are a magical people, illusionists and tricksters. Sometimes friend of humans, and sometimes foe. They tend to dwell in the wild places and old mounds, though many have adapted to living in the shadows of civilization. Some are tremendously powerful, others are mere nuisances. They are generally unpredictable and selfish, or sometimes strangely generous. Or generous to disguise some trick of theirs. Sometimes they steal children, steal one's spouse, or one's soul.  I've handled my share of them in the past, and frankly, with those...appendages of yours, you look precisely like a Seelie."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 02:50:55 PM
> "Well, it's just that I'm not sure if we can't harness what we need from this sword somehow even with it shattered, now that I know what force is at work in it. Besides..."
> Heft the sword slightly with a small grin.
> "I like my trident in one piece."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 03:06:31 PM
> "Well, it's just that I'm not sure if we can't harness what we need from this sword somehow even with it shattered, now that I know what force is at work in it. Besides..."
> Heft the sword slightly with a small grin.
> "I like my trident in one piece."

>He nods. "To be honest, if there were a way to make sure it wouldn't come back, I think I would be much more ambivalent about the idea."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 03:14:16 PM
> "I've been wondering about that as well. I'd never heard of anyone from my land finding this place. Even a couple of people that live nearby to where I crossed over didn't say anything. And it sounds like you aren't aware of anyone that's crossed over, and from your job description I imagine you'd be one of the first to learn."
> Look down at the sword.
> "Then there's the fact that I can't understand this language unless I have a piece of this sword, and I can't speak it unless it's connected. If I had to guess, I'd say anyone from my land would need this with them to cross over. Which means that it wouldn't come back here unless whoever possessed it brought it here."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 29, 2011, 03:21:30 PM
>From what he's saying, these Seelie folks are a lot like Youkai then.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 03:28:07 PM
>From what he's saying, these Seelie folks are a lot like Youkai then.

>You get the feeling that you may well be a seelie, as far as he's concerned... Is this what it is like to wake up one day and find your home has been conquered?

> "I've been wondering about that as well. I'd never heard of anyone from my land finding this place. Even a couple of people that live nearby to where I crossed over didn't say anything. And it sounds like you aren't aware of anyone that's crossed over, and from your job description I imagine you'd be one of the first to learn."
> Look down at the sword.
> "Then there's the fact that I can't understand this language unless I have a piece of this sword, and I can't speak it unless it's connected. If I had to guess, I'd say anyone from my land would need this with them to cross over. Which means that it wouldn't come back here unless whoever possessed it brought it here."

>He nods. "And you think this would not come to pass?"

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 03:34:44 PM
> "I know enough people that be trusted to keep the pieces separate and hidden."
> Give a slightly uncertain look.
> Though I might hang onto them long enough to visit again once my land's crisis is over. This is a pretty interesting place...behaviors, traditions, architecture I've never seen before. Even if I have to talk through a sword to be understood."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 03:51:40 PM
> "I know enough people that be trusted to keep the pieces separate and hidden."
> Give a slightly uncertain look.
> Though I might hang onto them long enough to visit again once my land's crisis is over. This is a pretty interesting place...behaviors, traditions, architecture I've never seen before. Even if I have to talk through a sword to be understood."

>"I'd be just as happy if you melted it into a stew pot when you were done with it," says Sir Kay.
>He frowns as you mention coming again. "I am not sure what King Pendragon would think of that..."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 04:08:34 PM
> "Well, if I don't,  then I don't. I certainly don't have to."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 04:34:39 PM
> "Well, if I don't,  then I don't. I certainly don't have to."

>"Then make certain we don't hear about it," says Sir Kay.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 04:53:17 PM
> "That can be arranged."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 05:02:27 PM
> "That can be arranged."

>Sir Kay nods. "Good. Because if I were to hear of any trouble, I would be most vexed."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 05:03:43 PM
> "So what do we do now, then?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 05:25:15 PM
> "So what do we do now, then?"

>"I expect that is up to you," he says.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 05:37:51 PM
> Stay silent for a couple of moments with a thinking face.
> "Maybe you can give me some final ideas, then. To put our situation simply, the man responsible for what has happened to our economy had the power to do what he did through a f fanatical belief in the idea of equivalency. According to some of our experts on the subject, his power can be countered through a belief that would naturally cancel his."
> Heft the sword slightly again.
> "I think I've found what could work. Not the sword itself, the belief it represents. From the sound of things, your Bloody Prince had a fanatical belief in nonequivalency; that he was simply better than everyone and everything. And I'm pretty sure I've felt that belief resonate through this thing, like it still contains a part of him somehow. The inscription certainly seems to suggest so."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 05:40:56 PM
> Stay silent for a couple of moments with a thinking face.
> "Maybe you can give me some final ideas, then. To put our situation simply, the man responsible for what has happened to our economy had the power to do what he did through a f fanatical belief in the idea of equivalency. According to some of our experts on the subject, his power can be countered through a belief that would naturally cancel his."
> Heft the sword slightly again.
> "I think I've found what could work. Not the sword itself, the belief it represents. From the sound of things, your Bloody Prince had a fanatical belief in nonequivalency; that he was simply better than everyone and everything. And I'm pretty sure I've felt that belief resonate through this thing, like it still contains a part of him somehow. The inscription certainly seems to suggest so."

>"Does it, now?" says the knight, giving the weapon a rather foul look.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 05:50:59 PM
> "It doesn't seem to have a profound active effect as it is now, though. It gave me that megalomaniacal dream I mentioned, but I haven't noticed it have an effect on me while awake."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 05:57:46 PM
> "It doesn't seem to have a profound active effect as it is now, though. It gave me that megalomaniacal dream I mentioned, but I haven't noticed it have an effect on me while awake."

>"I'm no wizard," says Sir Kay, "But I would take this as an indication to bury it before sleeping."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 05:59:18 PM
> "Ideally, I won't need to hold onto it anymore by the time our day is done."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 06:13:20 PM
> "Ideally, I won't need to hold onto it anymore by the time our day is done."

>"Then what will you be doing with it?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 06:25:32 PM
> "Probably giving the pieces away to people that can be trusted to not only keep them hidden away, but to keep them out of the hands of anyone that might try to get hands on the sword for malevolent reasons. Assuming the pieces aren't just ruined entirely."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 06:30:55 PM
> "Probably giving the pieces away to people that can be trusted to not only keep them hidden away, but to keep them out of the hands of anyone that might try to get hands on the sword for malevolent reasons. Assuming the pieces aren't just ruined entirely."

>He nods. "So, it is enough for you broken, then?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 06:34:53 PM
> "I have no idea. But I don't have much of a choice in the matter."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 06:35:53 PM
> "I have no idea. But I don't have much of a choice in the matter."

>"And if you did find a way to repair it?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 06:39:27 PM
> "It would, most likely, be much easier to harness what resides in it."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 07:02:41 PM
> "It would, most likely, be much easier to harness what resides in it."

>He nods, frowning as he seems to be looking over and past you.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 07:10:17 PM
> "This guy was your land's asshole, so it's your call. I don't think I have anything else to say, though I'd be happy to answer further questions."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 07:14:59 PM
> "This guy was your land's asshole, so it's your call. I don't think I have anything else to say, though I'd be happy to answer further questions."

>"One question lingers in my mind," says Sir Kay, as he starts to walk away from the jeweler. "You claim that weapon has a power you need, yes? And that you hope fixing it would make it easier to use. One wonders how you'll wear the crown, so to speak."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 07:22:14 PM
> Follow along at his pace.
> "I 'm pretty sure I've been able to get mild reactions from it by willing it. I've also been getting sensations from it just by connecting it. It may be that I'll be able to draw whatever I need just from holding it, it may be that I can draw what I need to by willing it. If neither of those work for some reason, I have some very pious friends that would be very well versed in figuring out what else needs to be done."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 07:39:00 PM
> Follow along at his pace.
> "I 'm pretty sure I've been able to get mild reactions from it by willing it. I've also been getting sensations from it just by connecting it. It may be that I'll be able to draw whatever I need just from holding it, it may be that I can draw what I need to by willing it. If neither of those work for some reason, I have some very pious friends that would be very well versed in figuring out what else needs to be done."

>"And if it ends up controlling you?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 29, 2011, 07:40:51 PM
>"Heh, I wouldn't worry too much about that, there's folks who could smack some sense into me if it came to that."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 07:46:03 PM
> "Besides, I've always been pretty strong-willed and self-confident, and never much liked people trying to control me. If whatever is in that sword thinks it can get me, it has another thing coming:"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 08:02:02 PM
>"Heh, I wouldn't worry too much about that, there's folks who could smack some sense into me if it came to that."

>"If they're there," he says.

> "Besides, I've always been pretty strong-willed and self-confident, and never much liked people trying to control me. If whatever is in that sword thinks it can get me, it has another thing coming:"

>"So you claim," he says. "I've heard many a peasant claim they can venture into the night, and collapse into a ball of fear the moment they leave their hearth behind."

>_

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 08:06:04 PM
> "Well, if you're that worried, you can just keep a blade at my neck until you've decided I'm fine. Or until I've left."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 08:16:43 PM
> "Well, if you're that worried, you can just keep a blade at my neck until you've decided I'm fine."

