Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Ghaleon on August 08, 2011, 10:35:02 PM

Title: Genius of Sappheiros revival thread
Post by: Ghaleon on August 08, 2011, 10:35:02 PM
I'm sure many of you noticed, but progress on the translation patch for this game has been re-awakened, and it's going rather smoothly. You should be able to play without crashes in general now, and most, if not all the storyline is fully translated. As are skills and items, it's wonderful!
Download the translation patch here:
http://www.shrinemaiden.org/forum/index.php/topic,10383.0.html

I myself am starting a new game to enjoy it completely, kinda a bummer since I just got a buncha rare drops on my old one IIRC.
That being said, does anybody know the purpose of Aya's camera spell? I find that regardless of if I camera an enemy or not, the bestiary section for them seems to be completely filled regardless, what gives?
Title: Re: Genius of Sappheiros revival thread
Post by: theshirn on August 08, 2011, 11:34:29 PM
No idea.  But then, I haven't had Aya in my active party since the SDM.

REISEN (http://i55.tinypic.com/2ntyyd.gif)

Tewi I can deal with.  Reisen is fine right until she decides that my entire party is now berzerk, at which point I may as well restart.  I'm going to have to Private Square her face off, most likely.
Title: Re: Genius of Sappheiros revival thread
Post by: Esoterica on August 08, 2011, 11:47:35 PM
I was just about to ask Choja about this again today.  Beautiful.

I forgot where I am in the game, but I'm not very far. :V  Whatever stage the sunflower field was (oh my god i forgot the name).
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 09, 2011, 01:29:11 AM
That being said, does anybody know the purpose of Aya's camera spell? I find that regardless of if I camera an enemy or not, the bestiary section for them seems to be completely filled regardless, what gives?

IIRC you need to camera a certain amount of enemies to get a formation.

EDIT: Yes I was right. You need to camera 11 enemies, then recover at the shrine recovery point with Aya in party to get the Sonic Stream formation.

Tewi I can deal with.  Reisen is fine right until she decides that my entire party is now berzerk, at which point I may as well restart.  I'm going to have to Private Square her face off, most likely.

Give Reimu berserk protection, 25 points in her borders tree and her healing ofuda spell, use a line based formation and spam healing ofuda every turn. Bring along Alice too to use Marionette Pareil every turn (I think you need a bunch of points in her first tree to reduce cooldown of that to 0) as well since Reisen hits pretty hard, and the team facing Tewi can just up avoidability to get by.
Title: Re: Genius of Sappheiros revival thread
Post by: trancehime on August 09, 2011, 02:58:45 AM
Lingering Summer Heat is awesome but you have to deal with the tedium that is the main game first. orz.

Having finished the game, I have a reasonable amount of knowledge on it, so...
Title: Re: Genius of Sappheiros revival thread
Post by: Aba Matindesu! on August 09, 2011, 01:31:52 PM
Almost at penultimate boss over here, glad to see it's up. Is there still anything missing from the TouhouWiki guide?
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 09, 2011, 04:09:51 PM
If you mean the penultimate of Lingering Summer Heat, then please go fill in the walkthrough from stage 24 and on. I'm restarting my file since I wanna see the dialogs and because I cheat engined unlimited forging materials on my old file anyways.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 09, 2011, 06:12:15 PM
Is there a NG+ feature in this game or something? Kinda sad I have to wait until post game before I get to play with the new characters, I hope I can start a new game with them at level 1 after or something, though I doubt it.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 09, 2011, 08:01:59 PM
There's no NG+ as far as I know.
Title: Re: Genius of Sappheiros revival thread
Post by: TheNewGuy on August 10, 2011, 01:51:14 AM
So I gotta ask: What formations do you guys use/find the most useful? I seem to only use the Hakurei Type and Hinotori Skydance.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 10, 2011, 03:36:07 AM
Sunshine Launch works GREAT with Marionette Peril, and Poison Guard works great with Hourai Doll. If I don't have Alice, I usually use Last Moriya or maybe Neo Hakurei Type (though as the game goes later and later, you'll find Alice more and more necessary to have in your party at all times).
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 10, 2011, 03:46:52 AM
Hakkurei and skydance are pretty  much the only ones I use atm too. I seem to recall I made use of another one in my last playthru though. I mean, if you're going to fight a boss or most of the trash is only dangerous with aoe attacks rather than single target nukes, having a tank or meatshield isn't as important, (it may even be counter productive if you have a formation that boosts defenses for the entire party or whatever instead of all for one).
Title: Re: Genius of Sappheiros revival thread
Post by: theshirn on August 10, 2011, 03:50:54 AM
Most of the time I use Skydance, though for the split parties I had the magic party set to Magician's Circle.  I've tried messing with Freefight and the like for Marionette Peril, but I rarely use it even in boss fights, so...yeah, not so much.

By the way, can anyone provide a listing of formations and where to get them?  I know there was one floating around some time back but I haven't the faintest idea where it went.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 10, 2011, 04:53:08 AM
I really don't like skydance because it butchers the defense of anyone that isn't in the center. For trash I don't memorize attacks all that much, so if the other side uses a target-all attack then I'm more or less screwed. For bosses I like to establish defense before offense (I have terrible luck with damage rushes), and bosses usually have some form of stray area targetting attack so reducing defense of members is pretty counterproductive.

I might try one of those "all offense/speed and no defense" formations in stage 20 this run, though, since it seems to be rather impossible to establish a good defense against the mobs there without Alice, so maybe going with a "kill them before they kill me" mindset might change things a little.
Title: Re: Genius of Sappheiros revival thread
Post by: [E]c on August 10, 2011, 05:04:37 AM
Skydance isn't that bad, it reduces the chance of enemies using target-all attack and instead use single-target or small spread attack on the center character.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on August 10, 2011, 09:42:05 AM
Nifty.  Gives me a reason to jump back into this game now.

I probably should start over to see the story, but I'm currently at stage 18 (The 3 party split stage I believe).  That and I have some nice equips too.

Or maybe I could just start a seperate file and jump back to my old one after it reaches the same point.

Choices, choices...
Title: Re: Genius of Sappheiros revival thread
Post by: Aba Matindesu! on August 10, 2011, 10:38:55 AM
If you mean the penultimate of Lingering Summer Heat, then please go fill in the walkthrough from stage 24 and on. I'm restarting my file since I wanna see the dialogs and because I cheat engined unlimited forging materials on my old file anyways.
Oh, I meant the original game, as in I haven't fought Biotopos yet.

Speaking of formations, shouldn't there be a list of those up, too?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 11, 2011, 12:26:30 AM
Well, lemme say a few formations I know about.

Sonic Stream = 11 successful Aya Scans on monsters lower level then her (Just go back to stage 1/2/3 and do it easy), then go to a healing circle (Used Hakurei Shrine's, don't think it's relevant.)
-It says that this formation always lets you move first. Didn't test it though.

Poison Shield = Something to do with killing stuff with Deadly Poison. You might need to beat Stage 8 boss before you can get it . Just have Byakuren use Hyper Trigger on Satori, and have her use Poison Art on an enemy encounter that is completely vulnerable, and defend until they die. Go to a healing circle after you do this to get it; I personally used the Sunflower Field one but I don't think it's relevant which.
-This formation is actually pretty cool. One spot in the front gets "amazing defense", while everyone else is in the rear. In other words, put Alice in the front and have her spam Parrar to shield the entire party. Also protects the party from poison.

Inferno/???? = Use Satori's Last Word 10 times (First formation) and 25 times(Second formation), then go talk to Okuu/Orin.  I'm at about 15 uses so I don't know the second one.
-Inferno boosts everyone's attack, lowers their defense, and increases Fire damage and resistance. Iunno about the second one, as I haven't gotten it yet.

Shinigami Formation = I think this requires 10 total party wipes, but I'm not sure. Go back to Komachi after you defeat her and poke her, and you'll get it. If this is the 10 total party wipe formation, then I think poking Komachi again after 100 wipes might get you another one, but I'm not sure. That might be Tenshi you're supposed to poke for 100.
-Raises everyone's resistance to instant death. Nothing special.

some formation about the devil, whatever = Kick Meiling a whole bunch of times after you get Sakuya. Maybe it was 256. Just hold A for awhile, this isn't as bad as it sounds, but you should probably eat something while you hold the button anyway.
-Useless, this is a 2 person formation. Unless you have 2 people wiping one boss in the triple-split stage, you're never going to use only 2 people, now are you?

Those are the formations I remember and have gotten. Not sure how to get anything else, apart from the automatically obtained ones.
Title: Re: Genius of Sappheiros revival thread
Post by: Eliirae on August 11, 2011, 07:43:17 PM
I've been waiting for an english translation for this for quite a bit.  While it isn't perfect, it's enough for me to get through the game (IE, main story).  I just have one complaint...

Who in the world thought it was a good idea to force you to wait
An entire hour
in real life if you wanted to recruit
Byakuren
early on?  /shakes fist
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 11, 2011, 07:55:29 PM
I've been waiting for an english translation for this for quite a bit.  While it isn't perfect, it's enough for me to get through the game (IE, main story).  I just have one complaint...

Who in the world thought it was a good idea to force you to wait
An entire hour
in real life if you wanted to recruit
Byakuren
early on?  /shakes fist

Just cheat engine past it. Load up the game, click enable speedhack and set it to run on 6x speed or something. Alternatively, you can just skip the whole thing and you'll still get Byakuren right before stage 11.
Title: Re: Genius of Sappheiros revival thread
Post by: Eliirae on August 11, 2011, 07:59:32 PM
Just cheat engine past it. Load up the game, click enable speedhack and set it to run on 6x speed or something. Alternatively, you can just skip the whole thing and you'll still get Byakuren right before stage 11.

It's no big deal, as I did it while watching videos.  Still think it's a bit crazy of a JRPG to ask that :P
Title: Re: Genius of Sappheiros revival thread
Post by: scherzo on August 12, 2011, 12:48:23 AM
You might also want to keep a save file that starts off at the beginning of the game with Byakuren and Mokou unlocked. Attached is mine.
Title: Re: Genius of Sappheiros revival thread
Post by: Eliirae on August 12, 2011, 01:04:24 AM
You might also want to keep a save file that starts off at the beginning of the game with Byakuren and Mokou unlocked. Attached is mine.

That's...Actually a good idea.  Thanks for that!
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 12, 2011, 01:49:03 AM
I just found a way to circumvent the whole "party wipe = loss of all items obtained in dungeon" thing. In your backup save folder there's a backup save that has a name not of the format "backup_xxx.sav" (There are actually two files, but only one of them is the backup save - it should save the same size as your original save). Copy that to your save folder and rename it to whatever name your save file originally was, and you'll find that after loading you will actually still be in the middle of the dungeon, a little bit before when you were wiped out (might be more, depends on how often you backup - I recommend you enter the menu and exit every time you get a good enemy drop). The encounters won't change, though, so you should be ready for whatever wiped you out the first time so it doesn't happen again.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 12, 2011, 02:25:58 AM
That's good to know. I read the help thing in the library just before patchy/sakuya, and it says you wont evne lose items if you wipe after using that save circle thing...It lies, you do. doohhh.

That being said, I just beat up yuyu/youmo using the same method I did last time, works even better than I remembered and it's not in the wiki.
Use Nitori >=P, her chasers WILL hit yuyu (seems they can't miss or something), but they do phys, so they ignore her crazy high mdef, and they are her naturally weak element. Nitori, who was only level 13 or 15 or something, managed to dish out over 2000 damage to her in one turn using just fire chaser. The amount of damage I did really surprised me, and wasn't expecting her to die when she still had half her health left, so I wasn't ready for the ressurection butterfly...But she never casted it. I don't know if chasers bypass that too for some reason, or if patchy's fire world thing or whatever it's called eliminates it. I d idn't raymoo barrior or anything though. Or maybe she doesn't cast it if you kill her and youmu on the same turn? no clue.

Edit: What is the 2nd earliest enemy that drops silver platters? I re-killed all of the magic forest for those orange demon dudes, and I only got 2 to spawn in the entire damn dungeon, fail. Nothing else drops them so far either. I'm not sure if I want to spend them or not knowing there is no reliable way to get more.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on August 12, 2011, 02:49:07 AM
Shinigami Formation = I think this requires 10 total party wipes, but I'm not sure. Go back to Komachi after you defeat her and poke her, and you'll get it. If this is the 10 total party wipe formation, then I think poking Komachi again after 100 wipes might get you another one, but I'm not sure. That might be Tenshi you're supposed to poke for 100.
-Raises everyone's resistance to instant death. Nothing special.
25 wipes.  I wouldn't say "nothing special"...I watched chefmkt's Let's Play, and the LSH expansion showed that Yuyuko is a total bitch who can use SFN any time she wants.

You'll meet the requirements if you get the "Basics of Battle" (or whatever it was translated as) from Tenshi, since that requires 100.

That being said, I just beat up yuyu/youmo using the same method I did last time, works even better than I remembered and it's not in the wiki.
Use Nitori >=P, her chasers WILL hit yuyu (seems they can't miss or something), but they do phys, so they ignore her crazy high mdef, and they are her naturally weak element. Nitori, who was only level 13 or 15 or something, managed to dish out over 2000 damage to her in one turn using just fire chaser.
I used Nitori as a commander for that fight.  Stock up on bombs, and when you're ready to kill Yuyuko use Nitori's Bad Camouflage every turn so your party will have an easy time hitting her.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 12, 2011, 03:04:27 AM
I used Nitori as a commander for that fight.  Stock up on bombs, and when you're ready to kill Yuyuko use Nitori's Bad Camouflage every turn so your party will have an easy time hitting her.

That would work too wouldn't it? Still though I don't think there is a way to hit yuyu 100% of the time for physical AND elemental damage. She's weak to the basic elements, and she has low physical defense. Your method would only take advantage of low def but wouldn't pwn her elemental weaknesses (without going thru her high mdef that is)...But your method is also safer in the way that a killed nitori doesn't really screw you over too bad.

Still though, Nitori breaks yuyu >=)
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 12, 2011, 03:26:46 AM
I just have Sanae boost accuracy and I never have problems hitting Yuyuko with physicals, so spamming sunny strike is plenty. Nitori is obviously great against Yuyuko to begin with since she's the only elemental physical attacker so far, other than Mokou's extremely inefficient Flying Phoenix.
Title: Re: Genius of Sappheiros revival thread
Post by: Sungho on August 12, 2011, 04:25:31 AM
20 POWs in Nitori's Gun skill tree will make Nitori's attacks ignore Perfect Dodging(the green misses), which makes hitting Yuyuko much easier.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 12, 2011, 08:13:05 AM
Dear god I need to level up. Komachi. 1st turn, coin toss, hits party for 120-150.. party dies except alice. She apparently, does not need to cast power sink or whatever it is before coin toss, she CAN do it without doing such. That was with dark resistance gear on many of my guys. 2nd turn. power sink, then life-whatever on the same turn, nails alice for 260.. she has 150 hp at max. derp derp.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 12, 2011, 12:01:16 PM
Dear god I need to level up. Komachi. 1st turn, coin toss, hits party for 120-150.. party dies except alice. She apparently, does not need to cast power sink or whatever it is before coin toss, she CAN do it without doing such. That was with dark resistance gear on many of my guys. 2nd turn. power sink, then life-whatever on the same turn, nails alice for 260.. she has 150 hp at max. derp derp.

She's pretty vulnerable to debuffs. Max out Byakuren's debuff tree and slaughter her stats. I used the ATK/MATK debuff on Komachi the first turn, and she hit Alice with a Price of Life... for 19 damage. (Oh yeah, since they're dark-elemental, you can weaken them by jacking up light's land effect as well). If you need help getting them to land, use Youmu as commander and use her Half Ghost attack.
Title: Re: Genius of Sappheiros revival thread
Post by: theshirn on August 12, 2011, 12:21:51 PM
Dear god I need to level up. Komachi. 1st turn, coin toss, hits party for 120-150.. party dies except alice. She apparently, does not need to cast power sink or whatever it is before coin toss, she CAN do it without doing such. That was with dark resistance gear on many of my guys. 2nd turn. power sink, then life-whatever on the same turn, nails alice for 260.. she has 150 hp at max. derp derp.
Yeah, Money From Yesterday is basically a party wipe.  Dunno what they were thinking.
Title: Re: Genius of Sappheiros revival thread
Post by: Sungho on August 12, 2011, 12:32:56 PM
It never was a party wipe for me, strangely.
I had Reimu spend the first turns using the strongest Spellcards.

You also can give 闇の盾 to Alice and use it to block everyone for no Dark damage.
It's so good it's just like cheating.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on August 12, 2011, 12:58:33 PM
For the Yuyuko/Youmu fight, there's something else you can do to get past Yuyuko's high M.Def.

Have Byakuren cast Starfire on her.  You won't do much damage, if anything, but if you buff Byakuren's IND (and debuff Yuyuko's IND?  Don't remember if you have access to that debuff at this point in the game, but that's a good idea too if that's possible), you stand a good chance of debuffing Yuyuko's M.Def to abysmal levels.  So much so that Marisa and Patchy can spike her for something in the realm of 600+ damage with their best fire spells if the land is heavily geared towards fire and you cast Patchy's field effect spell that boosts fire damage & lowers water damage.

As for me, started a new game and got past the first two stages.  Kinda funny how I managed to get past the Sakuya & Patchy fight in two rounds.  Wiped Patchy with one round of everyone using the best attacks they had available while Sakuya got dropped on next round of attacking.

Remi & Nitori took nearly a full 3 rounds of attacking.  Wiped Remi so fast she didn't even have time to fire off Red Magic to charm everyone (or close to it).  Nitori basically got creamed afterwards.  Kinda funny to see a Hellfire spike her for like 270 damage or so.

Got Sakuya, Nitori, and Patchy a few levels clearing out stages 1 & 2 a couple times.  Should be able to start stage 3 later today.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 12, 2011, 03:15:59 PM
She's pretty vulnerable to debuffs. Max out Byakuren's debuff tree and slaughter her stats. I used the ATK/MATK debuff on Komachi the first turn, and she hit Alice with a Price of Life... for 19 damage. (Oh yeah, since they're dark-elemental, you can weaken them by jacking up light's land effect as well). If you need help getting them to land, use Youmu as commander and use her Half Ghost attack.

Yeah, I uhh was trying to debuff her, but she did that on the FIRST TURN, so not much chance there.
I would have tried more attempts but I was pretty sure I needed some levels on Alice at the very least anyway (she's 14, and gets double the experience from trash, which I think is the game's way of saying level up), and I was off the bed. Just wanted to give it 1 quick shot =p.
Title: Re: Genius of Sappheiros revival thread
Post by: Jelly Belly on August 13, 2011, 10:43:11 AM
For the Yuyuko/Youmu fight, there's something else you can do to get past Yuyuko's high M.Def.
Give Satori your best IND boosting equipment, cast Hyper Trigger (IND Up) with Byakuren on Satori, use Poison Art, enjoy lots of damage.

This is what I did when I faced them (months ago  :V), and I think I got about 500 damage every turn.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 13, 2011, 04:47:05 PM
I got over 600 I think, but I also had The Green Eyes to boost Satori's poison damage further.

Just having Satori spam Poison Art every battle is also the best strategy for her to deal damage for a significant amount of time, although sometimes you get unlucky and oops nothing :c
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on August 14, 2011, 11:46:19 AM
Cleared stage 3 yesterday and got lucky as hell with the Alice fight.  Had Mokou not gotten a Last Word charged when she did so she could revive half my team the next turn, I would have lost the fight

Will try to go through stage 4 today.
Title: Re: Genius of Sappheiros revival thread
Post by: J.O.B on August 14, 2011, 12:10:54 PM
What level were you when you beat Alice?
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on August 14, 2011, 03:34:48 PM
What level were you when you beat Alice?

Patchy, Sakuya : Lv9
Mokou, Marisa, Byakuren : lv11
Sanae (Commander) : lv7
Formation : Magician's Circle

This fight tends to be the only early one I worry about largely, simply because it's random which formation Alice throws at you initially.  If I get what I got in my first attempt, the triangle formation, then I stand a good chance of things going horribly wrong.  Line attack from the first freaking doll...oh dear, there goes Patchy.  Somehow managed to wipe the formation out without anyone else dying after that.

Next formation was the 5 dolls with shields.  This one I can generally handle without too much hassle...unless they decide to go mob Marisa like they did here and KO her.  Mokou gets charmed too during this time so yeah.

Byakuren falls on the next turn...then Mokou gets a LW after another hit and somehow isn't inflicted with some kind of ugly status effect that makes me not able to select her actions, fires the LW off on her next turn, and from there, I cleaned house pretty good.

Stage 4 bosses I'm not worried about when I reach them.  Okuu just gets wrecked hard before anything goes wrong, then Orin drops soon after because she does nothing super threatening besides reviving KO'd people with 1 HP and controlling them.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 14, 2011, 03:54:43 PM
Alice isn't hard. Wily Toad 1HKOs attack formation, Season Spear 1HKOs shield, and a combination of Philosopher's Stone, Non-Directional Laser and Mokou's Curse of [name I can't remember to save my life]kills the elemental formation. Once you kill all three, Alice can't summon any more and can't do anything but normal attacks. The whole difficulty of the fight basically comes down to killing the elemental formation.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on August 14, 2011, 04:04:50 PM
Stage 4 bosses I'm not worried about when I reach them.  Okuu just gets wrecked hard before anything goes wrong
Orin has less HP than Utsuho, Orin inflicts some status effects, and Orin will revive Utsuho.

Really, that fight was easy except for Okuu's Giga Flare.  With the way my party was setup only one person was fast enough to act before she could use it...I can't remember if I switched my commander to Sakuya (for the turn advantage) or Mokou for that fight.  Once I dropped her health low enough that she'd use Giga Flare she couldn't handle another round of attacks.
Title: Re: Genius of Sappheiros revival thread
Post by: Zengar Zombolt on August 14, 2011, 05:06:17 PM
What I remember about that fight is that after a while, I started spamming Aya's command bomb. Okuu didn't last more than two turns.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 14, 2011, 05:54:25 PM
I just bypass the Giga Flare altogether by using Fantasy Heaven and Royal Flare on the same turn. It does like 1500 damage.
Title: Re: Genius of Sappheiros revival thread
Post by: theshirn on August 14, 2011, 09:36:49 PM
[17:38]   <theshim>   YESSSSS
[17:38]   <theshim>   Reisen down
[17:39]   <theshim>   GoS Reisen can die in a fire
[17:39]   <theshim>   ...and of course it crashes immediately thereafter.
[17:39]   <theshim>   ...
[17:39]   <theshim>   brb murderspree
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on August 14, 2011, 10:00:09 PM
It's been a while since I actually had some free time, and technically I start college again in 2 weeks...

I remember playing this a lot a while back, and I still have the save states for it, but I just gave up at the massive amount of time and effort needed to farm materials. And without some decent gear, I couldn't take on Tewi and Reisen at the same time. But hey, since eventually I'm going to need to get to level 99 anyway...

I'd asked this question before, but I can't find the old threads.

How the hell do you patch this thing (Including the translation patches)? I don't even remember what version my Sappheiros game is on.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 15, 2011, 02:18:29 PM
[17:38]   <theshim>   YESSSSS
[17:38]   <theshim>   Reisen down
[17:39]   <theshim>   GoS Reisen can die in a fire
[17:39]   <theshim>   ...and of course it crashes immediately thereafter.
[17:39]   <theshim>   ...
[17:39]   <theshim>   brb murderspree
Poison Shield, Alice in the front, IMO both Sanae and Reimu for heals, Berserk cures, and buffs.

Lunatic Eyes is the only thing that will ever target the back, with a little luck and a little Hourai Doll, and make sure Reimu is at least near-immune to being Berserk'd and has Barriers maxed (Sanae's RES buff helps!).\

You can still handle Tei with Sanae on your Reisen Team. Kappa Camoflauge formation, Byakuren and Satori go on all-out Debuff duty (Maxing their status-lower trees and grabbing IND+gear is important for this), with the exception of Byakuren using Amplifying Scroll on the first turn (and some Hyper Trigger), while both Byakuren and Satori spam their debuffs to HIT. You can debuff defenses if you like, and you might really want to have Byakuren debuff Tewi's IND to stop that annoying sleep that makes you get hit. For attackers, I prefer having Marisa/Satori/Patchouli using one element for Nitori to Chase three times, but that's much less important.

Or maybe you're already doing something similar or already passed it, but someone else could use this I guess :V

How the hell do you patch this thing (Including the translation patches)? I don't even remember what version my Sappheiros game is on.
Well, you basically just download the patches and then run them. There's links to the patches in the poosh thread near the end http://pooshlmer.com/wakaba/res/514199.html and then all you have to do to apply translation patch is copy over it's img.pak and game.pak to the packages folder.

Title: Re: Genius of Sappheiros revival thread
Post by: theshirn on August 15, 2011, 08:39:15 PM
Or maybe you're already doing something similar or already passed it, but someone else could use this I guess :V
I did beat Reisen, and I can do it again fairly simply now that I'm not using the terrible strategy of Freefight, which means that everything Reisen does hits your whole party. :V

It just crashed after I did and I was all D:
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 16, 2011, 03:32:44 AM
I'm in Eintei now but I'm not sure how you switch between groups. I get the impression you can since I've seen a couple situations where stepping on a button does nothing and it pops back up. So I figure both groups camp the button for something, alas, I can't switch groups, help?
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on August 16, 2011, 04:21:00 AM
If I remember correctly, you actually need to split up your party from the beginning before you can actually complete the dungeon. If you play like I did, you probably didn't split up your party and just went all the way to the end of one of the paths. It's a viable strategy in itself, but do remember that you'll need to fight a boss with each party at the same time, so there's no chance of using a single good party for both bosses. However, you can use a single party to do both parts of the dungeon.

If you split your party up, you should be able to switch parties by hitting a button on the keyboard, I forgot which though.

As for the button you step on ingame, that's one part of two (you should see another similar button just across from the one you step on, separated by a wall) buttons that must be stepped on at the same time in order to move foward. As you might guess, you must control both parties to get to this pair of buttons to make any further progress in the dungeon.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 16, 2011, 05:08:13 AM
You hit "Select" to switch parties, I think.
Title: Re: Genius of Sappheiros revival thread
Post by: Eliirae on August 16, 2011, 05:46:59 AM
Well that was lucky.  After trying basically all I could against Yuyuko/Youmu (alice tanking, sanae buffing, etc) I decided to do something completely random and use byakuren/marisa with mokou as commander.  Somehow I was able to pull out a win against them without any of yuyuko's instant death effects going off (aside from her last one) O_O

Now if you'll excuse me, I'm going to devote an entire day to grinding.  This is one game I will not feel sorry about overleveling in, after watching chef's playthrough.

Speaking of overleveling, is there really any strategy at all to this game besides "abuse a select few abilities so bosses don't one shot you"?  From watching chef's playthrough I'm going to assume "no", but you can never be too sure.
Title: Re: Genius of Sappheiros revival thread
Post by: J.O.B on August 16, 2011, 06:10:16 AM
Yay I beat Alice!!
And I had Byakuren's last word activated before I beat her too! Which meant I got so much EXP after I beat her.
EDIT: Beat Okuu and Orin who were so easy.
Beat them 2nd try but only because I didn't know that Mega Flare was faster than my party. So I just used Aya's Paparzzi ability to give me the first turn the 2nd try.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on August 16, 2011, 08:22:10 PM
Stupid question - I've installed Sappheiros Zansyo, but I don't know how to link it to Sappheiros. How to do so?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 16, 2011, 11:54:46 PM
Stupid question - I've installed Sappheiros Zansyo, but I don't know how to link it to Sappheiros. How to do so?
You installed the expansion?

It's just a standalone game. You don't need to link them :3

Pretty sure you can copy over your non-expansion saves and they'll work, too. Make sure it's updated to 2.06 if you'd like to use the english patch.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on August 17, 2011, 01:23:16 AM
Got a whole bunch done in today's session.  Went from the start of stage 4 to finishing stage 6 just a little while ago.

Stage 4 bosses...jokes as I was predicting.  Royal Flare + Fantasy Heaven alone took off close to 2000 HP from Okuu.  Next attack on her took her down.  This all occured on the first turn BTW.

Orin got whacked by tons of water magic and some light magic and fell on round #2 of the fight with ease.

Stage 5 boss...eh, pushover.  Two rounds into the fight and the boss was down ~95% HP or so.  She switched to water phase, but yeah, only 5% HP or so left doesn't mean you get to pull off your cheapo super heal (which would have been blocked by Sakuya's Killing World if it somehow got that far).

Stage 6 bosses...Byakuren didn't even get a chance to stick a Starfire onto Yuyuko.

Round #1 of the fight...Alice uses Hourai Doll to draw as many attacks as possible, Nitori uses Elemental Shells to enchant her gun with fire, Marisa spikes Youmu in the face with Hellfire, Patchouli uses Hot Spot Vulcan to boost fire damage, and Byakuren uses Hyper Trigger on herself as part 1 of the Starfire strat setup.  Youmu sets up Asura Stance while Yuyu does nothing special worth noting.

Round #2...Marionette Peril to protect Marisa and Patchy, Nitori uses Purgatory Impale, Marisa uses Passion Blaze, Patchy uses Active Elemental to manipulate the land for fire, and Byakuren sticks an Unresist on Yuyuko for part 2 of the Starfire setup.

However...something amusing happened here.  Peril, Active Elemental, Passion Blaze, and Unresist went off first.  Youmu just did a normal attack, Yuyu tried a Curse on Alice which missed.

Nitori fired off Purgatory Impale, scoring a slayer effect on Youmu due to her weapon...and because it was a line attack, it also hit Yuyuko.

The kicker?  It hit them both for close to 2000 damage  :o.  Youmu went down hard and Yuyu lost more than half her HP in that one attack.

Round #3...Nitori fires off her Flame Chaser, Alice uses London Doll on Byakuren to prep for Resurrection Butterfly, Marisa casts Hellfire, Patchy casts Fire Crest, and Byakuren casts Starfire on Yuyu.  Also, I used Mokou's Phoenix Rebirth commander spell to be doubly safe just incase Yuyu got a lucky instant death spell through.

That never happened.  Sure Marisa and Patchy's moves went off first before Starfire, meaning they did no damage...but they did trigger Nitori's chaser, letting her do ~800-850 damage a hit.  The 2nd triggering of her chaser dropped Yuyu...and oh dear apparently Yuyu can't fire off her final attack if she's defeated by a chaser.

I really don't want to know what would have happened if Nitori had a Weapon Bless casted on her  :ohdear:.

EDIT: Okay, I was curious so I decided to pull out a backup save file before the stage 6 bosses, maxed out Byakuren's Support Magic tree, then did the same motions in Round #1 as before, except that Byakuren placed a Weapon Bless on Nitori right away.

Next turn...Nitori launched her Purgatory Impale.  After Hot Spot Vulcan for a Fire Power field effect + Active Elemental to shift the land heavily in fire's favor...

http://img263.imageshack.us/img263/1011/nitorimeltsfaces.jpg

...Christ  :].  Also LOL at Nitori getting Cursed by Yuyuko so Nitori KO'd herself like...what, 15+ times over in the process  :D.

It could go even higher I bet with a formation that boosted physical damage and/or fire effects (Formation used in that pic and my winning attempt before that was Magician's Circle).  4k+ on Yuyuko?  Perhaps so if that happened.
Title: Re: Genius of Sappheiros revival thread
Post by: theshirn on August 17, 2011, 02:41:32 AM
Finally finally FINALLY beat Reisen and Tewi.  Each of them would take turns wiping me.  First Reisen would drop three Lunatic Red Eyes in a row, then Tewi would hit four of my party members with Ancient Duper.  Wash, rinse, rage, repeat.

Stage 10 awaits!
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 17, 2011, 04:55:04 AM
Bleh, is there a manditory level grind before Eirin/Kaggy? My party is 24-30 I just can't kill em before I'm out of mp, and even then it requires luck. Eirin is perfectly capable of 1-shotting my entire party minus the tank (even when I have defense buffs active) with her starlight shot. I there some way to dispell kaggy's buffs? I've tried dispell permanent, and dispell variety, but the only thing they dispell is any debuffs I've managed to land on them of all things. Fail.

But yeah after many tries, I manage to take Eirin out before she does a starlight arrow + buff, and then it's just kaggy. But she goes down sooo slowww. Even if I refrain from using any light magic on Eirin, and spam dark spells on kaggy, the light meter thing often is high enough that she gets 128-256 health per turn. Plus she often heals herself for 1000. But not only that, but if I SOMEHOW  manage to get her below 30% or so, she'll heal herself back to FULL?! Even *IF* I could get that far with sakuya with killing world (I can't, no matter what I do, I simply cannot do anything but die horribly with sakuya in my party, she can't hit Eirin if her life depends on it, despite wearing a 30 accuracy accessory, so yeah.. wont work. There's nothing I can do to dish out enough damage to bypass kaggy's full heal when she's below 30%. I've tried every character. The best dpsers against kaggy are sakuya (who stinks like hell against eirin), and Marisa (who can't manage to do over 600 per nuke.. make that 200 if kaggy casts her buff that CANT BE EFFING DISPELLED FOR LIKE 10 EFFING TURNS). yeah. What am I missing?
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on August 17, 2011, 05:31:31 AM
As far as I can remember, Kaguya's got a couple interesting weaknesses you can exploit. Berserk, Charm, and Control, too I think. After that, you can basically make her do anything you want. You can even make her flee the battle, though I think one of Kaguya's skills are copyable with Satori. Don't quote me on that though.

On another note, I don't remember Alice being quite that hard before. Then again, I was using Sanae in my active party back then. Apparently, she's about the only character you have that can take out Alice's attack dolls. Everything else was doing 0-6 damage.

Heading up to stage 4 now, and I'm going to be grinding the rest of my party in preparations for the inevitable stage 9, ie. Nitori and Alice.

Edit: I still can't get past the retarded game crashes in pretty much every dialogue sequence in the game. Running Sappheiros in compatibility with WIndows 95 isn't helping either.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 17, 2011, 06:01:22 AM
Edit: I still can't get past the retarded game crashes in pretty much every dialogue sequence in the game. Running Sappheiros in compatibility with WIndows 95 isn't helping either.

Are you using applocale? I have dialog crashes all the time when I'm using it, but as soon as I stop using it the dialogs play fine.
Title: Re: Genius of Sappheiros revival thread
Post by: TheNewGuy on August 17, 2011, 06:02:28 AM
As far as I can remember, Kaguya's got a couple interesting weaknesses you can exploit. Berserk, Charm, and Control, too I think. After that, you can basically make her do anything you want. You can even make her flee the battle, though I think one of Kaguya's skills are copyable with Satori. Don't quote me on that though.

On another note, I don't remember Alice being quite that hard before. Then again, I was using Sanae in my active party back then. Apparently, she's about the only character you have that can take out Alice's attack dolls. Everything else was doing 0-6 damage.

Heading up to stage 4 now, and I'm going to be grinding the rest of my party in preparations for the inevitable stage 9, ie. Nitori and Alice.

Edit: I still can't get past the retarded game crashes in pretty much every dialogue sequence in the game. Running Sappheiros in compatibility with WIndows 95 isn't helping either.

The crashes happen at cutscene transitions only, right? Not in the middle of  a dialogue?
Apparently some people don't crash even without 95 compatibility mode.  The only guess into what causes these crashes is tied to how directx is used in  the game. So it's really system specific.


I had issues with this fight, even knowing that Kaguya was vulnerable to control.  I just focused on taking out Eirin while consistently controlling Kaguya to buff and heal my team. Once Eirin is down, I cheesed Kaguya by controlling her and repeatability attempting to flee; causing her to leave the battle. I never had enough momentum to beat Kaguya after defeating Eirin(no mp), and if you beat Kaguya first; Eirin will heal like crazy. 

Sakuya's skills didn't have much trouble hitting Eirin, her normal attacks missed a ton though. 
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on August 17, 2011, 06:22:41 AM
It's right in the middle of dialogue, though not always at the same line. So it might be directx, but I'm still not sure how to fix it. I did update my video card drivers a week or two ago though.

The crash never happens with the original japanese files, by the way. So I'm not exactly sure what's going on.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on August 17, 2011, 06:41:44 AM
Bleh, is there a manditory level grind before Eirin/Kaggy? My party is 24-30 I just can't kill em before I'm out of mp, and even then it requires luck. Eirin is perfectly capable of 1-shotting my entire party minus the tank (even when I have defense buffs active) with her starlight shot. I there some way to dispell kaggy's buffs? I've tried dispell permanent, and dispell variety, but the only thing they dispell is any debuffs I've managed to land on them of all things. Fail.
My party was around 28 when I took down Eirin and Kaguya.  I brought along Satori who was pretty much dead weight because I wanted to learn Kaguya's heal.  Byakuren basically kept Kaguya out of the fight while I beat down Eirin, after she was gone Kaguya was a piece of cake.

I also loaded Marisa up with some laser spells since they damage Eirin and Kaguya at the same time.  She was my primary damage dealer.
Title: Re: Genius of Sappheiros revival thread
Post by: Reddyne on August 17, 2011, 04:49:38 PM
Oh, man. I can't tell you how long it's been since I've seen good news about GoS and I'm so glad that it's happening. I kinda hung things up when patching difficulties had really stalled things some months ago. With the progress I've seen, I should be able to show off the work Choja et al. (I confess I don't know team so well :/) have been getting done on the patch at the next few convention Touhou panels I hope to be a part of.

It's a real shame that I have about 5 current videogame projects lined up in parallel. This could get messy.
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on August 17, 2011, 06:06:04 PM
When I use command skills game freezes. It's like this in both the 95 and XP modes. Did you guys have to do anything special to be able to use Command skills?
Title: Re: Genius of Sappheiros revival thread
Post by: TheNewGuy on August 17, 2011, 07:44:35 PM
It's right in the middle of dialogue, though not always at the same line. So it might be directx, but I'm still not sure how to fix it. I did update my video card drivers a week or two ago though.

The crash never happens with the original japanese files, by the way. So I'm not exactly sure what's going on.

Seems like you are a unique case, you shouldn't get dialogue crashes in the middle of lines.
I'm no wiki master, but I guess a prudent thing to do would be to get the cutscene scripts onto the wiki for those who have had to skip parts.

Oh, man. I can't tell you how long it's been since I've seen good news about GoS and I'm so glad that it's happening. I kinda hung things up when patching difficulties had really stalled things some months ago. With the progress I've seen, I should be able to show off the work Choja et al. (I confess I don't know team so well :/) have been getting done on the patch at the next few convention Touhou panels I hope to be a part of.

It's a real shame that I have about 5 current videogame projects lined up in parallel. This could get messy.

I took over the project from where Choja left off. It's nice of you to get the word out about the team's efforts!

When I use command skills game freezes. It's like this in both the 95 and XP modes. Did you guys have to do anything special to be able to use Command skills?

Sounds like you have an odd bug. Make sure you are updated, and check if it happens without the english patch.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on August 17, 2011, 09:27:23 PM
Cleared stages 7 & 8 in today's session, yay!

Grinding to get everyone up to speed for the party split hijinks of stage 9...oh dear  :ohdear:.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 17, 2011, 11:37:45 PM
About the Kaguya/Eirin fight thing, for one, yeah, Control.

Poison Shield formation with Alice in the front and Parraring the back also helps a lot.

Debuff Kaguya's MAtk when you aren't controlling her (Like, after Eirin goes down; Byakuren can do this since she can't control anymore anyway) and she'll hit like a kitten.

Marisa's Lasers with some POW investment, and Nitori's guns can get a slayer effect on both of those two. Nitori's guns plus her Radiate skill from maxing guns, with a nice P.Atk buff... holy goddamn that damage. You can take Eirin out FAST, and then Kaguya is a piece of cake. More damage if you have Kaguya buff your party's damage.

Hitting Y (or whichever button it was) will change the party you're targetting, by the way, so that can you target your own party with spells when controlling for Satori to learn them, including Kaguya's Heal.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 18, 2011, 12:41:01 AM
Well I beat em. but yeah, none of the mentioned strategies were worth @#%@#.

First off, I don't know why, but my sakuya can't hit eirin, skills or not. The only one that ever hit for me were those 2mp "nukes" that can debuff...They never would though. Controlling Kaggy also rarely worked. I had byakuren equipped with the best scroll available, had much induction, even worse a +30 induction accessory, and casted hyper trigger on herself, but control/charm would fail 8 times out of 10, and the few times they did work, they would normally only last one turn, making it useless since kaggy tends to cast something bad after being controlled on that turn anyway (sometimes, it's odd, it's like the game isn't sure if whatever she casts is supposed to be on my side or hers), and no, I wans't meleeing her while controlled.

Nitori with the slayers and radiate was the FIRST thing I tried, but yeah, she'd miss alot (less than sakuya thankfully), and despite the slayer effect, her hits wouldn't do more than 300 total. I had more luck using sunny flare or whatever it's called, would hit 200ish, both people and wouldn't miss. Marisa with slaying lasers was what i mentioned earlier, would hit for about 500 to each. 900 if I buffed her and kaggy did NOT buff herself, but 200-400ish if she did. It was all very doable minus the whole kaggy can heal herself completely part. In the end I found that I had better luck forgoing using marisa's lasers, and using patchy+ marisa instead for patchy's elemental land buff, Patchy could do fair damage, and Marisa did the same as before (500 base 900 buffed, 200-400 kaggy buffed), only her elemental nukes cost only 3mp if I need economy. I also needed luck on my side to make sure kaggy didn't offensive buff + eirin starlight arrow, There still seems to be no defense against that. At one point kaggy did offensive buff, and eirin used "apollo 13", which I thought would be an even BIGGER oh shit situation, but thankfully it wasn't >=).

One thing I've noticed about this game which is odd, is that as I go further in the game, it seems like enemies drop less Power. I figured it must scale by level or something, but no. I went back to the SDM, and I'd end battles with over 10 power rewarded regularly. But there are many tough fights in current content that still drop something stupid like 3-4! This means that if you level grind earlier in the game, you'll actually be more powerful if you do it later  (unless it grows back up again later later), even if the end result levels are the same. Unless you level grind old content that is.
Title: Re: Genius of Sappheiros revival thread
Post by: zarfoobla on August 18, 2011, 02:22:16 AM
Power does not increase as you get further through the game. In fact, you'd eventually get more out of slaughtering every moving thing in early Stages merely because they're so simple to kill.

5 months and still no Excalibur or Gold Tray. In fact, Stage 21 just hates me in general.
Why does this game hate me so much  :V
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on August 18, 2011, 03:19:32 AM
I've always had issues with trying to get things to respawn more quickly :| it's a pain to grind when you have to keep switching between high level and low level dungeons.

Tips plox.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 18, 2011, 04:42:26 AM
I've always had issues with trying to get things to respawn more quickly :| it's a pain to grind when you have to keep switching between high level and low level dungeons.

Tips plox.

Enter and exit a dungeon about thirty times.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on August 19, 2011, 03:13:06 AM
Ah yes, I forgot how miserable Mind Flayers were. Now I'm on stage 5, with a decently average level party (except for Aya, I never really found much of a use for her, so she's stuck at level 6). I'm already starting to slack on careful battling due to the fact that I know I'm going to have to farm a whole bunch of materials for the third tier weapons.
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on August 19, 2011, 08:19:16 AM
I'm not sure if this has been mentioned already, but for people wondering what Aya's Scan is for, it adds flavor text for each enemy, (which you can see by pressing X to switch the normal drop box to the info box), so she's actually one of the characters I prioritize leveling in. Gotta catch 'em all!

Bosses don't need to be scanned.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 19, 2011, 09:23:47 AM
This game is funs. I'm at kanako/suwako now, I opted to try and beat em without death or petrify, it was hairy and messy, but I did it. Really though, while I have no problems using Alice during bosses, it's a shame that she seems flat out required for all these 1shot your whole party unless Alice blocks for everyone deals. I seem to be a donation box magnet too, I've got 5 from trash drops now, yet still not a single other character item like silver tray from trash, boo.

As for aya, I find she's actually rather useful for exploring. Her everyone moves first ability is absolutely amazing for yukkuris, along with tough fights that can wipe you out if you don't buff up first (like those elite devil and angel/power/whatever combos), her regular auto attacks are respectable too (like mokou I guess), and breath immunity to the party makes certain areas much much safer. Even if not, you should make her command sometimes for her 3 bomb support skill, it's basically an iwin button for most trash, great for groups that are dangerous (multiple mindflayer groups for instance).

I find that character balance for final attacks to be hilarious though. Nitori's for example blows, shoot a missle to hit just one dude for less damage than a single stony no-bomb nuke like full moon slice, radiate, etc. Patrice is seemingly 50% more powerful, and hits ALL enemies.

But then you have god tiers like marisa's and Sakuya's, which can make a seemingly impossible boss fight turn into a cakewalk.
Title: Re: Genius of Sappheiros revival thread
Post by: blabla1994 on August 19, 2011, 09:30:05 AM
Welp... Mindflayers = Source of all evil.

They are so far the only things to have wiped me.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 19, 2011, 03:12:38 PM
Put 10 points into raymoo's barrier tree and open up with evil sealing circle when you see em, they become much less nasty. Of course killing them in 1 turn when there are more than 1 isn't an option probably, I find they don't par your party as often after turn 1. I suppose the right element thing works without 10 points into barrier, but I dunno which it is myself.
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on August 19, 2011, 06:04:03 PM
Put 10 points into raymoo's barrier tree and open up with evil sealing circle when you see em, they become much less nasty. Of course killing them in 1 turn when there are more than 1 isn't an option probably, I find they don't par your party as often after turn 1. I suppose the right element thing works without 10 points into barrier, but I dunno which it is myself.
Ironically their mind flaying attack is one of the only ones my Satori learned completely by accident, so I'm running around spamming it. Too bad she doesn't really have much in MP recovery options compared to some others like Sanae, who often gets much of the MP cost back when she uses Serpent Bomb on parties.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 19, 2011, 08:56:43 PM
Ironically their mind flaying attack is one of the only ones my Satori learned completely by accident, so I'm running around spamming it. Too bad she doesn't really have much in MP recovery options compared to some others like Sanae, who often gets much of the MP cost back when she uses Serpent Bomb on parties.
Satori can uses Staves for 3 mp recovery plus MP drain on physicals, and 3% mp drain on physicals can have her regening more MP then she uses with some skills, especially on things weak to Smash attacks. Buuuut her physicals aren't very strong, at least not with a staff, unless the target is weak to smash.

Although, really, at Stage 11 and so far there is absolutely nothing that my Satori could do that would be better then Poison Art, damage-wise; give her The Green Eyes and any poison boost equipment you have, along with your best Launch earrings and max Trauma tree, it almost always hits to non-immune enemies and deals huge damage for only 6 mp. If I don't want Poison, I can use Petro Breath or Mind Blast to make everything stop moving forever, but it's more taxing on her MP; with enough POW and the right staff EVENTUALLY I can circumvent that though.

Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 21, 2011, 08:37:11 AM
wtf, I can't get past stage 14. I just can't seem to find a switch that deactivates a certain electrical barrier... I blocked the barrier leading to the healing circle, made both horizontal/vertial barriers go vertical, and left the dungeon as instructed, but.. nothing's changed, that damn barrier is still there, arghagh.
Title: Re: Genius of Sappheiros revival thread
Post by: Eliirae on August 21, 2011, 08:44:11 AM
Funny.  The wiki tells me stage 7 is suppose to be more straight forward than the other stages I've done so far.  If it's so straight forward, why am I still stuck trying to find my way around the place whereas I could do the other stages in one sitting?  ???
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 21, 2011, 09:00:09 AM
Yeah the wiki says every stage is simple and straight forward, EVEN FOR THIS GAME (it emphasizes that like every time) when this game has like.. the least straight forward dungeons I've seen that aren't intended to be labyrinth-type games.
I figured out stage 14, it cheats, it gives you a handy shortcut from stage 14 to the entrance of stage 13, but it's impossible to progress if you actually USE the damn thing, and instead you have to re-do the old route all over gain kinda.. pretty cruel, especially since it's absolutely impossible to figure that out without oodles and oodles of plain old trial and error.

After that, I'm rewarded with more crashing, doh.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on August 21, 2011, 01:02:44 PM
Current status...grabbed almost every weapon, armor, shield, and accessory drop from stage 1-8 enemies, only lacking the Yukkuri Medal that Yukkuris fork over.  Took me like 2 hours of hunting Gold Beetles for the Cumula Amulet in stage 7 and roughly an hour hunting axe fairies in stage 8 for the Defender shield though.

Now working on grinding low level people up.  Saving my lv1 Satori though so I can get that one formation which requires something like 30 party wipes I believe, then I'll start leveling her.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 21, 2011, 02:53:03 PM
Speaking of satori, I can't be bothered to waste time learning all her spells. Anybody have a list of just the must-haves to make her good? So far every one I get seems like an inferior version of what others do. Like I thought demon shock would be great since dark damage is so rare, but using it on enemies weak to dark, it does like half the damage byakuren's level 1 dark spell does, without the debuff to boot... Booo.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 21, 2011, 05:35:56 PM
Speaking of satori, I can't be bothered to waste time learning all her spells. Anybody have a list of just the must-haves to make her good? So far every one I get seems like an inferior version of what others do. Like I thought demon shock would be great since dark damage is so rare, but using it on enemies weak to dark, it does like half the damage byakuren's level 1 dark spell does, without the debuff to boot... Booo.
You have to keep in mind that, in order to do good damage, you have to actually concentrate on her damage POW trees; 13 points in Third Eye tree or whatever it's called for +30 Patk/Matk, at LEAST enough in her learning tree for +20% damage (20 points is +40% damage!!), and then spare going into Staff for more Matk. Replace "Staff" with spear or Eye if you're using physicals, or if actually have the appropriate Eye to boost the elemental damage.

Although I like to use Breaths with staves for MP regen and activating Nitori's chasers. I got really lucky with getting all 3 chaser-element breaths by sheer chance though >>; 

Her magic attacks should be doing nice damage after you do all that POW stuff and with a staff; mine are at least. I have no idea if Demon Shock is physical or not, but that might be why.  The attacks I would say are good to grab are her All-Target elemental magics (Flame, Frost, Earthquake, -iunno what the lightning one is-, Energy Bomb, Shadow Burst, Shining Stars), and it's pretty easy to grab the single-target versions from like, Stage 1 fairies.

Mine is doing very similar damage to Patchouli with her all-target magics, haven't compared whether to say it's actually better or not; I think it's a little better, but Patch gets stronger versions soon, but Satori also gets Mystic/Dark/Light I suppose. Also VERYYYYYYY useful to have both Satori and Patch activating Nitori's chasers for big elemental damage on everything.

Whether your Satori churns out nice non-poison damage or not, status effect spells, notably Mind Blast and Petro Breath (And Poison Art :3), are nice. And the last good thing Satori can do is support in bosses; for that, the must-haves are Area Heal, perhaps Mass Heal too. Nifty ones to bring along for support Satori also include Refresh(Restore health equal to your HP, iunno how useful it is), Shield Wall(Reduce physical damage), Leaf Shield (Your target is invincible to the next attack), and Starlight Barrier (Leaf but on the whole party). Raise Dead also seems nifty, and it's the one I have no idea where you get it from :V And if she isn't busy healing or buffing, she can of course debuff the boss instead; some learned spells allow you to debuff stats she can't initally (Like Matk), while doing damage at the same time.

I can tell you what monster teaches pretty much every spell I just mentioned (Even the lightning spell I don't know :V) except for Raise Dead. Later in the game there's more spells worth grabbing, like Dark Flare and such I suppose, but *Shrug* Haven't gotten there yet! Waiting for the Tenshi crash to get fixed atm.

I like grabbing lots of Satori spells, but you can streamline it to only a select few if you don't want to bother getting stuff that's only minorly additionally helpful. I think my Satori has 8 pages of spells now.
Title: Re: Genius of Sappheiros revival thread
Post by: Eliirae on August 21, 2011, 06:21:52 PM
I'm not even sure what monsters I should be looking for and what level my Satori needs to be to learn these skills in the first place.  Sure, the english wiki has all of 5 enemies that you can learn skills from, but I'm sure there are more than 5 enemies you can learn skills from  :V
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 21, 2011, 07:06:43 PM
Yeah the wiki says every stage is simple and straight forward, EVEN FOR THIS GAME (it emphasizes that like every time) when this game has like.. the least straight forward dungeons I've seen that aren't intended to be labyrinth-type games.

I wrote most of the walkthrough, so I guess I'll say something. To me, the dungeons in this game really are all straight forward (with very few exceptions, like stage 14 and... stage 14). It's probably personal experience, though, since I've played several RPGs (notably, Chinese Paladin series) where most dungeons are so complex that I have to employ left hand rule for most of them (which means that I'd be missing out on some stuff). Also, since enemies stay gone after you kill them, there's no pressure about backtracking, unlike in pretty much every other game where making a wrong turn means you have to fight through more encounters (and they tend to be increasingly boring to fight through).
Title: Re: Genius of Sappheiros revival thread
Post by: TheNewGuy on August 21, 2011, 07:27:38 PM
I'm not even sure what monsters I should be looking for and what level my Satori needs to be to learn these skills in the first place.  Sure, the english wiki has all of 5 enemies that you can learn skills from, but I'm sure there are more than 5 enemies you can learn skills from  :V
http://www.mediafire.com/file/81e99dqggsb3xb6/Satori%20Blue%20Magic.xls

Here are all the pre-expansion skills Satori can learn.
I always have Satori in my party, just in case she learns a skill, guess I'm paranoid.
Took me forever to learn petro breath, but I got fire and lighting breath without even trying. Figures.
Leaf shield was surprisingly easy to get, too.
 Stage 14 is just such a pain with these strong monsters though. 
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 21, 2011, 08:20:13 PM
Haa, I always have Satori in my party too. On the upside, she's pretty versatile, overlevelling helps counter her lower HP and any MP problems, and it helps her learn nifty skills sooner.

Stage 14 sure is a bit of a thing, I've gotta say. I'm using a pretty suboptimal team for it too, because I needed to throw lower leveled peeps into the party before they started lagging behind in level. Then again, an optimal random-clearing party for me would be Alice/Satori/Patchouli/Nitori with the 5th depending on the situation... so I suppose I'm generally using a suboptimal one!

Elite Mindflayers suck. They resist ALLLL elements except for Electric, Slash, and Smash, it takes a decent amount of time to kill them... x_X They're weak to Pierce, I believe, but for some reason I didn't think of actually equipping a spear (which I should have).
Title: Re: Genius of Sappheiros revival thread
Post by: Eliirae on August 21, 2011, 08:49:17 PM


Here are all the pre-expansion skills Satori can learn.


Awesome, thanks!  Yeah, I'm still in stage 7 trying to level all my characters to like 23-25.  It's very tedious and it's a shame I'm not running into any Yukkuris.  I really should just try and get to the teleporter, but again, the stage confuses me :X
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 21, 2011, 09:21:00 PM
Yeah I got the satori thing, but it doesn't really organize them in an order of "not really worth getting" to "might be useful sometimes" to "zomg it's the Grand train of this game". Thanks for your help so far serela, though you're a big fat liar about the 1st stage fairy thing >=P. I've never seen them cast squat but single target nukes. But I know where to get the aoe versions anyway (the elemental dudes like Venom and whatnot are probably easy sources). I just realized that my impression of demon shock is even worse though... My Satori is wearing the something that gives dark +20% >=P. The POW stuff was a given though. But yeah I don't have any experience with any of her learned spells except these evidently crappy single target ones so far.

Yukkuris are very rare, especially in stage 7. After clearing it completely, I only found one.

As for Regal star, yeah I suppose it is simple in the sense that you can backtrack all you want kinda. Except it's actually not like that for me since I often have to save and quit several times a day and going outside to save makes them respawn after 2-3 times (normally some respawns after 2, and the others by the 3rd). It still hasn't been an issue until stage 13/14 but the dungeon topography is still much more confusing on average than most RPGS IMO. I haven't played this chinese paladin series, is it in English (via patch or whatever)? It sounds interesting, and I love relatively challenging rpgs (is it challenging?)

The Elite mindflayers in stage 14 aren't actually bothering me much. I have great death protection on alice, so their hand rarely kills anybody, and the aoe par thing, I find they rarely, if ever cast it after the first turn, and even if they do, I have a couple characters with high enough par resistance that they can generally mop up whateve ris left over. Plus Reimu can aoe cure par the whole party, and she herself can only be par'd for a single turn with that pow ability.

What bothers me are power-ace's... they can nearly wipe out my entire party from full health in one turn! (and they're weak to absolutely nothing at all...Dark doesn't count, even with their weakness every dark spell minus silent selene hits like a wet noodle, so they take like 50 turns to kill) Brontaursaurus' are pretty dangerous too. They can 1shot anybody they want whenever they want, including alice, and they attack twice, and god help me if I don't have patchy in my party with earth javalin. without it there's no way I can dps them fast enough before they just pick of fmy dudes one at a time.

The demon officers are oddly enough not as dangerous as they were a few dungeons back when they were sitll just lesser demons, and the sylphs. oh god the sylphs. They take off my entire's party's health by half with that aoe slicing move (except alice), and can dodge almost everything but patchy's earth Javalin (my other casters can't hurt it by enough to really make me feel like its dying fast). They're pretty squishy though, but if they cast accellerate the first turn oh god oh god.. Then they use that effing slice move FOUR FREAKING TIMES IN A FREAKING ROW.. Normally I just have alice run away at that point while my other members get chopped into little pieces.
Title: Re: Genius of Sappheiros revival thread
Post by: theshirn on August 21, 2011, 09:37:42 PM
I'm up to Eienetei redux and I still haven't seen a single yukkuri.  >:(
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 21, 2011, 11:52:43 PM
You can save in the middle of the dungeon via the same trick as "reloading after a party wipe without losing item". Just enter the menu and exit to autosave, quit the game, and next time you want to play, rename the autosave file (remember, you have to use one of the two files that does not have numbers in its filename).
Title: Re: Genius of Sappheiros revival thread
Post by: Eliirae on August 22, 2011, 12:58:03 AM
Mwahaha, got to the teleporter in stage 7.  What would be the best level range to be for Komachi?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 22, 2011, 01:53:18 AM
Mwahaha, got to the teleporter in stage 7.  What would be the best level range to be for Komachi?
Considering that you said you were leveling to 23~25, and I think my highest level around Stage 8 was like 20 (And this was a minorly overleveled character)... yeah ;P

Strategy matters a LOT more then your level, really. The stat gains from a few levels are really insignificant, although if there's a useful skill picked up then that matters. In any case, you're probably much higher level then I was, and I had a breeze with Komachi; take advantage of Light magic and Dark resistance, and of Alice stuffs!

Then again, I got lucky and never saw her scary nuke. :c

Ghaleon:I said the fairies only have the single-targets, silly. Also, experience with Alice and demons leads me to believe Demon Shock is physical, although since I don't have it I can't peek to see if the icon has a fist or a wand. In general though, her magic seems way more potent then her physicals. Then again I'm also always using a staff on her for MP regen, sooooooo :V Her single-target magic pales mostly because, well, it's single target. Now that I've got multihits and educate myself on weaknesses a little, plus gratuitous Nitori chasers... much better!

