Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Trickysticks on September 26, 2011, 01:48:21 AM

Title: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Trickysticks on September 26, 2011, 01:48:21 AM
Introduction


Touhou Keisensai ~ Worldwide War was an idea that popped up on the IRC channel. The idea is to make a game which features many self-inserts as player characters and Touhou characters as bosses. Since no one wanted to actually make a topic I thought I would. Chat Log Here (http://pastebin.com/2317E6UD). Will be done in 0.12m, yay!


News!

Made topic. Hooray!
Information being added all over the place, woo!
IRC Channel! Click me! (http://webchat.ppirc.net/?channels=worldwidewar)
Concept Video: Here (http://www.youtube.com/watch?v=RcFai3ZjIQgh)


Concept/Backstory:
Yukari is being a troll lazy again and leaves gaps to Gensokyo open. These gaps magically appear in our computers. Being the crafty people we are, we invade Gensokyo through the internet. We buy weapons and jetpacks(how else would we fly?) from Rinnosuke's shop, then fly around beating people up. Just like Reimu. Stages, maybe an extra stage, possibly a story for each player. Typical STG format.


Game Mechanics
9 stages + Extra(s).
Player teams.
Graze-based life-giving system(think hakurei in CtC, but with lives!).


Things needed
Boss fights/Stages(Spellcards/Nonspells/Fairies)
Player script creators.
Graphics.
Music/SFX.
Scriptwriters. Y'know, the story?
Also, if you're good with 3D art for backgrounds, we need you.
(If saying you're scripting, specifiy what kind of script please!)

Staff List!
Kyuu (Konyllis) (effects coder and danmaku design, playtester)
Trickysticks (danmaku design/coder)
Arcorann (playtester?)
ElephantYoukai (playtester)
Rogus (playtester, danmaku design)
Shockman (stage design)
Wonderful☆Life (danmaku design)

People to be Made into Player Scripts
Request posts are linked for the scripters' convenience!
Kyuu/Whatever his Current Name Is (http://www.shrinemaiden.org/forum/index.php/topic,10893#msg722584)
MSZBdude (http://www.shrinemaiden.org/forum/index.php/topic,10893#msg721843)


How to Participate
Post here. There's no reason for anyone to say no to you Please show commitment! A team of people who help for a day and then suddenly stop for some reason(be it your cat/dog/sister/brother/genderless/funeral/birthday/cheap airfare) won't cut it.

If you want a player character made, follow these guidelines. Remember, there are player teams! Unless you don't want to be on a team. That's fine as well. Do what you want.

Name of Character 1:
Appearance of Character 1:
Shot Behavior 1:
Damage Type
Name of Character 2
Appearance of Character 2:
Shot Behavior 2:
Damage Type

Damage types are Low, Medium,  and High. ReimuA, Reimu B, and MarisaA, respectively?
Typically the unfocused shot would do low damage and focused high, but eh, it's you. Make it suit you.


If the player scripters need more information tell me.

I'm not in charge of this I seem to be in charge of this, so yeah.  People who want to participate could just post here and tell us what you want to do. Be specific please!
Posts saying this will fail/be another DVT are welcome. Totally.  ::)

Resources
Click the link below to get current resources. If you have a resource you want to add, PM me it. That is all.
Link To Resources (http://dl.dropbox.com/u/42946121/Worldwide%20War%20Resources.rar)
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Chronojet ⚙ Dragon on September 26, 2011, 01:50:39 AM
I'll be posting right now to get updates on this topic.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Trickysticks on September 26, 2011, 02:07:57 AM
Thing that needs to be done:

Make a name for the project.

Discuss while I go to sleep  :derp:.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Chronojet ⚙ Dragon on September 26, 2011, 02:09:06 AM
<Secant> Yumeko: Worldwide War
Addition: 東方境戦祭 (Touhou Keisensai, Oriental border war festival).
Altogether, 東方境戦祭 ~ Worldwide War.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Nimono on September 26, 2011, 02:50:53 AM
Before we plan out shottypes and such, why don't we plan out a power system first, if we decide to use power at all? There's many different choices. We could go for 2-8 style power with two options and 128 power max, or 10-13 style with 4.00/8.00/whatever.00 power and the same number of options... or we could make our own power system. Perhaps power items would increase your shots' power by just a ltitle bit for each one, and/or they can be expended all at once for a super-strong Hyper attack (without invincibility, of course...); the strength of it would be determined by how many power items you collected before activating it, and it'd last a limited amount of time.

