Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Conqueror on March 26, 2013, 03:48:12 AM

Title: DEFCON Mafia Thread 2 (Game Over)
Post by: Conqueror on March 26, 2013, 03:48:12 AM
DEFCON MAFIA
"Everybody dies."

In AD 2013, war was beginning.

Still Alive:
1. ActionDan
3. Dormio
7. Shadoweh
8. huhwhat Massaca
9. Zakeri
12. PX

Wiped off the face of the Earth:
2. I have no name (American, Missile silo) - Lynched Day 1
6. Raikaria (American, Missile silo) - Lynched Day 2
11. rawr (American, Battleship) - Bombed Night 2
4. Serela ft. J-Doe (American, Missile silo) - Committed Suicide Day 2
10. BT (Russian, Fighter) - Committed Suicide Day 3
5. NekoNekoRex ft. Dorian G. (Russian, Aircraft Carrier) - Lynched Day 3


Useful Links:

Thread 1: http://www.shrinemaiden.org/forum/index.php/topic,14453.0.html
DEFCON 5 begins (http://www.shrinemaiden.org/forum/index.php/topic,14453.msg955259.html#msg955259)
DEFCON 4 begins (http://www.shrinemaiden.org/forum/index.php/topic,14453.msg955526.html#msg955526)
Day 1, DEFCON 3 begins (http://www.shrinemaiden.org/forum/index.php/topic,14453.msg955866.html#msg955866)
I have no name lynched Day 1 (http://www.shrinemaiden.org/forum/index.php/topic,14453.msg957645.html#msg957645)
Day 2, DEFCON 2 begins (http://www.shrinemaiden.org/forum/index.php/topic,14453.msg957895.html#msg957895)
Raikaria lynched Day 2 (http://www.shrinemaiden.org/forum/index.php/topic,14453.msg959342.html#msg959342)

Thread 2: http://www.shrinemaiden.org/forum/index.php/topic,14523.0.html
Day 3, DEFCON 1 begins (http://www.shrinemaiden.org/forum/index.php/topic,14523.msg959537.html#msg959537)
Serela commits suicide. (http://www.shrinemaiden.org/forum/index.php/topic,14523.msg959860.html#msg959860)
BT commits suicide (http://www.shrinemaiden.org/forum/index.php/topic,14523.msg960357.html#msg960357)
NNR lynched Day 3 (http://www.shrinemaiden.org/forum/index.php/topic,14523.msg960501.html#msg960501)
Title: Re: DEFCON Mafia Thread 2 (Night 2, DEFCON 2)
Post by: Conqueror on March 26, 2013, 04:08:42 AM
General Rules:
-Inactivity sucks. Post at least once per 24 hours or eat prod. Multiple prods or extensive inactivity may result in force replacement.
-Use ##Vote to vote and ##Unvote to unvote. Unvotes are not required before revotes. Votes/unvotes will still be counted if the intent is clear.
-Lynch occurs at majority. No majority = no lynch. You may also ##Vote for No Lynch.
-No quoting private communications with the mod unless otherwise specified. You may paraphrase. Ask for clarification if you are unsure.
-No editing posts.
-No posting in the thread at night.
-You may talk after the hammer until the mod reaches the thread, but game actions (such as nukes) will not be counted.
-Bah posts are banned.
-No game talk outside the game.
-Play nice.
-Play to win, and have fun.

Setup Rules:
The setup for this game is 8:3:1. The game is full flip - all abilities will be flipped along with alignment.
There are 8 American players.
Quote
Welcome to DEFCON Mafia, [PLAYERNAME]! You are a well-established and important member of the American military. After one too many weekend games of Dota with сука being repeatedly spammed across your screen, you've concluded, deep down in your heart, that the Russians threaten the American way of life. They must be defeated at all costs, and your fellow weekend gamers agree with you!

You are aligned with the United States of America. You win if, for 48 hours, all threats to the USA have been neutralized and at least one American remains alive.
There are 3 Russian players.
Quote
Welcome to DEFCON Mafia, [PLAYERNAME]! You are a brilliant military tactician and a high-ranking officer in the Russian Federation. You are also the nostalgic type, and you look back to the good old days when the Americans hadn't yet crashed the entire world economy with their housing bubble shenanigans. In an ideal world, the Americans would be punished for their impudence. And so, with a group of your fellow officers, you've covertly obtained some Soviet-era weaponry that can be put to good use. Justice will be served.

[PLAYERNAME] and [PLAYERNAME] are your fellow Russian colleagues. You may communicate with them at any time here: [URL]. You are reminded that communications are not always secure.

You are aligned with Russia. You win if, for 48 hours, all threats to the Russians have been neutralized and at least one Russian remains alive.
There is 1 North Korean player.
Quote
Welcome to DEFCON Mafia, [PLAYERNAME]! Some people just want to watch the world burn. You are one of those people. What are non-aggression pacts? What are emergency hotlines? You hate the United States. You hate Russia. In fact, you're pretty sure you hate everyone. Fortunately, as a rogue military general, you have the means to clearly express your opinion by way of excessive violence.

You are aligned with only yourself. You win if everyone else has been neutralized, even if you are no longer alive.

The game has day and night phases, as well as a series of "defense readiness" stages, ranging from DEFCON 5 to DEFCON 1.
(http://i.imgur.com/EVMIz.gif)

DEFCON 5 ? Normal readiness ? 24 hours.
* Discussion and confirmation, no voting.
* Quicktopics are open.

DEFCON 4 ? Increased intelligence watch and strengthened security measures ?  24 hours.
* Discussion, no voting.
* Quicktopics are open.
* Players PM me which role they want. Your choice is permanent for the entire game.

DEFCON 3 ? Air Force ready to mobilize ?  5 days or until lynch.
* Votes allowed.
* Following lynch, there is a 24 hour night phase during which players may use active abilities.
* All militaries switch to encrypted callsigns. Private communication channels are still open, but any messages sent during the day phase have a 15% chance of their contents being intercepted by Wikileaks and posted publically in the thread.

DEFCON 2 ? Armed Forces ready to deploy and engage ?  5 days or until lynch.
* All non-town factions gain a factional nightkill: Stealth Bomber (@Playername)
* Everything else same as DEFCON 3.

DEFCON 1 ? Maximum readiness. Nuclear war is imminent ?  5 days or until lynch.
* Nuclear launch becomes available to all players with missile silo in nuclear launch mode.
* Game cycles like this with regular day/night cycles until a wincon is reached.
* Everything else same as DEFCON 2.

Roles:
During DEFCON 4, players choose the form of military they wish to deploy: a missile silo, or some other troop.

Quote
An unlimited number of players may choose missile silo. Missile Silos operate in either offensive nuclear launch mode or defensive anti-ballistic missile mode. You must choose to place your silo in one of these two modes, and during the night phase, you may change the mode your silo is deployed in by PMing the mod.
Nuclear launch mode:
As the commander of a nuclear facility, you have a nuke. In DEFCON 1, one per game day, you may attempt to kill another player by posting the command Nuke: [PLAYERNAME] in the thread. Nukes will take 48 hours to hit their target. You may post Abort Nuclear Launch up to 24 hours after firing to cancel your nuke, but you will not be able to nuke again that game day. Nukes will continue through the night and irregardless of whether the nuker is dead or alive. Note that nukes cannot be cancelled at night as the thread will be locked.
Anti-Ballistic missile mode:
The ABM missile systems are counter-ICBM rockets designed to shoot down incoming enemy warheads. In this mode, the first nuclear launch targeting you each day will fail.

If you are being targeted with a nuclear missile, you may post I do not wish to die a painful radioactive death in the thread. This will cause you to commit suicide and leave the game immediately, unpreventable by any abilities.

Other roles are limited to one instance per game. If multiple players choose the same ability, the selection will be randomized via a draft system, where I will attempt to award all players their first choice, using randomization to break ties, and then attempt to award the unlucky players their second choice, etc, until everything is resolved. Players should send in a list of multiple choices ranked by preference in case they do not receive their first choice. If you do not successfully choose another role, you will default to missile silo in nuclear launch mode.

Possible non-nuclear troops:
Quote
Fighter - The fast and lightweight fighter is easily able to penetrate enemy territory, making it the perfect craft for reconnaissance. Each night, target a player. I will reveal their role to you.
Espionage - Knowing is half the battle, and when a nation needs to know, it relies on its clandestine organizations like the CIA or MI6 to get the job done. Choose a faction you are not aligned with, I will reveal to you whether target player is aligned with that faction or not.
Aircraft Carrier - The monstrous aircraft carrier is capable of parking itself just outside territorial waters, allowing it to shoot down enemy troops or ICBMs before they leave enemy territory and become a threat to the globe. All abilities activated by target player fail. The following day, all nuclear launches by target player fail.
Battleship - Mobile, hidden in the wide open sea away from population centers, capable of withstanding even the most directed air strikes, and armed with an array of incredibly powerful weapons, a battleship is one of the safest places on the planet. Each night, you may target a player. If a player would be eliminated because of a single non-nuclear activated ability, that player survives instead.
Radar - The night may be dark, but your radar screen is neon green. And it?s hard to miss stuff flashing in neon green. Each night, you may target a player. I will reveal to you any players that player targets. Note: Factional Nightkills cannot be tracked.
Submarine - Silent and deadly, a submerged nuclear submarines can survive for months without surfacing and can creep incredibly close to enemy shores without being detected. You may launch nuclear weapons as though you possessed a missile silo in nuclear launch mode without revealing yourself as the aggressor. Will scan as Missile Silo to the Fighter.
Eavesdrop - A crucial part of the Allies? success during WWII was its ability to crack into German communications. It worked then. Why wouldn?t it work now? In DEFCON 3 or below, every time a member of an opposing faction communicates with another member of its faction privately during the night, there is a 15% chance the message will be intercepted and its contents PM?d to you. During the day, this possibility increases to 30%.
Air base - Capable of deploying a wide variety of response aircraft within seconds and fortified to the brink, any infrastructure surrounding the air base becomes incredibly difficult to penetrate. You are immune to all non-nuclear activated abilities, including the factional nightkills.
Fail Safe -  Courtesy of Dr Strangelove or: How I learned to Stop Worrying and Love the Bomb. If you are targeted by a player with a nuclear launch, you automatically launch a nuclear weapon targeting the player targeting you. If you are killed by the stealth bomber, you may make a single post in the thread containing only the words Nuke: [PLAYERNAME] up to 48 hours after your death. Your launches cannot be recalled or prevented.

FAQ:

Q: At DEFCON 4, when we choose what to deploy, will that be our only chance to deploy something during the game?
A: Yes.

Q: Can I have a missile silo and an active or passive ability? ?
A: No, you can only have one. If you receive an active or passive ability, you don?t get a silo and cannot launch nuclear weapons.

Q: How many times can I use my activated ability?
A: Activated abilities are just like standard roles from normal mafia ? you use them during the night phase and they have an unlimited number of shots (unless otherwise specified).

Q: If someone has Eavesdrop, does the +30% chance of intercepting communications get added to the +15% chance at DEFCON 3 or above?
A: The Eavesdrop calculation is made independently of the default 15% chance. So, if a message is posted during the day, there is first a 15% chance it gets posted publically, and then a 30% chance it gets sent to the player with Eavesdrop.

Q: If communications are intercepted, is the author of the communication also revealed?
A: No, only the text of the message is dropped. The author?s name will never be revealed.

Q: Does Battleship save you from a lynch?
A: No.

Q: Does the Stealth Bomber qualify as a non-nuclear strike?
A: Yes, the Stealth Bomber uses conventional weapons and is non-nuclear.

Q: Does anything ?reset? the DEFCON counts backwards?
A: No, the DEFCON level continually decreases until it hits DEFCON 1, where it will remain until the game has completed.

Q: If Town is lynched at 3p and their are nukes in the air, do the scum win automatically or do the nukes land post-lynch and then win conditions are resolved?
A: At least one member of a faction must survive for at least 48 hours after all enemy nations have been eliminated in order for that faction to win, which leaves ample time for any stray nukes in the air to land (even if their launchers are dead).

Q: What if, because of fail safe or other retaliatory nuclear launches, everyone dies?
A: North Korea wins.

Q: Will the fail safe activate on the submarine?
A: Yes.

Q: Does the radar track kills?
A: No.

Q: Can the factional nightkills be used in addition to other abilities?
A: Yes.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 26, 2013, 04:17:50 AM

Day 3, DEFCON 1
(http://upload.wikimedia.org/wikipedia/commons/f/fa/Dc_one_1.svg)

Quote
My fellow Americans, I'm pleased to tell you today that I've signed legislation that will outlaw Russia forever. We begin bombing in five minutes.

rawr (American, Battleship) was bombed Night 2.

It is now Day 3, DEFCON 1. The use of nuclear weapons is now permitted. You have 5 days (http://www.timeanddate.com/countdown/generic?iso=20130331T0030&p0=251) to decide on a lynch. With 9 players alive, it takes 5 to lynch.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 26, 2013, 04:24:11 AM
##Nuke: Serela

:toot:
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 26, 2013, 04:24:37 AM
##Vote Shadoweh
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 26, 2013, 04:25:06 AM
Huh, still alive :wat: Hadn't planned on living this long  :V
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 26, 2013, 04:27:53 AM
Day 3, DEFCON 1 - Game Event

(http://i.imgur.com/sHFkgYB.jpg)

[NORAD SYSTEM] ALERT. ALERT. NUCLEAR LAUNCH DETECTED.
[NORAD SYSTEM] Attempting to locate launch site...
[NORAD SYSTEM] Missile tracked to facility XR-153, currently commanded by Ran Yakumo.
[NORAD SYSTEM] Analyzing flight trajectory?
[NORAD SYSTEM] Missile is currently targeting coordinates registered to Serela.
[NORAD SYSTEM] Estimating time until impact...
[NORAD SYSTEM] Warhead will detonate on Thursday, 28 March at 00:24 EDT. (http://www.timeanddate.com/countdown/generic?iso=20130328T0024&p0=251)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 26, 2013, 04:34:16 AM
Also this (http://www.youtube.com/watch?v=2-CE64ayXBQ) feels highly appropriate.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 26, 2013, 04:37:30 AM
_____________________________________________________________________________________________________________________________________________________________________________
CAUTIONCAUTIONCAUTIONCAUTIONCAUTIONCAUTIONCAUTIONCAUTIONCAUTIONCAUTION
_____________________________________________________________________________________________________________________________________________________________________________

##NUKE: NEKONEKOREX
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 26, 2013, 04:38:26 AM
##Unvote
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 26, 2013, 04:39:46 AM
Who are you even unvoting? :derp:
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 26, 2013, 04:40:09 AM
Day 3, DEFCON 1 - Game Event

(http://i.imgur.com/sHFkgYB.jpg)

[NORAD SYSTEM] ALERT. ALERT. NUCLEAR LAUNCH DETECTED.
[NORAD SYSTEM] Attempting to locate launch site...
[NORAD SYSTEM] Missile tracked to facility XR-622, currently commanded by Shadoweh.
[NORAD SYSTEM] Analyzing flight trajectory?
[NORAD SYSTEM] ALERT. ALERT. Contact lost.
[NORAD SYSTEM] Reanalyzing?
[NORAD SYSTEM] Unable to detect ICBM.
[NORAD SYSTEM] Notifying personnel for manual verification?
[NORAD SYSTEM] Resetting scan range...
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 26, 2013, 04:42:22 AM
For shame, Dormio. This is very clearly more appropriate: https://www.youtube.com/watch?v=GlbiNSQL_Tw
..Wait what the hell just happened?

...NEKO YOU TOOK A NUKE DEFUSOR!
##VOTE: NEKONEKOREX DIE BULLETPROOF SCUM
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 26, 2013, 04:43:20 AM
Who are you even unvoting? :derp:
Ok yeah, I just realised >_>

And just to test something cause I'm quite confused:

Nuke: Shadoweh
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 26, 2013, 04:44:00 AM
Ugh, syntax.

##Nuke: Shadoweh
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 26, 2013, 04:44:30 AM
Judging by what just happened, it looks like whoever is the roleblocker (Aircraft Carrier) targeted Shadoweh last night.

@Massaca: What is there to be confused about? Also, what?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 26, 2013, 04:45:28 AM
Just give it a few minutes.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 26, 2013, 04:46:08 AM
You're a failsafe, you don't have a nuke to send at me >_>
AHAHAHAHA WHYYYY THIS ISN'T MY NUCLEAR PARADISE!
@mod if a nuke fails how long until another one can be shot?

<Conqueror> One nuke attempt per day phase.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 26, 2013, 04:47:13 AM
Once per day phase Swadomeh.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 26, 2013, 04:47:25 AM
Day 3, DEFCON 1
Votecount Hi
NekoNekoRex (1): Shadoweh
Shadoweh (1): Dormio

Not Voting: Everybody else

With 9 alive, it takes 5 to lynch.
Deadline is in 5 days (http://www.timeanddate.com/countdown/generic?iso=20130331T0030&p0=251).
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 26, 2013, 04:48:34 AM
##Vote: Shadoweh

I went into defensive mode, I'm not dumb enough to fall for mutually assured destruction.

YOU, however, are still quite lynchable in my book, scum.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 26, 2013, 04:49:40 AM
Also read the rules, BP isn't even immune to nukes, so there's proof in the pudding.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 26, 2013, 04:49:51 AM
srs?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 26, 2013, 04:50:20 AM
Ok, my confusion seems stupid now.
Sounds more like Shadoweh was roleblocked.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 26, 2013, 04:50:45 AM
Note: Nukes do not reset the lynch threshold votecount. Also, I'm going on emergency V/LA for 5 days starting in about 24 hours. Pesco will step in as mod during that time period, so make sure to send everything to both me and Pesco.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 26, 2013, 04:52:47 AM
Ok, my confusion seems stupid now.
Sounds more like Shadoweh was roleblocked.
NNR just said that he switched to the defensive silo, which blocks the first incoming nuke every day.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 26, 2013, 04:54:07 AM
srs?
Why trade nukes and let scum take down townies with them? I knew I was going to be nuked so I put priority on my own life then taking others.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 26, 2013, 04:54:30 AM
Also
##Unvote
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 26, 2013, 04:55:16 AM
Well that sure explains why you weren't afraid of being shot yesterday. I am an unlynchable nuking god of war, you bulletproof little weasel. Someone else can nuke you just fine right now. Serela, come nuke Neko for me, it is the least you can do.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 26, 2013, 05:10:58 AM
Well that sure explains why you weren't afraid of being shot yesterday. I am an unlynchable nuking god of war, you bulletproof little weasel. Someone else can nuke you just fine right now. Serela, come nuke Neko for me, it is the least you can do.
Yeah, no, your wild ignorance of the game needs to be punished. As best illistruated by your post here:
Quote
Oh, and if anyone who isn't NekoNekoRex is interested in something Neko asked me they can go ahead and point it out, I don't feel like arguing with scum directly any longer.
So anti-town it's stupid as hell.

And honestly only scum could be excited for half the game dying to nukes, it's going to be sad when all these coming launches end up in town flips. I had a good town read on Raikaria, and I'm sure as hell I know scum when I see it. Die in a nuclear fire.


.....Also Massaca, you can't launch nukes, you're a reactionary role, not an active one. :matsurismirk:
Title: Re: DEFCON Mafia Thread 2 (Night 2, DEFCON 2)
Post by: Massaca on March 26, 2013, 05:15:02 AM
NNR just said that he switched to the defensive silo, which blocks the first incoming nuke every day.

Yeah I know, I was in a rush and was thinking the game event would state the nuke being shot down after it's target was verified. I guess the "contact lost" line means that.
My fake nuke was to see if there would be any game event at all or if it would just be ignored.

I guess I'm just very derpy at the moment :ohdear:

-cut by NNR-
Yeah, I know.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 26, 2013, 05:37:27 AM
I dunno if it's just me, but I don't really like NNR's emphasis on staying alive.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 26, 2013, 05:45:42 AM
Whatever, I'll think about things later.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 26, 2013, 05:52:18 AM
NNR trying to survive is a null tell for me.
Unless you want to press the idea that he's not smart enough to realize on his own that half the town setting nukes off is a bad idea.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 26, 2013, 06:55:24 AM
##Nuke: Serela

:toot:

:golfclap:

It's pretty amazing that half of you guys are scum.

Well with Serela out I guess I should say 3/7. 

Subtracting PX, Shadoweh, annnd let's say Dormio.  ~3/4. 

Huh. POE'd to  BT/Zak/Neko.  Actually there's some decent chance HW/Mas is SK, I'd be voting one of those 3 regardless.  Need BT results etc.

And there's still a sub I believe.  I suppose we'll know if it's in scum's hands if it arbitrarily fires today 
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 26, 2013, 06:59:42 AM
:golfclap:

It's pretty amazing that half of you guys are scum.

Well with Serela out I guess I should say 3/7. 

Subtracting PX, Shadoweh, annnd let's say Dormio.  ~3/4. 

Huh. POE'd to  BT/Zak/Neko.  Actually there's some decent chance HW/Mas is SK, I'd be voting one of those 3 regardless.  Need BT results etc.

And there's still a sub I believe.  I suppose we'll know if it's in scum's hands if it arbitrarily fires today
Wait what?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: PX on March 26, 2013, 08:03:05 AM
Shadoweh, you have one hour to convince me why I should nuke you instead of Zakeri.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: PX on March 26, 2013, 09:27:28 AM
What a compelling case Shadoweh. I especially like that part. However, you failed your persuasion check, and thus I must take appropriate action.

