Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Lepetit89 on January 27, 2013, 09:29:59 PM

Title: Spell Card Help Topic VI: How do I used Bomb?
Post by: Lepetit89 on January 27, 2013, 09:29:59 PM
Previous thread: http://www.shrinemaiden.org/forum/index.php/topic,12762.0.html (http://www.shrinemaiden.org/forum/index.php/topic,12762.0.html)

Spent a good minute looking for the quote button, good grief.

Regarding Ephemerality 137 - I found shooting the familiars to be immensely helpful, even with the Border Team. You can take out about three of them, which makes quite a difference as far as the bullet density is concerned since those familiars can leave some very viable gaps if destroyed.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kaze_Senshi on January 28, 2013, 12:21:05 AM
Someone can give me some tips about:

* Utsuho's first spellcard, I dodge dodge dodge but always I get myself trapped by the blue bullets in the middle of the red bubbles;
* Yukari's first and second nonspell attacks: Sometimes it's pretty easy to dodge, start at 3/4 of the screen at the right of the screen and keep tapping to the left, but sometimes it becomes pretty tough, the "safepoint" between the kunai lines disappears and then I'm scr@wed;
* Shou's green spinning lasers spellcard: Welp
* Shou's last spellcard on Double Spoiler: That lasers are too fast :o
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wriggle on January 28, 2013, 03:50:55 AM
Someone can give me some tips about:

* Utsuho's first spellcard, I dodge dodge dodge but always I get myself trapped by the blue bullets in the middle of the red bubbles;
* Yukari's first and second nonspell attacks: Sometimes it's pretty easy to dodge, start at 3/4 of the screen at the right of the screen and keep tapping to the left, but sometimes it becomes pretty tough, the "safepoint" between the kunai lines disappears and then I'm scr@wed;
* Shou's green spinning lasers spellcard: Welp
* Shou's last spellcard on Double Spoiler: That lasers are too fast :o

* There's not really a trick there other than misdirecting the huge balls one far from the other, or just staying still somewhere so the two huge balls will take the same path. I've always bombed that anyway. :V
* You shouldn't just tap. It is a lot of streaming indeed, but you should stay away from the stream because random kunais will show up. So it's a mix between slow streaming and very basic dodge, which you should find the gap yourself if you get trapped.
* If you're playing Hard/Lunatic, it's just bullshit. Bomb if you feel the laser's gonna hit you. Reimu-B helps there. Its difference between Normal and Hard is just ridiculous.
* Dunno, I never played DS. :V

Sorry for not helping much, I just wanted to post so I'll get reply notifications. :V
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on January 28, 2013, 04:01:34 AM
* Utsuho's first spellcard, I dodge dodge dodge but always I get myself trapped by the blue bullets in the middle of the red bubbles;
* Shou's green spinning lasers spellcard: Welp
* Shou's last spellcard on Double Spoiler: That lasers are too fast :o
Just alternate between one side and right under Utsuho, and go through blue bullet gaps as you see them.  It's a tough card, but at full power any shot type (except MarisaA) you'll kill it in 2 bombs.
Circle, be aggressive with going through gaps.  Bomb in actual runs.
What I do here is take the photo are Shou starts shooting the lasers clockwise, and stream up through a "lane" of counterclockwise lasers.  It's not perfect as bad movement will sometimes kill you, but it's worked for me.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ふねん1 on January 28, 2013, 10:13:19 PM
I'm trying out this sort-of-new Danmakufu game The Last Comer for the first time today. I have to wonder, is the Stage 1 Lunatic opener supposed to be unusually difficult with anyone but Sakuya? Or am I just doing something wrong? Sure, Marisa's lack of a spread shot understandably makes it worse, but Reimu's spread shot also seems rather weak. Anything I'm missing here?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kaze_Senshi on January 29, 2013, 01:52:15 AM
Ah thanks for the tips. Please gimme some tips about Utsuho's second Spell card too, the other ones I think that I can handle :o

* Dunno, I never played DS. :V

You should play, it's interesting,
you can see Momiji with Spellcards  :)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Flan27 on January 29, 2013, 01:08:34 PM
I'm trying out this sort-of-new Danmakufu game The Last Comer for the first time today. I have to wonder, is the Stage 1 Lunatic opener supposed to be unusually difficult with anyone but Sakuya? Or am I just doing something wrong? Sure, Marisa's lack of a spread shot understandably makes it worse, but Reimu's spread shot also seems rather weak. Anything I'm missing here?

I've never played lunatic mode, but regardless you should always play as Sakuya, she's OP.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Reiko on January 29, 2013, 09:48:02 PM
Ah thanks for the tips. Please gimme some tips about Utsuho's second Spell card too, the other ones I think that I can handle :o
There are two parts to this spell imo :
- dodge the sun bullets : learn how they shrink and stay near the bottom to have more space.
- dodge the small bullets : the annoying part, as they move quite randomly and can be hidden by the suns. Nothing but quick read-and-dodge here, I'd say.

In a full run, I would be ready to bomb it at any moment.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: RNG on February 06, 2013, 02:57:57 AM
- Are the laser and bullet arrays in Young Demon Lord always static with respect to each other? If not, how the hell do I manage this except through prayer?

- I'm seeing several Scarlet Meister strategies and I don't know which is more successful. I had good luck twice or three times with the old "start on the right, move left two waves, left right left right" strat but I'm wondering if large movements and starting on the left might be easier.

- With the thick bubble wave on Gensokyo should I cut through at some point or just follow the lanes all the way to the left?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sen on February 06, 2013, 10:45:15 PM
Are the curvy paths of AB bullets in Nitori's first spellcard as a boss on Hard/Lunatic static? I feel like I could capture this shit a lot more consistently if my strategy didn't consist of "welp shit spot looks moderately okay oops nevermind i'm trapped :V"
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on February 06, 2013, 11:07:48 PM
yeah, you can memorize it. they are 100% static. the big balls are obviously aimed. nitori's movement is often the same, but overall pretty random.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Drake on February 07, 2013, 12:27:34 AM
Nitori does direct herself towards you though, so you can basically go anywhere and you're fine.
Just throw yourself into the concave side of a squiggle and all the crap around you misses.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: PMW on February 09, 2013, 04:40:03 AM
From the few PoDD runs I've done I noticed that in all of them Chiyuri loves to completely destroy me no matter what, I find her to be even harder than Yumemi. So does anyone have any tips for fighting her? And also any tips for dealing with chiyuri's glitch where one can't use a bomb while using her special attack? That glitch tends to ruin some rounds more than once.

Playing Normal/Hard by the way
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on February 09, 2013, 07:20:25 AM
The character you're using will probably have a big influence on the strategy you want to use. In general though, you should wait on one side of the screen (left is slightly preferable) when you can, so that if a big wall comes at you, you can rush to the other side. Try not to get trapped by lasers, sticking to whichever side gives you the most room, though in particular it's better to be trapped against the wall rather than in the middle of the screen. Also remember that the lasers can't actually hit you until they've fully formed, so you can easily cross over them as they're appearing. Try to have a charge attack ready whenever you get trapped, in case a big cluster of fireballs comes right down at you. They're semi-aimed, so it's extremely likely that they will.

