Maidens of the Kaleidoscope
~Beyond the Border~ => Rumia's Party Games => Topic started by: Serp on July 24, 2010, 09:29:19 AM
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Because Mafia alone doesn't make us paranoid enough.
Scoreboard
Dorian G: 0.5 Europes
Pesco: 0.5 Europes
Alright, I'm not sure how familiar you folks are with Diplomacy, but I'll go ahead and explain it all here so anyone who wants to learn how to play can do so. Diplomacy is a board game with simultaneous turns that pits all the players against each other in a free-for-all battle of wits. Each player controls a European power of the early 20th century.
(http://img818.imageshack.us/img818/4072/standardnounitss1914m.png)
Players fight for control over the marked territories, and of special importance are the Supply Centers marked with black dots. To take these territories, the players control army and navy units. Armies can move through land territories. Navies can move through water territories and along coasts. No two units can occupy the same territory. Turns are simultaneous, and they follow a 3 turn cycle. On Spring and Fall turns, the units move to try and occupy Supply Centers. On Winter turns, no units move, all Supply Centers pass into the control of the player who occupies them, and players build or disband units so that they have as many units as their new number of Supply Centers.
(http://img18.imageshack.us/img18/7568/standardnounitss1914n.png)
What makes this game unique is the rules for battle between opposing units. It's this aspect that forces the cooperation between players that gives Diplomacy its name. Two armies can sit next to each other and keep attacking each other for years, and neither one will be destroyed or forced to give up its position. In order to dislodge a unit from a territory, the attacking unit needs support from another unit. And in order to resist being dislodged, the defending unit needs support from at least as many units as are supporting the attacking unit.
(http://img69.imageshack.us/img69/3520/standardnounitss1914o.png)
In this example, the two Turkish units alone wouldn't have been able to dislodge the Italian army as long as it was supported by the adjacent Navy unit. If they tried, then the Turkish unit would be bounced right back to the territory it attacked from, and there would be no change for the following turn. However, with the Austrian army's support, the attack is successful and the Italian army is dislodged from its outpost in Greece. Italy must then choose whether to retreat to an adjacent territory, or else disband the army and perhaps free up a slot to build a new one next Winter.
(http://img693.imageshack.us/img693/4357/standardnounitss1914r.png)
Now, this means that Turkey's attack was entirely dependent on his trust of Austria to go through with helping the attack. Austria could well have decided not to help the attack at all, as he might be afraid of making an enemy of Italy, or he might be afraid of letting Turkey get too powerful. And whatever he decided, he could have promised anything at all to Italy and Turkey. Because orders are sent in secret, and resolved simultaneously, they'd have no idea that they had been betrayed until the orders had been resolved. This is the theme of Diplomacy. No one player has enough power to win on his own, and so alliances have to be made. But every alliance is going to be broken sometime or another, because only one player can win.
Really, that's all the basic info you need to play the game. The rest of this post is just a wall of text to deal with technicalities and special issues. Feel free to skim over it if it's too much to bother with right now.
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Reference map here. (http://img46.imageshack.us/img46/766/standardnounitss1914s.png)
This is a map with the names of all the territories. To send your orders, PM me with the territories, units, and actions involved. For Spring and Fall phases, the are four valid types of action: Hold, Move, Support, and Convoy.
Hold
A Hold order tells a unit to defend the territory where it's stationed. For example, "Army Munich Hold." If a holding unit is attacked, and the attacking unit doesn't have more units supporting its move than the holding unit has supporting its defense, then the attacking unit will simply be bounced back to the territory from which it was attacking. Note that a holding unit does not automatically support nearby units - it must be explicitly ordered to do so.
Move
A Move order tells a unit to move from one territory to an adjacent one, and to fight any unit that tries to keep it from getting there. The syntax follows "Navy Aegean Sea Move to Ionian Sea." If two units move into the same territory, and one has more support than the other, then the unit with more support will occupy that territory, and the unit with less support will be bounced back to its original territory. Army units can only move through land territories. Navy units can move through water territories and also through land territories that are on a coast, but they cannot move between disconnected coasts. For example, a navy that moved from the Mid Atlantic to Spain would be on Spain's north coast, and so it could not move directly into the West Mediterranean. Remember that if you want multiple units to attack a territory, you must give only one of them a Move order, and the others should use a Support order!
If a unit attacks another unit that was given the Support command, and that unit's Support is not going towards an attack on this unit that is in turn attacking it, then that Support command is canceled. In this way, a unit can disrupt an attack even if it's not in range to directly support the defending unit. However, if a unit attacks into the territory of a second unit that is irself attacking into a third territory, then that second unit's attack is not disrupted. If that second unit's attack succeeds, then it moves into the territory it was attacking, and the first unit then moves into the territory that the second unit vacated. A rare situation, but it bears mentioning. Finally, note that no two units may ever occupy the same territory, even if they're friendly, and even friendly units will just bounce against each other if they try to switch places by moving into each others' territories.
Support
The effects of a Support command have been pretty well covered by the rules up to this point, but it's important to note that a Support command must always be explicit in what it's supporting. So, an order of "Army Ruhr Support Holland Hold" means that the Ruhr army is supporting the Holland unit's defense of Holland, and only that. If the Holland unit moves, or if it supports some other action, then the Ruhr army's command does nothing. To support an attack, the syntax follows "Army Ruhr Support Holland Move to Belgium."
In order to support an attack on a territory, a unit need only be adjacent to the territory being attacked, not necessarily to the territory where the attack is coming from. Likewise, to support a defense, a unit need only be adjacent to the territory it wants to defend, not necessarily to the territory where the attack is coming from.
