Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: Stuffman on December 18, 2009, 10:02:27 AM

Title: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 18, 2009, 10:02:27 AM
So.

I'm thinking that I may be able to start running a game again sometime in January, when my living arrangements will (hopefully) finally be sorted out, enabling me to have free time to work on stuff during the week again.

However, I'm wondering if I want to bother restarting D&D. I've had a lot of time to think about it and I've decided it may be too much work for what you get out of it.

D&D has a lot of overhead, and a very systematic way of doing things. Constructing a session involves making sure the party is fighting X monsters while getting Y gold and Z magic items; I have a big checklist to adhere to which can result in a bland and formulaic game. It also requires a detailed map to play because of all the small-scale movement, meaning the players cannot go anywhere that I haven't made a map for, thus running the rails is sometimes a necessity. Furthermore, in battle, the number of small factors and different actions that come into play per turn results in a complex and slow battle system, and it gets even slower because people tend to look away when it's not their turn (and really, I can't blame them).

In short, D&D 4E is a neat tactics game, but given my audience I think employing a more cinematic system is called for. I'd like to get more plot progress per session and have more freeform action, rather than slogging you guys through trivial encounters to make sure you're getting enough XP and loot and such.

Do you feel the same way? Let's talk about what you guys would like to run, since I'll probably be able to start again after the holidays and I could use some time to do a bit of brainstorming.

Here's a couple of system options, offhand;
- We can keep playing D&D if you want to, of course.
- As far as I know, Rabbit's game isn't running anymore, so I could run a game using Tri-Stat/BESM.
- Mutants and Masterminds is another system I'm interested in trying. It's a freeform points-based version of d20, and looks fairly well designed.
- If you know of any interesting systems you'd like me to look at, feel free to recommend them. (I'm not running Maid.)

Since we may be starting a new game, this isn't just for my old players, go ahead and chip in if you'd like to play in one of my games.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Rabbit on December 18, 2009, 01:08:56 PM
Time and scheduling issues made running my game with a healthy lineup virtually impossible and then work for uni dragged me down.  I'm sorry about the game but I agree with most of what you've said; D&D can be pretty tough to create a narrative story with.  I kinda get the feeling sometimes that it's what separates the good DMs from the bad ones (no comment on you of course, I think you did fine) - good DMs will be able to create a narrative story with D&D and bad ones will get mired in the d20 mechanics and end up hating the system generally.

If we're going to do a D&D campaign again, or even something completely different, I have some advice to dispense.  I was thinking about running a little game myself, to be honest.

Quote from: Rabbit's Thoughts on Roleplaying
I've said this before, and I'll say it again.  Roleplaying is a social contract between the DM and the players, and I won't deny that I've been as guilty as anyone of breaking it in the past.  A lot, in fact, and it's a constant struggle to remind myself to follow it.  You get as much out of a good RPG as you put into it.  So, here to help people in the future is the triangle of player commitment:

Skill
I'm not saying that newbies aren't welcome.  New people are here to learn and D&D is one of the easiest systems to learn on.  It is the gateway into Roleplaying.  But one of the easiest pitfalls that players fall into is not becoming familiar with your character, mechanics-wise.  You need to have a good understanding, even if it takes you a few sessions, of what your character can and can't do from the perspective of saving time during encounters and not dying during encounters.  Resurrection spells, while they exist, are not cheap.  Players need to know:

- The fundamentals of combat - move, then attack.  Charge if you want to be really fancy.  Something as obscure as the grappling rules you can look up as the situation calls for it.
- Your character's own attack rolls - have them written down.  Draw up a list of all the weapons you carry and what kind of bonuses they have to hit and damage.  It'll save you time and effort later on.
- Your character's abilities - Dailys, Encounters, Unlimiteds.  Keep track of them all because no one else is going to do it for you.  This takes honesty and integrity as well but that's not an issue with this community...is it? :3

My only request is that you do not take this as an insult to your intelligence because it's not.  I know many people who are so, so guilty of neglecting this aspect of themselves if they don't have someone to do it for them.  Stuffs was very nice with his D&D campaign but all you BESM players, if we ever pick up that campaign again I am crackin' the whip!

Understanding
Roleplaying is just that.  You're playing a role.  You are not yourself, you are someone else.  So another area in which I've found that players are lacking a bit is in character development.  A lot of people tend to write up a character background and not much else, and it's not even a very detailed one at that.  I remember when I did my BESM campaign Stuffman actually gave a model character sheet - it wasn't elaborate, richly detailed prose.  It was a document that outlined the basics of who his character was, where she was born, where she grew up, what she liked and disliked, how she approached certain situations.  That's step one.

Step two is to be consistent.  Roleplay those characteristics.  The more you practice the more you will find yourself fitting organically with your in-game self and if you find that difficult, well then maybe you can try a new character or suffer some life-changing event that affects your character's outlook.  Talk with your GM in private about your ideas.  Give them a better idea of what your character likes and doesn't like, of what they want and don't want.  I have a little story to relate to you of a Star Wars campaign I'm in:

We have a Jedi character.  Let's call him Jason, for the sake of argument.  Jason is pretty awesome but not in a broken way.  He devises creative ways to use his Force powers, always has a plan for the situation, and seems to single-handedly win combat encounters by himself.  We're all a little jealous of Jason and his one-man army ways but he keeps us alive and lets us continue enjoying the story, plus his player is a really nice guy when you get past the jackass exterior.  No, what really bothers us is that Jason is always getting all the cool plot hooks and interesting events seem to be happening to him behind our backs.  No one else is there so we can't know what's going on but there seem to be an awful lot of one-to-one exchanges between him and various GM characters.

So, on the very last session of the year, one of us finally has the courage to speak out.  Actually, it wasn't me.  But this other player says what we've all been thinking.  Jason is getting an awful lot of airtime.  We're part of the party too, right?  That's when we find out: Jason's player has been emailing our GM once a week every week with thoughts, ideas, or random chatter about his character.  Our campaign has been going on for several months now, with around one session a month, so you can imagine how much information has been accumulated over this period of time.  As a result, our GM has a very good idea of what Jason wants and doesn't want.  He knows Jason almost as well as he knows Jason's player and can see when he does things to advance his character's own personal goals and actively reward him for that.

Now you all don't have to do that and I wouldn't expect anyone in one of my groups to send me a PM every week about their characters, but this is a perfect illustration of how you can get the most out of a game.  The more you tell your GM, the more material he has to work with when writing stories.  You could get derailed from the main plot for ages working out something and that's all well and good because when it comes down to it, the GM's main story will always be there.  He might gently (or not-so-gently) try to lead you back onto the beaten path but at the end of the day wouldn't you want a good story to last forever?

Communication
This ties in with the above two very well.  If you want to do something or try something, or if you have problems, or if you want advice talk to the GM.  Poor communication kills.  Poor communication is why my campaign died.  And scheduling conflicts, and school work, and blah-blah-blah but you get the idea.  Contrary to popular belief most of us (I'm not sure about Purvis, to be honest but...) are not here to kill you or make your life difficult.  I can't vouch for anyone else but it makes me happy when people come and talk to me and say "oh my god, when so-and-so did that thing with the two wands of lighting and the keg of alchemist's fire it was AWESOME" or "I bet so-and-so is going to show up again later.  He's totally not dead."  It also gives me an idea of who's causing trouble or who you want to see more of.  That sort of thing.

So, in conclusion, the more effort you put into your character, both through the mechanics and the writing, the more you will get out of the experience.  I'll say it as many times as I need to.  Oh and, forgive me for slipping in a parting shot, but it's so easy to criticise a system for 'roll-playing' without actually bothering to write your own character or flesh them out.  Only a poor craftsman blames his tools.

Take these as you like.  I'm just giving us something to think about if/as we gear up for another round of games.  If I'm not mistaken most of the Maid RPG campaigns that dominated UGW back in the day have died so we might not have to share the same day.  Who knows?

EDIT: Oh, and in keeping with my current obsession with A Shoggoth on the Roof: OOH!  OOH!  STUFFMAN!  RUN CALL OF CTHULHU!  RUN IT NOW!
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Pesco on December 18, 2009, 01:38:23 PM
I've been keeping a time slot just for you, Stuffman. I'd be happy to do DnD again (less learning of a new system and PSYCHADELIC BEARS!). If it's something else, I'll still give it a try.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Rabbit on December 18, 2009, 03:44:10 PM
PSYCHADELIC BEARS!

Our Call of Cthulhu game must now include psychadelic bears.

Not that you should feel pressured to run CoC or anything.  Don't do it if you don't want to.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Stuffman on December 18, 2009, 05:20:12 PM
I don't think anyone would be able to take a game of CoC I ran seriously :V (Also, I'd like you guys to survive more than two sessions).

I don't actually mind doing the work to run D&D, I just kind of got the sense you guys weren't having fun because of how rigid it can be.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Pesco on December 18, 2009, 05:22:33 PM
I liked the systematics and the more traditionalised western fantasy setting.

And I felt pretty snazzy with my own dice macros ;D.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Fightest on December 18, 2009, 09:55:31 PM
I'm curious, but how does this work? Do you use them fancy online tabletop software doohickeys?


Side comment: DnD is not the easiest system to learn on. It's taken leaps and bounds to be thus, though.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Pesco on December 18, 2009, 09:58:22 PM
I'm curious, but how does this work? Do you use them fancy online tabletop software doohickeys?

We used MapTools.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Fightest on December 18, 2009, 10:15:43 PM
We used MapTools.

Aah, I hear good things about it. Well, I'm interested.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: UncertainJakutten on December 18, 2009, 10:16:31 PM
I'd be interested if it were 3.5e, but as far as I know you always run 4e, right?
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Stuffman on December 19, 2009, 01:06:23 AM
3.5E is another option. Actually, it would probably be easier for me as I know a lot more about 3.5E than 4E, and it tends to play faster. It's not much fun to play for core melee types though, and the tactical aspect kind of falls apart because the game's balance is unsalvagable. Still, it's better for a game that's less combat-focused than 4E.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Pesco on December 19, 2009, 05:53:19 AM
Gonna need the books for 3.5e if that's what we end up doing.

Also, hows the PvP options for 3.5?
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Stuffman on December 19, 2009, 06:31:47 AM
Actually, that's a key design point of 3.5; players and monsters play by the same rules and everything is compatible, so for instance, a monster can level up in a class, and as such, players can play as any humanoid monster race. A player and a monster of the same level are considered roughly equal, therefore NPCs and other players function normally in combat against each other.

Meanwhile in 4E, all this was abandoned and monster stats and abilities are purely arbitrary, and they play by different rules. That part of 4E was a total design failure...

tl;dr - Yes you can do PvP. (However, interparty conflict generally marks the collapse of a campaign, so I'm not sure why you would want to do that.)
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Pesco on December 19, 2009, 06:55:05 AM
PvP as a side event. Or maybe if one of the party suddenly starts joining the other team, they'd have to regain Friendship Through Defeat ;D.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Seian Verian on December 19, 2009, 07:18:41 AM
D&D? Sounds interesting... Well, even if you don't actually do D&D, but whatever. I already go to D&D every Friday (granted, I just started...) and I've been really into RPing since I discovered it early this year (Late February. As in, so late that I just usually say I started in March)

Anyway, it doesn't matter to me what system is used. I'm more used to freeform than anything else, and many of the characters I have probably wouldn't work well in anything stat-based, but at the same time, I do have some that would probably be easy to transition, so in the end, I can probably deal with whatever. Just please don't put us into utterly hopeless situations, I like my characters not dead thank you very much :V
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Stuffman on December 19, 2009, 07:27:25 AM
Okay, so how do you guys feel about a 3.5E game then?

I have a PDF of every book. Every single one.

Note that if we play it I will be applying liberal handwavium in making awful classes and races less awful, so you should hopefully be able to play whatever you want and remain relevant.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Pesco on December 19, 2009, 07:50:26 AM
/in for the Sunday-after-lunch (EST?) time slot
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Seian Verian on December 19, 2009, 07:53:18 AM
As I said, just about anything could probably work for me. So like Pesco, I'm /in :P I have tons and tons of free time, so it doesn't matter much when it happens.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Shizumarashi Mayuzumi on December 19, 2009, 07:56:15 AM
I miss 3.5, haven't gotten to play since I moved away from my old group. Schedule's pretty much wide-open (though I do typically keep late-but-not-nocturnal hours CST) until early January, not sure what it'll look like when school starts up again but weekends are still pretty much free for sure.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Stuffman on December 19, 2009, 08:05:31 AM
Alright cool, 3.5 it is.

It's a new game, so I'm gonna reset the roster. Everyone who's interested go ahead and post, and if it's more than I can manage we'll figure something out.

I'll start thinking of a setting. It's a broken game from the outset, so we're gonna do something a little more crazy this time. :V

I'll hand out books once I know what I'm doing. Obviously it's gonna be a pain to distribute every book to every person, so once I know what kind of character you want to run I'll just get you the relevant material so you can make your picks.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Jana on December 19, 2009, 08:06:25 AM
I'd be interested if my timing wasn't so up in the air. I don't know how my living arrangements are gonna make for playing games online, but I'll keep poking my head in here. (Maybe I could finally learn how to play a stat-based RP...)
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Seian Verian on December 19, 2009, 08:08:14 AM
It's very well established that I'm interested, just posting anyway since you said to go on and do so :V
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Shizumarashi Mayuzumi on December 19, 2009, 08:20:22 AM
It's very well established that I'm interested, just posting anyway since you said to go on and do so :V

Yep, same.

Since I haven't played with you all before, just me in tabletop gaming in brief: I'm definitely much more adept at crunch than fluff, so while I certainly try not* to forgo RP altogether, I usually end up being a little quiet and letting those more adept have the spotlight. (I think it may be an extension of the fact that my creativity in general seems to come in broad strokes with only the occasional smattering of detail.) I lean very mildly powergame-y in D&D; my builds will usually be at least somewhat optimized but within the character concept, and I do actively try to avoid the really broken shit. (... except for my softspot for Initiate of the Sevenfold Veil, though I haven't actually played it. >_> At least it's not Incantatrix?)

*this was a very important word to not forget to put in in the process of rephrasing like I originally did

In the meantime I'll try to dig up some old builds I never got the chance to use and start playing around with other stuff once we've got some stuff set. Probably won't settle on anything until I see what everyone else I thinking of, I'm always willing to fill in the party holes. =D
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Mr_Bob on December 19, 2009, 08:26:56 AM
I'm very familiar with the 3.5 ruleset, but not any of the bells and whistles, such as fancy classes or creature types. Winter break just started so hopefully I can join.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Seian Verian on December 19, 2009, 08:55:42 AM
Oh, forgot to go into details on my playstyle and stuff O_O;

Well... I like to fit existing character ideas I've had to roleplays, and other stuff like it (For example, when playing Elder Scrolls games) As I've already said, some of them might be difficult to transition. But as I also said, I have characters that are entirely workable as well.

When playing, I actually like to go into the roleplay part of it more than just the combat, even though I've always thought of the combat systems in video games and stuff as a key point. I like playing my different characters, with their different personalities. I learn more about them, and about myself as I play. Of course, I also try to do things to make everything more fun, to what degree I can. Of course, I can only do so much when there's a GM watching over the game rather than there being a freeform RP that I can try to push into another direction, but I'll do my best.

On that note, I hope the GM will be open to suggestions on different things. I do tend to get lots of ideas as I roleplay, that especially in something like this, I might not be able to do on my own, and I might end up actually bringing them up. Though granted, for some reason I tend to be strangely reluctant to make suggestions at the same time... Tend to be afraid that anyone who sees it will be like "...What the heck is wrong with you? That's a stupid idea!" x: And even when I do mention them, I'll sometimes be like "...Why did I say it?" and suddenly start wanting to un-say it even when there's absolutely no reason that what I said could be any problem whatsoever <_<;

As far as how my characters work in combat, I'm not sure how well I'll do. I don't tend to go much for "builds" on stuff like this, because it doesn't always work with my character concepts that well. Instead, I try to fit abilities to the characters I'm using. Of course, it doesn't always work out precisely how I might want, due to the limits of how things work on stuff like this, but sometimes, I actually learn more things about my character due to things like that.

Regardless, I'm looking forward to playing this with everyone. It's always interesting to go into a new RP or whatever, and seeing how other people play. Actually, RPing is how I met most of the people I know online, and... Come to think of it, to some extent, real life as well, thanks to the D&D thing I now go to.

...For some reason, I feel like I'm completely forgetting something, even while looking at this, I have no idea why I typed it up :V There are random comments I'm not sure why I made in there, as with everything... Ah well, already did it, whatever. Maybe everyone will think I'm insane. Maybe they'll be right... Well, whatever. *posts*
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Pesco on December 19, 2009, 09:01:45 AM
I liekz to be Marisa. Squishy and all about nuking things ;D.

Could give being a support type a go, not sure if I can play a good tank though.

My RP style is very inconsistent :/.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 19, 2009, 09:17:45 AM
3.5 huh? I've had... not the best of experiences with 3.5, but I'm sure it'll be fine. I'm interested, and would I be able to use material from the Book of Nine Swords? I like playing tanks, and the Crusader makes for a great tank/party support.

RP-wise, I enjoy watching people do cool stuff, and enjoy doing cool stuff as well. I tend to like the odd shenanigans, and prefer it if things weren't too serious some of the time.

Oh. Timeslots. You American folk are on quite the offset, specifically 6 hours BACK IN TIIIIIIIME. I'd really appreciate it if that was kept in account, and that Pesco-suggested after-lunch time slot is actually quite nice, but if you can't, oh well, I guess it's not for me :(.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 19, 2009, 09:21:20 AM
The game will run in the same timeslot as before 11 AM EST (4 PM GMT).