I'd like to know what you guys think.

EDIT: an idea. Why don't we let people make their own shottype ideas, no caring about GFX at the time, and the leader picks 3-5 shottypes, one per person, for the game? After that, whoever makes graphics can do so for the players....
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: KrackoCloud on September 26, 2011, 03:07:32 AM
Thing that needs to be done:

Make a name for the project.

Discuss while I go to sleep  :derp:.
Touhou Ijiyatsu : Resurrection (http://www.shrinemaiden.org/forum/index.php?topic=2455.0)

It has a nice ring to it! :U
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Drake on September 26, 2011, 04:02:03 AM
wasn't there that stb game you were supposed to be doing before
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Cabble on September 26, 2011, 04:27:06 AM
Touhou Ijiyatsu : Resurrection (http://www.shrinemaiden.org/forum/index.php?topic=2455.0)

It has a nice ring to it! :U
I remember having that touhou 13 spirit system somewhere...
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Wolfsbane706 on September 26, 2011, 06:29:55 AM
Posting to follow, and maybe to get featured as a character.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Ginko on September 26, 2011, 10:35:20 AM
Guys at Gensokyo.org are going to think we're about to launch an attack  :derp:
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Rin Kaenbyou on September 26, 2011, 11:50:11 AM
Very nice idea, cheers!
Iwantachara
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Helepolis on September 26, 2011, 01:44:30 PM
I wouldn't call it Ijiyatsu revived or resurrection if you are serious about this.

Guys at Gensokyo.org are going to think we're about to launch an attack  :derp:
I can understand why. I first too thought it was forum vs forum game. But its just self-insert Dark Tewi.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Gpop on September 26, 2011, 03:11:29 PM
I'll follow if the three originally planned players (Rou, Zengar, and yours truly) will continue to be the protagonists BV
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: gammaraptor on September 26, 2011, 05:13:50 PM
Sounds like a great idea.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: DX7.EP on September 26, 2011, 05:33:22 PM
Odd idea, but I can see it getting some support.

While I don't mind pitching in for the music bit, I'd first have to see a proof-of-concept, and also some general information on what you are desiring (for instance, musical style) before moving onwards. I already have a bit of backlog (both arranged and personal) to do, so....

And I doubt I'd fit as a character at all, not even in a cameo.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Helepolis on September 26, 2011, 05:49:40 PM
Oh yea small advice (more like big) to Tricky, since he seems to organise all this.

Assemble your team before you start doing anything. We've seen what happens to projects like these. They die within 1 week because people say "YES I WANNA HELP" but actually 1 week later say "Sorry, I was busy with my cat/dog/sister/brother/family/halloween/myownproject/withmyself (ry" Or in other words, they leave without actually things being done.

Its easy to brainstorm ideas on paper. Everybody can do that.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: gammaraptor on September 26, 2011, 07:55:48 PM
I'm willing to take a shot at the script (pardon the pun), but I need the characters designed first =P. 
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Trickysticks on September 26, 2011, 08:30:34 PM
Right, if you want to be featured as a player character, use the handy template in the main post and post here.

It's nice to see that some people posted!

As for the name, I think 東方境戦祭 ~ Worldwide War is our best bet.

Proof of concept? I'll see what can be done.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Nimono on September 26, 2011, 08:39:53 PM
Hey Trickysticks, wait wait wait. I don't think we should get ahead of ourselves. I think we should first decide EXACTLY what we want- are we going to have 6 stages + extra stage? More? Less? How many players? Are we even going to make this? (This was just an idea; I never said "we're going to make this"...) If so, are we going to use self-inserts at all? If not, who should the players be? Then, who should the bosses be?

