Thing that needs to be done:Touhou Ijiyatsu : Resurrection (http://www.shrinemaiden.org/forum/index.php?topic=2455.0)
Make a name for the project.
Discuss while I go to sleep :derp:.
Touhou Ijiyatsu : Resurrection (http://www.shrinemaiden.org/forum/index.php?topic=2455.0)I remember having that touhou 13 spirit system somewhere...
It has a nice ring to it! :U
Guys at Gensokyo.org are going to think we're about to launch an attack :derp:I can understand why. I first too thought it was forum vs forum game. But its just self-insert Dark Tewi.
Hey Trickysticks, wait wait wait. I don't think we should get ahead of ourselves. I think we should first decide EXACTLY what we want- are we going to have 6 stages + extra stage? More? Less? How many players? Are we even going to make this? (This was just an idea; I never said "we're going to make this"...) If so, are we going to use self-inserts at all? If not, who should the players be? Then, who should the bosses be?
Especially the last three. That seems to be the sticking point for everyone.
Right, if you want to be featured as a player character, use the handy template in the main post and post here.
Also, I don't know how complex this might be to code, but how about...I would've considered that plus the mix of multiple shot types (somewhat like SA) that changes the second player on the team. But as I have nothing for coding, this is left to them.
Player Teams!
Like Imperishable Night. Even though we've barely started.
Also, I don't know how complex this might be to code, but how about...
Player Teams!
Like Imperishable Night. Even though we've barely started.
Suggested by Kyuu!
Also, I don't know how complex this might be to code, but how about...
Player Teams!
Like Imperishable Night. Even though we've barely started.
Suggested by Kyuu!
Maybe require anyone wishing to be in the game to provide something for that character, such as the character art or shot scripts? Something that can used other than "I want to be in, this is what my character should be like."Meanwhile we music and illustration people twiddle our thumbs waiting on the rest of you, assuming they are both going to be closely tied to the gameplay and feel. Former is usually done late in the game design phase, but latter should be done quite early, so we can see what is going there.
Meanwhile we music and illustration people twiddle our thumbs waiting on the rest of you, assuming they are both going to be closely tied to the gameplay and feel. Former is usually done late in the game design phase, but latter should be done quite early, so we can see what is going there.
Weeeel, right now I'd like to suggest a slow tune, like Let's Live in a Lovely Cemetery.I'll assume the following then (comment as needed):
I'll assume the following then (comment as needed):
- Approximately half of the songs will be remixes of ZUN works, and the other half original works.
- Music will be in psuedo-ZUN style if it's original works, or our own if we're remixing. Remixes are mostly for Touhou character themes, originals for stages.
- For the former THFont (or in my case, a SD-90 - ZUN's synth of choice) will be used.
- Latter has more leeway in terms of what is put into play.
- It will follow closely with the stage progression, so eg. a change in motif will be where a mid-boss occurs.
- As a result, music may have to be done first instead to give the pacing of the stages.
I'd prefer for an entirely original OST with free reign on the styles, especially since we have multiple musicians here with a variety of software, hardware, musical background, etc. that will make following a certain style for all difficult (unless some want overtime).
I guess we can send our works in and then testers can determine what fits best for most. The rest can be put into other uses (eg. different themes depending on difficulty).
- Approximately half of the songs will be remixes of ZUN works, and the other half original works.Ah, gotcha. I'd consider getting other musicians aboard once a more clear vision is in place. It's difficult to tie in music and game without a good background. Either that, or recruit more from AAA as early as possible so that we can write soon and then have the stages following what we have made.
Yes, this should be great.
Music will be in psuedo-ZUN style if it's original works, or our own if we're remixing. Remixes are mostly for Touhou character themes, originals for stages.
It doesn't have to be ZUN-like at all, in fact. Just not something too ridiculous.
It will follow closely with the stage progression, so eg. a change in motif will be where a mid-boss occurs.
Depending on how this is done, more like stage progression would follow the music. Music should probably come first.
The OST sounds like it'll be great. You can do pretty much whatever you want. Just no heavy metal or such?Ehe, I'm actually more trained in the rock genre, and if my initial assumptions stood then I could say that my works were in DaiZUNke Senowatari style (ZUN + Jun Senoue + Daisuke Ishiwatari) - with more influence from the last figure. I'd allow the metal and hard rock remixes. :V
Here's a thought for those who are actually serious about making this project a reality. One simple rule: Only people who participate in the creation of the game will be the ones featured within the game itself. Cut down on this whole "you should put me in the game because I want to be in the game" nonsense. One must do more than simply give ideas.
