Well, this was made by the same people who made The Last Comer. I don't think it'll be that bad, as long as they don't have lag problems. Again. >.>Conversely, since it's made by the same people the code is just as painful to look at.
Goodness, what potential this game has.Re: system: The skill tree system has a lot of potential - there's some strategy in choosing whether to cash in your benefits for a life fragment and some score. The scoring system, however, seems almost as bad as Marine Benefit's (10000 points per cancelled bullet?!). I hope they do something about this.
Intresting system, I must say first. It's atleast not as broken as TLC's star gauge.
The characters are intresting, with very creative designs. Still sortof irked that the same mooks with wonky cutins make up the midbosses.
I did see another Sant'Angelo joining the fray coming, but not seeing Sariel's theme beecoming hers.
Also, don't play the script the blog provides. I checked most of the folders and some data wasn't inside of it. (This game is ph3, by the way.) (My friend says they're hidden, but that didn't work.)
I haven't had problems playing the script, either as a standalone or as part of my main ph3 install. I don't know what data you're referring to in your post.
cannot file open path[C:/Users/*my name*/Desktop/U-Haul/???v???+??/script/default_system/Default_System.txt]
What's ???v???+??supposed to be?
Did you either use Applocale or switch the computer locale to Japanese before playing?
What software are you using to extract the folder? Have you made sure that the provided th_dnh.def file is in the folder as well?
If all else fails you can always copy the player and Th_mpp folders into the script folder of an existing ph3 install.
(things)
Could you take a screenshot of your th_mpp folder?
You didn't show me the important parts. I need to check whether you have all the .dnh files in the folder. This includes the main th_mpp folder as well as the system folder.
The entire contents of the bgm, enm, img and se folders are hidden (don't ask me why).
Oh yes, and Shikieiki; My friend Miransu made these name translations, though he says they aren't completley accurate. (http://puu.sh/2z32j)
Oh, whoops. I forgot about how my friend mentioned how they were hidden, too. (https://dl.dropboxusercontent.com/u/57024802/suncorann.png)OK, it doesn't look like it's your files. Are you running Danmakufu in Japanese locale? If not, make sure you do so.
Hey, sorry for not getting to you sooner, real life happened.
Anyways, I could not manage to get it running, even with pre12. After placing it in my actual script folder, not the one provided in the download, I tried all submenus in danmakufu (plural/directory/stage/all/etc) to see if i could find it, and I haven't managed to find it anywhere.
Yeah, Saraka could use a little toning down, but then again, it IS just a trial for now.
My friend Miransu made these name translations, though he says they aren't completley accurate. (http://puu.sh/2z32j)
I'm also wondering, why Reimu and Okuu?
I kinda get the story now that someone has tried to translate it. Theey're called the three Kodamas? Where have I heard that before?
Saraka's theme has some parts that remind me of Sariel's theme.
Also Blue, you ever watch Princess Mononoke? The little, green, weird-faced spirits were Kodamas.
I found out a few things looking through the game files that might be interesting.
First of all, the Kodamas each seem to have names.
(http://i.imgur.com/Fx5dhdJ.gif)
This one's Sakura.
(http://i.imgur.com/I11Bw39.gif)
This one's Matu (or Matsu).
(http://i.imgur.com/2Yuj9sP.gif)
And this one's Kiku. The names are based off of the filenames of their portraits. This makes me think they're all going to become more important.
The other thing I found out was what those words that are part of the stage names mean ("Qliphoth", "Malchut", and "Yesod"). They all have to do with the Sephirot of the Jewish Kabbalah. So, this game might have something to do with Judaism this time around. That's weird when we had the first stage boss (Kusuko) who doesn't seem to be related to Judaism. More like Buddhism.
I think it's a kotsuzumi.
(http://i47.tinypic.com/2evtbt2.jpg)
Ah, so Life-Stealing Tree Mode is very different than the base game, isn't it? Do you unlock it by 1ccing the main game?
That works in the demo but not in the full version. Trust me, I've tried it multiple times. From what I see in Jaimers's screenshots, it's a selectable option which I assume is now unlocked after 1ccing the game.
Fuck. You. Tenmu.
Are you sure that you downloaded the right thing? It should be a zip file (approx. 200 mb). Switch to Japanese locale or use applocale to unpack the game (otherwise you will have messed names for some files which can prevent you from playing in some cases) and run config.exe/th_dnh.exeYeah, extracting the files in Japanese locale did the trick.
Also, holy crap, that last spellcard... just... wow. I am afraid of that final boss now. So. Much.Considering the last spell card is tantamount to bomb milking for a huge portion of your score, it shouldn't be that bad as long as you have two or three lives in stock.
