Maidens of the Kaleidoscope

~Bunbunmaru News~ => Front Page Headlines => Topic started by: cuc on April 12, 2013, 12:58:37 PM

Title: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: cuc on April 12, 2013, 12:58:37 PM
This demo sounds like it has the same characters as the Comiket demo, with network capacity added, and I presume, more polish?

http://www.tasofro.net/touhou135/index.html#130412

The download might be quite a trouble for people outside of Japan, so... perhaps you should wait for someone with a fast connection to Japan to download it and host it at a better place.

Mirror by koumakan.jp:
http://shinkirou.koumakan.jp/files/th135_trial.zip

Mediafire (thanks to the uploader):
http://www.mediafire.com/?6lqvsn67ongivu1
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: cuc on April 12, 2013, 01:14:56 PM
Known new content:

-Netplay
-Faith system implemented?
-Same 3 characters, more skills
-New stage: Human Village, Marisa's stage, BGM: Magus Night

Human Village bystanders: Rinnosuke, Suika, Yuugi, Eirin, Tewi, Kaguya, Udonge, Mokou, Keine

(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/BE41126A6AEC64CE09341420626A12C6_zps9b3780a3.jpg)
Snazzy new logo!
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Kilgamayan on April 12, 2013, 02:12:12 PM
> Rinnosuke in a game

wat

EDIT: Actually, Yuugi is WAY more surprising. What's she doing on the surface, let alone traipsing around the Human Village?
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Piranha on April 12, 2013, 02:17:41 PM
I wonder if Mokou and Kaguya will fight in the background?
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Zengar Zombolt on April 12, 2013, 02:21:20 PM
Forget everything else, it's the faith system that has baffled me big time. Hopefully we will know what does it bring now!
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: AJS on April 12, 2013, 02:35:09 PM
Faith system?  By that do they mean those charts on the character profiles?  I wonder how that'll work in-game... and if it'll interact with the approval system somehow.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Kilgamayan on April 12, 2013, 02:56:05 PM
Since I can't grab the game until I get home and I do not have the mental capacity for analyzing fighting game mechanics, here's some initial speculation on characters conspicuous in their continued absence. (With nothing yet revealed about Taoist involvement, I'm holding off there, and Shou and Byakuren are obvious future inclusions.)

- Youmu and Yuyuko: We now have full (or nearly full) turnouts from SDM, Mayohiga, Eientei, and the PrismReznors. So where are these two? Possibly future Spirit Mausoleum spectators, but given their involvement in XD, I wouldn't be surprised if at least Youmu was playable.
- Aya: Would havd expected her to be a Human Village spectator. Could be a Spirit Mausoleum or Moriya Shrine one instead, but she may get more directly involved.
- Mamizou: Not a Human Village spectator despite FS stuffs, and not a Palanquin Ship spectator. I expect her to be somewhwre, but she's running out of locations.
- Kasen: Recent events in WaHH combined with not being a Hakurei Shrine spectator now make me wonder if she's willing to show her face in front of Suika and Yuugi. Could be a Spirit Mausoleum spectator, though.
- Akyu: Rinnosuke's presence and her absence confirm her for IaMP-Meiling-tier participant. :colbert:
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Tiamat on April 12, 2013, 03:05:50 PM
> Rinnosuke in a game

wat

EDIT: Actually, Yuugi is WAY more surprising. What's she doing on the surface, let alone traipsing around the Human Village?

The youkai of the overworld are not allowed to go underground, but the youkai of the underground are allowed to go above ground. The deal was just that the underground youkai would take care of the earth spirits and the overground youkai wouldn't bother them for it.

Yuugi actually tells Nitori and/or Aya that she'd like to come up to drink with them some day. So clearly she's allowed to come up in any case.

I suppose this particular event was just noticeable/FUN* enough for her to decide to come up to see it.

Actually, Suika came from the underground too.



Relevant quotes

Yukari "No, I can't do anything. Only humans can go to the underground.
 Besides, this might be a trap to draw us in."

The sealed youkai awoke together with the violent geyser. (guess that means the seal was broken?)
 The memories of the earth began to awaken, and Gensokyo would probably regress into an older period from its history

The youkai of the underground were cast into the depths because of their abominable powers.
 It couldn't be a fortuitous thing for humans or youkai if they were to appear again. "

Yukari: (I promised not to let any youkai from above down here.)
(And then you all built a great city underground.)
(But, in return I believe you promised to make sure the
evil spirits underground would remain pacified.)

Yuugi: Well, I can't think of
Many people who've left the Former Capital to go above ground...
I only know of one,
But she's...  (presumably talking about Suika)

Yukari: (She's got nothing to do with this, I'm sure.)



Aw, no Kosuzu or Akyu in the Human village.

Quote
Mamizou: Not a Human Village spectator despite FS stuffs, and not a Palanquin Ship spectator. I expect her to be somewhwre, but she's running out of locations.

There's always the chance she'll be playable, I guess.  I wouldn't have put her high on the list of the probabilities but the vast majority of the rest of the Myouren gang have been confirmed as spectators leaving very few left to be playable (assuming spectators aren't playable). Given that Mamizou is a trump card, it wouldn't be surprising if she were called in to fight on behalf of the Myouren Temple, although I imagine her own personal reasons for doing so would differ from Shou's or Byakuren's (which would make her a more interesting choice as well, storyline-wise).
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: cuc on April 12, 2013, 03:09:00 PM
Faith:

Shintoism - shooting range specialization.
More bullets, better homing; lower capability to destroy other bullets, bullets have greater tendency to disappear after being grazed.