>"I would be much more comfortable with not having to drop everything, you understand," says the knight. "A slight detour is one thing, keeping a knife at your throat for who knows how long like some kind of assassin with second thoughts is not quite how I would prefer to spend my time."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 08:22:03 PM
> "I assume you'd want to be present for any theoretical reforging of this thing, right? If it tries to take influence over me immediately, I'll know immediately, and as a result, so will you. If it has to be activated somehow, I don't plan on activating it until I'm in the presence of someone that can put me down if need be, be that you or my friends. Either way, it would be impossible for me to run around possessed and unattended."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 08:29:04 PM
> "I assume you'd want to be present for any theoretical reforging of this thing, right? If it tries to take influence over me immediately, I'll know immediately, and as a result, so will you. If it has to be activated somehow, I don't plan on activating it until I'm in the presence of someone that can put me down if need be, be that you or my friends. Either way, it would be impossible for me to run around possessed and unattended."

>"Which leaves us with the trip from here to there," he says.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 08:34:21 PM
> "If it doesn't activate immediately, I'd have to trigger it. If I had those kinds of intentions, I sure wouldn't be trying anything with a weapon that has demonstrably not fared so well against Sir Percival's axe. As much as I like my trident in one piece, I like my neck in one piece many times more."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 08:38:23 PM
> "If it doesn't activate immediately, I'd have to trigger it. If I had those kinds of intentions, I sure wouldn't be trying anything with a weapon that has demonstrably not fared so well against Sir Percival's axe. As much as I like my trident in one piece, I like my neck in one piece many times more."

>"Unless it chooses to bide its time," says the knight, as you approach the edge of town.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 08:45:25 PM
> "Do you think it would? Is that something Edmund would have done?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 08:48:20 PM
> "Do you think it would? Is that something Edmund would have done?"

>"I would not assume it could not," says Sir Kay, "and Edmund would if it served his purposes and wasn't an affront to him."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 08:59:01 PM
> "You could always bind my hands."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 09:07:21 PM
> "You could always bind my hands."

>"And you can get your way home like that, safely?" he says. "Without, say, being waylaid by some rogue and perhaps robbed?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 09:10:50 PM
> Grin.
> "I wouldn't be volunteering the idea if I couldn't defend myself from thieves and bullies."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 09:33:51 PM
> Grin.
> "I wouldn't be volunteering the idea if I couldn't defend myself from thieves and bullies."

>"I think I shall need you to demonstrate that," says the knight.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 09:38:53 PM
> Look around. How many people are in the area?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 09:43:54 PM
> Look around. How many people are in the area?

>You have left the town behind by some yards. You're following a kind of path in the fields between two fenced off pastures.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 09:54:44 PM
> "Well, assuming I don't fly away, there's always this."
> Tuck the handle into the opposite armpit, then use our now free hand to fire some talisman danmaku in a direction away from Kay and not straight up.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2011, 09:58:16 PM
> "Well, assuming I don't fly away, there's always this."
> Tuck the handle into the opposite armpit, then use our now free hand to fire some talisman danmaku in a direction away from Kay and not straight up.

>You tuck the handle under your arm, and fire off some danmaku in the general direction of the forest that you emerged from.
>"Impressive," says Sir Kay, observing the shots with raised eyesbrows. "Can you do this with your hands bound?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2011, 10:01:05 PM
> "Shouldn't be a problem. Aiming would be a larger concern, and even then I'm not too worried about that. I'm flexible and agile enough and have been doing this for a while."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hanzo K. on October 29, 2011, 10:14:06 PM
>"It's how most problems and disputes are solved back home anyways. Unless it's among the Oni, who solve things with either that, or an out and out brawl. Bunch of rowdy drunks yes, but they're dead honest, can't stand liars and cheats y'know."
>Thoughtful expression.
>"Come to think of it, they have a code of conduct, if memory serves."
>They do have a code they go by right?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2011, 06:55:18 AM
> "Shouldn't be a problem. Aiming would be a larger concern, and even then I'm not too worried about that. I'm flexible and agile enough and have been doing this for a while."

>"You've impressed me," says Sir Kay.

>"It's how most problems and disputes are solved back home anyways. Unless it's among the Oni, who solve things with either that, or an out and out brawl. Bunch of rowdy drunks yes, but they're dead honest, can't stand liars and cheats y'know."
>Thoughtful expression.
>"Come to think of it, they have a code of conduct, if memory serves."
>They do have a code they go by right?

>"So I see," says Sir Kay, in a tone that suggests the opposite, as he approaches his horse.
>The oni don't have a proper code per se', insomuch as it's not really codified or laid out in any specific way. But it can be summed up as them living with as much sincerity as possible; they try to be honest and not mislead others. That honesty extends to not committing crimes; as they see it, for few oni would consider it a crime to beat up someone on the street and take their stuff, as long as it wasn't an ambush. Though this usually doesn't happen, oni who get a little too rowdy tend to get a visit from their neighbors or possibly a deva.

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2011, 11:43:36 AM
> "And when I get back I know some people close by that can undo those bonds and keep an eye on me, so that shouldn't be a concern."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2011, 12:19:02 PM
> "And when I get back I know some people close by that can undo those bonds and keep an eye on me, so that shouldn't be a concern."

>"There is one possible flaw that I can see in your plan," says Sir Kay.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2011, 12:41:23 PM
> "Shoot."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2011, 12:49:09 PM
> "Shoot."

>"Not what I had in mind," in mind, he says, as he reaches down, and you hear the unmistakable sound of a sword of unsheathing; and see the unmistakable sight of one coming right at your torso!

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2011, 01:01:55 PM
> Is he left- or right-handed?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2011, 01:26:40 PM
Generic reminder: I am not good with combat, though I can certainly try my hand if no one else steps up. If anyone else out there wants to give it a go, however, do remember to be creative and detailed in your actions. Specific directions and motions are key to successful actions. Generic actions are banking on the parser to send you in the optimal directions, and this is an extremely dangerous game to play.

Also do keep in mind that our opponent has armor, and that our hands are currently full. I would also guess that this is a test of our talents, rather than a fight to the death, so keep that in mind.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2011, 01:30:01 PM
> Is he left- or right-handed?

>He seems to be right-handed.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: UncertainJakutten on October 30, 2011, 02:05:17 PM
>Hrm, would it be reasonable to conclude he's testing our agility?
>With that in mind, let's twist away from the sword, to the right, and try to get on the outside of the swing.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2011, 02:35:12 PM
>Hrm, would it be reasonable to conclude he's testing our agility?
>With that in mind, let's twist away from the sword, to the right, and try to get on the outside of the swing.

>You don't know if it's reasonable in most senses of the word, but that may be what he's doing.
>You twist away to the right, barely moving out of the way of the weapon as it swings though the air. "Not bad," says Sir Kay, as he grabs the shield from his horse's saddle. "Now your focus is gone, you're distracted. The sword preys on your mind now! We must see if you have the will to back up your words. Fight with all your might, Houjuunue."
>He stabs his sword; a double-edges weapon akin to the broken sword, but slimmer and a bit longer, toward your torso!

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: UncertainJakutten on October 30, 2011, 02:57:16 PM
Hrm...are we supposed to keep the broken sword in hand, Kilga?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2011, 03:14:34 PM
I would try to deposit the blade but hang onto the handle. He expects us to fight back, it seems, but there's also a chance depositing the entire thing could weaken the sword's effect and ruin the trial, so I'd say one hand free is the best approach.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: UncertainJakutten on October 30, 2011, 03:17:25 PM
>"Well if it's a fight you want..."
>Jump back, out of his sword's reach, and put the sword blade in our bag, then draw the trident with our now free hand
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2011, 04:47:44 PM
>"Well if it's a fight you want..."
>Jump back, out of his sword's reach, and put the sword blade in our bag, then draw the trident with our now free hand

>You jump back and put the blade back in your bag. Sir Kay's draws back his stab, moving closer as he does, and follows with another!

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2011, 09:14:57 PM
Power's out here, and I don't know when it's coming back. Other people will need to step up in the meantime, it seems.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Thaws on October 31, 2011, 01:17:47 AM
Haven't posted in a Z-machine thread for ages :V I'm such a lurker.

>Hold trident vertically and parry his sword to the left while sidestepping to the right. Follow up with a kick to his left side, hoping he'd fall due to his momentum.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on October 31, 2011, 03:34:20 AM
>Hold trident vertically and parry his sword to the left while sidestepping to the right. Follow up with a kick to his left side, hoping he'd fall due to his momentum.

>Delay this a moment.
>What sort of armor is he wearing, and what coverage does it provide? Were there any parts unarmored?  From memory or immediate reaction, of course. Don't take actual time to stop and appraise him right this moment.

Not that I think this command sounds so bad in general, if he's really wearing plate armor, kicking it sounds mostly like a good way to hurt our foot.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2011, 07:43:29 AM
>Hold trident vertically and parry his sword to the left while sidestepping to the right. Follow up with a kick to his left side, hoping he'd fall due to his momentum.

>He has not given you time to draw your trident before pressing his attack.

>Delay this a moment.
>What sort of armor is he wearing, and what coverage does it provide? Were there any parts unarmored?  From memory or immediate reaction, of course. Don't take actual time to stop and appraise him right this moment.

>Going from immediate recollection, you know his torso is covered, and you remember plates hanging down over his waist to guard his midsection and hips. You remember he had some armor over his legs and arms as well, and the gloves with plating over them. You've also seem him move pretty freely, so you imagine his joints are unarmored, and he probably has kind of gap around his waist and back.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on October 31, 2011, 08:11:48 AM
>Is he wearing a helmet of any kind?
>How much force of impact can we cause with our danmaku if we specifically pushed to maximize it?
>How much of an impediment would that broken hilt in our hand be to our danmaku usage?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2011, 08:37:29 AM
>Is he wearing a helmet of any kind?
>How much force of impact can we cause with our danmaku if we specifically pushed to maximize it?
>How much of an impediment would that broken hilt in our hand be to our danmaku usage?