Convoy
The last order is a rare one, but it does come up occasionally. A Convoy order lets a navy transport an army to a territory it couldn't normally reach, at least not in one turn. The army just needs to send a move order that would take it to a territory it couldn't normally get to. For example, "Army Berlin Move to Sweden." If a navy is adjacent to both the territory the army occupies and the territory it wants to occupy, then it can be ordered as "Navy Baltic Sea Convoy Berlin to Sweden."
An army can be convoyed into a territory occupied by the enemy as an attack, but note that the navy doing the convoying is not considered to be supporting the army's movement for the purpose of determining the outcome of the battle. A convoy attack can be supported as well, as with "Navy Gulf of Bothnia Support Berlin Move to Sweden." Also note that a convoy can take place over multiple navies. So, the combination "Army Berlin Move to St. Petersburg," "Navy Baltic Sea Convoy Berlin to St. Petersburg," "Navy Gulf of Bothnia Convoy Berlin to St. Petersburg" would be valid. Needless to say, if the units' orders don't match, if one of the navies is dislodged by an outside attack, or if the destination territory is successfully defended, the convoy doesn't happen and the army stays where it is.
Retreat
If any units are dislodged, then in between the main turns there is a Retreat Phase where the dislodged units all decide whether to retreat or disband, and where to retreat to. If a unit is disbanded, then the player that owned it won't be able to build a replacement until the next Winter phase. If a unit chooses to retreat, then it must go to some unoccupied territory, and not the one from which it was just attacked. If two units attempt to retreat to the same territory during the Retreat Phase, then both are immediately disbanded instead.
Build
After the Spring and Fall turns, there is a Winter turn in which no units move, and all Supply Centers pass into the ownership of the player occupying them. For this turn, each player's number of controlled Supply Centers is compared with his number of units on the board. If he has more Supply Centers than units, then he may choose to build a number of armies or navies equal to the difference. Built units may only be initially placed in the Supply Centers the player started with, and of course navies may only be built in coastal Supply Centers. If he has more units than Supply Centers, then he must disband a number of units equal to the difference. Players send in their orders simulaneously for this phase, as with all the others, and after that the next Spring turn begins.
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Whew. That was quite a job to type. I just want to have it out there so there's no ambiguity in the way orders will be resolved. If it looks to me like you've made a mistake in your orders, I'll send you a PM back to confirm if there's time to do so before the deadline, so don't fret about memorizing all that. It should all make sense once the game gets going. Anyway, the default Diplomacy setup uses seven players, with armies and navies initially placed as follows:
(http://img801.imageshack.us/img801/8779/standards1901m.png)
I'm open to trying out variants, but I'm hoping to just gather enough newbie interest this time around to ease into it with the default setup. So, if you're an experienced player, or if you're interested in learning the game, please sign up! The jDip client I use to run the game is really simple, so it's no problem at all if we need to run multiple games if there are too many signups, and to be frank, as I write this I'm more worried that there won't be enough to run even one full-size game.
The thread will mostly just be used for signups and for posting public updates, as most of the plotting will be done between players via PM with each other. I'm thinking that 48 hour deadlines per turn will give enough time for people in different timezones to do their diplomacy. Anyway, if you have any commentary on that or anything else, feel free to voice it, and same for any questions about the game.
Current Signups:
1. Pesco - France
2. Doll Warrior S. - Turkey
3. Kasunagi no Tsurugi - Germany
4. Fusion-Etch - Russia
5. Naut - Austria-Hungary
6. T34G3 - Italy
7. Dorian G. - England
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/in for the blue spot
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I'd like to give this a go, I'll be yellow
So do we just give you the orders in the PM and you just do the moving for us?
Also, do we establish alliances in with the PM?
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Sweet~ I think I'll enjoy this. Put me down for the gray please.
Also just to clarify, do we issue commands for all of our units each turn?
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Yeah, you all just PM me the orders for each unit you own, and then I'll resolve all the players' orders at once. As far as alliances go, you can talk about them in the thread, but you'll definitely want to talk and strategize over PM with the other players. You can use IRC or whatever, too. There's no restriction on how you communicate with the other players.
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Can we travel in our allies territory?
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Well, if one of your units goes into the Winter turn while sitting on a foreign supply center, then that supply center will pass into your control, regardless of any alliances you've made. Because of that, your allies will probably be pretty mad if you move into their territory without permission, and will probably regard it as breaking the alliance. Remember that all alliances are just agreements between players, and the rules don't care whether two players have told each other that they want to work together or not.
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What with those white armies on the white territories?
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That's just another player. Russia starts with four supply centers and four units, as opposed to three for everyone else. To balance, they don't have a lot of easy expansion routes.
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Can land units support sea units?
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Hm, I should have remembered to mention the rules for that in my rule writeup. Land units can't support movement to a sea territory, but they can support movement from a sea territory. So, on the first turn, Turkey's army at Constantinople can't support the Ankara navy's movement into the Black Sea. But if there's already a navy at the Black Sea, it could support that navy's movement into Bulgaria.
Similarly, a navy can't support movement into territories that aren't on a coast, but they can support movement from inland territories to coastal territories. And if a territory has multiple coasts like Spain, then if a fleet is on, say, the north coast, then it can't support moves into territories that are adjacent to the south coast.
Basically, the rule to remember is that to support the defense of a territory, or to support movement into a territory, the unit has to be allowed to move there itself.
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I wish to sign up as the nation of Russia!