Taoism - shooting speed specialization.
Better speed and penetration, greater grazing friction; worse homing.

Buddhism - close combat specialization.
Larger bullet hitbox; significant lower range. "High speed attack" (arrow key + strong attack) can be comboed.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: N-Forza on April 12, 2013, 03:22:04 PM
Man, way to outdate my physical copy.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: cuc on April 12, 2013, 03:27:04 PM
Chicken Guard:
Press "attack" to defend (?), audience dislikes it.

Brave Guard:
Press "back" when the attack is about to hit, audience likes it.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Gpop on April 12, 2013, 05:21:54 PM
Can anyone give a translation of the config menu again. The game is running at 30fps all the time

edit: nevermind I managed to find the option that halves the framerate but keeps the speed.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Suikama on April 12, 2013, 05:49:50 PM
Ultimate spellcards are now all four buttons at once for all chars (ie. XFACTOR)

also looks like Youki is in the kourindou bkg?
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: sako145 on April 12, 2013, 06:08:07 PM
i played the demo.the graphics are messed up.take a look

http://sphotos-c.ak.fbcdn.net/hphotos-ak-ash3/601961_595961240415943_1495635630_n.jpg

my pc graphics are not the issue.i can easily play dead space 3 and dmc without problems.and the pic above is mild compared to wat i seen later.the whole screen is filled with mish mash garbage.help?

ps:the facebook logo is on the game.lulz.even if i off everything except 13.5,it will show those in game art assets scattered everywhere when fighting
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Formless God on April 12, 2013, 06:26:24 PM
And here I was wondering if they fucked up the bottom part of the old logo on purpose.

Quote
Faith system
more skills
:getdown:
Quote
-Same 3 characters
BGM: Magus Night
:fail:
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: KrackoCloud on April 12, 2013, 06:35:57 PM
Ichirin feels faster now I think. That's a good thing.
Hakurei Shrine's music changed a little? The main guitar sounds different.

I noticed that holding an attack button creates a blue field. What's this about?

So apparently Marisa's gimmick is that every time she uses a special, she gets a star. When all her stars are filled up, her next special is more powerful.
also wow Marisa's tornado attack
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: MaStErSpArK94 on April 12, 2013, 06:41:55 PM
I like the Magus Night remix. :D

Also the generic humans with beer in the Human Village background are just priceless. :getdown:

also wow Marisa's tornado attack

Marisa Kirisame: now with 120% more spinning broom techniques. xD
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Gpop on April 12, 2013, 07:42:07 PM
Looks like they changed some things with the characters in terms of move properties now. I was mostly experimenting with Reimu and here's what I found out.

- A lot of combos in my second combo video (http://www.youtube.com/watch?v=pi_ZIlEZHaU) with Reimu doesn't work, like the first one as the opponent will tech out before being able to connect the second projectile attack. The second combo in the video I can't end the same way with two forward cards, as the opponent will be put into white stun much earlier, so you can only end it with dial forward A into cards.

- White stun is A LOT shorter, so for most cases you have to declare the spell card BEFORE the combo to connect. Reimu is somewhat lucky because in the corner she CAN declare and connect spell cards after a combo from white stun if you're quick enough. I'll probably show it off in a video sometime.

- Reimu's ultimate attack seems to be an instant command grab as well. So it's both a counter and a grab at point blank. This is good for wake up grab, if you're fortunate enough to have enough popularity to get the ultimate though :V
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Formless God on April 12, 2013, 07:57:51 PM
welp the Magus Night remix is actually pretty nice

The in-battle screen has artifacts all over the place and fullscreen outright doesn't work :V
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: teefa85 on April 12, 2013, 08:33:12 PM
Oooh I love the new Magnus Night remix.  And Suika and Yuugi having a big old drinking party while the combatants are fighting is amusing.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Shizzo on April 12, 2013, 08:48:06 PM
*Makes entirely Buddhist deck*

*Marisa's laser is now a weird blue spread thing and her stars' range is reduced by 90%ish*

*Checks anything new with this setup*

*CHARGED BUTT SLAM*

Totally worth it.

Edit:

Shinto deck makes her laser stop midway and -track the opponent-.  Wow.   

The stars seem to spread too, shooting three small stars up down and forward instead.  Didn't notice anything different with Tao though.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Minus+ on April 12, 2013, 09:49:46 PM
Can someone post a screenshot of the Human Village stage?
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: EthanSilver on April 13, 2013, 12:45:56 AM
Hrm, this new version runs at almost half speed. The older demo ran just fine on my PC but this is painful to play. Hopefully the engine will go through some optimizations before the final release. Too bad - the human village looks great but seems I'll have to wait to enjoy it (also, no Suika in this one? C'mon, she's a staple of the fighting games; background presence is not good enough!!)

Can someone post a screenshot of the Human Village stage?
(https://sphotos-b.xx.fbcdn.net/hphotos-prn1/549511_10200446793923902_1291744866_n.jpg)
Gotta say I'm more than a little surprise not to see Akyuu. :)
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Tiamat on April 13, 2013, 01:02:38 AM
Ooo, Yuugi's alternate outfit is now canonized in game!

