Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Iced Fairy on August 19, 2010, 05:19:35 AM

Title: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 19, 2010, 05:19:35 AM
(I?ve gone mad.  It?s the only explanation.  I don?t know why I decided to run with the sim succubus game, but I did.  Anyway hopefully I've lurked enough to run this properly.  If not I'll accept my brutal murder with grace and dignity.  Or screaming, one of the two.

This is a player controlled "sim" game.  In sim ant you try to manage a colony.  In sim city you manage a town.  Here you try to mange a house full of succubi.  I'm taking advantage of the text format to avoid having to think of (and write out) a million different sub actions for each devil.

This will update once every other day.  Perhaps faster if there?s a great deal of interest and I?m not crushed by other demands.)

Succubus Manor!

You are Yuki, a magician of Makai.  Recently your best friend Mai convinced you, somehow, to take control of a group of nameless devils in order to assist you in your research. (http://www.shrinemaiden.org/forum/index.php/topic,4961.0.html)  With a whole squad of devils at your command, you believed you could easily build the mansion of your dreams and start stocking a library that would make every other mage in Makai green with envy.

You are obviously an idiot.

Your life is now a hell of paperwork.  You still only have a small house.  The little succubi are trying to seduce you every night, and you owe Patchouli a research paper on the devils at the end of the year or else she?ll take Elle to the Scarlet Devil mansion, meaning you?ll have MORE paperwork.  And Mai is of no help.

You?ve finally put your foot down and gotten things somewhat organized.  You believe you have a system worked out that will allow you to finally get construction started in addition to keeping your research going.  You'll just have to micromanage the devils to do it.  And Mai as well if necessary!

Statistics and Game Rules:

Assets (Wood, Iron, Gems, Money) - These items will be required to build your mansion and equip your devil familiars.  You can use money to buy wood, iron, or gems.  You can also sell those items for money.  However the market does take it?s cut.

Research - The entire point of being a magician.  Research allows you to acquire new spells.  In addition it allows you to justify to Patchouli the continued loan of her secretary devil. 

Research refreshes each week, and research done on a project doesn?t go away.  Sadly, the amount needed to research a particular spell is hidden.

Spells - You have a great number of spells.  Sadly most of them are combat related.  As you do research more helpful spells you can use them to aid your work.  All spells cost mana and other resources.  Mana refreshes at the end of the week.

Defense - Sometimes bad things will happen to your mansion.  Defense is your ability to convince door to door salesmen, dragons, and other youkai to leave you alone.  Named devils add to your defense.

Notoriety - The amount of attention you?ve gotten from your actions.  The more people that know you exist, the better your income, but the more troubles that seem to come your way.

Stress - How close you are to repeating the end of The Shining.  Don?t let this number reach 100%.

Morale - How close your devil servants are to rebelling and just turning the place into a bordello, forcing the moral censors to end this thread.

Devil List - These are the devils currently at your command.  Many of these devils are still unnamed, but you can use their title as a placeholder name.

NameOccupationLevelAbilities
*ChouCook4$360 income, Devils are less likely to become bored
*SakakiBuilder4+200 wood
*AlouetteMaid3Decreases morale losses by 3, increases gains by 3.  Perfect maid.
*ElleOffice Lady3Reduces stress gains by 3%
*CassiaAccountant4Increases income by 20%
*MarieDoctor1Prevents minor injuries.  Can heal other injuries, including death, over time.
*FerraSmith5Produces 100 iron per week.
*GlendaActress2$100 income
*EskarinaScientist3+75 research
*HelepolisMasseuse3Reduces Stress via actions.
*ApophisArchitect3Reduces building Costs by 10%, can act to give an extra build action.
*RubyExplorer14 (50xp)Fights Nazis.  Saves World.
*HibachiMerchant525% bonus to market related activities
*HeatherFarmgirl2+60 income, +50 to all other income sources
*ElspethButler1+2 Special Action, Support
*ElminiaWaitress2$10 income for each food building.  +5 defense.
*"Shotglass"Bartender2$150 income
*JoanBodyguard2+15 defense, takes hits for other devils, can't die
*KiralaArtisan4+45 income, +75 gems
*MayaDancer1+100 income

Your Current Manor
Currently your home is a large house, with roms for all and a lot of open space.  It contains:
A larger kitchen.
A study.
A library.
A casting chamber
Maid Quarters
Waiting Rooms

Outside your manor you've constructed:
A mill, which is connected to a portal to the Forest of Woe.
A farm.
A foundry which is connected by a portal to the Scrapyard of Insufferable Arrogance.
A portal to the gem mines of Boatmurder
A wall and moat.
A hot spring

Weekly actions

Each week you can perform these five actions.  They will be handled in this order in case of conflicts.

Market - Buy and sell assets.  Trades that allow the most popular legal actions will be prioritized.

Build - Build a structure.  Buildings give you more options and increase how effective your devils are at their tasks.  You can only build one building a week, so the building with the most votes will be constructed.  ?No build? is an acceptable option.

Research - Attempt to create a spell or otherwise advance your knowledge.  You may spread or focus your research among as many projects as you like.  Research will be divided equally based on posts.

Cast a Spell - Spells will be cast based on popular demand until mana runs out.

Special Actions - You, Mai, and each devil, may be given one special action to attempt per week.  Only 7 people can currently get special orders in a given week.  The success of special actions is based a lot on the devils power, and the resources available to her.  Named devils are much better at special actions then unnamed devils.  You and Mai of course are better then devils at tasks outside of their occupations.

All special actions will start as write in actions.

Random Events -Strange things happen in Makai.  Some good, some bad.  At the end of each week  something will happen to your project.  Your notoriety will affect what those events can be.

Victory
You win the game when you either build your dream mansion, allowing you to finally relax, or when you cast the ?Win Game? spell, allowing you to beat the crap out of the fool responsible for this thread and secure your happiness at your leisure.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 19, 2010, 05:22:23 AM
Week 1

Current Stats
Wood150Gems0
Iron25Money100
Research100Mana100
Defense135Notoriety0
Stress0%Morale75
Income - $79

Market
AssetBuy PriceSell Price
Wood2510
Gems10050
Iron5020

Build - You can build the following structures:
Larger house     - 100 wood               - Raises max Morale.  Allows more structures
Kitchen                - 25 wood                 - Raises Chou?s level
Study                    - 50 wood                 - +5 research.  Allows more structures
Farm                    - 100 wood               - Raises Farmhand?s level
Forge                   - 50 wood 15 iron    - Raise?s Ferra?s level

Research - You can research the following things:
Create Wood:
Create Iron:
Create Money:
Create Gems:
Research for Patchouli:

Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.

Special Actions - Maximum 7 - Limit one per devil/magician
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on August 19, 2010, 06:25:06 AM
What sort of game is this?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 19, 2010, 06:36:03 AM
Hrm... Guess I wasn't descriptive enough.

It's a player controlled "sim" game.  In sim ant you try to manage a colony.  In sim city you manage a town.  Here you try to mange a house full of succubi.  I'm taking advantage of the text format to avoid having to think of (and write out) a million different sub actions for each devil.

I envision it being similar to the dungeon questing, except with more management and hilarous randomness and less direct RP.
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on August 19, 2010, 06:41:23 AM
Makes a whole lot more sense now. Carry on.
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 19, 2010, 06:42:39 AM
Let's build a kitchen, and reserch create gems.

Gotta increase income.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dizzy H. "Muffin" Muffin on August 19, 2010, 07:28:31 AM
Install Cheat Engine (http://www.cheatengine.org/). Freeze stress-level at 0.

...

Hey, it's what I'd do if someone forced me to play a sim-game!
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 19, 2010, 07:37:41 AM
Kimiko, why you gotta be hatatin'? =[


Let's build a kitchen, and reserch create gems.

Gotta increase income.


This thing. Rich people don't have real problems.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 19, 2010, 01:37:05 PM
Let's build a kitchen, and reserch create gems.

Gotta increase income.
Thirded.

EDIT:  I agree with the above, but like Chaore said, we should shift the research to wood.
Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 19, 2010, 02:15:07 PM
or when you cast the ?Win Game? spell, allowing you to beat the crap out of the fool responsible for this thread and secure your happiness at your leisure.

I think we can all agree about what we're going for here.

That said, I'd only like to suggest changing research to 'Create Wood' As everything we can build requires wood and we're in trouble if we run out, and we've no devil on builder atm.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 19, 2010, 02:29:25 PM
I think we can all agree about what we're going for here.
:ohdear:
Quote
That said, I'd only like to suggest changing research to 'Create Wood' As everything we can build requires wood and we're in trouble if we run out, and we've no devil on builder atm.
Builder is currently a nameless devil.  If you increased her level by giving her a name she would almost certainly start producing wood, though that spell would require you to think up a name.

In addition you can still assign up to 7 special write in tasks.  If you are worried about your devils getting injured you can always try to do it yourself.  Or yell at Mai until she does it.
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 19, 2010, 03:05:35 PM
Make Mai get wood.........:blush: not like that.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 19, 2010, 04:39:04 PM
I say we cast a spell to get the builder a name.
Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 19, 2010, 04:57:23 PM
I say we cast a spell to get the builder a name.

Obviously on the to-do list... Actually.

Special Action: Make Mai cast 'Name Devil' on the builder.

As for the name... Well, Folks? What should we name it?
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 19, 2010, 05:03:50 PM
Vote Sakaki.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 19, 2010, 05:21:02 PM
Vote Sakaki.
I'm fine with anything so I'll second this.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on August 19, 2010, 07:28:07 PM
Let's build a kitchen, and reserch create gems.

Gotta increase income.
I agree but it is preferable to build a Forge instead of a kitchen.

1. Increase income of commodities
2. Invest commodities to increase financial income
3. Profit
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 19, 2010, 07:32:29 PM
Depends on how much more income the kitchen will earn us.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on August 19, 2010, 08:07:29 PM
Not really, I assume that the increase would be equivalent.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 19, 2010, 10:39:22 PM
Reguarding the gains from building....

It's a decent assumption that higher priced buildings will get you more stuff.  However your previous knowledge about buildings mainly revolved around how quickly they caught fire, and you have only basic guesses as to economics.  You're certain that some expansions to the mansion may grant additional benefits that will only become evident after they are built, or in conjunction with other buildings.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 19, 2010, 10:40:45 PM
I see...  Well for now, I still stand by the kitchen.  We can do the forge next week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 19, 2010, 10:48:32 PM
Kitchen means better eating. Better eating means less stress and maybe happier servants.
Title: Re: Succubus Manor - A sim magician game.
Post by: Montblanc on August 19, 2010, 10:52:41 PM
I second the vote for a kitchen. I also second yelling at Mai to make her name the Devil Sakaki.

Don't make me blackmail you, Mai! I'm sure Shinki would love to know who ate the Demon Cookies out of the Demon Cookie Jar.
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 19, 2010, 11:11:24 PM
So it's build kitchen and make Mai name a devil Sakaki (Hey wait, didn't Devils already have names?) so far.

For the research I say create gem. Any objections?
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 19, 2010, 11:15:22 PM
So it's build kitchen and make Mai name a devil Sakaki (Hey wait, didn't Devils already have names?) so far.

For the research I say create gem. Any objections?
I think we should go for wood.  Best to build up some more building materials first.
Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 19, 2010, 11:33:26 PM
(Hey wait, didn't Devils already have names?)

We do have more than the named devils, (The other occupations have demons assigned to them) they're un named though.

Still saying Create wood. It has more use than gems that we know of at the moment.
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 19, 2010, 11:52:10 PM
You know, if Mai names a devil we could name another Devil using our mana.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 19, 2010, 11:57:04 PM
You know, if Mai names a devil we could name another Devil using our mana.
Sadly your Mana amount is the ambient magic of the area.  It doesn't really matter which one of you casts the spell, since the area won't be able to support a working of that magnitude again this week.

You've heard of ways of using Makai's miasma to increase the amount of ambient magic in an area, but that's in a field of magic you and Mai know nothing about.  Maybe sometime in the future you'd know what you'd need to begin attempting such a feat.
Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 20, 2010, 01:35:06 AM
Sadly your Mana amount is the ambient magic of the area.  It doesn't really matter which one of you casts the spell, since the area won't be able to support a working of that magnitude again this week.

You've heard of ways of using Makai's miasma to increase the amount of ambient magic in an area, but that's in a field of magic you and Mai know nothing about.  Maybe sometime in the future you'd know what you'd need to begin attempting such a feat.

Thought it was like that, thus why I didn't try it myself. Would've been the best exploit ever and made Mai far more usefull.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 20, 2010, 03:39:29 AM
Week 1 Results

Building Phase

Ferra - "You want a kitchen?  I suppose that's fine for now...."

Kitchen
Chou   Cook   2   $35 income, Devils are less likely to become bored, +??% income from bar.

Chou - "Everyone's happier now that we can make good food every day, but I'm afraid we don't really have a way of distributing food to customers right now.  I can only make so much money selling things at market.  Maybe we could make a bakery after you increase the houses size?"

Research Phase

Gems and wood aren't your favored elements, but you are a master of transmutation.  Your research progresses well.  You believe you're about to have a breakthrough in your research of Create Wood, and you are certain you're at least halfway to mastering Create Gems

Create Gems - 60 research
Create Wood - 40 research

 
Quote from: Fluff
Mai gave Yuki an odd look.

Yuki shrugged in reply.  "You're the demonologist.  You cast the spell."

"Fine."  Mai finished the chalk circles then unleashed the magic.  She then fixed her eyes on the devil who wore a laborers kimono (only half on of course) and an assortment of salvaged tools.  Reality cracked then reformed.

"Your name is Sakaki," stated Mai, seconds before the devil caught her in a flying hug that took them both to the ground.  Mai's squawk of protest was cut off by the devil kissing her.

When Sakaki tried the same move of Yuki the fire magician deftly dodged and held her at arms length.  "Glad you like it."

"Aw, Miss Yuki.... Can't I give you the thank you kiss?"

"No."
Spells:
You get Mai to name "Builder" Sakaki.  She's thrilled with her new name, even if housecats seem to dislike her now.  As a named devil her level is automatically increased by one.  For naming a devil, Morale and Max Morale have increased by 5.

Sakaki   Builder   1   +10 wood.


Sakaki: "Once we have a forge going to get me some better tools, we should be able to build a mill for better lumber production."

Special Actions

Send Mai out for wood

Mai: "????"
Mai: "Oh well. I guess I'll freeze a few trees."

Mai's questionable efforts at forestry still managed to get 20 wood.

Quote from: Fluff
Yuki yawned and got out of bed.  She got dressed, then unlocked the door.  She'd learned that was the only way to keep her new retinue from "having bad dreams" and trying to sneak into bed with her.

As she began working her way towards the new kitchen she saw several of the little devils out in the yard, playing with a pinata.  She frowned and went to look for Alouette.

Yuki found the maid devil at the front door keeping an eye on the proceedings.  "Is there some sort of holiday?"

Alouette jumped, then turned and bowed.  "Oh!  Ms Yuki.  No that's a thief Bodyguard caught.  We were teaching him a lesson."

Yuki considered the matter for a moment, then decided things here didn't need her supervision.  Coffee was far more important.  "Well, keep up the good work.  And if it dies toss it in the new ice room."

"As you command Miss Yuki!"

Events:
Some thieves (Str 21) attempted to break into the mansion (Def 140), but the devils easily overpowered them without having to bother you at all.  Their defeat and humiliation has caused you to gain 2 notoriety, and nothing was lost.

Nameless Devil "Bartender" is restless
Nameless Devil "Dancer" is restless.
The weeks work causes you 4 stress.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 20, 2010, 03:43:57 AM
Week 2

Current Stats
Wood165Gems0
Iron30Money189
Research100Mana100
Defense140Notoriety2
Stress3%Morale80/80
Income - $89

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood2510
Gems10050
Iron5020

Build - You can build the following structures:
Larger house     - 100 wood               - Raises max Morale.  Allows more structures
Study                    - 50 wood                 - +5 research.  Allows more structures
Farm                    - 100 wood               - Raises Farmhand?s level
Forge                   - 50 wood 15 iron    - Raise?s Ferra?s level
Fence                  - 50 wood                  - Protects structures from damage

Research - You can research the following things.  Spells in italics are halfway finished.
Create Wood - 40 research points done
Create Iron:
Create Money:
Create Gems - 60 research points done
Research for Patchouli:

Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.

Special Actions - Maximum 7 - Limit one per devil/magician
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 20, 2010, 03:50:58 AM
>Sell 30 gems. That should give us some money to deal with income problems.
>Research create wood until breakthrough, then go to create gems.
>Name the Dancer: Apophis
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 20, 2010, 03:53:03 AM
>Sell 30 gems. That should give us some money to deal with income problems.
This would be difficult, as you have 0 gems.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 20, 2010, 03:56:55 AM
Fucking markets, how do they work?
Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 20, 2010, 04:08:05 AM
I do recall we're on a bit of a deadline, And well, We've a good bit of Wood leeway now so

>Build: Study

More building options and much needed research? yes plz.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 20, 2010, 04:18:31 AM
The Study's a good idea.
Afterward, a house expansion and a bakery. But those are future plans.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on August 20, 2010, 04:44:28 AM
I still think that we should invest our seed capital in buildings that increase income like Forge and Farm, and we can improve our research by naming Scientist.
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on August 20, 2010, 06:39:24 AM
Assign the Scientist to helping out with the research
Title: Re: Succubus Manor - A sim magician game.
Post by: Montblanc on August 20, 2010, 07:16:53 AM
We should name our scientist, seems efficient. And I agree on a study, we ARE on a deadline, and need to further our research for Patchouli. We can worry about more income a little later.

I'll toss my vote in for naming the Scientist Hitomi.

As for the restless dancer, we should ask her to start rehearsing for a show this evening. A little dance performance should boost morale and ease stress, eh? Tell her to get on that right away!

Can we ask Mai to cook dinner tonight, or do we not have enough food?
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on August 20, 2010, 07:18:11 AM
If we're naming the scientist, I call it Ponder Stibbons

How far away is Patchy's deadline anyway?
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 20, 2010, 07:35:36 AM
If we're naming the scientist, I call it Ponder Stibbons
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 20, 2010, 09:37:10 AM
Name it Kouko.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 20, 2010, 02:05:47 PM
> We should get the bartender to serve some drinks at the show as well, seeing as she is also restless.
> Finish researching wood and gems as well.
> I also support the scientist and Study ideas as the sooner we get Patchy's research done, the sooner we can get to helping ourselves.
> I also support the "Ponder Stibbons" name.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 20, 2010, 03:17:25 PM
Can we ask Mai to cook dinner tonight, or do we not have enough food?
You have plenty of food, in fact more then you can eat and sell.  However, while Mai's cooking isn't fatal Chou is superior to her in all the culinary arts.  Also Chou likes cooking.

Quote
How far away is Patchy's deadline anyway?
The contract was for a year and a day.  You've spent six months mucking about so you have until week 26 to finish that research and get an extension.

Quote
If we're naming the scientist, I call it Ponder Stibbons
This is the name that succubi will carry for all eternity.  They will react to that name appropriately.
Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 20, 2010, 03:18:54 PM
The contract was for a year and a day.  You've spent six months mucking about so you have until week 26 to finish that research and get an extension.

This is actually worse than I thought. Dear gods.

Name it Kouko.

Seconding this option if we do scientist.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 20, 2010, 03:23:44 PM
This is actually worse than I thought. Dear gods.
Since none of you have done any research on lesser devils before this the first paper shouldn't be hard.  However it is good to think about it.  Future papers (should you actually be forced to write them before beating the game) will be more difficult, as you'll have cleared through the obvious and easy stuff.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 20, 2010, 03:31:01 PM
The contract was for a year and a day.  You've spent six months mucking about so you have until week 26 to finish that research and get an extension.
So...  We blew off six months of research before the game started?
Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 20, 2010, 03:32:05 PM
So...  We blew off six months of research before the game started?

In true slacker format, as a slacker I am proud, but as a game player and avid complete goals early-er I am shocked.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 20, 2010, 03:43:06 PM
So...  We blew off six months of research before the game started?
Getting 20 succubi moved out of the slums and into your home is not an easy task.  As much as you'd LOVE to blame Mai for slacking, most of the first 6 months were acquiring basic rooms for everyone.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 20, 2010, 04:07:35 PM
Getting 20 succubi moved out of the slums and into your home is not an easy task.  As much as you'd LOVE to blame Mai for slacking, most of the first 6 months were acquiring basic rooms for everyone.
At least we have a good excuse.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on August 20, 2010, 05:37:04 PM
At least we have a good excuse.
Tell that Patchouli.

> Build the Study
> Naming Scientist: Labora (silly idea, don't use it)
> Start Research for Patchouli
> Let Mai, and everyone who has nothing better to do, get wood.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on August 20, 2010, 05:40:44 PM
I agree with building the Study and all the write-in actions except for telling Mai to make dinner. Thirding the name suggestion Kouko for the scientist. Don't start Research for Patchouli yet unless we finish the two spells we're already working on.
Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 20, 2010, 05:42:43 PM
I agree with building the Study and all the write-in actions except for telling Mai to make dinner. Thirding the name suggestion Kouko for the scientist. Don't start Research for Patchouli yet unless we finish the two spells we're already working on.

Nix the Mai dinner. Seriously, we have someone better -already doing that-.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on August 20, 2010, 05:46:41 PM
Nix the Mai dinner. Seriously, we have someone better -already doing that-.
Yeah, this, pretty much.
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on August 20, 2010, 06:26:39 PM
Me and Purvis use our powers to veto the names opposing 'Ponder Stibbons'  for contention :x
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 20, 2010, 06:28:08 PM
If you do that, you'll be charged with cruel and unusual punishment to devils.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 20, 2010, 06:51:15 PM
>We can compromise!
>Eskarina.
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on August 20, 2010, 07:09:39 PM
Change my vote to Eskarina
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 20, 2010, 07:12:30 PM
Eskarina is kinda appropriate but I was going for Irony.

I still stick Kouko, but wouldn't mind if it's Eskarina.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 20, 2010, 10:57:55 PM
>Eskarina.
Sure.  Change my vote too.
Title: Re: Succubus Manor - A sim magician game.
Post by: Montblanc on August 21, 2010, 12:25:33 AM
I'm down for Eskarina. And I only wanted Mai to cook because I thought it'd be a cute image. Maybe she can make herself useful and help out in the kitchen, at least. The Devils seem to like her, anyway.

We really should finish mastering our spells before we get to Patchy's research, but the Study-building plan should still commence.

And I second the idea of the Bartender preparing drinks for the Dancer's show. It'll give them both something to do, and drinks will certainly uplift some mood. We should just be careful not to drink any our self - we ARE living with a bunch of Succubi.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on August 21, 2010, 01:42:54 AM
We really should finish mastering our spells before we get to Patchy's research, but the Study-building plan should still commence.
The Research for Patchouli is the reason why we have to improve our Research, isn't it?
I don't say that we should focus on it C.Gems 60, C.Wood 30 and R.f.P. 10 will do.

And I second the idea of the Bartender preparing drinks for the Dancer's show. It'll give them both something to do, and drinks will certainly uplift some mood. We should just be careful not to drink any our self - we ARE living with a bunch of Succubi.
Why not adding Waitress and Butler and let the four arrange a weekly "after work party"?^^
Title: Re: Succubus Manor - A sim magician game.
Post by: Montblanc on August 21, 2010, 02:11:04 AM
That sounds like a splendid idea.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on August 21, 2010, 02:25:18 AM
The Research for Patchouli is the reason why we have to improve our Research, isn't it?
I don't say that we should focus on it C.Gems 60, C.Wood 30 and R.f.P. 10 will do.
Yes. But we've got like 26 weeks, and dividing up research without finishing things just slows everything down without helping. Also, we shouldn't really bother assigning exact numbers, since we don't know how much research it takes to learn the spells, except that we're at least halfway done with the two we started.

Just finish C.Gems/Wood and put the remainder into whatever (Patchy Research just wastes time right now but it's the popular choice so w/e)
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 21, 2010, 02:36:18 AM
I would say it'd help to put a little into Patchy's research, just to see how far we have to go. Then we can try to budget a bit each week til we hit it.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 21, 2010, 02:38:09 AM
I'm dividing your research based on votes, so exact numbers won't really help beyond allowing me to prioritize research overflow.

However you got more then halfway done with both spells previously, so you'll probably finish both this week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 21, 2010, 02:39:07 AM
I say just finish up our current research then put 20 in the Patchouli research.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 21, 2010, 03:02:13 AM
Week 2 Results

Building Phase

Ferra - "A study?  That's what you want now?"
Sakaki - "Magicians..."

Study - +5 research

Mai - "This would be a great place to attach a library.  And a dedicated casting tower."

Research Phase

It takes you only half the week to master both spells, so you spend the next half working on notes about the Devils.

Research for Patchouli - 50
Learned Create Gems!  For every 20 mana you can create one gem.
Learned Create Wood!  For every 5 mana you can create one wood.


Yuki: "Hm...  With my skill at transmutation I should be able to convert gems to wood at a much better exchange rate.  And I definitely could empower gems to store mana."

Quote from: Fluff
Yuki focused on the glasses wearing devil in front of her.  Reality warped and she saw the devil's true name and grasped it.  "I name you Eskarina!"

The devil blinked.  "Is that a Prachett reference?"  Then she shrugged and readjusted her glasses.  "That's fine.  It's still pretty."

"Better then what Mai was suggesting," Yuki muttered.  "Anyway I know Koakuma's the librarian devil, but can you help with research?"

Eskarina nodded.  "A little.  Once we get battieries or other higher technological pieces I can also make toys and tools.  In fact I can already think of a special item that would help you and Mai relax a bit more.  Alone or together...."

Yuki shook her head quickly.  "Um, I think I'll prioritize your research, okay!  Let's stick to more productive items for now."

"As you wish Ms Yuki."
Spells:
You name the Scientist "Eskarina".  She likes her name, and happily begins scouring your bookshelves looking for ideas.  As a named devil her level is automatically increased by one.  For naming a devil, Morale and Max Morale have increased by 5.

Eskarina  Scientist   1   +5 research.


Eskarina: "I know magic and science don't overlap well, but I should be able to give you ideas.  And with a library I could do even more."

Special Actions

Have Eskarina help out with the research.

Eskarina: "I can't directly help you with spells, but I can get you physical data for all of us succubi.  That should be worth something."

Her well organized data gives you 25 research worth of info on the devils.

Have Dancer set up a performance.

Dancer: "Okay.  I'll need a pole and seven veils."
Yuki: "Denied!"
Dancer: "Fine....  Got any zombie fairies?"

Have Bartender serve drinks at the performance.

Yuki: "Sex on the beach?  Roll in the Hay?  Screaming Orgasm?  You can't seriously be calling your mixed drinks that!"
Bartender: "I swear, this actually wasn't my idea!"

Have Waitress help.

Waitress: "Sure.  I was going to help anyway."

Have Butler help.

Butler: "I suppose someone should keep track of all the alcohol being lost.

Dancer's performance was good.  She is no longer bored.  Bartender's drinks were good.  She is no longer bored.  Morale increases by 9.  Masseuse and Bodyguard attempted to feel you up while drunk.  You gain 2 stress.  Butler's rationing decreased the parties cost to $46.


Send Mai out for wood again

Mai: "I'm a magician.  Not a luberjack!"

Mai's questionable efforts at forestry only managed to get 10 wood.

Quote from: Fluff
Sakaki smiled as she looked at the study.  Even if she wanted her mill up and running earlier she was proud of the work she'd done.  Especially since she'd left room both for future house expansions and for study extensions.

"Meow."

Sakaki turned to find a black cat looking down at her from a nearby tree.  "Ah!  Did you get stuck up there?  Let me help you."

The small devil reached out to get a hold of the cat and help it down.  Just as she got withing range she noticed it had two tails.  The beast opened it's mouth wide and bit down on her hand.

The next few seconds had the devil flailing about wildly until the cat decided to let go.  It then darted into the mansion.

Inside the study Yuki sighed as the crashes and yells began.

Events:
A black youkai cat entered the mansion today.  There was a fair amount of chaos before it was chased out.Sakaki's injuries were prevented by Marie.  The mansion needs $5 in repairs.

Due to the party no devils became restless.
The weeks work causes you 5 stress.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 21, 2010, 03:02:41 AM
Week 3

Current Stats
Wood130Gems0
Iron30Money227
Research110Mana100
Defense140Notoriety2
Stress10%Morale85/85
Income - $89

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood2510
Gems10050
Iron5020

Build - You can build the following structures:
Larger house          - 100 wood                 - Raises max Morale.  Allows more structures
Library                      - 100 wood                 - Raises Eskarina's level
Casting Chamber  - 500 wood 100 iron   - Mana +50, Allows more structures
Farm                         - 100 wood                 - Raises Farmhand?s level
Forge                        - 50 wood 15 iron      - Raise?s Ferra?s level, Allows Mill construction
Fence                       - 50 wood                    - Protects structures from damage

Research - You can research the following things.  Spells in italics are halfway finished.
Transmute Gems to Wood:
Create Iron:
Create Money:
Empower Gems:
Research for Patchouli - 75

Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.
Create Wood - 5 mana - Creates 1 wood
Create Gems - 20 mana - Creates 1 gem

Special Actions - Maximum 7 - Limit one per devil/magician
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.  Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 21, 2010, 03:10:16 AM
I should have seen that coming when naming the devil Sakaki really :P.

Maybe we should build a forge now or maybe a fence?
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 21, 2010, 03:21:27 AM
I vote for larger house.

Also, I'm thinking we need to lower stress.

And we need a good job for Mai.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on August 21, 2010, 03:27:22 AM
I agree with a forge.

Research Empower Gems.

Name our Masseuse, I'd take a guess she reduces stress, and we want to keep that LOW; two weeks and it's already at 10%. Both for our happiness and to not lose the game, lets manage it well.

As for the name, how about... I dunno. Just come up with something :V

Yell at Mai to get some research towards spells done. If we learn the spell in one go this week and there's leftover research, use it towards Patchouli's thing.

hey there purvisninja, oh I answered two of your things :D
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 21, 2010, 03:34:47 AM
That 75 research; is that the amount of points in it, or the completion percentage? I assume the former. Do w know how many points we need to pour into it to finish it?

Name the Masseuse Hathor.

I like a larger house for more options early, myself. But I shant oppose a forge.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 21, 2010, 03:42:17 AM
I should have seen that coming when naming the devil Sakaki really :P.
I rolled two events.  Both involved cats.  There was only one acceptable target.

Quote
That 75 research; is that the amount of points in it, or the completion percentage? I assume the former. Do w know how many points we need to pour into it to finish it?
That's the number of points put in.  You think you'll know when you break the halfway point, but beyond that it's guesswork.

You are certain  this will take longer then most low level spells.
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 21, 2010, 03:43:48 AM
How about name the Masseuse Kyouatsu?

Also I guess forge should do, actually can we use our special action to make one of the Devils or Mai to build something?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 21, 2010, 03:48:45 AM
Also I guess forge should do, actually can we use our special action to make one of the Devils or Mai to build something?
You can ask them to build things, but buildings are beyond the scope of what they can do (Ferra and Sakaki can only do so much in a week) and currently you have limited tools.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 21, 2010, 04:05:53 AM
I swear to god if some devil doesn't end up with a Goa'uld name, I'm locking this thread and handing out probations like M&Ms.

A question, Iced, where are you getting your random events from? (Note that a perfectly acceptable answer is "None yo bidness").

Also: May a devil do a special action and still use their weekly ability, or do we have to pick one or the other?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 21, 2010, 04:11:14 AM
I swear to god if some devil doesn't end up with a Goa'uld name, I'm locking this thread and handing out probations like M&Ms.
:ohdear:

Quote
A question, Iced, where are you getting your random events from? (Note that a perfectly acceptable answer is "None yo bidness").
I've started with the Maid RPG charts, though I tweak them to fit my personal desires.  That should keep me going for a while.

I have more when those begin to bore me.

Quote
Also: May a devil do a special action and still use their weekly ability, or do we have to pick one or the other?
The bonuses you see on the devil list are innate qualities.  Special actions are separate, so you can use both.  When you give a devil who has a unique special action a name that'll go into the Special actions menu like the "Dance Party" did.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 21, 2010, 04:45:35 AM
In that case, I recommend going berserk with special actions for a bit.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on August 21, 2010, 05:01:37 AM
Build the Forge, finally our first step on the way to become Makais first steel baroness.^^
Also research Empower Gems and naming Masseuse.

Name the Masseuse Hathor.
Hathor? No girl want to be named after a cow even if said cow is a goddess. I think Circe fits better.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 21, 2010, 05:24:35 AM
Hathor? No girl want to be named after a cow even if said cow is a goddess. I think Circe fits better.
Look at you, a pathetic creature of meat and bone... (http://stargate.wikia.com/wiki/Hathor)
Title: Re: Succubus Manor - A sim magician game.
Post by: Hideki on August 21, 2010, 05:25:00 AM
How do we unlock new buildings?  So the forge is for unlocking the mill, but how are other buildings unlocked, and just what are other buildings?

in any case, I support the building of a forge, and putting research into empowering gems, with the rest into patchy's research.

I'd put off naming our masseuse until we have a stronger economic base.  I'd say we should look into naming our masseuse around 50% stress, Yuki should be able to hold off until that long.  Instead, name our architect, to see if that unlocks more buildings.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on August 21, 2010, 05:28:32 AM
Quote
I'd say we should look into naming our masseuse around 50% stress, Yuki should be able to hold off until that long.  Instead, name our architect, to see if that unlocks more buildings.
Afterwards, our stress will still likely be on an average rate of increasing, it is NOT a good idea to simply let it get high before we start worrying. About the architect, we still have plenty of good stuff to build, so we can wait another week or so.
Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 21, 2010, 05:29:28 AM
As for stress things... Maybe a vacation special action could end up reducing stress? Or something similar.

Or stress balls!
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 21, 2010, 05:32:24 AM
I am assuming even moderate amounts of stress are going to screw us up.

Name dat Masseuse.
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 21, 2010, 05:38:01 AM
Yes, name the Masseuse Kyouatsu.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 21, 2010, 05:39:14 AM
How do we unlock new buildings?  So the forge is for unlocking the mill, but how are other buildings unlocked, and just what are other buildings?
Sadly most of this is guesswork.  You've never built a manor before.

However everything you can build will be in the build options.  You'll never have to guess once you've gotten the ability to build a building.

Quote
I am assuming even moderate amounts of stress are going to screw us up.
It's entirely possible to gain 75% stress in a single action.  A very very stupid action.  But possible.
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on August 21, 2010, 08:26:23 AM
Name the Masseuse Helepolis because

:helepolis:
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 21, 2010, 08:30:29 AM
Name the Masseuse Helepolis because

:helepolis:

>The only other acceptable substitute.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 21, 2010, 03:37:35 PM
> Name the Masseuse.
> I agree with the name Helepolis.
> Build the forge.  We need some place for metal work.
> Should we throw another dance party?
> I also agree with the research of Empowering Gems and pouring the rest into Patchouli's stuff.
> Should we send Glenda out to see if she can find an acting job?

Shouldn't Eskarina's level be at one now?
Title: Re: Succubus Manor - A sim magician game.
Post by: Montblanc on August 21, 2010, 04:02:05 PM
Didn't the masseuse try to feel Yuki up at the party, thus adding stress? Relying on her to completely EASE stress, especially stress she caused, seems iffy. But eh, I'll go with it.

After the forge, we should build a library. Mai did mention it'd attach nicely, and it'll improve our research and spell-learning, I'd imagine.

Another dance party might get tiresome for our devils, who seem to like new, exciting things. Instead, Glenda can organize a show this week. In fact, some cultured theater just may do the trick of providing entertainment WITHOUT causing the devils to get rambunctious, thus making increased stress less likely. Dancer can participate in the show, as her skills will probably be useful, as well as any other devils that aren't already doing something.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 21, 2010, 04:36:49 PM
Didn't the masseuse try to feel Yuki up at the party, thus adding stress? Relying on her to completely EASE stress, especially stress she caused, seems iffy. But eh, I'll go with it.
Well theoretically its her literally her job to reduce people's stress, so even if she does try something she'll probably do more good than harm.
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 21, 2010, 04:45:57 PM
I agree with the cultured theater thing, we already did dancing last week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 21, 2010, 05:23:12 PM
Well theoretically its her literally her job to reduce people's stress, so even if she does try something she'll probably do more good than harm.

That and she was drunk during the party. Unless we have her going into work drunk all the time...
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 21, 2010, 06:14:26 PM
A theater production is an excellent idea. In before performance of the works of Marquis de Sade.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on August 22, 2010, 12:02:44 AM
I agree, the works of deSade are dead boring anyway, and lets assign Farmgirl to do some gardening.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 22, 2010, 12:16:38 AM
Suggested special tasks

Chou   Cook   2   Bake a cake to satisfy the whole household.
Sakaki   Builder   1   Assess the grounds for the best place to put a library/
Alouette   Maid   1   Tastefully arrange the front room.
Elle   Office Lady   1   Investigate ways to cut back on the mansion's paperwork
Cassia   Accountant   Streamline the accounts   
Marie   Doctor   1   Teach a safety class
Ferra   Smith   1   Check the market for deals on materials.
Glenda   Actress   1   A stage show!
Eskarina   Scientist   1    Go prowling about used book stores for research materials.

Go nuts, make betterer ones.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 22, 2010, 12:19:33 AM
and lets assign Farmgirl to do some gardening.
Seconded.  It'll give her something to do until she gets a name.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on August 22, 2010, 12:21:28 AM
Elle   Office Lady   1   Investigate ways to cut back on the mansion's paperwork
Glenda   Actress   1   A stage show!
Eskarina Scientist   1    Go prowling about used book stores for research materials.
yes

We're probably going low/out/over on the amount of special actions we can do, now.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 22, 2010, 12:24:56 AM
We're only allowed 7 write-ins though.

Although I do like:
Chou   Cook   2   Bake a cake to satisfy the whole household.
Elle   Office Lady   1   Investigate ways to cut back on the mansion's paperwork
Cassia   Accountant   Streamline the accounts   
Marie   Doctor   1   Teach a safety class
Glenda   Actress   1   A stage show!
Eskarina   Scientist   1    Go prowling about used book stores for research materials.
We can probably save a couple for next week though.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 22, 2010, 12:28:29 AM
By suggested, I don't mean "WE ARE DOING THESE GOGOGO", but rather they are ideas for yalls to ratify or deny as you like.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 22, 2010, 12:35:51 AM
By suggested, I don't mean "WE ARE DOING THESE GOGOGO", but rather they are ideas for yalls to ratify or deny as you like.
This is why I should read things more closely.  :derp:
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 22, 2010, 12:42:12 AM
But if we do get seven specials a round, we should try them at this point, stress be damned.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 22, 2010, 01:14:29 AM
But if we do get seven specials a round, we should try them at this point, stress be damned.
Wisdom here. :)

If you do break seven specials (like you have here) each poster will get one based off their last post, then I'll keep cycling until the week is full.  The more you all agree of course the more likely you'll get multiple specials you prefer.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 22, 2010, 01:27:59 AM
Besides, if we get 90% stress from this, it'd be worth it for the humor.
Title: Re: Succubus Manor - A sim magician game.
Post by: Montblanc on August 22, 2010, 03:08:30 AM
For now, I agree on assessing the grounds for a library, cooking a cake, arranging the front room, and preparing the show.

No need to go overboard and cause a chain of events that will inevitably result in Yuki being found hanging from the ceiling fan by a noose around her neck with a tear-splattered note laying nearby.

Glenda should also receive license to recruit no more than three other devils (other than Dancer, who should already be participating) to be actors in her show.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 22, 2010, 03:21:17 AM
No need to go overboard and cause a chain of events that will inevitably result in Yuki being found hanging from the ceiling fan by a noose around her neck with a tear-splattered note laying nearby.

I'm picturing more of a friday the 13th minigame myself.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 22, 2010, 03:26:46 AM
Week 3 Results

Building Phase

Ferra - "Finally!  Now I can get some real work done!"

Smithy:
Ferra   Smith   2   Produces 15 iron per week.


Ferra - "With this I can make tools as well.  Anything that doesn't require electricity."

Research Phase
Research for Patchouli - 10
Learned Empower Gem - At the cost of 1 gem and 100 mana you can store 50 mana for later use.


Yuki: "Expensive, but I'll probably need it for word shattering spells."

Quote from: Fluff
Yuki completed the now familiar ritual.  "I name you Helepolis!"

Helepolis looked confused for a moment.  "Where did you get that name from?"

Yuki pondered the matter for a moment.  "No clue."

"Oh well.  It isn't terrible."  The devil gave itself a once over seeming both relieved and dissapointed that nothing about it's lithe form had changed.  "Anyway, I'm specialized in helping people relax and feel better.  And realignment if anything's dislocated."

Yuki frowned.  "You aren't going to try to squeeze my breasts again are you?"

Helepolis shook her head.  "Not on the job! I'm a professional, and we've got enough bad publicity in the field. Though if you ask me to...."

Yuki shook her head.  "That's fine."

"Wait does that mean that when you aren't on the job...?"

"Please let me squeeze your boobs!"
Spells:
As a named devil her level is automatically increased by one.  For naming a devil, Morale and Max Morale have increased by 5.

Helepolis  Masseuse   1   Can act to remove d10+5 stress.


Helepolis: "Any time you need to relax, give me a call."

Special Actions

1: Have Mai research a spell:

Mai: "Sure."

Mai has learned 'Charm Devil."  At the cost of 10 mana she can remove all negative moods from a devil.  However the spell decreases morale.

2: Have Glenda give a show.

Glenda: "Kabuki!"
Yuki: "Modern Kabuki."
Glensa: "I can dig it."

Glenda and the succubi she picked to help were a stunning success!  Morale increased by 5.  Stress decreased by 4.  A few passing youkai paid to stay and watch, covering the performance and earning you $10.  You gain 1 Notoriety.

3: Assign Farmgirl to do some gardening

Farmgirl: "I planted some asparagus!"

You'll have asparagus... in 2 years.  Gain 1 stress.

4: Have Chou bake a cake.

Chou: "Let's try that recipe I got from the chatty orb thing I found in the fire...."

There was cake.  It was excellent.  Morale increased by 3.

5: Have Elle investigate paperwork cutting measures.

Elle: "I'll do my best...."

Elle's efficiency doubled for next week.

6: Used Bookstores

Eskarina: "It'd be easier to steal them.  But I'll see what I can find."

Her efforts would have been much more usefull if you'd had a library, but you did get a few books.  With their information you can attempt research on a "Planar Portal."

7: Streamline the Accounts

Cassia: "Hm... Perhaps if I made a petty cash fund...."

You can overdraw on money next week.

Quote from: Fluff
Yuki awoke in a cold sweat.

She wasn't sure what had caused this feeling of unease, but she knew something was wrong.  It wasn't just the thunder either.  There was a magic at play here.  One that didn't belong.

She quickly grabbed a robe and burst into the hallway looking for the source of her disquiet.  There was nothing other then the pounding rain.

The devils should still be up and about.  They needed less then half the sleep of a human, and they staggered their rest hours.

Yuki flew down the short hallways pausing when she saw a crumpled devil on the ground.  It was Ferra, her eyes were shut and she was mubling feverishly to herself, as if she was trapped in a nightmare.

Yuki's investigation was cut short by a scream, then the sound of Mai's ice barrage going off in the kitchen.  Yuki rushed to the scene to find her friend battling a shadowy figure while standing over the shattered remnants of a crude barricade.  Obviously one of the devils had countered the silence that had prevented Yuki from hearing the battle before.

As Mai's precision attacks kept the monster at bay Yuki called upon her own powers.  With a twist of her hand the figure exploded into a pillar of flame, which refused to die down for a full minute.

When the flames cleared the ghost was gone, as was the bad feeling.

Mai gave Yuki a nod of thanks before moving to help Marie with the few devils that had been injured.  Yuki just shook her head in frustration.  "What terrible luck."

Then she headed back into the mansion to get everyone together.  She'd thank them for their help again, then work on getting morale back up.

Events:
During a storm a ghost attacked the mansion!  You and Mai beat it off, but it hurt and frightened your devils before you destroyed it.  Marie prevented 9 injuries.  Architect was Injured.  Architect was Frightened.  Ferra was Frightened.  Bartender was Injured.  Artisan was Injured.  Morale dropped by 25.  You gained 2 stress.

Artisan is Injured and cannot be assigned tasks.
Bartender is Injured and cannot be assigned tasks.
Architect is Injured and cannot be assigned tasks.
Architect is Frightened and is less effective on tasks.
Ferra is Frightened and is less effective on tasks.
The weeks work causes you 1 stress.

The RNG hates you guys apparently....
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 22, 2010, 03:32:37 AM
Week 4

Current Stats
Wood90Gems0
Iron30Money326
Research110Mana100
Defense130Notoriety3
Stress10%Morale60/85
Income - $89

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood2510
Gems10050
Iron5020

Build - You can build the following structures:
Larger house          - 100 wood                 - Raises max Morale.  Allows more structures
Library                      - 100 wood                 - Raises Eskarina's level
Casting Chamber  - 500 wood 100 iron   - Mana +50, Allows more structures
Farm                         - 100 wood                 - Raises Farmhand?s level
Mill                            - 50 wood 25 iron      - Raise?s Sakaki's level
Fence                       - 50 wood                    - Protects structures from damage

Research - You can research the following things.  Spells in italics are halfway finished.
Transmute Gems to Wood:
Create Iron:
Create Money:
Planar Portal:
Research for Patchouli - 85

Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.
Create Wood - 5 mana - Creates 1 wood
Create Gems - 20 mana - Creates 1 gem
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Masseuse.  Removes d10+5 stress.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.  Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 22, 2010, 03:41:18 AM
>Well shit.
>Time to put Helepolis to work Masseusing some devils. Preferably elsewhere from us in the mansion. When we're not trying to sleep.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on August 22, 2010, 03:45:57 AM
Mill: "Allows Mill construction"

huh

What does the Planar Portal spell do?

Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 22, 2010, 04:10:23 AM
Also: Library or house expansion?

And let's get the doctor dealing with those injures.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 22, 2010, 04:13:33 AM
Mill: "Allows Mill construction"
:derp:
Fixed.

Quote
What does the Planar Portal spell do?
According to your text it allows for transportation between magical realms

Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 22, 2010, 04:28:42 AM
Lets build that fence, better to prepare for nasties now then later.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on August 22, 2010, 04:55:29 AM
I think we should build the mill first. We'll get more wood from it, and more wood means we'll be able to build more; otherwise, we'll be running very low on wood very soon.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 22, 2010, 05:15:46 AM
Wow. We have way less wood than I thought. Yeah, Mill Time.

Let's name the Architect. Let's name the Architect Apophis.
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 22, 2010, 05:42:00 AM
Guess we are running out of wood, so a mill first.

Also name the Architect Saiseki.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 22, 2010, 06:28:05 AM
Also name the Architect Saiseki.
(http://a.imageshack.us/img444/4233/apophisb.jpg)

Also: Have Chou make good healthy food to help the injured devils recover.
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on August 22, 2010, 06:31:35 AM
What's with the picture Purvis?
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 22, 2010, 02:07:55 PM
Agreed with the naming of the Architect Apophis.

Also agreed with the Mill.  We need some more wood for later.

Just throwing this out there, but if we're attacked again, we should consider naming the Bodyguard due to the defense bonus.

Also, I'm suggesting that we should get Marie to put together some kind of First Aid class for the devils to make them a bit more competent if the mansion is attacked again.

If possible, I think we should go half and half with research by pouring half into the Planar Portal and half into Patchy's stuff.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 22, 2010, 04:27:11 PM
Also, I'm suggesting that we should get Marie to put together some kind of First Aid class for the devils to make them a bit more competent if the mansion is attacked again.
Actually Marie's already done that, which is why minor injuries no longer bother your devils.

As far as healing goes, each devil has a chance to recover each week.  Having Marie tend to them increases that chance (up to 100% if her level is high enough and the number of injured devils is low enough).

Fear can be treated similarly, though you'll have to think of a different devil to boost fear removal.  Or use the charm spell....
Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 22, 2010, 04:52:39 PM
>Special Action: Call the ghost busters.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 22, 2010, 07:02:15 PM
Get Helepolis to make an attempt at helping Ferra and Architect relax to see if they become un-frightened.
Title: Re: Succubus Manor - A sim magician game.
Post by: Montblanc on August 23, 2010, 12:08:45 AM
We definitely should build the mill. I suggest Mai casts the charm spell on the frightened devils. The injured will obviously just need to relax and heal their injuries.

We should definitely name the Architect or the Bodyguard, but with Mai possibly casting the charm spell, I dunno how much mana we'd have left after all this. We should maybe think about getting some gems soon and taking advantage of the Empower Gems spell later.

I have nothing else to say on the matter for now.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 23, 2010, 12:27:27 AM
I am against Charm for now; naming is more useful, and we don't need another morale hit.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 23, 2010, 12:49:48 AM
I am against Charm for now; naming is more useful, and we don't need another morale hit.
Agreed.

Also, it might be useful to send Marie into town for some books to expand her medical practices since we don't have a library yet.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 23, 2010, 12:59:12 AM
Also, it might be useful to send Marie into town for some books to expand her medical practices since we don't have a library yet.
Book hunting will be more effective after you get the library actually, as you'll be able to store more books.  Right now the people you send out are guessing which book is most valuable and acquiring that one.  When you have the library you'll be able to buy carts of books and review them later.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 23, 2010, 01:02:46 AM
Book hunting will be more effective after you get the library actually, as you'll be able to store more books.  Right now the people you send out are guessing which book is most valuable and acquiring that one.  When you have the library you'll be able to buy carts of books and review them later.
Its like the game is preventing me from getting better medical treatment for the devils. >_<
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 23, 2010, 01:04:51 AM
Send the doctor out to get better medicines, if we cannot effectively special act injury treatment directly.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 23, 2010, 01:15:18 AM
Send the doctor out to get better medicines, if we cannot effectively special act injury treatment directly.
There might be someone better then the doctor for a market based mission....
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 23, 2010, 01:57:20 AM
Doctor and Merchant together.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 23, 2010, 04:35:22 PM
Send the doctor out to get better medicines, if we cannot effectively special act injury treatment directly.
Doctor and Merchant together.
I second this.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 24, 2010, 01:19:24 AM
(Sorry about being late with this.  Yesterday was pretty bad for me.  This week isn't looking better, but I should still manage every other day at worst.)
Week 4 Results

Building Phase

Sakaki - "It'll do Ferra some good to focus on her work."

Mill:
SakakiBuilder2+50 wood

Sakaki - "Well this is the best I can do without access to a forest.  Hopefully it'll be enough."

Research Phase
The Planar Portal spell is easy to learn, but the miasma of Makai makes it unsafe.  You believe with a little effort though you can change the spell to work for you here.

Research for Patchouli - 50
Planar Portal - 50

Quote from: Fluff
Yuki looked down at the devil.  The little draftsdevil still had her left arm in a sling, and she jumped at the slightest noise recently.  "You sure this is a good idea Mai?"

Mai nodded.  Yuki could tell her friend was certain.

Yuki sighed.  "Alright.  Let's do this then..."

The lines flowed with power and Yuki's vision once again gazed on the formulas of reality itself.  "Your name is now Apophis!"

The devil blinked then slowly smiled.  "I feel... powerful...."  She pulled her arm out of the sling and smiled even wider as she moved it about.  "Really powerful!  Ehehe, ahahaha.  Ahahahahahaha!"

Yuki rolled up some research notes and smacked the little devil upside the head.  "Get a grip.  You're an architect succubus, not a demon god."

Apophis rubbed her head sheepishly.  "Sorry Miss Yuki....  But thanks for naming me!  I'll see how I can help you and my sisters."
Spells:
You name Apophis.  Her wounds are healed.  She is no longer afraid.  As a named devil her level is automatically increased by one.  For naming a devil, Morale and Max Morale have increased by 5.

Apophis   Architect   1   Reduces Building costs by 5%.


Apophis:  "I can't do much until you've increased the houses size, but I can at least streamline your plans."

Special Actions
1: Have Helepolis treat Ferra.

Helepolis: "I'm not good at psychology, but she will be relaxed."

Ferra is no longer afraid.  Morale increased by 3.

2: Have Merchant aquire medicines

Merchant: "Not a problem.  It may cost though."

Merchant gets $134 worth of medicine.  Devil recovery chance increases

3: Have Marie look for medical texts.

Marie: "There's not a lot of works on succubus medicine, but I'll try!"

Marie found a text in a bookstore for $10 that has a spell.

Mai: "I can use this."

Mai learned "Cure Devil."  She can fully heal any named devil for 33 mana, or any unnamed devil for 33 mana and a gem.  For 5 gems it can revive a 'dead' devil.

4: Call the Ghostbusters

Yuki: "Let's see... 555-5555?"
Yuki: "Huh.  No answer.  Wonder what the international prefix is."

Sorry, but you aren't in the city, county or state of New York.

Quote from: Fluff
Yuki sighed as OL took the last pile of forms away.  They'd just managed to get the mansion back to order.  She and Mai had managed to get a little done, but not as much as she would have liked.

There was a knock on the Study door.  "What now?"

Alouette steped in and bowed.  "Lady Yuki, we have guests."

Yuki blinked.  "Er, who is it?  It's not those crazies from Gensoukyo again right?"

Alouette shook her head.  "It's Lady Shinki and her retinue."

There was a crash as Yuki fell out of her chair.  "What!?"  The magicain stood up and ran to the small sitting room (that had been doubling as a dining room).  Sure enough sitting there was the goddess of Makai and her maid Yumeko.  Waitress was serving them some tea.

"Um, er Lady Shinki!  What brings you to our home?" Yuki asked.

Shinki smiled and waved.  "Oh, Yuki!  I heard you'd had some problems so I decided to drop by and make sure everything was okay.  That isn't a problem right?"

"Of course not!" Yuki said as Yumeko glared at her.  "We're happy to have you drop by.  We've fixed most of the problems from last week, but it's nice to know someone's looking after us."

"Well even if these devils are among the least of my children, they're still my precious creations."  Shinki smiled.  "But please, sit.  And tell us what you have planned for the future...."

Events:
You were visited by Shinki!  It was a little stressful having the creator of Makai looking over your shoulder, but the devils were thrilled.  Admittedly Alouette's suggestion to bring in Sakuya for a maid threesome didn't fly with Yumeko, but there weren't any other major incidents.  Morale rose by 18.  You gained 5 stress.  You gained 3 notoriety.

All the devils recovered from their injuries.
Cassia is restless
Waitress is restless
The weeks work caused you 4 stress.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 24, 2010, 01:20:03 AM
Week 5

Current Stats
Wood90Gems0
Iron20Money281
Research110Mana100
Defense155Notoriety6
Stress19%Morale86/95
Income - $89

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood2510
Gems10050
Iron5020

Build - You can build the following structures:
Larger house          - 95 wood                 - Raises max Morale.  Allows more structures
Library                      - 95 wood                 - Raises Eskarina's level
Casting Chamber  - 475 wood 95 iron   - Mana +50, Allows more structures
Farm                         - 95 wood                 - Raises Farmhand?s level
Fence                       - 48 wood                    - Protects structures from damage

Research - You can research the following things.  Spells in italics are halfway finished.
Transmute Gems to Wood:
Create Iron:
Create Money:
Planar Portal -
Research for Patchouli - 135

Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.
Create Wood - 5 mana - Creates 1 wood
Create Gems - 20 mana - Creates 1 gem
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Nameless devils cost 1 gem more.  Removing Death costs 5 gems more.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Masseuse.  Removes d10+5 stress.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.  Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 24, 2010, 01:25:04 AM
4: Call the Ghostbusters

Yuki: "Let's see... 555-5555?"
Yuki: "Huh.  No answer.  Wonder what the international prefix is."

Sorry, but you aren't in the city, county or state of New York.[/p]

Ilu Iced.

Also holy fuck that mill is amazing and way beyond what I expected.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on August 24, 2010, 01:29:00 AM
Buy five pieces of wood, build farm, name Farmhand Ivette. Income+++!

And get ourselves a massage, so we can relax.

Edit:Also, the OP doesn't have Ferra's level at 2
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 24, 2010, 01:52:53 AM
Yeah, you'll need that Mill too.

Edit:Also, the OP doesn't have Ferra's level at 2
:derp: Fixed.
Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 24, 2010, 01:54:35 AM
Buy five pieces of wood, build farm, name Farmhand Ivette. Income+++!

And get ourselves a massage, so we can relax.

Edit:Also, the OP doesn't have Ferra's level at 2

Err, Neoer, We don't have enough for five pieces of wood.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on August 24, 2010, 02:02:21 AM
Err, Neoer, We don't have enough for five pieces of wood.
Don't be silly! We've got enough for 11 pieces of wood. We've got 281 money, it says, and they're 25 each. :3
Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 24, 2010, 02:05:47 AM
Don't be silly! We've got enough for 11 pieces of wood. We've got 281 money, it says, and they're 25 each. :3

OH WHOOPS. Was reading Income as our current cash moneys.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 24, 2010, 02:10:51 AM
Set the merchant out to buy wood, maybe she can get it on the cheap.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 24, 2010, 02:31:17 PM
(Sorry about being late with this.  Yesterday was pretty bad for me.  This week isn't looking better, but I should still manage every other day at worst.)
S'all good.  If anything, we got a little time to work a couple things out.

Buy five pieces of wood, build farm, name Farmhand Ivette. Income+++!

And get ourselves a massage, so we can relax.
Set the merchant out to buy wood, maybe she can get it on the cheap.
I agree with all of this.

We should finish up the research for the Planar Portal though, so finish that up and pour the remainder into Patchouli's thing.

Also, how do you guys think we should combat Cassia and Waitress's restlessness?

Maybe for Waitress we could host a dinner party or something to keep her busy, but I have no clue about Cassia.

Last thing, maybe we could get Bodyguard to give the devils some self-defense lessons so that they have better odds against more powerful intruders.

Title: Re: Succubus Manor - A sim magician game.
Post by: Chaore on August 24, 2010, 03:36:56 PM
We could probably have Cassia go over our finance records and stuff? That's...what accountants do, right? :ohdear:
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 24, 2010, 05:45:19 PM
Accountants are renowned for having one of the highest rates of alcoholism by career in the world.