Especially the last three. That seems to be the sticking point for everyone.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: draganuv15 on September 26, 2011, 08:47:15 PM
Could I be liek a boss? or mabye the extra stage should be like a speedrun thing where you face the admins :D
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Trickysticks on September 26, 2011, 08:51:40 PM
Hey Trickysticks, wait wait wait. I don't think we should get ahead of ourselves. I think we should first decide EXACTLY what we want- are we going to have 6 stages + extra stage? More? Less? How many players? Are we even going to make this? (This was just an idea; I never said "we're going to make this"...) If so, are we going to use self-inserts at all? If not, who should the players be? Then, who should the bosses be?

Especially the last three. That seems to be the sticking point for everyone.

Yeah, I think we should. Hey community, what do you want in a game? Self inserts everywhere? Actual touhou characters? A mix of both? Well you decide. Another template to use.
Bosses:
Players:
Options are self-inserts, touhou characters, or other. If you pick other then write down what "other" is.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Gpop on September 26, 2011, 09:36:25 PM
Right, if you want to be featured as a player character, use the handy template in the main post and post here.

We already have a base of the playable Ijiyatsu characters (Rou, Zengar, and I) working somewhat on Danmakufu, so it'll make sense to use that :V
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Pesco on September 26, 2011, 10:19:27 PM
Step1: Make a working game (this step assumes you do all the other stuff necessary to making a working game)
Step1.5: Find motivation and ignore the people QQing to be featured
Step2: Make it look/feel/sound nice
Step2.5: Find motivation and ignore the people QQing to be featured
Step3: Insert the characters
Step3.5: Find motivation and ignore the people QQing to be featured
Step4: Present a beta

Follow these steps for guaranteed success.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Blargel on September 26, 2011, 10:34:51 PM
Here's a bit of motivation for everyone in hopes that it will generate some enthusiasm:

Get a collection of players, stages, and bosses together and I'll wrap 'em together with a menu and stage transition screens. I'll even redo the HUD if you provide the graphics. No spellcard practice though unless you guys are not changing the amount of spellcards by the time I make the menu. I'll make a spellcard practice menu if you're absolutely sure you don't want to stick anymore spellcards in.

EDIT: Oh yeah, people that are doing stages should wrap all the logic into a single task that can be run in @Initialize once in a standard stage script and nothing else in @MainLoop (besides yield of course). If you're doing stage backgrounds, wrap all the logic into a sub and call that sub in @DrawLoop. This is also on the assumption that this game is being made on 0.12m because I know nothing about ph3 still.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Schezo on September 26, 2011, 11:00:18 PM
Oh my, that's quite a generous offer Blargel.

I think a standard 6 stages + extra should be ok.  I personally see this as a self insert a stage from members of the community and self insert player characters, since it seems to be able to go both ways.  Touhou characters could cameo in stages as midbosses or be the bosses themselves.

Hmm, should we just assign people who wish to appear as bosses/ help design bosses and stages a stage number to do and have them script their own stage/boss/midboss and then share it with each other for balancing?

Also how many difficulties do we want to make this?  3?  4?  I think 3 should be a nice round number to reach a large audience. 
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Blargel on September 26, 2011, 11:09:33 PM
If you're making difficulties, agree on a common data to read. I'm not going to butt into how you guys decide to do difficulties (multiple spellcard files or all difficulties in the same attack?), since I'm just going to be gluing everything together in the end.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: Trickysticks on September 26, 2011, 11:41:44 PM
Also, I don't know how complex this might be to code, but how about...

Player Teams!

Like Imperishable Night. Even though we've barely started.

Suggested by Kyuu!
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: DX7.EP on September 26, 2011, 11:43:34 PM
Also, I don't know how complex this might be to code, but how about...

Player Teams!

Like Imperishable Night. Even though we've barely started.
I would've considered that plus the mix of multiple shot types (somewhat like SA) that changes the second player on the team. But as I have nothing for coding, this is left to them.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: gtbot on September 27, 2011, 12:49:29 AM
Also, I don't know how complex this might be to code, but how about...

Player Teams!

Like Imperishable Night. Even though we've barely started.

Suggested by Kyuu!