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Hmmm, got it
Heh, I already have thought of several plans but most got discarded when I discovered Russia, why did it have to be white?
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Hmmm, got it
Heh, I already have thought of several plans but most got discarded when I discovered Russia, why did it have to be white?
Because historically speaking, it's not red yet. :3c
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Because historically speaking, it's not red yet. :3c
*high-fives*
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/in as the k.u.k.
Let's do this.
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Oh god this game, this thing is hella fun when you have a bunch of friends playing it. Also whoever plays Italy is a backstabber, always.
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/in as the last, Italy
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the last, Italy
England is still available.
Also, Denmark appears oddly defined in your map. Can you clarify it's boundries?
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so, if I'm understanding this correctly, you can have one army for one supply depot, or can you have more than just one per depot?
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so, if I'm understanding this correctly, you can have one army for one supply depot, or can you have more than just one per depot?
You'll never have more armies than supply centers. During the winter turn, when you lose any supply centers that are occupied by enemies, you then have to disband any armies above the new number of supply centers you own.
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I didn't want to be UK regardless :)
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Interesting, /in to "rule the waves".^^
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Awesome. That makes a full roster. In that case, I'm going to set the deadline for the first order set at 48 hours from this post (1 a.m. GMT). Since this is the first turn, I'll be forgiving about the deadline if we need orders corrections or last-minute questions or whatever, but please try to have them in 48 hours from now.
Also, I'd be much obliged if you also sent me a summary of what alliances you've been making and trying to make along with your orders sets, 'cause seeing how that aspect plays out is half the fun of GM'ing this game. :3c
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Hope my orders got to you. This is gonna be fun~.
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12 hours left and I'm waiting on just one more set of orders.
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Results for Spring, 1901 (Movement)
(http://img714.imageshack.us/img714/4763/dip1spr01.png)
General Notices:
No retreating units; retreat phase skipped.
Order Results:
Austria:
Austria: A bud -> ser
Austria: F tri -> alb
Austria: A vie -> bud
England:
England: F edi -> nth
England: A lvp -> yor
England: F lon -> eng
France:
France: F bre -> pic
France: A mar Holds
France: A par -> gas
Germany:
Germany: A ber -> pru
Germany: F kie -> den
Germany: A mun -> sil
Italy:
Italy: F nap -> tys
Italy: A rom Holds
Italy: A ven Holds
Russia:
Russia: A mos -> lvn
Russia: F sev -> rum
Russia: F stp/sc -> bot
Russia: A war Holds
Turkey:
Turkey: F ank -> bla
Turkey: A con -> bul
Turkey: A smy -> con
(http://i25.tinypic.com/2n9cpci.jpg)
Next up is Fall 1901. Note that all supply center ownership changes will only happen at the end of next turn, so even if you're occupying a supply center now, if you leave that territory empty by the end of the turn, then it will remain neutral. Also remember that when the build phase comes around, you'll only be able to build units in your starting territories, and you won't be able to build units in territories that are already occupied.
Next order deadline is about 48 hours from this post, 2:30 a.m. GMT.
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I'm going for the weekend to a place with no internet connection. What's going to happen to Italy, Serp?
EDIT: turned out we were only going to be 1 day there. huh
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Well, this deadline is already being extended a bit to accommodate for the last set of orders, so you'll still probably have time to get your orders in 48 hours after that.
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(http://img137.imageshack.us/img137/9489/dip1fal01mov.png)
General Notices:
No retreating units; retreat phase skipped.
Order Results:
Austria:
Supply centers were gained. Units that may be built: 1.
Austria: F alb -> gre
Austria: A bud Supports F rum
Austria: A ser Supports F alb -> gre
England:
Supply centers were gained. Units that may be built: 1.
England: F eng -> mao
England: F nth Convoys A yor -> hol
England: A yor -> hol
Convoy path taken: yor->nth->hol.
France:
Supply centers were gained. Units that may be built: 2.
France: A gas -> spa
France: A mar Holds
France: F pic -> bel
Germany:
Germany: F den -> bal
Germany: A pru Supports A sil -> war
Support cut by Move from Livonia.
Germany: A sil -> war
Bounced with war (1 against 1).
Italy:
Supply centers were gained. Units that may be built: 2.
Italy: A rom -> ven
Italy: F tys -> tun
Italy: A ven -> tri
Russia:
Supply centers were gained. Units that may be built: 1.
Russia: F bot -> swe
Russia: A lvn -> pru
Bounced with pru (1 against 1).
Russia: F rum Holds
Russia: A war Supports A lvn -> pru
Support cut by Move from Silesia.
Turkey:
Supply centers were gained. Units that may be built: 2.
Turkey: F bla -> sev
Turkey: A bul -> rum
Bounced with rum (1 against 2).
Turkey: A con -> bul
Failed because Turkey: A bul -> rum failed.
(http://img695.imageshack.us/img695/377/diplo1fal01res.png)
Next up is Winter 1901. Please PM me your build orders as soon as you can. A couple of the players have said they might not be able to get in this weekend, so I'm not setting a hard deadline, but it shouldn't take you too long to figure out your build orders anyway.
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(http://img337.imageshack.us/img337/337/dip1win01bld.png)
Order Results:
Austria:
Austria: Builds A vie
England:
England: Builds F lon
France:
France: Builds A bre
France: Builds A par
Germany:
Italy:
Italy: Builds F nap
Italy: Builds A rom
Russia:
Russia: Builds A mos
Turkey:
Turkey: Builds A ank
Turkey: Builds F smy
(http://img267.imageshack.us/img267/8216/dip1win01res.png)
Next up is Spring 1902. Try to have your orders in by 48 hours from this post, 1:30 pm GMT.