>He has no kind of headgear.
>In terms of raw force, not a whole lot. Danmaku is designed to be beautiful, not destructive. You suspect you could probably cut up that cloth he has draped over his armor, but that's about all you can really depend on.
>Having your hands full is no impediment; nor is having them unavailable. You're among the best; and you're the only person to whom you'd ever admit the among qualifier.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on October 31, 2011, 08:51:12 AM
>Leap back and to the side, away from the blow, using a short burst of low-level flight to aid in distance without necessarily making it too obvious that this is what we're doing
>As we move back, launch a burst of danmaku towards his face, with enough of a spread to cover some of the rest of his field of vision
>If this buys us enough of a moment, quickly draw the trident in our free hand
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2011, 09:03:49 AM
>Leap back and to the side, away from the blow, using a short burst of low-level flight to aid in distance without necessarily making it too obvious that this is what we're doing
>As we move back, launch a burst of danmaku towards his face, with enough of a spread to cover some of the rest of his field of vision
>If this buys us enough of a moment, quickly draw the trident in our free hand

>You make a flight-assisted leap away from him, avoiding his following attack.
>As you leap back, you send out a spread of danmaku toward his face. You hear him give a small cry, before he raises his shield to guard his head. Much of your attack strikes against the shield, scarring it a little but otherwise doing  no harm, while the rest flies past him harmlessly.
>You draw out your trident, as Sir Kay already starts to close in, leading with his shield and his sword drawn back.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on October 31, 2011, 09:15:38 AM
>How large is his shield? About how much coverage does it provide?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2011, 09:42:21 AM
>How large is his shield? About how much coverage does it provide?

>It is a fairly large shield, roughly triangular in shape. It is a bit more than a foot wide at the top and extends about a yard downward, where it tapers to a rounded end. You imagine he could probably effectively guard his torso, face, or foreleg with it.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on October 31, 2011, 09:52:10 AM
>Are we capable of use a seed of non-identification to change the apparent form of something by throwing it at that object?
>How much time and concentration does it take to establish a reasonable illusion, if it didn't need to capture a specific likeness or pass very close scrutiny?
>Given that the illusion covers more than visual senses, can it also evoke specific tactile sensations? Could we make something seem to be on fire or at least red-hot, and produce a sensation of appropriate (or at least semi-appropriate) heat to the touch?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2011, 10:06:34 AM
>Are we capable of use a seed of non-identification to change the apparent form of something by throwing it at that object?
>How much time and concentration does it take to establish a reasonable illusion, if it didn't need to capture a specific likeness or pass very close scrutiny?
>Given that the illusion covers more than visual senses, can it also evoke specific tactile sensations? Could we make something seem to be on fire or at least red-hot, and produce a sensation of appropriate (or at least semi-appropriate) heat to the touch?

>You've honestly never tried throwing one. You think it could work, if the seed could take hold properly.
>If you're just trying to make a general illusion, it would probably take only a few seconds to prepare the seed.
>You most certainly could. But the illusion would quickly break down if the object didn't also seem to be affected by the heat or the fire.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Thaws on October 31, 2011, 03:25:35 PM
>How many seeds do we have?

>Do we have to prepare the seeds' effect beforehand, or can that be done after the seed is holding onto the object?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2011, 03:57:55 PM
>How many seeds do we have?

>Do we have to prepare the seeds' effect beforehand, or can that be done after the seed is holding onto the object?

>You have one seed. It must be prepared beforehand.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Thaws on October 31, 2011, 04:08:52 PM
That's pretty... inconvenient.

>Can our wings be used in combat? Like is the red parts hard enough to act as some kind of blade, or the blue tentacle-like wings can grab stuff?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2011, 04:39:03 PM
>Can our wings be used in combat? Like is the red parts hard enough to act as some kind of blade, or the blue tentacle-like wings can grab stuff?

>Your wings are not immediately useful in combat; by default the edges on your bladed wings are fairly dull, which is nice as you don't cut yourself up while sleeping. You can kind of grab things between your blue wings, as you did with the umbrella earlier, but they are not prehensile enough to serve as individual appendages. Neither set of wings has much of a range of motion, mostly you can just flex and curl them a little, rather like your toes.

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on October 31, 2011, 07:50:56 PM
>Launch a stream of danmaku towards his shielded face; force him to keep himself guarded. Also try to scatter enough outside the primary target so that they could catch his right side if he exposes himself in his strike.
>Let him close just a little and get ready to react to his attack.
>If he moves to slam us with the shield first, leap a little back and towards the side with his sword, giving us better access to his weapon and his more exposed side.
>If he attempts a slash, either before or after said shield attack, try to grab the sword blade between the tines on our trident.
>If a thrust, attempt a similar maneuver, while pushing the weapon away from us and shifting our body in the opposite direction.
>If the angle of attack doesn't give us a reasonable shot at doing either, at least attempt to parry the attempt.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2011, 08:03:04 PM
>Launch a stream of danmaku towards his shielded face; force him to keep himself guarded. Also try to scatter enough outside the primary target so that they could catch his right side if he exposes himself in his strike.
>Let him close just a little and get ready to react to his attack.
>If he moves to slam us with the shield first, leap a little back and towards the side with his sword, giving us better access to his weapon and his more exposed side.
>If he attempts a slash, either before or after said shield attack, try to grab the sword blade between the tines on our trident.
>If a thrust, attempt a similar maneuver, while pushing the weapon away from us and shifting our body in the opposite direction.
>If the angle of attack doesn't give us a reasonable shot at doing either, at least attempt to parry the attempt.

>You fire some more danmaku, leaving some lingering more slowly to his sides outside of main stream. He lets his shield deal with the bulk of the attack as he closes in, keeping between the shots you've left lingering outside. He leads in with his shield, trying to bash it into you and forcing you back. He then follows through with a quick slash from above! You bring your trident up, and catch the blade between the tines. You have to angle the weapon upward to do so, against the downward force of his slash.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on October 31, 2011, 08:18:44 PM
>Angle our trident aside to shift the downward slash towards the same side of us as his shield, letting the sword's momentum lead the blow down while shifting our own body in the other direction.
>Quickly, with the trident still in the process of deflecting the slash, use a burst of flight to flip ourselves off the ground and launch a swift kick at his head.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2011, 08:30:48 PM
>Angle our trident aside to shift the downward slash towards the same side of us as his shield, letting the sword's momentum lead the blow down while shifting our own body in the other direction.
>Quickly, with the trident still in the process of deflecting the slash, use a burst of flight to flip ourselves off the ground and launch a swift kick at his head.

>You guide his weapon toward his shield side, letting his momentum do the lion's share of the work. Unfortunately, he seems to anticipate this and draws back the blow a bit, keeping himself from losing his footing and keeping an eye on you.
>You leap from the ground, and Sir Kay takes that moment of slack to free his weapon. You try to kick at his head, and find him taking a step back from the attack.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on October 31, 2011, 08:38:44 PM
>Keep our height just a little elevated, and quickly shift our position to circle around past his right side towards his back, scattering a trail of danmaku at him as we move.
>Keep our trident angled downward and prepare to grab or deflect any blows towards us.
>If we manage to get behind him (ideally), or at least far enough from the shield and a frontal position (otherwise), thrust our trident towards his exposed neck. Make sure to stop the blow short of doing any real damage if we do actually land it.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2011, 08:48:46 PM
>Keep our height just a little elevated, and quickly shift our position to circle around past his right side towards his back, scattering a trail of danmaku at him as we move.
>Keep our trident angled downward and prepare to grab or deflect any blows towards us.
>If we manage to get behind him (ideally), or at least far enough from the shield and a frontal position (otherwise), thrust our trident towards his exposed neck. Make sure to stop the blow short of doing any real damage if we do actually land it.

>You move to circle him, but he is able to move to face you easily. You scatter danmaku in your wake, as he raises his shield and dashes toward you!

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on October 31, 2011, 08:58:29 PM
>How much of a curvature can we readily give to our danmaku's path? Could we launch a spread such that they converged from different vectors, and not all frontally?
>What terrain obstacles are there in the nearby vicinity?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2011, 10:18:29 PM
>How much of a curvature can we readily give to our danmaku's path? Could we launch a spread such that they converged from different vectors, and not all frontally?
>What terrain obstacles are there in the nearby vicinity?

>You can add some curvature, but you're better at straight shots coming at different angles. You could make such a converging spread, but pulling it out on the fly would either take a little time, or a significant cut in what you're capable of.
> There is a wooden fence behind you a little ways, bordering a pasture. Across the road; as it were, is another wooden fence. Both run parallel for some distance.

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 01, 2011, 03:42:08 AM
>About how high are these fences?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2011, 08:05:22 AM
>About how high are these fences?

>They come up to about your elbows.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Thaws on November 01, 2011, 09:07:32 AM
>Are we able to spawn danmaku from the sky falling down at pretty random angles?
>If so, can we do simple actions like attacking with our trident while keeping the danmaku firing?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2011, 09:54:50 AM
>Are we able to spawn danmaku from the sky falling down at pretty random angles?
>If so, can we do simple actions like attacking with our trident while keeping the danmaku firing?