Player teams shouldn't be hard to do, and if the graphics and the ideas are given, I would gladly make those types of players.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: XephyrEnigma on September 27, 2011, 01:36:42 AM
Also, I don't know how complex this might be to code, but how about...

Player Teams!

Like Imperishable Night. Even though we've barely started.

Suggested by Kyuu!

You might want to wait till you've worked out the core game first. You musnt get too far ahead of yourselves.
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: Chronojet ⚙ Dragon on September 27, 2011, 04:56:43 PM
I think maybe 6 stages isn't enough if enough people want to appear in the game. Say, some playable characters can end up fighting certain users, etc. Maybe even an entirely new story (with all different bosses) for each player character. I dunno.

(Then again, we still only have two applications for having player scripts, me and MSBZDude.)

[18:06] <Secant> Name of Character (unfocused): Konyllis
[18:06] <Secant> Name of Character (focused): Secant Enteghar
[18:06] <Secant> Appearance of Character (unfocused): http://i.imgur.com/nXoQ0.png
[18:06] <Secant> Appearance of Character (focused): http://i.imgur.com/4O6rc.png
[18:06] <Secant> Shot Behavior (unfocused): A simple spread shot of standard kunai (medium damage).
[18:06] <Secant> Shot Behavior (focused): Secant himself fires a single line of rockets (low damage). A large gear following Secant rotates very quickly (high damage). The gear can be made to stay at one position on the playing field by focusing.
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: Mеа on September 27, 2011, 10:04:58 PM
A problem that might show up are the people that want to be featured in the game just for the heck of it without contributing much (if at all). Of course, you could just reject them, but you'll still perhaps end up with a thread full of useless replies.
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: Gpop on September 27, 2011, 10:09:39 PM
A lot of us tried, like for us playable characters before we were helping with dialogue for sure, just that we lacked times to be all together at once (especially when people started dying off x.x)
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: Mimachiro on September 27, 2011, 10:29:33 PM
Maybe require anyone wishing to be in the game to provide something for that character, such as the character art or shot scripts? Something that can used other than "I want to be in, this is what my character should be like."
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: DX7.EP on September 27, 2011, 10:57:16 PM
Maybe require anyone wishing to be in the game to provide something for that character, such as the character art or shot scripts? Something that can used other than "I want to be in, this is what my character should be like."
Meanwhile we music and illustration people twiddle our thumbs waiting on the rest of you, assuming they are both going to be closely tied to the gameplay and feel. Former is usually done late in the game design phase, but latter should be done quite early, so we can see what is going there.
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: Trickysticks on September 27, 2011, 11:26:41 PM
Meanwhile we music and illustration people twiddle our thumbs waiting on the rest of you, assuming they are both going to be closely tied to the gameplay and feel. Former is usually done late in the game design phase, but latter should be done quite early, so we can see what is going there.

Weeeel, right now I'd like to suggest a slow tune, like Let's Live in a Lovely Cemetery.

On another note, uploading video of concept. It's my first time making a stage, be harsh.
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: DX7.EP on September 28, 2011, 12:01:03 AM
Weeeel, right now I'd like to suggest a slow tune, like Let's Live in a Lovely Cemetery.
I'll assume the following then (comment as needed):
 - Approximately half of the songs will be remixes of ZUN works, and the other half original works.
 - Music will be in psuedo-ZUN style if it's original works, or our own if we're remixing. Remixes are mostly for Touhou character themes, originals for stages.
 - For the former THFont (or in my case, a SD-90 - ZUN's synth of choice) will be used.
 - Latter has more leeway in terms of what is put into play.
 - It will follow closely with the stage progression, so eg. a change in motif will be where a mid-boss occurs.
 - As a result, music may have to be done first instead to give the pacing of the stages.