Seems to me a cocktail party hosted by the waitress is in order.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 24, 2010, 05:55:18 PM
Accountants are renowned for having one of the highest rates of alcoholism by career in the world.

Seems to me a cocktail party hosted by the waitress is in order.
Oh man, I totally agree with this.   :3
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 24, 2010, 06:04:12 PM
Also, I recommend naming the Explorer, and sending her out to explore.

I recommend naming her Ruby (http://www.fightersgeneration.com/characters3/rubyheart.html).
Title: Re: Succubus Manor - A sim magician game.
Post by: Montblanc on August 24, 2010, 07:03:47 PM
I like the name Ruby. Let's do that.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on August 24, 2010, 07:10:26 PM
Also, I recommend naming the Explorer, and sending her out to explore.
This, cause we will run out of wood soon, if she don't find a forest.

By the way shouldn't our max moral be on 95 by now?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 24, 2010, 07:33:23 PM
By the way shouldn't our max moral be on 95 by now?
Fixed....
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 25, 2010, 03:59:26 AM
Man this looks fascinating and I want to help but there's not really anything more I can think of for this week :ohdear:

I guess I'll toss in another vote for Ruby.

I need to start keeping track of this topic, it's like Arkham Asylum except our choices aren't tactically pre-determined.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 25, 2010, 04:14:04 AM
Have Ferra take a shot at making some items to sell, like trick handcuffs
Send Glenda out to go busking
Have Apophis personally over the building of the farm
Give Alouette a free day
Have Helepolis give a seminar on pressure points. If that don't make the succubi happy, I dunno what will.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 25, 2010, 04:26:52 AM
We might want to have Sakaki also preside over that farm building, unless I'm stupid and she's a part of it by default.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 25, 2010, 04:33:05 AM
We might want to have Sakaki also preside over that farm building, unless I'm stupid and she's a part of it by default.
You're not stupid, but she is required to build things.  As is Ferra.  However that's an innate quality that doesn't require special action.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 25, 2010, 04:43:05 AM
So Ferra would be too busy building that farm to make some shit? That frees up an action.

Quick reference for myself on suggested actions

* Naming: Dora Ruby the Explorer
- (Ferra/Sakaki/)Apophis -> Farmbuildage
- Ruby -> Find some shit, forests probably a good target
- Bartender/Waitress -> Cocktail Party
- Glenda -> Troubadourin' it up
- Helecopter -> Pressure point class
- Merchant -> Buy wood
- Cassia -> Go over finance records
- Bodyguard -> Self-defense lessons

We'd need to drop one, possibly more if someone comes up with a great idea. Glenda, Helecopter and the Bodyguard look the most expendable.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 25, 2010, 05:07:19 AM
Let's have Cassie attend the cocktail party in particular. More work won't do much to decrease that stress.

Also, is Mai included in on the 7 actions?
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 25, 2010, 05:21:27 AM
I checked, and the Special Actions have a "limit one action per devil/magician" disclaimer, so I think you were right earlier when I asked.

EDIT: Also Cassia is Restless rather than stressed. I think she just needs something to do. Unless I missed her Stressed status update, in which case nix her action action instead and simply make sure she attends that party. :V
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 25, 2010, 05:29:33 AM
Yeah, if she's just Restless, put her to work.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 25, 2010, 05:32:13 AM
Well, I think I'd recommend nixing Helecopter's class in that case, since it wouldn't help the devils deal with anything that can't be solved with a cocktail party. The self-defense class might be helpful in dealing with RNG incidents, given we've had a couple that were us getting attacked.

Thoughts from anyone else?
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 25, 2010, 01:19:11 PM
* Naming: Dora Ruby the Explorer

- Ruby -> Find some shit, forests probably a good target
- Bartender/Waitress -> Cocktail Party
- Helepolis -> Pressure point class
- Merchant -> Buy wood
- Cassia -> Go over finance records
- Bodyguard -> Self-defense lessons
I'd say that these are good ideas because Ruby might be able to randomly find some other things while looking for a forest and we need wood badly, so the Merchant is an obviously important choice as well.
Going over the records will probably give Cassia something to do so that works and the Cocktail party is a nice way to relieve stress while helping Waitress overcome her restlessness.
As for Helepolis and Bodyguard, we might be able to merge the two lessons into one because pressure points could be used to take down an intruder as well as any moves Bodyguard knows.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 25, 2010, 05:16:58 PM
In theory, the classes can be combined. In reality...we must consider who we are dealing with. Chances are they aren't going to focus on both aspects.
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on August 25, 2010, 05:29:45 PM
A pressure points class can have some influence in teaching them martial arts later :V
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 25, 2010, 05:32:24 PM
Quote
As for Helepolis and Bodyguard, we might be able to merge the two lessons into one because pressure points could be used to take down an intruder as well as any moves Bodyguard knows.
There's only so much you can learn in a week of study.  These devils are low end power wise, and ranged combat is still their (and Makai's) prefered style.  They'll need to master physical combat 101 before they'll be pulling off any pressure point attacks.

Also Bodyguard's not really a close combat specialist either.  She can still teach the other devils how to take a fall or escape to range of course.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 25, 2010, 05:50:46 PM
There's only so much you can learn in a week of study.  These devils are low end power wise, and ranged combat is still their (and Makai's) prefered style.  They'll need to master physical combat 101 before they'll be pulling off any pressure point attacks.

Also Bodyguard's not really a close combat specialist either.  She can still teach the other devils how to take a fall or escape to range of course.
Ah.  Okay then, the lesson should still be useful even if its just that.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 25, 2010, 08:12:09 PM
Hereby suggesting we drop Helecopter's class and go with the seven other Special Actions detailed above.

What can we do as Yuki aside from naming a devil? Anything?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 25, 2010, 08:30:24 PM
What can we do as Yuki aside from naming a devil? Anything?
Pretty much.  You're a magician with a mastery of fire magic and transmutation.  Your specialty is in attack spells and nuanced alterations of materials.  You're slightly weaker then say... Marisa in terms of power and skill, but you heal faster.

As a magician you have a vague idea about how most things work, but you personally haven't done most menial jobs, so the succubi beat you in their specialty fields.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 25, 2010, 08:32:54 PM
Sorry, I meant to ask how many actions we get per week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 25, 2010, 08:36:17 PM
Mostly we've been focused on naming devils because naming makes them way more likely to succeed.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 25, 2010, 08:36:46 PM
Sorry, I meant to ask how many actions we get per week.
Ah!  Well you're awesome (and gaining stress like mad) so you cast spells on the list, order everyone else around and still perform one special action a week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 25, 2010, 11:28:34 PM
Hereby suggesting we drop Helecopter's class and go with the seven other Special Actions detailed above.
Agreed.  We'll have to level up more.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 25, 2010, 11:43:28 PM
If Helepolis ain't teaching, we ought to have her ministering Yuki's stress.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 25, 2010, 11:49:32 PM
If Helepolis ain't teaching, we ought to have her ministering Yuki's stress.
I agree with this too.  If anything, we should more or less have one every week the way things have been going.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 26, 2010, 12:48:40 AM
Does getting a massage not count as a Special Action? If it doesn't, then by all means, get it.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 26, 2010, 12:50:36 AM
Does getting a massage not count as a Special Action?
Seems that it does.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 26, 2010, 12:55:13 AM
Then we'd need to drop something else in favor of the massage. (Probably the self-defense class.)
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 26, 2010, 01:23:17 AM
Then we'd need to drop something else in favor of the massage. (Probably the self-defense class.)

>Save Self defense for next week. Massage now. Yuki needs to enjoy the finer things in life.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 26, 2010, 02:22:22 AM
Week 5 Results

Market Phase

Merchant: "I'm so sorry!"
Merchant got the wood at a discount, but she was robbed.  In the end it came out the same.
Lost $125, gained 5 wood.


Building Phase

Ferra - "Sure you don't want a bigger house?  Or did my soundproofing work better then I thought?"

Farm:

Farmhand1Income +15, +5 to all other income sources.

Farmhand - "If I had a name I could start keeping animals as well.  The Makai varients are a little too strong for me right now."

Research Phase

You finish altering the planar portal spell.  For 10 gems you can build a portal to anywhere in Makai.  For 15 you can build a portal to anywhere!  Though you probably shouldn't do that second one too often.  Shinki likes having a semi closed realm.

Research for Patchouli - 65
Learned Planar Portal.  Costs 10/15 gems and 50/100 mana.  Creates a permanent password protected two way portal.

Yuki: "Who made it so that magical artifacts have to run on precious stones?  Seriously..."

Quote from: Fluff
Yuki glanced at the devil in the circle then frowned.  "Why do you have a whip?"

The nameless devil shrugged.  "It's generally useful."

Yuki considered the matter for a moment.  "I thought you'd want something like a sword.  After all exploration's mostly about hacking your way through the people who set up shop in the ruins right?"

The nameless devil shook her head.  "Oh no.  In the outside world it's about careful supply preperations and avoiding natural hazards.  But I can do both styles."

Yuki shrugged and started the spell as normal.  As reality warped she proclaimed, "Your name is Ruby!"

Ruby smiles brightly.  "Great!  I'm ready for anything!"

"Good then you can find a us a forest."

Ruby nodded and grabbed a flamboyant hat.  "Right, then I'm off."

The devil suddenly kissed Yuki on the lips then ran for the door.  "For luck!"

Yuki blinked for a few moments then swore.  "Damn!  I shouldn't have left my guard down."
Spells:
You name Ruby.  As a named devil her level is automatically increased by one.  For naming a devil, Morale and Max Morale have increased by 5.
Ruby needs 100 XP to reach level 2.


Ruby     Explorer   1   Fights Nazis.  Saves the World.


Ruby:  "Artifacts, lost civilizations and distant lands.  I can handle them all."

Special Actions
1: Have Merchant acquire goods.

See above

2: Get a massage

Helepolis: "You should take a break more often Miss Yuki."

Removed 10 stress

3: Send Ruby Exploring

Ruby: "The Forest of Woe!  Gotta be some good loot here."

Critical Success!  Ruby found location: Forest of Woe!
Ruby found $70.  Ruby found 5 gems!
Ruby gained 110 xp!  Level UP!


Sakaki: "Well we have a forest, there's just no way to get the wood here in a reasonable amount of time.  I mean, we can't just teleport back and forth with logs, right?"
Mai: "..."

4: Cocktail Party

Waitress: "Your drink Ms Yuki."

The party cost $10.  Morale increased by 1.  Stress reduced by 1.

5: Have Cassia hit the books again.

Cassia: "Miss Yuki!  Upon review I've discovered we can increase our return on investment 200% if you and Mai make out right here."
Yuki: "Waitress!  Cassia's done for the night."
Cassia: "No, really!  I can prove it with graphs!"

Cassia wasn't able to find any way of getting more cash, but she did enjoy her work.

6: Have Glenda tour

Glenda: "I think I know just the group...."

Glenda earned another $50.

7: Have Bodyguard give self defense classes.

Bodyguard: "You and Miss Mai have to attend as well Miss Yuki!  Mixed melee combat's coming back into style in Gensoukyo!"
Yuki: "Wait what!?"

You gained a few bruises and a cut, but the devils know how to take a hit better at least.  Yuki and Mai and the devil are more likely to resist serious wounds.

Quote from: Fluff
There was a knock at the study door.  Yuki looked up as Alouette entered.

"My Lady, we have a petitioner."

Yuki sighed.  "Door to door salesman?  Does it look edible?"

Alouette shook her head.  "Adventurer my Lady.  He claims we are part of the 128 stars of destiny and that we should join his army."  The maid frowned.  "He also is rummaging through the supplies."

Yuki buried her face in her hands.  "Very well.  See about keeping him occupied.  I'll go get Mai to drive him out.

Alouette shook her head.  "That won't be necessary.  We'll show him the door ourselves."

Yuki raised an eyebrow.  "I want to see that."

She followed her maid to the guest room where the adventurer (a man in rather weak looking armor) was sitting with Elle and Ruby hanging off each arm.  Yuki was annoyed more then normal at this.

The man turned and started to speak when Alouette whistled.  Immediately Ruby and Elle pointed at the adventurers face and shot him in the head with danmaku.

Yuki looked at the fallen form.  "Well that was easy.  Don't forget to toss him outside.  We don't want him reviving in the basement if he really is a chosen hero.

"Unlikely, but whatever you say Lady Yuki," Ruby said as she dragged the bleeding form out the door.

Events:
A wandering hero attempted to pressgang you.  The devils wiped them with danmaku before you even needed to bother.  Morale rose by 4.  You gained 6 notoriety.

Butler is restless.
From this weeks work you gained 3 stress


(Note: Apophis did supervise farm construction, however there was no chance of mechanical gain from the action so it was not counted as an official action.)
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 26, 2010, 02:23:53 AM
Week 6

Current Stats
Wood50Gems5
Iron25Money382
Research110Mana100
Defense160Notoriety12
Stress11%Morale96/100
Income - 116

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood2510
Gems10050
Iron5020

Build - You can build the following structures:
Larger house          - 95 wood                    - Raises max Morale.  Allows more structures
Library                      - 95 wood                    - Raises Eskarina's level
Casting Chamber  - 475 wood 95 iron    - Mana +50, Allows more structures
Farm                         - 95 wood                    - Raises Farmhand?s level
Forest Portal           - 10 gems 50 mana  - Raises Sakaki's level
Fence                       - 48 wood                    - Protects structures from damage

Research - You can research the following things.  Spells in italics are halfway finished.
Transmute Gems to Wood:
Create Iron:
Create Money:
Research for Patchouli - 210

Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.
Create Wood - 5 mana - Creates 1 wood
Create Gems - 20 mana - Creates 1 gem
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Nameless devils cost 1 gem more.  Removing Death costs 5 gems more.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Rose.  Helps (slowly but safely) level Rose and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.  Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 26, 2010, 02:36:36 AM
IS IT ROSE OR RUBY OR IS SHE TWO PEOPLE AT ONCE?!?!

Because, let's face, the devils would find the two peopel at once thing hot.

Also: Advocating we name the merchant. She's gonna be a busy little bee.

Name her Hibachi.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 26, 2010, 02:41:39 AM
IS IT ROSE OR RUBY OR IS SHE TWO PEOPLE AT ONCE?!?!

Because, let's face, the devils would find the two peopel at once thing hot.
There's no amount of derp available for that mistake.

She doesn't get split form until level 12.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 26, 2010, 02:59:27 AM
Name the merchant Drew and send her out on a quest to purchase as much derp as necessary to make up for that mistake.

No particular objections to naming the Merchant, as she's higher priority than everyone else still left unnamed (though I had considered the Farmgirl). Natural curiosity as to the origin of the Hibachi name. Throwing out Drew (http://en.wikipedia.org/wiki/Drew_Rosenhaus) as an obligatory alternate option. Won't be too upset if Hibachi wins out, just giving options.

Ruby just found us a forest, so we can put off looking for more sources of wood for a little bit. Maybe have her look for a source of books next?
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 26, 2010, 03:57:30 AM
HIbachi because she's going to be a busy little bee.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 26, 2010, 03:43:08 PM
I'm fine with the name Hibachi.

Since we seem to be good for now, I say we pour all of the research into Patchy's stuff this week.

Also, requesting Dance Party so that Butler can decrease the money spent, thus having work to do.

Agreeing with the action of having Ruby hit up a place for books that may come in handy, and if possible, have it incorporated into her Level Grinding action.

Lets not build anything this week so that we can save up the wood for later.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 26, 2010, 08:41:24 PM
* Name Merchant [whatever]
* 100% focus on Patchouli Research
- Merchant -> Buy wood
- Ruby -> Find books
- Chou/Waitress/Butler -> Dinner party

Hmm...what do we want to build next? That Casting Chamber is mighty tantalizing but mighty expensive. The Library or the Farm may be better to take care of first. Suggest Special Action priority be placed on Sakaki, Ferra and Eskarina, as obvious as they are as choices. Mayhaps they can work together to try to discover more efficient ways of using building materials?

Maybe ask the Artisan to make some neat around-the-house objects to raise Morale slightly, though that could cost us Wood, I guess.

Elle and Cassia could probably be asked to work together on paperwork.

Probably want the Farmer to give it another shot. I think she's actually the next best bet for naming after the Merchant. Her or the Artisan.

I'm trying to think of a way to put Glenda and the Dancer together for gathering income and failing.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 26, 2010, 08:45:23 PM
I would say, if we're gonna build something, a house expansion is a good idea.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on August 26, 2010, 08:46:19 PM
* 100% focus on Patchouli Research
We aren't even halfway done with it, we've got like 20 more weeks before it's due, we should research things that can help us first.

The spells available are more stepping stone-y then useful, but lets go and research Create Iron for now I suppose.

Purvis:We have like, half the wood needed, no way that's happening this week. Maybe next week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 26, 2010, 08:49:03 PM
* Name Merchant [whatever]
* 100% focus on Patchouli Research
- Merchant -> Buy wood
- Ruby -> Find books
- Chou/Waitress/Butler -> Dinner party
I was actually thinking of the Dance Party because the Butler seems to have a more direct connection to it.

Hmm...what do we want to build next? That Casting Chamber is mighty tantalizing but mighty expensive. The Library or the Farm may be better to take care of first.
Also, I say we should go for the Library next week because of all the research we have wanted the Devils to do.

Suggest Special Action priority be placed on Sakaki, Ferra and Eskarina, as obvious as they are as choices. Mayhaps they can work together to try to discover more efficient ways of using building materials?

EDIT:  I just realized, we should also include Apophis in there because being an architect she might also have some insight into the issue.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 27, 2010, 03:35:21 AM
(Brief check in during my journeys)

Level grinding is only if you don't have something useful for Ruby to do, or if you want to focus on leveling her instead of getting stuff.

Also leveling devils (Like what you want to do for Apophis) via special actions is possible, but hard and expensive.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 27, 2010, 03:36:44 AM
Do they gain XP normally in the course of their duties, or does it take special effort devoted only toward gaining XP and leveling to improve them?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 27, 2010, 06:41:52 PM
Ruby is the only one that has XP.  The rest level with buildings and spells.  I actually didn't intend for special actions to be able to raise their level, but after some thought I decided not to close any doors.  If you think of something cool and the RNG smiles it shall happen.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on August 27, 2010, 10:23:30 PM
Also leveling devils (Like what you want to do for Apophis) via special actions is possible, but hard and expensive.

What does it cost to have them do this research and/or practice  as a combination of special actions?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 28, 2010, 01:14:46 AM
What does it cost to have them do this research and/or practice  as a combination of special actions?
Something similar to a building.

Edit: I'm sorry to do this but there's no way I can properly handle even this light week today, and tomorrow is going to be hard on me.  I'll see about Sunday morning, but the way things are here I'm not sure if I can promise that.  I'm not going to half ass it though so you can expect the full writup when I do pull things together.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 28, 2010, 02:55:33 AM
Take your time, I don't think we're terribly close to an agreement on everything we want to do and everything we don't.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 28, 2010, 03:11:30 AM
I think we should research create iron, to see if it opens up anything, and pour the leftover points into Patchouli's work.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 28, 2010, 02:16:36 PM
I think we should research create iron, to see if it opens up anything, and pour the leftover points into Patchouli's work.
Yeah, you've got a good point.  We may have to rely on the spell sometimes until we get Ferra leveled up some more.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on August 29, 2010, 12:21:07 AM
I think we should research create iron, to see if it opens up anything, and pour the leftover points into Patchouli's work.

I also agree on this.

If we have not named the merchant yet, I vote Hibachi.

For the sake of avoiding an issue before it can come up, Yuki needs a massage to lower her stress. Not highly important, but we may as well if we don't hit 7 actions.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 30, 2010, 01:13:40 AM
(Currently working with Purvis on an itemized list we think everyone can agree on, plz to be holding off updating a little while longer <3)
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 30, 2010, 01:28:20 AM
- Name the Merchant Hibachi
- Put 50% Research effort into Create Iron and 50% into general Patchy work

1) Send Ruby out to find gems.
2) Send Hibachi out to buy wood.
3) Have Dancer, Bartender and Butler organize a Dance Party.
4) Have Elle and Cassia streamline some more paperwork. If this gets tedious for them, have them focus on hunting for loopholes that could save/make us money instead.
5) Have Sakaki, Ferra, Eskarina and Apophis work together to research improving building material efficiency.
6) Have Helepolis give us another massage.
7) Have Farmgirl do some more farming now that she actually has a farm. If we can ask for a specific crop, request wheat.

EDIT: derp we already know Create Wood
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on August 30, 2010, 01:31:31 AM
- Put 50% Research effort into Create Iron and 50% into general Patchy work
Change to "Research Create Iron and dump the rest into Patchy work" and we're good

Also, I think 7) is what she normally does anyway, but w/e :3
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 30, 2010, 02:40:38 AM
No worries about time.  I'll be updating tomorrow night, after I get back from Virginia.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 30, 2010, 01:55:04 PM
- Name the Merchant Hibachi
- Put 50% Research effort into Create Iron and 50% into general Patchy work

1) Send Ruby out to find gems.
2) Send Hibachi out to buy wood.
3) Have Dancer, Bartender and Butler organize a Dance Party.
4) Have Elle and Cassia streamline some more paperwork. If this gets tedious for them, have them focus on hunting for loopholes that could save/make us money instead.
5) Have Sakaki, Ferra, Eskarina and Apophis work together to research improving building material efficiency.
6) Have Helepolis give us another massage.
7) Have Farmgirl do some more farming now that she actually has a farm. If we can ask for a specific crop, request wheat.

EDIT: derp we already know Create Wood
Looks good.  No arguments here.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 30, 2010, 02:42:27 PM
Change to "Research Create Iron and dump the rest into Patchy work" and we're good

Change to this, sure.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 31, 2010, 01:59:43 AM
Week 6 Results

Research Phase

Yuki: "Hm... It shouldn't be to hard to turn gems to iron.  Or for that matter to give wood iron's toughness."

Yuki: "For that matter, now that I know the properties of iron better, I think I can work on some artificer stuff.  Like making a artifact foundry, or building defensive turrets.  Too bad the house can't support those yet."

Research for Patchouli - 35

You learn Create Iron.  You can get 1 iron for 10 mana.

Quote from: Fluff
The well dressed devil was nearly hopping in place on the mystic circle.  Yuki wondered if she should be worried about how eager the rest of the devils were to get names.

She shrugged.  So long as they were busy nothing big should come of it.

Yuki closed her eyes then cast the spell, opening them as she gave her proclamation.  "I name you Hibachi!"

The little devil smiled widely.  "Thank you Miss Yuki!"  She looked down at herself then twirled around before bounding over to her mistress.  "I feel great!  Hey, can I go to the markets?"

Yuki carefully watched the devil for signs of amorous ambition.  "Sure, but why?  We don't really need much."

"There's a 50% discount of vengeance today," the merchant said with a evil grin.

Yuki frowned.  "I know you're annoyed about that robbery thing, but I don't want to start a gang war or something over that."

Hibachi sook her head.  "Don't worry.  I know how to pick my battles."

Yuki sighed.  "Fine then.  Go.  But take some friends with you just in case."

"Thank you!"  Hibachi blew Yuki a kiss.  "I'll be sure to buy you a present while I'm out."

Yuki sighed as the devil left.  "I think I should call Helepolis."
Spells:
You name Hibachi.  As a named devil her level is automatically increased by one.  For naming a devil, Morale and Max Morale have increased by 5.

Hibachi     Merchant   1   10% discount/boost on market items.


Hibachi:  "Buy low, sell high, steal from others often."

Special Actions
1: Send Ruby out for gems.

Ruby: "...so I punch him in the face, toss him out of the blimp, then say 'No Ticket.'"

Ruby found $55 and 5 gems.  Ruby gained 80 xp.  Ruby leveled up!
Took a level in "Explorer"
HP +10, BAB +1, F +1, R +1, W +1, Glib Tongue

2: Massage!

Helepolis: "Just relax..."

Removed 15 stress!

3+4: Dance Party

Dnacer: "Let's see, dresses for everyone.  Easy access straps..."
Bartender: "Alright, now to break out the black lable...."
Butler: "Not a chance!"

The devils are all happy!  Morale rose by 10.  Apparently the dress they suggested was water soluble.  You gain 4 stress.  The party costs $222.  You gain one action!

5: Paperwork Streamlining

Elle: "I'll do my best!"
Cassia: "I think I'll only get in the way here."

Sadly Elle wasn't able to figure anything out.  You gain 0 stress.

6: Improve material efficiency

Apophis: "This looks difficult, but we can try while we wait for more wood."

Your crack team can't figure anything out without using magics that's beyond your current level.  Breakthroughs are difficult of course.

7: Have Farmgirl plant wheat.

Farmgirl: "Will this be beer or bread?"

You've planted wheat.  You can choose to get $20 next week, or $40 the week after.

Quote from: Fluff
Yuki frowned at the sudden hubbub at the front of the mansion.  Was it Thursday already?  Weird stuff always seemed to happen on Thursday.

Standing up she headed to the lobby, where she saw a group of devils standing around a green haired girl in something like a Shrine Maidens outfit.  Ruby was talking animatedly beside her.

The explorer demon looked over when Yuki entered the room.  "Ah! Miss Yuki!  I got the gems you wanted, and I found someone interesting."

The green haired girl bowed.  "Hello.  My name is Sanae Kochiya, a living goddess of the Moriya Shrine.  Your servant helped me retrieve some artifacts that had been lost during the war to thieves.  I wanted to come by and thank you personally for all the work she's done for our temple."

Yuki returned the bow.  This didn't seem too bad.  "It's a pleasure to have you over.  I'm afraid we don't have a guest room, but I can sleep in my study."

Sanae looked stricken.  "Oh no!  I couldn't throw you out of your study.  I'll sleep in the devils quarters."

Yuki blanched.  "Um, that's not..."

Sanae smiled sweetly.  "Oh I'm sure they won't try anything.  They all seem like such good girls.  Right?"

There was a chorus of agreement from the devils.  Much to Yuki's surprise it actually seemed genuine.  Yuki frowned at looked the girl over again.  "So... as a living goddess what is your power."

"The power to create miracles!" Sanae replied.

Yuki paused a moment to listen to the devils whispers.

"Nice dress.  Shows off her armpits..."
"...seems wrong to just jump her though.  We'll have to seduce her in a reserved fashion."
"...maybe if we set up a branch shrine here..."

Yuki winced.  It seemed that Sanae was safe, but Yuki's position as undisputed master was not.  Still there wasn't anything she could do now.  Maybe that power of miracles would work in her favor as much as it hurt her.

"Make yourself at home...."

Events:
Sanae visits your mansion.  Sanae increases your mana by 80 for a week!  Sanae steals 28 faith morale!

No devils are restless because of the party
From this weeks work you gained 3 stress


(Note: Multiple devil actions cost one action for each devil.  However devils will recruit others for minor assistance on their own.  Hibachi didn't buy wood because I need to know how much wood you want to buy.)
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 31, 2010, 02:00:15 AM
Week 7

Current Stats
Wood100Gems10
Iron40Money381
Research110Mana100+80
Defense165Notoriety12
Stress3%Morale77/105
Income - 116 +20?

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood2311
Gems9055
Iron4522

Build - You can build the following structures:
Larger house          - 95 wood                    - Raises max Morale.  Allows more structures
Library                      - 95 wood                    - Raises Eskarina's level
Casting Chamber  - 475 wood 95 iron    - Mana +50, Allows more structures
Farm                         - 95 wood                    - Raises Farmhand?s level
Forest Portal           - 10 gems 50 mana  - Raises Sakaki's level
Fence                       - 48 wood                    - Protects structures from damage

Research - You can research the following things.  Spells in italics are halfway finished.
Transmute Gems to Wood:
Transmute Gems to Iron:
Ironwood:
Defense Tower:
Artificers Forge:
Create Money:
Research for Patchouli - 245

Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Nameless devils cost 1 gem more.  Removing Death costs 5 gems more.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.  Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on August 31, 2010, 03:41:23 AM
My recommendation for this weeks agenda:

> Build the Forest Portal
That should end our wood problem.

> Research Ironwood
I don't know, sounds useful.

> Naming Butler: Victorian
All butler have Victorian names.^^

> Alouette: enforce discipline
It is time for our CommissarMaid to restore the Morale.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 31, 2010, 03:51:38 AM
Researching Ironwood is a must. Pour everything we have into it. Excess can go into Patchy research, or maybe the Artificer Forge if people like that better. Ironwood is Priority One, though.

Farmgirl's next on the naming list for being notably more useful than everyone else currently unnamed. Tentative suggestion is Heather because I am no good at cool fancy referential nicknames like the rest of you. If you want one that badly, uh, Sunstar.
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on August 31, 2010, 06:44:03 AM
+1 for Forest portal and Ironwood
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 31, 2010, 06:54:52 AM
Iced: Is Sanae's mana temporary, or does it hang around after she leaves?

If it's temporary, it may be a good idea to have Mai use it conjuring things.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 31, 2010, 02:06:54 PM
I agree with naming the butler.  Don't care about what we name her.

Pour everything into Ironwood, and have the excess go to Patchy's thing.

While we're at it, I think we should build the Library as well to get more info for the future.

Lets get Ruby to grind levels again, and thankfully, we should be able to go without a massage this week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on August 31, 2010, 02:10:20 PM
Out of curiosity, what is the advantage in naming the Butler ahead of the Farmgirl?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 31, 2010, 02:28:19 PM
Iced: Is Sanae's mana temporary, or does it hang around after she leaves?
It is very very temporary.  You actually lucked out with that due to the forest portals mana cost.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 31, 2010, 04:57:01 PM
Out of curiosity, what is the advantage in naming the Butler ahead of the Farmgirl?
I don't know, but after reviewing the list, I'm switching my vote to the farmgirl.

+5 to all other income sources = Yes please.

Also, wait another week before harvesting the wheat.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on August 31, 2010, 06:45:02 PM
>Name the farmgirl. Name her Heather (http://en.wikipedia.org/wiki/Ericaceae).
>I would say it'd be a good idea to have Mai burn off the excess mana by conjuring either six pieces of wood or a gem and two pieces of wood after the portal is made.
>Have Helepolis teach a pressure point/basics of massage class to the other succubi to raise morale. If that don't do it, nothing will.
>Have have Apophis check around the house for things that need maintenance soon, so that we can address them now and save some money on maintaining the house.
>Have Ferra and Hibachi get together; Ferra makes some salable trinkets, and Hibachi heads out to hawk them using whatever channels she knows. We won't ask questions about what gets made.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on August 31, 2010, 08:37:02 PM
Out of curiosity, what is the advantage in naming the Butler ahead of the Farmgirl?
We don't know if there is an advantage or not, cause we don't know what Butler does. She is the only one that stand out, so I picked her.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on August 31, 2010, 09:18:50 PM
Butler has the best or the worst power, depending on group playstyle.  Amusingly I've already hinted as to what it is.  (Not that there's any hint as to where the hint is or any logical way to connect it to Butler).
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on August 31, 2010, 10:20:12 PM
I agree with Forest Portal, Ironwood, spending excess Mana on whatever, and while I'm fine with naming either, now I'm more curious as to what Butler does, so I wanna name her more.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on August 31, 2010, 10:53:56 PM
>Name the farmgirl. Name her Heather (http://en.wikipedia.org/wiki/Ericaceae).
>I would say it'd be a good idea to have Mai burn off the excess mana by conjuring either six pieces of wood or a gem and two pieces of wood after the portal is made.
>Have Helepolis teach a pressure point/basics of massage class to the other succubi to raise morale. If that don't do it, nothing will.
>Have have Apophis check around the house for things that need maintenance soon, so that we can address them now and save some money on maintaining the house.
>Have Ferra and Hibachi get together; Ferra makes some salable trinkets, and Hibachi heads out to hawk them using whatever channels she knows. We won't ask questions about what gets made.
All of this sounds good to me.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 02, 2010, 01:41:09 AM
Week 7 Results

Building Phase

You cast the spell that creates a permanent portal to the Forest of Woe.

Sakaki   Builder   3   +100 wood

Sakaki: "I think that's as good as we can get for wood production.  Maybe there's something magical that can be done, but I don't know it."

Research Phase

You research Ironwood.

Yuki: "Well that was easy.  It's a minor working too.  I think I can set up a natural feedback loop in the wood to make the spell support itself."

Yuki: "This will keep the house from taking as much damage."

Research for Patchouli - 60

Yuki: "I think that's a little more then half the info I'll need to start serious research.  It shouldn't be too hard to finish before the deadline."

You learn Ironwood.  Your structures and wooden items are more resistant.

Quote from: Fluff
The tanned devil who wore only overals and what Yuki (privately) considered a large handkerchief pretending to be a shirt relaxed in the circles as Yuki finished tracing them.  After a few more minutes the spell was ready to be cast.

Power surged through the room as Yuki once again altered reality.  "I name you Heather!"

Heather smiled at her new name.  "Oh, I like that.  It's pretty but down to earth."

Yuki nodded as she checked her list.  "So you said you can start raising animals now?"

"Yep."  Heather stretched her wings a bit.  "Before I was either too weak to keep the animals or too weak to keep predators away, but with this power the fire breathing rabbits shouldn't cause me any trouble."

Yuki smiled.  "Oh, I like those.  Nice and spicy.  What animals can you keep?"

Heather considered the matter.  "Well with the farm we've got now I think I can breed rabbits, chickens, bats, and magician-devil hybrids."

Yuki nodded.  "Okay that sounds... wait what was the last one?"

"Magician-devil hybrids."

"And how do you intend to manage that."

"Special Succubus technique.  If you want a demonstration..." Heather began pulling at the knot on her top.

"No no no no no!  Denied!"
Spells:
After intense internal debate you name Heather.  As a named devil her level is automatically increased by one.  For naming a devil, Morale and Max Morale have increased by 5.

Heather     Farmgirl   2   +25 income.  +15 to all other income.


Heather:  "I think I'm strong enough to get a stable going too.  Won't help the other people's income, but it'll get more cash on it's own."

Special Actions
1: Alouette: enforce discipline

Alouette: "You all need to learn to respect authority!"

10 morale restored... somehow.

2: Ruby: Grind Levels

Ruby: "Just need one more boar tusk for this quest!"
Yuki: "That's it! I'm cutting you off early!"

Ruby gained 35 XP.  Gained $75.  Gained Mysterious Potion.

3: Helepolis: Massage Class

Helepolis: "Miss Yuki, Miss Mai, I need you to serve as examples."

Surprisingly at no point were your boobs squeezed.  4 Morale gained

4: Apophis: House inspection

Apophis: "Hey!  I have an idea!"

Apohpis has figured out a more efficient way to expand your house.  House expansion costs 5 less wood and can be combined with another build request.

5+6: Ferra and Hibachi's item shop.

Ferra: "Well that didn't turn out right...."
Hibachi: "Eh, there's always a market for weapons."

Ferra found a flaw in her forge that had to be repaiared.  Hibachi did manage to sell some cheap goods however.  Total gained was $36.

Free: Mai: Cast spells to make things.

Mai: :)

Mai creates a gem and two wood.

Quote from: Fluff
Yuki stretched.  She was all done with paperwork, and everything seemed to be moving smoothly along.  Maybe she could do some private research today.

There was a shattering sound as a flaming arrow flew through the window nearby.  Yuki ducked then looked through the broken glass.

Outside there was a small army, composed of about 500 troops.  At their head was a figure that looked vaguely familiar.  He raised a standard a yelled in a booming voice, "Those stars of destiny that dare stand against me shall be ground into the dust!  All units, forward!"

Yuki swore.  "That idiot again!?"

She quickly doused the flame arrow, then yelled out "Alouette!"

The maid devil quickly appeared, running low to avoid the arrow fire.  "Your orders Mistress?"

"Get Mai and Bodyguard to hold the entryway.  Have Ruby get a couple of volunteers to skirmish on the main floor.  Everyone else is to join me on the second floor.

Alouette bowed.  "It will be done."

As the devil ran off Yuki sighed.  "Well it's a good thing we learned a fortification spell.  Now to end this punks little game."

The battle was far too long, but in the end Yuki and Mai's superior combat magic won the day, though the devils did help.  Especially with Butlers rather vicious idea to dump hot sand on the invaders.

Yuki sighed once more as she inspected the damage.  "So final report?"

Marie smiled.  "The only real injuries were Ferra and Apophis, and they'll be fine so long as they stick to light work."  She gave Mai a severe look.  "But I mean light work.  Don't let either of them try to fast talk you into working overtime just because they've got new materials in.  Normal building, that's it."

Yuki nodded.  "Well so long as they can do their normal jobs that's fine.  Good work."

Marie flushed and took her leave.  Yuki sighed one again.  Now to deal with the corpses.

"If only we had a kassha.  Oh well, maybe we could feed them to the rabbits?"

Events:
Your mansion was sieged!  You repelled them with light damage.  Ferra was injured.  Apophis was injured.  You lost 0 morale.  The damage costs $12 to repair.  You gained 13 notoriety.

Ferra is injured
Apophis is injured
From this weeks work you gained 5 stress
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 02, 2010, 01:41:48 AM
Week 8

Current Stats
Wood202Gems1
Iron35Money564
Research110Mana100
Defense170 - 10Notoriety25
Stress8%Morale96/110
Income - 159 +40

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood2311
Gems9055
Iron4522

Build - You can build the following structures:
Larger house          - 90 wood                    - Raises max Morale.  Allows more structures.  Doesn't cost build action.
Library                      - 95 wood                    - Raises Eskarina's level
Casting Chamber  - 475 wood 95 iron    - Mana +50, Allows more structures
Ranch                         - 475 wood                    - Raises Farmhand?s level
Fence                       - 48 wood                    - Protects structures from damage

Research - You can research the following things.  Spells in italics are halfway finished.
Transmute Gems to Wood:
Transmute Gems to Iron:
Defense Tower:
Artificers Forge:
Create Money:
ID Potion:
Research for Patchouli - 305

Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Nameless devils cost 1 gem more.  Removing Death costs 5 gems more.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.  Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on September 02, 2010, 01:57:43 AM
We should build the house extension and the Library, name the butler...I don't know, Alfreda? and put some research into defense towers, were probably gonna need it in the future if the event for last week was ant indication. Also if we can, we should try and get the other devils to help Sakaki to get more wood so we can build a casting chamber.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 02, 2010, 03:02:33 AM
Name the butler Victoria.

Larger House + Library is a no brainer.

Not sure about other things.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 02, 2010, 03:50:18 AM
Kinda interested in researching the Artificer's Forge, actually. Maybe we should take a break from Patchy Research and dump our time into that and Defense Towers.

Was the portal to the Forest of Woe a one-shot deal?
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 02, 2010, 03:54:38 AM
To make sure, we can double build without stressing out Architect or our builder, right?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 02, 2010, 03:55:42 AM
Was the portal to the Forest of Woe a one-shot deal?
It is a permanent portal.  You don't need to pay for it again.

Quote
To make sure, we can double build without stressing out Architect or our builder, right?
Yes.  Sakaki is just fine, and Apophis has done all the hard work already.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 02, 2010, 04:05:29 AM
Do we get that portal listed somewhere, just for having it handy in notes?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 02, 2010, 04:11:26 AM
I'll put a full building list in the first post, after the succubus list.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 02, 2010, 04:19:03 AM
Right then, definitely time for the house expansion and the library.

ID that Mysteryous Poition. Pour the rest into Create Money. I wanna know what it opens up.

ALSO!

Ironwood is in effect now, just for researching it? Or do we need to cast it?

Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 02, 2010, 04:52:19 AM
Ironwood is in effect now, just for researching it? Or do we need to cast it?
It is in effect no casting required.  That is why your house was not set on fire.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 02, 2010, 06:56:14 AM
Can we set actions that rely on something that's going to be constructed this turn?

Hibachi should look for books to stock the library. Have her do that.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 02, 2010, 07:24:15 AM
Hibachi and Eskarina together should look for books.

Also, I nominate the butler be named Elspeth. (http://en.wikipedia.org/wiki/Harry_Flashman) But I shant whine if others prefer Victoria.

Also also: It may be a good idea to have Glenda and the Dancer put on an improv show (via crowd suggestions) to raise morale.

Chou should make cookies. Lots and lots of cookies.

Heather harvests for that 40 golds.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 02, 2010, 02:15:56 PM
Hibachi and Eskarina together should look for books.

Also, I nominate the butler be named Elspeth. (http://en.wikipedia.org/wiki/Harry_Flashman) But I shant whine if others prefer it.

Also also: It may be a good idea to have Glenda and the Dancer put on an improv show (via crowd suggestions) to raise morale.

Chou should make cookies. Lots and lots of cookies.

Heather harvests for that 40 golds.
All of this sounds good, and I agree with IDing the potion for now, although I think we should dump the rest of the research into that new forge.

Have Ruby grind levels again.

Build the LIbrary plus the Larger House because that is kind of obvious right now.

I think we can go another week without a massage.

Get Marie to tend to Ferra and Apophis throughout the week as well to make sure they aren't being pushed too hard.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 03, 2010, 10:47:35 PM
All of this sounds good, and I agree with IDing the potion for now, although I think we should dump the rest of the research into that new forge.

Have Ruby grind levels again.

Build the LIbrary plus the Larger House because that is kind of obvious right now.

I think we can go another week without a massage.

Get Marie to tend to Ferra and Apophis throughout the week as well to make sure they aren't being pushed too hard.

I agree with all that, but if we have a free action available out of the 7, we should get a massage. It's not like getting one with a left over action could cause us issue's... I think...

Also, the Library would be a good idea as well, since we should have enough Wood for both the Larger House and Library.

I think Victoria is good for the Butler(?), but Elspeth makes me just smile. I like the reference :) Alternate idea, Naming the Bodyguard Break or Anita.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 04, 2010, 03:13:12 AM
Week 8 Results

Building Phase

Sakaki: "Alright!  Finally.  We get our own rooms!"
Yuki: "Do any of you actually sleep alone?"

You build a Larger House.  You build a Library.

Larger house -  Max Morale +30, Building Options Expanded
Eskarina   Scientist   2   +15 research


Eskarina: "Now to experiment!  Wait, I'd need a lab..."

Sakaki: "We can do so much more with this!"

You can now Build

Bigger Library                      - 475 wood                                  - Raises Eskarina's level
Lab                               - 475 wood, 190 iron                 - Raises Eskarina's level
Bar                               - 190 wood                          - Raises Bartender's level
Office                       - 495 wood                          - Raises Waitress's level
Foundry                        - 380 iron                          - Raises Ferra's level
Atlier                       - 47 wood, 24 iron, 19 gems   - Raises Artisan's level
Wine Cellar                    - 495 wood, 95 iron, 9 gems   - Raises Butler's level
Mansion                          - 950 wood, 950 iron       - Allows all structures to be built
 

Research Phase

ID potion - 5

You identify the Potion of Swimming.

Yuki: "Damn...  Oh well give it to Ruby."

You learn Create Money.  For 1 mana you can get $2

Yuki: "Hardly efficient.  Now I know why that damned Patchouli doesn't just abuse her gold production spell."

Yuki: "Speaking of that, maybe I could look into some more attack spells, now that I'm branching out element wise."

You can research New Attacks.  You can research Money Trees.

Forge - 60

Defense Towers - 30

Quote from: Fluff
"Your name is Elspeth!"

Yuki sighed as the headache from the spell faded.  She looked at the well dressed devil, who was standing there with strangly little expression.  "So... forgive me for asking but what does a butler like you actually do, what with Alouette being around?"

Elspeth smiled lightly.  "Ah, that's a complex question.  In early times the Butler was the one placed in trust of their masters wines.  From that position of trust they ended up running the lesser household."

"With Alouette running things, I've returned to the butlers old duties, as well as a few new ones," she finished.

"What are those?" Yuki asked, preparing to dodge any breast groping techniques.

Elspeth looked both ways before heading towards the door.  "If the mistress would follow me...."

Yuki carefully followed the butler to her study, where Elspeth pushed aside the grandfather clock.  To Yuki's great surprise there was a passage there leading downward.  "Wait, when did that get there?"

"I made it in case it was needed.  Miss Mai has been furnishing it recently."

As Elspeth stepped aside Yuki hurried down the passage to find a small cave.  Inside was a surprised looking Mai, who was wearing... white leather and a mask?

Yuki blanched.  "Oh no...  They haven't corrupted you too Mai!?"

Mai looked at her and shook her head.  "I'm not Mai.  I'm, the White Fox!

"Seriously??"  Yuki breathed a sigh of frustration and relief.  It was just Mai being Mai then.  She looked around the cave.  "I suppose this could be a good staging ground.  Especially since only you and Elspeth know about it."
Spells:
You name Elspeth
As a named devil her level is automatically increased by one.  For naming a devil, Morale and Max Morale have increased by 5.

Elspeth     Butler   1   +1 special action.


Elspeth:  "It's not exactly a Fortress of Solitude.  But maybe if we make a real wine cellar we can secretly improve this place as well."

Special Actions
1: Sakaki - Get More Wood

Sakaki - "Increased Production?  Can do!"

Sakaki managed to make 33 more wood.

2 + 3: Hibachi + Eskarina - Get books

Hibachi - "I'll do my best."
Eskarina - "Let's see what we can dig up!"

For 96 gold they purchase several books on martial techniques.

Bodyguard: "Interesting.  With these I should be able to sheild the others from harm."

Yuki: "Don't overdo it!"

4: Chou - Cookies

Chou: "Alright!  Bake sale."

Gained $20.

5+6: Glenda and Dancer Improv show.

Glanda: "Well then we shall test if she's a witch with water!"
Dancer: "Oh dear!  And me with a white dress."
Yuki: "Oh dear Shinki...."

You couldn't bear to watch past a certain point.  At least the devils liked it...  Morale +10, Stress +5, Money +56

7: Ruby - Grind Levels

Ruby gained 95 XP.  Gained 1 Gem, 60 golds and a Scroll of Building (+5% building discount).
Ruby gained a level.  Ruby learned Mudoon.


Ruby: "I hear I have a great trinary fusion with two Magician arcana devils."

8: Helepolis - Massage

Helepolis: "It's good you're relaxing Miss Yuki.  We all like it when you're happy."
Lose 8 stress.

Quote from: Fluff
Yuki smiled as she looked around the new house.  "This is excellent!  Not quite the mansion we're planning, but we're much closer."

Apophis, Ferra and Sakaki smiled.  "Yep!" Ferra said, "This gives us all a lot more room.  And we can expand a lot of things as well.  With this we can start getting the cash well need to pay for a full mansion."

YUki nodded, then walked down the entryway stairs.  "This portrait of Mai and me, artisan made it?"

"Yes.  She's hoping you'll build her atlier next.  She says she's good with gems," Sakaki said.

Yuki considered the matter briefly.  "I'll think on it.  First to enjoy the new rooms."

As Yuki began walking down the stairs she misjudged the next step and fell forward.  The magician closed her eyes expecting a horrible impact.

Instead she landed on top of something a little softer.

The magician opened her eyes to find herself looking straight at Eskarina.  The devil looked surprised briefly, then closed her eyes and leaned forward before Kissing Yuki firmly on the lips.

Mai walked in just in time to see Yuki start trying to escape the scientist devils embrace.  She noted that the building trio was looking slightly peeved, and she sighed.  *Just what we needed,* thought Mai.  *Jealous succubi.*

She began walking forward to do damage control.

Events:
You trip and land face first on Eskarina.  The other devils are jealous.  Morale drops by 7.  Stress goes up by 5.

Ferra has recovered
Apophis has recovered
From this weeks work you gained 3 stress
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 04, 2010, 03:14:34 AM
Week 9

Current Stats
Wood117Gems2
Iron50Money703
Research120Mana100
Defense170Notoriety25
Stress13%Morale111/145
Income - 159

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood2311
Gems9055
Iron4522

Build - You can build the following structures:
Casting Chamber  - 475 wood 95 iron    - Mana +50, Allows more structures
Ranch                         - 475 wood                    - Raises Farmhand?s level
Fence                       - 48 wood                    - Protects structures from damage
Bigger Library                      - 475 wood                                  - Raises Eskarina's level
Lab                               - 475 wood, 190 iron                 - Raises Eskarina's level
Bar                               - 190 wood                          - Raises Bartender's level
Office                       - 495 wood                          - Raises Waitress's level
Foundry                        - 380 iron                          - Raises Ferra's level
Atlier                       - 47 wood, 24 iron, 19 gems   - Raises Artisan's level
Wine Cellar                    - 495 wood, 95 iron, 9 gems   - Raises Butler's level
Mansion                          - 950 wood, 950 iron       - Allows all structures to be built

Research - You can research the following things.  Spells in italics are halfway finished.
Transmute Gems to Wood:
Transmute Gems to Iron:
Defense Tower:
Artificers Forge:
New attacks:
Money Trees:
Research for Patchouli - 305

Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Nameless devils cost 1 gem more.  Removing Death costs 5 gems more.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.  Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on September 04, 2010, 03:22:04 AM
Yuki x Eskarina OTP

I haven't been following this all that closely, but I think saving up wood for the casting chamber should be a pretty high priority; the new structures it unlocks could be useful, plus we get more mana so we can do things besides name devils. I'm also in favor of naming either Bodyguard or Artisan.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 04, 2010, 03:54:38 AM
BATMAI

Shouldn't Elspeth be Level 1 now?
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 04, 2010, 02:02:36 PM
I think we should name the bodyguard next because of the new techniques that were found.

Unless you guys wanna build the fence for protection, we can probably just skip the building phase this week to save resources.  Also, we have that Building Scroll right?  We should give that to Sakaki, Ferra, and Apophis so that they can find a way to reduce the resources needed.

Research wise, I think we should research the forge because it'll bring in some more income if we ever want to do the whole selling knick-knacks and whatnot like two weeks ago.  If there's any left over, pour the rest into Patchy's research.

As for special actions, I think we should get a massage and get Ruby to grind levels again.  We should also get Eskarina and Hibachi to find more books, preferably of the architectural nature, so if possible we should include Apophis on that too.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 04, 2010, 07:11:07 PM
>Research the Forge, pour leftover into money trees
>Name the Bodyguard Joan.
>Send Ruby out to hunt for a good source of iron; we are not getting nearly enough of that.
>Another massage from Helepolis,
>Have Ferra and Hibachi make another go at selling goodies; but instead of money, try to barter them for building materials.


I also propose if we have any actions left over, we use them to give some random devils extra free time, in hopes of increasing morale.

Kiss all the the devils to remove reasons to be jealous.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 04, 2010, 07:19:59 PM
>Research the Forge, pour leftover into money trees
>Name the Bodyguard Joan.
>Send Ruby out to hunt for a good source of iron; we are not getting nearly enough of that.
>Another massage from Helepolis,
>Have Ferra and Hibachi make another go at selling goodies; but instead of money, try to barter them for building materials.


I also propose if we have any actions left over, we use them to give some random devils extra free time, in hopes of increasing morale.

Kiss all the the devils to remove reasons to be jealous.
This sounds good, although the free time will probably make the Devils restless, but we won't know 'til we try right?
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 04, 2010, 07:23:49 PM
Depends on what causes restlessness; having free time, or having to be on call with nothing exceptional to do.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 04, 2010, 07:51:53 PM
Notes:
The Scroll of Building is a one time use item.  If anyone could research it it would be you or Mai.  The skill required for the base spell is vastly beyond anything the devils can manage.

If you  send people out for materials I need the specifc materials you're looking for.  Or at least priorities.

Giving the devils free time will keep them from becoming restless, because the bored ones will find something to do.  This could be helpful, but it's more likely you'll wind up with a cake containing a devil wearing only a ribbon arriving at your bedroom.  And for some reason that causes Yuki stress.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 04, 2010, 07:55:39 PM
Clearly it's because Yuki wants in BatMai's pants and doesn't need Mai getting the wrong message.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 04, 2010, 08:00:20 PM
I'd prioritize whatever we can get the most of, as far as goodies > materials go. Hibachi can apply her skills and knowledges to analyze market fluctuations and what fell off the back of a cart recently to make the proper decisions.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 04, 2010, 09:14:12 PM
Notes:
The Scroll of Building is a one time use item.  If anyone could research it it would be you or Mai.  The skill required for the base spell is vastly beyond anything the devils can manage.

If you  send people out for materials I need the specifc materials you're looking for.  Or at least priorities.
Get Mai to work on the scroll then.  We don't give her enough to do.
Giving the devils free time will keep them from becoming restless, because the bored ones will find something to do.  This could be helpful, but it's more likely you'll wind up with a cake containing a devil wearing only a ribbon arriving at your bedroom.  And for some reason that causes Yuki stress.
You sir, just made my day.
I'd prioritize whatever we can get the most of, as far as goodies > materials go. Hibachi can apply her skills and knowledges to analyze market fluctuations and what fell off the back of a cart recently to make the proper decisions.
Might wanna consider getting iron or gems because they seem hard to get.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 04, 2010, 09:45:47 PM
I'd prioritize iron over gems right now. The atelier and wine cellar are somewhat tempting but neither are more tempting than the casting chamber, the lab or the mansion proper.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 04, 2010, 10:15:30 PM
Well, naming the Bodyguard seems like it'll be a good idea, and I suggest Break or Wave as names. Or was the name Joan meant as a reference?
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 04, 2010, 10:29:01 PM
Name the bodyguard Zap (http://en.wikipedia.org/wiki/American_Gladiators#Original_six_Gladiators).
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 04, 2010, 11:41:44 PM
Well, naming the Bodyguard seems like it'll be a good idea, and I suggest Break or Wave as names. Or was the name Joan meant as a reference?
I personally thought "Joan of Arc" right away, but thats just me.  :3
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 04, 2010, 11:50:52 PM
I personally thought "Joan of Arc" right away, but thats just me.  :3

This guy's a smart guy.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 04, 2010, 11:55:47 PM
This guy's a smart guy.
I personally blame a combination of Age of Empires 2 and my affinity for historical stuff.

I'm totally down with naming Bodyguard "Joan".
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 05, 2010, 12:30:30 AM
Let's have Glenda use our notoriety to try and parley that into drawing larger crowds to our various events.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 05, 2010, 12:48:04 AM
Let's have Glenda use our notoriety to try and parley that into drawing larger crowds to our various events.
This could work rather well actually.

It may also be a good idea to eventually get her to look for an acting job somewhere.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 05, 2010, 05:10:48 AM
Let's have Glenda use our notoriety to try and parley that into drawing larger crowds to our various events.

Brilliance. Bigger crowds, and thus more money.

Although, I don't quite see why we should name the Bodyguard after Joan of Arc, maybe it's just cause I'm not a history person.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 05, 2010, 05:25:27 AM
I'm not too married to it. Just coming up with names and kinda valid references (Female toughguy)
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 05, 2010, 05:26:54 AM
zaaaaaaaaaap%
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 05, 2010, 05:35:33 AM
Ok, well, I got yet another name idea for the Bodyguard... Hiro, a scythe weilding, butt-kicking demon from Spectral Force 3...
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 05, 2010, 05:42:54 AM
Isn't Hiro more of a guy's name, though? o_O
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 05, 2010, 06:29:27 AM
Isn't Hiro more of a guy's name, though? o_O

Idk, but SF3 uses it for a girl. I'm suggesting as I come up with idea's, so sorry if they are meh-tastic. But no matter what, we gotta name the Bodyguard.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 05, 2010, 07:00:04 AM
Morale seems fine to me, but if we seek to improve it, wouldn't is be better to have an event like the dance party?

We seem to have quite a bit of money.

Maybe while out doing whatever action was assigned, Hibachi could buy maps of places for Ruby to explore or ways for Ferra to improve.

As a name, maybe Thaoss? (THou shAlt nOt paSS)

I'd build a fence because I'm paranoid and it uses up less than half our income.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 05, 2010, 07:05:21 AM
As a name, maybe Thaoss? (THou shAlt nOt paSS)

I'd build a fence because I'm paranoid and it uses up less than half our income.

Ok... unless someone like any of my idea's, I think I'll side with these :3
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 05, 2010, 07:10:10 AM
Morale has a way of making a lot of slips at once, so I like to keep it up.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 05, 2010, 08:39:23 AM
Fence is not high priority right now. That wood is better saved for something larger.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 05, 2010, 08:47:18 AM
A fence would be nice, but we do need to save for other things.

Might be a good idea to send Ruby out to look for untended wood in the future.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 06, 2010, 02:25:49 AM
Hm... Looks like currently it's a tie between Joan and Thaoss.

I'll wait untill morning to see if it reselves, (a totally not because I've got a story and a headache already fighting over my evening).
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on September 06, 2010, 07:57:41 AM
##Hammer vote: Joan :V
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on September 06, 2010, 01:46:06 PM
Joan.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 06, 2010, 05:31:20 PM
Week 9 Results

Building Phase

Research Phase

Forge - 110

Yuki: "Augh!  I'm so close!  What am I missing!"

Quote from: Fluff
Bodyguard had always seemed odd to Yuki.  Mainly because she was always serious.  Or always pretending to be serious.  Yuki couldn't tell if it was a front, or something innate to the devils job.

Putting that thought aside she finished the spell.  "Your name is Joan!"

Yuki nearly jumped when Joan smiled.  "Thank you Miss Yuki.  It will be my pleasure to guard you and Miss Mai from harm."

"Whoa, when did you speak like that?" Yuki asked.  She began checking the runes to see if she'd messed anything up.

"Just now," Joan looked at Yuki curiously.  "Didn't Miss Mai tell you?  A devils name influences their actions.  While it can't change our core personality as succubi we do have to change our persona."

Yuki shuddered.  "That still seems a little messed up."

Joan laughed.  "Don't worry Miss Yuki.  Most of us have very fixed personalities, because those are part of our jobs.  People who fetishize Office Ladies or Doctors have certain expectations about their personality.  Devils like me however are more flexible.  Besides, I think I prefer this to the 'dour' style that modern casters have."

Yuki sighed and made a mental note to bug Mai about this.  "Well so long as you're happy...."

"Oh, about the job.  I'll be needing to sleep by your side to perform my duties to their fullest extent.  You won't have a problem with that right?"