The Elite Mindflayers statuses didn't really bother me (I decked out my party with 50+ res across the board except Nitori, who had a status resist item instead), but they were irritating to HURT. I probably should have equipped a spear, because I -think- they're weak to Pierce.

Also, I have very little experience with stuff missing, in Stage 13/14... because my entire strategy for those two stages happened to be about spamming magic and Nitori's chasers. Constantly. And it worked really well! Neither can miss <3 The angels and demons suck though, yeah... really hard to damage, and dangerous.

Oh, and whenever you see a Yukkuri, keep in mind that they're immune to like all elements period. Only non-elemental physical stuff works. If you have Aya commander, totally use Paparazzi and you can likely get a kill on it.

Anyway, I beat Tenshi. She was a pushover! Alice's Artful series of spells totally kill her damage, along with making sure EVERYONE has earth resistance. Then Sakuya+Byakuren for major murder damage, and IMO two people (Sanae and Satori with support spells just in case is good!) spamming Elec to balance the land. She can nuke the everliving hell out of a single person per turn if she feels like it, so Mokou commander is very good.

okay all my rantiness is gone for now *Collapses*
Title: Re: Genius of Sappheiros revival thread
Post by: Kamil on August 22, 2011, 05:45:45 PM
A question.  If you got your party wiped out.  Are all the stuff you carry since the beginning of the game "lost forever" type items now?
Title: Re: Genius of Sappheiros revival thread
Post by: Tsalop on August 22, 2011, 05:56:47 PM
A question.  If you got your party wiped out.  Are all the stuff you carry since the beginning of the game "lost forever" type items now?
No. If you collected items from chests, you just have to collect them again...
If you got the items from the monsters... Well, you just have to hope that some
other monster will drop  you the exact item.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 22, 2011, 06:28:09 PM
As for leveling not mattering aside from new spells learned, yeah, stats go up by less than noticeable amounts when you level (except hp maybe). However sometimes I wonder if everything is scaled in level in general. Like an attack formula might be something like:
(1.00 - 0.05(attacker level - Defender level))Rest of whatever formula. I say this because after going to the previous dungeon that isn't very old yet (maybe just 1 or 2 dungeons ago), the enemies are much easier than anticipated, and I know it's not because of new gear or spells >=P.

But maybe not *shrugs*.

Anyway, wtf is up with the Hein enemies in stage 16? I can't seem to figure out how you know their new weakness. I just wasted over 100mp on patchy trying to figure it out and never got it once. I've tried casting spells of the same element as their last cast, and spells the opposite element, nope, wrong guess, It's stupid.

Did the English translation patch disable a notification queue for it or something?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 22, 2011, 08:18:25 PM
I say this because after going to the previous dungeon that isn't very old yet (maybe just 1 or 2 dungeons ago), the enemies are much easier than anticipated, and I know it's not because of new gear or spells >=P.
Funny, because I go back to stage 8 after doing Stage 13, and they're still pretty able to wipe me out if I'm not using a party meant to handle randoms!

Prolly gonna start stage 15 in a bit, myself.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 22, 2011, 08:40:09 PM
Funny, because I go back to stage 8 after doing Stage 13, and they're still pretty able to wipe me out if I'm not using a party meant to handle randoms!

Prolly gonna start stage 15 in a bit, myself.

I don't remember anything in stage 8 being a threat even when it was new, unless the flowers were deathing you. And those power dudes who can clobber the entire party with that aoe spell. But they are so rare that you can do the whole dungeon and not see one.

You sure you didn't have a party that wasn't meant to handle randoms, or you didn't have a SINGLE CHARACTER suited to handling them randoms?
Anyway I just finished stage 16, I feel like I need new gear/levels. The boss could kill Alice from full health in a single turn without deathing or debuffing or buffing... Had to reset, try again, get luckier on the first turn, get some defensive buffs, then it was manageable. Hinitori skydance is seemingly useless for bosses now though. Seems like anybody other than the middle WILL be 1shot by anything that is meant as a damage dealer, even if they aren't the center target when I use it. Neo hakkurei is a great formation with reimu acting as healer since she can heal the entire group. But it's obviously bad  when the enemy uses spread attacks too. Oddly enough though, despite the 3 in the front being apart by like only 1 milimeter (the front 2 apart from the front middle that is), they do not share the same hit space for line attacks.

Line formations plus doll parry is great but I prefer not to use it, just feels cheap. Like using immunize+defender in Etrian odyssey 1.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on August 23, 2011, 04:29:03 AM
You hardly need Defender; Immunize is sufficient on its own. But not even the combo makes that game a cakewalk (you've still got quite a lot to worry about).
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 24, 2011, 12:25:16 AM
Got some more satori spells.. still seems awfully lame. I got shadow boom, and was expecting it to do more than demon shock, but no, it's actually weaker (Despite costing 1 more mp). I'm using a crafted eye for satori instead of a staff, but the eye should actually be better since it gives a +20% boost to dark, and staffs themselves don't really offer much more m.atk anyway. If you go by the growth tree, it has 10 more in advantage if you max it out (which I haven't done for the eye yet anyway since the 3rd eye and satori tree are better regardless atm.

I got firebreath too, and even against those weak to fire, it hits for like 200 only, where reimu can exterminate them (the 6mp one) for like 300...When they are neutral to light, I just don't see how satori is any use at all with these spells. I'm thinking that she really needs some super amazing spells to be any use (well she's useful for status odwns I guess but that's not what I mean). I DID get mass heal though, I rekon that'll be handy for emergencies.

However, I can't help but wonder...sunburst. Is it as good for satori as it is for the sunflowers? Sunflowers only have 4 more m.atk than the caster fairies, who hit my dudes for like 40 with their spells. Sunburst on the other hand, hits for like 160, Does anybody have it? Is it proportionally powerful for Satori? I'd get it and find out for myself, but... well, I'm trying, she just wont learn it sigh. I don't want to spend more hours doing so only to find out it isn't any better.

Also I crafted Sakuya the hauteclair, half-expecting the enemies it is a slayer for to pop up a bit more often, but no. Are they more common later on? I'm thinking it may actually be more worthwhile just to stick with her old sword for trash (the one that slays birds, beasts, and plants).
Last, the wiki lies again (I don't mean to offend here, just being a goof), it says that one shouldn't worry about farming meteorites in stage 15 because you find more in stage 16. Unless I'm missing something though, there's only 1 in 16, and not a single one of the enemies can drop it there either, I'm bummed, I never even got one in 15! (from trash, I found the 2 in chests).

Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 24, 2011, 03:58:38 AM
Sunburst has some Slayers on it, which is cool. It might be kinda cool, actually. Buuuut it's single target which makes me sadface.

I find, if you want to use Satori offensively, either Poison with The Green Eyes and IND buff accessories+maxed Trauma tree, or use her to activate Nitori's chasers with all-target attacks. At least that's how it seems so far. I find her basic All-Target magics do nice damage for me after I hit enough POW for 40% damage bonus and the attack bonuses in Third Eye, along with a staff, but Nitori's Chasers bump them up to awesome because hell yeah chasers. Or use her pseudo-offensively by stopping everything with Petro Breath or Mind Blast; not sure how often it works with maxed Trauma and all the IND you can get at later stages, but the few times I used them so far, they worked wonders.

Breaths don't seem very strong at all. But, they're all-target and physical, so I like to use a staff to get the 3% mp drain and activate hit-all chasers, it's VERY mp-efficient and they deal decent enough damage; add on the real point, the chaser, and it's pretty nice. At your point you should have the MP to use the much better all-target magics instead though, at least with the right staff (-10% mp cost staff or +20% mp is cool!). Hitting weaknesses is also pretty important when possible, as usual, especially if you're using chasers because that's even more elemental damage.

Also, Area Heal > Mass Heal, sorta. Area Heal can be used every single turn, and should heal at least ALMOST your entire party, depending on your formation. Satori can have a job of spamming defensive skills to good effect in bosses if nothing else, and has lots of nifty supports other then fancy heals. Admittedly, I still need to play past stage 14 and get around to actually trying that out, though. *Winces*
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 24, 2011, 07:35:05 AM
Yeah I kinda want her as a damage dealer more though because Byakuren and Sanae are already more support than I need (normally I just use one or the other for a boss, certainly not both unless I need byakuren to act as a dark nuke or something). I want Satori as another damage dealer source as opposed to everyone else though because nobody else  has access to all the elements. Not even patchy really does since she only has 1 dark/light nuke with big cooldowns, mp costs, and bomb useage, plus as you say, chasers, so..yeahh.. Plus she makes a pretty pathetic support character with 25 points (when you have less than 50 to spend) in the satori tree because you still have much to learn, but that tree thankfully buffs the damage stuff somewhat.

As for sunburst, that sounds like a you don't know. I know it acts as a slayer and is single target, what I mean though is the damage like 3X more than the standard single target nukes (flame arrow, whatever) like it is for the trash enemies (without slayer in effect). If so, I rekon it's worth getting, but with its relatively awful learning rate, and the fact that sunflowers can only blow it once per fight (even in hinatori skydance formation, they seem to enjoy casting it away from the middle when I park satori there, argh, and they resist effing control like nobody's business), it's a bit too hard to make me want to go thru the effort just to find out it's just star burst with slayers.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 24, 2011, 06:39:45 PM
Sun Burst is 25% more powerful than the basic elemental attacks, and its slayer effect is 50%.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 24, 2011, 07:23:00 PM
Whoah, that is exact, thanks! Is there some kinda stats table you looked up so I can find out similar stuff myself?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 24, 2011, 07:56:23 PM
Damage info is on the jap wiki I know, but it can be a little bit of a thing to read Satori's through google translate. Everyone else you can tell pretty easily, at least.

There's also lots of other nifty info, like drop rates and formation data (Both how to get them and how much of an effect they have on stats, listed in seperate pages.)

Link!

http://translate.googleusercontent.com/translate_c?rurl=translate.google.com&u=http://www26.atwiki.jp/touhou_souzin/pages/1.html&usg=ALkJrhiuX7XkRHY8M6XGqyKKhT0JZr5zCQ

I think Sunburst had a 5% base learning rate, too, which actually means with maxed learning tree it shouldn't be too bad. You could reduce the amount of members in the party to help it hit Satori, if you need. Unless a boss is weak to it's slayer though, I don't think it's particularly worth the effort to learn (Unless you just like learning attacks that you might EVER use, like me, but :V Any boss weak to fire it'd do nice against too, I suppose)

The Excel file of pre-expansion Satori moves says it's Fire and has Slayer on Undead/Transcendentals. I'm not sure if that means in the current translation, Foreign Gods (Useful! I see lots of those, like those Angels/Demons and several bosses) or Celestials (Not even sure which symbol those are x_x A little guide to which is which would be cool)

Satori as a damage dealer for bosses, yeah, Dark/Light/Earth are probably her strong points there, as they aren't nearly as abundant in other characters (Or Mystic, notably so if you're having Nitori chase mystic spells. Nitori's Mystic Chaser deals a significantly larger amount of damage then her others, by the way, to compensate for costing a bomb!). I also know she gets several nice Light/Dark spells at some point or another. If you pick up Mad Thunder on her, that's also very notable, because from the videos I've seen it's friggin powerful, but I haven't looked up where to learn that (Other then 2% rate off of Iku, which would be >>)

rantrantrant off to do other things
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on August 26, 2011, 12:11:13 AM
Everyone is now at least lv28.  Some characters are higher than that too.  Sakuya is lv29, Marisa is lv30 I believe.  Then you have my Patchy and Nitori, both lv34 because they're my main duo for bombing most encounters I came across.  Running into 3 Yukkuris during an enemy cleaning run of stage 7 probably helped too when I had Aya as a commander + Sakuya abusing Private Square to ensure they wouldn't run away.

POW levels get pretty high too with all the level grinding.  Several characters are around the upper 30s/lower 40s, some are in the mid 40s, and a few are in the upper 40s/lower 50s (Looking at you Patchy & Nitori!).

Satori has multiple skills learned too so I'm good to go for invading stage 9 & 10 tomorrow.  Might go and snag Poison Hand for her real quickly before that happens though to utilize in boss fights.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 27, 2011, 04:38:53 AM
Just finished level 19 yay...Barely. Pretty much everyone (who was still standing) was out of mp and bombs, which is pretty much a you lose to a boss who regens 1000hp a turn. But, she went down on the very very last turn I had that could deal that much, yay. Unlocked new equipment, and the requirements are flat out ridiculous. I mean.. like.. I don't think it's even possible to make a single one of them without cheating without having the luck of the gods with these 1% drops from 1% rare spawns, or without farming so much your level will double. Atm My party is 46-54, and I rekon I wont make a single one of these things until at least 70 =\.

But it's still a great game, it's just.. the drop rates are really pretty obscene, I don't know what they were thinking with them. Kinda wish the game had some kind of currency you could use to work towards them. They'd be expensive for sure, but it'd be better than some stupid 1% of 1% crapshoot. I just hope that the rest of the game isn't near impossible without at least a couple, resulting in a grindfest as bad, if not worse than Touhou labyrinth's 30f grind.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on August 27, 2011, 07:37:29 PM
Current status...cleared out the eastern half of stage 9.  Pretty much a nukefest basically.  Patchy + Nitori is all I really need to wipe or severely damage stuff on this side with Sakuya and/or Marisa doing clean up work if needed.

West side...I just speedran through it to solve the puzzle and unlock the teleporter at the end. 

Went ahead and got all the equipment & accessory drops from stage 9 enemies this morning.  Some very...uh, colorful words were said when two enemies (Gapuuins, AKA the super evasive mecha octopi, plus the Ax wielding Inabas) decided to drop their CRAFTING item first before their equip drop.  Seriously game?  You're a jerk...and perhaps a dingbat too  ???.

To boot, it took like half an hour to get the Ax Inaba to fork over its Mallet.  Why am I so dead set on wanting to get almost every new piece of equipment that enemies drop in every new stage I visit now?  Crazy  :D.

At any rate, I just need to grab the rest of the treasure chest items from the western side of stage 9 and I can then go tackle the bosses of this stage.
Title: Re: Genius of Sappheiros revival thread
Post by: Battler on August 27, 2011, 11:06:52 PM
Hit level 40, going around learning Satori spells, but for whatever I absolutely cannot get the Sword Sunflower Fairies to cast Leaf Shield at all. Like, I've never seen them cast it even once in the entire game, whether on us or on them, and I've tried every possible thing I can think of to try to trick them into doing it. Yet, after a full hour of trying, they simply won't cast it.

Is there something I'm missing here?
Title: Re: Genius of Sappheiros revival thread
Post by: Jelly Belly on August 27, 2011, 11:32:57 PM
I have only seen the sword fairies cast Leaf Shield when they are in a formation with:
1 Sword Fairy, 1 Spear Fairy, 1 Staff Fairy and 1 Dragon
and
1 Sword Fairy, 1 Spear Fairy, 1 Staff Fairy, 1 Axe Fairy, 1 Mantis and 2 Cockatrices

I don't think it casts Leaf Shield in any other formations for some reason, but I could be wrong.
Oh, and you can't control it to use Leaf Shield on Satori either, so you'll have to rely on charm to get it.
(Byakuren with her IND booting scroll, some IND boosting equips, Hyper Trigger on herself and with Youmu's first commander skill gives a good chance to land charm on it.)
Title: Re: Genius of Sappheiros revival thread
Post by: Battler on August 28, 2011, 12:09:11 AM
Yeah, I knew about Charming them and have no problems doing so, but I never knew about the formations. That's really helpful to know, thanks.

Any idea where those particular formations can be found? I guess I'll go look in the meantime, but that's a lot of ground to cover.
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on August 28, 2011, 12:14:30 AM
>>7795556
Does anyone have a backup save on stage 9, anytime before fighting the dual bosses? My computer mysteriously died for some reason ;_;

If not, a save around stage 9, give or take a stage or two is fine too
Title: Re: Genius of Sappheiros revival thread
Post by: Jelly Belly on August 28, 2011, 12:42:06 AM
Yeah, I knew about Charming them and have no problems doing so, but I never knew about the formations. That's really helpful to know, thanks.

Any idea where those particular formations can be found? I guess I'll go look in the meantime, but that's a lot of ground to cover.
I know for a fact that the formation with only three fairies appear in the M area, and I think that the one with four fairies can be found in the O area, but I'm not entirely sure.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 28, 2011, 02:21:33 AM
>>7795556
Does anyone have a backup save on stage 9, anytime before fighting the dual bosses? My computer mysteriously died for some reason ;_;

If not, a save around stage 9, give or take a stage or two is fine too

I don't anymore, but if you're feeling unlazy you can look at the touhou projects page and see if one of my bug report "here's a save file so you can see for yourself" posts are around level 9ish. I can only recall doing that at stage 14 atm though, might have done earlier, dunno.

edit: nm I just checked myself, no dice sorry.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on August 28, 2011, 10:29:24 AM
>>7795556
Does anyone have a backup save on stage 9, anytime before fighting the dual bosses? My computer mysteriously died for some reason ;_;

If not, a save around stage 9, give or take a stage or two is fine too
If you give me about an hour or so here, I can run through the last half of stage 9 to grab treasure chests and leave you right before the dual bosses.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 28, 2011, 03:23:53 PM
Oh my god I'm an idiot.

Fighting Stage 17 bosses, I forgot when one dies the other regains all HP. I'm trying very hard to bring the red one down first (Youmu spamming Slash of Eternity on it), but amusingly it's so much easier for me to damage the other that they lose HP at about the same rate... and by complete chance, I kill them with the same move.

They try to recover HP, but they both die anyway :V

oh thank goodness

edit:Aw shit I don't think I got the encyclopedia entry for one of them. I'd do it again, but I've already entered the menu aka saved... oh well.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 28, 2011, 03:37:08 PM
Crab girl only shows up in it once, genii twice if you're curious.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 28, 2011, 04:39:56 PM
Just finished level 19 yay...Barely. Pretty much everyone (who was still standing) was out of mp and bombs, which is pretty much a you lose to a boss who regens 1000hp a turn. But, she went down on the very very last turn I had that could deal that much, yay. Unlocked new equipment, and the requirements are flat out ridiculous. I mean.. like.. I don't think it's even possible to make a single one of them without cheating without having the luck of the gods with these 1% drops from 1% rare spawns, or without farming so much your level will double. Atm My party is 46-54, and I rekon I wont make a single one of these things until at least 70 =\.

But it's still a great game, it's just.. the drop rates are really pretty obscene, I don't know what they were thinking with them. Kinda wish the game had some kind of currency you could use to work towards them. They'd be expensive for sure, but it'd be better than some stupid 1% of 1% crapshoot. I just hope that the rest of the game isn't near impossible without at least a couple, resulting in a grindfest as bad, if not worse than Touhou labyrinth's 30f grind.

If you can last until post-game, there will be quests that give you those rare materials - gold bars, character-sepcific materials (and you can forge "advanced" character specific materials by using up 6 lesser character specific materials), and if you can handle them, obsidians/emeralds (this one's really easy - instant death = free 2 emeralds and 65535 exp)/diamonds/what have you. Material farming still tedious, but at least they're ensured now. You got no easy way of finding the more common materials like Iron ores and piclestones and stuff though, but I find that running the first six maps of stage 15 to be fairly effective in gathering those.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on August 28, 2011, 06:03:20 PM
Current status...stage 11 is opened up.

Stage 9 bosses...curbstomps pretty much.  Tewi can't do a whole lot in the face of someone buffing my team's evasion and keeping them healthy while Marisa & Patchy spam fire magic.  Doublecasting Agni Radiance + Doublecasting Extreme Heat = LOL Tewi gets rocked for like 5500-6000 damage in total from that alone with a high Fire land influence + the field effect that raises fire damage in effect.

Reisen...yup, pushover basically.  Byakuren throwing a Weapon Bless on Sakuya = FMR hitting Reisen for 1500+ a hit.  Reisen went down on 2nd round of combat thanks to some extra damage assistance from Youmu & Nitori.

Stage 10 bosses...took a bunch of tries, but only because I wanted to get Heal for my Satori this go around + I used a semi-squishy party (Sanae, Nitori, Marisa, Byakuren, Satori, Mokou as my Commander).  Once Eirin didn't screw it all up by making Satori learn one of her skills first (Guess Satori can only learn one skill per battle.  Lulzs), I just had Marisa & Nitori wrecking face until Eirin dropped, then Marisa took over from there with laser spammage.  Got a bit lucky with a re-application of Control on Kaguya on a turn where she was gonna use here LOL 12k heal.

Just need to grab all the treasure from stage 10, go for the Sword Mastery drop at the very minimum from an enemy, then it's stage 11 time tomorrow.
Title: Re: Genius of Sappheiros revival thread
Post by: Smashy on August 28, 2011, 07:10:17 PM
Haven't played this in a while, need to get back to it.  Currently up to stage 7, hopefully the randoms won't be as swingy as they were in stage 6 because I wiped there at least 3 times because of sudden super-powerful enemy groups.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 28, 2011, 10:56:08 PM
godammit stage 18

y u so meen
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 28, 2011, 11:23:13 PM
godammit stage 18

y u so meen

don't split your party up into 3.. just use one party of 6 and re-make it every time you're forced to switch areas. I didn't do this at first expecting the stage to accommodate for the fact that your party size is 4 instead of 6...But it doesn't accommodate for that at ALL. It's bad enough at the start. But it becomes even more obvious that it doesn't do this by the end, when you get to fight the "elite" groups of baddies.. ugh.
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on August 29, 2011, 05:37:00 AM
So, Satori has a ton of blue magic.  Which are worth going out of your way for, though, if you're not a completionist?
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 29, 2011, 07:32:35 AM
So, Satori has a ton of blue magic.  Which are worth going out of your way for, though, if you're not a completionist?

I've been wondering the same thing. Group heal is the only really good spell I got for her atm. Get it by c harming those baby-holding genie demon things in Yokai mountain.
Demon shock isn't very impressive, but sources of non-bomb dark damage are stupid rare, so it's pretty much a must have IMO. It does more damage than shadow boom for me, and costs 1 less mp. Get it by fighting any demon, I got mine from the "deus" ones right in stage 1 or 2 or whichever it is (maybe both?).

Star blaze is the light equivilent, light nukes aren't near as rare, but having a non-bomb light nuke on a character who is capable of using more than 1 or 2 elements IS, so yeah it's pretty important too. I got mine by the angels in stage 6, they're pretty common at the end.

I cannot get shadow burst if my life depended on it. I waltzed around being shadow bursted by the guys in stage 6 for like 3 hours and never learned it, I gave up. The % learn rate isn't even that bad, wtf.
I DID get demon blast though, or whtaever it's called. The demon shock only line damage one. I like it but I'm pretty sure it's a 1% learn rate, combine that with the fact that only rare spawns cast it, I probably wouldn't bother, I just got lucky is all. I also got earthquake, dunno where I got it from. It too isn't great but aoe earth damage with no bomb is also hard to get, so it's nice.

That's pretty much all I got that's worth mentioning (I'm really good at getting very rare physical spells like face smash, samidere slash, etc, but satori's strength blows, so they suck. They don't do any more damage than earthquake on non-earth weak enemies, only they all cost like 20-30 mp.. boo). Overally she still seems like a dead weight character for me. Group heal is an amazing spell though for the mp cost.

 Demon shock and starblaze aren't really great but they're worth equipping, and they're relatively easy to get (star blaze is prob easiest to get via the angels near the end of stage 6 IIRC). I've tried to get alot more stuff, but have been failing miserably with Satori actually learning the damn things despite
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on August 29, 2011, 07:42:26 AM
Good to know, thanks.  Next question: how do I not get obliterated by basically every fight in stage 7?  :V

Edit: Party's around level 18-20 for what it's worth.  I'm having the biggest trouble with the ghosts that use the evasion buff, which appear in basically every battle - tried using a magic heavy team, but Patchy ran out of lives about ten battles in and Marisa ran out of MP around the same time.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 29, 2011, 07:51:54 AM
I don't remember my own level then, but I can't imagine it would be much higher if at all since I didn't grind until later. But yeah, stage 7 is pretty rough imo. I found stage 8 to be much easier. Those ghost things... I seem to recall they are only around for 3 or 4 screens north from the entrance of the stage, so just get past that and you can take a break Then enjoy harder content. But yeah, I always kill the ghosts first before (hopefully) they do that stupid flying buff. If they cast it, screw em and kill the other stuff first instead. Most other stuff isn't as impossible to hit as them with the flying buff active. And they aren't really much of a threat aside from targeting your squishies instead of your tank with entangle, which does suck but most other things can probably kill your squishies outright no gimmicks at all like that so whatever.

Some advice though, if you come across some weird cyborg mech-using looking guy. I suggest you crap your pants. Those things are brutal when they want to be. Not very bad if they single target or star blaze. But for me they like opening up with photon burst, which *HURTS*.. oh yeah, and sometimes they do it twice, yay.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on August 29, 2011, 02:17:16 PM
Got everything from stage 10 plus a bunch of monster drops, went on to stage 11.  Got all the stat boosting accessories that monsters dropped, collected treasure, and bombed some Yukkuris too (Rather nice to get two fights with two Yukkuris in each fight in the span of 3-4 battles).

Then, the stage 11 bosses.  Two lovely WTF moments happened during it.

Firstly, Alice managed to survive the initial round of attacks thanks to gearing her up properly.

Secondly...

http://img217.imageshack.us/img217/9369/nitorimeltsfacesredux.jpg

...Christ Nitori  :ohdear:.  That's with only two buffs active as well (weapon enchanted with fire + Byakuren's Amplifying Scroll skill).

Next stage tomorrow (and probably the mini stage that lasts like all of three screens too).
Title: Re: Genius of Sappheiros revival thread
Post by: Jelly Belly on August 29, 2011, 03:48:47 PM
@Satori. I have been using Satori in almost ever party since I got her, and she has been a tremendeous help due to her incredible versatility.

Some of the enemy skills I can really recommend are:
Heal (Learned from Kaguya, use control)
Area Heal (Ghaleon already told you about this, it's great)
Mass heal (Often inferior to Area Heal due to its large MP cost, but might be useful as it targets the entire party and not an area)
Earthquake/Frost/Flame/Lightning (Elemental damage, targets all enemies)
Energy Bolt/Shadow Burst/Shining Stars (Same as the previous ones but for 12 MP instead of 15, never actually used Energy Bolt because I prefer another mystic spell which is...)
Mind Blast (You know what this is already  :V)
Acid Storm (Water elemental, targets all enemies and inflicts DEF. Down)
Petro Breath :getdown:
Leaf Shield and Starlight Barrier (Duplex Barrier and Super Duplex barrier with funny hats prettymuch)
Thuncerclap (Learnable from Iku at a 33% rate so why the hell not, lightning damage and inflicts shock status, requires 1 bomb)

There are also some enemy skills that I have not gotten yet, but they look like they could be useful:
Holy and Flare (Light and Mystic elemental attacks)
Mad Thunder (Lightning damage, hits multiple times)
Reflect Wall (Reflects magical attacks for one round)
Refresh (Heals all HP and cures permanent status effects to one person)
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 29, 2011, 08:07:58 PM
I thought I read you had to be level 40 or something to learn Kaggy's heal somewhere. I said eff that because whatever the level was I was 10 levels below lol.

I'm tried to learn shadow burst/shining stars myself, but but... they just wont learn! ugh I hate satori's learning mechanic, it's total @%#@%
As for starlight barrier, I tried to learn that too, but byakuren with 200 IND failed to charm those damn magical lion things like 30 times in a row so I gave up. Not to mention she never failed to charm herself a single time when they cast reflect, gg. Going for the unicorns next, wish me luck.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 29, 2011, 08:16:25 PM
About JellyBelly's list; Energy Bolt is actually Energy Bomb, I'm pretty sure you meant to say.

Petro Breath/Mind Blast are awesome as usual, hopefully you got a Cockatrice Crest drop to boost Petro success by 33%! Gaze from the Stage 17 Catoblepas is a nice single-target version, I wonder if it's base success rate is any higher; probably. It's also cheaper.

Starlight Barrier/Leaf Shield; unlike Reimu's damage-stopping barriers, these don't wear off until the character actually gets hit! They've got a bit of a cooldown though, of course, but still totally nifty. Also lets Alice safely use a skill that isn't Parrar/Little Legion without fear of your party dying.

Mad Thunder, from a video I saw, is really friggin powerful. Thunderclap can be respectable too.

Physical skills that cause permanent or variety statuses can get a 30% damage boost from POW trees (Note:PHYSICAL), totalling 70% power boost plus PAtk bonuses; this might make physical Satori more viable in some situations (damage+status!), plus several of her physical moves carry a Slayer. Keep in mind that some of her physicals (Like, ALL THE ELEMENTAL ONES I'VE SEEN) deal REALLY bad damage, while some are better. Also keep in mind that ?Element can hit weaknesses depending on your weapon, which can make them a lot stronger! Hooray. Even Fang Crush with a staff deals a lot when hitting weakness.

Shadow Flare (I -think- that's what it was called) goes beside Holy and Flare in his useful-looking skill list. Satori is pretty notable as a Dark attacker considering how limited that element is!

Also, my Satori, around Sea of Clouds, I realized was doing magical damage higher then Patchouli with a staff, 20 points in Learning tree, 13 in Third Eye tree, and the rest into Staves for more Matk/mp regen. Patch learning her upgraded basic all-targets bumped her ahead again, but my Satori's been great since then. It might have to do with the fact that she's never left my party, but her ability to hit all elements and have Petro Breath as a panic button has been endlessly useful for hitting weaknesses, stopping troubling enemies, and activating Nitori's chasers along with Patch. Poison was definitely better until then though, at least when she wasn't activating Nitori's chasers. But even then... the poison damage was massive and accurate.

Also it's worth keeping in mind her basic Single-Target elemental magics deal significantly more damage then the all-target versions. So, Star Blaze > Shining Stars for anti-minotaur demon precaution, as well as in general any time you have a spell for specifically one enemy. Either that or I'm blind, which is possible :c

I'd like to pick up Acid Storm and see how it's damage output compares to Frost. Hums...

cut:Oh crap, it's THAT hard? Well yeah, Unicorns and some other stuff use it too... hmm. I'll try lions with Youmu's RES cutter thing though, halving that might help. They only have an average 50~60 RES each, but they may have a big resistance or even immunity to Charm, it seems. Sad, since Lions have reflect wall too :C

Title: Re: Genius of Sappheiros revival thread
Post by: Jelly Belly on August 29, 2011, 08:49:13 PM
hopefully you got a Cockatrice Crest drop to boost Petro success by 33%!
Oh wow, that sounds really useful! Any idea of which enemies drop those? (Probably Cockatrices but better to ask than be completely wrong. :V)
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 29, 2011, 09:19:46 PM
Oh wow, that sounds really useful! Any idea of which enemies drop those? (Probably Cockatrices but better to ask than be completely wrong. :V)
yes, those :V
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 30, 2011, 06:45:50 AM
someone shoot me... I just wasted hours trying to get starlight barrier. But the stupid unicorns never cast it when I charm them (which is easy btw unlike the gold lion things)...Unfortunately I didn't learn it despite the 300% thing. I f igured I might have been lucky with a bug. So I keep trying, an hour later, it dawned on me.. I'm not high enough a level to learn it.. gahghagagh.
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on August 30, 2011, 01:07:11 PM
Well, made it through stages 7 and 8... but I'm at a complete loss as to how to beat Reisen; berserk is utterly destroying me, and she inflicts it too often to juke through it via Omnidirectional Demon Binding Circle, not to mention that Lunatic Red Eyes will oneshot any non-physical characters and then some.  :ohdear:
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on August 30, 2011, 02:40:11 PM
Well, made it through stages 7 and 8... but I'm at a complete loss as to how to beat Reisen; berserk is utterly destroying me, and she inflicts it too often to juke through it via Omnidirectional Demon Binding Circle, not to mention that Lunatic Red Eyes will oneshot any non-physical characters and then some.  :ohdear:
Best team for Reisen is Sakuya with the Arondight, Byakuren for buffing up Sakuya via Weapon Bless, Alice as a tank, Reimu as the healer, and the final character is up to you.  Commander is whomever you want.

Accessory wise, throw an accuracy booster on Sakuya if you don't plan to abuse Private Square and make sure she has 25 points into her 2h Sword tree to have access to Full Moon Revenge.  Reimu should use an accessory that makes her immune to Berserk.  If you don't have that, give her the next best thing and use her other slots for +RES accessories.  Any armor you have that boosts RES is good too.  If you still have Berserk resistant stuff left over, throw it on Alice.

Byakuren...20 points into her Support Skill tree to get the most out of Weapon Bless.  If you can get 25 points into her Scroll skill tree without giving up too much from her other skill trees, go ahead and do that if you wish.

Reimu needs 25 points in her Barriers skill tree to give her healing spells a small AoE effect + heal permanent type status effects.

Alice should be setup to tank.  She's gonna be providing Parrar coverage for everyone.

Formation...Poison Shield is an excellent one to use and is not hard at all to acquire.  Just have Alice, Satori, and Byakuren in a party plus whomever else you want, boost Satori's IND with Hyper Trigger, poison something and you should hopefully inflict Deadly Poison on the target.  If not, arm Satori with a Green Eyes weapon (Satori's...2nd eyeball weapon I think), Arboreal Robe (+10% poison damage), and a Poison Suzuran (another +10% poison damage).  That should do it.  After that, let the target die from the poison.

Afterwards, go to the magic circle right before the stage 8 bosses and bam, Poison Shield formation.  Alice should be taking point while everyone else is arranged behind her.

If you don't feel like going for that, Sunshine Launch is a decent alternative, but you'll be more at risk from Reisen's attacks that hit a line.

Skills...

Alice - Marionette Parrar, Hourai Doll, Little Legion (If she's learned this.  Don't worry if you don't have it)
Byakuren - Weapon Bless, Never Fail if Sakuya still has trouble hitting Reisen, Light & Dark Heals if she's a high enough level
Reimu - Ofuda of Healing, Omnidirectional Demon Binding Circle, maybe an attack spell so she has something to do when not needing to heal
Sakuya - Full Moon Revenge, Private Square

Now then, battle starts.  You open with a Weapon Bless from Byakuren on Sakuya so she can hit Reisen HARD with FMR.  Your looking at 1000+ damage a hit at least if Sakuya is at a good level and has that Arondight equipped.

Meanwhile, Alice should throw off Hourai Doll while Reimu can cast ODBC or poke Reisen, whichever you choose.

Next turn, heal up the injured, have Alice spam Parrar from now on.

Basically, Sakuya can end this fight herself in 2-3 turns max with the damage she dishes out.

If you still have problems, make Aya your commander, fire her 3 bomb support spell off, Private Square with Sakuya, own Reisen with FMR spam.

Hope that helps.

As for me...cleared stage 12 today.  I actually took down the bosses the hard way.  Was tricky and took a few tries to develop my strategy, but it worked.  Sakuya ran out of MP at the end and a couple other characters came close to it though.

Stage 13 comes tomorrow.  I know I'm gonna hate the Elec Breath spamming things that pop up here, I just know it  :ohdear:.
Title: Re: Genius of Sappheiros revival thread
Post by: Lightseeker on August 30, 2011, 04:48:39 PM
I have a question regarding the fact that you LOSE all the items you obtained when you are defeated in battle, does it mean that you will never be able to get back the items you lost? Or can you return and pick them back up? And can't I just reload the previous save to avoid that?
Title: Re: Genius of Sappheiros revival thread
Post by: Jelly Belly on August 30, 2011, 05:49:57 PM
Stage 13 comes tomorrow.  I know I'm gonna hate the Elec Breath spamming things that pop up here, I just know it  :ohdear:.
Aya's Favorable Wind yo.  :V
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on August 30, 2011, 06:27:30 PM
Anima: Thanks for the advice, lack of Arondight was pretty much the only thing between me and victory.  Once I had that, the rest of the puzzle fell into place. :) 

Also, thanks for how to get Poison Shield.  Sunshine Launch is what I ended up using for the Reisen fight.

Lightseeker: Items collected from treasure chests go back into those treasure chests to be collected again usually.  I had an instance where a chest was mysteriously missing after a wipe in the Garden of the Sun, but after another wipe it reappeared.

Items that you got from enemy drops are poof though.

Reloading the previous save isn't possible - any backup save taken in the middle of a dungeon that isn't at a magic circle, when loaded, will deposit you outside the dungeon as if you had just wiped.
Title: Re: Genius of Sappheiros revival thread
Post by: Lightseeker on August 30, 2011, 07:34:20 PM
Perhaps I didn't search hard enough, but how do I take backup safe? Was it done automatically?
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 30, 2011, 10:33:57 PM
They're done automatically under your save folder, then backup.

About arondight. Is that the Sakuya sword that requires a sunflower seed? I've said it before and I'll say it again. EVERYONE should get that sword ASAP. Don't waste silver platters on any of Sakuya's other swords beforehand, or the one after, that's all you need until like.. stage 18. The slayers on it are just so good for so many things except most bosses (reisen and Tewi are the only ones I can think of), but none of the swords after seem to be any use for bosses either I don't think.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 30, 2011, 11:32:46 PM
Great Maid is nice too... Angels/Demons/several bosses are Foreign Gods. I'm at Stage 18 and so far there's been 4 bosses with that typing!  :] I also still haven't made any other weapon for her yet *cough*
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on August 31, 2011, 06:38:35 AM
(http://home.comcast.net/~reiska/medal.jpg)

... uh, what's the drop rate on this baby? :o
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 31, 2011, 07:08:00 AM
I dunno I got one too though. But it's not as impressive as you'd think since you can just craft ones that increase the exp of the entire party (albeit not 10%, still more overall).
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on August 31, 2011, 12:33:20 PM
I dunno I got one too though. But it's not as impressive as you'd think since you can just craft ones that increase the exp of the entire party (albeit not 10%, still more overall).
but stacking
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on August 31, 2011, 02:35:14 PM
staaaaaaaaaaaaaaaacking  :V

Anyone know what ⑨ formation does?  I have a suspicion it's completely random...
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on August 31, 2011, 06:33:45 PM
staaaaaaaaaaaaaaaacking  :V

Anyone know what ⑨ formation does?  I have a suspicion it's completely random...

Position #1: 10% target chance, auto-defend (before), speed -50%
Position #2: 35% target chance, matk +30%, def -30%, evade -99%
Position #3: 20% target chance, patk -25%, matk -25%, speed +33%
Position #4: 20% target chance, atk +10%, speed -15%
Position #5: 15% target chance, matk +10%, def -20%, evade +20%, speed +5%

Your guess is as good as mine on the logic behind this form.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on August 31, 2011, 10:32:28 PM
Cleared stages 13 & 14 in this morning's session.  Stage 13 was...surprisingly easy.  Didn't even need Aya's breath reflect skill.  My team was setup just right with armor, accessories, and unique character skills that everyone had 50% resistance to Elec or better, meaning all the Elec based attacks I had to eat did maybe 10-50 damage to the entire party.

Stage 14 with the Shiishas and the upgraded Mind Flayers still stunk though.

Bosses of the two stages...

Stage 13 boss got steamrolled.  I gave Alice an accessory that blocks the Shock status so LOL when boss attempted her opening moves when Alice used Little Legion.

Turn 2 of the fight...Youmu, buffed up with her Asura stance, Dark Sword, an ATK buff from Sanae, and equipped with a spear that had a slayer effect on the boss, spiked her in the face with 5 hits from Slash of Eternity doing a grand total of 11-12k damage.  4 of those 5 hits went crit I believe.  Never mind the fact that Sakuya did good damage even without a Dark Sword buff.

Stage 14 boss...took a couple turns longer than the stage 13 fight, but still, got through it with minimal trouble, only losing Sanae once due her eating a Drill in the face.  Sakuya with the Great Maid weapon + Dark Sword + Amp Scroll + Weapon Bless did ~5000 damage total per FMR.  25k HP doesn't really last that long against something like that.

New stuff opened up in the synth shop, but I'm waiting until I gain access to stage 18 to do some serious item making.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on August 31, 2011, 10:54:14 PM
I got like 6 trapazohedrons, but am too scared to use them on anything other than accessories, cuz I know  I'll regret spending my character specific items when I'll get the convert 6 into the endgame version recipe later, darrr. Stage 20 is a beast though, very long, or crowded with very many enemies rather. Plus all the fights last longer than they did in stage 18, even if all my dudes blow big bombs with every move. I understand the expansion acts as post-game. But did the basic game have any post game content at all on its own?
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on September 01, 2011, 12:51:08 AM
I got like 6 trapazohedrons, but am too scared to use them on anything other than accessories, cuz I know  I'll regret spending my character specific items when I'll get the convert 6 into the endgame version recipe later, darrr. Stage 20 is a beast though, very long, or crowded with very many enemies rather. Plus all the fights last longer than they did in stage 18, even if all my dudes blow big bombs with every move. I understand the expansion acts as post-game. But did the basic game have any post game content at all on its own?
One thing I heard is you get to challenge "ultimate" versions of the final boss.
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on September 01, 2011, 12:58:48 AM
Position #1: 10% target chance, auto-defend (before), speed -50%
Position #2: 35% target chance, matk +30%, def -30%, evade -99%
Position #3: 20% target chance, patk -25%, matk -25%, speed +33%
Position #4: 20% target chance, atk +10%, speed -15%
Position #5: 15% target chance, matk +10%, def -20%, evade +20%, speed +5%

Your guess is as good as mine on the logic behind this form.

Thanks!  Do you happen to have the exact numbers for all the forms, or know where I can find them, idly?
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on September 01, 2011, 03:15:02 AM
By the way, what's the difference between Defend (Before) and Defend (after)?
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on September 01, 2011, 04:19:31 AM
By the way, what's the difference between Defend (Before) and Defend (after)?

That is something I've been meaning to ask for weeks but keep forgetting lol.
That and exorcism.. wtf is it exactly. Reading up says it ignores enemy defenses.. Which defenses? I mean if I use Reimu, with  100 exorcism, and cast a light spell on something with star light resist, she'll still do 0 or 20ish instead of the usual 400 or whatever. If she melee's some tanky dude like those steel titan giant things in stage 20, she hits for 0 or 20ish as well. It doesn't seem to ignore any defenses that I've ever seen the enemy use, what gives? Seems to be a useless stat.

Last, not that I ever want to use her as a commander anyway. But it seems to me that most formations have as many negative effects as positive. So with Alice's double formation effect ability. Does it double the negatives too? The description implies it but.. well, she's already pretty awful as a commander, that would make her even WORSE.
Title: Re: Genius of Sappheiros revival thread
Post by: [E]c on September 01, 2011, 04:46:59 AM
Quote
That and exorcism.. wtf is it exactly. Reading up says it ignores enemy defenses.. Which defenses? I mean if I use Reimu, with  100 exorcism, and cast a light spell on something with star light resist, she'll still do 0 or 20ish instead of the usual 400 or whatever. If she melee's some tanky dude like those steel titan giant things in stage 20, she hits for 0 or 20ish as well. It doesn't seem to ignore any defenses that I've ever seen the enemy use, what gives? Seems to be a useless stat.
Exorcism negates Divine Barrier, check the youkai encyclopedia to see those got DIV stat on them. All of the Devils and Angels (...Mech?) have Divine Barrier on them, which reduces all incoming damage by certain percentage.
Title: Re: Genius of Sappheiros revival thread
Post by: Deranged on September 01, 2011, 05:15:43 AM
Pre-Defend: All people in that column have the bonuses they receive from the Defend command until they perform their assigned action for that turn.
Post-Defend: All people in that column have the bonuses they receive from the Defend command after they perform their assigned action for that turn.
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on September 01, 2011, 06:06:17 AM
Thanks!  Do you happen to have the exact numbers for all the forms, or know where I can find them, idly?

Never mind, I found it on the JP wiki here (http://translate.googleusercontent.com/translate_c?hl=en&rurl=translate.google.com&sl=ja&tl=en&u=http://www26.atwiki.jp/touhou_souzin/pages/107.html&usg=ALkJrhgx6yxl5FwKFBmvEiPgvl9TbBGpSQ).

I wish I could translate the combat formulas, though, google translate garbles them up >_<
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 01, 2011, 04:39:45 PM
Stage 15 cleared this morning.  The Beholders and Unicorns were much much easier to deal with having three characters geared towards physicals in my team (Sakuya, Nitori, Mokou).  Mokou also saved my rear against those new Officer Demons.  Silencing them = Welp there goes like 90% of their offensive choices.

Boss went by smoothly too.  Sakuya + Youmu buffed up with Star Sword, Weapon Bless, Amp Scroll, and Asura stance (for Youmu) pretty much wiped out all of the boss's HP within 3-4 turns once they were set to go with a little help from Reimu to shift the land heavily in Light's favor. 

Only death in this fight to boot was Alice due to needing her Little Legion to absorb a breath attack as my only skill for blocking said breath attacks came from Reimu and it was on cooldown ATM.

Stage 16 & 17 tomorrow morning.  Those FREAKING Hein enemies or whatever that change their resists around...god I hate those enemies.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on September 01, 2011, 07:34:23 PM
Yeah the heins suck. I still haven't figured out a way that you can tell what their current weakness IS. So I just guess.. wrong... every time, and hit them for like 100. blah.

As for that boss, yeah he's pretty easy, but it took much longer for me because it kept using vortex and wiping all my buffs qq.
Title: Re: Genius of Sappheiros revival thread
Post by: [E]c on September 01, 2011, 11:43:19 PM
Just Instant Death those heins to save the trouble.   :V
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 02, 2011, 01:44:09 AM
Yeah, Instant Death or at least Petrify them.

FINALLY got around to doing stage 18. I've cleared... most of it. Auuuugh!

Also, Instant Death axes + Nitori's 3 physical chasers (She gets them at like 46/48/50 or something) is the best thing ever. Get her IND +20 from a pow tree and give her your Launch Earrings and it's just "lol who cares about damage DEATH DEATH DEATH", have 2~3 people using all-targets of the right type (Two~Three Meteor Zappers and/or Sanae's Serpent Bomb with Slash Chaser works swimmingly for a suggestion)

at least in branch B of stage 18 it's like that

And the third branch is fairly simple in that basically all you need is Satori/Byakuren/Reimu spamming Light on everything, although it gets sort of monotonous just spamming that over and over (You'll need a tank and preferably some Petrification resistance though)

Anyway, I think the way to do Stage 18 is to take turns with a 5-person party, 6-person party, and then 1-person party that sits there. After you clear a section's monsters out you can have the 1-person party sit on buttons and stuff while the other two beat the crap out of stuff. It gets a little annoying with having to leave and switch out parties and stuff though, especially if you get wiped several times and ESPECIALLY ESPECIALLY IF you're unlucky, and you come in to find most of the monsters respawned (NOOOOOO)

oh god

gonna finish it tomorrow
Title: Re: Genius of Sappheiros revival thread
Post by: Zil on September 02, 2011, 07:15:07 AM
This game seems pretty interesting. Is there anything important I should know my first time playing it? Just starting out I mean, I don't think I need a walkthrough or anything.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on September 02, 2011, 07:38:23 AM
Yeah, don't blow all your crafting materials all the time you have enough to make stuff. They don't drop any more often late game than early, and late game they demand more stuff. I'm barely keeping even by making something every 3rd tier or something for each character (that I use often, some I almost completely ignore).
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 02, 2011, 02:58:25 PM
Stage 16 & 17 finished today.

Stage 17 bosses came close to failure because Matsuba is a dingbat with Vortex, insta-killed my Alice who had a Death resistant accessory on (Yeah I probably should have thrown some kind of +RES accessory on her as well.  Thought the Defender was gonna be enough considering I was using the Poison Shield formation for this fight), and was pulling off some DBZ villain level dodging skills because of her buff.

Stage 18 is open to me now, but I get to do some leveling up of low level characters first to prepare for that.
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on September 03, 2011, 01:29:02 AM
I've heard both that Satori can only learn one skill per battle, and/or that she can only learn a skill the first time it's used on her. Has anyone been able to confirm which/both are true?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 03, 2011, 02:35:02 AM
I've heard both that Satori can only learn one skill per battle, and/or that she can only learn a skill the first time it's used on her. Has anyone been able to confirm which/both are true?
I -think- I've learned two skills in one battle. But, I'm not entirely sure.

It's true that you only have a chance to learn the skill the first time it's used on you per battle, though.
Title: Re: Genius of Sappheiros revival thread
Post by: Kanoe on September 03, 2011, 02:18:25 PM
Been awhile since I've been here and yay english patch! 

Umm has anyone had the game crash when you go to Growth in the menu?  I just started the game so maybe its cause i haven't leveled up or anything.  Just wondering. 

Edit:  Well now I crash whenever I attempt to cast a spell T.T.  I tried turning off battle animations, setting it to 16 bit, and tried using applocale and I still crash the moment Reimu tries to cast homing amulet. 
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on September 03, 2011, 06:02:54 PM
Been awhile since I've been here and yay english patch! 

Umm has anyone had the game crash when you go to Growth in the menu?  I just started the game so maybe its cause i haven't leveled up or anything.  Just wondering. 

Edit:  Well now I crash whenever I attempt to cast a spell T.T.  I tried turning off battle animations, setting it to 16 bit, and tried using applocale and I still crash the moment Reimu tries to cast homing amulet.
Don't use applocale, it also causes crashes. Use actual Japanese locale and run it in Windows 95 compatibility mode.

Also, does anyone know what Circle Nine Formation actually does? Lower everyone's INT to 9 or something?
Title: Re: Genius of Sappheiros revival thread
Post by: TheNewGuy on September 03, 2011, 06:28:51 PM
Been awhile since I've been here and yay english patch! 

Umm has anyone had the game crash when you go to Growth in the menu?  I just started the game so maybe its cause i haven't leveled up or anything.  Just wondering. 

Edit:  Well now I crash whenever I attempt to cast a spell T.T.  I tried turning off battle animations, setting it to 16 bit, and tried using applocale and I still crash the moment Reimu tries to cast homing amulet.

You need to have the game fully updated.
Title: Re: Genius of Sappheiros revival thread
Post by: Kanoe on September 03, 2011, 06:40:53 PM
Where do I get the patches?  I have 2.01 and 2.02
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on September 03, 2011, 08:15:58 PM
http://g-mirror0.gptwm.com/ichigobouzu/souzin_enki2/index.html (http://g-mirror0.gptwm.com/ichigobouzu/souzin_enki2/index.html)
The ones that end with "x" upgrade from an unpatched version to whichever one they are for, if you already applied one of the updates you have to apply them in order.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 03, 2011, 08:22:27 PM
Also, does anyone know what Circle Nine Formation actually does? Lower everyone's INT to 9 or something?
http://www.shrinemaiden.org/forum/index.php/topic,10472.msg705880.html#msg705880

Okay, I'm at the stage 18 bosses now.

I also came to a conclusion about how to tackle the enemies in three whole parties, too! Hooray.

Anyway, the bosses. The octopus one is a hobag :c The wiki says Nitori blows bigger holes in her with Elec-element Rage Eight then Mokou does to the blowfish with Fujiyama Volcano; but Nitori only does a small fraction (Still very great damage) while Mokou takes down the other boss in three hits.

I'm not sure how I'm going to tackle her. Considering cutting down on my party for the third boss a 'lil and using Nitori in combination with Sakuya private square'ing and Alice for defence, with someone for heals.

Also, Super Duplex Barrier in combination with Little Legion and Starlight Barrier... keeps you basically immune to being hurt for 8 turns out of the first 9 (Didn't bother checking past that, and besides, how many turns do you NEED? :V). In theory, and as long as Alice can take the hits from Little Legion'ing. But holy shit. Maybe my theory is wrong, I didn't think too hard or test it. But I'll probably try it after beating up these mean bosses. Hee~
Title: Re: Genius of Sappheiros revival thread
Post by: Kanoe on September 03, 2011, 08:31:30 PM
Now crashes even before the first attack. 

Reinstalling fresh.  Should i patch first then install the english patch or the other way around?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 03, 2011, 08:36:59 PM
Patch first. The english patch is just copying over edited game.pak and image.pak, and if you patch it up to 2.06 first then those might just get overwritten.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on September 03, 2011, 08:40:06 PM
Patch first. The english patch is just copying over edited game.pak and image.pak, and if you patch it up to 2.06 first then those might just get overwritten.
Odds are the patcher checks the MD5 hash of game.pak and would outright refuse to patch the game if you installed the English patch first.
Title: Re: Genius of Sappheiros revival thread
Post by: Kanoe on September 03, 2011, 08:42:22 PM
Yeah got it to work this time.  The patching actually did something rather than just instantly completing and just beat up Meiling ^.^. 

One last question (i hope T.T).  I saw that there were codes for the vending machine or whatever.  Are there ways to find these in game or are these just secrets that were dug up?  Don't want to use them if they give that big of an advantage. 
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 03, 2011, 08:51:57 PM
The codes were given to people who bought the game at the release of it or something.

They're actually a set of fairly powerful weapons if you get them as soon as you can, and they're about as good as the weapons you can get in the next two stages. It's a nice boon, but it's not ridiculous advantage or anything. Their secondary effects, like minor EXP/POW gain boost or increase item drop rate, are somewhat nice and continue to be useful on commanders forever.
Title: Re: Genius of Sappheiros revival thread
Post by: TheNewGuy on September 03, 2011, 11:20:40 PM
http://www.shrinemaiden.org/forum/index.php/topic,10472.msg705880.html#msg705880

Okay, I'm at the stage 18 bosses now.

I also came to a conclusion about how to tackle the enemies in three whole parties, too! Hooray.

Anyway, the bosses. The octopus one is a hobag :c The wiki says Nitori blows bigger holes in her with Elec-element Rage Eight then Mokou does to the blowfish with Fujiyama Volcano; but Nitori only does a small fraction (Still very great damage) while Mokou takes down the other boss in three hits.

I'm not sure how I'm going to tackle her. Considering cutting down on my party for the third boss a 'lil and using Nitori in combination with Sakuya private square'ing and Alice for defence, with someone for heals.

Also, Super Duplex Barrier in combination with Little Legion and Starlight Barrier... keeps you basically immune to being hurt for 8 turns out of the first 9 (Didn't bother checking past that, and besides, how many turns do you NEED? :V). In theory, and as long as Alice can take the hits from Little Legion'ing. But holy shit. Maybe my theory is wrong, I didn't think too hard or test it. But I'll probably try it after beating up these mean bosses. Hee~

What levels are you at for stage 18 anyways? That's where I currently am and I want to know how much I should grind my lesser used characters.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 03, 2011, 11:36:30 PM
At the start, one or two of my characters were as low as 38, while my highers were near 50. Afterwards everyone is at least about 46 (With nothing done outside of Stage 18 itself), but I died a -lot- while doing it because I was really silly. *Shifts eyes*

As long as people aren't too obscenely underleveled, you can probably just jump right in and they'll catch up with the double exp gain. Then again, Stage 18 isn't exactly easy, so maybe not... *Shrugs* Heh :3

edit:What am I saying. No, Satori was about 51 because I NEVER take her out of my party, while my other highers (Alice, Nitori) were more around 48ish. But in general I was closer to the lower forties when I started stage 18. Don't worry about the specifics much though, because a few levelups don't make a big different (Unless you learn an important skill or two on said levels; most characters, however, don't learn much between 40 and 70.)
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on September 03, 2011, 11:45:30 PM
Quote
As for me...cleared stage 12 today.  I actually took down the bosses the hard way.  Was tricky and took a few tries to develop my strategy, but it worked.  Sakuya ran out of MP at the end and a couple other characters came close to it though.
Oh wow, how did you manage to survive and take out the Guncannon? Also I wonder how exactly Alice's shield works, as normally it let me breeze through otherwise-partywipes like Komachi's coins, but seemed pretty ineffective against Kanako's Onbashira/Face Smash despite everyone wearing strong anti-physical shields except one with strong anti-magic shield. Most of the party die or lose most of their health from one attack from her, even with Alice's Parrar.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on September 04, 2011, 12:17:05 AM
Guncannon is vulnerable to instant death. Suwako is vulnerable to petrify. I can't help you on what kind of attacks they use because I haven't even them do their skills more than a few times.

Don't just petrify her and set the game on autobattle and go for a sandwich, though. Suwako has like a 25% chance per turn to shrug off the status, so you still need to actually be there and stuff.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 04, 2011, 12:18:40 AM
Did a crapload of stuff today.  Grabbed all the treasure in stage 18 (yay using one dedicated team to basically clear everything), got some lovely stuff (Getting an armor drop from a Greater Demon the first time I met one was nice.  So was getting an Orichalcum Shard & an Adamanite Shard from enemies.  Also Yukkuri Medal finally!), opened up the portals leading to the boss doors, then began grinding my low leveled people.

Made several 6th tier weapons while doing this (Youmu's, Sakuya's, Nitori's, and Mokou's).

Currently, only 3 characters left that need to hit level 50.  Sanae is lv47, Mokou lv46, and Alice lv42.  After that, going to grab some skills for Satori (Area Heal, Magic Reflect, Starlight Barrier, perhaps Leaf Shield as well).

Then...I get to figure out who I want fighting each of the three upcoming bosses.  Great  :V.

BTW, Fujiyama Volcano...wow.  Mokou suddenly got really good at dishing out damage thanks to that.

Oh wow, how did you manage to survive and take out the Guncannon? Also I wonder how exactly Alice's shield works, as normally it let me breeze through otherwise-partywipes like Komachi's coins, but seemed pretty ineffective against Kanako's Onbashira/Face Smash despite everyone wearing strong anti-physical shields except one with strong anti-magic shield. Most of the party die or lose most of their health from one attack from her, even with Alice's Parrar.

This is one fight where the Poison Shield formation makes a huge difference in your chances of surviving long enough.  Alice takes point, everyone else (Sakuya, Youmu, Byakuren, Sanae) fills in the positions behind her.

First couple of turns tend to be the worst.  The duo could be dingbats and just decide to go to town on my back row for no reason and own them.  Kanako's Onbashira laser assault for example hits a line of characters and basically wrecks the back row if she so happens to target them before buffs are in place.  I believe it also ignores shields entirely so you won't be able to rely on them to kick in and reduce the damage sustained from it.

Otherwise Wind of Shields + Parrar spammage (after Alice uses Hourai Doll of course) means that the damage gets mitigated immensely for anything that a character's shields can block, especially from Kanako.  Heck, I think Suwako did more damage to Alice than Kanako.

Now that I think about it, Wind of Shields might be good enough on its own if everyone has enough strike resistance as I believe that's what the majority of Kanako's attacks are attuned to.

As for damage, Elemental Weapon + Weapon Bless on Sakuya & Youmu, go to town on Suwako (I think she's weak to the four basic elements so take your pick here on whic element you want).  I take her out first since she can cause more trouble for me with her status inducing skills.  Kanako is all about raw damage output and nothing else really.

As for Kanako...replace the elemental weapon enchant on your two fighters with a Dark Sword enchant.

If Byakuren has a good enough IND, she can attempt to lower Kanako's ATK and/or DEF with her various debuffs.  If you stick an ATK debuff on her, Alice doesn't need to throw down Parrars on the team anymore until it wears off or if Kanako's auto status cure at the end of a turn kicks in.  The DEF debuff means Sakuya & Youmu can get off a few hundred more points of damage per hit of any skills they use.