I'd prefer for an entirely original OST with free reign on the styles, especially since we have multiple musicians here with a variety of software, hardware, musical background, etc. that will make following a certain style for all difficult (unless some want overtime).
I guess we can send our works in and then testers can determine what fits best for most. The rest can be put into other uses (eg. different themes depending on difficulty).
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: Trickysticks on September 28, 2011, 12:17:36 AM
I'll assume the following then (comment as needed):
 - Approximately half of the songs will be remixes of ZUN works, and the other half original works.
 - Music will be in psuedo-ZUN style if it's original works, or our own if we're remixing. Remixes are mostly for Touhou character themes, originals for stages.
 - For the former THFont (or in my case, a SD-90 - ZUN's synth of choice) will be used.
 - Latter has more leeway in terms of what is put into play.
 - It will follow closely with the stage progression, so eg. a change in motif will be where a mid-boss occurs.
 - As a result, music may have to be done first instead to give the pacing of the stages.

I'd prefer for an entirely original OST with free reign on the styles, especially since we have multiple musicians here with a variety of software, hardware, musical background, etc. that will make following a certain style for all difficult (unless some want overtime).
I guess we can send our works in and then testers can determine what fits best for most. The rest can be put into other uses (eg. different themes depending on difficulty).

- Approximately half of the songs will be remixes of ZUN works, and the other half original works.
Yes, this should be great.
  Music will be in psuedo-ZUN style if it's original works, or our own if we're remixing. Remixes are mostly for Touhou character themes, originals for stages.
  It doesn't have to be ZUN-like at all, in fact. Just not something too ridiculous.
  It will follow closely with the stage progression, so eg. a change in motif will be where a mid-boss occurs.     
    Depending on how this is done, more like stage progression would follow the music. Music should probably come first.

The OST sounds like it'll be great. You can do pretty much whatever you want. Just no heavy metal or such?
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: DX7.EP on September 28, 2011, 12:37:56 AM
- Approximately half of the songs will be remixes of ZUN works, and the other half original works.
Yes, this should be great.
  Music will be in psuedo-ZUN style if it's original works, or our own if we're remixing. Remixes are mostly for Touhou character themes, originals for stages.
  It doesn't have to be ZUN-like at all, in fact. Just not something too ridiculous.
  It will follow closely with the stage progression, so eg. a change in motif will be where a mid-boss occurs.     
    Depending on how this is done, more like stage progression would follow the music. Music should probably come first.
Ah, gotcha. I'd consider getting other musicians aboard once a more clear vision is in place. It's difficult to tie in music and game without a good background. Either that, or recruit more from AAA as early as possible so that we can write soon and then have the stages following what we have made.

Quote
The OST sounds like it'll be great. You can do pretty much whatever you want. Just no heavy metal or such?
Ehe, I'm actually more trained in the rock genre, and if my initial assumptions stood then I could say that my works were in DaiZUNke Senowatari style (ZUN + Jun Senoue + Daisuke Ishiwatari) - with more influence from the last figure. I'd allow the metal and hard rock remixes. :V
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: Dr.Strafe on September 28, 2011, 12:55:47 AM
Here's a thought for those who are actually serious about making this project a reality. One simple rule: Only people who participate in the creation of the game will be the ones featured within the game itself. Cut down on this whole "you should put me in the game because I want to be in the game" nonsense. One must do more than simply give ideas.

Do some character designs. Design levels. Compose music. Work on the game code. Actually get your hands dirty and supply some work.

Make this project a true collaboration.
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: Chronojet ⚙ Dragon on September 28, 2011, 01:08:15 AM
Here's a thought for those who are actually serious about making this project a reality. One simple rule: Only people who participate in the creation of the game will be the ones featured within the game itself. Cut down on this whole "you should put me in the game because I want to be in the game" nonsense. One must do more than simply give ideas.

Do some character designs. Design levels. Compose music. Work on the game code. Actually get your hands dirty and supply some work.

Make this project a true collaboration.

This is so true, I actually want to cry.

Right, so people who want to just appear and not actually do stuff for the project, you might wanna think about actually doing something for us before getting a chance to appear.

Now, back to making danmaku ideas. Kay, I'll be busy.
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: gammaraptor on September 28, 2011, 03:35:09 AM
Put me down for scriptwriting. Once we get the basic characters, and level design, I can start writing the script. Or you could tell me the ideas beforehand too.
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: Trickysticks on September 28, 2011, 04:22:44 AM
lolmajorpost

Since I've gotten lots of messages from people, I'll answer some questions.