"Denied."
Spells:
You name Joan
As a named devil her level is automatically increased by one.  For naming a devil, Morale and Max Morale have increased by 5.

Joan     Bodyguard   1   +5 defense. Can take hits for other devils.


Elspeth:  "It's not exactly a Fortress of Solitude.  But maybe if we make a real wine cellar we can secretly improve this place as well."

Special Actions
1: Glenda - Draw customers

Glenda - "Hm...  Until we get a stage I'm not sure how much good this will do, but we will get a bit of a crowd."

Glenda has drawn in the crowds.  Your income will be increased by 10% of your notoriety.  Notoriety increased by 67.  You gained $160 during the marketing blitz.

2 + 3: Hibachi + Ferra - Sell knick knacks

-Hibachi: "Hm...  You want materials in return?"
+Ferra: "I have a few ideas.

Gained 10 wood, 9 iron.


4: Mai - Study the scroll

Mai: "Not really my field but I'll see what I can do."

Mai puts 50 research into enhance devil.

Mai: "I've got an idea, but it'll take more study.

5+6: Sakaki and Apophis - COntinue Building investigations

Sakaki: "I have an idea.  Look here."
Apophis: "Hey, that could work."

Sakaki and Apophis draw up plans for a moat that would allow you to skip needing to build a fence on it's own.

Sakaki: "It'll cost more, but I think it's worth it to save the time."

7: Ruby - Search for Iron

Ruby: "The Iron Mountains should have Iron, right?"

Gained 18 iron, 6 gems, $40.
Ruby got 110 XP, Ruby gained a level! Ruby learned Quick Attack!


Ruby: "What do you mean the ores already been mined!?  Oh well we can recycle the mine cars."

8: Helepolis - Massage

Helepolis: "Here again?  Let me help you calm down."
Lose 13 stress.

Quote from: Fluff
Yuki awoke to a massive rumbling.  "What the hell is it this time!?" she yelled at the heavens.  And the heavens seemed to answer as her window burst in, along with several gallons of water.

Yuki cautiously looked out the window to find that she was now on the first floor above sea level.  This was a little odd, in that there wasn't supposed to be a sea, but sometimes odd things happened in Makai.

There was a knock on the door, then a click as someone used a lock picking spell.  Yuki frowned at Mai as she came in.  "I hate it when you do that."  After a second she blinked.  "And what are you wearing."

"A one piece.  Bikini's are a pain with the wings," Mai answered simply.  "You'll want something too.  The whole first floors flooded.  Weather spells say it'll be like that for another three days."

Yuki swore for a few minutes, then sighed.  "At least the books have been waterproofed.  The rest of the house will be a mess though."

Mai shrugged.  "It's only money."

"Only money!?  Do you realize...."  Yuki's tirade faded as she thought about it for a moment.  "We're filthy rich now aren't we."

Mai nodded.

"Okay then."  Yuki turned towards her dresser to find her own suimsuit.  "Well I'll get dressed and check up on the devils."

Joan stepped into the doorway.  "No need to worry Miss Yuki.  We're all okay."

Yuki burried her face in her hands.  "That's good to hear, but why are you naked?"

Joan blinked.  "Well there's water everywhere.  Since we are swimming anyway...."

"Suimsuit." Mai said in her normal even tone.

Joan looked dissapointed.  "Ha!  Told you," Dancer said as she walked in.  "A proper suimsuit is far more sexy then mere nakedness."  She procceeded to stretch to prove her point.

Yuki coughed.  "That's nice and all, but could you all get out of my room so I can change!?"

Events:
Huge Flood!  The mansion took $222 in damages.  The devils enjoyed their beach time, +8 morale.  Yuki enjoyed the beach time too, despite the 'accidental' gropings.  No stress gained.[/i][/b]


From this weeks work you gained 0 stress
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 06, 2010, 05:32:53 PM
Week 10

Current Stats
Wood227Gems6
Iron92Money849
Research120Mana100
Defense180Notoriety92
Stress0%Morale119/145
Income - 159 + 9

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood2311
Gems9055
Iron4522

Build - You can build the following structures:
Casting Chamber  - 475 wood 95 iron    - Mana +50, Allows more structures
Ranch                         - 475 wood                    - Raises Farmhand?s level
Moat and fence               - 48 wood                - Protects structures from damage and raises defense.
Bigger Library                      - 475 wood                                  - Raises Eskarina's level
Lab                               - 475 wood, 190 iron                 - Raises Eskarina's level
Bar                               - 190 wood                          - Raises Bartender's level
Office                       - 495 wood                          - Raises Elle's level
Foundry                        - 380 iron                          - Raises Ferra's level
Atlier                       - 47 wood, 24 iron, 19 gems   - Raises Artisan's level
Wine Cellar                    - 495 wood, 95 iron, 9 gems   - Raises Butler's level
Mansion                          - 950 wood, 950 iron       - Allows all structures to be built

Research - You can research the following things.  Spells in italics are halfway finished.
Transmute Gems to Wood:
Transmute Gems to Iron:
Defense Tower: - 30
Artificers Forge: - 170
New attacks:
Money Trees:
Research for Patchouli - 305

Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Nameless devils cost 1 gem more.  Removing Death costs 5 gems more.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.  Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 06, 2010, 05:40:10 PM
Who says you can't buy happiness?

I'd suggest naming the Dancer next. Sabrina (http://en.wikipedia.org/wiki/Sabrina_Matthews) is my nomination there.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 06, 2010, 06:21:36 PM
Naming Dancer sounds good to me.

I suggest that we finish up the Artificers Forge research and maybe pour the rest into Patchy's research.  I'd also like Mai to keep researching that Scroll.

We could build a bar, but lets keep our wood for something else. 

As with last week, I think we should get Hibachi and Ferra to sell knick-knacks for materials.  I also think we should get Ruby to try and find a better source of iron.  Maybe we can get Chou to go out and look for cookbooks to expand her cooking repertoire.  Finally, I think we should get Sakaki and Apophis to continue their building investigations.

Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on September 06, 2010, 06:28:10 PM
There's a lot of iron in blood :V
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 07, 2010, 02:17:48 AM
>Name the dancer Maya (http://dragonquest.wikia.com/wiki/Maya)

We really need to find a way to up our resource production...
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 07, 2010, 03:10:30 AM
Don't we have a Mill? What happened to that?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 07, 2010, 03:14:12 AM
Don't we have a Mill? What happened to that?
You have a mill running full steam.

What you didn't think money would be totally worthless did you?
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 07, 2010, 03:16:55 AM
Naw. Just resource prices make it hard to buy much. Especially with all the other costs.

We must circumvent capitalism.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 07, 2010, 03:54:29 AM
Maybe we should focus all-out on bringing in wood and money for a couple of weeks, then. Explorer for wood, Merchant for wood, Actress for money, Farmgirl for money, Dancer for money, Artisan for money...
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 07, 2010, 04:37:52 AM
Kilga, I am liking what you are pondering.

Let us have Eskarina research more resource-producing areas for us to make a gate to and violate.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 07, 2010, 08:36:54 PM
Also let's make that moat and fence. It's cheap, and we have notoriety now.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 07, 2010, 08:59:27 PM
Kilga, I am liking what you are pondering.

Let us have Eskarina research more resource-producing areas for us to make a gate to and violate.
Agreed.  It would especially help if she found an iron or gem rich place we could exploit.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 07, 2010, 09:06:42 PM
I also agree.

Dancer Maya sounds nice as well.

Do we have a consistent way to keep Mai busy and helpful?
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 07, 2010, 09:23:11 PM
Perhaps we could send The White  Mask out to fight crime, and gather bountyheads?
Title: Re: Succubus Manor - A sim magician game.
Post by: Suwako Moriya on September 07, 2010, 09:26:04 PM
We could also have her keep researching that scroll. At least she didn't bitch about it like she did the lumberjacking.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 07, 2010, 09:27:28 PM
We could also have her keep researching that scroll. At least she didn't bitch about it like she did the lumberjacking.
I think I mentioned that in my suggestions, but yeah.  This is the best way to get Mai to spend her time right now.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 07, 2010, 09:44:22 PM
Point. Next time, then.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on September 07, 2010, 11:57:43 PM
Wouldn't it be better if we build Moat and fence now? I may be wrong but I think with a Notoriety of 92 the next visit of not so friendly neighbours will be one size larger.
Quote
Office                       - 495 wood                          - Raises Waitress's level
Just out of curiosity, what kind of Office raise the level of a Waitress?
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 08, 2010, 12:11:53 AM
That's my reasoning.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 08, 2010, 12:38:11 AM
Just out of curiosity, what kind of Office raise the level of a Waitress?
:derp: Crap  :derp:

Office                       - 495 wood                          - Raises Elle's level
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 08, 2010, 12:39:40 AM
Wouldn't it be better if we build Moat and fence now? I may be wrong but I think with a Notoriety of 92 the next visit of not so friendly neighbours will be one size larger.
I suggested that too, but I think everyone wants to keep the wood for bigger things right now.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 08, 2010, 12:44:40 AM
Well, how much wood do we get per week anyway? Cause if we get 70+ per week, the Fence+Moat combo at 48~ isn't that big of a hit to gains.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 08, 2010, 12:51:31 AM
Well, how much wood do we get per week anyway? Cause if we get 70+ per week, the Fence+Moat combo at 48~ isn't that big of a hit to gains.
100 wood a week, as the Succubus list  (http://www.shrinemaiden.org/forum/index.php/topic,6925.msg414942.html#msg414942) indicates.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 08, 2010, 12:57:03 AM
I suppose I could get behind building a moat.

Also, we've only been giving ourselves massages. I wonder what would happen if we gave Mai one?
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 08, 2010, 12:57:30 AM
Well, how much wood do we get per week anyway? Cause if we get 70+ per week, the Fence+Moat combo at 48~ isn't that big of a hit to gains.
We make at least 100 a week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 09, 2010, 02:46:53 AM
Week 10 Results

Building Phase

Sakaki - "Fence and moat.  Done and done!"

You build a fence with a tiny moat around it.  It's decently far from your house to allow expansion.

Fence and Moat - Buildings protected.  +10 defense.

Research Phase

Artificers Forge - 5

Yuki: "Aha!  That was it!"
You successfully learn how to build an artificers forge.

Artificers Forge -      95 gems, 190 iron    -  Can forge tools and other artifacts.

Ferra: "Ooooooh.... Shiny....."

Research for Patchouli - 115

Yuki: "I could probably finish this off in a week if I really pushed it.

Quote from: Fluff
Dancer was oddly still as Yuki finished the circles.  Then again on the other hand that made sense.  A dancer had to have total control over their movements.

Yuki finished the spell then poured power into it.  "Your name is Maya!"

Maya immediately sprung into the air with joy, making a little piruette before langing and hugging Yuki before springing off to hug Mai.  "Thank you!"

Yuki was glad the devil had stuck to hugs, but she figured commenting on that might lead the girl to 'correct' her oversight.  "So what kind of dances can you do?  Anything magical?"

Maya blinked at the question.  "Er, sorry, I was too weak without a name to learn any magic dances.  I'm not even sure I can do that now.  It's kind of a lost art.  Still I can do anything else.  Couples dances, group dances, belly dancing, erotic dancing, court dancing, ice dancing.  Everything."

"Ice dancing?" Mai asked.

Maya nodded.  "Of course.  I actually specialize in couples dancing, as my intended purprose was to be summoned for troupes of dancers."

Yuki frowned.  "We don't actually have a troupe here to work with."

Maya nodded.  "It's okay.  I can work with other groups or do solo work just fine.  However until we get a stage I won't be able to go all out.  Unless you'll lift that ban on the dance of the seven..."

"Not a chance."

Maya sighed.  "Stage managers...."
Spells:
You name Maya
As a named devil her level is automatically increased by one.  For naming a devil, Morale and Max Morale have increased by 5.

Maya     Dancer   1   +50 income.


Maya:  "We don't have room for a stage yet, but I can still help Glenda."

Special Actions
1: Eskarina - Hunt down a place that contains Iron

Eskarina: "Hm...  There's a scrapyard in one of the lesser hells.  I can send Ruby there to clean it out."



2: Ruby - Get Coordinates

Ruby: "Time to clear the floor trash

Ruby gained 112 XP!  Ruby gained 48 iron, 15 gems, $360
Ruby gained a level.  Ruby learned Nightsever!


Ferra: "Well we can open the gate, but until I have a foundry I can't really work it fast enough to get constant production going."

3 + 4: Glenda + Maya - Disreguard Fame. Aquire Currency.

Glenda: "Right.  I can do that."
Maya: "Time for my named debue!"

The two managed to make $200, notoriety increased by 8.

5: Mai - Study the scroll

Mai: "Aha.  I've got something"

Mai learns Enhance Devil

Mai: "With this we can suffuse a devil with power and knowledge.  It'll double their effectiveness.  But they'll become exhausted for the next week."

Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.  Only affects named devils.

6: Hibachi - Get more wood

Hibachi: "For free?  Well I can do that.  The market will suffer of course..."

Hibachi gained 24 wood.  Wood prices rose.

7: Artisan - Aquire cash.

Artisan: "I'm better with gems... But I suppose I could just have Hibachi sell them."

Artisan gained $89

8: Chou - Increase recipies

Chou: "I found the perfect book!  But I'll need some supplies to use these recipies."

Chou spent $700 on supplies.  Chou gained a level!

Chou   Cook   3   $60 income, Devils are less likely to become bored, +?% bar income

Quote from: Fluff
Yuki was putting the final period on her paper when a sharp staccato sound caused her to jump and spill the ink.  Swearing she rapidly saved what pepers she could before starting towards the door to see what the mess was.

As she approached the exit to the libary she heard Eskarina yell "Eat wrench Nazi!" then a solid clang.  Yuki sighed, then walked over.  Much to her distress Eskarina did in fact seem to be standing over an unconcious man in a WWII issue German uniform.

She decided to be direct.  "Eskarina.  Where's Ruby?"

Eskarina looked back.  "Ah!  Miss Yuki!  I think she's cleaning out the few that entered the house.  Most got trapped at the wall."

Yuki nodded.  "Well finish up here then.  And if you see Alouette tell her I spilled some ink.

Yuki proceeded to walk to the main entryway, setting a few passing annoyances on fire as she did (thank Shinki they made the place fireproof) then yelled up at Ruby (who seemed to be fighting a cyborg soldier), "Why are there Nazi's in my house!?"

Ruby shrugged and ducked a laser bolt while reclaiming her hat.  "They followed me home.  Can I kill them?"

"Can you?" Yuki reasonably asked.

"Er, if he let's me get a spell off," the devil replied.

Yuki sighed and lit the man up like a torch.  "No time for that.  We've got to make sure everyone else is okay."

At the end of the day Yuki found herself very glad they'd made the moat this week.  The only injury was Joan, who apparently took a bullet for Hibachi.  Fortunately Joan's healing abilities were stronger then most devils so Marie just suggested light work for the week.
Yuki: "Ruby, I don't care HOW integral a tragic doomed hometown is to the genre, you are not allowed to bring your enemies home."

Ruby: "Yes, ma'am.  Sorry ma'am."
Events:
Nazis....  Why did it have to be Nazis?  Fortunately the devils handle most of it with the new defenses.  Joan is injured, and the mansion takes $45 in damages.  You gain 6 stress

Heather is restless
From this weeks work you gained 2 stress
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 09, 2010, 02:47:31 AM
Week 11

Current Stats
Wood303Gems21
Iron155Money905
Research120Mana100
Defense195Notoriety100
Stress8%Morale119/145
Income - 241 + 10

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood27+511+5
Gems9455
Iron4922

Build - You can build the following structures:
Casting Chamber  - 475 wood 95 iron    - Mana +50, Allows more structures
Ranch                         - 475 wood                    - Raises Farmhand?s level
Wall         - 95 wood   - Increases Defense
Bigger Library                      - 475 wood                                  - Raises Eskarina's level
Lab                               - 475 wood, 190 iron                 - Raises Eskarina's level
Bar                               - 190 wood                          - Raises Bartender's level
Office                       - 495 wood                          - Raises Elle's level
Foundry                        - 380 iron                          - Raises Ferra's level
Atlier                       - 47 wood, 24 iron, 19 gems   - Raises Artisan's level
Wine Cellar                    - 495 wood, 95 iron, 9 gems   - Raises Butler's level
Mansion                          - 950 wood, 950 iron       - Allows all structures to be built
Artificers Forge       - 95 gems, 190 iron    -  Can forge tools and other artifacts.

Research - You can research the following things.  Spells in italics are halfway finished.
Transmute Gems to Wood:
Transmute Gems to Iron:
Defense Tower: - 30
New attacks:
Money Trees:
Research for Patchouli - 420

Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Nameless devils cost 1 gem more.  Removing Death costs 5 gems more.
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.  Only affects named devils.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.  Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 09, 2010, 02:55:35 AM
Okay, we really need to stop not giving Hibachi a set amount of wood to buy. That's the second week in a row.

Anyway, I propose we go all out on getting wood this week and aim for that Casting Chamber. I'm tired of a 100 Mana max.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on September 09, 2010, 03:01:22 AM
Unless you're suggesting having all the Devils go gather wood or something, good luck with getting 200~ wood. We can't afford half of that.

Also, we've nearly named all the devils, so that will give us a LOT more mana to work with each week.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 09, 2010, 03:03:06 AM
Wood prices up >.< And at this rate, we should go and buy some wood, or make some through Mana...

To speed things up, I was thinking we should buy like 400 or 500 Money worth of Wood.

We are going to need Gems and Iron as well for things like Casting Chamber and the Artificers Forge. Maybe sending Hibachi to find some(Like 5-10 Gems) without raising the price on them >.> Didn't the Artisan mention being better at making Gems then Money? If so, let's have her take a swing at making some.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 09, 2010, 03:03:42 AM
We can have Eskarina and Hibachi go out looking for it/buying it, and we can make some ourselves. Considering Sakaki will put us at 403 minimum next turn, I think we can get 92 Wood between the three of us.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 09, 2010, 03:04:54 AM
We can have Eskarina and Hibachi go out looking for it/buying it, and we can make some ourselves. Considering Sakaki will put us at 403 minimum next turn, I think we can get 92 Wood between the three of us.
As much as I hate to say this, building occurs before the weekly production.

On a better note, Hibachi's market manipulation will slowly even out over time.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on September 09, 2010, 03:05:27 AM
While we're at it, let's name Artisan too.

We can have Eskarina and Hibachi go out looking for it/buying it, and we can make some ourselves. Considering Sakaki will put us at 403 minimum next turn, I think we can get 92 Wood between the three of us.
Well, that's NEXT week >:

Yeah, we can probably get the casting chamber next week.

Let's research money trees~
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 09, 2010, 03:05:50 AM
Actually, I have a twink question: If we cast Enhance Devil on a devil and then have Helecopter give them a massage that same week, will that help their Exhausted status?

Ninja: Yeah, I know. I didn't expect to build the Casting Chamber this turn, I wanted to have 495 wood next turn so we could build it then.

Ninja again: Apparently I was unclear about this the first time! Sorry about that.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 09, 2010, 03:10:47 AM
Actually, I have a twink question: If we cast Enhance Devil on a devil and then have Helecopter give them a massage that same week, will that help their Exhausted status?
Not really.  They'll feel better about it of course, but Helepolis can't restore magical energy
yet
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 09, 2010, 03:13:54 AM
I was thinking, for reasearch, maybe we should just finish the Patchy one now, get it out of the way and cut down our biggest issue. We could then put the rest into something else, but I think we should finish the Reasearch for Patchy.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 09, 2010, 03:15:26 AM
Shoot, I was hoping we could Enhance Sakaki and get 200 wood for free.

...Maybe we should do that anyway. 200 wood now and 0 wood later is better than 100 wood now and 100 more wood later.

Of course, this begs the question: If a devil is magically exhausted through that spell, does that mean they can't perform any tasks? Or does it just mean they lose their inherent bonus for a week (like +100 wood or +50 cash or whatever)?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 09, 2010, 03:20:02 AM
Of course, this begs the question: If a devil is magically exhausted through that spell, does that mean they can't perform any tasks? Or does it just mean they lose their inherent bonus for a week (like +100 wood or +50 cash or whatever)?
They can't perform tasks either.  Their tasks the week they are enhanced are supercharged though.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 09, 2010, 03:22:31 AM
Is the boost they gain equal to a level or two gained, based on the level most of our Devils are?

Also, our explorer got Night Sever when she leveled, correct? I assume she will also end up getting Winged Slayer and Dimension Slash at some point, if Night Sever refers to what I think it does.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 09, 2010, 03:22:49 AM
Idea: Create portal to scrapyard. Allow other dealer to use it on a limited basis for a fee until we can make full use of it.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 09, 2010, 03:31:13 AM
That scraps my idea, then, since I want Sakaki on-call to build next week.

A portal to a scrapyard could work, though I worry that the money we'd get from selling it would be less valuable than the iron we'd be losing.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 09, 2010, 03:34:27 AM
That's the trick. We take our share, lease out the rest we could have been getting. Once we get a forge going, we stop leasing it out.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 09, 2010, 03:36:44 AM
Is the boost they gain equal to a level or two gained, based on the level most of our Devils are?
It's a litteral doubling.  You get two weeks worth of stuff right now at the cost of next weeks stuff.

Quote
Also, our explorer got Night Sever when she leveled, correct? I assume she will also end up getting Winged Slayer and Dimension Slash at some point, if Night Sever refers to what I think it does.
You've noticed Ruby's level up origins have been rather eclectic right?   ;)
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 09, 2010, 07:06:55 AM
How do the abilities affect Ruby?

Will Mudoon and Night Sever provide more effectiveness or are they simply flavor?

I vote to research the money trees and put the rest into Patchouli's thing.

I also vote to lease, not sell, the portal to the scrapyard after we build it.

Do we have a steady source of gems?

If buying recipies leveled the chef, then perhaps the same could happen for Helepolis. Try that.
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on September 09, 2010, 08:52:42 AM
I'm all for hiring out unused facilities for extra income. Though logically, it's going to put quite a bit of stress on us every week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 09, 2010, 09:14:52 AM
I'm all for hiring out unused facilities for extra income. Though logically, it's going to put quite a bit of stress on us every week.

This is a good point, I hadn't considered stress.

Also, let's put Heather to work hunting down some livestock.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 09, 2010, 03:04:59 PM
How do the abilities affect Ruby?
Rubies level indicates the areas she can safely loot.  Hitting her will double her level.

Quote
Will Mudoon and Night Sever provide more effectiveness or are they simply flavor?
Flavor.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 09, 2010, 07:54:09 PM
If we're going to do the leasing idea, it's probably a good idea to get the Office lady working out the details of making it not stressful, while our accountant and Ferra work out how much we can lease without causing an impact on current and future iron intakes.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 09, 2010, 09:32:28 PM
If we're going to do the leasing idea, it's probably a good idea to get the Office lady working out the details of making it not stressful, while our accountant and Ferra work out how much we can lease without causing an impact on current and future iron intakes.
Agreed.

Also, I'm on board with the idea of pouring all of the research into Patchy's thing and using the remainder (if any) for Money Trees. 

If possible, get Helepolis to massage Joan in an attempt to relax her due to the injuries.

If we send Heather to find livestock, maybe we should Ruby with her for protection (assuming she goes looking for wild animals).

Might as well get us a massage while we're at it.

Lastly, I think we should get Apophis to search out some books on architecture around town.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 09, 2010, 11:42:03 PM
We should name the Artisan. We should name her Kirala (http://skiesofarcadia.wikia.com/wiki/Kirala).
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 09, 2010, 11:51:35 PM
We should name the Artisan. We should name her Kirala (http://skiesofarcadia.wikia.com/wiki/Kirala).
I thought you guys wanted to build the portal to the scrapyard?

Well either way, I support the naming of the Artisan.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 09, 2010, 11:55:02 PM
...Oh right. We don't have excess mana this time. Name next time, I suppose.

Also: Send the White Mask to accompany Heather and keep things under control.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 10, 2010, 05:09:09 AM
Since we're building a portal which prevents us from having 100 mana, let's convert the remainder into wood.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 10, 2010, 05:16:15 AM
Mai can do that.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on September 10, 2010, 05:14:23 PM
I think we should proceed with the naming, there are only 3 left and all increase income, so why not finish that before we jump to the next "construction site"? Cause with that increased income we can think about renting a Foundry till we have our own instead of renting out our Portal.

Also we need to use some kind of standardisation so let's Ferra and/or Eskarina look for some "Engineering Reference/Data Books".
Title: Re: Succubus Manor - A sim magician game.
Post by: Suwako Moriya on September 10, 2010, 08:32:04 PM
Naming can wait a turn or two, none of the remaining devils have useful enough functions to warrant taking priority over increasing our wood and iron intake this turn.

Artisan can be named next turn. I'd like to see their Atelier built right after the Casting Chamber, too, given how cheap it is.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 10, 2010, 08:52:08 PM
Hm....  Checking over things, I think something important might have been overlooked as fluff (or it could be you all know and aren't worried).

Makai is something of a contained space.  While giving people access to a resource portal will get lots of money, letting people know you can create portals will cause your notoriety to skyrocket.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 10, 2010, 08:56:16 PM
Another point.

I step down from being for it to being neutral. Too much notoriety at once would be a bad thing.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 10, 2010, 08:57:30 PM
Another point.

I step down from being for it to being neutral. Too much notoriety at once would be a bad thing.
This would is true...  I think we should name the Artisan for now then.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 10, 2010, 08:59:02 PM
Naw, making the portal is one thing. Sharing knowledge is another.

Resources are our big crunch, so the artisan can wait.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on September 10, 2010, 09:35:18 PM
Is there a specific time when we cast the spells or can we use them as we like?
For example: Cast Enhance Devil on Sakaki on the first day of the week and Cure Devil on the last day.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 10, 2010, 09:45:49 PM
Is there a specific time when we cast the spells or can we use them as we like?
For example: Cast Enhance Devil on Sakaki on the first day of the week and Cure Devil on the last day.
Yes, but it won't do anything in this case.  The exhaustion kicks in at the start of the next week, so any attempt to cure it must wait until then.

Cure devil alone also won't deal with the magical exhaustion (since it's also a mental effect), though it would be better then nothing.  It might allow the devil to perform their basic tasks to some degree.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 12, 2010, 02:21:39 AM
Okay, I think I cleared out all the conflicting orders by using unoccupied devils to cover.  So here we go.

Week 11 Results

Research Phase

Research for Patchouli - 80

Yuki: "Finally.  That's done."
You've finished your initial work on the devils.

Money Tree -       40

Yuki: "You use gems as seeds.  How surprising. :< "

Quote from: Fluff
Yuki nodded as she confirmed the circles were all in place, then finished the incantation.  As the universe warped she proclaimed, "Your name is Kirala!"

The devil blinked then shrugged, "Thought you'd have given Sakaki that name, but I like it."

Yuki considered the matter.  "Actually that's a good point.  What is it that you do?"

Kirala pulled out her satchel and opened it to reveal a startling array of tools.  "I make works of art.  Toys, jewelry and paintings most frequently."

Yuki considered the matter for a moment.  "So what's the difference between you and Ferra?"

Kirala sniffed dismissivly.  "Ferra makes tools, I make art.  As for roles, Ferra is more directly physical while I...."

"Not the part I need to know," Yuki waved the matter off.  "Do you know gemcutting?"

Kirala's smile returned.  "Of course!  I'm even able to cut gems to be fit for magical work.  If you want, I can put the money I get from crafting into acquiring raw gems and cutting them to your specifications."

"Would that actually be better then buying gems?" Yukai asked.

Kirala thought over the matter for a bit.  "I'll need to check with Hibachi, but I'm pretty certain we can make a profit there."

Yuki smiled.  "That's great!  Even if I don't need the gems we can sell them for quick money then.  I'll let you get to work!"

"Ah, Miss Yuki.  A request!"  Kirala pulled out a sketchpad and some pencils.  "I'd like my first painted as a named devil to be of you."

Yuki actually felt herself blush at the request.  "I'd be honored.  And I suppose I have some free time right now if you wanted to start."

Kirala nodded.  "That's great.  In that case let me get my easel while you strip."

"....  I'm honored, but my first painting will NOT be a nude."

"Damn."
Spells:
You name Kirala
As a named devil her level is automatically increased by one.  For naming a devil, Morale and Max Morale have increased by 5.

Kirala  Artisan   1   +10 income, + 2 gems.


Kirala:  "With an Atlier I could get work done a lot faster.  I love my sisters, but they get in the way all the time."

Special Actions
1: Hibachi - Use Currency, Acquire Wood

Hibachi: "On it!  Let's see, trying not to break the market again, so no trickle down hogwash.  But if I...."

Hibachi acquires 47 wood for $677

2: Ruby - Get Gems

Ruby: "I've heard something about a City of Gold...."

Ruby gained 45 XP!
JACKPOT!
5 iron, $441 in assorted coins, 34 gems, $237 in jewelry (after removing the gems)
Ruby is low on HP/MP


Ruby: "Why was there a Dragon in the Ancient Mayan City?  Oh well, at least it wasn't immune to Dark.  Mind if I take next week off?"

3 + 4: Eskarina + Apophis - Book Hunting.

Eskarina - "I found something about hot springs for Helepolis, but we'd need a bigger house for that."
Apophis - "I think I may have an idea there...."

Helepolis max level raised.
Apophis discovered how to reduce the cost of a mansion by 28 wood / 30 iron.


5: Helepolis - Give Joan a massage

Yuki: "Note to Apophis.  Study needs more soundproofing."

Joan is healed.  You gain 1 stress.

6: Heather -  Hunt down livestock

Heather: "I got some red rabbits.  They breed three times faster then normal ones!"

Gained 50 income.  Income for the next two months increased by 50.

7: Sakaki - Get more wood.

Sakaki: "Doing overtime then!"

You gained 25 more wood.

8: The White Fox strikes!

Event unlocked!

Quote from: Fluff
Elspeth quietly opened the hidden door for Yuki, then followed her down.  "Seriously, what is Mai doing?" Yuki groused.  "I suppose beating up criminals can be fun but...."

"The pursuit of criminals isn't fun.  It's justice Black Cat."  Yuki jumped as Mai appeared behind her.  "What the heck?  How'd you sneak up on me while wearing that white outfit?  And what's that Black Cat thing?"

"Your costume Mistress," Elspeth said, pointing towards a manaquin that was wearing a black leather combat outfit.  Yuki noticed the ears as well.

Yuki shook her head vigorously.  "Not a chance."

"Then you would leave this city to danger?  Would you seriously ignore the crimes of the Axe Gang just because you don't want to wear a mask?"

Yuki buried her face in her hands.  "I'm ignoring their crimes because they're a CRIME CARTEL.  We don't want to get involved in that."

Mai pointed at her.  "Can you say that knowing the victims they will leave behind!?"

Elspeth leaned over and whispered in Yuki's ear.  "They heard about us recently.  Mai thinks they're going to try a raid unless someone distracts them."

Yuki paused.  "Oh."  After a moment she began to see the brilliance of Mai's strategy.  With a couple of masked crime fighters running about people would investigate the perfectly normal mansion outside of town less.

"Alright.  Let's do this Mai."

"Good call.  But first Black Cat, we must train..."

***

Shinki looked down from the fortress Pandemonium and considered the matter for a moment.  Then she signaled for her maid to attend her.  Yumeko phased through the walls to get to her goddesses side.

"Yes Lady Shinki?"

Shinki pointed at the large bonfire in the rich quarter of the city.  "What's that there?  I can tell it's not a normal fire."

Yumeko looked down at the area then nodded.  "It seems to be the complex of one of the criminal groups you allowed to exist, since squashing them out only seemed to cause more wars to break out."

Shinki considered the matter.  "Hm... I guess I should look at it directly."  The goddess of Makai closed her eyes and allowed her mind to gaze on the events of the past.

After a few seconds she smiled.  "We I suppose things like this happen now and then.  Be a dear and make sure it doesn't escalate too much would you Yumeko?"

***

Yuki swore as Marie wrapped the bandaged around her torso.  "Damn it, be more careful."

Marie glared at her.  "I told you, no pain pills until you explain HOW you broke your ribs."

Yuki grimiced.  This was going to be another long day....
Events:
The Event was "Canceled."  We shall never speak of this again. 
Yuki was lightly injured but healed by Marie.
You gained 7 stress and lost 2 notoriety.


Elle is restless.
From this weeks work you gained 5 stress
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 12, 2010, 02:22:45 AM
Week 11

Current Stats
Wood475Gems57
Iron175Money1156
Research120Mana100
Defense200Notoriety98
Stress16%Morale124/150
Income - 241 + 9

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood27+511+5
Gems9455
Iron4922

Build - You can build the following structures:
Casting Chamber  - 475 wood 95 iron    - Mana +50, Allows more structures
Ranch                         - 475 wood                    - Raises Farmhand?s level
Wall         - 95 wood   - Increases Defense
Bigger Library                      - 475 wood                                  - Raises Eskarina's level
Lab                               - 475 wood, 190 iron                 - Raises Eskarina's level
Bar                               - 190 wood                          - Raises Bartender's level
Office                       - 495 wood                          - Raises Elle's level
Foundry                        - 380 iron                          - Raises Ferra's level
Atlier                       - 47 wood, 24 iron, 19 gems   - Raises Artisan's level
Wine Cellar                    - 495 wood, 95 iron, 9 gems   - Raises Butler's level
Mansion                          - 922 wood, 920 iron       - Allows all structures to be built
Artificers Forge       - 95 gems, 190 iron    -  Can forge tools and other artifacts.

Research - You can research the following things.  Spells in italics are halfway finished.
Transmute Gems to Wood:
Transmute Gems to Iron:
Defense Tower: - 30
New attacks:
Money Trees - 40


Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Nameless devils cost 1 gem more.  Removing Death costs 5 gems more.
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.  Only affects named devils.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.  Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 12, 2010, 02:23:35 AM
Special note: If you do make the casting chamber you will have an extra 50 mana to cast with this week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on September 12, 2010, 02:44:07 AM
Name Artisan, Research Money Trees, build Casting Chamber or Atlier.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 12, 2010, 02:44:49 AM
Yeah, build the Casting Chamber, definitely.

Sounds like we're giving Eskarina the week off to rest up.

I'd suggest finishing research into Money Trees (or at least trying) and dumping the rest into something else that affects our building materials, preferably with the intent of making them more efficient. Any ideas?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 12, 2010, 02:48:14 AM
Name Artisan
You did name the artisan, Kirala.

Waitress and Bartender are the only unnamed devils.

Quote
Sounds like we're giving Eskarina the week off to rest up.
Actually Ruby is the one down for the count.  I'll mark that on the list.
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on September 12, 2010, 02:49:08 AM
I say build casting chamber, put all research into defense tower, we don't really need money right now. We should use our mana to name the bartender and enhance Eskarina, gotta research more. Give Ruby a rest too.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on September 12, 2010, 03:04:00 AM
Memory lapse, name Bartender instead then.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 12, 2010, 03:27:30 AM
>Build casting chamber
>Name the bartender Shotglass (http://en.wikipedia.org/wiki/Wing_Commander_(franchise))
>Have Mai create a portal to that scrapyard with the excess mana from making the casting chamber
>Get a massage from Helepolis
>Have Eskarina look up a good place to find more gems.
>Let Ruby have the day off.

Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on September 12, 2010, 09:52:41 AM
>Name the bartender Shotglass (http://en.wikipedia.org/wiki/Wing_Commander_(franchise))
I dunno... I mean, Shotglass? It's like naming an artist Paintbrush. Even if it is a reference.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 12, 2010, 01:32:49 PM
>Build casting chamber
>Name the bartender Shotglass (http://en.wikipedia.org/wiki/Wing_Commander_(franchise))
>Have Mai create a portal to that scrapyard with the excess mana from making the casting chamber
>Get a massage from Helepolis
>Have Eskarina look up a good place to find more gems.
>Let Ruby have the day off.
I agree with all of this, although maybe we should name the Bartender something else. Like Cheers.

We should give Elle something to do to relieve her restlessness.

Lastly, I think we should research Defense Tower, this week and pour the rest into Money Trees.

I have a quick question...  Just out of curiosity is it possible to obtain more Devils somehow?
Title: Re: Succubus Manor - A sim magician game.
Post by: Suwako Moriya on September 12, 2010, 02:46:40 PM
Name the bartender Moe. Claim it's the two-syllable one.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 12, 2010, 04:47:14 PM
I have a quick question...  Just out of curiosity is it possible to obtain more Devils somehow?
For my sanity, no.  Sorry
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 13, 2010, 11:26:22 PM
Currently you've got 2 special actions* and the Bartender has no majority for a name (Shotglass and Moe each have 1 vote)

1 - Hunt down a Gem Mine
2 - Get a massage
(Having Mai cast a spell is flavor and doesn't need an action, and Ruby will auto rest unless called up)
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 13, 2010, 11:33:26 PM
Have Heather work on growing something. Let's try corn this time, I guess.

Have Hibachi buy 10 Iron. If Ferra is not required for Casting Chamber construction, send Ferra with her to make sure she gets quality goods.

Have Glenda and Maya go out and put on a show somewhere.

Have Elle generally organize the office - paperwork, supplies, etc. Have Alouette and Elspeth assist her.

Have Cassia research ways we might be able to bring the market price of wood back down.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 13, 2010, 11:52:37 PM
Might want to consider asking Heather to plant fruit-bearing trees eventually, as they might give us an income boost from time to time and they wouldn't need to be replanted.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 14, 2010, 12:04:47 AM
We can do that instead. Corn was just the first thing to come to mind.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 14, 2010, 12:08:27 AM
Fruit trees take years to grow. Unless you're intending to steal them from elsewhere.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 14, 2010, 12:55:05 AM
It'd be nice if we could get our hands on some books that'd allow us to research time-based magic and/or enchantments of that nature.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on September 14, 2010, 01:25:32 AM
Let's Eskarina and/or Mai calculate if our library is already big enough to get a constant L-space (http://en.wikipedia.org/wiki/L-space#L-space) access. If we mess around with time and space we should do it right.^^
Also we should assign Waitress to establish some kind of cafeteria/canteen for the Devils.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 14, 2010, 01:38:53 AM
Let's Eskarina and/or Mai calculate if our library is already big enough to get a constant L-space (http://en.wikipedia.org/wiki/L-space#L-space) access. If we mess around with time and space we should do it right.^^
Alas, that secret knowledge is only in the hands of Koakuma (Librarian).  You don't want to be MORE in debt to Patchouli.  That would just suck.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on September 14, 2010, 01:56:44 AM
Than back to the Engineering Reference/Data Books, does Makai even have a standardized Systems of measurement?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 14, 2010, 02:08:59 AM
Than back to the Engineering Reference/Data Books, does Makai even have a standardized Systems of measurement?
Makai doesn't have standardized measurements, but Magicians do, and since Magicians buy a lot of random goods everyone just uses that standard.  So you won't have to worry about being cheated due to unit conversion.  You just have to be worried about being cheated because you're buying from devils.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 14, 2010, 06:05:48 AM
After naming the bartender, I vote that we create the portal to the scrapyard to boost iron production.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 14, 2010, 08:55:00 PM
> For the Bartender, how about combining the names? Moe von Shotglass or sumthin :P If no one likes that, I'll vote for Moe.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 15, 2010, 01:05:19 AM
Week 12 Results

Building Phase

Sakaki: "Gentlemen, Behold!"

Yuki: "If there's corn there I'm going to have to set you on fire."

Sakaki: "Sheesh, so Paranoid.  Anyway the chambers all set up.  We might even be able to build a Tower over it.  Don't know if that helps though."

You built a fine casting chamber.  With it focusing the ambient energy you gain 50 mana.

Research Phase

You researched the Money Tree spell
1 gem and 5 mana become $5 income


Yuki: "That doesn't seem cost effective.  At least we don't have to wait for the trees to grow."

Yuki: "Wait a minute..."

Can research Rapid Growth

Defense Tower - 60

Yuki: "Halfway there...."

Quote from: Fluff
Yuki sighed.  She SHOULD be focusing on the spell, but a bigger problem had distracted her.  Fortunately Mai had taken over.

"What's the problem Miss Yuki?" Bartender asked worriedly.

Yuki grimiced.  "I don't have a name!"

The magician began to pace, drawing a glare from Mai.  "Bartenders need evocative names!  Yet their names should also be plain.  There are layers of intricacy here that I just don't know if I'm up to covering!"

Bartender looked at her with wide eye.  "Miss Yuki.  I didn't know you were so knowledgeable about these matters.  I'm touched..."

Yuki managed a nervous chuckle.  "It's a side hobby.  Anyway you're the one screwed if I do this wrong, you have any suggestions?"

Bartender smiled.  "Simple.  We keep both my true name and my common name secret and I go by a third alias."

Yuki gazed at the devil.  "That's terribly overcomplicated.  I like it.  Mai, you do the naming, and I'll do the strange confusing part."

Mai looked back and forth at the two, the shrugged and finished the spell.  The other magician said something during the blast, but Yuki couldn't make it out.

After Yuki was sure the magic had died down she walked forward.  "Okay, how about you call yourself 'Shotglass' at the bar and pretend your real name is 'Moe?'"

Bartender thought about it for a while.  "That works."  Then she smiled and pulled out a bottle.  "So let's celebrate with body shots!"

Yuki smacked the devil upside the head.  "Not a chance.  Get the top shelf stuff, then we'll talk."

Mai shook her head again.
Spells:
You name Moe, or "Shotglass" or something.  You might be drunk.
As a named devil her level is automatically increased by one.  For naming a devil, Morale and Max Morale have increased by 5.

"Shotglass"   Bartender    1   +$25 income.


"Shotglass" - "I'd probably do much much better if I had a bar to tend."

You open a portal to the scrapyard.
Scrapyard portal constructed.

Mai: "I hope nothing wanders through."

Special Actions
1: Eskarina - Find Gems



2: Heather - Corn!

Heather: "Oh I built a grain silo to hold the crop after it's harvested.  Is that okay?"

+372 income next month.

3: Hibachi - Get 10 iron

Hibachi: "The bad news is I dropped my purse.  The good news is that everyone was so busy picking up the money they didn't see me stealing the iron."

Lost $57 gained 10 iron.

4 - Waitress - Get a canteen going

Waitress: "Well if we move that here an this there...  Wait the doors blocked then."

Failure.

Waitress: "Sorry!  Maybe if I had a name...."

5: Glenda - Takarazuka work

Glenda: "You could join too Mis Yuki.  I've got the perfect roles for you and Miss Mai."

Glenda makes an additional $87

6: Elle - Organize the office

Elle: "Waitress!  What are you doing?  And get back here and fill out an expense report Glenda!  Don't just toss the money on the table."

Failure.  But no stress for you because that's her job~!

7: Cassia - Fix the economy.

Cassia: "At least we're dealing with it before it's totally broken."

Wood prices have normalized.

8: Get a Massage

Helepolis: "Ah sorry about the noise last week...."

Yuki: "Mrph, it's okay...."

10 stress has gone away.

Quote from: Fluff
Yuki nodded to Allouette as she set the tea down.  "Is there anything else today Alouette?"

The maid nodded.  "Actually yes Miss Yuki.  We've heard reports that someone from outside Makai has broken in.  They're wandering about like normal, attacking any who cross their path."

Yuki frowned.  "Are they likely to come here?"

"It does seem possible."

"Are they dangerous?"

Alouette shook her head.  "They're using danmaku it seems.  Or something very close."

Yuki thought about it for a moment.  "Well then, let's greet her properly.  I'll get Mai while you prepare the entertainment."

***

Vivit: "Excuse me, I'm looking for the fortress of Pandemonium."

Yuki: "Sorry, they've already got a maid."

Vivit: "I'm not trying to join thier maid crew."

Yuki: "Well we could tell you, but first we think you should pay us back for our time.  Right Mai?"

Mai: " :3"

Vivit: "Fine.  I'll give you all the danmaku you can take!"
Event:
Vivit attacked!  She beat you in the end, but you forced her to continue.

This was all danmaku, so no one was actually hurt.  Morale increased by 2

For this weeks work you gain 2 stress
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 15, 2010, 01:06:58 AM
Week 13

Current Stats
Wood100Gems49
Iron105Money1478
Research120Mana150
Defense205Notoriety98
Stress8%Morale131/155
Income - 283 + 9 (+400)

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood2711
Gems9455
Iron4922

Build - You can build the following structures:
Tower  - 950 wood, 475 iron, 48 gems    - Mana +50
Ranch                         - 475 wood                    - Raises Farmhand?s level
Wall         - 95 wood   - Increases Defense
Bigger Library                      - 475 wood                                  - Raises Eskarina's level
Lab                               - 475 wood, 190 iron                 - Raises Eskarina's level
Bar                               - 190 wood                          - Raises Bartender's level
Office                       - 495 wood                          - Raises Elle's level
Foundry                        - 380 iron                          - Raises Ferra's level
Atlier                       - 47 wood, 24 iron, 19 gems   - Raises Artisan's level
Wine Cellar                    - 495 wood, 95 iron, 9 gems   - Raises Butler's level
Mansion                          - 922 wood, 920 iron       - Allows all structures to be built
Artificers Forge       - 95 gems, 190 iron    -  Can forge tools and other artifacts.

Research - You can research the following things.  Spells in italics are halfway finished.
Transmute Gems to Wood:
Transmute Gems to Iron:
Defense Tower - 90
New attacks -
Rapid Growth -


Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Nameless devils cost 1 gem more.  Removing Death costs 5 gems more.
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.  Only affects named devils.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.  Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 15, 2010, 05:44:58 AM
Build the Atlier.

We should do something with all our money, I propose Hibachi buy lots of books preferably on smithing. Ferra should probably go with her.

Research defense tower and put the rest into rapid growth.

What are the effects of researching new attacks? Do they only affect our personal ability or can Joan and Ruby take advantage of this?

Shouldn't Ferra's production be increased to reflect the easier access to the scrapyard?

I propose the planting of 10 money trees. even though we have quite a bit of cash it seems we still don't have enough to buy the materials to construct anything we can't already construct.

Ruby should look for a gem mine.

Glenda and Maya put on another show
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 15, 2010, 06:12:57 AM
What are the effects of researching new attacks? Do they only affect our personal ability or can Joan and Ruby take advantage of this?
Personal ability, but that factors into defense and other matters.  For example considering how poorly I rolled for Vivit it's quite possible New Attacks would have made her game over even with continues.

Quote
Shouldn't Ferra's production be increased to reflect the easier access to the scrapyard?
Ferra's forge can't handle the workload.  The Foundary could, so creating it will actually raise Ferra's level by 2.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 15, 2010, 06:19:59 AM
Sounds like a good enough reason to start buying and magic-making Iron to me.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 15, 2010, 06:49:02 AM
Might as well name the Waitress as well; perhaps we'll have an event from it.

Let's name her Elmina.
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on September 15, 2010, 08:51:40 AM
Because using the table function is cool. Quote my post to see how it's done.


Build - You can build the following structures:

Tower950 wood, 475 iron, 48 gemsMana +50
Ranch475 woodRaises Farmhand?s level
Wall95 woodIncreases Defense
Bigger Library475 woodRaises Eskarina's level
Lab475 wood, 190 ironRaises Eskarina's level
Bar190 woodRaises Bartender's level
Office495 woodRaises Elle's level
Foundry380 iron Raises Ferra's level
Atlier47 wood, 24 iron, 19 gemsRaises Artisan's level
Wine Cellar495 wood, 95 iron, 9 gemsRaises Butler's level
Mansion922 wood, 920 ironAllows all structures to be built
Artificers Forge95 gems, 190 ironCan forge tools and other artifacts.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 15, 2010, 09:38:03 PM
Build the Atlier.

We should do something with all our money, I propose Hibachi buy lots of books preferably on smithing. Ferra should probably go with her.

Research defense tower and put the rest into rapid growth.

I propose the planting of 10 money trees. even though we have quite a bit of cash it seems we still don't have enough to buy the materials to construct anything we can't already construct.

Ruby should look for a gem mine.

Glenda and Maya put on another show
Sounds like a good enough reason to start buying and magic-making Iron to me.
Might as well name the Waitress as well; perhaps we'll have an event from it.

Let's name her Elmina.
I agree with everything above.

Also, should we go for the massage this week?
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 16, 2010, 01:45:23 AM
Question: will buying tons of Iron make it's price go up, at all? Or is it all Hibachi? How do we raise Hibachi's level?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 16, 2010, 02:50:55 AM
Question: will buying tons of Iron make it's price go up, at all? Or is it all Hibachi?
Prices raise and fall with notoriety and market manipulation to get discounts.  Unless you're ordering more then 5000 iron in one shot you won't even budge the general market through normal purchasing.

Quote
How do we raise Hibachi's level?
The Hibachi level raising structure is still locked, but it exists.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 16, 2010, 03:03:28 AM
Let's do Defense tower, then Rapid growth for research purposes.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 17, 2010, 01:13:30 AM
Current suggested actions:

1: Hibachi hunts down ironworking books
2: Ruby gets a portal space for a gem mine.
3+4: Glenda and Maya draw in the crowds.

Also we've got a tie between making iron with the excess mana and planting money trees.  (Assuming you want to name Waitress)
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 17, 2010, 01:20:02 AM
Suggestion: Have Hibachi buy 42+ Wood, and we then build the Atlier and Wall. Assuming we can double build. if we can't, even with the needed stuff, instead Buy 25+ wood, and Build Atlier.

Massage, as per usual.

Waitress Name: Elmina is fine with me, that or Lumia.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 17, 2010, 01:22:21 AM
Let us consider having the bartender host a wine-tasting. Done properly, it should rake in some golds and increase happiness.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on September 17, 2010, 02:17:43 AM
Elmina for the waitress sounds good.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 17, 2010, 02:41:09 AM
Let's have Ferra and Kirala JOIN FORCES to create a hella cool thing between them.

Edit: Maybe have Heather look for more animals; with Joan to accompany her if things go wrong.
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on September 17, 2010, 06:41:54 AM
##Hammer Vote: Making Iron
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 17, 2010, 08:49:45 PM
Let us consider having the bartender host a wine-tasting. Done properly, it should rake in some golds and increase happiness.
Since Elspeth seems to know her stuff when it comes to this, try to get her in on it too.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 18, 2010, 02:35:31 AM
Week 13 Results

I'm ashamed of myself for not catching this....

1: Eskarina - Find Gems

Eskarina: "Sorry I'm late!"

Escarina found a series of tunnels in the jeweled ceiling of Makai.  Ruby would need to find a place for a portal however.

Market Phase


Building Phase

Sakaki: "An Atlier eh?  Too bad we can't do alchemy there..."

You built the Atlier.  Kirala's level increased by one.

KiralaArtisan2+25 income, +5 gems

Kirala: "It's great, but there's room for expansion."

Research Phase

Defense Towers - 50

You finished researching Defense Towers!  You can build up to 12.  Each costing 48 wood, 48 iron, 4 gems and costing 25 mana.  They grant +10 defense.

Yuki: "Hm.   Bet there's a way to increase their power."

You learned rapid growth.  For 5 mana you can instantly harvest a crop you ask Heather for.
Heather - "Well that's handy."

Yuki: "Hm... Maybe there's some other useful gardening style spells..."

Quote from: Fluff
Waitress looked like the kid picked last for teams, and to be fair, she kind of was.

Yuki was uncertain exactly how much use she had for a waitress.  I mean, sure it was good to have someone who was innately immune to dojikko antics, but all the other jobs seemed more useful.  Still she didn't think saying that out loud would be fair.  And she wasn't going to let the poor girl sit and wait for a name while all the others wandered around on a whole different level of power.

Throwing those thoughts aside Yuki completed the circles and focused.  "Your name is Elminia!"

The miniskirted devil slowly smiled.  "Thank you so much Miss Yuki!  I'll be sure to show you how much I can help now!"

"Sure..." Yuki replied.  "Uh, do you need anything for your work?"

Elminia thought for a moment.  "No, not unless you want me on rollerskates.  I think that's out of style these days, but some people like the retro bit.  Really all I need is customers and this smile!"

She grinned.  It was a pretty good smile.  Yuki swore she could almost hear the light reflecting.

"Though I suppose we could add mirrors or something to..."

"I don't want to run that kind of establishment," Yuki stated.

Elminia thought for a moment.  "I suppose most of our customers would have skirts too, and for some reason people get touchy about that.  Oh well."

"I any case, I can track orders flawlessly, carry food for 8 at full speed and work 12 hour days without loosing my cool," Elminia said.  "So the more jobs you give me the more I can help get cash in."

Yuki pondered that.  "Hm...  Okay then.  I might have some other odd jobs for you as well..."
Spells:

As a named devil her level is automatically increased by one.  For naming a devil, Morale and Max Morale have increased by 5.

Elminia   Waitress    1   +$5 income for every food based bulding (Currently 2).


Elminia - "Don't worry about me.  I can run a hotel resturant by myself.  Well except for the cooking of course."

You create 5 iron

Yuki: "If someone makes a pylon joke I'm going to set them on fire."

Special Actions
1: Ruby - Clear out the mines

Ruby: "Okay.  I should be fine so long as there are no snakes."

Ruby: "Augh!  Giant Snakes!"

Failure.  Ruby gains 10xp.  The area is not cleared.

Ruby: "Sorry.  They got the jump on me."

2: "Shotglass" - Wine tasting

"Shotglass": "Er... Mind if I pass that off to Elspeth?  I don't see many mixed drinks to serve up at those events."

Elspeth: "Leave it to me Mistress.  I know everything there is to know about wines."

Gained 67gp.  Gained 3 notoriety.

3: Hibachi - Acquire Ironworking Books.

Hibachi: "Here's a few ideas she could try out."

Ferra: "Hm... Nothing big but maybe I can use it for the 'thing' you ordered."

Ferra's special task skill increased!  Hibachi paid for the book via trades.

4+5: Glenda and Maya please the crowds

Glenda: "Grant me the power to revolutionize the world!"

Yuki: "Huh.  I figured the roles would be switched."

Gained $323, 1 notoriety.

6 + 7: Ferra and Kirala - Make cool thing

Ferra: "It's a Gundam!"

Kirala: "Okay, it's a 1:1 scale Gundam replica."

Sanae: "I'll take it! ^_^ "

Yuki: "Where did you come from!?"

Yay!  You sold a Gundam for 500 pix!

8: Get a Massage

Helepolis: "Oh, afterwards Alouette wanted to see you..."

9 stress has gone away.

Quote from: Fluff
Yuki glanced at Mai before carfully following her into the dark room.

On there entrance there was a sudden flash as the lights all came on.  The room was covered in banners and streamers.  To thier sides there were two portraits, one of Yuki, the other of Mai.  The talbes were filled with food and the bar was fileld to the brim.  At the other end of the dining hall stood the entire troupe of devils headed by Alouette.  "Thank you Mistresses for naming us all!"

There was a series of pops and confetti streamed down across the room.  Yuki stood stunned as the little devils all ran forward to offer thier personal thanks.

"I hope everything is to taste.  Heather picked out her finest crops and livestock.  And come by and visit the kitchens a bit more!  I promise I'll make you something special!"

"Alouette spent the last week setting this all up!  Do you like the special tables I made?"

"Don't worry about the cost, me and Hibachi took care of it out of our own funds."

"Yeah, we both owe you big for this.  Without you we'd still be minor league."

"You're to have fun tonight!  Doctors orders!"

"I've gotten rid of all that stress, so now it's time to cut loose!"

"Maya's putting on a show tonight."

"I set up a temporary stage, but I think it'll do for tonight."

"Eskarina and Ferra have fireworks set up!"

"And Glenda's gonna sing!"

"I've gotten some fine liquor imported from all the friends I've met adventuring."

"And I've got the best drinks you can make from that down perfect."

Joan pushed through the crowd and took her and Mai by the hand.  "But first lets let you take your seats.  Elminia can grab anything if you need it."

Yuki let herself be taken to the head of the table, where she and Mai took the two large chairs there.  Mai seemed to be just as shocked as she was.

Elle moved up and gave another bow.  "Um, I have a note from Koakuma thanking you for naming all of our sisters.  And well... I know that I'm not actually bound to either of you.  But I'm glad I'm able to serve you."  The devil flushed and bowed again.  "Thank you!"

After a few moments Mai raised her glass and looked at Yuki.  "Told you it was a good idea."

"Yeah.  Yeah it was."  Yuki smiled and raised her own glass.  "A toast!  To the best idea Mai's ever had!"
Event:
The succubi threw a party for you in thanks for being named.
Morale is set to Max.  Max Morale increased by 30!

No stress this week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 18, 2010, 02:35:54 AM
Week 14

Current Stats
Wood178Gems35
Iron101Money2124
Research120Mana150
Defense210Notoriety102
Stress0%Morale180/180
Income - 325 + 10

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood2711
Gems9455
Iron4922

Build - You can build the following structures:

Build - You can build the following structures:

Tower950 wood, 475 iron, 48 gemsMana +50
Ranch475 woodRaises Farmhand?s level
Wall95 woodIncreases Defense
Bigger Library475 woodRaises Eskarina's level
Lab475 wood, 190 ironRaises Eskarina's level
Bar190 woodRaises Bartender's level
Office495 woodRaises Elle's level
Foundry380 iron Raises Ferra's level
Expanded Atlier142 wood, 142 iron, 37 gemsRaises Kirala's level
Wine Cellar495 wood, 95 iron, 9 gemsRaises Butler's level
Mansion922 wood, 920 ironAllows all structures to be built
Artificers Forge95 gems, 190 ironCan forge tools and other artifacts.
Defense Tower48 wood, 48 iron, 4 gems, 25 mana+10 defense

Research - You can research the following things.  Spells in italics are halfway finished.
Transmute Gems to Wood:
Transmute Gems to Iron:
Improved Defense Tower:
New attacks:
Dig:
Call Rain:

Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Nameless devils cost 1 gem more.  Removing Death costs 5 gems more.
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.  Only affects named devils.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.  Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 18, 2010, 02:48:55 AM
> Build Wall.
> Reasearch either Dig or New Attacks
> Create Iron Spell to make at LEAST 10 Iron.