The girl behind Rinnosuke kinda sorta maybe looks a teeny bit like Akyu if you squint and tilt your head in the right direction while dreaming of butterflies.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: DX7.EP on April 13, 2013, 01:17:13 AM
Brave Guard:
Press "back" when the attack is about to hit, audience likes it.
Sounds like Garou's Just Defended system there. Now we need more SF3-style parrying and cross counters. :V

Haven't played it yet, but will give it a shot soon.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: LadyScarlet on April 13, 2013, 04:11:34 AM
MARISA'S THEME IS MAGUS NIGHT HELL YES 8D

Sorry, but that was what I was really hoping would be Marisa's theme in this game; I'm glad they went through it. I'll play some more when I'm done fangasming this miracle.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Agent of the BSoD on April 13, 2013, 04:21:07 AM
Really laggy for me. I put the fps cap at 1/2 as well, so it's a bit better, but the blue aura takes off 10 fps. The game seems to be going too fast when I put it into that mode as well, where the game counter ticks faster than my watch. I still can't see half the bullets on there, but it's better. Also that Magus Night remix is awesome.

I've got a few graphical bugs as well. The config screen is completely messed up, and the character portraits are still too high (Ichirin's being higher than Reimu's and Marisa's) but at least it's slightly more playable. (fullscreen is fine for me)
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Shizzo on April 13, 2013, 04:50:50 AM
Any thoughts on marisa's new portrait?  It looks super pretty for me, but those bushy eyes...
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: helvetica on April 13, 2013, 04:52:02 AM
Frontpage'd!
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: LadyScarlet on April 13, 2013, 05:12:35 AM
Well, really enjoying the new demo. The fighting is fun and I like all the customization. I've never seen something like it, but I wouldn't know, because I haven't played too many fighting games. Here's hoping Hatate will be in the final version! /I'll be proven wrong
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Sungho on April 13, 2013, 07:02:01 AM
Config Menu

SE Volume
BGM Volume
Windowed/Fullscreen
Fullscreen resolution
Background : Normal/Simple
Drawing Cycle : Normal/Half
Vertical Sync : Yes/No
Display Framerate : Yes/No
Save Replay : Yes/No/Ask every time
Save Replay(Network) : Yes/Only when playing/Only when spectating/No

Setting the Background to Simple will merge the background into a single layer, which might speed things up.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Tsalop on April 13, 2013, 07:19:45 AM
I really like the new remix of the Magus night... But I am a bit disappointed to see Yuugi and Mokou  in the audience.
Then again I am hoping that being in the audience doesn't mean the same that being non-playable...
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Tiamat on April 13, 2013, 07:30:02 AM
I really like the new remix of the Magus night... But I am a bit disappointed to see Yuugi and Mokou  in the audience.
Then again I am hoping that being in the audience doesn't mean the same that being non-playable...

Unlike IaMP and SWR, Hopeless Masquerade's plot has a pretty personal focus. The prologue itself specifically mentions the three factions involved. Therefore, the characters who probably won't be playable was.... well, let's just say more calculable than the usual for the fighting games (although in m opinion, "obvious" would be more fitting).

If a character can't have a decent reason for gathering faith, that character probably won't be playable. Marisa of course is an exception because she's Marisa (guess we'll see how much she had to be shoehorned in or not)
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: sako145 on April 13, 2013, 08:32:42 AM
guys.my problems are getting worse.

(http://sphotos-f.ak.fbcdn.net/hphotos-ak-frc3/893335_596213890390678_1607022068_o.jpg)

note that facebook is not even on when playing but my facebook logo is still showing on screen.it remembers wat i did previously and took mish mash from everything in my pc and scatter it all around the game screen(only in fighting mode,not menu or character select).could it hav something to do with windows xp or not onning japanese locale or something,help guys?
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: OkashiiKisei on April 13, 2013, 09:20:03 AM
Any thoughts on marisa's new portrait?  It looks super pretty for me, but those bushy eyes...
This game is no doubt going to reveal Marisa's true nature as a werewolf. It's the only explanation.

Also, I love how just about all the human men are holding big-ass frothing beer mugs, as approved by their Lord and Savior ZUN.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Kosachi on April 13, 2013, 10:37:38 AM
Traditional old man sounds like it got a few more sounds added to the background. It looks like ZUN went to town with the techno in this one. Needless to say it sounds amazing!
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Edible on April 13, 2013, 02:38:54 PM
Thanks for the heads up, been waiting for an officially distributed online demo to try this out.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: sako145 on April 13, 2013, 03:09:22 PM
guys.i got my glitchy graphic fixed.13.5 WONT work with windows xp.i switched my os to 7 and the game works up to eleven(lolz).not sure bout u guys but as far as i know,13.5 is not so compatible with xp
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Star King on April 13, 2013, 05:20:28 PM
(https://sphotos-b.xx.fbcdn.net/hphotos-prn1/549511_10200446793923902_1291744866_n.jpg)
Gotta say I'm more than a little surprise not to see Akyuu. :)

Humanoid males? In MY TOUHOU?!?!?

Nah, but seriously, the Human Village looks great. Definitely did not expect to see the Eientei crew there.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: DX7.EP on April 13, 2013, 05:43:56 PM
Gave it a few runs earlier, improvements all around. The Magus Night remix is nice.

...but much like the STGs I find this difficult to play on an arcade stick, as the controls here seem a bit too loose for that. With a X360 controller, however, things were a lot more bearable.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Tsalop on April 13, 2013, 06:19:29 PM
Unlike IaMP and SWR, Hopeless Masquerade's plot has a pretty personal focus. The prologue itself specifically mentions the three factions involved. Therefore, the characters who probably won't be playable was.... well, let's just say more calculable than the usual for the fighting games (although in m opinion, "obvious" would be more fitting).

If a character can't have a decent reason for gathering faith, that character probably won't be playable. Marisa of course is an exception because she's Marisa (guess we'll see how much she had to be shoehorned in or not)
Yeah... I know this but let me dream.
Heh. Reimu uses her last trump card and forces Suika to use her power to gather all the faith of Gensokyo.
Also Yuugi has read too much Haniwa's store so she is keeping eye for Sanae.