>You could, but it would take a moment to set up, and it wouldn't be as dense as your favored attacks
>You cannot attack with your trident and danmaku at the same time, but it's trivial to fire off the latter, then follow with the former. Though you do run the risk of disrupting your own patterns.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Thaws on November 01, 2011, 10:29:28 AM
>Back up with a burst of flight again, attempting to set up falling bubble danmaku from the sky. If Sir Kay gets too close before we succeed, stop danmaku and prepare to defend. Otherwise, observe Sir Kay's reaction to bubble rain, prepare to strike if he's distracted.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2011, 10:52:25 AM
>Back up with a burst of flight again, attempting to set up falling bubble danmaku from the sky. If Sir Kay gets too close before we succeed, stop danmaku and prepare to defend. Otherwise, observe Sir Kay's reaction to bubble rain, prepare to strike if he's distracted.

>You fly backwards as the knight charges at you, until you hit your legs against the fence.
>You create a about a dozen large bubble shots overhead, but he does not notice, as he is too busy coming after you. A fierce, dull ache erupts in your stomach as his shield smashes into it, forcing you to double over.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Thaws on November 01, 2011, 11:29:29 AM
Ouch. >_<

>We are holding our trident with our right hand, right?
>If he is following up with a stab with his sword, attempt to stab his sword from sideway to trap it in the trident's prongs.
>Hold onto the shield with our left hand, push his shield down and use the reaction force to jump up (levitate if necessary) to a height higher than the fence, and deliver a kick to the side of his head with our right foot.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2011, 12:15:48 PM
>We are holding our trident with our right hand, right?
>If he is following up with a stab with his sword, attempt to stab his sword from sideway to trap it in the trident's prongs.
>Hold onto the shield with our left hand, push his shield down and use the reaction force to jump up (levitate if necessary) to a height higher than the fence, and deliver a kick to the side of his head with our right foot.

>The trident is in your right hand.
>You try to catch Sir Kay's sword with your trident as he stabs at you, but you are not able to adjust you grip on it quickly enough with one hand. You are able to kind of knock his arm away, but you still feel your side ignite in fiery pain as the blade catches home.
>Your left hand is currently full, as you are holding the Broken Sword Handle.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Thaws on November 01, 2011, 12:40:47 PM
This doesn't look good. :ohdear:

>So basically, Sir Kay is squeezing us against the fence with his shield, while his right hand stabbed his sword onto our left side? Is he still holding onto the sword probably even if we knocked his arm away?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2011, 12:56:22 PM
This doesn't look good. :ohdear:

>So basically, Sir Kay is squeezing us against the fence with his shield, while his right hand stabbed his sword onto our left side? Is he still holding onto the sword probably even if we knocked his arm away?

>He hasn't pinned you with his shield directly, but he could easily do so if he chose to.
>It seems that he still has the sword.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Thaws on November 01, 2011, 01:21:13 PM
>Summon some quick danmaku at his face.
>If he raises his shield to block his face, place elbows on the top of the fence for support, the fold our legs up and step on his waist, and extend legs, kick him away with all our strength!
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2011, 01:56:59 PM
>Summon some quick danmaku at his face.
>If he raises his shield to block his face, place elbows on the top of the fence for support, the fold our legs up and step on his waist, and extend legs, kick him away with all our strength!

>You summon some Danmaku right in his face. His shield comes up, and you're able to ignore the fire in your side long enough to kick him away before be can strike again.
>The bubble shots you made start to reach the ground, drawing his attention upward for a moment and putting a scowl on his face.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2011, 11:19:19 PM
> How are we feeling psychologically?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 02, 2011, 12:02:31 AM
>For that matter, do we have any sense of how deep the injury was?
>As a youkai, how effectively can we shrug off physical wounds?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2011, 08:23:48 AM
> How are we feeling psychologically?

>Nothing unusual, given the circumstances. You are rather used to be challenged at random, but typically it involves danmaku, rather some guy coming at you with a sword.

>For that matter, do we have any sense of how deep the injury was?
>As a youkai, how effectively can we shrug off physical wounds?

>It feels like it didn't hit anything vital, but was deep enough to hurt pretty fiercely, though that is fading a bit.
>You can recover from them pretty well, given time. You can also endure them better than humans, but you aren't sure how much better as it's not the kind of thing you tend to go around and test. You did manage to slam into Sanae's flying machine and more or less walk away from it, though.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2011, 10:27:51 PM
> Mental check: Does he have substantial leg coverings?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2011, 10:34:29 PM
> Mental check: Does he have substantial leg coverings?

>He does, but you imagine he also has some fair gaps, given how freely he's moved about.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2011, 01:23:53 AM
Sorry I'm not offering more than these middling questions, but I haven't had the chance to properly digest what's happened so far, and I likely won't until tomorrow night.

> Is our wounded side the same side as our trident hand or our broken sword hand?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2011, 09:03:00 AM
> Is our wounded side the same side as our trident hand or our broken sword hand?

>Your left side is wounded, which corresponds to the hand holding the broken sword handle.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 03, 2011, 10:03:06 AM
>If his attention seems divided between the us and the rain of danmaku, let's press the attack
>Another burst of danmaku towards his face, ideally positioned in such a way that his shield cannot block both it and the shots from above.
>If we can see a opening for a trident strike at a joint or to treatening one at his exposed face, take it, but don't attempt without a clear shot; focus more on defense.
>If he moves forward to pin us, or attempts to otherwise engage frontally in a way that would be difficult to parry, instead fly off the ground and deposit ourselves on the other side of the fence behind us. (Obviously still attempt to deflect an incoming sword attack while doing this). Err on the side of lifting off sooner, rather than later.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2011, 11:05:15 AM
>If his attention seems divided between the us and the rain of danmaku, let's press the attack
>Another burst of danmaku towards his face, ideally positioned in such a way that his shield cannot block both it and the shots from above.
>If we can see a opening for a trident strike at a joint or to treatening one at his exposed face, take it, but don't attempt without a clear shot; focus more on defense.
>If he moves forward to pin us, or attempts to otherwise engage frontally in a way that would be difficult to parry, instead fly off the ground and deposit ourselves on the other side of the fence behind us. (Obviously still attempt to deflect an incoming sword attack while doing this). Err on the side of lifting off sooner, rather than later.

>You send out more danmaku toward his face, using a favored pattern that sends out shots in two circles as well as a directed line. This draws his attention back to you, forcing him to move. While he is able to get around the bubble shots, which you think it more due to his luck and your hasty deployment leaving sizable gaps, the burst of danmaku clips him across the face; more connects but seems to hit against his armor uselessly.
>You can see three openings, as he recovers from the hit. One is his legs, you can there are gaps in his armor there to allow for motion. Another is his side, opposite of his shield, where you can see a gap near his waist. The third is his shield arm, which is at an awkward angle at the moment.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 04, 2011, 12:01:31 AM
>Go for the shield arm!
>If the blow connects usefully, try to take advantage of his weakened grip and knock the shield forcefully away with our other hand. If opportunity and angles are favorable, try to knock it in the direction of being over the fence, but otherwise don't be too picky; just try to get it out of his hands.
>Use flight to evade upward if he attempts to strike back at us at the same time, with enough lateral movement to aid in this dodge, depending on the angle of the incoming strike.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2011, 10:23:45 AM
>Go for the shield arm!
>If the blow connects usefully, try to take advantage of his weakened grip and knock the shield forcefully away with our other hand. If opportunity and angles are favorable, try to knock it in the direction of being over the fence, but otherwise don't be too picky; just try to get it out of his hands.
>Use flight to evade upward if he attempts to strike back at us at the same time, with enough lateral movement to aid in this dodge, depending on the angle of the incoming strike.

>You go for his shield arm. Sir Kay seems to see this attack coming and is able to draw his arm back, until the shield hugs his armor, and closes the gap you were trying to exploit. He doesn't seem to be trying to counterattack, instead focusing on regaining the rest of his bearing and closing easy access to those other openings.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 04, 2011, 07:06:22 PM
>If he's trying to withdraw to a better position, keep up the danmaku pressure to force some of his guard away from the openings
>Then strike at the opening in his leg with our trident
>Be ready to evade an incoming strike in the previously mentioned manner if it is not positioned such that it would be easily parryable
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2011, 07:28:43 PM
>If he's trying to withdraw to a better position, keep up the danmaku pressure to force some of his guard away from the openings
>Then strike at the opening in his leg with our trident
>Be ready to evade an incoming strike in the previously mentioned manner if it is not positioned such that it would be easily parryable

>What sort of danmaku will you be using?

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 04, 2011, 07:45:12 PM
>Summon a quick bubble rain and then go for the strike
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2011, 10:48:34 PM
>Are we able to spawn danmaku from the sky falling down at pretty random angles?

>AS A CLARIFICATION:  You can get a rather nasty rain going, but it takes some pretty thorough concentration, which may be a bad idea in a situation like this.

>Summon a quick bubble rain and then go for the strike

>You make A quick rain of bubbles, then close in.
>As you do, Sir Kay seems to have the same idea, closing in on you. You consider aiming for his leg, but his shield interferes with this opening and would probably interfere with your attack. He leads in with the shield, keeping his weapon back and keeping his body angled toward you.
>"Excellent tricks!" he says, "You are formidable indeed!"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 04, 2011, 10:53:45 PM
>About how much space is there between him and us and the fence now?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2011, 10:57:32 PM
>About how much space is there between him and us and the fence now?