Edit: Best. Random Event. Ever!
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 18, 2010, 02:57:28 AM
Dig looks interesting. Wanna research that?
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 18, 2010, 03:01:56 AM
Dig looks interesting. Wanna research that?

Sure, then the rest into New Attacks.

Iced Fairy: Is their anything we can use money for other then buying Iron, Wood and Gems? Aside from actions like Parties?
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on September 18, 2010, 03:04:57 AM
Awwww, that's so sweet.

Also, how much Iron can we get out of 'Transmute gems to iron' for a single gem?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 18, 2010, 03:07:37 AM
Iced Fairy: Is their anything we can use money for other then buying Iron, Wood and Gems? Aside from actions like Parties?
Well money gets used for repairs, and if you can find them (VERY HARD) books.  Money will also be used for other minor things in the future, but you haven't unlocked that yet.

Quote
Also, how much Iron can we get out of 'Transmute gems to iron' for a single gem?
Much better then if you sold it.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 18, 2010, 04:25:59 AM
build the wall

convert all mana to iron

Ruby should continue clearing out the mines

Mai should research a spell

Hibachi should seek out architecture books and books to aid her own skills(priority on architecture)

Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on September 18, 2010, 04:44:13 AM
convert all mana to iron

Most of the buildings available to us require far more wood than iron, though. Or were we going to build some defense towers first?
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 18, 2010, 05:56:33 AM
I plan to have us build a foundry as soon as possible. that way, we would have a decent flow of iron.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 18, 2010, 01:32:21 PM
I plan to have us build a foundry as soon as possible. that way, we would have a decent flow of iron.
Guy makes a good point.  I second the mana-to-iron conversion.

build the wall

Ruby should continue clearing out the mines

Mai should research a spell

Hibachi should seek out architecture books and books to aid her own skills(priority on architecture)
Also agreeing with all of this, as well as researching Dig and New Attacks.

Lets see if Eskarina can research a way, along with Apophis, to cut down further on the cost of buildings.

Lastly, check with Helepolis to see if there is something we can do to increse her effectiveness at massages.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on September 18, 2010, 04:58:20 PM
I plan to have us build a foundry as soon as possible. that way, we would have a decent flow of iron.
That's a good idea but would it be more effective if we Enhance Ferra and use the "remain" mana for iron?
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 19, 2010, 03:46:46 AM
enhancing Ferra would not increase our maximum possible mana flow because she work not be able to work next week. I don't think we shoul enhance and cure spam her for iron because that would really eat through morale.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 19, 2010, 12:57:33 PM
enhancing Ferra would not increase our maximum possible mana flow because she work not be able to work next week. I don't think we shoul enhance and cure spam her for iron because that would really eat through morale.
Agreed.  We need Ferra to be healthy right now because of the slow rate at which iron is made, and I feel a boost plus a week of not being able to work doesn't seem like it will help the situation much.
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on September 19, 2010, 01:30:30 PM
Resources are for spending. Turn gems into iron as we need it. With the dig spell we might unearth more of them shinies.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on September 19, 2010, 02:50:14 PM
We haven't researched the Gems to Iron spell jet and even if we invest all our mana in iron it will take 10 weeks till we have enough for the Foundry.
Also we never used the Charm spell so we don't know how much moral it costs, we can leave it if it's too expensive but I didn't see a reason why we shouldn't try it at last once.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 19, 2010, 08:29:56 PM
Trying charm out just to try it sounds like it'd probably just cause issues.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on September 19, 2010, 09:58:34 PM
Maybe I didn't made myself clear, what I want to suggest is that we Enhance Ferra and use Cure and Charm to solve the Exhausted problem.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 21, 2010, 01:13:55 AM
I apologize for not updating tonight, but the ringing in my head is keeping me from doing math related things well.

I will however list the actions chosen so far, Something I'll be doing nightly for ease of reading from now on.

Building
- Wall

Research
- Dig -> New Attacks

Casting
- Create Iron

Special actions
1: Clear Gem mine
2: Have Mai research
3+4: Have Eskarina and Apophis attempt to bring down building costs
5: Have Hibachi aquire books (focus architecture)
6: Have Helepolis train
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 21, 2010, 01:29:56 AM
Possibility: Try to get Hibachi to find a straight exchange of wood for iron?
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 21, 2010, 05:10:54 AM
Possibility: Try to get Hibachi to find a straight exchange of wood for iron?

I wouldn't do it. We still need vast amounts of wood.

Maybe we should send Maya and Glenda out to do another show?
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 21, 2010, 05:35:24 AM
Yes, but we produce wood much faster than iron.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 21, 2010, 05:48:17 AM
We also need way more wood than iron

It looks like we will have enough money to buy the rest of the required wood for a bar next turn.

should the Kirala's level be two now?

edit: I think we should do that when we're close to being able to construct the foundry.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 22, 2010, 12:52:43 AM
Week 14 Results

Building Phase

Apophis: "This should keep out most things.  Or at least slow them down."

+20 defense

Research Phase

Dig

You mastered Dig.  For 5 mana you can reduce the cost of a building that you are creating by 10 wood and iron (one use per building)

Sakaki: "This will make setting up foundations easier."

Yuki: "Hm... I wonder if I can make something with a little more oomph?"

New Attacks - 100

Yuki: "Hm... Halfway there, but still needs more work."

Spells:

Yuki: "We need iron, and lots of it."

Special Actions
1: Ruby - Clear out the mines

Ruby: "Right.  This time use fire."

Success!  Gained $40 and 1 gem.

Ruby: "It's not clear exactly, but theres a safe perimeter where we can do all the gem wrok we need to."

2: Mai - Research

Mai learned Devil Trigger.
For 200 mana you can double a devils effectiveness with no appreciable side effects.


Mai: "Useful."

3: Hibachi - Acquire Books.

Hibachi: "Strange.  No one's selling right now..."

Gained 5 wood and iron via random dealing.

4+5: Eskarina + Apophis

Apophis: "Hm... This won't be easy."

Eskarina: "But we'll take a shot."

Eureka!  It takes $755, but the two devils manage to develop a whole new field of magical architecture.
ApophisArchitect2Reduces building Costs by 10%

Apophis: "Again my power grows!"

Yuki: "Stop that."

Apophis: "Sorry...."

6: Helepolis - Training

Helepolis: "Hm...  It's fun.  But I don't think I'm learning much."

Gained $20 from experimentees.

Quote from: Fluff
"Yarr!  We be demanding yer valuables matey!"

Yuki sighed then yelled up at the ship, "That was two days ago!  Piracy isn't legal anymore.  Come back next year!"

The eyepatched devil looked confused.  "Shiver me timbers?  Be ye certain?  Check the calendar."

"The wench be right cap'n!  The season be over!"

"Damn and blast it all." The figure swore.  "Well, sorry for disturbin ye matey.  We'll be back again next year."

As the airship sailed off Yuki muttered vile threats towards whichever devil had thought it would be funny to sell piracy licenses.  Sure it cut down on the amount of robberies during the year, but it was a PAIN suring the season.

Yuki's plot to find out their likeness and send it to Alice for curse doll testing was interrupted by Mai rushing out of the house.  "What is it?"

Mai simply held out a paper, pointing at the obituaries.

Yuki noticed the name immediately.  "That old coot kicked the bucket?  Good riddiance.  Frozen by a fairy?  Ahahahaha, that makes it even better."  Yuki smiled at her friend.  "Thanks, I needed that."

Mai sighed and shook the paper again.  "Look."

Yuki checked where Mai's finger was pointing now.  Then her eyes widened.  "Cassia, Eskarina, Hibachi pack your bags!  We've got an auction to go to!"

---

The magician community was out in force.

Fortunately Joan had insisted on coming as well, and she was very good at politely clearing a path.  This helped secure Yuki and her entourage a good bidding position.  Sadly they didn't have the cash to get the GOOD artifacts, but hopefully they'd still be able to pick up some useful stuff.

"Okay, here's the plan.  Escarina, give me some non verbal signal when the item going up is worth something to you.  I can get the magical stuff but science isn't my field.  Hibachi.  You scan the room.  Give me a cue if someone's obviously going to keep bidding.  Might as well try to bankrupt our competitors early on.  Cassia, keep us in budget.  I don't want negative numbers next month.  Give me a queue when we should stop."  Yuki looked over the three devils.  "Got it?"

"Yes Miss Yuki," they all replied.

---

"Do I hear 50? 50! 60? 60!"

Yuki's eyes narrowed.  It looked like a fierce bidding war had already started up.  And at least one of the participants looked like they were only going to make one big end purchase.  Still she wasn't sure.

"Do I hear 900?"

Yuki jumped up as someone groped her breasts from behind.  Suddenly realizing what had happened she raised her auction number into the air, while smacking Hibachi upside the head.

"I said non verbal cue.  Not 'please grope me.'"

"Sorry mistress...."

---

"Next we have this plastic device labled "Intel".  A curiosity of the outside world.  Going for $10...."

Yuki was looking to get a glimpse of the next item when Mai jumped and let out a muffled squeek.  Yuki sighed and raised her auction number, while Mai smacked Eskarina over the head.  As the scientist devil took her hands out from Mai's skirt Yuki stated, "Groping Mai is also not a good cue.  It's not exactly subtle either."

Joan snickered.

---

Yuki yawned.  It had been a long day, but she'd aquired a great deal of magical writings and a few useful items.  She'd even managed to get a gift for the rest of the mansion.  The bidding was starting to die down though, which meant they'd probably be pulling out a few big items they were keeping around.

"Next we have the wizard's very own alchemy kit, fully labeled and cleaned."

Yuki's ears perked up.  That could be fairly useful, especially given the books she'd aquired.  She got ready to enter the biding when she suddenly felt lips on her own.

Cassia's kiss lasted a full twenty seconds before Yuki rapped her on the head and got her voice back.  "What was that?  With the others they could pretend they were interpreting my orders correctly, but you should have known better!"

Cassia wiped away some crocodile tears, "But I had to finish the joke!  It's a rule."

Yuki sighed and shook her head.  "Oh well, whatever.  Good work everyone.  Now let's go home and sort out what's useful in all the stuff we grabbed."

Hibachi nodded.  "I imagine a lot off people will be doing that.  Market's probably going to be a little wierd for a bit."
Event:
Estate Auction.  You grabbed as much loot as you could.
You spent $930 at the auction.  You gain 250 bonus research worth of scrolls books and items.  You gain 13 gems.  Morale is at max.  Stress increased by 6.  Market prices have fluctuated.

You gain 1 stress this week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 22, 2010, 12:53:09 AM
Week 15

Current Stats
Wood188Gems54
Iron121Money843
Research120+250Mana150
Defense230Notoriety102
Stress7%Morale180/180
Income - 325 + 9

Special note!  Extra research will be spent AFTER the weekly research has been used up.  This extra research can be carried over week to week.

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood27-1211-6
Gems94+2555+12
Iron4922

Build - You can build the following structures:

Build - You can build the following structures:

Tower900 wood, 450 iron, 45 gemsMana +50
Ranch450 woodRaises Farmhand?s level
Bigger Library450 woodRaises Eskarina's level
Lab450 wood, 180 ironRaises Eskarina's level
Bar180 woodRaises Bartender's level
Office450 woodRaises Elle's level
Foundry340 iron Raises Ferra's level
Expanded Atlier135 wood, 135 iron, 36 gemsRaises Kirala's level
Wine Cellar450 wood, 90 iron, 8 gemsRaises Butler's level
Mansion872 wood, 870 ironAllows all structures to be built
Artificers Forge90 gems, 180 ironCan forge tools and other artifacts.
Defense Tower45 wood, 45 iron, 4 gems, 25 mana+10 defense

Research - You can research the following things.  Spells in italics are halfway finished.
Transmute Gems to Wood:
Transmute Gems to Iron:
Improved Defense Tower:
New attacks:
Create Foundations:
Call Rain:

Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.  Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 22, 2010, 12:58:31 AM
Holy shit wood market.

Suggesting we send Hibachi out to buy 40 Wood ($600).

Also suggest we pour research into Create Foundations while dumping the leftovers into New Attacks.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 22, 2010, 01:11:13 AM
Holy shit wood market.

Suggesting we send Hibachi out to buy 40 Wood ($600).

Also suggest we pour research into Create Foundations while dumping the leftovers into New Attacks.

Yeah, we need to go out and take advantage of that market.

And if any is left over, we should probly put it into the Gems into Iron or Gems into Wood spells.

That Event was 900 and something Gold Very Well Spent. Wonder who got Iced by that Ice Fairy :V
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 22, 2010, 01:16:03 AM
Pretty much concurring with Kilga. Worse comes to worst, we can make some money reselling when the market stabilizes.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 22, 2010, 01:19:04 AM
research create foundation and put the rest into new attacks and if there is still more points available, put the rest into Gems to Iron. If even after all that, there are still more points left, pour them into gems to wood. I think this would signifigantly help with resources

Build the Bar with the dig spell

convert remaining mana into iron

Glenda and Maya do another show

Have Mai research a spell

Do you have to build a portal to take advantage of that gem mine?

Ruby should grind

Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 22, 2010, 01:29:36 AM
Do you have to build a portal to take advantage of that gem mine?
Yes
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 22, 2010, 10:39:41 PM
Holy shit wood market.

Suggesting we send Hibachi out to buy 40 Wood ($600).

Also suggest we pour research into Create Foundations while dumping the leftovers into New Attacks.
research create foundation and put the rest into new attacks and if there is still more points available, put the rest into Gems to Iron. If even after all that, there are still more points left, pour them into gems to wood. I think this would signifigantly help with resources

Build the Bar with the dig spell

convert remaining mana into iron

Glenda and Maya do another show

Have Mai research a spell

Ruby should grind
All of this sounds good.

Also, build the portal to the Gem Mine.

Lastly, if its separate from the other research, get started on researching the stuff we obtained from the auction.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 22, 2010, 10:47:28 PM
>Let's have Eskarina and Heather team up to test the soil around the manor, and find the optimal crop rotations for max profits.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 22, 2010, 10:56:27 PM
> IcedFairy: Rather then just having Ruby go and grind, couldn't we have her and Joan spar/mock battle with each other? Would we gain anything from this, or must we try it 1st to know?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 22, 2010, 11:03:43 PM
> IcedFairy: Rather then just having Ruby go and grind, couldn't we have her and Joan spar/mock battle with each other? Would we gain anything from this, or must we try it 1st to know?
You could do that, but there would probably be less gain.  Ruby acquires resources and money while grinding, which she won't find on the practice field.  However if you're very lucky Joan might benefit significantly from the training, since Ruby is by far the strongest of the devils.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 22, 2010, 11:17:23 PM
> IcedFairy: Would the chance of Joan getting something good out of it rise with Rubies Level?
> Ruby should grind, as mentioned earlyer.

Well, we have one more way to power up a Devil now.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 22, 2010, 11:21:56 PM
> IcedFairy: Would the chance of Joan getting something good out of it rise with Rubies Level?
Yeah, but on a percentage point per level kinda basis.  It's better but not mind blowingly so.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 23, 2010, 02:29:38 AM
Current Suggested Actions:

Buying $600 of Wood

Building Bar

Research:
Foundations -> New attacks -> Gems to Iron -> Gems to Wood

Spells:
Using Dig for Bar.
Building Portal
Creating Iron

1+2: Glenda and Maya do another show

3: Have Mai research a spell

4: Ruby Grinds

5+6: Eskarina and Heather team up to maximize crop production.

7: Hibachi swindles aquires better deals for wood.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 23, 2010, 02:32:11 AM
Has Sakaki always been +100 wood? I thought she was +150 for a while.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 23, 2010, 02:34:25 AM
Has Sakaki always been +100 wood? I thought she was +150 for a while.
There was an event that boosted her output once.  I think that was before I realize the potential for confusion and started using the +X figure for temp bonuses.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 23, 2010, 02:43:49 AM
Damn.

We really need a way to boost our wood accrual.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 23, 2010, 02:48:46 AM
Yeah... oh well, nothing we can do without the proper buildings.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 23, 2010, 08:46:16 AM
Actually, can I change our wood purchase from "40 Wood" to "~$600 worth of wood, rounding the money up to the nearest whole piece of wood as necessary"? I don't want to blow a ton of money of wood if Hibachi flubs her haggling, and I don't want to lose the opportunity to get even more if Hibachi manages a discount.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 23, 2010, 02:00:31 PM
Actually, can I change our wood purchase from "40 Wood" to "~$600 worth of wood, rounding the money up to the nearest whole piece of wood as necessary"? I don't want to blow a ton of money of wood if Hibachi flubs her haggling, and I don't want to lose the opportunity to get even more if Hibachi manages a discount.
It is done.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 23, 2010, 08:50:40 PM
>Let's have Elle, Elmina, Shotglass, and Cassia team up to see what they can do to make the bar portion of things more profitable; assuming it doesn't run us out of actions.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 23, 2010, 09:34:36 PM
If Purvis's proposed action does bring us over, I propose Helepolis practice her techniques.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 24, 2010, 04:12:49 AM
Week 14 Results

Building Phase

Apophis: "This should keep out most things.  Or at least slow them down."

You make a bar.  "Shotglass" level up.
"Shotglass"Bartender2$75 income

"Shotglass": "Finally!  Time to start working!"

Research Phase

Foundations - 200
You researched the Foundations spell.  For 100 mana you may increase the discount on a building by 5%

Yuki: "That'll help a lot with the larger buildings."

New attacks - 100
You mastered some more attacks.  +50 defense.  However your devils are still vulnerable.

Yuki: "That should keep those kids off our lawn."

Yuki: "Hey, what's this Fire mastery?"

Gems to Iron - 75

10 mana, 1 gem -> 20 iron

Gems to Wood - 50

5 mana, 1 gem -> 40 wood

Spells:

Yuki: "Let's see...."

Cast Dig for the Bar
Created Iron.
Opened Gem Mine Portal

Kirala: "Hm...  That'll speed me up a bit."
+2 gem production.

Special Actions
1 + 2: Glenda and Maya perform!

Glenda: "A policeman's lot is not a happy one..."

+$99

2: Mai - Research

Mai learned new attacks as well.  +50 defense.

Mai: "Can't fall behind."

4: Ruby: Grind.

Ruby: "Where are the metal slimes..."

Gained 57 xp.  Level UP!  Mastered Familiar Job.
Gained 4 gems, $153, 2 iron


5+6: Eskarina + Heather attempt to maximize crop production.

Eskarina: "Aha!  With this we'll never need to use fertalizer again!"

Heather: "And we'll have food year round!"

Cassia: "And we'll lose money hand over fist!"

Heather: "Oh."

Failure.  No loss, no gain.

7: Hibachi - Wheel and deal.

Hibachi: "All too easy."

Hibachi uses $600 to buy 80 wood.

8: Helepolis - Train.

Helepolis: "Hm...  I've got ideas, but I'd need some sort of Sauna..."

Gained $23 from experimentees.

Quote from: Fluff
Yuki sniffed the air.  She smelled smoke.  Mildy curious she rang the bell to summon one of her familiars.

Elminia quickly walked in.  "Do you need something Miss?"

"Perhaps some tea.  And if you could, please tell me why there's smoke."

Elminia bowed.  "Oh that?  There was some motercycle gang that tried to attack.  Or maybe they just wanted to jump the walls.  Anyway they failed."

Yuki raised an eyebrow.  "Did they fail the jump normally or did you set them on fire?"

"I didn't set them on fire," Elminia protested.  "That was all Ruby, Escarina and Joan."

"It's alright.  I don't really care about those trash,"  Yuki went back to the books she'd bought.  "If you could grab the tea, please...."

"As you command mistress."

***

Yuki yawned as she took the stairs down to the dining hall.  She could order breakfast in bed, but she considered that a little lazy.

Arriving at the table she found Mai already there.  Her fellow magician nodded, then put the paper in front of her.

"Mysterious Mansion claims another gang!  New magician overlords on the rise!?!?"

"Crap."
Event:
Biker gangs attacked and failed miserably.  Sadly this failure was reported.
Gained 22 notoriety.

You gain 0 stress this week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 24, 2010, 04:14:07 AM
Week 14

Current Stats
Wood198Gems55
Iron147Money911
Research120+15Mana150
Defense330Notoriety134
Stress7%Morale180/180
Income - 382 + 13

Special note!  Extra research will be spent AFTER the weekly research has been used up.  This extra research can be carried over week to week.

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood27-711-3
Gems94+1255+6
Iron4922

Build - You can build the following structures:
Tower900 wood, 450 iron, 45 gemsMana +50
Ranch450 woodRaises Farmhand?s level
Bigger Library450 woodRaises Eskarina's level
Lab450 wood, 180 ironRaises Eskarina's level
Resturant360 woodRaises Elminia's level
Office450 woodRaises Elle's level
Foundry340 iron Raises Ferra's level
Expanded Atlier135 wood, 135 iron, 36 gemsRaises Kirala's level
Wine Cellar450 wood, 90 iron, 8 gemsRaises Butler's level
Mansion872 wood, 870 ironAllows all structures to be built
Artificers Forge90 gems, 180 ironCan forge tools and other artifacts.
Defense Tower45 wood, 45 iron, 4 gems, 25 mana+10 defense

Research - You can research the following things.  Spells in italics are halfway finished.
Improved Defense Tower:
Fire Mastery:
Call Rain:
Neverrust:
Create Hot Spring:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 24, 2010, 04:32:45 AM
I think the laws of the universe demand we learn create hot spring.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 24, 2010, 06:33:51 AM
after create hot spring, put the rest into neverrust

shouldn't Kirala now produce seven gems?

Is create foundation a one time casting or do we need to cast it repeatedly.

If it is a one time casting, cast it and convert 5 gems into iron.

if not, convert 9 gems into iron and 12 gems into wood.

Hibachi buy books on iron-making, gem crafting, maps of places likely to have treasure, being a merchant, and architecture if we can swing it.

If we can't send her out with five targets, go for gem crafting.

Have Mai research a spell.

Have Ruby seek out a treasure hoard.

Glenda and Maya perform

Joan trains

Ferra and Kirala should try to make a cool thing

Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 24, 2010, 03:27:01 PM
shouldn't Kirala now produce seven gems?
Yes.  Sorry I made sure to add it into your total, but forgot to alter the first page.

Quote
Is create foundation a one time casting or do we need to cast it repeatedly.
It must be cast once per building.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 24, 2010, 10:23:37 PM
Researching the Hot Spring and pouring the rest into Neverrust sounds good.

Also, the idea regarding the gems to iron and gems to wood sounds good.

Have Ruby grind.

Get Hibachi to get the books as mentioned before.

Also the actions regarding Glenda, Maya, Kirala, Ferra, and Joan all sound good.

Have Marie try to find a way to heal bigger injuries.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 25, 2010, 12:18:34 AM
Is create foundation limited to one casting per building?

Can we cast is one week and then that advantage of its effects on a later week?
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 25, 2010, 01:17:24 AM
It'd say Ruby is way more useful to us exploring randomly than grinding.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 25, 2010, 01:19:24 AM
It'd say Ruby is way more useful to us exploring randomly than grinding.
This would be true.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 25, 2010, 02:12:53 AM
Is create foundation limited to one casting per building?

Can we cast is one week and then that advantage of its effects on a later week?
It's a permanent one time effect on a single building you can make.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 25, 2010, 04:26:12 AM
Current Suggestions

Building None:

Research:
Hot Springs
Neverrust

Spells:
Casting Foundations on (unknown Building) + converting gems to iron
or
Converting gems to iron(9) and wood(12)

Special Actions

1: Hibachi buy books on gem crafting.

2: Marie looks to improve her craft

3: Mai researches a spell.

4: Have Ruby seek adventure.

5+6: Glenda and Maya perform

7: Joan trains

8+9: Ferra (and Kirala) try to make a cool thing

(One over)
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 25, 2010, 05:02:03 AM
Doesn't look like we're making anything. So no foundation spell.

Let's have the actress try her hand at writing?
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 27, 2010, 02:50:17 AM
convert gems to iron(9) and wood(12)

Remove 5+6: Glenda and Maya perform

and replace with Glenda tries her hand at writing
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 27, 2010, 03:54:07 AM
[Sorry the heat's melting my brain.  I'll do my best to not typo everything.  As a bonus I'll be adding the numbers rolled for Special actions.  Assuming they make sense to anyone but me...]

Week 15 Results

Research Phase

Create Hot Springs- 135

Yuki: "This is way harder then it looks.  Still I should get it soon."

Spells:

Yuki: "Alright.  Let's make some stuff."

Turned 9  gems into 180 iron
Turned 12 gems into 480 wood

Special Actions
1: Hibachi - buy books on gem crafting.

Hibachi: "Sorry.  I couldn't find anything useful."

38 - Failure.  No loss or gain

2: Marie - Get better at doctoring

Marie: "Experimentation, ho!"

84 - You're not sure where she got the research subjects, but she's learned how to treat more sick people at once.  Marie will auto cure two devils a week, with 100% success.
You gain 4 notoriety.


3: Mai - Research

Mai:  ;)

94 - Mai learned "Ice Box."  For 5 gems and 50 mana it will boost the Resturant

4: Have Ruby seek adventure.

Ruby: "So anyway the aztec gold was cursed, but I did get..."

13 successes.  Ruby gained 65 xp, Level up!, learned Rough Divide, Gained $150, and 8 gems
Marie prevented an injury.


5: Glenda - Writing

Glenda: "Hm...  This is new for me, but I might be able to do something.

64 - Glenda gains $64

Glenda: "Not a blockbuster, but it sold."

6: Joan trains

Joan: "Augh!  Sorry!"

20 - Failure, Joan pulled a muscle and didn't learn anything new.
Marie prevented an injury


7+8: Ferra and Kirala try to make a cool thing

Ferra: "It... appears to have caught fire."

Kirala: "We can work with this..."

5, 95 - The ore was bad and the Forge caught fire briefly.  However Kirala was able to turn the wreck into modern art to pay for the repairs, and get $42 extra.

Quote from: Fluff
There was a knock at the door to the study.  "Come in!" Yuki called out.

She was surprised when Heather walked in with a worried expression.  "Um... I'm afraid we have problems Miss Yuki.  There's going to be a drought."

Yuki blinked at the farmgirl.  "A drought?  How can you tell?"

Heather nodded.  "Well the rabbits are having smaller litters, and there's been a strange shift in the wind at sunset the last couple of nights."  Seeing Yuki's expression her wings fluttered a bit, "I'm telling you, it's the truth!  Being able to sense these sort of things is part of my nature."

Yuki considered the matter for a moment.  Heather had a point.  The devils were all skilled at their one field of choice.  They were all doing the work of two or three professionals in their field.  At least.  "Okay.  Grab Mai, Eskarina, Hibachi, Cassia, Elle and Alouette.  We'll need to plan this out.

***

Eskarina looked over Elles shoulder as she finished scribbling out the math problems.  "Hm...  She's right.  We're technically already in a drought, but we'll start feeling it next week.  And from these figure's it'll be about a month before things get better.

Mai tapped her hands on the desk.  "Are we good?"

Alouette nodded.  "If we start preparing now we'll be just fine for food.  In fact we should have extra we can keep selling, if not as much as normal."

Cassia nodded in agreement.  "Our finances will be secure too.  I'll invest in the proper commodities quickly."

Hibachi smirked.  "And it'll be a sellers market when everyone else catches on."

Yuki sighed in relief.  "So we'll actually make money off this then?"

Cassie shook her head.  "Sorry, but that's unlikely.  We're still losing all of Heather's income and our maneuvering this week can't make up for that.

Yuki rubbed her eyes as Hibachi continued.  "And the price of woods gonna go up too.  We're fine since we cheat a bit, but other people have to use local wood...."

"Well at least we won't be too badly hurt."  Yuki sighed.  "Anything else?"

Alouette nodded.  "Marie suggested some clothing that might better suit people for the hot weather.  I have a sample here."

Yuki looked at the highly altered witch dress that the maid held up.  "I can't help but notice the large heart shaped cutout over the chest area.  And the general shortness of the skirt."

"It has a nice hat as well," Alouette stated.

Yuki turned to Mai.  "How about you just air condition the place like usual."

Yuki wondered if she imagined the brief frown on Mai's face before the ice mage nodded in agreement.
Event:
A drought has come.  It will be 4 weeks before you will see rain again.
For the next 4 weeks crops will be weakened.
Heather will have no income.
Food prices will double, but you can't sell as much food so the other income sources will remain the same.


You gain 0 stress this week.
Alouette is restless
Heather is worried
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 27, 2010, 03:56:46 AM
Week 15

Current Stats
Wood778Gems49
Iron342Money1414
Research120Mana150
Defense330Notoriety138
Stress7%Morale180/180
Income - 382 + 13 - 90

4 weeks of drought left.

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood2711
Gems94+655+3
Iron4922

Build - You can build the following structures:
Tower900 wood, 450 iron, 45 gemsMana +50
Ranch450 woodRaises Farmhand?s level
Bigger Library450 woodRaises Eskarina's level
Lab450 wood, 180 ironRaises Eskarina's level
Resturant360 woodRaises Elminia's level
Office450 woodRaises Elle's level
Foundry340 iron Raises Ferra's level
Expanded Atlier135 wood, 135 iron, 36 gemsRaises Kirala's level
Wine Cellar450 wood, 90 iron, 8 gemsRaises Butler's level
Mansion872 wood, 870 ironAllows all structures to be built
Artificers Forge90 gems, 180 ironCan forge tools and other artifacts.
Defense Tower45 wood, 45 iron, 4 gems, 25 mana+10 defense

Research - You can research the following things.  Spells in italics are halfway finished.
Improved Defense Tower:
Fire Mastery:
Call Rain:
Neverrust:
Create Hot Spring - 135

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 27, 2010, 03:59:01 AM
Voting to build that Foundry.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 27, 2010, 04:09:47 AM
>It's foundry time.
>Cast Foundation on that mammajamma
>Can we get Mai to make a portal to the Gem Mine? Or did this happen and I forgot about it?
>Can Ruby go outside of Makai?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 27, 2010, 04:14:59 AM
>Can we get Mai to make a portal to the Gem Mine? Or did this happen and I forgot about it?
It is already done.  The gem mines beneath the fortress that seems to have been named "Boatmurdered" are already accessable.

Quote
>Can Ruby go outside of Makai?
Yes.  Via some friends, Ruby can actually travel through time if needed (though not within Gensoukyo or Makai's time stream).
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 27, 2010, 04:23:55 AM
WE MUST SEND RUBY TO STEAL THE MAGNA CARTA. RIGHT AFTER IT'S SIGNED.

Also we need to build like five hundred traps around that Boatmurdered portal ;_;
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on September 27, 2010, 12:58:21 PM
Finish the Create Hot Spring research, I assume that it includes the "bore a well" function.
Let's Heather and Apophis plan a irrigation system.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 27, 2010, 03:07:17 PM
Finish the Create Hot Spring research, I assume that it includes the "bore a well" function.
Sadly the water created by the hot spring spell isn't really good for plants.

There is a rain spell on your research list though.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 27, 2010, 03:10:19 PM
...Call Rain does seem kind of suited for this situation, doesn't it?

I bet you were planning this. >_>
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 27, 2010, 03:14:00 PM
....

Yes.  Yes, it was all planned.  Not purely randomly generated.

Trust me.
Title: Re: Succubus Manor - A sim magician game.
Post by: Dorian White on September 27, 2010, 04:34:34 PM
Sadly the water created by the hot spring spell isn't really good for plants.

There is a rain spell on your research list though.
It was just an idea, and the irrigation system is more supposed to keep Heather busy and as preparation for the next time than a solution for the current situation.
But we have to add a water reservoir to the irrigation system if the Hot Spring isn't available as water source.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 27, 2010, 04:37:16 PM
So uh.

Voting Call Rain research.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on September 27, 2010, 09:37:58 PM
Yes, research Call Rain and if there's leftover research use it for Hot Springs.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 27, 2010, 10:34:02 PM
Yeah, we need the Call Rain spell, it'll cause all sorts of >:D for us, good and bad.

> Build Foundary.
> Research Call Rain.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 27, 2010, 11:01:26 PM
Yes, research Call Rain and if there's leftover research use it for Hot Springs.
>It's foundry time.
>Cast Foundation on that mammajamma
All of this sounds good, though lets cast Dig as well to cut down on costs even farther.

Let's Heather and Apophis plan a irrigation system.
This sounds good as well, even if we do end up getting Call Rain.

Get Joan to attempt training again.  Get Ruby to explore randomly again.

Have Alouette and Eskarina look into a way to get the mansion even cleaner.

Also, since iron is hard to get convert some gems into the stuff if we have any leftover mana.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on September 28, 2010, 04:16:09 AM
>Cast Foundation on that mammajamma

Cast dig on the foundry if that is also feasable.

Transmute 2 gems to iron

Is ice box permanent?

Have Hibachi buy books on being a better merchant

Have Maya practice.

Have Maria get better at doctoring.

Have Mai research a new spell
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 28, 2010, 04:35:17 AM
Wouldn't we need Mai to accommodate multiple spellcastings?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 28, 2010, 03:22:06 PM
Very quick summary

Build:
Foundary

Research:
Create Rain -> Hotsprings

Cast:
Foundations
Dig
Gems -> Iron with what's left
[You don't need Mai for multicasting
Icebox is permanent]


Specials
1+2 Heather and Apophis plan a irrigation system.

3 Get Joan to attempt training again. 

4 Have Hibachi buy books on being a better merchant

5 Get Ruby to explore randomly again.

6. Have Maya practice.

7+8 Have Alouette and Eskarina look into a way to get the mansion even cleaner.

9 Have Maria get better at doctoring.

10 Have Mai research a new spell

2 over.  Currently in their priority.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on September 28, 2010, 07:46:55 PM
2 over? Ditch 7+8. It doesn't seem like a particularly useful action.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 29, 2010, 03:31:35 AM
2 over? Ditch 7+8. It doesn't seem like a particularly useful action.

I agree.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 30, 2010, 01:51:04 AM
Week 16 Results

Build Phase

Sakaki: "Here we are.  We're all set.  We can arm an army of orcs or build a battleship if you really need to."

You built a Foundary
FerraSmith4Produces 50 iron per week.
Ferra: "Alright!  Now let's get production really going!"

Research Phase

Call Rain

Yuki: "Water is such a pain to work with.  Oh well.  The spell does seem limited though."

You research Call Rain.  For 20 mana you can make it rain.

Create Hot Spring

Yuki: "While I'm sure to get groped at some point the benefits will be worth it."

200 mana creates a permanent hot spring.  This unlocks other structures.

Spells:

Yuki: "Alright.  Let's make some stuff."

Turned 2 gems into 40 iron
Cast create Foundations and Dig to build the Foundary.

Apophis - "Hm...  It's too bad that spell is beyond devils of our rank."

Special Actions
1+2. Heather and Apophis plan a irrigation system.

Apophis: Should we do Roman, Babalonian or Chinese?"

Heather: "Um, which one waters the plants best?"

37,14
For 100 wood and 30 iron you get an irrigation system.  It will help defend your crops against events.

3. Get Joan to attempt training again.

Joan: "Sorry about last time."

64
Joan spends $46 training.  She can act even while wounded.

4. Have Hibachi buy books on being a better merchant

Hibachi: "Found some stuff I could experiment with.

51
Hibachi earns $88 and 7 iron

5. Get Ruby to explore randomly again.

Ruby: "So I was heading out to get the gem, when I saw the Red Skull!"

Ruby saved the world, but didn't learn much.  Stupid retcons.  +10xp.

6. Have Maya practice.

Maya: "Sure.  No problem."

34
Maya earned $43 practicing.

7. Have Maria get better at doctoring.

Maria: "Er...  I learned some things about leeches."

15
Failure.  One of the patients died.  Gain 11 notoriety.

8. Have Mai research a new spell

Mai: ":)"

97
Mai learned Demonic Summoning.  For 50 mana you can gain another special action.  And even if the devil has already acted they make act again.

Quote from: Fluff
Yuki relaxed on the roof of her giant house.  Apparently someone had given Shinki  the idea to put mirrors on the ceiling to reflect the light from the ice flows.  I was a very pretty display.

Suddenly there was a burst of light in the sky.  Yuki looked at the area, then reformed her eyes to better see into the darkness.

Eventually she pinpointed the disturbance apparently two dragons were fighting over something.  It was quite the show visually if not tactically.  One of the dragons obviously outclassed it's foe.

Finally after a spinning dive the larger faster dragon crushed it's opponents head and threw it aside, roaring in triumph.

Yuki started to look away when she realized what direction the corpse had be thrown in.

"Mai I need you up here!" Yuki yelled as she started tracking the falling object.  Sure enough it was set to drop on the east wing of the house.  The library.

As she waited for Mai she started going over her spells.  Lava stream seemed like the best one for deflecting errant dragons.

Mai was up quickly, shortly followed by Ruby.  "Can I help?" The leather clad demon asked.

"Sure, if you've got the blasting power." Yuki stated.  "When I give the signal Mai?"

Mai nodded.

As the dragon entered into range the three casters unleashed their spells.  Yuki and Mai's cascades of power clashed a bit creating a lot of steam, but between those and Ruby's wind gust the dragon corpse was pushed back.  It slammed into the wall then slid into the moat.

Yuki sighed.  "Call Allouette for clean up.  And see if Chou can get any dragon steaks out of it."
Event:
A dragon hit the wall.  There was little damage.  But it drew attention
25 wood worth of damage.  +10 notoriety.

You gain 2 stress this week.
Alouette is restless
Helepolis is restless
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 30, 2010, 01:51:48 AM
Week 17

Current Stats
Wood753Gems54
Iron96Money1842
Research120Mana150
Defense330Notoriety159
Stress9%Morale180/180
Income - 382 + 14 - 90

3 weeks of drought left.

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood32+519+2
Gems12677
Iron6338

Build - You can build the following structures:
Tower900 wood, 450 iron, 45 gemsMana +50
Ranch450 woodRaises Heather?s level
Bigger Library450 woodRaises Eskarina's level
Lab450 wood, 180 ironRaises Eskarina's level
Resturant360 woodRaises Chou's level
Office450 woodRaises Elle's level
Expanded Atlier135 wood, 135 iron, 36 gemsRaises Kirala's level
Wine Cellar450 wood, 90 iron, 8 gemsRaises Elminia's level
Mansion872 wood, 870 ironAllows all structures to be built
Artificers Forge90 gems, 180 ironCan forge tools and other artifacts.
Hot Spring200 manaUnlocks structures
Defense Tower45 wood, 45 iron, 4 gems, 25 mana+10 defense

Research - You can research the following things.  Spells in italics are halfway finished.
Improved Defense Tower:
Fire Mastery:
Control Weather:
Neverrust:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on September 30, 2010, 02:23:40 AM
Oh wow. Huge score on that spell. Way to go Mai!

Shouldn't the Foundry be off the list now that it's built? Also, did Maya actually do anything? There's nothing there. >_>
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 30, 2010, 02:26:30 AM
Blarg...

Cleared the Foundry and added Maya's bit.  Not that impressive a roll so just money.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on September 30, 2010, 03:15:49 AM
Cast Call Rain, Dig, and Empower Gem (so we can build the Hot Spring next turn). That covers all 150 mana, in case anyone was wondering.

Research Neverrust, if there's any leftover use for Control Weather.

Personally, I'd say to build the Bigger Library this turn, but I'm fine with building whatever.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on September 30, 2010, 09:56:34 AM
Library seems the way to go.

Would a mana gem be necessary, or could we just not spell 50 mana and end up with 200 next week?
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 30, 2010, 12:09:27 PM
Library seems the way to go.

Would a mana gem be necessary, or could we just not spell 50 mana and end up with 200 next week?

I think we currently cap at 150 unless something specifically puts us over that. I think we were going to do this before we got the Casting Chamber so we could name a Devil and cast something else.

[Iced Fairy]: Yep.  You cap at 150, so you'll need to empower gems for those 200+ mana spells.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hideki on September 30, 2010, 08:06:47 PM
You need to change farmhand's name in the build structures area.

Um, I notice that we've been collecting notoriety like a black hole recently.  Should we do something about that, or is a high notoriety good?  I really don't want the goddess of Makai shutting us down for getting too powerful.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on September 30, 2010, 08:18:41 PM
> Helepolis is restless? Wat u say :V Massage time baby 8) Heck, if Helepolis is so bored, Massage's for everyone! Or as many devils as possible :P
> We should cast the spells that were mentioned earlier "Call Rain, Dig, and Empower Gem." If Dig is building specific for what it needs to be cast for, Hot Spring... if Dig even does anything for it.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on September 30, 2010, 10:39:57 PM
Um, I notice that we've been collecting notoriety like a black hole recently.  Should we do something about that, or is a high notoriety good?
High notoriety increases the price to buy and sell things, the strength of events, and your base income.  It's a little more bad then good.

However you need not worry about Shinki coming to shut you down.  She knows you're harmless (so long as you stay harmless).

Edit: Dig is cast when you build something, and it would do nothing for the summoning of the Hot Spring anyway.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on September 30, 2010, 11:00:42 PM
Everything mentioned so far sounds good.

Research Control Weather and get Alouette to clean the house or something to relieve the restlessness.  Or let her do her own thing for a week and see what happens.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on October 01, 2010, 04:19:14 AM
Hibachi buys books on being a merchant

Can fighting crime kill us?

Fight crime

Maria trains more

Ruby goes find an ancient library

Kirala practices gem cutting
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 01, 2010, 05:15:51 AM
Can fighting crime kill us?
No.  Well okay yes, but you'll get better because you're the main character.

Current Ideas:

Build:
Expanded Library

Research:
Neverrust  + Control Weather

Cast:
Call Rain, Dig, and Empower Gem

Special:
1: Alouette cleans the house
2: Hibachi buys books on being a merchant
3: Maria trains more
4: Ruby goes to find an ancient library
5: Kirala works on gem cutting
6: Massage time
7: ???
8: The White Fox strikes again!

Missing one
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 01, 2010, 05:38:30 AM
>Let's have Alouette be a bit more useful. Have her make an inspection of the house for possible mold and mildew trouble spots, and recommend ways to deal with them.
>As for Hibachi, if we want her to get better, books aren't going to do it. Instead, let's send her out to there make some connections and give her some golds to wheel and deal with.

What effects does the White Fox have other than stopping the weekly event?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 01, 2010, 05:44:39 AM
What effects does the White Fox have other than stopping the weekly event?
Notoriety drops, and there's a chance of injury and looting.  Er, evidence collecting.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 03, 2010, 03:30:20 AM
Week 17 Results

Build Phase

Sakaki: "Magicians and books...."

You built a bigger library.
EskarinaScientist3+35 research.
Eskarina: "Hm... I have some interesting new theories Miss Yuki."

New spells availible for research.

Research Phase

You learn Neverrust.

Yuki: "That's actually really easy.  I should teach the devils this.  That should help keep maintenence down.  And if Ferra ever starts making tools we'll get more cash off of them."

Control Weather - 120

Yuki: "Feh.  Water spells again.  Oh well I'm halfway done."

Spells:

Yuki: "First, let's get some rain!"

Heather: "I can get crops again!"

Cassia: "And I can make a killing off of them."

The rain revives your crops.  You now have a surplus off food again.  Heather's income will be doubled for the remainder of the drought.

Yuki: "Now some digging."

Yuki: "And then a power gem."

Eskarina: "Impressive.  So much energy in such a small space."

Special Actions
1: Alouette - inspect the house

Alouette: "I expect to be able to bounce a quarter off the matresses!"

Joan: "Yes Ma'am!"

44
Alouette put the mansion in order.  All non event actions this week and next can, at worst, break even.

2: Hibachi - abuse the free market

Hibachi: "Whoops.  Sorry about the cherry market."

14
Hibachi earned $41, and bankrupted 3 farms.

3: Maya - train more

Maya: "Hm...  I think I've gotten a bit of a name for myself."

63
Maya get's a bonus to income based on notoriety.

4: Ruby - hunt down an ancient library

Ruby gains 35xp.

See event.

5: Kirala - work on gem cutting

Kirala: "Ahahaha, this is harder then it looks."

Kirala makes 3 more gems.

6: Massage time

Helepolis: "I'm glad to have you back Miss Yuki."

Lose 10 stress.

7: The White Fox strikes again!

Quote from: Fluff
Mai and Yuki sat enjoying some after dinner tea when Elspeth entered the room.  "Miss Mai, a vall for you.  On the red phone."

Yuki looked up incredulously.  "We have a red phone?"

Mai nodded, then headed towards the study.  Confused, Yuki followed.

Then she saw Mai open the secret passage behind the clock.

"No.  Oh no."

"Miss Yuki," Elspeth said from behind her.  "If you don't hurry it's certain you'll be spotted."

Cursing every diety she could think of, Yuki plunged back into madness.

***

Yuki did her best to dissapear.  Sara was certain to recognize them.

"Good to see you again White Fox.  And I'm glad to meet you as well Black Cat."

Or maybe everyone else was insane.

"What do you need, gatekeeper?" asked Mai.

Sara pulled out a map and a list.  "We had a few outsiders commiting some break ins.  Normally we'd ignore this, but there's been a disturbing pattern in the thefts."

Yuki looked at the list.  She couldn't make heads or tails of it.

Mai however apparently was a little more knowledgable about the human world.  "I see.  All from the library of Alexandria."

Sara nodded.  "Exactly White Fox.  So we've gotten a little worried.  We think their hidout is somewhere around here.  It would be a great weight off our chests if you took a look at it."

Yuki sighed.  "I suppose we should."

For some reason Sara chose that moment to turn around, so Yuki left before she could be recognized.  As she darted through the shadows she noticed Mai beside her.  "Good work on the dissapearing act." Mai said.

"I WANT to dissapear," muttered Yuki.

***

The site of course was crawling with goons.  Most of them in uniforms that Yuki almost found familiar.

"Are those nazis?" Yuki asked incredulously.

Mai nodded.  "Yep, old chum."

Yuki blinked at the odd term then asked the more important question.  "How are you sure?"

"Because Ruby's right there." Mai pointed.

Yuki looked.  Sure enough Ruby was hiding behind a nearby rock.

Figuring they should figure out why she was there Yuki moved to the cover.

Ruby of course went on guard before they reached her.  "Who's, oh Miss Yuki!  Miss Mai!  What are you doing here?  And what's with those sexy outfits!?"

Mai waved her hand.  "We're not Yuki and Mai.  You don't know us.  But you know we're helpful."

Ruby blinked.  "Oh.  You're not Yuki and Mai.  You just look like them.  Still you seem trustworthy."

Mai smiled.  "Indeed citizen.  So what's going on here."

Ruby pointed at the central area.  "Well they're Nazi's, but they're being led by a cyborg clone of Rasputin who's trying to destroy history and rewrite the world in his image.  They've collected a lot of library tomes in order to do that, so I'm hoping to stop them and steal the tomes for my masters."

Yuki wasn't thrilled with their odds, but the rewards sounded pretty nice.  And she kinda liked history as is.  "You have a plan?"

***

Yuki groaned as she woke up.  Staring down at her were Mai and Elspeth.  "Good, you're awake, Miss Yuki" Elspeth said with a sigh of relief.

Yuki tried to sit up, then the pain kicked in.  "Urgh, fuck.  What happened."

Mai looked apologetic.  "We were doing well until you set that Rasputin guy on fire.  Apparently he can reflect fire spells.  We took him out and got the goods, but you got hurt in the process.  Sorry."

Yuki groaned again.  "So why am I here and not being treated by Marie!?"

Elspeth bowed.  "We have to get you out of your uniform first.  After that we'll claim a lab accident caused by my incompetence injured you.  That should keep anyone from knowing."

Yuki sighed, then winced as the pain returned.  "Fine.  Just knock me out.  I don't want to feel the stairway up."

Mai winced.  "Sorry.  Don't worry.  I'll take care of you while you're down."

As Elspeth started a sleeping spell Yuki shook her head.  "I'm not too angry.  We still got the books."
Event:[/b]
You gain 28 stress, morale drops 21, notoriety drops 23.
Yuki is moderately wounded.
You gain 143 research worth of writings.
The manuals recovered all you to increase Joans level for 1d10 x $100

You gain 2 stress from work.
Cassia is restless
Eskarina is hyper
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 03, 2010, 03:31:05 AM
Week 18

Current Stats
Wood413Gems63
Iron146Money2367
Research140+143Mana150*
Defense330Notoriety126
Stress30%Morale159/180
Income - 382 + 12 + 90

*You have one 50 mana gem

2 weeks of drought left.

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood32+1019+5
Gems12677
Iron6338

Build - You can build the following structures:
Tower900 wood, 450 iron, 45 gemsMana +50
Ranch450 woodRaises Heather?s level
Lab450 wood, 180 ironRaises Eskarina's level
Resturant360 woodRaises Chou's level
Office450 woodRaises Elle's level
Expanded Atlier135 wood, 135 iron, 36 gemsRaises Kirala's level
Wine Cellar450 wood, 90 iron, 8 gemsRaises Elminia's level
Mansion872 wood, 870 ironAllows all structures to be built
Artificers Forge90 gems, 180 ironCan forge tools and other artifacts.
Hot Spring200 manaUnlocks structures
Defense Tower45 wood, 45 iron, 4 gems, 25 mana+10 defense

Research - You can research the following things.  Spells in italics are halfway finished.
Improved Defense Tower:
Fire Mastery:
Control Weather:
Metal Mastery:
Razorvine:
Break 4th Wall:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 03, 2010, 03:37:31 AM
WE MUST MASTER THE METAL!
Title: Re: Succubus Manor - A sim magician game.
Post by: Suwako Moriya on October 03, 2010, 03:38:15 AM
Where on Earth do you get the ideas for this flavor? >_>
Title: Re: Succubus Manor - A sim magician game.
Post by: Suwako Moriya on October 03, 2010, 03:44:20 AM
Okay srs post.

We nabbed the 200 Mana so we could cast the hot spring spell, right? Might as well do that.

Right now the two other structures that look both appealing and quickly buildable are the lab and the artificer's forge. Which one do we want to do first? I myself lean toward the forge, though it's hard to say for sure before we get an answer to...

IcedFairy: What exactly do tools do? I imagine it's largely a function of what they are, but if you could provide general ideas, that would be lovely. If you want a specific example, what would a hammer do?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 03, 2010, 04:12:06 AM
IcedFairy: What exactly do tools do? I imagine it's largely a function of what they are, but if you could provide general ideas, that would be lovely. If you want a specific example, what would a hammer do?
Tools in general are things you sell.

Specific magical tools that Ferra can forge are likely to raise the level of the devils that use them.

(As for where the flavor comes from, that was a combination of Batman (Normal and Adam West flavored), Hellboy, Raiders of the Lost Ark and Raidou Kunzou vs the Souless Army.  Mixed with a dash of san loss)
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on October 03, 2010, 04:42:19 AM
Let's finish up getting Control Weather, then start going for Fire Mastery, Razorvine and probly Break 4th Wall or Metal Mastery.

Iced Fairy: What do those spells(aside from Control Weater) even do for us? Or is it a "Get them to find out" sorta deal?
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 03, 2010, 04:56:21 AM
WE WILL MASTER THE METAL FIRST.

After control weather.

Also: Hyper?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 03, 2010, 05:05:41 AM
Iced Fairy: What do those spells(aside from Control Weater) even do for us? Or is it a "Get them to find out" sorta deal?
Razorvine probably lets you grow the plant of the same name, allowing for the prettiest razorwire fence you've ever put eyes on.
The Mastery Spells and Break 4th Wall are take and see, though you can get hints to the first from the story that spawned the whole thing and hints to the second in the first post.

Quote
Also: Hyper?
It's like restless.  Only with a stack of research materials.  And SCIENCE!

You may want to give her something to do before she builds a death ray and starts attracting spys.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on October 03, 2010, 05:11:18 AM
I feel I am missing a reference that you seem to have noticed and liked Purvis. Care to share?

Iced Fairy: The Batmai/White Fox thing showed at the end that we got 143 in reasearch mats, but our reasearch only shows 140... wouldn't it say 140+143? Or am I missing something?

Quote
increase Joans level for 1d10(w/e that means) x $100
I am sorry, but I that makes me think Joan just gained 1d10 x 100 levels... What was it meant as though?

> We need a massage badly, without a doubt. I don't even remember the last time our Stress hit 30%
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 03, 2010, 05:46:48 AM
Iced Fairy: The Batmai/White Fox thing showed at the end that we got 143 in reasearch mats, but our reasearch only shows 140... wouldn't it say 140+143? Or am I missing something?
Whoops!

Quote
I am sorry, but I that makes me think Joan just gained 1d10 x 100 levels... What was it meant as though?
Alas, no.  You may spend $100-$1000 to have Joan gain one level for no action if you wish.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 03, 2010, 05:55:54 AM
We need an Omnissage

Get Helepolis teamed up with Chou, Elmina, and Glenda to give as an splurge day. With a show.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on October 03, 2010, 06:42:23 AM
$100-$1000 to insta-gain a level? I say it's worth it, the range isn't that huge, and we rarely spend, and whenever we do, we almost always get a nice benefit. This falls under "nice benefit" to me.

> Make use of the $100-$1000 Joan Level Up.
> Hibachi Book hunt. Something that can be used by our Doctor is prefered(mainly for a level up), but if nothing useful can be found, research material or books that will aid someone else will also do nicely. Price isn't really THAT much of an issue.
> If our injury does not slow/affect it too much, finish research on our current spell, then Metal Mastery, then Fire Mastery, then Razorvine, and should any remain, Improved Defense Turret.
> Eskarina/Hyper Devil will need something so that she isn't Hyper. let's give her the 'Go Ahead' on researching something/anything of her choice, so long as it either helps us, or doesn't cause issues for us.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 03, 2010, 02:56:16 PM
We need an Omnissage

Get Helepolis teamed up with Chou, Elmina, and Glenda to give as an splurge day. With a show.
$100-$1000 to insta-gain a level? I say it's worth it, the range isn't that huge, and we rarely spend, and whenever we do, we almost always get a nice benefit. This falls under "nice benefit" to me.

> Make use of the $100-$1000 Joan Level Up.
> Hibachi Book hunt. Something that can be used by our Doctor is prefered(mainly for a level up), but if nothing useful can be found, research material or books that will aid someone else will also do nicely. Price isn't really THAT much of an issue.
> If our injury does not slow/affect it too much, finish research on our current spell, then Metal Mastery, then Fire Mastery, then Razorvine, and should any remain, Improved Defense Turret.
> Eskarina/Hyper Devil will need something so that she isn't Hyper. let's give her the 'Go Ahead' on researching something/anything of her choice, so long as it either helps us, or doesn't cause issues for us.
Agreed with both of these.

Also, the hot spring is an obvious build this week.

Get Cassia to find a way to make more money or something.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 03, 2010, 02:58:14 PM
In particular, have Cassia look for overlapping purchases that we might be able to get some bulk benefits on.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 03, 2010, 02:59:40 PM
I TOTALLY want to research Break the 4th Wall, but I think it can wait.  I just wanna see what happens.  :3
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on October 03, 2010, 04:00:49 PM
Looking at 1st post, it is likly tied to the Instant Win spell, like as a pre-req, and could even be it. I don't want Succubus Manor to end yet, so if we get the Insta-Win spell soon, let's hold off.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 03, 2010, 09:25:59 PM
Looking at 1st post, it is likly tied to the Instant Win spell, like as a pre-req, and could even be it. I don't want Succubus Manor to end yet, so if we get the Insta-Win spell soon, let's hold off.
I had my suspicions about that as well, so I knew that we should wait.  I still wanna see what happens though.  :3
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 03, 2010, 11:58:17 PM
4th wall sounds like something to research once all the other research has been done.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 04, 2010, 12:03:42 AM
4th wall sounds like something to research once all the other research has been done.
Agreed.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 04, 2010, 02:43:32 AM
Current Actions -

Research:
Control Weather -> Metal mastery

Casting:
Create Hot Spring

Actions:
Free) Boost Joan
1) Eskarina - Commit SCIENCE, on a more reasonable basis
2) Cassia - Capitalizm ho?
3) Hibachi - Book hunt for Marie

4)Helepolis - Massage
or
4+5+6+7)Helepolis, Chou, Elmina, and Glenda - pamper Yuki

1-4 events to be decided.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 04, 2010, 03:43:09 AM
>Have Ferra give Sakaki's axe some maintanence.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 04, 2010, 03:49:39 AM
Shouldn't Ruby be doing something?
Title: Re: Succubus Manor - A sim magician game.
Post by: Hideki on October 04, 2010, 06:49:19 AM
Regarding the hot spring:  because it's a cast spell to create it, dies it count as our building phase or our spellcasting phase?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 05, 2010, 12:17:59 AM
Regarding the hot spring:  because it's a cast spell to create it, dies it count as our building phase or our spellcasting phase?
Oh right, I need to actually answer this instead of find the answer then go to class. :derp:
It's not a building it's a spell.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hideki on October 05, 2010, 05:17:25 AM
So we can build something else with it?  Hmmm... so the only other things we can build are the Expanded Atlier, and the Resturant.  I think we should hold off on building something this week for something bigger next week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 05, 2010, 05:23:09 AM
Yeah, the Artificer's Forge would be pretty nice to have, so let's hold off on building other things until we can make it.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on October 05, 2010, 05:38:15 AM
Research Control Weather, then research metal mastery, then reseach razorvine, then fire mastery, then Improved defense tower.

>Have Ferra give Sakaki's axe some maintanence.

If this is invalid, then have Kirala practice gem cutting.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 05, 2010, 05:53:23 AM
Current Actions -

Research:
Control Weather -> Metal mastery

Casting:
Create Hot Spring

Actions:
Free) Boost Joan
1) Eskarina - Commit SCIENCE, on a more reasonable basis
2) Cassia - Capitalizm ho?
3) Hibachi - Book hunt for Marie
4+5+6+7)Helepolis, Chou, Elmina, and Glenda - pamper Yuki
8) Kirala - practice gem cutting.  (Sakaki doesn't let her tools fall into disrepair.)

4-7 could be replaced by a massage and 3 other actions or left as is public willing.
Update tomorrow barring California sinking into the ocean.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 05, 2010, 10:01:45 PM
This all sounds good to me.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 06, 2010, 03:45:26 AM
Week 18 Results

Research Phase

You learn Control Weather.