About the spell attacks, clearly you'll want to start streaming from one side if you can, so watch out for the warnings the game gives you, and also remember that whenever lots of crap gets reflected, she might just trigger one through spell points. Then, while you'll probably want to stream as slowly as possible, it's usually a bad idea to stay in one place for very long in this game, so what's especially important is that you cross over any lasers that appear ahead of you while you're streaming the spell, rather than trying to make your movements small enough to finish before you reach it. And being pushed up against the wall isn't actually the end of the world. You can stream her spells by moving straight up the walls. If a bunch of bullets comes at you while you're doing that, you can usually avoid it by rushing further up, or moving a bit left or right. (Bullets from above will almost never come at the same time as the bullets from the far corner.) The one thing that will screw you over though is fireballs, so what you absolutely have to be sure to do is have a charge attack ready to deal with them. (And the ability to safely move straight up is why it's much better to be trapped against the wall than trapped in the middle of the field.)

Now about the boss attack - She has more health than any other boss in the game, and her teleporting makes her extremely hard to hit. Also, she attacks immediately after appearing, giving you almost no time to get an easy close range charge attack on her. (With Mima for instance you just don't have enough time.) Because of all of that, it's very difficult to destroy her, and you basically never want to risk taking a hit. (Against most bosses, it's probably worth risking a hit if you're sure you can get rid of the boss before taking another.) So I'd say to bomb at the slightest sign of danger. Like, if she does that spam of random crap everywhere, just bomb immediately. Then, if you have a slow charge attack (you should always hit bosses with a charge attack when you bomb), wait for her to teleport, then hit her with the charge attack. Otherwise she may teleport right before you hit her. Doesn't help that she can usually survive even a bomb + charge attack, so also shoot her as much as you can after that as well. (Also, depending on which character you're using, a very risky thing you can do to get rid of her, is to use a level 2 spell of your own, hope she reflects it, then reflect it back to her, ideally earning enough spell points to trigger your own boss attack, repelling Chiyuri's. I'd say to do that only if you're out of bombs and nowhere near a full gauge, or are certain that you can't handle her boss's attacks at all. It's extremely risky because not only can you simply screw yourself over instantly, but even if it "works" you've not only put your own boss on Chiyuri's field (always dangerous) but you've created a shitstorm in the process, so there'll be lasers and fireballs everywhere. Really I'd say you shouldn't even try that. I'm just mentioning it for the sake of... completeness or something.)

If you're unfortunate enough to be out of bombs or hypers, then my best advice for dealing with her boss attack is to stay under her. Don't try to run to the corner. (Do that if you get a wall of crap while you're under her, but don't start in the corner.) All of her attacks are easier to dodge if the bullets aren't coming at you diagonally. It's also easier to shield yourself with the enemies, and most importantly, to destroy them right as they move over the boss, hopefully reflecting all of her bullets at once.

About her boss's attacks themselves - The two that are made of only white pellets are both completely static. The zig-zaggy one can be done by alternating left and right. The next row's bullets are basically aimed into the gaps of the previous one. The other one, with the gigantic walls of pellets, is very easy as long as you're right under her. Then she has two are other attacks, both of which use those blue bubble bullets. The one that just shoots a big ring is pretty fast, and it's not static, just in case you suspected that it is. (This attack and the second pellet one both have a bit more delay before she uses them. So if she seems to sit there a bit longer than usual, you know she's going to do one of these.) Then her fourth attack has bubbles and pellets, and it's a total nightmare. Totally random. Nothing aimed or whatever. IIRC, the bubbles are actually missing at lower levels, and the pellets are kind of slow, so maybe it's not quite as bad, though it can be very cluttered in that case, and she can start the next attack before those bullets are gone. Try to keep hitting her with charge attacks as you dodge this (and the first attack I mentioned). That will make sure that you destroy enemies right on top of her and protects you from fireballs. (Unless you're Ellen or some shit. Then just pray.)

And dealing with the bomb glitch, just don't use charge attacks in risky situations, I guess. (If you're dealing with Chiyuri's boss attack, you probably should have bombed before trying to dodge anyway.) Also remember that you can bomb before letting go of the shot button, so you can just hang onto the charge attack if you think you'll need to bomb. And Marisa also has that glitch going for her, in case you didn't know.

... uh. Holy crap I didn't mean to write that much. Sorry!
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: PMW on February 09, 2013, 07:04:55 PM
Wow, thanks for all that, I actually find that long wall really really helpful, so thanks for writing all of that. I'll keep it all in mind.

Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: RNG on February 10, 2013, 02:04:40 AM
Guys? Can't any of you help me with the spell cards I mentioned a few posts ago?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: K.B. on February 10, 2013, 06:11:15 AM
...and I thought by now I knew how to play PoDD.  Several things there I'd never realized or thought about.

Seconding PMW: thanks a lot for the post, Zil.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on February 10, 2013, 06:52:25 AM
Glad to hear it was comprehensible, let alone helpful. I'm always happy to blither about PoDD.

RNG: I think the lasers are static for the first spell. Starting on the left is probably better for Meister. I'm not sure what you're asking with the third question.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MTSranger on February 10, 2013, 10:23:12 AM
- Are the laser and bullet arrays in Young Demon Lord always static with respect to each other? If not, how the hell do I manage this except through prayer?
There are 2 types of spaces. When in doubt, sit in the circular type, not in the coffin type.
Then, because the bullet array is static, there will be a space beside the bubble for sure.

- With the thick bubble wave on Gensokyo should I cut through at some point or just follow the lanes all the way to the left?
Wouldn't following it to the left take longer to kill her? I just cut through without much problem.
The hard part is that immediately after you clear bubble, things could go very bad - like those giant walls that occasionally pop up which I can't deal with.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: redlakitu on February 10, 2013, 08:21:54 PM
Glad to hear it was comprehensible, let alone helpful. I'm always happy to blither about PoDD.
In this case, may I request a tiny bit of advice concerning Yumemi? Anything would be helpful, really. You see, I decided to try PoDD Normal today (my first or second time) and went no-miss through stages 1-8, then Yumemi murdered me mercilessly. Is there any set amount of time you need to survive before hoping to defeat her, anyway? And does the fight get any easier with further attempts?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shikieiki on February 11, 2013, 12:34:59 AM
Is there some sort of trick to Ground Serpent? Seems entirely luck-based.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sungho on February 11, 2013, 01:25:10 AM
The snakes come in a fixed and 'circular' fashion. (W->NE->S->NW->E->SW->N->SE->W->...)
You'll have to find a circular route around Kanako where you can dodge the snakes with minimum annoyance.

The one I used is to dodge the first snake downwards and go around Kanako clockwise, going 90 degrees every six snakes, so you can meet the (6n+1)th snake head-on.
A replay might be more useful.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shikieiki on February 11, 2013, 01:49:59 AM
The snakes come in a fixed and 'circular' fashion. (W->NE->S->NW->E->SW->N->SE->W->...)
You'll have to find a circular route around Kanako where you can dodge the snakes with minimum annoyance.