>The fence is still at your back. He's no more than a yard from you, probably less.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 04, 2011, 11:04:27 PM
>"You're not so bad, yourself."
>Shift laterally, towards his right, attempting to rotate the line of engagement so that the fence is no longer directly behind us.
>If he moves to bash with his shield and we have room to do so, dive to the left with a burst of flight and try to scatter a blast of danmaku at his exposed side. If possible, follow this in with a thrust. Prepare to engage a counter from his sword on the attempt.
>If we otherwise get engaged before we've freed ourselves room to maneuver, dodge upward.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2011, 11:10:19 PM
>"You're not so bad, yourself."

> Say this with a small smile, since he can't understand us.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2011, 11:28:15 PM
>"You're not so bad, yourself."
>Shift laterally, towards his right, attempting to rotate the line of engagement so that the fence is no longer directly behind us.
>If he moves to bash with his shield and we have room to do so, dive to the left with a burst of flight and try to scatter a blast of danmaku at his exposed side. If possible, follow this in with a thrust. Prepare to engage a counter from his sword on the attempt.
>If we otherwise get engaged before we've freed ourselves room to maneuver, dodge upward.

> Say this with a small smile, since he can't understand us.

>You smile as you move, he gives an amused-sounding "Hmph!"
>You move leftward, and he responds by bringing his sword around for a low slash toward you legs as you do.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 04, 2011, 11:30:39 PM
>Fly up and over the slash, tucking our legs away from the blow and continuing leftward.
>Bring our trident down towards his sword as we do, to block any attempt to shift it to follow us.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2011, 12:03:36 AM
>Fly up and over the slash, tucking our legs away from the blow and continuing leftward.
>Bring our trident down towards his sword as we do, to block any attempt to shift it to follow us.

>You take to the air and pull your legs up, letting the weapon pass under you as you continue leftward.
>You bring your trident down on his sword, but it has already passed you by; Sir Kay seems to have made no further effort to follow you, instead recovering from his strike.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 05, 2011, 12:05:43 AM
>Bring ourselves around so that the fence is to our right and there's a little distance between us
>Whatever became of those bubbles?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2011, 12:22:11 AM
>Bring ourselves around so that the fence is to our right and there's a little distance between us
>Whatever became of those bubbles?

>You shift to bring the fend to the right, Sir Kay pivots to face you and puts the fence at his left; he's already coming at you with another stab; this one toward your torso.
>Not much; Sir Kay closed in on you before they could be a real issue; you were too busy moving and defending to see what happened after that with ones on the outer part of the bubble rain.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 05, 2011, 12:31:51 AM
>Wait for his trust to be committed (but early enough for us to have time to perform the following properly)
>Fly upward
>Simultaneously, thrust down with our trident to catch his stab and push it down towards the ground. Ideally pin the blade between its tines.
>With trident held in position, pivot around in the air and fire a blast of frontal danmaku at his head
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2011, 12:14:40 PM
>Wait for his trust to be committed (but early enough for us to have time to perform the following properly)
>Fly upward
>Simultaneously, thrust down with our trident to catch his stab and push it down towards the ground. Ideally pin the blade between its tines.
>With trident held in position, pivot around in the air and fire a blast of frontal danmaku at his head

>You wait as long as you can, then take to the air and bring your trident down on his weapon. He lowers the blade as you catch it, swinging it back and downward, sliding it between the tines. At the same time, his shield clips into your hip, painful but tolerable for the moment given how bad it would have been if you weren't pivoting. You try to send some danmaku toward him, but he is already moving away from the main burst, pivoting as you have, and is bringing his sword up at you!
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 05, 2011, 10:51:05 PM
>It was noted that setting up a heavy danmaku rain requires a fair bit of concentration. Is that just to start or also to maintain? If we had a few moments to spare, could we create a bubble rain that would last at least a short while, and then be able to follow that up with melee while it continues?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2011, 02:37:30 AM
>It was noted that setting up a heavy danmaku rain requires a fair bit of concentration. Is that just to start or also to maintain? If we had a few moments to spare, could we create a bubble rain that would last at least a short while, and then be able to follow that up with melee while it continues?

>That depends on how many bullets you pour into it; you can allow for some delay and then be active if you don't make the danmaku too dense with bullets.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 06, 2011, 02:39:31 AM
>About how much ground area could we expect to reasonably cover with a rain that allows us to be active?
>Would additional prep time let us boost the size/density of this field, or is it primarily a limitation of what we can maintain while active?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2011, 02:58:25 AM
>About how much ground area could we expect to reasonably cover with a rain that allows us to be active?
>Would additional prep time let us boost the size/density of this field, or is it primarily a limitation of what we can maintain while active?

>You could cover as far as you can see; making the area too wide would make it too spread out to be of any use.
>Extra preparation would help with amount of bullets and such, but you'd soon run into a wall of what you could do without actively maintaining it.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 06, 2011, 11:22:19 AM
>Are we in a position to catch his sword from below, while flying over on top of him in the process?
>If so, attempt a parry while on the move up and over
>Launch a burst of danmaku at his head once we get a clear shot
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2011, 12:13:14 PM
>Are we in a position to catch his sword from below, while flying over on top of him in the process?
>If so, attempt a parry while on the move up and over
>Launch a burst of danmaku at his head once we get a clear shot

>You image trying to fly over him while keeping his sword pinned would quickly result in the trident shaft hitting his body and giving you difficulties; as well as giving him ways to pin it. Doing that with one hand doesn't give you much confidence with how much control you could keep while having to shift grips.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 06, 2011, 12:18:44 PM
>Just to clarify, this needn't be so much flying past him from above, as flying so that we have a shot at him from above, while still being in trident range. Does this change anything?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2011, 12:43:18 PM
>Just to clarify, this needn't be so much flying past him from above, as flying so that we have a shot at him from above, while still being in trident range. Does this change anything?

>You still have some risk of the shaft being wrested away in one manner or another if he tries, and a bit of tricky (but not impossible) wrist play. Overall, it would be a weak position in regards to keeping the trident in control if he tried anything.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 07, 2011, 08:39:12 AM
>Dash back and laterally away from the blow, sending out a burst of frontal danmaku as we go, if we can see any opening at all for it to hit something other than armor
>Deposit ourselves on the other side of the fence from Kay
>Concentrate on forming a bubble rain encompassing a roughly circular area with the fence in its middle. Large enough that it couldn't be trivially stepped outside of, but small enough to make it usefully dense
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2011, 02:07:32 PM
>Dash back and laterally away from the blow, sending out a burst of frontal danmaku as we go, if we can see any opening at all for it to hit something other than armor
>Deposit ourselves on the other side of the fence from Kay
>Concentrate on forming a bubble rain encompassing a roughly circular area with the fence in its middle. Large enough that it couldn't be trivially stepped outside of, but small enough to make it usefully dense

>You slip away from the attack by a hair and fly back. Sir Kay recovers from the attack quickly and follows you, keeping his shield up and leaving you no easily accessible gaps that you can see. You danmaku does little but leave little burns on his armor.
>You glide over the fence, Sir Kay is not quite close enough to give you any difficulties with that, and you form a nice bubble rain in an area around the fence, taking the time to form it about as optimally as you can. As you do this, Sir Kay dashes at the fence, sheathing his sword, plants a hand on the railing, and vaults over it. You're reasonably sure you see the fence board sag or possibly splinter a little bit as the man lands heavily on the other side of the fence in a crouch, while your danmaku starts to rain down. His eyes flicker up for a moment, and he is already raising his shield over his head.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 07, 2011, 08:21:04 PM
>Quickly rush him with our trident. If we could get the blow in range before he can draw his sword once more, aim for the most obvious opening. Otherwise, aim for a joint in the arm and attempt to prevent him from fully freeing his weapon.
>If we still have any ability to do this while the rain is active, simultaneously launch a quick frontal burst towards his face while we charge, aimed from low enough that he couldn't shield himself from both it and the rain simultaneously.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2011, 10:34:16 PM
>Quickly rush him with our trident. If we could get the blow in range before he can draw his sword once more, aim for the most obvious opening. Otherwise, aim for a joint in the arm and attempt to prevent him from fully freeing his weapon.
>If we still have any ability to do this while the rain is active, simultaneously launch a quick frontal burst towards his face while we charge, aimed from low enough that he couldn't shield himself from both it and the rain simultaneously.

>You rush toward Sir Kay, and launch a quick burst of danmaku. He leans to the side, putting down currently free hand to support himself, and keeps his shield up.
>You reach him without difficulty, he is starting to recover his prior stance and free up his hand from supporting himself. His right arm is exposed, as is his left leg. You can't clearly see his face as the shield is in the way.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 07, 2011, 10:41:57 PM
>Go for the arm! Thrust our trident at the exposed joint.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2011, 11:54:48 PM
>Go for the arm! Thrust our trident at the exposed joint.

>You stab down at the man's elbow. The tines of your trident hit some kind of solid mesh that slows it a little, but the points find their ways through it that mesh and bit into the leather underneath, then into flesh. Your strike, one-handed and hampered by his defenses, is not especially strong, but you felt it hit home. His arm is forced back a bit by the attack, and it seems to have slightly hindered his efforts to stand.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 08, 2011, 02:00:24 AM
>Does our trident still have purchase against him, or has he pulled back from the contact entirely?
>How exposed is the hilt of his sword in his current position?
>And how well-positioned does his arm look to actually reach it?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 08, 2011, 02:46:07 AM
>Does our trident still have purchase against him, or has he pulled back from the contact entirely?
>How exposed is the hilt of his sword in his current position?
>And how well-positioned does his arm look to actually reach it?