Yuki: "Finally.  Now I just need to know when summoning a hurricane will be useful...."

Learned Control Weather.  For 60 mana you can create any weather in an area.  You are NOT protected from this weather.

Metal Mastery: 203

Yuki: "WHY IS THIS SO HARD!?!?"

Spells:

Yuki: "One hot spring coming up.  And damn can I use it."

Marie: "Indeed."

Mai: "I'd cast it but... ice spells."

Hot Spring created

Helepolis: "Hey I got plans for a spa from Apophis!

Special Actions

0) Joan - Get trained

Joan: "Aha!  This is easy!"

Joan levels up for 100 gold worth of training materials.

1) Eskarina - Commit SCIENCE, on a more reasonable basis

Eskarina: "Gentlemen, BEHOLD!  My latest creation!"

Yuki: "It looks like a tuning fork."

Eskarina: "Indeed!  But with this tuning fork I can level an entire mansion.  Like..."

Yuki: "NO!"

67
It cost $202, but you now have a device that will make the next invasion event cry.  A great deal.

2) Cassia - Capitalizm ho?

Cassia: "Hm...  If we sell off wood to here, and get crops from there, we can...."

56
Lost 5 gems, gained 100 iron, $50

3) Hibachi - Book hunt for Marie

Hibachi: "Hey this one isn't obsolete."

Marie: "Oh!  I can use these spells."

81
For $138 Marie learned how to cure devils at the start of the week.

4+5+6+7)Helepolis, Chou, Elminia, and Glenda - pamper Yuki

Helepolis: "Did that help reduce the pain?"

Yuki: "Yes indeed.  I can't feel any pain at all."

Elminia: "Have some soup Miss Yuki?  Elminia thinks this blend of spices should suit you."

Yuki: "It's excellent."

Glenda: "Would you like me to do another poetry recital, or bring you another recording of one of my plays."

Yuki: "A recording for now."

78,84,38,88
Reduced stress by 25.  No stress gain this week.


8) Kirala - practice gem cutting.  (Sakaki doesn't let her tools fall into disrepair.)

Kirala: "Hm... Let's try onyx this time."

45
Gain +3 gems.

Quote from: Fluff
Yuki stretched and absently scratched at the scar on side.  She probably shouldn't do that, but Marie's magical healing had gotten her back in fighting trim pretty much.  And there was no chance of the scar becoming permanent so long as she kept getting the treatments.

Besides today was her first day completely free of supervision.  That was something to celebrate.

She frowned slightly at the knock on her door.  "Yes?"

Surprisingly it was Mai who walked in.  In her normal fashion she didn't speak, just held up a paper.

"Hm... let's see."  Yuki glanced at the paper then smiled.  "A festival?  I like the idea but why?"

Mai just smiled.  Fortunately Elle came in.  "Oh! I see you saw the paper Miss Yuki."

"Yes, Elle.  Do you know why it's being thrown?  We still have a week of drought according to Eskarina."

Elle smiled.  "Well apparently the food Heather's been pulling in, as well as from the surrounding farmlands affected by your rain spell prevented there from being a serious famine.  So the festival is thanking the kami for that."

"Huh."  Yuki looked at the paper and shrugged.  So they'd saved the day.  Who knew.

"Well I guess we'll have to break out the yukatas.  And order new ones for you devils.  Those old ones won't do."

Elle literally jumped for joy.  "Hurray!  Thank you miss Yuki!"  She then ran off, presumably to tell the others.

***

The festival was almost a normal affair.  Almost in that this time there was a constant crowd of devils around her.  Admittedly most of them were off running about in smaller groups, but there was always three or four devils at her side.  And that got her looks.  The odd looks were annoying, but the respecful ones we're fun.

For that matter she was surprised how many people knew the devils.  Ruby ran off somewhere with a werewolf martial artist at some point, and Hibachi knew half the merchants.  Even Elle seemed to know some of the temps helping at the booths.

Still in the end Mai and her just did festival things.  Ate takoyaki, caught goldfish (for the moat this time) and drew their fortunes.  Yuki got 'little luck', while Mai didn't say anything, but just tied it to the tree.

After they toured the festival a few times they moved to get the best view of the fireworks.  Which happened to be on top of their mansion.  They spread out picnic blankets and started drinking as the fireworks began.

It was awesome.

As the show ended Yuki stretched and continued sipping a fine mixed drink that "Shotglass" hadn't yet named, Yuki smiled.  "I could get used to this."

"Miss Yuki..." Yuki realized the danger a second too late.  Two hands slipped inside her yukata and groped her.

The next second of course she'd flipped the devil off the roof towards the hot spring.  She'd gotten used to that too.

Just before Maya hit the water she yelled "Pay up!"  Yuki turned to see Marie sigh and hand Cassia some coins.

"What was that about?" she asked simply.

Marie shrugged.  "I was sure you weren't wearing the yukata traditionally."

Yuki rolled her eyes.  "You know you could have just asked."

A soaked Maya flew up to the roof again.  "But then we couldn't bet on it!"

Yuki simply shrugged and waved "Shotglass" over to get her another drink.  "Whatever.  Anyway I hear Eskarina's got a fireworks display of her own ready...?"
Event:[/b]
Festival!  Morale +3, Stress -3.  The devils (and you) spend 319 on stuff.
No devils are restless.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 06, 2010, 03:46:15 AM
Week 19

Current Stats
Wood513Gems68
Iron296Money2280
Research140Mana150
Defense345+1000*Notoriety126
Stress2%Morale162/180
Income - 382 + 12 + 90

*One use

1 weeks of drought left.

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood32+2019+10
Gems12677
Iron6338

Build - You can build the following structures:
Tower900 wood, 450 iron, 45 gemsMana +50
Ranch450 woodRaises Heather?s level
Lab450 wood, 180 ironRaises Eskarina's level
Resturant360 woodRaises Chou's level
Office450 woodRaises Elle's level
Expanded Atlier135 wood, 135 iron, 36 gemsRaises Kirala's level
Wine Cellar450 wood, 90 iron, 8 gemsRaises Elminia's level
Mansion872 wood, 870 ironAllows all structures to be built
Artificers Forge90 gems, 180 ironCan forge tools and other artifacts.
Outdoor Baths90 wood, 4 gems???
Spa900 woodRaises Helepolis' level
Defense Tower45 wood, 45 iron, 4 gems, 25 mana+10 defense

Research - You can research the following things.  Spells in italics are halfway finished.
Improved Defense Tower:
Fire Mastery:
Metal Mastery: 203
Water Mastery:
Razorvine:
Break 4th Wall:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 06, 2010, 04:00:45 AM
Damn, wood, you scary.

So oops I figured we'd be able to build the Artificer's Forge soon but I missed the proper gem cost. TEEHEE

Okay. I kinda do want to build something this turn, but I don't want to spend more than 100 iron to do it, and I want to spend as few gems as possible. Intriguing prospects:

- Outdoor baths: I'm naturally curious, and the last time we took a chance on a stated unknown (Butler) it paid off pretty handsomely.
- Ranch: I would have brushed this off as "meh just more money" but the prospect of raising that "+15 to all income sources" modifier actually is somewhat tantalizing given the number of income sources we have.
- Wine Cellar: Very curious to see what Elspeth could do at a higher level. More special actions?

IcedFairy: I've probably asked this a million times, but how can we raise Sakaki's level further? Clever use of special actions, or is it all random praying from here on out?

Probably want to pump all our research into Metal Mastery.

Idly tempted to send Sakaki out with Hibachi on a wood run but eesh, those prices. Nagging feeling that we should try another joint Alouette/Elle/Cassia effort to generally organize the office. Since Fire, Metal and Water are listed, we could have Mai try to research Wood Mastery for us.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 06, 2010, 04:08:00 AM
IcedFairy: I've probably asked this a million times, but how can we raise Sakaki's level further? Clever use of special actions, or is it all random praying from here on out?
Ferra making her tools from the Artificer's Forge will give her a guaranteed level.  After that it's mostly in the hands of the RNG.  Though there are a couple more indirect ways of getting large supplies of wood hidden in the other buildings.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on October 06, 2010, 05:11:21 AM
Gems convert to lots of the other building materials, so lets build that up.

Build an expanded Atelier so that we may have more gems to convert to building materials. Cast Foundation and dig on it.

Make a gem.

Ruby go seek out gems.

Hibachi seek books on gem cutting.

Kirala practice gem cutting.

Research metal mastery.

Mai research a spell

Maria trains

Apophis tries to improve herself.

Joan Trains.

Maya trains more.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 06, 2010, 05:34:36 AM
I'm for building the restaurant, myself. We've been sitting on it since like week three.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on October 06, 2010, 11:44:34 AM
Gem-fest and restaurant both sound good... I wanna say both :V
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 06, 2010, 09:35:01 PM

Make a gem.

Ruby go seek out gems.

Hibachi seek books on gem cutting.

Kirala practice gem cutting.

Research metal mastery.

Mai research a spell

Maria trains

Apophis tries to improve herself.

Joan Trains.

Maya trains more.
All of this sounds good as gems are by far the hardest resource to obtain a lot of.

I'm for building the restaurant, myself. We've been sitting on it since like week three.

- Outdoor baths: I'm naturally curious, and the last time we took a chance on a stated unknown (Butler) it paid off pretty handsomely.

Probably want to pump all our research into Metal Mastery.

Nagging feeling that we should try another joint Alouette/Elle/Cassia effort to generally organize the office. Since Fire, Metal and Water are listed, we could have Mai try to research Wood Mastery for us.
All of this sounds good, and it would be nice if we can build both structures in one week, though I think the Restaurant takes priority.

Either way, we should cast Dig and Foundation on the Restaurant.
Title: Re: Succubus Manor - A sim magician game.
Post by: Suwako Moriya on October 06, 2010, 10:32:41 PM
It's true that gems are the hardest thing to come by, but we also don't use as many of them at a time. The highest number of gems a given structure needs is 90, whereas we need up to 900 Wood for other structures.

1 gem costs $126, while 1 wood right now costs $52, so 1 gem is worth just a little bit over 2 wood. In terms of mana, the mana spent on 1 gem would be spent on 4 wood. In the face of some structures costing 10 times as much wood as gems, I would rather focus on wood-gathering via special actions as much as possible, as it's "cheaper" to buy/make gems.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 06, 2010, 10:45:28 PM
you do realize that 1 gem + 5 mana = 40 wood right

right
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 07, 2010, 01:23:18 AM
I actually forgot about that. >_>
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 07, 2010, 02:11:23 AM
Rather than books, let's have Hibachi seek out gem cutting tools.

Also, I get the feeling all these training orders are wasted actions, given they usually don't work. Rather than just "trains", we should be saying how they train. Sometimes, Read a Book; however good hiphop it may be; isn't the answer.

Let's send out Apophis around the city to investigate other kinds of architecture, for instance.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 07, 2010, 03:01:58 AM
Current suggested actions: (far from finalized)

Build:
Restaurant
(alt atelier)

Research:
Metal mastery.

Cast:
Foundation
Dig
20 mana remain
(alt empower gem 50 mana remain)

Special:

1) Ruby - seek out gems. [Madness Chaser]
2) Apophis - investigate other kinds of architecture [Purvis
3) Hibachi - seek books on gem cutting. [Kasunagi-no-Tsurugi]

4) Kirala practice gem cutting. [Madness Chaser + Kasunagi-no-Tsurugi]
5) Mai research a spell
6) Maria trains
7) Joan Trains.
8 ) Maya trains more.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on October 07, 2010, 04:34:24 AM
Cast create gem
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 07, 2010, 08:47:00 PM
*list*
This seems good, although lets get Marie to train for medicine, Joan train with styles specializing in self-defense, and have Maya work on mastering European dances.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 08, 2010, 02:08:54 AM
This seems good, although lets get Marie to train for medicine, Joan train with styles specializing in self-defense, and have Maya work on mastering European dances.

This is how you do it. Add some flavor text, and it's more likely to work than just saying trains to level up.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 09, 2010, 02:47:34 AM
Week 19 Results

Build Phase

Sakaki: "Okay, let's get Elminia and Chou working."

You build a resturant
ChouCook3$140 income, Devils are less likely to become bored

Chou: "Finally.  We can start getting rid of the lunch line before the dinner rush..."

Research Phase

Metal Mastery: 343

Yuki: "Okay, we're getting somewhere.  I've seen something like this before..."

Spells:

Yuki: "Building spells, go.  And a gem for fun."
You saved 46 wood and got 1 gem

Special Actions

1) Ruby - seek out gems.

Ruby: "I found these deeper in the mines.  Er, well shallower in the mines actually, since we started near the bottom."

Ruby earned 15xp.  Learned Lucky Strike!  Earned 14 gems!  Marie prevented an injury.

2) Apophis - Investigate other kinds of architecture around town

Apophis: "Hm...  Not really feeling anything"

8
Failure.  No gains.

3) Hibachi - seek books on gem cutting.

Hibachi: "Here's something nice!"

97
The book cost $400

4) Kirala practice gem cutting.

Kirala: "I've got it!"

97
Using the book and $200, Kirala gained a level!
KiralaArtisan2+25 income, +12 gems

5) Mai - research a spell

Mai: "..."

28
Mai gives 78 research to Water Mastery

6) Maria - trains in medicine

Maria: "Oh dear.  That went poorly.  Oh well I never liked him anyway."

20
No real gain or loss.  For you."

7) Joan Trains on defensive work

Joan: "Don't worry about anything in a fight.  I'll protect you."

52
Joan will automatically protect one devil.

8 ) Maya trains in European dances.

Maya: "Hm....  Not as fun, but it makes good money."

69
Maya earned $89

Quote from: Fluff
Yuki was looking over Mai's notes on water spells when she heard the trumpeting of an elephant.

"Eskarina!" she called out.

"Yes Miss Yuki?" the devil replied, looking up from her experiment.

"I'm very busy right now, so I need you to answer me truthfully.  Was that an elephant I heard?" Yuki asked very calmly.

Eskarina thought about the matter a bit.  "I believe it was Miss Yuki, though I only have a 78% certainty."

Yuki sighed.  "Oh.  Fun."

Carefully setting her notes down she preped some powerful attacks and headed for the courtyard.

Sure enough as soon as she stepped outside she saw two elephants being held back by an impromptu fortification created by Joan and Ruby.  Sakaki was frantically building a second wall for fire support, and Elminia was shuttling ammunition to the two frontline devils.

Yuki sighed and set one of the elephants on fire.  Which for some reason caused it's friend to catch fire as well.  She became concearned when the barracades caught fire but fortunately Mai arrived to put them out.  As the elephants succumbed to the flames Yuki moved to speak to Ruby.

"Explain."

Ruby looked up at her.  "I'm sorry miss Yuki!  I dug too high and awakened the terror that helped drive the dwarves from the fortress!  The terrifying elephants that killed so many!"

Yuki sighed again.  "Fun, eh?  Well they're gone now right?"

Joan shook her head.  "I fear that was only the first wave."

Yuki rolled her eyes.  "Elle!  Take a note!  When I achieve ultimate power I will destroy the world our gem mine is in!"

"Before or after we find a new mine Miss Yuki?" asked the devil.

"After."  Yuki then turned to Mai.  "I know how to handle this.  Keep freezing them while I prep the spell that'll flood the place with lava.  It shouldn't take too long...."
Event:Elephants attacked.  However your devils held them off long enough for you to use "Operation: Fuck that World."  You gained 21 notoriety and 5 morale.

But seriously.  Elephants?

Elspeth is restless.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 09, 2010, 02:48:00 AM
Week 20

Current Stats
Wood307Gems94
Iron346Money2366
Research140Mana150
Defense345+1000*Notoriety148
Stress2%Morale167/180
Income - 487 + 16

*One use

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood32+2019+10
Gems12677
Iron6338

Build - You can build the following structures:
Tower900 wood, 450 iron, 45 gemsMana +50
Ranch450 woodRaises Heather?s level
Lab450 wood, 180 ironRaises Eskarina's level
Office450 woodRaises Elle's level
Expanded Atlier135 wood, 135 iron, 36 gemsRaises Kirala's level
Wine Cellar450 wood, 90 iron, 8 gemsRaises Elminia's level
Mansion872 wood, 870 ironAllows all structures to be built
Artificers Forge90 gems, 180 ironCan forge tools and other artifacts.
Outdoor Baths90 wood, 4 gems???
Spa900 woodRaises Helepolis' level
Defense Tower45 wood, 45 iron, 4 gems, 25 mana+10 defense

Research - You can research the following things.  Spells in italics are halfway finished.
Improved Defense Tower:
Fire Mastery:
Metal Mastery: 343
Water Mastery: 78
Razorvine:
Break 4th Wall:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 09, 2010, 02:53:27 AM
Cast Foundation, cast Create Gem twice, then buy the rest of the needed gems to build the Artificer Forge. And then build it.

Edit:Woah it said 82 gems or so a minute ago, not 68 ;_; scratch that, build Outdoor Baths and cast Create Gems 7 times.

Research Metal Mastery.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 09, 2010, 03:01:21 AM
Have Mai assist our research in Metal Mastery.

Optional: Also have Elle and Eskarina assist in that research, the latter for the actual knowledge and the former for keeping our notes organized properly. (This assumes Eskarina isn't a part of the research process by default.)
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 09, 2010, 03:06:30 AM
Sorry.  One sec, let me fix the gems.  I don't know why it's back to being wrong...

Okay fixed in both my note sets.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 09, 2010, 03:20:56 AM
According to Indian legend, Elephants are the natural foe of dragons. Don't underestimate 'em.

>That forge sounds useful.
>Apophis should quietly invade some other build sites during the evening and have a look at what they are doing and what their blueprints are like. Alternately, perhaps we can arrange for a trip to some other notable site, such as Shinki's palace?
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on October 09, 2010, 01:17:01 PM
Maybe we should the Expanded Atlier, we have all the materials need.

> Whatever building we decide on, cast Dig and Foundation on it, discounts rule :) (Capitalism ho?)

> With our Noterity being high, couldn't we do things like... set up a visit to Shinki's Castle, Pandemonium?

Edit: Whoops, I misread, I thought we had 84 Gems, not 94. I change what I suggest to the Artificers Forge.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 09, 2010, 02:08:42 PM
Artificer's Forge looks to be more useful than the Expanded Atelier, and we have all the materials necessary for it as well.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 09, 2010, 02:12:09 PM
> Whatever building we decide on, cast Dig and Foundation on it, discounts rule :) (Capitalism ho?)
Not necessarily; for example, with the Artificer's Forge, Dig will save us 10 Iron for 30 Mana. But if we cast Create Gem and Gem to Iron with that 30 mana instead,  we'd get 20 Iron instead of only saving 10!

And yes, build the Artificer's Forge.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 09, 2010, 07:30:23 PM
Build the forge and like Purvis said, try to arrange for a trip to get Apophis some new architectural ideas.

What should we do about Elspeth?  Maybe have her work in the restaurant for a bit?

Also, research Metal Mastery and get Mai on Water Mastery.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 09, 2010, 07:51:16 PM
Have Elspeth match proper drinks to the meals at the restaurant.

Suggestion: We have a lot of money. I suggest giving it to certain succubi in 500 golds lots and telling them to go nuts with it within the realms of their chosen crafts. For instance, give Kirala 500 golds and telling her to make something neato. Or Chou 500 golds and telling her to cook up a storm.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 09, 2010, 07:52:36 PM
Have Elspeth assist our magic research by waiting on all those involved in the process.

Fake Edit: That also works as a suggestion.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 09, 2010, 07:53:32 PM
Have Elspeth match proper drinks to the meals at the restaurant.

Suggestion: We have a lot of money. I suggest giving it to certain succubi in 500 golds lots and telling them to go nuts with it within the realms of their chosen crafts. For instance, give Kirala 500 golds and telling her to make something neato. Or Chou 500 golds and telling her to cook up a storm.
This sounds like it could lead to something good.  Lets try it.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 09, 2010, 07:59:52 PM
For extra joy, allow them use of Hibachi to get the most out of their golds.

Though in Hibachi's case, I imagine this would be a good way to level her up. Give her 500 golds and tell her to go try some things, see what happens. Let her learn through experience.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 10, 2010, 01:48:00 AM
Current Breakdown:

Build - Artificers Forge

Research - Metal Mastery

Cast - Foundation (Dig?)

1) Mai - assist research in Metal Mastery. (Alt - Water Mastery)
2) Apophis - Plagiarize!
3) Elspeth - Drink menu for the resturant?
4) Kirala - $500 spending spree
5) Chou - $500 spending Spree
6+7) Elle + Eskarina help with Metal Mastery
8 ) Hibachi - $500 capitalism spree

Notes:
Mai is an Ice mage, so she receives a bonus to water studies.  However spells have no intrinsic value until you finish researching them so....

$500 is a lot of money to the average person.  To give an idea of scale, your mansion is already bigger then the SDM (or it would be were it not for time/space hax).  While Kirala and Hibachi can definitely spend all of it, Chou's going to have to go 'kitchen stadium' or 'cakes with actual gold leaf' to blow it all in a week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 10, 2010, 01:58:55 AM
Okay, have Mai dig into Water Mastery, have Elle help us and have Eskarina help Mai. If one finishes, have that team move on to help the other. If both finish, move everyone on to Fire Mastery.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on October 10, 2010, 02:29:04 AM
I can never remember, is our Private Action limit 7 or 8?

If 7, maybe we should drop the Cooks $500 spending-fest. Between the Cook and, say, Apophis, we benefit far more from a level to Apophis(reduced building cost) then to the Cook(more income, lower rate of bored Devils).

Or initial Time Limit on the Research for Patchy was the stuff we finished a while ago, correct? Did Patchy get our research stuff, or have we yet to hand it in?
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 10, 2010, 02:35:08 AM
We get 8, thanks to Elspeth.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 10, 2010, 02:39:00 AM
8 is the correct limit.

Or initial Time Limit on the Research for Patchy was the stuff we finished a while ago, correct? Did Patchy get our research stuff, or have we yet to hand it in?
Patchouli will be collecting the research on week 26.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 10, 2010, 03:57:26 AM
$500 is a lot of money to the average person.  To give an idea of scale, your mansion is already bigger then the SDM (or it would be were it not for time/space hax).  While Kirala and Hibachi can definitely spend all of it, Chou's going to have to go 'kitchen stadium' or 'cakes with actual gold leaf' to blow it all in a week.

Yeah, that's the point. Have a shitload of money to go nuts with. In the case of Chou, I would expect crazy fancy things "we fed this duck nothing but healing potions" style stuff.

Also,  once we finish mastering the metal, we'll help Mai with water this week?
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on October 10, 2010, 08:34:01 AM
Cast foundation, dig and create a gem
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 10, 2010, 02:46:26 PM
Nooo, do not cast Dig. It would be inefficient. We'd spend 30 mana to save 10 iron when we could instead cast Create Gem+GemtoIron for 30 mana and create 20 iron.
 
So, cast Create Gem twice, and then... Gem to something.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 10, 2010, 02:53:27 PM
Listen to dat Serela.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 11, 2010, 02:46:34 AM
Week 20 Results

Build Phase

Sakaki: "Ferra's been slobbering over this one for weeks, so we might as well fix it up."

You build an Artificers Forge

Ferra: "Excellent.  With this I can craft anything!  Er given enough time and money."

Ferra: "More specifically I can make tools to help everyone at their jobs."

For $1000 and 5 gems Ferra can raise the level of any devil once as an action.

Research Phase

Metal Mastery: Complete

Yuki: "Ah ha!  This is the spell matrix I'd need to use to duplicate Patchouli's Philosopher's Stone!  Of course I'd need the other 4 elements as well, then find a way to tie them together.  But then I'd be able to turn lead into gold.  And boost my magic."

Spells:

Yuki: "Building spell.  One gem for me, one gem for the other spell."
Made 1 gem 20 iron and reduced the forge cost.

Special Actions

1) Elle - Research aide

Elle: "Here's the notes you were using yesterday Miss Yuki."

57
Elle adds 17 research to your work on metal mastery completing the spell.

2+3) Mai and Eskarina - Research Water Mastery.

Mai: ":<"

Eskarina: "Ehehe, oops."

50, 7
Mai adds 100 research to Water Mastery.  Eskarina fails and burns $37 in the process.

4) Apophis - Plagiarize!

Apophis: "Oh, I have a friend in Minsk, who has a friend in Pinsk..."

29
Gained ideas worth 10 wood.

5) Elspeth - Drink menu for the resturant?

Elspeth: "Hm...  While 'Shotglass' knows the proper mixed drinks, I do believe I have a few better options for the wine list."

71
Income boost = to notoriety / 10

6) Kirala - $500 spending spree

Kirala: "Check out what I found!  It's apparently the eye of some sorta dead god.  Sauren or something."

Yuki: "It looks kinda evil there."

Kirala: "I know!  I figured we could put it in a tower and use it to burn the unworthy."

Yuki: "I think it might be trying to possess you there."

90
You found the Eye of Sauron.  You can use it to boost defense by 100 at the cost of 100 notoriety or to smash it into 30 gems and never speak of this again.

7) Chou - $500 spending Spree

Chou - "...and the reason the frosting twinkles is because it's sprinkled with diamond dust."

33
Chou made $33 profit off the 500 investment.

8 ) Hibachi - $500 capitalism spree

Hibachi: "I have good news, bad news, and news that I'm not sure how you'll react to."

Yuki: "Spill it."

Hibachi: "I made $2316, crashed the iron market, and we own the immortal souls of everyone at the bingo parlor last night."

Yuki: "What."

Gained $2316 and 30 notoriety.  Iron can't be bought or sold.

Quote from: Fluff
Yuki stared at the distant flames in concern.  She could feel the wind picking up, and the dead grass outside was still dryish from the drought.

Mai shook her head in annoyance.

"Yeah, we don't really have the ambient power to get a good thunderstorm going," Yuki replied.  "We should start setting up a fire break."

Mai sighed and nodded then started freezing the walls.  Hopefully that would keep the mansion itself safe.

Yuki took off towards the fields.  She'd start using her own flames to make a fire break.

***

The firestorm was insane.  Yuki was amazed that they'd managed to hold it at bay so well.

Mai's ice had melted away long ago, but she was creating cold water for the massive pump and hose array Eskarina had brought out.  Meanwhile Joan and Elspeth were helping Heather get the livestock to safety, while Alouette directed Elminia and Ruby to put out the smaller fires that moved into the area.

Yuki closed her eyes and felt the flames.  It seemed like they were starting to subside a little.  Or at least move on.  These walls of wood resisted their hunger like iron.  It was time for the fire to leave.

Feeling that she could safely leave the defense of the manor to her familiars she moved inside, where another minor issue awaited.

In the lobby were the foolish resturant customers who had decided to visit here despite the blaze, and those people living nearby that didn't have magically reinforced homes with moats to protect them.  Currently Chou and Hibachi were keeping order.

Yuki wanted to help her neighbors out, if for no other reason then to keep them from needing to steal from her.  But the fools who'd come here for a bite to eat should probably be fleeced for all they were worth.  Of course Hibachi was good at that.  All Yuki needed to do was seperate the two groups...
Event:
Firestorm outside!  The moat and walls, in addition to your enchantments prevented the blaze from damaging your home.
Repairs to your fields and aqueduct cost $221.  Gained 10 notoriety
This weeks work caused 7 stress.
"Shotglass" is restless.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 11, 2010, 02:46:56 AM
Week 21

Current Stats
Wood309Gems14
Iron206Money3992
Research140Mana150
Defense345+1000*Notoriety187
Stress9%Morale167/180
Income - 487 + 36

*One use

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood32+1019+5
Gems12677



Build - You can build the following structures:
Tower900 wood, 450 iron, 45 gemsMana +50
Ranch450 woodRaises Heather?s level
Lab450 wood, 180 ironRaises Eskarina's level
Office450 woodRaises Elle's level
Expanded Atlier135 wood, 135 iron, 36 gemsRaises Kirala's level
Wine Cellar450 wood, 90 iron, 8 gemsRaises Elminia's level
Mansion872 wood, 870 ironAllows all structures to be built
Outdoor Baths90 wood, 4 gems???
Spa900 woodRaises Helepolis' level
Defense Tower45 wood, 45 iron, 4 gems, 25 mana+10 defense

Research - You can research the following things.  Spells in italics are halfway finished.

Improved Defense Tower:
Fire Mastery:
Water Mastery: 178
Razorvine:
Break 4th Wall:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week. 

 Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4

* 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be

injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 11, 2010, 03:14:35 AM
Suggest smashing the eye instead of using it, I don't think we're in that dire need of defense.

Level Sakaki or Ferra first? Leaning Sakaki even with the iron market crash.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 11, 2010, 03:29:00 AM
Smash the eye, with the gems we'll build an Expanded Atlier.

Level Kirala with the special ability. The gain in wood/iron we can get from transmuting the additional gems is likely bigger then the bonus we'd get from directly boosting wood/iron production. Then again, we might start getting into surpluses of gems soon, and we can only transmute 15 per turn at most... for now.

Okay, don't level Kirala. Level whichever devil makes Wood. Sakaki, I think?

Research Fire Mastery, have Mai and Eskarina research Water Mastery!

Edit:Oh, transmute gems to wood is only 5 mana, not 10! Level Kirala. Definitely.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 11, 2010, 04:39:09 AM
Smash the eye.

Perhaps it's time to have Hibachi rebuild the iron market and center it on us?
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on October 11, 2010, 04:44:40 AM
IcedFairy: If we use the Level action we gained from the forge then used the Demonic Summoning on Ferra, could we use the forge's Level action again?

Will the iron market ever start back up again? Or is it dead for the remainder of this awesome game?

How much is our Noterity affect the price of Wood? Like, what would it cost to buy if we had 0 Noterity rather then our current amount?

> I say we smash the Eye, we don't need Defense that badly. The Gems however are very helpful.
> We should turn a few Gems into Wood, with 40 wood per gem, if we use 4 Gems, we can build almost anything.
> Ruby goes hunting for a place we could get plenty of materials from.
> Shotglass and Helepolis help us relax with some nice alchohol and a massage
> We level a devil through the forge, and if IcedFairy says it's allowable, we use Demonic Summoning to be able to use the forge level-up again, on another devil. I suggest Hibachi or the Doctor as one of the 2.

Is the devil Helepolis Female, like the rest? Cause I keep picturing the guy Purvis had as his avatar as the devil Helepolis :V
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 11, 2010, 04:57:40 AM
IcedFairy: If we use the Level action we gained from the forge then used the Demonic Summoning on Ferra, could we use the forge's Level action again?
Yep.  That's one of the things the spell exists for.

Quote
Will the iron market ever start back up again? Or is it dead for the remainder of this awesome game?
The iron market has a slight chance to recover that increases each week.

Quote
How much is our Noterity affect the price of Wood? Like, what would it cost to buy if we had 0 Noterity rather then our current amount?
Wood started at 25.

Quote
Is the devil Helepolis Female, like the rest? Cause I keep picturing the guy Purvis had as his avatar as the devil Helepolis :V
The succubi all default to female.  It's their preferred form.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 11, 2010, 01:17:08 PM
Smash the eye and research water mastery.

Perhaps it's time to have Hibachi rebuild the iron market and center it on us?
Attempt this as well.

Due to the number of Level 1 Devils, shouldn't we consider leveling them first?

Well either way, I say we cast Demonic Summoning on Ferra and get her to make tools for Heather and Elspeth because if we level Heather we get more of a boost to all of our income sources and if we level Elspeth we might get an extra special action to work with.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 12, 2010, 03:07:05 AM
Current Suggestions:

Build:
Expanded Atlier

Cast:
Demonic Summoning on Ferra
Gem to Wood x 4
(80 mana remains)

Research:
Water Mastery + Fire Mastery

Special:
1+2) Ferra builds tools for the top two of: [Current votes]
Sakaki(2 votes), Kirala, Hibachi, Heather, Elspeth, Ferra, Marie

3) Hibachi rebuilds the iron market.

4) Ruby - Scavenge.

5+6) "Shotglass" and Helepolis relaxation times (not at the same time).

7+8) Mai and Eskarina study Water Mastery.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on October 12, 2010, 05:28:12 AM
Ferra makes tools for Sakaki and Hibachi.

If we still have another action due to demonic summoning, then Apophis should design a fire defense system for the fields.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 12, 2010, 05:43:02 AM
Actually going to vote Kirala alongside my existing Sakaki vote. I don't know how much more time we're going to be spending using the market, whereas Kirala gives us free gem production.

If we have 80 mana left, we could use it to make 4 more gems.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 12, 2010, 06:10:14 AM
We use gems for a lot of stuff. Boosting Kirala seems like a good idea.

I forgot, can we Cure Devil on Ferra to keep her in action next round?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 12, 2010, 06:17:53 AM
We use gems for a lot of stuff. Boosting Kirala seems like a good idea.

I forgot, can we Cure Devil on Ferra to keep her in action next round?
The Demonic Summoning spell doesn't cause any harm.  It just speeds the devil up a little and gives them more time during the week allowing for an extra special action.

And as Madness Chaser pointed out, you do have another action because of the spell (though he did offer an action to fill it).
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 14, 2010, 03:00:17 AM
Week 21 Results

Build Phase

Sakaki: "A bigger Atlier?  The thing's mostly open space anyways...."

You build an Expanded Atlier
KiralaArtisan3+25 income, +25 gems
[/b]

Kirala: "This is great.  With this workspace I can produce even better stuff."

Research Phase

Fire Mastery: 190

Yuki: "Ugh.  I'm good with fire, but this is still Hard."

Spells:

Yuki: "Okay, let's see.  Cast the summon and...."

Ferra-1: "What!?"

Ferra-2: "Oh hey, I remember this.  Hi, I'm from the future."

Ferra-1: "Oh yeah?  Then what number am I thinking of?"

Ferra-2: "69 dude!"

Yuki: "Oh dear..."

Created 4 gems and turned them to wood.  Summoned Ferra for some extra work (your time).

Special Actions

1+2) Ferra builds tools for the top two of: [Current votes]

Ferra 1: "Here you go.  A magical level.  It'll flaten anything."

Sakaki: "Sweet!"
SakakiBuilder4+200 wood
[/b]

Ferra 2: "And for you my dear, a monacle, with enhancement functions for gemcutting.  And other purposes."

Kirala: "Stylin'"
KiralaArtisan4+25 income, +50 gems
[/b]

3) Hibachi rebuilds the iron market.

Hibachi: "Huh.  I think someone big is trying to fix things, Miss Yuki.  We should probably stay out of their way"

34
Hibachi aquires 34 iron.  You learn Yumeko has restabalized the markets.

4) Ruby - Scavenge.

Ruby: "Hm...  Let's go looting."

Ruby gained 1 gem, $104, 38 iron, and 50 wood

5+6) "Shotglass" and Helepolis relaxation times (not at the same time)

Yuki: "Hm... That was relaxing."

"Shotglass": "Something chilled to wake you up a bit?"

-18 stress.

7+8) Mai and Eskarina study Water Mastery.

Mai: "Out."

Eskarina: "Sorry!"

82, 9
132 research on Water Mastery gained.

9) Apophis designs a Fire Defense system.

Apophis: "Here Eskarina.  Build this for me."

Eskarina: "I can, what?  This is terribly wasteful.  Let's see..."

50
Apophis hands the job off to Eskarina, who builds a 'sprinkler' system for $254

Quote from: Fluff
When the first series of explotions went off, Yuki just ignored them.  She'd gotten good at being able to tell which side of the wall things blowing up were.  It was best to let Joan have her fun.

The second explosions were a little worrying, but not too much.

The third time Yuki heard something blowing up outside the walls she decided to take a look herself.

She arrived to find Ruby and Joan surveying the fields outside while Eskarina was fiddling with some war engine down in the moat.  Apparently it was giving her some trouble as comments like, "It's not even plugged in," and "Engines!  HOW DO THEY F*%KING WORK!?" sailed through the air.

"What's going on?" Yuki asked the two fighting devils.

"Some sort of odd demon," Ruby said.  "They're attacking in small groups every now and then.  We think there's a base somewhere but hopefully that'll get wiped out soon."

"They said something about an eye we had?  It's possible they might send another wave," Joan added.

"Some escaped?" Yuki asked with a frown.

"Sorry.  The red bikes were very fast," Ruby said.

Suddenly a band of the invaders appeared on the horizon.  Yuki sighed.  "Oh dear."  As the humanoids approached Yuki could hear them yelling out some sort of battle cry.  'Waaaugh!' or something like that.

Then they dissapeared in a massive wave of frost.

Yuki turned to Mai.  "Oh hey.  Why're you here."

"Are there more?" Mai asked.

The devils shrugged.

"We've got to nuke the site from orbit," Mai said calmly.  "It's the only way to be sure."

Yuki considered the matter.  "Eh we got that item of Eskarina.  Might as well see how big a boom it makes.  Away from the house so no one knows it's us..."
Event:Orks!  Yeah, Mai was right.  You used the scroll to wipe out the problem
This weeks work caused 1 stress.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 14, 2010, 03:04:24 AM
Week 22

Current Stats
Wood554Gems59
Iron193Money2365
Research140Mana150
Defense345Notoriety187
Stress1%Morale167/180
Income - 487 + 36

*One use

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood32+519+2
Gems12677
Iron6338

Build - You can build the following structures:
Tower900 wood, 450 iron, 45 gemsMana +50
Ranch450 woodRaises Heather?s level
Lab450 wood, 180 ironRaises Eskarina's level
Office450 woodRaises Elle's level
Art for the Mansion270 gemsRaises Alouette's level
Wine Cellar450 wood, 90 iron, 8 gemsRaises Elspeth's level
Mansion872 wood, 870 ironAllows all structures to be built
Outdoor Baths90 wood, 4 gems???
Spa900 woodRaises Helepolis' level
Defense Tower45 wood, 45 iron, 4 gems, 25 mana+10 defense

Research - You can research the following things.  Spells in italics are halfway finished.
Improved Defense Tower:
Fire Mastery: 190
Water Mastery: 310
Razorvine:
Break 4th Wall:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 14, 2010, 03:17:46 AM
Has the Wine Cellar always raised Elminia's level? I thought it was Elspeth before. Maybe I'm just imagining things.

Voting construction of the outdoor baths because it's cheap and I want to see what it does.

Voting tool level raise for Ferra and Hibachi. If Ferra can't raise herself, change vote to Hibachi and Apophis.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 14, 2010, 03:30:43 AM
Has the Wine Cellar always raised Elminia's level? I thought it was Elspeth before. Maybe I'm just imagining things.
It was...  One step forward.....

Anyway Ferra can raise her own level.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 14, 2010, 03:39:59 AM
In that case I am also amenable to constructing the wine cellar.
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on October 14, 2010, 03:45:28 AM
Would casting Demonic Summoning on Sakaki allow the construction of a second building through a special action? If so, we could get both.

If not, perhaps we could cast it on one of the income devils so that we can more easily regain what Ferra's spending.
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on October 14, 2010, 03:49:43 AM
If we summon the same devil from the future with demonic summoning, wouldn't we be without that same devil in the future when she's summoned to the past?
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on October 14, 2010, 03:54:26 AM
build outdoor baths

research fire mastery

Cast demonic summoning on Ferra

Ferra upgrades herself and Apophis

Hibachi takes 200 money to wheel and deal

create 4 gems and transmute them into wood

Ruby go out to get gems.

Kirala tries to create a masterpiece
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 14, 2010, 04:19:32 AM
Would casting Demonic Summoning on Sakaki allow the construction of a second building through a special action? If so, we could get both.
Sadly no.  Building is still once per turn.

Quote
If we summon the same devil from the future with demonic summoning, wouldn't we be without that same devil in the future when she's summoned to the past?
Yes, but you still have the one that you summoned from the future.  :)
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on October 14, 2010, 12:09:00 PM
Sadly no.  Building is still once per turn.

Dangit ;-; What benefit would we get from using Demonic Summoning on the Builder devil then?
Title: Re: Succubus Manor - A sim magician game.
Post by: Doll.S CUBE on October 14, 2010, 12:33:05 PM
Is there anyway for us to increase our building from once a week?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 14, 2010, 03:07:13 PM
Dangit ;-; What benefit would we get from using Demonic Summoning on the Builder devil then?
You'd get another special action off of her.  So special actions related to repairs and wood production.

Quote
Is there anyway for us to increase our building from once a week?
Not on a permanent basis though good rolls with Apophis have given you an extra build in the past.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 14, 2010, 04:22:28 PM
I'd like to give Elle and Cassia 500 each, to put towar updating, streamlining, and generally modernizing the system.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on October 14, 2010, 07:12:02 PM
Hmmm, I suggest Demonic Summoning on the Builder(Sakaki?) so we can get extra wood.

Build Tools for a Devil, and if possible, Demonic Summoning and Build Tools for another devil. Yuki could cast the summoning once, and Mai the other time, if needed.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 14, 2010, 08:44:13 PM
All spare mana after Demonic Summoning goes for transmuting Gems to Iron. Don't bother using Foundation or Dig or casting Create Gems (Kirala makes way more then enough Gems now for Create Gems to be worthless outside of circumstantial situations)

Also, again, research Fire Mastery and have Mai/Eskarina research Water Mastery.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 14, 2010, 09:04:05 PM
build outdoor baths

Cast demonic summoning on Ferra

Ferra upgrades herself and Apophis

create 4 gems and transmute them into wood

Ruby go out to get gems.
All of these sound good, though I think we should finish researching Water Mastery.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 15, 2010, 03:06:52 AM
Current Suggestions:

Build:
Outdoor Baths

Research:
Fire Mastery + Water Mastery

Cast:
Summon Devil (Ferra)
Gem to Iron x 8
Gem to Wood x 4

Special:
Ferra upgrades
1+2)Ferra[2], Apophis[2], Hibachi
3+4)Elle and Cassia 500 each, to put towar updating, streamlining, and generally modernizing the system.
5+6)Mai/Eskarina research Water Mastery.
7)Ruby go out to get gems.

8 )Hibachi takes 200 money to wheel and deal
9)Kirala tries to create a masterpiece
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 15, 2010, 09:09:08 PM
I'd say we should let go of the Kirala suggestion right now, as the Hibachi suggestion seems more useful at the moment.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 15, 2010, 09:11:22 PM
I'd say we should let go of the Kirala suggestion right now, as the Hibachi suggestion seems more useful at the moment.
You actually have 9 actions available because of the spell.  8 and 9 are separate because they'd be first on the chopping block if someone had a new idea.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 15, 2010, 09:19:58 PM
You actually have 9 actions available because of the spell.  8 and 9 are separate because they'd be first on the chopping block if someone had a new idea.
Oh.  Never mind then, it looks like we're good.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on October 15, 2010, 10:28:34 PM
go for it :)
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 16, 2010, 03:42:03 AM
Week 22 Results

Build Phase

Sakaki: "Sweet!"

Yuki: "This is probably going to get me groped at some point, but I really like open air baths."

You build some Outdoor Baths.
Relaxed devils work better.  +10 to all special action rolls.


Alouette: "This is nice...."

Research Phase

Learned Water Mastery.
Yuki: "Thanks Mai.  I think I got it."

Fire Mastery: 332

Yuki: "Ugh.  I'm good with fire, but this is still Hard."

Spells:

Yuki: "Okay, let's see.  Cast the summon and...."

Ferra-2: "Do I get to count time spent back in time for my age?"

Turned 8 gems to iron, 4 gems to wood.  Summoned Ferra for some extra work (your time).

Special Actions

1+2)Ferra: Make items for Ferra and Apophis

Ferra-1: "For me, a new anvil!  Portable."
Ferra level up!
FerraSmith5Produces 100 iron per week.

Ferra-2: "For Apophis a magic compass.  Pencil not included."
Apophis level up!
ApophisArchitect2Reduces building Costs by 15%

Apophis: "What?  Why not?"

Ferra-2: "Costs."

Yuki: "Seriously?"

3+4)Elle and Cassia 500 each, to put toward updating, streamlining, and generally modernizing the system.

Elle: "We need to change our work paradign."

Cassia: "What?"

Elle: "Our work schedule is stupid.  See here..."

Cassia: "Oh.  OH!"

105, 84
Cassia leveled up!
CassiaAccountant2Increases income by 10%

5+6)Mai/Eskarina research Water Mastery.

Mai: "....  I suppose you aren't useless."

Eskarina: "Ouch."

29, 63
Gained 142 research for water mastery

7)Ruby-  go out to get gems.

Ruby: "...so then James and I destroyed the diamond laser and after a, debriefing session, I grabbed these."

Critical Success!  Ruby looted 45 gems!  And gained 8 notoriety.

8 )Hibachi takes 200 money to wheel and deal

Hibachi: "I got a plan."

106
Hibachi infiltrates the iron market.  You now have an iron discount.

9)Kirala tries to create a masterpiece

Kirala: "Behold."

Yuki: "What is that?"

Kirala: "It's modern art."

Yuki: "Well I'm an old fashioned witch.  Sorry."

13
Failure.  No gain.

Quote from: Fluff
There was a knock on the door.  "Yes?" said Yuki.

Elle walked in carrying a letter.  "We got this in the Miss Yuki.  Koakuma sent it."  One of Elles most interesting powers was the ability to get and send mail almost anywhere.  But Yuki had no idea who would send them a letter in an envelope.  Patchouli just send the documents.

Yuki looked over the strange seal.  It had a snake on it.  Shrugging she opened it, then sighed.

To the magicians Yuki and Mai, and their familiars:

Greetings!

We would like to cordially invite you to the refurbishing of the Moriya Shrine.  In addition to the normal festivities Lady Kanako and Lady Suwako will each perform a blessing on a lucky household within the crowd.

If you're interested in going please RSVP.  The esteemed monk Byakuren can come by to pick you up if you need it.

Respectfully,
Sanae Kochiya.


"Go get Mai would you?" Yuki stated.  Elle headed off while Yuki reread the note.  It would take a week, but the devils would all want to go.

And Yuki remembered Byakuren as being some hotshot magician.  Maybe they could learn something off her.

***

Yuki wandered around the festival.  Gensoukyo was really too weird for her tastes.  Far too many meaningless fights and strange humans.  Still no one mentioned the devils at her side.

This time Koakuma was part of the crew joining and leaving.  Apparently she wanted to get in some time with her 'sisters.'  Yuki made a mental note to add some stuff to her research later.  Patchouli didn't seem to mind.  In fact Yuki wasn't really sure why Patchouli was there, since the magician was reading most of the time.  She considered asking Alice, but Alice was either with Marisa, that shrine maiden, or Sanae.

Speaking of which wasn't the wind priestess up ahead?  Along with Helepolis?

There was a yelp of surprise, then a crack and the devil masseuse landed face first in the path next to them.  She scribbled some rather suspect measurements into the ground with her outstretched hand.

Yuki sighed, picked the devil up and planted her on the ground.  "What was that?"

"Group research," Helepolis said with a smile.

"You realize I'm going to have to use you as a pinata as recompense," Yuki stated.

"Yes ma'am," Helepolis replied.

Yuki moved to apologize to the shrine maiden.

***

Koa gave Elminia a sidelong glance as they hung around Yuki and the surprisingly forgiving shrine maiden.  "Sanae?"

Elminia nodded.  "She's nice.  Usually.  And she's wonderfully unrestrained by common sense.  We figure with a bit of work...."

Koa shook her head.  "I must have missed something because I don't see it.  Oh well."  The librarian devil pulled out a peice of paper and started scribbling.

"What's that?" the waitress devil asked.

"The grand unified harem theorem.  I'm adding Sanae in," Koakuma explained.

Elminia suspiciously looked over Koa's shoulders.  Then her eyes opened as she saw the plan contained within.  "You are the best planner ever sis.  If you need any help at all...."

"I'll send word."
Event:
Invited to the Moriya Shrine.  Sanae acquires 10 morale faith.  Mai won the drawing and gained Suwako's blessing!  Lose one week.
Sakaki is restless.
"Shotglass" is restless
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 16, 2010, 03:42:21 AM
Week 24

Current Stats
Wood834Gems132
Iron373Money913
Research140Mana150
Defense345Notoriety195
Stress1%Morale157/180
Income - 510 + 38 + 200*

*Suwako's blessing

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood3219
Gems12677
Iron3830

Build - You can build the following structures:
Tower850 wood, 425 iron, 42 gemsMana +50
Ranch425 woodRaises Heather?s level
Lab425 wood, 170 ironRaises Eskarina's level
Office425 woodRaises Elle's level
Art for the Mansion255 gemsRaises Alouette's level
Wine Cellar425 wood, 85 iron, 7 gemsRaises Elminia's level
Mansion818 wood, 813 ironAllows all structures to be built
Spa900 woodRaises Helepolis' level
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+10 defense

Research - You can research the following things.  Spells in italics are halfway finished.
Improved Defense Tower:
Fire Mastery: 332
Razorvine:
Break 4th Wall:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on October 16, 2010, 03:48:45 AM
For some reason, I recall the initial time limit for the Patchy research being 26 weeks.

Since we've done that already, does the game end after week 26, or does she drop a new assignment on us?
Title: Re: Succubus Manor - A sim magician game.
Post by: WHMZakeri on October 16, 2010, 04:00:41 AM
I thought it was implied there would be subsequent papers after the "First one" when Icedfairy answered that the first paper would be easy to write since there's not a whole lot of knowledge about the demons to go around. You'd probably get another round of 26 Weeks, with a higher Research value needed to finish Patch's second assignment.

Yes, i read this game often. I just suck at planning, and have nothing to contribute.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 16, 2010, 04:01:34 AM
For some reason, I recall the initial time limit for the Patchy research being 26 weeks.

Since we've done that already, does the game end after week 26, or does she drop a new assignment on us?
New assignement, though I very much doubt you'll take so long as to need to worry about it.

Then again you've surprised me many times already.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on October 16, 2010, 06:18:23 AM
Build a ranch

Convert 10 gems to iron and 10 gems into wood. That should cover the new building and get us ready to build tower.

research fire mastery

Mai and Eskarina help out

Hibachi takes 400 money to wheel and deal

Maya and Glenda go on tour

Kirala practices gem cutting

Ruby hunts for gems

Ferra tries to make a cool thing

Shouldn't the building prices be lower?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 16, 2010, 06:34:45 AM
Shouldn't the building prices be lower?
Right sorry.  Forgot to grab a calc and do that.  Should be right now.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 16, 2010, 01:25:10 PM
Build a ranch

Convert 10 gems to iron and 10 gems into wood. That should cover the new building and get us ready to build tower.

research fire mastery

Mai and Eskarina help out

Hibachi takes 400 money to wheel and deal

Maya and Glenda go on tour

Kirala practices gem cutting

Ruby hunts for gems

Ferra tries to make a cool thing

Shouldn't the building prices be lower?
I agree with all of this.

Also, I think we should cast Demonic Summoning on Ferra again and get her to create tools for Heather (because of the income bonuses) and Elspeth (because we might get an extra special action).

Also, if we end up finishing Fire Mastery and we have a bit of research left over, pour the remnants into Razorvine.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 17, 2010, 05:14:49 PM
Current Suggestion Set: Madness Chaser's post.

Okay there's a little more then that.

Build:

Build a ranch

Spells:

Convert 10 gems to iron and 10 gems into wood.
(or
Demonic Summoning and some number of gems to iron and gems to wood. )

Research:
fire mastery + Razorvine

1+2 Mai and Eskarina research

3: Hibachi takes 400 money to wheel and deal

4+5: Maya and Glenda go on tour

6: Kirala practices gem cutting

7: Ruby hunts for gems

8: Ferra tries to make a cool thing

8+9 could be Ferra making tools, but you'd need to sell some materials to get the money.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 17, 2010, 05:20:39 PM
>Let's send Kirala to visit some other gem cutter, and see if she can wheedle some advice out of her.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 17, 2010, 07:33:06 PM
On second thought, cancel the tool forging for this week so we can make some more money.

Also, what are the details of Suwako's Blessing?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 18, 2010, 12:04:30 AM
Also, what are the details of Suwako's Blessing?
Your harvests have been increased for a little while, granting you more income.  It's possible that could aid special actions related to growing things, but you've maximized your profits pretty well earlier.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 19, 2010, 03:09:10 AM
Week 24 Results

Build Phase

Sakaki: "I'm surprised a ranch takes this much stuff..."

You build a Ranch.  Heather Level Up.
Heather   Farmgirl   2   +60 income, +30 to all other income sources

Heather: "Oh great.  Now we can farm Cows and goats.  And Nightmares."

Mai: "Those sell?"

Research Phase

Learned Fire Mastery.

Yuki: "That's 3 of 5."

Learned Razorvine.  Defense +10

Yuki: "Pretty easy really.  This will help keep people off our fences without making them look ugly."

Wood Mastery can now be researched.

Yuki: "I wonder what unlocks Earth Mastery?"

Eskarina: "Hey, you can't break the 4th wall yet!"

Spells:

Yuki: "Lots of boring spells..."

10 gems to iron 10 gems to wood.


1+2) Mai and Eskarina - Research

Mai: "I DON'T need a shark with lasers."

Eskarina: "Why not?"

84, 14
Mai and Eskarina contribute 84 research.  Somehow....

3) Hibachi -  take 400 money to wheel and deal

Hibachi: "I made the money back and got 50 wood.  Without crashing the market this time!"

4+5) Maya and Glenda - tour

Maya: "It's wonderful having a competent dancer working with me.

Glenda: "You do great too... for a soprano.

53, 103
$563 earned.

6) Kirala - seach for gem cutting secrets.

Kirala: "The minings the holdup right now, but I can get more time for art!

85
Income boost +20

7: Ruby hunts for gems

Ruby: "I was going to the underground, when the aliens kidnapped me..."

Failure.  You gained 34 elirium, but that doesn't really help you.

8: Ferra tries to make a cool thing

Ferra: "So... I kinda created a stargate.[/b]

Yuki: "A what?"

Ferra: "Er, your portal magic won't cost money or time, just mana."

Yuki: "I sense a but there."

Ferra: "I spent a bit of iron on deathtraps."

71
Cost 50 iron to build (deathtraps for) a massive gate.  You can now access strange far off places with ease.  If you ever want to.

Quote from: Fluff
Yuki watched as her drink shuddered.  It had been doing so in a rather steadily disturbing fashion.

Apparently this week was going to be a problem week.  It's like fate was out to get her.  Or at least trying.

When the rattling started disturbing her dishware she finally gave in and looked out the window.

There, outside, was a massive lizard with odd ridge scales.  It towered over the mansion, larger then any dragon she'd seen.  Fortunately it was still on the other side of the moat.

She had just started to move to deal with the problem when a beam of light swept out from the moat and removed the creatures leg at the knee.  The monsters scream was painful even through the glass, and the shockwave raised by it's fall tested the earthquake preparedness Alouette had been muttering about on and off.

Yuki saw some devils going to clean up the mess and turned back to her work.  "Hm... Didn't live up to the hype.  Still I'm surprised those sharks survived in the moat.  I was sure they were saltwater only."
Event:Giant Lizard.  Not a problem.  Gained 7 notoriety and way too much 'zilla steak.
5 stress from this weeks work.
Sakaki is restless.
Joan is restless
"Shotglass" is seized by an idea.  She will be taking one of your special actions.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 19, 2010, 03:09:58 AM
Week 25

Current Stats
Wood834Gems162
Iron523Money2446
Research140Mana150
Defense355Notoriety202
Stress6%Morale157/180
Income - 732 + 38 + 200*

*Suwako's blessing

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood3720
Gems14687
Iron4231

Build - You can build the following structures:
Tower850 wood, 425 iron, 42 gemsMana +50
Lab425 wood, 170 ironRaises Eskarina's level
Office425 woodRaises Elle's level
Art for the Mansion255 gemsRaises Alouette's level
Wine Cellar425 wood, 85 iron, 7 gemsRaises Elminia's level
Mansion818 wood, 813 ironAllows all structures to be built
Spa900 woodRaises Helepolis' level
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+10 defense
Research - You can research the following things.  Spells in italics are halfway finished.
Improved Defense Tower:
Wood Mastery:
Break 4th Wall:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on October 19, 2010, 05:30:34 AM
Why did the tower's price go up?

Convert 20 gems to wood and 5 gems to iron.

What are the new spells to research?

Research the improved defense tower. If there are any points left, pour them into any spell that is NOT Break 4th wall, If Break 4th wall is the only available spell, pour the points into it.

Build the tower.

Demonic summoning on Ferra

She forges better tools for Elspeth and Heather

Ruby searches for gems

Mai and Eskarina aid in research.

Hibachi take 400 money to wheel and deal

Helepolis massages.

Joan trains.

Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 19, 2010, 06:16:15 AM
Why did the tower's price go up?
Sigh.  I just don't know.  I swear all I did was delete the Ranch.  I'll try again.

Only new spell availible is Wood Mastery.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 19, 2010, 10:55:51 AM
7: Ruby hunts for gems

Ruby: "I was going to the underground, when the aliens kidnapped me..."

Failure.  You gained 34 elirium, but that doesn't really help you.

Oh my god, I lost my shit.

Let's have Hibachi check around the market, and see if there's someone who would be interested in it. And also if  it has a use.

Also, let's totally have Ruby go through that gate. With Joan.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 19, 2010, 04:12:25 PM
Build tower, research Wood Mastery, have Mai and Eskarina help out with said research.

edit:oh this is arleady said derp
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 19, 2010, 10:22:34 PM
Convert 20 gems to wood and 5 gems to iron.

Research the improved defense tower.

Build the tower.

Demonic summoning on Ferra

She forges better tools for Elspeth and Heather

Mai and Eskarina aid in research.

Hibachi take 400 money to wheel and deal

Helepolis massages.
All of this is good.

Although if we finish with the Defense Tower, pour the rest into Wood Mastery.

Also, let's totally have Ruby go through that gate. With Joan.
Seconded.
Title: Re: Succubus Manor - A sim magician game.
Post by: Suwako Moriya on October 19, 2010, 10:27:48 PM
I question building the Tower right now, as I don't know that we need +50 Mana so badly that we're willing to dump all of our wood on it. I think I'd rather converserve wood by building something small (a defense tower, maybe the office) or building nothing at all, and saving up for a couple of turns until we have the iron to get our Mansion. I am very curious to see what it unlocks.