One thing to keep in mind though is to have Sakuya use Colosseo World when Kanako hits 50% HP or so.  Kanako can use a healing spell that will fully heal her or very very close to it (Like 15-18k HP healed or so?).  With all the proper buffs in place, not being able to heal should not pose any threat.  Just a matter of ending the fight before Colosseo World wears off.
Title: Re: Genius of Sappheiros revival thread
Post by: J.O.B on September 04, 2011, 12:27:29 AM
Got any advice for Yuyuko and Youmu?
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 04, 2011, 01:52:49 AM
Got any advice for Yuyuko and Youmu?
For starters, you'll want a good team.  Alice for tanking stuff is obvious.  From there, you can go about this in several ways.  I like to use Nitori, Patchy, Marisa, and Byakuren.

Formation can either be Speed to get maximum advantage out of Marionetter Parrar or Magician's Circle/Luna Dial if you want to take a more aggressive approach.

Alice should be suited up with +RES boosting accessories and something that resists instant death.  She should have Hourai Doll, Marionetter Parrar, and London Dolls for her skills in this fight. 

Patchy & Marisa should be armed to do extreme magical damage.  Since both Yuyu and Youmu are weak to Fire/Ice/Elec/Earth, choose all your favorite elemental spells for one element for both characters (preferably not Earth since Marisa has no spells in that category as well as Nitori).  Patchy should then be set with Active Elemental and whatever field effect skill that boosts the element you choose to spam in this fight.

Nitori should have 20 points in her Gun skill tree (20 points lets her ignore an enemy's chance to Perfect Dodge) and be equipped with a chaser and an attack that match the element you choose for this fight.  Elemental Shells skill is a good idea to give her as well.

Byakuren needs Weapon Bless, Hyper Trigger, Unresist, and Starfire equipped.  If she's level 21,  you can bring in Spell Enhance as well if you'd like. 

Should you not choose to use her, Sanae with her +PATK, +MATK, and +RES buffing skills along with a healing spell or two should suffice.

Commander should be Mokou or whomever you'd like.  This fight won't last too long if you execute everything correctly.

Now then, battle.  Youmu needs to go down fast as her damage is pretty brutal.  Yuyu has some fairly weak elemental spells and a few status inflicting moves so you can leave her alone for now.

Alice should open with Hourai Doll while Marisa blasts Youmu with your element of choice, Nitori enchants her weapon with your chosen element, Patchy casts Active Elemental to manipulate for your chosen element or whatever field effect skill she has armed to raise elemental damage for a specific element, and Byakuren casts Hyper Trigger on herself.

Next round, Alice should spam Parrar, Nitori should start attacking Youmu with her best gun skill available or setup a chaser for your chosen element, Marisa keeps up the spell spam on Youmu, Patchy should perform whatever action you didn't do in the first turn, and Byakuren can either buff up Nitori with Weapon Bless or attempt to cast Unresist on Yuyu.  By now, Youmu should be getting close to being KO'd if she's not already there.

3rd round, same as always, except Patchy should now start spamming magic and Byakuren should cast Starfire on Yuyu if Unresist is active or buff people up if you failed to get Unresist to connect and it's on cooldown.  Youmu should be KO'd at this point.

The purpose of Starfire is to debuff Yuyu's M.Def.  Spells that were lucky to hit for double digits can now do several hundred points of damage per cast with buffs active.  Nitori's chasers can also wreck Yuyu since the chasers are based on Nitori's P.Atk stat and Yuyu has no P.Def to speak of.  That and chasers have 100% accuracy so having 20 points in her Gun skill tree will make doubly sure that no P. Dodge trickery from Yuyu will disrupt them.

Purgatory Impale from Nitori though...oh god that skill.  If you've seen my pic from the fight earlier in this thread, then you'll see that it can just obliterate these two with the right buffs and formation.

However, you still have the issue of when Yuyu runs out of HP.  She'll perform a final attack that has an extremely high chance to cause instant death to your entire party.  There are a ton of ways to get around this though.

Based on this party, you can opt to have Alice use London Dolls on someone the turn you plan to take out Yuyu so that person can survive.  You can also set it up so that Yuyu falls due to chaser damage as the final attack will never activate if that happens.

Other options require different party members, but you can have Yuyu fall due to poison damage (Satori's Poison Art skill), Reimu can use her one barrier skill that blocks a certain type of status effect for that turn (Instant Death is a Quick status effect I believe), Sakuya can take out Yuyu if she activates Private Square before dealing the killing blow, and probably one or two other ways I haven't thought of.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 04, 2011, 01:56:10 AM
Got any advice for Yuyuko and Youmu?
Byakuren's Hyper Trigger + Satori's Poison Art= lol you win

The Green Eyes for Satori makes it a little faster and is also in generally pretty useful, since for a long time Satori can do -awesome- damage in random battles spamming Poison Art for just 6 mp, as long as she's got enough IND accessories and Trauma skilltree and your launch earrings etc

Alternatively, Nitori's chasers = lol you win because the magic attack doesn't miss, then Nitori's chasers are physical elemental and can't miss (Not sure if perfect dodge works on them). Yuyuko is weak to the chaser elements, has low physical defense, so it melts her face off. Nitori's gun alone can also hit well I think, if you get enough POW in it for the "Avoid Perfect Dodge" bonus and some Sanae ACC buff. (That also will fix chasers missing if you have that problem)

If I remember right, death by either chasers or poison also means Yuyuko doesn't use her "Instant Death on everyone" move. Not sure about chasers skipping it though.

Byakuren's Starfire managing to debuff Yuyuko's MDef could also make your magic attacks hurt her. Sanae MAtk buffs would be nifty for this too, and of course an Atk buff for Nitori...

And Alice as usual, for tanking everyone and just overall being lovely.

Oh I got ninjaed by an even more indepth explanation.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on September 04, 2011, 02:10:42 AM
Umm. So gamer fan enhances the drop rates of items even if your commander is wearing it? For some reason I thought you only got a better drop rate if the guy holding it got the actual killing blow! Does white lance work the same way? Melon sword is pretty easy to figure out.

As for the octipus loli boss. Yeah she was the only challenging fight for me too. I just had mokou and Satori 2-girl the first boss (Satori was useless for me at the time due to lack of useful spells, I just had her there to mass heal mokou occasionally, mass heal cuz I didn't even have group heal either at the time). She would often blowfish or whatever, but mokou has that auto res spell I would open up with, plus I made sure I had 80 fire recovery.

2nd boss, I had a full party of 5 and I STILL died to her like 8 times lol. Problem was she could nearly 1-shot half my party with just her ordinary attacks. I don't know htf the player is supposed to stack water resistance when you can only have 1 of each accessory, and half of htem are impossible to get because I have yt to get a single diamond, emerald, devil heart, and some other long-time "available" object in the entire game (and I'm at the final boss lol). I even recleared entei, and ran away every time there wasn't a werewolf or one of those 4 armed dudes, then re-fought. But nope, still no drops.. fuck. the drop rates of this game really truly suck. I honestly think I'll be level 99 before I have half the resistance gear required for the final fight.

3rd fight was pretty easy. I forget what level I was, but Reimu was pretty average and I didn't even have super duplex barrier yet (but man would it have helped!), which would have made it even easier. Just don't attack her with people who have less than full health (not as hard as it sounds since she doesn't really attack much on her own), because sometimes she'll activate some counter attack anything spell which hits the attacker rather hard.

About Kanako. Face smash was pretty much a game over for me too most of the time. But I resorted to the cheap tactic afterwards, and used that weird back-row only line formation whose description was "reccommended for hiya-something" or whatever. Alice's doll parry thing in that formation seems to make it rather survivable. I don't think you get it that early in the game, but you can also little legion+duplex barrier that too since you know when it's coming. You do realize though that you can just instant-death kanako right? I refused to do it because it would feel cheap and cheat me of a good boss fight.. But I ran out of mp to kill her after suwako died and she did a full heal when she was nearly dead. So I was like oh whatever, Close enough and opted to cheap her the 2nd time instead of go thru some fancy setup using sakuya's no-heal thing. Suwako is also apparently petrifyable, but it never worked for me. I mean sometimes it would land but she'd just brush it off in a turn or less.

Edit:
Yeah, for yuyu, chasers rape her, I wont even bother telling you  a strat other than "use chasers". Kill Youmu first though (dps both with aoe spells if you can though). Don't forget to use patchy's elemental field enhancement thingies, that helps alot too. I personally, killed yuyu without her activating her death thing, and I completely forgot about it. I don't know if I got lucky with a bug, or if she never does if you use a chaser, but I'd just be ready for it regardless, Alice can just london doll someone that turn or something.
Title: Re: Genius of Sappheiros revival thread
Post by: Kanoe on September 04, 2011, 01:17:39 PM
I got Alice before going to bed and will probably be using her as my tank. 

But, I don't quite understand how shields work in this game (the shields you equip in your off hand).  It says it does not directly affect stats and has to be activated.  What does that mean exactly? 
Title: Re: Genius of Sappheiros revival thread
Post by: [E]c on September 04, 2011, 03:43:44 PM
Just did a quick backfarm...got 2 Amulets reduce incoming Dark/Earth attack damage to 1/8 and increase Dark/Earth damage by 20%, also I got the Fire one too but got screwed in a fight with 5 of those aliens that can paralysis and instant death.  :ohdear:
God I hate them...  :(
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 04, 2011, 03:45:57 PM
Just did a quick backfarm...got 2 Amulets reduce incoming Dark/Earth attack damage to 1/8 and increase Dark/Earth damage by 20%, also I got the Fire one too but got screwed in a fight with 5 of those aliens that can paralysis and instant death.  :ohdear:
God I hate them...  :(
Yeah, we all hate those. BUT! THEY ARE VERY WEAK TO INSTANT DEATH. Hooray. =D

but still hate them ;_;

Kanoe:The shields only affect anything if they activate, aka, you manage to block something.

This requires that
A:You do not attack using magic (Not sure about weapon skills)
B:You do not attack with a 2-handed weapon
C.You are hit by an attack that is one of the elements that the shield can block
D.You manage to actually block it with the shield (The shield's EVA number is the % to block with it, I believe)

So anyone using a 2-handed weapon, or who will always be casting magic, you don't really even need to bother giving them one. It WOULD be relevant when trying to run, since the monsters get to attack you before you get away, but for the most part eh.

Okay, I FINALLLLLLYYYYY BEAT the maids. The octopus one was a bitch until I started using 5 people, which let me get out Poison Shield. I used Starlight Barrier and Leaf Shield on Satori to help live (She healed or Plasma Ball'd the rest of the time, good damage~), spammed Little Legion/Hourai Doll/Parrar on Alice, did elec-bulleted Rage Eight spam with Nitori, and then... well, Aya and Sakuya each had exactly one purpose. Aya made it so my team always went first with Peerless Wind God, and then if octopus lady charged up her special, Sakuya used Private Square PURELY to negate it. Sakuya's actual attacks did completely negligible damage, but I didn't need her damage anyway.

The other two weren't bad. On the shellfish girl I had to play defensively, Reimu and Sanae keeping my party alive while Marisa and Patchouli only attacked when they had the HP to take a counter.

Blowfish girl, I had Byakuren/Youmu/Mokou. First turn Byakuren buffs Mokou's attack, then she buffs up Youmu's attack and adds fire-element on her. Mokou spams Volcano the whole fight. Youmu uses Human Realm Stance, then Half-Ghost Defence (To save her in case she gets needled to death; I have her in a formation in the front to take the possible hit for this reason), and then Slash of Eternity. It's a 3 turn fight that I can only lose this way if I get REALLY unlucky.

And that's about it! The fights took awhile (Other then the last) with these strategies, but were very safe and had little to worry about.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 04, 2011, 04:18:24 PM
Let's see...everyone is lv50 now.  Got Leaf Shield, Starlight Barrier, and Area Heal for Satori.

However, either Shisas are massive dingbats on an epic level and/or I'm missing something here or they flat out refuse to use Reflect Wall on my team when charmed.  More like spammy an attack I already have, useless buffs, or break charm...then Reflect Wall when I try to reapply charm.

Is it just that BS'ingly hard to learn or is there a way to trick them into casting Reflect Wall on my team when charmed aside from praying  :V?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 04, 2011, 04:41:14 PM
I didn't get Reflect Wall either.

I figured "Welp, it's a spellcard anyway, so I'll usually be too busy using other spellcards! Not worth the effort..." :V

...I just went to check my Desktop2 folder on my Desktop (Instead of cleaning useless files off my desktop, I moved them all into a folder :V) to see the cooldown on Reflect Wall, and THE FOLDER IS GONE. wtf. I had lots of stuff in there... the helllllll...

Anyway, I wouldn't worry about it. :3

Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on September 04, 2011, 06:10:18 PM
Don't use applocale, it also causes crashes. Use actual Japanese locale and run it in Windows 95 compatibility mode.

Also, does anyone know what Circle Nine Formation actually does? Lower everyone's INT to 9 or something?

Someone said it earlier in the thread, but I'll dig it up again from the JP wiki -

Slot 1: 10% target probability, -50% SPD, Pre-Defend
Slot 2: 35% target probability, +30% MATK, -30% PDEF, -99% EVA
Slot 3: 20% target probability, -25% PATK, -25% MATK, +33% SPD
Slot 4: 20% target probability, +10% PATK, -15% SPD
Slot 5: 15% target probability, +10% MATK, -20% PDEF, +20% EVA, +5% SPD

It's pretty much completely random and suitably ⑨.  :V

As for shields - if you see a blue barrier around your character as an attack hits, the shield took effect.

T-Serela:  Reflect Wall's cooldown is 4.  Costs a bomb and 54 MP.  Satori has to be level 40 to learn it.
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on September 04, 2011, 06:38:55 PM
Let's see...everyone is lv50 now.  Got Leaf Shield, Starlight Barrier, and Area Heal for Satori.

However, either Shisas are massive dingbats on an epic level and/or I'm missing something here or they flat out refuse to use Reflect Wall on my team when charmed.  More like spammy an attack I already have, useless buffs, or break charm...then Reflect Wall when I try to reapply charm.

Is it just that BS'ingly hard to learn or is there a way to trick them into casting Reflect Wall on my team when charmed aside from praying  :V?
Why are you trying to Charm them? Control with Sexy Underwear is your friend!
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on September 04, 2011, 06:40:50 PM
Why are you trying to Charm them? Control with Sexy Underwear is your friend!

Some mobs don't have the skills on their control skill wheel (Haritis with Area Heal come to mind).  I dunno if Shisa is included in that.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on September 04, 2011, 06:45:13 PM
Yeah seems like all the good buff spells are not available during control, you have to charm them. I feel the pain, I for the life of me, cannot get monsters to cast starlight barrier when I charm them. But if charm fails for a turn, they WILL cast it then. (one time even 5 turns in a row when I failed 5 turns in a row. GHAGHAGHAG)
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 04, 2011, 08:00:20 PM
T-Serela:  Reflect Wall's cooldown is 4.  Costs a bomb and 54 MP.  Satori has to be level 40 to learn it.
With Satori's POW trees, that takes it down to a cooldown of 1.

...okay, so on a boss that used lots of magic, that COULD be pretty useful. But ehhhhhhh :V They really don't want to cast it under charm! Maybe I'll learn it from something else >>

In other news, Stage 19 is really small, really short, really simple, really painless. And the boss? Get an IND formation, Byakuren's IND as high as possible, use Youmu's commander skill and Byakuren's attack debuff... suddenly all her attacks do 0 damage. Even to PATCHOULI. It takes a few tries to get it to land on turn 1, but after that you can set up Unresist and Hyper Trigger. Simplest boss ever, if you do it like that!

Or you can do it the ~*~FUN~*~ way :V
Title: Re: Genius of Sappheiros revival thread
Post by: TheNewGuy on September 04, 2011, 08:51:00 PM
Yeah seems like all the good buff spells are not available during control, you have to charm them. I feel the pain, I for the life of me, cannot get monsters to cast starlight barrier when I charm them. But if charm fails for a turn, they WILL cast it then. (one time even 5 turns in a row when I failed 5 turns in a row. GHAGHAGHAG)

I don't know if my observation is accurate or not, but when I got starlight barrier (from unicorns) I had to charm the monster before it's action came up, after a previous charm wore off.
I'd guess that under charm they don't typically queue the move, once charm wears off the monster decides to use the move so if you hit them with charm before they act it then uses it on your party.
I don't have any solid data to back this up, but they really don't seem to use the move when charmed and will use them right after it wears off, so yeah.
Super annoying, so I didn't bother with reflect wall. Starlight barrier is nice though.
 
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 04, 2011, 09:34:15 PM
Current status...at the entrance of stage 20.

Stage 18 bosses took a bit of planning.

Akame was handled by Youmu, Mokou, and Byakuren.  Admittedly, I kinda stole this party setup and strategy from reading T-Serela's post so yeah  :V.  Pretty solid.  Even though Byakuren got needled in the face on turn 2 and Mokou got poisoned on turn 3 (and only took 256 poison damage?  Some poison boosting field effect you have there chief), Mokou + Weapon Bless + Fujiyama Volcano = GG Akame

Chihiro was the one fight I was most concerned about.  Party for this one was Sakuya, Reimu, Patchy, Nitori, and Aya.  Used Poison Shield formation with Sakuya taking point and everyone else lining up behind her.

Starting round was simple.  Sakuya smacked the boss, Reimu threw up a barrier to block magic attacks, Patchy manipulated the land for fire to prevent her opener causing instant death, Nitori enchanted her weapon with lightning, and Aya just made sure critical characters were getting their turns first with her skills.

After that, Reimu was on healing duty while Patchy & Nitori did all the hard work here.  Aya's job was to give her turn to Reimu to get her heal off instantly, to Sakuya so she could Private Square if the boss charged up a bomb before Reimu's physical or magical blocking barrier was off of cooldown, or to give an attacker their turn for no real reason at all.

Boss didn't do much and was quite cooperative.  Keeping Sakuya alive was easy.

Kagami wasn't too bad either.  Alice did her job here as the main tank, Sanae buffed everyone up, Satori was the healer/Leaf Shield & Starlight Barrier spammer, and Marisa was switching between firing off her strongest spark skills & Galaxy to do damage.  She was hitting around 2000-3500 a turn with the Magic Booster (+20% Mystic damage) and Cumula Amulet (+10% Mystic damage) equipped.

Nothing the boss did was terribly threatening besides the W-bomb charge up hitting Alice for close to 200 damage thanks to Little Legion covering my squishies.

Stage 19 boss...was kind of expecting this one to be a toughie.  I was deeply disappointed.  Poison Shield formation, Alice takes point, other members were Patchy, Marisa, Satori, and Sanae.

Sanae buffed everyone up as per usual, Satori fired off Starlight Barrier, Patchy manipulated for lightning, then fired off Heaven Crack to boost damage even further, and Marisa bombed the boss.  Alice was her usual tanky self in this fight.

Boss...highest damage she did to Alice was something like 10-15 damage (Probably that one accessory that lowers Strike damage by 75% is to blame here).  To the rest of the party?  Patchy got hit once for like...100 damage.  Not very impressive on a squishy.

Funny thing was that Satori learned Smash in this fight...then promptly got a Muscle Revolution in the face and died from a little over 2000 points in damage taken.

New recipes unlocked (That I won't be bothering with until I hit post game content).  Deciding if I also want to wait until the post game to work on making the Kusanagi Sword (I want that weapon dangit!).
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on September 04, 2011, 09:36:44 PM
It's true that you only have a chance to learn the skill the first time it's used on you per battle, though.
By one opponent, or any opponent? And vise versa: if you fail to learn the first skill something uses, can you still learn its other skills?
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on September 04, 2011, 09:40:39 PM
Kagami wasn't too bad either.
That's good to hear, since she has the only permanently missable skill for Satori in the game Hyper Fang Crush, and it has a poor learn rate so I'll probably be stuck retrying this fight forever...
Title: Re: Genius of Sappheiros revival thread
Post by: Tangrelle on September 05, 2011, 12:26:16 AM
So I was wandering the halls of Eientei, nimbly avoiding rabbits (Because I'm too lazy to fight before I find the teleporter) and all of a sudden, I get surprise attacked! So I'm thinking 'fffs it'll be like 6 monsters who will rape everyone'

Turns out to be a yukkuri.

Who shortly ran away before I could even act.

I am depress ;.;
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on September 05, 2011, 12:51:42 AM
So I was wandering the halls of Eientei, nimbly avoiding rabbits (Because I'm too lazy to fight before I find the teleporter) and all of a sudden, I get surprise attacked! So I'm thinking 'fffs it'll be like 6 monsters who will rape everyone'

Turns out to be a yukkuri.

Who shortly ran away before I could even act.

I am depress ;.;
Aya in either your party or command slot is invaluable in yukkuri hunting. Many yukkuri are set by default to almost always ambush you and then usually run away just to troll you. Get Aya's Air War up to Vigilance or Total Vigilance to negate the surprise attacks, and then use either her Illusionary Dominance if in party or Paparazzi if commander to make your party members go first. Youmu has Metal Yukkuri Slash and Sakuya can use her Private Square if she has enough MP and skill tree in time skills.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 05, 2011, 01:07:59 AM
By one opponent, or any opponent? And vise versa: if you fail to learn the first skill something uses, can you still learn its other skills?
Yes. You are only limited to one try per skill in a battle.

That's good to hear, since she has the only permanently missable skill for Satori in the game Hyper Fang Crush, and it has a poor learn rate so I'll probably be stuck retrying this fight forever...
Uhm, just don't worry about it :V She rarely even -uses- it, it has a 1% learning rate, it's single-target (Or maybe double target but I only saw it once and it did both hits on one person), it didn't really do any kind of exciting damage... yeah. It's not worth it at all in any way possible!
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on September 05, 2011, 01:36:31 AM
The stage 19 boss was actually pretty tough for me. Problem was she hits hard enough to 1-shot everyone that doesn't wear heavy armor with all of her aoe attacks even if I buff defense and all (they do stack it seems). Debuffing her attack DOES help a great deal, but.. uhh. I don't know if I have ultra mode activated or something, but I have yet once seen debuffing a boss to be worth it. They pretty much always just drop it off the next turn with these weird poofy green bubble thing. Looks kinda like a heal animation that happens at the end of their turn, but yeah, they get this weird green bubble stuff, and all their debuffs fall off. Happens on every boss I've ever tried to debuff in less than a single turn or whatever. Kaggy was the only one that didn't do this constantly, but even her, she did it about 7/10 times. Does lowering their resistance with youmu make the duration last longer too or something? I just assumed lower resistance makes it not land at all more often. I admit I've never tried that because I like using mokou as a commander for bosses so I can res any non-tank who dies from an unlucky single target nuke, and I just assume lower res means they land more often. But wtf cares if they land or not when they don't even last a turn. blah.

Stage 20 boss was a complete joke though. I don't think she did squat the entire fight but single target weak nukes like shadow boom, earth javalin, plasma orb, etc. Oh, and those field effects. That 100 hp poison one was the most dangerous thing.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on September 05, 2011, 04:34:27 AM
Boss autoheal is a constant precentage per end of each turn.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 05, 2011, 01:40:57 PM
Yeah, she only healed it once during the entire fight for me, and that was like 5 turns in. By then I had Unresist (which hadn't healed) and Hyper Trigger up so it was a piece of cake to reapply.

Also, in light of the new translation patches and such, it seems Satori's Eyes don't actually boost the damage of the element they're for. They simply DEAL that damage in addition to the normal power of her physical attacks (So essentially, she does 100% slash damage, then a bonus 20~30% elemental. If she's got a Void damage eye, it's just pure bonus damage.). So, it only really matters with physical attacks... which isn't horribly exciting, although her last eye also inflicts Charm in addition to 30% void, if I remember right... which would actually be considerable to use.

I'm not sure why Patchouli's last book gives her Enhanced Void Damage (Which I assume effects spells) because the only void damage spell I know of is Meteor. Not that Satori couldn't have another, but I have no idea where Patchouli would get that kind of damage.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 05, 2011, 03:21:42 PM
Yeah, she only healed it once during the entire fight for me, and that was like 5 turns in. By then I had Unresist (which hadn't healed) and Hyper Trigger up so it was a piece of cake to reapply.

Also, in light of the new translation patches and such, it seems Satori's Eyes don't actually boost the damage of the element they're for. They simply DEAL that damage in addition to the normal power of her physical attacks (So essentially, she does 100% slash damage, then a bonus 20~30% elemental. If she's got a Void damage eye, it's just pure bonus damage.). So, it only really matters with physical attacks... which isn't horribly exciting, although her last eye also inflicts Charm in addition to 30% void, if I remember right... which would actually be considerable to use.

I'm not sure why Patchouli's last book gives her Enhanced Void Damage (Which I assume effects spells) because the only void damage spell I know of is Meteor. Not that Satori couldn't have another, but I have no idea where Patchouli would get that kind of damage.
Gonna guess that it affects her last word, Big Bang.  That's a non-elemental spell.

Stage 20 cleared this morning.  Good god the enemies went from "slightly annoying with some speed bumps" to "everything kicks my ass and sometimes forces an Aya 3 bomb commander spell into Private Square".

The boss...was honestly the easiest thing in the entire stage.  Luna Dial formation, Alice/Youmu/Sakuya up front, Sanae/Byakuren in the back.

Alice is her usual self, Youmu & Sakuya do the damage, Sanae & Byakuren do the buffing and keep everyone alive.

The boss might have been tough if it kept its Poison Mist field skill up for more than one turn.  Casting Leaf Shield twice in one turn was lulzs worthy too.

Mokou's 3 bomb commander spell was used to survive the LW...even though Sanae still bit it somehow.  Eh, whatever.

Got one more item to snag from stage 20 I think, then I can start clearing out stage 21 (Which has awesome music BTW).
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 05, 2011, 03:59:25 PM
yeah, I'm working on stage 20 myself, and a lot of the random battles take awhile; but usually it's nothing to worry about.

It's been more then a few times though that I've had to run with only Nitori alive. Her double-circle resistance to Fire and Water has been a lifesaver so far.
Title: Re: Genius of Sappheiros revival thread
Post by: Tangrelle on September 05, 2011, 06:39:35 PM
I need some help. I'm not too sure how to approach the second Eientei stage boss fight. I know I'm supposed to Charm the princess, but Eirin's last spell lunar thing murdered Byakuren and some other girl early on ;.;

I'm not all that sure if I should be hitting them with magic, physical attacks, or what. My party's like level 23 or so, so they're likely underlevelled, but it would still help me a little!

EDIT: Nevermind, did it! It was absolute murder after Eirin died ;.; Kaguya did the heal thing and nobody had any mana. I think I activated byakuren's ult like 5 times and satori's three, thinking I could take her without making Kaguya run away. SHE WOULDN'T DIEEEEEEEEEEEEEEE D: Everyone levelled up twice though, that was cool.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on September 06, 2011, 01:37:07 AM
Marisa is easily the MVP of the fight. Max out her laser tree and just fire Stream Laser over and over again. Unless she gets a LW in, then you can use whatever you feel like.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on September 06, 2011, 01:53:42 AM
My strategy: Have Youmu as commander, and open by having her lower RES while Byakuren controls Kaguya. As soon as you get a  with Kaguya under your control, run from the battle. You'll fail to escape, but Kaguya actually will run away, leaving just Eirin. Eirin will then start spamming Hourai Elixer, which will fully heal her, so have Sakuya set up her heal-blocking field skill. You'll probably want Alice to Marionette Parrar to reduce damage from Eirin's occasional non-elixer moves, and Reimu to perform healing before and between Sakuya's field move. Have another attacker in the fifth slot, and have Byakuren buff up her and Sakuya (buff ATK and ACC), then just have them attack until Eirin dies.

The downside to this strategy is that you won't get EXP from Kaguya, nor will you get her bestiary entry, so if you really care about that, you'll need a different strategy, but if you're willing to miss that, the battle becomes a lot easier.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 06, 2011, 02:22:51 AM
Debuffing Kaguya's MAtk (For example, with Byakuren, who should already have piled on IND for control) makes her hit like a kitten.

Eirin can go down in a few hits to a Weapon Bless'd Nitori spamming Radiate, as her guns have slayer on both of them, although before she dies is a little risky, since her Starlight Arrow or whatever it's called hurts like hell.

Hooray! =D

Marisa's Lasers get slayer too with enough POW in her Mystic tree. She's nice. Nitori using Radiate is godly, though.
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on September 06, 2011, 02:37:02 AM
Radiate
By the way, there's a new patch that fixes some of the translation, and it's called Rage Eight now. Radiate does sound cooler but I guess this makes more sense.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 06, 2011, 03:19:06 AM
Blargh, yeah. I called it Rage Eight in an earlier post but it's hard to break old habits!
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 06, 2011, 02:11:25 PM
Got the last few treasures from stage 20, started stage 21.

Holy christ on two fronts here:

A. Good god near everything here kicks my tail.

B. Christ my lv50-53 people are getting twice the base xp gained from battle.

Managed to get the teleporter to a heal circle unlocked so killing stuff here hopefully shouldn't be that bad.

Also at 17/30 Irons for the Kusanagi Sword.  Yay.
Title: Re: Genius of Sappheiros revival thread
Post by: Tangrelle on September 06, 2011, 04:53:09 PM
Currently trying to face the two idiots on the river to youkai Mountain with a MACHOULI-HURRRRGH PARTY

It's doing pretty well. Patchy just critted cirno for about 6k damage. This is with Fire Bless, Attack and Accuracy up, mind you. I hope it goes well; these two require such a strict party setup ;.;
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on September 07, 2011, 01:14:54 AM
It's easy once Cirno's down, and if you want to kill her quickly, use Nitori. Have Byakuren buff her ATK and ACC while she sets herself to fire, then just Rage Eight the shit out of Cirno.
Title: Re: Genius of Sappheiros revival thread
Post by: Battler on September 07, 2011, 05:05:48 AM
What's the fastest way to grind for Iron? I could really use the Kusanagi Sword for the final boss...
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on September 07, 2011, 01:20:45 PM
Run the first six maps of Forest of Magic 2 seems to be the quickest method for me. Once you're done, leave and re-enter the dungeon about thirty times so things will respawn.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 07, 2011, 05:36:16 PM
Made my Kusanagi Sword today, whee!  Took about 3-4 hours to gather up the rest of the Irons I needed to make it.

Now to finish collecting treasures and get some people grinded up to lv60 before going on to the final battles.
Title: Re: Genius of Sappheiros revival thread
Post by: Tangrelle on September 07, 2011, 09:46:44 PM
I'm coming up to the fight with Iku, although i'm still currently grinding.

Just a quick question; Is she considered a Dragon or Transcendent? Wondering if I should really bother betting the ingredients for Sakuya's Nagierling or whatever.
Title: Re: Genius of Sappheiros revival thread
Post by: Namalbalbi on September 07, 2011, 09:59:25 PM
Edit: nevermind me, apparently I had to INSTALL the game with japanese applocale, and everything works, simply changing it won't do anything
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 07, 2011, 10:02:33 PM
I'm coming up to the fight with Iku, although i'm still currently grinding.

Just a quick question; Is she considered a Dragon or Transcendent? Wondering if I should really bother betting the ingredients for Sakuya's Nagierling or whatever.
She's actually considered an Aquatic so Sakuya's first crafted sword, the Claymore, is her best choice of weapon here.  I believe there's also a spear you can have by this point that has a slayer effect against her as well if you choose to bring in another physical attacker.
Title: Re: Genius of Sappheiros revival thread
Post by: Tangrelle on September 08, 2011, 01:37:39 AM
Taking some time off stage Tenshi to run around getting spells for my woefully neglected Satori </3

I managed to grab Sunburst, the murderous Fire spell with a slayer effect from the sunflowers, but I have had no luck with Petro Breath or Mind Blast ;.;

How long does it take to get those? It's frustrating.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 08, 2011, 02:51:30 AM
Petro Breath is a measly 1%, so it's hard.

Mind Blast is a 5% though, so it shouldn't be too hard to learn. Theoretically.

Anyway, I've hit Stage 21! Woohoo! Stage 20 boss was... really easy. She, like... couldn't deal any damage at all. I didn't even see a single Mist spell during the fight, which was strange. Youmu raped as usual, along with Marisa/Patch's water spells, and defense debuffs were nice to make Youmu deal a lot more damage. Little Legion took care of her death-activated nuke.

Oh well! Stage 21 I'll do... some other time :V It looks pretty cool, though.
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on September 08, 2011, 04:26:17 AM
Taking some time off stage Tenshi to run around getting spells for my woefully neglected Satori </3

I managed to grab Sunburst, the murderous Fire spell with a slayer effect from the sunflowers, but I have had no luck with Petro Breath or Mind Blast ;.;

How long does it take to get those? It's frustrating.
Petro Breath is hard to learn, 1% rate so 3% chance with maxed satori learning tree. However, Petro Cloud, the stronger version, is pretty much a guaranteed learn, and is available on Tenshi's stage.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 08, 2011, 10:18:39 AM
However, Petro Cloud, the stronger version, is pretty much a guaranteed learn, and is available on Tenshi's stage.
It even has a base 100% petrification rate (Before RES or petrification resistance) too, but also costs a whopping 38 MP and a bomb, which should be kept in mind.
Title: Re: Genius of Sappheiros revival thread
Post by: [E]c on September 08, 2011, 12:00:35 PM
I like how my Byakuren makes all kind of bosses attack my party dealing 0 damage with her debuff that got enhanced by Sanae's Wind of Miracles :V.
Even the mtf Spirit World Challenger (120 RES) has to bow down before my Byakuren :V.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 08, 2011, 01:27:36 PM
First stage 21 boss down.  Not really that tough to be honest when geared to block certain status effects.

Now to figure out how the hell I'm gonna do the final battles.  I've no problem with part 1 (Even if it took forever to finish it), but trying to drop part 2's 50k HP before I'm forced to fight the Lunatic version of part 3 (and likely die horribly) is still confusing me.  Probably gonna need another attacker to help Youmu out there in order to drop it quickly enough.

Let's see if I can remember my teams...

Team 1 : Sakuya, Satori, Sanae, Marisa, Nitori.  Commander - Aya

Team 2 : Alice, Byakuren, Reimu, Youmu, Patchouli.  Commander - Mokou

Formation is Poison Shield for both teams.

Methinks I should swap Patchy into team 1 and Sakuya into team 2.  That seems to be the best idea right now.

And I REALLY don't want to spend forever trying to grind crappy drop rate items in stage 21 either.  I got all of TWO item drops in stage 21 from grinding everyone to lv55-60, an Apollo Amulet  & a Trapezohedron.  Thanks game  :(.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 09, 2011, 12:49:34 PM
Ok, so switching Patchy & Sakuya around seemed to work better.  Gave my Sakuya a Mambele for its slayer effects against reptiles.  Worked well enough.

Unfortunately, team #2 didn't get into the final stage of the fight with enough resources and things went south 2 rounds in.  Thanks for spamming Minus dingbat.  At least the final battle music is pretty nice to listen to.

Decided to do some item farming in stage 21, crappy drop rates be damned.  Got a decent supply of equips (Strength Ring III which I immediately made into a Str Ring IV, Zeus Amulet, Reflexes, and something else).

Today?  Like 2 hours of farming (and resetting if I don't get the enemies I'm searching for) and I got all of two things...one of them not even being an item to boot.  Got a Drake Scale which is pretty nice.  Also encountered and wiped out my first Yukkuri King.  30k xps?  Worth it!

Would like to get a High Ribbon, Gold Toga, and another Strength Ring III at least, then check to see if I can get any more equips with MYS resist to lower the damage from Minus.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 10, 2011, 03:58:03 PM
Today's "Item Get!" barrage includes:

Strength Ring III
Makai Ring
Magic Crystal (Patchy's 2nd character crafting item.  Wasn't even going for it, but I'll take it)
High Ribbon (Thank. You. God.)
Two new formations (One from Tenshi for wiping at least 101 times, another from Akyu for speaking to her with the last 4 digits of your play time being 00:00)

Probably gonna get that Gold Toga drop for the heck of it, then see if anything is worth going for in stage 20 or earlier.
Title: Re: Genius of Sappheiros revival thread
Post by: Kanoe on September 10, 2011, 11:09:15 PM
X:00:00 time required?  Wow that's pretty obscure XD.  I know the wiki has a small blurb on formations but its under the gameplay section and doesn't really have anything about the requirements. 

I'm trying to get that poison formation but not sure if I'm doing it right.   :blush:
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 11, 2011, 12:07:24 AM
Going "Screw you" to any sort of grinding for exp/materials for final boss. It can't be that bad without... we'll see how THIS goes. ;3

First phase seems like quite the battle of attrition, but very doable now that I've figured out my groove. Prolly gonna give it a serious try later. Nitori/Sanae/Marisa/Patch/Alice seems about required, though. Hee, should be fine...



Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 11, 2011, 01:26:26 AM
Okay, got how to do the first phase of the final boss battle down easy!

...the game crashes in the dialouge between the first and second phase, though.

BLEH
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on September 11, 2011, 06:24:48 AM
Can someone upload the newest patch files to filefactory? I'm in China and apparently I can't access mediafire (or even megaupload) here.

EDIT: I meant to post this in the patch thread, not here... oh well, the message still stands.
Title: Re: Genius of Sappheiros revival thread
Post by: spookedmoose on September 11, 2011, 07:02:29 AM
Can someone upload the newest patch files to filefactory? I'm in China and apparently I can't access mediafire (or even megaupload) here.

EDIT: I meant to post this in the patch thread, not here... oh well, the message still stands.

http://www.filefactory.com/file/cd97163/n/GoS_Eng_patch.rar
Title: Re: Genius of Sappheiros revival thread
Post by: Jelly Belly on September 11, 2011, 11:09:40 AM
I'm trying to get that poison formation but not sure if I'm doing it right.   :blush:
I think the requirements for gettin the Poison Shield formation is landing and killing an enemy with deadly posion.
Equip Satori with her Green Eye weapon, some IND+ acessories, max out her Trauma skill three for even more IND, cast Hyper Trigger on her with Byakuren and use Poison Art and you should be able to land deadly poison on an enemy.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 11, 2011, 01:02:44 PM
About Poison Shield, I believe you also have to beat Stage 8 first.

I couldn't get it before then, but got it instantly after killing an enemy with Deadly Poison afterwards. ...well, after I went to a healing circle, of course.

It's the only formation I've gotten at a healing circle other then Hakurei Shrine. Curious~

It's worth the tiny amount of effort (And The Green Eyes is a GREAT weapon because Poison Art kicks total ass for many many stages) it takes because Poison Shield is a friggin awesome formation for bosses and randoms alike; especially if you've got Alice in front Parrar'ing the back, it makes your team 10 times more durable.
Title: Re: Genius of Sappheiros revival thread
Post by: Kanoe on September 11, 2011, 03:16:53 PM
Well I've been using her poison skill but I'm guessing Deadly poison is a different proc?  I'll give it a shot though using Byakuren's buff and stack IND.  Thanks. 

Also for the die 10 times formation, I've died 13 times so far and Komachi does not offer anything.  Did I miss my chance or something? 

Edit:  Ok got it, it's called Toxic in my game and didn't know ind increased the poison effects O.O.  Also it didn't take effect in the Scarlet Monastery healing circle but it did in the Sunflower Field, weird. 
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 11, 2011, 04:07:04 PM
...oh. We've all been thinking it had to be Deadly Poison (which is different from Toxic) but apparently not. That makes it even easier to get, because you don't even need to forge The Green Eyes (although you probably should anyway)

Also, sounds like maybe it NEEDS to be the sunflower field healing circle. *Shrugs*

Also, it's actually a Die 25 Times formation. Not 10. We just -thought- it was 10, whoops~
Title: Re: Genius of Sappheiros revival thread
Post by: Lightseeker on September 11, 2011, 04:08:31 PM
Just a question, will every characters join you at level 1? Even those expansion exclusive characters, where all your character would probably be at a high level at that point?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 11, 2011, 04:53:53 PM
From what I've seen, one of them joins at lv1, and at LEAST one of them joins at a level based on your party members. I'm not sure about the others but I'm guessing at -least- two more joins at an already appropriate level.

I'd be able to tell you for sure, but even if I just had an unlucky crash instead of surefire crash between first and second final boss phase, I don't feel like trudging through phase one again only to crash :c
Title: Re: Genius of Sappheiros revival thread
Post by: Lightseeker on September 11, 2011, 05:07:54 PM
From what I've seen, one of them joins at lv1, and at LEAST one of them joins at a level based on your party members. I'm not sure about the others but I'm guessing at -least- two more joins at an already appropriate level.

I'd be able to tell you for sure, but even if I just had an unlucky crash instead of surefire crash between first and second final boss phase, I don't feel like trudging through phase one again only to crash :c
What about the first game? So far I had Sakuya, Patchouli and Nitori all join me at level 1, it would be a pain if all the upcoming characters join at level 1 as well.
Title: Re: Genius of Sappheiros revival thread
Post by: Kanoe on September 11, 2011, 05:19:00 PM
All characters in the first game join at level 1.  Not sure if it changes with Mokou and Byakuren if you get them later in the game rather than the beginning. 
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on September 11, 2011, 06:26:59 PM
They join at lv 1 but level isn't important, its skill points, which fortunately is shared across the party and they join with about the same skill points as everyone else.

If a character is underleveled they will gain multiple times the experience, and if overleveled will gain less until they barely gain anything.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 11, 2011, 06:56:58 PM
Oh yeah, whoops, thought you specifically meant expansion characters.

Yeah, everyone in the maingame joins at lv1. They catch up pretty fast though due to increased EXP gain, so they don't really hog the commander slot that long.

In expansion though, well, it'd take a lot longer to catch up someone at lv1 when your party is between 50~70+. But we'll see just HOW long that takes, since the final boss crash fix is up! Woohoo, time to beat this game~
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 11, 2011, 07:20:07 PM
Ok, still having troubles with the final boss.  Forms 1 I've got down pretty good now, but Form 2...half the problem is I basically have no time to get team two buffed up.  I'm usually on the 7th-8th turn of the fight by the time form 2 is low enough on HP that I can bring in the other team and end it fast.

Got maybe 1/3rd of form 3's HP off before getting a full screen magic attack in the face that ended it all.  I really need a fully buffed Youmu and Sakuya going into this fight so I can hopefully drop this boss before things get too out of hand.  Maybe switching my commander from Mokou to Aya might work...or even putting Aya in team two in place of Satori and set up her skills so she can make everyone go first.  That would help SO much.

One thing's for sure though.  I'm gonna get Sanae to lv70 so she gets her Wind of Miracles spell (Currently lv66).  Maybe that'll be enough to save me a turn or two so I can get my 2nd team setup better for the final form.

That or someone who's beaten the game can give me some tips here to help out  :V.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 11, 2011, 07:35:45 PM
...I'm still crashing after a party member goes "!" when I beat the first form. :C

So I don't know what to suggest!
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 11, 2011, 08:58:49 PM
...I'm still crashing after a party member goes "!" when I beat the first form. :C

So I don't know what to suggest!
No biggie, I'm sure I'll get this tonight or tomorrow...hopefully  :ohdear:.

One thing I forgot to mention though...while I was cleaning out the remaining monsters I could find in stage 21 prior to attempting the final bosses earlier today, I found a Legendary Box, Reimu's 2nd character crafting item.  You can bet your rear I'm gonna make her 7th tier weapon once I can get the last few materials I need for it.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on September 11, 2011, 11:18:20 PM
Just a question, will every characters join you at level 1? Even those expansion exclusive characters, where all your character would probably be at a high level at that point?

The first character you obtain in the expansion (which is right from the start) joins at about the same level as the average level of your original party members. The other four joins at level 1.
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on September 12, 2011, 03:35:20 PM
Okay, I think I'm hopelessly stuck on stage 18's boss trio, specifically the Chihiro part of it.  I've been trying to use the strategy from the wiki, but invariably one of the following happens:

1) The opening shot of Octopus Maelstrom procs instant death on either Alice or Nitori (whichever one I didn't give the accessory to block instant kills)
2) Chihiro uses Tentacle Dance; I have yet to see this not kill Alice.  Most of the time, it comes immediately after an Acid Storm debuffed Alice's DEF.  Sometimes, it kills Alice quickly enough that it takes Nitori down too with the remaining hits.

I haven't tried fighting Akame yet, but I suspect she'll be easy; and I already know I can beat Kagami rather easily.  Any suggestions?

For what it's worth, my levels are: Alice 47, Nitori 48, Satori 43, Reimu 47, Marisa 47, Sanae 44, Aya 42, Mokou 51, Byakuren 44, Sakuya 51, Patchouli 44, Youmu 48.

Edit - Okay, tried switching some equipment around.  Acid Storm DEF debuffs are still fatal - after one, Chihiro's attacks hit Alice for 600+, and I've got no way of boosting her RES any more.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 12, 2011, 05:06:15 PM
Okay, I think I'm hopelessly stuck on stage 18's boss trio, specifically the Chihiro part of it.  I've been trying to use the strategy from the wiki, but invariably one of the following happens:

1) The opening shot of Octopus Maelstrom procs instant death on either Alice or Nitori (whichever one I didn't give the accessory to block instant kills)
2) Chihiro uses Tentacle Dance and it kills both Nitori and Alice, somehow hitting Nitori even though I had London Doll up (Paralyze, probably).  Even if Alice doesn't get paralyzed, this usually still kills her, especially if she just took an Acid Storm.

I haven't tried fighting Akame yet, but I suspect she'll be easy; and I already know I can beat Kagami rather easily.  Any suggestions?
Alrighty, let's see if I remember who I used for each boss...

Akame - Mokou, Youmu, Byakuren. 

Akame is weak to fire so if Mokou has Fujiyama Volcano (Which she should.  Go and grind for it if you don't), she can drop Akame within a few turns. 

Youmu gives Mokou some extra help in the damage department and serves to backup Mokou if she gets KO'd too early. 

Byakuren should buff up Mokou first with Weapon Bless, then Youmu likewise, then enchant Youmu's weapon with fire. 

Truthfully, unless Akame does something crazy like wipe Mokou the first turn, then one of your other characters the next turn, she is by far the easiest boss to drop.

Chihiro - Reimu, Patchy, Nitori, Sakuya, Aya. 

This is boss is usually the only one I'm really worried about randomly screwing me over.

Her opener, thankfully, is easily nullified.  Octopus Maelstrom's chance to induce instant death won't occur if the land is not shifted in water's favor.  Patchy casting Active Elemental to shift the land in any direction not named water is best here.  You can go fire to weaken the damage sustained from her water spells or elec to take better advantage of her weakness.

Secondly, you can use Reimu to nullify the damage from the attack.  If she has Super Duplex Barrier, great.  Octopus Maelstrom is a water element magic attack so make sure to choose to block magic attacks with that spellcard.  Should you not have that, Encompassing White Tiger Circle will do.

After that, she's the team's healer and protector.

Nitori should be setup with Spitfire, Rage Eight, and Elemental Bullet.  Enchant her weapon with elec, then Rage Eight & Spitfire away.  Make sure to give her equipment to resist blind & a +RES accessory, just to be safe.

Patchy can join Nitori in doing damage.  Heaven Crack to boost the damage of elec attacks, Active Elemental to shift the land in elec's favor, then Thunderbolt/Thunderstorm spammage.

Sakuya's job is to tank (Poison Shield formation is best here with her at point).  Give her blunt & water resistant gear and let her Private Square simply to deny Chihiro turns.  If you can find a way for her to inflict decent damage without giving up her resistance gears, go ahead.

Aya's job is to give a turn via her Tengu Support spell to whomever needs to get their action off immediately, usually either Reimu for a barrier spell or Sakuya to get off a Private Square if Chihiro charges up for her Maelstrom again.  Otherwise, Illusionary Dominance is a good idea to spam.  She doesn't do much otherwise though.

Patchy & Nitori should be able to take her down fairly quickly so long as Chihiro doesn't target them.  If you have extra blunt resist gears to spare, give them to those two.  Reimu with Super Duplex Barrier to block physicals is another option, but make sure Sakuya can Private Square and Aya available to give her turn up

Kagami - Alice, Satori, Marisa, Sanae

Alice tanks as per her usual role, Satori gives support with Heal/Area Heal/Leaf Shield/Starlight Barrier & using Poison Art on Kagami if she gets an opening (Extra damage is nice here), Marisa is spamming her best mystic element attacks (Galaxy or the next best thing + her best available Master Spark spell), and Sanae is buffing & healing everyone.

Alice should have slash & dark resistant gears equipped while Marisa gets a slash resistant accessory as well.  Kagami can counter so you want to ensure your Marisa can take a hit or two.

If Kagami does anything that involves charging up a bomb, Alice needs to Little Legion the next turn, ESPECIALLY if it's the W-Bomb.  The attack following that can do a ton of damage, even to Alice, and that's WITH resist gears equipped.  Alice having 500 HP or more should be enough with high slash & dark resists.

Kagami, like Akame, is easy to manage and beat up.  Just make sure Marisa has a ton of MP since she'll be doing the majority of the damage here.

With that out of the way...

http://img850.imageshack.us/img850/7874/gosgameclear.jpg

JESUS CHRIST I BEAT THE FINAL BOSS YAY!

After a few tries where I derped up real bad and had to restart, I got the best damn luck I could have hoped for.  Sanae's spell she gets at lv70 made a huge difference here as I could do roughly 20k damage or so when Biotopos came out due to the land being shifted heavily in water's favor + Arctic Chill field effect for bonus water damage + Marisa & Patchy spamming their best single target water spells + Nitori chasing those water spells.  Alice tanked for the team of course.

Lithos is the only part of the phase I tend to be worried about due to Vortex hijinks or charging up a bomb, forcing me to Little Legion the next turn.  I tend to have Alice LL on Lithos' 2nd turn anyways.  That way, she can't throw out a cheapo Vortex to rip away buffs before Anastasis come back in.

By the time Bio comes in for the 2nd time, I have the HP bar for the trio nearly depleted.  Patchy sets up another Heaven Crack so I can start the 2nd part of the fight with multiple turns on the field effect.

The kicker though?  Sanae got a LW literally the turn before I ended round 1 so I was able to add another boost in damage for everyone for phase 2.

Phase 2 went extremely well.  Alice is at full HP at all times since she has no mystic resist gears, meaning a full 666 damage from Minus if that gets casted.  Otherwise the usual until this phase is low on HP.  Then I have Patchy use one casting of Void Land while Marisa & Nitori get in some last minute damage, then bring in team 2 to get them setup for the final phase.  I had a good 3+ turns to do that thanks to Sanae's LW speeding up the first half of phase 2.

Went into the final phase of the fight with a fully buffed Youmu and I believe a Sakuya with Weapon Bless active.

Final phase of the fight went amazingly well.  The big differences here is that I had Satori moved to team 1, Aya as team 2's commander, and Mokou joining the front line instead of being a commander.  I was going to rely on her Possessed by Phoenix spell to save anyone from a mortal attack.

Youmu used Paschal Moon-Reflecting Satellite Slash instead of SoE.  It seemed to never miss compared to SoE and did crazy damage.  5k per hit, 12-13k if one goes critical.  Just one of these to open up the fight knocked off a 1/4th of the final boss's HP.

Sakuya used Private Square, then spammed Dragon Fang Strike, doing around 4.4k damage (8k dmg if it critted which it did once).  Sonic Blade did a bit less, but was good for conserving MP (That Magic Ring III I found today was awesome for her).

Reimu would use Super Duplex Barrier to block magical attacks when Private Square was on cooldown and heal everyone otherwise.

Byakuren...buffer of course.  She had backup heal spells just in case.

Had to eat a Vortex once which was kinda crappy, but I recovered from that & managed to survive the most luckcrap part of the fight where both Private Square & Super Duplex Barrier were on cooldown.  Only Mokou's Reraise was used up while everyone else was still alive.

Believe it was Sakuya who dealt the final blow.

Now I can enjoy post game content, yay!
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on September 12, 2011, 06:16:08 PM
Grats!  As for me, I'll get back to you when I actually get Satori to freaking learn Leaf Shield and Starlight Barrier  :derp:

Edit: ... no progress.  Does Charm get successively less likely to land each time it breaks? >:|

Edit 2: ... I have yet to even see Leaf Shield get cast yet :|
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 12, 2011, 10:54:37 PM
Quote
Edit 2: ... I have yet to even see Leaf Shield get cast yet :|
The Sword Fairy will use it in exactly two formations in Stage 8.

One of them, it doesn't use it all the time but it's a much easier formation; the other, it always seems to use it as long as MP allows, but it's actually difficult (2 cockatrices, 1 sword fairy spamming leaf shield on said cockatrices, and like 5 more enemies)

I -think- the easier formation is 3 fairies and some reptile thing, but I always ran while trying to grab the skill assuming only the other formation used it :V
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on September 12, 2011, 11:23:54 PM
Great, now the entire area of the stage where that formation can spawn is depopulated thanks to yukkuri encounters.  I wish I was joking. -_-
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 12, 2011, 11:27:55 PM
The Sword Fairy will use it in exactly two formations in Stage 8.

One of them, it doesn't use it all the time but it's a much easier formation; the other, it always seems to use it as long as MP allows, but it's actually difficult (2 cockatrices, 1 sword fairy spamming leaf shield on said cockatrices, and like 5 more enemies)

I -think- the easier formation is 3 fairies and some reptile thing, but I always ran while trying to grab the skill assuming only the other formation used it :V
Yeah, that 3 fairies and reptile formation is the easier one (Even if those reptiles like to use poison breath to poison people and said poison does a ridiculous amount of damage).  I'd also suggest using the Hinotori Skydance formation and putting Satori in the lower left part of that formation.  Whether or not it's luck that the Leaf Shield will get cast there, I don't know.  It worked in chefmkt's LP and it worked for me too amazingly enough.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 12, 2011, 11:29:21 PM
Great, now the entire area of the stage where that formation can spawn is depopulated thanks to yukkuri encounters.  I wish I was joking. -_-
They appear in like, M~Q or something; the entire latter parts of the stage. I can't imagine you got THAT many yukkuri encounters... ha  :3
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on September 12, 2011, 11:50:09 PM
They appear in like, M~Q or something; the entire latter parts of the stage. I can't imagine you got THAT many yukkuri encounters... ha  :3

I had killed a couple of the formations earlier and it hadn't despawned yet, think I got 4 yukkuris.  Also discovered that running from a yukkuri still despawns it.  :derp:

Finally got it, anyway (from the double cockatrice formation)  And then almost wiped.  :V

So, the progress report.   I tried out Anima Zero's strategy.  Chihiro went down like an absolute charm, no one got KOed at all with Patchy setting up the field for fire (to nullify her regen and instadeath) then Nitori spamming Rage Eight and Patchy spamming Thunderbolt with Heaven Crack going.  (Worth noting: Nitori's skill that gives -1 to elemental cooldowns will apply to any of her weapon skills if you have elemental bullets in effect, so you can make Rage Eight have a 0 cooldown.   :V )

Kagami took forever to kill.  She also didn't actually do any damage to me at all until she did the double bomb thing, whereupon she hit Alice for 300.  Out of 777 (Sanae's max HP buff came in handy). 

Aaaaaaaaaaand then Akame popped 1000 Needles on the second turn and iced Mokou before the fight got anywhere.  I'm going to bed.   ::)
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on September 13, 2011, 05:04:50 PM
When does stripping Sakuya naked become a good idea?
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 13, 2011, 06:30:32 PM
When does stripping Sakuya naked become a good idea?
Never  :V?  I dunno, not sure how much of a PDEF bonus she gets without armor equipped or whatnot.

Anyways, started the post game content this morning.

Trying to find a character to go defeat and recruit was the challenging part at first.  Decided on Nitori first.  Took a few tries due to having to shuffle my gears around so her attacks didn't outright drop me dead.  Reimu basically tried to keep herself and my other character alive, doing damage when there was a chance.

My other char spammed the living hell out of Pegasus Meteor Attack & random axe attacks since that one axe found in stage 21 has a slayer effect against Nitori.  Didn't take long once I started using that.

After that, I went to grab Mokou.  Nitori was the difference maker here simply due to dishing out lots of damage thanks to a gun with a slayer effect on Mokou + Elemental Bullet to take advantage of her weakness.

After that...

Sanae - Amazingly easy to damage.  Blaster + some IND accessories meant I could paralyze her first summon she brought out and promptly kick Sanae's tail.  After she dropped, one more Blaster insta killed the paralyzed summon.

Aya - Not threatening at all, even with her annoying buffs.  Also WTF girl you went before my Reimu who had a maxed out Barrier skill tree  :V.

Cirno - Mokou. Fujiyama Volcano + ATK buff from Sanae.  Boomed Cirno in 2 turns thanks to that.

Sakuya, Patchy - Sakuya does jack crap for damage while Patchy has some fairly respectable attacks.  Even when my Mokou got instant death'd by Sakuya after Patchy's demise, Sakuya simply can't do any damage worth mentioning in this fight (And basically screws herself over when she does Suction World).

Reisen, Eirin - Things went surprisingly well in this fight.  Dropped Eirin first because I had a strong hunch she'd do healing & reviving hijinks if I focused on Reisen first.  Neither one had too much worth getting concerned over, just threw down a physical nullification barrier at one point to block some stuff.

Byakuren, Murasa - Before this fight, made Reimu's 7th tier weapon and set her up to do mass damage against Murasa.  Sakuya...Private Square + ATK buff from Sanae + Vyse Sword = GG Byakuren.  Only thing Murasa did worth mentioning was a Healing Anchor, but I simply do way too much damage for that to be of any detriment to me.

Remilia, Flandre - Sakuya genuinely surprised me in this fight.  Vyse Sword + ATK buff from Sanae + weapon enchanted with light + Private Square cause why the hell not = Like 5.2k per hit of FMR on Flan WTF.  I basically GG'd Flan before she could really do anything.

Had the chance to see what Remi could do, mainly because I want to feel some challenge here.

Remi uses Red Magic...and WTF how the hell does Reimu get charmed with 140 RES & a High Ribbon equipped  :wat:.

Next turn, she used Scarlet Destiny...oh hai Reimu & Byakuren getting wasted for 1600+ damage.  Sanae revived everyone, then I bashed Remi's face in.

Characters left to obtain...

Alice & Marisa
Satori
Youmu (I feel like I'm not gonna enjoy this fight because Yuyu is fighting alongside her and instant death hijinks and...oh dear)
Yuugi

Other random thoughts...

Spamming Aging Drizzle in random fights is so awesome.
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on September 13, 2011, 06:38:17 PM
Stage 19 clear.  Sakuya was the only one standing, popped Perfect Murder Doll in desperation and it landed a killshot.  Still in disbelief.  :V
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on September 13, 2011, 09:08:37 PM
I stopped this game cold turkey before the final boss because I hate level grinding, and I'm getting no drops at all (I'm not even talking about the gold ones either)

Quote
Sakuya, Patchy - Sakuya does jack crap for damage

Was this an intentional pun? Because it's a damn good one.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 13, 2011, 10:02:23 PM
Do you really need to level grind to face the final boss?

...I'm being serious, since I can only face the first phase until further notice, but it's a piece of cake without any stg21 drops or trademark weapons, and I'm 100% sure I can handle the second phase as well. I know it'd help to get the Kusanagi Sword for phase 3, but I went :effort: and am just using Youmu's 6th tier.