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http://www.youtube.com/watch?v=vXGhvoekY44
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Hope I didn't miss the Send button.
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(http://img30.imageshack.us/img30/2571/dip1spr02mov.png)
Order Results:
Austria:
Austria: A bud -> rum
Austria: F gre Holds
Austria: A ser Supports A bud -> rum
Austria: A vie Holds
England:
England: A hol -> kie
England: F lon -> nth
England: F mao Holds
England: F nth -> den
France:
France: F bel -> pic
France: A bre -> par
France: A mar -> pie
France: A par -> bur
France: A spa -> mar
Germany:
Germany: F bal -> lvn
Germany: A pru -> war
Germany: A sil Supports A pru -> war
Italy:
Italy: F nap -> ion
Italy: A rom -> ven
Italy: A tri Holds
Italy: F tun -> wes
Italy: A ven -> tyr
Russia:
Russia: A lvn -> pru
Russia: A mos -> sev
Bounced with sev (1 against 1).
Russia: F rum -> bla
Russia: F swe -> bal
Russia: A war -> sil
Bounced with sil (1 against 1). Dislodged from pru (2 against 1).
Turkey:
Turkey: A ank -> arm
Turkey: A bul -> rum
Bounced with bud (1 against 1).
Turkey: A con -> bul
Failed because Turkey: A bul -> rum failed.
Turkey: F sev Supports A bul -> rum
Support cut by Move from Moscow.
Turkey: F smy -> aeg
(http://img442.imageshack.us/img442/5687/dip1spr02rtr.png)
I need retreat orders from Russia ASAP. Valid choices are Ukraine, Galicia, or disband. If it's disbanded, no new unit may be built until the Winter phase.
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(http://img196.imageshack.us/img196/6052/dip1spr02res.png)
Alright, try to have your Fall orders in by 48 hours from this post, about 12:00 am GMT.
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I'm still missing some orders. Next turn, I'm going to begin just going ahead with the update and assigning Hold orders to the units of any players that don't have their orders in by the deadline.
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(http://img197.imageshack.us/img197/8383/dip1fal02mov.png)
Results for Fall, 1902 (Movement)
Order Results:
Austria:
Austria: F gre Holds
Dislodged from ion (2 against 1).
Austria: A rum -> bul
Bounced with con (1 against 1).
Austria: A ser -> tri
Bounced with tri (1 against 1).
Austria: A vie Holds
England:
England: F den Holds
England: A kie Supports A bur -> mun
England: F mao Supports A mar -> spa
England: F nth -> nwy
France:
France: A bur -> mun
France: A mar -> spa
France: A par -> bur
France: F pic -> bel
France: A pie -> tyr
Germany:
Germany: F lvn -> pru
Germany: A sil -> gal
Germany: A war -> ukr
Italy:
Italy: F ion -> gre
Italy: A tri -> ser
Bounced with bul (1 against 1).
Italy: A tyr -> ven
Italy: A ven -> tus
Italy: F wes Holds
Russia:
Russia: F bal -> ber
Russia: F bla Supports A ukr -> sev
Russia: A mos Supports A ukr -> sev
Russia: A pru -> war
Russia: A ukr -> sev
Turkey:
The Fleet in Sevastopol cannot retreat; unit destroyed.
Turkey: F aeg Supports F ion -> gre
Turkey: A arm Supports F sev
Turkey: A bul -> ser
Bounced with tri (1 against 1).
Turkey: A con -> bul
Bounced with rum (1 against 1).
Turkey: F sev Holds
Dislodged from ukr (3 against 2).
(http://img32.imageshack.us/img32/662/dip1fal02rtr.png)
Need retreat orders from Austria ASAP. Valid choices are retreat to Albania or disband to be replaced in the coming winter turn.
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Order Results:
Austria:
Austria: F gre -> alb
England:
Supply centers were gained. Units that may be built: 3.
France:
Supply centers were gained. Units that may be built: 1.
Germany:
Supply centers were lost. Units that must be removed: 3.
Italy:
Supply centers were gained. Units that may be built: 1.
Russia:
Supply centers were gained. Units that may be built: 1.
Turkey:
(http://img13.imageshack.us/img13/2885/dip1fal02res.png)
And with this, Germany has been eliminated. Six players remain.
You've got 48 hours from the time of this post, 12:30 am GMT, to get your build orders in. Once I get back to my computer after that, if I don't have everyone's orders, I'm going to start posting the update and just not build anything for whoever didn't send.
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Bah. I knew I'd be like the first one out.
Ah well. I'd play again if you did another one after this.
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An error on my part: France's fleet is in Brest, not Belgium. I'm extending the Build deadline to 48 hours from this post to allow for orders and agreements to be mended as necessary.
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Well I'm toast, my one chance failed do to miscommunication. All my planing and scheming, all down the drain. But don't worry Jasca, I'll help you out till the end, just send me a message of what you need me to do. Also, Kusunagi, sorry about your lost.
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Also, Kusunagi, sorry about your lost.
S'all good. There'll be other games I'm sure.
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But don't worry Jasca, I'll help you out till the end, just send me a message of what you need me to do.
AHHHHH
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well shit, Time to up the ante.
My near-death experince requires me to do more stuff nowz!
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(http://img833.imageshack.us/img833/3751/dip1win02bld.png)
Order Results:
England:
England: Builds F edi
England: Builds A lvp
England: Builds F lon
France:
France: Builds F mar
Italy:
1 build was unused.