And yes, the Tome of Battle is fine. Encouraged in fact, since core fighters are woefully inadequate.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on December 19, 2009, 09:31:18 AM
Er... By the way, this just occurred to me... Am I going to need the rulebooks and stuff? I actually don't have any, and come to think of it, I'm inexperienced enough that it might be a problem. I didn't even realize that druids were Divine spellcasters rather than Arcane until today <_<;
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 19, 2009, 09:55:29 AM
The game will run in the same timeslot as before 11 AM EST (4 PM GMT).

And yes, the Tome of Battle is fine. Encouraged in fact, since core fighters are woefully inadequate.

Ah, awesome on both accounts.

[edit] It's not that they're inadequate per se... just really boring.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Rabbit on December 19, 2009, 04:04:38 PM
I'm okay with 3.5 ED.  It seems like we already have a solid core of players familiar with the system so it's in no danger of bombing after a few sessions.  Of that I feel rather confident.  Of course it could be me who fucks everything up but yeah... :V
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: UncertainJakutten on December 19, 2009, 04:27:12 PM
3.5E is another option. Actually, it would probably be easier for me as I know a lot more about 3.5E than 4E, and it tends to play faster. It's not much fun to play for core melee types though, and the tactical aspect kind of falls apart because the game's balance is unsalvagable. Still, it's better for a game that's less combat-focused than 4E.

I actually have a character idea for 3.5e but...it'll require a LOT of okays from you to work, so I'm unsure if you'd be willing to let me use this particular character. Of course, this is if you run it. And if you do, and don't like my character, I'll come up with something else

Quote
Okay, so how do you guys feel about a 3.5E game then?

I have a PDF of every book. Every single one.

Note that if we play it I will be applying liberal handwavium in making awful classes and races less awful, so you should hopefully be able to play whatever you want and remain relevant.

This bodes really well actually ^-^

Quote
The game will run in the same timeslot as before 11 AM EST (4 PM GMT).

And yes, the Tome of Battle is fine. Encouraged in fact, since core fighters are woefully inadequate.

On Sunday? I'm in church then...can't it be 12/12:15?

I REALLY would like in (and the church thing will become null in a couple months when I move.


But yeah, other than Sunday I'm actually available for that timeslot ANY OTHER DAY.

Anyway, should I PM you the more problematic aspects of my character so you can decide if it's ok or not?
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Fightest on December 19, 2009, 04:56:15 PM
Anyway, should I PM you the more problematic aspects of my character so you can decide if it's ok or not?

Ooh, if it's not a secret, could you post them here? I'm curious how it could be problematic (and I do know just how problematic aspects of 3.5 can get).
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Pesco on December 19, 2009, 05:06:51 PM
Ooh, if it's not a secret, could you post them here? I'm curious how it could be problematic (and I do know just how problematic aspects of 3.5 can get).

It involves appendages that should not be named.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Maid Xan~ on December 19, 2009, 05:15:55 PM
I'd love to play either D&D 3.5, any World of Darkness setting (I can provide the books, they're all on my mediafire), or 2nd ed. Exalted.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Moerin on December 19, 2009, 05:22:27 PM
Gah, I wish I'd noticed this sooner... All of the spaces are probably already taken up by now, but if not then I'd like to express my interest in playing D&D 3.5... I'm a lot more familiar with first edition, but I have the books (the ones I have are the three core manuals, Dieties and Demigods, BoVD, BoED and Oriental Adventures) so hopefully it won't be too difficult to move up to 3.5~
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Tinari on December 19, 2009, 05:37:47 PM
Not to add on more confusion here or anything, but I notice you guys are talking about  doing D&D 3.5.


Have you guys considered playing Pathfinder rules instead?  It's basically a revamp of 3.5 to make things more simplified and streamlined.  Some people consider it to be D&D 3.75.  Me and some friends are going to be playing it locally and I'll let you know how well it holds up to D&D 3.5.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 19, 2009, 05:46:56 PM
Quote from: Mr_Bob
Winter break just started so hopefully I can join.
I hope you'll be able to play for longer than that! A campaign takes like six months minimum to complete. I hope you guys realize this is a significant commitment. Though, it's okay if you want to jump in and try it and leave later when you need to. I'm expecting some people to need to drop out after a while, so I might start with an oversized party.

Er... By the way, this just occurred to me... Am I going to need the rulebooks and stuff? I actually don't have any, and come to think of it, I'm inexperienced enough that it might be a problem. I didn't even realize that druids were Divine spellcasters rather than Arcane until today <_<;
I will make sure everybody has the PDFs they need. Don't feel bad about piracy, since Wizards abandoned 3E entirely and doesn't even sell the books anymore~

Quote from: UK
On Sunday? I'm in church then...can't it be 12/12:15?

I REALLY would like in (and the church thing will become null in a couple months when I move.
12 might be doable? We had it at 11 before for Acidus and Wrathie's sake, but they might not be playing this time around. We don't have much wiggle room because we're playing with people all over the world. Can everyone do 5 PM GMT? A full session can run up to 3 hours.

Quote
Anyway, should I PM you the more problematic aspects of my character so you can decide if it's ok or not?
Go ahead.

Anyway, this is our list of people interested:
- Pesco
- Rabbit
- Xan
- ShiningDrake
- Arashi
- Fightest
- Mr_Bob
- Moerin
- UK
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 19, 2009, 05:49:18 PM
Have you guys considered playing Pathfinder rules instead?

I do not like Pathfinder. The solution to fixing a wildly broken game is not to make everyone more powerful.
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: UncertainJakutten on December 19, 2009, 05:53:51 PM
Ooh, if it's not a secret, could you post them here? I'm curious how it could be problematic (and I do know just how problematic aspects of 3.5 can get).

Not sure how much I should say. Some groups I play with prefer that your character's ability gets explored in game with the other players (don't share stats, etc.). Other's prefer that everyone build into a group. I'd like to leave that call to Stuffman.

I will say this. If he allows my idea it will at the very least allow for an interesting subplot.

Quote
It involves appendages that should not be named.

Oh you. As it happens, no.

Cut:

Quote
Anyway, this is our list of people interested:
- Pesco
- Rabbit
- Xan
- ShiningDrake
- Arashi
- Fightest
- Mr_Bob
- Moerin

Why aren't I listed :(?

Quote
12 might be doable? We had it at 11 before for Acidus and Wrathie's sake, but they might not be playing this time around. We don't have much wiggle room because we're playing with people all over the world. Can everyone do 5 PM GMT? A full session can run up to 3 hours.

12 should be doable. Worst to worst I show up 15 minutes late and catch up.

Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: Stuffman on December 19, 2009, 06:03:41 PM
Why aren't I listed :(?
Whoops, added.

You ARE UK right? (I really wish changing names wasn't allowed...)
Title: Re: Stuffman's weekly game, maybe not D&D?
Post by: UncertainJakutten on December 19, 2009, 06:04:30 PM
Whoops, added.

You ARE UK right? (I really wish changing names wasn't allowed...)

Yeah. Should I change it back? The Flonne thing is kinda over and I'm bored with Tantei Kun Kun.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Shizumarashi Mayuzumi on December 19, 2009, 06:18:56 PM
Can everyone do 5 PM GMT? A full session can run up to 3 hours.

You're making me get up before noon on the weekends? =P Nah, 's cool, I can make it.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Moerin on December 19, 2009, 06:23:58 PM
5pm GMT would suit me perfectly, but I'd probably have to break halfway through for dinner.  But as long as that's okay, I'm fine with the time~
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Pesco on December 19, 2009, 06:48:11 PM
5pm GMT would suit me perfectly, but I'd probably have to break halfway through for dinner.  But as long as that's okay, I'm fine with the time~

That time slot was to suit our dinner times. A bit of brief idle isn't too much of a problem.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 19, 2009, 07:26:10 PM
5 PM GMT works perfectly fine.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on December 19, 2009, 08:27:48 PM
...Gah >.< Looks like I'm going to have to attempt to fix up my screwed up sleep schedule =/ I rarely get up before 2 PM CST, which is... 8 PM GMT. But it's a problem that is entirely with me, rather than any true schedule. I have nothing but free time, so the times I sleep are completely my fault. *sigh*
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on December 19, 2009, 08:40:11 PM
Alright, we worked out most of the things with my character. I'm definitely in for this at 5 PM GMT Sundays.

Umu...my roleplay/gaming style isn't great though. I'm...uh...not great at DnD. I think I'll do better than usual with this character since it's a concept I've been fleshing out for a while and the kind of character I'd want to play, but please forgive me if I'm not the greatest. I do understand the rules and have quite a few sourcebooks, so my technical knowledge isn't too lacking, I'm just not exactly a tactical genius. I welcome any advice and such to improve my play though ^-^.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Pesco on December 19, 2009, 08:41:23 PM
u?...

I dunno if umu can play ya'know.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 19, 2009, 08:48:38 PM
Okay, just so y'all know the setting is probably gonna be the source of some sort of small-scale planar disaster, and you'll be hopping around different worlds quite a bit. This means your character can be pretty much anything. Get creative.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Pesco on December 19, 2009, 09:00:32 PM
Claiming Ewok right now.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on December 19, 2009, 09:07:28 PM
Hm... I'm not sure which of my characters I should play. There are four specifically that I'd really like to try and play right now, but I'm not sure which to choose...

Stuffman, would you mind if I PM'd you with details about them? This actually includes possible sub-plots related to their character concepts, as I often like to keep their pasts somewhat similar between different incarnations. Then you could tell me who you'd most like to see, since I'm still sort of undecided.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 19, 2009, 09:20:56 PM
Yeah go ahead and PM me if you want to work stuff out, either backstory or unusual mechanical stuff.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on December 19, 2009, 09:25:53 PM
Ok. Well, so you all know I'm going to be a Wild Mage. Well, sorta. Stuffman has developed a set of rules for wild magic that takes more after 2e. I can give you all more information if needed.

Oh yeah, my character is templated like a hengeyokai cat, but isn't actually a hengeyokai. Long story :P.

But yeah, you have at least one arcane caster with...interesting tricks.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 19, 2009, 11:22:41 PM
Heh, wild mages. Oughta be fun. As for my stuff, I'll post it here for maximum transparency, and see if anyone has any interesting input, both fluff- and crunch-wise.

Combat-wise, I'm putting together the best tank I can with a good degree of party support (specifically, a Crusader going as deep as I can into the Shield-related feat trees). If everyone doesn't mind, I'll also be playing around with the social feats in PHB2 that give me options when talking at people. I'll be focusing around Strength and Charisma.

I was looking for a cool race, but I haven't found anything quite interesting yet, and I don't want to play yet another human, so that's currently pending.

Finally, is the setting within the D&D multiverse? Specifically, does Sigil exist there? If so, I'd like my character to be from Sigil, although he's not quite welcome back there any more. Personality-wise, he's a bit obsessed with the concept of the unstoppable force versus the immovable object (which ties into his combat style), and is a bit of a... well, thug when it comes to trouble, but is a generally nice guy around friends, if not the sharpest tool in the shed.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on December 19, 2009, 11:39:11 PM
After talking with Stuffman, I've decided which character I'm going to play.

Combat-wise, she's almost pure support. She dislikes combat under almost all circumstances, and when it really is necessary, she'll stick purely to healing and otherwise improving the performance of her allies. She might get involved in attacking when demonic/undead/otherwise unholy creatures are involved though, as she does actually find those abhorrent.

RP-wise, she's probably not going to be in the spotlight too much, as she's rather quiet and timid. She does have some interesting abilities and background story that Stuffman can abuse for plot though  ;D

Those are all the details I'm gonna be putting up for everyone to see right now. You're all just gonna have to wait and see for everything else ;)
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 19, 2009, 11:56:16 PM
@ShiningDrake: Cleric dipping into stuff from the Book of Exalted Deeds? If I'm right, those Vow Feats - Vow of Nonviolence and Vow of Peace - are certainly strong RP hooks.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on December 20, 2009, 12:02:36 AM
Book of Exalted Deeds? I, uh, don't even know what that is x: Nor what Vow Feats are. *is clueless* Her character concept just happens to involve her being a pacifist.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 20, 2009, 12:02:53 AM
Cloistered Cleric (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#clericVariantCloisteredCleric) variant for sure.

Healer from Miniatures Handbook if you feel like punching yourself in the stomach. (Actually if you were interested I could probably look for ways to make it not horrible.)

Quote
Finally, is the setting within the D&D multiverse?
I wasn't planning on it, since I wanted to make up planes and dimensions and stuff as I went along, but I don't mind if Sigil exists. I don't know a lot about it though, aside from the Lady of Pain and all that.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on December 20, 2009, 12:18:28 AM
I'd be interested in joining if you were still accepting new people. (My only problems with joining is that i'm not sure if I'm free 5 PM GMT this or next week)

For previous experience, i've been playing White Wolf games for a few years now (mainly mixed oWoD with Mage focus and Exalted if that means anything to anyone), and i've done a little bit of DnD.

As for RP-style, i'm definitely more 'fluff' than 'crunch' orientated, but i'm happy with crunchier games as long as it's not frowned upon to act in character or take the 'less-optimal' route to character creation/course of actions, etcetera.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 20, 2009, 12:45:54 AM
Yeah as many people can apply as they like, in my experience you can never get everyone to show up anyway so having an oversized group actually results in a normal-sized one :V

Just to make sure everybody notes this again: The game will not start until at least January, so take your time thinking about what you'd like to play.

As a side note, oh man I am having so much fun making the Wild Surge list for UK. Have a few entries:
: You and all targets of the spell MUST DANCE! (Irresistable Dance)
: Explosive Runes appear on the foreheads of all targets of the spell.
: The Tarrasque is summoned for 1 round in the center of the battlefield. It attacks somebody at random.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on December 20, 2009, 12:49:44 AM
I can see this will be a lot of fun. The wild surges I mean.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Shizumarashi Mayuzumi on December 20, 2009, 12:56:32 AM
: The Tarrasque is summoned for 1 round in the center of the battlefield. It attacks somebody at random.

Oh good fucking lord.

... this is going to be hilarious and I love you both, Stuffman and UK.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on December 20, 2009, 01:07:13 AM
Oh good fucking lord.

... this is going to be hilarious and I love you both, Stuffman and UK.

And we haven't even gotten to that spell I told you about, Arashi :P. Well, granted, I won't get that for a few levels ANYWAY, but we modified it slightly.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on December 20, 2009, 02:06:16 AM
Augh, I missed this!!  NOOOOOOO

*ahem*

I'd actually LOVE to play a 3.5 game, 12 EST (5 GMT) works for me too (but 11 wouldn't, so yay).  I haven't had much chance to play D&D in quite some time, but I'd love to get back into it.  I've played for several years, mostly 3E and a bit of 3.5...mostly at a fairly basic level, though (core rulebooks only).  I would need an explanation of how we're doing everything, though, as I've never been in on this.

And now I have to think of a character...heeheehee...I have several ideas already...

...oh man, now I'm all excited...
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on December 20, 2009, 02:51:15 AM
My brain is overloading from the infinite design possibilities *_*

Are there any restrictions to what kind of characters we can make? I don't even know where to begin.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 20, 2009, 03:05:50 AM
Are there any restrictions to what kind of characters we can make? I don't even know where to begin.

Well, even though it takes place over multiple planes and dimensions and whatnot, let's avoid anything modern getting involved (such as guns and stuff). Basically, nothing outside the scope of the game rules.

Otherwise, go nuts.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on December 20, 2009, 03:38:27 AM
Are we going to possibly have a planning/character creation session tomorrow or not start til next week (or later?)
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 20, 2009, 03:56:05 AM
Hm, that's not a bad idea.

Tomorrow I'll be hanging in #touhou-dandy at dejatoons. (Get it? D&D? Dandy? GET IT?) Being there is not required, I'll just be there to answer questions, distribute books, and help with whatever concepts you may have. Nothing will be set in stone yet.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on December 20, 2009, 03:57:33 AM
Hm, that's not a bad idea.

Tomorrow I'll be hanging in #touhou-dandy at dejatoons. (Get it? D&D? Dandy? GET IT?) Being there is not required, I'll just be there to answer questions, distribute books, and help with whatever concepts you may have. Nothing will be set in stone yet.

I'll be there mostly to create a character sheet and finalize most things. Hopefully we'll have a starting level and gold then ^-^?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on December 20, 2009, 04:14:29 AM
Hm, that's not a bad idea.

Tomorrow I'll be hanging in #touhou-dandy at dejatoons. (Get it? D&D? Dandy? GET IT?) Being there is not required, I'll just be there to answer questions, distribute books, and help with whatever concepts you may have. Nothing will be set in stone yet.
I'll hopefully be around at some point to discuss an old character of mine that...will probably have a level adjustment, to put it simply.  That is, if I can figure out how to get there.  Never did learn me how to use them there Eye-Are-See...

tl;dr how do you get there, I know nothing
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 20, 2009, 04:38:00 AM
1. Get an IRC client of your choice. I use mIRC.
2. Enter your nickname in the window that comes up when you start it.
3. In the status window, type /server irc.dejatoons.net. This connects you to the dejatoons server.
4. Again in the status window, type /join #touhou-dandy.
5. A window for the channel will pop up. All the users currently in it are listed to the left.
6. Chat!
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 20, 2009, 08:27:41 AM
: The Tarrasque is summoned for 1 round in the center of the battlefield. It attacks somebody at random.

Uh... might I suggest that not be one of the possibilities? The big T will turn a character below level 13-ish into a fine red mist, so that's essentially a roulette death sentence, and those aren't very fun.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Pesco on December 20, 2009, 08:43:11 AM
No need to worry that much. Stuffman's handwavium should keep you safe-ish. Anyway, it's part of the psychadelic bears and giant squirrels routine.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 20, 2009, 08:50:07 AM
No need to worry that much. Stuffman's handwavium should keep you safe-ish. Anyway, it's part of the psychadelic bears and giant squirrels routine.