The one I used is to dodge the first snake downwards and go around Kanako clockwise, going 90 degrees every six snakes, so you can meet the (6n+1)th snake head-on.
A replay might be more useful.

(http://i46.tinypic.com/2emisr5.png)

Awesome, thanks a bunch.  :)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: LeviLamprey on February 11, 2013, 09:21:19 AM
I'm having trouble with capturing Hourai Doll, despite best efforts. Please help this poor soul.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on February 11, 2013, 06:23:34 PM
In this case, may I request a tiny bit of advice concerning Yumemi? Anything would be helpful, really. You see, I decided to try PoDD Normal today (my first or second time) and went no-miss through stages 1-8, then Yumemi murdered me mercilessly. Is there any set amount of time you need to survive before hoping to defeat her, anyway? And does the fight get any easier with further attempts?

Alright. First of all, the way things work on Normal (maybe I should have mentioned this before) is that the stages start off very slowly, and as time goes on everything gets faster and the enemies get healthier. Most of the time, the AI doesn't live long enough for the game to reach top speed. Yumemi of course lasts an extremely long time, and the speed doesn't completely reset after you've lost to her, so the game itself actually plays a lot differently against her than it does against the earlier opponents. Since her own attacks aren't overly dangerous, I suspect that the difference in speed is likely what causes people to get destroyed by her on Normal, while they find the rest of the game comparably easy. So I think what's most important is getting accustomed to the higher speed and healthier enemies. You'll need much different timing when destroying enemies to reflect fireballs, mainly because there's a significant difference in the way the enemies chain themselves. In the early game they work kind of like PoFV fairies, and the explosion from the first one quickly burns through the entire formation. Against Yumemi they start acting more like they do in PoDD's Lunatic mode, where the explosion effect stays in one place as the enemies quickly rush in to "renew" it. It's also much easier to get suddenly walled by fireballs, since they'll be moving so much faster. I'm not really sure what the best way to practice dealing with that is, but playing a bit on Hard/Lunatic couldn't hurt, I guess. To be honest, when I play Normal, even with my countless hours of practice with Lunatic, I still think the shift in speed that happens against Yumemi is pretty jarring.

Anyway, about Yumemi herself. Her spell attack is aimed at you, and if you're moving around as it's fired, it'll be a nightmare to get through it. Whenever she uses a spell attack, you should stop moving, get a charge attack ready, and just sidestep after the bullets are fired. I can't really stress enough how important it is to use a charge attack in these situations where you're forced to stop moving. Always use a charge attack as you go through Yumemi's spell attacks, because there will be fireballs coming straight down at you. Also, while you shouldn't move horizontally as the bullets are being fired, it's okay to move up a down a bit if you have to, since that won't really mess up the spell's aim very much.

Her boss attack is pretty annoying to deal with. She attacks slowly, but she's constantly moving, she's very healthy, and she barely shoots any pellets, so you can't reflect her away. She has five attacks, and I guess I'll try to describe each of them. First, there's one that shoots star bullets in a spiral-ish pattern. (Shinki stole it in Mystic Square.) While it's totally static with two possible orientations, clockwise or counter-clockwise, you probably don't need to know that for Normal. It's one of her easiest attacks since the walls don't connect like they do on Lunatic. Then there's another where she shoots stars off the top of the screen and they just fall randomly. There's nothing predictable about it. (Something that's kind of interesting is that if you destroy her as she's shooting the bullets up, they won't fall back down after she's gone.) Both of these have no reflectable elements at all, so you're really just forced to evade them.

Now these next two look similar at first, but it's very important that you be able to tell which is which as soon as she starts using them. Both start with her aiming a thin laser beam at you. First, the targeted cross attack. The delay before she uses this is higher than it is for any other attack, so she'll seem to keep floating around for a bit longer than usual. Then she stops moving and aims the laser at you, and you should immediately notice that the laser follows you when you move around. There are a number of ways you can misdirect the crosses, and the best method will depend on how much room you have. If you're somewhere in the middle of the screen (and probably will be), then try to move midway up the screen, then across to one side, and from there you can kind of "stream" the crosses back across the screen. (Again, it's just generally good to keep moving left and right, and only stay on one side for as long as you have to.) If you don't move up and instead just try to rush to the side, she might start spawning the crosses as you go, and they'll block the path behind you, trapping you in the corner. If you moved up before you rushed across then you can easily back up and pass underneath any crosses that started spawning. Then as you stream them across the bottom you can move in a few quick lurches, since the crosses don't materialize very quickly. Don't just run charge straight to other side or they might trap you if they aren't done spawning. So if you have enough room, that's probably how you should deal with that attack. If your space is really limited though, you can try to stream the crosses diagonally. With just some very tiny taps you'll keep ahead of them, since the arms won't be hitting you. Try to start this from as high up as possible (always easy to back up) and stream downward, rather than starting at the bottom and gradually moving up. Unfortunately, if your movement was limited to begin with, you'll probably end up starting this at the bottom of the screen. It's unpleasant, and leaves you very vulnerable, so try to avoid having to dodge them that way.

Now the other attack with the targeting laser can be identified by seeing that the laser doesn't follow you after being initially aimed. For this one you just want to get the hell out of the way, since she fires a big beam of bullets in that direction. She actually stops moving for a bit when she does this, and some of the bullets she fires are reflectable, so this is probably the attack that leaves her the most open to charge attacks or being reflected. So this looks similar to the cross attack at first but be sure you identify which one it is before she fires.

And the last attack is fairly ridiculous. Just a huge spam of random crap. (On Lunatic, the game usually hits the bullet limit whenever she does this.) She's even constantly moving when she does it so it's almost impossible to reflect it away, since she'll just move out of the explosion. I'd treat this like Chiyuri's thing and just bomb it always. Or maybe it's easier on Normal. I think the bullets might be extremely slow or something, but then you still have the issue of barely being able to move. Well, bomb if it's going to hit you, I guess. ;)

And now really. I was expecting this post to be much shorter than the other one, but I rambled again.

Oh, and about your other questions. I'm not really sure how long you have to last to beat her, and it depends a lot on your character. I'm pretty sure the time gets shorter as you lose to her, though the bullets won't get slower like they do in PoFV. And don't expect to win the first round.

I'm having trouble with capturing Hourai Doll, despite best efforts. Please help this poor soul.
Move in a clockwise circle to avoid the aimed bullets. Beyond that I'm not sure what to say about it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: BT on February 11, 2013, 07:01:55 PM
A little late, but...

- Are the laser and bullet arrays in Young Demon Lord always static with respect to each other? If not, how the hell do I manage this except through prayer?
The lasers are static, the bullets are static, both of them together aren't static. By the way: I'm pretty sure it isn't possible to be boxed in by YDL unless you're stuck in a small area and get unlucky with the bullets.