Do some character designs. Design levels. Compose music. Work on the game code. Actually get your hands dirty and supply some work.
Make this project a true collaboration.
Ah, gotcha. I'd consider getting other musicians aboard once a more clear vision is in place. It's difficult to tie in music and game without a good background. Either that, or recruit more from AAA as early as possible so that we can write soon and then have the stages following what we have made.
Ehe, I'm actually more trained in the rock genre, and if my initial assumptions stood then I could say that my works were in DaiZUNke Senowatari style (ZUN + Jun Senoue + Daisuke Ishiwatari) - with more influence from the last figure. I'd allow the metal and hard rock remixes. :V
CHEN, you seem to be a very organized person. How would you like being the music co-ordinator? Also, I don't mind metal music, I mean arranges where you can't even hear the tune, just danananananana.Hm, this is something I'll consider. (I have a bit of backlog to do and am busy IRL as well, so....)
Step1: Make a working game (this step assumes you do all the other stuff necessary to making a working game)
Step1.5: Find motivation and ignore the people QQing to be featured
Step2: Make it look/feel/sound nice
Step2.5: Find motivation and ignore the people QQing to be featured
Step3: Insert the characters
Step3.5: Find motivation and ignore the people QQing to be featured
Step4: Present a beta
Follow these steps for guaranteed success.
I finally finished a little concept stage. It's not the best, but I hope it conveys how practical the project can be. Stage is simple, boss is where the creativity went.
6 stages, witty dialogue/storyline, an extra stage, some flashy extras like a music room and spell practice; All that's required.
Link clicky (http://www.youtube.com/watch?v=RcFai3ZjIQg)
The boss is an OC/self insert, following the "mix touhou characters and self-inserts" theme.
The stage isn't a very good example, but hey, you're a creative bunch, stages much better than mine can be completed.
Now to go to sleep, playing a stage 5 times at 5AM isn't good for your health.
Loved the concept, should be great.
Also, Nimono once said he doesn't want any self inserts at all to be bosses (or even midboss, I think).I'll let TrickySticks decide on that one, but I'll say that does limit things from the music end. Sure, it makes things a bit easier (as in, we just have to remix stuff :V), but also kills in the flexibility of what can be made.
Also, Nimono once said he doesn't want any self inserts at all to be bosses (or even midboss, I think).
So if I decide to make a stage should I just use a placeholder boss or could you all give me a character to use there or something?
Step0.5: Quit all existing side projects
Step1: Make a working game (this step assumes you do all the other stuff necessary to making a working game)
Step1.5: Find motivation and ignore the people QQing to be featured
Step2: Make it look/feel/sound nice
Step2.5: Find motivation and ignore the people QQing to be featured
Step2.75: Quit all existing side projects
Step3: Insert the characters
Step3.5: Find motivation and ignore the people QQing to be featured
Step3.75: Quit all existing side projects
Step4: Present a beta
Step4.5: Quit all existing side projects
Step5: Keep working
Step5.5: Find motivation and ignore the people QQing to make a cameo appearance
Step6: Keep working
Step6.5: Quit all existing side projects
Step7: Keep working
Step7.5: Quit all existing side projects
Step8: Keep working
Step8.5: Quit all existing side projects
Step9: Keep working
Step10: Release stuff
Step10b: Fix bugs
Follow these steps for guaranteed success.
Now extended to look like shit.
Okay... Here is some recent boss-sprites featuring Marisa and Futo:
(http://fc08.deviantart.net/fs70/f/2011/289/7/c/marisa_kirisame_by_tsalop-d4d04ls.png)(http://fc00.deviantart.net/fs70/f/2011/332/c/6/mononobe_no_futo_by_tsalop-d4hl802.png)
As you can quess, these are not the finished sprite-sheets...
Graze-based life-giving system(think hakurei in CtC, but with lives!).
.
You should not add "contributed OC" to the staff list occupations.
Also Trickysticks, you should add "contributed OC" to the staff list occupations.You should not add "contributed OC" to the staff list occupations.
Er...?