##Nuke Zakeri
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 26, 2013, 01:48:24 PM
...we are so fucked already.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 26, 2013, 01:54:37 PM
Neko is confirmed silo. Hmmm.

I guess I can't wait to SEE ANY FLIPS BEFORE I NUKE because of SOMEBODY, though. :C

I'd still like to wait for BT to say if he got any result before I fling a nuke, though. >_>
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 26, 2013, 01:57:05 PM
Well it's good to see we're nuking bright and early >_>

Note: Nukes do not reset the lynch threshold.
Oh god I just noticed this. So if even a single townie dies to a nuke today isn't it going to be practically impossible to lynch scum?
5 townies, 3 scum, 1 SK
I assume SK should be playing as a townie for now (wondering if he actually chose not to NK at all, think that's smart) but even still, we need 5 to lynch which doesn't decrease with nuked players.

:ohdear: 

@Dormio, I don't suppose it's too much to ask for you to abort your launch on Serela? I kinda buy him being town now.
Serela, please don't nuke yet.

Kinda panicking a little, doesn't helo I'm tired but can't sleep cause of this damn game.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 26, 2013, 01:57:59 PM
Actually, nevermind. Y'know, I'm getting nuked anyway. Bring it on mother******. `-`

##Nuke Mas-

Cut:OH FINE I'LL WAIT
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 26, 2013, 02:16:00 PM
HAHA SERELA, THANK YOU
v_v

Quote from: Massaca
So Serela, Shadoweh, Raikaria, DON"T DAMN WELL NUKE.
This relates to the question of whether vigs are pro-town or not. Here's the scoop though: I am a town-controlled lynch. Mainly, I am town, and my nuke is controlled by me, so I know 100% that Town wants whoever I aim at dead. The thing you're missing out on is that every lynch is going to be followed by two non-town controlled nightkills, so not shooting someone means that I am literally letting the scum shoot more instead. Nukes are better then letting people who do not want the town to win fire.

Very anti-town it seems.
I thought there may be something off about this at the time, now let me try to get into it but likely falil to do so.
No, there is absolutely no way you could know 100% that town wants your target dead. The only 100% certainty is for scum. You may want your target dead as town but that doesn't inherently mean town wants the target dead since at this moment it's a 1/3 chance. Reads or not.
Secondly, the SK nightkill moreorless should be a town controlled NK since the SK sure as hell doesn't want much scum towards the end so he's not going to risk killing town if he can avoid it.
Thirdly (which of course I had no idea at the time), Nukes are proving not to be better because it's likely to result in a no lynch + town deaths. If scum has nukes (and they presumably have the sub but for the love of town I'm praying the SK or a shifty townie was fortunate enough to get sub) they're guaranteed a Town kill. Town using nukes are definitely not. So at the moment it makes sense to me that nukes are more indicative of and beneficial to scum than anyone else.
Therefore everyone who was a town silo should have gone defensive and anyone openly firing nukes is scum. And play on as normal.

Feel free to yell at me cause I may be completely ****ing stupid with this but again, I'm worried about all these nukes and suddenly the lack of lynch requirement lowering with nuke kills.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 26, 2013, 02:18:54 PM
Secondly, the SK nightkill moreorless should be a town controlled NK since [...]
Erm, not controlled. I mean with town intentions. Town motivated? Whatev.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 26, 2013, 02:35:20 PM
@Dormio, I don't suppose it's too much to ask for you to abort your launch on Serela? I kinda buy him being town now.
Also for emphasis and to clarify something, I kinda switched on Serela sometime between the Lynch and before his posts just before mine. Not certain when but I dunno and stuff. It's 1:30 and I'm supposed to be sound asleep but argh thinking and horrifying about this damn game and F5F5F5 and uguu.
Gunna have to try to go to sleep soon so... yeah I don't think there was anything else I wanted to say except also waiting to hear what BT has to say.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 26, 2013, 02:38:56 PM
Okay, fine I -guess- maybe I'm not gonna nuke Massaca. :T
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 26, 2013, 02:43:56 PM
That'd be nice.

horrifying
lol meant to be worrying.
[attach=1]
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 26, 2013, 03:00:04 PM
I reread Dormio with the intention of going "HELL YEAH NUKE DORMIO" but nope I just don't see it. :c
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 26, 2013, 03:13:18 PM
So I reread someone else who I was largely ignoring because I decided they were town.

##Nuke BT

It sure is fun to be both a vig and also dying soon so I don't have to explain my read.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 26, 2013, 03:22:44 PM
If BT flips scum you should probably lynch NNR imo, just sayin'
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 26, 2013, 03:43:23 PM
Only real thing I could come up with against dormio is "why would scum even want to steal tracker, get a better role instead and call treason so you don't have to fake tracker results"

but role shens are silly
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 26, 2013, 04:47:23 PM
I would have said something but my internet went out last night :V
WHY ARE ONE OF YOU NOT NUKING THE GUY WHO PICKED BULLETPROOF. I am very disapproving right now.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 26, 2013, 05:00:17 PM
And by that I mean the surprise teehee bulletproof Neko. The only thing he guarenteed is someone wasting a vig shot on him so he coould survive.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 26, 2013, 05:20:12 PM
Go lynch his face off 'kay? :D

Or the SK can murder him at night, whatever.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 26, 2013, 05:25:24 PM
Serela you are making me unhappy here. We just discussed how lynching will be difficult if we hit the wrong people.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 26, 2013, 05:35:58 PM
There was already two nukes going out and I'm about to die, so I figured if you don't hit scum (and I -know- I'm not scum and I really doubt Zak is, soooo) then you were screwed there anyway.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 26, 2013, 05:57:52 PM
Note: Nukes do not reset the lynch threshold votecount.
That'll teach me to write up stuff at night. Nukes lower the lynch threshold. However, they do not reset the votecount, so people may be lynched when the lynch threshold lowers.
Anyway, please stand by.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 26, 2013, 06:03:53 PM
Day 3, DEFCON 1 - Game Event

(http://i.imgur.com/sHFkgYB.jpg)

[NORAD SYSTEM] ALERT. ALERT. NUCLEAR LAUNCH DETECTED.
[NORAD SYSTEM] Attempting to locate launch site...
[NORAD SYSTEM] Missile tracked to facility XR-969, currently commanded by PX.
[NORAD SYSTEM] Analyzing flight trajectory?
[NORAD SYSTEM] Missile is currently targeting coordinates registered to Zakeri.
[NORAD SYSTEM] Estimating time until impact...
[NORAD SYSTEM] Warhead will detonate on Thursday, 28 March at 05:27 EDT. (http://www.timeanddate.com/countdown/generic?iso=20130328T052728&p0=251)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 26, 2013, 06:06:38 PM
Day 3, DEFCON 1 - Game Event

(http://i.imgur.com/sHFkgYB.jpg)

[NORAD SYSTEM] ALERT. ALERT. NUCLEAR LAUNCH DETECTED.
[NORAD SYSTEM] Attempting to locate launch site...
[NORAD SYSTEM] Missile tracked to facility XR-508, currently commanded by Serela.
[NORAD SYSTEM] Analyzing flight trajectory?
[NORAD SYSTEM] Missile is currently targeting coordinates registered to BT.
[NORAD SYSTEM] Estimating time until impact...
[NORAD SYSTEM] Warhead will detonate on Thursday, 28 March at 11:13 EDT. (http://www.timeanddate.com/countdown/generic?iso=20130328T111318&p0=251)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 26, 2013, 08:32:24 PM
@Dormio, I don't suppose it's too much to ask for you to abort your launch on Serela? I kinda buy him being town now.
Maybe if you had selected better characters than Shizuku and Eris.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 26, 2013, 09:06:21 PM
Ah hell with it. I don't even anything anymore  :V
Nice to hear that from Conqueror though.

Shadoweh: Wut? And what do you think of Action Dan now then?

@ Dormio, eh, oh well. Can I just say though, Serela decideding not to Nuke me in death is pretty town. Unless he's using that as cover, hmm [/paranoid]
And :P (SonoHana characters or characters in general? Curious)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 26, 2013, 09:10:28 PM
Shadoweh: Wut? And what do you think of Action Dan now then?
Nevermind ::)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 26, 2013, 09:19:59 PM
And :P (SonoHana characters or characters in general? Curious)
Off topic since I'll be doing stuff for a while soon.
I really don't like Shizuku because :tsundere: and :nadeshiko:.
Though I should add that I don't like most of the sonohana characters because I find all of them to be really bland and boring.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 26, 2013, 11:56:19 PM
Where are the cases Serela? You're scumreading people without due cause. First you "PoE" me, then you nuke BT for ~*~*~*reasons*~*~*~

No wonder you're getting nuked :/
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 26, 2013, 11:59:06 PM
I made a case on you shortly after voting you though :/ That was a thing that totally happened, yo.

Right now there's no POINT to making a case on BT. I was already getting nuked, so it doesn't matter how town I do or do not look. And BT is getting nuked, so it doesn't matter for his end, either.

It'd be a waste of effort.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 27, 2013, 12:12:18 AM
##Vote: PX
Triple scum.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 12:15:10 AM
I made a case on you shortly after voting you though :/ That was a thing that totally happened, yo.

Right now there's no POINT to making a case on BT. I was already getting nuked, so it doesn't matter how town I do or do not look. And BT is getting nuked, so it doesn't matter for his end, either.

It'd be a waste of effort.

BT's town from this.

or at least non-Serela faction.  I believe there were 24 hours before Dormio could have aborted the nuke.  Serela might as well fire then if he feels so strongly.  But he fired before the abort time had elapsed.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 12:18:55 AM
Didn't think Dormio aborting the nuke would be likely, considering you can't re-fire after and I wasn't planning on making any cases when there was a high chance I'd go down in nuclear pain anyway.

Speaking of BT, where is he? :C I mean, you'd think he'd have something to say, regardless of alignment.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 12:23:56 AM
Hey Zakeri, any more scum talk lately?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 27, 2013, 12:25:50 AM
Quote from: Messages March 25th
[BEGIN MESSAGE]
Sierra. Zulu. November.
[END MESSAGE]

--

[BEGIN MESSAGE]
Mike Kilo OK

But Tango Papa :(
[END MESSAGE]

--

[BEGIN MESSAGE]
Foxtrot Uniform Romeo OK
[END MESSAGE]

--

[BEGIN MESSAGE]
Alpha India Suitcase
Delta Golf = ???

n/a Kilo = Foxtrot Miked
Kilo = ?????
[END MESSAGE]
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 12:26:18 AM
I can only wonder what those are actually supposed to mean.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 27, 2013, 12:27:16 AM
The night talk is infinitely more useful than anything else.
I'm sure most of this would be coherent to anyone who has a codelist.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 27, 2013, 12:28:44 AM
Also, Unfortunately, I didn't get anything night one due to bad luck.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 27, 2013, 12:33:37 AM
Quote from: MArch 15th
[BEGIN MESSAGE]
There's this cop across the street and I keep trying to glare at him, but whenever I do I go cross-eyed and end up just winking at him for extended periods of time.
[END MESSAGE]

Quote from: March 16th
[BEGIN MESSAGE]
Oscar to Big Bird

Oscar to Big Bird

do you copy Big Bird
[END MESSAGE]

Quote from: March 17th
[BEGIN MESSAGE]
I <3 you Dormio now can go jump off a cliff please? ^_^
[END MESSAGE]

--

[BEGIN MESSAGE]
Okay guys, i have a pl-

@mod:
Will be v/la for the weekend
[END MESSAGE]

Quote from: March 20th
[BEGIN MESSAGE]
Alpha. Sodapop. India?
Potato. Alpha.
[END MESSAGE]

--

[BEGIN MESSAGE]
Potato Alpha
[END MESSAGE]

--

[BEGIN MESSAGE]
Waiting for an answer
[END MESSAGE]

--

[BEGIN MESSAGE]
Romeo. Victor?
[END MESSAGE]

Quote from: March 24th

[BEGIN MESSAGE]
...Tango Mike Sierra?

Mike Tango / Mike Kilo
[END MESSAGE]

--

[BEGIN MESSAGE]
LYLO & Papa...
[END MESSAGE]

There's a lot more than these, but it's either in russian, bad korean, a bunch of pointless anecdotes or stuff like "lol"
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 12:35:32 AM
The night talk is infinitely more useful than anything else.
I'm sure most of this would be coherent to anyone who has a codelist.

wait is that daytalk or night-talk that you're quoting.  or both.  I don't get your first sentence.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 12:37:04 AM
I swear, so much of the QT stuff sounds like Shadoweh.

But it'd be a really dumb reason to kill her... right?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 27, 2013, 12:37:31 AM
My first post is all of the Night take for night 2.

The following post is all of the day talk for Days one and two, except for the entire first day which I posted at request in the previous thread.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: PX on March 27, 2013, 12:38:34 AM
At school/work until 2am. Cya
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 12:44:56 AM
Also.

Serela, did you claim to have tried to get the sub as your first priority?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 12:47:05 AM
Yes, and I did. That's why I was certain scum/sk had it, and not any of the other people who were supposed to choose Doc<Sub<Silo.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 12:49:25 AM
Zak you should post some of that Korean. it may not be useful but we might as well see what it translates to. Could be worth a laugh at least.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 27, 2013, 12:54:08 AM
Quote from: March 17th
[BEGIN MESSAGE]
조롱에 대해 어떻게 생각하는지 기 쓰네 여성
[END MESSAGE]

This is the only korean message I had.

Quote from: March 24th
[BEGIN MESSAGE]
Наш Coветский Союз покоряет весь мир
Как огромный медведь на Востоке.
[END MESSAGE]

--

[BEGIN MESSAGE]
Овцы бродят безцельно, без всяких забот
А Советский медведь на охоте.
[END MESSAGE]

--

[BEGIN MESSAGE]
Наше братство - хорошая жизнь,
Наша щедрость ни с чем не сравнится.
[END MESSAGE]

--

[BEGIN MESSAGE]
Все народы, не стоит того
Что бы мы превратили вас в пепел.
[END MESSAGE]

--

[BEGIN MESSAGE]
This page is in Russian. Would you like to translate it?
[END MESSAGE]

Here's the other language.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 12:55:04 AM
lol, wow. Thanks. And nah, I got nothing on that.

@ Serela: Anyone you're interested in voting at the moment?

@Dormio: Fair enough, I can understand that even though I adore them (couldn't stand 7 though).
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 27, 2013, 01:07:29 AM
I dislike all of you right now.
##VOTE: NEKONEKOREX
Get bent and lynched.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 01:08:03 AM
@ Serela: Anyone you're interested in voting at the moment?
Well, if people want to quicklynch NNR before the nukes land, sure.

##Vote NekoNekoRex
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 01:16:03 AM
I heard BT should claim his action and results first
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 27, 2013, 01:24:28 AM
Might as well form a town voting block.

##Unvote: PX
##Vote: NekoNekoRex
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 01:30:59 AM
Scum quicklynching at it's finest?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 27, 2013, 01:34:32 AM
if we don't do it now, scum will have all the time to lynch whoever they want.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 27, 2013, 01:36:09 AM
Day 3, DEFCON 1
Votecount Nukes Everywhere
NekoNekoRex (3): Shadoweh, Serela, Zakeri
Shadoweh (1): NekoNekoRex

Not Voting (5): ActionDan, Massaca, BT, PX, Dormio

With 9 alive, it takes 5 votes to lynch.
Deadline is in 4 days and 3 hours (http://www.timeanddate.com/countdown/generic?iso=20130331T0030&p0=251).
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 01:37:11 AM
And when 2 nukes hit the lynch becomes 4 instead of 5.
And remember, once you're dead your vote stays there.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 01:37:47 AM
Sorry Conq.
Day 3, DEFCON 1
Votecount Nukes Everywhere
NekoNekoRex (3): Shadoweh, Serela, Zakeri
Shadoweh (1): NekoNekoRex

Not Voting (5): ActionDan, Massaca, BT, PX, Dormio

With 9 alive, it takes 5 votes to lynch.
Deadline is in 4 days and 3 hours (http://www.timeanddate.com/countdown/generic?iso=20130331T0030&p0=251).
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 27, 2013, 01:39:29 AM
We'll pretend I made that votecount right above me.
Dead people's votes don't count for anything. Nuclear waste has no opinions.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 01:41:45 AM
So I'll be at L-1?

Sure is great to be easy to quicklynch at any given time. If you guys are town you're basically lettng the scum win when I get lynched, you know, considering we'll likely be at LYLO or worse.

EDIT: Oh wait nevermind
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 27, 2013, 01:42:03 AM
@Mod: Does the number of votes needed to lynch decrease as well?

<Conqueror> Yes, the lynch threshold decreases to adjust for the new number of players. Existing votes, however, will not be removed unless the voters/voted are dead.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 01:43:38 AM
How am I scum if BT flips scum, Serela?

Also yesterday I did defend myself against your case. Why is everyone ignoring things I have to say in favor of Shadoweh for no actual reason?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 01:47:06 AM
@MOD

Do nukes hit no matter what when someone is lynched?

<Conqueror> Yes, nukes continue through the night when applicable.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 01:48:33 AM
I think Nukes hit unless canceled or the target is immune somehow, Dan. It's in the rules.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 01:51:35 AM
I meant at the time of lynch.

I'm curious if you can lynch less than 24 hours after a nuke goes off, then the nukee (so to speak) can survive the night phase, then the nuke hits them.

Or if all nukes land regardless at the hammer basically
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 01:53:05 AM
Hey Conq, can you put nuke timers in the votecounts from now on?

<Conqueror> :Effort: Alright, alright.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 01:54:33 AM
How am I scum if BT flips scum, Serela?
It was something related to you being the treason'd roleblocker and BT being supposedly roleblocked and something like that, I honestly can't remember right now. It'd be affected by what role scum!BT flipped anyway.

Also I'm pretty sure it'd be the latter, AD. Like, they get through the night phase and then are nuked later.

This means if we lynched RIGHT AWAY, I could nuke another person, and BT could try again to rolecop if he's actually town.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 01:57:55 AM
@MOD

Do nukes hit no matter what when someone is lynched?

<Conqueror> Yes, nukes continue through the night when applicable.

Ah ok. 

Then I absolutely reject this plan.  Serela will be able to send off another nuke the next day phase before dying.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 02:02:58 AM
We can still lynch NekoNekoRex before I die. I'll be hit with the nuke during the night as long as the lynch doesn't happen in the next two and a half hours.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 27, 2013, 02:05:23 AM
Day 3, DEFCON 1
Votecount Here Are Your Timers
NekoNekoRex (3): Shadoweh, Serela, Zakeri
Shadoweh (1): NekoNekoRex

Not Voting (5): ActionDan, Massaca, BT, PX, Dormio

With 9 alive, it takes 5 votes to lynch.
Deadline is in 4 days and 2.5 hours (http://www.timeanddate.com/countdown/generic?iso=20130331T0030&p0=251).

Serela splats (http://www.timeanddate.com/countdown/generic?iso=20130328T0024&p0=251)
Zakeri zeroed (http://www.timeanddate.com/countdown/generic?iso=20130328T052728&p0=251)
BT bombed (http://www.timeanddate.com/countdown/generic?iso=20130328T111318&p0=251)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 02:06:49 AM
Why the hell would any town lynchplan actually want to include quicklynches?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 02:12:35 AM
We can still lynch NekoNekoRex before I die. I'll be hit with the nuke during the night as long as the lynch doesn't happen in the next two and a half hours.

That I am more amenable to.

I'm actually thinking here for a bit:

Neko is defensive silo confirmed by Shadoweh's launch and it's failure.  That's not a sub/tracker/cop/roleblocker.   Tracker is claimed to exist by Dormio.  Cop is claimed to exist by Shadoweh.  Sub is claimed to exist by Serela,  Roleblocker claimed to exist by Neko and Corroborated by BT claiming to be roleblocked.  Either Neko and BT are both scum and there is no roleblocker or at least one of Dormio/Shadoweh/Serela is lying.

take a min to comprehend this.  Something feels messed up
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 02:15:43 AM
As far as I'm concerned whoever puts the 4th vote on NNR is scum, since I still think he's town for now.

@NekoNekoRex: Did you actually go for roleblock as in the plan? Would you answer honestly anyway?

Sub still hasn't stealth launched so either it's one of the nukers so far or it's waiting till the numbers drop.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: BT on March 27, 2013, 02:15:59 AM
Roleblocked. Kind of over-the-top retarded, really. Makes me think scum really didn't want me to clop the PR's.

I'm leaning Dan. Though it's mostly for this:
Quote from: LD2 Serela on the topic of Dan
Oh my god so lurk let's just nuke him tomorrow because vigging is what you always SAY you do with this kind of stuff isn't it, except usually you don't have a vig for it

I mean I'm not really 'leaning', I'm dead certain.

SK and last scum would be two of PX/Dormio/NNR/Shadoweh. I'll do some reading tomorrow. NNR going survival mode instead of in theory taking down ShadowehScum with him means I'm fine with this wagon.