Oh dear, just how silly is this game going to be?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on December 20, 2009, 08:53:35 AM
I wouldn't like it if the game got TOO ridiculous myself =/ Some moments of absurdity to freak the characters out might be fun, but overall I somewhat doubt that I'd enjoy being in something that would basically be a Looney Tunes RP <_<;
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Pesco on December 20, 2009, 08:54:47 AM
It'll be something like silly seriousness. Not to be confused with serious silliness. If something can happen, there'll always be a logical explanation for it.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 20, 2009, 09:05:02 AM
It'll be something like silly seriousness. Not to be confused with serious silliness. If something can happen, there'll always be a logical explanation for it.

That's fine then. If it's a "one thing led to another and now we're having a dance-off with mutant illithids" thing, then it's a-okay!

[edit] @ShiningDrake: If you're interested in playing a pacifist, and if Stuffman allows it, since there's some broken stuff in there, have a look at the Book of Exalted Deeds. There are a few feats in there which basically mean that your character has taken vows to not do something and gets superpowers in return. I talk specifically of the feats Vow of Nonviolence and Vow of Peace, which give you serious bonuses in exchange for being a pacifist.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on December 20, 2009, 09:08:05 AM
I'll probably be there sometime tomorrow, later in the day. I'm excited. \o/

It'll be something like silly seriousness. Not to be confused with serious silliness. If something can happen, there'll always be a logical explanation for it.

These are the best kinds of games! It keeps things fun and amusing, yet still feels important and investing.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on December 20, 2009, 09:16:31 AM
Roughly, would you say that this "silly seriousness" is around the level of, say, Tales of the Abyss? Or, uh, any other Tales game? If so, then it sounds perfect. Silliness, but nothing like being tossed straight into a Looney Tunes show or a Disgaea game, and still very far from feeling like the entire thing is just one big joke.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on December 20, 2009, 09:55:22 AM
That's fine then. If it's a "one thing led to another and now we're having a dance-off with mutant illithids" thing, then it's a-okay!
THIS IS THE BEST CAMPAIGN EVER

It's up there with the Etiquette Orcs, from an old session of mine.  Aaaah, good times!
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on December 20, 2009, 03:09:00 PM
Uh... might I suggest that not be one of the possibilities? The big T will turn a character below level 13-ish into a fine red mist, so that's essentially a roulette death sentence, and those aren't very fun.

Don't worry ^-^! There's only a 5% chance I'll wild surge, and then only a 1% chance that that specifically will happen ^-^. (And I get the impression Stuffman dislikes characters dying)
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 20, 2009, 05:57:42 PM
The first 4E campaign I did here was a joke campaign, all the monsters were just puns and references and stuff. (The psychedelic bear followed an encounter with a bunch of skeletons called the Grateful Dead). The second that we played for a bit was more serious.

Basically, it won't be off the wall like the first one, but if you're looking for a super serious dramatic game then I'm not the DM for you. I like to take it easy.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on December 20, 2009, 06:12:22 PM
The first 4E campaign I did here was a joke campaign, all the monsters were just puns and references and stuff. (The psychedelic bear followed an encounter with a bunch of skeletons called the Grateful Dead). The second that we played for a bit was more serious.

Basically, it won't be off the wall like the first one, but if you're looking for a super serious dramatic game then I'm not the DM for you. I like to take it easy.

As do I. I get the feeling this will be fun. Oh, I might have come up with another interesting spell I'll tell you about when I'm done dealing with stuff around here.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 20, 2009, 08:03:44 PM
Here's the setup thus far:

Level 3 (3000 XP)
2700 GP
32 Point Buy (start at 8, 2 points above 14, 3 points above 16)

What people are playing:
UK - Hengeyokai Wizard
Pesco - Ewok Scout
Fightest - Gold Dwarf Fighter/Crusader
theshim - Human Duskblade
ShiningDrake - (healer of some kind)
suki - (archer of some kind)

House rules:
- Only one so far: we're using 3.0 weapon size rules.
- Once again, I will be handwaving all mundane items, such as torches and rope. You don't need to buy them, we'll just assume you have them. (However, nonmagical equipment must still be accounted for.)
- You don't roll your HD; your first level is max HD as usual, then every level thereafter is half your HD+1.

Inquire if you have anything to ask.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on December 20, 2009, 08:12:56 PM
How do 3.0 weapon size rules work? Technically your wild magic rules are house rules as well though, right?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 20, 2009, 08:38:10 PM
Quote
How do 3.0 weapon size rules work? Technically your wild magic rules are house rules as well though, right?
In 3.5, weapons are classified as light, one-hand, or two-hand, and also what size character they are made for. So it's two parameters. In 3.0, it was just one parameter; weapons were classified as small (light), medium, or large (need two hands). If you were a small character, you shifted the weapon sizes one size up; therefore for a halfling, a longsword is a two-handed sword. This way makes more sense to me, and doesn't require me to generate multiple sizes of weapons.

The wild magic rules are more like custom content, since they don't replace existing rules.

Also:

Quote
<Fightest> also, what's this Hengyokai dealie?
<@Stuffman> It's from Oriental Adventures
<Fightest> aah, cool
<@Stuffman> It's normally an LA +1 but it honestly kinda sucks so I let her have it for free
<Fightest> what's it do?
<@Stuffman> It's a shapeshifting animal. Polymorphs into a cat
<@Stuffman> Lemme get the statline
<@Stuffman> +2 Dex, -2 Wis, +4 Balance, polymorphs into a cat. Yep.
<Fightest> and it had LA?
<@Stuffman> Yeah
<Fightest> jesus
<Fightest> just a regular cat?
<@Stuffman> Yeah
<Fightest> well... I guess it's a danger to commoners
<@Stuffman> Hahaha
<Pesco> Wut
<Fightest> in dnd 3.x regular housecats can very realistically kill commoner humans
<ArashiKurobara> Mechanically it fit her concept perfectly.
<ArashiKurobara> The fluff's all wrong but that can be redone if needed.
<ArashiKurobara> *shrug*
<@Stuffman> Yeah she's only a Hengeyokai mechanically
<Fightest> will there be Orin jokes?
<@Stuffman> Oh and she also has a cat familiar so lol
<@Stuffman> SUP DAWG I HEARD YOU LIKE CATS SO I PUT A CAT ON YOUR CAT SO YOU CAN CAT WHILE YOU CAT
<ArashiKurobara> lol
<Fightest> oh god take a level of druid and get a cat animal companion too
<Pesco> I am so eating her cat if I get the chance
<Fightest> become crazy cat lady
<theshim> and then sorceror
<theshim> and get a cat familiar
<Fightest> a wizard already
<theshim> oh?
<theshim> nerts
<Fightest> although Ultimate Magus DOES kick ass...
<@Stuffman> Take that gain familiar feat repeatedly
<@Stuffman> Take a cat every time
<Fightest> oh, and go into the beastmaster prestige class
<Fightest> take a cat every time
<Fightest> that's, like, 6 cats at least
<@Stuffman> Okay we are now optimizing to see how many cats a character can become
<Fightest> best optimization ever
<Fightest> needs more mirror image
<Fightest> at max CL, that's, like, +8 cats
<Fightest> on top of the 6 cats already there
<Fightest> maybe a few cats here and there
<Fightest> we're looking at at least 15 cats
<ArashiKurobara> Cast Mirror Image on every cat
<ArashiKurobara> At least until you run out of spell slots.
<@Stuffman> They'll never know which cat is actually you
<ArashiKurobara> Also go focused conjuror
<Fightest> eh, Chain Spell metamagic
<ArashiKurobara> Prep a ton of summons
<ArashiKurobara> Summon cats.
<Fightest> profit
<ArashiKurobara> Except it's not on any of the summon monster lists that I can see
<Fightest> pff
<ArashiKurobara> I think a fiendish housecat would not be out of line added to Summon Monster I
<ArashiKurobara> PrC into Malconvoker
<ArashiKurobara> get extra summons when you summon fiendish things
<Fightest> pit fiend cats
<Fightest> marilith cats
<Fightest> practical cats
<Fightest> dramatical cats
<Fightest> fanatical cats
<ArashiKurobara> heh
<Fightest> etc. etc.
<Fightest> at that point you'd need the swarm template
<Fightest> or maybe an ooze
<Fightest> i can already tell this game's gonna be interesting
<@Stuffman> Cat ooze??
<@Stuffman> You are now imagining a cube of cats taking up the space of a gelatinous cube
<Fightest> rolling over everything in its path
<Fightest> and adorable all the way
<Pesco> ...
<theshim> this discussion is completely awesome
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Shizumarashi Mayuzumi on December 20, 2009, 08:52:03 PM
Hey, UK, are you going to have any particular focus with your wizard (e.g. a specialty school) or anything? I've kinda narrowed down the ideas I've been tossing around to a couple arcane caster builds too and trying to avoid stepping on others' toes does me a lot of good in narrowing down options.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Maid Xan~ on December 20, 2009, 08:58:41 PM
I, and possibly Theorin are considering making Psionics users. Are you willing to allow this, Stuffman?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 20, 2009, 08:59:43 PM
Yes. Psionics is awesome. I love psionics.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on December 20, 2009, 09:04:40 PM
Er... I'm trying to go on the channel that Stuffman mentioned earlier, #touhou-dandy, but when I connect to dejatoons and try to join that channel, it says it doesn't exist ???
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 20, 2009, 09:30:21 PM
Hard to say. Are you sure you're on dejatoons? Are you familiar with IRC? We're all on there now.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on December 20, 2009, 09:36:09 PM
Well, I'm not familiar with IRC, no. But I know I connected to dejatoons.irc.net, I used a connect menu to do so, which clearly stated it. But when I say "/join #touhou-dandy" it simply says there's no such channel.

I blame my computer. Somehow its suckiness must be responsible for this! Somehow...

...Either that or I just fail. One of the two, or perhaps a combination.

EDIT: Wait... Actually, I do notice something odd. Maybe I'm not connected to dejatoons. It says "saga.irc.net" after I connect for some reason, even when I know that I said to connect to dejatoons...
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on December 20, 2009, 09:39:54 PM
Not that I know anything about IRC either, but I'm connected to irc.dejatoons.net, not the other way around.  No idea if that makes a difference.

EDIT:
Guys, I just want to say that was a lot of fun.  And that was just the basic planning stage.  I can't wait to start playing with everyone!
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Rabbit on December 21, 2009, 01:03:07 PM
Book of Exalted Deeds? I, uh, don't even know what that is x: Nor what Vow Feats are. *is clueless* Her character concept just happens to involve her being a pacifist.

Book of Exalted Deeds?

Nor what Vow Feats are.

Book of Exalted Deeds

Vow Feats

BAN VOW OF POVERTY.  NOW.

In fact, just ban the whole Exalted Deeds book.  Also, the Book of Nine Rings.

I'm just kidding.  I don't know about any of the other vows but I do know that Vow of Poverty is absurdly broken.  Don't know much about the Book of Weeaboo Fightan Magic so that's really your call.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 21, 2009, 01:20:36 PM
Uh, Vow of Poverty isn't that good, y'know. A fully-equipped character gets better stuff all around than a VoP one.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Rabbit on December 21, 2009, 01:43:21 PM
Depends on how generous your GM is about handing out the fancy items and whether your PC is a monk or not.  Vow of Poverty gives consistent benefits no matter what kind of campaign you're in so it kinda takes control out of the GM's hands in that regard.  Now admittedly, Vow of Poverty is only truly broken on Monks since everyone else will still have to follow the restrictions and it will cripple them.  The pacifism vow is quite a tricky one depending on what kind of campaign you play as it can really polarise the players.

By the by, I talked with Trance and Anthony on IRC about maybe running a second campaign since there's a lot of interest now and too many players in one campaign makes things difficult so we're in the market for two or three more players in compatible time zones.  That'd be great.  Setting would be a homebrew so try to keep the setting-specific classes, races, etc out of it if at all possible.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 21, 2009, 02:00:39 PM
Depends on how generous your GM is about handing out the fancy items and whether your PC is a monk or not.  Vow of Poverty gives consistent benefits no matter what kind of campaign you're in so it kinda takes control out of the GM's hands in that regard.  Now admittedly, Vow of Poverty is only truly broken on Monks since everyone else will still have to follow the restrictions and it will cripple them.  The pacifism vow is quite a tricky one depending on what kind of campaign you play as it can really polarise the players.

If the GM wishes to limit funds, that's fine, but then it's their responsibility to restrict VoP. As an aside, Druids also get a lot of mileage from VoP.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Rabbit on December 21, 2009, 04:32:27 PM
To be fair you're right in the sense that no one build will totally break the game without considerable effort so VoP isn't THAT bad.  Many fighter builds are vulnerable to a high-level wizard casting Hold Person or Dominate Person after all, so yeah.  You can say that anything would be good with the right equipment though, and equipment isn't consistent from campaign to campaign so when discussing builds and tiers and such, it might be easier to just leave equipment out of it save for the basics that you should theoretically be able to get anywhere.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 21, 2009, 05:50:17 PM
Okay guys since 3.5 can be kinda broken I came up with some more house rules to lower the power of the players, just a little bit.

- Your starting gold will be the only gold you get for the entire game, so spend it wisely!
- Adjusting the rule from before, instead of half+1 of your hit dice, you will only receive 1 HP per hit dice. Including the first. (This has the added bonus of making the game more realistic, and realism is always good!)
- Everyone must take at least ten levels of Paladin, after which they will be forced to fall.
- If anybody rolls a 1, the entire party dies. How exciting!

Looking forward to seeing you all in the game!

EDIT: As a side note, Vow of Nonviolence was written for characters like Mina, but unfortunately it kicks your party members in the stomach because THEY get penalized for killing too. Which is stupid.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on December 21, 2009, 06:03:11 PM
Okay guys since 3.5 can be kinda broken I came up with some more house rules to lower the power of the players, just a little bit.

- Your starting gold will be the only gold you get for the entire game, so spend it wisely!
- Adjusting the rule from before, instead of half+1 of your hit dice, you will only receive 1 HP per hit dice. Including the first. (This has the added bonus of making the game more realistic, and realism is always good!)
- Everyone must take at least ten levels of Paladin, after which they will be forced to fall.
- If anybody rolls a 1, the entire party dies. How exciting!

Looking forward to seeing you all in the game!

EDIT: As a side note, Vow of Nonviolence was written for characters like Mina, but unfortunately it kicks your party members in the stomach because THEY get penalized for killing too. Which is stupid.

/me prays to Pelor that this is a joke
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Shizumarashi Mayuzumi on December 21, 2009, 07:07:03 PM
Now admittedly, Vow of Poverty is only truly broken on Monks

No. It's garbage on monks, leaves them with absolutely zero way to deal with a lot of stuff (e.g. flying enemies). It's druids that it's broken on (lol Wild Shape).
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on December 21, 2009, 07:12:45 PM
No. It's garbage on monks, leaves them with absolutely zero way to deal with a lot of stuff (e.g. flying enemies). It's druids that it's broken on (lol Wild Shape).

Oh rly? >:3
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Shizumarashi Mayuzumi on December 21, 2009, 07:16:11 PM
Oh rly? >:3

Are you bad enough to be the Good-est example of Good that ever did good?

... 'cause otherwise, no exalted feats for you. =P
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 22, 2009, 05:20:26 PM
I reckon by now everyone has an idea of the fluff around their characters, so I really do feel that we should discuss on what binds them together beyond just being in the conflict together. I say this because I once played in a game where everyone had a separate agenda and separate motivations and it was essentially a trainwreck.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 22, 2009, 05:38:59 PM
You guys will probably need some details of the over-arching plot before you can do that, and I don't have it sorted out yet.

I can tell you that it will involve tackling a bunch of punks trying to capitalize on the planar disaster, but I'm also working on personal reasons to get involved.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 22, 2009, 05:51:33 PM
... tackling a bunch of punks...

RAAAAAA
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on December 22, 2009, 05:52:37 PM
RAAAAAA
hey

HEY
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on December 22, 2009, 05:53:09 PM
Would it be metagaming if I bought a +2 Sword of Punkslaying at character gen?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 22, 2009, 06:09:40 PM
hey

HEY

Am I stepping on your RAAAAA toes? We can always RAAAAA together. :V

Quote from: Ruukoto
Would it be metagaming if I bought a +2 Sword of Punkslaying at character gen?

No, 'cause you wouldn't be able to afford one.

[edit] Oh, I've got a good one:

wait for it...

wait for it...

Ge-CAT-inous Cube!

*bows*
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on December 22, 2009, 06:46:52 PM
Hmm, what summon monster level would it be to summon a Celestial Gecatinous Cube?

Quote
You guys will probably need some details of the over-arching plot before you can do that, and I don't have it sorted out yet.

I can tell you that it will involve tackling a bunch of punks trying to capitalize on the planar disaster, but I'm also working on personal reasons to get involved.

I do indeed need some of these details so I can start writing Shoe's diary.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Pesco on December 22, 2009, 06:54:48 PM
I'mma get hold of a local specialist to help me put my char together.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Tinari on December 23, 2009, 04:40:58 AM
I do not like Pathfinder. The solution to fixing a wildly broken game is not to make everyone more powerful.

My first question then would be... have you actually played around with the system?  If 3.5 is so wildly broken what's the point of even suggesting it in the first place?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 23, 2009, 04:48:35 PM
Same reason people play Marvel vs Capcom 2. It's fine as long as people know what they're getting into. I've had some pretty hilarious experiences with 3.5.