And if I have survival problems, I'd assume moving Alice into the second party would fix that, although it'd make the first phase take a bit longer and be riskier; I'd have to actually kill the fodder so non-tank slots don't get targetted on occasion too much.

There's only really 4 skills I can think of that you get from grinding, that would be particularly helpful; two are from Sanae who is most likely in your first party -anyway-, and the third being Mokou's auto-life-on-everyone, which admittedly would be really nice, and Youmu's lv60 which I hear is better then Slash of Eternity. Mokou and Youmu's are at a level that they're probably already at or near if you haven't neglected them though, anyway. As for item-wise... Kusanagi Sword is the only super helpful item I can think of getting in the first place. A High Ribbon would be nice, admittedly, but not needed.
Title: Re: Genius of Sappheiros revival thread
Post by: Ghaleon on September 13, 2011, 10:22:10 PM
I'm grinding for resistance gear more than levels. Currently when I wear all the anti pet+charm+resistance gear I have I still have nearly my entire party stone during a certain gaze attack, charm on a charm attack, etc. Yeah I can deal with the first but not after. The materials to make more is not dropping.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 13, 2011, 10:38:24 PM
Do you mean in the first phase? I just put all my resistance gear on Alice and have her use Little Legion when that girl pops up.

Granted, you can't see Charm coming nor can you Little Legion all the turns she's there. But you can get Sanae's RES up high with any snake (initial is fine) and one of her trees and an accessory to resist Charm, and then have her cast her Permanent-removing spell to heal charmed people. Having a high RES shield on Alice helps a lot with Parrar, too. If you use Poison Shield and have a high RES shield, plus both of Sanae's +20 RES pow tree and anti-charm, that should be all the coverage you need against that; and little legion for when the petrify last word comes up.

Sanae's RES buff wouldn't hurt either. I don't use it, but I admit I probably should, since I have one slot being wasted on her HP buff that I don't use in that fight anyway.  No, wait, I should probably use that for the Permanent-cure spell... haven't even been using -that- :V

Worth noting you don't -have- that much POW to throw around, but you should be fine without it. Just stuff to consider. I deal with Charm as it gets inflicted and it never screwed me over, just made things take a liiiittle longer. Although that time I accidently killed Patch via Nitori attacking her to remove charm from her (0 dmg melee from marisa/sanae doesn't work)... whoops :V
Title: Re: Genius of Sappheiros revival thread
Post by: Lustforapples on September 13, 2011, 11:27:09 PM
Ok so I'm having problems with crashes in this game... so much so I can't enjoy playing it.  The games most recently crashed after I fought Alice during the after battle dialogue.  I am running in Windows 95 compatibility.   Here is my config screen (http://img.photobucket.com/albums/v189/treeofthedead/config.png). I have the most up to date patch of the game.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 14, 2011, 12:12:16 AM
It might not actually help the crashes, but if nothing else, the game should run better if you check the VRAM box. That bottom one.

Unfortunately, some people still suffer crashes no matter what, and the only thing to suggest is skipping all post-boss dialouge scenes and then watching it in a video (not sure if there -are- english patch videos) or getting a script or something. :c

Only thing I could suggest to stop the dialouge crashes is running with japanese locales, but I don't think that would fix your specific problem.
Title: Re: Genius of Sappheiros revival thread
Post by: Lustforapples on September 14, 2011, 12:33:31 AM
Thanks. I had that box checked before... still had crashes... and the game isn't just crashing during dialogue sadly, it's also crashing during battles. Sad face...
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 14, 2011, 12:49:50 AM
Also during battles? Now, THAT'S a problem I haven't heard of; other then crashing the moment anyone tries to use a special move, which is a symptom of not patching to 2.06 first, but... that problem wouldn't let you even get past Meiling, much less all the way to Alice.

Maybe you just have a computer that can't handle the game. I don't know what else to say; never heard of inbattle crashes apart from ones that wouldn't let you ever get ANYWHERE.
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on September 14, 2011, 04:48:41 PM
What are the best places to farm Iron ore? Or are they much easier to get in postgame?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 14, 2011, 10:00:03 PM
Okay, final boss crash finally fixed, hooray!

I basically have to get a Sanae Last Word in order to get past the second phase. Eep. Well, with how long the buff on it lasts, this isn't too bad.

I moved Alice into the second party. My first party now has Sakuya tanking! She takes very nearly as little as Alice (Gave her a Raiden Ring for Mad Thunders, everything else is physical!). I have to have Sanae's RES buff and Permanent heal, but that's fine. Very important thing to note; SAKUYA CAN HEAL HERSELF EASILY WITH SOUL SCULPTURE. This is important because Sanae has much more important moves to equip then her non-bomb heals, and Sakuya -will- take enough damage to need some healing now and again, unlike Alice who probably needs zero to one heal in phase 1.

Also, I seriously recommend sticking to using Water/Elec weaknesses in the final boss and not Fire. The fire-weak girl (Are we using their names or what, well *Shrug* anyone who knows, knows) takes the least damage by a little, plus having active Water land makes Fire seriously do LESS damage then Elec/Water. It's better to just keep land active on water/elec and ignore Fire, plus this leaves room for Marisa to take both the weak, strong, and Spellcard stardusts for elec/water, which is very nifty.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 14, 2011, 10:21:03 PM
Got Yuugi today.  She was a complete joke once Byakuren debuffed her AGI/DEX & power.  Sakuya's ax which I got in the stage Yuugi resided in had a slayer effect against her, but more importantly, it had another effect of causing the ACC down status, meaning  Yuugi hit with maybe 5-10% of her attacks.  Said 5-10% of her attacks did 0 damage because lol debuffing her ATK.

Damage was dished out by Reimu & Patchy pretty dang quickly.

Ended the day by doing the Nazrin side quest twice to get enough Gold to make a +5 bombs accessory.  Been wanting that for awhile.

Tomorrow, will try to finish getting the last few characters back into my party.  Marisa & Alice I don't forsee too many problems with, Satori I just have to rush her down before focusing on her "pets".

Youmu & Yuyuko...oh dear, oh dear.  I get to deal with Yuyu's instant death hijinks again.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on September 14, 2011, 11:44:24 PM
Youmu & Yuyuko...oh dear, oh dear.  I get to deal with Yuyu's instant death hijinks again.
Hopefully you got the Shinigami formation from Komachi, lest you end up like chefmkt (http://www.youtube.com/watch?v=eAgwge8IKFw&t=4m54s).
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 14, 2011, 11:52:51 PM
Okay.

If I got SOMEWHAT LUCKY, then I could beat the final boss without any grinding at all.

Having Mokou at 58 or so would help a good bit, as giving Auto-Life to everyone would be a lot better then Super Duplex Barrier. Youmu at 60 -might- be better, but my Slash Of Eternity's don't miss and did very comparable damage to Pascal Moon Slash or whatever it's called that I saw in a video, so. I suppose it'd at least be best for finishing her off with.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 16, 2011, 02:23:40 AM
All characters recruited now.

Youmu & Yuyuko...took 2 tries.  Probably a good idea to actually equip death resistant accessories on top of using a formation that gives resistance to instant death and not just one or the other.  Doing that, I had no trouble with this fight.  Yuyu even felt like pulling a major dingbat move and using her LW during the fight...only to fail at hitting anyone with instant death.  Nice job there chief.

Also nice is debuffing Yuyu's MDef (Just like the first fight, heh), then watching Patchy's spells do like 2-3x their normal damage.

Marisa & Alice...not really a challenge when I debuff both character's Atk & MAtk.  Alice getting her PDef debuffed was needed because otherwise LOL forget about decent physical damage, even though the majority of my magic damage came from Patchy.

Oh yeah...Marisa's Master Spark counter to physicals was LOL due to her MAtk getting debuffed.  Did like 40-85 damage tops.

Satori, Okuu & Orin...two tries needed, if only because I should have taken down Satori first so she doesn't Elixir her fallen comrades back to life.  About the only real danger was seeing half my team getting petrified by Satori, but sadly failed to petrify Sanae who could easily remove said status.

Sakuya & Youmu did all the hard work here.  Nice for Youmu to spike Satori with a crit from Slash of the Present for ~15k after buffs.  Next attack from Sakuya dropped her.  Okuu & Orin soon followed.

During all this, I got a sub-quest to hunt down this elder mind flayer at Kourindou.  Knowing immediately what this meant, I assembled a team of Lithos & all my lv1 characters w/ Aya as commander, setup Lithos with a bunch of +IND equips, entered the fight, and had her spam Blaster until Instant Death sticked.  Hello lv1 characters shooting up 34 levels, lulzs.

Tomorrow, running back through several stages to grab some of the chests I passed up, then doing a bit of farming to make some new crap.
Title: Re: Genius of Sappheiros revival thread
Post by: Leerius on September 16, 2011, 08:51:00 AM
Can't beat the last boss of the main game.
I have crap weapons for everyone except Youmu's and Mokou's tier 6 weapon (trapezohedron)

So, should I farm high quality material like legendary donation box at 1% (is this really faster in the expansion ?) or make tier 6 weapon/armor for everyone ?


All my characters are level 60+ (some are even 65~75).
Really needs some help, please :/
Title: Re: Genius of Sappheiros revival thread
Post by: Lustforapples on September 16, 2011, 01:34:44 PM
Ok so I think i've pinpointed the dialogue crashes.  Started paying a bit more attention to what events were happening right before the crashes.  The crashes always happen in dialogue for me not when the characters are actually speaking, but when they have little emotes above their heads such as exclamation points and question marks.  Started from the begin of the game for me.  I almost didn't get pasted the open sequences because everytime teh mist came in Reimu had the exclamation point pop up over here head.  I finally got past Alice only to have it happen again in Okuu and Orin's Dialogue when a question mark appears over Orin's head.  I really don't want to have to skip all dialogue as that really the point of playing RPGs for me.  Anyone else noticing that this is what's causing their crashes?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 16, 2011, 03:14:08 PM
Can't beat the last boss of the main game.
I have crap weapons for everyone except Youmu's and Mokou's tier 6 weapon (trapezohedron)
Doesn't matter, Youmu's weapon is really the only important one, and she only needs her Foriegn God slaying katana, which you have. The rest can just use staves/axes/whatever. Nitori with the axe you pick up in the healing circle room of stage 21 is perfect, all the magic attackers are fine with staves if you don't have a trademark weapon, although I suppose equipping someone with the Kusanagi sword could let them help Youmu damage in the last phase (They'd still pale in damage comparison to Youmu, though)

I could help more if I knew a little more about where you were having trouble. I'm currently working on the last boss myself, except with no grinding, so you've got a big advantage on me! I could beat it now, but... I'd need a lot of luck, so I'm changing my strategies.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on September 16, 2011, 05:28:55 PM
Doesn't matter, Youmu's weapon is really the only important one, and she only needs her Foriegn God slaying katana, which you have. The rest can just use staves/axes/whatever. Nitori with the axe you pick up in the healing circle room of stage 21 is perfect, all the magic attackers are fine with staves if you don't have a trademark weapon, although I suppose equipping someone with the Kusanagi sword could let them help Youmu damage in the last phase (They'd still pale in damage comparison to Youmu, though)
Speaking of magic users, the Japanese wiki has some extra/different information about some of the character-specific weapons than is available on the English wiki.  The Necronomicon has 100 exorcism on magic attacks, the Drizzle Broom adds a measly 25.

Also, Nitori's Shade guns have 50 exorcism.
Title: Re: Genius of Sappheiros revival thread
Post by: Leerius on September 16, 2011, 06:39:15 PM
I'm never gone past the first phase, I tried with the sample team from the wiki walkthrough...

Party 1 : Mokou, Reimu, Aya, Marisa, Satori and Sakuya (Commander)
Party 2 : Alice, Byakuren, Patchouli, Youmu, Sanae and Nitori (Commander)

But without someone to raise in the first team nor someone with a good heal (keeping Reimu's spell cooldown for barrier) as one char die it's the end and It's very hard to let none of my chars die against
Anastasis or the maids (is this where you need luck ?)
.

I'll try with some luck manipulation because I feel I sucks with my high leveled characters.


Lustforapples : I don't know why but, on windows XP even with applocal and compatibility windows 95 my game keep crashing at cutscenes, but it doesn't with seven.
But my crashes doesn't come from "emoticon" because even when I talk to Akyuu the game crashes (not even a cutscene).
So maybe it's better not playing this game with XP.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 17, 2011, 01:07:40 AM
XP isn't the problem, because other then specific crashes that get fixed, and one rare problem that I can see coming miles away, my game never crashes. Maybe it's more related to video cards or processors or something. *Shrugs*

Anyway, the wiki team is a really BAD idea IMO.

Team 1 needs to have a tank, Sanae, Marisa, and two of Patch/Nitori/Satori. Well, not "needs", depending on the setup, but it's a good starting point. You want to hit elemental weaknesses on the three sisters using Marisa/Patch/Nitori/Satori, pretty much, while Tank does tank things and Sanae buffs offense stats/RES and heals and revives. For tanks; Sakuya can notably stop spellcard charges with Ayacommander+Private Square, and she can heal herself with Soul Sculpture, or Mokou can auto-life the whole party, or Alice can be GODTANK. Or, you could try tank!Nitori using Optical Camoflauge a lot, possibly with Satori Leaf Shield/Shield Wall/Starlight Barrier backup. Plenty of ways to do this.

Team 2 is everyone else, of course :V Youmu does craploads of damage with Weapon Bless/Dark Sword, using Human Realm stance and possibly using her Crit self-buff on turns she isn't using a spellcard. For said spellcard, decide yourself whether Paschal Moon Slash or Slash of Eternity is better, as I don't know. Alice/Reimu/Satori/Mokou/Nitori can all help keep your party alive, depending on who you have, so you have lots of choices. If you have the Kusanagi Sword, then Nitori or Sakuya or Mokou can all use that for nice support damage; so can Patchouli with Silent Selene.

There's lots of ways you can do it, especially with high levels like yours, and I don't know what the better ones are because I haven't tried too many yet :V I think I might try debuffing the first phase with Satori next, although I'd really like her in my second party as support. I'm trying to NOT have Alice tank the first phase, which is causing some complications... plus I need more damage to get past second phase without having to get a lucky Last Word off Sanae.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 18, 2011, 02:34:07 PM
...Yukkuri Kings seem to appear somewhat often in the final map, or I'm just super lucky.

http://puu.sh/5N14

And they're actually not that hard to kill if you bring Ayacommander, Youmu, Nitori, Satori, Sanaeattackbuff, and someone else with a sword. Sword Chaser, Yukkuri Slash, Samidare Slash, Sonic Blade, welp there you go. Helps if you have a high tier Gun for Nitori, to ignore yukkuri's Perfect Dodge.

Look at that exp. Oh god. 107k. Mokou leveled up four times, and everyone else 2~3 times.

Yukkuri Kings are best ever.

edit:Oh. I didn't realize I was the previous post. Whoops. It's been a few days :c

After I get Mokou's second Last Spell I should be able to murderize the final boss.
Title: Re: Genius of Sappheiros revival thread
Post by: Anima Zero on September 18, 2011, 02:49:02 PM
...Yukkuri Kings seem to appear somewhat often in the final map, or I'm just super lucky.

http://puu.sh/5N14

And they're actually not that hard to kill if you bring Ayacommander, Youmu, Nitori, Satori, Sanaeattackbuff, and someone else with a sword. Sword Chaser, Yukkuri Slash, Samidare Slash, Sonic Blade, welp there you go. Helps if you have a high tier Gun for Nitori, to ignore yukkuri's Perfect Dodge.

Look at that exp. Oh god. 107k. Mokou leveled up four times, and everyone else 2~3 times.

Yukkuri Kings are best ever.

edit:Oh. I didn't realize I was the previous post. Whoops. It's been a few days :c

After I get Mokou's second Last Spell I should be able to murderize the final boss.
Now imagine if you had one person within the level range to get 4x the base exp, had the three yukkuri accessories that boosted the xp that person gained, the enhanced version of the Melon Sword (+20% xp I believe), other people that equip those other accessories that give the entire party bonus xp, and Byakuren using her LW to get a high bonus multiplier.

That would be so hard to setup I bet, but oh so hilarious to see the amount of xp gained from that if it did happen  :D.

Anyways, finished grabbing all the chests I skipped past while recruiting characters.  Guess it's time to do a bit of farming and level up my other expansion characters before moving on with the story.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on September 18, 2011, 04:26:43 PM
Well, I DID have the Yukkuri Medal on Mokou, plus the Lucky Shoes and Lucky Hat.

Getting Byakuren's LW off would be incredibly hard to do, though; hope it charges on first turn, hope it doesn't run, hope you get a high percent off it!

You could get like 250k if you managed to do it perfect though.

Anyway, I'm ready for the final boss! ...I still wanna kill a meltyface Marisa Yukkuri, though... ;_; I usually used a magic-based party plus Nitori and Alice, so I was always full of low ACC weapons whenever I ran into one. Bleh!

edit:Gee running into one of those sure didn't take long :V Sword Chase and Yukkuri Slash went out so fast in Sonic Stream formation, that they went before Aya's Paparazzi move! Pfft.
Title: Re: Genius of Sappheiros revival thread
Post by: Leerius on September 18, 2011, 09:02:31 PM
I beat her, but the game crashed because I'm not playing on the right comp (on the one where there's a lot of crashes). OTL

I've made the +5 bomb accessorie for Youmu to spam Paschal full-buffed (Manussya, atk up, endark, crit up bold advance) with Alice non-stop London Dolls on Youmu or Little Legion.

But I got a lucky Divine Yasaka Wind, Youmu managed to 10k crit / hit with Paschal (if not crit 5k+).
> Youmu lv79

And to clear easily the first phase I learnt Refresh, Mass Heal, Shield Wall and Starlight Barrier for Satori and made the +3 bomb accessorie for Mokou.


I'm just wondering now, is the multi-target attack from the sisters at the second phase is earth ?
I saw the earth land jauge increasing but when I used Spectrum Misery to earth it still did 200~300 to everyone.


So yeah, having loads of bombs and high leveled chars helps a lot.


Oh and...

(http://dl.dropbox.com/u/29297294/Touhou%20Soujinengi%20%7E%20Genius%20of%20Sappheiros/little%20aa.png) (http://dl.dropbox.com/u/29297294/Touhou%20Soujinengi%20%7E%20Genius%20of%20Sappheiros/aa.PNG)

With Yukkuri Crown and Medal, would be better if I knew about the sword x)
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on September 19, 2011, 09:49:10 AM
Yes, that attack is earth-elemental.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on September 25, 2011, 08:14:26 PM
Quick request for feedback before I edit the shields entry on the wiki - is there an accepted name for resistance shields?  I'm thinking of just calling them Crest Shields because of the icon.
Title: Re: Genius of Sappheiros revival thread
Post by: [E]c on September 28, 2011, 05:02:10 AM
Can anyone upload theirs save for me? My comp got pwned along with it's save so now I'm kind of unmotivated to start again from scrap.  :ohdear:
Any save in expansion is fine, stage 24~27 is better though because I was at stage 27.  :ohdear:
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on September 29, 2011, 04:18:37 AM
It's not quite expansion, but here's my mid-stage 20 save (I think it's 20, whatever the second to last area is)
Title: Re: Genius of Sappheiros revival thread
Post by: [E]c on September 29, 2011, 05:18:47 AM
Thanks for your help, now at least I'll need less time to get back to where I was.  :ohdear:
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on September 29, 2011, 07:53:17 AM
I believe this file (http://www.mediafire.com/?d14yvbmv7p2v4cd) is to start at the beginning of the expansion.
Title: Re: Genius of Sappheiros revival thread
Post by: [E]c on September 30, 2011, 12:20:14 PM
Thanks Barrakketh but...aw, I have worked on Reiska's save to stage 22. <.<
Thanks to Cheat Engine things can be skipped pretty easy.  :ohdear:
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 04, 2011, 02:23:13 AM
Any tips for beating Lithos? Because, well, she tends to screw things up for me, and not just through petrification/charm; Vortex really gets irritating, too. My average level is 57, BTW. Any advice?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on October 04, 2011, 03:36:20 AM
Sanae RES buff is required, probably should make sure your party has decent RES in the first place as well, or resistance to one of the two statuses (Or a ribbon for both resists are the same time.) Vortex itself can be resisted, if your RES is high enough and you get lucky! Oooh... resistance against Quicks may do it, too. But don't worry about that, Sanae can just renew buffs without too much to worry about.

Average level of 57 is fine, because I had an average level closer to 52; 57 is more like what I beat the final boss at. T'was a challenge to figure out a good setup for THAT, but I managed to eventually!

Alice in Poison Shield formation parraring your party should make any actual damage worries null. Don't remember if Lithos has to charge up before her petrify move, but if she does then Little Legion mostly handles that, and Charm is less scary as long as it's dealth with quickly.Not sure if RES shields activate against her skills but it doesn't hurt to use one with decent RES.

And for DEALING damage, you basically want three out of Marisa/Patchouli/Satori/Nitori using Fire. Nitori being Fire Chaser, with appropriate POW management to have 0 cooldown.

It is a pretty long battle; I seemed to do half as much damage as I did against the other sisters. Be prepared to not run out of MP. You must be able to handle her status infliction; Sanae most of all NEEDS to be able to resist it all consistently so that she can heal your other members of petrification if needed. Thankfully she can get 20 res off of snake POW tree and like 20 or so more off a a different pow tree.

In other news, my crash with rerecruiting Mokou in expansion apparently -wasn't- 100% of the time; it happened 4 times, but on a whim I did it again and it DIDN't crash. Now I'm back on track, recruiting characters and such! whee.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 04, 2011, 03:59:45 AM
I'll try that, then. Poison Shield is obtained by killing an enemy with poison, right (and then going back to the shrine, of course)?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on October 04, 2011, 04:12:36 AM
Kill an enemy with Deadly Poison (Give Satori all your ind/poison damage boosting stuff, and have Byakuren cast Hyper Trigger on her, then use Poison Art) and then go to the Sunflower Field healing circle.

It's like the best defensive formation ever.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 04, 2011, 04:28:56 AM
Didn't work. Is Deadly Poison different from Poison?
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on October 04, 2011, 05:06:22 AM
Didn't work. Is Deadly Poison different from Poison?
Yes.

After someone posted the instructions to get it, I gave Satori the Green Eye (boosts poison damage) and what IND gear I had, had Byakuren use Hyper Trigger on her (Byakuren might have had her +IND scroll by then...this was right after Eintei, and I did have her skill tree for buffing maxed), and used Poison Art on a group of fairies from stage three.  They died, I went to the Sunflower Field's save point and got the formation.

In the English patch I think it'll have different text for the various levels of poison, IIRC it said "Toxin" in the bubble when I poisoned the fairies, one of them probably said "Deadly Poison".
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 04, 2011, 05:08:31 AM
Poison Art inflicts Poison, not Deadly Poison. What moves inflict Deadly Poison?
Title: Re: Genius of Sappheiros revival thread
Post by: [E]c on October 04, 2011, 05:25:34 AM
Give Satori all IND & Poison boost you got then Poison Art will inflict Deadly Poison.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on October 04, 2011, 05:32:48 AM
Poison Art inflicts Poison, not Deadly Poison. What moves inflict Deadly Poison?
Poison Art can inflict a stronger level of poison, depending on +Poison% damage items, buffs, and induction.  And since Poison Art is capable of doing so, and Satori has a weapon that boosts poison damage, we're telling you to use Poison Art for a reason.  Also:

Quote from: Anima Zero
Formation...Poison Shield is an excellent one to use and is not hard at all to acquire.  Just have Alice, Satori, and Byakuren in a party plus whomever else you want, boost Satori's IND with Hyper Trigger, poison something and you should hopefully inflict Deadly Poison on the target.  If not, arm Satori with a Green Eyes weapon (Satori's...2nd eyeball weapon I think), Arboreal Robe (+10% poison damage), and a Poison Suzuran (another +10% poison damage).  That should do it.  After that, let the target die from the poison.

Afterwards, go to the magic circle right before the stage 8 bosses and bam, Poison Shield formation.  Alice should be taking point while everyone else is arranged behind her.

Now, I didn't need any other item aside from Green Eyes (crafted it before even trying because I had the mats).  As for the items other than Satori's Green Eyes, the Poison Suzuran should be named Poison Lily, and you can find it in a chest (Forest of Magic (West Division: North West-I)), and I believe the Arboreal Robe is called Venom Rune Clothes and can be found in a chest (Youkai Mountain (Giant Toad's Pond-K)).
Title: Re: Genius of Sappheiros revival thread
Post by: dew on October 04, 2011, 07:16:11 AM
Hey guys. I am new to this game and was just wondering how the expansion pack works.. do you start it after you beat the game first or is it all incorporated into the main game?
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on October 04, 2011, 07:18:50 AM
Hey guys. I am new to this game and was just wondering how the expansion pack works.. do you start it after you beat the game first or is it all incorporated into the main game?
Most of the expansion is post-game stuff, but there are some new skills, animations, rebalancing, etc. that you'd see in the main game.
Title: Re: Genius of Sappheiros revival thread
Post by: dew on October 04, 2011, 07:33:03 AM
Thanks for the quick reply. I love post game content so that's great :)
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 05, 2011, 04:55:39 AM
Lithos is down, but now I've got the final battle to grind for. I tried it as-is, and, well, yeah, I think I need to go grind a bit.

Also, question: I've been trying Reraise with Xu Fu's Dimension and now Posessed by Phoenix, but it never takes effect. Am I missing something here?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on October 05, 2011, 09:50:17 PM
It's a variety effect; it will get dispelled by Vortex and may get pushed off if you get too many variety effects on you at one time (More then 5).

If you die while it is in effect, your character will go "Resisted!" and have 1 hp, with all statuses removed from them.

If the status never goes on the characters when you cast it though, uh, that's weird. o_o

edit:Holy jesus my "short blurb" on the final boss got HUGE. tl;dr I talk too much, and try to give too much advice.

Also, the final battle is more of a matter of getting the right strategy/equipment layout etc (Which is super hard if you don't grind a lot, admittedly). The two things I grinded for were Possessed By Phoenix and Youmu's lv60 last word (Which deals an INSANE chunk of damage to the final phase, using Youmu's lv60 sword. And if it doublecasts... oh boy.) and that's all I needed... along with a little luck to get Sanae's Last Word in effect for all/most of Phase 2, admittedly.

Grinding doesn't really get you all that much, to tell the truth, unless you go in and grind to like 70+, or manage to get a super-character-item drop for someone who could use it in first-phase. Which honestly I can't think of one that would be super helpful, anyway, although squeezing in every drop of damage you can for the second phase is a thing.

Anyway from this point on the post generally turns into "How I beat the boss, use advice as you see fit but it's not really the word of god or anything"

General tips for phase 1:I would actually recommend to NOT use Nitori. Her chasers prevent Marisa and Patchouli from double-casting, and her 3-bomb commander skill in your second party will save the hell out of you in third phase if any Void Gravitations end up happening too. Sanae should definitely be in this party, using Def/Res/MAtk buff and I guess you can pick one more if you like.

And your second party definitely should have Youmu and Byakuren. Youmu should have her Foreign God-slayer katana and her lv60 Last Spell, while Byakuren should have appropriate buffs (Dark Sword, Weapon Bless, Amplify Scrolls, and 3 heals since she doesn't need anything else). If you can possibly manage it, putting Alice in this party with Autobarrier shield and Poison Shield Formation will render you almost invincible for third phase, and your other two members don't matter; I had Aya literally physical attacking for Miss every turn, and Reimu just her heal which was marginally useful I guess (I think she used it... once, and otherwise also attacked).

I'd have Mokou in team one as tank, she needs blunt resistance and a great heavy armor to take Anastasis attacks, anything else is trivial. Possessed by Phoenix helps keep bad luck from other party members dying to a minimal. Sanae needs to be immune to petrify, Source of Rains (Lv58 or something?) is a nice emergency button if the party is petrified or lots of people died. Def/Res/MAtk buff is needed. Patchouli/Marisa/Satori can go all out with Elec (Anastatis) and Water (whoever the turtle girl is), Lithos takes low damage and fire messes up Water land manipulation so don't use fire, plus it gives Marisa room to use all her Elec/Water spells. Heaven's Crack is a good thing to have Patchouli set up while Lithos is out, and you will deal MASSIVE damage to Anastasis when she pops up again.

Phase Two is the hard part, because in phase three, Void Gravitation is the only thing that can get through Alice's awesome party saving. Blast with Elec since you have elec boost from Heaven Crack, and hope to god you have Sanae's Last Word on to boost your damage. If you can possibly at all spare the turn, then get Water/Fire land lowered with Patchouli's land element voiding spell; it'll reduce it by half the first time, and I think to zero the second time, and you want it at least lowered to half. Then if you make it to the third phase, make use of Mokou's reraises to take the Drain Element+Void Gravitation from the Elec land being maxed, -then- switch to the other party and set up Alicetank and Youmu-saves-the-day.

I also had Alice use Dolls War to make her shielding stronger, under cover of Nitori's commander bomb. People still took some damage from magic, so I made sure to spread out some m.def where I could, especially on Alice since she uses Little Legion to help people live.

Oh god so much textwalling. You don't need to follow all this advice, I just can't stop typing so I ended up getting into my entire strategy save exact equipment placement. You'll want the Bardiche staff on Patch or Marisa for elec-damage boost though, along with any electric-boosting amulet accessories and stuff. You really need every single drop of damage for phase 2 without a higher leveled party, and maybe some double-casting/patchcritting luck.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 06, 2011, 02:05:30 AM
Hey, no problem. Information is good. Are you sure having Patchy in the first party is a good idea, though? I'd be more inclined to put her in the second party to Active Elemental/Void Element land levels down to neutral.

Also, any tips for item-farming (aside from using the Gamer Fan; I already know that one)? Specifically, I kind of need basic forging items (Iron, Steel, Bamboo, etc.). I'd rather not go too far back to farm, as ideally I'd like to combine it with level-grinding, so the later-game the better, although I do still want to hear about good farming areas from earlier on. Trapezohedrons are also good to get, of course, but I've had good luck with those in stage 19, so I'll probably just head back there if necessary. Although if there are better places (like if the stage 20/21 enemies that drop them have higher drop rates or something), I'd certainly like to hear about them. What about meteorites (some of the armors I want need them)? Where's a good place for farming those?
Title: Re: Genius of Sappheiros revival thread
Post by: Kanoe on October 06, 2011, 04:36:59 AM
A bit late but for that Poison Formation you can get it with Toxic which I believe is one level below Deadly Poison. 
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 06, 2011, 04:47:54 AM
I think it's the same thing, just a different name. Either way, it worked, although is that formation really better than a single-row formation defensively? Doesn't Marionette Parrar have less effect on rows other than Alice's?
Title: Re: Genius of Sappheiros revival thread
Post by: [E]c on October 06, 2011, 05:11:53 AM
Poison Shield formation allows you to use Alice as a tanker and her cover ability, while 1-row formation only allows you to use Alice's cover ability, so it should be better.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on October 06, 2011, 10:05:16 PM
The front slot of poison formation is both far away, and has a 75% or so chance to be targetted. This means she shall draw most hits, and all AOE spells will completely miss the rest of your party unless it hits everything or hits in a line (In which case, it'll still hit the two people across from Alice, but you can't have everything)

And, Parrar is still godly even if not in the same row, so :V I'm curious how much greater the effect in the same row IS, though.

And yes, I'd have Patchouli in the first party. Her damage potential is so wonderful and very important for passing Phase 2. In my experience, as long as you aren't facing the Near-Impossible verison of Phase 3, you don't have to worry about any elements getting amped up to full that weren't already; and if they are, just use Little Legion or Nitori's 3-bomb commander move or something.

Having the first party able to absorb one Drain Element/Void Gravitation combo via Mokou Reraise is pretty nice though, since you'll want to keep one element up for damage purposes anyway.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 07, 2011, 03:32:35 PM
I see. What weapons/skill tree abilities would you recommend? Because I always get the feeling that I'm dealing less damage than I should be.

Also, I would still like those farming tips.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on October 07, 2011, 08:24:20 PM
>farming tips

Yukkuri Kings in the last map of Stage 21 is the best thing. Just be ready with Aya commander and enough attacks that can fell a Yukkuri. Good suggestions are Perfect Murder Doll on Sakuya, Yukkuri Slash on Youmu, Nitori with a gun (ignore perfect dodge YAY) using her Chase Everything (or just a relevant physical element or Radiate), and Samidare Slash from Satori (Very good move that I would suggest getting if you don't have, but Fang Crush works too.). Nitori's gun can be sorta outdated and still be nice due to ignoring perfect dodge.

Unfortunately, due to the respawning system, you can't -only- use Yukkuri Kings.

Other then that, if someone needs their level upped I'd suggest making either a full-magic+Sanae+Nitori party for chaser rape, or full physical+Nitori+Sanae party for chaser rape, and going nuts in Stage 20 (maaaybe 21. It actually worked out pretty nice for me when I tried, but mileage may vary.) Sanae being there to buff the relevant attack stat.

This is purely for exp reasons. If you want something specific (Muscle Belt III drop from Stage 18 minotaurs, or any Stage 21 drops come to mind) then that's different. But you don't really need to farm around for rare 1-ish% super-character-specific-crafting-item drops.

Anyway, hmmm... for the first party, Mokou wants HP/Resurrect tree maxed. The p.def/shield boost tree is okay, but not too important because you aren't manipulating for Fire (Because it isn't worth it IMO, but you could consider using Fire/Elec instead of Fire/Water. The regen isn't too important though anyway.).

Marisa wants Astronomy maxed (Did I mention EVERYONE WANTS A LITTLE EARTH RESISTANCE IN PARTY ONE? I didn't, but they do, so they don't get 0hkoed by Stone Shower in phase 2. You don't need a lot, just a little.) and -a few points in her Lasers tree to reduce non-spell cooldown-. Yes it will affect her Stardust nonspells. Other then that, whatever gets you as much MAtk as possible on her. And the Bardiche equipped on her to increase Elec damage. Yeah it's matk is a bit lower but it's definitely worth it, because Anastasis will take ridiculous damage after you're set up, and the matk isn't MUCH lower. Giver her the best Water/Elec spellcard she has and both versions of said elemental noncards.

Patchouli should have her single-target Elec and Water card and single target noncards, Heaven Crack, and her land-reducing skill. You want her top two magic trees MAXED (Doublecast+Magic Crit from the 25 points in each is great, as well as the other benefits). Other then that, she needs to worry about not running out of MP. Give her the Eraser Staff and try to reach a nice MP boost in her mp-boosting tree if possible. You probably shouldn't use the spellcards outside of Phase 2 for the sake of her mp lasting long enough; in PHase 2 you'll know if you have enough MP for them or not.

Satori is a little more of a wildcard. She can use Mad Thunder or Thunderclap if you have them, you might consider giving her Starlight Barrier, and normally you'll probably want Ice Chill and Plasma Ball to attack with (Single Target is why. You'll want the boss to summon two crocodiles and then just never kill them because having maids summoned sucks. Vipers are okay too but less ideal.)  and probably Area Heal or Mass Heal just because. If you have a good eyeball for her, you can give her Self-Hypnotism. You might consider trying to land debuffs, because they CAN hit if you really boost her IND and appropriate tree, especially with Sakuya Commander's one-bomb skill (And I had no other use for Sakuya, so.). But honestly, I didn't have much use for Satori's debuffs, and it was a bit of a hassle to try and debuff Attack for Anastasis. Just 20 points in learning/3rd eye trees, and then whatever for more Matk. You might not even need 20 points in third eye tree since you likely aren't using long cooldown stuff.

Sanae should have buffs maxed, lots into her RES boosting tree, points in Snake for more res (Give her a snake, initial is fine), and then whatever (Heals I guess for the spare stuff). And yes you want buffs -maxed- so she doesn't run out of mp, not just 20 points.

And that was how I did my first party. The second party is a lot more straightforward (Lots of attack on Youmu, buff up whatever stance a lot (I used Human Realm and it was -awesome), make sure you have at least 6 bombs. Alice is duh (Give her an Autobarrier) and Byakuren is 20 points buffs if you can, maxed scroll, 20 points casting (and make her faaast). Try to make sure they have some sort of MDef if possible, but not too important. And then Nitori just needs bombs, Reimu maxed barriers and whatever, Aya is loluseless other then affecting turn order like making Byakuren go before Youmu)

and I guess that's most of the details about how I did it other then specifics on equipment but :effort: ahmg time to do something else

Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on October 07, 2011, 11:01:52 PM
Other then that, she needs to worry about not running out of MP. Give her the Eraser Staff and try to reach a nice MP boost in her mp-boosting tree if possible. You probably shouldn't use the spellcards outside of Phase 2 for the sake of her mp lasting long enough; in PHase 2 you'll know if you have enough MP for them or not.
Why not use one of Patchy's books?  Reading should give her effectively unlimited mana, and you get Magic Exorcism which should more than offset the lower M.Atk of her 5th/6th tier weapons versus the Eraser Engine.  And while reading takes up a turn, you can use it as many times as she has lives, whereas even if you had, say, 700 mana on your Patchy and used that much you'd only save 105 MP.

If you use the Comiket Catalog instead, you'd lose 7 M.Atk but gain 35 Magic Exorcism (the last boss only has 33, so you'd completely nullify it), +15% HP, +15% Light/Dark damage (not important if you're just spamming lightning attacks), and +15 MDEF.

Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 08, 2011, 03:19:51 AM
Is that Patchy's seventh-tier weapon? Because if so, well, yeah. But if it's her sixth, that shouldn't be a problem.

Also, I would still like to know the best farming spots for basic materials (Rock, Iron, Bamboo, Magic Medal, and Steel; I've got plenty of Pretty Mirrors).
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on October 08, 2011, 03:37:41 AM
Is that Patchy's seventh-tier weapon? Because if so, well, yeah. But if it's her sixth, that shouldn't be a problem.
It's her sixth, the seventh tier weapon is the Necronomicon.

Quote
Also, I would still like to know the best farming spots for basic materials (Rock, Iron, Bamboo, Magic Medal, and Steel; I've got plenty of Pretty Mirrors).
You can look through my bestiary dump (http://dl.dropbox.com/u/1565165/GoS/bestiary.zip), I have drop rates for all enemies. (Satori and Alice are missing some of their skills, I've updated that but haven't uploaded a more recent version.)
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 09, 2011, 06:32:41 AM
What's the best spot for Power farming? I know to use early areas, but which ones are the best? And which of those have enemies that drop basic materials? 'Cause working on both of those at the same time would be great.
Title: Re: Genius of Sappheiros revival thread
Post by: Leerius on October 09, 2011, 09:54:45 PM
To farm power and basic materials I'd recommend you the 1st forest of magic, fairys drop iron/bamboo/stone/magic medal at 3%.
For steel I'd tell you to go kill some unicorn at 5% there's alot of them near the end of the 2nd forest of magic (steel turtle at 7.5% is good too in heart of Eieintei but you'd end up just kill one then run away).


Unlike Serela I switch team at the end of the first phase and just let Youmu buff then Paschal until the end (with Awakened Soul +5 bomb).
Another tips for Youmu, have her max Manussya, Katana and get the Spellcard cooldown -1 in Half Ghost then : if you have a pair number of bombs max STR else have one bomb from Asura and the PATK+20 if you have enough POW.

I hope your Satori have Shield Wall and Starlight Barrier (does Reflect Shield works against Lithos bombs ?) she'll be of a great help in any team.


Well, good luck for farming and the last battle.

...

Also I have a huge problem.
For the boss in stage 25.

One time I managed to beat her until she land All Reflect, so yeah, the end.
Then I managed to get her down to 20k hps (this time I scanned her between each Reflect Wall) and dealt her 26k but when I scanned her she still had 10k, she recovered ~900 from dark land but then I tried again to put her hps below 10 000 but it really didn't want to go below.

How to beat this boss ? Any party setup (mine was Alice, Satori, Youmu, Reisen and Byakuren) ?
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on October 09, 2011, 10:46:49 PM
Then I managed to get her down to 20k hps (this time I scanned her between each Reflect Wall) and dealt her 26k but when I scanned her she still had 10k, she recovered ~900 from dark land but then I tried again to put her hps below 10 000 but it really didn't want to go below.
Part of the fight is scripted.  When you drop her HP low enough (when she'll use Reflect All), it's impossible to kill her until after she uses Reflect All.

Quote
How to beat this boss ? Any party setup (mine was Alice, Satori, Youmu, Reisen and Byakuren) ?
Use characters that can bypass reflect.  Reimu and Marisa can if you invest into the right skill trees (Reimu's is for her Spirit Sign cards, Marisa's is for her lasers).

Reimu can manipulate for light, and with one of her Gohei's (the best you can make, obviously) she'll get a huge damage bonus to her Spirit Sign cards.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 10, 2011, 03:29:10 AM
How does the power gained from enemies work? It seems to vary, unlike experience, and also I'm getting like one per enemy in early areas now, but I'm pretty sure I didn't when I was first in those areas. Also, the bestiary doesn't seem to have a power value for enemies. So how does it work?
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on October 10, 2011, 07:16:58 AM
It's probably affected by the experience curve for the enemies you're fighting.
Title: Re: Genius of Sappheiros revival thread
Post by: [E]c on October 10, 2011, 09:07:48 AM
I think the amount of power for each enemy is depend on your party's level compare to their. Not sure about that though...for those beetles in stage 2 always give me 4~6p each.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 10, 2011, 03:02:35 PM
So it varies, then? It is indeed not a set amount from each enemy? Because that would explain it (I don't think I'm seeing a level effect).
Title: Re: Genius of Sappheiros revival thread
Post by: Aba Matindesu! on October 11, 2011, 12:38:21 PM
Just got back into Sappheiros again. Still trying to find my way around Stage 20, but with the English patch out, it's WAAAAAAAY easier to find stuff. I do remember fixing some of the translations on the wiki back then (IIRC, some of the character-specific materials, "Sugatta Scroll", and then some), and I sure hope I was right on the money with those :V
Title: Re: Genius of Sappheiros revival thread
Post by: Leerius on October 13, 2011, 12:05:09 PM
How to deal large damage with breath ? just got Dragon Breath but it deals only 800~1.3k
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on October 13, 2011, 09:45:47 PM
I've honestly never seen breath deal great damage.

But you'd be able to boost the damage with STR/patk boosting items and such, the Giant's Eye (assuming 30% VOI dmg bonus applies to Breath) and buffs for that, and Sanae's variety-buffing buff, and if you landed a Crit (Youmu's 3bomb commander) or Yuugi's commander skills.

I'd assume that's where the screenshots of it doing hax damage on Poosh came from. Either that, or it was a different skill entirely and they lied, or hacked.

Currently have most of the characters rejoined in expansion! Wow... Sakuya, properly buffed/equipped with a Vyse Sword, can actually kill Flandre in one attack.
Title: Re: Genius of Sappheiros revival thread
Post by: Aba Matindesu! on October 14, 2011, 01:08:50 AM
Where do I farm Iron Ore? Sword Fairies just aren't spawning for me :|
Title: Re: Genius of Sappheiros revival thread
Post by: Pocchama01 on October 14, 2011, 01:11:32 AM
Is the Atomic Defense Formation that you get from Utsuho missable? The wiki says the requirement is to talk to her after Satori learns 25 enemy spells and I have 45, but she still won't give it to me. I'm at stage 27, so I can't go back to before the expansion story to go get it.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on October 14, 2011, 01:57:06 AM
Is the Atomic Defense Formation that you get from Utsuho missable? The wiki says the requirement is to talk to her after Satori learns 25 enemy spells and I have 45, but she still won't give it to me. I'm at stage 27, so I can't go back to before the expansion story to go get it.
The Japanese wiki mentions Last Word, so that's probably the actual requirement (use her Last Word 25 times).
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on October 14, 2011, 02:47:36 AM
The Japanese wiki mentions Last Word, so that's probably the actual requirement (use her Last Word 25 times).
Yes, this is the requirement. I have the formation.

I'm not sure on a few other formations though, like the one you get from Iku. I thought it was getting 50 articles of clothing, but I guess not because I have a lot more then that and I still can't.

Title: Re: Genius of Sappheiros revival thread
Post by: Pocchama01 on October 14, 2011, 03:39:51 AM
Ah, thanks, I took some time to get the last word to activate a bunch of times and I got it. I think the Iku formation requires you to kill 50 Oarfish.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 14, 2011, 03:53:51 PM
Okay, I made it to the final phase of the final battle, but... well, the enemy did not act as expected, and I lost as a result. She's supposed to use Drain element/Void Cavitation on any round that starts with a maxed land (not light/dark), right? Well, Elec was maxed when I started the fight, but she didn't use it. I waited a couple rounds, didn't see it, and so had Patchy lower land levels once before I was forced to switch to the second team. She used Land Amp a couple times, but even when both Elec and Water (as well as Light) were maxed, she didn't ues Void Cavitation for a few rounds. And by the time she did, Nitori was out of bombs, because I was activating camoflauge every round in expectation of the move. So yeah, I kind of got screwed over there. Anybody have any idea just what the hell was going on? Because I really don't want a repeat of that next time.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on October 14, 2011, 08:21:21 PM
She won't automatically use it, but the chance she will is pretty high.

That's pretty unlucky! :c I never even saw her use Land Amp in a run where she wasn't the lunatic version. Although I was drowning in luck that time, too. Simply drowning in luck.

Little Legion can buy you... a -little- time past Void Cavitation, and is more spammable then Nitori's commander bomb, but it's still... yeah. You do kinda have to hope a little when it comes to that, but with Alice in your second party, thankfully everything else does low-to-zero damage and you have Byakuren/maybereimu to heal ontop of it.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on October 14, 2011, 08:49:11 PM
She won't automatically use it, but the chance she will is pretty high.
Actually, will it even use Void Cavitation if only Light and/or Dark is maxed?  I noticed that the description for Drain Element only mentioned FIR/WTR/ETH/ELE.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 15, 2011, 01:37:01 AM
I think that's right.

And I have Reimu in my first party for status healing, since she's better at it than Sanae (what with that effect being added to her healing spells). Satori's the main healer in party 2.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on October 15, 2011, 01:45:54 AM
Satori being in party two can be nifty, especially due to having Starlight Barrier/Leaf Shield (More Void Cavitation protection). I had her in my first party for more damage, but you could probably get away with Reimu as long as she has a high Gohei and a good enough capability to damage on her own; I'm thinking of Phase 2. If you're one of those people who use the second party for Phase 2, then even better to have Satori in party 2, and the gohei isn't important.

And yes, the boss will NOT use DrainEle->Void Cavitation from Dark or Light being maxed.

Satori could probably help you try to manipulate to dark too, come to think of it... which would help Youmu's Dark enchanted damage. It's cut down by having light land maxed, which tends to happen otherwise. Her damage is absolutely insane when light land isn't high; if you doublecast Paschal Moon Slash you might even kill the boss outright if she's Land-Amp'd Dark up.



Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 17, 2011, 01:19:52 AM
Finally beat the damn thing. Phase 2 was never an issue for me; even without Sanae's Last Word, I never had difficulty getting that phase done in time. Marisa and Patchy probably wouldn't have done it on their own, but Mokou wasn't attacking much in phase 1, so she still had most of her bombs and so could add Fujiyama Volcano to the mix.  Phase 3 turned out to just be a game of 'hope you don't get unlucky'. It's a lot more of a damage rush than I was expecting; I was setting up for a longer fight, but it only took Youmu 2 ATK-buffed, darkness-enhanced Paschals to kill it. Survivng long enough to get even just two off was a problem, though; I kept losing either Alice or Satori, and once one of them went down, well, yeah. I would have replaced Satori with the more-durable Reimu, except that I needed Reimu to guard against the spellcards in the much longer phase 1, especially Lithos's. And to heal paralysis.

Anyways, does anyone have a summary and/or a transcript of the scenes following the final battle? Because my game crashed after the Byakuren/Murasa scene. Fortunately, I didn't need to redo the fight, but I would like to know what happened in the scenes I missed.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on October 17, 2011, 07:43:20 PM
Mine crashed at Alice, which was like, the scene after. Bleh.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 18, 2011, 05:36:19 AM
Speaking of Alice, any tips for the Alice/Marisa fight? Because I'm having problems with it.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on October 18, 2011, 07:56:57 PM
Marisa can be hit by Silence.

I actually haven't done it yet so I'm not sure about other advice. I'm planning on having Satori silence Marisa and having Sanae's DEF/HP buffs on everyone to mitigate the other damages. Oooh, my Sanae might hit 70 from doing that fight, too, and get her Variety-Buffing Buff.

Sakuya's Suction World can be pretty nifty for healing, as well. And I mean this in general, not just for that fight. It's effect on the boss is completely negligible, but people attacking on your side get a great amount of drained HP from it, which rocks.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 19, 2011, 03:13:04 AM
I know Marisa can be silenced. The problem is Alice spamming Little Legion. Aya could help, but what killed me was Marisa after Alice was down, because my attackers (Mokou and Lithos) were out of MP/bombs by that point. I still almost won, but then started getting very unlucky and failed to reapply silence several turns in a row. And that got me killed. I did have a support-heavy party (the other three were Reimu, Sanae, and Byakuren), so that limited my damage output. If Suction World works so well, I may be able to replace Reimu with Sakuya, which would help, so maybe I'll try that.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on October 19, 2011, 08:03:03 PM
Sakuya's Vyse Sword would get Slayer on Marisa too, if you have it, and I think possibly Alice (Although I don't remember if she was Transcendent), plus Sakuya's non-spellcard attacks are fine so you don' thave to worry about running out of bombs that much.

...and how are you inflicting Silence with that party, anyway? Mage Masher on Byakuren? It has a pretty bad success rate with silence, although I suppose Hyper Trigger/Unresist would be helping. Getting Satori and using her skill for it would probably work easier, and the Satori fight isn't very hard. She'd also (possibly) have Area Heal, Shield Wall, and Starlight Barrier to help out against physical damage.

I do understand Little Legion spam being annoying, though. Gahdsfag.

I'll try and do that fight today. Maybe test out Reisen on them. Against stuff she slays/is able to inflict status for Special Slayers, her damage is -insane-.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on October 19, 2011, 08:28:46 PM
I think possibly Alice (Although I don't remember if she was Transcendent)
She is.

And you can use Private Square to beat the crap out of Marisa in short order without waiting for silence to land or getting Spark'd in the face.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 20, 2011, 02:10:58 AM
I guess I could have, but just having her in the party turned out to be enough. She replaced Reimu, and Suction World was enough to keep up the healing (along with occasional support from Sanae and Byakuren). Alice went down without trouble, and with Sakuya around, my attackers had MP left and took Marisa down quickly.

...and how are you inflicting Silence with that party, anyway?

Mokou's silence-inflicting fist.
Title: Re: Genius of Sappheiros revival thread
Post by: NovaNoir on October 23, 2011, 10:00:53 AM
I... can't actually get this game to run on my computer :V
Title: Re: Genius of Sappheiros revival thread
Post by: Aba Matindesu! on October 23, 2011, 10:54:40 AM
I... can't actually get this game to run on my computer :V
What's wrong? Does it crash after starting? Or does it not run at all? If it's the latter, check to see if your computer has Japanese locale turned on.
Title: Re: Genius of Sappheiros revival thread
Post by: NovaNoir on October 23, 2011, 11:49:18 AM
It just... stops working during cutscenes and the like. Like, when I talk to some people in the shrine, or during the opening cutscene with Reimu sweeping the courtyard.
Title: Re: Genius of Sappheiros revival thread
Post by: Aba Matindesu! on October 23, 2011, 01:22:27 PM
Did you try setting its compatibility to Windows 95?
Title: Re: Genius of Sappheiros revival thread
Post by: NovaNoir on October 23, 2011, 01:51:36 PM
I don't even know what you're saying ._.
Title: Re: Genius of Sappheiros revival thread
Post by: Aba Matindesu! on October 24, 2011, 02:15:46 AM
Right-click on TGoS's icon -> Properties -> Compatibility -> set to Windows 95
Title: Re: Genius of Sappheiros revival thread
Post by: NovaNoir on October 24, 2011, 05:15:53 AM
And now it does not open at all when I try to run AppLocale on it.

:/
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on October 26, 2011, 03:08:22 PM
That's what you're doing wrong, I'm sure you need to change the locale of your entire system to Japanese in order to play it.
Title: Re: Genius of Sappheiros revival thread
Post by: NovaNoir on October 26, 2011, 10:45:11 PM
Which... I don't know how to do :<
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on October 27, 2011, 08:32:19 AM
Go to control panel, click on Regional and Language Options. There should be an administrative tab, go to that then click on Change
System Locale.
Title: Re: Genius of Sappheiros revival thread
Post by: NovaNoir on October 27, 2011, 11:22:06 AM
I'll have to give it a try.

When it's not approaching midnight, anyway.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 28, 2011, 04:28:07 AM
Any tips for the Abyss Dragon?
Title: Re: Genius of Sappheiros revival thread
Post by: Fishin on October 28, 2011, 06:11:43 AM
Started playing this recently, just recruited Satori.  Can she still learn skills that she's killed by, and are there any good skills worth backtracking for?  Already got the headache that is Mind Blast.

It just... stops working during cutscenes and the like. Like, when I talk to some people in the shrine, or during the opening cutscene with Reimu sweeping the courtyard.
Try tapping S to go through text instead of Z, that stopped some early crashes I had for whatever reason.
Title: Re: Genius of Sappheiros revival thread
Post by: NovaNoir on October 28, 2011, 11:51:58 PM
Gah. It just did that thing again, where the program closed as soon as I waited an hour for Byakuren.

It's running in 95 Compatibility mode, and the System Locale is Japanese v_v

On the other hand, pressing S to skip through dialogue does work. Strange.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on October 29, 2011, 03:28:41 AM
Any tips for the Abyss Dragon?
Title: Re: Genius of Sappheiros revival thread
Post by: Sungho on October 30, 2011, 06:00:02 PM
I keep crashing at the Stage 20 Boss Dialogue, when Aya laughs with the boss.
Did anyone else get crashes from there?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on October 31, 2011, 01:03:59 PM
Woah, I was reading some of this and I just realize why I keep dying on phase 3. I didn't even know you aren't supposed to ignore phase
2 and that was what I did. I was like what the heck, I grinded quite a bit to get myself a high ribbon and my party members 70+ levels
and I still can't beat the third phase. I am like what is going on here. Well, from reading this, I guess you are supposed to kill off phase
2 before they finish their summoning, haha, I didn't know that.
BTW I think Satori can reflect Void Cavation, but I don't know for sure though. Boss never used it while I had reflect on, but it's magic so
I assume it works.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on November 01, 2011, 03:14:46 AM
Okay, seriously, I need some help with the Abyss Dragon, the stage 23 boss. I can't figure out how the hell to beat the damn thing, so could somebody please help be out here?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 01, 2011, 06:16:07 AM
I'm not that far yet, so I can't help you. I beat the final boss recently and just got a few party members.
Title: Re: Genius of Sappheiros revival thread
Post by: [E]c on November 01, 2011, 03:34:31 PM
Debuff it with Byakuren (and Sanae) will make it easier (or auto-win).  :V
Or have Alice tanks the front in Poison Shield with load of Darkness resistance, Sakuya as damage dealer (Reimu's amulet will help too) . Use Little Legion and Duplex Barrier when it's health is low to (hopefully) prevent sudden party wipe.  :3
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 04, 2011, 04:35:19 AM
So I finally started to play Sappheiros again, but now I'm stuck on stage 8. Again. This time though, I don't have a map for it anymore. There used to be one on the JP wiki, but someone seems to have taken it down, or at the very least, it's not where it used to be.

Does anyone have the map for stage 8, or at least a guide on how to get through this stage? It took me at least 3 days last time before I realized that last part I had to do, and I barely remember how to do this stage anymore.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 04, 2011, 04:59:07 AM
What's stage 8? Flower stage?
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 04, 2011, 06:28:57 AM
Yeah. Sunflower fields, where you have to run around covered in pollen that wilts the very wildlife that you walk near.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 04, 2011, 06:51:13 AM
You are probably lost on the last part of it, so after you managed to shut of that valve that blows clear smoke. From the beginning, go to
the orange smoke to turn yourself orange, then head all the way north, then head west after you hit a dead end.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 04, 2011, 10:40:43 PM
Yeah, I remembered that last bit that looked like another map I'd already gone through, so I'd always skipped it. Next up, Eientei. At least all my characters are level 20+ this time :3
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 05, 2011, 01:58:23 AM
New question: Where's the best place to farm some of the lower tier items? The english wiki and the JP wiki don't seem to agree.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 05, 2011, 03:13:05 AM
Oh the Japanese wiki, click データ -> 素材別ドロップ率一覧, hit the + next to 通常素材, then with the aid of Rikaichan or your favorite translator, look for the material you want info on. It's not ordered by drop rate, but finding the highest one there shouldn't be hard, and enemies that drop things are show in the format name (location). For example, the best Iron drop rates are for オレイアデス(剣) (Oreads (sword)) and ケンタウロス(剣) (Centaur (sword)), both at 6%, on 魔法の森2 (Forest of Magic 2) and 玄武の沢 (Genbu Swamp), respectively.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 05, 2011, 03:31:05 AM
I rather know what groups of enemies appear over the drop rate. While 6% is a lot better than 4 or 5%, if they don't appear too often,
it does not matter too much. Like the ghosts appear fairly often in the netherworld and they drop Iron at 3%, but they appear in groups
of up to 4 sometimes.
I don't remember sword centaurs being in large groups, but if anyone knows which is the best place to farm those stuff, that would be nice.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 05, 2011, 08:17:25 PM
Ah, that. Well, I haven't seen anything detailing possible enemy formations in any of the wikis so far, so I guess you're on your own.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 06, 2011, 12:52:16 AM
About the Gamer's Axe. Does its effect only work if you use it to kill something with a regular attack or skill? Does it work with magic/spellcards? Does it only apply to the character that equipped it?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 06, 2011, 01:28:26 AM
About the Gamer's Axe. Does its effect only work if you use it to kill something with a regular attack or skill? Does it work with magic/spellcards? Does it only apply to the character that equipped it?
I have no idea. I just assume it works as long as someone is carrying it.


Oh, anyone know how
Remilia's
Soul Steal works? From what I notice, the damage seems to scale according to how much
HP the enemy has. Star of David seems to work like that too, but I am not sure when it works and when it doesn't. So far, it works great against
the Hydra, doing 9999 damage, letting me farm it for Trapezohedron and possibly Obsidian, but I'm not farming it for the latter. It also works
against Wriggle, but failed against Mystia I think.
Title: Re: Genius of Sappheiros revival thread
Post by: J.O.B on November 06, 2011, 01:35:28 AM
I rather know what groups of enemies appear over the drop rate. While 6% is a lot better than 4 or 5%, if they don't appear too often,
it does not matter too much. Like the ghosts appear fairly often in the netherworld and they drop Iron at 3%, but they appear in groups
of up to 4 sometimes.
I don't remember sword centaurs being in large groups, but if anyone knows which is the best place to farm those stuff, that would be nice.
Couldn't you make your own list of enemy formations?
I'm actually tempted to start this now.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 06, 2011, 01:52:03 AM
Not really, I can only tell which enemies tend to appear where sometimes. The ghosties I was talking about only appear commonly in
specific spots in the Netherworld. I think depending on where you are, the odds of seeing some enemies are higher or something, I
am not too sure though.
So, it will be kind of hard to make something to show someone that hey, generally speaking if you run through area X, you odds of
getting item X is higher. I just want something practical like that. Iron, of course, is the most needed item. Second is steel, then bamboo
and rock are sort of important, but not too much until expansion. Also, speed in which you can clear the area matters too.