Well, I did have a LOT of resources going into the last spell card (I had I think six or seven lives?). I was just kind of caught off-guard by it, considering it starts off rather tame.The second part of it is probably the hardest. The third part gets super easy if you
Speculations about Extra boss?
she would be like what?
Ehh, accidental double post, don't know how to delete.Can't delete on MotK. Just flag your post for a mod to delete it for you.
Haha, what?
Also, I just tried Life-Stealing Tree Mode on Normal... I didn't even make it past Stage 1. :V
A translation already? I'm not sure whether to be pleased that a translation patch project has sprung up so quickly or annoyed that people can do this while some of the other games go neglected - I posted the full script of The Alternative Age nearly two years ago and as far as I can tell not a single sentence has been translated in that time.I'll try to take a look at it. I'll write you a PM if I have something to tell about it.
Is this game's score counting extremely slowly for anyone else? For me, it's often still increasing 10+ seconds after collecting point items, which makes it hard to determine how many points were gained from anything in particular. Here's a video (http://www.youtube.com/watch?v=q99IhCXsEKU) of how it's appearing for me.I think this is what the bugfix thing fixes, since it stopped doing that for me after I grabbed it.
A new patch 0.02b (http://www1.axfc.net/uploader/so/2957134.zip) was posted. Almost no idea what it does.
A translation already? I'm not sure whether to be pleased that a translation patch project has sprung up so quickly or annoyed that people can do this while some of the other games go neglected - I posted the full script of The Alternative Age nearly two years ago and as far as I can tell not a single sentence has been translated in that time.
Does anyone have a scorefile I can use? I made it all the way to the stage 6 boss, and then the boss defeated sound effect keeps playing and I can't move onto the next phase of the fight. It's just looping over and over again with no end. I don't feel like replaying again after I made it this far, this is just a dumb bug.
if you or someone else could paste the script that would be very helpful.
So the Prologue for the Ex Stage has been translated. Apparently, the Ex Boss is going to be a Life-Sized Doll that Rinnosuke had, and it can sing or something.
I'm calling it: Saraka for Ex Midboss
I took a look at videos which they posted on their website and noticed that they have significant lags too (for example, beginning of stage 6 or Hatate spellcard) so they should be aware of this issue. I hope that will take some time to optimize the game in near future.
Apparently, the Ex Boss is going to be a Life-Sized Doll
I'm going to assume that at least some of it is intentional as some attacks would seem quite ridiculous without it. Intentional slowdown also isn't something that is unusual in arcade shmups.That's funny but you're right.
That's funny but you're right.That one's a given, since StB and DS slow down when you use your camera (and when Hatate/Aya use their camera "bullets" in DS)
I checked Hatate spellcard's file and found StartSlow(TARGET_ALL,30) and StopSlow(TARGET_ALL) lines. After I commented them out, spellcard worked at expected FPS 60. So yeah, at least some parts of the game were intentionally slowed down (I didn't find those functions in other script files but there might be some other ones, I didn't check).
Just had a look at the 0.02b update package, and wow that is a stupid arrangement. Seriously, common sense would tell you to put the game update folders INSIDE THE TH_DNH FOLDER so that we can extract the lot in one go.Actually, the way they did is proper. If they put updated script into danmakufu folder then when you copy it over old MPP, you will mix old and new danmakufu versions which might have negative effects.
Is there anyway to make the graphics not look so low-res and streched looking without playing in 640x480 windowed mode?
Actually, the way they did is proper. If they put updated script into danmakufu folder then when you copy it over old MPP, you will mix old and new danmakufu versions which might have negative effects.Not if you overwrite every file from the old version. In truth you only need to update th_dnh.def and th_dnh.exe anyway, so simply leaving them in the root folder alongside the script folder would let people extract the whole thing in one go.
Not if you overwrite every file from the old version. In truth you only need to update th_dnh.def and th_dnh.exe anyway, so simply leaving them in the root folder alongside the script folder would let people extract the whole thing in one go.Still, some leftover files may be left from previous version. I know, it doesn't really change much for players but anyway.
Extra stage will be released somewhere at August 24-25.
(http://th-jss.cocolog-nifty.com/photos/uncategorized/2013/08/10/01.png)
(http://th-jss.cocolog-nifty.com/photos/uncategorized/2013/08/10/02.jpg)
(http://th-jss.cocolog-nifty.com/blog/images/2013/08/10/no15__2.png)
MICHEL[/b][/i]
Well that was easy.
Perfect Extra Stage. (http://www.mediafire.com/?5d4djna292agh8x)
can you upload it to youtube please?