I don't see any reason for me and everyone else to learn a new set of rules that's going to create compatibility issues and not actually improve the game.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on December 26, 2009, 11:07:03 PM
I am afraid I may have to change my character's name to Takinyu Punxdoun.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Maid Xan~ on December 27, 2009, 04:54:27 AM
3.5 may be broken, but at least it's actually fun. ^_^
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 27, 2009, 05:58:26 AM
I'll be in #touhou-dandy all day again tomorrow, so drop by if you want to talk and plan.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: trancehime on December 27, 2009, 06:53:51 AM
14:03:42 (AtyHime) I wonder if Stuffman allows people to watch.
14:03:57 (AtyHime) If not, I sure as hell he has someone to chronicle it.
14:04:08 (Jana|Food) I think he would. He said he'd try and accommodate all 10+ of us in a campaign, so I don't see why not...

Requesting confirmation.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 27, 2009, 07:59:49 AM
Yes spectators are fine. Why wouldn't they be?

The only places that block outside viewing are pretentious RP forums. :V
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Rabbit on December 27, 2009, 01:50:44 PM
3.5 may be broken, but at least it's actually fun. ^_^

Dohohoho.  To what might you be referring, I wonder?[/sarcasm]
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 27, 2009, 08:56:09 PM
holy crap posting from Russia

I apologise for my not being able to be in the IRC session, so could someone please transcribe all the really relevant discussions if they come up (within reason, of course)? Specifically details on the plot so that we may start building character relationships, other characters' details, stuff like that.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 28, 2009, 02:26:13 AM
Not a lot of (public) plot discussion happened, mostly just crunch stuff. As a side note, here's the list of what people are confirmed to be playing:

UK - Shoe, Hengeyokai Domain Wizard
A cat that was experimented on and gained magical skills by observing and stealing from her captors. Will be at the epicenter of the planar disaster.

Pesco - Wukki, Ewok Scout
An ewok. Nub nub!

Fightest - Axis, Gold Dwarf Fighter/Crusader
A dwarf that grew up on the mean streets of Sigil, and was exiled by doing something utterly unspeakable involving the Lady of Pain.

theshim - Alric, Human Duskblade
A gritty and somewhat paranoid fighter. His temple told him he was destined to die for a great cause; he bailed, and really doesn't like religious types because of it.

Arashi - Liadan, Jaebrin Conjuror
A fey raised among elves. (Further details in development.)

SDrake - Mina, Human Cleric
A very quiet and withdrawn girl who abhors violence; she can't bring herself to harm another person. She and her sisters are wanted by an organization of mages for their unusual power to manipulate extradimensional space. She is not entirely human, as she has a cat tail. (Note: has human stats)

Xan - Sidriss, Dromite Wilder
A detective working to earn money (and information) on behalf of it's fellow Dromites. It has a strong personal sense of morals and a sense of professionalism, but despite it's chosen occupation it doesn't care much for the actual law of the land. (Note: Dromites have no gender.)

Moerin - Rin, Aasimar Bard
Rin Satsuki, a celestial kirin from Gensokyo. A planar traveler.

Undecided:
Rabbit (starting his own game?)
Nobu (hasn't settled on anything)
Mr_Bob (probably playing a cleric, but details not laid out)
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 28, 2009, 10:23:30 PM
Hey guys after some careful thought it has occured to me that running a party with over ten people is probably not such a hot idea. I think we probably should split into two groups. Who among us thinks they'd also be capable of DMing a game?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on December 28, 2009, 10:32:49 PM
I wish I would be remotely capable of DMing. Sadly, I don't have enough experience to be at all likely to do anything other than completely freaking fail at it.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 28, 2009, 11:41:41 PM
Hey guys after some careful thought it has occured to me that running a party with over ten people is probably not such a hot idea. I think we probably should split into two groups. Who among us thinks they'd also be capable of DMing a game?

Oof, I could, but am adamant to actually play in a game, as opposed to running it. So I'm not stepping forward.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 28, 2009, 11:45:37 PM
Haha that's too bad, I was actually going to ask you since it sounds like you have the most system mastery. Maybe Arashi?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on December 28, 2009, 11:46:12 PM
I always used to DM with my friends, but a) that was 3.0 CORE ONLY, so I don't know most of everything else (I'd never heard of most of the races and classes we're using), and b) I'd really like to PLAY a game for once, so...I don't think I can.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Pesco on December 28, 2009, 11:46:51 PM
The mountain of reading required for this is making me want to drop. Not that I'm disinterested, but that I will likely not have the time to be able to commit in the long run. Best remove me so long.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on December 29, 2009, 12:40:24 AM
Well, besides the fact I've never DM'd and would be ass at it, this is the first character I've ever made that I'm seriously looking forward to playing as a character rather than just looking forward to playing the game.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Hello Purvis on December 29, 2009, 12:47:00 AM
Fightest - Axis, Gold Dwarf Fighter/Crusader
A dwarf that grew up on the mean streets of Sigil, and was exiled by doing something utterly unspeakable involving the Lady of Pain.

I remember back when you didn't survive crossing the Lady of Pain.  =[

Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on December 29, 2009, 12:57:49 AM
Fightest - Axis, Gold Dwarf Fighter/Crusader
A dwarf that grew up on the mean streets of Sigil, and was exiled by doing something utterly unspeakable involving the Lady of Pain.

I remember back when you didn't survive crossing the Lady of Pain.  =[

Oh, it's not crossing as such. She was probably as surprised and shocked as everyone else was. But it's none of the things that she explicitly calls a no-no in Sigil.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Hello Purvis on December 29, 2009, 01:02:54 AM
That's what the Mazes are for.

But you can escape those if you own. And dwarveses do own =]
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on January 01, 2010, 04:25:02 PM
Okay guys I'm moving out, I'll be offline until I get internet in my apartment. We'll probably start the weekend after.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on January 01, 2010, 09:07:54 PM
Okay guys I'm moving out, I'll be offline until I get internet in my apartment. We'll probably start the weekend after.

awesome! Good luck in your new locale!
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on January 02, 2010, 03:37:06 AM
lol nevermind, stolen wireless

Still, I'll wait to have a direct connection before running the game, but I'll be around part of Sunday in #touhou-dandy again (will probably be moving some furniture I left behind that day).
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on January 02, 2010, 03:58:45 AM
lol nevermind, stolen wireless

Still, I'll wait to have a direct connection before running the game, but I'll be around part of Sunday in #touhou-dandy again (will probably be moving some furniture I left behind that day).

Ok then ^-^.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Jana on January 05, 2010, 05:12:51 AM
Posting here for clarification. I've been reading the DnD books for a while now, and while I'd like to be ready in time to play, I'll need a bit more time before I think I'll actually have everything done. (As it stands, I'm choosing between a human ranger or human scout.)

I'm usually on IRC, but I'll post more details for everyone here when I work things out.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on January 05, 2010, 11:37:08 AM
Posting here for clarification. I've been reading the DnD books for a while now, and while I'd like to be ready in time to play, I'll need a bit more time before I think I'll actually have everything done. (As it stands, I'm choosing between a human ranger or human scout.)

I'm usually on IRC, but I'll post more details for everyone here when I work things out.

As I've currently nothing better to do, I'll post a few comments:

- Both are nature-ey classes and both work in two mutually exclusive ways that you'll have to choose when making the character - ranged or melee.
- Ranger has limited spellcasting, but what he gets is quite hardcore. Also an animal companion, which can be useful.
- Scout has all the skill points in the world, and the class skills to put them to good use (note that disable device is a scout class skill by errata), and I would personally recommend you play the Scout just so that we actually have someone with a high emphasis on skills.
- Combat contribution-wise, the Ranger makes for the best straight fighter of the two due to full BAB. Due to the way the ranger works, you will be focusing on Dexterity no matter if you're melee or ranged, so you won't be doing much damage. Favoured Enemy will help offset that, though.
- The Scout, on the other hand, can pump out damage well due to Skirmish being easy as cake to activate.
- In terms of survivability, I'd say Scout wins out despite the lower Hit Die due to, again, Skirmish being easy as cake to activate, as well as getting both uncanny dodge and evasion very quickly. Stick yourself in a Mithril Breastplate and you can get a very respectable Armor Class.
- You will notice that I'm going on about the Scout a lot, and that's because it's my favourite class outside the more esoteric splats.
- That said, if I recall correctly, you might be able to get the best of both worlds with the pseudo-gestalt feats in Complete Scoundrel (I believe) that give you class features from two classes, and I believe Scout/Ranger was one of the available combos.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Shizumarashi Mayuzumi on January 05, 2010, 06:58:20 PM
Scout is cool beans. One of the things I'd been considering in this campaign originally had some scout levels, but I didn't want to step on Pesco's toes at the time. :V

And yeah, some of the multi-classing feats are in CAdv, but all the Scout ones are in CSco. I know there's Swift Hunter for Scout/Ranger, and I know there's one or two others for Scout, but Swift Hunter's the main draw because those two classes have a lot of synergy in fluff especially and the feat gives them a good bit in crunch as well.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on January 10, 2010, 11:33:17 PM
Apologies to everyone who thought we were starting today, we'll be starting next week for certain. I'll be hammering out everyone's starting positions during the week so watch your PM box!

Moving on...



SDrake wanted the ability to pull things out of gaps and we couldn't figure out how to write it as a racial ability so I put together a little PrC for it! Actually, it was just going to be three levels, but as I wrote it I expanded it to the full ten. Mina can take as few or as many levels as she wants. It's written as a divine caster class, and loses one caster level in exchange for a permanent storage gap, and eventually a few uses of a weakened Dimension Door/Dimensional Anchor. I wasn't sure how to figure out the DC for saving against falling objects, as strangely there doesn't seem to be any rule for it in core, only damage...

Code: [Select]
Extradimensional Adept

Hit Die: d8.
Requirements: Knowledge (The planes) 8 ranks, ability to cast divine spells, must have visited a plane other than her
home plane at some point.
Class Skills: Concentration, Craft, Escape Artist, Hide, Knowledge (Arcana), Knowledge (Religion),
Knowledge (The planes), Move Silently, Profession, Search, Sleight of Hand, Spellcraft, Spot.
Skill Points at Each Level: 2 + Int modifier.

BAB Fort Ref Will Features Dimension Shift Spells
1st +0 +2 +0 +2 Extradimensional Storage I, Dimension Shift 30 ft, 100 lbs -
2nd +1 +3 +0 +3 Storage Transfer 40 ft, 100 lbs +1 level
3rd +2 +3 +1 +3 Shift Self 40 ft, 200 lbs +1 level
4th +3 +4 +1 +4 Extradimensional Storage II 50 ft, 200 lbs +1 level
5th +3 +4 +1 +4 Dimension Anchor 50 ft, 300 lbs +1 level
6th +4 +5 +2 +5 Shift Ally 60 ft, 300 lbs +1 level
7th +5 +5 +2 +5 Extradimensional Storage III 60 ft, 400 lbs +1 level
8th +6 +6 +2 +6 Quickened Shift 70 ft, 400 lbs +1 level
9th +6 +6 +3 +6 Shift Other 70 ft, 500 lbs +1 level
10th +7 +7 +3 +7 Extradimensional Storage IV 100 ft, 500 lbs +1 level

Spells per Day/Spells Known
At each level after 1st, when a new Extradimensional Adept level is gained, the Adept gains new spells per day (and
spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added
the prestige class. She does not, however, gain any other benefit a character of that class would have gained. If she
had more than one spellcasting class before becoming an Extradimensional Adept, she must decide to which class she adds
the new level for purposes of determining spells per day.

Extradimensional Storage (Su):
A Extradimensional Adept is able to cut a small hole in the fabric of reality, and reach into an extradimensional
personal stash that she can access anywhere. Treat this class feature as being in permanent possession of a Bag of
Holding (Type I). However, the Extradimensional Storage cannot be pierced (or otherwise damaged) or turned inside out,
as a Bag of Holding can. It will also not allow a Portable Hole to enter it. At 4th level, the Extradimensional Storage
expands as a Type II Bag of Holding; at 7th level, it expands as a Type III Bag of Holding; at 10th level, it expands as
a Type IV Bag of Holding.

Dimension Shift (Su):
An Extradimensional Adept has the uncanny ability to warp objects through extradimensional space, teleporting them
anywhere within her area of effect. To use Dimension Shift, the Adept chooses a single, nonmagical, unattended object
and an open space to move it to; both must be within her line of effect and within the maximum range of the ability. The
object is instantly teleported to the chosen destination. Using Dimension Shift is a standard action that provokes
attacks of opportunity. Dimension Shift can be used a number of times per day equal to 1 + your wisdom modifier. If
extradimensional travel by the object or at the destination is blocked, Dimension Shift simply fails.

Objects can be shifted in any direction, up or down, as long as the destination is within the Adept's line of effect;
heavy objects might fall onto creatures below and do falling damage to them. In this case, creatures may make a reflex
save (DC 15, +1 for every 100 pounds of the object) to avoid any damage.

The maximum range of Dimension Shift is 30 ft, and it can move an object up to 100 lbs in weight. At level 2 and each
even-numbered level thereafter the maximum range increases by 10 ft. At level 10, the maximum range jumps to 100 ft. At
3rd level and each odd-numbered level thereafter, the maximum weight of an object that can be moved by Dimension Shift
increases by 100 pounds.

Storage Transfer (Su):
At 2nd level, the Extradimensional Adept can use her Dimension Shift ability to move objects to or from her
Extradimensional Storage. If the Storage doesn't have enough room to hold the object, the ability fails.

Shift Self (Su):
At 3rd level, the Extradimensional Adept can use her Dimension Shift ability on herself. This allows her to teleport
anywhere she could shift an object to using this ability (except her Extradimensional Storage). She carries any objects
she has with her (up to her maximum load), but no other creatures can be brought along.

Dimension Anchor (Su):
The 5th level, the Extradimensional Adept can use her powers to block extradimensional movement, by reversing the powers
she uses to facilitate it. This ability takes one use of Dimension Shift. The target of this ability must make a Will
save (DC 15 + your wisdom modifier) or be subject to the effects of a Dimensional Anchor spell. The target must be within
the range of your Dimension Shift, and be medium size or smaller. You can use this ability on a creature larger than
medium size, but it requires one additional use of the Dimension Shift per size category above medium.

Shift Ally (Su):
At 6th level, the Extradimensional Adept can use her Dimension Shift on a single willing creature of medium size or
smaller. This is used in the same manner as shifting an object (again, you cannot move a creature into your
Extradimensional Storage). You can shift a creature larger than medium size, but it requires one additional use of the
Dimension Shift per size category above medium.

Quickened Shift (Su):
At 8th level, the Extradimensional Adept can use her Dimension Shift, or any of her other abilities that make use of it,
as a swift action once per day.

Shift Other (Su):
At 9th level, the Extradimensional Adept can use her Dimension Shift on unwilling creatures of medium size or smaller.
This is used in the same manner as shifting an object (again, you cannot move a creature into your Extradimensional
Storage), but an unwilling subject may make a Will save (DC 15 + your wisdom modifier) to be unaffected. You can shift a
creature larger than medium size, but it requires one additional use of the Dimension Shift per size category above medium.

But wait! There's more! As desired by SDrake, this highly intricate Prc will grant Mina the ability to turn into a panther!

Code: [Select]
Panther Person

Hit Die: d8
Requirements: Ability to cast 2nd level divine spells, Knowledge (Nature) 7 ranks.
Class Skills: Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Nature), Listen, Profession, Ride,
Spellcraft, Spot, Survival, Swim.
Skill Points at Each Level: 4 + Int modifier.

BAB Fort Ref Will Features Spells
1st +0 +2 +0 +2 You Can Turn into a Panther! +1 level

Spells per Day/Spells Known
When a level of Panther Person is gained, the character gains new spells per day (and spells known, if applicable)
as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She
does not, however, gain any other benefit a character of that class would have gained. If she had more than one
spellcasting class before becoming a Panther Person, she must decide to which class she adds the new level for
purposes of determining spells per day.

You Can Turn Into a Panther! (Su):
You can turn into a panther. Treat this as the Druid's Wild Shape ability, except the only form available is a
panther (use the statistics for the Leopard in the Monster Manual). A Panther Person is proficient with all natural
weapons she uses in this form.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on January 11, 2010, 11:11:06 AM
At first I was worried about certain aspects of Extradimensional Adept, but the utility powers are nothing but (aside from the later offensive ones), so that's all fine. I still have a few points, however:

- That Class Skill list is way too expansive for a Divine caster, and any caster as a whole.
- At least Dimensional Anchor should be a Spell-Like Ability, maybe some of the Dimension Door variants as well. That would make the DCs on that not as static by being (10 + 1/2 level + Wis mod), which makes the ability scale better, I feel.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on January 11, 2010, 04:16:10 PM
Quote
- At least Dimensional Anchor should be a Spell-Like Ability, maybe some of the Dimension Door variants as well. That would make the DCs on that not as static by being (10 + 1/2 level + Wis mod), which makes the ability scale better, I feel.

Ah okay. Offhand I wasn't really sure how PrCs handled SLAs but that scaling DC thing sounds better than the arbitrary values I put down. I'll adjust it later.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Mima-sama on January 17, 2010, 10:22:09 PM
Quick question here.

I've had a huge hankering for playing a tabletop RPG over the past few weeks and have a bit of experience with playing 3.5e irl and over skype. I've read through this thread and am wondering if that 2nd campaign that was mentioned might occur and if such is that case if a sudden newcomer (myself) would be welcomed or too much of a hassle to incorporate or what have you?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on January 18, 2010, 06:59:54 AM
Mima - sorry but I don't think it would be wise for me to accept any more players in my already large party, and it doesn't look like anyone wants to step up and DM another game.