EDIT: The 50 Mana from the tower would be good for +80 Wood per turn after Create and Transmute with Gems...eh. We're not doing a whole lot with our mana these days anyway, so this wouldn't be as much of a bonus as it could be if we were still naming devils.

I think I would rather build the office, as we can recover 400 wood in 2 turns with Sakaki alone, and that should be enough time to get the iron for the Mansion.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 19, 2010, 10:31:14 PM
We should share our mastery of The Metal with our singer.

Surely she can make good use of it to Lock Out The Wolves or classchange to Holy Diver.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 19, 2010, 11:26:10 PM
We should share our mastery of The Metal with our singer.

Surely she can make good use of it to Lock Out The Wolves or classchange to Holy Diver.
I'm very sorry Purvis, but you learned metal mastery.  Not Metal Mastery!

I couldn't make the letters be on fire so bold will have to do.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 19, 2010, 11:55:29 PM
I'm very sorry Purvis, but you learned metal mastery.  Not Metal Mastery!

I couldn't make the letters be on fire so bold will have to do.

wtf false advertising
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 20, 2010, 02:53:59 AM
Current Suggestions

Build:
Tower (3)
(Office - 1)

Research:
Improved Defense Tower -> Wood Mastery

Cast:
Demonic summoning on Ferra
Gems to wood and iron

Special:
1+2) Ferra crafts for Elspeth + Heather

3) Hibachi finds a use for Elirium

4+5) Mai and Eskarina aid in research.

6+7) Ruby + Joan enter the Stargate

8)Helepolis massages.

9 - "Shotglass" surprises you. (Can't change)

Ruby, Joan and Hibachi have had suggestions subsumed by later suggestions.  They can be rezed by request.

As beofre if you build the tower you get the mana straight up.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 20, 2010, 11:22:14 AM
Serela, apply your mathemagics to this. Presuming we keep converting gems and such, how much is that extra mana from the tower going to help? About the only thing we need it for is converting gems to other materials. And with gems as our bottleneck, especially given how so many things need them, how much would it slow us down on certain things?
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 21, 2010, 03:02:03 AM
That depends highly on how newly unlocked buildings from the mansion will cost. With the gems we're producing, they're no longer a bottleneck at all unless there's a lot of high gem cost structures after Mansion as well; mana is our bottleneck. Well, being limited to one build per turn is our real bottleneck at least for the moment, but, you know.

I'd say it's safe to assume there are going to be high cost things from the mansion unlock, so the Tower at the least isn't not going to be helpful. We won't be able to build the mansion next turn or anything with a tower build now, but we definitely won't miss out on a building phase with gem transmutation magic, so it's fine. It's probably better, too, since having the extra mana earlier means we get start using it earlier too for higher production rates.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 21, 2010, 11:24:48 AM
Good man.

Tower it is!
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 22, 2010, 02:09:48 AM
Apologies on not updating.  Midterms and HW are making me sad, so I'm not up for doing this properly.  Tomorrow will be a better day.  Or if not I'll pretend it's a better day and fight on anyway.
Title: Re: Succubus Manor - A sim magician game.
Post by: Pesco on October 22, 2010, 06:43:22 AM
Take your time. And it gives us more time to do mana economics.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 23, 2010, 03:57:52 AM
Week 25 Results

Build Phase

Sakaki: "Why do towers draw in more magic?"

Mai: "There's a book explaining that."

Sakaki: "Nevermind."

You build a Tower.  +50 mana, +20 notoriety and a cool view.

Research Phase

Learned Improved Defense Towers.  Towers now add 25 defense.  Earth Mastery Unlocked.

Yuki: "That took forever!"

Spells:

Yuki: "Time to get Ferra again."

Ferra-2: "Is this overtime or does it count as a new week?"

Yuki: "We don't pay you."

Cast summon devil on Ferra.  Turned 20 gems to wood and 5 to iron.

Special Actions

1+2)Ferra - make tools for Elspeth + Heather

Ferra: "A +5 vorpal plowshare for you Heather."

Heather: "Thanks, but where'd you get it?"

Ferra: "Ruby grabbed the sword I reforged from some place called Toril.  Said they had too many of the them."

Ferra: "And Elspeth, here's your... chip thing.  That you asked for."

Elsepeth: "Thank you."

HeatherFarmgirl2+60 income, +50 to all other income sources
ElspethButler1+1 Special Action, Support: Can make one Special action AUTO SUCCEED.

3+4) Mai and Eskarina - Research

Eskarina: "I told you the lasers would be useful!"

Mai: "Fine."

74, 24
Mai and Eskarina contribute 60 research.  Somehow....

5) Hibachi -  Sell Elirium

Marie: "I'm afraid we found her like this in the market square.  She should be fine, just a little incoherent for a few days."

Hibachi: "F'tagn!  :*"

Yuki: "Damn.  I wonder what happened."

17
Failure!  Events have been set in motion....

6) "Shotglass": "Surprise"

"Shotglass": "I've rediscovered a cocktail!  It's the original Pan Galactic Gargle Blaster."

Yuki: "Let's try it!"

97
Events are in motion.

7+8)Joan and Ruby enter the Stargate.

11, (Ruby)
Events are in motion!

9) Helepolis: Massage

15 stress relieved after the event.

Quote from: Fluff
Yuki awoke with a pounding headache.  "Urgh.  Man that drink was like having your head smashed in by a gold brick with a lemon slice wrapped around it."

Fortunately Yuki was skilled enough at casting spells 'in an emergancy,' say while drunk, to toss a quick sobriety charm.

That was when she realized she was naked.  In someone elses bed.  And that someone else was still there.

Moving slowly she lifted the covers to reveal "Shotglass'" naked form.

As sobriety began to make it's way into panic a voice at her side said, "Don't worry Mistress.  Considering the potency of the drink neither of you were concious enough to do more then paw at each other.  And even that wasn't very successful."

Yuki turned to find Elspeth there.  "Please tell me you have clothes."

Elspeth nodded.  "Indeed."  Yuki's elation dissapeared when Elspeth held up the black leather of her superhero outfit.  "Also there's a call for you on the red line.  From Lady Shinki."

***

Soon Yuki found herself sinking to new lows of humiliation.  Apparently the item Elspeth had asked for was the motherboard to a massive "fox computer."  Which meant now Shiki was looking down on the two in Mai's ridiculous outfits from a giant screen.

"You've been doing well for yourselves." She said casually.  "In fact there's some talk of you being almost the local nobility in the area."

Both Yuki and Mai twitched at that, they could just imagine Yumeko sharpening her knives in the background.  "Uh, that's surely an exageration."

"So humble," Shinki said with a smile.  "Well I hope you're still taking care of all my little devils.  I felt some weird things from two of them, but I figure that one of those magical residue things right?"

Yuki looked over at Mai who shrugged and returned the questioning gaze.  Could Shinki really sense what happened to ALL of her creations?  Finally Yuki stated, "We haven't felt anything, but we'll have Marie take a look to see that they're all still healthy."

"That's good to hear.  Well anyway, I won't take up any more of your time.  I'll let you go back to whatever you two were doing."  She winked, "Though I hope you let the devils join in too sometimes."

Yuki flushed deep crimson as the moniter went off.  "She has to know about the secret identity thing right?  I mean how else does she have the channel right?"

Mai shrugged.  "So Joan and Ruby are in trouble?"

Yuki frowned.  "Maybe...."

Elspeth nodded.  "I have supplies ready for your journey."

***

"Chevron 6 locked!"

Yuki glared at the imposing structure.  "What was Ferra thinking?"

Mai just shrugged.

The gate opened.

***

Yuki dodged a bolt from the Staff weilding guardsman and set him afire.  There was a return bolt, then an explosion as the rest of Yuki's spell kicked in.

"You done with those fishmen?" she yelled back to Mai.

Mai snapped her fingers, then nodded as the monsters shattered into a million pieces.

Suddenly a great weight slammed into Yuki from above.  She tensed as a knife pressed against her neck.  Then a familiar voice said, "Oh!  The Black Cat!"

The knife and weight disappeared.  Sitting up Yuki found Ruby standing there in torn clothes, with a startling array of weapons strapped on.  "Sorry about that.  My friend and I got trapped here."

"Apparently there are two alien groups sharing the space.  One of them tried to kidnap me a bit a go and we're gunning for revenge after messing with my sister Hibachi.  The others are trying to turn Joan into some sorta guard drone, though fortunately that can't work since we're bonded to Mistress Yuki."

The little devil smiled.  "So I'm running a rescue plan.  Could you help?"

"No problem," said Mai with a smile."

-

Yuki twitched then sighed and relaxed as Helepolis rubbed her shoulders.  "How did you get so many bruises?"  The devil asked.

"Bad research day," Yuki lied.

In the hallway she could hear Apophis calling to her companions, "Come on you two, why do you keep glaring at me like that!?  It's disturbing.  Especially coming from you Joan!"

"Very bad," Yuki muttered.
Event:It was a loooooong day.  Involving aliens.  With an Egyptian fetish.  Served by Fishmen.
Gained 14 stress from the morning shock, 4 stress from combat.  Joan was hurt but recovers quickly.
This weeks work caused 4 stress.
Joan is wounded, but has fast recovery
Sakaki is restless.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 23, 2010, 03:58:20 AM
Week 26

Current Stats
Wood584Gems125
Iron298Money1548
Research140Mana200
Defense355Notoriety222
Stress13%Morale157/180
Income - 864 + 38

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood3720
Gems14687
Iron4231

Build - You can build the following structures:
Lab425 wood, 170 ironRaises Eskarina's level
Office425 woodRaises Elle's level
Art for the Mansion255 gemsRaises Alouette's level
Wine Cellar425 wood, 85 iron, 7 gemsRaises Elminia's level
Mansion818 wood, 813 ironAllows all structures to be built
Spa900 woodRaises Helepolis' level
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+25 defense
Research - You can research the following things.  Spells in italics are halfway finished.
Earth Mastery:
Wood Mastery:
Break 4th Wall:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elmina.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 23, 2010, 04:05:02 AM
Obvstuff:Build Wine Cellar, 20 Gems into Iron, research Wood Mastery (or Earth if people want it more), have Mai and Eskarina help with the research.

I think we can build the mansion next turn.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 23, 2010, 04:06:38 AM
You think we can get the Mansion the turn after building something that takes 425 Wood?
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 23, 2010, 04:13:10 AM
You think we can get the Mansion the turn after building something that takes 425 Wood?
We can get 800 wood in one turn from Gems to Wood, without factoring in the 200 we produce normally :3

Edit:Okay, I bothered to look at the numbers, yes we can build the Mansion next turn.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 23, 2010, 04:15:36 AM
800? 25 Mana = 40 Wood, so 200 Mana = 320 Wood, not 800 Wood.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 23, 2010, 04:16:16 AM
800? 25 Mana = 40 Wood, so 200 Mana = 320 Wood, not 800 Wood.
*5 mana

=D
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 23, 2010, 04:17:38 AM
Oh yeah, I guess we could use the gems we already have. >_> I was thinking in terms of 20 to create the gem followed by 5 to transmute it.

Here's hoping nothing costs an egregious amount of gems after we build it, then.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on October 23, 2010, 04:18:17 AM
We can't build the mansion next turn after building this without changing some gems into wood

Ruby seeks gems

Hibachi trains

Elmina supports Hibachi

Ferra forges something for Hibachi.

Maria trains

Joan trains
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 23, 2010, 04:19:13 AM
We make more then twice as many gems per turn as we can actually transmute, anyway. And we'll be able to see exactly what remaining buildings would cost gems, anyway :3
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 23, 2010, 11:29:04 AM
As for Marie's training; let's have her offer free physicals for the week.

Sakaki has been abusing portals to hit up that forest a lot; let's have her give us an assessment of the place. It's capacity, wildlife of interest, Lewis and Clark that mammajamma.

Let's have Ruby seek gems through the Stargate!
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 23, 2010, 12:30:51 PM
Obvstuff:Build Wine Cellar, 20 Gems into Iron, research Wood Mastery (or Earth if people want it more), have Mai and Eskarina help with the research.
As for Marie's training; let's have her offer free physicals for the week.

Sakaki has been abusing portals to hit up that forest a lot; let's have her give us an assessment of the place. It's capacity, wildlife of interest, Lewis and Clark that mammajamma.

Let's have Ruby seek gems through the Stargate!
These.  Also, I think we should research Earth Mastery first.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 24, 2010, 01:24:47 AM
Current Suggestions:

Build
Wine Cellar
(Remember Build order comes first!)

Cast:
20 Gems into Iron

Research:
Research Earth Mastery (or Wood)

Special:
1+2)Have Mai and Eskarina help with the research.
3) Ruby - Loot distant worlds.
4) Hibachi trains
5) Sakaki - Explore
6) Elspeth - Support Hibachi
7) Marie - practice on the uninsured
8 ) Craft an item for Hibachi

9) Joan trains

One over.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 24, 2010, 01:28:23 AM
I think we should drop Joan's action for this week.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on October 24, 2010, 01:34:56 AM
> For the extra actions, lets drop the Joan training.
> I suggest we drop another action, if needed, so we can use the Butlers Auto-Succeed on the "attempt to level up" that we try with Hibachi and the others.
Iced - [Actually that's already in there.  MC just put Elminia instead of Elspeth and I foolishly copypasted the error.  Fixing.]
> Wine cellar. Butler with that extra level can make things auto-succeed, another level now seems even more worthwhile :D
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 26, 2010, 02:22:44 AM
Week 25 Results

Build Phase

Sakaki: "Strange.  I would swear that this wall is hollow."

Yuki: "Ahahaha.  You must be imagining things."

You build a Wine Cellar.  Elspeth level up.
ElspethButler3+2 Special Actions, Support

Elspeth: "Whenever you need assistance I'm ready Mistress Yuki."

Mai: "We need a bigger cave...."
Research Phase

Earth Mastery: 170

Yuki: "Ugh.  Again...."

Spells:

Yuki: "To set spell to autocast press...."

Turned 20 gems to iron.

Special Actions

1+2) Mai and Eskarina - Research

Eskarina: "...."

Mai: "...."

Yuki: "I don't think they work well together."

29, 34
Mai and Eskarina contribute 30 research.  Somehow....

3) Ruby - Loot distant worlds

Ruby: "So do you think Corsica diamonds would work?"

Gained 24 gems, 40xp, and $92

4+5) Hibachi trains with support

Hibachi: "Hm...  This is difficult."

Elspeth: "Perhaps this would help, Hibachi."

Hibachi: "Oh, yeah!  Thanks!"

Success Changed to Critical Success.  Hibachi gained a level for $500!

6) Sakaki - Explore the woods

Sakaki: "It's a nice place, if you get past the giant spiders."

21
Failure.  No gain.  But Sakaki isn't bored anymore.

7) Marie - practice on the uninsured

Marie: "Aha!  So that's how it works!  Ahahahaha!"

Eskarina: "Hey!  Playing god is my job!"

101
Marie leveled for $700
MarieDoctor3Prevents minor injuries.  Can heal other injuries (including death) over time.

8 ) Ferra - Craft an item for Hibachi

Ferra: "Behold!  The pen of incomprehensible contract formation!"

Hibachi: "Sweet.  I promise to use it's powers for awesome."
HibachiMerchant420% bonus to market related activities

Quote from: Fluff
Yuki simply glared at the group before her.  She didn't need to yell.  Cassia was doing a fine job for her.  "How could you have been so stupid!  You know these things cost money!  And you knew we were going to be spending $1000 at the end of the week!  Now we're $460 in the red and only because Ruby brought some cash in from whoever she killed!"

Hibachi twitched as Cassia glared straight at her.  "You should especially know better Hibachi!  Household finances should not be running on credit!  You've shown what damage that can do personally!"

Hibachi's head wings drooped.  "Sorry about that.  I didn't realize the housing budget was going to be so big this week."

Yuki sighed.  "That's true.  Okay Cassia, this looks like partially my fault as well.  I only told Alouette that."

Cassia looked over at her.  "Eh?  Told Alouette what?"

"Patchouli's going to be picking up the papers personally, along with the rest of her mansion apparently," Yuki sighed.  "So I set aside some funds for showing off to them.  Still..."  Yuki resumed glaring at Hibachi and Marie, "you shouldn't be depending on next weeks income to make up for this weeks debts.  I know Elle gave you the figures."

Yuki glanced down at the numbers like the might suddenly change, but they didn't.  Oh well, they had plenty of other assets.  If nothing else they could sell stuff to get into the black easily.  No reason to worry too much.

"What's done is done.  You two go help Alouette and Elspeth with the preparations.  We can fix this easily at least," the two bowed apologetically then headed out.

"Um, Miss Yuki, does that mean Master Patchouli will be arriving soon?" Elle asked quietly.

Yuki blinked then frowned again.  She didn't like being reminded Elle was effectively on loan, but that was something Yuki would have to deal with eventually.  Neither Yuki or Mai was Elle's true master, so Elle would always be subservient to Patchouli's desires first.

"Hey, Elle.  Would you like to be under my command instead of Patchouli's?" Yuki asked.

Elle winced.  "Please don't ask me loyalty questions Miss Yuki.  It will only hurt someone."  She looked away.  "Still while I like Master Patchouli, I wouldn't be hurt if she gave you my contract."

Yuki smiled.  "Fair enough."

***

The party was a grand mess.

Yuki and Mai both found themselves instantly disliking Remilia.  Fortunately her maid seemed to be able to keep her in line.

Unfortunately Lady Shinki dropped by suddenly, and there was a sudden excess of head maids in the mansion.  Fortunately Sakuya seemed to realize she was off duty, and Alouette wasn't stupid enough to start something.  Even more fortunately, Shiki had brought food as a gift, so the extra guests didn't blow the budget even further.

Patchouli was almost a relief to deal with after that, though Yuki still occationally felt jealous when Elle got wide eyed around her real master.  Then again it must be hard to be the familiar of a distant mage when all your sisters were working for your boss.  Yuki made a note to keep a friendly eye on the office devil.

The early research seemed to actually bring a smile to Patchouli's face, and she eagerly accepted another year of Elle's time for another research book.

And by then the Mansion should be all finished.
Event:Patchy picked up her work and extended her lease of Elle.  Also you went into debt.
Hosting cost $353.  The devils were all kept busy by your guests.  +5 morale.
This weeks work caused 6 stress.
Being in debt causes 9 stress.
Being in debt causes you to lose 20 morale

Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 26, 2010, 02:24:10 AM
Week 27

Current Stats
Wood339Gems162
Iron713Money-11
Research140Mana200
Defense355Notoriety222
Stress28%Morale142/180
Income - 864 + 38

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood4227
Gems13095
Iron5035

Build - You can build the following structures:
Lab425 wood, 170 ironRaises Eskarina's level
Office425 woodRaises Elle's level
Art for the Mansion255 gemsRaises Alouette's level
Underground Caves425 iron, 255 gemsRaises Elminia's level
Mansion818 wood, 813 ironAllows all structures to be built
Spa900 woodRaises Helepolis' level
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+25 defense
Research - You can research the following things.  Spells in italics are halfway finished.
Earth Mastery: 140
Wood Mastery:
Break 4th Wall:
Research for Patchouli:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elmina.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 26, 2010, 02:31:15 AM
If Hibachi and Marie both leveled up (Hibachi twice, apparently), why are they both still Level 1? :V
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 26, 2010, 02:41:35 AM
If Hibachi and Marie both leveled up (Hibachi twice, apparently), why are they both still Level 1? :V
Because they learned how to hide their power level!

Or typos.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 26, 2010, 03:02:10 AM
We should have 713 Iron instead of 513.

5 Gems to Iron, 15 Gems to Wood... yup. It's enough. Wait, we can get a lot more wood per turn then 800. I'm silly. More like 1600. Spend all the remaining mana on Gems to Wood, we'll need it next turn anyway.

Build Mansion. Keep researching Earth Mastery, and get Mai and Eskarina to help again.

How much time till the new Patchouli Research is due?
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on October 26, 2010, 05:20:37 AM
Helepolis massages

Ruby seeks riches

Maya and Glenda go on tour

Bartender holds a special event to raise money

Elminia supports Ruby

I think for our next focus, we should get more money because these levels are expensive and can be used to increase gem production.

Can demonic summoning be used to have Elminia support herself?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 26, 2010, 05:58:56 AM
We should have 713 Iron instead of 513.
Ah yes, sorry.

Quote
Build Mansion.
Build then cast.  I mentioned this last time.   :X

Quote
How much time till the new Patchouli Research is due?
52 weeks.  If you actually go that long I will be very surprised.

Quote
Can demonic summoning be used to have Elminia support herself?
Yes though it will look very weird.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 26, 2010, 10:16:56 PM

5 Gems to Iron, 15 Gems to Wood... yup. It's enough. Wait, we can get a lot more wood per turn then 800. I'm silly. More like 1600. Spend all the remaining mana on Gems to Wood, we'll need it next turn anyway.
Helepolis massages

Ruby seeks riches

Maya and Glenda go on tour

Bartender holds a special event to raise money

Elminia supports Ruby
All of the above is good, although I think we should get Patchy's research done.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 27, 2010, 12:20:46 AM
All of the above is good, although I think we should get Patchy's research done.
We should finish the game way before the next research is due, according to what IcedFairy said. So it's pretty ignorable.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 27, 2010, 12:43:42 AM
I wouldn't ignore it, but let's finish out dem masteries, first.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 27, 2010, 01:48:51 AM
Current Suggestions

Market:
None

Build:
Current suggestion Mansion, but again, since casting comes after building you require more wood.

Spells:
5 Gems to Iron, 20 Gems to Wood.

Research:
Earth Mastery

Specials:
1+2) Mai Eskarina help with research (maybe this time the RNG won't screw you...)

3) Helepolis massages

4) Ruby seeks riches

5+6) Maya and Glenda go on tour

7) Bartender holds a special event to raise money

8) Elminia supports Ruby - Special Note: Ruby's actions are handled oddly.  A "success" for Ruby can thus be very odd.  But it will do something.

One special action free, build order is short resources.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 27, 2010, 04:09:22 AM
Have the cook (Chou? Too laggy to look it up) hold an event at the restaurant to draw in more customers; allow her free rein of any unoccupied succubus for this purpose.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 28, 2010, 03:29:10 AM
9) Chou holds an event to draw in customers.

Still waiting for alternate build order, or market orders.  Remember the action order is Buy - Build - Research - Cast - Special -Event.  Even working off a 50% down payment you don't have enough wood to start the mansion.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on October 28, 2010, 03:34:31 AM
No building for this week. We'll just save the mansion upgrayyd for next.

And, really, I don't think we need market actions. Hopefully the demon actions will deal with the cash flow troubles.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 28, 2010, 03:35:16 AM
I don't see anything I'd want to build this turn. Suggest changing Mansion to Nothing.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 30, 2010, 02:40:39 AM
Week 25 Results

Research Phase

Earth Mastery: 390

Yuki: "Why'd it have to be the five element system and not the 4 element system?"

Spells:

Yuki: "I still don't get why it has to be gems...."

Turned 5 gems to iron, 20 gems to wood.

Special Actions

1+2) Mai and Eskarina - Research

Eskarina: "You missed a constant."

Mai: "Oh, right."

Yuki: "Better then last time I suppose."

33, 61
Mai and Eskarina contribute 80 research.  Somehow....

3) Elspeth - Support Ruby.

Elspeth: "I think the kill sat should help."

Yuki: "The what now?"

4) Ruby - Killing things, taking their stuff

Marie: "What happened!?

Ruby: "So I'd been pinned by the dragon when a beam of light came down from the sky...."

Gained $1000, Ruby was moderately wounded.
Side note: I've never seen 5 1's in a row before on a d20.  Be glad Elspeth helped...

5+6) Maya and Glenda - tour

Maya: "Um... We've apparently set the bar too high."

Glenda: "We're being blacklisted...."

44, 13
Gained $107 from street performances.

7) Bartender - Holds special event

Bartender: "Blind taste tests are always fun.  Especially for making 'tasters' weep."

64
Gained $128 and some lulz.

8 )Chou - Cooking spree

Chou: "I've got some new pastery ideas...."

96
Rousing success.  Gained $288.

9)Helepolis - Massage

Helepolis: "And the best part is this is free."

Yuki: "Mrgph.  Whatever, just keep rubbing."

10 stress relieved)

Quote from: Fluff
Yuki looked up from her tea set.  "Another guest?"

Alouette nodded.  "This one was nice enough to give us a card."

Yuki looked it over.  "Rikako Asakura. Genius."  That caused her to raise an eyebrow.  "Did she say what she was here for?"

"She said she wanted to study our moat Miss Yuki.  She's willing to pay board as well."

Yuki blinked, then smiled.  "We can do that.  Invite her in."

A few moments later the woman entered.  She seemed, well not sane, but level headed and reasonably safe.

"So, you want to study what in our moat exactly?" Yuki asked.

"I'm interested in your laser sharks," Rikako replied.

Yuki didn't really know what to say there so she drank another cup of tea.  "I thought they'd finally died out."

Rikako adjusted her glasses.  "Apparently they've moved to deeper waters."

"Why does my moat have deeper waters," Yuki muttered.

Relizing that line of thought would get her nowhere she sighed and rang a bell.  Alouette quickly responded.  "Alouette, please get our guest a room next to Eskarina."

She turned back to the youkai scientist.  "Eskarina is responsible for that craime against, er, genetic alteration.  Feel free to ask her questions in her spare time."

Rikako nodded.  "I'll do my best to keep my research out of your way."

---

Yuki yawned as she left the lab.  She really shouldn't do all nighters, but she'd finally gotten a breakthrough in creating the Earth Mastery crystal and she didn't want to lose it.

As she entered the hallway Rikako exited on of the rooms.  "Ah, Good morning," the scientist said.

"Hrm... More goodnight for me.  I've gotta crash," Yuki replied.

Rikako smiled.  "I hope your research profited from your efforts then."

"Yeah, it did thanks."  Yuki yawned again as the visitor waved and moved into the lab.

The magician was halfway down the hallway when she realized that Rikako actually had the room across the way.  The scientist had just come out of Eskarina's room.

Yuki shook her head.  She didn't want to know.  She was going to sleep and forget about it.
Event:Rikako visited.
Gained temp +30 research.
This weeks work caused 0 stress.

Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 30, 2010, 02:41:03 AM
Week 28

Current Stats
Wood1139Gems137
Iron913Money1422
Research140+30Mana200
Defense355Notoriety222
Stress18%Morale142/180
Income - 864 + 38

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood4227
Gems13095
Iron5035

Build - You can build the following structures:
Lab425 wood, 170 ironRaises Eskarina's level
Office425 woodRaises Elle's level
Art for the Mansion255 gemsRaises Alouette's level
Wine Cellar425 iron, 255 gemsRaises Elminia's level
Mansion818 wood, 813 ironAllows all structures to be built
Spa900 woodRaises Helepolis' level
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+25 defense
Research - You can research the following things.  Spells in italics are halfway finished.
Earth Mastery: 390
Wood Mastery:
Break 4th Wall:
Research for Patchouli:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elmina.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on October 30, 2010, 02:51:29 AM
Elspeth has access to The Golden Gun?

Why are we just learning about this now?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 30, 2010, 02:58:17 AM
Elspeth has access to The Golden Gun?

Why are we just learning about this now?
You didn't ask.   :V

Also you didn't build the uber cave that long ago.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 30, 2010, 03:04:17 AM
We're supposed to get PLUS 100 iron per turn not MINUS 100 ;_;

Anyway, after that, build da mansion! And lets try to finish Earth Mastery this turn, with more help from Mai and Eskarina~

We should transmute enough materials to hopefully be able to build something cool next turn. Maybe 20 Gem-To-Wood and 10 Gem-To-Iron. I messed up the number count last time and we totally wasted 50 mana because I'm derpy.

Oh and lets build two more tools for people. Take that out of Gems-To-Iron mana.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on October 30, 2010, 03:17:17 AM
Let's not build two tools. We still can't afford it from this weeks money

Convert 20 gems to wood and 10 gems to iron.

Build the office I say this because the conversion and next weeks wood income should cover this without leaving us with too little wood to build the mansion.

Research Earth mastery and pour the remaining into Wood mastery

Helepolis massages

Maria heals Ruby

Ferra forges something for Chou

Mai and Eskarina Research

Glenda and Maya put on a show to raise morale

Hibachi take 400 money to wheel and deal

Elminia supports Hibachi
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on October 30, 2010, 03:22:09 AM
Let's not build two tools. We still can't afford it from this weeks money

Build the office I say this because the conversion and next weeks wood income should cover this without leaving us with too little wood to build the mansion.
Oh, whoops. Didn't bother looking at the money.

And we can build the mansion this turn, there was just a bit of a clerical error with the Iron count :3
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 30, 2010, 03:31:21 AM
Oh, whoops. Didn't bother looking at the money.

And we can build the mansion this turn, there was just a bit of a clerical error with the Iron count :3
It wouldn't be an update without one clerical error.   :X
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on October 30, 2010, 04:03:39 AM
And we can build the mansion this turn, there was just a bit of a clerical error with the Iron count :3

If that is so, change my vote to the mansion
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on October 30, 2010, 01:56:55 PM
Anyway, after that, build da mansion! And lets try to finish Earth Mastery this turn, with more help from Mai and Eskarina~

We should transmute enough materials to hopefully be able to build something cool next turn. Maybe 20 Gem-To-Wood and 10 Gem-To-Iron. I messed up the number count last time and we totally wasted 50 mana because I'm derpy.
Convert 20 gems to wood and 10 gems to iron.

Research Earth mastery and pour the remaining into Wood mastery

Helepolis massages

Maria heals Ruby

Ferra forges something for Chou

Mai and Eskarina Research

Glenda and Maya put on a show to raise morale

Hibachi take 400 money to wheel and deal

Elminia supports Hibachi
I'm cool with this.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on October 31, 2010, 02:14:08 AM
Build:
Mansion

Research:
Earth Mastery -> Wood Mastery

Specials:
1 -Helepolis massages

2 - Maria heals Ruby

3- Ferra forges something for Chou

4+5 - Mai and Eskarina Research

6+7 - Glenda and Maya put on a show to raise morale

8 - Hibachi takes 400 money to wheel and deal

9 - Elminia supports Hibachi

(note: Ruby is likely be healed by normal recovery.  Marie's action would make it 100% certain however. )
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on November 01, 2010, 10:28:00 PM
That looks good. Marie healing Ruby as well, purely cause I don't like dealing with RNG more then I must. (lol)

Is building the Mansion a "Winner is You" thing, or would that be moreso "get everything built." 1st post mentions "Mansion of your dreams" so I wanna be sure. If Building the Mansion itself gives us the win then and their, we should delay it. Succubus Manor is way too fun :*
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 02, 2010, 02:49:33 AM
Week 25 Results

Build Phase

Sakaki: "Yes!  Yes!"

Apophis: "Truly, our greatest creation."

You built the mansion.

Mai: "You know, all we need is a clock tower and we've got the best mansion around."

Yuki: "While petty and meaningless I agree.  We build that, then we just let the devils have fun with an allowance.  No more micromanagement."

Research Phase

Learned Earth Mastery:

Yuki: "Next."

Wood Mastery - 160

Spells:

Yuki: "I still don't get why it has to be gems...."

Turned 10 gems to iron, 20 gems to wood.

Special Actions

1+2) Mai and Eskarina - Research

Eskarina: "Hm...  Based on what we've learned so far...."

Mai: "Water feeds wood."

53, 64
Mai and Eskarina contribute 100 research.

3) Marie - Heal Ruby.

Ruby: "It's only a scratch."

Marie: "Back in bed!  Now!"

4) Ferra - Make something for Chou

Ferra: "Behold!  The omnispatula!"

Yuki: "Can such power be weilded by mortals!?"

Chou: "I'm not mortal.  It'll be fine."

ChouCook4$240 income, Devils are less likely to become bored


5+6) Maya and Glenda - private show

Glenda: "Kabuki!"

Yuki: "Rated T or lower."

Maya: "Fine."

43, 91
Gained 23 morale.

7) Hibachi - Market work

Hibachi: "I've got some rumors to follow up...."

5 -> Success
Event.

8 )Elspeth - Support Hibachi.

Elspeth: "This market date should help."

9)Helepolis - Massage

Helepolis: "This week wasn't so bad right?"

Yuki: "Nice and quiet really..."

15 stress relieved

Quote from: Fluff
Hibachi walked in and set a large sack on the desk.  It clinked pleasantly.

Yuki carefully peered inside.  Then her eyes widened.  "Please don't tell me you robbed a bank."

Hibachi looked hurt.  "This was completely legit!  I just got a good lead."

Yuki raised an eyebrow.  "Really?  Where from?"

"Well you see, I was talking to Ruby about the worlds she found through that gate thing.  And apparently in one of them there's a plant that's a great headache cure.  So I used the money to set up a trade agreement with the villagers that harvest the stuff."  Hibachi said.

The devil smiled.  "Apparently it works really well on most devils, so buisness boosted really fast.  The plant's seasonal, and requires a lot of manufacturing to work at a useful level, but I made good cash selling it to a company that can make madicine out of it."

Yuki raised an eyebrow.  "Please don't tell me we're in the narcotics buisness now."

Hibachi looked slightly sheepish.  "Ah it's not that.  Well we aren't anyway.  I don't know about the places we sold the stuff to of course."

Yuki just sighed.  "Well whatever.  Not my problem."

After a moment the magician asked, "What's Marie think of it actually?"

"Er, I didn't quite understand everything she said, but she's looking into other uses for it.  Seems to think it might have potential in curing some diseases."

Yuki nodded.  "Well good work.  Tell Heather to start growing some then too.  Er, unless we can't."

Hibachi shrugged.  "No idea.  I'll go find out."

As the merchant devil walked out Yuki signed the last peice of paperwork then smiled.  "Alright!  Lab time."
Event:Hibachi's investment pays off big time.
Gained $4000.
This week's work caused 2 stress.
Joan is restless
Elle is bored
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 02, 2010, 02:49:51 AM
Week 29

Current Stats
Wood1121Gems153
Iron200Money5324
Research140Mana200
Defense355Notoriety222
Stress5%Morale166/180
Income - 864 + 38

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood4227
Gems13095
Iron5035

Build - You can build the following structures:
Lab425 wood, 170 ironRaises Eskarina's level
Office425 woodRaises Elle's level, Unlocks build path
Art for the Mansion255 gemsRaises Alouette's level
Wine Cellar425 iron, 255 gemsRaises Elminia's level
High class Resturant818 wood, 140 ironRaises Chou's Level
GardensFreeLooks nice.  Steadily raises morale.
Clock Tower14250 wood, 14250 ironThe Finishing Touch.  Wins the game.  Price decreases as other build paths are completed.
Spa900 woodRaises Helepolis' level, Unlocks Massage Parlor
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+25 defense
Barrier425 gemsImpassible Defense.  Defense Tower bonus is multiplied by the number of towers.
Research - You can research the following things.  Spells in italics are halfway finished.
Wood Mastery: 160
Break 4th Wall:
Research for Patchouli:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elmina.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on November 02, 2010, 05:16:23 AM
Build the Gardins

Research Wood mastery

Summon Ferra

Convert 10 gems to iron and 10 gems to wood

Ferra builds tools for Cassia and Shotglass

Apophis trains

Elminia supports Apophis

Hibachi takes another 400 money to wheel and deal

Joan trains

Ruby hunts for gems

Glenda and Maya go tour

Mai and Eskarina aid research

Can Devil summoning be used to have Elminia support herself?
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on November 02, 2010, 03:19:36 PM
So if building the Clock Tower is our win condition, does that mean we should research Break 4th Wall at some point?
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on November 02, 2010, 08:27:27 PM
So if building the Clock Tower is our win condition, does that mean we should research Break 4th Wall at some point?

In theory, yes. That would unlock the Win Game spell. Break 4th wall is a lower priority then Patchy work and the Mastery spells. For me at least.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on November 02, 2010, 08:48:31 PM
IMO nothing should really be lower priority then Patchy work, since we'll almost surely finish the game by it being due, even if we research and build everything else first.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on November 02, 2010, 09:37:48 PM
Build the Gardins

Research Wood mastery

Summon Ferra

Convert 10 gems to iron and 10 gems to wood

Ferra builds tools for Cassia and Shotglass

Apophis trains

Elminia supports Apophis

Hibachi takes another 400 money to wheel and deal

Ruby hunts for gems

Glenda and Maya go tour

Mai and Eskarina aid research
This all sounds good, although I think we should build the spa next turn.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 02, 2010, 10:11:00 PM
Just as a side note, Researching Win Game doesn't mean you win.

CASTING Win Game makes you win.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on November 02, 2010, 10:22:57 PM
And it probably costs some ridiculous amount of mana that will take Empower Gem spamming for 4 turns. :V
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on November 03, 2010, 04:54:49 AM
Just as a side note, Researching Win Game doesn't mean you win.

CASTING Win Game makes you win.

In that case, I propose that we cast Win game and build the clocktower on the same turn.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 03, 2010, 05:12:40 AM
Current set

Build
Spa -1
(Gardens - 1)

Research
Wood mastery


Cast:
Summon Devil - Ferra
10 gems to iron and 10 gems to wood

Special
1+2) Ferra builds tools for Cassia and Shotglass

3) Apophis trains

4) Elminia supports Apophis

5) Hibachi takes another 400 money to wheel and deal

6) Joan trains

7) Ruby hunts for gems

8+9) Glenda and Maya go tour

10+11) Mai and Eskarina aid research

2 over.  New suggestions will bump others back.

Quote
Can Devil summoning be used to have Elminia support herself?
Yes
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on November 03, 2010, 01:24:25 PM
Unless it was for something particular, lets ditch the tour bit. The research is, in my opinion, better then the money gain.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on November 03, 2010, 01:56:39 PM
Leaning toward Spa
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on November 03, 2010, 03:56:32 PM
The Gardens seem more like a frivolous thing that's nice but not terribly important, unless we start getting Morale problems. And if we're ever in a situation where we can't build anything else (Doubtful unless it comes down to a still expensive Clock Tower and nothing else), then they'll be there.

So, Spa.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 06, 2010, 02:51:19 AM
Midterms are done so I'm back in action.

Week 25 Results

Build Phase

Sakaki: "Hm... This will be a nice place to relax"

You built the spa.

Helepolis: "Alright.  Now just a little more work and I'll have everything I need in one place."

HelepolisMasseuse2Reduces More Stress via actions.

Research Phase

Wood Mastery- 470

Yuki: "It's like finals week back at Necromancy high...."

Mai: "Didn't you drop out?"

Spells:

Yuki: "Right, time for the summoning."

Ferra: "Oh hey, it was time for me to go back in time...."

Summoned Ferra.  Turned 10 gems to iron, 10 gems to wood.

Special Actions

1+2) Mai and Eskarina - Research

Eskarina: "If you carry this along a natural distribution."

Mai: "..."
70, 101
Mai and Eskarina contribute 170 research.

3) Elminia - Support Apophis.

Elminia: "This shouldn't be a problem.  Just find the right libraries."

4) Apophis - Train

Apophis: "Hm... With this... I think we can work in tandem.  I just need a bit more equipment and..."

105+
Apophis levels for $400
ApophisArchitect3Reduces building Costs by 10%, can act to give an extra build action.

5+6) Ferra - Artifacts!

Ferra: "Behold, the Iron Abacus of Dis!

Cassia: "Please don't use names that might be copyrighted."

Ferra: "Fine, and for Shotglass, the stopper of effortless pouring."

"Shotglass": "How'd you get 5 gems into that?"

CassiaAccountant3Increases income by 15%
"Shotglass"Bartender2$150 income

7) Hibachi - Wheel and deal

Hibachi: "Hm... If painkillers are in easy supply I should invest in..."

83
Earned 1k off of 400 investment.

8 )Joan - Train

Joan: "These bags break too easy."

36
$100.  No gain.

9)Ruby - Gem Hunting

Ruby: "Let's try the mines.  Those should be safer."

Ruby gained $142, 3 iron, and 19 gems.

Quote from: Fluff
Yuki was relaxing in the new spa (again) when a massive voice boomed over the mansions grounds.

"Hear ye, hear ye!  As part of our great and noble effort to purify these dark lands, we the Fellowship of the Golden hand, hearby claim this mansion and declare it to be a temple dedicated to light!"

Yuki's eyes narrowed.  She reached for her robe.  "Okay, I'm going to kill these people myself."

Yuki's mood soured further when she saw the group was somehow inside the gates.  "What the hell, why are they inside Joan?"

Joan looked confused.  "I don't know.  They just appeared inside!"

The intruders were dressed in a style that had gone out of fashion even in Makai.  One wore robes, two others plate with strange symbols on them and the last heavy leathers.  The man in the robe just waved his hands.  "It's a simple magic, though of course beyond your comprehension."

Yuki was stunned by rage.

"Indeed." One of the men in plate said.  "But fear not, we have no plans of using our superior might to abuse you.  We simply shall civilize this place."

Yuki proceeded to set them all on fire.

She might have overdid it a little she decided, when the shockwave knocked her flying.  Fortunately she was able to correct herself before she hit the ground.  "Alright someone come and..."

Yuki's voice trailed off as she realized two of the figures were still standing.

"Looks like the meatshields are dead again," said the man in robes.

"Indeed," Said the other man in plate.  "I'll raise them tomorrow I suppose."

Yuki considered the matter for a moment, a second later Mai flew next to her and nodded.  "Joan, get everyone together as a group.  Me and Mai will keep them pinned for agroup strike."

"Oh dear, that sounds dangerous."  The mail in armor waved his hands and suddenly a creature of pure elemental fire sprang into being.  "I suppose we should break out the summons."

"Indeed, instant kills might fail against demonic magic resistance."

Yuki swore.  This was going to suck.

---

Mai and Yuki tried to hold alone, but the waves of summoned monsters backed by attack spells pushed them back.  They'd been forced to the hot springs and many of the devils had suffered minor injuries when they got their first break. 

"Oh dear.  Out of spells," said the man in the robes.

"Alright!  Now's our chance!"  Yelled Yuki.

The man in armor stepped back and tapped his friend on the shoulder.  "Right then.  Off to that temporal distortion plane."

They dissipated.

"Did we win?" Elle asked.

The answer rapidly became apparent when the two returned.  "Ah that was a good nights sleep.  Shall we get back to it?"

"Let's."

"Fuck." said Mai.

---

The resulting battle forced them back into the house.  At this point everyone'd taken some damage, and Joan had been wounded trying to save Mai from some strage phantasmal attack.  Still the devil fought on, keeping the others from breaking and running.  Yuki made a note to praise her after this was done.

Which hopefully would be soon.  Yuki raised her hands as the man in robes entered the lab.

One of Eskarina's strange devices began to whine.  The mage raised his hands to create a shield, but the scientific blast cut right through it.  He colapsed, chest smoking.

There was a cheer from the devils, but Yuki didn't celebrate yet.  The man in armor was still around, and he didn't seem worried at all.  Something seemed wrong.

A bag on the mage's person opened up and a duplicate of the mage exited it.  "Oh my, they killed my simulacrum."

"Indeed.  I told you to be careful."

"Well then, let's kick things up a notch."

---

They'd been forced down into the wine celler by the time they had a chance to pull off another trap.  Joan had been wounded again, but refused to leave.  Ferra and Helepolis had also been hurt, and were already retreating to their final defense point.  Yuki was wondering if they might need it.

This time the man in armor was first through the door.  Mai was there to greet him with an ice blast.

He opened his hand to return a fire spell, when Yuki used her most devious trick against him.  The flames in his hand spiraled out of control.  With a gasp of surprise he caught fire, then exploded.

This time there was no cheer, just a rain of projectiles at the mage.  However he immediately fell back.

Then there was a flash of painfully bright light, and the armored man was standing again. Unharmed.

"Oh craft contingent item, where would I be without you?"

"Dead apparently.  Shall we finish this?"

"Indeed."

The next few seconds was a hellish wave of noise as the two attacking magic weilders unleashed everything they had.  Mai and Yuki were forced to retreat, and Joan was knocked down sheilding Ferra from further harm.

Just when Yuki was about to surrender a voice called out, "Oh no!"

The fight somehow stopped as everyone turned to look at Ruby.  She pointed at an object between the two invaders.  "They've found the heart of Venca!  Anyone who cuts out their own heart and puts that in its place will gain cosmic power!  How could we have lost that!  Surely we are doomed."

Yuki looked incredulously at the devil.  Surely they wouldn't fall for THAT?

"Hm... I think I should take it.  You've got those alignment restrictions," the mage said.

"Oh no.  I need it more.  And I can be one step off," the armored figure replied.

Yuki and Mai waved their familiars silent as the arguement grew, then became heated.  Finally the two men started cursing and pointed at eachother, each calling upon forces beyond the veil.

The robed figures soul was ripped screaming from his body and cast into a black maw, while the armored figure turned to glass, then shattered.

Yuki let out a long sigh, then moved to check on Joan.  "Marie, get over here!  Alouette, check damages!  Everyone else, make sure there aren't any more summons about.

Cleaning up was going to be a bitch.
Event:Invasion!  Adventurers try to steal your house!
$1000 in damages, 7 stress, 8 morale lost.
This week's work caused 7 stress.
Marie prevented wounds to almost everyone and healed Joan slightly.
Ferra is hurt
Helepolis is hurt
Elspeth is hurt
Maya is hurt
Joan is severely injured
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 06, 2010, 02:52:11 AM
Current Stats
Wood621Gems202
Iron403Money3593
Research140Mana200
Defense355Notoriety222
Stress19%Morale158/180
Income - 989 + 38

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood4227
Gems13095
Iron5035

Build - You can build the following structures:
Lab425 wood, 170 ironRaises Eskarina's level
Office425 woodRaises Elle's level, Unlocks build path
Art for the Mansion255 gemsRaises Alouette's level
Wine Cellar425 iron, 255 gemsRaises Elminia's level
High class Resturant818 wood, 140 ironRaises Chou's Level
GardensFreeLooks nice.  Steadily raises morale.
Clock Tower14250 wood, 14250 ironThe Finishing Touch.  Wins the game.  Prince decreases as other build paths are completed.
Massage Parlor850 wood, 170 ironRaises Helepolis' level
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+25 defense
Barrier425 gemsImpassible Defense.  Defense Tower bonus is multiplied by the number of towers.
Research - You can research the following things.  Spells in italics are halfway finished.
Wood Mastery: 470
Break 4th Wall:
Research for Patchouli:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+10 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elmina.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on November 06, 2010, 03:17:31 AM
Gat damn, them bastards was ready to ascend.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 06, 2010, 03:24:49 AM
They were exactly equal to your defense.
Title: Re: Succubus Manor - A sim magician game.
Post by: Caber Knight Etch-A-Sketch on November 06, 2010, 03:51:27 AM
Didn't we finish Earth mastery?

Research wood mastery

Build office because I want to see the new path

Convert 10 gems into wood

Convert 10 gems into iron

Summon ferra

Hibachi wheels and deals with 400 money

Apophis acts to build the Gardens because we can't build anything else with the current wood and free morale seems helpful

Ferra builds tools for Maria and Joan

Mai and Eskarina help research

Kirala trains

Elminia supports Kirala

Maria heals Joan

Helepolis massages

Wow, that event was really something. Maybe we should build defense towers at some point.


Edit:  TT_TT mad hijacked the damn comp...
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on November 06, 2010, 04:21:48 AM
Joining Purvis with goddamn.

Anyway, I agree with... everything Colossusketch said, except I think we should just do 30 gems-to-wood instead of a 10-10 split, since we'll surely have the iron to knock out any two buildings next turn, but not the wood to do so.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on November 06, 2010, 04:38:25 AM
Actually.

I'd recommend getting some towns and that barrier up and running. Because those dudes are going to be back. After buying more protection from minetown, and a couple new intrinsics.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on November 06, 2010, 01:48:31 PM
Research wood mastery

Build office because I want to see the new path

Summon ferra

Hibachi wheels and deals with 400 money

Apophis acts to build the Gardens because we can't build anything else with the current wood and free morale seems helpful

Ferra builds tools for Maria and Joan

Mai and Eskarina help research

Kirala trains

Elminia supports Kirala

Maria heals Joan

Helepolis massages
Actually.

I'd recommend getting some towns and that barrier up and running. Because those dudes are going to be back. After buying more protection from minetown, and a couple new intrinsics.
I agree with all of the above, though I think we should save up the gems for that barrier.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on November 06, 2010, 02:10:39 PM
Quote
I agree with all of the above, though I think we should save up the gems for that barrier.
While I agree now that the barrier would be nice, getting to build twice per turn > building once per turn for like 4 turns to get the barrier.

Plus, it's defense tower bonus at the moment would be nill because we don't even HAVE any Defense Towers. Let's build one soon. Maybe this turn.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on November 06, 2010, 03:27:48 PM
Clearly either Iced Fairy planned this, or we got the really crappy end of the stick. Barrier is likely the only thing that prevents those idiots.

Iced Fairy, what was that recent event based off of? I was thinking of the Diablo games or some other MMO, but I'm not certain.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 06, 2010, 04:10:27 PM
Clearly either Iced Fairy planned this, or we got the really crappy end of the stick. Barrier is likely the only thing that prevents those idiots.
This was decently high end, but you've been surprisingly lucky about avoiding all the other terrible events.

Quote
Iced Fairy, what was that recent event based off of? I was thinking of the Diablo games or some other MMO, but I'm not certain.
Worse.  Dungeons and Dragons, 3.5.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on November 06, 2010, 04:14:07 PM
Could be even worse than that, it could be 4.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 06, 2010, 05:59:12 PM
Could be even worse than that, it could be 4.
Avoiding the edition way, I'll state simply that when it comes to having to FIGHT the characters you want them to be playing 2nd or 4th.

I avoided the really cheap tricks because they didn't beat your defense.

And having said that, I must redeem my honor.   :colonveeplusalpha:
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on November 06, 2010, 10:34:55 PM
Next big one we get should reference a more popular MMO or MMO-like game, that isn't WoW or D&D. PSO or Diablo mehbeh? >:D Seriously, if we get invaded by chars from a game, please make it PSO ^_^

It would take multiple turns to gain the stuff needed for the barrier, right? Let's do what we can to allow building it soon, but let's not go outright focused on it.

In a sane manner, when was the earliest point we coulda gotten access to Double Build/Apophis Lv3?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 06, 2010, 11:13:11 PM
In a sane manner, when was the earliest point we coulda gotten access to Double Build/Apophis Lv3?
There was no sane manner to do that.  Apophis wasn't supposed to have a level 3, but you pushed for training via special actions so I tweaked things.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on November 07, 2010, 02:29:27 AM
Can Devil summoning be used several time per turn?

Can Devil summoning be used several times on the same devil in one turn i.e. summoning Elminia so that she can train, support her own training, and support Ruby's quest for gems all on the same turn?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 07, 2010, 02:36:50 AM
Can Devil summoning be used several time per turn?
Yes

Quote
Can Devil summoning be used several times on the same devil in one turn i.e. summoning Elminia so that she can train, support her own training, and support Ruby's quest for gems all on the same turn?
Yes, but there may be some confusion.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on November 07, 2010, 02:52:14 AM
Yes, but there may be some confusion.

In what sense? Just so we are completly clear on what you meant.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 07, 2010, 03:07:03 AM
In what sense? Just so we are completly clear on what you meant.
Three of the same devil running about might cause them to forget which task they're supposed to be doing this Tuesday.

Four might lead to general confusion and morale oddities (+ or -)

If you actually go into 5 or six events of import may occur.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on November 07, 2010, 03:12:20 AM
Three of the same devil running about might cause them to forget which task they're supposed to be doing this Tuesday.

Four might lead to general confusion and morale oddities (+ or -)

If you actually go into 5 or six events of import may occur.

Oh...

...
...
...

......

Anyone wanna try 5+ of the same devil before we make the choice end the game? Once it's viable to do so, I mean. It sounds like it can be hilariously funny to try, and if we get to the point where we can end the game any time, what do we have to lose?
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on November 07, 2010, 03:20:13 AM
That sounds like an amusing plan.

Let's make sure Morale is maximum and Stress is minimum first.

Are there any more structures or spells to permenently increase the amount of mana we get each turn?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 07, 2010, 03:56:07 AM
Are there any more structures or spells to permenently increase the amount of mana we get each turn?
No.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 08, 2010, 03:41:55 AM
Slightly delayed plan summary

Build:

Office and/or Gardens and/or Defense Towers

(Two of Three)

Research:
Research wood mastery [You are likely to finish]

Cast:
Summon ferra

150 mana left

Special
1 - Hibachi wheels and deals with 400 money

2 - Apophis acts to build the Gardens

3+4 - Ferra builds tools for Maria and Joan

5+6 - Mai and Eskarina help research

7 - Kirala trains

8 - Elspeth supports Kirala

9 - Maria heals Joan

10 - Helepolis massages

(Full set, new orders will take precedence over orders past #2)
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on November 08, 2010, 04:05:49 AM
I think it may be wiser to give Marie 400 golds instead, and have her spend it on healing the wounded. And calling on anyone she needs to assist in this.

Maybe give Helepolis the week off.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 08, 2010, 04:41:42 AM
Indeed.  Of the people on the list Ferra, Elspeth and Helepolis are still injured.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on November 08, 2010, 04:49:18 AM
After wood mastery, put the remaining points into break fourth walll

Summon Marie she heals Ferra

Instead of Helepolis massaging

Ruby goes out in search of gems.

Convert 20 gems into wood

That should be Elminia doing the supporting
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 08, 2010, 05:02:00 AM
That should be Elminia doing the supporting
Elminia is the waitress.  While she can support it'll mostly be in supplying cold drinks.  Not an auto success
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on November 08, 2010, 10:21:50 PM
Build the Office and the Gardens.  Leave the Defense Towers for later.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on November 09, 2010, 04:45:58 AM
Elminia is the waitress.  While she can support it'll mostly be in supplying cold drinks.  Not an auto success

Ok. Elspeth does support then.

Would Marie being given money allow her to treat multiple casualties?
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on November 09, 2010, 04:54:48 AM
Rather, let's give Elspeth a break. If we're not going to beef up defense now, then we want no further morale problems for when those dudes come back. Kirala succeeding is not super important.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 09, 2010, 05:03:05 AM
Would Marie being given money allow her to treat multiple casualties?
Marie can always try to treat multiple casualties.  More money would help her succeed.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 10, 2010, 03:39:09 AM
I'll update in the morning.  As a note: If you follow Purvis' suggestion and give Elspeth a break you have 1 action left over.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on November 10, 2010, 03:54:16 AM
>Let's have Heather take a post-drought assessment, and make suggestions on what the farm needs.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on November 10, 2010, 04:31:27 AM
Instead of single treatments, Marie takes 500 to heal all injured.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 10, 2010, 05:59:57 PM
Week 30 Results

Build Phase

Sakaki: "Um, I just realized something."

Apophis: "What?"

Sakaki: "How do you 'build' a garden?"

You built the gardens.  You built the Office.

Elle: "Ah!  This will help me keep things orginized.  I should be able to handle more of the paperwork."

Elle   Office Lady   2   Reduces stress gains by 2%

Alloutte: "Now that we've cleared a little more space I have a few building suggestions Mistress."

Research Phase

You complete wood Mastery

Yuki: "Hah!  Take that Patchouli!  I've mastered your stupid Philosopher's Stone!"

Mai: "Doesn't that just make us more gold?"

Yuki: "Fuck."

Learned Philosopher's Stone.  Income +1000.

Spells:

Yuki: "Hm...  Ferra's still hurt so...."

Marie: "Whoa!  This is strange.  I wonder what the long term health impacts are."

Summoned Marie.  Turned 20 gems to wood.

Special Actions

1 - Hibachi : wheel and deal with 400 money

Hibachi: "Money makes the world go round, world go round, world go round..."

84
Earned $480 profit

2 - Apophis: build the Gardens

Apophis: "Okay, so if I move the backhoe here...."

3 - Marie: heal Ferra

Marie: "This may sting a bit.

4 - Ferra: build tools for Marie

Ferra: "Wait!  Use this golden hypodermic needle instead!  It hurts less."

Marie: "Wuss."

5+6) Mai+Eskarina: Research Wood Mastery

Mai: "We're done."

Eskarina: "I learned something interesting about gravity...."

Can't research a finished spell.

7 - Kirala trains

Kirala: "Hrm.  Chainsaw nunchucks don't increase speed."

28
Failure

8 - Heather take a post-drought assessment, and make suggestions on what the farm needs.

Heather: "Um... about that.  Well let's just say we need lots of quick growing plants."

9 - Marie: heal as many as possible with $500

Marie: "Alright here's your daily regimine.  Proper diet, lots of sleep.  And don't you dare try to keep praticing Maya!"

Maya: "Oh come on... Ow!"

Helepolis is cured, Elspeth is cured, Joan heals two wounds to slightly hurt

10 - Ruby goes out in search of gems

Ruby: "Let's try for the Eye of Larn!"

Ruby earned 23 gems, $45, 6 potions of water, and a hammering flail.

Ruby: "Purple Worms suck."

Quote from: Fluff
Yuki looked at the devil standing before her.  "Are you sure?  I didn't see anything in my diviniations."

"Well I think it's a couple of days out, but I'm certain the rains are coming," Heather replied.

Yuki sighed, "And we just built the gardens too.  Any suggestions?"

Heather nodded.  "Actually yes.  We can set up some tarps to help the gardens and we should probably plant something like iceplant out in the nearby fields."

"Why iceplant?" Yuki asked.

"Well the drought kind of killed a lot of local plants.  Our fields are fine because you summoned the rain, but the other areas are short on plants, so the rain might make mudslides.  We need something to hold the soil in," Heather said.

"Hm... Well we can fix the weather magically, but your way sound easier.  Elspeth is cleared for light work, have her plant the seeds."  After a few seconds Yuki added, "And Mai is bored, so have her quick grow the plant for you."

Heather smiled happily.  "Thanks!  I should have everything done before the first rains start!"

---

Yuki slapped a sound dampening spell on the window.  It wasn't just rain apparently.  There was hail too.  Fortunately their windows were protected against that, but it was still loud as all hell.