1. What game engine?
A. 0.12m. It's in the title post.

2. I wanna talk to you gimme ur skype.
A. I do have a skype, but there's also IRC. See title post.

3. I want a player script NOW!
A. Stop being so demanding, and actually do something. I'll use Dr. Strafe's idea. If you want a player, help out! Write a script, design a single character, make a concept map, anything!

4. This sucks you're overshadowing PoSR!
A. ...

Ah, gotcha. I'd consider getting other musicians aboard once a more clear vision is in place. It's difficult to tie in music and game without a good background. Either that, or recruit more from AAA as early as possible so that we can write soon and then have the stages following what we have made.
Ehe, I'm actually more trained in the rock genre, and if my initial assumptions stood then I could say that my works were in DaiZUNke Senowatari style (ZUN + Jun Senoue + Daisuke Ishiwatari) - with more influence from the last figure. I'd allow the metal and hard rock remixes. :V

CHEN, you seem to be a very organized person. How would you like being the music co-ordinator? Also, I don't mind metal music, I mean arranges where you can't even hear the tune, just danananananana.

I'm serious about the PoSR message.
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: DX7.EP on September 28, 2011, 05:08:42 AM
CHEN, you seem to be a very organized person. How would you like being the music co-ordinator? Also, I don't mind metal music, I mean arranges where you can't even hear the tune, just danananananana.
Hm, this is something I'll consider. (I have a bit of backlog to do and am busy IRL as well, so....)

And from here out you can refer to me as my nickname (EP) for consistency reasons.

Ah, so melodic metal is fine. Very well - I tend to do that often, so it's not too hard.
Title: Re: A Collab Suggestion: MoTK vs Gensokyo
Post by: gammaraptor on September 28, 2011, 09:12:00 PM
Step1: Make a working game (this step assumes you do all the other stuff necessary to making a working game)
Step1.5: Find motivation and ignore the people QQing to be featured
Step2: Make it look/feel/sound nice
Step2.5: Find motivation and ignore the people QQing to be featured
Step3: Insert the characters
Step3.5: Find motivation and ignore the people QQing to be featured
Step4: Present a beta

Follow these steps for guaranteed success.

That totally reminded me of the first episode of nichijou.
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: DDRstar99 on September 29, 2011, 04:55:43 AM
Im in with this  :]
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: Tsalop on September 29, 2011, 08:35:56 AM
This starts to sound more and more interesting... I could do sprites.
Title: Re: A Collab Suggestion: 東方境戦祭 ~ Worldwide War
Post by: Ginko on September 29, 2011, 09:44:42 AM
As long as I don't have to do a self-insert alone ...

I'm willing to help giving patterns ideas and/or coding, but only if the rest of the danmaku in the game follows : no random trigonometry, no overused bad patterns, a reasonable difficulty, and cool graphics (NO CtC).

I can draw some graphics as well (not sprites, but bullets, backgrounds, HUD, menus ...)

I have plenty good ideas for original player scripts as well ...
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Trickysticks on October 02, 2011, 09:47:36 AM
I finally finished a little concept stage. It's not the best, but I hope it conveys how practical the project can be. Stage is simple, boss is where the creativity went.
6 stages, witty dialogue/storyline, an extra stage, some flashy extras like a music room and spell practice; All that's required.
Link clicky (http://www.youtube.com/watch?v=RcFai3ZjIQg)
The boss is an OC/self insert, following the "mix touhou characters and self-inserts" theme.
The stage isn't a very good example, but hey, you're a creative bunch, stages much better than mine can be completed.



Now to go to sleep, playing a stage 5 times at 5AM isn't good for your health.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Wolfsbane706 on October 04, 2011, 10:26:02 PM
I'm honestly no good at much of anything required for game creation, but there are a few places I could help out, such as proofreading dialogue or creating danmaku patterns/ideas.  That's the only way I'll be able to contribute, though.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: gammaraptor on October 04, 2011, 11:23:19 PM
I finally finished a little concept stage. It's not the best, but I hope it conveys how practical the project can be. Stage is simple, boss is where the creativity went.
6 stages, witty dialogue/storyline, an extra stage, some flashy extras like a music room and spell practice; All that's required.
Link clicky (http://www.youtube.com/watch?v=RcFai3ZjIQg)
The boss is an OC/self insert, following the "mix touhou characters and self-inserts" theme.
The stage isn't a very good example, but hey, you're a creative bunch, stages much better than mine can be completed.