Russia:
Russia: Builds A stp
(http://img148.imageshack.us/img148/1231/dip1win02res.png)
Next order deadline is in 48 hours, 8:00 am GMT.
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Just give me your orders Jasca
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(http://img694.imageshack.us/img694/2360/dip1spr03mov.png)
Order Results:
Austria:
Austria: F alb -> tri
Austria: A rum Supports A ser -> bul
Austria: A ser -> bul
Austria: A vie Supports F alb -> tri
England:
England: F den -> bal
England: F edi -> nth
England: A kie Supports A mun -> ber
England: A lvp -> yor
England: F lon -> eng
England: F mao -> naf
England: F nwy -> swe
France:
France: F bre > mao
France: A bur -> mun
France: F mar -> lyo
France: A mun -> ber
France: A spa Holds
France: A tyr Holds
Italy:
No order for unit at Greece. Hold order assigned.
No order for unit at Trieste. Hold order assigned.
No order for unit at Tuscany. Hold order assigned.
No order for unit at Venice. Hold order assigned.
No order for unit at Western Mediterranean. Hold order assigned.
Italy: F gre Holds
Italy: A tri Holds
Dislodged from alb (2 against 1).
Italy: A tus Holds
Italy: A ven Holds
Italy: F wes Holds
Russia:
No order for unit at St. Petersburg. Hold order assigned.
Russia: F ber Holds
Dislodged from mun (2 against 1).
Russia: F bla Convoys A sev -> ank
Russia: A mos -> sev
Russia: A sev -> ank
Convoy path taken: sev->bla->ank.
Russia: A stp Holds
Russia: A war Holds
Turkey:
The Army in Bulgaria cannot retreat; unit destroyed.
No order for unit at Aegean Sea. Hold order assigned.
No order for unit at Armenia. Hold order assigned.
No order for unit at Bulgaria. Hold order assigned.
No order for unit at Constantinople. Hold order assigned.
Turkey: F aeg Holds
Turkey: A arm Holds
Turkey: A bul Holds
Dislodged from ser (2 against 1).
Turkey: A con Holds
(http://img97.imageshack.us/img97/9615/dip1spr03rtr.png)
I need retreat orders from Italy and Russia ASAP.
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People not putting in their orders
(http://i38.tinypic.com/167ukj5.gif)
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(http://img230.imageshack.us/img230/4792/dip1spr03res.png)
Next order deadline is in 48 hours, 4:45 am GMT.
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Italy and the Ottoman Empire in CIVIL DISORDER, not really a surprise but still disappointing.
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Still short on orders with a few hours to go.
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Stressin' hard
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I'm trying really hard to be a nice guy here with respect to deadlines.
(http://img7.imageshack.us/img7/4503/dip1fal03mov.png)
Order Results:
Austria:
Austria: A bul -> con
Austria: A rum -> bul
Austria: F tri -> adr
Austria: A vie -> tri
England:
England: F bal Convoys A kie -> lvn
England: F eng Holds
England: A kie -> lvn
Bounced with pru (1 against 1). Convoy path taken: kie -> bal -> lvn.
England: F naf -> tun
England: F nth Convoys A yor -> nwy
England: F swe Supports A yor -> nwy
England: A yor -> nwy
Convoy path taken: yor -> nth -> nwy.\
France:
France: A ber Holds
France: F lyo Supports F mao -> spa
France: F mao -> spa/sc
France: A mun Holds
France: A spa -> por
France: A tyr Holds
Italy:
No order for unit at Greece. Hold order assigned.
No order for unit at Tuscany. Hold order assigned.
No order for unit at Venice. Hold order assigned.
No order for unit at Western Mediterranean. Hold order assigned.
Italy: F gre Holds
Italy: A tus Holds
Italy: A ven Holds
Italy: F wes Holds
Russia:
Russia: A ank Supports A bul -> con
Russia: F bla Supports A bul
Support failed. Move orders must be supported explicitly.
Russia: F pru -> lvn
Bounced with kie (1 against 1).
Russia: A sev Holds
Russia: A stp Holds
Russia: A war Holds
Turkey:
No order for unit at Aegean Sea. Hold order assigned.
No order for unit at Armenia. Hold order assigned.
No order for unit at Constantinople. Hold order assigned.
Turkey: F aeg Holds
Turkey: A arm Holds
Turkey: A con Holds
Dislodged from bul (2 against 1).
(http://img101.imageshack.us/img101/2013/dip1fal03rtr.png)
I need retreat orders from Turkey ASAP. If I don't receive any within 24 hours, I'll assume a disband and move on to the build phase.
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Come on guys, submit your orders or at least say you don't wanna play. :ohdear:
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Sorry about that, I'm kinda busy with my own RP and I can't think of anything since Germany is gone and Italy's not responding.
So...move that piece to my remaining yellow territory and yeah that's all, I wait for the next game to begin.
The fall of the Ottoman Empire was not with a bang but a whimper. :(
-
Order Results:
Austria:
Supply centers were gained. Units that may be built: 3.
Not enough open home territories to use all builds.
England:
Supply centers were gained. Units that may be built: 2.
France:
Supply centers were gained. Units that may be built: 2.
Italy:
Russia:
Supply centers were lost. Units that must be removed: 1.
Turkey:
Supply centers were lost. Units that must be removed: 2.
Turkey: A con -> smy
(http://img265.imageshack.us/img265/9036/dip1fal03res.png)
Build orders are due 48 hours from this post, 9:30 am GMT.