Though considering me getting RB'd again I wouldn't be surprised if it was Shadoweh / Dormio / both.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: BT on March 27, 2013, 02:17:59 AM
There's Zak too, but I think I'm over my paranoia again.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 02:18:38 AM
I am pretty sure you need to have more town then scum to be able to win the game
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 02:18:48 AM
also

confirmed viggers:

Serela/Shadoweh/Dormio/PX.  Impossible for them to be tracker/roleblocker/cop.  Possible sub though.

@BT: That presupposes you think Serela is scum and choose to nuke you instead of me.  You believe Serela is scum right?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: BT on March 27, 2013, 02:19:56 AM
Oh yeah, I need to do some VCA after yesterday's lynch too.

cut Yes Dan I might have been on about this for a while now reading the game would be nice
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: BT on March 27, 2013, 02:23:07 AM
Like really

Serela wants to nuke Massaca for ???

And then the runner-up is Dormio?
I reread Dormio with the intention of going "HELL YEAH NUKE DORMIO" but nope I just don't see it. :c
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 02:31:58 AM
Quote
Either Neko and BT are both scum and there is no roleblocker
Yes, this was my thought process about BT into NNR iirc

Really, any of the treason'd people actually being scum allows for that role to just be a silo instead and not in the game at all.

BT:I kind of wanted to revenge because getting nuked, and I thought I remembered something that was actually bad, but then I reread and no he looked pretty town to me.

If I had waited until around now to nuke I probably wouldn't have nuked BT over someone else, but we'll see what happpens. Oh boy, those trigger fingers.

Quote
Why the hell would any town lynchplan actually want to include quicklynches?
Not my problem anymore, I'm dying in 26 hours so if I think you're scum sure I'll leave my vote on you.

Quote
NNR going survival mode instead of in theory taking down ShadowehScum with him means I'm fine with this wagon.
Yeah. Like, it seems obvious Shadoweh probably won't die otherwise.

Uh, I promise to abort my missile on BT if we can lynch NNR in time to let me nuke tomorrow?
##unvote
^that being so I wouldn't have to deal with stuff like "Okay I'll do it" and then I abort and "haha no", although obviously since this requires people to Trust In Me and I'm not being trustworthy-looking I extremely doubt this will occur
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 02:43:22 AM
also

confirmed viggers:

Serela/Shadoweh/Dormio/PX.  Impossible for them to be tracker/roleblocker/cop.  Possible sub though.

@BT: That presupposes you think Serela is scum and choose to nuke you instead of me.  You believe Serela is scum right?

in addition Neko is a defensive silo so Neko isn't either.

Extrapolating that means Zak, Massaca, and BT would have to be confirmed scum/SK conditional on Dormio and Shadoweh ... and Neko not lying.

Wait.  Possible scum!NotSK! Neko took Silo while scumbuddy XXX took Roleblocker.  Wait that makes no difference.  Previous statement holds.

@p-edit.  um. I suppose your request makes little difference although I'd accept it since it keeps BT alive longer and forces the roleblocker to roleblock him again, or at least scum might just NK him with the doc dead.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 02:47:03 AM
AD:Well if two people vote NNR in the next hour and a half, sure. Being trigger happy sure goes a long way in helping you read someone as a TOTALLY GREAT KILLING CHOICE, and while I don't think BT is a completely bad choice and still think he kinda might flip scum, after further deliberation it'd probably be best for me to decide again tomorrow with a new nuke that would very possibly hit someone else. Also the tying up scum actions stuff assuming he's town, etc

And I wouldn't just nuke BT AND someone else because I'm not scum and ~*~numbers~*~ >_> Although as I said previously yeah I don't seriously expect people to go along with this.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 02:50:13 AM
@MOD: Can players launch a second nuke if one has already been sent out on the previous day but not yet landed?

<Conqueror> No, players can only launch after their previous nuke has landed. Rapid fire nuking does not exist in this world line.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 02:52:03 AM
That is actually a really good question! One that isn't in the rules because why would that ever happen? But welp!
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 02:57:29 AM
Serela you still have 12 hours to cancel the nuke, and if it goes to night phase, you can't cancel
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 03:01:01 AM
Doesn't matter, I'm not cancelling if I won't have the chance to nuke again, which means we'd have to lynch in the next hour and a half.

I understand in night I cannot cancel, which is why I unvoted. I have to abort with or before the hammer, and I don't feel safe aborting and letting someone else hammer because they'd probably go "HAHA NO" so I don't get to nuke. This means people would have to trust me to actually choose to abort when I hammered, which is the main reason I ~*~extremely doubt~*~ people will play along.

Unless Conq says people can't nuke again until their current one is done, then there's not as much to lose.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 03:04:35 AM
he just said that fyi
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 27, 2013, 03:06:04 AM
Day 3, DEFCON 1
What a Piece of Work is a Votecount
NekoNekoRex (2): Shadoweh, Zakeri
Shadoweh (1): NekoNekoRex

Not Voting (6): ActionDan, Massaca, BT, PX, Dormio, Serela

With 9 alive, it takes 5 votes to lynch.
Deadline is in 4 days and 1.5 hours (http://www.timeanddate.com/countdown/generic?iso=20130331T0030&p0=251).

Serela splats (http://www.timeanddate.com/countdown/generic?iso=20130328T0024&p0=251)
Zakeri zeroed (http://www.timeanddate.com/countdown/generic?iso=20130328T052728&p0=251)
BT bombed (http://www.timeanddate.com/countdown/generic?iso=20130328T111318&p0=251)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 03:08:10 AM
yeah so there's 0 chance I'll be able to nuke twice even if you lynch NNR

and I'll totally abort the nuke on BT in exchange for the NNR lynch happening in the next hour
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 03:22:40 AM
1 hour 1.5 minutes till Serela's out. Anyone considering it?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 03:25:07 AM
What the hell just happened?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 03:27:09 AM
What the hell just happened?

nothing?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 03:32:46 AM
1 hour 1.5 minutes till Serela's out. Anyone considering it?

tbh I feel this rush to lynch to be less consequential than actually thinking about the today's lynch and it's implications.  Like I can't physically think well atm.  And I don't actually know if Serela will abort or not anyway.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 03:34:14 AM
I'm just kind of seriously worried about all the nukes flipping town and then town being screwed. Or NNR not being lynched and being scum in general.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 03:34:58 AM
I'm just kind of seriously worried about all the nukes flipping town and then town being screwed.
Since I'm town and I think Zak is town, it's already 2/3, so
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 03:42:35 AM
However you have no control over either of those so that can't be helped at all. Do you suddenly think BT is town now? Cause otherwise you'd be stopping a launch on someone you think is scum which isn't that great from your PoV.

Serela, I wish you had decided to nuke NNR instead of BT -_- Still uneasy about the game event for her nuke as it still sounds like it was blocked rather than shot down. But BT contradicts that. I know it's probably wrong but I can't get the thought that it sounds off out of my head.

If we do this there's another townie dead in the night. Possibly two but I'd hope the SK won't shoot tonight.

Dormio, if Serela aborts would you agree to abort?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 03:52:41 AM
However you have no control over either of those so that can't be helped at all. Do you suddenly think BT is town now? Cause otherwise you'd be stopping a launch on someone you think is scum which isn't that great from your PoV.
As I said a minute ago, I overreacted a little while trigger happy, but I still don't think BT is a terrible nuke choice. But in any case, NNR and nightkill flips would be pretty nice to have before making a final choice.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 03:59:31 AM
AFK 10-30 minutes. Sitting on it for now, sorry. Hope to get back in time, hope something happens during.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 04:08:32 AM
Since I'm town and I think Zak is town, it's already 2/3, so

if you thought this then you basically staked the game on BT being scum.  Because if he's town (and let's assume  Neko is scum here) then town is more or less doomed anyway.  because that leaves 5 people, going into night, best case 2 mafia 1 SK 2 Town, 3 of which have nukes (PX, Shadoweh, Dormio).   You've got a roleblocker (which by P.O.E from my perspective would have to be Macassa) that shuts one of the viggers down the next day and a possibly 2 NKs.  If they roleblock the SK, that's gg, Mafia win.   If they don't and kill/roleblock the other guy I think it becomes some wierd 3-way lylo with 1 SK, 1  town, and 1 Mafia.  Actually it's kinda funny.  If roleblocker dies, SK claims, nukes me, and kills scum at night.  If roleblocker doesn't die, I think it's a draw.

Ok enough, but the point is town is more or less fucked if BT is town and you choose wrong.  You should have had some intuitive sense that'd happen if you placed Zak as town.

Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 04:08:57 AM
Also I think PX should abort.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 04:11:35 AM
I do too but I don't really see that happening Dan.

Your voice might have a little more power if the only thing you've been doing for most of the game wasn't baseless reads, PoE, and setup analysis, no offense (Especially considering it's half of what I did too)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 04:16:23 AM
Actually new plan. 

Everyone abort. Lynch anyone that doesn't.

If all abort, go from there and lynch normally.

While I applaud Dormio's choice they all feel random.  And kinda scummy.  And I'm going to include Shadoweh's in there as well just because.

I haven't had much time to really take deep looks into the posts this game.  My reads are mainly on instincts with some modest reasoning here and there (which included the HW scum slip which on retrospect looks kinda more like SK slip. 
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 04:19:31 AM
(which included the HW scum slip which on retrospect looks kinda more like SK slip.
Haven't we been agreeing that Massaca is totally the SK???

It doesn't matter because we need to lynch scum right now and not the sk, anyway

If Dormio aborts then my chance to choose a different nuke will still be around so I'll be fine with aborting bt nuke, but fyi dorm still only has like 10 minutes left to abort in
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 04:20:05 AM
nvm it's 4 minutes
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 04:20:44 AM
Back. 6 minutes till doomed Serela. Action Dan, I'm pretty certain there's nothing I can say or do to convince you I'm town failsafe either way but I have been anti nukes since before this day started if that helps at all.
Whatev.

##Vote: NekoNekoRex

That was a gamble cause I have no friggen clue of anything :V

Let's see what happens.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 04:22:42 AM
Ok, 1-ish minutes, it took longer than I thought. And there's no possible way Serela could re-nuke in time anyway.
****, I don't even know.

##Unvote
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 04:24:02 AM
Don't want to abort.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 04:24:44 AM
I do not wish to die a painful radioactive death.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 04:25:14 AM
Anyway reading whatever the fuck happened.

Warning - while you were typing a new reply has been posted. You may wish to review your post.
And then there's that.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 04:25:37 AM
!

I forgot about suicide
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 04:26:28 AM
Also I was just about to vote Neko. should I still.

##Vote Neko

I don't know what I'm doing anymore
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 04:27:54 AM
eh.  Actually that seems pointless now.

##Unvote
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Serela on March 27, 2013, 04:28:54 AM
since I'm not dead yet

##Vote NekoNekoRex

I know it's pointless etc

but he should still totes be the lynch
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 27, 2013, 04:29:09 AM
Day 3, DEFCON 1 - Game Event

Serela (American, Missile silo) committed suicide Day 3.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: PX on March 27, 2013, 04:31:27 AM
##Abort
##Vote NNR
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 04:34:46 AM
ok  that was actually the best way to go, and I kinda got that creeping sense he was gonna flip town too. 

Things.

Sub confirmed.  BT is a dead man walking for sure.

I think BT should actually claim in case he's the SK. wat role he is, if he knows who mafia are etc.

anyway back to the sub.  since everyone was supposed to get doc ---> sub it's a scum role.  If it isn't used soon, It's got to be either Px/Dormio/Shadoweh. 
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 04:35:12 AM
I had fun trolling everyone while I was alive and was probably fucked at the point I claimed treason so thanks scumbuddies for suggesting I do that

Hopefully the revealed contents of the scum quicktopic will have been worth the trainwreck it took to get here.

##Vote: NekoNekoRex
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 04:37:40 AM
I'm not even looking for votecounts, I'm done just lynch me already
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 27, 2013, 04:39:12 AM
Day 3, DEFCON 1
Suicidal Votecount
NekoNekoRex (4): Shadoweh, Zakeri, PX, NekoNekoRex

Not Voting (4): BT, Dormio, Massaca, ActionDan

With 8 alive, it takes 5 votes to lynch.
Deadline is in 4 days (http://www.timeanddate.com/countdown/generic?iso=20130331T0030&p0=251).

PX's nuclear launch has been aborted.
BT bombed: (http://www.timeanddate.com/countdown/generic?iso=20130328T111318&p0=251)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 04:41:03 AM
wow.

Do you know who the SK is?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 04:42:41 AM
I'm guessing Dormio, he probably just confirmed it with that refusal to abort

Korean scum
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 04:44:59 AM
미친 한국 유지
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 04:45:11 AM
Also what was wrong with claiming treason if you simply selected defensive silo.  Doesn't seem like an awful strat to me.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 04:47:32 AM
Ohhhhh yeah.  BT claimed to be roleblocked and there's no role blocker.

Or maybe one of your scumbuddies took roleblocker for you.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 04:49:11 AM
You know the point of self voting is so I can deny town information, right?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 04:49:59 AM
Might as well form a town voting block.

##Unvote: PX
##Vote: NekoNekoRex

Since when were you willing to lynch NNR anyway.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 27, 2013, 04:53:08 AM
Since I was convinced I was going to die anyways and I might as well.
Though, obviously I'm still on for different reasons.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 04:54:33 AM
um.  I suppose.   Sometimes outed scum give info as to other scum teams though (in this case the SK) because it's both in town's and scum's interest to know who the SK is (and for town to know who SK).  There's still claims of cop and tracker roles out there, so you might have more of a clue than the rest of us.  Now would be the time to reveal what you know with impunity 
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 04:54:54 AM
Vell I'm going to reread again in light of confirmed scum I guess.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 04:55:46 AM
Since I was convinced I was going to die anyways and I might as well.
Though, obviously I'm still on for different reasons.

ooooookaaaaay
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 04:55:53 AM
나는 계속 Google 번역 까지 린치
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 04:57:01 AM
That doesn't even make sense.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 04:58:10 AM
That's the point
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 04:58:17 AM
I'm not the only one thinking that Zakeri is NNR's buddy here am I?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 04:58:35 AM
Yeah well your point is dumb.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 05:00:38 AM
당신이 알아요,하지만 난 뭐야
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 05:01:15 AM
safe to assume all that korean Zak has quoted came from Neko?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 05:01:49 AM
나에게 어리석은 기 쓰네 투표
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 05:01:59 AM
That doesn't even translate into "I know you are but what am I".
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 05:02:23 AM
And that's not proper grammar again.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 05:03:53 AM
나는 마스터 번역
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 05:05:17 AM
Improper grammar again.

Anyvay, I get the feeling that BT and Zakeri are both scum.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 05:05:54 AM
Which makes me sad that PX cancelled his nuke but alas.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 05:08:14 AM
당신의 대답은 나를 더 웃게 만들고
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 05:09:12 AM
That almost looks correct except the sentences cuts off abruptly at the end.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 05:13:27 AM
I dunno, does anyone else have stuff to say?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 05:13:46 AM
anyway tomorrow could be really bleak. 

We're facing a possible 2 NKs with 5 people left 2 scum, 1 SK, 2 town.  AND Bt might die flipping town leaving 2 scum, 1 SK, 1 town.

unless i counted wrong because that looks unreal.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 27, 2013, 05:14:21 AM
If I was scum, I wouldn't spend my last moments trying to NNR lynched.
Especially not if Town Serela was nuking my third scumbuddy.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 05:14:35 AM
... just,

So anyway, WTF now? I assume we wait for the nuke to take out scum BT before lynching NNR?

And NNR, why does Dormio's lack of cancelling make him look like the SK?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 05:17:25 AM
wow that's really right.   

@pedit:  uh how is BT scum massaca?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 05:18:45 AM
역자 마스터 NekoRex
NekoRex에 투표
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: PX on March 27, 2013, 05:20:55 AM
##Unvote
##Vote Zakeri


NNR's confirmed scum with BT and he's harmless as a DSilo, let's lynch him tomorrow when we have more nukes. And I'm not the sub, so that's a scum/SK role
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 05:21:29 AM
>:D
(http://puu.sh/2oL6O)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 05:22:03 AM
NNR's confirmed scum with BT and he's harmless as a DSilo, let's lynch him tomorrow when we have more nukes.
He's not harmless. He can and will switch to offensive silo during the night.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: PX on March 27, 2013, 05:22:56 AM
Wait I'm dumb we can't nuke him

##Unvote
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: PX on March 27, 2013, 05:24:29 AM
He's not harmless. He can and will switch to offensive silo during the night.

That's not how it works
Title: Re: DEFCON Mafia Thread 2 (Night 2, DEFCON 2)
Post by: Dormio Ergo Sum on March 27, 2013, 05:25:16 AM
Missile Silos operate in either offensive nuclear launch mode or defensive anti-ballistic missile mode. You must choose to place your silo in one of these two modes, and during the night phase, you may change the mode your silo is deployed in by PMing the mod.
I dunno. That's how it looks to me.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 05:25:31 AM
Dormio you know I love you and am only trolling you to show you I care
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 05:26:09 AM
@Dormio: Where the SK shoots him, no?
@ActionDan: Buggered if I know anything TBH. Just what I assumed from how things went down just now and **** it I dun even care anymore :/
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 05:28:11 AM
@Dormio: Where the SK shoots him, no?
I have no idea what this is in response to.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 05:30:40 AM
He's not harmless. He can and will switch to offensive silo during the night.
Probably should have quoted this.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 05:31:17 AM
I hope Dormio didn't actually ignore me because I would be sad ;-;
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 05:32:11 AM
##Unvote
##Vote Zakeri


NNR's confirmed scum with BT and he's harmless as a DSilo, let's lynch him tomorrow when we have more nukes. And I'm not the sub, so that's a scum/SK role

wait.  Am I missing something.  How is BT confirmed scum with Neko.   lettme think.

Sub confirmed.  Tracker claimed by Dormio, Cop claimed by Shadoweh.  Roleblocker fake-claimed by Neko who instead choose Defensive Silo.  BT claimed to be Roleblocked.  Ok assume a scum that isn't Neko is the role blocker.  assuming BT town, Scum roles are defensive silo, sub, roleblocker, maybe one of tracker/cop with one of Dormio/Shadoweh lying.  One lies and actually takes role blocker.   that is a possibility.  Although It seems less likely the more I think about it.  Actually it's possible SK and Neko both went for RBer and Neko got shafted.  That'd be amusing.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 27, 2013, 05:33:07 AM
we should not lynch until BT flips regardless so, w/e issue about switching to offensive silo and whatnot is rendered mute
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 05:33:43 AM
@Massaca: Well stealth bomber goes through regardless of defensive or offensive nuclear silo because it's non-nuclear so... ???
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 27, 2013, 05:38:40 AM
Eh, nevermind.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 27, 2013, 05:51:21 AM
You know, I would say that Neko as my scumbuddy wouldn't tunnel on me, but last time Neko was my scumbuddy he tunneled on me. I will instead say that I probably wouldn't waste my nuke on someone I know is immune to it. >_> SOMEONE NUKE HIM. HE'S NOT IMMUNE TO A SECOND SHOT. FUCKING DO IT.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 27, 2013, 05:51:55 AM
##UNVOTE
STOP VOTING HIM TO LYNCH WE CAN KILL HIM BEFORE TODAY ENDS GDAMNIT
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 05:57:12 AM
I think everyone is out of nukes :V
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: PX on March 27, 2013, 06:01:29 AM
Quiet, scumbag. I think we're out of nukes
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 27, 2013, 06:02:19 AM
Just like a bunch of men to randomly blow their loads right after A WOMAN MAKES THE RIGHT SHOT.
BITCH NEKO'S COMMIN' UP THE HILL RIGHT NOW!
SHOOT HIM IN THE HEAD! SHOOT HIM!
GRAB THE NUKES!
YOU DON'T NEED TO LOAD IT!
WE DID THAT SHIT FOR YOU!
WHAT ARE YOU PRESSING VOTE FOR?!
YOU DON'T HAVE TIME TO MAKE A LYNCH WAGON!
BITCH NEKO'S IN THE ROOM!
HIS SILO'S ON FIRE!
HE SUNK YOUR BATTLESHIP!
NUKE HIM IN THE HEAD! NUKE HIM IN THE HEAAAAAAAAAAD!
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 27, 2013, 06:03:19 AM
I am pretty sure in the original you can fire a nuke after aborting. >:T CONQ.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 06:05:13 AM
Shadoweh if I knew how I would badly impersonate you so hard right now
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 27, 2013, 06:08:09 AM
Day 3, DEFCON 1 - Game Event

---------
Quote
Tango. Papa


I am pretty sure in the original you can fire a nuke after aborting. >:T CONQ.
YOU'VE GOT THAT WRONG!
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 06:09:10 AM
I'M SHADOWEH I SOMETIMES TYPE IN ALL CAPS AND I SPAM EMOTICONS  :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 06:11:03 AM
On Shadoweh: he's pretty scummy yeah
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 06:13:02 AM
The reason I get Shadoweh's gender wrong all the time is because he's the manliest player on MotK
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 27, 2013, 06:15:54 AM
Day 3, DEFCON 1
Plain Votecount
NekoNekoRex (2): Zakeri, NekoNekoRex

Not Voting (6): BT, Dormio, Massaca, ActionDan, PX, Shadoweh

With 8 alive, it takes 5 votes to lynch.
Deadline is in 3 days and 22 hours (http://www.timeanddate.com/countdown/generic?iso=20130331T0030&p0=251).