"There.  Now Allouette, how's the garden holding up?"

"The hail's damaged our flood control work, but it shouldn't be too damaging.  I expect Heather to fix it easily," the devil replied.

"Good," Yuki turned her attention to where Mai was scrying. "Any other damage Mai?"

Mai just shook her head.  Apparently Heathers plan had worked.

Yuki smiled.  Heather's advice had paid off.  It was anticlimatic, but sometimes that was a good thing.
Event:Torrential Rains!  For the next week heavy rains will flood the area.  Little damage is expected due to Heathers work.
No affects due to preperations.
This week's work caused 0 stress.
Maya is hurt
Joan is slightly hurt but can ignore it
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 10, 2010, 06:00:53 PM
Week 31

Current Stats
Wood796Gems229
Iron503Money5100
Research140Mana200
Defense355Notoriety222
Stress19%Morale160/180
Income - 1989 + 38
Morale Gain +2/week

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood4227
Gems13095
Iron5035

Build - You can build the following structures:
Lab425 wood, 170 ironRaises Eskarina's level
Maid quarters425 wood, $850Raises Allouette's level, Acquires extra maids.
Accountants Chambers425 wood, 425 ironRaises Cassia's level
Waiting Room425 woodReduces visitor costs.  Build path end.
Buisness Room425 wood, 45 gemsRaises Hibachi's level.
Art for the Mansion255 gemsRaises Alouette's level
High class Resturant818 wood, 140 ironRaises Chou's Level
Clock Tower13250 wood, 13250 ironThe Finishing Touch.  Wins the game.  Prince decreases as other build paths are completed.
Massage Parlor850 wood, 170 ironRaises Helepolis' level
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+25 defense
Barrier425 gemsImpassible Defense.  Defense Tower bonus is multiplied by the number of towers.
Research - You can research the following things.  Spells in italics are halfway finished.
Break 4th Wall:
Research for Patchouli:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+10 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elmina.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on November 10, 2010, 06:08:16 PM
I like that Maid's Quarter. More maids theoretically means more things we can do. Or at least more fun mischiefs. Also get a defense tower going.

Maya needs a healin'.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on November 10, 2010, 07:43:34 PM
Lets get the hurt devils healed, spending money if we need to.

Gems to wood(not sure how many) so that we can get two buildings that need the 425 Wood.

Maid quarters would be good, maybe the business room as well. If not, meeting room, so as to lower the price on the Tower.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on November 10, 2010, 07:48:54 PM
We wouldn't get the wood until after the building phase.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kilgamayan on November 10, 2010, 08:04:07 PM
I think it may be time now to start considering the Fight Crime option each turn until we get that Barrier up, unless there are still spells open to be researched. I'm not terribly concerned if Mai gets injured.

I'm not saying we actually need to do it EVERY turn, but it's something to keep in mind. The last thing we need is a repeat of those two yahoos.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on November 10, 2010, 08:10:42 PM
Yeah, Fight Crime is actually a really good idea.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on November 10, 2010, 09:15:37 PM
Quote
If not, meeting room, so as to lower the price on the Tower.
This can wait, since meeting room doesn't seem like it really does much else then that.

If we BOUGHT wood, we'd still be able to build two things this turn, right? It would cost a bit over 2000 gold, but we have more then enough money anyway.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 10, 2010, 09:53:04 PM
If we BOUGHT wood, we'd still be able to build two things this turn, right? It would cost a bit over 2000 gold, but we have more then enough money anyway.
Indeed purchasing (and special actions related to purchasing) come before building.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on November 10, 2010, 10:30:27 PM
I like that Maid's Quarter. More maids theoretically means more things we can do. Or at least more fun mischiefs. Also get a defense tower going.

Maya needs a healin'.
Yeah, Fight Crime is actually a really good idea.
If we BOUGHT wood, we'd still be able to build two things this turn, right? It would cost a bit over 2000 gold, but we have more then enough money anyway.
All of this sounds good.

If we have enough money, cast Demonic Summoning on Ferra and get tools made for Joan and Alouette.

Also, can we please get a list of devils that have tools already made?  Its getting a bit harder to remember.
Title: Re: Succubus Manor - A sim magician game.
Post by: Caber Knight Etch-A-Sketch on November 11, 2010, 05:16:40 AM
Buy 54 wood (2240 money I think)

Research break 4th wall

Build the accountants chambers to help ensure that we will never need money again.

Convert 20 gems into wood

Summon Ferra and Elspeth

Kirala trains 1

Ruby hunts for gems 2

Elspeth supports Kirala and Ruby 3

Marie take 100 to heal Maya and Joan 4

Fight crime 5

Ferra makes tools for Joan and Shotglass 6

Helepolis massages 7

Apophis builds the maid quarters 8

Glenda goes on tour 9

The special actions name Elmina as the one who causes auto-success.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on November 11, 2010, 05:41:36 AM
Do Patchy's research first.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 13, 2010, 02:58:58 AM
Ugh.  Brain fail.  Must press on....

Build:
Maid quarters and Accountants Chambers

Spell Research:
Break 4th Wall
Patchy's Research
Note, "Break 4th Wall" is NOT "Win Game"

Cast:

20x  gems into wood
Summon Ferra and Elspeth

Special

1 - Kirala trains

2 - Ruby hunt for gems

3+4 - Elspeth supports Kirala and Ruby

5 -  Marie heal Maya

6+7 - Ferra makes tools for Joan and _____

8 - Helepolis massages

9 - Apophis builds the maid quarters

10 - Glenda goes on tour

11 - Fight Crime

Kirala, Sakaki, Apophis, Ferra, Elspeth, Heather, Hibachi, Chou, Cassia, Shotglass, and Marie all have artifacts.  I'll be adding * to the names in the succubus list.

Because "Shotglass" already has an artifact you have one special action open.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on November 13, 2010, 03:09:01 AM
What was the structure that leveled up the Butler, cause I thought we already had it?

If we can add one more action to the list, and IF we have the money for it, Build Tool for the Scientist.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 13, 2010, 03:21:35 AM
What was the structure that leveled up the Butler, cause I thought we already had it?
:X
Wine Cellar.  You have it.

Quote
If we can add one more action to the list, and IF we have the money for it, Build Tool for the Scientist.
Eskarina is now in line ofr an item.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on November 13, 2010, 02:03:21 PM
I'd say we're good now.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 16, 2010, 03:11:36 AM
Week 31 Results

Market Phase
Bought 54 wood.

Build Phase

Sakaki: "Hm...  We can't get more devils, so how are we going to get maids?"

Yuki: "We could get more devils you know."

Elminia: "But they wouldn't be as cute as us!"

Alouette: "Fairies and ghosts will do."

You built the Maids quarters.  You built the Accounting Chambers.

Cassia: "Finally, some space of my own.  Elle's a fun girl but I needed more room."

Cassia   Accountant   4   Increases income by 20%

Mai: "These spare maids don't seem to do much."

Alouette: "They clean at least."

Alouette   Maid   2   Decreases morale losses by 2, Increases morale gains by 2.

Research Phase

Research for Patchouli: 70

Yuki: "Again...."

Break 4th Wall: 70

Yuki: "Hm... Looks like this will be hard."

Spells:

Yuki: "Okay lets see.  Mai wanted to summon 2 different devils...."

Ferra: "Let's do the time warp again!  Have I used that one yet?"

Elspeth: "Hrm, sadly we still only have one Fox Computer."

Summoned Ferra and Elspeth.  Turned 20 gems to wood.

Special Actions

1+2) Elspeth - Support Kirala and Ruby

Elspeth: "Kirala can probably be left on her own.  I'll distract those attempting to disturb

her."

Elspeth (II): "Let's see, make sure that frog isn't around for Ruby's little plan and

everything should go fine."

3) Kirala - Train

94 + boost
Kirala: "Whoa.  I didn't know you could use synthetic jewels!  That changes everything!"

Kirala   Artisan   4   +45 income, +75 gems

4) Ruby - Gem hunting

Ruby: "I'm going to steal... the baseball diamond!"

Ruby aquired a master gem that can be broken into 30 normal gems.

5 -  Marie heal Maya

Marie: "This time we tie you to the bed."

Maya, I thought I was supposed to get rest!"

Maya is healed.

6 - Glenda goes on tour

Glenda: "Note to self: men in half masks are not to be trusted."

69
Earned 126 extra.

7+8 ) Ferra : make tools for Joan and Eskarina

Ferra: "For Joan a better saya."

Joan: "My thanks."

Joan   Bodyguard   3   +15 defense, takes hits for other devils, Can't die

Ferra: "And for Eskarina, a quantum microscope."

Eskarina: "But if I observe the particles... Wait!"

Eskarina   Scientist     2   +50 research

9) Helepolis - massage

Helepolis: "Isn't the Spa a much better setup?"

Lose 12 stress.

10) Apophis - build

Apophis: "It's mostly the furniture that's a pain really."

11) Fight Crime

Quote from: Fluff
Yuki's face slowly slid into her hand as the buzzing began.  She wasn't certain as to it's cause, but she had a sneaking suspicion.

Sure enough the clock slid back from the wall, revealing one of the two butlers.  "There's a call on the red line," Elspeth said.

Yuki wanted to jump out the window.  But a small, obviously insane, part of her was morbidly curious.

She also had to admit that the leather outfits were pretty cool.

So she stood up and followed the devil into the cellars.

Of course Mai was already in costume and in front of the call screen when she got there.  "Good to see you Black Cat," her friend said.

"Yeah yeah, let's get this over with."  Yuki looked up at Shinki.  "What can we help you with this time?"

Shinki frowned in her normal cutesy fashion.  "Well, we seem to have gotten some threats from a

terrorist.  I believe the White Fox knows him.  The threats are in the forms of a riddle."

"The Puzzleman!" Mai clapped her hands together.  "I knew he must have escaped our last encounter!  We're right on it Commisoner!"

"That's goddess, or lady at the least," Yuki whispered.

"Thank you so much White Fox, Black Cat.  The riddle was carved into the market square fountain.  We hope you can get to the bottom of this quickly."

*** (http://www.youtube.com/watch?v=E9SrpcqbG6o)

Sure enough there was a riddle carved into the fountain.  One that made absolutely no sense.

"There was an old fox in her den,
Who would only cry loudly for "CHEEEEEEEN."
But now where the mice stole away, this cat's going to play,
Find the riddle, or you'll have a bad day!"

Yuki thought the whole thing was garbage, but Mai peered at it like it had some sort of deep
meaning.  "It's another multi part riddle.  We'll have to remember the ones that came earlier.  Let's see.  This one means...."

"It means this guys' a moron," Yuki said.  She cast a quick tracing spell on the riddle, then smiled as she got a solid match.  "Thought so.  Poetry that bad's gotta be a signature.  The culprit's in a warehouse on the south side."

Mai blinked at her.  "But I just figured out we were suppose to go to Hokkai for the next riddle."

"Yeah too bad.  I'm not going to play along with this idiot's gaming fantasies."

*** (http://www.youtube.com/watch?v=E9SrpcqbG6o)

Yuki jumped through the window to the surprise of everyone involved.  She also had to admit this part was cool too.

With a few quick moves she disabled half the guards, while Mai took out the rest.  The man in the stupid question mark costume just stared at them in shock.

"How!  How did you solve my puzzles so quickly?  It's just not possible!  Travel times alone...."

Yuki smiled.  "Ever hear of the Gordian knot?"

"Huh?"

Yuki punched the man in the face, laying him out.  "Kinda goes like that."

Mai frowned.  "That was anticlimactic."

"But fun," Yuki replied.

"Well at least you're getting into the spirit of things now."

Yuki's eyes widened.  "Wait!  No I'm not!  I'm just doing this because I don't want you to get hurt, I mean, beacuse you dragged me along I mean, Augh!"

***

Elspeth looked at her future self.  "So that's why you were giggling all this week."

"Yep.  I also remembered to record it this time."
Event:
Event Canceled.
This weeks work caused 0 stress.
Gardens Provide 3 morale.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 16, 2010, 03:13:51 AM
Week 32

Current Stats
Wood1000Gems306
Iron178Money2035
Research160Mana200
Defense355Notoriety222
Stress7%Morale161/180
Income - 1989 + 38

First post for current devil

list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood4227
Gems13095
Iron5035

Build - You can build the following structures:
Lab425 wood, 170 ironRaises Eskarina's level
Waiting Room425 woodReduces visitor costs.  Build path end.
Buisness Room425 wood, 45 gemsRaises Hibachi's level.
Art for the Mansion255 gemsRaises Alouette's level
High class Resturant818 wood, 140 ironRaises Chou's Level
Clock Tower10250 wood, 10250 ironThe Finishing Touch.  Wins the game.

 Prince decreases as other build paths are completed.
Massage Parlor850 wood, 170 ironRaises Helepolis' level
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+25 defense
Barrier425 gemsImpassible Defense.  Defense Tower bonus is multiplied

by the number of towers.
Research - You can research the following things.  Spells in italics are halfway

finished.
Break 4th Wall:
Research for Patchouli:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems

more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location

inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+10 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   

Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 *

4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elspeth.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be

injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on November 16, 2010, 03:46:16 AM
> Build Lab and Business Room.
> We should build Tools for a devil or two that don't have any. Awesome leveling is awesome :)
> Research Break 4th wall. *If* completed, poor the remaining research into Research for Patchy.
> Send Ruby to hunt for Iron(Not grinding). Supported as well IF possible.
> Dance Party? If we have room for it after the other actions.
Title: Re: Succubus Manor - A sim magician game.
Post by: Just a GBZero on November 16, 2010, 03:48:34 AM
Weren't we supposed to lose Notoriety from that event?  And technically wouldn't researching Break 4th Wall break the 4th wall?  But yeah, I would say focus on Patchy's research is a better focus than 4th Wall.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 16, 2010, 03:55:21 AM
Weren't we supposed to lose Notoriety from that event?
Betrayed by the RNG you were.

Quote
And technically wouldn't researching Break 4th Wall break the 4th wall?
Not until you cast it, or a spell related to it.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on November 16, 2010, 03:58:05 AM
We should research that Master Gem, see if we can do something cool with it.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on November 16, 2010, 04:42:02 AM
Construct the lab

Research that master gem, then break 4th wall. then pour the remaining into Research for Patchouli

Summon Elspeth convert 30 gems into wood

1) Kirala trains

2) Ruby seeks gems

3) Apophis builds the Business room

4) Heather trains

5) Elspeth supports Kirala and Heather

6) Hibachi takes 400 money and wheels and deals

7+8)Glenda and Maya go on tour

9) Fight crime
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on November 16, 2010, 03:30:40 PM
Since Joan is now immortal, would sending her on missions with Ruby every so often be a bad idea?
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on November 16, 2010, 09:38:48 PM
> Build Lab and Business Room.
> We should build Tools for a devil or two that don't have any. Awesome leveling is awesome :)
> Research Break 4th wall. *If* completed, poor the remaining research into Research for Patchy.
> Send Ruby to hunt for Iron(Not grinding). Supported as well IF possible.
> Dance Party? If we have room for it after the other actions.
We should research that Master Gem, see if we can do something cool with it.
These.

Also, I say the devils we make the tools for should be Ruby and Helepolis.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 17, 2010, 01:57:12 AM
Bah curse my homework.

The Baseball diamond is just a very large diamond.  While you could research things to do with a very large diamond it'd probably be mostly a time sink.  Also it'd be a special action.

Suggestions:

Build:
Lab
Business Room

Research:
Break 4th Wall

Cast:
 Summon Elspeth
Summon Ferra
Create Wood x 20


1+2) Ferra: Craft for Ruby and Helepolis

3) Kirala trains

4) Ruby seeks iron

5) Apophis builds the Business room

6) Heather trains

7+8) Elspeth supports Kirala and Heather

9) Hibachi takes 400 money and wheels and deals

10) Fight crime

11+12)Glenda and Maya go on tour

-1 over.  Dance Party has been suggested, though it will bump off 2 more actions (not fight crime)
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on November 17, 2010, 02:28:35 AM
1+2) Ferra: Craft for Ruby and Helepolis

3) Kirala trains

4) Ruby seeks iron

5) Apophis builds the Business room

6) Heather trains

7+8) Elspeth supports Kirala and Heather

9) Hibachi takes 400 money and wheels and deals

10) Fight crime

11+12)Glenda and Maya go on tour

-1 over.  Dance Party has been suggested, though it will bump off 2 more actions (not fight crime)

If anything, we could ditch the Glenda-Maya option. It only brings in about 50-300 Money, so it's not really needed, while the Dance party will help Morale, possinly help our Stress(stupid action can cause tons of stress, and probly tons of Morale loss, better safe then sorry) and could be humorous :3

Iced Fairy: Do Kirala and Heather even have levels that they could gain from training right now? Or would they only gain one from you letting them get one?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 17, 2010, 02:30:06 AM
Iced Fairy: Do Kirala and Heather even have levels that they could gain from training right now? Or would they only gain one from you letting them get one?
They can always gain levels, but I don't really have anything plnned so there probably wouldn't be massive increases.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on November 17, 2010, 11:10:26 PM
I also think that the Glenda/Maya option should be scrapped for this week.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 20, 2010, 04:44:18 AM
Week 32 Results

Build Phase

Sakaki: "Lab's all finished."

Eskarina: "At last!  I can finally build that giant spider!"

Yuki: "No!"

Apophis: "And I got the buisness room up too."

Hibachi: "Good good.  Did you get Ferra to make an artifact to play the Godfather theme while I'm working?"

Apophis: "No.  Do it yourself."

You expanded the Lab and built a buisness room.
*EskarinaScientist3+75 research
*HibachiMerchant525% bonus to market related activities
Research Phase

Break 4th Wall: 230

Yuki: "Hm... Looks like this will be VERY hard."

Spells:

Yuki: "Okay lets see."

Ferra: "Let's do the time warp again!  Have I used that one yet?"

Elspeth: "Yes.  Two weeks ago.  Or was it last week?  Ugh, my head...."

Summoned Ferra and Elspeth.  Turned 20 gems to wood.

Special Actions

1+2) Ferra - Build stuff for Ruby and Helepolis

Ferra: "Ruby, for you a 'caster.'  It only has 2 of the type 13, 9 and 4 ammo.  So don't be wasteful."

Ruby: "NICE!"

Ferra: "And for you Helepolis, a ultra towel.  It always returns to it's owner, and is extra resiliant."

Helepolis: "Sweet Ferra.  You're one awesome frood."

Hele reduces 5 more stress.  Ruby's formula's altered

3) Kirala - Train

24 + boost
Kirala: "Hm... Interesting painting technique that guy had."

Kirala earns $40

4) Ruby - Iron hunting

Ruby: "Today I learned you can destroy a tiger tank with a handgun.  If your handgun is AWESOME enough!"

Ruby scrapped 25 tanks, aquiring 100 iron in salvage.

5) Apophis - Build order

Apophis: "You know, I have no idea why Hibachi hasn't just bought this herself...."

6 - Heather Trains

Heather: "Hm...  These rodents of unsual size make for good eating."

75+Boost
Heather gains +20 income.

7+8 ) Elspeth: Ensure success

Elspeth: "Not much I can do for Kirala I'm afraid."

Elspeth: "But I think Heather's on the right track, so long as we keep the rodents drugged so they don't eat the fairy maids."

9+10)Dance Party!

Maya: "Alright!  I'm recovered, now let's party!"

Elle: "Hold on a second!"

"Shotglass": "Huh?"

Elle: "You're expenses are $1 over!  We need to make some cuts!"

Maya: "Aww...."

"Shotglass": "It's cool.  I can fix that."

Huge party!  The Devils were happy.  +3 morale.  Unfortunately you learned that the fairy maids Alouette hired seem to think grabbing somones chest is a proper informal greeting.  +6 stress.  Cost $75.

11) Fight Crime

Quote from: Fluff
Yuki looked at the reports.  "Hm... As annoying as those maids can get, they do make the place look more impressive."

Elspeth nodded.  "Indeed miss.  And as useless as they may seem, they still help Alouette out some."

"Anything else we need to discuss, Elspeth?"

"Actually yes Miss Yuki."  Elspeth nodded at the clock.  "You see aquiring all these maids has drawn us some attention..."

Yuki groan.  "Not again..."

"I think you'll find this mission of some personal intrest as well Miss Yuki," Elspeth said.

"Very well, lead on."

---

Yuki was disturbed at how comfortable the "briefing chair" was becoming.  It was a bad sign.

Mai pointed out a place on the map of Makai.  "We've been getting reports that there's a band of pirates operating out of here.  These pirates are a little more bold then normal.  In addition they've been kidnapping some locals."

Yuki frowned.  "Pirates.  I don't like pirates."

Mai smiled.  "Well then Black Cat, you should enjoy busting them up!"

"I suppose you're right White Fox," Yuki replied with a grin.

Then she facepalmed.  MAI!  Her name is MAI!

Being underground was obviously getting to her.

---

The pirates fortress was very well situated.  There was no position that it could be approached from without drawing attention.

Of course that didn't matter because the lookouts were all sloshed.

Yuki looked over the inner courtyard and smiled.  The outer fortifications were strong.  But inside would be easy pickings.  The crew was spread out all over, none of them on the airship, and the prisoners were all nicely locked up in pens on the left side.

Mai nodded beside her.  Alright, I'll go free the prisoners while you take out the guards and cause a panic.  Then we'll meet up and take down the captain."

Suddenly one there was a light as someone flew up to the guardpost where they were sitting.  Yuki blinked in surprise, as did the pirate.  Mai was in motion, but she was just a bit too slow.

"NINJAS!" the man yelled on seeing their masks.  Mai knocked him out, but the whole camp exploded into chaos.

"Free the prisoners," Yuki shouted, as she jumped down and started layering the place with flames.  A good number of building caught fire, adding extra confusion to the place.

She knew she sould really wait for Mai, but she had something to do here.  She kncoked down a few random roaming pirates then made her way to the captains cabin.

The captain didn't disapoint.  He was a huge man, with an eyepatch, a parrot and a buchy beard.  "Pah, you taint no ninja!  Ye're a superhero says I!  I'll have you swimming with the barracuda before dawn!"

"Really?"  Yuki summoned a bolt of fire and tossed it at the man, who shot the blast with his pistol.

The two fought hand to hand for half a minute before Yuki was able to dodge away and toss the two poisoned shuriken into the man's chest.  As the man died she said calmly, "You pirates are so silly.  Ninja don't exist."

The job done she headed out to find Mai there.  "Sorry.  He wasn't much of a fight though."

Mai blinked then shrugged.  "Okay.  I freed the prisoners so now it's just cleanup.  Let's make sure Yumeiko doesn't have too much work."

"Sure thing," Yuki replied.
Event:
Event Canceled. -5 notoriety
This weeks work caused 5 stress.
Gardens Provide 3 morale.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 20, 2010, 04:44:37 AM
Week 33

Current Stats
Wood1150Gems316
Iron208Money2249
Research185Mana200
Defense355Notoriety217
Stress18%Morale167/180
Income - 2211 + 38

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood4029
Gems120100
Iron4837

Build - You can build the following structures:
Waiting Room425 woodReduces visitor costs.  Build path end.

Art for the Mansion255 gemsRaises Alouette's level
High class Resturant818 wood, 140 ironRaises Chou's Level
Clock Tower8250 wood, 8250 ironThe Finishing Touch.  Wins the game.  Prince decreases as other build paths are completed.
Massage Parlor850 wood, 170 ironRaises Helepolis' level
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+25 defense
Barrier425 gemsImpassible Defense.  Defense Tower bonus is multiplied by the number of towers.
Research - You can research the following things.  Spells in italics are halfway finished.
Break 4th Wall:
Research for Patchouli:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems

more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location

inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+15 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   

Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 *

4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elspeth.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on November 20, 2010, 06:14:59 AM
Construct the waiting room

Research break 4th wall

Summon Elspeth and convert 30 gems to wood

1) Elspeth trains (I am curious and if we get another special action that would quickly pay for itself)

2) Ruby hunt gems

3) Elspeth supports herself

4) Joan trains

5) Helepolis massages

6) fight crime

7) Ferra forges for Maya

8) Hibachi takes 400 money to wheel and deal

9) Eskarina aids research
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on November 20, 2010, 10:19:21 AM
Ferra: "Ruby, for you a 'caster.'  It only has 2 of the type 13, 9 and 4 ammo.  So don't be wasteful."

YES!

Heather: "Hm...  These rodents of unsual size make for good eating."


YES!

Also, I've come to a realization.

if we could only barely deal with those two all but ascended guys with the army behind us, if we get them again and we try to fight crime, isn't it very likely to turn heavily against us?
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on November 20, 2010, 03:16:25 PM
Also, I've come to a realization.

if we could only barely deal with those two all but ascended guys with the army behind us, if we get them again and we try to fight crime, isn't it very likely to turn heavily against us?
Good point.

I think we should stray from fighting crime this week for a little variety though.  Also, build the waiting room and research the 4th Wall.

Plus, I think we should get Ferra to forge something for Elle.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 20, 2010, 05:30:34 PM
if we could only barely deal with those two all but ascended guys with the army behind us, if we get them again and we try to fight crime, isn't it very likely to turn heavily against us?
Fight crime just derails the event.  I don't roll on the table, I just roll to see if Yuki and Mai get hurt.

Though continous action might increase that chance.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on November 21, 2010, 04:00:52 AM
Hmmm, then lets not fight crime, and one of our two structures should be a Turret, cause of those 2 guys. If last time they were dead on with our Def, then we would need to boost our Def for next time, lest they casue some SERIOUS hell.

Caster... wheres that from again?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 21, 2010, 04:09:24 AM
Caster... wheres that from again?
Outlaw Star.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 22, 2010, 04:01:35 AM
Current Plans:

Build:
Waiting room

Research:
Break 4th wall

Cast
Summon Elspeth
30 x gems to wood

Special
1) Elspeth trains (I am curious and if we get another special action that would quickly pay for itself)
[Note: HIGHLY UNLIKELY to get + actions]

2) Ruby hunt gems

3) Elspeth supports herself

4) Joan trains

5) Helepolis massages

6) Ferra forges an artifact Maya

7) Hibachi takes 400 money to wheel and deal

8 ) Eskarina aid research

With fight crime removed you have 1 free action.  Another forging was suggested but you're short on cash.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on November 22, 2010, 02:08:45 PM

1) Elspeth trains (I am curious and if we get another special action that would quickly pay for itself)
[Note: HIGHLY UNLIKELY to get + actions]

Then maybe we should drop that.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on November 22, 2010, 08:30:27 PM
I suggest we drop Joan training, and have Kirala forge a collectible set of something to sell and bring in the cash.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 23, 2010, 04:13:56 AM
Current Modified Plans:

Build:
Waiting room

Research:
Break 4th wall

Cast
Summon Elspeth
30 x gems to wood

Special

2) Ruby hunt gems

3) Elspeth supports herself

5) Helepolis massages

6) Ferra forges an artifact Maya

7) Hibachi takes 400 money to wheel and deal

8 ) Eskarina aids research

9) Kirala makes a collectibles set

With fight crime removed you have 1 free action.  Another forging was suggested but you're short on cash.

Quote
1) Elspeth trains (I am curious and if we get another special action that would quickly pay for itself)
[Note: HIGHLY UNLIKELY to get + actions]

and

Quote
4) Joan trains

have been suggested as cuts.  Each would give another action if cut.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on November 23, 2010, 04:58:09 AM
Elspeth cannot support herself. She now supports Ruby.

Maya goes on tour to fill out the last action.

What are we likely to get from Elspeth training?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 23, 2010, 05:01:42 AM
What are we likely to get from Elspeth training?
At this point?  Small bonuses to special actions and maybe items.
Title: Re: Succubus Manor - A sim magician game.
Post by: Caber Knight Etch-A-Sketch on November 24, 2010, 03:52:46 AM
Small bonuses to special actions

As in actions of a certain type have a small number added to each roll for them?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 29, 2010, 03:34:38 AM
Guess who forgot all their notes before going home?

Week 32 Results

Build Phase

Sakaki: "I'm... not really sure if this'll help but it LOOKS nice."

You constructed the waiting room.

Research Phase

Break 4th Wall: 481

Yuki: "Halfway!?."

Eskarina: "Maybe a little more then half."

Spells:

Elspeth: "So what do I need to do?"

Yuki: "Nothing really I just needed the extra action."

Elspeth: "What?"

Summoned Elspeth.  Turned 30 gems to wood.

Special Actions

1) Ruby - hunt gems

Ruby: "Hm... Where can I find gems?"

Ruby gained 112 gold, 4 iron and 18 gems.

2) Elspeth - support Ruby

Elspeth: "I told Ruby about King Soloman's mines.  That should produce results."

3) Joan - Train

Joan: "Hm... Not sure how much more there is to learn.

14
Failure no loss or gain

5) Helepolis - massage

Helepolis: "Hm...  This towel heats nicely too."

24 stress removed

6) Ferra - forge an artifact for Maya

Ferra: "And for you Maya, the golden obi!"

Maya: "This does what exactly."

Ferra: "+12 untyped bonuses to Charm and Grace.  Also doubles as a whip."

Maya: "You've been talking to Ruby too much."

MayaDancer3+100 income

7) Hibachi - take 400 money to wheel and deal

Event

8 ) Eskarina - aid research

Eskarina: "Hm...  Perhaps if you cross the streams?"

Yuki: "That would be bad."

Gained 66 research

9) Kirala - make a collectibles set

Event
Quote from: Fluff
Kirala smiled as she pointed at the charts.  "So with these collector's plates of the White Fox and Black Cat, we'll easily make back everything Ferra spent this week."

Yuki forced a smile.  "That's great!  I assume since they're collectors plates we can't keep this up for long though."

Kirala shook her head.  "No.  We'd get losses if we didn't switch subjects."

There was a knock at the door followed by Alouette stepping in.  "Forgive me mistress but there's a lawyer here to see you."

Yuki frowned.  "Did you set it on fire?"

"Yes Mistress.  He appears to be fireproof."

Yuki sighed.  "Then send him in."

The smoldering demon that walked in set Yuki on edge immediately.  Devils that became lawyers usually had some sort of power to enforce contracts, because otherwise they'd get overridden by the 'might makes right' clause.  Thus it was always safer to kill them quickly, before they could tell you what exactly you were in violation of.  Ignorance was a perfectly acceptable excuse in the eyes of demonic law.

Unfortunately the devil tossed his legal documents onto the table before Yuki could freeze him.

He cleared his throat.  "I'm here on behalf of Glimstein Enterprises, to demand you immediately stop printing the colectors plates of the characters White Fox and Black Cat, as our company has legal ownership of all goods involving those characters."

"What?"  Yuki picked up the documents, but they were a mass of legalise. "That's nonsense.  I know for a fact that they didn't give you permission for that."

The devil adjusted his glasses.  "Ah, I'm sorry, but strangely 'superheros' don't have ownership of their personas legally.  An odd ruling, but one that's held up in court."

Kirala swore.  "Well whatever.  The runs over and we won't start another one, so buzz off."

"Ah yes.  Well then there's merely dealing with existing damages."  The devil opened up another set of documents.  "We require 10,000 wooden abs within 3 days for damages.  Quite generous in my opinion."

Yuki grabbed those papers.  "Wait, abs haven't been in circulation for a millenia!  And 10,000?"

"Well if you can't get the money we'll have to seize your assets.  Specifically this mansion." the devil replied.

Yuki swore, then pulled a lever that caused a blast of ice to freeze the lawyer solid.

Alouette waved her hands to have the fairy maids drag it out.  "While amusing I fear that won't solve our problem."

"I know." Yuki said.  "We have to somehow get 10,000 peices of a currence that doesn't exist or else."

Ruby poked her head in.  "Um, actually there's a couple of places that we can get to via the gate that still use abs."

Yuki smiled, "Excellent!"  Then she frowned again.  "But how are we going to get 10,000?"

"Simple!"

Yuki looked into the hallway to see Maya and Glenda standng there wearing suits.

"We're getting the band back together!"

Yuki buried her face in her hands.  "Ruby, I'm counting on you..."

***

The devil had sadly thawed three days later, so Yuki was forced to see his ugly face again.

What was worse was that none of the devils they sent out to get the funds had come back.

"So do you have the funds?" he asked.

"We've got another 8 minutes," Yuki replied.

"Late," Mai muttered.

Yuki sighed.  She really didn't want to have to resort to plan 'murder the new owners and take the mansion back.'  It would be a pain.

Suddenly the gate opened, and a strange vehicle sped out of it, right into the fountain.  It was followed by several similar vehicles, except those had flashing lights and sirens, and they cleared the walls, landing on the other side in a series of crashes.  This went on for some time.

To Yuki's (mild) surprise Maya and Glenda steped out of the vehicle as Ruby pulled herself out the back.  "We got the cash!" Maya cried triumphantly.

"Yes!"  Yuki smiled.  "Give the guy here the money so we'll be in the clear and I can kill him!"

Maya dashed over and handed the devil the sack of coins.  He opened it up, adjusted his glasses.  Then smirked.  "Ah, I'm sorry.  This is only 9,999 abs.  One is counterfit."

"WHAT!?" Maya and Glenda stared in shock, then started choking the lawyer.  "Don't give us that shit, we worked hard for this!"

"That's unessicary you two."

Cassia walked forward and pulled the lawyer devil roughly away from the two performers.  "It seems we're in default.  I take it then the mansion goes to the chief shareholders of Glimstien Enterprises?"

The devil took some time to adjust his tie.  "Indeed."

Cassia nodded.  "Then I shall cut out the middle man and turn it over directly."

"Hey!  Why do you have the deed!?" Yuki asked.

Cassia shrugged and winked.  "Trust me."  She then turned to Hibachi.  "Who owns the shares?"

Hibachi smiled.  "It's in both thier names, so no real change."  She then turned to Yuki and Mai.  "Oh by the way, I bought a small company.  Bit of a hostile takeover, but it turned out well in the end."

Yuki'blinked, then laughed.  "Nicely done you two."  She smiled at Glenda, Maya and Ruby, "And a good effort on your part.  As a reward you can help with getting rid of the rest of the executives."

"No layoffs?" Mai asked.

"Nah.  We still want them doing work.  I mean, money is money right?"
Event:
+400 income, +10 notoriety
This weeks work caused 3 stress


Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on November 29, 2010, 03:35:51 AM
Week 34

Current Stats
Wood2125Gems404
Iron312Money5451
Research185Mana200
Defense355Notoriety227
Stress3%Morale170/180
Income - 3061 + 38

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood4029
Gems120100
Iron4837

Build - You can build the following structures:
Art for the Mansion255 gemsRaises Alouette's level
High class Resturant818 wood, 140 ironRaises Chou's Level
Clock Tower4250 wood, 4250 ironThe Finishing Touch.  Wins the game.  Prince decreases as other build paths are completed.
Massage Parlor850 wood, 170 ironRaises Helepolis' level
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+25 defense
Barrier425 gemsImpassible Defense.  Defense Tower bonus is multiplied by the number of towers.
Research - You can research the following things.  Spells in italics are halfway finished.
Break 4th Wall:481
Research for Patchouli:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+15 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elspeth.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on November 29, 2010, 12:33:06 PM
^_^ That was win :)

Build: Art for Mansion, and either Massage Parlor, or High Class Resurant. I vote Massage Parlor.

Research: Continue Break 4th Wall.

Iced Fairy: I'm glad this keeps going :)
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on November 29, 2010, 03:00:32 PM
I think we should hold off on the art for now. Weren't we going to grab the barrier pretty soon?

We've got enough iron for the restaurant and the massage parlor.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on November 29, 2010, 03:45:49 PM
Actually the barrier is pretty much useless til we make some towers.

Let's get on that.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on November 29, 2010, 10:56:01 PM
Build: I vote Massage Parlor.

Research: Continue Break 4th Wall.
Actually the barrier is pretty much useless til we make some towers.

Let's get on that.
Agreed with the above.  Build a defense tower and the Massage Parlor.

Also, get Ferra to make a tool for Elle.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on November 30, 2010, 06:23:55 AM
build massage parlor

research break 4th wall

convert 15 gems into wood

summon Elspeth

summon Ferra

1) Apophis constructs a defense tower

2) Ruby hunts for gems

3) Ferra constructs items for Glenda and Elminia

4) Hibachi takes 2000 money to wheel and deal

5) Elspeth supports Hibachi and Ruby

6) fight crime

7) Kirala trains gem cutting

8 + 9)  Mai and Eskarina aid research

I am glad to see this back
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 01, 2010, 03:07:35 AM
Current Plans

One vote for Art
Two votes for Towers
Three votes for Massage Parlor

Currently have 2 builds (via first suggestion)

Research
Break 4th Wall

Cast:
15 gems into wood
Summon Elspeth
Summon Ferra

1) Apophis constructs a defense tower

2) Ruby hunts for gems

3) Ferra constructs items for Glenda and Elminia

4) Hibachi takes 2000 money to wheel and deal

5) Elspeth supports Hibachi and Ruby

6) Kirala trains gem cutting

7 + 8)  Mai and Eskarina aid research

9) FIGHT CRIME

You have one extra action from summoning Elspeth.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on December 01, 2010, 04:13:57 AM
Elspeth is the one who supports, right?

Supporting Fight Crime would prevent/lower the chance of injury, right? Lets go with that then :)
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on December 03, 2010, 05:08:26 AM
Maya goes on tour to fill the last slot

Elspeth is already supporting Ruby and Hibachi.

If we go with Elspeth supporting the fighting of crime, The other support should go to Hibachi.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 06, 2010, 03:50:18 AM
Week 32 Results

Build Phase

Apophis: "And now to test it."

You constructed the massage Parlor.

Helepolis: "I'm at the top of my game now."

Research Phase

Mai: "..."

Yuki: "Thanks.  Now let's see what this does."

Eskarina: "It seems to be showing us another dimension?"

Mai: "!!!"

Yuki: "What?  This is??"

Yuki: "So the reason our mansion isn't done is because these jerks are drawing the whole process out."

Mai: "And the idiot chronicalling it is being slow."

Yuki: "I saw we beat the tar out of him."

Eskarina: "Wouldn't that cause a paradox?  And how can we get there?  This just allows us to make bad jokes!"

Yuki: "I have a plan..."

You researched Break 4th Wall.  You can now research Win Game.

Spells:

Elspeth: "Is this another stand around and do nothing week?"

Yuki: "No I've got something for you to do."

Elspeth: "Oh right.  I remember what I was doing.  Will be doing?  Ugh."

Ferra: "Alright.  Then let's get on it."

Summoned Elspeth and Ferra.  Turned 15 gems to wood.

Special Actions

1) Apophis - construct a defense tower

Apophis: "This should get rid of those crows."

Yuki: "Overkill much?"

2) Ruby - hunt for gems

Ruby: "Hm...  Stealing the focuses for giant lasers is kinda getting dull.  Maybe I'll go mess with that Echidna."

You gained 27 gems.

3) Ferra - construct items for Glenda and Elminia

Ferra: "Glenda for you, the Ultimate Microphone.  This one goes to 11."

Glenda: "Shouldn't we just make 10 louder?"

*GlendaActress1$100 income

Ferra: "Anyway, for Elminia these roller skates."

[Mach point]: "Please, call me my master."

Elminia: "Is that an armed device?"

[Mach point]: "Yes my master."

*ElminiaWaitress1$15 income for each food building.  +5 defense.

4) Hibachi - take 2000 money to wheel and deal.

Hibachi: "Hm... Maybe rice futures will work out?"

18
Event.  $1000 profit

5) Elspeth - support Hibachi and Ruby

Elspeth: "Let's NOT have Ruby destroy a universe and reroute her a bit..."

6) Kirala - Train gem cutting

Kirala: "Hm... I just can't work faster without getting more of me."

49
Kirala made 5 gems.

7 + 8 )  Mai and Eskarina - Aid research

Eskarina: "Here, I think we can help finish your notes."

Mai: "..."

Gained 85 research.

9) Maya - Go Touring

Maya: "I think I'm off the blacklist now.  Let's see."

Maya gained $400.

10) FIGHT CRIME
Quote from: Fluff
"SON OF A BITCH!"

Yuki jumped about a foot at Hibachi's outburst downstairs.  Putting aside her formulas she headed down to see Alouette standing next to the merchant devil with a rolled up newspaper.  Given the way Hibachi was holding her head it had already seen use.

"What happened Hibachi?" Yuki asked.

Hibachi looked like she was going to go on another rant, but a cold glare from Alouette caused her to calm a bit.  "I invested the money in a shipment, but some theives busted into the storehouse and took the whole lot!  Dimensional magic.  No one knows where they've gone."  Hibachi looked downcast.  "I'm sorry Mistress.  I screwed up."

"Well it's not over yet," Yuki said.  "Let's see what Yumeko turns up.  I'm sure someone's got enough pull to bring out the big guns here."

Hibachi sighed and nodded.  Helepolis grabbed her friend by the wrist and started leading her outside.  "Here I'll help you relax...."

Yuki turned around and headed back to her office then shut the door.  Then she started to pace.

After a little while she sighed, turned to the clock, and pulled the lever to open it.

It was time to humiliate herself again.

***

Yuki watched Elspeth's hands fly over her keyboard.  She had no idea how the devil managed to get ANY information to compute, but she imagined it was part of the devils innate ability.  A butler needed to be able to do anything, so Elspeth could do anything.  But only to a certain degree.  And only if Yuki REALLY needed it.

She idly wondered if Alouette could do similar things if she was the sole servant of a master.  Or maybe the rules for maids and butlers were slightly different.

After a few moments the devil hit the enter key.  A map of the frozen plains next to the fortress of Pandemonium appeared.  "Apparently the theives are here.  They have a base carved into the ice.  It seems these devils are immune to cold, so the freezing temperatures don't affect them."

"Good work old chum," Mai said, causing Yuki to wince.  "Any suggestions Black Cat?"

"We use my transmutation abilities to make us immune to cold then your ice powers to cut a way into the base," Yuki replied.

"That seems like a good plan," Elspeth said.  "Just don't use anything too powerful while inside.  You don't want to colapse the complex."

***

Everything went better then expected.

Well was going better then expected.  Yuki had a bruise from a lucky right cross before she'd broken the mans arm, and Mai'd been grazed by an ice attack, but these devils were brittle.  A good punch or kick usually broke something.

Yuki jumped forward and used a spinning roundhouse to put another one out of her misery.  They were starting to break now.  At this rate...

"Pah!  The White Fox.  And that Black Cat.  I'll get rid of you then finish my operation."

The boss appeared, right on schedule.  Fat, arrogant and stupid powerful.  Yuki had to leap away from a massive block of ice that tried to crush her.

Which meant Mai got the satisfaction of shattering the thug to bits with a flying drop kick.

As the two moved into the wherehouse behind the fleeing bandits Yuki blinked in surprise.  "Huh, looks like they were slow offloading their stuff.  Guess we get a bonus."

"Now now Black Cat.  It's best to get these back to their true owners."

Yuki sighed.  "I suppose so."  They'd draw attention if they got all this stuff.

***

Hibachi was all smiles after the shipment was returned.  However Yuki still had some misgivings.

"Ah!  The White Fox is so cool!"

"And that Black Cat.  I'd like to take her home..."

"How is it possible to fool them of all people?" muttered Yuki to herself.
Event:You got your money back from some dirty thieving bandits.
-3 notoriety.  Wounds were prevented.
This weeks work caused 3 stress
"Shotglass" is restless
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 06, 2010, 03:50:49 AM
Week 35

Current Stats
Wood1433Gems483
Iron110Money8150
Research185Mana200
Defense335Notoriety224
Stress6%Morale173/180
Income - 3261 + 38
1 defense tower

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood4029
Gems120100
Iron4837

Build - You can build the following structures:
Art for the Mansion255 gemsRaises Alouettes's Level
High class Resturant818 wood, 140 ironRaises Chou's Level
Clock Tower3750 wood, 3750 ironThe Finishing Touch.  Wins the game.  Prince decreases as other build paths are completed.
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+25 defense
Barrier425 gemsImpassible Defense.  Defense Tower bonus is multiplied by the number of towers.
Research - You can research the following things.  Spells in italics are halfway finished.
Win Game:
Research for Patchouli:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+20 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elspeth.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on December 06, 2010, 04:19:28 AM
I suddenly wonder if building a planar portal to MotK is possible, now that we've researched Break 4th Wall.

Another defense tower this time, or should we go for the artwork? I'm not sure what else we can do with our gems at the moment.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on December 06, 2010, 07:01:56 PM
I suddenly wonder if building a planar portal to MotK is possible, now that we've researched Break 4th Wall.

Another defense tower this time, or should we go for the artwork? I'm not sure what else we can do with our gems at the moment.

If anything, maybe a tower AND Artwork. Towers take 4 Gems, far to few to actually worry about considering how many we get per week.

Portal to MotK sounds like a great idea, if only for the lols XD If we have space for this after all our other actions, then lets add this. But only for the humor and laughs this will likely bring in XD
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 06, 2010, 07:08:45 PM
Let's not forget Patchy's research.

Also: Artworks yes.
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 06, 2010, 07:17:51 PM
Maybe give Shotglass some money to fill up the liquor cabinet...
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on December 06, 2010, 10:06:46 PM
But we finally have enough for the Barrier...

Let's not forget Patchy's research.
Maybe give Shotglass some money to fill up the liquor cabinet...
These sound good.

Have Ruby go questing again.

Demonic Summoning for Ferra and get her to create tools for Alouette and Elle.

Tours for Glenda and Maya.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 06, 2010, 10:31:31 PM
I think it is time for Shotglass to hit the streets, and examine what the opposition is doing so that we may properly demolish them.

Maya and Glenda should research how to build a city on rock and roll.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on December 07, 2010, 04:49:10 AM
Build another tower

Summon Ferra And Elspeth conver 6 gems to iron and make 2 gems

Do Patchouli's research

1) Shotglass analyzes the competition

2) Ferra makes tools for Alouette and Elle

3) Apophis builds Artwork for the mansion

4) Ruby Hunts for Gems

5) Hibachi takes $4000 to wheel and deal

6) Elspeth supports Hibachi and Ruby

7) Kirala trains gems cutting

8) Fight crime

9+10) Mai and Eskarina aid research
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 07, 2010, 02:36:59 PM
Actually, now that Yuki and Mai are aware of us, we need to distract them for a while; let's drop some Yuki/Mai doujinshi or fanfiction on Ruby while she's adventuring. [/joking]
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on December 07, 2010, 04:37:41 PM
Actually, now that Yuki and Mai are aware of us, we need to distract them for a while; let's drop some Yuki/Mai doujinshi or fanfiction on Ruby while she's adventuring. [/joking]

This is where the portal to MotK would come in if we were building it.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on December 07, 2010, 05:05:34 PM
I find it incredibly ironic that they can only overcome us if we specifically direct them to do so.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 08, 2010, 02:45:08 AM
Build:
Artwork
Tower

Research:
Research for Patchouli

Cast:
Summon Ferra and Elspeth, 6 gems to iron, make 2 gems.

1 - Ruby Questing for Gems
2+3 - Ferra - Build for Elle and Alouette
4 - Shotglass - Dojo Bar Busting
5) Hibachi - $4000 to wheel and deal
6) Elspeth - Hibachi and Ruby
7+8) Glenda and Maya Tour
9) Fight crime
10+11) Mai and Eskarina aid research
12) Kirala trains gem cutting

Two over

Side Note:  Win Game might just take a bit of research and Mana.  Maybe.

And on nonsensical matters:

Quote
I suddenly wonder if building a planar portal to MotK is possible, now that we've researched Break 4th Wall.
If you do this I promise they will set Purvis on fire.  And others as well.

Quote
Actually, now that Yuki and Mai are aware of us, we need to distract them for a while; let's drop some Yuki/Mai doujinshi or fanfiction on Ruby while she's adventuring. [/joking]
First you would have to find such a thing.

Quote
I find it incredibly ironic that they can only overcome us if we specifically direct them to do so.
I find it incredibly amusing you are considering directing them to do so.
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 08, 2010, 03:23:17 AM
Why not split research between Patchy's research and lost the Win Game, then? It's not like there isn't enough time. Oh, and start storing mana in gems?
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on December 08, 2010, 04:30:14 PM
If you do this I promise they will set Purvis on fire.  And others as well.

But his overcoat gives him superhuman fire resistance, as well as resistance to cold, so I think he could handle them nicely.

Also resistance to the devils' advances.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 08, 2010, 04:50:54 PM
Let's drop Kirala's training, and drop fight crime. I wanna see what happens!

But his overcoat gives him superhuman fire resistance, as well as resistance to cold, so I think he could handle them nicely.

Also resistance to the devils' advances.

=3

I had a good larf.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on December 08, 2010, 11:18:20 PM
Let's drop Kirala's training, and drop fight crime. I wanna see what happens!
Agreed.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on December 10, 2010, 12:41:29 AM
Let's drop Kirala's training, and drop fight crime. I wanna see what happens!

Thirded :)
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 13, 2010, 03:09:19 AM
Week 35 Results

Build Phase

Alouette: "We've added some nice art to the mansion.  Mostly Kirala's works but some independant stuff as well."

Alouette increases morale gains by 3.

You added a defense tower.

Research Phase

Yuki: "Alright, time for some payback.  Er, and required work"

Research for Patchouli: 164

Win Game: 145

Eskarina: "This may take some time...."

Spells:

Elspeth: "I hope this doesn't become a weekly occurence.  No offense mistress, but I'd like a break at some point."

Ferra: "Yeah, I'm starting to annoy myself."

Summoned Ferra and Elspeth.  Turned 6 gems to iron and made 2 gems.

Special Actions

1) Ruby - hunt gems

Ruby: "Okay, I think I've figured this out.  If I kill 17 boars, then move to cheetahs..."

Ruby gained 26 gems grinding low level instances.

2+3) Ferra - Artifacts for Elle and Alouette

Ferra: "For Elle, a Dis-organizer."

Elle: "Oh!  Is this the one that plans my future events?  I've been looking for one of these."

Elle blocks 3 stress.

Ferra: "And for Alouette a RPG supliment book.  Apparently this lets you use any die in your bag instead of a d6 for Maid rolls.  Whatever those are."

Alouette: "Thank you Ferra.  I'll go borrow Eskarina's d34."

Alouette can accomplish almost anything, though asking for too much may cause side effects.

4) "Shotglass" - Bar busting

"Shotglass": "It was... Insane!  They carved the glasses from ice.  They juggled the bottles perfectly.  They could slide the drink to the right seat down the bar without looking...."

29
"Shotglass" was awed.  She has sequestered herself to train.

5) Hibachi- $4000 to wheel and deal

Hibachi: "Short term investments are getting harder.  Maybe I should do something mid term."

+6000 income next week.

6+7) Elsepeth - Help Hibachi and Ruby

Elspeth: "It's pretty easy to plan things out for these two."

8+9) Glenda and Maya - tour

Glenda: "We did a Kabuki tour this time."

Maya: "It was... intense."

Yuki: "No more.  I don't want to know."

Gained $641

10+11) Mai and Eskarina help research

Mai: "Split the work."

Eskarina: "Agreed."

Gained +41 + 61 research

Quote from: Fluff
There was a knock on the door.  Yuki sighed.  "Must be this weeks event," she muttered as she opened it.

Elle stood there with a confused look on her face.  "Um, I think you probably want to know about this..." 

She held up the Dis-organizer which chimed *bing biddly beep* "One o'clock, fight off waves of summoned monsters."

Yuki swore as, predictably, the clock began struck one.  Then the defense towers started firing.

"Wonderful."

---

Yuki stood next to Joan surveying the carnage.  "So what's the situation?"

Joan pointed at a hill just out of spell range.  "Well it looks like those idiots that nearly busted up our mansion are over there."  There was a green flash at the place.  "And they're summoning monsters to test our defenses.  Seems like they don't want to mess with the turrets directly."

"Can they get past the turrets?" Yuki asked.  She didn't want to deal with those douchebags again.

Elspeth moved up.  "It's likely they can.  If they get enough monsters in nearby cover, they can safely teleport in while using those monsters to distract the turrets.  However Eskarina has a plan to stop that."  The maid pointed to where Eskarina was working on one of the two massive towers.

Yuki flew over right as Eskarina finished screwing on a focus mirror.  "There!"  The scientist looked over.  "Ah Miss Yuki!  I think I found a way to keep the monsters out!"

"Wouldn't the turrets do that normally?" Yuki asked.

"Not fast enough to stop all of them.  However I've developed an add on for the towers!  By adding these focus mirrors I can send a weaker blast of energy to an area of the battlefield without using up all the towers power.  With enough focus mirrors we can immitate a battery of defense towers that can pick off all the enemies."  She smiled.  "Also we should be able to use your power, as well as miss Mai's, to create fire and ice sub towers."

"But won't that keep them from being one shot kills?" Yuki asked.

Eskarina nodded.  "Sure but we can burn out the focus mirrors to get that back if those adventurers start getting too close."

Yuki nodded.  "Alright.  I want you to work with Elspeth to get a real time model working so we can best plan our defense.  Mai and I will indicate where these sub towers need to be made."

"Roger!"

---

"Well that was a waste of a day," Yuki muttered.

Mai nodded.

Elminia handed them some drinks.  "Still we did beat their army.  Without a lot of casualties this time."

"That's something I suppose," Yuki replied.

"I wonder if these weekly interuptions will stop when we deal with those responsible," Alouette mused.

Yuki sighed.  "One can only hope."
Event:Creeps.  Lots of Creeps.  The defenses handled them easily though.
+5 notoriety
This weeks work caused 2 stress.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 13, 2010, 03:10:05 AM
Week 36

Current Stats
Wood1591Gems313
Iron228Money5000
Research185Mana200
Defense380Notoriety229
Stress8%Morale177/180
Income - 3261 + 38 +6000

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood4029
Gems120100
Iron4837

Build - You can build the following structures:
High class Resturant818 wood, 140 ironRaises Chou's Level
Clock Tower3250 wood, 3250 ironThe Finishing Touch.  Wins the game.  Prince decreases as other build paths are completed.
Massage Parlor850 wood, 170 ironRaises Helepolis' level
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+25 defense
Barrier425 gemsImpassible Defense.  Defense Tower bonus is multiplied by the number of towers.
Research - You can research the following things.  Spells in italics are halfway finished.
Win Game:
Research for Patchouli:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+15 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elspeth.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on December 13, 2010, 04:16:28 AM
^_^ That was awesome.

Just to be certain, will Planar Portal take a build slot?

Looking at things, I think we should Build another Turret, and the High Class Resturant(didn't we build this earlier? or was the the basic?)

I vote, just for the sake of getting it out of our hair, to dump research into Research for Patchy. Through our aided research actions we end up getting an extra 40+ research per week, thats 225+ a week. May as well dump into Patchy this week, and if it's close enough to completion, the week after we split again.

For the Gems to *Mat* spells, we should put a bit more focus into Iron. Unless finishing all paths brings the Clock Towers price down THAT much, we will need to grind Iron

I feel we should drop Hibachi's wheel-and-deal, and if anything, spend 500-2000 on getting Iron and/or Gems.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 13, 2010, 04:32:54 AM
Quote
Looking at things, I think we should Build another Turret, and the High Class Resturant(didn't we build this earlier? or was the the basic?)
That was the basic restaurant.

Quote
I vote, just for the sake of getting it out of our hair, to dump research into Research for Patchy.
As a note, Patchouli's research will take at least double what it did last time and is due on week 78.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on December 13, 2010, 06:49:07 AM
Build the Restaurant

Research Patchouli's Research

convert 17 gems to iron make 1 wood

1) Shotglass trains

2) Elspeth supports her

3) Apophis builds a defense tower

4) Ruby hunts gems

5 + 6) Mai and Eskarina aid research

7) fights crime

8 + 9) Glenda and Maya go on tour
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 13, 2010, 07:57:16 AM
10) Alouette fights Ramirez :D
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on December 13, 2010, 11:25:11 PM
^_^ That was awesome.

Just to be certain, will Planar Portal take a build slot?

Looking at things, I think we should Build another Turret, and the High Class Resturant(didn't we build this earlier? or was the the basic?)

I vote, just for the sake of getting it out of our hair, to dump research into Research for Patchy. Through our aided research actions we end up getting an extra 40+ research per week, thats 225+ a week. May as well dump into Patchy this week, and if it's close enough to completion, the week after we split again.

For the Gems to *Mat* spells, we should put a bit more focus into Iron. Unless finishing all paths brings the Clock Towers price down THAT much, we will need to grind Iron

I feel we should drop Hibachi's wheel-and-deal, and if anything, spend 500-2000 on getting Iron and/or Gems.
Build the Restaurant
Research Patchouli's Research
convert 17 gems to iron make 1 wood
1) Shotglass trains
2) Elspeth supports her
3) Apophis builds a defense tower
4) Ruby hunts gems
5 + 6) Mai and Eskarina aid research
7) fights crime
8 + 9) Glenda and Maya go on tour
All of this sounds good, although if those jerks are back, we may want to focus on getting gems for the barrier.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on December 14, 2010, 12:13:41 AM
All of this sounds good, although if those jerks are back, we may want to focus on getting gems for the barrier.

Actually....

IcedFairy: When was our previous/original encounter with those warriors/jerks/whatever guys?

If we are that worried about encountering them again, we could Fight Crime till we get the Barrier/double digit Def Towers.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 14, 2010, 03:12:56 AM
IcedFairy: When was our previous/original encounter with those warriors/jerks/whatever guys?
About 10 weeks ago.

As a note there's only so many defense towers that can be added.  You think there's only room for 2 more.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on December 14, 2010, 01:44:13 PM
About 10 weeks ago.

As a note there's only so many defense towers that can be added.  You think there's only room for 2 more.
Crap.

I still think we should stock up on gems for that barrier.
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on December 15, 2010, 12:11:53 AM
I still think a portal to MotK would be interesting to toy with.

Perhaps after we've got enough for the Clock Tower/can cast Win Game, we can try that, since the game's pretty much set by that point anyhow.
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on December 15, 2010, 12:23:52 AM
I think we've got to research Win Game to make the portal anyway, seeing as once a portal is made, there wouldn't be a whole lot stopping them from beating the everliving shit out of us.