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Order Results:
Austria:
Austria: Builds A bud
Austria: Builds A vie
England:
England: Builds A edi
England: Builds A lon
France:
France: Builds F mar
France: Builds A par
Italy:
Russia:
Russia: Removes F pru
Turkey:
Army at Armenia ordered to Disband.
Fleet at Aegean Sea ordered to Disband.
Not enough Disband orders were submitted. Units farthest from home supply center will be disbanded.
Turkey: Removes F aeg
Turkey: Removes A arm
(http://img715.imageshack.us/img715/2644/dip1win03bld.png)
Next orders due about 48 hours from this post, 10:00 am GMT.
-
Adding another 24 hours to the deadline since I need to clarify some orders and I'll be out of town and away from the internet for most of tomorrow.
-
:ohdear:
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My apologies for the delay, wasn't able to get internet access on my trip, and I've been busy as hell unpacking.
(http://img706.imageshack.us/img706/8329/dip1spr04mov.png)
Order Results:
Austria:
Austria: F adr Supports A tri -> ven
Austria: A bud -> vie
Austria: A bul -> ser
Austria: A con Supports A ank -> smy
Austria: A tri -> ven
Austria: A vie -> tri
England:
England: F bal Convoys A kie -> lvn
England: A edi -> nwy
Convoy path taken: edi->nth->nwy.
England: F eng -> mao
England: A kie -> lvn
Convoy path taken: kie->bal->lvn.
England: A lon Holds
England: F nth Convoys A edi -> nwy
England: A nwy -> fin
England: F swe -> bot
England: F tun Supports F spa/sc -> wes
France:
France: A ber -> pru
France: F lyo Supports F spa/sc -> wes
France:F mar -> pie
France: A mun -> sil
France: A par -> bur
France: A por -> spa
France: F spa/sc -> wes
France: A tyr -> boh
Italy:
No order for unit at Greece. Hold order assigned.
No order for unit at Tuscany. Hold order assigned.
No order for unit at Venice. Hold order assigned.
No order for unit at Western Mediterranean. Hold order assigned.
Italy: F gre Holds
Italy: A tus Holds
Italy: A ven Holds
Dislodged from tri (2 against 1).
Italy: F wes Holds
Dislodged from spa (3 against 1).
Russia:
Russia: A ank -> smy
Russia: F bla Holds
Russia: A sev -> mos
Russia: A stp Holds
Russia: A war Holds
Turkey:
No order for unit at Smyrna. Hold order assigned.
Turkey: A smy Holds
Dislodged from ank (2 against 1).
(http://img823.imageshack.us/img823/8145/dip1spr04rtr.png)
I need retreat orders from Italy and Turkey. If I don't get any orders within 24 hours, I'll assume a disband.
-
Order Results:
Italy:
No order for unit at Venice. Unit tasked to Disband.
No order for unit at Western Mediterranean. Unit tasked to Disband.
Italy: A ven Disbands
Italy: F wes Disbands
Turkey:
No order for unit at Smyrna. Unit tasked to Disband.
Turkey: A smy Disbands
(http://img291.imageshack.us/img291/327/dip1spr04res.png)
Next order deadline is in 48 hours, about 6:00 am GMT.
-
(http://img525.imageshack.us/img525/9231/dip1fal04mov.png)
Order Results:
Austria:
Austria: F adr -> ion
Bounced with tun (1 against 1).
Austria: A con -> bul
Austria: A ser -> rum
Austria: A tri -> ven
Austria: A ven -> rom
Austria: A vie -> tyr
England:
England: F bal -> den
England: A fin Supports A nwy -> stp
England: F bot Supports A nwy -> stp
England: A lvn Supports A pru -> war
England: A lon -> hol
Convoy path taken: lon->nth->hol.
England: F mao Holds
England: F nth Supports A lon -> hol
England: A nwy -> stp
England: F tun -> ion
Bounced with adr (1 against 1).
France:
France: A boh Holds
France: A bur -> mun
France: F lyo Convoys A spa -> tus
France: F pie Supports A spa -> tus
France: A pru -> war
France: A sil Supports A pru -> war
France: A spa -> tus
Convoy path taken: spa->lyo->tus.
France: F wes -> tys
Italy:
The Army in Tuscany cannot retreat; unit destroyed.
No order for unit at Greece. Hold order assigned.
No order for unit at Tuscany. Hold order assigned.
Italy: F gre Holds
Italy: A tus Holds
Dislodged from spa (2 against 1).
Russia:
The Army in St. Petersburg cannot retreat; unit destroyed.
Russia: F bla Holds
Russia: A mos Holds
Russia: A smy Holds
Russia: A stp -> fin
Bounced with fin (1 against 1). Dislodged from nwy (2 against 1).
Russia: A war -> pru
Bounced with pru (1 against 1). Dislodged from pru (3 against 1).
Turkey:
(http://img185.imageshack.us/img185/6369/dip1fal04rtr.png)
I need retreat orders from Russia within 24 hours. Unit in Warsaw can either retreat to Ukraine or Galicia, or else be disbanded to be replaced in the coming turn.
-
Order Results:
Austria:
Supply centers were gained. Units that may be built: 3.
England:
Supply centers were gained. Units that may be built: 1.
France:
Supply centers were gained. Units that may be built: 1.
Italy:
Supply centers were gained. Units that may be built: 1.
Russia:
Russia: A war -> ukr
Turkey:
(http://img709.imageshack.us/img709/8051/dip1fal04res.png)
Next order deadline is in about 48 hours, 8:00 am GMT. And with this, Turkey is officially eliminated.
