(http://i.imgur.com/33j71bn.png) StageDef.exe: Decompiles .STD stage definition files in to scripts and tables and compiles resulting file back in to .STD files Usage: d <InputFile> <OutputFile> - Decompile STD file to source file c <InputFile> <OutputFile> - Compile source file to STD file Uses: Edit Stage Name, BGM Name and Boss BGM Name Edit Stage Design and Layout (Rearrange tile sections which are 24x5 rows of tiles composed in MAP files) Edit Enemy Scripts Edit Enemy Spawn Table Edit Bullet Patterns spawned by stage enemies |
(http://i.imgur.com/1dU9v1Q.png) MapDef.exe Decompiles .MAP files in to a table of tile indices and compiles indice lists back to .MAP files Usage: d <InputFile> <OutputFile> - Decompile MAP file to source file c <InputFile> <OutputFile> - Compile source file to MAP file Uses: Rearrange tiles within a Tile Section (Sections 24x5 tiles (5 rows, 24 across)) |
(http://i.imgur.com/NsOzXp2.png) MpnDef.exe Usage: d <InputFile> <OutputFile> - Decode MPN file to BMP file c <InputFile> <OutputFile> - Encode BMP file to MPN file Uses: Edit the individual tiles used in MAP files and stages Edit the palette used for the stage (Warning: Affects everything on screen!) Warning: Use a program that supports Indexed Color to edit the outputted bitmaps (such as GIMP or PS), most programs (such as MSPaint or Paint.NET) mangle the color palette information. |
(http://i.imgur.com/9eqGiJm.png) TxDef.exe Usage: d <InputFile> <OutputFile> - Decompile TX2 file to source file c <InputFile> <OutputFile> - Compile source file to TX2 file Uses: Edit the dialogue text in game Edit which portraits appear during dialogue scenes |
(https://i.imgur.com/SNm6quj.png) CDGDef.exe Usage: d <InputFile> <OutputFile> <PaletteFile> - Decompile CDG file to source file c <InputFile> <OutputFile> <FrameWidth> <FrameHeight> - Compile source file to CDG file Uses: Edit character portraits and player selection portraits Edit player spell backgrounds |
(https://i.imgur.com/FuQgYrJ.png) BFTDef.exe Decodes .BFT files in to 16 color (4bpp) .BMP files and vice versa Usage: d <InputFile> <OutputFile> <PaletteFile> - Decompile BFT file to source file c <InputFile> <OutputFile> <FrameWidth> <FrameHeight> - Compile source file to BFT file Uses: Edit player sprites Edit stage enemy and boss sprites Edit shot sheets and items (Warning: These files may have their own palettes but use MPTN palette ingame) |
(https://i.imgur.com/yt43h6C.png) PIDef.exe Decodes .PI files in to 16 color (4bpp) .BMP files and vice versa Usage: d <InputFile> <OutputFile> [PaletteFile] - Decompile PI file to source file (Custom palette optional) c <InputFile> <OutputFile> - Compile source file to PI file Uses: Edit menu and UI backgrounds Edit stage loading logo Edit startup splash screen (Warning: These files set the palette on menu screens) |
(https://i.imgur.com/UdiIlgh.png) BmpConv.exe Reencodes 16 color (4bpp) .BMP files if they are not recognized by the other tools Usage: <InputFile> <OutputFile> - Convert bitmap Uses: If a BMP file is not directly recognized by MpnDef this might help |
Change enemy item drops (StageDef) (http://i.imgur.com/qhm0EQE.png) | Moonlight Palette Swap (MPNDef) (http://i.imgur.com/ayV1jtp.png) |