>He has pulled back, but it wouldn't be hard to strike again.
>It is currently obscured by his shield in this position.
>You don't think he could draw it without a second or two of delay.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 08, 2011, 10:33:17 AM
>Go for another strike at the same target
>If it gets purchase, add our other hand to the trident haft (effectively gripping both the hilt and the trident simultaneously) and add some more force to it.
>Be ready to quickly move aside if he tries to somehow ram / clip us with his shield
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 08, 2011, 08:41:46 PM
>Go for another strike at the same target
>If it gets purchase, add our other hand to the trident haft (effectively gripping both the hilt and the trident simultaneously) and add some more force to it.
>Be ready to quickly move aside if he tries to somehow ram / clip us with his shield

>You strike again, and quickly grab into the shaft to steady it, At the same time Sir Kay's free hand snaps up to grab the shaft and gives it a severe jerk to the right; had you not reinforced your grip, you would have had your hold on the weapon loosened or ripped away.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 08, 2011, 11:46:46 PM
>Was that his right or our right? In other words, did his hand move closer or further from his sword?
>How far up the haft is he gripping?
>How close are the tines to him, and towards what part of him?
>How exposed are his face and sword hilt?
>Is our danmaku still raining?
>Presumably we can't be injured by our own danmaku, right?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 09, 2011, 02:12:32 AM
>Was that his right or our right? In other words, did his hand move closer or further from his sword?
>How far up the haft is he gripping?
>How close are the tines to him, and towards what part of him?
>How exposed are his face and sword hilt?
>Is our danmaku still raining?
>Presumably we can't be injured by our own danmaku, right?

>It was his right.
>He is gripping it just behind the head.
>The tines point toward his injured arm, and are a couple inches away.
>He still has his shield up, you cannot see his face.
>It is still raining danmaku, but already lightening up a tad.
>You cannot be injured by your own shots.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 09, 2011, 02:58:53 AM
>Try to force the trident back to the mark we were aiming for, shifting ourself and our grip on the trident forward in the process for better leverage, but be wary of stepping into easy shield bash range
>However, be ready for him to release his grip on the weapon and go for his sword
>If he does this while his arm is in a position where we cannot readily follow up simply by stabbing him in the joint once he releases and we're close enough to have a chance of this working (and without the shield being too much in the way, although it's already if we can't SEE what we're reaching for), quickly release one of your own hands off the trident and lunge it towards his hand. Ideally, try to get our hand on the hilt before he can, but otherwise simply grasp our hand on his and prevent him from drawing it free.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 09, 2011, 03:54:27 AM
>Try to force the trident back to the mark we were aiming for, shifting ourself and our grip on the trident forward in the process for better leverage, but be wary of stepping into easy shield bash range
>However, be ready for him to release his grip on the weapon and go for his sword
>If he does this while his arm is in a position where we cannot readily follow up simply by stabbing him in the joint once he releases and we're close enough to have a chance of this working (and without the shield being too much in the way, although it's already if we can't SEE what we're reaching for), quickly release one of your own hands off the trident and lunge it towards his hand. Ideally, try to get our hand on the hilt before he can, but otherwise simply grasp our hand on his and prevent him from drawing it free.

>You try to stab at Sir Kay, his response is to jerk the weapon toward him, and a bit away; then suddenly his whole body is lunging forward past the head, or is he falling? You can't really  tell but he is closing on you in some manner!

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 09, 2011, 04:20:09 AM
>Take to the air, dashing up and backwards and angling to the side, pivoting our whole body away from his charge. Let our hands slide back along the trident haft rather than attempt to pull it free from his grip, though make sure we don't get it ripped away from us entirely.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 09, 2011, 04:16:37 PM
>Take to the air, dashing up and backwards and angling to the side, pivoting our whole body away from his charge. Let our hands slide back along the trident haft rather than attempt to pull it free from his grip, though make sure we don't get it ripped away from us entirely.

>You take to the air and pull back your grip.
>As you do, Sir Kay slams his shoulder into the shaft, sending your arms wide. It very near wrenches it from your grasp and leave your fingers aching a bit, while he falls to the ground, shield raised over his head.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 09, 2011, 09:26:02 PM
>Falls to the ground? Like, prone?
>Is he still holding onto the trident?
>What are our relative positions at the moment?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 09, 2011, 10:21:30 PM
>Falls to the ground? Like, prone?
>Is he still holding onto the trident?
>What are our relative positions at the moment?

>So it seems, though he is hardly just laying there.
>You think so. You can't see with his shield in the way.
>You are floating about a foot up in the air; he is on the ground, laying on his side.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 09, 2011, 10:25:45 PM
>Try to give our trident a yank and free it
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2011, 12:20:52 AM
>Try to give our trident a yank and free it

>You give your trident a yank and it comes back without resistance, though your grip on it is lousy at the moment, while Sir Kay quickly scrambles to stand.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 10, 2011, 12:23:52 AM
>Can we see any parts of him that are exposed from his current position?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2011, 03:48:55 AM
>Can we see any parts of him that are exposed from his current position?

>His sides are exposed, as are the back of his legs, though the latter presents a more difficult target.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 10, 2011, 04:01:08 AM
>Quickly, try to get in a trident thrust at an exposed side before he can really rise again. Take care not to actually drive this in far enough to do serious damage if we manage to make it past all the armor, but keep our weapon pressed against it if we can.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2011, 04:29:41 AM
>Quickly, try to get in a trident thrust at an exposed side before he can really rise again. Take care not to actually drive this in far enough to do serious damage if we manage to make it past all the armor, but keep our weapon pressed against it if we can.

>You thrust your trident into his side as he stands. You try to hold it back a bit this time, and feel it hit against the metallic mesh again. This time, however, you don't seem to have enough force to penetrate it much; you're not sure if you've harmed him at all.
>The force of the hit makes him stagger a bit, but he gets back to his feet, lowering his shield and causing you to notice that the danmaku you had set up has stopped.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 10, 2011, 04:39:44 AM
>Lowering his shield? Does that mean his face is exposed now?
>Is his sword still sheathed?
>What is the position of that arm? Do we have a clear shot at it again?
>Or anywhere else, for that matter?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2011, 02:16:11 PM
>Lowering his shield? Does that mean his face is exposed now?
>Is his sword still sheathed?
>What is the position of that arm? Do we have a clear shot at it again?
>Or anywhere else, for that matter?

>His face is not fully protected, but you suspect he has the reflexes necessary to guard it from most things.
>He has not yet drawn his sword, but you are certain he's reaching for it.
>He seems to be keeping it behind his shield, close to his torso. You don't have a very clear shot at it.
>At a glance, he seems to be well defended at the moment. The closest thing he seems to have to an opening is on his lower legs.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 10, 2011, 09:23:51 PM
>Launch a quick burst of danmaku at his face, and simultaneously shift a little to the left and strike with our trident towards his sword arm. Even if we don't have an obvious opening in his armor to aim for, at least try to interfere with him freely drawing his weapon, and leaving our trident well-positioned to parry
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2011, 11:23:40 PM
>Launch a quick burst of danmaku at his face, and simultaneously shift a little to the left and strike with our trident towards his sword arm. Even if we don't have an obvious opening in his armor to aim for, at least try to interfere with him freely drawing his weapon, and leaving our trident well-positioned to parry

>You launch a quick burst of danmaku; Sir Kay ducks down, keeping his shield roughly where it is. The shots that do not clatter against his shield or armor sail over his head.
>You hear the distinct metal on leather noise of his sword being drawn as you bring your trident to bear against him.  Having not taken time to resecure your grip on it or the hilt you are holding, the blow is not particularly strong and glances off of his forearm as he draws it back, hilt in hand. You do force him to take a step back, lest you entangle his arm in some inconvenient way.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 10, 2011, 11:26:25 PM
>Take a step back, ourselves, and resecure our grip
>Where is the fence in relation to the two of us now?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2011, 11:47:21 PM
>Take a step back, ourselves, and resecure our grip
>Where is the fence in relation to the two of us now?

>You step back as well and find your grip as well as you can. Holding onto the Broken Sword Handle is most certainly going to cut into your ability to use the Trident, but you definitely can apply more leverage now, and move at least one of your hands quickly to shift position. On the other hand, you'll have a harder than usual changing the side you are favoring with the weapon. Presently you are favoring your right.
>The few is a step or two behind Sir Kay, and thus about two yards from where you are now.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 11, 2011, 12:14:16 AM
>Keeping our trident extended in a defensive position, start to conjure another bubble rain extending in a rough circle from a little behind us to slightly on the other side of the fence behind Kay.
>But be ready to stop if necessary to parry an attack mid-process.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 11, 2011, 01:01:06 AM
>Keeping our trident extended in a defensive position, start to conjure another bubble rain extending in a rough circle from a little behind us to slightly on the other side of the fence behind Kay.
>But be ready to stop if necessary to parry an attack mid-process.

>You keep your trident ready, and start to conjure another rain of bubbles, but Sir Kay does not seem interested in giving you time to do so, as he closes the distance between you in a step and comes at you with a low slash to your left.  You snap your trident up to catch the blade, but as you do he changes the angle of the attack, bringing it high and toward your chest!

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 11, 2011, 01:06:06 AM
>Leap backwards and ready the trident to catch another blow
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 11, 2011, 02:01:50 AM
>Leap backwards and ready the trident to catch another blow

>You leap backwards, the blade passing perilously close to your chest, then to your arms.  You find you have a decent shot at his torso from this position, but not enough distance to really put any force behind it. At the same time, he seems to be bringing his blade back for another slash from the right side this time, a high one.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 11, 2011, 02:23:28 AM
>The haft of our trident is metal, correct? And, by extension, sturdy enough to parry sword blows with, yes?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 11, 2011, 02:38:02 AM
>The haft of our trident is metal, correct? And, by extension, sturdy enough to parry sword blows with, yes?