- I'm seeing several Scarlet Meister strategies and I don't know which is more successful. I had good luck twice or three times with the old "start on the right, move left two waves, left right left right" strat but I'm wondering if large movements and starting on the left might be easier.
If you move right and then left (for each wave)("start at her right"), you'll have less leftover bullets by the time the wave is over but that's because she shoots at you immediately, which means you have to be quick. I'm pretty sure starting at her right IS the best strategy is you're quick.

- With the thick bubble wave on Gensokyo should I cut through at some point or just follow the lanes all the way to the left?
Not sure if I understand your question, but knowing the bubble hitboxes is key. It should never be impossible to stay directly under her when she fires the dense wave, even if she's close to the center of the screen. It means you have only a few pixels to do it, but eh. That kind of situation is mildly rare though -- most of the time you have plenty of room during the center. You could always move to the side anyway, which is easier than it seems for most people.

Oh, actually, if your question is "when should I cut through lanes", it's when you see a mass of bullets headed your way! Even if it's small (or a very small wall), cutting through lanes isn't that hard, and if you want to survive the big walls you'll have to move from one end of the screen to another anyway.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tsym on February 12, 2013, 03:37:51 AM
I'm having trouble with capturing Hourai Doll, despite best efforts. Please help this poor soul.
As Zil said, move in a clockwise direction. The most dangerous part of the card is circling up when the small rice circles are being fired. It takes a bit of practice to figure out where on the screen you should circle, because circling too high will force you to make some very tight dodges. I think I do it at around the lower middle area of the screen, but the nature of the card makes it kind of hard to give proper directions. If you're really looking for a clear, know that because Mokou's wings have a hitbox, using Alice actually kills Mokou faster than using Border team. Against Hourai Doll, this means you won't see the final phases of the attack if you use Alice.

- Are the laser and bullet arrays in Young Demon Lord always static with respect to each other? If not, how the hell do I manage this except through prayer?

- I'm seeing several Scarlet Meister strategies and I don't know which is more successful. I had good luck twice or three times with the old "start on the right, move left two waves, left right left right" strat but I'm wondering if large movements and starting on the left might be easier.

- With the thick bubble wave on Gensokyo should I cut through at some point or just follow the lanes all the way to the left?
As far as I can tell, YDL is static based on Remi's position. Every part of it. However, she does move up and down on the screen, so there isn't really a foolproof way to do it every time. You should get as far away from her as possible if she moves down on the screen. If you sit under her, the laser array won't disappear in time for you to be able to find a good place to dodge the actual bullets. Don't e greedy with damage on that card.

Got nothing for Meister. It's still a dumb luck card for me.

I'm not the best person to ask for Gensokyo, but if you mean the one where Remi fires out a huge wave of bubble bullets that pretty much cover the screen, I always cut in between. Either way though, Gensokyo is just one of those cards where you really need to move around the screen, and there isn't too much strategy to it other than not always trying to sit under Remi. Read and dodge.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: redlakitu on February 12, 2013, 12:08:25 PM
@Zil - thanks! I'll do my best to put your advice to good use.  One thing I'm wondering about, though...

the speed doesn't completely reset after you've lost to her
I'm pretty sure the time gets shorter as you lose to her [...] And don't expect to win the first round.

So if I reach Yumemi with a few extra lives, would it make sense to repeatedly suicide as fast as possible until I'm on my last life, then fight her properly?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on February 12, 2013, 02:01:59 PM
Definitely not. It's still going to end up being as fast as possible, and you're throwing away all of your chances at winning. Maybe an instant suicide in the first round could help you slightly, but I don't know, since I've never tried it. Even if you think the first round is worth giving up, you should really go all out for all of the others, since it's very possible to win each of them. (And think of the points you'd be losing!)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on February 12, 2013, 02:18:28 PM
Zil, in my experience, you are the only one thinking about the point when playing PoDD :V

but yeah, I think it's a lot like PoFV in that regard. don't waste your chances in the second, third, fourth etc round. such a risky tactic is actually bound to make you lose. imagine you get unlucky or simply play like shit in the particular round you bet you victory on. it'll end in a terrifying manner for you. :V
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: K.B. on February 14, 2013, 03:45:29 AM
Never discount the AI's ability to derp.  It can trap itself even against Chiyuri or Kana.

Additionally, every round is winnable by simply surviving long enough.  Yumemi has a timer in the first round; it's simply longer.  That is: this isn't like PoFV, where first-round Eiki will never kill herself.

By suiciding, you've lost an opportunity to win and you've removed an opportunity for the AI to lose.  Just be a badass and go balls out from the start.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: LeviLamprey on February 14, 2013, 10:38:24 AM
Thanks for the assistance with Hourai Doll, guys, I captured it on my first attempt after reading the advice :3
Now, I have another spell I need help with.
I used to be able to consistently capture Possessed by Phoenix, but now I can't seem to get the method for the second wave totally perfect, and I keep dying to it.
Can anyone give me some specifics, YouTube isn't really helping :/
(Also Nue's Green UFO spell, is it really as horrific as it seems, or am I missing something here?)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on February 14, 2013, 11:28:51 AM
Does anyone have any advice regarding PoDD Reimu? She keeps killing me way more than the other bosses do. Like half the time even on stage 1. Normally I can survive decently well until stage 4 or so.

If anyone feels like watching my current best attempt (http://www.youtube.com/watch?v=JbA1UFANcvI) (stage 7) and telling me any ways I could improve, that would be appreciated too.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Limian on February 14, 2013, 01:06:11 PM
(Also Nue's Green UFO spell, is it really as horrific as it seems, or am I missing something here?)
Always stay around where the lasers don't bulge out (it's the same height every time) when the UFOs are shooting them and dodge the bullets mainly horizontally. When the lasers disappear, follow Nue (you'll want to stay under her for most of the card to kill it quickly). You don't even need to follow the UFOs around (although it could certainly help with a stronger shottype) because even with all of them intact, you have a fair amount of room to dodge the green shards. Don't be afraid of moving vertically if you must, even with the lasers around you.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on February 14, 2013, 04:20:09 PM
I used to be able to consistently capture Possessed by Phoenix, but now I can't seem to get the method for the second wave totally perfect, and I keep dying to it.
Start at bottom. Tap up to the beat of the music~
Don't tap too fast though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on February 15, 2013, 01:23:32 AM
Does anyone have any advice regarding PoDD Reimu? She keeps killing me way more than the other bosses do. Like half the time even on stage 1. Normally I can survive decently well until stage 4 or so.

If anyone feels like watching my current best attempt (http://www.youtube.com/watch?v=JbA1UFANcvI) (stage 7) and telling me any ways I could improve, that would be appreciated too.
I'll comment on the run first, and then talk about Reimu in particular. (And remember, these are just my own opinions on everything. I don't want it to seem like my word is law just because I've played PoDD a lot.)