I am still confused as to where I should be farming iron, because I don't know which area has the most common iron drop. I was
also being an idiot when I got 2 iron! and I forgot about it and wanted to see how much damage that Elite Yukkuri would do, using
Medoroa to Reimu with Kusanagi and Mystic Ring(Did not know that Medoroa is not Mystic damage) on. Let's just say I lost my 2 iron.
I also swear these Yukkuri have physical damage reduction or something. Their bestiary stats don't match the damage I do to them.
Reimu with Mithril Sword should in theory be doing more than 1 damage to them.
Title: Re: Genius of Sappheiros revival thread
Post by: J.O.B on November 06, 2011, 01:58:48 AM
I'm just making a list of all the possible enemy formations. It kind of tells you which enemy appears the most.
Btw I currently have 23 formations listed for Stage 1, there's probably even more.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 06, 2011, 02:17:26 AM
I see, do formations have an odds of appearing, or they all have the same odds?
I know when I was looking for the Dominion enemy, at Genbu's Swamp, I couldn't find it and finally realized where it appears. The one
enemy once you enter the door with the golden key, I think that is the only enemy that the Dominion enemy appears in.
Title: Re: Genius of Sappheiros revival thread
Post by: J.O.B on November 06, 2011, 02:21:09 AM
I don't know if they have certain odds of appearing, I've only encountered 2 of those 23 formations a second time.
I can put the current list on here if you want to check?

EDIT: Currently doing Forest of Magic 1. This time, I'm going to arrange them in which maps I encounter them.
EDIT: Done Forest of Magia 1. That felt like it took forever.
Here is how I've laid it out.
"Stage 3 Forest of Magic 1:
Something-A:
 2 Vampire Thorn
 3 Infant Demon
 2 Fairy (2 Staff)
 3 Fairy (2 Sword, 1 Axe), 1 Vampire Thorn
 3 Vampire Thorn
 3 Fairy (1 Staff, 1 Lancey-Spear thing, 1 Sword)

Something-B:
 2 Ochre Jelly, 1 Death Flutter
 1 Fairy (Staff), 2 Death Flutter
 2 Ochre Jelly
 2 Death Flutter
 2 Vampire Thorn, 1 Ochre Jelly, 1 Death Flutter
 2 Fairy (2 Lancey-Spear thing), 1 Land Turtle
 
Something-C:
 2 Hairball, 1 Matango
 1 Hairball, 1 Death Flutter
 1 Infant Demon
 1 Land Turtle, 1 Matango
 1 Ochre Jelly, 1 Land Turtle, 1 Vampire Thorn
 
Something-D:
 1 Land Turtle, 1 Ochre Jelly, 1 Vampire Thorn
 2 Hairball, 1 Matango
 3 Infant Demon
 
Something-E:
 2 Fairy (1 Sword, 1 Axe)
 1 Fairy (Axe), 2 Hairball
 1 Matango, 2 Vampire Thorn
 1 Fairy (Staff), 2 Hairball
 2 Hairball
 1 Hairball
 1 Vampire Thorn, 1 Death Flutter, 2 Fairy (2 Swords)

Something-F:
 2 Hairball
 1 Hairball
 1 Vampire Thorn, 1 Death Flutter, 2 Fairy (2 Swords)
 2 Matango
 2 Hairball, 1 Fairy (Axe)

Something-G:
 2 Fairy (2 Staff), 1 Apostle
 2 Mr. Gensokyo, 1 Infant Demon
 2 Pu, 1 Mr. Gensokyo
 2 Pu
 2 Mr. Gensokyo
 2 Mr. Gensokyo, 1 Matango
 1 Apostle
 2 Pu, 1 Vampire Thorn
 
Something-H:
 3 Apostle
 3 Pu, 1 Fairy (Axe)
 4 Fairy (2 Staff, 2 Axe)
 1 Yuki Onna, 1 Land Turtle, 1 Matango
 3 Mr. Gensokyo
 3 Mr. Gensokyo, 1 Fairy (Staff)
 3 Pu
 10 Hairball

Something-I:
 lol map before boss there are no enemies

Something-J:
 1 Land Turtle, 1 Yuki Onna, 1 Pu
 2 Pu, 2 Vampire Thorn
 3 Hairball, 1 Yuki Onna
 2 Pu, 2 Death Flutter
 2 Mr. Gensokyo, 2 Ochre Jelly
 2 Pu, 1 Fairy (Sword)

Something-K:
 2 Mr. Gensokyo, 1 Yuki Onna
 2 Mr. Gensokyo, 2 Ochre Jelly
 1 Vampire Thorn, 1 Ochre Jelly, 1 Hairball
 2 Pu, 2 Death Flutter"

Oh, don't forget to keep in mind that there are probably hundreds of more formations. I only did this in one go.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 06, 2011, 03:36:26 AM
So, how do formations work? Is it that each enemy has a specific formation or is it just general, like enemies in one area have
these specific formations? Or is it a mix of the two?
Title: Re: Genius of Sappheiros revival thread
Post by: J.O.B on November 06, 2011, 03:41:13 AM
I think some areas have the same formations as others, but most have their own.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 06, 2011, 03:45:17 AM
About the Gamer's Axe. Does its effect only work if you use it to kill something with a regular attack or skill? Does it work with magic/spellcards? Does it only apply to the character that equipped it?
I have absolutely no idea - some people say that just equipping it on your commander works, other say that doesn't work, and I think I've read something somewhere about how it only works if whoever's using it deals the final blow... anyway, I don't think it's even possible to know for sure without taking a deep look inside the game's whatevers, because according to the Japanese wiki the drop rate only goes slightly up. In a game where most drop rates hover below 5%, I doubt it's going to change much... hell, even Flying Fantastica doesn't help much most of the time.
Although I guess there's one way to check if it doubles the drop rate, which I doubt. Hydras drop Trapezohedron at 25% chance, right? So just go smite them a bit with Gamer Fan on someone, wait until Flying Fantastica raises stuff to 190%, then kill it and see what happens. Lots and lots of times. If you get that item 95% of the time, then I suppose it works like that. Good luck.

By the way, thank you J.O.B for giving a try at compiling a list of enemy encounters. Good luck on that as well.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 06, 2011, 04:40:45 AM
Well I always have either Alice or Sanae holding onto the Gamer Axe, and I seem to be dropping things left and right in stage 10. Probably just pure strokes of luck, but I can't tell whether it's the presence of the axe or something else.

Also, FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-

Stage 10 is annoying. I'm glad I saved a sunflower seed for Nitori's 3rd tier weapon. I'm not so glad that I run out of bombs after a few mobs and have to run back to stage 9's healing circle everytime.
Title: Re: Genius of Sappheiros revival thread
Post by: J.O.B on November 06, 2011, 04:44:18 AM
*Uses Aging Drizzle*
*Gets Charmed*
FUCK!

And guess what? I also had an Iron.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 06, 2011, 04:47:27 AM
I'm wondering if it's even worth doing the Flying Fantastica thing for farming drops that are less than 1%. I'm not talking about bosses, but regular mobs.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 06, 2011, 05:38:02 AM
*Uses Aging Drizzle*
*Gets Charmed*
FUCK!

And guess what? I also had an Iron.
Yeah, it sucks to lose iron, that is the most commonly used material.
One of the funniest things was
Reisen's
quest I did, I had
Cirno and Reisen
to do the quest and I had
Cirno
carry Dead Princess'
Band(Star vs death), Spearmaster's proof(Star vs pierce), and Swordmaster's proof(Star vs slash), because I was planning to use her
to finish off those two enemies.
Reisen
was carrying Spear Mastery(Solid Circle vs pierce), Sword Mastery(Solid Circle vs slash), and
Indefatigable Earrings IV(+40 RES).
And to my surprise when I faced the rabbit and bamboo boss, the rabbit landed instant death on
Cirno
on the very first attack. I was
like HOW?! Good thing
Reisen
barely manage to take out the bosses herself. Took out the rabbit first, then the bamboo, bamboo was
doing a lot of damage and
Remilia
as my commander only had 2 bombs, since I forgot to go heal up.

I'm wondering if it's even worth doing the Flying Fantastica thing for farming drops that are less than 1%. I'm not talking about bosses, but regular mobs.
Unless it pops up automatically, I wouldn't even bother. It is faster to just sweep the area again than wait for the Last Word. Because I think you need
to use the Last Word before you kill the enemy. When an enemy dies, you see their what they drop, sometimes it'll look like blue dots or red dots or Ps
or Shield icon or other stuff. So my assumption is you need to turn that on before any kill for the chance of triggering to work.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 06, 2011, 09:06:11 PM
Speaking of Flying Fantastica, I've noticed that it has a "!" icon, but the EXP you get is still multiplied at the end of the battle. Does that mean you only get a bonus drop rate for one turn?
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 06, 2011, 10:05:31 PM
I'm laughing pretty hard at how Nitori 2 shotted Cirno and almost one shotted Momiji. Patchouli + Byakuren + Nitori is a deadly combo. At least if the slayers match up correctly :3

According to the wikis, the drop rate bonus only works for the turn it was cast. I'm not sure about the experience though.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on November 07, 2011, 05:34:26 AM
according to the Japanese wiki the drop rate only goes slightly up. In a game where most drop rates hover below 5%, I doubt it's going to change much...
My interpretation of the game data for the Gamer Fan and Pro Gamer Fan is that the drop rate bonus is really low (I don't know what the JP wiki says but I'd say it adds a flat 0.1% and 0.2% to the drop rate, respectively).  Really damned small, but if you're farming rare items like character crafting materials, adamantite, and orichalcum that have a 0.1-0.5% drop rate then that's a rather significant increase.  If you're not where you can farm post-game (say, because you want to do the Lunatic version of the final boss) then it could be really helpful.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 07, 2011, 07:27:12 AM
There's...a pro gamer fan...?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 07, 2011, 10:28:01 AM
Yes, it is just a stronger version of the Gamer Fan. It has 134 attack and 118 accuracy. A fairly strong weapon, so you can even carry
it in boss fights if you are too lazy to switch it out. Right now I have
Reisen
carrying it.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 07, 2011, 04:21:30 PM
I'm not exactly sure how to get it, but it sounds like a nice weapon.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 07, 2011, 05:28:03 PM
So who knows the best way to deal with these annoying Spartois without having to use too much MP? Because it seems like they are in EVERY SINGLE FORMATION in this entire dungeon. The only way I'm getting around these is if I just run and hope for a Yukkuri battle, because I am not wasting 30+ MP each battle just to get rid of an annoying mob.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 07, 2011, 09:10:58 PM
Spartois? Earth-elemental attacks/spells are their weakness. So Satori and Patchouli are your best bet (Taking them both+Nitori so you can use double-all-target chasers when you aren't earthing a spartoi is super nifty). Anything that isn't Stab/Slash/Light/Dark should do normal damage at the least, though.

They also carry Samidare Slash, a great physical attack for Satori that has a decent learning rate (5%).

I also just found out that if Nitori's weapon is enchanted to the correct element, her elemental attacks (e.g. Sunny Strike/Purgatory Impale for fire; not chasers) power up a LOT. Face-melting indeed.
Title: Re: Genius of Sappheiros revival thread
Post by: Zil on November 08, 2011, 12:13:01 AM
Can anyone tell me where I can get this came? I really can't find it anywhere ??? (Please don't tell me I have to fly to Japan or something.)
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 08, 2011, 04:57:01 AM
Stage 17 has just become my most hated stage in the entire game thus far, and probably for the rest of the game. Insane HP amounts, those annoying ass snakes, and all the different elements needed to take each mob down. Even if I do have a healing circle 3 or 4 maps away, I've already been wiped out from the dungeon at least 5 times.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on November 08, 2011, 06:40:00 AM
I also just found out that if Nitori's weapon is enchanted to the correct element, her elemental attacks (e.g. Sunny Strike/Purgatory Impale for fire; not chasers) power up a LOT. Face-melting indeed.
If Nitori has her weapon enchanted it also has some other side effects...for instance, Radiate will benefit from that -1 turn cooldown reduction that she gets on elemental attacks.  So in the end, you can (IIRC) spam  Radiate turn after turn.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 08, 2011, 07:10:53 AM
Nitori's starting to become my main boss killer. Screw Youmu and Sakuya, all I'm using is Byakuren + Nitori + Patchouli (mainly for field changes and element boosters) and they can cover just about everything. Alice + one other for insurance, usually Reimu or Sanae, but I've just brought Satori along because I rarely use her and as a result, I have almost no spells for her.

Coming up to stage 18 now, and I really wish I had gotten Satori a good deal of spells. Guess I'll spend the next few days farming for spells, of all things.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 08, 2011, 07:24:00 AM
Nitori's damage is great for this stage. I think this is the 3 team split stage. The really good spells for Satori are Enervate and Petrobreath.
Leaf Shield, Reflect Wall, Starlight Barrier, Area Heal, Heal, and Refresh are also pretty good to get.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 08, 2011, 04:47:03 PM
Speaking of Satori, is there any reason at all to use Mass Heal instead of Area Heal? AH has no cooldown, costs 1/3 of the MP, heals everyone for 200+ HP if your formation is packed enough, and isn't hard at all to get. I guess MH could only be useful if you rely too much on Hinotori Skydance, that is if it heals everyone instead of just an area.
As for Nitori, it's weird, she never seems to get as useful as I see everyone saying she is for me - chasers barely do any damage at all (even with Refitted whatever), her accuracy with the good guns is horrible, and overall she only ever does something for me when she hits something she has Slayer on. Even elemental bullets + Rage Eight/Radiate/Lazy Eight (seriously guys decide on one name) barely do anything at all to bosses.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 08, 2011, 05:46:52 PM
Well that stuff is only good on the boss if the boss is weak against it; as well, you need still need a lot into her elemental tree to get Element Strength Boost bonuses. And with chasers, the shine is when you have Satori plus Patchouli (and maybe sanae/marisa) using All-target magics so you can hit everything four times; which is especially amazing if the target is weak to it. Physical-element chasers can work similarly when you get them, in addition to taking effect if you have an instant-death axe on Nitori to wipe out enemies with Death.

I almost always used Nitori in randoms (Even Stage 20 was mostly effortlessly wiped with chaser spam; not the final murder section though), and always used her against a boss weak to Fire/Ice/Elec. With a high elemental POW tree and enchanted attack element, her spellcards do massive damage to a weakness as well.

The stuff StarxSword said to get for Satori are good, in addition to Samidare Slash if you want a physical Satori setup (it works!) and of course appropriate all-target magics for the elements (Although the easily-gotten single targets are stronger against a single target, of course). If you manage to pick up Holy or Shadow Flare that's good too, but they're tricky to get before Expansion, so it's more of a "Well if you get lucky that's nice!"

And yeah, I wouldn't use Mass Heal unless I really needed to because of the formation (In which case I'd use a different formation). I do take it along -just in case- with Poison Shield formation if I have an extra skill slot on Satori though, because in that case I have to choose between healing the party or the tank; and that formation is god with Alice.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 09, 2011, 03:46:39 AM
Yeah, Nitori is great if design a group for it. If you don't, then her damage is mediocre. This pretty much means Nitori needs to
be with AoE elemental attackers and she'll chase 2 to 4 times and if her weapon has multi-target or something similar, it can trigger
allowing her to chase even more times.
So, if you have 4 enemies, Patchouli casts Salamander Bomb, Satori casts Flame, and Mokou casts Flying Phoenix, she will chase
all 3 attacks. Having a 33% multi-target weapon, that means there's a chance she will trigger multi-target 12 times.
For example Salamander Bomb hits, Nitori follows up with an attack on one each enemy, each of those has a chance of multi-targetting,
meaning odds are, Nitori will target all enemies twice from one Salamander Bomb. Ditto for Flame and Flying Phoenix. Nitori should in
theory hit all enemies 7 times and overall you hit all enemies 10 times with 4 characters.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 09, 2011, 05:20:54 AM
Been wondering, but what is this Exorcism stat that I keep seeing on random gear and skills?

Oh, and a few questions about Alice's Marionette Parrar. If you have her Manipulation and Craft skill trees maxed out, is it pretty much 100% chance of activation? Also, what would be the absolute best shield to give to Alice, given a worst case situation? I'm looking at what looks like some endgame shields in Rinnosuke's shop, like the Autobarrier or the AP shield. Given their insane stats, I could use them to keep my party from taking too much damage, no?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 09, 2011, 07:26:36 AM
Exorcism is specific against Divine Barrier. Usually, Foreign God type enemies have Divine Barrier which reduces damage by a set amount.
Exorcism cancels that reduction.
I don't know the chances of activation, but it seems to activate almost all the time, so I guess you can assume that. Early on, it is probably
those elemental shields, I think they have the best stats. Where you are, there is auto barrier, which is pretty cool, AP shield is only good
against slash/strike/stab, so I'm not too sure about giving it to Alice, she needs to protect them from everything. There is the Aegis, that
is probably the best you can get pre-expansion. I think you need 10,000 kills before Akyuu will give you the recipe.
But I tend to not give Alice the Aegis, because I feel like it is kind of a waste, it has a 66% chance to activate, so...
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 09, 2011, 11:16:21 AM
Yeah, one of Alice's trees, when maxed, gives Parrar a 100% activation rate. So it's best to give her whatever shield works on everything and has the highest Def/M.Def, regardless of it's evasion rate. Autobarrier is a great choice when you can make it.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 09, 2011, 02:53:07 PM
Correction, it gives Marionette Parrar a +100% activation rate - which means it will double the EVA, and thus chance to block, of a shield. I think it's like that because my Alice with Autobarrier fails to block some stuff every now and then, which also leads me to believe that the +40% shield EVA from her other shield POW tree doesn't work for MP (35 + 40% = 49%, times two that's 98%, which means some things really shouldn't be hitting all that often if that were the case). Also, looks like there's a maximum amount of hits MP can tank, so if you're fighting something like a Hydra that likes to spam breaths Alice isn't going to be too useful if you don't have Aya or Reimu to reflect them as well.

By the way, apparently Alice can learn a stronger version of MP, Rainbow Parrar - so how exactly is it stronger? Higher chance to block? Higher shield defense? More activations?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 09, 2011, 09:24:17 PM
By the way, apparently Alice can learn a stronger version of MP, Rainbow Parrar - so how exactly is it stronger? Higher chance to block? Higher shield defense? More activations?
I wish I knew. I'd hazard a guess that it at least has higher defense, though. But I haven't even gotten it yet, so. (Haven't played too much after beating the final boss; I've gotten all the characters recruited but Yuugi and making GREAT progress towards getting all the penultimate weapons, but-)

Also, yeah, there's a maximum amount of hits it can take per use. For Hydras you would definitely want to bring Aya along; and to boost your EVA as well (Sanae and Aya can both do this) since Hydra has bad accuracy on non-breath attacks I think. After that you'd only have to worry about actually dealing damage... the english wiki seems to have a good strategy for Hydras in any case.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 10, 2011, 01:42:15 AM
I am at the same area as you, I have recruited everyone but Yuugi.

I am not quite sure what Rainbow Parrar does, I just assume it gives more defense, better block chances, and more block triggers?
Well,
Remilia's
Soul Steal does 9999 damage to the Hydra. You can outpace the Hydra's damage once you are in
post-expansion. I believe Soul Steal does a percentage of their life, but caps at 9999 damage, the same as Star of David.
Youmu with Kusanagi also works and should waste the Hydra quickly, if you have a High Ribbon so you can survive the breath attacks.
This is if you don't plan to use Aya or Reimu that is.
The chances of Soul Steal trigger, I have no idea. Maybe it is induction vs resistance? Sometimes it will work against
Mystia and
Wriggle
and sometimes it will not.

Oh, right now, I like having Sakuya carry the Sacred Akiba Cherry Blossom, it is fairly strong and allows her to spam her moves, since it
steals mana.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 10, 2011, 03:41:19 AM
I assume all the upgraded versions of the stuff you get from the machine in Rinnosuke's shop are only upgradable in post expansion?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 10, 2011, 08:30:15 AM
Yeah, you don't get the recipes from Akyuu until after the first quest is completed in the expansion.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on November 11, 2011, 06:15:44 AM
Okay, so I've been seeing this throughout the game, but why is it that Youmu sometimes loses her stance?

Also, any tips for the stage 25 boss? I've got survival down (she doesn't really hit too hard, and Alice uses Marionette Parrar), but it's actually killing the boss that's the problem. Implacable Dolls is aggravating, especially since you can't dispell it like you can the other one, but it's handleable. Basically, I'm looking for tips on the actual 'killing her' part.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 11, 2011, 07:49:11 AM
It is kind of against RPG knowledge, but stances are dispellable, like any other buffs.
Title: Re: Genius of Sappheiros revival thread
Post by: Aba Matindesu! on November 11, 2011, 12:26:15 PM
Okay, so I've been seeing this throughout the game, but why is it that Youmu sometimes loses her stance?
Probably skill cooldown. She still has it on, but can't use the attributed skill.
Title: Re: Genius of Sappheiros revival thread
Post by: Sungho on November 11, 2011, 01:21:56 PM
Rainbow Parrar increases activation count.

Asura Stance counts as 'PATK up', so any 'PATK down' will offset it. Pretty annoying. Not a huge problem with the other two stances.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 11, 2011, 09:20:43 PM
Alright, I need some tips on how to get Satori to learn some of these skills:

Petrobreath - Cockatrice (Field of the Sun)
Tornado - Tengu (Mountain of Faith 2)
Mind Blast - Mind Flayer
Heal Area - 鬼子母神 (Mountain of Faith 2)
Leaf Shield - Sunflower Fairy Sword (Field of the Sun)
Reflective Wall - Shisa
Starlight Barrier - Unicorn (Magic Forest 2)

She's level 46, so I can't aim for the higher spells yet, but these alone are already driving me nuts. Especially Petro Breath and Leaf Shield.
Title: Re: Genius of Sappheiros revival thread
Post by: Sungho on November 11, 2011, 10:59:34 PM
Satori only has one chance to learn a skill per fight. If a skill hit Satori but nothing happened, it failed.

Only certain enemy matchups will enable the Sunflower Fairy to use Leaf Shield.
Basilisk + 3 Fairies or Killer Mantis + Cockatrice + 4 Fairies.
Use Hinotori Skydance and put Satori in the lower-left corner.
Give Byakuren Sexy Underwear if you have one, and give high IND items and growth trees.
Have Aya in your party just in case.
When you meet the party, Aya should use Tengu's Support on Byakuren and Byakuren should try to control the sword fairy.

Same goes for other support spells. You have to be very fast to learn Reflective Wall, though.
Just put Aya on Commander and use the 3-bomb if Aya's not fast enough.

There is a trick that lets you fight the same enemies again. Very nifty for learning and getting items.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 11, 2011, 11:05:25 PM
I did face that matchup before, but when I controlled the Sword Fairy, she didn't have Leaf Shield available.

Edit: Oh, I see. You have to hope that the Sword Fairy is ready to cast Leaf Shield directly on the turn you control her. If she does, she'll cast it on Satori (the bottom left character in that formation) and Satori will learn it. Thanks for the tip!

I guess I should go get the all targetting elemental spells as well, to combo with Nitori.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 12, 2011, 12:04:28 AM
Is it even possible to get Refresh from an Undine? I've had Youmu doing half resist bombs on it, Byakuren with IND up, Sexy Underwear, and 172 Ind base stat, as well as Unresist on the Undine. I've also tried Satori's Last Word to no avail. It seems impossible to charm or control an Undine. Any ideas for this?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 12, 2011, 02:15:10 AM
I heard that Undine is completely immune to charm, so don't even brother.

Anyone know how Soul Steal or Star of David works? The only thing I know about it is that it does damage based on your opponent's
HP. But I do not know what are the odds of that happening. Against some enemies it seems to happen pretty much all the time, and
against others, it seems to rarely happen.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 12, 2011, 03:29:47 AM
Not sure if it's IND or RES related, or if there's some sort of resistance that applies against it.

And yeah, get Refresh off the blue robot-ish looking things in stage 20/21.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on November 12, 2011, 06:26:00 AM
Not sure if it's IND or RES related, or if there's some sort of resistance that applies against it.
There's a "Percentage" resist that at least protects enemies against Devil's Recitation.  Since those two attacks also deal damage based on enemy HP, it may very well be the cause of those attacks not working.

There are, based on me skimming my bestiary, 125 enemies resistant (or immune) to those attacks.

I heard that Undine is completely immune to charm
★, so yep.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 12, 2011, 07:32:23 AM
How often does Kagami use her Hyper Fang Crusher skill? I've gone through about 5 or 6 runs already and she hasn't used it even once on anybody.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 12, 2011, 08:22:09 AM
Not very often. If her HP is too low, she will never use it. I gave up after 10 hours of trying...

There's a "Percentage" resist that at least protects enemies against Devil's Recitation.  Since those two attacks also deal damage based on enemy HP, it may very well be the cause of those attacks not working.

There are, based on me skimming my bestiary, 125 enemies resistant (or immune) to those attacks.
I see... I guess that is why sometimes I can land it on some enemies and sometimes I can't land it at all. So no stat affects the odds?
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 12, 2011, 08:43:31 AM
I suppose that's fine. I'm farming the 3 bosses of stage 18 for experience. It seems Satori can basically grab skills from all the bosses as long as I beat the boss after.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 12, 2011, 10:02:11 AM
Is it even possible to get Refresh from an Undine? I've had Youmu doing half resist bombs on it, Byakuren with IND up, Sexy Underwear, and 172 Ind base stat, as well as Unresist on the Undine. I've also tried Satori's Last Word to no avail. It seems impossible to charm or control an Undine. Any ideas for this?
Get Byakuren's IND as high as you can, go to stage 20, find a turtle, then spam Youmu's commander RES debuff and try to control the thing. It has both Refresh and Heal as well, in case you haven't gotten the latter already.

Anyway, wow, getting Enervation took forever. These 1% learn rate skills sure are annoying... I seriously can't imagine how you guys have enough patience to get Hyper Fang Crush.
Title: Re: Genius of Sappheiros revival thread
Post by: Golbez on November 13, 2011, 01:14:39 AM
Okay, so I've been seeing this throughout the game, but why is it that Youmu sometimes loses her stance?

Also, any tips for the stage 25 boss? I've got survival down (she doesn't really hit too hard, and Alice uses Marionette Parrar), but it's actually killing the boss that's the problem. Implacable Dolls is aggravating, especially since you can't dispell it like you can the other one, but it's handleable. Basically, I'm looking for tips on the actual 'killing her' part.

Youmu's stances only last a limited time, so it will go away automaticly. Since it is a buff she can also loose is if the stance gets dispelled or knocked off when she gets over 5 buffs/debuffs.

I just got to the stage 25 boss. I'm using Reimu, Alice, Byankuren, Youmu and Lithos(holy nova). I can manage to get her down till about 10% when she goes into pissy boss mode, gets meaner and reflects everything for at least 10 turns, and also counters with a nuke if you bypass her shield.
I think the shield she puts on may be related to what you hit her with, but not sure about that.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 13, 2011, 01:37:19 AM
I am not that far yet, but there are a bunch of spells that ignore reflect. Reimu's amulet ignores reflect and so does Marisa's lasers and
some other attacks also ignore reflect.
Title: Re: Genius of Sappheiros revival thread
Post by: Golbez on November 13, 2011, 02:06:56 AM
I tried once more, this time with a Reisen/Satori combo. Works quite good, so if she does not use Implacable Dolls I can get her to 10% quite easely. Here is where the real trouble is. She puts on a shield that reflects everything and counters with 50k party damage if you bypass it. Any damage that takes her below 10% is ignored so it is not possible blasting past that phase. I lasted about 15 turns with that shield, but she never put it down. Could there be some kind of trick behind it?

*edit* This guy show's how it is done http://www.youtube.com/user/chefmkt#g/p.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on November 13, 2011, 06:40:49 AM
I tried once more, this time with a Reisen/Satori combo. Works quite good, so if she does not use Implacable Dolls I can get her to 10% quite easely. Here is where the real trouble is. She puts on a shield that reflects everything and counters with 50k party damage if you bypass it. Any damage that takes her below 10% is ignored so it is not possible blasting past that phase. I lasted about 15 turns with that shield, but she never put it down. Could there be some kind of trick behind it?

*edit* This guy show's how it is done http://www.youtube.com/user/chefmkt#g/p.
I mentioned how to do it and referred to that video (or the one you meant to link) in this very thread.  And on Pooshlmer.

You one-shot her after the barrier is up with Reimu.  Invest in the skill tree that lets her bypass barriers, manipulate for light, buff her m.atk, and nuke her ass.  Hopefully you'll have one of her better Gohei for more color ball damage.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 13, 2011, 11:51:57 AM
Went in the final battle with everyone at around level 60, and I kind of want to strangle whoever wrote on the wiki that they don't hit hard (the same for the second phase, you mean OHKOing everyone isn't hard?). Especially whoever said Alice with an Autobarrier is enough for the third phase, seriously, blocked spells still hitting for 250+ damage twice a round is not what I would call enough. Unless the unbuffed final phase doesn't hit that hard. oh my god am i really going to need to grind more hydras for that obsidian so i can get aegis shield while hoping they don't drop trapezohedrons oh god no please no

And... crap, my luck in these tries has been horrible. Tail Chops sliding through Aya's amazing tankability (I seriously did not expect it to work that well) and hitting Marisa in the face, Sakuya World popping up at the second phase (!) but not being enough because Marisa was dead (!!), crits and last words lol wats that from Mokou, 5k per Fujiyama Volcano not really helping as much as they should, maids everywhere... I... I don't think I'll ever be able to beat this game. Bye, dream of playing the expansion which was basically the only motivation I had to play this game for god knows how long. May we meet again in heaven, or after I grind to level 65535.

Also, Enervation did hit the three sisters a few times, but even with 152 IND that was only about 10% of the time. Or less.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 13, 2011, 07:24:39 PM
Anastasis has a lot less Res then the others, and I thiiink Self-Hypnosis is supposed to raise IND? I was always using Self-Hypnosis at least, and my debuffs almost always hit Anastatis, and even Lithos with the highest RES generally got hit. Maxing out Id (all 25 points) is important for debuffs too.

Also, still 250 damage past the Autobarrier? Huh. I was around lv60 (mostly lower) and I barely got anything. Ooh... I also had Amplifying Scroll up, which would help. And... well, yeah, the super version of the final phase is MURDEROUS.

In the second phase Stone Shower was the only thing I worried about. I just made sure everyone had earth resist and it worked out fine. Alternatively your second party can be made to also handle the second phase (I mean I had Aya/Reimu doing almost NOTHING, I could have spared those slots for damage to make it a good second-phase party), and then Alice will keep you fine.

It took me a long time to finally get a setup that worked for the final boss, and it DID seem impossible before that, but once you get it right it should work great. The riskiest was worrying about someone getting hit in the first phase, which Enervation/Mokou's reraise-all spell should be helping against. At the least the minions should be easily debuffed (And I recommend -NOT- KILLING THE MINIONS unless it's a turtle or a maid. Snakes or crocodile? Debuff it and then don't touch it. Means you don't have to worry about maids.)

I didn't have stuff to spare to make Mokou's Fujiyama Volcano worth using outside of a trickle more damage for second phase, so I just made her purely for tanking and reraising.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 13, 2011, 08:22:59 PM
So, uh. Does anyone else notice how the english wiki has been changed to chinese?

Edit: It's back to normal.

Something else I've been meaning to ask. What does the Full thing do for your characters? I don't think it actually visibly affects anything.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 13, 2011, 10:08:55 PM
...and I just realized I have no need for Satori's Learning tree in the final boss. Seriously, Satorin, that was not the time to learn Smash!
I think I'll try everything the same way as I've been trying a few more times, maybe taking Sakuya out of the first party because she wasn't doing anything and seeing if Self-Hypnotism Satori can deal any damage, and then I'll just pray I get to kill the second phase fast. I don't really want to get the second party out there because Youmu is pretty much the only one who can deal any damage, though.

Also, the Full thing gives a small stat buff to whoever picks it up, I believe.

[EDIT] Hey, nobody told me the final form had so much flee! Slash of Eternity seemed to barely hit at all, and that's with 240+ accuracy. The hell?
Title: Re: Genius of Sappheiros revival thread
Post by: Golbez on November 14, 2011, 12:12:18 AM
Yeah you need a +60 accuracy acc (and even then she may still miss) or Byankurans +hit buff.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 14, 2011, 01:37:01 AM
Oh god I did it I DID IT. Hooray! Even though I had to know the feeling of getting Youmu killed by a random Stone Shower when the boss was at 5% HP and Sanae had no revives left. Also, Satori refused to get Enervation working even with Self-Induced Hypnotism, so I kicked her out and put Sakuya with a Magic Ring IV, a Mambele and Jack the Ripper in, and she helped a lot, even when Sakuya's World wasn't on. At the final form there were the usual occasional deaths (mostly Patchouli seriously Patchouli stop dying) and I finally got lucky that she didn't spam Stone Shower, but even if she had my Youmu and her Earth damage reduction ring were ready. The only notable things were how the boss popped out an instant death attack on Alice right at the end, once again, and Youmu lost her Endark, but thanks to Patchouli's moon spam I only needed one more hit with Slashof Eternity anyway. Phew!
Ah yeah, and the ending sequence crashed during the Yuuka segment. Aargh! Hopefully, someone will put out a video of it in English once the translation patch is more stable.

Now, NOW I think I'm going to take a break before I get killed by normal mobs and start recruiting things I also want to get that mission eight as soon as I can, so I can synthesize more stuff ASAP, and obviously I want to play with the new characters as well. Damn, this has been a wild ride.

[EDIT] Now that I think about it, I think I only succeeded this time because I popped party 2 in during the second phase when they were at a low enough HP and used Void Spirit. I didn't know the final boss could ALSO use her elemental drain + nuke even if you did that after the fight had begun, even though it's a slightly nerfed version that heals 5k HP instead of 10k.
Also, Vortex isn't as annoying if you have as much RES as you can! HAHAHA TAKE THAT
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 14, 2011, 09:48:59 AM
Well, it is kind of late, since you already beat the final boss, but I think Pascal's Moon Reflecting Satellite Slash has better accuracy, because
I seem to be able to actually land hits with that move, if you have it that is.
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on November 15, 2011, 08:08:38 PM
Okay, I'll have to ask here since I'm at a loss. I'm trying to get Raise Dead for Satori from Phoenixes on stage 20 and the wiki says you can only charm them so I've been trying to do that. Only problem is that I just can't seem to land a Charm on it with Byakuren having  191 IND(IND accessory 1,2,3 and full status magic tree with IND scroll), hyper trigger with 20 points in support magic and Hypnotic Ballet formation(%20 IND bonus). It just... refuses to land. Only time I was able to land it was on first turn, and the damn thing just attacked itself. Other times I see it using Raise Dead and I can only watch in irritation :( . So, any advice on this?
Title: Re: Genius of Sappheiros revival thread
Post by: Golbez on November 15, 2011, 08:26:06 PM
Oh god I did it I DID IT. Hooray!
Congrats!

Ah yeah, and the ending sequence crashed during the Yuuka segment.
I may be repeating stuff here, but do you use windows 98/me/95 compatibility? It seems to improve the game's stabiliy (at least for me).
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 15, 2011, 08:42:32 PM
Congrats!
Thanks! I'm taking a break from the game before tackling the post-game content.
Quote
I may be repeating stuff here, but do you use windows 98/me/95 compatibility? It seems to improve the game's stabiliy (at least for me).
Yup, Windows 95 with the locale of the whole system set to Japanese, and it still crashes every now and then.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 15, 2011, 08:45:59 PM
I hear about ending crashes all the time. The thing is that crashes in the ending... well, they simply never got fixed, so. All the others through the maingame were, though. No idea how tested the expansion stuff is (I had a few crashes after character rerecruitments, but trying multiple times I managed to get through)

Title: Re: Genius of Sappheiros revival thread
Post by: XephyrEnigma on November 16, 2011, 12:03:32 AM
I hear about ending crashes all the time. The thing is that crashes in the ending... well, they simply never got fixed, so. All the others through the maingame were, though. No idea how tested the expansion stuff is (I had a few crashes after character rerecruitments, but trying multiple times I managed to get through)

A few segments in the maingame still crash for me. Stage 3, the dialogue before and after Alice, for example.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 16, 2011, 01:33:55 AM
For some people, the game has a lot of inconsistent mid-dialogue crashes that others don't get, yeah... not really anything I can say to do about that, sadly.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 16, 2011, 03:44:06 AM
Okay, I'll have to ask here since I'm at a loss. I'm trying to get Raise Dead for Satori from Phoenixes on stage 20 and the wiki says you can only charm them so I've been trying to do that. Only problem is that I just can't seem to land a Charm on it with Byakuren having  191 IND(IND accessory 1,2,3 and full status magic tree with IND scroll), hyper trigger with 20 points in support magic and Hypnotic Ballet formation(%20 IND bonus). It just... refuses to land. Only time I was able to land it was on first turn, and the damn thing just attacked itself. Other times I see it using Raise Dead and I can only watch in irritation :( . So, any advice on this?
Did you use Sakuya or Youmu as your commander and raise/lower you or your opponent's IND/RES respectively?
Does the Phoenix have Raise Dead on their control list or something? If they do then I guess go for it, if not, you are better off trying this
interruption technique on the Spirit Tortoise.


I get crashes sometimes, but not too often, so I am not bothered by it. I know once I crash at a specific place, if I replay that same scene
without skipping dialogue, it will not crash again. So I crashed the very end of the ending, replayed it, and no crash.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 16, 2011, 05:21:13 AM
So anyone have a map or clear guide on how to get to the end of stage 21? The music is epic, yes, but I'm not very interested in farming any of the mobs in this dungeon. I just want to get through and see how badly I get raped at level 55-60ish :3

Edit: Oh, and the JP wiki says something about the dungeon disappearing after you beat it?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 16, 2011, 06:04:28 AM
Uh, well from the beginning, head north past the first teleporter, then sorta west, then north, then east, then you see a teleporter.
Enter that teleporter, head east, then south for a bit, then east past 2 columns or whatever, then east some more, then north, east
south, then you will see a teleporter. From there, the path is pretty straight forward, I think it is south, east, south, west, and a teleporter
should be somewhere around there.

I don't know about the dungeon disappearing, the temple seems to be still around in the expansion. Maybe the items go away?
I have no idea, I picked everything up. Oh yeah, in the stage 21 dungeon, if you run away from enemies, they disappear, so you can
use Sonic Stream, engage and run, then the enemy will be gone.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 16, 2011, 06:14:21 AM
The running part is the issue, actually. I can't seem to run from certain battles, at all. What's Sonic Stream?

I made it to a cutscene area, but that portal seems to lead me to a dead end. I'm not sure where else to go. Nevermind, I didn't go past the mobs.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 16, 2011, 06:24:03 AM
Sonic Stream is the fastest possible formation. This way you will run before they have a chance to attack you.
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on November 16, 2011, 06:36:50 AM
Did you use Sakuya or Youmu as your commander and raise/lower you or your opponent's IND/RES respectively?
Does the Phoenix have Raise Dead on their control list or something? If they do then I guess go for it, if not, you are better off trying this
interruption technique on the Spirit Tortoise.

Hmm I'll try using either of the two as a commander and see how it goes.

Phoenix don't have it under control according to wiki, only Super Hairball (from expansion I guess). They gave a detailed way to get it from Super Hairball, with Control+Mokou 3-bomb spell( since you can only use Raise Dead on a dead person, but Mokou's bomb will raise Satori before that) but I'm not sure if it also applies with charm. I'm also wondering if Satori can learn it without Charm+Mokou 3-bomb spell in this case. Normally, charm makes the enemy use spells on me instead of them, so Satori can learn it without being dead and raised in the same turn. It has 50% base learning, so I don't have to fear missing this.

Meh, I'll just try some more to see how it goes, but not much since I'm not that patient to get spells for her ::)
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 16, 2011, 06:44:35 AM
The page for this dungeon (http://www26.atwiki.jp/touhou_souzin/pages/135.html) on the Japanese wiki has this interesting part (敵のパターン), which says that (if Google Translate isn't being its usual amazing self) there's a set chance for fleeing enemies in stage 21. The rate for escaping from minibosses is mostly high, while the one for everything else is pretty poor, for example. There's also something about it being raised  by 5 for every level past 71 any of your party members has. No idea of how everything adds up when there's more than one enemy in an encounter, though, but I guess it would help explain why it seemed like escaping from everything on my first run didn't work as often as I wanted to.
Still, I believe that a nice thing to do on the first time you get there is to run and grab all treasure you can, escaping from as many battles as you can, and abusing the fact that enemies disappear when you do that. If you can't escape, remember that they disappear if you die to them as well, so you can use that chance to try raiding the place again). Then after getting to the warp portal, if you so wish, you could try "legitly" killing everything in the floor for... experience? Or hoping you get the nice drops? Either way, good luck.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 16, 2011, 07:04:01 AM
Actually, I'm just abusing game mechanics now. Since mobs are appearing in a pattern, I'm just doing the following not to get my ass completely kicked:

1. Enter a battle to see what you're dealing with.
2. If you can't beat it, reload your game through backup data.
3. Reform your party and beat the next battle (it will always be the same as long as you stay on the map).
4. Reform your party again to have the backup data save your current position.

And repeat. It's cheap as hell, but honestly some of these battles are just made for you to be completely screwed over.

Oh, and this would probably be the best (and most reliable) way of farming drops in this dungeon.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 17, 2011, 06:10:14 AM
...WELL.

Apparently, you can't even make it past the first part of the final boss with a level 55-60ish party. I managed to get them down to about 10% health when I ran out of bombs and Marisa was dead.

I'm using basically the character setup the english wiki recommends, except I switched out Sakuya for Mokou in the first party. It works decently, except for a few things.

1) I don't have a Turtle Crusher. Probably easy to get, so I'll go look for it in a bit.
2) Satori doesn't have any offensive skills, so she's basically stuck casting support spells all the time. And dying. All I can think of getting her are the basic attack magics, since Holy/Shadow Flare are kind of hard to get.
3) Reimu can't do both attack and defense at the same time. To be specific, her damage completely sucks, and her barriers take too long to cool down while Anastasia's randomly beating the pulp out of my back row characters (Marisa and Satori) and Litos casting mass charm and petrify.
4) This party can't take on any of the other summons. I can handle Songye (barely) and the other stuff, but I automatically reset if any maids appear. Thankfully, I'll know whether or not to do this by turn 2, but the damage output of this party is ridiculously low (probably because of Satori not having any offensive skills).

So, a few questions.

Are there any weapons/armors/accessories/shields that are pretty much a must have (or makes life a tad bit easier in the face of rotating bosses) for this fight?

Also, where's a good place to farm Rocks and Iron? I already spent all my Gold making the fourth tier stat boosting items.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on November 17, 2011, 07:46:19 AM
The first party should be set up for a long fight. I used Mokou, Reimu, Sanae, Marisa, and Patchouli, with Sakuya as commander mainly because she didn't really fit in either party and thus was left over. Offense was geared towards ELE, with WTR as a secondary element. Marisa and Patchouli did the attacking, Sanae buffed, Reimu healed (with Sanae helping out if Mokou needed healing), and Mokou tanked. Anastasis was my primary target, and the WTR was for Bio. Lithos I used mainly for setting up Heaven's Crack and boosting land levels. If the MATK buff wore off, I reapplied it on the first turn after Anastasis came in, in order to avoid the risk of it being dispelled (and Sanae usually went first, so it was active pefore Marisa and Patchouli went). Sanae's Last Word, if it showed up, was similarly timed.

For phase 2, I kept that first party and continued attacking with ELE, with Mokou contributing damage via Fujiyama Volcano (after using Posessed by Phoenix). This part is when I broke out the spellcards, and I never really had trouble finishing it in time even without Sanae's Last Word active.

Phase 3 was tricky. To start off, I had Patchy use Void Element to cut land levels, relying on the previously activated reraise effect to survive Void Gravitation if it was used. After that, team 2 came in. Alice and Satori worked together to keep everyone alive while Byakured put Dark Sword and an ATK buff on Youmu while Youmu activated Manussya Stance, then attacked with Paschal once fully buffed, using the single-target Manussya abilitied while Paschal cooled down. Aya helped out with turn manipulation, but wasn't really necessary. And Nitori was in the commander's slot to camo the party if the enemy charged up/a land level got maxed out, with Alice able to provide a one-time last-resort backup if absolutely necessary. Youmu only needs to get off two or three Paschals if she has a proper weapon (Foreign God-slaying, and high-power) equipped, but surviving this long is harder than it sounds.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 17, 2011, 08:18:07 AM
...WELL.

Apparently, you can't even make it past the first part of the final boss with a level 55-60ish party. I managed to get them down to about 10% health when I ran out of bombs and Marisa was dead.
For Party 1, you want a tank, either Alice or Mokou would work. Using Poison Doll Formation is good. So team 1 should be Mokou, Sanae, Patchouli, Marisa, and Reimu. Marisa and Patchouli should be doing all the damage against Anastasia and Biotopos. An item you want is Axemaster's proof, that would make your life a lot easier, but if you don't have it, Full Body Cushion is good too. That will let you outlast the first fight and slowly dwindle the boss's life.
Alternatively, if you have Axemaster's proof, Alice, Sanae, Patchouli, Marisa, and Nitori or whoever. Little Legion will allow you to completely negate Anastasia's AoE attack.

In either case, you probably want Youmu, Satori, Byakuren on team 2 for maximum damage. Satori can use Reflect Wall if you learned that for the final fight to counter. Obviously, Youmu needs to either have the Doujiri Yotsutsuna or the Kasunagi.
Title: Re: Genius of Sappheiros revival thread
Post by: Golbez on November 17, 2011, 01:38:22 PM
I used the same party for all phases, consisting of Youmu, Alice, Reimu, Byankuren and Patchouli with Mouku as commander.
Since they can learn talents to reduce SP cost, I found it pretty easy to keep enough SP, and the first phase becomes pretty easy.

For phase 1 Youmu's Cresent Moon Slash with Byankuren enchanting a different element every 2 turns matching the sister's weakness. (This actually does quite a lot of damage) Also Alice to prevent dispell on Youmu and Reimu to counter bombs.
For phase 2 Some anti-earth enchants from Byankuren and a vew Slash of Eternity's. Also Patchouli to even the elements.
For phase 3 Alice mostly covering Youmu and dark + accuracy + attack buff on Youmu. Also using Alice with stone immune item and Reimu's magic barrier combo to prevent death from that Super Stone bomb. Then using Slash of Eternity's mostly.

You probably want to level some anyhow, but it is pretty fun to do in stage 21 as long as you find out the right party to use (you probably need Aya for breath reflect and Sanae for resist buff). They also drop some nice things like +Strength item and High Ribbon. Also you can take a shot at the randomly appearing minibosses (there are 2 in each area I think, some of them harder than others).

In any case, good luck!
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on November 17, 2011, 03:15:00 PM
Backup saving for farming in stage 21 still works? I looked around a bit and found something, but either I'm doing something wrong or it doesn't work now :( .
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 17, 2011, 10:48:03 PM
final boss
Going against what everyone said so far, the best tank I could find for the first phase was Aya -- get her as much +EVA gear as possible (her +20 EVA fan isn't hard to make, and you can easily find a +20 EVA armor throughout the game), put her in the front of a Poison Shield formation, set Tengu's Newspaper Deadline Day, and nothing will ever hit you -- then, just juggle party members around if you need healing or something. I didn't like meatier tanks like Mokou for that part mostly because of Akame and her poison, but since she can't really poison you if she can't hit, Aya proved to be amazing once again.
The Turtlesmasher is really a godsend in that fight, Fujiyama Volcano's damage was about 2k higher with it than with my strongest fist according to a few test runs. The Mambele (which drops from THOSE fairies in stage 20) also helps a lot if you plan on giving Sakuya a chance (remember to get enough points to let her spam Jack the Ripper every turn as well, Jack the Ludo Bile isn't enough to cut it and she won't really need MP anyway). Also, I'd rather have Patchu in the final form simply because letting the boss build land power is far too dangerous.

As for the summons, with Aya in the front both Akame (as I said previously) and Kagami can be ignored, but remember to give Ayaya a DRK resistance accessory to help against that one spell. HFC can be ignored most of the time. Chihiro, however... well, try killing her ASAP, or just resetting, I don't know because I only got her once or twice in all of my attempts. Matsuba only got summonned once for me and she insta-killed someone shortly after popping up, so I guess that makes her a threat as well. The crocodile and snake can't do anything to Aya, and the turtle never got Deva Stand up against me, so I don't know how troublesome they really are. Just be aware of how much Tail Slap seems to like slipping past Aya and hitting Marisa in the face, that's really annoying.

And lastly, I really don't know how to get Satori to deal damage, so I just ignored her. Poor Satorin. I promise I'll give you more love once I get you back in the expansion.
[edit] Ah yeah, forgot about the final phase. Just the usual "Youmu is really good" comment, but I also enjoyed having Sanae with as many defensive stuff I could fit on her, plus a full healing tree and her party-wide reviving Last Spell, as that all pretty meant I had two or three chances to beat that final boss after everyone else got wiped. Thankfully, in my successful run only Patchouli died once. Also, Byakuren's RES buff helps a lot against those Vortexes.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 18, 2011, 02:50:52 AM
Backup saving for farming in stage 21 still works? I looked around a bit and found something, but either I'm doing something wrong or it doesn't work now :( .

I don't have the time to test it in detail right now, but as far as the last map before the healing circle goes, it works fine. I'm not sure about areas A, B or C. Which is actually a pretty good thing if you're grinding, considering I hit upon a Yukkuri King in the rotations in that map.

All this Sappheiros has put me in deep crud with my college schedule. I'll see if there's a recognizable pattern sometime next week.

And thanks for the suggestions guys, I'll look into it. As far as youtube shows me though, you need to be at least higher than 65ish. High 70s for a comfortable run :V
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 18, 2011, 04:13:22 AM
Well, it is very easy to level, so it won't be much trouble to level up. You should be getting 2x XP because of your levels. I was much
much higher level, but that was because I was looking for a specific item and I did not realize you were supposed to kill phase 2. Phase
3 felt impossible with my party if you ignore phase 2.

Phase 2: Things to remember, mystic resistance for tank and earth resistance for everyone. If you have that, then phase 2 is just a
matter of setting up so that you can own phase 3. I use phase 2 to shift the element to dark so I can finish phase 3 faster.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on November 18, 2011, 04:56:41 PM
The primary focus should be on killing phase 2 in time, though. Letting them finish chanting is not worth any benefits you might get from setting up for phase 3.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 18, 2011, 07:25:28 PM
No, I mean use the second team for set up and kill. The second team should have pretty good damage output, since Youmu should
put out good damage, if you don't enchant her sword to darksword. Byakuren's buffs should make Youmu's damage is good enough
to kill phase 2 in time. If you need more damage, add Sakuya with the Mambele, if you have it.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 18, 2011, 08:02:29 PM
I had Sakuya with the Mambele, but the damage output was pretty pathetic, and just about on par with her 6th tier greatsword. Same with her claymore. To be honest, I'd rather have Mokou in the first team with a Turtle Crusher to deal with the first phase, then have Sakuya's slayer effect on the third phase.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 18, 2011, 08:34:48 PM
The problem is that your Mokou is pretty unlikely to have enough bombs to kill both the first AND the second phase. For Sakuya + Mambele, try getting enough points in Illusion to get -2 cooldowns, then spam Jack the Ripper (the second multi-hit skill) every turn. It helped me much more than Jack the Ludo Bile and did even more damage than Full Moon Revenge, to Anastasis who's weak to Slash at least. In the second phase, she shined even brighter, given how low on bombs Mokou was.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 18, 2011, 09:46:42 PM
And thanks for the suggestions guys, I'll look into it. As far as youtube shows me though, you need to be at least higher than 65ish. High 70s for a comfortable run :V
Honestly, as soon as you reach the boss you should be able to do it, assuming you aren't grossly underleveled (like under 50). However, there ARE several things that help significantly (Youmu at lv60, Mokou at lv57 if you'd like to use her re-ressing).

I mean that's pretty much how I did it. Mokou 57, Youmu 60, everyone's else's level REALLY didn't matter much, as in they could have been like 10 levels higher or lower without a huge difference. Although it woulda been more consistently doable with 10 levels higher on everyone yeah :V The thing I would have appreciated  in my own setup is a more consistently doable second phase. I could have probably easily achieved that by moving my party 1 commander Sakuya into my second party's active 5 in exchange for Aya (Whose only job had been making sure Byakuren went before Youmu...), and then using my second party for phase 2. As it was, I had to hope for Sanae to keep her Last Word active during p.much the whole second phase, and perhaps some luck with doublecasts/crits from Patch/Marisa.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 18, 2011, 09:52:36 PM
Also it's worth noting that you should use Youmu's Crit self-buff, which not everyone realizes is a thing. With a bit of luck it only takes two casts of her lv60 Last Spell to take out the last phase; and if you get a double-cast, well... :V

Or maybe it was 3 and I remember wrong since I got a doublecast? I don't really remember that well. The damage is insane, in any case, so it doesn't take long. Quick enough you shouldn't have to worry about Patch not being in the second party.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 19, 2011, 02:32:54 AM
Alright, so a bit of mob respawning (there has got to be an easier way to respawn mobs in this game other than 4-5 minutes of reentering random areas) tells me there is no recognizable pattern. At the very least though, mob encounters seem to be set ahead of time, so you can still do resets before encountering a mob to prepare for it.

What I do notice though is that there actually is a sense of some sort of pattern when you enter a map. I've basically just ran through area B, reset, and ran through it again to find the same exact mob order. I'm not sure what it means, though.


Well, that made no sense at all. Let me try again.

I believe that this dungeon has a predetermined enemy encounter order, but the pattern will not be known until you actually run through them. While this won't be useful for considering how to setup your party before each battle, the method of forcing a backup to save and then encountering a mob will actually let you face the same mob again after you reload the backup data. In this case, it would be useful if you are looking to clear every single mob in the dungeon without too much trouble, though I'm pretty sure there are party setups that are made to handle such cases.

Oppositely, this means that if you want to encounter the same type of mob for every battle, you must leave the dungeon and come back in to change the mob order. Annoying if you want to farm something, but still doable. Ultimately, you're pretty much better off clearing the entire dungeon and respawning the mobs (someone tell me an easier way to do this please :ohdear: ) rather than trying to aim for a specific mob each battle.

Put simply, the pattern is random, I was just imagining things from the way reloading my data kept giving me the same mob to deal with. Of course, this also means that you are able to keep reloading your data until the mob drops something. For example, hydra farming :V

I'm not sure if the toads are also calculated into the predetermined encounters yet. I've yet to meet more than a few, and I keep forgetting to force the backup save before hand.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 19, 2011, 05:38:36 AM
If you plan to farm them, it is probably better to do it during the expansion. For specific items, there is only one helpful one for the final fight,
the High Ribbon. The others are good too, but not as helpful.
Well, there are also the Armored Bloomers, Full Body Cushion and World Olympics Flyer. Those are from the earlier stages and very useful.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 19, 2011, 05:47:48 AM
I'm starting to give up just trying to get the Turtle Splitter. Spent 2 hours farming those Brats and absolutely nada. Certainly doesn't feel like a 5% drop rate, at least.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 19, 2011, 06:01:30 AM
I did not have the Turtle Smasher when I beat the boss, but I am sure it will help a lot. I was also overleveled against the final boss,
since I was farming for the High Ribbon.

Oh yeah, some thing that I noticed, the Yata no Kagami, the one that gives Star vs Light, Dark, Mystic, Fire, Ice, Lightning, Earth and
Solid Triangle vs Slash, Stab, Strike also reduces damage from VOID. The sources of void damage I noticed the reduction from are:
Medoroa, Medullite Beam, and Meteor. I assume it will reduce damage from other similar sources.
This is not true for the Regalia, just the Yata no Kagami.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 19, 2011, 06:33:07 AM
Ultimately, you're pretty much better off clearing the entire dungeon and respawning the mobs (someone tell me an easier way to do this please :ohdear: )
According to what happened to me a few times, simply going to the Hakurei Shrine will respawn most of the mobs in a dungeon. I don't know if that only starts happening after a certain part of the game, or if there's a chance involved, but I remember having most monsters come back, more than once, after I got annoyed of entering/exiting dungeons a million times and tries to go there for a change.
As for the frogs, if you really want to test them I believe they're much more common in those three rooms on stage 5 during the Satori recruiting mission. I've found two of them in there, at least (but then I found Satori way too fast and accidentally beat her too fast :().

If the Turtlesmasher is really hating you, I believe giving Mokou 20 points in her fist tree and a good fist should help with the Volcano spamming. Hopefully enough, you'll get more than a few double casts.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 19, 2011, 07:26:19 AM
At my current level, Mokou's only dealing 3k averages to Litos with almost 500 Patk and a Vulcan Amulet. I need that Smasher :wat:

I did notice that EVERY SINGLE MOB in Stage 18 respawned when I got kicked out and went to the Hakurei Shrine once. I'll give it some tests.

I'm also starting to realize how important crits are for Youmu. After "discovering" her crit bonuses in the growth panel, she's one of my lowest level characters dealing the highest amount of damage with her spellcards. I never used her for anything other than 150+ IND death stabs otherwise.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 19, 2011, 07:58:30 AM
Yeah, you will probably need Youmu to beat the phase 3 final boss, Youmu should be dealing the most damage out of all your characters
against the final boss with either the Doujigiri Yosutsuna or the Kasunagi.
Pascal's Moon Reflecting Satellite Slash seems to have a lot better accuracy than Slash of Eternity, so if you are missing with Slash of Eternity, you
may want to level up to get Pascal's Moon Reflecting Satellite Slash.
I also stopped going to Hakurei Shrine when I want to explore, because I feel like it seems to speed up the respawn time of the monsters
or something.

If you cannot find the turtle smasher, try a magic team and do not attack Lithos with the magic team, as her magic defense is too high,
just hit Anastasis and Biotopis with Lightning and Water respectively. I used Sanae with Patchouli and Marisa and used Sanae's
magic buff.

If I don't have such need for Iron, I would really want to test out the Stop sword. I want to see if they work against these 7-8 star quest
monsters.
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on November 19, 2011, 10:35:22 AM
Seriously, Youmu is way too overpowered. Byakuren scroll amplify buff,  PATK buff, Dark Enchant, 6th tier sword( not full dark land power though). Paschal moon-reflecting slash against last boss final phase: 30k, 30k, 87k if I didn't read it wrong of course :)

On respawn monsters, I tried something while I was leveling with Yukkuris in stage 15. What I did was that I entered 4 stages( which would be Youkai Mountain, Bhava-Agra, Genbu's Lake and one other, possibly forest of magic I) and go to the end of stage and save there. The monsters in that stage will always( and I mean always) respawn. 4 is the magic number here though as I tried with 3 and only half of the monsters spawn. For stage 18, the respawn rate is increased so don't try to go out much in that stage.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 20, 2011, 12:27:40 AM
So uh, Fujiyama Volcano is supposed to be unmissable, right?