Good session today guys. For anyone who missed it:
- I plan to have sessions both next Saturday and Sunday, to help finish up the individual scenarios. This won't be the norm though, I can't really handle two sessions per week :V
- We will be starting at 12:30 PM on Sundays from now on, per UK's request.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on January 18, 2010, 07:05:21 AM
If you still want a second DM/game... I might be willing to try. I dont have much experience, so I cant guarantee it not being a train wreck, but I think Id be willing to try. I actually have some ideas for things already, so...
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on January 18, 2010, 09:03:16 AM
Good session today guys. For anyone who missed it:
- I plan to have sessions both next Saturday and Sunday, to help finish up the individual scenarios. This won't be the norm though, I can't really handle two sessions per week :V
- We will be starting at 12:30 PM on Sundays from now on, per UK's request.

Thanks for the session, Stuffman, I had good fun. I'll try my best to be around even for sessions I'm not necessary for, so I don't miss exciting new developments.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on January 18, 2010, 04:59:04 PM
Is there a log of this, so I understand what went down?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on January 19, 2010, 08:11:49 AM
Is there a log of this, so I understand what went down?

You weren't there, man! Everybody died because you weren't there! Our blood is on your hands!  :V

I kid, of course. It seems my logs didn't record the meat of the session, so I'll leave it to someone else to do so. It would be nice to have them myself, actually, for archiving.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on January 22, 2010, 07:51:22 PM
Aight, I'll be around on Sunday then.

You weren't there, man! Everybody died because you weren't there! Our blood is on your hands!
:V
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on January 24, 2010, 04:45:31 AM
Short summary of scenarios thus far:
- Axis and Rin: Travelled to a ruined mage's tower to find a portal that would lead Rin back to Gensokyo. It collapsed and sent them off course.
- Mina: Attacked by men from an organization that had captured her once before; sucked into her own gap when she tried to reach into it to retrieve an item while attempting to escape.
- Sidriss: Hired to guard some sort of scepter, but discovered it already missing by the time he got on the scene. Tracked the culprit to the sewers, but the scepter went wild and created a void that pulled the two of them in.
- Kaoli: Went on a journey to discover new methods of metalworking, in the name of her god, Suwa-no-hime. A passerby offered to take her on a shortcut to the mainland; the shortcut turned out to be through Makai. After getting lost inside, a demon agreed to lead them out if she was set free, but the portal out of Makai went haywire, pulling the group in and scattering them in a dark abyss.
- Liadan: Attended an opening ceremony and party in a high-class city demiplane, which included (among other things) the unveiling of a masterfully made large sculpture. The sculpture was stolen in the middle of the ceremony, and Liadan managed to track down the culprits when she recognized one of the thieves. Just as it seemed the statue would be recovered, the portal through which it was to be shipped destabilized and started pulling the mountain and everything in it inside.

June, Alric, and Shoe remain to be done.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on January 24, 2010, 05:03:01 AM
Here are the rules for Shoe's Wild Magic.

- At the beginning of each day, the wild mage rolls a d20 to determine their Wild Surge number for the day.
- Whenever the wild mage casts a spell, she rolls a d20 again. A number is derived from this roll in the same way ability score modifiers are derived (12 = +1, etc). This number is added to the caster level of the spell, which may exceed any normal maximums on caster level. It also alters the DC of the spell by that amount.
- Whenever the wild mage rolls her Wild Surge number in this way, she rolls 1d100 to determine the effect of the Wild Surge. Most Wild Surges replicate the effects of a spell in some way; in these cases, saving throws apply, but the DC is always equal to 10 + (the wild mage's caster level / 3) + the wild mage's Int modifier.

Wild Surge list
01: The spell fails.
02: The spell fails, and you take 1d6 damage for each level of the spell.
03: The spell fails, but you retain it.
04: The spell fails, but you may instantly regain a different one of your choice.
05: The spell is retargeted at you.
06: The spell is retargeted at the closest ally (random if more than one).
07: The spell is retargeted at the closest enemy (random if more than one).
08: The spell is cast normally, but does not allow a save, if it normally would.
09: The spell is cast normally, and you retain it.
10: The spell is cast normally, but you cannot cast that spell again for three days.
11: You glow brightly. (Light)
12: You are blinded for 5 minutes. (Blindness/Deafness)
13: You are deafened for 5 minutes. (Blindness/Deafness)
14: You become unable to move. (Hold Person)
15: You become electrified, shocking the next person to touch you. (Shocking Grasp)
16: You start laughing uncontrollably. (Hideous Laughter)
17: You let out an incredibly loud scream, hurting yourself and others nearby. (Sound Burst)
18: You become confused. (Confusion)
19: You suddenly double in size. (Enlarge Person)
20: You suddenly shrink. (Reduce Person)
21: You are restored to perfect health. (Heal)
22: You implode. (Harm)
23: Your vision becomes unusually clear. (True Seeing)
24: You feel very tired. (Touch of Fatigue)
25: You become encased in a box of uncertainty. (Shoe's Box)
26: All targets of the spell are slicked with slime. (Grease)
27: You and the targets all fall asleep. (Sleep)
28: Lightning strikes all targets. (Call Lightning)
29: Water is dumped from the sky onto the targets. (Create Water)
30: You and all targets MUST DANCE! (Irresistable Dance)
31: Explosive Runes appear on the foreheads of all targets. (Explosive Runes)
32: All targets seem to split in two. (Mirror Image)
33: All targets are turned into cats for 5 minutes. (Polymorph)
34: You and all targets are suddenly enraged. (Rage)
35: You and all targets become blurry to look at. (Blur)
36: A creature is summoned, helpful to the party. (Summon Monster)
37: A creature is summoned, hostile to the party. (Summon Monster)
38: Two creatures are summoned, one hostile and one helpful. (Summon Monster)
39: The Tarrasque is summoned for 1 round in the center of the battle. It attacks somebody at random.
40: Bahamut is summoned, dealing 9999 damage to everyone in a 100 ft radius after a ten minute animation.
41: Everyone in a 30 ft radius sprouts wings for 5 minutes. (Fly)
42: Tree bark grows on the skin of everyone in a 30 ft radius. (Barkskin)
43: All metal weapons become scorching hot in a 30 ft radius. (Heat Metal)
44: Random foods fall from the sky in a 30 ft radius. (Create Food and Water)
45: You and all others in a 30 ft radius become unable to lie for 24 hours. (Zone of Truth)
46: The area around you suddenly goes dark. (Darkness)
47: An area 30 ft around the caster becomes eerily silent. (Silence)
48: Gravity is reversed in a 30 ft radius for 1 round. They strangely take no damage when they fall afterward. (Reverse Gravity)
49: Everyone in a 30 ft radius speeds up. (Haste)
50: Everyone in a 30 ft radius slows down. (Slow)
51: Hysteria erupts as everyone in a 30 ft radius has a panic attack. (Fear)
52: Everyone within 30 ft of you suddenly looks exactly like you. (Disguise Self)
53: Magical effects in a 30 ft radius inexplicably fail. (Dispel Magic)
54: All weapons in a 30 ft radius get much pointier. (Keen Edge)
55: Everyone within 30 ft gains a negative level for 5 minutes. (Enervation)
56: All doors within 100 ft fly open. (Knock)
57: Antimagic field in a 100 ft radius appears. (Antimagic Field)
58: Everyone in a 100 ft radius becomes invisible. (Invisibility)
59: Everyone in a 100 ft radius starts glowing. (Faerie Fire)
60: Everyone in a 100 ft radius suddenly grows big muscles. (Bull's Strength)
61: Huge vines suddenly overgrow in a 100 ft radius. (Plant Growth)
62: Positive energy floods the area, everyone in a 100 ft radius is healed. (Cure Moderate Wounds)
63: Everyone in a 100 ft radius suddenly becomes infatuated with you. (Charm Monster)
64: Everyone in a 100 ft radius can now read each other's thoughts. (Detect Thoughts)
65: Everyone within 100 ft gets the ability to teleport at will for one minute. (Dimension Door)
66: The spell is Empowered, as the metamagic.
67: The spell is Extended, as the metamagic.
68: The spell is Maximized, as the metamagic.
69: The spell is Quickened, as the metamagic.
70: The spell is Widened, as the metamagic.
71: The spell is Chained, as the metamagic.
72: The spell is Delayed for 1d6-1 rounds, as the metamagic.
73: The spell is Persisted, as the metamagic.
74: The spell is Repeated, as the metamagic.
75: The spell is Twinned, as the metamagic.
76: Everything in a 100 ft radius is now sparkly clean.
77: Everyone in a 30 ft radius has their gender reversed, treatable with Remove Curse.
78: Your total intelligence score is reduced to 9 for 5 minutes.
79: Your weapon yanks itself out of your hand and attacks nearby enemies.
80: Your weapon yanks itself out of your hand and attacks you.
81: A cow will fall on an enemy at some undefined point in the future. When it does, it will deal 20d6 damage.
82: You and a random ally switch bodies. (You play each other's characters until Remove Curse is cast)
83: The spell fails, and a scroll of the spell you were trying to cast pops into your hand.
84: Your body explodes, and reassembles itself next turn with no harm done.
85: Unless you are treated with a Remove Curse, you die next time you sleep.
86: For the next 5 minutes, you are invincible.
87: You take another turn right after this one, but skip your next turn after that.
88: Your weapon becomes a +5 Flaming Frost Shocking Corrosive Screaming weapon until the next time it hits something.
89: The spell you just cast is the only one you can cast for the rest of the day, using any spell slot.
90: Your magic stabilizes for the rest of the day; you don't make any more wild magic rolls.
91: You summon a Magikarp, which uses it's deadly Splash attack on enemies.
92: A Magic Mouth appears on your diary, loudly reading an entry from it.
93: Everyone within 100 ft of you is pulled 5 ft closer.
94: Everyone within 100 ft of you is pushed 5 ft away.
95: A random enemy disappears, to reappear at some undefined point later.
96: The DM makes up a wild magic effect on the spot.
97: Treat the wild magic roll as a natural 1.
98: Treat the wild magic roll as a natural 20.
99: You lose all your spells for the day.
100: You regain all your spells for the day.

- Additionally, whenever the wild mage uses an item with a random effect, such as a Rod of Wonder or a Bag of Tricks, she rolls twice and chooses whichever she likes.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on January 24, 2010, 10:37:28 AM
I like how the summaries for the starting vignettes get longer and longer for each subsequent character :P
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on January 25, 2010, 06:52:34 AM
Well, that's mainly because I had to come up with increasingly complex reasons for people to get sucked into portals!

You try doing it eight times in a row without getting boring!
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on January 25, 2010, 08:17:13 AM
Well, that's mainly because I had to come up with increasingly complex reasons for people to get sucked into portals!

You try doing it eight times in a row without getting boring!

Oh, don't get me wrong, you get all sorts of kudos for them not only being original, but also strongly on-flavour for each character!
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on January 25, 2010, 06:34:12 PM
Yeah, that was seriously awesome stuff, Stuff.

EDIT: damnit damnit damnit sonofa-

I may not be around tomorrow

DAMNIT

I can't tell yet; I might be on time, I might show up late, I might be completely not there

GODDAMNIT
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on February 08, 2010, 02:04:11 AM
Stuffs, in order to help you devise a way to adapt the crafting rules, I figured I should tell you what all my character would do with crafting in game, so you could think of something reasonable.

Kaoli's in-game crafting would mainly be limited to maintenance on her weapons and armor, upgrading and improving the design on her main weapon, and building a stronger suit of armor for herself.

The armor (full plate) could be an ongoing process throughout the game. I don't mind if it takes a while in-game to complete it, but ideally it'd be done before I hit level 20. :) As for the weapon.. I don't know what you have in mind exactly for the legacy weapon aspect of it, but the unlocking of higher levels of legacy could be how the 'upgrading' is represented in game, as I hone my techniques and skills and get a greater connection with my weapon.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on February 14, 2010, 09:48:28 PM
From this session forward we're using #touhou-dandyOOC for OOC discussion (to avoid clutter), so that might be helpful to know if you happen to be observing the game.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on March 01, 2010, 03:46:07 AM
Okay, here's my crafting rules.

- To start working on an item, you must first spend 1/3 of the object's cost in raw materials.
- You can make up to (level? x 10) GP worth of stuff a day, measured in the actual market value of the item. Therefore, at level 3 you can make 90 GP worth of stuff. If you want to make something that costs more than your limit, you can continue working on it another day, but you will need to make a Craft check each day you work on it.
- The DC for the Craft check remains the same as in core rules. If you succeed on the craft check and you have spent the required amount of time working on it, you complete the item. Whenever you fail the check, you make no progress in the time spent working on the item. (If you were making a 20 GP object and failed, that would be 20 GP less stuff you could make that day, but you would still have the materials.) However, if you fail the check by 5 or more, you also ruin half your raw materials and must pay that cost again to start over (in other words, you must pay an additional 1/6 of the item's price).
- It takes most of the day to craft an amount of stuff equal to your limit. On days where you went adventuring, you can only manage 20% of your normal productivity (or level? x 2 GP worth of stuff) during your free hours.
- You can't take 10 (or 20) on a craft check.
- Just like the rest of your loot, the stuff you craft can only be sold for half price. (So you only profit if you don't screw up at all.) Sorry!
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on March 01, 2010, 04:04:12 AM
I love you Stuffman, thank you. \o/ Those rules seem really fair.

One question and thought I had, is about the stipulation that I can't craft anything in the same day that I go out adventuring aside from trivial things: Is it possible to change it to something that allows some crafting, just at a much reduced level? Like for example, 1/4th the normal daily GP limit, or something akin to that?

I'm just concerned because I don't know how much downtime we'll end up getting, and during periods when we're travelling it could symbolize the little bit of work here and there I'm able to get done when we have a little bit of downtime.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on March 01, 2010, 05:36:15 AM
Alright, I guess I'll let you craft at 20% speed for camp time. Rules updated.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on March 01, 2010, 07:25:01 AM
What about assistance? Just a regular Aid Other check, or can the other crafter add his limits' worth of crafting per day to the object being crafted?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on March 01, 2010, 04:05:29 PM
Just regular Aid Other.

Technically you could both make stuff at the same time while doing Aid Other for each other :V
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on March 21, 2010, 09:03:14 AM
http://dl.dropbox.com/u/5128007/MasterCharacterSheet.xls

Updated character sheet with PHAT LEWTZ and other updates.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on March 28, 2010, 04:39:47 AM
Once again, as of tomorrow morning I'm away from my computer for a week and a half; as such, if anyone could put the logs on pastebin and either PM me or just post them here I'd be grateful.

Playing with you guys is a blast and I look forward to rejoining you, but until then, farewell.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on April 11, 2010, 12:45:53 AM
bump for great justice-

-did anyone log it for me?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on April 11, 2010, 12:49:16 AM
No session last week far as I know. To be clear I'll be here for tomorrow's session due to drastic changes of plans that worked out :awesome:ly
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Jana on April 11, 2010, 01:01:25 AM
Actually, I'm now the one who might not make it tomorrow. I'm gonna see what happens, but if I don't show up, don't wait for me~
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on April 11, 2010, 01:05:02 AM
No session last week far as I know. To be clear I'll be here for tomorrow's session due to drastic changes of plans that worked out :awesome:ly
Two weeks ago then?  I did miss both.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on April 11, 2010, 01:18:08 AM
Two weeks ago existed...I hope someone got that log ^-^;
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on May 31, 2010, 08:57:33 AM
Bump for interesting content!

I have created a helpful MSPaint timeline map to help you remember all locations and relative positions on the timeline. Enjoy!

(http://img248.imageshack.us/img248/7726/timelineg.th.png) (http://img248.imageshack.us/i/timelineg.png/)

I wasn't sure what to do with Axis+Rin. Theoretically they should be from the same point in time since they started together, but if Rin is from modern day Gensokyo (around Disaster +400 years) that would mean the Sigil Axis is from would be modern day as well (Sigil with internet, WTF?) Would you guys like to resolve this somehow?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on May 31, 2010, 09:12:25 AM
Another time traveler maybe? :3
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on May 31, 2010, 10:12:51 AM
I wasn't sure what to do with Axis+Rin. Theoretically they should be from the same point in time since they started together, but if Rin is from modern day Gensokyo (around Disaster +400 years) that would mean the Sigil Axis is from would be modern day as well (Sigil with internet, WTF?) Would you guys like to resolve this somehow?

Hmm, that is an interesting thought exercise. A possible explanation of this could be that Sigil is maintained the way it is perpetually. As the Lady of Pain has the final say of what goes on in Sigil anyway, it is entirely within her capability to ensure that no influence - outside or inside - changes Sigil's technological level. As for the Why... Nobody knows.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on May 31, 2010, 06:39:13 PM
While that does sound like something the Lady of Pain might do, I'm not sure why the kinds of people that live there would bother to stay...why not go to any other plane where they can get better technology (i.e. guns)?

Also, I don't really want to have accesible timeline areas more advanced than, say, the 1800s.

I think Rin would have to have time shifted at some point after leaving Gensokyo, as Nobu suggested.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on May 31, 2010, 09:46:16 PM
I think Rin would have to have time shifted at some point after leaving Gensokyo, as Nobu suggested.

That's the easiest solution, I agree, considering how much time travel's going on already.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Moerin on May 31, 2010, 11:05:54 PM
That's... Pretty much what I'd always assumed about Rin.  >.>  So yeah, I'm cool with the time travel explanation~
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on June 03, 2010, 07:36:10 AM
Level up info:

3 pts Knowledge: Nature convert ---> 6 pts Knowledge religion (the sitting-in on Mina's lectures has given me a good overview of the traditional pantheon, and knowledge:religion in the Kingdom of Moreya equates to knowledge of the lesser and greater kami of the land.)