Countdown to BT omelette (http://www.timeanddate.com/countdown/generic?iso=20130328T111318&p0=251)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 27, 2013, 06:21:58 AM
Try to post optimistically but pretend that you hate every living being that was born. Also comment on how sad you are that Serela committed suicide so we can't have waffles anymore. You might as well help us find the SK, ask Dorian who he thinks it is.

 (Serela should not have committed suicide, he would prob be confirmed town thanks to Neko <_< also because he pasted an entire QT that wasn't leaked to us you baka) Also I agree on PX and Dormio being good targets for scum considering the Raikariwagon. also because Dormio shot my wafflehouse. I'm not sure if Dormio is buddies with him though, so Dormyon might just be the SK. (so aim for the scum if you don't want to lose tomorrow dood) The major thing that makes me stare is Dormio has avoided trying to lynch Neko to death the one time that he's actually scum. :V

Rereading BT for mentions of NNR: Well, he apparently needed to reread NNR, which never happened, and thought that Dormio was bad for wanting to vote him, and thought I was scummy because NNR brought up some good points on me. BT, can you do us all a favor and admit you don't want to die a painful radioactive death?


Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 27, 2013, 06:27:05 AM
Quote from: March 27th
[BEGIN MESSAGE]
This is a 100% not angry mafia satire post

PX stands by every game and does next to nothing, then rages whenever someone wants to lynch him
NekoRex throws a huge hissy fit in every single game and then gets lynched for ~reasons~ and has never been good since C7D
Serela just fumbles every time and ends up being so anti-town it's hard to tell if he's even trying
Shadoweh dances around every issue and is probably just a giant troll
Dormio probably doesn't actually take anything seriously and is probably also the only not terrible person here playing Mafia
BT is scum about 50% of the time, but even as town he just seems to make things up as they go along
Dan makes plans but that's usually against the point of "scum-hunting through social interaction" so it never works
Rawr doesn't play who is rawr
Prims is a huge gay and is terrible at everything and also gambits pretty much every game
Conq is just piss easy to read no matter his alignment and probably is bad at playing scum because of this
[END MESSAGE]

Heeeey, why did you forget about me?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 27, 2013, 06:29:04 AM
Also that's obviously written by Neko because no one else calls Huh what 'Prims'
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: PX on March 27, 2013, 07:02:14 AM
You know what? I don't have to stand for this. Conq, can I out on account of fuck everyone?

<Conqueror> No one's gonna stop you if you want to replace. I gotta scram though, so it'll be up to Pesco what happens to your slot.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 07:33:44 AM
mad cuz bad
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 07:35:47 AM
Dormio has avoided trying to lynch Neko to death
wut?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 27, 2013, 08:38:42 AM
You haven't been on him all game man, you didn't even shoot him, you just went tunnely Serelalalalala
PX come on the game probably won't even last that much longer >_>
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 27, 2013, 08:39:25 AM
by the by I plan to prod dodge until BT dies, knitting a nuclear sweater in the corner here, it'll be bright green just like MY DREAMS
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 08:47:35 AM
How do I play to win as confirmed scum
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 08:48:37 AM
This is extremely important because Pesco is subbing in as Mod and I don't want to be breaking any rules
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 08:52:18 AM
http://www.youtube.com/watch?v=YQYPmtK03c0
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 27, 2013, 09:25:01 AM
you didn't even shoot him
There was no doubt in my mind that you wouldn't shoot NNR today. I didn't expect the defensive silo at all.

you just went tunnely Serelalalalala
Vut? Pretty sure I was voting for you for most of yesterday.

Anyvay, yeah, I dunno. I keep reading Zakeri as scum.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Pesco on March 27, 2013, 03:14:24 PM
Day 3, DEFCON 1
Things Fall Apart Votecount
NekoNekoRex (2): Zakeri, NekoNekoRex

Not Voting (6): BT, Dormio, Massaca, ActionDan, PX, Shadoweh

With 8 alive, it takes 5 votes to lynch.
Deadline is in 3 days and 13 hours (http://www.timeanddate.com/countdown/generic?iso=20130331T0030&p0=251).

Countdown to BT omelette (http://www.timeanddate.com/countdown/generic?iso=20130328T111318&p0=251)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 27, 2013, 03:56:49 PM
Today I took Rocky on a roll. He was pleased to be able to see his good friends Stoner and Crag

Unfortunately they couldn't chat long because they had other places to be (according to Rocky there was going to be a rock slide this afternoon)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 27, 2013, 11:04:39 PM
I wish there was a way to vote someone to no longer wish nuclear death. Since I doubt BT is posting anytime soon since the thread always has its confirmed scum and there is literally no way to abort his nuke, let's talk about the survivors.

1. ActionDan - "Action Dan is the worst look at him being there gonna nuke him!" Yeah no.
7. Shadoweh - "Shadoweh is so scummy because omg look at her teehee can't wait to see the look on her face when she tries 2 nuke me!"
8. huhwhat Massaca - "Prims totes ruined this slot everyone should SUSPECT SUSPECT SUSPECT THE DEVIL HUH WHAT" Nooope.

So here's our list of maybe last scum left.

9. Zakeri - Are you gonna make me read you and realize you're scum via PoE again :<
12. PX - Think he's town because reasons
3. Dormio - Besides the ribbing I gave him I think Dormio's been even townier actually, maybe the SK but defo not scum.

Hey, who's idea was it to stop all the nuclear launches again? Looking back it was Neko telling Serela not to nuke BT (LOL) annnnd I am pretty sure Dan had a huge hand in it. Dan, my game breaking man, where ARE you at? We have two confirmed scum here, with Neko confirmed as a silo and BT confirmed to be a lying POS who probably didn't take Fighter. He's probably the sub actually so someone look forward to that. Tell me what odds that leaves on the rest of the scum team.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 27, 2013, 11:12:08 PM
Actually another simple strike in PX's favor is Aborting. Since the scum team is losing TWO MEMBERS LOL they need as many deaths as they can get, and the SK would never consider pulling back. So yeah. Townie obvtown. Now someone prod him back into actually playing <.<
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 27, 2013, 11:41:26 PM
##Unvote: NekoNekoRex
##Vote: Rocky

BT is probably scum due to roleblocker shens. Probably not responding and running out the nuke timer to stall town info.
Just going by the rolelist, optimal position for scum would be myself (excluding from rest of post), Shadoweh, or Dormio.
Although, it still could be anyone (Scum!BT and other taking tracker and cop, SK taking Sub.)
If BT is town, I'll have to rethink all of this because it would mean roleblocker actually is in play (Which I currently doubt).
 migh
Reading again, I'm reminded of why I want think Dan is the SK.

I'd also like to point out that both BT and NNR responded to my post asking who Oscar is. BT (http://www.shrinemaiden.org/forum/index.php/topic,14453.msg956399.html#msg956399) I could have given a pass, but I'm not sure how I missed NNR (http://www.shrinemaiden.org/forum/index.php/topic,14453.msg956408.html#msg956408) knowing I was talking about the scum QT with that comment.

ugh, reading day one is a waste of time,I should already know this.

PX's 586 (http://www.shrinemaiden.org/forum/index.php/topic,14453.msg958034.html#msg958034) is to cinematic to be a rage post. The post is at best a dumb conspiracy theory post. Rather than having a reason for HW to be scum, it starts with the supposition that he's scum, and ties together bits and pieces of evidence until it fits. It's a very good case for scum to make and push, since it get people excited and turned radical. Not only that, but the only ones who can directly call bullshit on it is Me, HW, and Rawr (although, now that Rawr has flipped, it's gotten much weaker).

Still don't like that Dormio stubbornly held onto a vote that he admited was going nowhere, and then didn't vote PX to L-1, despite being asked to. Also, mentions shortly afterwards that he didn't think HW was scum.

NNR swoops in to dissuade the px wagon (http://www.shrinemaiden.org/forum/index.php/topic,14453.msg958117.html#msg958117)

Massaca is even more town that when I first read over the posts.

I'm going to cut my read early, because I still have to cook dinner. This is the point where BT starts talking a lot, so it'll probably be easier to read after his flip tomorrow.

Still not an edit: That's actually a good point. I'm almost tempted to rip out the response to his rage post, now, but I'll leave it in anyways.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 12:11:58 AM
Going to be playing some video games before being out until 9PM but.

and then didn't vote PX to L-1, despite being asked to. Also, mentions shortly afterwards that he didn't think HW was scum.
Wait, you're seriously holding this against me? Vut?
Why would I want to bring PX to L-1 that early into the day? And what does me not thinking that HW was scum have to do with anything?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 12:14:18 AM
but I'm not sure how I missed NNR knowing I was talking about the scum QT with that comment
I wondered something similar way back but read back a bit to check and saw the comment leaked by Conq in #169 (http://www.shrinemaiden.org/forum/index.php/topic,14453.msg956196.html#msg956196) *shrug*

Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 28, 2013, 12:18:32 AM
@DormRoom: thinking about it, It's really not that important, is it? I mostly just pointed that out (as well as the HW connection) because I felt like it was something that should have happened, and I was just wondering why it didn't.

Mass: I think I brushed it off for the same reason, but I don't even remember.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 12:57:27 AM
I'd also like to point out that both BT and NNR responded to my post asking who Oscar is. BT (http://www.shrinemaiden.org/forum/index.php/topic,14453.msg956399.html#msg956399) I could have given a pass, but I'm not sure how I missed NNR (http://www.shrinemaiden.org/forum/index.php/topic,14453.msg956408.html#msg956408) knowing I was talking about the scum QT with that comment.
To be fair Conq posted a scum QT post with Oscar in it.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 01:08:48 AM
Laker (proper noun, Lay-curr)
1. Someone who lakes
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 01:10:34 AM
Zak I don't think I see you around enough to know your quirks, and your posting style is too normal to discern. Any tips on how I can impersonate/mock you?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 01:12:27 AM
I just had an idea, I can spam the thread with catgirls until people decide to lynch me! IT'S PERFECT
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 01:16:21 AM
(http://i.imgur.com/xHU7B1j.png)
Have this while I go look for catgirl images
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 01:29:18 AM
Thanks for the applause I'll be here all week (at this rate)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 01:45:22 AM
Look, if you want this go to faster, tell your scumbuddy to kill himself.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 01:46:33 AM
Also you should definitely pretend to be Zak. His posting style is posting once a week until he dies N1 (Sorry about killing you N1 last time Zak but you were the hero and I couldn't let that stay around D:)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 01:57:51 AM
So like before I have to be out until 9PM because of stupid classes what's happening with PX's slot anyway?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 02:20:18 AM
(http://img694.imageshack.us/img694/34/820f726a7bc0361ec11af5f.jpg)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 02:37:10 AM
Very cute.

And still another 12 and a half hours yet -_-
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 03:04:38 AM
Pretty sure BT was supposed to be prodded 40 minutes ago. >:D
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: PX on March 28, 2013, 03:22:25 AM
##Vote NNR
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 03:37:12 AM
BT! YOU DON'T HAVE TO PUT ON THAT RED DRESS! BEEEEEEEEEE TEEEEEEEEEEEEEE! YOU CAN JUST ASK TO SKIP THE PAINFUL DEATH AND CONFESS!

Hi PX, we're not lynching Neko until his partner flips dead, I want to see what role he grabbed before doing anything. If he's not actually a rolecop then it means THINGS.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Conqueror on March 28, 2013, 04:02:31 AM
BT prodded, also I have spotty access until Sunday 4pm EDT so cc Pesco and me etc.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 28, 2013, 04:46:16 AM
I wish there was a way to vote someone to no longer wish nuclear death. Since I doubt BT is posting anytime soon since the thread always has its confirmed scum and there is literally no way to abort his nuke, let's talk about the survivors.

1. ActionDan - "Action Dan is the worst look at him being there gonna nuke him!" Yeah no.
7. Shadoweh - "Shadoweh is so scummy because omg look at her teehee can't wait to see the look on her face when she tries 2 nuke me!"
8. huhwhat Massaca - "Prims totes ruined this slot everyone should SUSPECT SUSPECT SUSPECT THE DEVIL HUH WHAT" Nooope.

So here's our list of maybe last scum left.

9. Zakeri - Are you gonna make me read you and realize you're scum via PoE again :<
12. PX - Think he's town because reasons
3. Dormio - Besides the ribbing I gave him I think Dormio's been even townier actually, maybe the SK but defo not scum.

Hey, who's idea was it to stop all the nuclear launches again? Looking back it was Neko telling Serela not to nuke BT (LOL) annnnd I am pretty sure Dan had a huge hand in it. Dan, my game breaking man, where ARE you at? We have two confirmed scum here, with Neko confirmed as a silo and BT confirmed to be a lying POS who probably didn't take Fighter. He's probably the sub actually so someone look forward to that. Tell me what odds that leaves on the rest of the scum team.

Well we know there's a sub.  You have claimed that there is a cop.  And Dormio has claimed that there is a tracker.   Neko is confirmed defensive missle silo.  If BT isn't a role cop, he has to be one of those 3.  If he was the sub, I'd have expected him to fire by now.  So if he's scum, he'll be the tracker or the cop. 
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 04:47:26 AM
moar catgirls incoming

(http://img826.imageshack.us/img826/3177/samplebb29baca3e20e00cc.jpg)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 04:48:49 AM
(http://img707.imageshack.us/img707/9625/1349201939727.jpg)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 05:09:41 AM
so help me god I will moe you all to death

(http://img441.imageshack.us/img441/6066/8c0722eaf4aa54622bb215c.jpg)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 05:15:31 AM
It seems like it's going to be really stale until BT dies so I'm just going to make a list of the PRs right now.

1. ActionDan - bulletproof?
3. Dormio - vig/1shotbp (lost tracker)
5. NekoNekoRex ft. Dorian G. - vig/1shotbp (lost rb)
7. Shadoweh - vig/1shotbp (lost cop)
8. Massaca - failsafe?
9. Zakeri - eavesdrop?
10. BT - rolecоp?
12. PX - vig/1shotbp

I dunno how this is meant to help.
But I'm pretty sure that BT is going to come up as one of the stolen roles.

~Dormio Conspiracy Theory~
I don't think that Zakeri is an eavesdropper.
I think that he stole somebody else's role and he's just been copy pasting random things from the scum QT since he's scum.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 05:20:02 AM
It would be really nice if BT were to just die already because of how lethargic it feels.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Pesco on March 28, 2013, 05:21:28 AM
Day 3, DEFCON 1
Quote Votecount
NekoNekoRex (2): NekoNekoRex, PX

Not Voting (6): BT, Dormio, Massaca, ActionDan, Shadoweh, Zakeri

With 8 alive, it takes 5 votes to lynch.
Deadline is in stop being a lazy turd and click the link yourself (http://www.timeanddate.com/countdown/generic?iso=20130331T0030&p0=251).

Countdown to BT pancake (http://www.timeanddate.com/countdown/generic?iso=20130328T111318&p0=251)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 05:25:32 AM
stop being a lazy turd
You can't change what I am.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Pesco on March 28, 2013, 05:25:42 AM
The ~*~Stuff~*~

Quote
Helpful tips

Quote
1

Quote
Draw how?

And you can't confirm Kilo because of how that role works.

Quote
November mindset!

Quote
Tango Lamppost Bravo, Juliet November Potato Tango.
Tango Lamppost November, Juliet No potato, Bravo Mike Tango.

Juliet No potato. Bravo No Mike. Tango Mike, Juliet Potato Tango Open 5.
So Tango No Mike.

Quote
/m291 Y.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 05:34:17 AM
You think I can run out of these? I'M GODDAMN NEKOREX. I NEVER RUN OUT.

(http://img705.imageshack.us/img705/4955/fa8f33dbb6047de1e632710.jpg)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 05:36:43 AM
You think I can run out of these? I'M GODDAMN NEKOREX. I NEVER RUN OUT.
How large is your pictures folder, and do you believe that you can compete with the size of mine?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 05:39:29 AM
my collection transcends mere folders

(http://img703.imageshack.us/img703/7230/3c11cabcaac26ed119d9e86.jpg)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 05:40:49 AM
So? Size?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Pesco on March 28, 2013, 05:45:59 AM
what's happening with PX's slot anyway?

Nobody said anything to me
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 05:47:14 AM
Nobody said anything to me
You know what? I don't have to stand for this. Conq, can I out on account of fuck everyone?

<Conqueror> No one's gonna stop you if you want to replace. I gotta scram though, so it'll be up to Pesco what happens to your slot.
No clue what to think since PX posted again with just a vote.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 05:54:16 AM
few thousand I guess? I don't actually download many images, most of are stored on the internet.

(http://img14.imageshack.us/img14/2646/3e59971b77373bc56bffffa.jpg)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 05:55:59 AM
few thousand I guess? I don't actually download many images, most of are stored on the internet.
Vut? That's like, a few GB of pictures at most. That's a pretty pathetic collection.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 06:01:10 AM
It's only been about a year since I started randomly downloading images. The "catgirl obsession" ball has been rolling for quite awhile now.

(http://img705.imageshack.us/img705/637/4e6eb7e45ad19190fe3f11e.jpg)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 06:01:48 AM
Excuses are for the weak.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 06:09:31 AM
(http://img594.imageshack.us/img594/25/5e4b9de34fdf2cde6448884.jpg)
I purrfur quality over quantity
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 06:10:13 AM
Who says that the two are mutually exclusive?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 06:18:18 AM
1) Still got nothing on the damn scum QT  ::)
2) #262 won't load :/
3) Needs (http://imageshack.us/a/img593/5603/483782.jpg) Tinkle (http://imageshack.us/a/img607/1679/483781.jpg) (sorry)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 06:36:33 AM
Did I mention I like your avatar Massaca

(http://img4.imageshack.us/img4/7006/97a0672f72cda21e10dfbbd.jpg)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 06:46:32 AM
 :)
BTW, I like this development :3
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 06:57:32 AM
Honestly this is better then the game of Hangmafia I was considering.
Also BT being scum has no reason to speed up his death if it makes us all bored.
Dan: I don't think we would see the sub's missile, so it could have fired already?

Oh well let's do it anyways HANGMAFIA!

_ _  _ _  _  _ _ _ _   _ _ _ _ _ _ _
12 scum 14 townies oh noes!
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 07:01:01 AM
e
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 07:03:26 AM
_ _  _ _  _  _ _ _ e   _ _ _ _ _ _ _
11 scum 14 townies oh noes!
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 07:05:35 AM
a

Dan: I don't think we would see the sub's missile, so it could have fired already?
Quote from: Massaca
@ MOD: How does the sub actually work? The user PM's you and then you declare it in the thread? Or?
The sub may choose to send me a Nuke:Playername PM in lieu of posting Nuke:Playername in the game thread if they wish to do so. If the former, their identity will not be declared when I announce the nuke in thread.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 07:14:13 AM
Oh, huh. The sub is being quite clever then.

_ _  _ _  a  _ _ _ e   _ _ _ _ _ a _
10 scum 14 townies oh noes! Cmon don't be a wussy lynch a bunch of letters at once!
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 07:15:23 AM
L m s

Was gunna stop actually >_>
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 07:16:04 AM
b t i
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 07:16:31 AM
BT is a lame Russian?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 07:18:21 AM
Dammit Shadoweh, come on, tension  :ohdear:
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 07:25:36 AM
bt is  a  _ _ _ e   s _ _ m _ a _
L
5 scum 13 townies oh noes! To be fair you were really close.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 07:28:43 AM
Bugger, lolz.

n u k c

I dunno.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 07:41:48 AM
bt is  a  _u _ e   scum _ a _
L N K
3 scum 11 townies oh noes!  K was obvtown why did you murder him ;-;
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 07:42:32 AM
I dunno.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 07:47:45 AM
h u
No idea on the last. w?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 07:48:07 AM
*second last
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 07:49:42 AM
You already picked u!
bt is  a  hu _ e   scum _ a _
L N K W
2 scum 10 townies oh noes!
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 07:51:29 AM
Oops, I meant g.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 07:53:57 AM
bt is  a  huge  scum _ ag
L N K W
1 scum 10 townies oh noes!
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 07:55:06 AM
wait that other letter is a b too.
YOU DID IT!
BT IS A HUGE SCUMBAG!
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 07:56:21 AM
>:/
Was guna ask soon cause I'd gone through every letter!
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 08:14:35 AM
I'd do one but I'm the least creative person in the world and can't think of anything.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: BT on March 28, 2013, 08:33:54 AM
This is too much

I can't take it

I wish to die a nuclear death
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: BT on March 28, 2013, 08:34:34 AM
I wish to die a radioactive death
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: PX on March 28, 2013, 08:35:29 AM
I wish to die a radioactive death

Third time's the charm?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: BT on March 28, 2013, 08:37:47 AM
I think I'm good
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 28, 2013, 08:50:19 AM
kay, that confirms my suspicions.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: WHMZakeri on March 28, 2013, 08:50:40 AM
the ones on BT, not px.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: BT on March 28, 2013, 09:28:22 AM
What are you talking about? I'm 100% town roleclop here.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 09:31:43 AM
This needs some intermission music to go with the terrible party games and cat pictures. Neko will now always make me thinkg of CATGOIL CUTIES
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: BT on March 28, 2013, 09:38:54 AM
Can't wait till I flip scum.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 09:40:43 AM
This needs some intermission music to go with the terrible party games and cat pictures. Neko will now always make me thinkg of CATGOIL CUTIES
? (http://www.youtube.com/watch?v=O0wOD9TWynM)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: BT on March 28, 2013, 09:45:08 AM
Nobody expects the scum flip!
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 10:01:16 AM
Not even scum?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: PX on March 28, 2013, 10:13:09 AM
R____

6 scum, 4 town. I made it easier by revealing one of the letters
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 10:14:49 AM
Rylai
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Pesco on March 28, 2013, 12:16:15 PM
Day 3, DEFCON 1
Quoth Votecount
NekoNekoRex (2): NekoNekoRex, PX

Not Voting (6): BT, Dormio, Massaca, ActionDan, Shadoweh, Zakeri

With 8 alive, it takes 5 votes to lynch.
Deadline is in stop being a lazy turd and click the link yourself (http://www.timeanddate.com/countdown/generic?iso=20130331T0030&p0=251).