And Mokou just wants to get rid of all of these religious zealots causing ruckus in the Human village...
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Hinacle on April 13, 2013, 08:51:14 PM
M...Marisa can make her lasers change directions. I wasn't able to get a screenshot of it. She launched a laser and I flew up and then the laser just bent at like an angle. Scared the crap outta me :V
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: LadyScarlet on April 13, 2013, 08:57:07 PM
Unlike IaMP and SWR, Hopeless Masquerade's plot has a pretty personal focus. The prologue itself specifically mentions the three factions involved. Therefore, the characters who probably won't be playable was.... well, let's just say more calculable than the usual for the fighting games (although in m opinion, "obvious" would be more fitting).

If a character can't have a decent reason for gathering faith, that character probably won't be playable. Marisa of course is an exception because she's Marisa (guess we'll see how much she had to be shoehorned in or not)
Well, Hatate might want to get a scoop on the religion war in better detail than Aya could. That's about it, really, unless ZUN wants his girlfriend Aya to be playable in ANOTHER game.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: AnonymousPondScum on April 13, 2013, 08:57:38 PM
Please tell me Ichirin is less of a slowboat hippo in this version.

I couldn't get good with her in the 1st demo because everyone could kite her all the time. :V
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Sagus on April 13, 2013, 11:06:07 PM
Is it me or did the game get easier? When I played the first demo I was completely destroyed in my first fight, and could barely even win a single round in subsequent matches; this time I haven't lost a single match and only one victory was by time-out. And I haven't played the game since the demo came out months ago...
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Shizzo on April 14, 2013, 01:32:47 AM
Is it me or did the game get easier? When I played the first demo I was completely destroyed in my first fight, and could barely even win a single round in subsequent matches; this time I haven't lost a single match and only one victory was by time-out. And I haven't played the game since the demo came out months ago...
The new bot AI is much less intelligent than before, if you stay away from bots they'll just stay on the corner spamming their basic attack nonstop.  They seem to have stopped shooting projectiles. 

Please tell me Ichirin is less of a slowboat hippo in this version.

I couldn't get good with her in the 1st demo because everyone could kite her all the time. :V

She feels faster now, I really like playing her with Taoism since everything she does shoots faster.  Unzan's lasers are much better with taoism/shinto as well. 

M...Marisa can make her lasers change directions. I wasn't able to get a screenshot of it. She launched a laser and I flew up and then the laser just bent at like an angle. Scared the crap outta me :V

That's because she was with a Shinto deck, that makes her lasers chase you after being shot.  She also shoots triple stars instead of single ones. 
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: iK on April 14, 2013, 01:51:55 AM
Is it me or did the game get easier? When I played the first demo I was completely destroyed in my first fight, and could barely even win a single round in subsequent matches; this time I haven't lost a single match and only one victory was by time-out. And I haven't played the game since the demo came out months ago...

The CPU difficulty in the new demo is kind of weird yeah. Easy equates to "Constantly blocks always" while Hard means "Mashes A"
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: shadowbringer on April 14, 2013, 01:59:43 AM
Brave Guard:
Press "back" when the attack is about to hit, audience likes it.

It seems to me that Tasofro likes Aquapazza

- Reimu's ultimate attack seems to be an instant command grab as well. So it's both a counter and a grab at point blank.

...and that they've just discovered Touka :V
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: iK on April 14, 2013, 02:29:13 AM
It seems to me that Tasofro likes Aquapazza

The sprite style was a good indicator.

Could Marisa supercharge her Heavy Melee in the previous demo?
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Shizzo on April 14, 2013, 04:14:38 AM
The sprite style was a good indicator.

Could Marisa supercharge her Heavy Melee in the previous demo?

If I remember correctly supercharging only happens if you have Buddhism.  In that case all your heavy attacks become chargeable, Reimu and Ichirin's included
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: AnonymousPondScum on April 14, 2013, 04:24:40 AM
She feels faster now, I really like playing her with Taoism since everything she does shoots faster.  Unzan's lasers are much better with taoism/shinto as well. 

Good. Trying to hit anything with her before felt like trying to swat a fly with a howitzer. :getdown:
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Gpop on April 14, 2013, 04:36:12 AM
I'm working on a video on things I found with Reimu. This includes her Ultimate attack can now be used as a command grab, being able to combo from her teleport (dunno if you could before though), and certain combos not working anymore :V
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: iK on April 14, 2013, 05:08:10 AM
Are you going to be making non combo videos as well? Like about positioning advantage and setups instead? Combos are nice to look at but don't help get a grip on the game.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Gpop on April 14, 2013, 05:19:39 AM
Are you going to be making non combo videos as well? Like about positioning advantage and setups instead? Combos are nice to look at but don't help get a grip on the game.
It will cover one or two set ups I found in day one, but after a bit more experimenting I may make more on such. Basically it's going over the differences between the original disc demo and the web demo
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: iK on April 14, 2013, 05:31:26 AM
I did notice that now all of Reimu's somersaults are different in demo2.

Forward: Travels a far distance, and can act slightly before returning to neutral level
Back: Travels only a short distance
Up: Travels the same distance as Back, but has a followup downward kick
Down: Travels a very short distance both sideways and upward

I'll see what differences, if any there are for other moves.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: iK on April 14, 2013, 05:32:50 AM
On Faith: In order to be aligned to a faith, that faith must have at least 3 points allocated to it and can not be tied with another faith for alignment. Having 4 points in Daosim, 3 in Shinto, and 1 in Buddhism, for example would align your character with Daosim, while having 4 points in Daoism and 4 in Shinto would result in no alignment.