.....So why is Mokou missing with it?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 20, 2011, 05:05:06 PM
It's accuracy is just so high that normally, it won't.

But it isn't magical, so it CAN miss if both your ACC sux (lol axes) and/or the enemy's EVA is really high.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 20, 2011, 06:55:34 PM
Makes sense. I got my turtle splitter but a nice weapon doesn't help with crappy levels.

I'm at level 75 now because there's a very stupid way to abuse the soft reset, and all I've been doing is killing Yukkuri Kings and those mobs of 9 blue robots for massive exp/power. Though to be honest, I don't feel any stronger...
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 20, 2011, 10:16:20 PM
That's because you don't really get too many stat points every level up, I think the only things that get a decent boost are your HP and MP. Oh, and the thing about getting new moves as well.
Grinding for levels isn't as important as grinding for power, I believe - as I've said before, I beat the final boss with everyone around level 60 (and P level 70), and I'm sure I've seen someone saying they beat it at around level 50.

For the Turtlesmasher, just get some Headshot Goggles (preferentially III or IV). Two-handed sword Sakuya needs those as well.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 20, 2011, 10:49:58 PM
Some of the new moves up there ARE fairly notable though (Since that high up you do start getting new attacks, and Sanae has her buff enhancer)

But yeah, your strategy for the fight matters WAY more then your levels. A lot more becomes viable at your levels though, and more consistent then doing it 15~20 levels earlier.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 20, 2011, 11:16:19 PM
Well, that was annoying. Started up the 3rd phase pretty nicely, and had Patchouli use Void Spirit on the first turn, only to have the boss use Void Gravitation right after and kill me. I guess I have to use it on the turn before I defeat the second phase...
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 20, 2011, 11:51:54 PM
Also good to have some kind of way to get past the move itself as a safeguard; Starlight Barrier, Active Camoflauge, Mokou reraises, and Nitori or Mokou's 3-bomb commander spells are all possibilities. Sakuya can also use Private Square if Aya helps out with Paparazzi or Illusionary Dominance, to buy a single turn while Patch lowers the land.

What I did was have my first party stay out until Void Gravitation was cast, survive it via Mokou's reraise abilities, and THEN switch out for my second team now that all land was empty. Patchouli was in the first team but she was out of mp so I couldn't drain the land further. After that Youmu took down the boss fast enough that I didn't have to worry about void gravitation getting charged up again, although I did have Nitori as my commander for a panic button; as well as Alice to buy me a tiny amount of time via Little Legion if needed.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 21, 2011, 01:01:41 AM
Well, after grinding, it only took 5 tries.

First attempt - Wiped at the beginning of the third phase by Void Gravitation.
Second attempt - Sanae died from Minus just when I beat the second phase, and all my buffs wore off.
Third attempt - Found out Little Legion on the very first turn of the third phase was a very, very bad idea when Alice took 2 powerful AoE attacks to the face.
Fourth attempt - Numbers started disappearing and the game crashed :V
Fifth attempt - Youmu dealt 3 slayer crits with Paschal, dealing around 48k damage. The rest was cake with Alice having around 1100 HP.

Now for post game...
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 21, 2011, 02:44:17 AM
I find it funny/weird/sad that I need to use the english patch just to access the growth menus of some characters. Any idea why it crashes like that? I'm running it on Windows 95 compatibility and using Applocale.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 21, 2011, 05:37:48 AM
Applocale could be the reason, but then again even if you're using a system-wide Japanese locale the game may crash when it feels like it. It's still better to do that, though.

Also, I dealt with Void Gravitation by putting Patchu in the second group, then during the second phase almost defeating the three goddesses thanks to Sakuya being amazing, and then finally switching the other group in, buffing up and using Void Spirit during the few spare turns I had. Everything went so much better with no VG in the first turn and Youmu with enough RES and RES buffs to not get dispelled by Vortex, oh god.
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on November 21, 2011, 09:43:39 AM
Hmmm actually you can manipulate the land in first phase since you have all the time unlike in second phase where you have to kill it before turn 9. Since the boss doesn't use any elemental powers apart from light( in phase 3) and only one earth spell in phase 2( I assume it's so since it says stone shower). In the first phase, you will cast fire,water and lightning so if you can cast earth for a few times lightning will not probably max. The only land that is left is dark/light side. If you go silent selene  when it's up, you can probably max it before phase 3 where it will attack with light spell. So you don't have to worry about light land maxing in phase 3 also and therefore no need for void spirit.

As for setup, I used Patche,Marisa, Sanae, Alice and Nitori( I think it was) and Mokou as commander( revive is useful); Sakuya, Youmu, Reimu, Byakuren and Satori with Aya as commander. I go easy on the boss and manipulating land along the way( with dark land near max when first phase was over) . In the second phase, I waited first two turns to get stone shower then switching when it's turn for their prayer and setup some buffs. Then I finished with Youmu.

In the last phase, I went wild with Youmu( I think Paschal is infinitely better) and using Sakuya for time stop and gaining a round where no dmg is dealt. Reimu I used for her barriers and Satori for defensive spells( reflect wall, starlight barrier, leaf shield etc). No damage landed on me in phase 3; well I was lucky since Youmu dealt like over 100k+ damage in one go and it was over I think in 3-4 turns. My party was generally over 75+, with most characters being 80 and Sakuya and Aya high 80s. And that is probably why I got Lithos as lvl 86 character :D
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 21, 2011, 10:11:18 AM
I had a very similar team for the final boss. I had Alice, Marisa, Patchouli, Nitori, Sanae, and Aya as commander. My second team
is Youmu, Reimu, Satori, Byakuren, Mokou, and Sakuya as commander.
Phase 1:
Alice has Axemaster's proof, sword that gives RES and +40 RES item. She tanks everything in Poison Doll
formation while Patchouli and Marisa tag the boss with magic damage from Sanae's Magic Buff. I targetted Anastasis and Biotopis, because
they have lower defense.
Phase 2:
I switched to my second team immediately, with Mokou carrying the Galaxy Ring, some earth defense item, and I think Swordmaster's
Proof. My whole team has earth defense of some sort of magic defense. Byakuren has the scroll that gives pretty high magic defense and
my other people carry shields that block earth.
Mokou casted some sort of spell that gives you HP regen, so I don't have to take too much time to heal.
Youmu carries the High Ribbon, Mystic Ring, and +30 attack item. I buffed Youmu with attack up, res up and used Slash of Eternity
or the other slash skills.
I also try to cast some dark spells with Satori to shift the land to dark. Near the end of this phase I cast Dark Sword on Youmu.
Try not to cast Byakuren's all up or Mokou's HP regen on Youmu. You should only have 4 effects on Youmu for when Reimu uses her
barrier spell. It counts as either a variety or permanent or whatever. I know it shifts off one of Youmu's buffs if she has 5 on her.
Youmu gets 5 effects very easily, so you need to be careful about what buffs are on her.
Phase 3:
I use Pascal's Moon Reflecting Satellite Slash and cast either magic reflect or Reimu's barrier. Youmu only needs to use about two Pascal's
Moon Reflecting Satellite Slash twice and it is over.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 21, 2011, 11:47:58 PM
My first party was Reimu, Marisa, Mokou, Aya, Satori, and Sakuya as commander because I didn't have anymore +accuracy items for her.

During the first phase, I didn't actually have to worry about any of the maids except for Chihiro, and the turtle, which died pretty fast to Mokou or Marisa + Satori. After that, Aya was pretty much the key player; evasion boosts, as well as being bait in a Hinotori Skydance formation left me with only Anastasia's AoE physical attacks to worry about. I ended up with Mokou having 2 extra bombs going into the second phase, but I only used one of them considering I needed to prepare for the third phase with my second party.

My second party was Sanae, Youmu, Byakuren, Patchouli, and Alice, with Nitori as commander.

Third phase depended mostly on whether Youmu could keep her buffs after vortex. I kept Alice guarding solely Youmu, and switching to Little Legion if things got a bit hairy. But since the last phase only lasted 4 or 5 turns, I didn't need to worry too much about prolonging the fight. Patchouli had already leveled the elemental fields, and was spamming Silent Serene, as well as countering the boss's elemental spells with her own to keep the field level.



Also, who has better quality buff skills? Sanae or Byakuren?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 22, 2011, 01:39:25 AM
Byakuren's are stronger but Sanae's are all-targetting. It's worth noting that for leveling out the differences between them, at Lv70 Sanae gets a variety-enhancing buff, and that Byakuren has a all-target all-stat boosting buff that will stack on your other buffs. So... both of them are great, honestly. Or even both of them -together- depending on the situation.

Their healing ability is a little harder to compare. Byakuren can't resurrect and Sanae can't multi-target heal without using a spellcard. Sanae is probably better, since you generally shouldn't have to worry about her multi-target heals being spellcards in a boss fight as long as the CD isn't long.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 22, 2011, 01:46:15 AM
As far as I can tell, Byakuren's attack up buff is much stronger than Sanae's. I believe Byakuren's attack up is still better even if Sanae
does both attack up and variety enhance. If Sanae does all 3, attack up, variety enhance, and all buff, then maybe it is about the same.

Oh yeah, I forgot to mention my second team uses Hinotori Skydance, since I needed Mokou to draw fire.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 22, 2011, 01:55:51 AM
Does Sanae's buff-boosting skill work with Byakuren's buffs (I don't see why it wouldn't, but it's better to ask than SUFFER)? If so, that could  make parties focused on only one offensive character kind of hilarious.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 22, 2011, 02:03:07 AM
There are formations for that purpose as well. Apollo Break, Wall of Faith, and Moriya Destruction, for example. Wall of Faith worked pretty well for me when I was fighting Marisa and Alice with a slayer Sakuya in the middle.

Also, I can't seem to find much of a purpose for Lithos other than mob clearing. I can boost her Matk to very high levels, but it doesn't make much of a difference with her magical spells. Neither does boosting her Patk for her Pegasus Meteor Attack.

Edit: Also, are the misc. quests redoable at any time? Or are they just a one time thing like the character quests?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 22, 2011, 02:40:16 AM
Those quests are redo-able. That is why you wait until now to start farming materials. Adamantite, Gold, Orichalcum are now a lot easier
to get. What kind of repeatable quests you get are random though.
Well Lithos' Pegasus Meteor Attack seems pretty potent and so is Muscle Revolution. But I don't think her damage is any better than
the other characters, at least it does not feel like it.
She is very good defensively, since she has Divine Barrier 50% when her tree is maxed. She is also very good at inflicting Petrify, I think
better than Satori.

@homing curvy laser:
I am unsure, but I assume it does.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 22, 2011, 06:01:47 AM
So uh, what does Toxic status? Apparently Satori's poison skill isn't enough to get me the Poison Shield formation.

Edit: Also, is there a way to cycle quests without having to do another one? There were like 7 when I started doing them, I did 2, and now there's 3. I'm worried :ohdear:
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 22, 2011, 06:51:15 AM
It is just a stronger version of poison, IND affects how much damage poison does, so put some more IND items on Satori or whoever
you are planning to poison with and cast Hyper Trigger on her with Byakuren.

The quests just cycle or is random or something. So, eventually you will see that 7 quests again.

On a different note, I tried to curse that robot quest that gives you the Super Aja, but apparently that robot does not hit hard enough.
Even when I fire enchant him, Cirno only took 12k damage, I needed Cirno to take 99,999 damage. I was planning to kill that robot
with curse, but it failed, the robot isn't doing enough damage. I guess skull weakness is not enough of a multiplier.
Title: Re: Genius of Sappheiros revival thread
Post by: J.O.B on November 22, 2011, 07:19:26 AM
I was doing the recruiting quest to get Youmu. My party was Reimu, Sakuya, Patchy, Byakuren and Sanae, with Mokou as a commander.

So the battle goes surprisingly well. After a bit I get Youmu down. She died in the first turn of Private Square. Now I went for Yuyuko.
At this time, Sakuya had an Attack buff, a FIR elemental change from Byakuren, a RES up buff and an All up buff.
So I go and hit Yuyuko with Red Herring.
And then it happened.
SAKUYA DID 21,000 DAMAGE WITH ONE ATTACK(rounded off)

So Yuyuko lost about just under half her health.
So then I hit her with Mysterious Jack.
Sakuya then does 7000, 6000, 6000, 7000. And Yuyuko drops dead.

I lol at how it only took 2 turns for Yuyuko to die.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 22, 2011, 08:25:08 AM
Should've seen how badly Youmu raped Satori, Rin and Okuu. She double casted her Paschal and ended up soloing the entire team by herself.

@Starxsword - Why not go the full mile? Debuff Cirno's defense, up its attack, make fire element attacks more effective, etc. Though you'll still probably only see about 40k, tops.

Edit: I've got Satori with 152 base IND, plus Byakuren's Hyper Trigger at max status increasing growth, plus Sanae's variety spell buff, plus Satori's Self Hypnotism, PLUS Red Eyes formation, and I'm still getting Venom, albiet it's doing 500 damage per turn, but it's still not triggering Toxic. Any other ideas?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 22, 2011, 09:07:34 AM
Curse only does about half the damage dealt to the victim, so 40k is still only 20k curse damage. Not too amazing for all that work.
Debuffing defense should not help too much, Cirno is already not using any armor or carrying any shields. The idea is to use Cirno's
skull weakness vs fire and keep resurrecting her to do high amounts of curse damage to the robot thing. Too bad that robot did not
hit hard enough. Of course, I still need to actually be able to take hits against this robot, which does very high damage.

I think around 600(it is a bit below this number) damage is Toxic levels, are you using Poison Hand or Poison Art, those are stronger
than Satori's other poisons. Also use Hypnotic Bullet or whatever it is called, it gives more IND bonuses than Red Eyes formation. Do
you have +poison equipment? There's some poison protection item that gives + poison damage. And there's also some weapons or
armor that give +poison damage.
Generally, any armor or weapon that gives earth bonus damage of some sort also give has + poison damage of some sort.
Also try it on a few enemies, some enemies resist poison.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 22, 2011, 09:27:39 AM
Alright, went overkill.

Hypnotic Ballet + 152 base IND + Byakuren's IND buff and debuff + Sanae's variety buff + Self Hypnotism + Poison Lily accessory + Venom Rune Clothes + mobs in the Library. 600 toxic poison get!

How can you tell which formation gives bigger bonuses, by the way?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 22, 2011, 10:59:58 AM
I can't tell, the only reason why I even know is the wiki. It is under the formations, then bonuses section.
http://en.touhouwiki.net/wiki/The_Genius_of_Sappheiros/Formations/Bonuses
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 22, 2011, 04:03:29 PM
The robot thing you fight for a Super Aja has ZERO resistance. Stack on the debuffs (You can debuff the same stat multiple times as long as it isn't the exact same kind of debuff (e.g. Patk+Matk down isn't the same as Patk down); between Satori/Reisen/Byakuren you can hit the same stat over and over), then go all out with either Reisen's special slayer and/or elec attacks while taking zero damage!

At least a video of it I remember seeing was taking zero damage. He was using Cirno as a tank for her counter, even.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 22, 2011, 08:52:13 PM
@J.O.B
Buffed Sakuya in a square is simply beautiful, the best thing I've got so far is Jack the Ripper doing 10k per hit on Flandre (Ripple formation, Vyse Sword, one Strength Ring IV. Maybe I should give her a Rage CHoker instead of the +ACC accessory because things can't dodge if they're frozen in time anyway  :V). Can't wait until Sanae gets her buff buffer so I can make her pulverize the Flan even further.
The fight to recruit Satori went hilariously well too, thanks to Durandal having slayer effect on everything in there. I think Satori didn't even manage to last one Private Square.

@Syanas
Try doing it on weak mobs as well, I believe things with high resistance take less damage from poison. I remember getting it in one try after completely gearing Satori for IND and doing her AoE poison in Forest of Magic, for example.

@Serela
Doesn't it love to spam Vortex when it has debuffs, though? I haven't gotten to that fight yet, but I remember seeing someone complain about vortexspam.

By the way, are the monsters in Lithos's material quest really supposed to have a small chance to drop a random material? I've done it a lot of times and I find it a bit surprising to never have a 10% chance kick in after, what, more than 60 rolls?
oh wait the Japanese wiki says they have a 5% chance to drop those random things. Apparently Lithos's quest just hates me. :I
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 22, 2011, 09:03:32 PM
Funny, because I got the extra Lizard Tail drop in Lithos' quest three times in a row (And now I never have to worry about what Lithos has equipped again, hooray)

And, Iunno, about the Vortex stuff. You'd just have to re-debuff it, I suppose. From what I know of the battle, there's not really any other choice in the matter.

You could also try buffing it's RES to help make it resist Vortex.  :V
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 23, 2011, 03:45:22 AM
The robot thing you fight for a Super Aja has ZERO resistance. Stack on the debuffs (You can debuff the same stat multiple times as long as it isn't the exact same kind of debuff (e.g. Patk+Matk down isn't the same as Patk down); between Satori/Reisen/Byakuren you can hit the same stat over and over), then go all out with either Reisen's special slayer and/or elec attacks while taking zero damage!

At least a video of it I remember seeing was taking zero damage. He was using Cirno as a tank for her counter, even.
The problem is the robot hits exceptionally hard, which is not an issue if I can just land Enervation. The damage he does drops to zero,
if I land it. It seems really hard for me to land Enervation though, so maybe he has resistance to that specific spell. Byakuren's attack
down lands on him fairly often, but that debuff is not good enough.
Vortex is also somewhat of a problem, but I should have it handle if I just drop his IND with Byakuren's IND/RES down. His Vortex
does not seem overly strong, since he does not seem to dispel his effects that often. The main problem is still Enervation rarely landing
against him.
Satori's Induction may not be the highest in the world, but it was still a solid 166 when I fought the robot. 216, if you count the +50
from Variety tree. Maybe it is my levels? My party is only levels 80 to 90.
I will probably try again once I get Armored Bloomers(the one I have got upgraded to Spearmaster's Proof) or something. He uses
piercing attacks, so at least a few characters can take the hits with the right items.

I am doing the side quests over the main quest now that I recruited everyone. Just taking my time farming some of these items. The
2 bosses I cannot beat are the robot and I have not tried the dragon. I heard it is supposedly the hardest one, so I did not even brother
since I cannot even beat the robot yet.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 23, 2011, 07:11:17 AM
Reisen, Remilia, Yuugi leveled up! 1 -> 39

I think some of these quests are a little broken :V

Edit: Oh, a question about quests. For quests that have specific party requirements, do you need to have the party set under those requirements the entire time while you're searching for the mob inside the dungeon, or could you walk around with a regular party, then switch to the required party when you find it?

Apparently you can.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 23, 2011, 08:53:45 AM
It seems like Reisen's special slayer might stack multiple times. When I used Reisen against that robot, I normally do about 20k damage
using Lunatic Red Eyes with a variety status down on it. However, when the robot thing was cursed, and had 2 variety status downs
on it, somehow I managed to do 95k, which does not add up correctly no matter how you look at it.

So, I am under the assumption that the special slayer tree of Reisen's stack per debuff?

And I managed to beat that robot after a few trials, with Alice protecting one of my characters I have enough items to pass around
to handle the robot's damage after Byakuren's debuff, since Satori's Enervation just does not like to land. Her Pattack down landed,
so that helps.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 23, 2011, 09:22:09 AM
I'm just farming the quests for experience. The robot requires a little bit of luck as this is my following strategy:

Alice, Byakuren, Patchouli, Marisa, Sanae, and Aya as commander in a Freefight formation (Sunshine works too, but your characters might be a bit too slow).

Turn 1 - Use Aya's 3 bomb skill to get all the necessary buffs and debuffs up before the robot can move. If you don't land Power Down on it in the first shot, reset. Patchouli should start boosting electric fields and Sanae should use her PDEF buff.

Turn 2 - Alice with a Libra shield or anything with very high pdef and activation rate can basically handle all the attacks with Marionette Parrar. With fully maxed shield growths, everyone should be taking 0 damage. Sanae should cast Wind of Miracles and Byakuren should cast RES boost on the robot.

Turn 3 - Byakuren should cast her all stat buff. This is about the turn where Marisa and Patchouli should start commencing their attack.

Turn 4 - Byakuren should cast MATK boost on Patchouli. Sanae should stick to healing duty, or just wait til her buffs wear off.

Turn 5 - Byakuren should cast IND boost on herself, in case Debilitate or Meltdown wears off on the robot (you'll have to punch through its resistance to debuff it again).

Turn 6 - Byakuren should cast MATK boost on Marisa.

Around turn 7 or 8, the robot's debuffs will wear off. If you don't manage to debuff it again, you might be in a bit of trouble. Though for me, the robot barely casts Vortex at all.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 23, 2011, 03:44:15 PM
If Enervation doesn't land too much then there's still Collapse Art, or using Reisen's Patk down debuff instead of having Satori at all. ...actually, doesn't Enervation and Meltdown debuff the same stats? I'm not sure if they'd stack, which could possibly be the issue. I don't even have Enervation though, so, I don't know these things.

Also, I believe Satori's trees add directly onto the activation rate and not to her IND, similarly to items like Cockatrice Crest and Sexy Underwear.

I have to wonder if Sanae's variety-enhancer boosts debuffs if you cast it on the enemy.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 23, 2011, 04:18:02 PM
It might, it does say it buffs all variety or something like that. If you land Enervation on anything, they pretty much do 0 damage. I believe
it is stronger than both Satori's Collapse Art and Byakuren's Power Down combined. Power down and Enervation may also be the same
effect, I am not sure. I had given up trying Enervation and now I use Power Down and Collapse Art against that robot.

@Syanas:
Yuugi's level 3 bomb will allow you to survive one turn, assuming your defense isn't terrible. Is magical attackers better than physical
attacker with attack up + thunder element?
By the way, Byakuren can re-apply her debuff before it wears off, in case you don't know. Her status tree allows her to override whatever
buffs and debuffs with the newer one, resetting it's duration.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 23, 2011, 07:02:12 PM
Oh, I assumed I had to wait until it wore off, like with Sanae's buffs.

And from what I can tell, yes, it is much, much better to use magic than to attack physically. With around 400-450 matk, Patchouli can deal up to a maximum of 30k damage per spell, sometimes double if she double casts. Marisa can deal up to 15k. When I used Youmu, it was such a hassle getting her buffed up, and Pascal only managed to deal 18k, after which she had a cooldown to deal with. So yes, magic is MUCH better for this. I can destroy the robot in 8 turns. Less if I get a lot of double casts.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 23, 2011, 10:03:01 PM
Well magicals and then Reisen. Because Reisen just MURDERS anything you can land status effects on. Helps if one of her growth tree slayers also applies.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 23, 2011, 11:08:07 PM
Well, I guess next time I face him, it will be a magic team then. I simply don't have the weapons to do crazy damage to him yet. Well,
unless I can land a few status effects on him, then Reisen can probably hit him for 99k fully buffed.
It takes about 2 turns to buff her up, so that is kind of painful if each turn can mean death from Vortex. That and I need to land multiple
status downs for high damage, or so it seems.

@Syanas:
Yeah, for Byakuren, her growth trees have something that allow her to override both her buffs and debuffs. This way, you do not have
to wait until it ends before reapplying. It is much safer to try to reapply before it ends so that you have more turns to land the debuff.
But you actually need to put enough points in her growth trees though, I think the overriding of buffs and debuffs is pretty far down
the tree.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 24, 2011, 05:12:59 AM
Is there any other place to get Ostracons? Some of the ostracon gear is actually a bit more preferable to their adamantine/orihalcum counterparts. But I don't see anything about places where Ostracon naturally drops, and I'm wondering if they're a limited type of material.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 24, 2011, 06:25:53 AM
I would assume there would be random drops for them later on, but I am not at those chapter yet. I should start playing the next
level though, since the enemies don't feel like dropping those Trapezohedrons or those equipment drops at stage 21.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 24, 2011, 06:35:00 AM
I've been farming quests regardless of drops. Remilia, Reisen, and Yuugi are level 74 without actually dealing any damage on their own. I'm actually more worried about all the irons I need to farm to make that Kusanagi sword.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on November 24, 2011, 07:03:28 AM
According to the Japanese wiki, おおぐず at Muenzuka 2, うろつく7人童子 at Darkness Space and ドラゴンイーター at Resentment's Bottom all drop Ostracon at 4%. There's also the Super Hairballs that drop it at 1%.
I couldn't resist it and just cheated my way :(
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 24, 2011, 07:09:09 AM
I farmed my way to the Kusanagi. But there are still so many items that require Iron, so much more farming.
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on November 24, 2011, 07:51:59 AM
Hmmm well for ordinary items and leveling, I've been using stage 22 L,M,N,O parts. I especially gets tons of elemental shards, and occasionally forging items, and the leveling is also not so bad( especially better than Yukkuri hunting in stage 15). All I do is go aging drizzle and normal monsters go puff; only 1 monster from each area is mostly immune to it so you need one or two damage dealers so you can bring them down( well Lithos will shortly be level 95 so I can use Cosmic Supercluster which I assume deals 9999 dmg regardless).

One thing I've been wondering lately is that, what do those 1ups, Fulls etc etc actually do? Bombs of course are useful, but I don't know those F or 1ups.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 24, 2011, 08:07:25 AM
1Ups add to your life stock like in regular Touhou games.

Full ups your stats in battle temporarily. It's very scant, and only lasts a few turns, so it usually doesn't make much of a difference.

The leveling, I think, is still best by spamming 7-8 star quests. I already have 30 Super Ajas with nothing to spend them on. The power levels on the other hand, are kind of iffy. I'd already upped my power levels to 70-75 from pre expansion, but now I'm level 85ish and my power hasn't really moved anywhere from all the boss hunting. I'm expecting to make it up when I go farm the more common materials and gear.

Ifrits in stage 22 also give a surprising amount of power; 50 each, from what I could tell. I always make it a point to slaughter each and every one I see.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 24, 2011, 08:08:21 AM
1 ups give you life. It is useful if you have characters dying a lot. If you have 0 life, you won't get xp and cannot participate in battle.
Full gives you a temporary buff for the battle.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 24, 2011, 11:32:14 PM
What's with the insanely random damage on Remilia's HP drain skills? Sometimes it does 1, sometimes 1000-1500, sometimes 9999...

Also, how does Star of David work? Lower HP = greater damage?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 25, 2011, 02:29:10 AM
Both of those skills seem to be HP-based; similarly to Byakuren's 3-bomb commander skill.

Actually, I think Star of David basically IS Byakuren's 3-bomb commander skill. I'm not 100% sure though.

In other words, it deals a % amount of damage to the enemy (possibly with a 9999 cap)

But when resisted (There is a resistance to HP % attacks (not the RES stat), just like enemies can have a resistance to any status effect) it only does 1 damage.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 25, 2011, 03:04:36 AM
@Syanas:
Yeah, I have mentioned about Star of David and Soul Steal before. The damage is does is a percentage of the enemy's current HP.
The percentage is fairly large and it caps at 9999 damage. However, some enemies seem to be able to resist it and I am not sure
what kind of stat it uses for your odds of landing it.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 25, 2011, 06:36:12 PM
Finally got around to start doing Stage 22.

After trying out a water-chaser based party... well, I used Apollo Break and Nitori had so much Patk it was actually working really well.

then I got to the second sets of battles and holy crap those are evil.

Now I'm using Alice/Reimu/Byakuren/Lithos/Satori. Reimu, Lithos, and Satori all have their penultimate weapon... and they're dominating. Reimu has amazing amulet damage, and Lithos/Satori have ridiculous proc rates of Charm and Petrify on their normal attacks or ?-element attacks. They just go around completely disabling the enemies while Reimu murders them and Byakuren buffs either Reimu's Matk or uses Amplifying Scroll (or passes time with Starfire).

Satori also does pretty nice physical damage when I want; on the side of her Charm she's great with Fang Crush or Samidare Slash, or I can use a variety of Permanent statuses for things that resist Petrify but not Paralyze. Her Patk is pretty low, but her weapon's additional added damage makes it actually not bad (I see why Satori/Cirno/Sanae's weapons give additional damage; it makes up for their bad patk), and is supplemented by using the right attack skills to make her physical power actually quite respectable.

Lithos' weapon also boosted her Matk by a surprising 50-ish amount, and when I tried out a magic build on her, her magical skills finally started outputting some nice damage; was getting 2k-ish out of Energy Riot and Blaster, and Andromeda Nebula is amazing in a pinch.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 25, 2011, 07:32:00 PM
I've been trying to do stage 22 without Sanae. Works fine until I get up to those eyeball monsters. And of course, I still can't kill any dragons very well until I get my Kusanagi. The slayer effect from the sword in stage 9 doesn't nearly have enough effect for the trade off in raw Patk. I only have 10 Iron so far, I could synthesize 10 more, but I need the rest of my materials to make the other weapons.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 25, 2011, 07:45:27 PM
I've been killing the dragons I've seen so far with Light damage, mostly from Reimu after being buffed up by Byakuren. Satori inflicts Charm on them so a good amount of the time they never even hit me during the battle; but their Dark breath has been the only thing to worry about anyway. The smaller dragony thing was vulnerable to paralysis, as well.

I haven't seen these eyeballs yet, though; I didn't explore the floor below the healing circle yet, either, so I guess they're there? Oh nuuu... well, as long as I can hit them with physical attacks and either Charm, Petrification,  or Paralysis, I'm good!

edit:Or magical attacks works too, actually, since Lithos has Minus and Blaster.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 25, 2011, 07:57:05 PM
Oh, wait I'm sorry. I was talking about stage 23.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 26, 2011, 02:51:03 AM
@Serela:
Nitori is great against Death Beholders(I assume they are the eyeball things Syanas was talking about). Her Shade Power or whatever
it is called, slays Transcendents, so she will make short work of them.
Be careful though, they counter at a very high rate with Death Zapper, so if you don't have decent resist or instant death protection, you just die.

@Syanas:
Well, you might be able to get Sakuya the Akiba Sacred dagger or whatever it is called now that you are in the expansion. Very useful,
since it allows her to spam Mysterious Jack and Jack the Ripper without worrying about mana issues. Or you can use the Orihcalcum,
but that is weaker.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 26, 2011, 04:31:10 AM
What's VOID damage? I'm looking through Satori's weapons and it seems like it'd be best if I make the top few for their elemental bonuses, but....I'm not sure what VOID is, or what kind of void skills Satori can get.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 26, 2011, 05:44:37 AM
Satori has a few void attacks. Meteor is one for example.
Normally, a skill would have a kanji on the type section and sometimes a question mark "?". That means either one of the elements
or slash, pierce, and strike.
Void type, you should see as a dash on the "Type:" part.
Title: Re: Genius of Sappheiros revival thread
Post by: Trickster-kun on November 26, 2011, 02:48:37 PM
Hey guys~ Just picked it up a couple days ago and been playing almost nonstop. After all the grinding from Labyrinth, feels good that I can put all the patience to use leveling here-- the system being as fluid as it is, it's much easier and bearable... if it wasn't for the random crashes, well... yeah.  :derp:

Up to Stage 4 now, trying to level everyone evenly. Lol'd as the giant feet... I guess there will be more hilarious encounter symbols later on? :P
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on November 26, 2011, 02:51:25 PM
SATORI'S WEAPONS DO NOT ENHANCE HER SPELL DAMAGE. Just fyi.

It's Additional damage on your physical attacks. This is why Satori can do nice damage even though her Patk is terrible. I assume it carries over to physical skills (At the least, ?-elemental ones)

Also her Lolicon Eye inflicts Charm, which isn't in the description, but is really nifty.

now I need to go do other things that I'm supposed to be doing fffff was endlessly busy yesterday
Title: Re: Genius of Sappheiros revival thread
Post by: Aba Matindesu! on November 26, 2011, 02:54:52 PM
I accidentally my save file. Oops. Guess I'll have to redo everything again.

Anyway, nope, the feet will be the funniest.
Bakebakes in the Netherworld
are just cute, and
squids in Genbu Creek
are eh.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 26, 2011, 04:05:07 PM
I noticed something interesting. It seems like Induction affects how strong your buffs are. I was doing a quick test against
one enemy and I do notice a slight change in damage. I used Byakuren to do the attack up buff and did like several attacks to
one enemy. Then tried it against with 110 extra Induction, 50 from tree and 60 from item. Unless there is a hidden bonus you get from
buffs for Byakuren's Status magic tree, then Induction does affect how strong your buff is.
The effect is not much, but it is there. I also tried this for Sanae, but it is hard for me to tell if it is there or not, because the random
numbers were too large. I think the range I got was around 1496 to 1800 or something like that. And with the Induction item, it became
1540 to 1850 or something like that. I don't remember the exact numbers, but it is around those ranges.
For Sanae I only added one item, the +60 IND item, she needed 2 other items to actually survive the testing process against
this enemy(7 star boss that gives emerald).

EDIT: Okay, something more distinctive came up. Youmu's Complete Harmony stance gives bonus to max HP. Without the +60 IND item, her
max HP is 1140. With the +60 IND item, her max HP is 1291.
So I can safely conclude that Induction affects buffs.


@Trickster-kun:
For me, it crashes once after a dialogue scene and if I replay that dialogue it is fine. Sometimes though, it won't crash on a dialogue scene.

Make sure you have Japanese system locale and run in win95 compatibility.
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on November 27, 2011, 03:26:50 PM
Btw, some of the quest names were awesome shout-outs. At least I'm sure of two; "My Rumia can't be this strong" and "The world the four idiots only know". Though now that I think of it, there is also " Invasion! Squid man" :D
Title: Re: Genius of Sappheiros revival thread
Post by: Moekou on November 28, 2011, 01:05:49 AM
Not sure if it was the Super Aja robot, but to handle the Vortex, you can actually BUFF his resistance with Byakuren! Just do so after you think you can kill him without any further debuffs.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 28, 2011, 01:09:12 AM
I do that on a regular basis. Usually I can still puncture its resistance afterwards by using Byakuren's IND buff on herself. An interesting thing to note though, if you manage to land Weaken twice on an enemy, its stats drop down further. For example, when fighting the robot, it can still do 160-200 damage to Marisa when weakened, but when weakened again, it will consistently do 0 damage.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 28, 2011, 10:16:17 AM
Are you sure the second weakened wasn't buffed? Maybe you have Hyper Trigger or scroll bonus on you when you debuffed the robot
the second time?
I am pretty sure status debuffs are affected by your induction score, so high induction means stronger debuff.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on November 28, 2011, 08:01:13 PM
There is that possibility, yes. But I did also up the robot's resistance beforehand as well, so I'm not sure which one wins out.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on November 29, 2011, 04:23:51 AM
I have no idea how that would work. I don't know how resistance affects debuffs.
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on November 30, 2011, 04:58:22 PM
The items you get from Akyuu when you kill certain number of enemies, is 15000 the last one? 
and
We can't get 30 atk, matk etc etc items from monsters? I looked at a bestiary but it seems there is no such thing.

On another note, I finished leveling characters so that they got their most their skills( well, except 99 ones; not sure if I'm gonna go for those) and last tier weapons( definitely not patchy's :D ). So, which character armors would you suggest since I don't feel like going for all of them?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 01, 2011, 02:45:23 AM
I think those are from treasure chests, so you won't be able to get something like Indefatigable Earrings III and IV(+30 RES and +40 RES) for instance.
I guess you can look at the wiki to see which armor is good for who.
If I were to suggest which unique armors to get, Satori probably comes first, since that gives Induction, so it would be best the get the
ultimate version. As for the others, Aya and Remilia's are pretty cool, since those give evasion. I guess Sanae's armor is also pretty cool,
since that gives Death/Removal immunity. Reimu's armor gives RES, so that is somewhat important too.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 01, 2011, 01:37:33 PM
But when you think about it, +15 IND or so isn't that huge, and how often do you even USE Aya in battle (And in those cases could she possibly use even more EVA?).

Satori is pretty frail though so having more DEF isn't a bad thing.

Reisen's gives special slayer bonus which is pretty useful, since she's amazing against any boss that you can land statuses on.

I'd imagine the most important ones are just whoever really needs that extra bit of defense, and the ones that actually give nifty bonuses (Mokou's 75% breath reduction might seem nice but not really IMO...)
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 01, 2011, 09:27:55 PM
To elaborate, though.

Marisa's is notable for boosting her MYS damage; Nitori's have good Perfect Dodge and Chaser bonuses, which are notable even though it can be harder to effectively use chasers so late in the game. Byakuren's giving Divine Barrier is good. Sakuya's have many nice bonuses. Lithos' armors give resistances. And as said before, Reisen gets special slayer.

Those are the most notable ones. Lots of people also get more bombs, which can be useful. Satori's IND bonuses aren't bad either, if you're trying to inflict things with her; but endgame that seems to be overshadowehed by her more spectacular offensive/defensive skills.

However, for almost everyone, it just plain does not seem worth the effort to get THREE OF THEIR SUPER-CRAFTING ITEM... I mean god. There is significant boosts in defense in all cases for achieving the ultimate over the Ostracon or Penultimate (Which have very similar defensive abilites). In many cases, the Ostracon armor has better special abilities then the Penultimate (Adamantium); and sometimes even better then the ultimate armor itself, although quite less defense.

Unless you REALLY want the ultimate armor for someone (Or are planning to do something silly like challenge runs against certain bosses with some sort of restrictions), I'd highly recommend choosing between Ostracon/Penultimate/Non-Specific instead. Farming the materials for 5 of their high-tier specific forging item to get the Ultimate (2 for penulti, 3 for ulti) is ridiculous.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 02, 2011, 02:39:23 AM
Farming the character specific materials actually isn't that big an issue. It's farming all the steel to get them. I believe you need 60-64 or so.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 02, 2011, 02:48:40 AM
I think doing the subquests 20+ times for one armor would be annoying, personally x_x

The steel thing is true though, since unlike with weapons, it's all one material...
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 02, 2011, 02:54:33 AM
The quests kind of revolve in a pattern when you do them. Right now I'm doing a pattern of Lithos > Sanae/Aya/Nitori > Patchouli > Youmu > filler quest here, and it repeats like that. Usually only takes 10 minutes or so to do it all over. But yeah, it would take a while to get all of them together anyhow.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 02, 2011, 06:07:50 AM
Well, I don't mind farming for character specific materials as much as I mind farming Iron and Steel. Steel seems to be in more demand
in the expansion with all these crazy items that all seem to require Steel.
Since I don't have access to some of the best armors yet, I can only see their stats in the wiki.
Satori's best armor is:
Earth Spirit God Kindergarten Uniform - 132 PDF, 40 MDF, 25 IND, 24 RES. Immune to confusion, +3 bombs.
The best armor is:
Perfect Barrier Suit - 144 PDF, 43 MDF, 10 EVA, 18 RES. +15% HP.
If you don't mind the drop in defense, then her Ostracon version is better, since you get a +30 IND bonus from it.

Most of the unique armor aren't that impressive, but there are a few that seems to be worth getting.
Cirno's unique armor for instance sucks.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 03, 2011, 08:37:23 PM
I have a new computer, and I am having a very unfortunate problem!

No matter what I do, in the expansion version of GoS, the battle animations do not appear. I have messed with the ingame option for animations, all the stuff in the config, my video card drivers, every single compatibility mode (Notably, Win95 doesn't even open the game... hrm?), with no results. There's no other issues at all, albeit dialogue crashes with certain settings which isn't surprising. This computer is even using the video card right out of my other comp anyway, so that's not it. It's just being weird :c

Using Win7 64-bit now, in comparison to WinXP 32-bit before. The only thing I didn't already try was turning OFF japanese locale and/or using applocale, neither of which would realistically help (I don't think win7 has applocale anyway?)

And this game is copy-pasted right off my previous computer, which ran it perfectly fine, by the way.

Removing the english patch doesn't fix the problem, so it's not that, and most curiously, the non-expansion version of GoS (1.07) has the animations just fine.

Blah.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 04, 2011, 12:35:04 AM
Well, there is a few suggestions you can do.
First, make sure it is Japanese locale. I know I made the mistake of thinking I have Japanese locale when I did not in the past.
This is because when I click on Regional and Language options, I see under Formats, it has Current Format: language.
Then there is a star that says Custom Locale, so I mistakenly thought that was where you customize your locale settings.
But that isn't where it is, and it is not under location tab either, but Administrative. What you should be looking for is something like this:
Current language for non-unicode programs - Japanese. There should be a change system locale part.

If you did all that correctly, which I did not the first time around, then step two.
Copy your save file in some directory or something. Reinstall the whole game and patch it. Try to start it and see if it runs. Then put
your save file back in that directory.

If that does not work, then try to set it back to English locale and see.

Copy and pasting from one computer to another directly normally works, unless one of the update patches writes on your windows
registry. Then you would actually need to reinstall and re-update so that it will write the necessary information on your windows registry.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 04, 2011, 01:08:21 AM
The fault is in the fact that my hard drive that I copypasted it from was dying. (This is why I got a new computer in the first place; I couldn't boot up the other computer anymore)

My avi.pak is 0 kb big :V Could someone please upload theirs?

Did find some amusing things out though.

Using non-jap locale, it still ran, but it used a weird, somewhat unreadable font.

You can run the game using both the engine file AND the .exe file of the non-expansion version, and go into battles and stuff without any problem :getdown: I didn't test it much though, because it hadn't helped my problem, so I don't know if there's any issues in doing this. There's not much reason to though, I'd imagine...
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 04, 2011, 03:07:51 AM
The avi.pak is too big, it is 434 megs. That is like half the size of the game itself.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 04, 2011, 12:21:27 PM
Oh jesus.

I'll have to redownload and do a fake reinstall and copy it over then.
Title: Re: Genius of Sappheiros revival thread
Post by: Trickster-kun on December 04, 2011, 11:49:47 PM
I'm no longer sure if I may have masochistic tendencies towards these difficult RPG variants like Labyrinth or Genius... or if I just plowed and endured them out of my love for Touhou... unsure...  :ohdear:

Just gone into Stage 9 splitting the party... are you SURE there's no easier way to farm materials than to fight 9001 battles with the Byakuren/Sanae combo...? Or should I really just don't bother with synthesizing gear until I reach a certain tier? Mildly confused as I look for an edge I can use to boost everybody forward a bit easier. >:
Title: Re: Genius of Sappheiros revival thread
Post by: trancehime on December 04, 2011, 11:53:56 PM
I'm no longer sure if I may have masochistic tendencies towards these difficult RPG variants like Labyrinth or Genius... or if I just plowed and endured them out of my love for Touhou... unsure...  :ohdear:

Labyrinth isn't difficult at all, unlike Genius.

Just gone into Stage 9 splitting the party... are you SURE there's no easier way to farm materials than to fight 9001 battles with the Byakuren/Sanae combo...? Or should I really just don't bother with synthesizing gear until I reach a certain tier? Mildly confused as I look for an edge I can use to boost everybody forward a bit easier. >:

Drop rates are really shitty in Genius of Sappheiros. I mean most of the drops are less than 30%. That's ridiculous IMO.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 05, 2011, 01:10:21 AM
Just gone into Stage 9 splitting the party... are you SURE there's no easier way to farm materials than to fight 9001 battles with the Byakuren/Sanae combo...? Or should I really just don't bother with synthesizing gear until I reach a certain tier? Mildly confused as I look for an edge I can use to boost everybody forward a bit easier. >:

All you really need right now is Sakuya's weapon. She is a great help as her slayer effects will wipe almost every annoying mob in the dungeon. Also, I don't really consider using Byakuren for farming any actual help, nor using a gamer's axe. If anything, it just takes longer for a marginally higher (albiet still miniscule) chance. Your best bet is to just farm the mob as quickly and efficiently as possible so you don't waste so much time on chances. You also might want to prepare getting Nitori's next tier weapon after stage 10, as she will quickly become very useful for the next few stages. Otherwise, don't bother wasting too many materials on stuff you don't really need. The drops you get along the way will provide decent enough stats until you unlock the penultimate gear.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 05, 2011, 03:31:14 AM
Yeah, I'd recommend against making any gear that you don't think you will get a very significant boost out of. Personally, I only made like... five weapons and three armors before beating the final boss. This saves headaches later too, in making everyone's penultimate stuff; especially since Steel/Rock/Iron/MagicMedal/Bamboo do not have subquests to obtain more.

I think those weapons were Satori's The Green Eyes, Sakuya's Great Maid (very nifty since angels/demons/many bosses are Foreign God), Nitori's third gun (for Eientei boss fight), Sanae's Aerocobra (Made her much better in randoms and later on, for activating Slash Chaser), later on Sakuya's Vyse Sword (which I did not need at ALL and made way too late), and Satori's Force Eye (Which I also did not need and made way too late).

Green Eyes/Great Maid/Aerocobra were great investments though. The armors I made were Nitori's Improved Camo Suit for 20% chaser damage bonus, and Satori's two armors.

Thankfully most weapon/armor drops don't make a big difference at all and every other material can be obtained via subquest in post-game. The stat-boost rings and element-boost seem to have a decent enough drop rate, as I observed went going back to get Strength/Wisdom III again after forging IV, and when getting the 20% water boost amulet for Cirno.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 05, 2011, 10:34:17 AM
@Trickster-kun:
Some equipments seem to have a fairly decent drop rate. But yeah, do not make anything that seems only to give you a slight edge.
Materials do not drop often and the farming required to get them is insanity if you make too many items.
And yeah, drop rates for common materials, Iron, Steel, Bamboo, etc. do NOT get any better later in the game. The horrible drop
rates you see now are going to persist throughout the entire game and the expansion.

Stage 21 has several cool drops, so you might be farming there once you reach that stage.
Title: Re: Genius of Sappheiros revival thread
Post by: Trickster-kun on December 05, 2011, 08:12:50 PM
Thank you very much for all the input, guys! I appreciate it!  :)

Stage 9 is proof that the game will punish you for neglecting everyone else who you don't regularly use...  :V Lucky I was prepared and the lvl gap is only about 4-5... I'm so glad the exp is prorated, that way the difference isn't really THAT pronounced.

But other than that, DAMN I love this game.  :3
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on December 06, 2011, 05:32:31 PM
Interesting. I decided to get Ultima weapon since it required top-tier items which you can easily farm, and it seems it has hidden effects. From what I got, it seems it has Exorcism:100, ignores perfect dodge, ignores slash resistance and physical damage reduction depending on the percent HP( though I'll have to see on which side it gives more reduction). It's decent enough I guess.

Btw, from what I saw, there are two accessory recipes in extra( or bonus or whatever you want to call it) stage. However, you cannot escape from any battle( as they are treated boss battles); if you save in circle or go outside the dungeon monsters spawn again. Well, the recipes MIGHT be worth getting( one of them is %13 reduction for all damage, the other star resistance in all three status types) but we shall see.
Title: Re: Genius of Sappheiros revival thread
Post by: trancehime on December 07, 2011, 01:18:32 AM
Interesting. I decided to get Ultima weapon since it required top-tier items which you can easily farm, and it seems it has hidden effects. From what I got, it seems it has Exorcism:100, ignores perfect dodge, ignores slash resistance and physical damage reduction depending on the percent HP( though I'll have to see on which side it gives more reduction). It's decent enough I guess.

Reduction is based on the ratio between current.HP and max.HP, so the less HP you have the more damage is reduced. Interestingly only one weapon has more attack power than it, it is the True Claiomh Solais which has 256 to Ultima Weapon's 255.

Quote
Btw, from what I saw, there are two accessory recipes in extra( or bonus or whatever you want to call it) stage. However, you cannot escape from any battle( as they are treated boss battles); if you save in circle or go outside the dungeon monsters spawn again. Well, the recipes MIGHT be worth getting( one of them is %13 reduction for all damage, the other star resistance in all three status types) but we shall see.

全てを護るもの "All-Protecting One" - ☆CONDITION
ソリデオ "Solideo" - ☆ALL ELEMENTS, all damage is suppressed to 1/8 (13~%). Requires a Regalia first (Damage suppressed to 25%) to be made.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 08, 2011, 02:15:29 AM
...welp.

I beat the Abyss Dragon without using any accessories because I entered the battle and forgot I hadn't put them on yet :getdown:

Aya and Satori were even just sitting around being mostly useless lumps.

Didn't matter because Reimu could still take off 20k of it's 90k hp with her last spell, and Byakuren around for minor backup damage with hers :V Satori threw some debuffs and buffed up my party's defense with Kabuff +1 and no one other then Alice got attacked, except for a Meteor that did ridiculously pathetic damage (I guess Psycho Blast's debuff was useful?)
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 08, 2011, 02:21:38 AM
Attack down attacks make pretty much every boss cake, which is why I'm considering just not using it anymore, at least for storyline fights.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 08, 2011, 02:42:19 AM
It still probably would have eaten me alive if it had used Concentrate, which starts up a 3-move combo that includes Vortex (So it wouldn't be debuffed anymore :c)

...well actually, I had been prepared for that. Little Legion+Mokou's 3 bomb commander spell.

Maybe it just really isn't a scary boss :V It did 0 damage with physicals to Alice after Kabuff +1 (Before it was debuffed). And I mean... Satori landed her debuffs easily without any launch earrings!
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 08, 2011, 02:46:41 AM
I'm just saying in general. And its breath attacks can hurt if you don't have Aya, or even Alice.

I'm still randomly farming materials until I hit the 10000 youkai extermination mark to get the recipes for the last tier gear. Or is it 15000? I'll also be going for the last of Satori's spells, which I made a rough list of. Give me a clue if these skills are any good, or if there's anything else I should add. I'm not really considering making Satori an elemental fighter as I don't use her regularly outside of boss fights.

   Physical Skills

Tentacle (1%) - Hell Mendoza at Palace of Earth Spirits

   Magic Spells

Holy (5%) - Cherub at Gorgon Seal
Shadow Flare (5%) - Officer Daemon at Genbu Lake or Rumia quest
Flare (5%) - Elder Dragon
Meteor (1%) - Flandre quest

   Healing

Refresh (50%) - Sphinx at Gorgon Seal
Raise Dead (50%) - Super Pill

   Bomb Spells

Judgement (33%) - Seraphim at last stage
Giga Dark Flare (5%) - Madura Marisa at Gorgon Seal or Flayer quest?
Comet (1%) - Elder Dragon
Starlight Barrier (50%) - Unicorn at Magic Forest 2
Elixir (50%) - Elder Dragon
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 08, 2011, 03:54:28 AM
I think you have to get Elixir from dragon 412 actually, but I'm not sure.

It's hard to know what skills to suggest, because I don't know what you already have :V You probably have all the more important things, though.

I just picked up Death Zapper while going through the Magic Forest Of Hate though, and it's been super nice. The actual physical damage isn't half bad, in addition to the death. I think Instant Death counts as a permanent, but I'm not sure... it's relevant to Satori's growth tree setup >>

The Jap Wiki http://translate.google.com/translate?u=http://www26.atwiki.jp/touhou_souzin/pages/16.html should tell you all the monsters that have the skills; a lot of them are probably easier then trying to grab them off a boss or rare encounter that you've listed. Google translate does enough of a decent job that you should be able to tell what most skills are, and the monsters all have their encyclopedia number and location next to them, making them easily identifiable.

From what I know, though, Judgement is the only bomb spell and boss-fight attack you'll ever need after you obtain it. And if you don't use Satori outside of bosses... then, well... :V Thing is, I think the thing that you learn it off is in the final stage, so by then you're probably about done anyway.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 08, 2011, 04:25:31 AM
@Serela:
I think instant death is under Quick. Even though the English wiki says otherwise, I believe it is under Quick. This also unfortunately
means Satori has no way to buff it.

I guess Psycho Blast is useful then. Meteor hurts me since I did not debuff the dragon. Well, except against the character carrying
the Yata no Kagami.

@Syanas:
Meteor's damage is not too impressive. Holy and Shadow Flare are stronger than their lower level versions, so it is decent, but not
something you need to farm for. Refresh is useful, even if it is costly. It is easy to get and it heals for a lot, which does not matter
pre-expansion, but during the expansion, your character's HP become high enough that the extra healing is sometimes needed.
The remove permanent part is also a plus. Starlight Barrier is useful, so you can get it.
As for the others spells, I haven't gotten them yet, so I would not know.
Title: Re: Genius of Sappheiros revival thread
Post by: trancehime on December 08, 2011, 09:00:21 AM
The last tier of recipes come at 15000.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on December 08, 2011, 09:07:30 AM
@Serela:
I think instant death is under Quick. Even though the English wiki says otherwise, I believe it is under Quick.
Yep.  Obviously death is "permanent", but skills that actually inflict instant death count as quick.
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on December 08, 2011, 12:29:42 PM
Says on wiki that you have to inflict control on either 412 Dragon or Elder Dragon, which is probably really hard to pull off. Refresh and starlight barrier you should really get since those are awesome spells. Actually, many defensive, buff and healing spells are quite good. However, Raise Dead is quite tricky.  I tried getting it from Phoenixes on stage 20 by charming, but charming them was a really, really pain. Then I tried with Super Hairball from extra stages by controlling them; but the problem is that it seems you can only use it on dead people and Satori can't learn if she is dead. So yeah, I tried a few times but seeing it is quite a pain and I was nearing the end of expansion, I didn't bother with it.

As for judgement, I saw a video that dealt 23-30k dmg on that boss from the quest which gives devil's heart.

 And 15000 kill is the last round of items, and the items were quite good. I believe there was Regalia, which is 25 resistance to all damage; High ribbon and dragon scale upgrade and some others that I don't remember.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 08, 2011, 02:53:57 PM
If you were going the charm route, you are better off charming the Spirit Tortoise, he is easier to charm and can use raise dead.
If you are going the control route, I thought they tell you to kill satori, then use phoenix feather at the same turn you order the
Super Hairball to cast raise dead on it.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 08, 2011, 08:58:24 PM
Instant Death skills count as quick? I thought otherwise due to the fact that all Quicks have a ! image. The manual even says that all quicks are ! :c

Just wondering if this was a thing you assumed or if you actually got it from a reliable source (e.g. japanese wiki or something). Since if Satori's Trauma tree doesn't affect it, it'd be nice to be sure.

I find it funny how, when doing Cirno's subquest (Just use any accessory that gives high resistance to all physicals and use Ice Mirror, and from there it's easy to figure out), one of the fairies seems to regularly drop a character-specific material... for lots of characters that AREN'T Cirno. I've gotten Mokou's, Alice's, and a sunflower seed :I Also, if you pump up Cirno's water damage a lot, her ability to pierce one level of water resistance makes her pretty handy. Rod Of Mannanan, Aqua Robe, Boreal Amulet, BOOM good damage. If you pump her IND then she can make enemies lose their turns pretty often too. I really like using her.

I have to wonder if her Ice weapons are actually any good, though... they don't boost Matk at all and I'm pretty sure that the added WTR damage is the kind only on physical attacks. Not sure if it's added -2 to Water Resist against enemies carries over to magic, either. They seem to be one of the strongest weapons in the game, however, plus huge additional damage (To offset low STR just like Satori), and it has nifty skills on it, so maybe the point is to shift into a physical Cirno when you use it instead of a magical one?

Soon I'm going to do that Diamond subquest boss and Cirno tank it to abuse ice counter and it's water weakness :V It only has physicals, if you have Aya spamming breath reflect, so it'd work! Juuust as soon as I see it open without another subquest I'd rather do out at the same time...
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on December 08, 2011, 10:19:45 PM
There are good tips on wiki for 7 star quests. Flayer is weak to instant death( and I mean really, really weak), and both man-eater( gives adamantite) and mecha dragon( gives diamond) are vulnerable to petrification, though you have to try a bit for mecha dragon. So yeah, you probably will only need Lithos and/or Byakuren and any other extra you want to level up.

I tried a bit for extra stage and got to the -R room, but damn that room is too tight and there are too many enemies( which you can't escape, btw). Oh and, the enemies are too diverse. One enemy mob I encountered had Queen flayer, machine dragon, dryad queen and two others. Does anyone know if there are any more rooms after R room?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 09, 2011, 12:21:30 AM
I know it's vulnerable to petrification, but it's REALLY hard to petrify the Machine dragon. Like, not-really-worth-it hard. It's easier to just beat it normally; all it has are physical attacks that aren't very threatening after buffs and/or debuffs, if I have Aya out reflecting the scary breath, so there's not much reason to try for the frustrating petrification instead of just bringing someone for more damage.

I guess I could let Byakuren try in her spare time, though :P
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 09, 2011, 04:25:26 AM
@Serela:
Machine dragon is not too hard to petrify if you use Lithos. While Satori and Byakuren can get higher Induction, you are probably better
off using Lithos. Her weapon petrifies, as well as her 2 bomb non-damage last spell. But then again, it is sometimes faster to just kill it.

I figured out it was quick from experiment, but I could be wrong. Hakurei Ribbon, which gives star resistance vs permanent does not
seem to help when Mind Flayers(they do instant death on hit) attack you. However, Dead Princess Band, which gives star resistance vs
death does help.
A quick test you can do is fight those beholders that counter with death zapper on hit and wear the Hakurei Ribbon with low RES
score.
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on December 09, 2011, 09:45:49 AM
Hmmm of course you can try to kill it, but it will probably restrict your selection while dealing with it. The reason why I try to petrify is that you need 1-2 fix characters and you can add which characters you want to level up. Though, this is mostly for getting all the skills for those characters, not sure if it's logical to go all the way to 99.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 09, 2011, 09:12:37 PM
I tried several times with Satori/Lithos spamming Gaze/Minus/whateverthat2bomblastspell is, even with the Machine Dragon Unresist'd and with Hyper Trigger buffs from Byakuren. The first time, with all the earrings on Lithos, Satori eventually hit with Gaze; but my party wasn't in any state anymore to beat it without taking hours, as I had only been testing how easy it was to petrify :V In later attempts, I could spend an awful long time spamming the moves with no success, regardless of which I put the earrings on. I didn't think of trying Satori's Petro Cloud, admittedly, but isn't Lithos' rate better anyway? And I have the Cockatrice Crest too to help out. Yet I just -couldn't petrify it-.

Maybe I was having really bad luck, but the chance just seems REALLY low, even in the most optimal situations. It's pretty easy to beat it without petrification anyway.

About the Instant Death; I only have the regular ribbon, sadly. But I'll take your word for it. This seems like a pretty reliable test.

There's also Quick-protection items, though, the Watch-type ones.

Maybe instant death is just a status effect all by itself, though? Not in any of the categories? *Shrug*
edit:Jap wiki has it under Bad Quick
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 09, 2011, 09:50:07 PM
Ah, by the way, here's the Jap Wiki data for all the status-infliction stuff (Including buffs). A lot of these are nifty to know.

http://translate.googleusercontent.com/translate_c?rurl=translate.google.com&u=http://www26.atwiki.jp/touhou_souzin/pages/232.html&usg=ALkJrhhmaoS3cT36SaSZxsmy1l_8SZP_KQ
http://translate.googleusercontent.com/translate_c?rurl=translate.google.com&u=http://www26.atwiki.jp/touhou_souzin/pages/233.html&usg=ALkJrhhr8lFAI9R35C1p_pCl19ygmgZj2w

Probability is the base probability it will hit (Sexy Underwear, Cockatrice Crest, Lithos/Satori's growth trees boost these). The level column is how powerful it is (Not to be confused with the Level stuff on the far right). The level stuff on the far right is how much it's strengthened by your IND.