Countdown to BT panpipes (http://www.timeanddate.com/countdown/generic?iso=20130328T111318&p0=251)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: BT on March 28, 2013, 01:58:14 PM
I do not wish to die a nuclear death
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: BT on March 28, 2013, 01:58:42 PM
I do not wish to die a radioactive death

Man that's not even intentional
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Pesco on March 28, 2013, 02:06:08 PM
BT (Russian, Fighter) was nuked Day 3.

Day 3, DEFCON 1
Quota Votecount
NekoNekoRex (2): NekoNekoRex, PX

Not Voting (7):Dormio, Massaca, ActionDan, Shadoweh, Zakeri

With 7 alive, it takes 4 votes to lynch.
Deadline is in stop being a lazy turd and click the link yourself (http://www.timeanddate.com/countdown/generic?iso=20130331T0030&p0=251).
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 28, 2013, 02:21:21 PM
Well then. 

At least one of Shadoweh and Dormio is a confirmed lier.

sub tracker cop can't be pigeonholed into the 2 remaining scum slots after Neko's eventual death
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 28, 2013, 02:24:32 PM
basically that's gg for at least one of you
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 03:35:46 PM
I fell asleep but don't worry I still have catgirls
(http://imageshack.us/a/img22/7469/184a19ca3c54faae34d29f2.png)
(http://imageshack.us/a/img836/9678/22ce1b7615658c52f12f6c8.jpg)
(http://imageshack.us/a/img209/1927/41d06005d275ae65b7a5bd2.jpg)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 03:59:43 PM
Well, let's look at the science behind that.
I shot scum.
Dormio shot the guy who shot scum.
HMMMMMMMMMMMMMM.

DORMIO I LOOK FORWARD TO DYING A RADIOACTIVE DEATH WITH YOU TOMORROW <^_^>
##VOTE: NEKONEKOREX
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 04:01:48 PM
No, wait.
##Unvote
##Vote: Dormio


Neko is funny and all but Neko can't shoot me tomorrow. I guess we should actually think about that stuff. Dormio why did you lie to us like a liar. You would have to beeee the sub!
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Shadoweh on March 28, 2013, 04:04:11 PM
Also this is the part where huh what's plan actually shines through cause there ain't no treason like an S-club treason also because it confirms liars. That also means that if Dormio is the radioactive death sub that everyone else with a nuke is clear because the last person needs to be the cop.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 04:21:59 PM
At least this is my best MotK scum game so far

for whatever it's worth

(http://imageshack.us/a/img585/7636/80f7c2638515737c9fcec82.jpg)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 04:34:36 PM
BAD ROCKY! BAD! THE GEOLOGY BOOK IS OFF LIMITS AND YOU KNOW IT

(http://imageshack.us/a/img199/6413/81b2c328de8726456465a70.jpg)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 28, 2013, 05:04:23 PM
No, wait.
##Unvote
##Vote: Dormio


Neko is funny and all but Neko can't shoot me tomorrow. I guess we should actually think about that stuff. Dormio why did you lie to us like a liar. You would have to beeee the sub!

just curious, but from your perspective, why would you want to kill off Dormio now when he's defenseless vs nukes tomorrow as the sub.  would not lynching Neko eliminate the possibility of him nuking you the next day regardless?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: PX on March 28, 2013, 06:02:29 PM
I could have sworn nukes couldn't swap during night. :/
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 06:24:42 PM
Mafia players sign up for a game, don't read rules

More at 11

(http://img607.imageshack.us/img607/7159/5181e5d850e381b6b3d01aa.jpg)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 07:19:49 PM
Oh no it's been a whole hour since I posted a catgirl better fix that

(http://img109.imageshack.us/img109/1990/87882f73f6a6450f2323d2e.jpg)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: PX on March 28, 2013, 07:21:45 PM
Request to stop spamming the thread, you're not allowed to do this anywhere else.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Pesco on March 28, 2013, 07:23:47 PM
Day 3, DEFCON 1
(http://puu.sh/2pDS4) Votecount
NekoNekoRex (2): NekoNekoRex, PX
Dormio (1): Shadoweh

Not Voting (4):Dormio, Massaca, ActionDan, Zakeri

With 7 alive, it takes 4 votes to lynch.
Deadline is in stop being a lazy turd and click the link yourself (http://www.timeanddate.com/countdown/generic?iso=20130331T0030&p0=251).

If the next time I have to check this thread and the page takes longer than 5 seconds to load because of all the pictures, there will be modkills
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 07:40:49 PM
nofunallowed.jpeg

[pesco]we can have nowinningthegameallowed.png for you if you like[/pesco]
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 07:42:55 PM
I would at least edit those into links but... you know... Mafia.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 07:52:27 PM
Town could always lynch me at any point, you know. I'm not the one stalling the game here.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 28, 2013, 08:13:13 PM
Um.  Rollcall?
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 08:39:18 PM
Dormio why did you lie to us like a liar. You would have to beeee the sub!
Vut?
I tell naught but truths.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 09:35:55 PM
Anyway, I'm going to try to make sense of stuff.
NNR has to be a missile silo because of the switch to the defensive silo, which the sub should be unable to do.
Everyone else still has the potential to be a sub, since there's no evidence to the contrary.

But I think that Swadomeh is the most likely to be lying about her role.
Vhy is that? Because I think that Swadomeh is actually SKadokweh.
Let's take a look at what SKadokweh has done this game.
... Oh wait. I almost forgot, what has SKadokweh done this game?
SKadokweh did absolutely nothing for the first half of D1. Not drawing attention to self, lying low, seeing how things go etc.
SKadokweh eventually goes onto Raikaria which goes nowhere and then she jumps onto IHNN because \o/.
I mean, basically, SKadokweh is doing nothing but going after an easy target and you can see this in the fact that SKadokweh's only real points against Raikaria at this point are in regards to bad play.
And then we have D2 where SKadokweh just sheeps HW without rhyme or reason and votes for PX despite saying that she probably wouldn't lynch him the previous day. And then SKadokweh just lurks it out until the entire ordeal blows over. Like, how is this wait and see approach not reminiscent of a SK.
When the entire thing with HW is done, SKadokweh comes back and she completely ignores the fact that what just occurred exists.
In fact SKadokweh forgot completely about a couple of other things too, like her thoughts on Raikaria.
Like SKadokweh only remembers that Raikaria exists at the end of the day when Serela points out that it's actually possible to get a lynch on him. That seems kind of fishy to me.
Almost as if SKadokweh doesn't really care about who gets lynched, you know?
And then we have today.
SKadokweh basically brings up a surprise case on me that consists pretty much entirely of me shooting Selery.
It's like, really?
Oh no! I shot someone that I thought was scummy! I mean you tell me that you didn't begin doubting Selery's sincerity when you read the garbled mess that he posted at the end of D2.

Oh, and Zakeri is still scum. :toot:

##Vote NekoNekoRex
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 09:38:58 PM
Someone gave me the clever idea of posting images in ASCII but it turned into an ugly text block when I previewed it.