Anyway, I think you spend too much time in the middle of the screen, and too far from the bottom as well. You should generally move in a sort of U shape, and there are a number of reasons for that. First, it makes it easier to misdirect the bullets. In this game, you almost always want to go completely around things. Dodging through them is a last resort, even if it's just a few bullets. Second, being at the bottom of the screen in general is advantageous. Not only does it give you more time to react to the bullets, but it makes it easier to kill things quickly. When shooting the enemies, you usually want to rush right at them, to kind of "artificially" increase your rate of fire. You of course need room to do that, so if you're already midway up the screen, you aren't going to be able to advance any further. All of these is even more important to worry about when you're using someone slow like Reimu. If you're in a bad position when a wall of bullets comes at you, you just aren't fast enough to get out of the way. (So, for example, just in the first stage against Kana, you seemed to keep returning to the center of the screen. It would be better to fall back to the bottom.)

Another thing, probably more important than what I was just saying, is that you don't seem to be using your level 4 charge to repel boss attacks. Instead you try to just kill them with charge attacks. That can be a good idea in some situations. If you're playing as Mima, for example, your charge attack is so powerful, and your own boss attack so dangerous, that you may very well just want to kill the bosses rather than reverse them. That's not the case with Reimu though. Her charge attack is awful, she's not fast enough to rush in and shotgun with it, and her boss attack is actually very safe. She not only shoots yin-yang orbs (the bane of the AI), but only one of her four attacks can be reflected, and she moves while shooting it. So really, you should always counter the enemy's boss attacks with your own whenever you have enough energy to afford it. It's one of the few that's actually more likely to help than hurt you.

And a couple more specific things:
- If you're going to be hit within the first few seconds of a match, you may as well just take the hit instead of bombing, like what happened in the first round against Reimu. Getting hit that early would only take half of a heart, or maybe a full heart, but neither of those are a big deal. The most damage you can possibly take from a single hit, no matter how late in the match, is three hearts, so if you're only missing one heart, it'll still take at least three more hits to kill you. So basically, getting hit very early is kind of like not getting hit at all.
- Try to learn Kotohime's boss attacks. Most importantly, if the bombs orbiting around her stop spinning, you know she's going to use her aimed attack, so you should try to misdirect it. (Like at 6:40, for example. You probably should have guided that into the lower right corner.)
- I think Mima's spell attacks are easier to dodge directly underneath them, rather than the opposite corner.

Now... how to deal with Reimu. She can really be a nightmare, yes. First you should know that her spell attack is a combination of static and aimed bullets, so staying still while it's fired makes it much easier. I think dodging it in the corner is ideal as it reduces the likelihood that a yin-yang orb will fall on you and also gives you the opportunity to rush up through the waves, rather than waiting for them at the bottom. (Doing that in the middle of the screen is more dangerous.) Also keep using charge attacks while you're in it, to protect yourself from fireballs. Maybe I'm beating a dead horse by saying that over and over again, but it's important.

About her boss attack, it has four patterns it can use. For the one with reflectable bullets, I generally just run to the corner and dodge it from there. The way she drops down makes it hard to stay right under her. (Though I think you can dodge it with small left-right movements in that case, kind of like that one thing Chiyuri uses.) For the attack that shoots the big yin-yang orbs, I usually try not to be directly under her. And remember that the corners are usually the safest places from the orbs since they can only get so close to the wall. The other two attacks are seemingly similar to each other but work differently. Both are completely static, though she keeps moving while she fires them. (However, since the bosses always start in the same spot and move the same way, the attacks will always be the same if it's the first thing she does, so that's something you want to be especially familiar with.) One of them shoots some three-way shots to the sides, which you can basically ignore, then shoots two waves of of five bullets each. The center bullet of each is aimed straight down, with others at fixed distances apart from it, so you can view the two waves as making some wide "lanes" angled whichever way she was moving when she fired them. The other pattern shoots some denser waves to the sides, then two walls straight down, then some more walls to the sides again. For this one, you'll probably want to macro dodge the walls, so learn the distances and time between them. If it's the first pattern she uses after appearing, there's a fairly easy way through it that places you right back under her. Almost like what you did at 9:45, but then just slip through to the right and you have a clear path to the boss.

That, and any general thing I mentioned earlier should still apply. She's probably one of the most dangerous characters in the game. If she decides to just throw everything at you at once then there's not much you can do. Her spell/EX attacks are completely overwhelming when stacked on top of other things. On the other hand, her boss attacks are very memorizable and she can be dealt with pretty easily when there aren't any other distractions.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on February 15, 2013, 03:24:35 AM
Start at bottom. Tap up to the beat of the music~
Don't tap too fast though.
Or you can circle around the familiars, I find it a lot more consistent than precise rhythmic micro-tapping.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ciddypoo on February 15, 2013, 06:07:02 AM
Or you can circle around the familiars, I find it a lot more consistent than precise rhythmic micro-tapping.
Second this. If you circle around (or even moving in a loose square), you can avoid getting hit as long as you keep a steady tapping rhythm. At least doing it this way you won't feel any 'pressure' regarding running out of space to stream.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kaze_Senshi on February 15, 2013, 09:04:03 PM
Or you can circle around the familiars, I find it a lot more consistent than precise rhythmic micro-tapping.

Can you please post a replay with this trick? I tried to do a circle but the familiars pwned me :V
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wriggle on February 15, 2013, 10:10:41 PM
Can you please post a replay with this trick? I tried to do a circle but the familiars pwned me :V

Like this (http://replays.gensokyou.org/download.php?id=26959). If you're going to circle with a focused slow character, the circle is more like a diamond/hexagon, because you should be streaming using diagonals in order to make it safer.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kaze_Senshi on February 15, 2013, 11:34:24 PM
Like this (http://replays.gensokyou.org/download.php?id=26959). If you're going to circle with a focused slow character, the circle is more like a diamond/hexagon, because you should be streaming using diagonals in order to make it safer.

Yaaayyy I captured for the first time this spellcard, thank you

PS: I was crying when I wrote this message
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Reiko on February 18, 2013, 11:12:32 PM
Some help with Ichirin's opener (boss fight) please ?
I can only read the lasers when at the bottom of the screen, and those green bullet walls prevent me from staying there. I've tried to dodge the walls by going up, but the timing seems wrong...

While we're at it, is there any way not to mark Kogasa's second spellcard (the one with blue bullets flying everywhere and popping right on you) as an autobomb ? Normal mode version was quite straightforward, but this one isn't.

(playing in Hard mode, btw)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tsym on February 19, 2013, 06:24:25 PM
Some help with Ichirin's opener (boss fight) please ?
I can only read the lasers when at the bottom of the screen, and those green bullet walls prevent me from staying there. I've tried to dodge the walls by going up, but the timing seems wrong...

While we're at it, is there any way not to mark Kogasa's second spellcard (the one with blue bullets flying everywhere and popping right on you) as an autobomb ? Normal mode version was quite straightforward, but this one isn't.

(playing in Hard mode, btw)
For Ichirin's opener, you want to stay at the bottom, dodge up and over the green walls, move back down to the bottom in a gap that they create, and finally follow their movements as you dodge the lasers at the bottom (or near the bottom). I just tried it and the method does work in Hard mode. It does take a bit of practice to get used to though if you've been doing it differently for Normal.