The resistance column I believe is the percentage of the enemy's resistance applied, assumed to be 100%; if it has a different number, I believe that means it factors a lower percent of the enemy RES. (Satori's Evil Eye is 50% instant death base rate; 0% enemy RES factored!)

Satori's def buff is notably a lot more powerful then Sanae's (Edit:I forgot about Sanae's own growth tree's. Satori's is STILL stronger through.). Mind Blast sadly is one of the very few skills to factor in MORE res then normal (150%), which gives a reason why you might use Time Stop instead despite it's two-turn duration (Plus different resistances and it not being Permanent-type), or her non-all-hit paralyze skills. Keep in mind Satori's Permanent/Varieties can have up to 50% base probability boost; her moves are pretty darn potent, and her weapon/armor IND bonuses means her IND is still as high as the others can reach via their growth tree boosts.

So Satori is definitely the best candidate for status infliction, as long as she has an appropriate move. Even her petrification does stand up to Lithos'; although Lithos is slightly better, other then Satori's Gaze having a lowered RES factor.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 10, 2011, 04:02:33 AM
I see why Freeze Burst always paralyzes me, I was wondering how that water thing landed that crap on me even though my RES was
really high and some characters have star paralysis protection.
Now, I know why Satori's Petro Breath never lands against the Machine Dragon.
You can also try to use Lithos's Perseus to inflict Petrify. Using meteor strike or whatever it is called to try to get 9 hits in. Also, Lithos's
tree gives bonus to petrify, in addition to her crazy petrify chance.

Well, it looks like Satori's Kabuff is a lot stronger than I thought.

Holy crap, Red Magic has high charm rate.

It seems like everything is affected by Induction, I saw Steal Soul and Star of David near the bottom.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 10, 2011, 01:27:25 PM
Actually, considering Satori's +50% base chance on permanents with maxed Trauma, her chances are the same as Lithos. Lithos does get a 25% bonus herself, though, but the odds still aren't toooo far... and Gaze has that 34% RES ignore, in addition to Satori's IND boosting armor/weapon. (Cockatrice Crest is +33%, for what it matters)

So actually one isn't definitely better then the other for the job (keep in mind the 150% chance minus is the enemy version). If you don't have Gaze though, then Lithos is probably overall better.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 10, 2011, 02:53:57 PM
Huh? I thought max Trauma give +50 for permanents activating,  and by +50 I thought it meant +50 IND, does it give +50%?
Lithos's Ras Algol Gorgops is base 150 according to the wiki. I believe it is the one that costs 2 bombs and doesn't do any damage.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 10, 2011, 03:37:34 PM
Yep, and Satori's Petro Cloud is basically the same after that +50% boost!

Lithos basically gets 25% more success rate over Satori while Satori gets more IND, and RES-ignore on Gaze. In randoms, Lithos gets her Perseus for normal attack petrify, while Satori gets a nonspell all-target in Petro Breath.

Satori's growth trees are included in the section of things that increase success rate ( http://puu.sh/akdP ) so yeah, they do.

edit:wtf is this, I get MARISA'S SUPER CRAFT ITEM FROM CIRNO'S SUBQUEST http://puu.sh/akZu

well I guess I wanted to make her adamantite armor anyway for the mys boost
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 11, 2011, 03:42:43 AM
That is interesting, the Trauma line is better than I thought, I always thought it was a straight +50 IND buff without the IND bonuses.

Yeah I randomly got 5 inch nails and millennium mushroom back to back while farming something else. I really don't expect those drops at all.

From reading the wiki, I don't understand why I cannot seem to land Enervation on the Terminator, but can land Power Down often enough.
Title: Re: Genius of Sappheiros revival thread
Post by: ricewarrior01 on December 11, 2011, 01:09:37 PM
Don't know if this has been mentioned yet, but they're releasing a new game at Comiket 81.

http://www.nicovideo.jp/watch/sm16381932
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 11, 2011, 02:09:07 PM
Maybe Enervation uses a different resistance? I wouldn't be too surprised if it worked off the All Stat Down resist due to how strong it is.

I actually just picked up Enervation by chance off of Satori's subquest boss :V Hooray! And then on the next one, I got Discharge (less exciting since I have Tornado). Well... I wanted Holy, but Enervation is cool, and any move at all is nice because filling out the list yay.

I guess I'll probably pick up her Star/Dark Web spellcards too, now that I can go to the stage with random enemies that have it... even though according to the wiki they're WEAKER then Holy and Shadow Flare. They've got 25% learning rate (aka 75%) and multi-target so it shouldn't be too hard *Shrug*
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 11, 2011, 03:02:35 PM
They are? That sucks, but then again, Holy/Shadow Flare isn't all that impressive either.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 11, 2011, 03:34:42 PM
Ahahahaha.

Byakuren's subquest fight is weak to Silence, which removes it's scary Format attack. Equip the Orichalcum dagger (I think it's a chest in one of the last few Main Game stages) and have her status tree high, it'll spend most of it's turns at lower HP trying to spam a move it can't use.

Still a bit of a dangerous fight, though; maybe with a DEF buff the first part would be easier, but then you have to sacrifice one of your other moves... hrm.

edit:That dagger also boosts elemental damage, which helps since you should definitely be using Elemental Weapon.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 12, 2011, 03:50:26 AM
Don't know if this has been mentioned yet, but they're releasing a new game at Comiket 81.

http://www.nicovideo.jp/watch/sm16381932

That is very related to my interests. I'm not exactly sure how that "familiar" system will work out though. Since there's no clear method shown in that video on how to get them or whether they're interchangeable, I'd have to guess that they're either based on gear, or they have to be learned ala Satori. Which would be a pain in the butt :V
Title: Re: Genius of Sappheiros revival thread
Post by: dew on December 12, 2011, 07:27:32 AM
Don't know if this has been mentioned yet, but they're releasing a new game at Comiket 81.

http://www.nicovideo.jp/watch/sm16381932

Does anyone have more info on this game? New features, storyline, etc?

Really excited about this. The art looks fantastic :)
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 12, 2011, 09:54:15 AM
@Serela:
It can be silenced? That is good to know. Even with Perfect Resist, format can still sometimes kill me.

@Syanas:
My guess is familiars are like equipping spells. But this time each familiar has specific spells, like Sakuya will have Sakuya's World, Killing
Doll, etc.
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on December 12, 2011, 02:22:04 PM
I used plasma knife since that subquest boss was really weak to electric and with buffs on I didn't need to heal and I could easily finish before it starts using Format; though farming that item would be a pain( I was a bit lucky as I found it while hunting other items).

I mainly finished collecting character specific weapons and armors and I also got all lvl 99 spells for those characters who have it( Patchy, Marisa, Sakuya and Reimu). I'd like to try my hand at extra stage but it seems I'm a bit low on Pow level... What would be the best way to farm power levels?
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 12, 2011, 06:08:30 PM
Farm Ifrit. No seriously, those things give like 50+ power each. And they're not that hard to come by either.
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on December 13, 2011, 12:20:55 PM
Are you really sure Ifrits give 50+ power each? I tried two times with two ifrit enemy and one gave 34 power while the second gave 21 instead of the 100 power I was expecting. And encountering that formation also took time.
Edit: Third attempt with two Ifrit formation gave 7(!) power. Seriously I don't think this is gonna work.

One thing I was trying before this was Lithos' quest. That quest gave consistent 45-50 power all right, but it was taking a bit of time with finding the mob.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 13, 2011, 04:03:04 PM
Well the alternative is to just rampage everywhere and you'll eventually get enough power. Ifrits always gave me tons if it for some reason.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 14, 2011, 04:38:15 AM
I think power you get is somewhat random.
The animation of defeated creatures may tell how much you can get. I think red dots or red Ps signify power. So if you see Ps, then you should
be getting good power for that fight.
Title: Re: Genius of Sappheiros revival thread
Post by: maximilian06 on December 15, 2011, 08:28:14 PM
Aaaaand both the extra stage and final boss finished( well I'm not gonna bother with 100% completion on treasure, monsters etc). I also got my hands on those two super epic accessories, but really, unless you are going to the extra stage to farm or something, you won't need those two. And if you can beat the extra stage, you can easily kill final boss without it =). So yeah, they are more or less  inessential from the time you get them.

Well, extra stage was quite interesting and a bit fun until the last room, but LED Mirage in that room was really absurd. %40 dmg reduction, star resistance in slash, and still acala sword near the end of its hp was like doing 250 or more dmg to Alice.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on December 18, 2011, 05:39:44 PM
Can someone give me a list of good spells to learn (to supplement the one on her page on the wiki, which seems to be taken straight off the japanese wiki and seems awfully outdated to boot)? I was only able to use Area Heal effectively before.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 18, 2011, 07:01:56 PM
What part of the game are you in?

The standard elemental spells are nice to pick up, as is Samidare Slash. Mind Blast and Instant Death skills in general are also good. Other paralyze skills are still worth getting because Mind Blast factors in 50% extra res from the enemy. Other then that, suggestions would be affected by how far in you are.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on December 18, 2011, 07:31:51 PM
Stage 11, at the moment.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 18, 2011, 08:26:05 PM
Hmmm Petro Breath is a good skill to learn. According to the wiki, you need to be level 30. If you got Heal from Kaguya, that is also a
good skill to learn. You also already have Area Heal, so that is about all the exciting skills I remember up to Youkai Mountain. You
need to be level 50 to learn Enervation, so it will be a while before you can get that one.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 18, 2011, 08:40:32 PM
Tengu crow bird things on Youkai Mountain often use Tornado, which a lv30+ Satori can learn at 2% base chance (6%). It's not particularly good, but since it's often used and multi-target, you have a good chance at learning it if you just take Satori along as you explore the stage normally. It's nice for being a good-strength multitarget that can also inflict Daze and activate chasers.

At that point in the game I still had Satori spamming Poison Art in random battles to wonderful effect with poison boosting equipment and launch earrings.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 18, 2011, 08:50:54 PM
Yeah, that is what I do too, Poison Art all the way. I started switching between Poison Art and Petro Breath once I learned it. But Poison
Art should serve you well for a long time, the damage is really good.
Title: Re: Genius of Sappheiros revival thread
Post by: Trickster-kun on December 20, 2011, 01:44:07 AM
I really get the feeling I had so much unnecessary trouble with Stage 14's boss fight... I tried and retried it in over two hours worth of rage, controller-tossing and ice-cream-eating. BUT I finally beat it.  :derp:

...





Then it crashed. FFFFFFFUUUUUUUUUUUUUUU--

Quit, came back in like three hours, took me far less tries. I just got so unlucky with bad attack chains and the fact that most of my stuff was on CD, so I was like 'k all I got is Parrar, cross fingers'-- then BAM.  :ohdear:

But I finally made it out alive. >: Moving on to 15, and starting to feel like I'll have to get everybody up to speed again soon. Grinding like a madman awaiting...
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 20, 2011, 03:14:15 AM
If you're talking about Tenshi, she does have a few heavy attacks. I forgot what I used, but I do remember beating her in less than 6-7 turns or so. I think I blasted her with 5-6k magic spells.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 20, 2011, 03:23:12 AM
Heh, I think that fight was the first time I used Alice in a boss fight. I think I used Spectrum Mystery to beat her.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 20, 2011, 09:13:32 PM
first time I used Alice in a boss fight
first

FIRST?

Oh god what.

Alice is just too good for me to not abuse in bosses :V Especially with a formation like Poison Shield. Heck, that's super awesome to use on randoms too.
Title: Re: Genius of Sappheiros revival thread
Post by: Drake on December 20, 2011, 10:50:06 PM
So do we have a thing about Devil of Decline yet?

http://www.gensoukyou.org/category/maroku/
http://www.youtube.com/watch?v=rILaVNgsP00
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 21, 2011, 12:42:34 AM
I'm definitely going to be trying that out. And since it'll be out during my winter break, I might be up for a bit of translating as well. I've finished all of my other projects anyway.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 21, 2011, 04:00:37 AM
@Serela:
Yeah, I don't use Alice that often in my boss fights, I just use whoever is available at the time.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on December 22, 2011, 04:22:35 PM
Is there a place where I can find monster formation data? I would like to know where I can encounter certain stuff with highest frequency (like say, I have to run around the first map of stage 8 and that map only if I want to find those sunflowers that have the best seed dropping chances)
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 22, 2011, 05:21:03 PM
Not really, unless it's somewhere on the jap wiki that I don't know about. It can very by the part of the room itself that you're in though, I think.

Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on December 22, 2011, 05:50:54 PM
Anything within the files themselves?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 22, 2011, 06:47:19 PM
Uhm... no idea.
Title: Re: Genius of Sappheiros revival thread
Post by: RegalStar on December 22, 2011, 07:25:31 PM
How do I open the .pak files anyways?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 22, 2011, 09:25:45 PM
I don't know, you might have better luck asking this at the touhou projects section of this site. That or maybe someone will see your
question and answer you.
Title: Re: Genius of Sappheiros revival thread
Post by: Paper Conan on December 24, 2011, 09:33:25 PM
So I finally have this game .  :D
Patched it up to version 2.06 (though for some reason, the game's window still says ver. 2.00) and added the English patch.
Unfortunately, it crashes every time I finish choosing my moves in the first battle of the game or when I select the Growth option in the menu.

I've been running the game with Applocale, Windows 95 compatability, and as the Administrator. Help?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 24, 2011, 10:12:14 PM
If the game's window still says 2.00, then that means the patch did not work for whatever reason, and this would be your problem (Crashing when the game tries to use a move is a symptom of not having 2.06)

You'll have to remove the english patch (It won't patch to 2.06 if you have the english patch on) and... well, iunno, try to patch to 2.06 again I guess?
Title: Re: Genius of Sappheiros revival thread
Post by: Paper Conan on December 25, 2011, 12:21:51 AM
If the game's window still says 2.00, then that means the patch did not work for whatever reason, and this would be your problem (Crashing when the game tries to use a move is a symptom of not having 2.06)

You'll have to remove the english patch (It won't patch to 2.06 if you have the english patch on) and... well, iunno, try to patch to 2.06 again I guess?
After a lot of wasted time, google translating, and uselessly excessive research, I finally found my problem! I haven't been able to successfully patch the game because I've been pressing xxxxx(C), or the cancel button, without letting the game patch.  :derp:

Eye am a motherfucking GENIUS. Finally, I'll be able to play Lingering Summer Heat. :manlytears:

edit:
Oh, never mind. The game (now fully 2.06 English patched with Windows 95 compatibility, Japanese Applocale, and ran as the administrator) decides it's totally cool to freeze when anyone is going to do a danmaku/spell card attack. I'm fine. It's not like I wanted to play this game or anything...
 :X
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 25, 2011, 01:10:29 AM
Lower the settings to 16 bit, or simply turn off attack animations. Though honestly, that is pretty much one of the main points of playing...
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 25, 2011, 02:10:39 AM
After a lot of wasted time, google translating, and uselessly excessive research, I finally found my problem! I haven't been able to successfully patch the game because I've been pressing xxxxx(C), or the cancel button, without letting the game patch.  :derp:

Eye am a motherfucking GENIUS. Finally, I'll be able to play Lingering Summer Heat. :manlytears:

edit:
Oh, never mind. The game (now fully 2.06 English patched with Windows 95 compatibility, Japanese Applocale, and ran as the administrator) decides it's totally cool to freeze when anyone is going to do a danmaku/spell card attack. I'm fine. It's not like I wanted to play this game or anything...
 :X
I heard that people have problems running it in Japanese Applocale. Change your system to Japanese locale.
Title: Re: Genius of Sappheiros revival thread
Post by: Paper Conan on December 25, 2011, 03:38:27 AM
Whoops, problem solved. All I had to do is run absolutely no compatibility mode.
brb, having some fun.  :]
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 28, 2011, 02:38:02 AM
So I'm sitting at my desk looking at my list of things to farm in Sappheiros....and I'm not gonna do it. Seriously, here's what I have left to get:

- All of the penultimate gear. I've only farmed enough character specific materials for Sanae, Nitori, Aya, Youmu, Lithos, and Patchouli (and I'm talking up to 48 basic character specific materials for each person!). There is no way I am going to do this for the other 11 characters.
- All of the random materials associated with the penultimate gear (irons, steels, rocks, etc.). I haven't even made a Kusanagi Sword yet.
- Satori skills. Probably easier than it sounds, but annoying nonetheless.
- Power levels. I'm still at around 80ish in terms of it.
- 5000 more youkai kills to even get the recipes for the penultimate gear.
- Level 99 for all characters. The characters I'm using the most are already mid 90s, but some are still below 80.

 :getdown:

Note that if I actually do manage to get all this stuff together, chances are pretty high that I'll manage to complete all of the above at generally the same time. But I'm already sick of farming and the battles are no longer fun. So I'm just gonna go for it and clear the game before Decline of Devil comes out.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 28, 2011, 05:54:45 AM
That sounds like a good idea. I think there is plan for a separate patch of some sort to up the drop rate and learn rate of stuff. The
drop rate is just horrible in this game. I have close to 25k kills and I'm not even close to getting what I want.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 28, 2011, 12:20:46 PM
I'm going to assume you're talking about all the pre-ultimate gear (Since penultimate would only mean the one right before the final; e.g. adamantite and orichalcum gear that you have to use to make the ultimate). Yeah I have no idea why anyone in their right mind would farm to make all that because it takes an obscene amount of time with absolutely no reward other then "Oh cool my item encyclopedia is a little more filled out"

Quote
- 5000 more youkai kills to even get the recipes for the penultimate gear.
I'm assuming you mean the 15000 kill stuff? TBH saying penultimate here is only confusing :V Yeah I'm -barely- going to reach 10k by the time I finish the game, and that's even with all the unneeded farming and extra kills while doing subquests and stuff that I really didn't need. It would be cool to reach 15000 but if I do it's only going to be because "Well it's a rainy day lets jump on GoS and kill some things for 20 minutes or so" happened a whole lot.

And one or two people on Pooshlmer wonder why I insist getting every single item even with a drop rate boost patch is unrealistic. GoS is a game where you get the important stuff and forget the rest (Except maybe if you get lucky) because it isn't worth the obscene amounts of time it'd take to get, with little to no reward in return.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 28, 2011, 07:09:02 PM
Yes I was talking about 15000. Making posts near 3 AM isn't good for the lingual part of the brain :V

The only reason I even got to 10000 mobs was because of all the grinding I did before the final boss in the first game, and all the farming for character materials I did after. And the drop rates really isn't the issue for me. I found that after getting all the character specific gear, chances are high that I would have gotten all the iron and steel I need for all the gear as well. My problem is the time involved to do some of the character material quests and the insane overall costs of making all the gear. Unless the drop rate becomes high enough (say at least 20-30% for drops that were originally 0.1%), I can't realistically see myself getting the motivation to grind this game out for another 3-4 days.

On a side note - how big is stage 24? I've basically been clearing all the mobs and aimlessly running around, but it seems all I'm doing is running into another huge section of the map with more and more enemies.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on December 28, 2011, 11:04:48 PM
Is that the sunflower field? I think so. Almost the entire map is irrelevant to actually clearing the stage; you just need to figure out the right place you're supposed to go to, which is actually near the start if I remember right.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 28, 2011, 11:53:08 PM
Yeah I made a map from scratch like I did for stage 8. The boss was ridiculously easy, due to the fact that Reimu has such a slow cast time with Aether Spray. Aether Spray > Fantasy Heaven or Hell > Paschal is incredibly deadly in these types of battles.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 29, 2011, 11:20:03 AM
Well, here is something kind of funny I found out a while ago. During the expansion, you will see Kaguya playing video
games. If you want in front of her, she gets angry. I don't think anything happens, but it is interesting.

@Syanas:
I highly doubt that after getting all character specific materials you will have enough common materials. Even though the drops are
0.1%, I managed to get several of those drops. I have 4 five inch nails and 3 millenium mushrooms mostly from random drops, but not enough
common materials to use them with.
The sad part is I STILL don't have the item I am looking for in stage 21. I may just give up and advance further in the game... I am trying
to look for the Drake Scale and maybe Obsidian armor.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 29, 2011, 06:33:45 PM
Honestly I'm not sure, but I seem to get plenty of iron, bamboo, steel, and rocks when I go through dungeons looking for the bosses.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 29, 2011, 09:48:13 PM
Hina is so rage inducing. Not because of her barriers, but because of her ability to one shot any 2 people in my party in a given turn with that Pain Bond. I have star resistances to Dark for almost every character, and a maxed out light field gauge, and they're still taking over 1500 damage.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 29, 2011, 10:07:23 PM
Yeah, I think Pain Bond's damage is based on HP lost and the damage is HUGE. Good thing you can Reflect it. Satori can use her Reflect
thing every other turn, so you are safe every other turn.

EDIT:
One possible advice is use Cirno in Poison Shield formation, she has the Reflect spell that lasts for quite a while.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 29, 2011, 10:20:51 PM
Little too late for that. Just took a bit of trial and error and raeging at my moniter.

On a side note, is getting a weapon from Hina normal after beating her?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 29, 2011, 11:22:56 PM
According to this bestiary thing I downloaded, yeah. She drops the disaster blade at a 100% chance, or so it says.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on December 29, 2011, 11:41:16 PM
Is stage 26 the last stage and stage 27 the extra? Or is stage 27 the last stage? Since comiket starts....well, today, I want to get the final stage done ASAP.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on December 30, 2011, 08:07:09 AM
Well, while fighting the Elite Yukkuri, I decided to do a few tests. Here are some interesting things I found out.
Milky Way Curtain probably counts as Divine Barrier. Now, from there:

Diviine Barrier STACKS. This means if you use Milky Way Curtain IV and Milky Way Curtain III, it is 70% reduction.
This also means if Lithos with max tree on divine barrier uses Milky Way Curtain IV, that is 90% reduction.
There is a cap on the damage reduction, because I tried it with Milky Curtain III + IV on Lithos and I do not take 0 damage.
My guess on the cap is probably 87.5% reduction, or whatever Star resistance gives you.

I have not tested other forms of damage reduction, like Moon Curtain or Sun Curtain, which I assume is Magical Barrier and Physical
Barrier, but I assume they may work the same way.

So let's use a scenario as an example on how this is helpful:
Let's pretend a enemy uses a Mystic attack type that does base 1000 damage.
If you have Regalia, the damage drops to 250, because it is 75% reduction on Mystic.
If you have Milky Way Curtain III + IV, it will further drop to 250 x 0.30 = 75 damage, 0.30, because it is 70% reduction.
You have reduced damage from 1000 to 75.
Title: Re: Genius of Sappheiros revival thread
Post by: juon2nd on January 05, 2012, 01:03:13 PM
I'm desperately looking for a foolproof strategy for the pre-expansion final battle... Everyone in my party is 65-70, is that even enough?
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on January 06, 2012, 02:36:26 AM
Some items make the fight a lot easier. Full Body Cushion or the upgrade of it, Axemaster's proof make your life a lot easier for the
first part of the fight. Youmu's Doujigiri Yosutsuna or the Kusanagi is very helpful for the third part of the fight.
Title: Re: Genius of Sappheiros revival thread
Post by: onizukaeikichi on January 07, 2012, 07:31:34 PM
Hi there everyone. I would like to ask as to where is 'serpent path' to find the swordman for Youmu crafting item "rusty blade'? I searched the tenshi level but to no avail.

At the same time, is the 8th tier wpn for youmu any better than 7th (the one with better crits dmg)?

Thanks in advance!
Title: Re: Genius of Sappheiros revival thread
Post by: juon2nd on January 07, 2012, 10:23:39 PM
Some items make the fight a lot easier. Full Body Cushion or the upgrade of it, Axemaster's proof make your life a lot easier for the
first part of the fight. Youmu's Doujigiri Yosutsuna or the Kusanagi is very helpful for the third part of the fight.
I went with a glass cannon tactic for the last two phases. Kusanagi Mokou saved the day.
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on January 07, 2012, 11:37:32 PM
Hi there everyone. I would like to ask as to where is 'serpent path' to find the swordman for Youmu crafting item "rusty blade'? I searched the tenshi level but to no avail.

At the same time, is the 8th tier wpn for youmu any better than 7th (the one with better crits dmg)?

Thanks in advance!

That quest is in Hakugyokurou (stage 5 or 6 I believe), and your best bet is to look for him on the top floors. He's usually in the bottom right area, and if he isn't, just head back out and walk back in until he's there. He only appears in 2 places in that stage, but for the life of me I can't find him in the other location.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 07, 2012, 11:46:33 PM
Yeah, he's in Hakugyukorou on the more heavenly-looking serpenty path up top. I usually find him in the part closer to the end of the stage, which means taking the shortcut warp and going through a little of the lower creepy looking part of the stage first.
Title: Re: Genius of Sappheiros revival thread
Post by: Xuande on January 16, 2012, 05:32:07 AM
Does anyone know why you sometimes can't use certain spell/skills even though you have the mp for them?  I've noticed it mainly happens when I get around 30-40% mp but with Youmu in boss fights I'll suddenly not be able to use her attack skills after about 5 or 6 turns.
Title: Re: Genius of Sappheiros revival thread
Post by: Kilgamayan on January 16, 2012, 05:33:27 AM
In Youmu's case specifically it may be that her stance ran out or was interrupted somehow (such as by death and revival).
Title: Re: Genius of Sappheiros revival thread
Post by: Xuande on January 16, 2012, 05:38:35 AM
It isn't that since she isn't dying and still has the stance icon in her list of statuses.  Actually the only characters I've noticed it really happens with is Marisa, Patchouli, Mokou, and Youmu.
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on January 16, 2012, 06:07:22 AM
It isn't that since she isn't dying and still has the stance icon in her list of statuses.  Actually the only characters I've noticed it really happens with is Marisa, Patchouli, Mokou, and Youmu.

Did you even take the bombs thing into consideration? It sounds like you didn't keep your eyes on the bomb counter. There's a reason these certain spells/skills have stars - it hints that it may cost 1, 2 or 3 depending on how many stars there is.
Title: Re: Genius of Sappheiros revival thread
Post by: Xuande on January 16, 2012, 06:16:29 AM
Thats it.  I didn't even really notice the stars or that those moves took bombs.  I'm having a really difficult time with the Kaguya and Eirin fight and one of the main reasons I can't beat it is that I can't do enough damage throughout the fight due to running out of bombs.  I've tried a bunch of different strategies to beat them but even if I get lucky with keeping Kaguya charmed either Eirin wipes out most of my party with Starlight Arrow or my attacks run out of steam and I'm not able to finish Eirin off due to charm no longer wanting to work and my low damage output.
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on January 16, 2012, 06:31:10 AM
I beat that fight with Marisa and Nitori plus Byakuren assisting. Main thing is that Marisa has a slayer effect on magicians/warriors in the laser tree which cover Eirin and Kaguya respectively, and that it carries over into her lasers. Really, her first laser spell is all you should spam once you get the laser tree high enough for the entire fight. Nitori mainly because she can make a gun that has magician/warrior slayer and the fact that she can at least concentrate on helping Marisa kill Eirin quickly via some of her attacks.

Main thing is that even though Marisa's first laser spell pierces, it is a magical attack and does NOT BREAK kaguya's charmed status. This fact is important so you are making progress on a very cheap mp cost spell after the laser tree is properly filled out as well as are other trees on Marisa. I forget my party, but I had Marisa, Nitori, Satori, Alice, and Byakuren. Byakuren was equipped with IND boosting equipments PLUS Sexy Underwear and her skill tree that affects Charm was filled high enough to have Charm reliably hit and last a long time. Satori was useless as fuck and only really helped a bit other than learning Heal. I'm not sure on Nitori's skill trees, but I boosted her gun trees high enough to be at least 20 points used up.
Title: Re: Genius of Sappheiros revival thread
Post by: Xuande on January 16, 2012, 06:39:19 AM
I haven't used Nitori much so I'll probably try using Marisa again with the laser recommendation.  I don't think I'm going to worry about using Satori to learn heal as I don't think I'll be using her much throughout the game either.  I do have Byakuren equipped with the sexy underwear and induction enhancing accessories and have her induction skill tree maxed but charm seems to only usually last for a turn or two.  My other party members will probably be Alice, Sakuya, and Sanae and I've been using a formation that boosts induction which seems to help a bit.
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on January 16, 2012, 06:52:18 AM
You would probably be better off with Control instead of Charm, because I forgot that existed and I think that one gave me Kaguya's skills for a few turns, not to mention that doing it that way also lets you select her skills to better help you out instead of Charm's random AI. And I could keep on applying Control better. However, you seem to have forgotten that one of Byakuren's weapons boosts her IND as well - do you have that equipped?
Title: Re: Genius of Sappheiros revival thread
Post by: Xuande on January 16, 2012, 06:55:39 AM
I have her weapon that gives +25 to induction equipped.  I'll probably try using control as well as I really don't have any luck with Kaguya's AI when she is charmed.
Title: Re: Genius of Sappheiros revival thread
Post by: Lightseeker on January 20, 2012, 05:26:25 PM
Certain skills are marked with [? Element], how does that differs from non-elemental?
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on January 20, 2012, 05:34:31 PM
I have her weapon that gives +25 to induction equipped.  I'll probably try using control as well as I really don't have any luck with Kaguya's AI when she is charmed.

There's a trick you can do with a controlled Kaguya that makes the fight much easier. After you hit her with control, try to run from the battle. You can't run, but Kaguya can, so you'll only have Eirin to deal with. Eirin will then start spamming Hourai Elixer, which is a full heal (and revive; she usually only uses it on a dead Kaguya), so you'll need Sakuya's no-healing field skill. From there, it's pretty easy. you may want Alice to defend, since Eirin will still attack occasionally and you won't be able to heal, but even so, you shouldn't have much trouble taking her out. You will miss Kaguya's bestiary entry by doing this, though, as well as her share of the experience, but it's not really a big deal.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 20, 2012, 07:55:55 PM
If you use Slayers (Marisa/Nitori come to mind) to speedkill Eirin and then have Byakuren debuff Kaguya's magic attack, Kaguya hits like a kitten and the fight is cake. Poison Shield with Alice in front also means everything other then like, Starlight Arrow, won't hit your party.

If you can control Kaggy then she can cast a move on your party to up your damage output, too; it's hard to keep her under control for a long time as she tends to auto-heal it off, but if you get just a single turn off...

The only thing to worry about is Eirin before she dies, which is part of the reason you want to kill her fast (And if done properly, you can accomplish this in only a few turns) Iunno if debuffing Eirin's ATK can be done with a high enough rate to be useful but you could try. Starlight Arrow is scary.

Certain skills are marked with [? Element], how does that differs from non-elemental?
? Element means it works off the element of your weapon. Weapons and attacks with an Additional Element will activate Nitori's chasers, which is notable. Byakuren's elemental enchants will change your weapon element, and therefore change ?-Elemental attacks into the enchanted element.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on January 21, 2012, 04:34:31 AM
@Lightseeker:

Yeah, true non-elemental attacks are listed as "-", a dash. Then there are physical attacks, which are slash, stab, and strike.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 22, 2012, 09:10:04 PM
Okay, so tips about the expansion final boss! It's not so bad... but it's also not exactly the pushover some videos make it look like.

Summary: Three phases, 17 characters. Third phase is Serious Business, second phase can practically be duo'd by Lithos and Sanae (Reisen, especially if helped by Satori, can speed it up).

And if you manage to teach Satori the move Banish the Judgment, a single party can wipe the whole thing. Poison Shield recommended for the whole fight.

Phase 1 - 2 Dragon head gate things
The top one is resistant to weapon elements but has 999 magic defense, so. It uses magic to attack. Weapon-resist-piercing or physical magic-elementalized moves are what hurts it.
The bottom is more resistant to weapon elements, but has weaknesses to the four main magic elements and 0 defenses. It uses physicals and can go down quickly.

Strategy:Make Remi's ostracon armor and get her evasion to 160. She can now dodge all physicals. You can pump her mdef up to around 130 and she's real tanky against the magic too, and can use her HP Drain moves. Cirno/Nitori/Patch/Sakuya can deal the real damage with an ice/chaser centric strategy; turn 1 Nitori can use her party camoflauge in case of a physical not targetting Remi, and Patchouli can use her Water Boost field to go last and negate the Resentment Zone field. Sakuya and Cirno's ice weapons will activate Nitori's freeze chaser, and Cirno's Ice Weapon skills are better then her magic for a few reasons. Rush the bottom gate to kill it in a few turns.

With a little luck (To take out bottom gate before it hurts the back column and before Comet is cast by upper gate) you'll take them out without issue.

Phase 2 - Fish with 2 Summoning Magic Mirrors.
The fish takes low damage while mirrors are out and can be debuffed and poisoned. Magic mirrors are resistant to things not Mystic Element and summon a variety of creatures.
-Use Sanae's ultimate snake to inflict a powerful and neverending poison on the Fish. Deals 4000 when mirrors are gone.
-Lithos' 6666 damage Last Word will deal massive damage to everything and kill everything but the fish, and Lithos can also tank great. Lithos is +++ would recommend for this phase.
-Inflict many debuffs on the fish and Reisen's Lunatic Red Eyes will deal high~extremelyhigh damage to it, speeding up the phase drastically.

Phase 3 - Sun with 4 elemental flames
The sun takes low damage while flames are out. All flames are weak to mystic, and the sun will double nuke you when no flames are alive at turn start. Sun has -very- high evasion (400!!); Youmu recommended to use her high-accuracy Paschal Slash last word or lv90 Reincarnation Slash with accuracy buffs up. You should be able to get around 300 ACC on youmu with normal stuff.
-Alice, Byakuren, Marisa, and Youmu all highly recommended. Marisa can take out flames, and a big spark is good for either wiping flames or support damage against the sun.
-Sun will use Edge of Resentment field that deals damage and stops all healing. You want to have a counter for this, and using Alice's fields can work but is risky.
-At low HP, the Sun will start using a nasty attack that deals 555 damage when not resisted. This can WRECK your party. WRECK. The amount of time spent using Mokou's commander skills to revive your party gives it time to just use it again before you get rolling. Look into Byakuren's RES buff and building up RES on people, or just trying to rush it to death after it falls below half hp.
-The first of the sun's two nukes is PHYSICAL. This means stuff like Reimu's physical Duplex will stop it if you can't use Little Legion that turn or Alice is low on HP. For that matter, Reimu is useful for healing as well, and support damage.

I haven't exactly beaten the thing yet but this is what I figured out after a few tries. Maybe I'll try again to beat it later. Methinks Satori and her innate RES and reviving skills would be very good for the final phase... but... learning those revives isn't a piece of cake.
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on January 25, 2012, 01:45:56 PM
17 characters.
Fun fact: the expansion was supposed to bring the character count up to 18, but one character got cut.  Guess who it was?

Answer:

http://i163.photobucket.com/albums/t299/Barrakketh/Touhou/GoS/0018.png
http://i163.photobucket.com/albums/t299/Barrakketh/Touhou/GoS/14002.png
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 25, 2012, 11:03:03 PM
mind=blown
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 25, 2012, 11:58:48 PM
Okay, does this game absolutely need movie.pak? Because my copy is oddly missing it.
because I've been trying to get this thing working, but it locks up and does that whole "Sappheiros.exe has encountered and error and needs to close" thing, then closes.
I've tried switching to jap locale and then trying to get it installed again, and it's no good.

Tried running as admin, under win95 mode, as admin under win95 mode, with applocale, nothing.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 26, 2012, 12:32:56 AM
...but there IS no movie.pak :V

If you meant a different one and, basically, are indeed legitimately missing a .pak file then yeahhhh it's not surprising if you game isn't running!  ^^;
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 26, 2012, 12:36:59 AM
...But that system text file(or was it game?) said something like..
Archive 6=movie.pak

Or something like that.
I followed the instructions I had found on another site on how to get it going, but it keeps freezing up before anything actually happens.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 26, 2012, 12:47:29 AM
Not sure what to say other then with japanese locale and no applocale, it should at the very least be starting. You could try other compatibility modes (Mine won't even start when using win95, and I personally am using XP compatibility now)
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 26, 2012, 12:48:57 AM
Come to think of it, XP did have a fair bit of actual give.
As opposed to the others, which crashed right off.

Well, I'll just keep fiddling with it, maybe I can get it going later tonight.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on January 26, 2012, 06:47:53 AM
@Barrakketh:

I feel robbed now. They cut her out?
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on January 26, 2012, 09:00:52 AM
@Barrakketh:

I feel robbed now. They cut her out?
The fact that there's evidence of her being intended as a playable character says yes.  She has a cut-in, sprites in the spritesheet for the new characters, and has her character-specific crafting items in the game's item table (Flower is the basic one, Beautiful Flower for the advanced/end-game stuff).
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 26, 2012, 11:36:54 PM
No good, couldn't get it to work.
Maybe by putting it other places in the directories would work, I've been wondering if maybe I installed it to the wrong directory.


EDIT: Nope, nothing worked. Maybe it's just this dang vista.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on January 27, 2012, 04:34:47 AM
Its not Vista, I am using Vista and I run it fine.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 27, 2012, 03:28:00 PM
Huh...maybe it's the installation then?
Or maybe I'm just doing something wrong, or missing a dll file or something.
Title: Re: Genius of Sappheiros revival thread
Post by: Aba Matindesu! on January 27, 2012, 03:57:33 PM
Ah, I remember the time when my savefile got corrupted after I used a soft reset. Apparently it deleted the movie.pak along with it.

So I had to start over. Oh, joy. Maybe that's related? (and I hate this stupid Vista more than ever now)
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 27, 2012, 04:03:41 PM
Huh, maybe I do need movie.pak then?
Is it supposed to show up when you start playing and actually get it going?
Because the way I see it, it's doing this because there's no opening movie FOR it to play.


I mean, according to the config.exe, I'm in the clear parts/specs-wise.

Here's what the config thing says, for those interested.

---- System information ----
CPU name:
Genuine Intel(R) CPU             585  @ 2.16GHz
Memory:
1915 MB
šƒWƒ‡ƒCƒXƒeƒBƒbƒN‚?Žg—p‚?‚?‚?‚?‚?B
----------------------------
---- Graphics card information ----
Graphics card name:
Mobile Intel(R) 4 Series Express Chipset Family
Total video memory of adapter:
830 MB
Free video memory of adapter:
826 MB
Maximum texture width:
4096 Pixel
Maximum texture height:
4096 Pixel
Maximum texture depth:
32 Bit
Adapter mode:
Hardware TnL
FullScreen 16 bit:
OK
FullScreen 32 bit:
OK
-----------------------------------



...And apparently the Japanese text didn't copy over. :/


Waaait...2.06...That's for the expansion....which means...
*Hanzo K. facepalms
I got the wrong one it seems? I don't know anymore...




FINAL EDIT: FIgured it out. Had a bad install it seems. This time oughta be the charm though!
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on January 28, 2012, 12:41:32 PM
There's a trick you can do with a controlled Kaguya that makes the fight much easier. After you hit her with control, try to run from the battle. You can't run, but Kaguya can, so you'll only have Eirin to deal with. Eirin will then start spamming Hourai Elixer, which is a full heal (and revive; she usually only uses it on a dead Kaguya), so you'll need Sakuya's no-healing field skill. From there, it's pretty easy. you may want Alice to defend, since Eirin will still attack occasionally and you won't be able to heal, but even so, you shouldn't have much trouble taking her out. You will miss Kaguya's bestiary entry by doing this, though, as well as her share of the experience, but it's not really a big deal.
It's much MUCH MUCH better to just have Kaguya use her buffs on you, keep healing you, and when she doesn't have anything to do just pop Eirin a bit for 10 damage or so. Not only it makes you feel good, but you also get her bestiary entry and her experience points, thus not killing your inner completionist self.
Fun fact: the expansion was supposed to bring the character count up to 18, but one character got cut.  Guess who it was?
I am seriously depressed now. Please excuse me while I commit suicide a few times.
Or ask about Sanae's final weapon. I remember seeing a video about the final expansion battle and that poison damage was just insane - what the hell is up with it?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 28, 2012, 12:47:52 PM
When I used it, it dealt 4000 damage per turn with mirrors dead. That's not really hax :V (Not at that point in the game) But iunno if some video showed higher damage? It could've been nerfed in a patch.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 28, 2012, 03:38:09 PM
Okay, so that 555 damage attack on the final phase of the expansion final boss? There's no RES thing I'm pretty sure, it just says "Not Resisted" for if you don't have the HP to live. It's weird. It can also use it WHENEVER IT FEELS LIKE, including it's first turn. All you can do is hope for luck.

Giving Reimu a muscle belt so she can take the hit and keeping Youmu's hp high so that she can also hopefully live is the way to go. Mokou commander for spamming phoenix feather when people die is important.

I'd give Youmu Asura Stance for attack up and for it's multi-target noncards to help on flame killing, or her lv92 Conjoined Stance that raises everything (including hp!).

Came realllllly close to winning this time... but twice in a row I had really bad luck with timing on a 5-3 Spirits (Or whatever that 555 damage attack is called).
Title: Re: Genius of Sappheiros revival thread
Post by: trancehime on January 28, 2012, 03:47:58 PM
Who do you run in p3? If the team does not include either Sanae or Byakuren (or both), then you're doing it wrong.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 28, 2012, 04:09:01 PM
What's the best option for putting power in early on?
I'm at the point where I can finally do synthesis, but I have no means of making anything, despite looting all chests up to that point.
I've got around...9 to 11 power on all characters.
I'm assuming it's good to put points in Great Magic and Casting in Byakuren's case yeah?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 28, 2012, 04:36:24 PM
Who do you run in p3? If the team does not include either Sanae or Byakuren (or both), then you're doing it wrong.
I had my setup a few posts earlier, but it IS a pretty huge text wall. My last party is Alice in front of poison shield, with Reimu/Byakuren/Youmu/Marisa.

Reimu is a LOT more nifty then I originally though, ESPECIALLY considering I just found out her magic barrier will stop Evil Spirits 3-5, which is the only major problem in that phase. Switching between that and Little Legion, with some sequence problems due to needing Legion on nuking turns, should be able to let me handle it now.

I almost won, SO CLOSE, but taking off that Headshot Goggles IV to put a High Ribbon on Youmu lead to a realization that her lv60 last word actually IS capable of missing. Oops. Still had Never Fail on Byakuren and got super close, but didn't end up making it by the tiniest little bit...

I'll probably try again later. I have it so the second phase is about impossible to mess up (And goes without much trouble with Satori/Reisen getting Reisen up to 10k noncard hits and 22ishk Lunatic Red Eyes hits in addition to Sanae's Poison) and the first phase would require a LOT of bad luck to not be able to beat. And with this new revelation, the third phase should be similarly in the bag. It was nice to find out that Cirno's Ice Weapon skills actually -are- better then her magic.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 28, 2012, 05:10:11 PM
Hey, question.
Would I be remiss in making a Chaser-centric party with Nitori, Patchy, and Marisa?
I just have to figure out how to get said chasers. I think Marisa would be the best way to use the chasers, thanks to her 3MP elec, fire, and ice(water?) spells.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 28, 2012, 05:23:29 PM
Chaser centric parties work very well, actually. It's best to build it off of Patchouli/Satori, however, as Satori has multitarget elemental skills; Marisa helps out still, of course, and has her AOE mystic skills for usefulness as well. And if you're using Elec, then Sanae can help out. Or Sanae can buff to help.

Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 28, 2012, 05:28:24 PM
Well, my idea was to exploit Mokou's natural tankiness with Hinotori Skydancer, or Hakurei Formation.
Only problem is, I got no idea on how to get Hinotori Feathers so I can get that overalls for her.
Much less her upgraded fist.

So anyhow, nitori's got a skilltree to learn those right? I can just funnel points into that then.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 28, 2012, 05:34:28 PM
Well, the skilltrees don't really help her learn them, but she does have one for boosting elemental power and amount of chaser activations, which would make em better.

Alice is also a great candidate if you want a tank, especially since she can use Parrar to shield everyone else; or, well, it depends on the formation. Poison Shield is awesome because she gets a super-baiting slot -and- can target everyone with Parrar; you can't get it until you reach the Garden of the Sun, but it's hard to have the mp for strategies like that so early anyway. Of course... still got a lot of use out of Patch+Nitori before then, just not spamming it every turn :V
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 28, 2012, 05:54:20 PM
I see! So just level her until she gets a Chaser, then hammer on that element until then right?

Also, why the hell does Sakuya use 2H Swords?!
I mean, she's better with knives/daggers! Sense, it makes none.


EDIT: Don't have Alice yet though, I've only just stepped into the forest.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 28, 2012, 06:01:43 PM
That early on, you don't need to worry about stuff like that, heh. Just make sure to vary your party when you move to a new stage so that everyone can get levels; you WILL need all the characters leveled.

Also, Sakuya's 2h swords are VERY powerful. I wouldn't ever give her anything else unless you've got a really good reason (Maybe if you wanted to save Silver Trays for later, which is a very legitimate reason; until expansion, pretty much the ONLY way to get character-specific crafting items is from chests.)
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 28, 2012, 06:04:06 PM
I've actually got sakuya flipping between the Messe Dagger and one of those other daggers from the vending machine.
I know it's not suggested to get those on your first playthrough, or until later on, but hell, she's only Lv1, she needs every boost she can get.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 28, 2012, 06:11:50 PM
With the PAtk bonuses on her 2h tree, her initial weapon is actually probably stronger. But not by a huge amount I suppose.

And to hell with not getting them  :] They're cool and it only makes a huge difference for like one or two already not-too-hard stages. Besides; you will most likely not be doing a second playthrough. I don't know anyone who has, and after a couple of stages they're not that great anymore, other then perhaps Melon Sword and Gamer Fan.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 28, 2012, 06:23:49 PM
Actually, I might do more than one, just to experiment.
Title: Re: Genius of Sappheiros revival thread
Post by: Sophilia on January 28, 2012, 06:40:04 PM
For Byakuren you definitely want to look into her status tree, she's very good at messing with enemies.  This goes double for after you recruit Satori, because Byakuren has mind control effects to get Satori's spells from.

With Nitori, chasers are pretty much the only way to go.  The big question is, do you want to build up Patchy's elemental power to help it a bit, or go with physical Patchy who is pretty awesome in her own right?

Sakuya's 2h swords are great because you get to multi-attack things with high power and Slayers.  She's one of the few characters I make sure to get every weapon for, because there's a Slayer for everything in there.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 28, 2012, 06:52:37 PM
I used physical patchy until around Muenzuka, where I took advantage of MP regen on staves, and chasers, to abuse magic. Was good, but I started leaning towards physical characters that could hit AOE after that; and Patch -can-, but, only with books!

I would have gotten everything for Sakuya, but I didn't want to run out of Silver Trays :V The Great Maid is a must-have though, as is her very late one, the Vyse Sword.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 28, 2012, 06:57:25 PM
Ah-huh. And the Hinotori Overalls are Mokou's best armor?
Title: Re: Genius of Sappheiros revival thread
Post by: Sophilia on January 28, 2012, 07:18:25 PM
Well, I did slack on her armors  :V
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 28, 2012, 07:38:14 PM
Well, for the time being, Mokou's my primary Tank, she 0's most incoming attacks as long as they're not magic.
And thanks to Resist Rings, I've covered her water weakness, making her a somewhat respectable MAG-tank.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on January 29, 2012, 01:53:19 AM
@Hanzo K.:
You don't really need to make Mokou's armor, but it doesn't hurt. If you have the items and learning bonus patch, then you don't have
to save as much.

@Serela:
Have you tried the Yata no Kagami to stop the flat damage? I have never seen a single skill/spell in this game that cannot get their damage
reduced. But then again, I have not fought the final boss in the expansion yet.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 29, 2012, 02:33:58 AM
Yeah, Alice has to use that so she can little legion the double nukes without needing max hp or so :V

But anyway, with that tidbit that Reimu's barrier will stop it, I should now have the entire battle locked down tight. I'll wipe it clean like a slate next time.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on January 29, 2012, 03:31:42 AM
I see. Also, if the boss doesn't pierce divine barrier, you can give Byakuren her ultimate scroll + the 40% damage reduction item to mitigate
the damage. But that is only if you are willing to farm. You can actually farm up some nice items, like 50% reduction vs physical, 40% reduction
to all, 50% reduction to magical and stuff like that. The beauty is they stack, so if Remilia has 25% magical reduction and you have the 50% one,
it becomes 75%.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 29, 2012, 03:34:27 AM
It definitely pierces that. It pierces everything :V

It's just that those two items (And probably the monster kill unlocked similar items) somehow seem to be able to reduce the damage of ANYTHING. It's like they have a secret Magical Void and Physical Void resistance.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on January 29, 2012, 03:56:08 AM
Yata no Kagami has hidden hollow star vs Void not listed. It says that on the Japanese Wiki.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 29, 2012, 02:34:02 PM
Okay, how the heck do I up drop rate to notable levels?
Because I've noted that several enemies drop character-specific crafting items, and I really want 'em.
Kedama - Donation Box
Mr. Gensokyo - Magic Mushroom
Apostle - Magic Shard
Infant Demon(Magic Forest) - Silver Tray
Hell Cobra - Snakeskin
And there was one other one I forget, it was that green crow thing. It drops Crow Feathers.

If it helps, Version 2.06. Wouldn't be playing if I didn't have the English patch, RPGs are kinda hard to play if you can't read 'em.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on January 29, 2012, 03:16:18 PM
You can use the Gamer Fan to make them 0.1% more frequent (!!!!!), wait until the post-game where there are quests for those items, wait until the latter stages where enemies have a slightly higher chance of dropping those, or just hack the game and either give yourself 342749879 of every item or make the drop rate not abysmal.
Or in other words, you normally don't. Apparently, character-exclusive gear is supposed to be really rare, so making every one of them is a horrible idea.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 29, 2012, 03:28:54 PM
I found that Byakuren's LW also improves drop rates but....How the heck can I make her trigger it more often without losing lives like crazy?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 29, 2012, 03:30:20 PM
Yeah, you have to make sure to only craft the equipment that will really help you a lot; and when in doubt, don't craft. The materials will always be useful later, and until Expansion, getting the materials again isn't really a realistic option. The basic ones like iron/steel/rocks/etc are REALISTIC to obtain but it's a pain to farm for more then one or two at a time.

Using Free Fight formation and having Sanae in the commander slot boosts last word activation a little, buut. I also think Byakuren's LW only increases drop rate on the turn used... (EXP is for the whole battle though)
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 29, 2012, 03:57:54 PM
Well, I've got a full loadout of one of each of those crafting items(Alice's, Mokou's, Byakuren's, and Nitori's Excluded).
I only just got the quest to go down and recruit Satori, what would you guys recommend I make for everyone?
Do i get Aya's Showy Tengu Dress? or the Saddle Fan?
And similarly, Sakuya's Claymore? or Stylish Maid Uniform?
Same story with Reimu and Sanae's gears too.
All I can really do with Marisa is make her a better broom I think.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 29, 2012, 04:09:18 PM
While the frequency of the items appearing in chests won't change, the amount of them needed to make the equipment and the amount of recipes for better versions of the equipments themselves will keep going up.

You probably shouldn't forge most of that, -especially- since the vending machine items are still quite great at this point, and the game is not hard yet.

One of Marisa's brooms might not be a terrible idea since they give high MP regen and, being a magic user, her better weapons aren't terribly better for a significant length of time anyway. But I'd still hold off for a slightly better one that can be made for the same amount of Magic Mushrooms (They'll start taking 2 and 3 of the specific craft item later)
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 29, 2012, 04:21:22 PM
So basically, ignore crafting for a few more stages?

Also, it's a shame Sakuya can't use spears, I just netted myself a West Peak Silver Sect Spear.
That thing's got 16% to Multi-strike!
Title: Re: Genius of Sappheiros revival thread
Post by: Sophilia on January 29, 2012, 06:18:08 PM
The only first-tier anything I'd recommend making is Sakuya's sword, but that's just me not thinking any of those are particularly skippable because of the Slayers and effects.  Maybe if you're going magic Patchy, her book for anti-silence.  With the item you just got in the forest, it should completely prevent it.  Pretty much everything else is better for waiting for second or even third tier.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 29, 2012, 06:26:58 PM
Okay, so what setup and levels would you guys recommend for Okuu/Orin?
So far, the only field spell patchy's got is Hot Vulcan, which is the exact opposite of what I need.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 29, 2012, 06:32:54 PM
Fantasy Heaven should be able to do an OBSCENE amount of damage to Okuu. Like... kill her on the second turn obscene. And have 0 cooldown after skilltrees.

Aya as commander for her 3-bomb spell to make you go first on the turn you're killing Okuu is good. She'll use Mega Flare when low on hp.

Orin is weak to water element, and isn't that scary once Utsuho is gone.

I also beat the game :3 Yay. Rdj watched me stream it! First time I accidently used Rainbow Parrar instead of Little Legion on the last turn and that made me lose, second time I got an unlucky Evil Spirits 3-5 on one of the few turns I wasn't protected against it. Third time was the charm~
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 29, 2012, 06:43:53 PM
Aha. So what's the minimum level I should be going at these guys, 15?
Because I was around 12-13 when I fought Alice, and she was an utter joke.
(first round was a flop due to mismanaging MP, second was a flop due to game crashing)

So far I've faced Orin and Okuu twice, and no good.
For some funny reason, I gave Nitori a Firerat Armor, and the one Fire+ accessory that weakens water resist.
So basically, Nitori's got two circles on fire, and a hollow circle on water now.

I think I might need to grind up a bit more until patchy gets the Water Field, because just the Elemental Shift isn't gonna cut it.
Though Nitori's Elemental Weapon ability could very well be a saving grace.

Right now I've got Doll Formation with this setup.
_____________________
Nitori
                  Marisa
Alice                                     Commander: Mokou
                  Patchy
Sakuya
______________________



EDIT: Boom, Arctic Chill learned, and Thunder Chaser learned too! Too bad I've already beaten Kisume.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 29, 2012, 06:55:07 PM
if you aren't using Reimu with Fantasy Heaven to abuse Okuu's massive light weakness you're being mean to yourself
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 29, 2012, 06:56:20 PM
Orin's the main threat, damn Zombie Fairy.
I guess I could swap Sakuya out but...Private Square lockouts are so tempting and also obscene..
Though Marisa's not quite as needed, so I could just swap her out.

EDIT: ...And I derp'd and forgot to trigger Mokou's best bomb before M-Flare. :V
EDIT 2: GAH! Okuu?! /Nitori
Title: Re: Genius of Sappheiros revival thread
Post by: Sophilia on January 29, 2012, 07:03:44 PM
I had decent fights with Alice, but I was level 8-9 at the time, so, yeah, that high is totally overleveled.

Orin and Okuu are a little tougher, but it can be done around your level.  I like to take out Orin first because she's got less HP and more status fuckery.  From there, you want to treat Okuu like she was her LoT self - knock her down a bit, then obliterate her with your strongest moves before she can nuke you.  Like Serela said, Reimu's probably the best bet here, because Okuu is weak to light.  If you want to make a fight of it, you can use Mokou's commander power to negate her auto-TPK move.  Just be sure to equip people with anti-Mystic gear, because for some reason her nuclear attacks are Mystic.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 29, 2012, 07:09:27 PM
Anti-MYS huh? I'll have to poke around and see what I've got.

Also, I'm only doing 700-850 damage with Fantasy heaven, I should be doing an average of 800+ to take Okuu out by the second turn.
See, I've only got 21 Power, not enough to do what I need. (BTW, what stat does FH work off of anyhow, INT?)

I guess it's a good idea to abuse Enwater(Nitori), Frosty Chaser(Nitori, again), and Patchy's Field-altering spells. (Arctic Chill, Active Element)



EDIT: I beat them but....It crashed when I was leaving to save! RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE!
EDIT2: Nevermind, it seemed to have saved at the magic circle!
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 29, 2012, 07:22:59 PM
Elementally enchanting Nitori's weapon (ex. Enwater) does not affect her chasers, by the way; they automatically do that element of damage.

It DOES, however, make her elemental attacks (Pororoca Slash, Zero Kelvin Buster, etc) quite significantly more powerful. Scarily powerful against things weak to the attack, in the case of her spellcards, once you get them.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 29, 2012, 07:36:22 PM
Ah well, now to get through the maze that is Chireiden.
And the collector in me won't stand to let any chest go unopened.
Hell, Marisa won't let me either. :V

Either way, Satori shouldn't be too much harder than those two, it's just like the Rinnosuke fight isn't it?
So if I hammer on the elemental weaknesses, she should go down before she uses too many phases. Unless, like Rinno, each phase has an HP total of it's own. :V
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 29, 2012, 07:47:10 PM
Actually, not really. She shouldn't go through more then one or two, and two of them have a Charge move that will basically mean RESET TIME.

As long as you don't encounter either of those two charge moves she's easy, though.

By the way, the mind flayers in that place are scary. You might want to run (Or at least be prepared with Sanae's RES buff and/or using a PAR resist accessory on someone with RES so they can run when things go bad)
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 29, 2012, 07:50:55 PM
Mindflayers = Scary
No duh. What with instant-death physicals and all that'd make even a maxed Sakuya jealous.

Speaking of which, does insta-gibbing enemies give exp and stuff?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 29, 2012, 07:57:39 PM
It does.

Their Mind Blast is more scary too :C
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 29, 2012, 08:33:59 PM
Okay, so I've been doing things wrong by neglecting Sakuya's murder tree.
New tree stats: Murder 7, Maid Arts 5, 2H Swords 10.
Should be doable.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on January 29, 2012, 10:40:16 PM
Yeah, just play around with the trees. Sanae or Reimu is fairly useful against Mind Flayers. If you stack RES items on Reimu she would do fine.
Sanae's RES buff is very useful. Reimu also has some kind of barrier spell that protects against permanent, quick, or variety effects. Instant
death is quick and paralyze is permanent.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 29, 2012, 11:08:29 PM
Still no instakills.
And those Goby mobs are a pain. they take almost all my MP to kill.
They're like fighting a solo Alice all over again!

EDIT: By all that is holy....What the hell kind of performance-enhancers is Satori on?!
I can't even scratch her! I'm doing like, 50 damage a hit!
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 30, 2012, 01:53:33 AM
Concentrate your Growth trees into ones that increase PAtk/MAtk? And bring in strong hitters like Sakuya and Marisa, and since it's a boss, feel free to bring out spellcard attacks. Especially once the land is manipulated up for an element Marisa will do good damage, and it doesn't take that long even without Patch help to manipulate land.

If you got Freeze Chaser already you might consider Patchouli and Marisa using lots of water while you spam that. If Satori uses water form you might as well reset anyway. I don't remember how much you want support characters like Sanae that early on for a boss, but it's not like her damage spellcards aren't good that early in anyway too, along with her support stuff. If she's hit lv9 her Wind of Swords patk buff is super nifty too.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on January 30, 2012, 11:01:59 AM
And out of nowhere, 2.07 (http://www.gensoukyou.org/bose02/update.html).
Apparently, save files from previous versions are incompatible, but it includes a save conversion tool.
Goodbye my lovely Satori+drops patch. ;_;
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 30, 2012, 12:17:39 PM
...woah wait what?