Oh well.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 09:41:20 PM
............................................________
....................................,.-'"...................``~.,
.............................,.-"..................................."-.,
.........................,/...............................................":,
.....................,?......................................................,
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................./......................................................,:`^`..}
.............../...................................................,:"........./
..............?.....__.........................................:`.........../
............./__.(....."~-,_..............................,:`........../
.........../(_...."~,_........"~,_....................,:`........_/
..........{.._$;_......"=,_......."-,_.......,.-~-,},.~";/....}
...........((.....*~_......."=-._......";,,./`..../"............../
...,,,___.`~,......"~.,....................`.....}............../
............(....`=-,,.......`........................(......;_,,-"
............/.`~,......`-...................................../
.............`~.*-,.....................................|,./.....,__
,,_..........}.>-._...................................|..............`=~-,
.....`=~-,__......`,.................................
...................`=~-,,.,...............................
................................`:,,...........................`..............__
.....................................`=-,...................,%`>--==``
........................................_..........._,-%.......`
...................................,
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 09:51:31 PM
Code: [Select]
=.  .??+. MMMMMMMMMM                                             . MIMMMMMMMMMM=
M.. .7... +MMMMMMMMMM .                                         ..MMMMMMMMMMMM 
$ .  M.. .. MMMMMMMMMM.                                          M~~~=8MMMMMM ..
.... ~..   ..MMMMMMMMMN ..        .. MMD....                  ..M~=~~~===~DM,, 
. ....=    . +MMMMD~~=~D,      .   M==~~~+MO.   .   ....IO .   M~~~~~~~~~~~=~$M
. . M .   ....M?~~~==~=:M  .    .$Z+~~==~~==~ZMD...:M?~=~=~=~~=~~~~~~~~~~~~=~==~
     .8... DZ~=~~~~~~~~~=~7DMMM$8==~~~~~~~~~~~~=~~+===~~~~~~~~~~~~~~~~~~~~~~~~~~
     Z.. M~~~~~~~~~~~~~~~~=~~=~~~=~~==~~~~~~~~~~~=~===~~~~=~=~~=~~~~~~~~~~~~~~~~
   . M,.M=~~~~~~~~~~~~~~~~=~==~=~~~M~~~~~~~~~~~~~=~==~~~~=~~=~~~~~~~~~~~~~~~~~~~
    .$N+==~~~~~~~~~~~~~~~=OMMMMMI~$N~~~~~~~~~~~~~~=?M~=$M$==NM:~=~~~~~~~~~~~~~~~
   ..M~=~~~~~~~~~~~~~~~~O+~=~~~~=7MN~~~~~~~~~~~~~~~MMM7==~===~=M==~~~~~~~~~~~~~~
. .:D==~~~~~~~~~~~~~~~~M=~~~~~~=ZMMN~~~~~~~~~~~~~=~MMMMZ~~~~~~==?M=~~~~~~~~~~~~~
.,$I~~~~~~~~~~~~~~~~~~~~~~~~~=~MOONN==~~~~~~~~~~~~~MMMMMM:~==~~~~:7~~~~~~~~~~~~~
.Z=~=~~~~~~~~~~~~~~~~~~~~~~~~=8..  M~==~~~~~~~~~~=~~...  +O~~=~~=~~~~~~~~~~~~~~~
D+=~~~~~~~~~~~~~~~~~~~~~~~~=D...   M~~~~~~~~~~~~~~+, . .   M~~~~=~~~~~~~~~~~~~~~
Z~~~~~~~~~~~~~~~~~~~~~~~~~=+...... ====~~~~~~~~~~=?. .O..  ~MMMMN~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~MMMMMM$..+ D=~~~~~~~~~~~=Z. $   8MMMMMMMMD==~~~~~~~~~~~
~~~~~~~~~~~~~==~~=~==~$MMMMZ..IMMM..M=~~~~~~~~~~~=Z.+..NMM7...  ,MMM?~~=~~~~~~~~
~~~~~~~~~~~~~~~==~~=~MMO.  ..  ..OM..O~~~~~~~~~~~~+  :NN...     ...NMN=~~~~~~~~~
~~~~~~~~~~~~~=M~~~=~M,            MM N~~~~~~~~~~~~~. N              MM$~~==~~~~~
~~~~~~~~~~~~~~8~~~+M...           OM= M==~~~~~~~~== M....          .MMMZ~~=~~~~~
~~~~~~~~~~=~~O:=+~N  ..        .. MMD..D=~~~~~~~~~=. .  .          .MMM.+M7~~~~~
~~~~~~~~~~===M~M ....+.     .   .DMMM..+Z~==~~~~~==8 . ~,         .NMMMI  .:M~~~
~~~~~~~~~~~~~M .   I: .       .,$MMMM.  ~Z~~~~~~~==M . 7.       . =+MMMM  . M~~~
~~~~~~~~~~=~I,.   :M      ... M  .OMMO. ..M===~~~==O..M..        8 ..MMM=...N~~~
~~~~~~~~~~~=N ....MM      ..I=....:MMM .  .M==~~~=~?..M..       M..   MMM.  N~~~
~~~~~~~~~~~=M....$MMM  ...NM8.    :+MM.   . D$==~=~~$MMM   ,DMMN .    ,MM . O~~=
~~~~~~~~~~~~M   .MMMMMM,.OMMN .   .~MM.     ..7D~==~MMMMI  ..MMN       MM=. O~~~
~~~~~~~~~~~~8   .MMMI   .OMMN..   :~8M,      . ..M?~$MM+   ..MMZ      .ZMN..N~~~
~~~~~~~~~~=++   :MMM~ .. +MM$ .   ~==M=          ...DM7=.  .,MM.      ,~MM .N~~~
~~~~~~~~~~=$.   OMM+~  ..,MM. .   =~~M:             IM==   ..MM.    . ~~MM..N~~~
~~~~~~~~~~~8    MMM~:     MM  .   =~~M=             MD~=   . M,      .~=ZM..N~~~
~~~~~~~~~~=N    MMM~~.    MZ    .,~~~M              D$==.    :..    .~=~=M. 8~~~
~~~~~~~~~~~M    +M$~=..   ?.   . ~~~~M              =O==.  .....   ..~~~8+  8~~~
~~~~~~~~~~=M.   .M?~~.       .  =~==88.             .M=~...      .  =~~=M...O~~~
~~~~~~~~~~~M.   .D7~~=.  .....,=~~~=M..       ..    .M~~~    . ...,==~:M   .8~~~
~~~~~~~~~~~M.    .M~~==: .  ,=~~~=~M.          .    ..M~~=,  .. .=~~==M    .$~~~
~~~~~~~~~~~M        :=~~==~~~~=~=~.         ..?MM=.   . .~=~===~=~~=.      .$~=~
~~~~~~~~~~~M.        .. ,:::.. . ...         . . .     .. . ...  ... . .   .8N~=
~~~~~~~~~~=N                   ..                                          ... M
~~~~~~~~~~=8,                   .N .     ...   .                               
~~~~~~~~~~~7$                    ? .          ..:                               
~~~~~~~~~~~=M                   .=..  .. M .   M.                              .
~~~~~~~~~~=~M                    M....MN..8.8M  .                              =
===~~~~~~~~~M ..               . .. .  . . .                .. .            ..M~
?=~~~~~~~~=~7I.   .,,.... ..   ...          ..       ..    =ZMM,      .....+M+==
M=~~~~~~~~=~~M.   Z   .DM.                            ~MD . ...M        .MN~~~=~
.M+~~~~~~~=~~NMMI M .  .. DM.   ..               ..,M.  .      N .. .:MO~=~~~~=M
~7NZ=~~~~~~~~~MMMMN.         NM. .      .   .  ..ID...        .M.OMMD~~~~~~===N~
IMM?M~~~~~~~~=?MMM?         .. .M?.~OMMMMMMMMN= M..           .MMMMDD~~~~~~=~M .
MMM:7M:~~~~~~~=MMM=..          ...M..          M.             .MMMO.,N~~~~~~N...
I guess it kind of works. Too much effort for more then this though.

That last vote sure would be a cool way to get rid of me for the rest of the game~
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 10:42:51 PM
Any reason not to hammer NNR now? Like, do you think there's any chance of offing the other scum cause I wouldn't think so but I dunno so lol.
Would vote Shadoweh as I also had a couple of those thoughts and have wondered but then I think of how it's like how Serela was and doubt it.
Would like to know why she was 100% against lynching Serela night 1 (preferred no-lynch, not sure if serious) and was willing to lynch Serela mid day 2 thinking he could be scum. With not a lot changing that I can remember.

Eh, bugger it. Will try to re-read Dormio and Shadoweh tonight/tomorrow. Gotta be dead tonight, surely. Best outcome tomorrow, 3 town 1 scum or SK. Worst, 2 town, 1 scum, 1 SK. Who to nuke, who to nuke, hmm.
Anyway:
##Vote: NekoNekoRex
(http://imageshack.us/a/img823/1880/hammerp.gif)
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 10:47:17 PM
At least if I'm alive tomorrow the day should be starting around when I get.

>like how Serela was
Except she was never on the verge of being lynched, hmm.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 10:47:37 PM
*around when I get up.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 10:49:00 PM
RIP
NekomimiRex 1992-2013
"My only dream was
 a world without Koreans"
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 28, 2013, 10:49:48 PM
I CLAIM SCUM

I am Scum

Dormio is SK

I am COP

I offer a Draw.

For it to work

I will kill PX.

Dormio Kill Shadoweh.

This Draw is for town SK and mafia all together.

Trust me. I worked it out.

Neko will flip roleblocker.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 28, 2013, 10:51:11 PM
I repeat.  Dormio Kill Shadoweh, I give you the honor of finishing her off

I will kill Px


##Vote NekoNekoRex
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 28, 2013, 10:53:06 PM
For the draw to work, Shadoweh and Px, the two remaining town vigs, must die tonight
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Massaca on March 28, 2013, 10:55:49 PM
Just like to point out, I said NNR was a roleblocker :V And I'm hoping he is.
How is it going to be a draw when there's still me and Zakeri, the 1 scum, 1 SK? Town potentially lynch one of the two non town, said non-town kills in the night then it's 1:1. No lynch happens then remaining non-town night kills and wins.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 28, 2013, 10:57:57 PM
Basically.  Me, Dormio, Massaca, and Zak are guaranteed a draw with Dormio during 4 way lylo.

You guys can work it out yourselves, but every party is forced to both no-lynch during the day, and no-kill during the night ad infinitum.

I worked out every trick, including town lynching one of their own (which doesn't work because me + Dormio would not support it).

Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 28, 2013, 10:58:44 PM
Just like to point out, I said NNR was a roleblocker :V And I'm hoping he is.
How is it going to be a draw when there's still me and Zakeri, the 1 scum, 1 SK? Town potentially lynch one of the two non town, said non-town kills in the night then it's 1:1. No lynch happens then remaining non-town night kills and wins.

that's why town can't lynch a non-town.  They auto-lose.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: NekoNekoRex on March 28, 2013, 11:00:10 PM
Dan, you're only playing into the SK's hand.  You just fulfilled the SK wincon. Good job.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 28, 2013, 11:03:54 PM
anyway, Dormio should be thanking me, because I basically saved him from a 100% guarenteed loss.

I was not confident I could win the lylo with Massaca/Zak/me.  And I couldn't trust Dormio not to nuke me.... or playing optimally. 

By claiming, the scum team cannot possibly lose. 

@Neko.  I did not.  SK can't win.  If SK tries anything, town auto lynches him.   If SK NKs, town and mafia can make a pact to auto-lynch him the next day, and he can only nuke one person.  i.e, he auto-loses by attempting a NK.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Dormio Ergo Sum on March 28, 2013, 11:05:18 PM
This game is hard.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 28, 2013, 11:06:09 PM
the same goes for him attempting to nuke.

If Dormio doesn't kill off Shadoweh, and say kills another townie like Zak, town can actually win if Shadoweh insta-nukes me and waits for the nuke to explode before auto-lynching Dormio with the help of the other townie.
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: ActionDan on March 28, 2013, 11:06:42 PM
This game is hard.

I just made it really really easy for you.  And I saved you from losing. 
Title: Re: DEFCON Mafia Thread 2 (Night 3, DEFCON 1)
Post by: Pesco on March 28, 2013, 11:07:01 PM
Aircraft Carrier - NNR - Russian lynched Day 3

24 hours for the night stuff. Send it to Conq AND me. Everyone alive needs to send an activity roll call PM or else get prodded.

Edit: Actually scrap the prods. Night just won't end until I get all the activity confirmations from everyone.
Title: Re: DEFCON Mafia Thread 2 (Day 4, DEFCON 1)
Post by: Pesco on March 30, 2013, 06:59:48 AM
Shadoweh (America, Silo) - Kazakhstan'd Night 3
PX (American, Silo) - Kosovo'd Night 3


4 alive, it takes 3 votes to lynch. It is now LyLo.
Deadline is in stop being a lazy turd and click the link yourself (http://www.timeanddate.com/countdown/generic?iso=20130404T0258&p0=251)

Title: Re: DEFCON Mafia Thread 2 (Day 4, DEFCON 1)
Post by: Dormio Ergo Sum on March 30, 2013, 07:00:30 AM
Oy vey iz mir.
Title: Re: DEFCON Mafia Thread 2 (Day 4, DEFCON 1)
Post by: Dormio Ergo Sum on March 30, 2013, 07:01:14 AM
##Vote No Lynch
Title: Re: DEFCON Mafia Thread 2 (Day 4, DEFCON 1)
Post by: Massaca on March 30, 2013, 07:03:07 AM
So will the game just end then? If everyone chooses not to lynch repeatedly?

"Day 39
_ _   _ _ _   _ _ _ _
7 scum, 7 town, GO!
"

No really, what'll happen?
Title: Re: DEFCON Mafia Thread 2 (Day 4, DEFCON 1)
Post by: ActionDan on March 30, 2013, 07:20:35 AM
I actually forgot that kills made are not indicative of who made them.

but I promise not to break the balance, and I think Dormio is enough of a gentleman that he won't either (or if he does, that he won't try to blame me for the kill in an effort to get the other townie to lynch me, and I assure everyone that I have no plan to ever be that devious of a bastard)

##Vote: No lynch
Title: Re: DEFCON Mafia Thread 2 (Day 4, DEFCON 1)
Post by: Massaca on March 30, 2013, 07:23:18 AM
Eh, well I can't figure any possible way town can win in the situation so:
##Vote: No Lynch
Title: Re: DEFCON Mafia Thread 2 (Day 4, DEFCON 1)
Post by: Massaca on March 30, 2013, 07:26:37 AM
Also, you two be nice and Lynch each other.
Title: Re: DEFCON Mafia Thread 2 (Day 4, DEFCON 1)
Post by: Dormio Ergo Sum on March 30, 2013, 07:32:43 AM
Clearly we will crosskill.
Title: Re: DEFCON Mafia Thread 2 (Day 4, DEFCON 1)
Post by: Massaca on March 30, 2013, 07:33:24 AM
Thanks ;)
Title: Re: DEFCON Mafia Thread 2 (Day 4, DEFCON 1)
Post by: Dormio Ergo Sum on March 30, 2013, 07:33:39 AM
Also, who would have guessed that the South Korean was the SK anyway?
Title: Re: DEFCON Mafia Thread 2 (Night 4, DEFCON 1)
Post by: Pesco on March 30, 2013, 09:02:31 AM
No Lynch

24 hours to send me and Conq your night action. Activity check PM required from everyone alive.
Title: Re: DEFCON Mafia Thread 2 (Night 4, DEFCON 1)
Post by: Conqueror on March 31, 2013, 09:03:44 PM
Massaca (American, Fail Safe) - Disappeared Night 4

3 alive, 2 to lynch, LYLO, deadlines, etc
Title: Re: DEFCON Mafia Thread 2 (Night 4, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 09:04:06 PM
Alright, so first things first, fuck off Dan.
As if I'm going to go through with some pansy ass plan that ends in a draw. Screw that.
I have and always will play towards my win condition. And my current win condition is to kill everyone.
Now, here's how I see things.
Town is screwed no matter what happens.
Dan is probably going to suggest a quicklynch on me.
You can follow through on this if you feel like losing to Dan.
What about hammering no-lynch-tan again?
Nope. I'll launch my nuke if you try.
Since my nuke will kill someone, and I'll still be able to perform a night kill, this will fulfil my wincon.
Now, what if you have Massaca nuke me for killing him?
Well, sure, you could do that. If you want Dan to win that is.
Basically, thanks to Dan's stalemate suggestion, it's come down to a situation where we can decide if town wants to lose to scum or if they want to lose to the SK.
Personally, being the SK and all, I suggest losing to the SK.
I mean, I think I deserve this win. Don't you?
So let's either lynch Dan, or have Massaca launch his nuke at Dan.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: ActionDan on March 31, 2013, 09:27:25 PM
Considering Dormio was 100% fucked had I choosen to not claim scum, and even when I saved him from losing by devising this plan for all parties to draw he has spurned that by using his NK, I think punishment should be meted out accordingly.

##Vote Dormio

Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 09:29:04 PM
Dan so mad.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: ActionDan on March 31, 2013, 09:29:24 PM
And furthermore, I was planning to vote on a draw this game which both Pesco and Conq were fine with.  I'm not really sure what to say to you Dormio, but I am disappointed.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: ActionDan on March 31, 2013, 09:29:46 PM
Dan so mad.

Not mad.  Just confused
Title: Re: DEFCON Mafia Thread 2 (Night 4, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 09:33:45 PM
I have and always will play towards my win condition. And my current win condition is to kill everyone.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: ActionDan on March 31, 2013, 09:35:22 PM
you have sucessfully gaurenteed your loss.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 09:38:10 PM
You wish lol.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 09:38:53 PM
What I've guaranteed is a situation where either I win or I lose.
Not your fucking lame draw situation.
Also.

##Vote ActionDan
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: ActionDan on March 31, 2013, 09:41:32 PM
If you were actually playing towards your win con in earnest you would have nuked Zak by now.  What you actually doing is trying to get some cheap sympathy out of claiming that it's harder to win as a 1-man SK than any other faction, so therefore that you deserve the win.  It's your gamble, but by rights it should not ever come to fruition
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 09:43:23 PM
It is pretty hard to win as the SK in this setup.
But you're just mad that I'm not playing along with your lame plan lol.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 09:45:04 PM
Massaca buddy, whenever you feel like it, launch that nuke at Dan.
Alternatively, Zakeri, vote for Dan.
:toot:
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: ActionDan on March 31, 2013, 09:46:32 PM
I'm not mad. 

The plan can be broken.  But it's in no one's interests to do so, for if it is, it should lead to a loss for whoever breaks it.  As someone who has played chess for many years, I have a much more refined values about draws, wins, and losses.  And draws are superior to losses.

Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: ActionDan on March 31, 2013, 09:47:29 PM
Anyway, I'm not going to engage you further.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 09:49:07 PM
And draws are superior to losses.
Your opinion.
Draws are stupid.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 09:53:12 PM
Considering Dormio was 100% fucked had I choosen to not claim scum, and even when I saved him from losing by devising this plan for all parties to draw he has spurned that by using his NK,
Also, it's not my fault if you decide to throw. :toot:
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 10:02:43 PM
ㅠㅠ (http://www.dota2wiki.com/images/6/68/Puck_attack_11.mp3)
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 10:07:15 PM
Echo~ Echo~ Echo~ Echo~ Echo~ Echo~ Echo~ Echo~  Echo~ Echo~ Echo~ Echo~ Echo~ Echo~
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 10:23:26 PM
Massaca where are you?
I need you to amuse me~
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Conqueror on March 31, 2013, 11:47:06 PM
Day 5, DEFCON 1
Votecount Septemberise (http://www.youtube.com/watch?v=vNZmHRhkGQw)
Dormio - ActionDan (1)
ActionDan - Dormio (1)

With 3 alive, it takes 2 to lynch.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 11:54:21 PM
~♪♪
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 11:57:59 PM
So, how have your days been?
Mine have been fine.
I killed Swadomeh. I killed Serela. And I killed Massaca. All is right with the world.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 11:58:39 PM
Meanwhile the scumteam have managed to kill... PX and Rawr?
And they had 3 people too!
How pathetic!
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on March 31, 2013, 11:59:12 PM
Town has killed... BT...
Well, hats off to them for trying I guess.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:00:00 AM
But you can change that Massaca!
And only you!
You can fire a nuke at ActionDan and bring town's kill count to two!
And you can be proud of the fact that both of the targets were scum!
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:04:40 AM
Guys? (http://www.dota2wiki.com/images/7/7f/Brew_ability_primalsplit_14.mp3)
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:07:32 AM
(http://i.imgur.com/Tozcz00.png)
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:23:13 AM
How have you guys been spending your downtime anyway?
Personally, I've been doing stupid things that I hate myself for doing.

(http://i597.photobucket.com/albums/tt56/haeun0719/Untitled_zps5e06004b.png)
(http://i597.photobucket.com/albums/tt56/haeun0719/Untitled_zpsc3be07f0.png)

It's just like, why did I do this?
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:23:54 AM
Oh, hey, I'm about to reach a new page.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:26:15 AM
You know, it's funny, I was actually originally going to kill Dan N4 when he first outed me as the SK as a giant "fuck you".
But then, I realized that Dan's plan could work in my favour and provide me an opportunity to win.
So I took it. Like NNR said a while ago, you really were playing towards my wincon.
Thanks Dan!
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:26:52 AM
And, there we have it, a new page!
A fresh start! A clean slate! A new beginning!

Guys I think Zakeri has to be the scum.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:27:37 AM
Massaca? Zakeri? Where are you guys?
Go pick your poison already.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:29:02 AM
Wait, Massaca, you live in Australia?
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:32:24 AM
Massaca, buddy, I know that your heart is already prepared for the choice that you have to make.
Just close your eyes and believe.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:33:02 AM
Just believe and you'll see the face of ActionDan enter your mind and you'll know that you want to nuke it.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:33:55 AM
Trust me, if you're trying to envision a scenario where town can win, there isn't one.
I've thought long and hard about the scenario I've created and it's really just between Dan and I.
And you know that I should be the real winner here.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:39:53 AM
If you really don't want to nuke Dan for some reason, you can nuke Zakeri instead.
I'll nuke Dan in your stead!
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:40:56 AM
I wonder if I can get another page like this...
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:43:54 AM
Still I have to have something to say. Or do. Maybe.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:46:16 AM
I dunno. I think my random train of thought is ending.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:46:38 AM
Or, maybe, it's just the beginning?
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:47:16 AM
After all, I have complete free reign here!
It's up to Massaca to stop me!
And he can do it by nuking Dan!
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:48:29 AM
Also I'll take a moment here to give praise to my lord and saviour: Bledibleh.
Without the profound wisdom and infinite moe that Bledibleh has graced me with, I couldn't have won this game.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:53:19 AM
Just nuke Dan already. You know you want your fellow Australian to win.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 12:55:18 AM
Or... perhaps... you're thinking of nuking me?
You're going to stab me in the heart and tell me that this exchange was a lie?
ilu
:blush:
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 01:00:36 AM
If you're hoping for a no lynch so that I nuke Dan before the no lynch and then you nuke me so that Zakeri can win, this is impossible.
After all, you can't launch your nuke during the night since you can't post at night.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 01:01:29 AM
Not that the timing would ever work out anyway since the nuke takes 48 hours to land and I can nightkill so...
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 01:02:12 AM
Also, poor Conq. In both of his games the scumteams have outted themselves.
Well Dan outed me this game but I'm not technically scum so whatever.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 01:03:00 AM
>6 members and 1 guest viewing.
>The only content is me posting for the past couple of hours.
>mfw
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 01:03:42 AM
Now it's 7 members. What the hell?
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: ActionDan on April 01, 2013, 01:04:24 AM
Massaca can't nuke anyone.  He's dead.  You killed him.

Everyone is probably just waiting around and probably taking bets on how long it will take Zak to actually come in and vote you
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 01:06:28 AM
Massaca can't nuke anyone.  He's dead.  You killed him.
Nobody knows how to read, huh?

Fail Safe -  Courtesy of Dr Strangelove or: How I learned to Stop Worrying and Love the Bomb. If you are targeted by a player with a nuclear launch, you automatically launch a nuclear weapon targeting the player targeting you. If you are killed by the stealth bomber, you may make a single post in the thread containing only the words Nuke: [PLAYERNAME] up to 48 hours after your death. Your launches cannot be recalled or prevented.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 01:07:33 AM
Besides, even with Zakeri, why would he vote for me?
He's still got to make a choice on whether or not he wants to lose to me or you, and losing to me is clearly the superior option.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 01:10:29 AM
But, see, look. Dan just demonstrated how little he knows about this game.
How would you feel to lose to that?
I mean he never posts and all he does is try to play the setup instead of the game.
And you're going to reward him by letting him win?
I don't think that anyone in their right minds would do that.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 01:11:01 AM
And since I have time anyway, I might as well voice my complaints that I was going to post in the postgame.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 01:16:57 AM
So firstly, PX.
PX got pretty mad earlier about being called terrible.
Well, let's face it PX, your performance in the past couple of games has been terrible.
You provide very little contribution to the game and then you lash out when you're voted for it.
If you repeat this pattern every game, how to expect people to take you seriously?
I understand that you have school and work late and that might leave you with very little time to play mafia.
But if that's the case, if mafia really is too much to take on in conjunction with what's going on in your life, you really should replace out or something.
You know that you've lurked it out a lot, so you've earned yourself this reputation.
If you want to be taken seriously again, raging isn't the way to accomplish it.
You're going to have to just play good games and build up a better reputation.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 01:17:41 AM
DrRawr.
I know that you have a pretty good thoughts process, but much like PX, it means absolutely nothing if you can't communicate it.
Just fucking post jesus.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: WHMZakeri on April 01, 2013, 01:34:49 AM
I'm going to ##Vote: Actiondan on the basis that we probably should have lynched him day one.
Congrats Dormio :toot:
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 01:36:42 AM
Danke. Also.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 01:42:14 AM
And Dan.
I'm pretty sure I've stated this before, but I don't like playing with you Dan.
It doesn't feel like you're really playing the game.
I mean, sure, you were scum this game but the behaviour early in the game was disgusting.
And I know you don't only do it as scum.
I mean all you really do is make some weird strategy and then never post. It's super lame.
I'll organize my thoughts and post more on this later.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: WHMZakeri on April 01, 2013, 01:42:54 AM
Also, Dan, for future games, it should be noted that should I discover that it is impossible to play to my own win condition, chances are very likely that I would play to SK's win condition.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 01:53:19 AM
Third ever serial killer to win MotK mafia. o/
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dr Rawr on April 01, 2013, 01:59:25 AM
south korea wins i guess
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: ActionDan on April 01, 2013, 02:00:18 AM
you guys are assholes.

gg/

Not playing on this site again
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 02:00:50 AM
mad cuz bad.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 02:02:14 AM
I'm not mad. 
(http://www.cricketusers.com/attachments/cricket-huawei-mercury-glory/3476d1350236208t-ics-apk-files-emoticon_rolleyes.gif)
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: ActionDan on April 01, 2013, 02:07:36 AM
now I'm mad. 

Mostly at Zak.

But you're about as low life as well
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: ActionDan on April 01, 2013, 02:08:17 AM
And Dan.
I'm pretty sure I've stated this before, but I don't like playing with you Dan.
It doesn't feel like you're really playing the game.
I mean, sure, you were scum this game but the behaviour early in the game was disgusting.
And I know you don't only do it as scum.
I mean all you really do is make some weird strategy and then never post. It's super lame.
I'll organize my thoughts and post more on this later.

You're a piece of shit.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 02:10:46 AM
So mad lol.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: ActionDan on April 01, 2013, 02:11:55 AM
You "don't like" how I play the game?

That's fucking rich. 

Why don't you name your pathetic grievances.

Go right on ahead.

What are you going to say, "Dan lurks." 

If you don't like it, lynch me.  Raikaria was more or less 100% right this game.  I strung out the HW scumslip so the sensationalism it created masked my scummy behavior.  If I was town I would have got to the point long before.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 02:13:00 AM
Dan lurks. Dan doesn't communicate very well. Those two are the main things.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 01, 2013, 02:13:17 AM
You're a piece of shit.
because he played to win? it's not like he pulled anything underhanded, i would've done the same thing in his position

i also 100% agree with dormio's thoughts on you/px/rawr, good on him for putting up with it and going on to win the game instead of ragequitting like me (although i had other reasons for subbing out but they're best left unsaid because they boil down to "I was rationalizing being a dick on purpose" sorry PX :( )