I think Kogasa's second spell card is pretty much an auto-bomb on actual 1cc runs unless you get to it with no bombs (which I actually try to do on 1cc runs). It has a way of blindsiding you and clipping you, and I find that risk is far too high to actually attempt to capture it during real runs.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: RNG on February 19, 2013, 09:21:11 PM
The Kogasa safespot positioning is actually pretty easy to learn - as any type but SanaeB and possibly ReimuB it's easier than the "normal" method. Just get your hitbox below the seam of Kogasa's skirt at the start of the fight, move down after she fires a wave, then get back to the safespot. When she activates the spellcard, move down after every wave so she doesn't run into you. Now that we have the boss rush patch it's really easy to learn the positioning just by trial and error.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Reiko on February 19, 2013, 11:06:49 PM
For Ichirin's opener, you want to stay at the bottom, dodge up and over the green walls, move back down to the bottom in a gap that they create, and finally follow their movements as you dodge the lasers at the bottom (or near the bottom). I just tried it and the method does work in Hard mode. It does take a bit of practice to get used to though if you've been doing it differently for Normal.
I just tried, and it seems to work. Thanks !
Just needed to read the lasers a bit more quickly.

@RNG : Yeah, SanaeB makes the first spell so easy, there's no point in safespotting it.
I think I'll continue bombing the second one then, it doesn't really matter.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Houjuu on February 20, 2013, 06:43:52 PM
Rin's Zombie Fairies and Rekindling of Dead Ashes make me want to cry.  :ohdear: I know when you kill the fairies they come back, but if you just ignore the fairies they fill the screen up with their nonsense and it's  just... And considering bombs arn't that good in SA I can't just bomb through it. More to the point I'd rather do this stuff without using a bomb if I have to.

*sigh*
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Reiko on February 20, 2013, 08:29:39 PM
Rin's Zombie Fairies and Rekindling of Dead Ashes make me want to cry.  :ohdear: I know when you kill the fairies they come back, but if you just ignore the fairies they fill the screen up with their nonsense and it's  just... And considering bombs arn't that good in SA I can't just bomb through it. More to the point I'd rather do this stuff without using a bomb if I have to.

*sigh*

The first one is quite easy, given you have enough power : begin above Orin, lure the fairies up there, circle clockwise and shoot from the bottom.
The second one is more tricky, I'd bomb it in a 1cc attempt. The only "strategy" I have is : run in circles to avoid the bullets, shoot Orin when you can.
I gave it a try and captured both, just to illustrate : replay here (http://replays.gensokyou.org/download.php?id=27048)
Ignore the stupid deaths at the other spells, I haven't played SA in a while...

Alternatively, play ReimuC and bomb everything  :derp:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Elysia on February 21, 2013, 12:19:45 PM
Anyone know how to consistently do the last stage pattern in Marine Benefit stage 5, with the "ring" of fairies moving toward the center?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: PMW on February 21, 2013, 05:26:46 PM
If you're using SanaeA you can probably just stay unfocused in to get rid of a lot of the fairies and just slowly stream to the side (preferably from left to right) while watching out for any horizontal bullets, since the red stuff is aimed at you. I find this section to be a lot easier than the green luckshit section honestly.

Maybe my perfect of it can help. (http://www.youtube.com/watch?v=7_UmQXZc1sQ) Link currently dead because I remade my youtube account. Wait a bit while I reupload it. Link fixed.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Houjuu on February 22, 2013, 01:36:06 AM
The first one is quite easy, given you have enough power : begin above Orin, lure the fairies up there, circle clockwise and shoot from the bottom.
The second one is more tricky, I'd bomb it in a 1cc attempt. The only "strategy" I have is : run in circles to avoid the bullets, shoot Orin when you can.
I gave it a try and captured both, just to illustrate : replay here (http://replays.gensokyou.org/download.php?id=27048)
Ignore the stupid deaths at the other spells, I haven't played SA in a while...

Alternatively, play ReimuC and bomb everything  :derp:

Thank you <3
I think I got it now... I think. I can do zombie fairies now, rekindling of dead ashes may take a bit of work but eh.

Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on February 22, 2013, 09:33:08 PM
okay I guess now it's my turn :V what the fuck do I do against kotohime?

I had a really decent run just now in PoDD lunatic, managed to hit stage 7 only to get completely destroyed by kotohime. I have heard things about her before, so I knew I'd probably game over (also had a few match mode matches against her, but eh), but that was outside of my expectations. I can't seem to dodge anything that isn't her ex-attack. her spell lvl 2 and 3 attacks are really fucking dense and hit me easily 80% of the time. I know you can redirect her one boss attack (the one where the orb-things stop spinning), so I suppose I just have to get the timing down when exactly she stops looking for an aim and I can move out of the way. or something. the other boss attacks are just completely beyond me. the whole match was just a pingpong match with one level 4 spell being casted after another. I lost the exchange every time, so yeah, general advice would be very much appreciated.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: RNG on February 22, 2013, 11:48:16 PM
Why are you playing Chiyuri O_O
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on February 23, 2013, 12:07:02 AM
why are you not playing chiyuri?

I am not a person who plays with a lot of different character so in games where I have a lot of choices, I always try everyone and decide on the character who seemingly works best for me. so for the better or worse, I am playing chiyuri. her charge attack is very straightforward and seemed easy to use. this is also the reason why I am playing komachi in PoFV. so I dunno. I seem to have a hidden tendency to choose characters the game's hard to clear with on the phantasmagoria games. it doesn't particularly bother me, though. kind of just makes it all the more satisfying.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Nindella on February 23, 2013, 03:20:08 AM
Thank you <3
I think I got it now... I think. I can do zombie fairies now, rekindling of dead ashes may take a bit of work but eh.

Ah yeah, Rekindling of dead ashes is probably one of the cooler and stranger spells in SA.   :3

Some tips which may or may not help; Fairies follow you in bursts, before stopping and shooting some bubbles, if you can learn the timing for when they decide to move+stop you can generally control things better in that spell. 
Also, Orin doesn't have a hitbox during that spell and stops shooting small blue things if you sit on her, so take advantage of that at the start of the spell if you can!  (it'll be hard to do so once things start going as the screen becomes too full of stuff!  :V)
Lure the fairies to the top left of the screen after they make their first move is what I generally do, after which you want to make large clockwise circles around the screen, mainly traveling from corner to corner (whilst briefly trying to deal damage to Orin as you pass by underneath her).  This will ensure that you are always at least a screen width away from the fairies when they start shooting bubbles and (if you keep moving from corner to corner) should give you enough time and room to read and dodge them.

If you're ReimuC, MarisaA or MarisaB, one bomb pointblank should do the trick.  Just sit on the bottom of the screen, then when the fairies start moving, run onto Orin's sprite and press the bomb button at the very last second before the fairies move to and reach you (bear in mind that MarisaA's bomb immunity is quite short!  Jump away quickly once Orin explodes to avoid a stray fairy colliding with you!).

If you're ReimuA, you may need an extra bomb, do remember that fairies can still get in the way of your shot whilst you're in bomb mode, and since your shot is a big chunk of your damage, trying to avoid fairies soaking up your shot (wriggle around them when you're in bomb mode to keep your shots on Orin!  It's not much more damage, but every little helps~).