-
Order Results:
Austria:
Austria: Builds A bud
Austria: Builds F tri
Austria: Builds A vie
England:
England: Builds A lon
France:
1 build was unused.
Italy:
1 build was unused.
Russia:
(http://img138.imageshack.us/img138/5730/dip1win04bld.png)
Next order deadline is in about 48 hours, 9:00 am GMT.
-
Sorry about the delay, had some stuff to clarify and then forgot to actually post the update once that was taken care of.
(http://i55.tinypic.com/2yvjepl.png)
Order Results:
Austria:
Austria: F adr -> apu
Austria: A bud -> gal
Bounced with sil (1 against 1).
Austria: A bul -> ser
Austria: A rom Supports A ven -> tus
Dislodged from tus (2 against 1).
Austria: A rum -> bud
Failed because Austria: A bud -> gal failed.
Austria: F tri -> ven
Failed because Austria: A ven -> tus failed.
Austria: A tyr Supports A vie -> boh
Support cut by Move from Munich.
Austria: A ven -> tus
Bounced with lyo (1 against 1).
Austria: A vie -> boh
Bounced with boh (1 against 1).
England:
England: F den -> nth
England: A fin -> stp
England: F bot -> bal
England: A hol -> kie
England: A lvn Supports A stp -> mos
England: A lon Holds
England: F mao -> wes
England: F nth -> eng
England: A stp -> mos
England: F tun -> ion
France:
France: A boh Supports A mun -> tyr
Support cut by Move from Vienna.
France: F lyo -> tus
France: A mun -> tyr
Bounced with tyr (1 against 1).
France: F pie Supports F lyo -> tus
France: A sil -> gal
Bounced with bud (1 against 1).
France: A tus -> rom
France: F tys Supports A tus -> rom
France: A war Supports A stp -> mos
Italy:
No order for unit at Greece. Hold order assigned.
Italy: F gre Holds
Russia:
Russia: F bla Holds
Russia: A mos Holds
Dislodged from stp (3 against 1).
Russia: A smy Holds
Russia: A ukr Holds
(http://i53.tinypic.com/55h2q1.png)
I need retreat orders from Austria and Russia. Valid orders for Rome are Naples or disband. Valid orders for Moscow are Sevastopol or disband.
-
Order Results:
Austria:
Austria: A rom -> nap
England:
France:
Italy:
Russia:
Russia: A mos ->sev
(http://i56.tinypic.com/5pe5xy.png)
Next order deadline is in about 48 hours, 7:30 am GMT.
-
Alright, I've got another commitment coming up in a few days that's going to be taking me away from the computer, and rather than have another long break and then a long grind to bring things to their inevitable conclusion, I think we might as well call the game here. The game ended up a little less riveting than I had hoped, due to players dropping out and an overwhelming alliance, but still, congratulations to England and France for their victory. Hopefully next game will be a little more interesting. I think I'll wait awhile before opening signups.
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Ah, sounds good then. I really enjoyed this game, even despite the annoying drawish play and people dropping out and not saying anything. Count me in the next one for sure. Have you thought about trying some different rule sets? I tried getting jDip running on my system, and even though it doesn't work (I suspect something to do with 32/64bit garbage), the installer showed me a whole bunch of different modes that were possible and I wouldn't mind giving one of those a try.
-
Might want to try a game with fewer players, and I'd be willing to take requests for other maps, too.
-
I've to say that I'm relay amazed how well my plans turned out, not that they are bad but they usually have the tendencies to "not survive the contact with reality".
Anyway, what do you mean by "a game with fewer players"? A game with "neutral countries" like the 5 and 6 player varieties of the default game, or a game with fewer player like Ancient Mediterranean?
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Either one. I'm leaning more towards having neutral countries on the default map, myself, but if you folks would rather try a completely new map, I'd be fine with that too.
-
I see, and when do you plan to start the game? Cause I'm toying with the idea to host a game myself and I wonder if there is enough time for it between your games.
-
Might want to try a game with fewer players, and I'd be willing to take requests for other maps, too.
We should try Asia or North America. :3
But I'll probably be on board for the next round as well.
-
I think I'll be taking a break of at least a few weeks. I don't mind waiting until you're done hosting one of your own.
-
I'll pretty much play any variant right now, so if you're planning on hosting a game Dorian, you can count me in.
-
Wish my ally responded, stupid Italy.
-
I didn't find it logical to be able to support attack from the other side of province because Hearts of Iron 2 :X
-
Wish my ally responded, stupid Italy.
You were probably still in a winning position, even if Italy had done nothing at all to help your attack.
-
I'll pretty much play any variant right now, so if you're planning on hosting a game Dorian, you can count me in.
I haven't decide which variant I use jet, just tried jDip yesterday and Ancient Mediterranean looks promising ...
(http://img59.imageshack.us/img59/8813/dipam.jpg) (http://img59.imageshack.us/i/dipam.jpg/)
but the map is broken (Punic Sea is marked as land-zone only? you can't convoy to Crete nor Corsica and Baleares is not an island but a sea zone with CS) and I have no idea how fix that. I also thought Machiavelli would be extremely stylish but I haven't the map nor the rules and since I find myself unable to import other variant we can pretty much forget about it. :ohdear:
Seriously, if jDip continues to proves itself that "usefull" I will go with the default game, set up my board on a table and post photos. :derp:
... because Hearts of Iron 2 :X
Wrong game/war, Hearts of Iron 2 is WWII but we played WWI so is Victoria II.