A bigger issue is which ending we want to get, really  :V
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on December 15, 2010, 12:38:25 AM
[18:32] <PurvisHasLeftThisTimestreamNWS> *If it's there to build, we build it*
[18:32] <PurvisHasLeftThisTimestreamNWS> *Then send Ruby to loot it*

I wonder if the loot she'd bring back would keep them from overrunning us or make them fight harder. :ohdear:
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on December 15, 2010, 01:58:48 AM
[18:32] <PurvisHasLeftThisTimestreamNWS> *If it's there to build, we build it*
[18:32] <PurvisHasLeftThisTimestreamNWS> *Then send Ruby to loot it*

I wonder if the loot she'd bring back would keep them from overrunning us or make them fight harder. :ohdear:
Oh man.  Now we HAVE to do this.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 15, 2010, 02:30:30 AM
We ain't won yet.

We got the Nethack Heroes to deal with yet. And them dudes are probably alchemizing, blessing, and quaffing potions of full healing right now.

And god help us if they get a wand of fire and inscribe Elbereth. Or Graywandir...
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on December 15, 2010, 03:09:18 AM
All the more reason for the portal. They could come over here and get you and UK to help them out.

...That, or just play by different game mechanics, since we've broken the fourth wall and all.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 15, 2010, 06:00:07 AM
Current Plans:

Build:
High Class Restaurant
Defense Tower

Research
Patchouli's Research is currently favored over Win Game

Cast:
convert 17 gems to iron make 1 wood

Special
1) "Shotglass" - train

2) Elspeth - support "Shotglass"

3) Apophis - build a defense tower

4) Ruby - hunt gems

5+6) Mai + Eskarina - aid research

7) Fight crime

8 + 9) Glenda and Maya - tour

Other thoughts include building a portal to MotK and looting the place.  Sadly without Win Game, they can only enter alternate universe MotK (like the library verse).  They can however loot the place.  These actions would replace some special actions, and cost mana and gems.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on December 15, 2010, 05:57:20 PM
The current plan looks good for now.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 18, 2010, 03:24:18 AM
Week 36 Results

Build Phase

Sakaki: "GOt the Resturant upgraded.  That's almost everything right now."

Chou: "Thanks!  This will allow me to cook for large parties easily."

Chou now makes $360 income.

You added a defense tower.

Research Phase

Research for Patchouli: 457

Yuki: "So much paperwork and term definition.  So boring...."

Spells:

Yuki: "Huh, been a while since I didn't distort space and time.  Better not get overreliant on that spell."

17 gems to iron and made 1 wood.

Special Actions

1) "Shotglass" - train

"Shotglass": "I... I've done it!"

"Shotglass": "Behold!  The ultimate fruity girl drink."

Yuki: "I... don't believe it.  I actually want to drink this."

Mai: "..."

Stress cleansed

2) Elspeth - support "Shotglass"

Elspeth: "Let's see, that should open up Nash Crosby's Still..."

Mai: "...."

Elspeth: "What?  Oh no, "Shotglass" came up on that all by herself.  I didn't need to do anything."

3) Apophis - build a defense tower

Apophis: "Hm... I should give it a really unnerving charge up noise."

4) Ruby - hunt gems

Ruby: "This is boring..."

Ruby: "I know!  I'll steal your gems back from where ever they get sent when you use them in a spell!"

Retreived your 17 gems.  Marie prevented an injury.

5+6) Mai + Eskarina - aid research

Mai: "...."

Eskarina: "Hm...  It's weird writing about myself."

Gained +52 + 56 research

7 + 8) Glenda and Maya - tour

Glenda: "So in order to get the insurance money he tried to scare everyone off!"

Maya: "That's where the ghost of the shrine maiden came from!"

Old man McGregor: "And I would have gotten away with it if it weren't for you meddling devils!  And that pesky bat too!"

Glenda and Maya cuaght the criminal!  But the show still didn't play so there was no money....

9) Fight crime

Event
Quote from: Fluff
Yuki took deep breaths as she steadied herself.  She didn't approve of this nonsense.  The only reason she was down here was because the secret lair had a really nice gym.  And she was only in costume so Elspeth wouldn't comment on it.  Normally she didn't bother with such things, but, well... Chou was a REALLY good cook.  And Yuki had her pride.

She'd just finished up and was heading towards the showers, when she caugh movement from the corner of her eye.  Turning she swore she saw something sneak behind a stalagmite.

Normal people would have thought it was a rat.  But Elspeth was too much of a stickler for cleanlyness to allow such things to last long.

Yuki called upon her subtler magics to give her the echolocation abilities of a bat.  She gave a supersonic squeek, and listened for it's return.

The results surprised her.  There was a large pool behind the rock.  That wasn't supposed to be there.

Yuki readied an attack spell and moved to see behind the rock.  She almost thought she'd misheard things when a tendril of darkness flowed out at her and slammed her backwards.  She tumbled across the ground.

She'd probably aquired a good deal of bruises, but even someone who'd stuck with danmaku battles knew to move after taking a hit.  She rolled to the side and leaped up into the air as another tendril struck at the area.

To her surprise the ooze creature flowed up into a humanoid form.  "I was here for White Fox, but you will do just as well Black Cat.  That annoyance's raid last night has set me back millions.  I'll take it out of your hide."

"Yeah sure.  Why don't I just boil you," Yuki said as she tossed a massive wave of fire across the room.

To her annoyance the creature dodged.  "Hrm...  Your magics are strong.  But alone you shall fall to Flowze."  It struck out with several more pseudopod, which Yuki was forced to dodge, while returning fire.

After the initial surprises though Yuki had the upper hand.  Her opponents attacks could target better, but Yuki could burn him if he over extended.  She began to push the monstrosity back.

"The white fox will be down here any second," Yuki stated.  "Then you won't be able to run."

"Hshhhh!  So it seems.  But I have another strategy."  The creature suddenly turned and ran.

Right towards where Elspeth was.

Yuki flew after as fast as she could but when she arrived she found she was too late.  'Flowze' had it's tentacles around Elspeth's neck, while Mai stood fuming to the side.  "Now," the creature said.  "Take off the mask or I break the devil's neck."

"You won't get away with this!" Mai said, reaching for her mask.

Suddenly there was a distortion and Elspeth appeared behind Mai.  "Sorry.  It took me some time to manage the teleportation magic without being able to speak."

Yuki and Mai didn't bother replying they just froze then blew apart the monstrosity.

Yuki sighed.  "Well I guess we better hunt down and finish off this thing's gang."

Mai nodded.  "Indeed.  Such villainy can not be allowed to persist.  And we'd best refreeze this thing and drop it into a portal to someplace... unpleasant as well."

Elspeth nodded.  "I'll get right on it"
Event:A crime boss got angry at you.  But they were no problem.
No effects
This weeks work caused 0 stress.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 18, 2010, 03:25:24 AM
Week 37

Current Stats
Wood932Gems384
Iron486Money14431
Research185Mana200
Defense405Notoriety229
Stress-10%Morale180/180
Income - 3393 + 38

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood4029
Gems120100
Iron4837

Build - You can build the following structures:
Clock Tower3000 wood, 3000 ironThe Finishing Touch.  Wins the game.  Prince decreases as other build paths are completed.
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+25 defense
Barrier425 gemsImpassible Defense.  Defense Tower bonus is multiplied by the number of towers.
Research - You can research the following things.  Spells in italics are halfway finished.
Win Game: 197
Research for Patchouli: 457

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+15 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elspeth.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on December 18, 2010, 03:31:24 AM
Suggestions:
--Build defense tower
--Chou tries to invent The Wok of Ages a better cooking technique

...Yeah, I don't really know what to do.  :/
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 18, 2010, 04:03:53 AM
When should we go ahead with the Super Devil Summon (summon 4+ of the same devil)? I mean, Yuki's at -10% stress right now, so OBVIOUSLY she's a bit too tipsy from Shotglass's new drink to realize that it might be a bad idea.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on December 18, 2010, 08:22:07 AM
We should buy 41 Gems, and not convert any this week, or 45/49 and get another Tower/two towers. That will be enough to give us the 425 Gems needed for the Barrier. That'll cost about 4900/5400/5900, and we have 14k money. And MAYBE 100 Wood/Iron for 4k/4.8k money after.

split research 50-50 again, like we normally do.

Summoning a devil that brings in resources, like Kirala for Gems, increases the amount they bring in by however many were summoned(assuming mass number doesn't affect the income oddly) right? Like 3 Kirala's = 3x Gems/215 and 4 would be 4x/290?

If so to the above, we aren't building towers AND people agree to it, Summon Devil 4 times on a devil we will need to decide on.

Viable options for 4x summoning: Eskarina, Sakaki, Ferra, Kirala. Any others?
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 18, 2010, 08:37:35 AM
Personally, I'd like to see five Rubys running around, fightin' Nazis 'n all that. Not to mention that she's a useful devil that, if things go awry, we can afford to not have available for a few weeks.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on December 18, 2010, 03:30:59 PM
We should buy 41 Gems, and not convert any this week, or 45/49 and get another Tower/two towers. That will be enough to give us the 425 Gems needed for the Barrier. That'll cost about 4900/5400/5900, and we have 14k money. And MAYBE 100 Wood/Iron for 4k/4.8k money after.

split research 50-50 again, like we normally do.

Summoning a devil that brings in resources, like Kirala for Gems, increases the amount they bring in by however many were summoned(assuming mass number doesn't affect the income oddly) right? Like 3 Kirala's = 3x Gems/215 and 4 would be 4x/290?

If so to the above, we aren't building towers AND people agree to it, Summon Devil 4 times on a devil we will need to decide on.

Viable options for 4x summoning: Eskarina, Sakaki, Ferra, Kirala. Any others?
All of this sounds good.
Personally, I'd like to see five Rubys running around, fightin' Nazis 'n all that. Not to mention that she's a useful devil that, if things go awry, we can afford to not have available for a few weeks.
I'd love to see this as well. :3
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 18, 2010, 04:51:17 PM
Summoning a devil that brings in resources, like Kirala for Gems, increases the amount they bring in by however many were summoned(assuming mass number doesn't affect the income oddly) right?
Sorry, you've confused that with Enhance Devil, which allows the devil to double production at the cost of a week of downtime for that devil.  Summoning only gives you actions.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on December 18, 2010, 06:26:51 PM
Sorry, you've confused that with Enhance Devil, which allows the devil to double production at the cost of a week of downtime for that devil.  Summoning only gives you actions.

So Summon does nothing but allow them to have another Special Action?

Then 5 Ruby's would make sense. Send them to get resources and cha-ching :D
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 18, 2010, 06:36:24 PM
Personally, I'd like to see five Rubys running around, fightin' Nazis 'n all that. Not to mention that she's a useful devil that, if things go awry, we can afford to not have available for a few weeks.

This is the correct action. Make it so.
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 18, 2010, 08:42:26 PM
So, two things:

First, how did you come up with the rules for this game, and, if you created it yourself, could I have a copy of it? I'm a bit interested in doing this as a side game for my D&D group.

Second, I suggest that, the week before the clocktower and the Win Game spell is cast, that there be a combined special action: all of the devils against Yuki and Mai.  :3
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 18, 2010, 08:55:27 PM
First, how did you come up with the rules for this game, and, if you created it yourself, could I have a copy of it? I'm a bit interested in doing this as a side game for my D&D group.
I totally didn't make it up mostly on the fly.  I swear.

Honestly though I mainly plotted out the devils and the buildings.  The rest exploded on its own.  When the game threw a curveball at me I'd make up a die mechanic and codify it if needed.
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on December 18, 2010, 09:54:05 PM
Second, I suggest that, the week before the clocktower and the Win Game spell is cast, that there be a combined special action: all of the devils against Yuki and Mai.  :3

Only if the portal to not-MotK and subsequent Ruby raid comes the week before that. :P
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on December 19, 2010, 05:09:47 AM
I suggest that, the week before the clocktower and the Win Game spell is cast, that there be a combined special action: all of the devils against Yuki and Mai.  :3
Only if the portal to not-MotK and subsequent Ruby raid comes the week before that. :P

So when we have whats needed to build the Tower and cast the Win game spell, we then make a portal to MotK/alternate MotK and have multiple(4-5+) Ruby's go in to raid it?

Iced Fairy: Is it possible to have Yuki or Mai acompany Ruby on a hunt/raid? Would it offer any bonus effects?

I have a plan >:D
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 19, 2010, 05:19:01 AM
Iced Fairy: Is it possible to have Yuki or Mai acompany Ruby on a hunt/raid? Would it offer any bonus effects?
Of course.  Anyone can join anyone else in a special action, though some combinations don't work very well.
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 19, 2010, 06:34:12 AM
Actually, I think we should just go ahead and do the five Rubys now: we might need her later.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on December 19, 2010, 08:20:38 AM
buy 56 gems

build barrier

split research

summon Elspeth

Create the portal to MOTK

convert the rest of the mana to iron

1) Hibachi takes 9001 money to wheel and deal

2) Ruby hunts gems

3) Elspeth supports Hibachi and Ruby

4) fight crime (I want the levels of attacks to start lowering in preparation for the upcoming raid)

5) Eskarina aids research

6+7) Glenda and Maya go on tour

8) Chou tries to invent another cooking technique

9) Apophis builds defenses for the portal to MOTK

Make to portal one week then raid on the next

Do they need to cast break 4th wall to break the fourth wall or do they already know we are planning to have them raid another version of us?
Title: Re: Succubus Manor - A sim magician game.
Post by: Serela on December 19, 2010, 04:15:40 PM
Quote
Do they need to cast break 4th wall to break the fourth wall or do they already know we are planning to have them raid another version of us?
This is getting so meta I don't even
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 20, 2010, 08:41:18 PM
Currently the consensus seems to favor

Building:
2 defense towers

Buying: Enough Gems to build the barrier

Split Research evenly.

Summoning Ruby 5 times

Special Actions:

Run Amok in MotK x 7

However Madness Chaser's put up an alternative set.

I'll go ahead with the consensus tonight + as many of Madness Chasers Specials that fit in if there's no reconsideration.
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 20, 2010, 09:27:54 PM
Probably put Fighting Crime as second priority after Task Force Ruby. Where's the "x7" coming from, though? Is someone joining Ruby in the raid?
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on December 20, 2010, 09:47:54 PM
Run Amok in MotK x 7
I didn't think we'd made the portal yet, though.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 20, 2010, 10:10:39 PM
I didn't think we'd made the portal yet, though.
You have a stargate due to a special action.

Also it's x7 because Yuki and Mai were tagging along.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on December 21, 2010, 12:51:05 AM
If you use the run amok in Motk times seven, I definitely want Elspeth supporting
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 21, 2010, 04:19:09 AM
Week 37 Results

Build Phase

Joan: "That should be the last tower needed.  We've got almost all the approaches covered."

You added 2 x defense tower.

Research Phase

Research for Patchouli: 807

Win Game: 560

Yuki: "Hm...  Win Game will take at least 300 mana."

Spells:

Yuki: "Alright!  Let's try this out!"

You Summon Ruby 5 times.

Event
Quote from: Fluff
Yuki opened her eyes as she completed the spell.  She smiled as she saw 5 Rubys standing before her.

Then she frowned as she realized the world was black and white, and unmoving.

She looked around.  Mai should be standing at the back of the room, but she was gone.

"Mai?!" Yuki called.  There was no answer.  She started to feel worried.  "Allouette?!  Elspeth?!"

"Mai is elsewhere.  I thought it best to seperate you two."  Yuki whirled to find and elderly man wearing a dark suit and a bowler hat looking at her.  "Now, Yuki was it?  You've done a little too much time magic, so I've stopped time for a bit.  I want you to sit here and think about what you've done."

"Who are you?  How'd you get here!?" Yuki yelled.

"I am Chronus.  And I got here because you summoned me."  The man bowed slightly.  "I am a paradox spirit."

Yuki felt fear stab through her at that.  She'd only heard rumors of the wandering spirits that prevented mages from destroying the universe, but the older mages all seemed to quiet when they were mentioned.

Still it was far more likely this was a trick.  She summoned a blast of fire to remove the man.  "Well then, let's test this!"

The man sighed and waved his hand as the fireball approached him.  It seemed to flicker, then shrink to nothingness.  "Well I guess you need more time to think.  You may call me when you wish to set things right."

Then he was gone.

---

Yuki didn't know how long she wandered the frozen hallways of her mansion.  What's worse is it seemed like time was smoving when she wasn't there, but as soon as she stepped into a room, the occupants would stand there.  Frozen in a moment.

And she couldn't find Mai anywhere.

She tried treating it like an elaborate puzzle.  She tried looking up some limited time spells.  She worked through every mental charm and illusion dispelling technique she could think of, all to no avail.

Finally she couldn't stand it any more.

"Chronus!  Chronus!  You win!  I'll do whatever it is I need to do!  Just let me out of this time trap!"

The man appeared in front of her.  "Ah.  So you're ready to go back then?"

Yuki twitched, "I've been ready for some time.  What do I do to get out."

The man smiled and pulled out a pocket watch.  "Simple.  You must dispell your casting, and stay away from time magic for, oh 4 weeks I say.  Simple isn't it."

Yuki nodded.  "Fine, fine.  I'll do it.  Just let me and Mai out."

"Very well.  I shall take your word for it.  Don't disapoint me now."

And the colors returned to the world.

"Miss Yuki!"

"Miss Mai!"

Yuki looked around to find herself in the middle of the dinning room, surrounded by her devil servants.  Mai was looking around as well, just as confused.

Then she was burried under at least 4 devils.  "You're back!"  "I thought you were gone forever mistress!"  "Where did you go!?"

Yuki just hugged the little devils back.  She was finally home again.

After a few minutes they each returned to their feet, to find Alouette standing before them.  "Welcome home my masters.  Everything is in good repair.  Just as you left it."  There was only the slightest tremor in her voice as she continued.  "We are glad to see you home again."

Yuki gently removed "Shotglass" from her ankles then walked over and hugged the head maid, with Mai soon following.  "Thank you Alouette.  I'm sure you've all done very well."

Once again, despite all the madness they caused, Yuki was glad they'd taken in these devils.
Event:TIME PARADOX.  A paradox spirit banished you beyond time and space for 6 weeks.  Fortunately Alouette kept everything together in your absence.
6 weeks pass.
Gained 32 stress.  Work was halved.  Lost 0 (17 - 18) morale.

I warned that it would be interesting.  Not good.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 21, 2010, 04:19:18 AM
Week 43

Current Stats
Wood1448Gems635
Iron702Money15451
Research185Mana200
Defense405Notoriety229
Stress22%Morale180/180
Income - 3393 + 38

First post for current devil list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood4029
Gems120100
Iron4837

Build - You can build the following structures:
Clock Tower3000 wood, 3000 ironThe Finishing Touch.  Wins the game.  Prince decreases as other build paths are completed.
Barrier425 gemsImpassible Defense.  Defense Tower bonus is multiplied by the number of towers.
Research - You can research the following things.  Spells in italics are halfway finished.
Win Game: 560
Research for Patchouli: 807

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+15 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elspeth.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 21, 2010, 04:48:37 AM
>Abandon studies of Win Game. This Chronus bitch gotta pay. Study Contain Chronus instead.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 21, 2010, 05:24:22 AM
>Abandon studies of Win Game. This Chronus bitch gotta pay. Study Contain Chronus instead.
Sorry, neither Yuki nor Mai has the resources availible to advance to Prime 5.
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 21, 2010, 05:49:54 AM
I'm surprised so little morale was lost from that, really.

Anyways, that was a little upsetting, but oh well. Let's start storing mana in some gems. Empower one gem per week for the next four weeks. Let's also have Helepolis give Yuki and Mai a full spa treatment.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 21, 2010, 06:21:51 AM
I'm surprised so little morale was lost from that, really.
Yeah, I don't know what got sacrificed to the RNG, but you lost 1d12 morale each week.  -3 per die for Alouette.  No die roll was above 3.

You owe that maid big time.
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 21, 2010, 06:24:42 AM
Yeah, I don't know what got sacrificed to the RNG, but you lost 1d12 morale each week.  -3 per die for Alouette.  No die roll was above 3.

You owe that maid big time.
Oh, I agree. Which is why Alouette get Mai this week.  :3

Ow ow stop hitting me ow ow.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 21, 2010, 07:01:26 AM
Sorry, neither Yuki nor Mai has the resources availible to advance to Prime 5.

>Then we gonna get them. Bitch wanna start some, he damn well better be ready to finish it.
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 21, 2010, 07:24:17 AM
>Then we gonna get them. Bitch wanna start some, he damn well better be ready to finish it.
We'll have to wait for the DLC for that.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 21, 2010, 07:29:36 AM
We'll have to wait for the DLC for that.

Do you see this post count? I got enough points to afford that shit. Now let's put this punk's ass in a bottle and give it to Shinki if he don't give us back them siz weeks plus interest plus court costs plus emotional damages. Shit, we can probably get the Nethack boys in on this, they'd have to love a piece of the XP they'd get for that bitch.
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 21, 2010, 08:02:44 AM
Do you see this post count? I got enough points to afford that shit. Now let's put this punk's ass in a bottle and give it to Shinki if he don't give us back them siz weeks plus interest plus court costs plus emotional damages. Shit, we can probably get the Nethack boys in on this, they'd have to love a piece of the XP they'd get for that bitch.
Wow, you're pretty riled up about that guy.

Anyways, might as well build the barrier now, as well. After using 100 mana to empower a gem, we have another 100 to play with. Would it be better to use that remaining mana to discount the barrier, saving us 21 gems, or just go ahead and create iron with the mana and spare gems?
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on December 21, 2010, 11:22:45 AM
build barrier

research resourses required to advance to prime 5

empower two gems

1) Ruby hunts for research materials

2) Hibachi takes 12000 to wheel and deal

3) Elspeth supports Hibachi

4 +5 +6) Yuki, Mai and Joan train hard together

7) Eskarina aids research

8) Helepolis massages

9) shotglass makes a special drink to relieve stress
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 21, 2010, 02:08:35 PM
You forgot doing something nice for Alouette, and we have plenty of time: we don't need to empower two gems at once.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on December 21, 2010, 03:48:01 PM
You forgot doing something nice for Alouette, and we have plenty of time: we don't need to empower two gems at once.
Spa treatment? :3

The rest of Chaser's stuff is good though.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 21, 2010, 06:47:57 PM
Thinking on this, if we're gonna take Chronus down, there's something we're going to need to do. It's not a pretty thing, and it's goign to be an expensive thing. But it will likely be necessary to our chances.

We're going to need to hire a demon lawyer.
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 21, 2010, 07:13:03 PM
What are you saying?! Just listen to yourself, Purvis! We can't go down that road! GET A HOLD OF YOURSELF, MAN!
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 21, 2010, 07:20:48 PM
Oh, it'll hurt us a bit, that I can't deny. But it's gonna hurt him so much more. >=
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 22, 2010, 12:10:17 AM
Purvis.  I have, at great expense, acquired a letter from Yuki.  It states in no uncertain terms that she's not going to hunt down a spirit that only exists if the universe is breaking.  Because that would be stupid.

She also says she's going to steal your coat, then set you on fire.

tl;dr : Not gonna happen.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 22, 2010, 12:21:44 AM
wtf railroading  =[
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 22, 2010, 02:55:18 AM
Wow, that Fourth Wall research's pretty handy.

Okay, so no Prime 5 research, so we'll split research as per usual. Ruby won't need to search for the research materials, so why not have her raid MotK? And we still need to figure out how to reward Alouette.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 22, 2010, 02:56:33 AM
Pay her bonus moneys on top of Spa holiday?
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 22, 2010, 03:07:20 AM
They get paid?
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 22, 2010, 03:36:26 AM
This would be why it's a bonus.
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 22, 2010, 04:08:25 AM
But would she really care about money? I mean, it's nice, but something a little more personalized and heartfelt would be better, don't you think?

For instance, Mai, giftwrapped and delivered to her ow ow stop hitting me ow ow.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 22, 2010, 04:17:50 AM
But would she really care about money? I mean, it's nice, but something a little more personalized and heartfelt would be better, don't you think?

For instance, Mai, giftwrapped and delivered to her ow ow stop hitting me ow ow.

Well I'd give her a universal guardian in a bottle, but since that's not an option...how about spending 500 golds on a proper party for her?
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 22, 2010, 04:40:56 AM
That works for me.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on December 22, 2010, 02:37:09 PM
Thirded.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on December 22, 2010, 09:03:43 PM
Fourthed.

Heck, we could try to break the fourth wall and have someone mention that we/MotK/Alt MotK sends best wishes or w/e :3

But seriously, 1d12 and no roll went above 3? I swear, the butler musta been involved to hinder the rolls :V
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 25, 2010, 02:49:22 AM
Okay, so this is (what I think is) the general consensus.

Build: Barrier

Research: 1/2 Patchouli's Research 1/2 Win Game

Magic: Empower one gem, Create Foundation

Specific Instructions

1. Ruby raids MotK

2. Hibachi plays the market with 10,000 currency

3. Elspeth supports Hibachi

4. Eskarina aids research

5.  Helepolis massages Yuki and Mai

6, 7, 8. Three Devils (volunteers, I guess) tasked to throw Alouette a party with 500 currency

9. A Christmas Miracle!

Though, having volunteers for the party makes me a bit wary...
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on December 25, 2010, 10:40:41 PM
Looks good.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 29, 2010, 05:19:04 AM
Huh, looks like Sect did my work for me while I was out.

YukI: "Ha!  You just were too lazy to wing everything while you were working off your sad excuse for a laptop."

Anyway, I'll have results tomorrow.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 30, 2010, 04:04:51 AM
Week 43 Results

Build Phase

Apophis: "I don't think anything can break in this barrier without us knowing about it."

Hibachi: "Hey, if you want me to grab some books for the library I think I can hunt down some rare ones now.  Just be warned, they take very odd payment sometimes."

You built a barrier.

Research Phase

Research for Patchouli: 887

Win Game: 645

Yuki: "Hm...  Win Game will take at least 300 mana."

Spells:

Yuki: "Hm... Empowering gems is much less tiring then before."

Special Actions

1) Ruby - raid MotK

Ruby: "Alright let's do this!"

Event

2) Hibachi - play with 10,000

Hibachi: "Um... I don't really know what to do with this much money.  Buy a barony maybe?"

Hibachi: "Anyway I tossed it into a diverse portfolio.  Not much gain, but the moneys safe.  And

I got a whole buch of order forms for some strange game."

38
Gained $2,000

3) Elspeth - Support Hibachi

Elspeth: "Oh dear.  I'm going to be busy with my market manipulations...."

4) Eskarina - Support research

Eskarina: "AHHHHHHHH!!!  The Heisenburg uncertainty principle does not work that way!!!!"

Mai: "..."

14
Failure

5) Helepolis - Massage Yuki and Mai.

Yuki: "Oh sweet Shinki I needed this.  More to the left please."

Mai: "..."

Helepolis: "We should be quiet.  I think Mai is sleeping."

6 + 8 + 7) Party

Chou: "I'm in!"
Shotglass: "Me too!"
Heather: "Oh! Can I try something!?"

Event

9: Christmas Miracle

Quote from: Fluff
"Hey Alouette!" Yuki called from her office.

The maid devil was there in a moment.  "Yes mistress?"

"Has Ruby come back yet?" Yuki asked.

Allouette shook her head.  "No, but she hasn't sent a distress signal.  And since the worst thing that could happen to her is being 'parmabanned' as they call it, I wouldn't worry."

"That's good," Yuki went back to her paperwork.  "Oh, and Alouette, I'm giving you tomorrow off."

"There's no need for that my mistress.  I enjoy doing my job," Alouette said.

Yuki sighed.  Then a thought struck her.  "Well it's Christmas tommorrow."

Alouette blinked.  "I'm a devil."

"Exactly.  Don't you all need to have a loud debaucherous party to help people forget the reason for the season?" Yuki pointed out.

Alouette smiled brightly.  "That's a great idea mistress.  Thank you.  I'll go tell the others."

Yuki breathed a sigh of relief.  That would also help the devils who were making the party arrangements keep their cover.

---

Yuki was idly wondering what the heck Heather was building with Apophis' help when the gate opened an Ruby dragged a fat man through.

He was dressed all in fur, from his head to his foot, and his clothes were all tarnished with ashes and soot.  His cheeks were like roses, his nose like a cherry. 

And he was pretty much tied up from head to toe.

Yuki didn't want to ask who he was.  But Ruby dragged the man in front of her and just smiled. 

So she hesitantly said, "So what happened, Ruby?"

Ruby immediately burst into an explination.  "So I was lurking about, looking for an opening, but I couldn't find anything.  And all the easy targets were people who sent us on this mission anyway.  So I figured we needed to do something clever.  Something unexpected.  Something that wasn't specifically asked for."

"Then I saw father Christmas here and I immediately knew what to do."  She gestured to her prisoner.  "I stole MotK's Christmas!"

Yuki sighed, then put her face in her hands as Mai began whistling 'Mr Grinch.'  "You know, you're hurting innocents by that too."

There was a collective shrug.

"And that means a small band of children will soon be in our compound, to rescue Christmas, and you know how that goes," Yuki stated.

"Oh, whoops..." Ruby said.

"Hm... Still I suppose we could try negotiations," Yuki said.  "Untie the fat man."

The not so jolly saint Nick looked up at the magician.  "Look I've got a lot of work to do young missy.  You need to let me get back to delivering those presents!"

Yuki shook her head.  "Perhaps we could make an arrangement.  We let you go, and you skip a few people."

"Look I made the list, and checked it twice, and I'm not going to be bribed by a bunch of devils," the man in red replied defiantly.  "Do your worst."

Yuki thought for a moment.  Her worst would be a bad idea.  She knew how those stories went. 

She needed another plan.

"Hm... While you're here tell me, how do you deliver all the presents in one night," Yuki asked.  "Is it some kind of time magic?"

"Hrm, it's more the spirits allow me to bend time a little," Saint Nick said.

"So keeping you here would really annoy the forces of the universe responsible for time," Yuki continued.

"Indeed, so you'd better let me go," the old man said.

Yuki nodded but kept talking.  "Also if we had you as a sheild we couldn't get 'banned.' 

Meaning there would be an awesome fight scene.  And we might be able to set Purvis on fire."

"That's exactly right.  It would get you on the naughty list for sure!  So please let me go!"

"Okay," Yuki cut the man's bonds.

There was a long pause.  Finally Mai spoke.  "What."

"Look, we know that this is a horrible plot to gain entertainment out of us.  So invading them, like they asked, would only bring them joy.  In fact we've got a perfect setup here.  It hits most of the things that they want us to do."  Yuki smiled.  "And we're going to ignore all of it.  That'll piss them off more then anything else we could do.  Sorry for the inconvenience Father Christmas.  If you want you can come back here when you're done for a party."

Saint Nick recovered quickly and smiled broadly.  "Ho ho ho!  Very kind of you missy, but I've got a long way to go.  But in return for being so reasonable about it, let me give you this." 

The fat man opened up his sack, and a pile of presents fell out.  "I normally don't include 4th wall based morality in my list, but this time I'll make an exception.  I'll be giving out a little more coal this year, so you can take the extras."

"Thank you!" replied Yuki and several of the assembled devils.

The fat man turned back as he headed back to the gate, and waved with a twinkle in his eye. 

"Merry Christmas to all."  Then he jumped through.

"And now, if you three'd be so kind..." Yuki said, turning to the conspirators.

"Right!" Heather said and flipped a switch.

There was the crack of fireworks and the scafolding around the building fell away to reveal another temporary sauna house, with festive (waterproofed) decorations, and a giant sign saying 'Thank you Alouette.'

"Let's start the party!" Shotglass proclaimed.

---

Yuki was proud that the devils had mastered the spells that allowed the room to be steaming hot everywhere, while still keeping "Shotglass"' bar and Chou's entrees cool.

She was mildly concerned that the offical dress of the party was a towel.

Fortunately she'd learned a spell to keep towels in place.  It was something she picked up early on after the devils moved in.

There was also her modesty to consider, but apparently Chou had vetoed the mirrored floor and a couple of 'brain crackers' from the bar had removed the rest of her worries about that.  In fact Yuki was feeling fairly good.

"Oh, Mistress Yuki!"

Yuki looked over to see Alouette waving at her from near the tree.  Seeing as this was her party, or at least, more her party, Yuki wandered over.

"What is it Aloue... mph!" Yuki's question was cut off by Alouette kissing her.  Her brain took a quick break to try and figure things out.

Right as she realized she really should break away, Alouette leaned back.  The devil pointed up.  "Mistletoe," the devil said with a smile.

Yuki groaned, but smiled.  It was a fair cop.  "You got me."

Then someone jumped at her and she felt her lips being claimed again.  This kiss was a lot more... passionate then Alouette's had been.  And Yuki could taste alcohol on the other persons tounge.

Finally the kiss broke.  "Mer'y Chris'mas," said Mai with a smile before colapsing to unconciousness on top of Yuki.

Yuki felt her cheeks heat up, her brain started running in circles.  What was going on!?

Fortunately at that moment a camera flash went off, allowing Yuki to regain her focus.

Even better, she was sober enough to only light the camera on fire as she destroyed the evidence.
Event:A Christmas miricle.  A nice party.

Also a little bit of trolling.

NOTHING ELSE HAPPENED.
Max morale +10
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on December 30, 2010, 04:05:23 AM
Week 44

Current Stats
Wood1648Gems326
Iron802Money20888
Research185Mana200+50
Defense705Notoriety229
Stress0%Morale190/190
Income - 3393 + 44


First post for current devil

list (http://www.shrinemaiden.org/forum/index.php/topic,6925.0.html)

Market
AssetBuy PriceSell Price
Wood4029
Gems120100
Iron4837

Build - You can build the following structures:
Clock Tower2000 wood, 1750 ironThe Finishing Touch.  Wins the

game.  Prince decreases as other build paths are completed.
Research - You can research the following things.  Spells in italics are halfway

finished.
Win Game: 560
Research for Patchouli: 807

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems

more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location

inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+15 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elspeth.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be

injured.
Write in
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 30, 2010, 04:23:49 AM
Actually, I was quite amused by Yuki's plan, though, I'm a bit insulted at Ruby's insinuation that I'm easy.

Anyways, there's really not much that Hibachi can do with the market, so we should really ramp back the amount of money we give her (if we send her out again).

... Wow, there's really not much else we can have them do, not until the Win Game spell is ready to be cast and the Clock Tower built.

So, my suggestions:

Build: A Really Sweet Treehouse

Research: 1/2 Patchouli's Research 1/2 Win Game

Magic: Empower one gem, Transmute Gems to Iron x 5, Transmute Gems to Wood x 10

Specific Instructions

1 & 2. Fight Crime (Makai's been too long without her saviors!)

3. Elespeth supports the Dynamic Duo

4, 5, 6. Elle, Cassia, and Hibachi go over the estates financial records and investment portfolios, just to make sure that everything is in order and we don't have any surprises come back to bite us in the ass.

7. *Someone else suggest*

8. *Same here*

9. *Everyone ready for New Year's?*
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 30, 2010, 06:40:02 AM
We must learn the secrets of The Claus. Such will be the secrets to taking Chronus down a few pegs.
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 30, 2010, 06:56:40 AM
Oh for crying...

EDIT: Though, now I'm intrigued by a game of Purvis Quest, where he tries to take down Chronus.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on December 30, 2010, 03:06:14 PM
Research: 1/2 Patchouli's Research 1/2 Win Game

Magic: Empower one gem, Transmute Gems to Iron x 5, Transmute Gems to Wood x 10

Specific Instructions

1 & 2. Fight Crime (Makai's been too long without her saviors!)

3. Elespeth supports the Dynamic Duo

4, 5, 6. Elle, Cassia, and Hibachi go over the estates financial records and investment portfolios, just to make sure that everything is in order and we don't have any surprises come back to bite us in the ass.
These sound good.

Add a New Year's Eve party in there as well, and get Ruby to raid some place.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on December 31, 2010, 01:50:53 AM
Heck, for the New Years party, some of MotK should join in :P
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on December 31, 2010, 06:23:09 AM
ruby hunts for research material

Joan trains

Maria trains
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 31, 2010, 06:26:03 AM
I fail to see how Joan and Maria need more training, Chaser. I don't mind the idea of sending Ruby to "acquire" research material, but we need to figure out who will handle the New Year's Party.

Also, I'm surprised no one's commented on the build project.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on December 31, 2010, 06:33:42 AM
It is a proper treehouse. I support it whole heartedly and whole assedly. It will no doubt be integral to taking down Chronus
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on December 31, 2010, 09:08:25 AM
I fail to see how Joan and Maria need more training, Chaser. I don't mind the idea of sending Ruby to "acquire" research material, but we need to figure out who will handle the New Year's Party.

Also, I'm surprised no one's commented on the build project.

It was for lack of a better idea

However, Maria prevents wounds, and fighting crime increases the risk of getting wounded
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on December 31, 2010, 10:36:07 PM
So, with more suggestions...

Build: A Really Sweet Treehouse

Research: 1/2 Patchouli's Research 1/2 Win Game

Magic: Empower one gem, Transmute Gems to Iron x 5, Transmute Gems to Wood x 10

Specific Instructions

1 & 2. Fight Crime (Makai's been too long without her saviors!)

3. Elespeth supports the Dynamic Duo

4, 5, 6. Elle, Cassia, and Hibachi go over the estates financial records and investment portfolios, just to make sure that everything is in order and we don't have any surprises come back to bite us in the ass.

7. Ruby searches for research material.

8 & 9. Two devils (suggestions?) organize a New Year's Party.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on January 01, 2011, 04:01:47 PM
8 & 9. Two devils (suggestions?) organize a New Year's Party.
How about...  We let Alouette and Maya do this?
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on January 17, 2011, 10:38:22 PM
Okay, I've been a bad bad game runner.  For a variety of reasons, such as school, other projects, and because I'm quite frankly burnt out.  I kinda expected you to win by now.

And to a great degree you have.  There's not much that can mess with you no buildings to build other then the game winning one, and despite your insistence that you go about it the worst way possible you're going to eventually get the game winning spell as well.

So for the sake of my sanity and the game itself, I'm going to fast forward a bit.  I'll finish up this week, and have one more round of suggestions (One per person please, don't worry, there's no limit on how many, though there will be a limit on focus), before sending up a proper finale.
-----

Week 44 Results

Build Phase

Yuki: "Hm...  Looks pretty plain from here.  Though I am impressed you got an apple tree to be that size Heather."

Heather: "Thanks!"

Apophis: "The outside is plain, but lemee show you the inside."

Mai: "!!!"

Eskarina: "Yep, the inside has a full set of telescopes, games, a fully stocked mini bar, and it's hooked into the tower defense system so you can zap people from the comfort of your own tree fort!"

Sakaki: "Getting the wiring in was a pain, but Ruby found a magic source small enough to power the place without eating up too much of the tree space."

Yuki: "....  Good work everyone.  Now add the tire swing and call it done!"

Event

1-8:

Quote from: Fluff
Yuki looked over the three devils.  "Are you certain?"

Cassia nodded.  "Dead certain.  Someone's been siphoning money out of Hibachi's buisness work.  I mean above and beyond Hibachi's own stashing."

The merchant devil winced at that.  "I just like having a buffer for a rainy day.  Anyway it's definitely not one of us.  Alouette's the only one that obsessed with saving, and she wouldn't do it on principle."

"I checked over the records of our suppliers and customers," Elle continued, putting down a stack of papers.  "None of them seem to be showing an increase in funds.  It must be someone stealing from us."

Yuki tapped a letter opener against her desk.  "I see.  Well keep looking into it.  If you find anything let me know."

"Yes Mistress!"

Yuki sat there for a little while after the three left.  Then she sighed and walked over to the grandfather clock.  "Alright, let's handle this personally."

---

Yuki and Mai looked over Elspeth's shoulder as she rapidly typed everything into the supercomputer.  "Will this actually work?  I thought we needed more data." Mai said.

"We'd need more data to find the culprits directly, but we have enough to get an estimate as to where the money is being stolen from," Elspeth tapped in some more data.  "With that we should be able to get a good place for you to stake out."

"Then the Black Cat and White Fox can strike," Yuki said.

"Righto old chum!" Mai said with cheer.  Yuki realized what she'd just said and shook her head.

Further recriminations were cut short by a *ding* from the machine.  Elspeth looked up.  "Huh, that's odd... You're losing money from everywhere?  That must mean...."

"It's a spell," Yuki said.  "Alright, it's time to find Ruby.  She's got a new mission."

----

Ruby waved at the two magicians.  *Ah, please don't speak out loud.  We don't want to set off the adventurer's alarms.  I've put a telepathy spell up for you.*

Yuki nodded in reply.  It constantly surprised her how powerful Ruby had become.

*Good work citizen,* Mai replied mentally.  *We need your help to help track down some people magically stealing from a variety of businesses.*

Ruby's eyes widened at that.  *Stealing from several different places at once?  Well well, now.  You should see this.*

The three moved to look around the rocks.  Yuki had to pull up a far vision spell, but what she saw made her bite down on a curse.

There, surrounded by a pentagram with money bags at the corners, were those two damn adventurers.

Yuki swore.  They couldn't beat those two, even with surprise.  Too many cheating contingencies.

But with the new defenses, just maybe....

*White Fox, I think we can get rid of these criminals for good.  But the startup will be dangerous.*

*Danger is our middle name!*

*Alright.  On three.  One, Two, Three!*

Yuki popped up and tossed her most powerful flame spell at the two.  It didn't reach them, but it took their sheilds down.  Which menat Mai's spell left them in a broken bloody mess.

Before the two could ressurect, Ruby had scratched up the pentagram and grabbed the bags and a few books.  Then they fled.

"Won't they come after the books?" Mai yelled over the air currents as they fled.

"I'm counting on that," Yuki replied.

----

Yuki and Mai were back in civilian clothes and out into the hallways just seconds before the first shot hit the barrier.  Alouette was there to meet them within seconds.  "Mistress Yuki, Mistress Mai, those two have returned.  Joan's manning the towers but...."

"I've got it under control," Yuki said, with more confidence then she actually felt.  "Are the New Year's preperations set up?"

Alouette blinked.  "Of course, Mistress."

"Good.  And did you buy Kirisame brand fireworks?"

"Yes Mistress."

"Excellent.  Continue the plans as normal.  I'll be working from the tree house."

----

Yuki sipped a weak cocktail that "Shotglass" had put together as she watched the clock.

At first the house had actually been in danger.  Joan was doing a fairly good job of blasting the two adventurers and their summons, but with the power drain on the shields, the barrier was close to failing.

Yuki had been more laid back.  She shot the two when they relaxed, or when they were getting close to finding a weak point, but she didn't try for a victory.

The adventurers had 'taken advantage' of the weakening defenses, pressing harder and burning through more and more spells.  And all the while losing track of the time.

The devils had started out worried about Yuki's strange plan, but now they were mostly going about their business.  Though they were still wary.

That was going to change though, Yuki thought as she looked at the clock.  "Alouette!  I want everyone at the treehouse in five minutes!"

Five minutes later Yuki pointed at the clock while the devils looked on.  "Alright everyone, it's a minute 'til!  Everyone grab a champagne glass!"

Joan looked at her in confusion.  "But we're under attack!"

Yuki smiled.  "Joan, non permanent spells above a certain level expire with the new year in Makai."

Everyone looked at her in shock as she and Mai began counting down.  "10, 9, 8..."

Then the devils joined in with gusto.  "7, 6, 5, 4, 3, 2, 1..."

"Happy New Year!" Everyone shouted as the barrier flickered off, just long enough for a pair of surprised (and defenseless) adventurers to get hit by a wave of fireworks that doubled as artillery shells.

Yuki smiled as that particular problem vanished for good.

The rest of the evening was spent toasting, avoiding new years kisses and burning through incredibly expensive champagne so she could enjoy a headache in the morning when they went to the shrine to get fortunes.

In short, it was all perfect.
Event:A new year has come, two adventurers have gone, and the time for victory will soon be at hand.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on January 17, 2011, 10:48:10 PM
>Shove Chronus in a bottle, make him sign a terrible contract to gain his freedoms >=|
>Did we finish up Patchy's work?
Yep.  In the most inefficient time consuming manner possible, but it got done.
>Shinki needs a present.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on January 17, 2011, 11:11:17 PM
>Prepare a party the likes of which would never be forgotten. All who were there will be holding up their heads with the sheer pride of having been there, while those who did not attend are left in shame.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on January 17, 2011, 11:21:39 PM
Kirisame-Brand Fireworks.  That is genius.

> Do something nice for all of the devils as thanks for all of their help with the mansion.
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on January 18, 2011, 01:27:37 PM
> If the Win Game spell's complete, let's go ahead and cast that and build the clocktower, then.
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on January 21, 2011, 03:21:27 AM
> Along with the building of the Clock Tower and casting of the Win Game spell, we should give Shinki a present/offering. A show of kindness, a New Years present, whatever the reason, Shinki deserves a gift from the manor. Even if it's a simple card with some kind things written :) She may be a Goddess, but I say we give her a presie ^-^
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on January 21, 2011, 04:22:34 AM
Also it probably counts as a protection payment.

Send Ruby through the gate to steal a deathglider.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on January 30, 2011, 03:01:35 AM
Yuki let out a whoop and pumped her fist in the air as the now useless scaffolding fell away from the clock tower.  "Alright!  We have the most awesome mansion in Makai!"

Mai shook her head, "Second most."

Yuki shrugged.  "Pandemonium isn't a mansion, it's a castle.  And besides showing up Shinki would be stupid.  In fact we should probably send them an invite to the party along with a gift, just to show we're still proper vassals."

Mai nodded, then the two turned their full attention to the three devils that ran up to them from the construction area.

Apophis, Sakaki and Kirala stood in front of the two magicians, beaming.  "So you like it?"

"I love it!"  Yuki said.  She lifted her voice to call out to the rest of the devils.  "Everyone gets the week off!"

The crowd erupted into cheers, except for Alouette who simply nodded.  Yuki made a mental note to get one of the other devils to help the maid loosen up a bit.  She was getting too wrapped up in her work.

Still that had kept the amount of paperwork down.  Yuki was able to spend almost all her time researching at this point.

"Speaking of research..." Yuki turned towards their Stargate.  "We've got something else to do."

52qw64
9]

Hello.  This is Mai.  I've commandeered this keyboard so Yuki doesn't break it over the writers face.  I'll have to thank Eskarina for teaching me how to use this strange device.

While I'm here I should like to correct several slanderous portrayals of myself and Yuki that have seeped into this 'game.'

Firstly Yuki has frequently been represented as the only sane woman surrounded by madmen.  A square that needs to relax.  This is pure nonsense.  Just last week she developed a way to drop pies from orbit on those that annoyed her enough to warrent revenge, but not enough to be set on fire.  In addition she's far more hot-headed then the writings would have you belive.  I speak from experience here.  She didn't learn about alcohol via moderation and restraint!

One moment please.  I need to get in my own complaints.  Some electrical wires will do....

Where was I?  Ah yes.

As for myself, I can assure you that my disagreements with poor maligned Eskarina have been blown out of proportion as well.  She's a very nice girl, and we've spent some time together discussing how the scientific method can assist in my research.

I believe Yuki's gotten to the folding chair, so I'll be relinquishing the keyboard again.  After all there's supposed to be a party.  Which is why the writer may live.


***

Yuki had halfheartedly tried to keep the devils from helping to set up the party, but, well, they loved their work.  So she simply made sure that if they wanted to goof off there would be workers there to fill the gaps.

And thus the grand day arrived.

It had started with a massive pancake breakfast.  One that turned into a food fight at the end, when Heather and Chou started arguing over who was the most overlooked devil.  In the end Elminia stood victorious, as her device allowed her to access far more whipped cream then had originally been present.

After that baths were in order (along with wardrobe changes).  Then Ruby unveiled a strange game she'd stolen from some alternate dimension.  Or perhaps a series of games would be a better explanation.  Yuki didn't really understand the 'controller' but it was amusing watching everyone fail in various ways.  And more amusing watching Alouette and Elspeth beat Ruby and Eskarina at their own games.

And now that it was approaching noon they'd split up into groups, though most of them were by the pool.  Ferra'd set up a massive water slide from the treehouse that several devils were enjoying.  Right this moment, Yuki was enjoying a drink on a lawn chair while she took a break from swimming.  She figured the pool was going to end up as chocolate sauce at some point during the night, and she wanted to have gotten all the swimming out of her system first.

Yuki took a sip from her drink and watched as Glenda and Maya battled Marie and Helepolis at beach volleyball.  Maya was trying to power through Helepolis' defense, but Marie made the save setting up another long voley.

"Oh, that looks like fun."

Yuki leaped to her feet, barely keeping hold on her drink.  Standing behind her was the goddess of Makai and her maid Yumeko.

In swimsuits.

There was a long silence as all the devils stared at their creator in awe.  Finally a splash broke the stillness as Elle finished heading down the slide.

"Ah, don't mind us," Shiki said, "We're just here for the party.  Keep having fun."

There was a little more hesitation, but Yumeko's sigh at her mistresses lack of concern for protocol sealed the deal.  The devils went back to their games, though a lot of eyes were still on the ruler of Makai.

Yuki however decided it was a good time to play hostess.  "Do you need anything Lady Shinki?"

"On no.  I'm fine," Shinki replied.  "I'll just put on some sunscreen then jump in the pool, if that's okay."

"That's fine!  Just fine," Yuki replied.  The magician felt a tap on her shoulder and looked back to find Mai with a small package.  "Ah, right!  Since you're here allow us to present you with this gift!"

Shinki took the package curiously.  "Can I open it?"

"Of course!" Yuki said, as Mai nodded behind her.

The goddess carefully opened the package without tearing any of the paper, to reveal the small mechanical device inside.  "What is it?"

"A sonic screwdriver," Yuki answered proudly.  "Ruby got it off some doctor."

"What does it do?" Shinki asked.

Mai shrugged.  "Anything."

The woman's smile grew wider.  "Impressive.  Yumeko?"  The maid collected the item with a small bow, then phased it to her alternate reality.  "Well then, thank you again for inviting me.  I think I'll visit the pool."

Yuki smiled as well, though she was still a little worried.  It was hard not to be when the undisputed ruler of the dimension was here.

She stiffened again as Yumeko moved closer while frowning.  The maid gave the two magicians a look, then sighed and bowed.  "Our apologies for bringing excess formality.  Lady Shiki will leave after the dinner so you can properly cut loose."  As Yumeko turned away she added, "While I dislike how much status you've gained, you seem loyal.  So don't worry."

Yuki sighed in relief as Yumeko turned her full attention back the Shinki.  "Well that went well."

"Indeed," Mai replied.  The ice magician started heading towards the pool.

Yuki looked over to find Shinki starting to orginize a waterpolo game.  She wondered how long it would take before on of the succubi stopped being starstruck and tried to 'accidentally' remove a swimsuit.

She began heading that way herself.  It wouldn't be too bad, as long as they didn't target Yumeko.

---

The dinner was an great feast, even if Chou wasn't cooking it.  Yuki took her time and sampled each course while sipping an appropriate wine.  She was laying off the heavy drinking until later, when she and "Shotglass" could hit the bar and go all out.

There'd been a few hiccups here and there.  She'd had to get Joan to physically restrain Alouette from trying to serve Shinki at dinner for example.  But all in all things were going smoothly.

Unfortunately she was supposed to give a speech soon.

That was going to be a disaster.

Fortunately Mai was going to speak first.  Yuki had time to figure out what to say.

There was a chiming of silverware as Mai took the stage.  The winged magician smiled.  "You all did good."  She then gave a thumbs up and whistled.  The crowd exploded into applause.

Yuki sighed.  She really should have known better then to hope Mai'd written a speech.

Yuki took a deep breath and headed up to the stage.  She paused looking over the devils, trying to think exactly what to say.

"Take it off!" Cassia yelled, leading to severral wolf whistles.  Yuki sighed and smiled.

"When Mai suggested this plan, I thought she was crazy.  Now, after having spent so much time with you all, I know she is."

Yuki felt a little more confident as the devils laughed.

"There were some issues when we first got together.  That ghost for example.  But we persevered.  And you always did everything you could to help all of us.  Even before we got you all the names you've earned a dozen times over."

"Admittedly sometimes you tried to help me a little too much," Yuki sighed at the laughs and cheers at that statement.  "But you always considered my feelings and left well enough alone.  Even if you pretended not to."

"We've accomplished a lot together, and I'm proud to consider you part all part of my life."  She looked around the faces of her strange family.  "And I love you all.  Platonically."

There was a disappointed sigh from certain members of the audience at that.

"I'm sure you've all by now heard how I met up with Mai.  And how we became inseparable.  And while my first meeting with you all wasn't quite as... exciting, I find that I feel similarly about you all."  Yuki cleared her throat.  "I guess what I'm saying is that I'm looking forward to many, many years together.  And, I hope you all feel the same."

Yuki still felt a little self conscious, but the applause of the devils as she finished her speech made her smile.

"Ah, if I could speak?"

Yuki jumped in surprise as Shinki stood up.  After a few more moments of confusion she simply nodded her approval.  "Thank you," the goddess of Makai replied.  The woman then motioned for Mai to get up on the stage as well.

Yuki looked at Mai who shook her head.  Apparently neither of them had a clue what was going on.

Mai hurried up to Yuki's side, as Shinki slowly made her way to the front.  She first adressed the crowd.  "I'm so very glad to see some of my children make something of themselves in the world.  I want you to all know I'm very proud of you."

She turned to Mai and Yuki then.  "And I'm very grateful to you two for helping them to find that purpose."

Her face grew more serious.  "In the process you've carved out a small realm for yourself.  One that is as prosperous as many of my cities, and more powerful then almost all of them.  Your actions have changed the face of Makai, and you've all become one of the biggest players in my realm."  Yuki gulped at that pronouncement.

"Which is why, in honor of your efforts, I'm declaring you two magicians to be the baronesses of this compound.  To hold these lands in my name until such time as you wish to retire from the position in favor of a suitable heir," Shinki finished.

Yuki's jaw dropped.

"Do you accept this charge?" Shinki asked.

Yuki looked at Mai who stared back at her wide eyed.  The two turned back to Shinki as one.  "Yes!"

Shinki raised her hand and tapped them both on the forehead.  "Then I grant you title in service to the realm of Makai.  May you govern wisely."

***

The rest of the dinner was a little fuzzy to Yuki.  She remembered being lifted up onto the shoulders of the devils, and Shinki once again congratulating her before leaving, but the rest was all a blur.

Though that might be because of the alcohol.

"You want another Mistress?" 'Shotglass' asked holding up one of her new concoctions.

"Maybe later," Yuki said, showing that her glass was still half full.  The bartending devil nodded.

Yuki sighed happily as she leaned back in the couch that had meandered out into the yard.  Yuki'd guessed wrong.  The pool had become strawberry syrup instead of chocolate sauce, and about half the devils were playing in it while the other half were either fiddling with games connected to their specialties or elsewhere. 

She heard Mai stir on the opposite couch and she turned towards her lifelong friend.  "Hey Mai, I'm curious.  Why don't the devils try to seduce you?" Yuki asked.

Mai blinked, then smiled.  "Because I seduced them first."

Yuki glanced at the glass to make sure nothing strange was in it, then turned back to her friend.  "You're joking right?"

"Maybe~"

Yuki sighed.  "You're insane Mai."

"We're nobility.  That means we're eccentric," Mai corrected.

Yuki paused, then nodded.  "I guess you're right, baroness."

"Indeed baroness."

The two touched their glasses together and went back to the serious job of relaxing with their new family.

-----

And thus this mission comes to a close.  I apologize for the time delays here at the end, but I hope everyone had a grand time bringing this motley crew to the heights of glory.  I bid you adieu, and with great regret, go to set my ribs.  Yuki's got a mean folding chair.
Title: Re: Succubus Manor - A sim magician game.
Post by: Sect on January 30, 2011, 03:12:28 AM
::slow clap::

Great game. Fun as hell to play, and I'm stealing the idea for my D&D game.
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on January 30, 2011, 03:29:45 AM
Excellent ending!

You know~

If you want to do another one of these I'm sure we'd be just fine with that. :3
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on January 30, 2011, 03:40:53 AM
Yeah, I may or may not steal this for Z-Machine stuffs if someone ever ends up in Pandemonium.

So when are we getting to Succubus Manor 2: Knocking Chronus Down A Few Pegs?
Title: Re: Succubus Manor - A sim magician game.
Post by: MysTeariousYukari on January 30, 2011, 03:52:12 AM
I truly enjoyed this, to the end. Fantastic Ending :D Not much to say beyond that.
Title: Re: Succubus Manor - A sim magician game.
Post by: Janitor Morgan on January 30, 2011, 05:00:04 AM
So when are we getting to Succubus Manor 2: Knocking Chronus Down A Few Pegs?

I'd be up for this.
Title: Re: Succubus Manor - A sim magician game.
Post by: mad on January 30, 2011, 07:29:43 AM
This was a most entertaining game
Title: Re: Succubus Manor - A sim magician game.
Post by: Kasu on January 30, 2011, 02:28:36 PM
I'd be up for this.
As would I.
Title: Re: Succubus Manor - A sim magician game.
Post by: Iced Fairy on January 31, 2011, 12:31:22 AM
Heh.  I'm really glad to see everyone had fun with this.  It was a spur of the moment thing when it started, but in general I like how it turned out as well.  As you may have guessed some of Mai's comments were a self critique.  I'd like to thank you all for (most) of your crazy ideas and setups that helped spur things along.

As for a sequal?  Well I'd have even less of a clue there then did at the start of this mess.  And as I said before, the constant updates burned me out after a while.  I think that for qualities sake if nothing else I should take a long break and wait for insanity to strike again before wandering down this path.

I'm happy to hear that people will be stealing ideas.  It's always nice to hear ones work will be propagated down.  And I wish you all luck.
Title: Re: Succubus Manor - A sim magician game.
Post by: Hello Purvis on January 31, 2011, 12:42:05 AM
You have the seed for the next one:

Succubus Manor 2: Knocking Chronus Down A Few Pegs?

So, what system stuffs are you willing to expose to us now that it's all over?