Maidens of the Kaleidoscope
~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: fondue on June 29, 2012, 10:10:01 PM
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Title.
Need to add more stuff...
Yeah, so after weeks of designing, creating, scripting, I eventually created a new one. So I present...
Fonduemaster's Fabulous Shotsheet (I'm making it dramatic because this took me forever)
So yeah. Download it, place it wherever in the Danmakufu folder, and use the corresponding id graphics to use the bullets. This shotsheet is designed for Ph3.
The shotsheet is in beta right now, I have to do some stuff:
I just have to make a script that gives each bullet a name, so please load up the sheet with:
let GCSD = GetCurrentScriptDirectory();
let path = GCSD ~ "directory/FondueShotData.txt";
@Initialise{
LoadEnemyShotData(path);
}
I also need to fix the issue with each bullet's bottom and right edge, so no pixels are cut off. (They are currently ugly.)
AND I need to resize most of them. They are way too big
Thanks to Onthenet with his shot maker thingy, and various members for helping me solve issues (too lazy to list their names :V ).
Oh ya I suck at presenting/explaining. So if I confuse you, then sorry. Feel free to ask/PM me for more help.
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Yuyuknow, the butterflies look amazing
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Yuyuknow, the butterflies look amazing
Tank you very moch.
Some shots are very big, no? I'm re-sizing them now, so some time later, you'll get better, more compact butterflies. (Hopefully some of the glow won't get cut off lol.)
Also, I have room for 5 more shots. What do you think I should add?
Not talking about Okuu's suns, Shou's laser etc, they will be object effects.
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Just so you know, I'm somewhat sure ph3 doesn't have the 255 ID limit.
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Just so you know, I'm somewhat sure ph3 doesn't have the 255 ID limit.
ph3 doesn't have the 255 ID limit.
ph3 doesn't have the 255 ID limit.
ph3 doesn't have the fucking 255 ID limit.
Oh...really?
How come I never knew this? *http://www.youtube.com/watch?v=mML2fPec7xU (http://www.youtube.com/watch?v=mML2fPec7xU) plays in head*
If this works will will make you a script with any character enemy you want with my shotsheet in it (maybe)
Back to topic...as I said before, what other bullets would you like me to add? Because of the ID thing you mentioned now I will probably not make the Suns and Shou lasers an object effect.
EDIT: There is no error if you have a shot ID which is higher than 255, but the bullet wont fire...
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My bad, the original shotsheet was missing IDs 249-253, so it worked fine when adding 4 shots to the end of it.
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Well, the lasers are a little ugly because of those white pixels. But you're doing very good with the butterflies :V
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Well, the lasers are a little ugly because of those white pixels. But you're doing very good with the butterflies :V
Thank you for the advice.
Well, anyway I'm redesigning the whole thing and it will strongly resemble ZUN shots. But if you look closely, the sheet won't actually be his.
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I like the shotsheet, especially the butterflies 'w'
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Oh ho, when I 've completed the next sheet then, my first test boss will be Yuyuko :V
BUTTERFLY SPAM
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Dead Butterfly Lost in a Perfect Blossom.
By God.
P.S. Love the sheet. Yet to use it, but it looks nice and pretty.