Reimu
Spell Guage: 1200

Normal:
-X shot fires 3 slow aimed amulets that become homing if they pass through Reimu's  Forward Y
-Neutral/back Y fires 2 amulets that have a delay before aiming at the opponent  with slight homing for 3 hits each
-Forward Y sends out a semi-permanent barrier in front of Reimuthat both hits the opponent and interacts with several of Reimu's moves. Reimu also gets a burst of speed when moving through the barrier.
-Up and Down Y fire respectively angled quick amulets with slight homing for 3 hits

Shinto:
-X shot fires 3 slow homing amulets; no difference seems to come from passing through Forward Y
-Neutral/back Y fires 2 amulets that have a delay before homing in on the opponent for 3 hits each
-Forward Y is identical to normal
-Up and Down Y fire respectively angled quick homing amulets for 3 hits

Buddhism
-X shots fire 3 loosely aimed amulets that detonate a small distance away from Reimu. If they come into contact with the enemy, they hit then explode, dealing 2 hits for each amulet. If the amulets pass through Reimu's Forward Y, They speed up, re-aim at the enemy, and get a larger explosion radius
-Neutral/back Y fires 2 slow moving, meaty amulet, one above and one below Reimu, that move slugishly toward the opponent and deal 3 hits each if they connect
-Forward Y is identical to normal
Up and Down Y fire respectively angled amulets that start out traveling quickly but then come to an immediate snail's pace and hang around. They hit 3 times each.


Daosim:
-X shots fire 4 fast aimed amulets. When they pass through Forward Y, they speed up even more and re-aim at the opponent
-Neutral/back Y fires 2 amulets that have a delay before aiming then quickly traveling to the opponent for 4 hits each
-Forward Y is identical to normal
-Up and Down Y fire respectively angled jet-speed amulets for 4 hits

Skill 1
Youkai Buster
Cost: 600
Daoism +1

Fast-moving amulet shot with slight spread

Forward: Sends amulets straight ahead
Back: Sends amulets at a sharp downward angle
Up: Sends amulets angled diagonally upward
Down: Sends amulets angled diagonally downward

Skill 2

Cost: 400
Shinto +1

Meaty square-shaped barrier

No skill varieties noticed

Skill 2
Mid-Air Ascension Kick
Cost:  300
Buddhism +1

Somersault kick

Forward: Travels a far distance, and can act slightly before returning to neutral level
Back: Travels only a short distance
Up: Travels the same distance as Back, but has a followup downward kick
Down: Travels a very short distance both sideways and upward

Skill 4
Subspace Pressure Point
Cost: 300
Buddhism +1

Marker and teleport kick

Foward: Sends marker out in front of Reimu
Back: Identical to forward
Up: Sends marker out diagonally above Reimu
Down: Sends Marker diagonally below Reimu

Skill 5
Yin-Yang Orb
Cost: 600
Shinto +1

Tosses out a large Yin-Yang Orb that bounces off the sides of the screen and speeds up if it crosses Reimu's Forward Y

Forward: Orb is sent  slightly upward
Back: Orb is sent slightly downward
Up: Orb is sent harshly upward
Down: Orb is sent harshly downward

Skill 6
Spread Amulet
Cost: 400
Daoism +1

Amulets that break apart and fly forward covering a large area

No skill varieties noticed



Marisa
Spell Gauge: 1000

Normal:
-X fires a fast, aimed star
-Y Fires a wide laser across the screen that hits twice normally, and 4 times if Marisa has 3 stars charged

Shinto:
-X Fires 3 small, spread aimed stars
-Y Fires a single-hit wide laser that aims at the opponent half-way through its path and becomes larger while hitting 3 times with 3 stars charged

Buddhism:
-X fires a fast, aimed star that detonates a short distance away form Marisa into 3 explosions, capable of hitting up to 4 times
-Y Fires a shotgun spread of energy dirrectly in front of Marisa while she is pushed backward. Hits up to 5 times normally, and up to 6 with 3 stars

Daoism:
-X Fires a fast, aimed star that causes knockdown on hit
-Y Fires a wide  laser across the screen that hits 4 times and causes tumble normally, and hits 5 times with a wallslams with 3 stars

Skill 1
Witch Leyline
Cost: 500
Buddhism +1

Broom charge forward

Forward: Travels full screen, hits 5 times
Back: Travels about half-screen, hits 3 times
Up: Travels 3/4ths screen, hits 4 times
Down: Identical to up
3 stars: Travels full screen regardless of direction used and hits 6 times

Skill 2
Rising Sweep
Cost: 500
Buddhism +1

Downward broom scoop followed by a rising broom hit

All directions identical
3 stars: Visibly larger hitbox

Skill 3

Cost: 500
Daosim +1

Energy bazooka shot that causes wallslam

Forward: Shoots straight ahead
Back: Identical to forward
Up: Shoots slightly upward
Down: Shoots slightly downward
3 stars: Shot is larger and hits more times

Skill 4
Strato Fraction
Cost: 600
Shinto +1

Star storm from above

All directions identical
3 stars: More and denser projectiles.