ReimuB's bombs are poop for this spell, there just aren't too many bullets unless you position it very nicely to take in Orin's popcorn, the glowy bullets and bubbles.  Prepare to use a lot of bombs if you plan to bomb your way through it with her.

MarisaC has the worst time autobombing through this spell cause... yeah her bomb does a feather worth of damage, haha  :derp:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on February 23, 2013, 04:14:28 AM
okay I guess now it's my turn :V what the fuck do I do against kotohime?
You must be tranquil as a forest, but on fire within!

Also, you know how to recognize the aimed attack, which is good. You can also predict the other two, based on how far the spinning bombs are from her. If they're far away, she does the fast (static) attack. If they're close to her, she does the slower one. I don't think that one's static though. Also remember that those bombs orbiting around her don't hurt you, so you can still shotgun her while they're there.

That's all I got. :p (Though any of the generic things I said before should still apply, of course.) It's basically random crap everywhere. Just gotta dodge it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on February 23, 2013, 06:34:08 AM
I find that the bullets in Kotohime's level 2/3 attacks tend to line up in a way that's not hard to dodge through, unless in combination with something else. Not that I've ever played against stage 7 Kotohime. Right now I just hope to luck out and get both Reimu and Kotohime before stage 5-6.

Is there normally a major difficulty jump in how long the boss lasts on stage 7, by the way? I've reached stage 7 over 10 times now, and in at least 6 of those all 5 of my deaths were there (there was one that somehow defeated Mima on the first try then died 5 times to Chiyuri), even though Mima's attacks seem easier to dodge than Reimu's and Kotohime's are.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on February 23, 2013, 07:33:53 AM
Yeah, I'm pretty sure stage 7 lasts much longer than stage 6. Not that I've ever timed it or anything, but it feels that way. That's assuming you don't kill her prematurely with a yin-yang orb or something. And then it can kind of get harder after you die since spell levels don't reset.

And Kotohime in stage 7 is a big part of what makes Chiyuri so hard to clear with. She's literally the worst character you could possibly get.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Goldom on February 23, 2013, 07:10:23 PM
Did somebody say "time"?  :V

Well, I honestly don't have a whole lot of times for 03, and nothing above Normal difficulty. But on Normal, the times do indeed jump up from ~93 seconds on stage 6 to ~135 seconds for the first life on stage 7. Drops to ~103 on life 2 and ~95 on life 3. On easy, stage 6 is ~67 seconds, while 7 is ~88/~83/~69
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on February 23, 2013, 07:49:27 PM
I went and checked some of my videos with weaker characters, and it seems stage 6 is usually 2:30, stage 7 is 3:00, and stage 8 is 4:00. And from some stuff I did earlier I'm pretty sure stage 1 is 1:40, so I'll go ahead and make a guess for the rest of them:

S1 = 1:40
S2 = 1:50
S3 = 2:00
S4 = 2:10
S5 = 2:20
S6 = 2:30
S7 = 3:00
S8 = 4:00

I know I've seen Yumemi last longer than 5 minutes. She takes forever even on Easy, so I don't what to say for her. I've never no-missed Lunatic as a character without broken EX attacks. (And then there's crap like this (http://www.youtube.com/watch?v=nwCt9KmRuu0) so I don't know what to think.)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on February 24, 2013, 01:58:05 AM
Doesn't PoFV Eiki never take any planned hits in the first round? It could be the same with Yumemi.

Or, if you've figured out a set amount of time for Yumemi on Easy, you could calculate the timing for the earlier stages on each difficulty, and try to extrapolate from there.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Goldom on February 24, 2013, 05:40:12 AM
Thanks to savestates and patience (making up for the complete lack of skill I have at 3/9), I do have some times for first-life Yumemi. On easy, it's an average of 326 seconds, 344 on normal. Compared to 98/134 for second life and 84/112 for third. The shortest first life win I've managed was 277 seconds on normal with Yumemi vs herself.

As for PoFV, without savestates I've only managed three true first-life times for the final stage, and all on easy. Reimu vs Eiki cleared first-life in 156s, Komachi won in 224s and Eiki vs Reimu won in 205s.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on February 24, 2013, 07:23:29 AM
I checked your spreadsheet for PoDD. Since it seems you only have times while playing as Chiyuri and Yumemi, we should only look at the Chiyuri times. So 374 on Easy and 411 on Normal. Any times recorded while using Yumemi (Or Reimu, Mima, Ellen, and Rikako, for that matter) should be ignored in this case, since those characters can easily win faster than they're supposed to. (Likewise for PoFV, I think only Komachi's time there is reliable.) Times from Kana and Kotohime would probably be best.

@Karisa: Technically Eiki lets herself drop to her last half-orb, then dodges everything, but yeah, it could be the same for Yumemi. And I'm somewhat hesitant to try to guess her Lunatic timer just from Goldom's Easy times, since there are so few of them, but assuming stage 1 on Easy is 40 seconds, and on Lunatic it's 100, I'd guess you could estimate Yumemi's Lunatic timer to between 900 and 1000 seconds. I'd rather just do Lunatic runs and use savestates to no-miss the game though, but there are a number of things I want to test before that. As you said, It's possible that she actually does try to be unbeatable, and only gets hit through bad luck. Further, since I've only ever managed first round wins against her (with low tier characters) after having lost lives earlier in the game, I suspect that in PoDD, dying not only weakens the current boss, but the next ones as well. (So it's easier to no-miss Chiyuri if you died in stage 7, for instance.) So maybe Yumemi only goes "all out" if you no-miss the whole game before her. Basically I want to be really sure about how things work in the earlier stages, particularly 6,7, and 8, before dealing with Yumemi.

Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wriggle on March 05, 2013, 05:40:10 AM
Okay, seriously. How the hell do I do Rorschach? I've perfected Koishi 3 times (one with lolreimub) and I still don't know a consistent strategy to survive it.

Here's my newest fail (http://replays.gensokyou.org/download.php?id=27251). I survive everything up to it in a pacifist run, and then lose ALL my lives there. What I try is to lure Koishi to one side then run to the other before she throws dense shit at me, so from complete bullshit it becomes some pure dodging. But seems like it's not being enough (I can sometimes capture it, but timing out is another thing). Is there a recommended strategy to it, or something I'm missing out? :ohdear:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tsym on March 05, 2013, 07:53:18 AM
Okay, seriously. How the hell do I do Rorschach? I've perfected Koishi 3 times (one with lolreimub) and I still don't know a consistent strategy to survive it.