>It is.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 11, 2011, 02:42:50 AM
>Duck and shift to the right, under the blow, bringing our tines up to catch the slash in the process.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 11, 2011, 03:08:14 AM
>Duck and shift to the right, under the blow, bringing our tines up to catch the slash in the process.

>You duck any and bring your trident up to catch the slash. The angle is somewhat awkward, but you feel the sword slam solidly between the tines. His shield immediately comes flying toward you; ducking down has put your face in its path.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 11, 2011, 03:16:40 AM
>Try to shift the haft to guard crosswise against the shield blow
>Simultaneously use a burst of flight to effectively flip ourselves up and away from the blow
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 11, 2011, 03:38:02 AM
>Try to shift the haft to guard crosswise against the shield blow
>Simultaneously use a burst of flight to effectively flip ourselves up and away from the blow

>You raise the haft and take to the air. The latter action does much to negate the usefulness of the former, and his Shield slams into your stomach as you rise up, causing you to jerk back in midair, and knocking a good deal of wind from your lungs!

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 12, 2011, 02:10:57 AM
> Did he have any sort of grip on our trident before we got hit?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 12, 2011, 02:30:48 AM
> Did he have any sort of grip on our trident before we got hit?

>Not that you can see.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 12, 2011, 09:03:51 PM
> Use our getting shielded in the gut as well as out previous backward momentum to propel us a little further backward, giving us a little time to catch said breath.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 12, 2011, 09:17:32 PM
> Use our getting shielded in the gut as well as out previous backward momentum to propel us a little further backward, giving us a little time to catch said breath.

>You do the aerial equivalent of stumbling back, and take a moment to get your breath back. As you do, Sir Kay advances, moving toward your  left, shield raised as usual.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 13, 2011, 02:23:34 PM
> Circle to the right while stashing the sword handle away in our purse and finally getting a proper two-handed grip on the trident.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 13, 2011, 04:14:10 PM
> Circle to the right while stashing the sword handle away in our purse and finally getting a proper two-handed grip on the trident.

>You stash away the Broken Sword Handle as quickly as you can, trying not to slash up the paper umbrella peeking out of your purse, and get a proper grip on your trident. Much better.
>You drift to right, circling away from the knight. He slows, and seems to be considering you at the moment.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 13, 2011, 04:42:52 PM
> We are right-handed, correct?
> Which hand is closer to the head of the trident?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 13, 2011, 05:04:03 PM
> We are right-handed, correct?
> Which hand is closer to the head of the trident?

>You are right-handed, and have your right hand closer to the head of the trident.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 12:22:34 AM
>If he's taking a moment to consider, maintain our defensive posture and shift a little laterally and backwards, without actually changing our relative distance too much. Ideally, move just a little closer to the fence.
>Attempt again to summon a bubble rain without making it obvious that we're doing anything other than sizing him up for another strike.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 12:41:22 AM
>If he's taking a moment to consider, maintain our defensive posture and shift a little laterally and backwards, without actually changing our relative distance too much. Ideally, move just a little closer to the fence.
>Attempt again to summon a bubble rain without making it obvious that we're doing anything other than sizing him up for another strike.

>You move back. Sir Kay follows, keeping a fairly leisurely pace. You draw a bit closer to the fence, the two of you having moved a bit.
>You have no difficulty summoning a bubble rain without telegraphing it; or at least you think you aren't. You're not doing anything obvious, in any event. As the spheres manifest in the sky, Sir Kay raises his shield over his head.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 12:58:03 AM
>Without looking up?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 01:03:09 AM
>Without looking up?

>He did not look up. But you imagine he could see at least some of the spheres without needing to, given how spread out your typical barrage is.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 01:19:40 AM
>Does his shield provide any effective guard to his front in its current position?
>Does this position expose that arm to us in any useful fashion?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 01:23:23 AM
>Does his shield provide any effective guard to his front in its current position?
>Does this position expose that arm to us in any useful fashion?

>You don't think it could be very useful unless he lowered it. His armpit is exposed.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 02:27:33 AM
>Slowly move in, with our trident extended and angled a little towards his sword.
>Wait to time this just as a few bubbles close in on him from above:
>If we can manage it, launch a small burst of frontal danmaku generally towards his face. Enough for a minor distraction is fine, if concentration is an issue
>Simultaneously, move forward quickly, and make a brief feint towards his weapon with our trident
>Before we come too close to actually engaging it, quickly switch target to the exposed armpit and give a good thrust
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 02:39:19 AM
>Slowly move in, with our trident extended and angled a little towards his sword.
>Wait to time this just as a few bubbles close in on him from above:
>If we can manage it, launch a small burst of frontal danmaku generally towards his face. Enough for a minor distraction is fine, if concentration is an issue
>Simultaneously, move forward quickly, and make a brief feint towards his weapon with our trident
>Before we come too close to actually engaging it, quickly switch target to the exposed armpit and give a good thrust

>You inch forward, and launch some danmaku. Sir Kay moves to the side, raising his sword arm to guard his face. This puts his right hand and weapon largely in the way of his left armpit, while exposing his right. He manages to avoid most of your shots. while his armor deflects the few that hit. So far, his shield keeps him safe from the rain of bullets.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 02:44:06 AM
>If the right is exposed, instead of the left, go for that one instead
>But toss just a few more danmaku in the facial direction as we do, to make him think twice about pulling his arm completely away from it
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 04:08:43 AM
>If the right is exposed, instead of the left, go for that one instead
>But toss just a few more danmaku in the facial direction as we do, to make him think twice about pulling his arm completely away from it

>You move for his right armpit, launching a few quick danmaku first.
>Sir Kay keeps his arm up, moving away from the danmaku, while you strike at his exposed armpit.  He seems to have anticipated this, as he  moves forward, and steps around the blow, bringing himself uncomfortably close and well past your trident's effective range!

>_

Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 04:32:20 AM
>So our trident head is actually past him now, and he's more or less alongside us?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 04:44:35 AM
>So our trident head is actually past him now, and he's more or less alongside us?

>Past him, and he's more directly in front of you.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 05:19:23 AM
>Pull the trident back, and at the same time shift the haft up towards his sword arm to block any blow he might try to launch while he's inside our effective range
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 05:36:18 AM
>Pull the trident back, and at the same time shift the haft up towards his sword arm to block any blow he might try to launch while he's inside our effective range

>You draw back your weapon to defend, while Sir Kay is already in motion. His blade comes fast and hard, and bites deeply into your shoulder before you can snap your shaft up to block it. The two weapons connect hard, nearly jostling the trident out of your grip as the world seems to flash as though you were standing in the middle of a lightning bolt, and everything hurts. Still, you prevent him from cleaving much further than your shoulder, but the damage done is bad enough. Through the fog that seems to have come from nowhere, you see him draw his weapon away. You're not sure if he's going to strike again or what, but that part of your mind that's still working despite the pain knows that he has a perfect opportunity.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 05:49:15 AM
>Pain or no pain, now's not the time to let him get in a second hit.
>Dash back and take to the air, bracing ourselves against it.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 06:23:29 AM
>Pain or no pain, now's not the time to let him get in a second hit.
>Dash back and take to the air, bracing ourselves against it.

>You dash backward and into the air, trying to keep your mind together. The pain rivals what you felt this morning, upon smashing that statuette.
>You've put some yards between yourself and the knight.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 06:27:02 AM
>Seriously? That bad from just a slash?
>Glance at our shoulder. How bad is it?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 06:30:51 AM
>Seriously? That bad from just a slash?
>Glance at our shoulder. How bad is it?

>You are pretty shire he got it deeply.
>But looking at your shoulder, it is perfectly fine. The cloth of your dress has been torn a bit, but you see no kind of wound or blood. It certainly hurts like you had it nearly slices in half...

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 06:33:03 AM
>What about the wound we received earlier in the fight, on our torso? How does that look?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 07:23:24 AM
>What about the wound we received earlier in the fight, on our torso? How does that look?

>You finally look there, and find the same thing; it clearly hurts, but there seems to be nothing that would have caused it to hurt.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 07:33:45 AM
>Try to carefully touch the 'wound'. Does it react to our contact like we would expect a wound to do so, or does this cause no noticeable change in it?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 07:35:43 AM
>Try to carefully touch the 'wound'. Does it react to our contact like we would expect a wound to do so, or does this cause no noticeable change in it?

>You touch the sore area, and it reacts roughly as if you touched a sprained muscle or a very terrible bruise; it hurts worse for being bothered.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 10:39:13 AM
Well, I'm almost inclined to think this calls for a time out. I admit it's possible Kay is doing this deliberately somehow, but he hasn't so far demonstrated any supernatural abilities. If this is somehow related to the sword or even Rinnosuke's curse, however, he may have no clue what's going on or that we're feeling seriously injured now, despite not being visibly injured. Either way, I feel like this changes things and it might be a good idea to actually stop and ask him whether he's doing this and/or why. It's not like we can't stay out of range while doing so, if it comes to that.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 14, 2011, 11:35:53 AM
Go for it.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 14, 2011, 01:14:35 PM
Actually, in thinking about, I suspect the damage he's doing is faith-based. We are youkai, after all.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 14, 2011, 03:05:14 PM
> Have we ever been attacked with faith before? If so, was it a physical pain like this is?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 03:53:35 PM
> Have we ever been attacked with faith before? If so, was it a physical pain like this is?