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Dormio Ergo Sum on April 01, 2013, 02:13:32 AM
The fact that I don't like your playstyle is more of a subjective thing.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Edible on April 01, 2013, 02:14:16 AM
I'm going to go ahead and lock this because both of you need to calm down.

Further continuations of this level of discussion will not end well for either party.
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: Conqueror on April 01, 2013, 02:26:11 AM
ActionDan, Russian, Espionage, was lynched Day 5!

It is impossible to prevent a wincon from being reached!

Zakeri, American, Eavesdrop, was endgamed Day 5!

...

Dormio, playing as North Korea, Submarine, wins the game Day 5!

Notes and stuff later.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 01, 2013, 02:27:41 AM
Also, the everybody dies clause? Who needs it?
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Kilgamayan on April 01, 2013, 02:28:15 AM
[17:54:42] <Reisen-Udongein-Inaba> What was the rule on nuke flights overnight again?
[17:54:44] <Reisen-Udongein-Inaba> They all stop?
[17:54:58] <Conq> they keep flying overnight
[18:00:44] <Reisen-Udongein-Inaba> But the kill timers pause?
[18:01:47] <Conq> Nah, they continue. It's just that they can't be canceled overnight.
[18:02:54] <Reisen-Udongein-Inaba> So Zakeri could wait for Massaca to launch a nuke at one of the non-towns, then quicklynch the other one and then simply delay sending in his confirmation PM?
[18:03:28] <Conq> Yes.
[18:03:52] <Conq> Well
[18:03:53] <Reisen-Udongein-Inaba> ...Would you allow that? <_<
[18:04:42] <Conq> It's valid imo.
[18:05:06] <Conq> He'd have to wait a little so that the scum who got nuked would die before night end.
[18:05:14] <Conq> Assuming 24 hour nights
[18:06:01] <Conq> Eh, I'll deal with if it comes up. >_> Gud endgames.
[18:06:27] <Reisen-Udongein-Inaba> Oh, so you wouldn't just delay starting the next day given he doesn't send any sort of activity confirmation PM?
[18:07:10] <Conq> Probably not; the only reason there was a long night last night was because I wasn't here.
[18:07:30] <Reisen-Udongein-Inaba> Although I guess it might not matter now. I wouldn't put it past either of the non-towns to spit the other and refuse to quicklynch themselves after a nuke got thrown their way.
[18:07:39] <Reisen-Udongein-Inaba> Nukes are what, 48 hours total?
[18:07:47] <Reisen-Udongein-Inaba> *spite
[18:07:48] <Conq> The original activity confirmation was just so I knew if I had to replace someone.
[18:07:49] <Conq> Yeah.
[18:08:15] <Reisen-Udongein-Inaba> Man, Zakeri better not mess this up
[18:08:24] <Reisen-Udongein-Inaba> All of Roflstan is counting on him :(

ZAAAAAAAAAAAAAAAK ;_;
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 01, 2013, 02:29:35 AM
ZAK DIDN'T LURK. THAT IS WHY HE LOST.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 01, 2013, 02:29:51 AM
Also, gg.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 01, 2013, 02:30:03 AM
I thought of that but then realized Dormio could've just nuked Zak.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Kilgamayan on April 01, 2013, 02:31:34 AM
Also I was legit surprised when I learned the HW/Massaca slot was town because HW's plan was 100% responsible for getting the doc killed before it could be of any use. I guess it's a good thing that nobody picked up on it (outside of possibly whoever pointed out that the lynch pool was the unknowns on Day 1 or 2 or so).

Not much else to say since I was only loosely able to follow the game.

Fake edit: He could have still gone the "everyone dies" route for maximum hilarity. Or Massaca could have nuked Dan and Dormio would've been voted off.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Edible on April 01, 2013, 02:33:05 AM
(http://i.imgur.com/gS62Opr.jpg)

Dormio IRL.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Conqueror on April 01, 2013, 02:37:32 AM
Scum QT - http://www.quicktopic.com/50/H/d2m8BGqeYPKUb
Graveyard - http://www.quicktopic.com/50/H/8DqsAk2HmkpDQ
Eavesdrop QT - http://www.quicktopic.com/50/H/8yBkiz79N32q
Mod QT - http://www.quicktopic.com/50/H/eeRTseA4Yct7

Hydras can post their QTs if they want.

Night actions are in the mod QT.

Russians:
Fighter - BT
Aircraft Carrier - NNR
Espionage - Dan

North Korean:
Submarine - Dormio

Americans:
Eavesdrop - Zakeri
Fail Safe - huhwhat
Battleship - rawr
Silo (Offense) - Raikaria
Silo (Offense) - Shadoweh
Silo (Offense) - PX
Silo (Offense) - Serela
Silo (Defense) - IHNN
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 01, 2013, 02:37:47 AM
Bledibleh why? I thought you said you didn't save those photos.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 01, 2013, 02:41:41 AM
NekoRex ft Dorian QT: http://www.quicktopic.com/50/H/dK8NBkgj5Wk

Scum QT is glorious everyone should read
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 01, 2013, 02:44:46 AM
Also, I actually slipped up really badly with the Serela nuke.
TBH I should have cancelled it but I hadn't actually read the thread and I was just excited about nuking somebody.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 01, 2013, 02:48:03 AM
Also, don't worry NNR. I never blocked you. It was just amusing to watch your reaction to me posting that picture.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 01, 2013, 02:48:27 AM
the scum quicktopic is hilarious good job nnr
Title: Re: DEFCON Mafia Thread 2 (Day 3, DEFCON 1)
Post by: Polaris on April 01, 2013, 02:52:03 AM
This is too much

I can't take it

I wish to die a nuclear death

Oh BT, you're so funny
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Conqueror on April 01, 2013, 02:56:22 AM
Also, for about half the game I was using a nifty little votecount tool that Polaris developed. I'm leaving it here just in case anyone else finds it useful. http://dl.dropbox.com/u/88478193/VoteCount.jar
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Serela on April 01, 2013, 03:18:29 AM
HW's plan actually worked p.well, doc didn't get to do much but scum had to nightkill dr.rawr when rawr was being useless, over someone else.

Also because of the plan, if I wasn't being a derp I'd have realized Dormio was the sk before I decided to commit suicide (it was pretty obvious d3 if I actually gave it serious consideration, but the thought to do so didn't occur to me) and it helped narrow down the scumteam.

Also would have meant I would have gone and crunched more numbers (Oh boy I sure love numbercrunching coughcough) and realized we needed to LYNCH THE SK DAY THREE to win the game.

Overall though I'm okay with this ending.



Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dr Rawr on April 01, 2013, 03:20:30 AM
Quote
HW's plan actually worked p.well, doc didn't get to do much but scum had to nightkill dr.rawr when rawr was being useless, over someone else.
i forgot to ask why i was the nk.
why?
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 01, 2013, 03:21:28 AM
HW's plan actually worked p.well, doc didn't get to do much but scum had to nightkill dr.rawr when rawr was being useless, over someone else.
by the time i rearranged the role list forcing scum to NK liabilities was really the point of the plan more than "hide the doc". it also outed people who attempted treason pretty easily so it did a good job of being effective in none of the ways i originally intended
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 01, 2013, 03:49:57 AM
I ordered Rawr killed because I thought the SK would NK some townie and I didn't want the doc interfering.

Personally, I thought with the SK revealed, getting rid of him would be easier after most of the townies were dead. Not sure if scumbuddies agree but I didn't have much opportunity to make this clear with the thread under watch.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Shadoweh on April 01, 2013, 04:45:21 AM
WHY WON'T YOU LEET ME KILL ANYONE CONQ
ALL I WANTED TO DO WAS RRAIN DOWN NUCLEAR DEATH
WHERE IS MY OKUU LOVE
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: I have no name on April 01, 2013, 05:00:29 AM
Quote
Hey guys I've decided to stop speedrunning average games that only have subpar acclaim and flash games on the internet for this month
Ape Escape does not have subpar acclaim  >:(

Quote
So I decided I'm instead going to try and speedrun eighty hour RPGs and try to beat them in under 12 hours
Ironically I'm working on this with Labyrinth of Touhou (80 hours to 100%, seeing if I can get a cleartime of under 12 lol)

Quote
Today I managed to beat Final Fantasy X in 20:54. I still have a long way to go before I beat the world record of [I hope to god nobody actually does this]
WR is 10:38 by Caracarn, do your research  :V  I actually have this game too but don't want to do a run, unskippable cutscenes and all.

Quote
Next week I hope to beat Star Ocean 3 in under 30:12. I have high hopes I can successfully cut 50 hours of playtime from the game for the sake of speedrunning
hahahahahahahahahahahahaha Withhelde has like a 3:30 on this game hahahahahahahaha speedrun noob  :V

Quote
Boy I sure do love to press A through dialogue AS QUICKLY AS POSSIBLE because I've memorized every word of it from playing the game three hundred times
...
...
...
...
...
I haven't played it 300 times yet.


1/10 impersonation would not see again
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: WHMZakeri on April 01, 2013, 05:30:36 AM
[18:08:15] <Reisen-Udongein-Inaba> Man, Zakeri better not mess this up
[18:08:24] <Reisen-Udongein-Inaba> All of Roflstan is counting on him :(

ZAAAAAAAAAAAAAAAK ;_;

What?
But Massaca wasn't a silo he was-

FFFFFFFFFFFFFFFFFF-!
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 01, 2013, 05:36:15 AM
Spit out my non-existent drink when you actually started naming off win times for 80 hour RPGs.

My heart goes out to those who speedrun non-action games like RPGs for the sake of having an arbitrary win time that's lower then the arbitrary win times of everyone else. Personally that sounds like insanity. Why do that? It sounds like "who can go through 8 trillion menu screens the fastest"
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 01, 2013, 05:44:01 AM
I dunno. The FF8 TAS taking ~8 hours amused me.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 01, 2013, 06:09:43 AM
I haven't played it 300 times yet.
yet.
;)
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Shadoweh on April 01, 2013, 06:18:26 AM
The Scum QT is legitimately the best part of this game, from the codewords to the catgirl rant that just looked like another terrible impression to the terrible Korean, and I really died at the "Hello I'm new to mafia! Oh no! I hope no one notices I posted in the scum QT!" posts to try and get poor Massaca in trouble. It really is an art that turned Zak's roll into listening to Rocky.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: BT on April 01, 2013, 06:22:12 AM
Mmm. Dan, don't get mad. That's lame. It's a pain that we couldn't talk like normal people in the QT because I thought our scumteam was fun. Maybe another time?

And, well, as a final note, slightly dickish but true, MoTK isn't exactly known for rational play. It'd probably have been more interesting to forget about the plan, but hindsight is 20-20.

Oh, and Kilga, the doc did have use! It blocked a kill on scum. No Serela, I wanted him to stay alive and be vigbait. Whatever.

I'm gonna just 1-up IHNN here: When did his votecount tool get replaced? :V

Cut by nahh the best part was the rawr impersonation.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Raikaria on April 01, 2013, 09:23:36 AM
I told you all we should lynch Dan... he almost won as scum by not playing at all, and putting in literally 0 effort.

Which kind of says something, tbh.

I was wrong about pretty much everything else, however. Not like that is a new phenomenon.

[Also how many times do I have to bail Serela out and say Serela is town before the rest of the town dosen't nuke Serela?]
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: BT on April 01, 2013, 09:46:59 AM
I really like that avatar.

Fair warning for Kilga's game: If I get one more scum PM I'm not responsible for the aftermath.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dorian White on April 01, 2013, 11:09:45 AM
by the time i rearranged the role list forcing scum to NK liabilities was really the point of the plan more than "hide the doc". it also outed people who attempted treason pretty easily so it did a good job of being effective in none of the ways i originally intended
I still think that this is the flaw in that plan. Good, I guess Dan took the bid but earnestly, with just around one or two opportunities to NK, an SK and all the VIGs in that setup isn't the Doc a real concern for scum, or at last it shouldn't be one, especially if he's likely lynched/nuked anyway.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dr Rawr on April 01, 2013, 03:20:09 PM
Quote
Cut by nahh the best part was the rawr impersonation.
i missed this part ???
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dr Rawr on April 01, 2013, 03:20:27 PM
or was that the joke ???
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: BT on April 01, 2013, 03:43:36 PM
Around when he says "I'm too lazy to do a rawr impersonation". Granted, it's not as funny now that I know you can do better (yay).
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 01, 2013, 09:56:21 PM
I told you all we should lynch Dan... he almost won as scum by not playing at all, and putting in literally 0 effort.

Which kind of says something, tbh.

I was wrong about pretty much everything else, however. Not like that is a new phenomenon.

[Also how many times do I have to bail Serela out and say Serela is town before the rest of the town dosen't nuke Serela?]

I put in just as much effort on Day 3 as the rest of everybody.  The other 2 days I had resorted to tatical lurking since I'd catch attention no matter what I posted.  I perfered that attention to be focused on the fight between Shadoweh and Raikaria.  I also think it got me to survive.  Scummates did the needed bussing for me to just the right amount.  While I had to let town reads develop around HW, Zak, and maybe some others without offering much resistance, I was able to keep out of the limelight.  On day 3, I needed to become active, and I succeeded.

I in general do not have problems with lurkers and while I understand the stigma against them, I see complaints to that end to be unwarranted.  Lurkers still play by the rules. There are prods and modkills and force replacements to deal with excessive time not posting.  It's up to the rest of the playerbase to either lynch them or else town-read them and keep them alive.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Edible on April 01, 2013, 09:59:50 PM
It's up to the rest of the playerbase to either lynch them or else town-read them and keep them alive.

And you got lynched for your anti-gamesmanship and lost, so what is your exact complaint again?
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 01, 2013, 10:00:00 PM
Except for when a whole bunch of people lurk so if you want to lynch all the lurkers then you waste every mislynch and you also have to ignore everyone else that's actually trying to play the game?
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: I have no name on April 01, 2013, 10:12:05 PM
Spit out my non-existent drink when you actually started naming off win times for 80 hour RPGs.

My heart goes out to those who speedrun non-action games like RPGs for the sake of having an arbitrary win time that's lower then the arbitrary win times of everyone else. Personally that sounds like insanity. Why do that? It sounds like "who can go through 8 trillion menu screens the fastest"
Well speedrunning is less for having the best finish time ever and more for beating your own time.  Also people do it because they like the game.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 01, 2013, 10:14:23 PM
Except for when a whole bunch of people lurk so if you want to lynch all the lurkers then you waste every mislynch and you also have to ignore everyone else that's actually trying to play the game?

It's hardly a waste if you think the lurker has a good chance to flip scum, or if all the active players appear town.  Use good judgement.

And you got lynched for your anti-gamesmanship and lost, so what is your exact complaint again?

That's not why I got lynched and I don't have a complaint.  I am only expressing an opinion in response to the ever growing general dissatisfaction with lurkers, I class that I Identify with.  I suppose if you put me on complaint it's that I dislike when people perceive me in a negative light.  I will try to correct for that.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 01, 2013, 10:18:54 PM
Well speedrunning is less for having the best finish time ever and more for beating your own time.  Also people do it because they like the game.
I won a mafia game in 33 hours once
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Edible on April 01, 2013, 10:20:30 PM
That's not why I got lynched and I don't have a complaint.

That is precisely why you were lynched.  Per Zak, you were chosen over Dormio because you should have been lynched D1, when you didn't show up to play - or, as you put it, were performing "tactical lurking."  It bit you in the ass.

I won a mafia game in 33 hours once

I switched into a game here that my faction won within an hour or so 8) 8) 8)
Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: ActionDan on April 01, 2013, 10:24:35 PM
And Dan.
I'm pretty sure I've stated this before, but I don't like playing with you Dan.
It doesn't feel like you're really playing the game.
I mean, sure, you were scum this game but the behaviour early in the game was disgusting.
And I know you don't only do it as scum.
I mean all you really do is make some weird strategy and then never post. It's super lame.
I'll organize my thoughts and post more on this later.

Like you know, edible, it isn't an enjoyable experience when another player has the nerve to say this about my scum playstyle even though I had just lost and they had won. 

But please, do call me a player that's employ's  anti-game-man-ship even in the face of the above.

Title: Re: DEFCON Mafia Thread 2 (Day 5, DEFCON 1)
Post by: ActionDan on April 01, 2013, 10:28:35 PM
Also, Dan, for future games, it should be noted that should I discover that it is impossible to play to my own win condition, chances are very likely that I would play to SK's win condition.

That's at most half of the reason edible. 
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 01, 2013, 10:36:05 PM
besides that's an incredible breach of context.

I was confirmed scum that got screwed due to a whim.

I was talking about lurkers during a normal game day when town has to decide when to lynch scum based on educated guesses.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 01, 2013, 10:43:09 PM
just saying, if you intentionally lurk and post minimal content as scum and most people find it reasonable you could be town then that says a lot about you as a mafia player

this goes for more people than just dan
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 01, 2013, 10:44:14 PM
You talk with me enough to know that I use the word disgusting pretty liberally don't you?
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: I have no name on April 01, 2013, 11:06:01 PM
I won a mafia game in 33 hours once
I won a game in 15 minutes once.
I switched into a game here that my faction won within an hour or so 8) 8) 8)
Silly Edible that's NG+  :V
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Pesco on April 01, 2013, 11:07:06 PM
I switched into a game here that my faction won within an hour or so 8) 8) 8)

That game wasn't mafia though
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 01, 2013, 11:07:56 PM
Pretty sure we've had IRC mafia games lasting less than 30 seconds.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Edible on April 01, 2013, 11:10:43 PM
That game wasn't mafia though

Details.

(I can't even remember what it was tbh)
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 01, 2013, 11:21:29 PM
just saying, if you intentionally lurk and post minimal content as scum and most people find it reasonable you could be town then that says a lot about you as a mafia player

this goes for more people than just dan

I do remember the second time you played with me and thought I was playing like some guy from GL (or was it DL)
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: PX on April 01, 2013, 11:27:53 PM
Well speedrunning is less for having the best finish time ever and more for beating your own time.  Also people do it because they like the game.

WR or go home
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 01, 2013, 11:46:33 PM
I do remember the second time you played with me and thought I was playing like some guy from GL (or was it DL)
That wasn't due to play level so much as an anon guess based on context + memories of MSR

though you were actually playing well that game so yeah what the fuck happened basically
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Shadoweh on April 01, 2013, 11:55:29 PM
I've lost an Assassin in the Court game in less then 1 minute, do I win?!?!

People don't actually have a problem with lurkers, you know, just ones that don't seem to be posting anything when they do post, like if your only contribution in two days is:
how can anyone vote PX after that post.
And then you don't post again until the next day, it doesn't make people think you're scum, it makes them think you don't care about the game. Meanwhile you have Dormoe who was posting walls everywhere. In what was a Kingmaker situation, it's not surprising that Zak picked the person that looked like he was actually playing the game to win.

The flip-out about Dormio not playing to give everyone a draw is really uncalled for. :/ If you had read his other Serial Killer game you would have known he would play to win for himself, alone. In the opinion of alot of people a win on your own counts for more then a win for everyone. Who wants to win as a Serial Killer with three other people anyways?
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: WHMZakeri on April 02, 2013, 12:24:40 AM
The simple fact is Dormio won because he wanted it the most.

I gave up and town lost
Dan went halvsies and scum lost
Dormio didn't settle for anything, and he won.

I think we could all learn from his example.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 02, 2013, 03:43:03 AM
I flipped out on Dormio for insulting me after he had just won the game.

I don't stand for that.

His opinion that draws are 'pussy shit' is another matter.  That's only childish.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 02, 2013, 03:47:36 AM
The simple fact is Dormio won because he wanted it the most.

I gave up and town lost
Dan went halvsies and scum lost
Dormio didn't settle for anything, and he won.

I think we could all learn from his example.

I estimated my chances of solo victory at less than 50%.  After I asked both Pesco and Conq whether what I was about to do was playing towards my wincon, Conq answered in the affirmative and Pesco didn't mind. 

I simply played towards achieving a higher expected payoff.  I did so for myself and my scumteam. 

There is nothing to learn here other than both you and Dormio are irrational and untrustworthy players.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 02, 2013, 04:05:37 AM
maybe I should spell it out since It's totally lost on many of you guys.

Had I not revealed and asked for the draw, I'd be faced at best with

Dormio, Massaca, Zak, and me.  Dormio, gauranteed to lose would nuke one.  While town then immediately no-lynches and hopes Dormio nightkills scum.  That's a 1/3 chance to win for me.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Hero999 on April 02, 2013, 04:15:54 AM
maybe I should spell it out since It's totally lost on many of you guys.

Had I not revealed and asked for the draw, I'd be faced at best with

Dormio, Massaca, Zak, and me.  Dormio, gauranteed to lose would nuke one.  While town then immediately no-lynches and hopes Dormio nightkills scum.  That's a 1/3 chance to win for me.

And that is still a chance for "win".
Looking at it from a winning angle you still had a chance.
You gave it up for a compromise.
Dormio didn't and pushed for his win. He did everything even filling two pages of words by himself.
As well as luck, can't deny the luck of coinflip.
But seriously?
Zak basically chose the guy with more conviction to win.
You gave it up.
That is basically what I'm seeing here. So your point about 1/3 chance of winning? You gave it up completely when you revealed whatever it was you revealed. I wasn't really following the thread so I don't know. But this is getting ridiculous.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 02, 2013, 04:48:08 AM
You were in a pretty good spot anyway Dan considering you had the airbase fakeclaim and 0 suspicion on you. I think you had a pretty good chance.
Also, as for saying stuff immediately after I won, I was actually planning on posting complaints about you, PX, and Rawr at the end of the game after like the second day or something. Just saying.

His opinion that draws are 'pussy shit' is another matter.  That's only childish.
To me, a game like mafia that isn't based solely on individual play ending in a draw is nothing but a waste of time.

Anyway, you should really just chill out.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 02, 2013, 05:00:21 AM
You were in a pretty good spot anyway Dan considering you had the airbase fakeclaim and 0 suspicion on you. I think you had a pretty good chance.
Also, as for saying stuff immediately after I won, I was actually planning on posting complaints about you, PX, and Rawr at the end of the game after like the second day or something. Just saying.
To me, a game like mafia that isn't based solely on individual play ending in a draw is nothing but a waste of time.

Anyway, you should really just chill out.

You claimed I 'threw the game'.  Your words.  That's a ridiculous and unfair assessment of my play.  I see at least half the playerbase here tacitly if not actively agreeing with you.   

I see no reason not to try and defend myself from such outlandish claims and at the same time try to beat some sense into people.  I neither agree nor like playing with people who think winning is everything.  I am doing what I think is right to try to at least challenge a unhealthy game environment. 
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Pesco on April 02, 2013, 05:12:34 AM
I never said I didn't mind your plan. I said I didnt care. Of course it'd be fine to throw an all-in compromise but it's all your own fault when it backfires. Your talk about 1/3 chance, 50% chance is theoretical stats. In practicality, at 4p LyLo had you not outed yourself you could just kill Dormio and have won via endgame if Dormio kills the other townie or gotten a pretty favourable LyLo where you become vote-king by actually showing some play skill. Game of throws from the scumteam.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 02, 2013, 05:24:19 AM
I never said I didn't mind your plan. I said I didnt care. Of course it'd be fine to throw an all-in compromise but it's all your own fault when it backfires. Your talk about 1/3 chance, 50% chance is theoretical stats. In practicality, at 4p LyLo had you not outed yourself you could just kill Dormio and have won via endgame if Dormio kills the other townie or gotten a pretty favourable LyLo where you become vote-king by actually showing some play skill. Game of throws from the scumteam.

Dormio would have known he was fucked and that scum would kill him.  He'd have nuked one 1/3 during the day, and NKed 1/2left at night.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Pesco on April 02, 2013, 05:28:01 AM
You're posting a lot now and still none if it shows that you wanted to win.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 02, 2013, 05:39:04 AM
You're posting a lot now and still none if it shows that you wanted to win.

I want to perform as best I can.  If I'm playing a chess game and I'm in an inferior position and there is an option to draw by the use of perpetual check, I'm taking the draw
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Pesco on April 02, 2013, 05:43:15 AM
You were in a position to win, you took a draw.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: I have no name on April 02, 2013, 05:45:06 AM
There was the option to go all out, and the option to go for a draw.
The problem with the draw is it required Dormio to not play to win.
Therefore, the draw option was a loss option and so it was never an option to begin with for playing to win, if you noticed that.  You tried to win, sure, but messed up, got outplayed.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 02, 2013, 05:49:48 AM
really next time i'm hosting a mafia game i'm just including a rule saying "a draw means everybody loses"
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Shadoweh on April 02, 2013, 07:18:31 AM
honestly any option that includes claiming scum in the thread should be a bad option
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 02, 2013, 08:00:52 AM
Dormio would have known he was fucked and that scum would kill him.  He'd have nuked one 1/3 during the day, and NKed 1/2left at night.
Excluding the fact that I didn't know that the scum knew who I was and that I was completely convinced of Zakeri being the last scum? Sure, whatever.

I neither agree nor like playing with people who think winning is everything.  I am doing what I think is right to try to at least challenge a unhealthy game environment.
So... Don't play to win in a game where the goal is to win? Then what do you play for?
I personally think the current unhealthy game environment comes from apathy which is perpetuated by lurking which is why I planned to call out the lurkers in the post game in the first place.

Anyway, just chill lol.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 02, 2013, 06:12:29 PM