Skill 5

Cost: 400
Daoism +1

Broom tornado spin

Forward: Travels upward and forward
Back: Travels downward and forward
Up: Identical to forward
Down: Identical to back
3 stars: Larger hitbox, more hits, wallslams

Skill 6
Powerful Drug
Cost: 400
Shinto +1

Potion Grenade that rebounds off walls

Forward: Long toss, detonates at about 3/4 screen
Back: Short toss, detonates dirrectly in front of Marisa
Up: High toss, detonates in the sky a decent distance away
Down: Lob, detonates slightly below Marisa a decent distance away
3 stars: Explosion is accompanied by meaty stars that then descend


Ichirin
Spell Gauge 1000

Normal:
-All X but forward throws a ring that arcs downward at the end of its flight
-Forward X tosses out a boomerang-ring that can hit twice
-Neutral/Back Y fire a slightly downward aimed laser from Unzan's eyes
-Up and Down Y fire respectively angled lasers

Shinto:
-All X but forward throws three small spread aimed rings at the opponent that arc downward
-Forward X is identical to normal
-Neutral/Back Y fire several rounds of small, loosely-spread  lasers from Unzan's eyes
-Forward Y is identical to normal
-Up Y and down Y fire respectively  angled streams of lasers

Buddhism:
-All X but forward throw a large ring at the opponent that shrinks rapidly after being tossed
-Forward X is identical to normal
-All Y but forward fire multiple small lasers in all direction from Unzan's eyes
-Forward Y is identical to normal

Daoism:
-All X but forward throw a fast ring right at the opponent with no downward arc
-Forward X is identical to normal
-All Y but forward fire a straight forward large laser
-Forward Y is identical to normal

Skill 1
Iron Fist of Hanging Cloud
Cost: 400
Daosim +1

Unzan hammer fist from the sky

Forward: Fist comes out a long distance away
Back: Fist comes out dirrectly in front of Ichirin
Up: Fist comes out mid-distance
Down: Identical to up

Skill 2
Handful of Floating Cloud
Cost: 300
Buddhism +1

Anti-air Attack-Grab

Forward: Comes out relatively quickly
Back: Has a long delay
Up: Comes out at average speed
Down: Identical to up

Any other differences on this move that I'm not seeing?

Skill 3
Small Kamitate Cloud
Cost: 500

Unzan lightning clap

Forward: Unzan releases lightning from his hands without clapping, leaving Ichirin free to move and attack on her own
Back: Unzan charges aesthetic lightning before using the actual clap attack around him
Up: Identical to back
Down: Identical to back

Skill 4
Raging Running Cloud
Cost: 600
Buddhism +1

Rapid fire Unzan fists

Forward: Unzan moves forward a large distance while Ichirin can act on her own
Back: Unzan stays close with Ichirin and they punch together
Up: Identical to back
Down: Identical to back

Skill 5

Cost: 400
Buddhism +1

Unzan swooping laser vision

Forward: Beam starts aimed up than swoops forward
Back: Beam starts aimed down then swoops forward
Up: Identical to forward
Down: Identical to back

Skill 6

Cost: 500
Shinto +1

Tornado toss. If Unzan is preoccupied, the tornado is much smaller.

Forward: Tornado comes out in front of Ichirin then rises upward
Back: Identical to Forward
Up: Tornado rises continuously upward
Down: Tornado moves slowly downward



[COMPLETE EXCEPT FOR SKILL NAMES]
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Formless God on April 14, 2013, 10:17:57 AM
guys
I once achieved this effect by drawing ~fresh~ out of the oven render targets onto the screen.
I have XP and the locale set to Japanese and I have the same problem. I don't think you have much choice but to wait for them to unfuck it in later revisions.

EDIT: Saw your second post. Oh well :colonveeplusalpha:
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Yonowaaru on April 14, 2013, 01:14:00 PM
Am I the only one to notice they changed Ichirin's theme? It now has a lot more of a mellow feel because of the electric piano (I think?)
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Raikaria on April 14, 2013, 01:49:07 PM
At this rate I think it's pretty safe to be able to write out expecting any more characters that are not a major part of this religion fiasco. Most of the popular characters besides Koishi [Unlikely] and Youmu [Also doubtful since she has little to do with religion] out of that lot have now been shown to be background, like the SDM crew, the Yakumos, and now Eientei, who IMO had a shot after ZUN wantd to have them in SWR but failed to balance them in time. Maybe Alice is still possible [Representing Shinkiism], and possibly Komachi again.

Of course, I'm curious if any new characters will be added. IamP had Suika, and SWR had Iku and Tenshi. [Hell, Hiso had the Catfish :V]
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Aya Reiko on April 14, 2013, 02:43:00 PM
At this rate I think it's pretty safe to be able to write out expecting any more characters that are not a major part of this religion fiasco. Most of the popular characters besides Koishi [Unlikely] and Youmu [Also doubtful since she has little to do with religion] out of that lot have now been shown to be background, like the SDM crew, the Yakumos, and now Eientei, who IMO had a shot after ZUN wantd to have them in SWR but failed to balance them in time. Maybe Alice is still possible [Representing Shinkiism], and possibly Komachi again.

Of course, I'm curious if any new characters will be added. IamP had Suika, and SWR had Iku and Tenshi. [Hell, Hiso had the Catfish :V]
Note quite the whole SDM crew.  Meiling hasn't been seen yet.  ;)

My "likely" bets:
Sanae
Youmu
Seiga
Kasen
Futo

My "maybe" bets:
Tenshi
Aya

My "unlikely but who knows" bets:
Komachi (Bump to likely if either hermit appears as playable)
Cirno
Mystia and/or Kyouko
Orin or Okuu
Either Watatsuki sister
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: iK on April 14, 2013, 03:41:04 PM
I'd find it hilarious personally if Meiling came in ranting about Confucianism.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Tiamat on April 14, 2013, 04:01:35 PM
Well, like I said, if there was ever an official plot that wanted to do a whole "Meiling is a/the dragon" or "Mima is the Hakurei Shrine goddess" thing, this would be one of the more likely ones (not that I think either of those will happen, but the potential set up is there, even down to the identity of the voice in the prologue)

Quote
Maybe Alice is still possible [Representing Shinkiism], and possibly Komachi again.