Now to go to sleep, playing a stage 5 times at 5AM isn't good for your health.

Loved the concept, should be great.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Chronojet ⚙ Dragon on October 05, 2011, 01:37:00 AM
Attention MFZBdude: You still have to submit your information on the player team you want to have featured in the game.

Also, Nimono once said he doesn't want any self inserts at all to be bosses (or even midboss, I think).
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Schezo on October 05, 2011, 12:18:20 PM
So if I decide to make a stage should I just use a placeholder boss or could you all give me a character to use there or something?
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: DX7.EP on October 05, 2011, 01:03:16 PM
Also, Nimono once said he doesn't want any self inserts at all to be bosses (or even midboss, I think).
I'll let TrickySticks decide on that one, but I'll say that does limit things from the music end. Sure, it makes things a bit easier (as in, we just have to remix stuff :V), but also kills in the flexibility of what can be made.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Trickysticks on October 05, 2011, 07:59:45 PM

Also, Nimono once said he doesn't want any self inserts at all to be bosses (or even midboss, I think).

Eh, I don't see what's wrong with a mix of touhou and nohous in the game. It does limit the music department.

So if I decide to make a stage should I just use a placeholder boss or could you all give me a character to use there or something?

Sure, make a placeholder boss. If someone submits any characters I'll post here and you can use them if you wish.

Or, ask Mewkyuu for Secant sprites and use those as a placeholder? It's all up to you.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Chronojet ⚙ Dragon on October 05, 2011, 09:13:15 PM
Step0.5: Quit all existing side projects
Step1: Make a working game (this step assumes you do all the other stuff necessary to making a working game)
Step1.5: Find motivation and ignore the people QQing to be featured
Step2: Make it look/feel/sound nice
Step2.5: Find motivation and ignore the people QQing to be featured
Step2.75: Quit all existing side projects
Step3: Insert the characters
Step3.5: Find motivation and ignore the people QQing to be featured
Step3.75: Quit all existing side projects
Step4: Present a beta
Step4.5: Quit all existing side projects
Step5: Keep working
Step5.5: Find motivation and ignore the people QQing to make a cameo appearance
Step6: Keep working
Step6.5: Quit all existing side projects
Step7: Keep working
Step7.5: Quit all existing side projects
Step8: Keep working
Step8.5: Quit all existing side projects
Step9: Keep working
Step10: Release stuff
Step10b: Fix bugs

Follow these steps for guaranteed success.
Now extended to look like shit.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Schezo on October 05, 2011, 09:35:47 PM
Uhh. Not sure what the quote's for.

I asked since making a stage flow would be better and easier to do if I knew what the boss of it did at the end but I guess I'm QQing over wanting to be in it. 
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Shockman on October 09, 2011, 07:24:46 PM
Sorry for posting so late, but I think I could help make stages and enemies, and possibly mid-bosses.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Trickysticks on October 27, 2011, 02:21:32 AM
Well, it's been a while.

Some Progress Report:
No, the project isn't quite dead yet. There are some sprites that have been made(thanks to Tsalop), many player script ideas, and other tidbits of information. Otherwise, not much is happening.

I encourage people to submit what they want, be it a whole stage, sprites, music, a beep sound effect, a suggestion, or whatever else.

I don't want to rush people who're submitting(assuming you will), but the deadline for applying for something and submitting that something is January 1, 2012! That way, we can put together a beta and work from there. That should be more than enough time for people to assemble ideas, work out kinks, and present something...well, presentable.