There was the option to go all out, and the option to go for a draw.
The problem with the draw is it required Dormio to not play to win.
Therefore, the draw option was a loss option and so it was never an option to begin with for playing to win, if you noticed that.  You tried to win, sure, but messed up, got outplayed.

I got 'outplayed' by people playing sub optimally.  So hardly outplayed.  Just unlucky
The point is that Dormio playing for a win should have guaranteed his loss.  Had I known Zak was just as irrational as Dormio I would not have gone down that path.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Raikaria on April 02, 2013, 06:14:15 PM
Dan, the rules specifically say play to WIN not play to DRAW.

If given the choice, I don't think anyone would be willing to have given you a draw anyway, because of the complete lack of effort you put into the gamy. Frankly you didn't earn the win or a draw, if I was the last townie, I would have sided with the SK 100% simply due to that fact, and the SK would take a win over a draw.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 02, 2013, 06:15:34 PM
Excluding the fact that I didn't know that the scum knew who I was and that I was completely convinced of Zakeri being the last scum? Sure, whatever.
So... Don't play to win in a game where the goal is to win? Then what do you play for?
I personally think the current unhealthy game environment comes from apathy which is perpetuated by lurking which is why I planned to call out the lurkers in the post game in the first place.

Anyway, just chill lol.

Once Shadoweh died everyone would have known you were scum.

I've played competitive chess for years now Dormio.  I think I know a bit more than you about the value of losing wining and drawing.

@Raikaria, see above
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Raikaria on April 02, 2013, 06:19:29 PM
Excuse me for my point of view about you lurking and the effort you put in when I was pretty much the only townie wanting you lynched and calling out your scummy behavior. I pushed for your lynch pretty hard until Shadoweh looked even scummier to me, and then PX looked even worse.

Clearly I have to work on convincing the town to follow my reasons.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 02, 2013, 06:21:16 PM
I played to my win con.  My posts were meant and tailored to give a vaguely town impression of my alignment while shutting down avenues to discourse with me.   Everyone was quite capable of pressuring me, and asking me questions, as you did.  When I hardly bothered, that was a case enough to push for my lynch, which you did.  The hard part is convincing others to vote with you.

Secondly, what are BT and Neko to you? They seem to get no consideration at all even though they were an integral part of the scum team
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: I have no name on April 02, 2013, 06:26:24 PM
Values of winning/drawing in chess do not equal values of winning/drawing in Mafia.
Human beings are not always rational.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Edible on April 02, 2013, 06:28:57 PM
I played to my win con.

You lost the right to say this when you attempted to force a draw instead of a win.  Unless your wincon mentioned a draw somewhere?  Feel free to quote it.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Raikaria on April 02, 2013, 06:29:36 PM
I played to my win con.  My posts were meant and tailored to give a vaguely town impression of my alignment while shutting down avenues to discourse with me.   Everyone was quite capable of pressuring me, and asking me questions, as you did.  When I hardly bothered, that was a case enough to push for my lynch, which you did.  The hard part is convincing others to vote with you.

Secondly, what are BT and Neko to you? They seem to get no consideration at all even though they were an integral part of the scum team

Unfortunately, I never read either of them as scum at any point in the game, I was too blinded by the slips I saw from Shadoweh and PX, and then I got lynched D2. I tunnel visioned.

Also I find it amusing that after someone who flipped town was so convinced Serela was town that he self-hammered, and saved him from the noose twice... Serela then gets instantly nuked by a townie.

And, I guess the alternative to trying to get a draw was the town hammering you over the SK anyway, since town probobly wouldn't have let you win with your lack of trying. So I guess going for a draw was your best option, rather than just giving town a hammer with SK/Maf Crossvote.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 02, 2013, 06:33:31 PM
Values of winning/drawing in chess do not equal values of winning/drawing in Mafia.
Human beings are not always rational.

They do since both are strategic games.  Game theory defines games as a set of strategies and payoffs.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Conqueror on April 02, 2013, 06:35:29 PM
After I asked both Pesco and Conq whether what I was about to do was playing towards my wincon, Conq answered in the affirmative and Pesco didn't mind. 

Saying anything but "yes" would have told you about any potential flaws in your plan. It was a nice effort but it backfired. I think you did have a pretty good chance of winning if you had stuck it out and hoped for the double crosskill and Dormio focusing on the other townies. Not a sure thing of course, but what is? Probabilities are cool but even if a revolver only has a 1/6 chance of firing the bullet that probability becomes 100% when your head explodes. The draw plan was interesting and it had the potential to maybe be something but in the end it was a gambit you took that failed, so...

If everyone played mafia logically then theoretically a language parsing bot with enough info would school all you scrubs. 8)

Edit:
I don't blame Zak since he was in a losing position either way, and there's nothing in the ruleset to say how the mod would have resolved draws. Maybe I would have autolossed everyone, who knows. Would have been fitting for a game flavoured on nuclear war.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 02, 2013, 06:37:22 PM
You lost the right to say this when you attempted to force a draw instead of a win.  Unless your wincon mentioned a draw somewhere?  Feel free to quote it.

Well considering I had asked Conq about it and he said my action was playing to win, which I had said earlier, I am not sure what would satisfy you unless I quoted the PMs.  Would you like me to quote them?
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Conqueror on April 02, 2013, 06:38:16 PM
Dan, just drop it. I'm not sure what you're trying to achieve here. Better luck next time?
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Pesco on April 02, 2013, 06:39:55 PM
If everyone played mafia logically then theoretically a language parsing bot with enough info would school all you scrubs. 8)

Oh man so meta theoretical :V
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: ActionDan on April 02, 2013, 06:43:59 PM
I think the insults over both my play, my performance, and my character during and immediately after the game ended were juvenile, unwarranted, petty, and disgraceful from this playerbase.  I regret my heightened response, but I don't think anyone should have the right to walk over my face without me speaking up about it.

That's my grievance.  Am I so not respected that I am treated with barely any human decency here.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dr Rawr on April 02, 2013, 06:46:24 PM
wut
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: I have no name on April 02, 2013, 06:47:44 PM
To be honest Dan, your play did leave a lot to be desired.  Your character was fine.  Your plan could have worked but it had flaws and said flaws were exploited to turn your potential draw into a loss.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Conqueror on April 02, 2013, 06:49:49 PM
You're definitely overreacting. Just chill.

Unless I missed something, I didn't see any overtly personal attacks, just complaints that people disliked certain aspects of your play.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Edible on April 02, 2013, 06:53:00 PM
I think the insults over both my play, my performance, and my character during and immediately after the game ended were juvenile, unwarranted, petty, and disgraceful from this playerbase.  I regret my heightened response, but I don't think anyone should have the right to walk over my face without me speaking up about it.

That's my grievance.  Am I so not respected that I am treated with barely any human decency here.

Criticism of your play is justified as it is justified of anyone who lurks through games.

Criticism of your performance is justified as you failed to play towards your wincon.

Criticism of your character is justified as you profess logical superiority over your fellow players in this very thread, despite misconceptions of how said logic is applied towards the very game you're playing.  It is further justified because you apparently have extremely thin skin.

Real talk time.

Given that, essentially, the entire playerbase is against you on this, you should probably look very closely on all of the above factors - your play, your performance, your character - and determine where you went wrong and why we are nigh-universally opposed to your beliefs in this matter.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 02, 2013, 08:37:59 PM
I neither agree nor like playing with people who think winning is everything.  I am doing what I think is right to try to at least challenge a unhealthy game environment.
Also, something about this was pointed out to me that I feel like saying.
You say that you do not agree with the "winning is everything" mentality and you do not like playing with people that have this mentality.
And, yet, in this game you basically refused to play during the earlier parts of the game as you have admitted that you deliberately lurked in order to simply avoid conversation.
How is that not employing a dubious tactic that lessens the enjoyment of every party involved to win, which implies that you carry a "winning is everything" attitude yourself?

Anyway, I'm done here.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Shadoweh on April 02, 2013, 10:12:37 PM
Also I find it amusing that after someone who flipped town was so convinced Serela was town that he self-hammered, and saved him from the noose twice... Serela then gets instantly nuked by a townie.
I know you were dead by the time this happened but Serela was not nuked by a townie. :V

Edit for Dan: I don't actually have a problem with lurking as scum or going for a draw, I just accept that not everyone else plays that way and if as a chessmaster you had read up on Dormio's other SK game you could have known how Dormio would react. It seems like the error in judgement here is that you expected people to play the way -you- would play, instead of considering how they were likely to react being themselves.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Raikaria on April 02, 2013, 10:23:29 PM
I thought you nuked Serela.

*Goes to find who launched the nuke*
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 02, 2013, 10:42:03 PM
really next time i'm hosting a mafia game i'm just including a rule saying "a draw means everybody loses"
Guess what rule I edited into my setup after this game?

Anyway Dan, as a fellow scumbuddy I also think your play was sub-par. Revealing you intentionally lurked through half the game makes me a little bit annoyed. I've slowed down my activity as scum sometimes but I've never put whole days off to lurk. I personally thought you could have won since there was no suspicion on you , I was pretty annoyed when you basically outed the entire scumteam just before we died to try and PoE scum, but outing yourself for a draw just seemed like a pointless effort (which I made clear when I said you were playing to the SK wincon, and in the graveyard) since there was zero suspicion on you and no obligation for Dormio to NK you thanks to your implied immunity.

Playing to a draw is NOT playing to a wincon. Your wincon stated you needed to "eliminate all threats to Russians".

Anyway I think you're taking that criticism way too personally. I value criticism myself since it can be hard for me to see exactly what I'm doing wrong. I wanted to see if Dormio had any writeups for anyone else, myself, since I thought it was a response to my 100% not-angry mafia satire post.
Anyways learn to take some heat. People bitch about me all the time and I don't care. Hell, I'll take cracks at myself if I feel like it, case and point numerous times in that quicktopic. All the better if it gets funny reaction.

(PS PX if you got mad over that comment on your play then the above applies to you also)
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 02, 2013, 10:52:07 PM
Also all the instances of "let's break the setup, yeah!" (see: prims, dan) actually did really tick me off, enough to put a big rule warning against it in my setup as well. Really sucked as scum when I realized I claimed myself into a corner and was going to be hosed by D3 (although it let me toy with the players a lot and earned a few laughs so in the end I guess it was worth it).
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 02, 2013, 10:54:05 PM
well attempts to break the set-up are generally par for the course in open set-up games and here it really did work to town's advantage in the end so i don't see the problem
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Omba on April 02, 2013, 11:23:28 PM
i don't see the problem

And neither do I see a problem with lurking if it works towards your wincon.

Also Neko, how exactly do you intend to prohibit setup breaking via a rule?
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Serela on April 02, 2013, 11:23:52 PM
Also all the instances of "let's break the setup, yeah!" (see: prims, dan) actually did really tick me off, enough to put a big rule warning against it in my setup as well. Really sucked as scum when I realized I claimed myself into a corner and was going to be hosed by D3 (although it let me toy with the players a lot and earned a few laughs so in the end I guess it was worth it).
Trying to break the setup in a not-open setup works against the town much more often then it works out, true facts.

If your setup itself is breakable then you can fix it. There's not much of a way to try to put a rule in for it unless you want an open setup without letting people try to break it at the same time.

Lurking strategically as not-town is fine, but iirc d2 wasn't Dan lurking enough that the mod started talking about replacing him? -This- is the point where it turns into a bad thing.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Shadoweh on April 02, 2013, 11:36:05 PM
I thought you nuked Serela.
FFSGDFGHFGHFGAASFGQDDGK
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 02, 2013, 11:48:22 PM
FFSGDFGHFGHFGAASFGQDDGK
8)
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Bardiche on April 02, 2013, 11:53:08 PM
I guess I should "Noclaim Mafia", where none of the roles are revealed and no one may even so much as HINT at their role's power. Of course, no one is vanilla, and everyone has gamebreaking powers.

LET'S SEE YOU TRY TO BREAK THE SETUP NOW FOLKS.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 03, 2013, 12:33:43 AM
And neither do I see a problem with lurking if it works towards your wincon.

Also Neko, how exactly do you intend to prohibit setup breaking via a rule?
The exact wording I put for the rule is "This game setup was not created to be "solved". Attempts to exploit or "game" the setup to achieve your wincon or otherwise ruin the game will result in serious mod backlash. "

I mean something akin to "follow the cop" where the town can use roles in a combination to find the scumteam without actually looking for them, while rendering the scumteam helpless to stop it,

To be fair though it's set up with gamebreaking in mind so I don't actually expect it to be an issue. I guess having the rule makes me feel safer about the issue?

As for the lurking I think it's a cheap way to deny town information rather then trying to make yourself look town through actual scumhunting, and makes you look like you don't actually care about the game. I'd personally frown upon it if used extensively. You're not playing to win if you're not actually playing.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Bardiche on April 03, 2013, 12:41:01 AM
To be absolutely fair, MOTK Mafia has time and again proven that anyone who lurks, refuses to contribute, is entirely terse and refuses to explain themselves will survive to LYLO. Because Town will always refuse to policylynch the Kaori.

Chiding people for playing in this way is silly; It's a time-tested method to get to the end game. Don't like it? Then learn to finally punish people for playing Mafia badly and killing them when they are a detriment to Town. IS THIS LETTING SCUM WIN? Yeah, probably. But TownMOTK needs to learn to play the goddamn game instead of opt for a strategy of survival. The Townie goal isn't survival.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 03, 2013, 12:42:29 AM
The Townie goal isn't survival.
Except that surviving has been the townie wincon since Mafia as a game was created
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Kilgamayan on April 03, 2013, 12:43:17 AM
The town wincon is to eliminate all threats to town. Nothing more, nothing less.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 03, 2013, 12:45:22 AM
You can't eliminate threats if you're dead
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Kilgamayan on April 03, 2013, 12:47:04 AM
Counterexample: Adorable Game of Mafia.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Serela on April 03, 2013, 12:49:47 AM
Non-town strategically lurking is fine, actual townies being super lurky and not really playing is what completely ruins it because you can't just lynch the scummy lurkers anymore. That being said, lurking until you get prodded (and especially past that) is bad regardless of alignment.

Cut by Bard being right. Part of the reason it's not so easy to do this is because of how many townies end up doing it now for whatever reason, and regardless of how bad it is, people don't want to play against their wincon and lynch someone just for not playing. The biggest issue is more people signing up who are going to lurk really hard regardless of alignment.

If you aren't going to post, don't sign up for a game. Seriously. (Lurking because it seems ideal for surviving as scum at present is different, especially since it's a tried-and-true way to survive on motk >>)

Other cuts:Not being lynched is good if you're town. Achieve this by not looking scummy, not by lurking so that you can look scummy but not get lynched because people won't lynch you for it. Townies lurking makes it harder for town to win because even if you don't end up a likely lynch, you're distracting people with how questionable it is, and you're giving scum someone to sit on as an easy vote.

NNR:Really, if something like that happens, I view it as more of a fault of the setup then the players. It's kind of like telling players that they're not allowed to do what they think is most ideal to achieve their wincon.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 03, 2013, 12:50:42 AM
To be fair I was trying to get shadoweh lynched for refusing to contribute or reply to posts in this game, alebit I was scum and not trying particularly hard.

EDIT: also I will probably end up editing that rule out at some point since it's not likely to be an issue
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 03, 2013, 01:55:32 AM
I guess I should "Noclaim Mafia", where none of the roles are revealed and no one may even so much as HINT at their role's power. Of course, no one is vanilla, and everyone has gamebreaking powers.

LET'S SEE YOU TRY TO BREAK THE SETUP NOW FOLKS.
i actually have a set-up for that and mentioned hosting it on irc once, don't know if i ever will. nothing was gamebreaking though
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Pesco on April 03, 2013, 05:36:05 AM
It's good to not get lynched as town only if you are actively finding scum. Otherwise sod off and die.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Raikaria on April 03, 2013, 12:28:15 PM
To be fair I was trying to get shadoweh lynched for refusing to contribute or reply to posts in this game, alebit I was scum and not trying particularly hard.

EDIT: also I will probably end up editing that rule out at some point since it's not likely to be an issue

And I was trying to get pretty much all the lurkers lynched.

Among them being 1 scum.

But yeah, lurking needs to stop, otherwise scum just hides in amongst the lurkers and the people actually trying to find scum [ie: me] get lynched because they're the only ones doing anything to even get reads on.

Even if we spend a couple of games just policy lynching lurkers to drive it through their heads.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Schezo on April 03, 2013, 12:33:43 PM
I swear this comes up every other game and no one ever does it.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Bardiche on April 03, 2013, 05:00:28 PM
You can't eliminate threats if you're dead
Except that surviving has been the townie wincon since Mafia as a game was created

You can't eliminate threats by not posting either. A veritable conundrum.

All Townies are always told in every Mafia game "you win when all threats to Town are dead", or something similar. None has ever said, "You win by being alive at the end of the game". If it does say that, you're a third party survivor, not a Townie.

Surviving by not playing the game is meaningless. If you aren't there to play to your wincondition, and your win condition is to lynch all scum, then you don't belong in a game of Mafia. If you honestly think that lurking and posting to avoid prods is good Town play, please don't bother signing up for Mafia─you're a detriment to the game, and you're mentally incapable of playing Mafia. It is not your game.

EDIT: Also, compared to lurkers, Serela is a shining God of proper Mafia Play, and you should feel horribly ashamed if I would rather have Serela in a game than you.

EDIT2: All you's are people in general, not someone in specific.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 03, 2013, 09:48:41 PM
I swear this comes up every other game and no one ever does it.
we lynch px and rawr and whoever for barely playing like every other game and they never change. breaking wincon to do it every game instead as a "lesson" isn't really going to do shit, especially considering how much people complain probably means the players in question know their play is bad but just don't care enough to fix it
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Bardiche on April 03, 2013, 10:54:17 PM
we lynch px and rawr and whoever for barely playing like every other game and they never change.

In that case, follow Kilga's example. Mods can just put up "DO NOT APPLY" notices, barring people who make the game less enjoyable from playing. If it will not learn from punishment, then it is a lost cause.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 04, 2013, 02:04:40 AM
You can't eliminate threats by not posting either. A veritable conundrum.

All Townies are always told in every Mafia game "you win when all threats to Town are dead", or something similar. None has ever said, "You win by being alive at the end of the game". If it does say that, you're a third party survivor, not a Townie.

Surviving by not playing the game is meaningless. If you aren't there to play to your wincondition, and your win condition is to lynch all scum, then you don't belong in a game of Mafia. If you honestly think that lurking and posting to avoid prods is good Town play, please don't bother signing up for Mafia─you're a detriment to the game, and you're mentally incapable of playing Mafia. It is not your game.
From a factional standpoint, yes, survival is not in the win condition for Town to win a game of Mafia. From an individual standpoint, however, avoiding kills from town aligned kill functions (ie the lynch, vigs) is of the utmost importance. If you're a townie your main goal should be making sure town doesn't waste their opportunities to kill by killing you. Of course, the secondary main goal is the more obvious "you have to lynch the scum to win".

Playing a game of Mafia can be summed up by the three main aspects you need to play the game in a successful manner:
1) Avoid getting killed by town by not looking scummy
2) Discern who the scum are using roles or scumhunting
3) Convince the other players your reads are the correct reads

Therefore ensuring your survival is a full third of what it takes to play Mafia. Lurkers get lynched (or vig killed) decently often, therefore lurking as town is a sub-optimal strategy to survival. Drawing the lynch on you is Playing To Lose.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Polaris on April 04, 2013, 02:12:49 AM
If you're a townie your main goal should be to hunt scum. If you hunt scum then everyone will see how town you are and you won't be lynched!!
If you lurk and do not hunt scum because "avoiding kills from town aligned kill functions is of the utmost importance" that is scummy as hell. `_`
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 04, 2013, 02:18:16 AM
If you lurk you're drawing the lynch, because lurking is scummy. Therefore it's a bad idea. I never said anywhere that lurking and not hunting scum was a good idea and following your goals as a townie.


(in fact my last big posts have been against lurking)
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 04, 2013, 02:20:50 AM
If you're lurking to avoid getting killed by town, you're only doing one third of Mafia play. If you are lurking and not playing, you are both not discerning who the scum are and not convincing town your reads are correct.

Therefore you aren't playing Mafia the way it is meant to be played.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Polaris on April 04, 2013, 02:21:34 AM
I was responding to the conversation in general, I guess `_`

But still, town shouldn't have to try to not look scummy. Only scum should have to try to not look scummy. Town will naturally not look scummy as long as they are sincere and they keep town's best interest in mind and at heart. :v

e: basically town is supposed to be the cliche anime protagonist that believes that justice will always prevail and that we should never lose sight of hope and that there will always be a happy ending as long as we work together and never lose sight of our goals
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 04, 2013, 02:32:38 AM
As a townie you still have to make an effort to not look scummy, because the anti-town factions are still doing #3, convincing the town that their (fake) reads are the correct reads. Everyone is subject to the above three Mafia aspects regardless of faction, some just have different goals in mind while doing it.
Self-defense is an important aspect of Mafia play!
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Serela on April 04, 2013, 02:33:41 AM
Quote
e: basically town is supposed to be the cliche anime protagonist that believes that justice will always prevail and that we should never lose sight of hope and that there will always be a happy ending as long as we work together and never lose sight of our goals
no wonder I'm generally good at looking pretty town

(this game was a little different because HELL YES NUKE EVERYTHING)

NNR:Self-defense is important but basically the main point is that town lurking is terrible and you still need to do the other parts of play as well
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 04, 2013, 02:35:36 AM
no wonder I'm generally good at looking pretty town

(this game was a little different because HELL YES NUKE EVERYTHING)

NNR:Self-defense is important but basically the main point is that town lurking is terrible and you still need to do the other parts of play as well
Yes, this is exactly what I've been trying to state.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Conqueror on April 04, 2013, 02:35:41 AM
The best defense is a good offense.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 04, 2013, 02:37:18 AM
Therefore ensuring your survival is a full third of what it takes to play Mafia.
I'd argue otherwise. Surviving means jack shit. It's all about finding the scumz yo.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: NekoNekoRex on April 04, 2013, 02:39:11 AM
The best defense is a good offense.
Not addressing contention against you is scummy.
I'd argue otherwise. Surviving means jack shit. It's all about finding the scumz yo.
You can't find the scumz if you're dead.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Serela on April 04, 2013, 02:42:59 AM
Conq basically hits it on the head; in mafia, if you're trying really hard to find the scum (and I don't mean the kind where you read the thread five times and don't get anything) then THAT makes you look townie, generally. And looking townie makes you not dead, except for the ones who look so town that scum nightkills them.

Generally getting nightkilled is almost praise (Generally meaning, when it's not role shenanigans) because it means you were deemed the most threatening or most town looking.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Dormio Ergo Sum on April 04, 2013, 02:43:39 AM
And your flip can't help other people find scum? Unless you're lurking hardcore in which case you're absolutely useless even in death.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Polaris on April 04, 2013, 02:45:26 AM
Not addressing contention against you is scummy.
I'd say defending yourself is scummier than not defending yourself `_`
I blatantly disregard people's cases on me all the time as town.
Title: Re: DEFCON Mafia Thread 2 (Game Over)
Post by: Edible on April 04, 2013, 02:47:54 AM
In the interest of sanity I'm going to lock this now <_<

Feel free to continue discussion of game mechanics in the signup thread!