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Seriously, if jDip continues to proves itself that "usefull" I will go with the default game, set up my board on a table and post photos. :derp:
Well, I guess that's always an option. :P
I could take any map image, open it in GIMP, and just draw arrows and move pieces around that way, too, though it'd be really tedious.
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Wrong game/war, Hearts of Iron 2 is WWII but we played WWI so is Victoria II.
But that has nothing to do with being ignorant with support attack?
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Forget what I said cause I've found the perfect variant, who needs a Machiavelli if you can have a Vetinari.^^
-
Whenever you're ready :V
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Honestly, I have no clue whats happening right now but it sounds like it'll be awesome. :3
-
Alright, taking signups for another vanilla Diplomacy game now! Also, if we get more than 7 people, I'd be willing to open up spots for Norway and Spain, and play the Loeb9 variant:
(http://oi56.tinypic.com/e0g85u.jpg)
Signed Up:
England:
France:
Germany: Dorian G.
Italy:
Russia: Robotic Doll.S
Austria:
Turkey:
-
/in as Germany, f?r Gott, Kaiser und Vaterland! Hooray!^^
That's so bound to fail.
:ohdear:
-
/in.
This time I'll be Russia. For Mother Russia!
Or England, whichever one.
-
Lets do it the English way gents!
-
Je suis Naut, du France.
Late edit:
Perhaps a new thread is in order for a new game? At least a topic change to notify people that we're looking for more players. I don't know how many non-current players actually look at this topic, so they probably don't know to come in and sign up!
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Late edit:
Perhaps a new thread is in order for a new game? At least a topic change to notify people that we're looking for more players. I don't know how many non-current players actually look at this topic, so they probably don't know to come in and sign up!
Indeet.
Also, this might be useful:
reference-map (short names) (http://b.imagehost.org/view/0935/reference-map_I)
reference-map (full names) (http://b.imagehost.org/view/0902/reference-map_II)
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Different Diplo games should be in different threads, I think. Although Diplo threads are significantly short, each game should deserve its own thread.
Also, do Mushy and Krakozhia and Kasunagi and Serp and I each win a fifth of a Discworld? :3
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Perhaps a new thread is in order for a new game? At least a topic change to notify people that we're looking for more players. I don't know how many non-current players actually look at this topic, so they probably don't know to come in and sign up!
Reposting for emphisis. Unsurprisingly, we're not getting any new players, and I'd like to think this is because nobody knows we're hosting a new game.
Also, how would everybody feel about forwarding all their PMs to a mod/host controlled dummy account, where the password would be released at the end of the game, so that we may all read eachothers diplomatic shenanigans when the game ends? Most of this game slips past everybody playing it, and nobody gets to see the real juicy stuff. I'd love to read how everybody played the game.
Quickedit: Wait, new members can't send or receive PMs, this was silly. I'd still like to find a way to read everybody's dimplomatic relations, somehow.
-
The Julian Assange of MotK diplomacy.
I think the reason that nobody is signing up is because nobody has explicitly officially stated that we're open to a new game, or edited this thread title to reflect that.
-
It's just a guess but I think that our GM is currently busy with something else.
...
Also, how would everybody feel about forwarding all their PMs to a mod/host controlled dummy account, where the password would be released at the end of the game, so that we may all read eachothers diplomatic shenanigans when the game ends? Most of this game slips past everybody playing it, and nobody gets to see the real juicy stuff. I'd love to read how everybody played the game.
...
That an interesting idea, maybe we can borrow one of this Mafia dummys for that.
Now that I think about it, I've still all PMs saved, but the question should be: Do you really want to know?
-
It's just a guess but I think that our GM is currently busy with something else.
I talked to Serp on IRC, he'll be making a new thread sometime soon.
Do you really want to know?
Yes.
But I was also hoping to see what people shared between eachother, not just you. Maybe we should just start with this game, since I think it's fairly obvious the kinds of foolishness that went on last game anyway... :V
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I vote yes to the sharing thing. It'll be a very interesting after battle :3
.....Or not.
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I vote yes to the sharing thing. It'll be a very interesting after battle :3
.....Or not.
Well... Needless to say, me and Krakozhia were pretty damn formal with our PMs. :3
Also, I think it would be interesting as well.
-
...
Yes.
But I was also hoping to see what people shared between eachother, not just you. ...
You mean something like this:
Good evening,
to come straight to the point, I would prefer to consider your position before I write my commands but to do so I need to know your position.
You can assume that I'm generally interested in a "friendly relation" between us. To prove my good will and to begin the negotiations I begin with my own position.
I'm open for any request from your side as long as you accepted my one and only condition: All sea area around Great Britain (North Sea, Norwegian Sea, North Atlantic Ocean, Irish Sea and the English Channel) are my territorial waters and naval activities require my agreement, offence against it will not be tolerated.
Thanks for your time.
You certainly have your seas, but this convoy business is tricky if you were to try land on the central areas don't you think? The northern seas aren't particularly interesting for me right now, so what can you really offer?
Yes the convoy system is a bit tricky but manageable at least for me and for my offer, how about "active support for your invasion in Belgium"?
Just what I wanted to hear :D.
That was the beginning of a wonderful friendship.^^
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Yeah laugh up your half point lead bud, we'll be shrinking it this game! >:(
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Ah, drat, some stuff has come up lately that's kept me away from home. I'll start up the new thread as soon as I'm sure I'll be able to be around to host.
-
Dang, good luck with your stuff.
I'll be away from the forum from the 23rd til new years, if you guys start sometime then I won't be able to play, so take me off the list as France if you plan to start then. I'll have to watch for the next game.