If you need to talk to me, you can message me here or go to the IRC channel linked in the main post. Or simply post here.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Shockman on October 28, 2011, 11:35:22 PM
I've created a concept stage for stage 1:
Video (http://www.youtube.com/watch?v=xY0GLRkfEaY)

It is very early, so it has no music or bosses.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Chronojet ⚙ Dragon on October 29, 2011, 01:21:16 AM
Shockman, you should frequent the IRC channel. Perhaps we can talk more about the concept video there.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Tsalop on November 28, 2011, 10:07:02 PM
Okay... Here is some recent boss-sprites featuring Marisa and Futo:
(http://fc08.deviantart.net/fs70/f/2011/289/7/c/marisa_kirisame_by_tsalop-d4d04ls.png)(http://fc00.deviantart.net/fs70/f/2011/332/c/6/mononobe_no_futo_by_tsalop-d4hl802.png)

As you can quess, these are not the finished sprite-sheets...
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Shockman on December 03, 2011, 10:07:10 AM
Okay... Here is some recent boss-sprites featuring Marisa and Futo:
(http://fc08.deviantart.net/fs70/f/2011/289/7/c/marisa_kirisame_by_tsalop-d4d04ls.png)(http://fc00.deviantart.net/fs70/f/2011/332/c/6/mononobe_no_futo_by_tsalop-d4hl802.png)

As you can quess, these are not the finished sprite-sheets...

yesyesyesyesyesyesyesyesyesyesyesyesyes
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: KaiserKnuckle on December 05, 2011, 12:45:43 AM
Quote
Graze-based life-giving system(think hakurei in CtC, but with lives!).

But the big question is, how much graze?
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Chronojet ⚙ Dragon on December 05, 2011, 12:48:47 AM
I'm thinking 7~10 graze for one frame on which you are grazing.
That means even if you get more than one graze point in a frame, you only get one border point.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Trickysticks on December 06, 2011, 12:49:55 AM
Announcement!

Requests for being made into a player character are closed! Now for us to continue working. You can still ask to do anything else.

Shortest announcement ever.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: GuardianTempest on December 06, 2011, 10:09:15 AM
Have a spot open for extra, selectable bosses? In fact, is there a selection of extra bosses after clearing the first Extra boss? (or something like that)

Well, I have a boss idea, inspired by some fictional general and it's been floating around in my head for so long, the Air-to-Air missiles are rusting. This sort of boss are for those with no lives who think they are skilled enough to take on a dynamic, fast-moving boss with little mercy as he/she pounds you with immense, USA-approved firepower.

So, the player team system, does that mean that per team, there is one Touhou loli (example: Kaguya) and one user? (example.....?) Or two Touhous per team?
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Chronojet ⚙ Dragon on December 06, 2011, 04:18:41 PM
.

The player team has pretty much one OC teaming up with another. So yeah, and the bosses are pretty much the Touhous with a few OCs scattered here and there.

About the extra bosses thing, we could always just put a secret menu that contains a list of bosses you can attempt (and fail horribly at). There is already an Extra stage boss decided. Sort of.



In other news, I'm about to make myself leader of this project if Trickysticks doesn't stop being mean to me.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: GuardianTempest on December 07, 2011, 05:06:09 AM
Yeah, and about that not-so-secret boss rush, I wish I can contribute, even just the solid ideas.

So, you guys have a theme that will scare players once they hear it?
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: NonexistentFlower on December 07, 2011, 11:18:05 AM
(EDIT: IGNORE THIS POST)
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: GuardianTempest on December 07, 2011, 12:23:42 PM
[FBI'd]
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Chronojet ⚙ Dragon on December 07, 2011, 10:44:59 PM
You didn't see nothing.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: KaiserKnuckle on December 08, 2011, 01:48:03 PM
Hey guys, i'm sorry i couldn't get the chance to get on webchat latley. Homework was driving me crazy.

Also Trickysticks, you should add "contributed OC" to the staff list occupations.
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: Chronojet ⚙ Dragon on December 08, 2011, 07:53:14 PM
You should not add "contributed OC" to the staff list occupations.

oh lol i made an oc for the project credit me plzzzzzzzz <=3
Title: Re: A Collab: 東方境戦祭 ~ Worldwide War
Post by: KaiserKnuckle on December 11, 2011, 06:31:16 AM
hold on wait a second

Also Trickysticks, you should add "contributed OC" to the staff list occupations.

You should not add "contributed OC" to the staff list occupations.

Er...?