I wonder what it -does-. o_O
Title: Re: Genius of Sappheiros revival thread
Post by: trancehime on January 30, 2012, 12:32:56 PM
...woah wait what?

I wonder what it -does-. o_O

They revamped the GoS engine to make it similar to the performance of DoD.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 30, 2012, 06:45:47 PM
Essentially, smoother and better huh?
Well, maybe I should just get in a little Power grinding so I can have at least 25 Power. That way I can max out any tree I need.
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on January 30, 2012, 07:30:32 PM
It's kind of buggy, though.

Apparently, you can't see power points in victory screens anymore thanks to the engine change, and Youmu got bugged so that she's really fat. REALLY FAT.
http://www.pooshlmer.com/wakaba/src/1327927814724.png
.  :getdown:

EDIT: Oops, wasn't paying attention to the link. Fixed now, though. Also, if it's giving you that silly error, just hit enter on the link bar. :V
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on January 30, 2012, 07:42:15 PM
Yo, bum link bro.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on January 31, 2012, 03:31:43 AM
It's just something silly I noticed. When you use Youmu's LW, her sprite is stretched for a bit too many frames, and you get this:
(http://i.imgur.com/jGTpF.png)

I don't remember how it worked back in 2.06, but she either didn't get like that for as long or didn't get like that at all.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on January 31, 2012, 04:19:08 AM
They implemented the Fat Youmu glitch from IaMP 8)
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on January 31, 2012, 06:19:38 AM
Actually, I was thinking up a lame joke about making a shrine to the glitch but fuck it.

Anyways, glitches like this means we may get a few more patches, so for now staying on 2.06 looks like it's the best way to go unless you badly need the stability. The good news is, the translation patch that would have been normally unstable, well, became a lot more stable with the engine update.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on January 31, 2012, 08:16:45 AM
Heh, it's flat Youmu.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 01, 2012, 03:01:12 PM
SATORI! Y U SO GLASSY?!

I mean seriously, SIX HP?!
Also, I'm gonna need a list of skills satori can steal.
Title: Re: Genius of Sappheiros revival thread
Post by: Aba Matindesu! on February 01, 2012, 03:27:49 PM
SATORI! Y U SO GLASSY?!

I mean seriously, SIX HP?!
Also, I'm gonna need a list of skills satori can steal.
1. Thankfully, unlike with Marisa's case, you can just make her sit as commander and watch the EXP roll right in.
2. There's a list upped somewhere here, not sure if it's here or in the translation thread.

Anyway, must haves include Mass Heal, Petro Breath and Starlight Barrier. Elixir is meh and hellish to get.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 01, 2012, 03:54:55 PM
I assume Canyon Clap and Earth Javelin are there too?
Also, does using Parrar mess with learning? Because if those skills aren't on the list, then using Parrar must mess with them.
At least she's got 12 HP at LV2....Still not much. But parking her in commander and grinding in Chireiden oughta do the job.

EDIT: What's with Sonic Stream? I've got over 11 entries, and still no formation.
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on February 01, 2012, 07:33:57 PM
Well, Sonic Stream and a few other formations require you to hit up the shrine save point after finishing requirements and these oddly enough are the only ones to do so.

Unfortunately, using Parrar fucks with Satori's learning since she needs to be 'hit' and not 'protected while attempting to learn it'. Also, learning AoE elemental spells will do you well in Nitori chasing parties using magic attackers.

http://en.touhouwiki.net/wiki/The_Genius_of_Sappheiros/Characters/Satori_Komeiji

Link above explains how Satori's learning works and the chance to learn a move if you meet the requirement.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 01, 2012, 07:58:12 PM
I noticed that.
I was fighting a single mob of a Salamander down in the Blazing Hell, and she jacked Flame off it somehow.
Wasn't expecting that, but hey!


...I've noted that I have dismal luck in getting Blue Magics for her via control, but do okay in just letting them do things their way.
Next up is getting Bloodsuck off a bat in the SDM, then Mass heal off a Shugendo.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on February 01, 2012, 08:43:16 PM
Area Heal is much better, unless you're using a weird formation. The main differences are that MH costs more, has a higher delay and heals everyone in your field, while AH heals in an area around a character you choose, which might be a problem if you like the Hinotori formation too much.
Well, whatever. Get both of them anyway, it's not like the chances for them are low.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 01, 2012, 08:46:49 PM
Yeaaah...I won't get AH until later. I'm already at Hakugyoukurou, so MH is an earlier healing option.
Plus, Hinotori is always a nice formation, though I've started using Hypnotic Ballet, due to the IND bonus.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on February 02, 2012, 01:30:27 AM
MH also heals less I think.

But anyway, don't worry about picking up ALL of Satori's skills. Just concentrate more on ones you're going to -actually use-. Notably, most of her physical skills are crap, although a couple such as Fang Crush, Samidare Slash, and then ones that are sadly 1% skills, are fairly nice. You'll probably be giving her a staff anyway, but she can take advantage of the MP drain passive with a physical skill that way, still.

None of her elemental or support magics are a waste to learn, as they can all come in handy, depending on how much you're going to use her and/or chasers.

Parrar is perfectly fine for learning, too. Satori can't learn through, say, Little Legion, though, because then she doesn't get hit at all. Marionette Parrar is completely fine. Most of her skills don't have 100% chance to be learned, which might be why you thought it wasn't working. All the support ones do, though (Although most also require Charm, possibly other odd things, and as such are a thing to obtain)

As far what Satori should do whenever you put her in the active party, as far as random battles go, giving her Launch Earrings and poison boosting gear and spamming her Poison Art skill (learned via leveling, not blue magic) is a very stable, powerful, and mp-cheap way for Satori to be a very useful party member in randoms until like stage 13. And then she can just happen to pick up some other skills simply by being in your party as you fight!
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on February 02, 2012, 09:35:36 AM
Remember that some skills/spells have level requirements to learn them. When you first see Mind Blast, Enervation, Time Stop, or Petro Breath,
you will not be high enough level to learn them.
Title: Re: Genius of Sappheiros revival thread
Post by: Feonax on February 02, 2012, 10:10:23 AM
Saa guys, I got Hyper Fang Crush and beat the final boss of the main game etc etc, moved on to the expansion and noticed bestiary entries missing in the boss section. Please tell me they aren't those Gigas Gator guys and Kagami and co. the first phase of the final boss summons. I kind of figured they wouldn't have bestiary entries or the game would count them as killed once when I killed the boss and just focused on, you know, killing the boss.

I've already wasted 120 hours on the game and my inner completionist self is suffering. That future 99% monster dex completion will haunt me forever. ;_;
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on February 02, 2012, 11:36:44 AM
Saa guys, I got Hyper Fang Crush and beat the final boss of the main game etc etc, moved on to the expansion and noticed bestiary entries missing in the boss section. Please tell me they aren't those Gigas Gator guys and Kagami and co. the first phase of the final boss summons. I kind of figured they wouldn't have bestiary entries or the game would count them as killed once when I killed the boss and just focused on, you know, killing the boss.

I've already wasted 120 hours on the game and my inner completionist self is suffering. That future 99% monster dex completion will haunt me forever. ;_;
(http://i.imgur.com/52i8e.png)
Too bad! :V
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 02, 2012, 09:52:26 PM
So, 2.06 lets me move on to the postgame expansion that lets me recruit Cirno and all them right?
Because I'd really like to have Remi if that's the case. (Though those other ones ain't so bad either! I'm looking at you, little miss
Lithos
.)
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on February 02, 2012, 10:03:20 PM
I need to clear this up:

See, 2.06 IS for the expansion, yes, but...

Due to how it works, however, you can't actually move onto to the expansion part until you beat the main game. Yes, that part isn't false - you have to clear stage 21 to be able to get to the expansion content. No matter what patch you have from 2.00 to 2.06, this part will always remain the same. This means you need a save that has chosen to move to the expansion content after beating the main game. Besides, I think the expansion is stand alone if I remember right.

Wait... are you on regular GoS or the GoS expansion? Because the patches 2.00 - 2.06 won't work on regular GoS.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 02, 2012, 10:57:07 PM
I'm not entirely sure, can't read Japanese after all.
But since it's 2.06 now, I assume so? It had this weird little icon named 'zansyo', which I know to be the name of the expansion.
So it must be in there somewhere? Well, I'll figure things out as I go along I guess, has the expansion stuff been translated any?
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on February 02, 2012, 11:00:42 PM
Fortunately, yes, the translation patch has the expansion translated as well as the main game.

The only exceptions to the patch that leaves things untranslated are things that don't matter at all, though.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 02, 2012, 11:17:18 PM
Good enough for me!
Well, only way I'll be sure is to play all the way through.
For the proof is in the pudding...The pudding of their[the generic mobs] doom.


...Dammit, I gotta stop playing TWEWY so much, I'm starting to sound like Higashizawa.
Title: Re: Genius of Sappheiros revival thread
Post by: trancehime on February 02, 2012, 11:19:16 PM
(Though those other ones ain't so bad either! I'm looking at you, little miss
Lithos
.)

You start with her in the expansion...  :V
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 02, 2012, 11:30:22 PM
Well yeah, obviously. I just have to get to that part of the game.
Currently stuck in Hakugyoukurou trying to avoid getting deep-six'd by so many enemies.

Also had two ragemoments the other night.
Satori got bopped with Headsplitter, but I had ran.
This next one's, inarguably, the worst offender though.
I go farming off Mr. Gensokyo for Poison Mist(someone should update satori's page to show that you can get it from them, it's much earlier than Gensokyo Sun.), and one drops a Magic Mushroom.
In my haste to wrap things up with quickbattle, I end up hitting escape instead! DX
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on February 03, 2012, 12:26:37 AM
D'aww, missed a Magic Mushroom? That's a shame.

Poison Mist is entirely useless, by the way. The damage dealt directly is entirely unsignificant, and the poison is far weaker then Satori's Poison Art skill. The only poison she can learn that's not terrible in comparison is Poison Hand, I'm fairly sure (Did not test Poison Breath but it's got other issues like MP and 1% learn rate and lv30 requirement, by then Satori should do other stuff anyway)

And yeah, I had a bunch of run-ins with accidentally running (or even worse, -not- running when I needed to) at first. It took me a little while to get the handle on which button was L and R, since they're uncommonly used and, in my keyboard setup, awkwardly placed.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on February 03, 2012, 12:32:15 AM
Just a little tip: don't play this game with only getting to the post-game/expansion so you can get that lovely Remilia ASAP in mind, I did the same thing and I believe I could have enjoyed the main game far more than I did. That part of the game is fairly interesting with the new character-recruiting battles and new characters, but yeah, it's not really as amazing as the main GoS game is. So... uh, something.

Anyway, Poison Mist is actually a pretty bad skill. If you want to experience true poison killing power, get Satori her Green Eyes, some +poison damage equipment, put some points in her permanent status growth tree (Trauma, IIRC), then use her Poison Art (one of the skills she learns by level). That setup alone should be useful until what, level 17 or 18? With enough IND accessories backing her up, you're going to deal about 600-700 poison damage per turn, or even more if you get Byakuren to boost her IND as well. OH NO NINJA'D
Too bad about that Magic Mushroom drop though (oh god 0.1%)! And I can't even really recommend locking the escape key in the options, because not being able to escape is pure hell!
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on February 03, 2012, 03:51:04 AM
Yes, while Poison Hand may be single target, it has higher poison power than Poison Arts, which is sad especially considering Poison Arts IS the 2nd strongest poison skills, IIRC. This means you can just skip the majority of the poison skills.

Which means you end up exclusively using Poison Arts for random encounters and Poison Hand for bosses until you can get Satori's skills that aren't completely crappy at dealing damage and/or you get the good support spells for her AND properly build her around these. Keep in mind it takes a good long amount of time before you can get better damage skills AND be able to build her around these.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on February 03, 2012, 04:06:28 AM
It's not so much that it takes a long time before you can get damage skills on her; it's just that it seems to take awhile before you can manage to actually deal good damage with them. Over time, though, her magic seems to become more powerful... probably related to large bonuses that can be reaped from her skill trees (+40% learned skill damage and +30 patk/matk, in addition to weapon trees) , plus if combining her multitarget Fire/Elec/Water spells/breaths with Patchouli's and chasers, you can wipe the enemy off the field after you have the mp to keep up such a strategy. It's a good idea after you get to places where too much stuff resists poison.

Of course, Satori can always just get by in randoms off of various status skills, anyway. Instant Death, Paralyze, Petrify, Stop; those will never go out of style, although resistance to Petrify might be a bit too high overall later in. Unfortunately, most of these useful skills are 1% learning rates, other then Paralysis skills and the very useful Death Zapper that can be picked up around... stage 12?
Title: Re: Genius of Sappheiros revival thread
Post by: Feonax on February 03, 2012, 07:01:10 AM
Yeah, I got Death Zapper at Youkai Mountain and it's been very useful since then. On the topic of magic, though, Satori still can't compare to Marisa or Patchouli even with all of her significant growth trees buffed to the max. I wonder if I'm doing something wrong here?
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on February 03, 2012, 10:01:02 AM
2.08 is out too.
Looks like it messed with the VRAM management a bit, and fixed something with Youmu and Satori. Hope the fat youmu is still in :(
[EDIT] Nope, she went on a diet :( Also, you can now see the amount of PP you have at the end of battles again.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on February 03, 2012, 02:44:10 PM
Yeah, I got Death Zapper at Youkai Mountain and it's been very useful since then. On the topic of magic, though, Satori still can't compare to Marisa or Patchouli even with all of her significant growth trees buffed to the max. I wonder if I'm doing something wrong here?
Satori isn't really a magic nuker. She has the advantage of having lots of skills -other- then damage, having the best success rates on debuffs/statuses in the game, and ability to hit any elemental weakness or activate chasers to achieve good damage in randoms.

She does have a few notably powerful magic skills though, depending on what point in the game you are in. Thunder Clap, then Holy/Shadow Flare come to mind, (These all become only "good" skills later on, and it's hard to learn Holy or Shadow Flare before expansion), and endgame nukes are Cosmic Liner, Dark Giga Flare, Punish The Judgment, Medoroa, and Mad Thunder, all of which are skills quite comparable or surpassing of Patchouli and Marisa's damage.

As far as physical skills go, Vacuum Wave and Tentacle are actually quite powerful skills, although hard to obtain. Samidare Slash and it's slightly better counterpart Hyper Fang Crush are pretty good, but you won't ever have Hyper Fang Crush if you aren't using a learning rate boost patch or something.

...I do remember Satori's earlier multitarget magic being comparable to Patchouli's first tier of multitargets, though. It depends how you've got your equipment spread out, though.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 03, 2012, 03:02:10 PM
After the hell that was Satori's fight, the Youmu/Yuyuko fight was a pleasant refresher thanks to Poison Arts.
I wanted to pick up P-Mist and Hellclaw as interim skills until I learned P-Arts.
First round
Alice: Puppet Control(or w/e, parrar's spellcard version)
Byakuren: DEF/RES Down -> Yuyuko
Reimu: Defend
Satori: Poison Arts(Tags Youmu successfully)
Sakuya: Jack the Ludo Bile -> Youmu(2 hits!)
Repeat ad nauseam until Youmu dropped, and Yuyuko got venom'd.
Once Youmu dropped, I went all defense until the venom did it's job.
Avoided Res. Butterfly, which Satori can't learn(And thus, it's useless.).

And on the note of celestial peaches....
My Face after getting a 3rd from a drop:  :)
My Face after a 4th:  :3
My Face after 3 more:  :]
My Face after 2 more after that: :o "Peaches! Peaches Everywhere! Hello peaches how are you? Fantastic!"
Needless to say, even after making the bombs gohei, great maid, fencer dress, viper clothes, sacred miko clothes, The Green Eyes(to boost poisoning), and the Shanghai Greaves, I STILL have plenty of peaches!

...But I'm short an Iron to make Youmu's current strongest sword. I COULD make the one that has a chance at instant death but...Right now she needs to be able to keep up with Sakuya, and that sword's the key.
Title: Re: Genius of Sappheiros revival thread
Post by: Feonax on February 03, 2012, 06:56:02 PM
Satori isn't really a magic nuker. She has the advantage of having lots of skills -other- then damage, having the best success rates on debuffs/statuses in the game, and ability to hit any elemental weakness or activate chasers to achieve good damage in randoms.
That's true, she does seem like a good support character with that Starlight Barrier and Reflect Wall and Elixir and whatnot.
Thunder Clap, then Holy/Shadow Flare come to mind, (These all become only "good" skills later on, and it's hard to learn Holy or Shadow Flare before expansion), and endgame nukes are Cosmic Liner, Dark Giga Flare, Punish The Judgment, Medoroa, and Mad Thunder, all of which are skills quite comparable or surpassing of Patchouli and Marisa's damage.
I see, I had heard these first three were better skills so I was really bummed out when they dealt such average damage. Thanks for the tip.
As far as physical skills go, Vacuum Wave and Tentacle are actually quite powerful skills, although hard to obtain. Samidare Slash and it's slightly better counterpart Hyper Fang Crush are pretty good, but you won't ever have Hyper Fang Crush if you aren't using a learning rate boost patch or something.
Alright, good that I wasted those 5 hours getting Hyper Fang Crush then.  :V
Needless to say, even after making the bombs gohei, great maid, fencer dress, viper clothes, sacred miko clothes, The Green Eyes(to boost poisoning), and the Shanghai Greaves, I STILL have plenty of peaches!
I'd advise against spending materials carelessly, since by the end of the game, you're getting the real good stuff which requires lots of character specific mats, and you'll only find 10 of them for each character from chests during the game. Otherwise you'll have to get them from the abysmal 0.1% drops. It's better to only craft weapons or armor with good effects, instead of just for bigger numbers. Greaves, though, I can't see a reason for crafting them at all. Alice does not do attacking, and Alice always goes first, nulling the necessity for Stun protection.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 03, 2012, 07:49:08 PM
They weren't for stun. They were for the +10% HP.
And being a DEF buffer, she needs it for boss fights. I've had her drop on me before, even with maxed Craft,

And everything else was to just get back up to date on gear. I can't live off drops and chest items alone after all.
Title: Re: Genius of Sappheiros revival thread
Post by: Feonax on February 03, 2012, 07:58:56 PM
It has +10% HP bonus? Alright, it's not a bad one then. Go me for not doing my research. Crafting character specifics for other people just to get them up to par isn't that necessary if you've used the item codes. Those coupled with chest and item drops can last you a while. A few stat points don't matter as much as your strategy.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 03, 2012, 08:28:30 PM
Ah.
Well, I was noting a bit of a drop in output and survivability when I hit Muenzuka.
Nothing grinding wouldn't normally fix yes, but I wanted to ensure that said grinding would actually be survivable.
Can't bloody well exploit Poison Arts if you tend to have trouble living long enough to see it work it's magic.

Though I have noticed a nice mob, the Gold Beetle. Let it use Power Charge, and you're gonna get a full every time.
And that translates out to an almost surefire party-wide levelup, and possibly powerup too.
Title: Re: Genius of Sappheiros revival thread
Post by: Feonax on February 03, 2012, 08:45:47 PM
Fulls slightly raise your stats in the current battle for a few turns. Most of the time, they can even hinder you when they knock your buffs off, haha. I always have it knock Manussya off Youmu or something when it makes me exceed 5 buffs at once. Gold Scarabs just drop crazy amounts of xp compared to the other enemies in the area in general. Even the angel and demon enemies in Muenzuka barely give half of the xp Gold Scarabs do.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 03, 2012, 08:51:25 PM
Oh, so it's like a lesser version of sakuya's LW? Huh, never knew that.
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on February 03, 2012, 10:16:25 PM
Just a heads up, guys. TheNewGuy updated the translation patch to the 2.08 version. He wants to see how many of you people can run it without windows 95 compatibility mode AND see how more stable things get for you especially with the engine update.

Anyways, it's more like a much weaker version of sakuya's LW if you're comparing it to the full buff. Honestly the full buff is much more useless compared to many other buffs such as Byakuren's elemental weapon buffs (Okay, it's situational, but still wrecks a boss with the right element buffed), Sanae's all party buffs, etc.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 03, 2012, 10:23:16 PM
I'll give it a go when I have the chance.
I'll backup my install just to be safe.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on February 04, 2012, 05:10:38 AM
Make sure you save some blades for Youmu's Doujigiri Yosutsuna, otherwise you'll have to farm for the Kusanagi, which is a lot easier to
do with the increase drop rate and learn rate patch. But 30 iron for Kusanagi is still harsh.

Edit: I updated and it is a lot faster, so you should probably update. Make sure you run the save conversion file after you update.
Title: Re: Genius of Sappheiros revival thread
Post by: Aba Matindesu! on February 04, 2012, 10:07:15 AM
2.08 is out too.
Looks like it messed with the VRAM management a bit, and fixed something with Youmu and Satori. Hope the fat youmu is still in :(
It did?

About damn time they did. I'm not sure what to think of the usage rates this thing upchucks: memory leaks, or poor optimization? Because seriously, 750000k? /headdesk
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on February 05, 2012, 03:43:48 AM
Maaaaan. Learning Punish the Judgment is quite a thing. Anything less then a star resist in light and you're taking way too much damage from Seraphim's Punish the Judgment spam, even if you have over 100 mdef and are decked out with buffs from Sanae ontop of double circle resist. Even with Star resist though, you'll be taking 200ish from it each turn...!

Instead of doing what I figured out (A way that let me actually keep my entire party from dying before it ran out of mp, including Sakuya's Great Maid weapon and Patchouli's immunity to the highest land power's magic... maybe should have tried out Nitori's Chameleon Camouflage.), the way to go is to have Alice decked out with those super resistance accessories to get lots of star resists, and then have Reimu use heals and magical Super Duplex Barrier to keep the two of them alive until it's out of mp. Then Mokou commander can revive everyone else, who would ideally be set up to take out the mp-less Seraphim. Satori just has to be kept alive until it's using Punish the Judgment, then let her get hit through a Reimu Barrier or leaf shield or just die from it.

Then you get to have one of Satori's most powerful skills! If you're too lazy to take on the final expansion boss properly, you can use Satori's PtJ to beat it up with a single party. There's a video of that on youtube somewhere.

If you got the Apollo Amulet drop in stage 21, that's a free star resist for whoever else you like. Probably a good idea to put on Satori, and she can use heals and barriers and stuff. If you got the lesser Light Enhance amulet, you might consider having Byakuren spam her Light resistance buff so that two people with double circle resist (Sun Ring and that amulet will give!) will be boosted up to star resist, then you could have a whole party of star-resist people easily. It's honestly just a hassle though. Easier to have Reimu/Alice duke it out alone, along with Satori if you've got some equipment that can keep her alive.

Also, 2.08 has fat youmu style glitch on the symbols for maxed out land. :V

Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on February 05, 2012, 10:36:47 AM
I am not at the area to get Punish the Judgement yet. But does the 50% magic damage reduction work against that boss? If it does, stack it,
but I think it caps somewhere in the 80 to 90% range.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on February 05, 2012, 03:21:15 PM
Divine Barrier does not work; Punish the Judgment pierces it. With that magic reduction stuff, Sanae or Byakuren with their buffs MIGHT be able to get the damage down to something manageable, but it'd still just be a huge hassle in comparison to just keeping two or three people alive until Seraphim runs out of mp.

edit:Oh wait, I just realized there's IV versions of the curtains that I don't have the recipes for yet. Well, with that, you probably could get another person up without much trouble, but even with grinding trips in Stage 21 in Expansion with Lithos/Aya rape to get a high ribbon, I still didn't kill enough things to reach 10k monsters before finishing the game.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 05, 2012, 06:41:54 PM
I looked around for that patch(Because goddamn iron!), and every download for it that I've found got deleted.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on February 05, 2012, 07:02:27 PM
It won't work with 2.08 if you've upgraded, anyway.

And you probably really don't need to make whatever you're trying to make right now. Although there's some iron weapons you definitely want later on...
Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on February 05, 2012, 07:05:41 PM
I had a problem patching the game.  I clicked the link in the first post of this thread and downloaded the patch linked from the other thread, but when I replaced my game and image packs the game no longer plays, either in AppLocale or from the Genius of Sappheiros directory...it looks like it's gonna play but doesn't load.  Thankfully, I do have a backup on my external harddrive to replace with, but still don't know what I did wrong.  Note that I don't even remember what my version is, cuz I patched it months ago, though I can check on my external if needed.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 05, 2012, 07:08:27 PM
I'm after it partially for the upped drop rates, but mostly for the upped learning chances.
Though being able to stock up on Iron for later is quite nice. I figured I'd update once I was okay on basic mats. Special ones like sunflower seed notwithstanding of course.
Seeing as Celestial Peaches seem to be drawn to me like moths to a flame. (No, seriously, 3 in a single battle mean anything to ya?)
(100 of each should be just fine up until I get the higher-end recipes right?)

See, any game that has a blue mage-ish character, I feel compelled to fill out their list.
Strago and Gau in FF6, the Blue Mage classes in FF5 and FFTA, and so on.



Plus, I'll have two installs going anyhow. The main one, which is where the booster will go(and where all my progress is.).
And the secondary one, which will be fresh, and have the updated 2.08. No sense in starting testing partway through the game y'know.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on February 05, 2012, 07:25:38 PM
Huh, testing?

In any case, I realized I still have a copy of the boosted rate 2.06 file. Attaching it to this post. 3 celestial peaches is weird, though! The only tier-specific item that you'd really get a use out of having lots of is Trapezohedrons anyway, though. Celestial Peaches, Sunflower Seeds, etc, after you forge one or two items from their selections they're sorta useless :V

While I did learn most of Satori's list, some of the skills are still sorta hard to obtain, not to mention nigh-useless by the time you'd be getting them, and she has a -lot- of learnable skills (I'm at 14 skill pages on her, and I know there's still several pages worth I don't have) so the completionist in me was satisfied with what I did. In, say, FF5, it's not that hard to fill out the whole list, but here...!
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 05, 2012, 07:40:11 PM
So...just stick that in the packages folder as-is right?
And thanks, this helps.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on February 05, 2012, 07:45:58 PM
Well, you'll have to rename it to Game.pak like you do with the normal english patch, but yeah pretty much.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 05, 2012, 07:49:02 PM
Okay then, time to get to farming and learning.
Maybe now getting stuff like rocks and iron won't be so goddamn hellish.
(Seriously, I get 3 peaches in a single go, but spend 2 DAYS FARMING FOR IRON AND ROCKS WITH NO LUCK.)
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on February 05, 2012, 07:51:01 PM
Apparently it decides to read as index.php for me here, not sure what's going on, but thanks for the attachment anyways.

As for filling out Satori's list... eh, it's not really worth the trouble even with the boosted learning boost (Although the increase from 1% to 5% before learning bonuses is something I wish I had). Really, the only missable skill is Hyper Fang Crush at stage 18, and that would have been 1% chance without the boost. (See why people who want 100% end up resetting the fight so much?) And as Serela has already said, the majority of the skills are useless by the time you learn with the exception of some absolutely worth learning skills. Almost all the good ones are a pain in the ass to get anyways, especially the good support skills.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 05, 2012, 07:53:27 PM
I'm a natural-born collector, especially if it's Blue Mage stuff.
See, it's a lot like my own knack for picking things up.

But that's for a different sort of thread yo.

I really just want all the skills. I could care less about 100% equipment/scans.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on February 05, 2012, 07:54:43 PM
(Seriously, I get 3 peaches in a single go, but spend 2 DAYS FARMING FOR IRON AND ROCKS WITH NO LUCK.)
this is because you aren't really supposed to :V

Not yet, at least. The drop rate improves later on.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 05, 2012, 08:02:28 PM
Even with Byakuren's LW, and the gamer fan, the drops weren't...well, dropping! (yet the peaches were practically falling into my lap. :V)
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on February 05, 2012, 08:20:59 PM
I think the monsters at that point have less than 4% chances to drop Iron ores and the peaches had a higher drop rate considering that's the only place you can find them. This is why farming iron at that stage is a bad idea.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 05, 2012, 08:33:36 PM
I really only need the one, so I can get Youmu's Kashasetsu.
I'll pass on the Zangantou, since she's got stances for instagib.
Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on February 05, 2012, 09:25:21 PM
Okay, I checked my version to see what I had, and I still had 2.06.  So I downloaded the patches to change it to 2.07 and 2.08 straight from the official site, and when I apply the first one it makes my game unable to open.  Anyone have a solution?
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 05, 2012, 09:29:13 PM
Do you have the English patch applied before you update?
If that's the case, then you should use the original, untranslated pak files, then replace the 2.08 ones with the patched ones.
Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on February 05, 2012, 09:31:10 PM
No, I don't have the English patch on yet.  I can play it just fine and in Japanese if I use what I have, but when I use the update patches I get a Windows message telling me that it has to close.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on February 05, 2012, 10:59:16 PM
Ahhh... spamming subquests after beating Expansion is nice because, now that you're all leveled up and equipped with great weapons, most of the non-brutal stuff can be tackled with little to no Growth/Accessory switching >.> Makes it faster and easier!

I wonder if I'll actually get any of my characters to 99.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on February 05, 2012, 11:12:39 PM
OH GOD the game doesn't lag anymore!  :3 Even with the translation patches!  :3 I even felt like starting a new game to see how beautiful it is when I'm not getting 1 FPS after playing for too long, and every battle is so hilariously easy now that I know about the game. Then again, I'm not sure if the Remi/Nitori battle only felt that easy because Nitori insisted in spamming Water Chaser. What? Does Remilia even have water attacks?

I had a problem patching the game.  I clicked the link in the first post of this thread and downloaded the patch linked from the other thread, but when I replaced my game and image packs the game no longer plays, either in AppLocale or from the Genius of Sappheiros directory...it looks like it's gonna play but doesn't load.  Thankfully, I do have a backup on my external harddrive to replace with, but still don't know what I did wrong.  Note that I don't even remember what my version is, cuz I patched it months ago, though I can check on my external if needed.
I had to wait a minute or so for the game to load and stop being a black screen after installing 2.07, so that might be your problem. Try waiting a bit (of course, considering you updated it properly).
Also, are you sure you're using the right patch? The old translation ones (and boost drop/learn rates) don't work for 2.08.

Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on February 05, 2012, 11:14:51 PM
I'm using no other patches besides official ones.  If I wait, Windows just closes it on its own (I'm playing on Windows 7 and it happens even in Compatibility Mode).
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 05, 2012, 11:17:42 PM
That sounds a lot like the same problem I was having when I first started trying to play.
Except in my case it was just plain crashing.

You might have got a bad install, or didn't install/patch correctly.
Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on February 05, 2012, 11:22:11 PM
I'm thankful I keep a backup on my external harddrive so I can keep putting it back on the system; even if I can't update it and get the English patch working, at least I can play because the game's fun (I love grinding and building characters).

If I'm installing the patch wrong I can't figure out how, seeing as the stuff's all in Japanese and question marks.  Since the problem would be patching in that case, as it's playing 2.06 just fine.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 05, 2012, 11:26:55 PM
Did you try running the save converter? That could be the problem.
Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on February 05, 2012, 11:42:27 PM
What's a save converter?
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on February 05, 2012, 11:48:00 PM
Look in the saves file, there's a save converter. It should be there if you did the 2.08 patch. They included the file because 2.07 changed the engine so old saves made in previous versions no longer work UNLESS you use the save converter.
Title: Re: Genius of Sappheiros revival thread
Post by: trancehime on February 05, 2012, 11:49:42 PM
What's a save converter?

Ver2.07 came out with a save data converter that allowed your 2.06 files to become compatible with 2.07/2.08
Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on February 06, 2012, 12:02:58 AM
Thank you all for your help.  It's running correctly now.  I'll try patching it with the English translation the next time I get around to putting my external hard drive in, just so I re-backup the game at 2.08 before trying.  I knew if I asked other people, I could find a solution.

Now I'll have more inspiration to play the game again, which is a good thing; I was just after getting Satori and was leveling her before taking on the Netherworld.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 07, 2012, 08:52:01 PM
Well, now that Youmu's gotten several levels, her SP totals are actually respectable.
And she has the non-card versions of her spellcards, which are very nice. (Basically, the stuff she uses as a boss. :V)
And so far, the Kashasetsu works quite nicely. It's no 2H sword, but it's pretty damn useful.
I mean, Slayer: Youkai/Undead? Hella useful in Netherworld/Muenzuka/Higan.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on February 08, 2012, 03:36:26 AM
Youmu does a lot of damage, so she's usually more of a boss killer.
Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on February 08, 2012, 09:12:05 PM
Especially since she needs a turn to set up before unleashing her attacks.  It's a waste on smaller targets that can be wiped out by smaller means.
Title: Re: Genius of Sappheiros revival thread
Post by: Hanzo K. on February 11, 2012, 12:23:47 AM
Well, her SP costs currently are 1, for her stances. And 4, for the skills.
I'm not really using the spellcards, because they need bombs, and I'm better off saving those for bosses.
So I use the noncards for randoms.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on February 11, 2012, 03:44:34 AM
She's good to use for randoms, if you run into strong randoms. She is more effective against strong randoms, because of the set up
time she needs. But if you spam and farm, it is better to use Marisa, Patchouli, Satori, and Nitori to do chaser/AoE elemental spam.
Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on February 11, 2012, 04:45:50 AM
Yeah.  I know I've wiped out large groups with just Marisa/Patchy/Nitori already...getting Satori some elemental skills and upping Nitori's number of chases would make a real big mess of the enemies.
Title: Re: Genius of Sappheiros revival thread
Post by: Feonax on February 13, 2012, 08:44:43 PM
On what floors of stage 27 do those Seraphim dudes appear in, again? I ran into one a while ago and had to flee from the battle, and now I'm geared up to take one down and I've been looking for them for an hour but can't find a single one.
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on February 14, 2012, 08:36:22 PM
Well, looks like I was right on this game getting a few more patches:

http://www.gensoukyou.org/bose02/update.html

Seems like they're busy fixing the game for now. And yes, that is 2.09.
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on February 14, 2012, 08:41:37 PM
Looks like it only fixes the fat land power thing and reduces the VRAM usage during the epilogue.
There are still quite a bit more bugs listed on the wiki, but who knows if those will ever get fixed. There are two that have been there since 2.00, for example.
Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on February 15, 2012, 12:50:48 AM
If that's all it fixes then I'll just wait another patch or two.  Seeing as I'd have to reinstall and backup my save file, then reinstall the English patch every time there's an update.
Title: Re: Genius of Sappheiros revival thread
Post by: Raikaria on February 21, 2012, 09:50:42 PM
I just started playing this game.

Started by getting Mokou. I wasn't willing to waste an hour to get Byakuren.

Beat up Mei- I mean China  :3

Then got through Stage 1 no problems.

Stage 2 was also easy, but took quite a while. Against the bosses, Aya's Sleep Beak procced 2nd turn on Nitori. Although I used the wrong immunity to counter Red Magic, Reimu, Sanae and Mokou got Charmed... Mokou instantly snapping out before getting whacked by Goheis.

Still, took Remi down, and Nitori was rudely awakened from her snooze and quickly beaten.

Then proceeded into Stage 3, where I proceeded to get lost. Still, my new party, Aya/Sanae/Mokou/Sakuya/Patchy is very effective, especially with Nitori as a commander. We basically started to curbstomp everything in the forest after Patch got more than 4HP, and Aya got Tengu Support, includeing Alice. It's wonderful wiping out large mobs instantly due to an Aya/Patch combo boosed with Nitori's commander bonus to elemental damage. Not sure why I've heard most people don't use Aya.

Sakuya's single target damage is insane.

Started Stage 4, where I've hit over 900's with Sakuya when Claymore's Slayer is applicable. Those poor Hell Serpents.

I get the feeling I should make room for Alice, probobly in Mokou's slot.  But right now PATCHY NUKE is killing pretty much everything. Especially since most the mobs in stage 4 seem weak to Water.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on February 21, 2012, 10:04:31 PM
Not sure why I've heard most people don't use Aya.
She's got really low mp and eh damage, and her status infliction gets vastly outclassed by others pretty soon; the only things she remains useful for is being a blinktank, or manipulating ACC/EVA/turn order, or breath reflection. Those are things that DO come in handy, but not a whole lot of the time. Turn order manipulation isn't worth a slot before long, outside of specific situations (Yukkuris, certain bosses, grinding with a very specific skill in Expansion)

As for getting Byakuren, you can just leave the game on in the Myouren Shrine while you go do something else (LEave the house, watch tv, sleep, etc) and it'll work out fine.

Lastly, two -important- tips. First, crafting materials are going to be -VERY- limited, so try not to craft items that you aren't going to get a big help-out from. Second, make sure to change out your party for each new stage. Level doesn't matter too much after awhile apart from learning skills, and underleveled people will gain bonus exp, but you DO want EVERYONE to keep from getting too behind in level. They are all needed at some point or another. There are also party-split stages, which are a thing.
Title: Re: Genius of Sappheiros revival thread
Post by: LeviLamprey on February 22, 2012, 06:47:37 AM
I have also just begun my romp through this purportedly insane RPG~
And I have to admit, I really do love it!
I'm not finding much use for Byakuren at the moment, but I've been working on evening levels before I attempt the majority of Stage 4, since MP is annoying to replenish...
I'm in love with Sakuya's Claymore Slayer effect.
Etc. etc. etc.
I'm amused by Reimu's propensity as a nuke over a cleric, though.
Title: Re: Genius of Sappheiros revival thread
Post by: Aba Matindesu! on February 22, 2012, 12:42:46 PM
Started by getting Mokou. I wasn't willing to waste an hour to get Byakuren.
Cheat Engine speedhack makes everything better.
Title: Re: Genius of Sappheiros revival thread
Post by: Raikaria on February 23, 2012, 12:26:30 PM
Beaten up to Chapter 5 now.

The chapter 4 bosses were a pain, and I died a couple of times. In the time where I did beat them, Alice was killed early, and turned into a zombie on the turn one of the bosses died.

I used Sanae's status remover on Alice, and all was well. Thanks for ressing my party :v

Screw MegaFlare.

I fell over laughing at the derpiness of Okku and Orin... especially after the fight, where Okku is literally just lying there with a look on her face which translates to 'derp~uggu'

Stage 5 was a joke, and so was the boss [Beat her first time. The only difficulty came from her switching into fire mode, and using a fire attack, before I could reverse the feild effect I had set earlier eith Patch. She OHKO'ed Sanae, the rest of the fight was easy, even without Sanae healing].

The only mildly annoying things there were the Mind Flayers and Horus Guards. Mind Flayers I just focused on killing, and used Sanae's RES buff if there were multiples, and I outright ran if a Horus showed up, seeing as my squad was somewhat magic based.
Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on February 23, 2012, 02:50:01 PM
I remember having Mokou as my Commander for the Orin/Okuu fight in hopes of getting some reviving in, then realized she only had three bombs and I couldn't use her 3 Commander Bomb to avoid Megaflare for a turn.  I tried again with both Reimu and Sanae keeping the party alive and got so lucky that both of them got their Last Words (Sanae's buff protected the party a lot and Reimu's had come at a time when I really needed healing).  Then Mokou didn't use any bombs and was able to use her skill to keep us from dying while we dealt the finishing blow.

The only problem I had with Satori was completely spacing out and not realizing she'd switched fields to Earth...then getting petrified.  Otherwise she was easy enough.
Title: Re: Genius of Sappheiros revival thread
Post by: Raikaria on February 23, 2012, 07:20:45 PM
I remember having Mokou as my Commander for the Orin/Okuu fight in hopes of getting some reviving in, then realized she only had three bombs and I couldn't use her 3 Commander Bomb to avoid Megaflare for a turn.  I tried again with both Reimu and Sanae keeping the party alive and got so lucky that both of them got their Last Words (Sanae's buff protected the party a lot and Reimu's had come at a time when I really needed healing).  Then Mokou didn't use any bombs and was able to use her skill to keep us from dying while we dealt the finishing blow.

The only problem I had with Satori was completely spacing out and not realizing she'd switched fields to Earth...then getting petrified.  Otherwise she was easy enough.

She never even got the chance to switch to Earth against me. She just used Fire, and then Lightling, and then Fire again.
Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on February 23, 2012, 10:02:48 PM
Yeah, sometimes it can be down to how your luck goes (though doing the right things allows you to deal with any and all situations that come your way).  When I went back to fight the next time, she never used Water or Earth on me...
Title: Re: Genius of Sappheiros revival thread
Post by: Hinacle on March 01, 2012, 12:12:13 AM
Is anything supposed to happen to notify you that Satori learned a skill?
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on March 01, 2012, 02:31:24 AM
Yes - you're supposed to get a message like this : "~ has been learned!" to know that the skill was learned. Or if you're playing the japanese version: "~をラーニングした!. But to be honest, you would need to look up the skill list to know what is learnable and what is not learnable.
Title: Re: Genius of Sappheiros revival thread
Post by: Hinacle on March 02, 2012, 05:09:28 AM
Does she have to be hit by it or just "see" it? Does a like something happen if you enter a battle and there's a learnable skill?
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on March 02, 2012, 06:46:35 AM
She has to be hit, but the following still let her learn things:

If she used a shield, if Reimu's barrier was protecting her, if the ailment failed to land with an learnable attack (Yes, even if the status attacks don't apply the effect), and even if the damage was 0. I'm sure some of Alice's skills fall into this category as well.

There's one caveat to the thing: You can only attempt to learn a learnable skill once PER battle, meaning if it rolls on the failure to learn a learnable skill, you have to run away and try again if there's nothing else to learn from the mob or others.

There's more on this link that explains the learning process. (http://en.touhouwiki.net/wiki/The_Genius_of_Sappheiros/Characters/Satori_Komeiji)
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on March 02, 2012, 03:00:58 PM
There's more on this link that explains the learning process. (http://en.touhouwiki.net/wiki/The_Genius_of_Sappheiros/Characters/Satori_Komeiji)
Honestly, this link can be pretty unclear, and even outright incorrect in the case of #6. It looks sort of like someone google translated the japanese page, corrected grammar errors, and plopped it in. What we've said so far should explain it well enough though, and asking questions is always fine :3

Also, Alice's London Doll and Little Legion are the only things that prevent learning, I believe. You can learn a skill even if it kills Satori or she's dead at the end of battle. You can't have another chance to learn if a different enemy uses it on you in the same battle. And you might only be able to learn one new skill per battle, not sure (Aka, Satori learns skill A, then also skill B in same battle, and you don't end up getting A. NOT SURE if this is true or not.)

Not sure how it acts if a skill outright misses (Not "Status not inflicted", but an actual Miss or Reflect or Perfect Dodge word appearing. I'd probably guess you can't learn through Perfect Dodge at the least, but Satori isn't a good EVA character and prolly won't usually have her Eye's perfect dodge bonuses, so this isn't much of a worry regardless.)

But anyway. The Recommended Learning Skill section in the link has some skills put with Google Translate names instead of the ones you'd see in the translated game, and also doesn't include Expansion skills in it. But if you add Tentacle to the list (dat damage), it's overall decent I suppose.
Title: Re: Genius of Sappheiros revival thread
Post by: LeviLamprey on April 12, 2012, 02:59:10 AM
Is there any reason my 2.09 patched copy wouldn't be working when 2.06 did?
It simply won't open, or closes immediately after opening. ;w;
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on April 12, 2012, 06:56:24 AM
You probably need to run the save converter. 2.07+ uses a different engine (Old saves are incompatible) and comes with a save converter that should be in your save folder somewhere.
Title: Re: Genius of Sappheiros revival thread
Post by: LeviLamprey on April 12, 2012, 08:48:10 AM
Hm...
I've used the save converter from the 2.09 patch, but I'll try again...
Is it possible I need to convert from 2.06->2.07,, then to 2.08 or something similar?
I just don't want all my progress to be gone ;w;w;w;
And what notification should appear for me to know when the converter has finished (it's possible I closed it before it was done...)
Thanks for the help, and sorry ;w;
Title: Re: Genius of Sappheiros revival thread
Post by: TheNewGuy on April 13, 2012, 03:30:26 AM
Typically if you are having problems with running the game you should also make sure you are in japanese locale and have directx 9 installed on your computer.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on April 13, 2012, 03:57:58 AM
You also must have

A.Removed the english patch before trying to update to 2.09, but since it shouldn't patch at all in this case I doubt this is the issue
B.Gotten the 2.09 english patch before trying to play again, as the 2.06 english patch file is not compatible
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on April 24, 2012, 08:56:32 AM
Did anybody ever make a drop rate patch?
Title: Re: Genius of Sappheiros revival thread
Post by: Aba Matindesu! on April 25, 2012, 09:39:03 AM
AFAIK, no, but has anyone at least devised a method to CE the values?
Title: Re: Genius of Sappheiros revival thread
Post by: homing curvy laser on April 30, 2012, 05:41:10 PM
Some kind of easy mode re-release was "just" announced on Twitter. and by just I mean about 8 hours ago
Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on May 01, 2012, 03:19:11 AM
Wow.  Though I'm not very interested in an easier version because harder enemies gives me more chances to level and build my characters (which is one of my favorite parts of RPGs)
Title: Re: Genius of Sappheiros revival thread
Post by: Saber Nero on May 01, 2012, 05:42:25 AM
I don't think they tweaked the exp or power levels negatively, just lowered the chances of being party wiped randomly by almost anything and everything. To be honest, I don't think it's needed. There's a few hair pulling moments in the early stages, but once you get a good amount of gear together and power levels decently high, there's nothing hard about the game other than the abysmal drop rates.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on May 01, 2012, 05:06:22 PM
Yeah. If it wasn't for shitty drop rates and the resulting equipment deficiencies, I don't think I'd be having nearly as much trouble. Maybe I'll try and Cheat Engine more materials next playthrough.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on May 02, 2012, 05:32:57 PM
I already beat the game but I wanted to mess with 15k kill recipe's OP accessories; after all, it seems like it'd be fair to get them after beating the expansion final boss! But, I can't seem to find the darn value to change anywhere :/ Drat.

After half an hour I found a 2-byte value that increased by 1 each time I killed a monster. It was about 200 numbers below the number in the encyclopedia record, but that makes sense, considering when I first hit 5000 and 10000 I couldn't get the recipes either; but even if I changed it to 15k or 20k or 25k Akyu still wouldn't gimme anything.

Blargh! Maybe I'll bother Krimmy to give me his save. He doesn't have a High Ribbon to turn into an OP Hakurei Ribbon afaik, but maybe I could hack -that- in. I know he has the 15k recipe set.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on May 03, 2012, 01:16:34 AM
You cannot access the 15k recipe until later. I know for sure it is after the expansion, but I don't know when.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on May 03, 2012, 03:09:18 AM
Krimmy had the 15k recipes before he even rerecruited all the characters, if I remember correctly when I saw him obtain them during his streaming. So... :P

Cheat Engine does work for many things other then youkai kill numbers, though. Mwahahaha. (http://puu.sh/sCsg) I'm keeping all my cheat shenanigans to the save I got off Krim though. Gonna try to Byakuren-Cirno duo the Great Hydra (without hacking up their stats, that'd be an obvious win.). The mechanical dragon was an easy win, but, it's weak to water already and pretty toothless if you resist slash and light, so.

The great hydra is a liiiittle less pathetic then that, and I won't have Aya to lolreflect all the breaths away, not to mention it has a crapload of hp to go through. Time for the test fight!

Edit:Okay this is painfully easy. Cirno counters the many many breaths for about 2k (3~4k+ after mdef debuff) per hit and takes 0 from everything because of star resistances, while Byakuren has double-circle resists across the board (takes about 40 per hit) and an Aqua Robe equipped for extra auto-healing ontop of her scroll. Only worry is physicals dealing 80 to Cirno, so if it attacked her 5 times in one turn, but... after a patk debuff on it, it's a kitten even in the worst situations. So this is much too easy. Need something harder. Hmm, I wonder what else Cirno and Byakuren can take on.

The funniest part is the Hydra has double circle water resist, but with Cirno's specific Ice weapons on (Doesn't matter which because they do not give matk!), her skilltree lets her pierce three entire levels of water resistance. So dayum, anything short of star resist can't stop Cirno from dealing full damage.

Maybe I'll take on the Another World Challenger one. Whatever that thing that drops the Devil's Heart is, and the one that gives Obsidian. The 7-star fights are all too easy, and the Elder Dragon is a no-go, as is the ex-final.

(I have too much free time)
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on May 03, 2012, 06:28:30 AM
Yeah, resistance don't mean much against Cirno. Outside of Solid Star resistance, I don't think even Star Resistance matters that much.
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on May 03, 2012, 09:06:25 PM
So uh, I'm just throwing this in there since this is very news, since they're releasing another edition of GoS with easy mode thrown in and plenty of other changes. (http://www.gensoukyou.org/bose07/)
Title: Re: Genius of Sappheiros revival thread
Post by: Barrakketh on May 03, 2012, 10:21:50 PM
So uh, I'm just throwing this in there since this is very news, since they're releasing another edition of GoS with easy mode thrown in and plenty of other changes. (http://www.gensoukyou.org/bose07/)
Saw that elsewhere.  To be honest, I'm curious as to what exactly the "easy mode" part is supposed to change.  I'm not interested in easier enemies, but things like the item drop rates (esp. for materials) and faster leveling of lower level party members (because of forced party splits) should have been part of the original game/expansion/a patch.

"Another edition" material would be making various characters more useful outside of certain gimmicks.  For instance, there aren't many reasons to bring Aya along in your party other than for a commander unless you need breath reflection (LOL Hydra) or her party dodge skill (see that Terminator Mk. II video with Reisen as the main damage dealer).  Satori is pretty bad for random encounters (you can bring other party members that can instantly do more damage than she will with poison, assuming the enemy isn't immune to it), and doesn't get really good other than as a support character late in the game when you can start learning skills like Starlight Barrier.  Then there is the problem with learning useful skills...
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on May 03, 2012, 10:42:02 PM
Quote
faster leveling of lower level party members (because of forced party splits)
This is actually already a thing, they catch up to a usable level fairly fast. However, google translate says something about experience rate correction, so they might be making the effect even more significant.

It says they're increasing drop rates slightly (moreso for some materials) and changing recipes (to require less materials), and that's when not in easy mode too I imagine.

Also, your problems with Satori are actually more of an issue of how you personally use her, because she's actually a very useful random encounter party member. If you set her up well, her poison art does high damage for low mp and hits reliably on most enemies and is all-targetting, until around the Sea of Clouds stage (More enemies are immune and overall damage is less exciting then). After that, she has debilitating status effects that hit non-resistant enemies at high rates (Petrification, Paralysis, Time Stop, Enervation, although three of those have questionable learning rates for multitargets, Mind Blast by itself works great, and Instant Death on the 10% (aka 30%) learning rate Death Zapper is great too), and she can be used along with Nitori and Patchouli for massive chaser damage. She's also good for always being able to hit enemy weaknesses, as long as you know what those are. Still, her status effects and chaser abusing are her big random battle selling points.

I personally included her in almost ever single stage exploration party for the entire game (Because hopes of learning skills even if I would never use them, and 'cause she's cute), and she was wonderful. I've watched a few people stream playthroughs and they used her to great effect in randoms as well, for the most part taking advantage of Mind Blast, chaser combinations with Patchouli, and always having the right skill to hit a weakness. Krimmy even had an interesting tactic in expansion where he combined Satori's status effects with Reisen's special slayer in randoms.

Aya's pretty shitty though outside of special situations. Her damage potential is low, and is further hurt by her mp being -very- low. However, she is a very nice commander (Always prepared for dem yukkuris, for one), and even her passive bonus of 10% faster casting for the party is very nice, as 10% makes a big difference for movement speed.
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on May 04, 2012, 12:10:37 AM
I just wish I could make sense of what the Bose page is saying about effects and items, because google translate completely mangles those.

Mini-map will be nice for a couple areas but most of the game honestly wasn't that confusing to navigate.  Font color change for hitting weakness is nice too.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on May 04, 2012, 12:21:53 AM
I just wish I could make sense of what the Bose page is saying about effects and items, because google translate completely mangles those.
Effects (as in status effects) are "lessened", which means maybe Mindflayers aren't as scary.

Items are now yours as soon as you find them, so no having to leave the stage to get them, and no losing them if you wipe.
Title: Re: Genius of Sappheiros revival thread
Post by: Eilaris on May 04, 2012, 04:12:42 AM
Effects (as in status effects) are "lessened", which means maybe Mindflayers aren't as scary.

Ah.   I do hope that applies to enemies only, or Satori is going to be an unhappy satori (and stage 19's boss will be that much harder, ironically).
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on May 04, 2012, 06:14:46 AM
Let's hope Akyuu becomes usable.
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on May 04, 2012, 09:36:40 AM
Soooo it was brought to my attention that GoS actually didn't stop at patch 2.09, but instead just got 2.10 today. Not sure what it does, but lemme bring out the link for you guys:

Here. However, here's the problem, I can't even find patch 2.10 by itself, it's only available on this link as a patch straight from 2.00. So I guess they forgot the links for 2.10 by itself. (http://www.gensoukyou.org/update.html)
Title: Re: Genius of Sappheiros revival thread
Post by: Hinacle on May 12, 2012, 03:33:00 AM
Almost every attack doesn't play the animation or lags a lot it also happens with DoD.  First off is most likely isn't my computer considering it can run Dynamarisa perfectly. Should I reinstall?
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on May 22, 2012, 09:39:53 PM
The development blog for the DoD expansion went into detail on the changes in GoS "Weekend"! (http://maroku.hatenablog.com/entry/2012/05/22/000349)(...is that really the name? Also, you can click that for a japanese link.) As before, since most sentences are very short and concise and the subject in question is clear, most of it is very comprehensible through google translate, so lesse here.

>Easy Mode
You can switch the game between Easy Mode in settings whenever you like. So, for example, you could play the random battles in easy and do all the bosses in the original balance, or vice versa, or just turn on Easy Modo for split stages or whatnot.

>Drop Rate Up
-Equipment drop rate has gone up a little.
-While it's only a little, it's actually a considerable change.
-Material (Such as iron ore) has a significant improvement.
-??? (They might be saying something like "since monsters drop more, we're giving you less from treasure chests", but it's too garbled for me to tell.)

>Alchemy recipes are changed significantly
-30 iron ore is no longer necessary for the Kusanagi
-??? (Overall, the system is much more loose, aka less materials needed for things overall?)
-??? (The high tier character-specific armors take less of the uber-specific materials?)
-Since this is coupled with an increase in material drops, things are now quite easy to make.

>Miscellaneous
-Font color is changed for when you hit an enemy's weakness
-Low-levels characters gain much more experience
-??? (Characters do not all join at lv1 now?)
-??? (Something about effects. Also vram usage is 1/4)
-Minimap added
-Items are obtained as soon as you get them, do not have to leave the dungeon to obtain, no item loss when you die

Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on May 23, 2012, 03:10:40 AM
Heh, easy modo.
Title: Re: Genius of Sappheiros revival thread
Post by: Miltix on May 26, 2012, 08:14:33 AM
I have a few problems about this game

The skills sometimes doesn't show up.
(http://i50.tinypic.com/2w56qt0.jpg)

The status effects bubbles are misaligned.
(http://i47.tinypic.com/new9av.jpg)

I crashed a few times on Satori's boss fight. Luckily, I beat her before crashing.

I use Windows XP in Japanese locale.

EDIT:
Nevermind, problem got solved.
Title: Re: Genius of Sappheiros revival thread
Post by: Serela on June 01, 2012, 07:49:40 PM
Since it's japanese, it's hard to tell much... but there is, notably, new recipes to make Rank V of some of the accessories. It requires version I and II to craft, which is nice, because those are mostly useless in the expansion and just clog up your inventory.

Edit;They didn't have it up until just recently, but they finally have a note that says Satori's learning skills are much easier to get.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on June 05, 2012, 04:21:03 AM
Nice.
Title: Re: Genius of Sappheiros revival thread
Post by: Hinacle on June 13, 2012, 02:17:00 AM
I just found a glitch. I was going through the expansion and I was going to recruit Cirno and I and I fought a random enemy and beat it. Only to find that apparently that enemy was Cirno somehow...
What I mean is the enemy didn't have Cirno's sprite and the boss music wasn't playing. Oh and the raise to Satori's learning is really significant and item drop rate is much higher in Weekend.
Title: Re: Genius of Sappheiros revival thread
Post by: Miltix on June 16, 2012, 12:59:35 AM
Is the english patch compatible with the latest game patch?
Title: Re: Genius of Sappheiros revival thread
Post by: Hinacle on June 16, 2012, 01:04:48 AM
Is the english patch compatible with the latest game patch?

It's compatible with 2.09. It can't be used for Weekend though
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on June 16, 2012, 01:07:45 AM
What he said. Although TheNewGuy said he would work on porting the english patch to Weekend, so if you want to wait for that bundle to have the english patch, go ahead.
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on June 22, 2012, 11:25:50 PM
I kind of hate to bump this thread, but I have a list of the changes for Weekend:

http://www26.atwiki.jp/touhou_souzin/pages/251.html

Note that Satori now can be level 60 instead of 99 for learning the skill with the highest level requirement (also some of these level requirements were lowered, too), and also note that the minimum skill learn chance is now 10%, meaning no more shit grinding for hours on just to learn a frigging skill at 3% even with the learning boosts on Satori.

Check out the item drops, too. Many were doubled and in some cases tripled or even rarely quadrupled. Also added new recipes and tweaked game balances as usual.
Title: Re: Genius of Sappheiros revival thread
Post by: Starxsword on June 23, 2012, 04:36:10 AM
I see, interesting. The drop rate for this game means you can't experiment around. You need to know what you are planning to get. With the boost, you can now experiment around and not get punished for crafting garbage items.
Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on June 23, 2012, 05:03:17 PM
An increased drop rate definitely makes this more interesting to me, as does easier learning of spells.
Title: Re: Genius of Sappheiros revival thread
Post by: GuyYouMetOnline on June 23, 2012, 08:19:07 PM
Indeed. Just waiting on the modified English patch.

Also, could someone translate that change list?
Title: Re: Genius of Sappheiros revival thread
Post by: SuccinctAndPunchy on June 23, 2012, 08:22:17 PM
Another person patiently twiddling their thumbs waiting for a modified English patch here.

Looks interesting and I'd rather be patient than deal with drop rate bullshittery.
Title: Re: Genius of Sappheiros revival thread
Post by: Vilkni on June 23, 2012, 08:53:21 PM
I forgot to mention last time, but certain recipes now take less materials as well, too, while they also added new recipes. Sadly, they didn't implement Akyuu, which is a little disappointing.

Also...

Weekend apparently gutted the bamboo maze so Mokou instead is in the looping room and the only ways are to either leave via 8 portals then down or talk to her.
Title: Re: Genius of Sappheiros revival thread
Post by: teefa85 on June 24, 2012, 07:21:10 PM
I'll probably wait for a working English patch before switching over.
Title: Re: Genius of Sappheiros revival thread
Post by: Hinacle on June 29, 2012, 11:50:35 PM
You know those helpers Sanae summons? Well apparently they can be instant death'd. I wish I had known that earlier :o