>You have, it was an occupational hazard of harrying the Mikado. And it does not feel like this as you've experienced it; it was less like a wound and more like a sickness that weakens and repels you.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 14, 2011, 05:40:23 PM
> Look back and forth between the 'injured' shoulder and Sir Kay with an expression of pained confusion.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 05:47:32 PM
> Look back and forth between the 'injured' shoulder and Sir Kay with an expression of pained confusion.

>Sir Kay, for his part, seems to be patiently waiting on you. After a moment, he says something incomprehensible...no, wait. Mostly incomprehensible. You definitely was able to pick out something you recognized as "are" and "you".

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 14, 2011, 05:52:37 PM
> Resheath the trident and pull the sword pieces back out, being as gentle with the 'injured' shoulder as we can.
> Connect the sword.
> "So why am I not gushing blood like a fountain right now?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 06:11:40 PM
> Resheath the trident and pull the sword pieces back out, being as gentle with the 'injured' shoulder as we can.
> Connect the sword.
> "So why am I not gushing blood like a fountain right now?"

>"Because we are not barbarians," says Sir Kay, sheathing his sword and looking over his elbow. "I could well ask the same about those spells of yours."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 14, 2011, 08:10:35 PM
> "Huh. Guess I'm just used to our stuff being non-lethal, and I've never seen anyone take a blade hard to a limb without seeing that limb come right off. I think our two homes may be more alike than the language barrier would suggest."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 08:41:46 PM
>"Besides, danmaku doesn't hurt any worse than it looks, but I'd swear right now that you almost took my shoulder off, if I couldn't look at it. How're you doing that?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 08:54:58 PM
> "Huh. Guess I'm just used to our stuff being non-lethal, and I've never seen anyone take a blade hard to a limb without seeing that limb come right off. I think our two homes may be more alike than the language barrier would suggest."

>"Had I not been versed in the gentleman's art," says Sir Kay, "Most likely I would be handing you that arm, yes. Still, we'll make a gladiator of you worthy of foul Lucius yet."

>"Besides, danmaku doesn't hurt any worse than it looks, but I'd swear right now that you almost took my shoulder off, if I couldn't look at it. How're you doing that?"

>"That would be the gentleman's art," says Sir Kay. "And you must have an odd idea how how things look, for I speak as a man familiar with the mystical, and it seems most unpleasant."

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 09:12:40 PM
>Grin a little
>"I'll take that as a compliment. Too bad I had a large part of my best stuff drained away by that man I mentioned earlier, or you might've seen something really impressive."
>With a more serious expression
>"But while we're at it, what was that 'the sword preys on my mind now' bit about, anyway? What exactly was the point of all this supposed to be?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 10:28:34 PM
>Grin a little
>"I'll take that as a compliment. Too bad I had a large part of my best stuff drained away by that man I mentioned earlier, or you might've seen something really impressive."
>With a more serious expression
>"But while we're at it, what was that 'the sword preys on my mind now' bit about, anyway? What exactly was the point of all this supposed to be?"

>"I was outlining the situation that you were in," says Sir Kay. "It would be important for you not to lose focus, wouldn't you agree?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: DracoOmega on November 14, 2011, 11:43:14 PM
>"That's fine and all, and I'm as game for a little sparring as the next fellow, but I still don't see what that has to do with you deciding to attack me all of a sudden."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2011, 11:53:21 PM
>"That's fine and all, and I'm as game for a little sparring as the next fellow, but I still don't see what that has to do with you deciding to attack me all of a sudden."

>"Perhaps I've been mistaken in regards to your wisdom," he says. "How can I expect to trust you with such a thing when I am uncertain of your own prowess in a difficult situation, even  without any real problems on top of it?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 15, 2011, 01:20:55 AM
> "Oh. Aha, of course. Well, if Princey here tried to get in my head, I didn't notice."
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 15, 2011, 02:03:20 AM
> "Oh. Aha, of course. Well, if Princey here tried to get in my head, I didn't notice."

>Sir Kay nods. "Well then, are you prepared to finish this?"

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 15, 2011, 03:05:29 AM
> How are our shoulder and side feeling?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 15, 2011, 03:27:13 AM
> How are our shoulder and side feeling?

>They are still quite sore, though the shoulder wound is starting to ebb from mind-numbing to merely maddening.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 15, 2011, 05:02:41 AM
> Try to roll the 'injured' shoulder a little bit to test it out.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 15, 2011, 05:09:29 AM
> Try to roll the 'injured' shoulder a little bit to test it out.

>You roll your shoulder. It moves properly, but it is not a pleasant experience at all, and it takes a fair amount of self-control to keep from yelping out.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 15, 2011, 05:27:29 AM
> Wince regardless.
> "Fight to win, I assume?"
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 15, 2011, 05:37:41 AM
> Wince regardless.
> "Fight to win, I assume?"

>He nods.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 15, 2011, 03:07:21 PM
> How adept would a seed be at adding the sensation of extreme cold?
> Would it make the illusion more or less fragile if we wanted to localize a temperature change as opposed to have the temperature change affect the entire object? Or would it not make a meaningful difference?
> Have we been able to tell how he holds his shield?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 15, 2011, 06:51:23 PM
> How adept would a seed be at adding the sensation of extreme cold?
> Would it make the illusion more or less fragile if we wanted to localize a temperature change as opposed to have the temperature change affect the entire object? Or would it not make a meaningful difference?
> Have we been able to tell how he holds his shield?

>It could most certainly create the illusion of such, though it might be fragile, depending on how much the observer or observers believed a thing ought to be cold. Done properly, you could pass it off as a spell of some kind.
>It would be probably be more fragile, it depends on how strange it would be to for the observer to find localized cold rather than spread out cold.
>You aren't certain, but you think he has it strapped to his arm, and is holding it by a handle.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 15, 2011, 08:08:04 PM
> Could we give a seed instructions to 'remember', such that it knows what it is going to do but does not actually go about its business until we tell it to later?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 15, 2011, 08:09:46 PM
> Could we give a seed instructions to 'remember', such that it knows what it is going to do but does not actually go about its business until we tell it to later?

>You can prepare them ahead of time. Though if you wait too long before using them, general on the order of hours, they may exhaust themselves prematurely.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 15, 2011, 09:37:50 PM
> Would slapping a seed onto the desired object risk damage as opposed to letting to wriggle its way into the object?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 15, 2011, 09:44:12 PM
> Would slapping a seed onto the desired object risk damage as opposed to letting to wriggle its way into the object?

>It would, but more from the impact itself than any need for the seed move on its own.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 15, 2011, 10:21:11 PM
> How difficult would an appearance-of-having-turned-into-ice illusion be?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 15, 2011, 11:52:18 PM
> How difficult would an appearance-of-having-turned-into-ice illusion be?

>That would be fairly complex in most cases, save for water, and take a couple minutes to set up.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 16, 2011, 05:47:55 AM
> What about a red glow that would visually imply extreme heat?

Claiming V/LA until Monday night. I'll have my phone, but no guarantees I'll be of any use. Thinking our best bet at this point is to trick him into dropping the shield somehow.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 16, 2011, 06:08:06 AM
> What about a red glow that would visually imply extreme heat?

>If the material is something that would normally get red hot, this would not be hard. But if it were something that combusts, a red-hot glow would be much more difficult to achieve convincingly.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 16, 2011, 06:01:58 PM
>This_player's_space_bar_and_return_key_on_his_phone_now_crash_text_input_programs_for some_unknown_reason.
>Please_parse_underscores_as_spaces_from_this_player_for_the_forseeable_future.
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 16, 2011, 07:47:48 PM
>This_player's_space_bar_and_return_key_on_his_phone_now_crash_text_input_programs_for some_unknown_reason.
>Please_parse_underscores_as_spaces_from_this_player_for_the_forseeable_future.

>Acknowledged. Please_Do_Not_Analyze_All_Of_My_Moves_Bzzt.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 16, 2011, 08:04:17 PM
>Of_what_material_is_his_shield_made?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 16, 2011, 08:18:22 PM
>Of_what_material_is_his_shield_made?

>Judging from how it felt when your trident hit it, you believe it is made wood.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 17, 2011, 08:02:39 PM
>What_about_turning_an_object_a_solid_color_like_black?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 17, 2011, 09:15:54 PM
>What_about_turning_an_object_a_solid_color_like_black?

>That depends a lot on the object; a solid black metal thing and a solid black ceramic thing would have different properties. In general, though, a color change can be prepared within a few seconds.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 18, 2011, 10:15:41 PM
>So_how_about_changing_his_shield_to_cold_and_solid_black?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 18, 2011, 10:46:57 PM
>So_how_about_changing_his_shield_to_cold_and_solid_black?

>You think that would take a few seconds to set up, but it should be quite possible.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Kilgamayan on November 20, 2011, 01:09:44 AM
>Would_we_need_to_whisper_to_the_seed_that_whole_time?
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Hello Purvis on November 20, 2011, 01:22:39 AM
>Would_we_need_to_whisper_to_the_seed_that_whole_time?

>It would be best to do it all at once, but you can do it in parts.

>_
Title: Re: Nue Quest 7 - Serpent Isle: A Z-Machine Adventure
Post by: Blitzer on November 20, 2011, 05:07:50 AM
>Wonder who's going to shank us this time.