Of course, I'm curious if any new characters will be added. IamP had Suika, and SWR had Iku and Tenshi. [Hell, Hiso had the Catfish

Alice could represent the youkai as a magician just like how Marisa is representing the humans as a magician, maybe, I guess.

There will probably be a new character. It's practically foreshadowed in the prologue, where a mysterious voice is what caused this incident in the first place (assuming I and others are interpreting the prologue right).
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Quwanti on April 14, 2013, 04:19:24 PM
Interesting new stuff. Few animations changed and a few portraits, judging by the in-game images (Marisa now makes a cute wink!). And for some reason, this (http://img803.imageshack.us/img803/4460/paperq.png) (from here (http://ba0.cn/tvgame/1298.html)) appears in the game files. Hopefully someone extracts all the images as I can't all of them.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: LadyScarlet on April 14, 2013, 04:44:47 PM
Can you please share the images you extracted? I need as many as I can get for future projects, and other people would like them, too.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Suikama on April 14, 2013, 04:55:41 PM
Interesting new stuff. Few animations changed and a few portraits, judging by the in-game images (Marisa now makes a cute wink!). And for some reason, this (http://img803.imageshack.us/img803/4460/paperq.png) (from here (http://ba0.cn/tvgame/1298.html)) appears in the game files. Hopefully someone extracts all the images as I can't all of them.
even ZUN likes umehara :V
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Gpop on April 14, 2013, 05:17:13 PM
inb4 Daigo starts playing 13.5 and wins EVO with it :V
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Suikama on April 14, 2013, 05:19:19 PM
inb4 Daigo starts playing 13.5 and wins EVO with it :V
yeah i highly doubt that :V
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Quwanti on April 14, 2013, 05:45:48 PM
Can you please share the images you extracted? I need as many as I can get for future projects, and other people would like them, too.
Well, extracting them all (and conversing) would take a lot of time. Though, you could look for yourself using TexMod. It's what I use.

And ooh, the music has changed. Mainly Ichirin's theme sounds way different now.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: UTW on April 15, 2013, 12:21:59 AM
This (https://twitter.com/u2aki/statuses/323405381277716481) apparently says that Ichirin's theme hasn't actually changed and the version in the web demo is a much older version that was mistakenly left in.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Aya Reiko on April 15, 2013, 12:55:32 AM
I'd find it hilarious personally if Meiling came in ranting about Confucianism.
Meiling's past is a bit of a mystery.  For all we know, she may be a Shaolin Nun.

And she'd most likely be a Taoist too.  A non-Miko affiliated Taoist...  :wat:
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Gpop on April 15, 2013, 02:25:27 AM
So I made video detailing what I found in terms of changes from the disc demo and the web demo with Reimu and some general gameplay changes from day 1 experimenting (http://www.youtube.com/watch?v=Juq9DTUDAdw&feature=youtu.be)
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Quwanti on April 15, 2013, 12:30:03 PM
Someone knows what's up with the blue circle surrounding you if you hold whatever button?
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: iK on April 15, 2013, 12:53:19 PM
Someone knows what's up with the blue circle surrounding you if you hold whatever button?

It seems to be a rough auto-block, but it won't block everything by any means.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: cuc on April 15, 2013, 01:02:29 PM
Someone knows what's up with the blue circle surrounding you if you hold whatever button?
That's the "Chicken Guard" mode. Using it 3 times in succession results in a great loss of popularity. It also has higher priority than Brave Guard (parrying). Using Brave Guard 10 times in succession results in an increase of popularity.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: fondue on April 15, 2013, 07:40:33 PM
The new demo is <3 Also I wish there was a detailed manual on parrying, the faith system etc. I really hope Sanae gets into this too.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Clarste on April 16, 2013, 05:26:47 AM
- Aya: Would havd expected her to be a Human Village spectator. Could be a Spirit Mausoleum or Moriya Shrine one instead, but she may get more directly involved.

Aya's probably going to be a part of the "Youkai Mountain" cast that spectates at the Moriya Shrine. Along with Momiji an Nitori and probably some generic tengu/kappa. The tengu and the kappa are both very close to the shrine. Well, that's just the feeling I get now.

I'm really confused by the lack of Akyuu though.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: shadowbringer on April 16, 2013, 06:32:07 AM
speaking of Akyu, I wonder what will happen to her, with another console generation approaching fast.

I still hope (no pun intended) that the final version of the game turns out to be good, haven't heard good things about the game it's based on (Astra Fighter), don't know if the bullet dodging will make up for that.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: iK on April 16, 2013, 10:03:17 AM
The new demo is <3 Also I wish there was a detailed manual on parrying, the faith system etc. I really hope Sanae gets into this too

I believe I have a fairly good understanding of how the faith system works-

On Faith: In order to be aligned to a faith, that faith must have at least 3 points allocated to it and can not be tied with another faith for alignment. Having 4 points in Daosim, 3 in Shinto, and 1 in Buddhism, for example would align your character with Daosim, while having 4 points in Daoism and 4 in Shinto would result in no alignment.