4 Skill points
+1 Knowledge: Religion (to 7)
+1 Craft (to 7)
+ 2 Concentration (to 2)

+1 Wisdom (to 17)


Also, enjoy my spontaneous healcasting while you can, because i'll be giving it up for awesome spontaneous War-casting come fifth level >:D Fuck year Ordained Champions.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on June 03, 2010, 08:59:30 AM
Speaking of which, my rule on retraining is simple: you can change one thing per level. You can change one feat, one spell/power you know (useful for you Xan if you want to try different things), or move points from one skill to another, once at each level up.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on June 04, 2010, 06:37:20 PM
Just wanted to let you know I *might* be running late this Sunday. I'll be driving home from out of town and i'm not sure exactly when i'll be leaving or what time i'd be back by, but i'll try not to be too late.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on June 06, 2010, 05:17:03 PM
In a fail of large proportions, I've forgotten to provide details of Axis' level-up.

+1 Crusader level:

+9 HP to 40
+1 Ref to 2
+1 Will to 4
+1 BAB to 4
+1 Str to 17
+1 Known Maneuver (Shield Block)
Zealous Surge (Reroll any saving throw 1/day)
+1 Craft to 5 ranks
+1 Diplomacy to 7 ranks
+1 Intimidate to 7 ranks
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on June 06, 2010, 06:37:29 PM
Oh geez, we leveled?  This is what I get for having to leave early, huh.

Alright.

HP +7 --> 31
Fort +1 --> +4 base
Will +1 --> +4 base
BAB +1 --> +4 base
Int +1 --> 16
Armored Mage (Medium) (Alric needs a breastplate, stat)
0-level spells +1 --> 6/day base
1-level spells +1 --> 5/day base
Learn Chill Touch
Retraining Weapon Focus into Battle Caster (Alric needs full plate, STAT)
+1 Concentration --> 7
+1 Knowledge(Arcana) --> 7
+3 Sense Motive --> 3

...I think that's everything.  HP to be discussed.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on June 06, 2010, 08:40:01 PM
Speaking of which, my rule on retraining is simple: you can change one thing per level. You can change one feat, one spell/power you know (useful for you Xan if you want to try different things), or move points from one skill to another, once at each level up.

How about abilities?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on June 12, 2010, 05:52:57 PM
Stuffs is back o/. Game should be on tomorrow.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on June 12, 2010, 07:54:36 PM
Stuffs is back \o/. Game should be on tomorrow.

That said, man, where's Stuffs been? I've been genuinely worried.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on June 12, 2010, 11:53:26 PM
My wireless access points disappeared. I ordered cable, but it took a week for them to get over here and install it.

In an unrelated note, last week was the most productive I've had in a while :V
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on June 20, 2010, 10:21:12 PM
Current master character sheet:
http://dl.dropbox.com/u/5128007/MasterCharacterSheet.xls (http://dl.dropbox.com/u/5128007/MasterCharacterSheet.xls)
Edit: Fixed a problem with the mid BAB formula, I had it at 2/3 instead of 3/4.

Still need levelups for Rin and Sidriss.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Shizumarashi Mayuzumi on June 24, 2010, 07:23:15 AM
Oh hey, um, I forgot I'm gonna be out of town this Sunday. :V

So yeah.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on June 24, 2010, 08:28:27 AM
Oh hey, um, I forgot I'm gonna be out of town this Sunday. :V

So yeah.

But you're going to miss the Sphinx's second riddle (http://i49.tinypic.com/t6w6rn.jpg)! :<
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on July 15, 2010, 08:59:04 PM
Heads up; if I haven't released Beta 6 by Sunday, I'm going to postpone D&D to give myself more time to work on it.

Sorry, but I gotta get this done :|
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on July 26, 2010, 12:51:03 AM
So, for once, I'm totally going to miss a session due to lol Otakon. Sorry :(
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on August 08, 2010, 01:42:59 AM
Hey folks, hopefully we can gather everybody up this week.

From this point forward we'll be gathering on irc.ppirc.net instead of irc.dejatoons.net, partially to accommodate Xan who is having issues with dejatoons. (I was hoping he would get it fixed by now, but...)

The channel name will remain #touhou-dandy.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on August 30, 2010, 12:36:49 AM
GAAH! I'm so sorry, I missed today's session! I... Well, honestly, I just forgot. I really have no excuse for it, I just flat out forgot that there was D&D today.

*is a miserable pile of fail* >.<
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on August 30, 2010, 12:46:33 AM
That's ok. Axis played you. We fought Yuki and Mai and stole their spellbooks. We're AWESOME!
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on August 30, 2010, 05:46:52 AM
Alright, as promised, here are the spells in the spellbooks:

Yuki's Spellbook:
L1: Burning hands, magic missile, ray of flame, mage armor, lesser orb of fire, wall of smoke, identify, appraising touch, cheat
L2: Flaming sphere, scorch, sting ray, combust

Mai's Spellbook:
L1: Ice dagger, magic missile, lesser orb of cold, mage armor, shield, obscuring mist, hypnotism, expeditious retreat, serene visage
L2: Snowball storm, ray of ice, mindless rage, earthbind

Any not listed in the SRD are in the Spell Compendium.

---

Everyone has reached level 5, so please PM me your levelup decisions before next session. As for Rin, that means I need level 4 AND 5 :V

I'm trying to figure out when I can have a session with Fightest to settle Axis getting out of the ~Labyrinth of Shadows~. Fightest, how often are you available?

Also, Nobu: after doing a bit of research and breaking down the math I have discovered that, as written, Weapons of Legacy suck. As such, yours will be considerably stronger than any of the examples in the book. Yay!
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on August 30, 2010, 06:14:53 AM
Also, Nobu: after doing a bit of research and breaking down the math I have discovered that, as written, Weapons of Legacy suck. As such, yours will be considerably stronger than any of the examples in the book. Yay!

:V

:toot:
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on August 30, 2010, 10:53:36 PM
Yuki/Mai spells listed in Alphabetical Order for convenient look up. You're welcome :V


Appraising touch
Burning hands
Cheat
Combust
Earthbind
Expeditious retreat
Flaming sphere
Hypnotism
Ice dagger
Identify
Mage armor
Magic missile
Mindless rage
Obscuring mist
Orb of cold, lesser
Orb of fire, lesser
Ray of flame
Ray of ice
Scorch
Serene visage
Shield
Snowball storm
Sting ray
Wall of smoke
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on September 06, 2010, 11:03:10 PM
Oh! When will Axis' adventures in the ~*~MEIKYUU MEIKYUU MEIKYUU LAB-Y-RINTH~*~ of Shadows be?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on September 07, 2010, 03:27:00 PM
Oh! When will Axis' adventures in the ~*~MEIKYUU MEIKYUU MEIKYUU LAB-Y-RINTH~*~ of Shadows be?

This Friday, I believe. 1900 GMT.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on September 07, 2010, 04:47:46 PM
Ah, ok, so 4 PM my time.

Probably gonna miss it then, sadly. Though I might see the first part. I wanna see the logs though!

EDIT: Turns out I'll make it after all to watch!

Axis has been kidnapped by Weird Puzzle Shit
Is he a bad enough dude to rescue Axis :O?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on September 08, 2010, 06:35:37 AM
Rescheduling: make that Saturday, same time.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on September 09, 2010, 04:05:44 PM
Aww...I was looking forward to Friday! Well, I'll try to make it Saturday then.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on September 12, 2010, 12:38:30 AM
Ah cripes, I don't know how it slipped my mind, but I won't be around to RP tomorrow due to being on vacation. >_< Sorry.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on September 18, 2010, 01:59:47 PM
Sorry it took so long, but here's Axis' levelup info. I'll also send it in PM form, Stuffs.

Level: +1 Crusader

HP: +9 = 49
BAB: +1 = 5 (leading to Grapple 8)
Fort: +1 = 9

Steely Resolve 10

At level 4 I may switch out one maneuver for another one that I am eligible for. I also use the retraining rules to do the same thing again.

Switching out Douse the Flames for Mountain Hammer (+2d6 damage, ignore DR and Hardness)
Switching out Vanguard Strike for Tactical Strike (+2d6 damage, allies adjacent to target can 5ft-step for free)

+1 Craft, +1 Diplomacy, +1 Intimidate
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on September 24, 2010, 09:51:23 PM
As loathe as I am to miss RP sessions (And I realize I already had to miss one a couple of weeks back, urgh), but I won't be able to make this sunday. It's the only day I can make it to the Ren Fest this year with friends (and the first time i've gone in years to boot).


Also on a side note, figured this might make you smile UK (or make Shoe run in fear :v )

(http://i52.tinypic.com/34qsfn4.jpg)
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on September 24, 2010, 09:54:27 PM
Shoe run in fear? Nah, she'd probably dismantle the thing as soon as possible :P. Or just burn it.

A shame you can't make it though...
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on September 24, 2010, 09:59:43 PM
The best part is that everything about the card, even down to the flavor text, fits the campaign and Lux Habitum.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on October 03, 2010, 05:01:43 PM
Oh god the similarities between that card and the situation in this campaign is terrifying. Especially considering the plans of the founder...

Replace "three charge counters" with "the existence of Mina and her sisters" and "target permanent" with "the concept of death" and it's basically EXACTLY THE SAME THING as what that guy has planned (At least by my canon, haven't seen what Stuffman is going to do with it)
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on October 23, 2010, 04:21:28 AM
I'm possibly not going to be able to make it this sunday, as it seems like i'm getting dragged out to an apple orchard. :/ It might not take up the entire time we'd be roleplaying, so I might be able to come in for part of it. Probably missing the beginning though.


Kaoli's plans after waking up was going to try and see if she can establish some followers of Suwa-no-Hime and maybe a shrine in the village. As part of the whole 'They want proof of my god being sweet', I was planning on having them take me to a hospital/sick ward of theirs and demonstrating the wonders of CLW, and showing off my martial prowess which might be valuable to a hunter-gatherer group like them. If you want to resolve this in game that's fine, but I figured i'd just let you know.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on October 30, 2010, 07:15:09 PM
At this point I have only received levelups from UK and Arashi.

But hey, if you want to sit around at level 5 that's your call :3
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on October 30, 2010, 07:53:26 PM
I was actually waiting for some help from my other D&D group to find a good PrC because I could have sworn a Dedicated Healer presige class was mentioned. But nevermind, there really isn't time for that now, and I honestly have no idea what would work well <_<;

Cloistered Cleric

Feat: Imbued Healing

Skill points: 1 each for Know (Arcana),(Religion),(Planes), (Geography), (Architecture), and (Dungeoneering), along with Concentration, and Spellcraft. If Skill Tricks (From Complete Scoundrel) are allowed, I would like to use the last two points to gain the Collector of Stories skill trick. If not, then one more point each in Heal and Speak Language (Draconic).

Why yes, Mina DOES get a lot of skill points per level. Ten in fact.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on October 30, 2010, 08:17:49 PM
At this point I have only received levelups from UK and Arashi.

But hey, if you want to sit around at level 5 that's your call :3

Oh god sorry I forgot :(

Level: Crusader +1 to Fighter 1/Crusader 5
HP: +9 to 58
BAB: +1 to +6/+1
Maneuvres known: +1
Maneuver learned: Lion's Roar (White Raven)
Skills: +1 each to Craft, Diplomacy, Intimidate
Feat: Combat Reflexes
Retraining: switching out Stonefoot Stance to Thicket of Blades (Devoted Spirit)
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on October 31, 2010, 02:52:05 AM
Oh god sorry I forgot :(

HP +7 -> 45
BAB +1 -> +6/+1
All saves +1 -> +5 Fort/Will, +2 Ref
Spell Power +2
1-level spells/day +1 -> 6(+1 bonus)
2-level spells/day +1 -> 3(+1 bonus)
Learn Touch of Idiocy
Knowledge: Arcana +1 -> 9
Concentration +1 -> 9
Spellcraft +1 -> 7
Sense Motive +2 -> 7

Still on the fence about what feat to take.  I'll figure it out.  If nothing else, I'll just take dodge and retrain it when it becomes useful to do so.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on November 06, 2010, 11:16:06 PM
DST ends tonight, which means starting tomorrow the game will be an hour later than usual, for all you non-americans (i.e. TERRORISTS).
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on November 07, 2010, 08:54:33 AM
Sorry, realized I never sent you my levelup info after all this time :fail:

+1 Ordained Champion
+1 BAB, +1 Fort/Will saves, +1 Cleric caster level
Skills: +1 Craft, +3 Intimidate
Feats: Practiced Spellcaster, Diehard (Bonus feat)
Class abilities: Smite


Spelllist:
Lv0: Mending, Detect Poison, Light, Read Magic, Guidance
Lv1: Blade of Blood x 2, Command, Divine Favor (Inflict Light Wounds)
Lv2: Close Wounds, Darkbolt x 2 (Spiritual Weapon Divine Instrument "Moriya's Iron Ring" (http://img839.imageshack.us/img839/6125/card204.png))
Lv. 3 spells: Light of Venya Native God "Master Longlimbs" (http://img220.imageshack.us/img220/4632/card109.png), Nauseating Breath Native Scourge (http://img820.imageshack.us/img820/2030/card103.png), Contagion
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on November 07, 2010, 02:01:06 PM
As promised to UK, I've recorded and attached a PREVIOUSLY soundclip made in my best announcer voice.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on November 16, 2010, 09:21:15 AM
Sorry to disappoint, but there won't be a game this week either. Due to scheduling weirdness next week because of Thanksgiving, I'm gonna have to work this Sunday.

On the plus side, my hospital visit has fully resolved my terrible illness, so there shouldn't be any more delays following that.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on November 16, 2010, 10:32:22 AM
On the plus side, my hospital visit has fully resolved my terrible illness.

That's all that matters, being healthy is awesome.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on December 17, 2010, 11:14:02 PM
Bad news, I have to work the next two Sundays, so no more D&D until next year :ohdear:

Well, many of you will probably have other things to do anyway.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on December 18, 2010, 10:52:36 PM
Bad news, I have to work the next two Sundays, so no more D&D until next year :ohdear:

Well, many of you will probably have other things to do anyway.
Massive :( ensues.  G'luck, then.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on January 02, 2011, 05:06:16 PM
It's 2011 now~! So I probably should have bumped this earlier but I wanted to confirm that Stuffs says we're on today, so get in dandy within the next half hour, yo~
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on January 04, 2011, 10:55:46 AM
It's 2011 now~! So I probably should have bumped this earlier but I wanted to confirm that Stuffs says we're on today, so get in dandy within the next half hour, yo~

Hah, I was still entirely out of it Sunday. Could someone summarize what happened?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on January 04, 2011, 11:23:18 AM
The party went to Mechanus. Upon arriving on the other side, they see like a thousand modrons and formians working together to build up a mountain of dirt over the vortex. Just as the formians are preparing to round up the party for interrogation, an inevitable named 0x14F8B991 shows up and tells them he's been waiting for them. The inevitable, a nonaton, and a couple myrmarchs say they want to talk to Schrodinger, so the party leads them back into the box.

The myrmarchs explain that they're piling dirt onto the vortex so that it sucks up the soil instead of the cog, because if the cog is damaged it will fuck up a large region of clockwork in Mechanus. So far, the plan seems to be working. They also explain that they are eager to help get the vortex closed by any means necessary - Schrodinger seems to have the idea of sending off formian troops to attack Blackmoon, to cease their meddling and possibly snag some of their keys.

As this is being discussed, the inevitable mentions that the modrons can't hand over their key due to complications. He brings the party to Regulus to talk with a Septon about the situation.

He explains that after the disaster, the modrons dedicated a large workforce to help with the formians' plan to clog up the vortex. However, a force from Baator seems to have noticed they were tied up, and took advantage of this to launch a raid on modron territory. The modron forces are now being pulled in two different directions, leaving nobody to deal with a new problem - a decaton has gone rogue, and ran off with the key. His motives are yet unknown.

The decaton has holed up in an experimental demiplane created by the modrons. This demiplane is a place of perfect order, where all aspects of probability are standardized. (In game terms, every d20 check you make in this realm will be treated as a 10, unless you choose to make a will save at the start of the round to make all your rolls that round as normal.)

The party is currently resting up and preparing spells and a plan to deal with the decaton. It is a formidable, if fragile, opponent.

Meanwhile, a mysterious entity waits for the party within the demiplane as well. What could it be...? Tune in next week to find out in STUFFMAN'S GAME!
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on January 04, 2011, 03:50:47 PM
Awesome!

Uuh, I don't recall how the gorilla-golem malarkey finished. Did we just get the key after finishing the monkey business, as it were?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on January 05, 2011, 09:20:17 AM
Oh right, you weren't there for that either. Yes, the party got the key and a stash of loot as well.

Without going over everything, the party obtained the legendary DECKARD CANE which is an infinite-use intelligent Runestaff that casts Identify; Axis's share of the loot was the unique axe, the TREESLUGGER. It is a +1 dwarven waraxe that does bonus electrical damage equal to it's enhancement bonus and ignores the hardness of wooden objects.

The party stopped in the gorilla treetop village on the way back, and Kaoli was granted a miracle by Suwa-no-hime, creating a bitchin' stone frog fountain in the middle of the town square, which allowed her to convert the gorillafolk to her religion and thus fulfilled the conditions to awaken the IRON RING OF MOREYA, a legacy weapon.

The party then returned to Schrodinger's Box and discussed where to go next, deciding on Mechanus.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on January 16, 2011, 06:28:20 PM
You guys had damn well better be having fun right now >:(
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on February 03, 2011, 09:11:09 AM
For shim's sake and for reference, here is a log of what went down when the party met "Bob". (The log has been trimmed and had some lines reorganized for clarity)

Quote
01[14:14] <~Stuffman> Suddenly!
[14:14] <Liadan> < >_> >
[14:14] <Axis> D:
01[14:14] <~Stuffman> Off the side of the road, some kind of bizarre, hovering construct appears!
[14:15] <Shoe-Hybrid> "Ah."
01[14:15] <~Stuffman> It doesn't look like anything you've seen on Mechanus so far.
[14:15] <Shoe-Hybrid> Does it look like a creature or a thing?
01[14:15] <~Stuffman> It looks vaguely humanoid in shape, but composed of large, random machine parts.
01[14:15] <~Stuffman> "YOU! WIZaRD! HALt!"
01[14:16] <~Stuffman> "I HAVE WoRDS FOR YOU."
[14:17] <Axis> "Dammit, cat!"
[14:17] <Axis> "Every time!"
[14:17] <Axis> "Every! Sodding! Time!"
01[14:17] <~Stuffman> "tHE REST OF yOU ARE NoT OFF THE HOOK."
[14:17] <Shoe-Hybrid> "Me?"
01[14:17] <~Stuffman> "YES. YOU."
[14:17] <Shoe-Hybrid> "Now what could you possibly want with little old me?"
06[14:18] * Shoe-Hybrid in cat
[14:18] <Shoe-Hybrid> "Truffle, aim at him"
06[14:18] * Shoe-Hybrid steps forward, with her hands open.
01[14:19] <~Stuffman> "ThIS IS THE THiRD DIVERGaNCE NOw. IF YOu CANNOT GET It RIGHT THIS TiME, I WILl SEE TO It THAT YoU ARE REPLACeD!"
[14:19] <Mina> ....
[14:19] <Mina> This does not sound good
06[14:19] * Shoe-Hybrid looks puzzled
[14:19] <Shoe-Hybrid> "Well, you have the advantage of me."
01[14:19] <~Stuffman> The construct looks exasperated, which is pretty weird for a construct.
01[14:20] <~Stuffman> "I wILL EXPLAIN."
01[14:20] <~Stuffman> "THiS IS THE oNLY PLACE I CAN SPeAK WITH YoU, SO LIStEN CAREFULLY."
[14:20] <Shoe-Hybrid> "How gracious of you."
[14:20] <Axis> Axis is fuming.
06[14:20] * Shoe-Hybrid actually looks a little worried
[14:21] <Mina> "Divergence... Is this perhaps something regarding temporality?"
[14:21] <Shoe-Hybrid> "That much I had already surmised, Mina"
01[14:21] <~Stuffman> "SToP. TRYiNG. TO CREaTE. TIME LOOPS! YoU CANNOT DO IT!"
[14:21] <Shoe-Hybrid> "Oh, and why not?"
01[14:22] <~Stuffman> "YoUR WIlD MAGiC RUINS EVERyTHING. IT iS DIFFErENT WITH EACH iTERATION. SoONER OR LAtER THAT DAMN TErRASQUe SHOWS UP AND WReCKS THE wHOLE ThING."
[14:22] <Shoe-Hybrid> "Well, yes, that's how probability works"
01[14:23] <~Stuffman> "By YOUR VERy NATURE, YOU CANnOT CREATE A STABlE TIME LOOP."
[14:23] <Shoe-Hybrid> "You do something enough and you'll get every result"
[14:23] <Mina> Oh god Unstable Time Loops
[14:23] <Shoe-Hybrid> "Oh, because I'll do something differently every time I try to close it?"
01[14:23] <~Stuffman> "YEs. BECaUSE I KNOW YoU ARE AN IDiOT AND WILL TRY AnYWAY, TAKE THIS."
01[14:24] <~Stuffman> It produces a book and hurls it at Shoe.
01[14:24] <~Stuffman> The cover reads: "Treatise on manipulation of probability"
[14:24] <Shoe-Hybrid> "But I'm already good at it!"
01[14:24] <~Stuffman> "NOT GOOD ENOUGH."
01[14:24] <~Stuffman> "GeT BETTER."
[14:24] <Shoe-Hybrid> "Who are you anyway? You have no right to call me an idiot!"
[14:24] <Shoe-Hybrid> "That's reserved for these knuckleheads."
[14:25] <Shoe-Hybrid> "And just what am I going try? Also, I reiterate, who are you?"
01[14:25] <~Stuffman> Mina cannot discern anything. As far as she knows, it is a unique being.
[14:26] <Shoe-Hybrid> Is there an author listed on the book?
[14:26] <Mina> Schrodinger. Obviously
[14:26] <Mina> Schrodinger is the author
01[14:26] <~Stuffman> "THE THiNGS I CAn TELL YOU ARe LIMITED, sO AS TO NoT INTERFeRE WITH YoUR ALREADY PALTRy POSSIBiLITY OF SUCCESS."
[14:26] <Shoe-Hybrid> "Ooh, how paltry?"
[14:26] <Shoe-Hybrid> "Is it by any chance .0001%?"
01[14:27] <~Stuffman> "Do I LoOK LIKE A CaLCULATOR? JUST DoN'T SCReW IT UP THIS TIMe. NOw, THE ReST OF yOU!"
01[14:27] <~Stuffman> "BArD!"
[14:27] <Shoe-Hybrid> "Well, kinda, yes."
[14:27] <Shoe-Hybrid> "Well, whatever. I'll consider this payment for your indiscretion in calling me an idiot"
06[14:28] * Shoe-Hybrid hmmphs and walks back in line rigidly
01[14:28] <~Stuffman> "DId YOU FInD THE iNSTRUMENT i LEFT FoR YOU? THE MeTALLIC ONe?"
[14:29] <Kaoli> "That steam guitar thing?"
[14:30] <Axis> "The WHAT?"
[14:30] <Axis> "You clowns ever gonna tell me about these things?"
[14:30] <Shoe-Hybrid> <Um, you were hypothetically there for that>
[14:30] <Shoe-Hybrid> <Just not yourself>
[14:31] <Kaoli> "Y'know.. that big metal thing Rin carries around. It goes pschooo?"
[14:31] <June> "It gives everyone around her a headache, but she's immune to it."
01[14:30] <~Stuffman> "sHE MUSt MASTeR IT. THErE ARE tWO WAyS TO DEFEaT THE FRoST KING. ThE FIrST IN BATTlE, tHE SeCOND IN SOnG. If YOU ARe FORCED TO FiGHT, It WILL CoST YOU DEaRLY, PARTICULARLY THE CRUSaDER."
[14:32] <Axis> "I ain't paying nuttin'!"
[14:33] <Shoe-Hybrid> "Wait, who's this Frost King?"
01[14:34] <~Stuffman> "THe LOrD OF ICeL?ND. I Am GIVInG YOU ADViCE FOR THE FUTuRE."
01[14:34] <~Stuffman> "He HAS THe KEY."
[14:34] <Shoe-Hybrid> "Ah."
[14:34] <Axis> "Oh, huh. That's actually pretty useful. Thanks, tin can!"
[14:35] <Shoe-Hybrid> "Am I going to get an answer on who are you, btw?"
[14:35] <Shoe-Hybrid> *by the way?
01[14:35] <~Stuffman> "NO."
01[14:35] <~Stuffman> "NoW, THE SWORDSMaN!"
[14:35] <Shoe-Hybrid> "Can I guess, like in those fairy tales?"
[14:35] <Rin> (So... From what I gathered, I need to get into a guitar duel with this Frost King guy.  Awesome.)
01[14:35] <~Stuffman> "It DOeS NOT MATTeR WHEN, BUT IF He DOES NOT COMPLeTE HIS TASk YOUR QUESt WILL BeCOME IMPOSSIbLE!"
[14:36] <Axis> "Hah. Yeah, right."
01[14:36] <~Stuffman> "iF HE MANAGeS TO SAVe HIMSElF IS aNOTHER MaTTER ENTIReLY. ONCe HE SUCCeEDED, ONCe HE DID NoT."
[14:36] <Shoe-Hybrid> "...we've done this before, haven't we?"
01[14:37] <~Stuffman> "aS I SAiD, THiS IS THE THIrD DIVERGAnCE!"
[14:37] <Axis> "Oh for Lady's sake."
01[14:37] <~Stuffman> "WHERE iS THE SCoUT?"
06[14:37] * Shoe-Hybrid shuts up for once
[14:37] <Shoe-Hybrid> and thinks
[14:37] <Axis> "Drop the act, tin can! You gotta say something, say it straight, don't go all ye olde speechtalk on us!"
01[14:38] <~Stuffman> The construct blits out for a moment, and reappears in the distance next to June!
01[14:38] <~Stuffman> You can't hear what it says to her.
01[14:38] <~Stuffman> "YoU."
[14:38] <June> "...Me?"
01[14:39] <~Stuffman> "YOU MuST NOT KILL HIM. YOu WIlL UNDERSTaND WHEN THe TIME COMeS."
01[14:39] <~Stuffman> He blits back to the party after that.
01[14:40] <~Stuffman> "WhAT ElSE." It seems to be thinking.
06[14:41] * June shelves this information in her head
[14:41] <Axis> "You done?"
01[14:41] <~Stuffman> It notices Shoe's Ioun Stone. "ARe YOU STILL USInG THAT?"
[14:42] <Shoe-Hybrid> "Hey! It looks cool!"
[14:42] <Shoe-Hybrid> "And I bet it has awesome power!"
01[14:41] <~Stuffman> "FoRGET IT. IT iS IRRELEVaNT."
01[14:42] <~Stuffman> "I wILL SPeAK TO YoU AGaIN ON THE WAy OUT If I THInK OF ANyTHING IMPORTaNT."
01[14:42] <~Stuffman> It blits out.
[14:42] <Shoe-Hybrid> "Wait. I have three questions"
[14:42] <Shoe-Hybrid> "DAMMIT"
[14:42] <Shoe-Hybrid> "Fine, I'll catch him on the way out."
01[14:43] <~Stuffman> Well that was fun! The party continues on down the road.
[14:43] <Axis> "It's your fault cat."
[14:43] <Shoe-Hybrid> "Though I did want to ask about the modron"
[14:43] <Axis> "And, guess what. Again."
[14:43] <Shoe-Hybrid> "I'm sure you'd love to think that"
01[14:44] <~Stuffman> Blit! "WHaT DID YOu WaNT To ASK."
[14:44] <Shoe-Hybrid> "This just got bigger than you can possibly comprehend"
[14:44] <Axis> "Oh for..."
[14:44] <Shoe-Hybrid> "Well, first, I was wondering if you could tell us where this rogue modron is, IF you are not him."
[14:44] <Shoe-Hybrid> "And second if we're going to have to kick his ass"
[14:44] <Shoe-Hybrid> "I'll save the third question for the way out"
01[14:45] <~Stuffman> "Do I LOoK LIKE A MoDRON TO yOU? It IS AT THE eND OF THiS ROAD. WHeN YOU SEE THE MoNODRONES iT IS NEaR."
[14:45] <Shoe-Hybrid> "I don't know what a decaton looks like."
[14:46] <Shoe-Hybrid> "As for question two? I assume it's something still in the air, even in this plane"
[14:46] <Shoe-Hybrid> "But I'm wondering what course of action is more likely to happen"
01[14:46] <~Stuffman> "WHy AM I EVeN TELLiNG YOU THiS? IT iS IMPOSSiBLE FOR YoU TO FaIL. THaT IS THE NaTURE OF ThIS PLaCE. AlWAYS THe SAmE. If YOU HaVE DOnE THE MaTH THErE Is NO WaY TO LOSe."
[14:46] <Shoe-Hybrid> "Ah, that's reassuring!"
[14:46] <Shoe-Hybrid> "Not that I was ever worried"
01[14:46] <~Stuffman> "NoW GO." Blit!
[14:46] <Shoe-Hybrid> "Actually, I'll have a fourth question later"
[14:46] <Shoe-Hybrid> "But yeah."
[14:47] <Axis> Axis facepalms.
[14:47] <Shoe-Hybrid> "Now, as for things being my fault, some temporal counterpart of me is probably at fault for things."
[14:47] <Shoe-Hybrid> "Certainly not ME though"
[14:47] <Axis> "Now what I was tryin' to say."
[14:47] <Axis> "Is that it's only as big as ye think it is."
[14:47] <Shoe-Hybrid> "That's either very profound or very stupid."
[14:48] <Shoe-Hybrid> "I'll confess my feeling is that it's the latter."
[14:48] <Axis> "Some tin can shows up and starts spoutin' soddin' kobold crap, and you gonna sit on yer ass and believe it?"
[14:48] <Shoe-Hybrid> "Yes and no."
[14:48] <Shoe-Hybrid> "Let me put it this way. Everything is true somewhere."
[14:49] <Axis> "Oh Lady take ye it's contagious!"
[14:49] <Mina> "Under the circumstances, such a temporal counterpart would likely be identical, with the exception of permutations of wild magic, and that being's interference..."
[14:49] <Axis> "Get away from me, cat, or imma start speakin in godsdamned rebuses meself!"
[14:49] <Shoe-Hybrid> "Oh, hey, you just hit on my fourth question, Mina."
[14:49] <Shoe-Hybrid> "I'm going to ask about the previous two iterations and this...things involvement"
[14:49] <Shoe-Hybrid> "Hmm, we should give it a name."
[14:51] <Axis> "Or we could ignore its metal ass and do what we came here to do."
[14:51] <Axis> "Scout Girl, you see anything up ahead?"
[14:51] <Shoe-Hybrid> "Well, I'd like a convenient refereand talking about it in the future."
[14:52] <Shoe-Hybrid> "Even if it's something crude like Bucket of Bolts."
[14:52] <Shoe-Hybrid> "As I'm SURE you'd love to call it"
[14:52] <Rin> "Call it Bob, then."
[14:52] <Axis> "Too much effort to give that thing a name. I'd rather forget it as a waste of my time."

~~~ He appears again on the way out.

Quote
01[15:46] <~Stuffman> Blit! "I REMeMBERED."
[15:46] <Shoe-Hybrid> "Of course you did, Bob."
[15:47] <Axis> "And here I was in a good mood"
[15:47] <Shoe-Hybrid> "Alright, first question. Do I become the Demon if I succeed?"
[15:47] <Shoe-Hybrid> "You probably can't answer that but questions unasked are annoying."
01[15:47] <~Stuffman> "I DoN'T KNoW BECAuSE YOU NEVER SUCCeED."
[15:48] <Shoe-Hybrid> "Secondly, how many times have you spoken to us?"
[15:48] <Shoe-Hybrid> "In prior iterations?"
[15:48] <Shoe-Hybrid> "Actually, no, that gives you leeway. Have you spoken to us, here, now, in prior temporal situations?"
01[15:49] <~Stuffman> "THiS IS THe FIrST TIMe I HAvE ELECTEd TO SPEAK WiTH YOu, ThOUGH I hAVE INTERFERED WITH PReVIOUS DIVeRGANCES IN VaRIOUS WAyS."
[15:49] <Shoe-Hybrid> "Interesting. I figured as much."
[15:49] <Shoe-Hybrid> "I don't think I have any other questions. Though I do hope to find out who you are. When we succeed, you'll tell me. Understood?"
01[15:50] <~Stuffman> "I DOn'T TAKE OrDERS FRoM YOu, THiS IS YOUr FAUlT IN THE FIRST pLACE."
01[15:50] <~Stuffman> "NoW, WhAT WAS I GOInG TO SAY"
[15:50] <Shoe-Hybrid> "Fine. But you'll consider a request, right? After all, you're betting we won't succeed. So make your wager."
01[15:50] <~Stuffman> "I'M NoT PLAyING YOUr GAMES, WiZARD."
[15:51] <Shoe-Hybrid> "But perhaps I don't want you to, and I'm just pushing you to see what happens."
[15:51] <Shoe-Hybrid> "Now, what were you saying?"
01[15:51] <~Stuffman> "HeRE IT IS."
01[15:51] <~Stuffman> "SAvE BLAcKMOON FOR LaST."
[15:51] <Shoe-Hybrid> "I thought that was being handled by the modrons."
01[15:52] <~Stuffman> "THOsE BaSTARDS ARE PoWERFUl. THE FoRMIANS WIlL OnLY DELAY THEm."
01[15:52] <~Stuffman> "YOU WIlL NEED EVErY RESOURCe YOU CaN GET."
[15:52] <Shoe-Hybrid> "Just friendly all around, aren't you?"
[15:52] <Shoe-Hybrid> "At least we get to punch the undead guys in the face."
[15:53] <Axis> "Like it was gonna be any other way."
[15:53] <Shoe-Hybrid> "Well, I was afraid we'd miss out on the fun."
[15:53] <Axis> "Lady take ye, ye'r just sodding telling us stuff we already know."
[15:53] <Axis> "I can do that too!"
[15:54] <Axis> "Hey, Cat! You're a cat! Bewaaaaaaaaaaaare of water!"
06[15:54] * Shoe-Hybrid glares at Axis.
[15:53] <Shoe-Hybrid> "Admittedly, I kinda want to see what would happen if we did it now."
[15:54] <Shoe-Hybrid> "But, now I want to know what happens if we do it next."
[15:54] <Axis> "And Frog Girl! If you cut your enemies. They will bleeeeeeeeeed!"
[15:55] <Axis> "There, some high-grade precognition for you clowns."
01[15:54] <~Stuffman> "FINE, I GRoW WEARy OF YoU AS WELL. IF yOU DO THiNGS RiGHT WE WiLL NEVER SEe EACH OTHER AgAIN."
[15:56] <Kaoli> "B-Bleed? ;_;"
[15:57] <Axis> "That's right, Frog Girl. Even YOU would do the same, for you ALSO have blooooooood running in your veins!"
[15:55] <Shoe-Hybrid> "I hardly know you. Suffice it to say when I've realized the full extent of my power I'll have a WONDERFUL game for you to play."
01[15:55] <~Stuffman> "ThIS IS THE lAST DIVERGANcE I WiLL TOLERaTE. YoU ARE AlREADY DOwN TO EiGHT PARTY MeMBERS. ThERE WERe SUPPOSeD TO BE tEN!"
[15:56] <Axis> "Two more of these godsdamned clowns? I don't know if I could take the strain!"
01[15:57] <~Stuffman> "NoT THaT THE DRoMITE OR THE eWOK WERe PARTICULaRLY IMPOrTANT, BuT IT IS DiSTRESSING NONeTHELESS."
[15:57] <Rin> "Oh no, I barely register."
[15:57] <Shoe-Hybrid> "More future stuff to scare us, I suppose."
[15:56] <Shoe-Hybrid> "Aren't we at 9? Me, Axis, Alric, Liadan, June, Kaoli, Mina, Rin, Truffle..."
01[15:57] <~Stuffman> Bob sees Truffle. "WAiT. WHaT?"
[15:57] <Shoe-Hybrid> Truffle meows
01[15:57] <~Stuffman> "WHy IS THeRE ANOtHER CaT?"
[15:57] <Shoe-Hybrid> "Uh, yeah. She shoots things. Really well~"
[15:58] <Shoe-Hybrid> "Oh, something you DON'T know?"
[15:58] <Shoe-Hybrid> "I rescued her from the facility about a year ago. I took her as my familiar. I later enhanced her capabilities."
01[15:58] <~Stuffman> "FoRGET IT. I DoN'T CARE."
01[15:58] <~Stuffman> "DOn'T SCReW IT uP!" Blit!
[15:58] <Shoe-Hybrid> "Maybe now...dammit, I wish he'd stop doing that when I've got the advantage."
[15:59] <Rin> "Orderly folks are like that.  They can't see themselves as being wrong, so they run off before you can properly argue with them."
[15:59] <Shoe-Hybrid> "Quite so~"
06[15:59] * Shoe-Hybrid pets Truffle
[15:59] <Shoe-Hybrid> "Well, you're an unexpected little bonus to us, it seems."
06[16:00] * Shoe-Hybrid says purringly
[16:00] <Axis> "That's stupid. I'd bash their face in if they did that!"
[16:00] <Shoe-Hybrid> "You forgot to bash in Bob's face."
[16:00] <Shoe-Hybrid> "That would have been amusing, really."
[16:00] <Shoe-Hybrid> "Now let's get out of here. It's too confining.
[16:00] <Axis> "I kinda like it. Hold on."
[16:01] <Axis> Axis shuffles about on the spot, moving his arms and legs in a highly-ordered fashion
[16:02] <Axis> "Heh, kinda fun. Rin could probably do it better."
01[16:02] <~Stuffman> Blit! "aRGH. ONe MORE THiNG!"
[16:02] <Shoe-Hybrid> "Yes, dear prophet of severed timelines?"
01[16:02] <~Stuffman> It points at Mina. "GeT IN ToUCH WItH YOuR SIsTERS." Blit!
[16:03] <Shoe-Hybrid> "...there are more of you, Mina?"
06[16:03] * Shoe-Hybrid looks her up and down
[16:03] <Mina> "My sisters... They're alive?"
[16:03] <June> "There are more of you, Mina?"
06[16:03] * June takes a completely different tone than Shoe
06[16:03] * Mina doesn't have time to be stunned by this revelation
[16:03] <Shoe-Hybrid> "More kitties, huh?"
[16:03] <Shoe-Hybrid> "Well, you'll have to tell them the great care I've taken of you~"