Reimu
Spell Guage: 1200

Normal:
-X shot fires 3 slow aimed amulets that become homing if they pass through Reimu's  Forward Y
-Neutral/back Y fires 2 amulets that have a delay before aiming at the opponent  with slight homing for 3 hits each
-Forward Y sends out a semi-permanent barrier in front of Reimuthat both hits the opponent and interacts with several of Reimu's moves. Reimu also gets a burst of speed when moving through the barrier.
-Up and Down Y fire respectively angled quick amulets with slight homing for 3 hits

Shinto:
-X shot fires 3 slow homing amulets; no difference seems to come from passing through Forward Y
-Neutral/back Y fires 2 amulets that have a delay before homing in on the opponent for 3 hits each
-Forward Y is identical to normal
-Up and Down Y fire respectively angled quick homing amulets for 3 hits

Buddhism
-X shots fire 3 loosely aimed amulets that detonate a small distance away from Reimu. If they come into contact with the enemy, they hit then explode, dealing 2 hits for each amulet. If the amulets pass through Reimu's Forward Y, They speed up, re-aim at the enemy, and get a larger explosion radius
-Neutral/back Y fires 2 slow moving, meaty amulet, one above and one below Reimu, that move slugishly toward the opponent and deal 3 hits each if they connect
-Forward Y


[snip]


More importantly, does anyone have info on the netplay?
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Tsalop on April 16, 2013, 01:54:40 PM
I'm really confused by the lack of Akyuu though.

Maybe we have epic book fight between Patchouli and Akyuu...
Then again Akyuu could be a spectator in Myoren shrine.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Lightmaster on April 16, 2013, 02:40:48 PM
Traditional old man sounds like it got a few more sounds added to the background. It looks like ZUN went to town with the techno in this one. Needless to say it sounds amazing!

A fairly late reply, but I think this arrange was made by the usual composer of Tasofro: U2 Akiyama, and maybe I can say the same thing for the other songs, including the new songs for the intro and title theme. Besides, ZUN usually only makes two or three themes for the collaborations with Tasofro (for IaMP, ZUN did Demystify Feast, Evening Star and Missing Power. For SWR, he did Iku's theme, Tenshi's theme, and the reprise of Tenshi's theme for her last spell, and for Soku, he only did Unknown X and the reprise for Suwako's last spell), and it's usually songs for, either new characters, or songs used in a certain situation.

Here's my only two cents for now.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: BL2W on April 19, 2013, 12:07:09 AM
I'm a little late to the game here, I guess, but I just tried out the new demo yesterday (heck, it was my first time trying out the game period!). I actually really like it, and so, I made a commentary here concerning my experience:

"TH 13.5 Hopeless Masquerade - Demo: Marisa Kirisame" (https://www.youtube.com/watch?v=onCXAghNWJI)
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: iK on April 19, 2013, 01:37:38 AM
BL2W, try turning off the 3d backgrounds. That should fix the lag tremendously.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: BL2W on April 19, 2013, 06:08:10 AM
I'll try that next time I record. Thanks for the tip~
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: ceiling hat on April 19, 2013, 06:46:50 PM
That's the "Chicken Guard" mode. Using it 3 times in succession results in a great loss of popularity. It also has higher priority than Brave Guard (parrying). Using Brave Guard 10 times in succession results in an increase of popularity.

To clarify further, it's basically the old pushblock. You have to block normally while it is active for it to work.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Malyszeq on April 20, 2013, 07:34:40 PM
http://en.wikipedia.org/wiki/Amanojaku

I will just leave this here for everyone to ponder.  Please take into account that literal translation of Touhou 13.5 means "Eastern Tower of Heart Fabric".
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: cuc on April 21, 2013, 12:03:32 AM
That's a rather famous demon symbolizng humans' desires. Didn't know its association with Bishamoten, or the theory about its origin as a Shinto goddess involved in the conquest of Japan story (i.e. Amaterasu taking Japan from Ookuninushi), though. Did she appear in SSiB? ...no, she didn't. Thanks for the information. That's an interesting theory.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: Malyszeq on April 21, 2013, 06:32:48 AM
Oh, and additionally, the Polish wiki article about Amanojaku connects it also with the Klesha's concept
http://en.wikipedia.org/wiki/Kleshas_%28Buddhism%29

As far as I read ZUN might have used the concept as the base for the idea of the Ten Desires.

EDIT: Sorry, the concept of Ten Desires stems from the list of Ten Fetters http://en.wikipedia.org/wiki/Fetter_%28Buddhism%29

Here we find Youmu's lacking lust for life and lust for death, which Miko says about in Youmu's scenario.
Title: Re: TH13.5: Touhou Shinkirou ~ Hopeless Masquerade web demo released
Post by: cuc on April 21, 2013, 03:51:25 PM
Kleshas are what I meant by "desires" in my last post. I was previously not familiar with Ten Fetters, but through reading Chinese articles, they turn out indeed to be important concepts, so thanks again.

It's possible the "ten desires" are inspired by them, though the context has been changed in an important way. The context of ten fetters is that they are the obstacles one must overcome on the way to nirvana, and they are strongly related to the Buddhist cosmology where there are 3 layers of existence, from low to high: Desire Realm, Form Realm, Formless Realm. The first 5 "lower fetters" only exist in Desire Realm (where most humans are), while the 6th and 7th fetters are translated in Chinese as "lust for Form Realm" and "lust for Formless Realm" - the desire to enter or stay in those higher realms.

The divide of the three Realms is so far not mentioned in Touhou. And compared to real Buddhist concepts which are often unintuitive to the modern mind, "attachment to life" and "longing for death" are much more like something a modern writer will come up with.