[16:04] <Mina> "Um... Yes, I have two older sisters... I got separated from them when I was first captured by Lux Habitum... Both of them have the same dimensional abilities I do..."
[16:04] <Shoe-Hybrid> "Are they cute kitties as well?"
[16:05] <Mina> "E-eh? Um... Lucca has cat-like eyes, and Luna has furry ears...?"
[16:05] <Shoe-Hybrid> "Ah, so not quite a kitty like as you."
[16:06] <Shoe-Hybrid> "Ah well, I look forward to meeting them~"
[16:06] <Shoe-Hybrid> "Always good to see more cats around."
[16:07] <Shoe-Hybrid> "Let's get out of here."

To summarize, here are the things Bob has told the party:
- Shoe, as she is now, cannot engineer a time loop to save herself when the Planar Creation Engine is destroyed because her wild magic will break it.
- Rin must master her Gnomish Steam Guitar, or the party will have to fight a terrible battle against the Frost King of Icel?nd, in which something bad will supposedly happen to Axis.
- Alric needs to fulfill his destiny or the party won't be able to succeed.
- June must not kill him, whatever that means.
- It is strongly recommended to go for the keys in Blackmoon last.
- Mina needs to find her sisters for some reason.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Shizumarashi Mayuzumi on March 03, 2011, 11:53:58 PM
ugh I'm getting dragged off to grandma's on Sunday I don't want to but I probably have to.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on March 06, 2011, 01:51:42 PM
I kept forgetting to mention something sooner and I also forgot to say anything last week as well, but I won't be able to make game today. >_< This Pokemon tourney finals I've been prepping for is at noon.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on March 11, 2011, 10:37:33 AM
Bad news guys, I have a family function to attend this Sunday. No chance of a game.

This really sucks because it kills our chances of having everyone together for the battle.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on March 11, 2011, 10:55:28 AM
Bad news guys, I have a family function to attend this Sunday. No chance of a game.

This really sucks because it kills our chances of having everyone together for the battle.

Can we reschedule?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on March 11, 2011, 11:03:47 AM
I dunno. How does everyone's Saturday look? That's the only other time it can happen.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on March 11, 2011, 11:14:12 AM
I dunno. How does everyone's Saturday look? That's the only other time it can happen.

Saturday is possible for me.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on March 11, 2011, 03:40:07 PM
Only way I could do Saturday is after 7:30 PM EST.  Don't think that's terribly helpful, though. :(
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on March 11, 2011, 05:08:44 PM
Saturday is doable, even on shim time. I'd PREFER earlier if possible. I have shopping to do but I can maneuver that either earlier, later, or Sunday.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Moerin on March 11, 2011, 05:15:13 PM
Oh, um... I'm... Not really sure if I'd be able to take part if it was on Saturday (not that you'd notice me gone, but still).  But, um, if everyone else is able to make it, I could at least try to get it to work for me.  Somehow.

But, uh, don't let me get in the way of not playing tomorrow.  If I can't participate, just go on without me.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on March 11, 2011, 06:13:31 PM
Hm... I THINK I can manage Saturday, just this once. I'm likely to be very heavily distracted for at least part of the session however, as I have Nobilis that day, and later on (not before 2 AM Sunday GMT) will be running a game of my own.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Shizumarashi Mayuzumi on March 11, 2011, 08:27:55 PM
Saturday is doable, even on shim time. I'd PREFER earlier if possible.

Though the preference for earlier is just some vague undefined sense of "I prefer this", not because I've got something to do. :V
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on March 11, 2011, 09:23:07 PM
shim time
for some reason this makes me giggle
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on March 11, 2011, 09:45:48 PM
Hm... I THINK I can manage Saturday, just this once. I'm likely to be very heavily distracted for at least part of the session however, as I have Nobilis that day, and later on (not before 2 AM Sunday GMT) will be running a game of my own.

...So after looking at things again, um... Starting it after 7:30 EST will cause problems <.< I'd be running the other game during the latter half of the session. I CAN sort of be there but it probably would be a good idea to let Mina be party-controlled if I'm too slow.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Jana on March 12, 2011, 12:42:08 AM
I don't think I could make it, but there's no way for me to be 100% sure until the day of.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on March 12, 2011, 01:54:25 AM
Sigh. I'll just go ahead and confirm the cancellation. No point in going out of my way to have it on a different day if we still won't be able to get everyone together.

I have stuff I want to get done tomorrow anyway.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on March 13, 2011, 12:44:44 AM
Can we shoot for Tuesday?  After 1 PM it's wide open until 9 for me.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on March 13, 2011, 01:18:39 AM
Tuesday is nigh impossible for me. Not COMPLETELY, but I'd pretty much strictly need 1 to 5.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on March 13, 2011, 02:03:00 AM
Weekdays are completely undoable, I work a ten hour shift with a two hour commute. Sorry.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on March 13, 2011, 02:15:50 AM
Weekdays are completely undoable, I work a ten hour shift with a two hour commute. Sorry.
Bugger.  Sundays only for me then.  As of next week, with switching the clocks, I wouldn't be around until 8:30 or later Saturday nights anyway. :( :( :(
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on March 21, 2011, 04:59:46 PM
Okay I guess I might as well get this done ahead of time.

From your adventures in Effigy, including quest XP, you have gained 4400 XP! That means you are well into level 7 now! Please send me your level-up info by next Sunday, posted either here or sent in PM.

Also, bonus! This is the 7th level ability Kaoli gains from her Iron Ring: Red Frog in the Fourth Year of the Houei Era! (let's just call this Red Frog for short...)

Once per day as a standard action, Kaoli can summon a medium earth or water elemental (shaped like a frog, naturally). Or, if she wants, she can summon a small elemental as a swift action instead. It sticks around for 7 rounds in either case. Furthermore, the frog is red and therefore faster! It has a +20 ft enhancement bonus to move speed, giving it a total movement speed of 40 ft for either type.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on March 21, 2011, 06:39:39 PM
Here is the variant Radiant Servant of Pelor for Mina.

Radiant Servant of Aduros
As Radiant Servant of Pelor, with the following changes:
- Decrease hit die to d4. (per cloistered variant)
- Add Decipher Script, Speak Language, and all Knowledge skills to class skill list. (per cloistered variant)
- Increase skill points per level to 6+Int. (per cloistered variant)
- No additional armor, weapon, or shield proficiencies are gained. (per cloistered variant)
- Extra Greater Turning: The Radiant Servant loses this ability and gains Sanctified Turning instead.
- Sanctified Turning: Whenever the Radiant Servant performs her turn undead ability, she also gains protection from undead creatures equivalent to a Sanctuary spell.
- Bonus Domain: The available domains are changed to any of Aduros's domains (Healing, Good, Fire, Protection), or the Courage or Renewal domains (see Spell Compendium). (I think those would be appropriate for a phoenix guy?)

I kept the undead-nuking aspect of the class intact because I figured it would be useful in the campaign and it also makes sense for a god of life to be interested in blowing them up, but if SD wants to rework that into something more protection-oriented I can think about doing that.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on March 21, 2011, 06:58:31 PM
Ah, that looks pretty nice. The only thing I feel a little sad about is the lack of Lore progression, but I can accept that loss given everything else involved. As an aside, something more protection oriented would actually fit Mina even more, but it's not unfitting as it is and I don't have a problem with the turning.

Anyway, info:

Level in Radiant Servant of Aduros

HP: +3
Fortitude: +2
Will: +2

All skill points used to bring the Knowledges Mina currently has below 5, up to 5.

I think that's it, let me know if I forgot something.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on March 22, 2011, 01:22:33 AM
Shoe Changelog:

Retrain Deceptive Spell for Energy Substitution

Learn: Bestow Curse
Enervation
Dimension Door

+4 HP (29)

Skills:
+1 Know (Arcana)
+1 Know (The Planes)
+1 Spellcraft
+1 Concentration
+2 Profession (Gambler)

Truffle Changelog:
+6 HP (32)
+1 BaB
+1 Fort
+1 Will

+1d6 sudden strike damage (+2d6 now)
Poison Use

Skills:
+1 Hide
+1 Move Silently
+2 Spot
+2 Listen
+1 Search
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Jana on March 23, 2011, 04:41:17 AM
I'll PM you tomorrow, Stuffs.

I need to apologize for last week, but I quit when I relaized that tryng to rea d and type was hurting my eyes too much. I hvae real eydrops now, so things should improve. :3
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on March 23, 2011, 07:09:23 PM
+1 Crusader

+9 HP (67)

+1 BAB (7/2)

+1 Fort
+1 Ref
+1 Will

+1 each to Intimidate, Diplomacy, Craft

+1/day Smite

Learnswitch Crusader's Strike to Invigorating Strike
Stuffswitch Iron Guard's Glare to Roots of the Mountain.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Nobu on March 26, 2011, 03:57:49 AM
+1 Ordained Champion

+6 HP (45)

+1 BAB (6/1)

+1 Ref (2)

New Class Features: Channel spell, divine bulwark

+1 Cleric caster level (+1 3rd level slot)

+3 intimidate
+1 Craft

Retraining Alignment to Neutral Evil Concentration into Spellcraft

Also, fuck year Red Fro(ry <33
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on March 27, 2011, 12:50:43 AM
+1 Duskblade

+7 HP (52)

+1 BAB (+7/+2)

Armored Mage: Can use heavy shield without casting penalty.

+2 2nd level spells/day

+1 Concentration
+1 Knowledge (Arcana)
+2 Sense Motive
+2 Spellcraft

Learn See Invisibility
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Moerin on March 27, 2011, 01:01:21 AM
+1 Bard

+1 BaB
+5 HP
+1 Third Level Spell per day

Learn:
Haste
Curse of Impending Blades, Mass
Harmonic Chorus

+1 Bluff
+2 Diplomacy
+1 Know Arcana
+1 Know Nature
+1 Know History
+1 Perform
+1 Gather Info
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Jana on March 27, 2011, 05:16:16 AM
I don't think I'm gonna make it tomorrow. I have work until late in the afternoon, and when I get home, I'm probably gonna sleep. 3:
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on March 27, 2011, 05:40:19 AM
Alric: PHB2
Axis: ToB
June: CAdv
Kaoli: CCha
Liadan: CSco
Mina: CDiv
Shoe: CArc (eventually)

Now we just need Rin to pick a PrC and make me reference YET ANOTHER book to make me flip my shit. :V

I don't think I'm gonna make it tomorrow. I have work until late in the afternoon, and when I get home, I'm probably gonna sleep. 3:

Alright. FYI, when you do get around to doing your level: I noticed Ranger has you learn Rapid Shot this level, which you already have, so you can pick any feat you want instead.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Shizumarashi Mayuzumi on March 27, 2011, 06:20:22 AM
Now we just need Rin to pick a PrC and make me reference YET ANOTHER book to make me flip my shit. :V

I recall there being a pretty decent Bard PrC in CM. :V
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Jana on April 03, 2011, 04:48:14 PM
/me steals someone else's format!

+1 Ranger

+1 Search
+1 Listen
+1 Spot
+4 Craft (Woodworking)

To replace the Rapid Shot feat that Rangers can get at Lv2, I'd like to take Far Shot.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on April 08, 2011, 07:41:55 AM
So I was all "Oh man, I could totally go to MoCCA and get a CMYcat shirt" and then I realized D&D.

>:|
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Shizumarashi Mayuzumi on April 08, 2011, 07:51:26 AM
So I was all "Oh man, I could totally go to MoCCA and get a CMYcat shirt" and then I realized D&D.

>:|

I'm just going to order it off the internets after the weekend. :V
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on April 08, 2011, 07:54:30 AM
I'm just going to order it off the internets after the weekend. :V
Well, yeah, but MoCCA!  And Ananth and Yuko!  And other people!
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Shizumarashi Mayuzumi on April 08, 2011, 07:59:16 AM
Well, yeah, but MoCCA!  And Ananth and Yuko!  And other people!

It is true.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on April 13, 2011, 04:13:08 PM
So, about that Zombie Jesus Day thing. I know I can't make it because ~*~religious parents~*~. I'm guessing most others can't either?
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Stuffman on April 14, 2011, 10:44:44 PM
I am personally not religious (making an exception for Hina) so the game is still on for Sunday. However, it is entirely possible I could get invited to an Easter Dinner or something with the family and the game could be cut short.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on April 14, 2011, 11:44:31 PM
Well, I'm still out for the next two weeks again. :|
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Shizumarashi Mayuzumi on April 14, 2011, 11:58:56 PM
This is the first time I've been home for Easter in 6 years, I dunno what the fuck we do anymore. :V
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on April 26, 2011, 07:27:36 PM
Okay, so, I'm not going to be able to make it to next session. I'm leaving for Texas tomorrow to visit my dad, and won't be back until late Sunday.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on April 30, 2011, 11:31:05 PM
Okay, as it turns out, I WILL be able to make it to tomorrow's session. I got home earlier than expected.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on May 01, 2011, 02:31:12 PM
Stuff came up, might be late.
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Fightest on June 05, 2011, 08:20:01 PM
Level up to level 8:

Crusader +1

HP: +9 to 79

Str: +1 to 18

BAB +1

+1 Maneuver Known: Divine Surge, level 4 Divine Spirit Strike

+1 each to Craft, Initimidate, Diplomacy

Stuffswap: Tactical Strike to Covering Strike, level 4 White Raven Boost
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Seian Verian on June 10, 2011, 07:17:33 PM
Level up to 8 yay

Radiant Servant +1

HP+4

WIS+1

BAB+1

+2 each to Knowledge Arcana, Religion, and Planes

+1 each to Knowledge Nature and History,  Spellcraft, Concentration

Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on June 10, 2011, 10:39:25 PM
...am I the only one who's still single-classed?

Duskblade 8

+7 Hp (59)

+1 BAB (+8/+3)

Learn Swift Invisibility

Don't have my books here, so I can't really fill all this out. :(
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: Shizumarashi Mayuzumi on June 18, 2011, 05:37:48 PM
I won't be around next week. (i.e. not tomorrow but the next one)
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on June 18, 2011, 06:03:20 PM
@shim: I'm still sing...oh wait!
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: theshirn on June 19, 2011, 03:02:05 AM
@shim: I'm still sing...oh wait!
are you hitting on me
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on June 19, 2011, 03:03:15 AM
Hey bby, why don't you Grasp me in a Shocking way ;) ;) ;)
Title: Re: Stuffman's weekly game, maybe not D&D? (Maybe so!)
Post by: UncertainJakutten on August 06, 2011, 10:36:05 PM
Bump to prevent archive lock. Because I'm cool like that. Not that we're anywhere near level 9.