Here's my newest fail (http://replays.gensokyou.org/download.php?id=27251). I survive everything up to it in a pacifist run, and then lose ALL my lives there. What I try is to lure Koishi to one side then run to the other before she throws dense shit at me, so from complete bullshit it becomes some pure dodging. But seems like it's not being enough (I can sometimes capture it, but timing out is another thing). Is there a recommended strategy to it, or something I'm missing out? :ohdear:
It's umm... Reading and muscle memory like most other cards. Although I didn't know that Koishi actually follows you in that card. I thought her movement was random. For the most part, it seems like you have a solid strategy for it, and your only real issue now is just nerves or something. It does seem like you might be able to predict when Koishi will throw out a "thick" wave of bullets from the replay, but I'm not fast forwarding through all those timeouts again (way too long), so I can't be sure. I'm pretty sure there's no other gimmick it though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Elysia on March 07, 2013, 01:40:30 PM
Okay, seriously. How the hell do I do Rorschach? I've perfected Koishi 3 times (one with lolreimub) and I still don't know a consistent strategy to survive it.
Here's my timeout of it. (http://www.youtube.com/watch?v=hLMOb-NJcpM)

The best way is to try to avoid being under Koishi as much as possible, but she follows you constantly, so no matter what you do there will be waves where it's pretty much unavoidable. I would recommend doing one or two quick throwaway attempts where you stay under Koishi the whole time, so you learn how to dodge those sorts of waves. That way they'll be a lot less likely to screw you up in the actual run.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on March 07, 2013, 06:01:58 PM
so, uhh, I suppose I'll do it like Karisa, drop a video and hope someone can tell me i I can doing something generally wrong. it's a game over to kotohime, hurr durr, but marisa and reimu went terrible, too.

http://www.youtube.com/watch?v=ggK6mHXM6Jc
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wriggle on March 07, 2013, 08:00:53 PM
Well, okay, thank you both. Yesterday I tried to dodge on the bottom and died, tried again dodging going up through the gaps and captured, but because I got really lucky (I perfected her for the 4th time :V). Looks like I'll have to choose one way to stick with, until I get consistent at it or something.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on March 08, 2013, 06:38:27 AM
so, uhh, I suppose I'll do it like Karisa, drop a video and hope someone can tell me i I can doing something generally wrong. it's a game over to kotohime, hurr durr, but marisa and reimu went terrible, too.

http://www.youtube.com/watch?v=ggK6mHXM6Jc
First of all, you seem to be shooting kind of slowly. There were times (like 6:48 and 12:32 for instance) where it looked like you got hit because you weren't shooting fast enough. I'm not sure what you could do about speeding up if that's as fast as you can go. Maybe something like that hotkey thing that Goldom made a while ago. But then, you should probably be relying on charge attacks a bit more in those situations anyway. Like whenever a big shitstorm comes at you, assuming you notice it in time, try to both misdirect it and have a charge attack ready, so you can shoot through any fireballs and whatever.

Then there were a few places where you used a boss attack when you where out of bombs. That's something you should never do. Always hyper instead.

At 14:55, when you nearly avoided everything but then bombed at the last second, you probably shouldn't have used the bomb. You had a pretty good chance of not getting hit, and even if you did get hit, you probably wouldn't have been reduced to your last half heart, since it hadn't been very long since the previous hit and you didn't have much damage. So ultimately you just kind of wasted the bomb. (And also realize that if you had misdirected that wave further to the left, there would have been no danger in the first place.)

So try to realize when shooting won't be enough, and you'll have to use a charge attack, try to misdirect things better, and try to get the best use out of your bombs. I feel like these things were the main reason Marisa killed you, since you didn't seem to have too much trouble with her spells and bosses. It's hard to explain, but just play a lot and you kind of get a feel for misdirecting things and all that. I can't really tell you any specific thing you're doing wrong, at least that isn't already contained in one the previous things I wrote. I think it's just a matter of getting better at everything.

But it's not like know everything. There are quite a few people playing PoDD now, so maybe you guys can help each other out more than I can.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on March 08, 2013, 04:02:14 PM
haha, it would have definitely been smarter to use a charged attack. especially at 12.32. it's actually hard to say for me, too. I think I can probably tap faster, but I'll try to rely on charge attacks more then.

even if I probably shouldn't, I always worry about my score to an extent, do I use a boss attack instead of just destroying the enemy boss. silly, I know, and it likely killed me more than just a few times already, I'll try to fix that, I guess.

14.55 haha,lolwut why. my movements were really stupid, because I backed down into the way of the bullets, that's why I used the bomb. but you are right, I probably would have had a heart or 1 1/2 left even if I had gotten hit. I chalk that one up to reflex-panic bomb.

there may be quite a few people playing PoDD; but you're likely the only one using chiyuri - and you're also likely the most knowledgable one. just saying that now. I'll try to heed you advice and see how it turns out in hope that I can improve at a not-snail pace. haha
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: LadyScarlet on March 09, 2013, 07:58:35 PM
Am I the only one who finds Starlight Typhoon MUCH easier than Non-Directional Laser? I've always had a weakness for NDL-type spells.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ScarletRhapsody on March 10, 2013, 07:08:29 PM
I need some help capturing Sanae's first spell (Esoterica "Nine Syllable Stabs") in SA. I can never get past it without wasting at least a single bomb.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Validon98 on March 10, 2013, 07:16:20 PM
Okay, to capture Nine Syllable Slabs, while the dialogue is going on place yourself right at the bottom of the text box above the enemy icon. That's a place where the lasers won't hit you. You can go a little lower than that, but the first wave of bullets will be a bit tougher to dodge. After that, simply dodge the bullets as they approach, but try to stay near that original safespot. It's tight, but you should be able to do it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: PMW on March 11, 2013, 12:14:28 AM
Okay, this is something I don't get at all, why do people move up to dodge the lasers in Nine Syllable Stabs? One's perfectly fine just staying at the bottom center. The lasers don't hit you at the bottom center and it's a lot easier than a silly method of moving up to dodge the lasers.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Validon98 on March 11, 2013, 12:43:47 AM
Not above the ENEMY, just above the symbol at the bottom. I'm not saying to move up. ^^;
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kaze_Senshi on March 11, 2013, 01:26:59 AM
Looking for some tips about the following spellcards:

* Murasa's penultimate and last spellcard;
* Byakuren's first spellcard;

Also if someone knows good replays to learn how to survive (not how to score) in Touhou 10,12 and 13 I'd be happy to watch them :)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Marisa Kirisame on March 11, 2013, 10:24:35 PM
Doing some hard runs in UFO using Drake's boss rusHow u Kogasa first spell with anyone that is not Frog Sanae?

Also, I fail hard at St. Nikou on hard. any ideas?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tsym on March 12, 2013, 04:13:40 AM
I need some help capturing Sanae's first spell (Esoterica "Nine Syllable Stabs") in SA. I can never get past it without wasting at least a single bomb.
The lasers are static every wave. There are tons of safe spots you can use. Bottom center, like many people suggested, works fine. The only wave of rice bullets you should have trouble with is the second wave where they're all spread out. I believe that the entire array is actually aimed at you, but I don't know how to manipulate that. It's probably easier to just read and dodge than find another method to do it.

Okay, this is something I don't get at all, why do people move up to dodge the lasers in Nine Syllable Stabs? One's perfectly fine just staying at the bottom center. The lasers don't hit you at the bottom center and it's a lot easier than a silly method of moving up to dodge the lasers.
Moving up allows you to graze more for score. If you're really trying to score though, you'd be following the lasers as they come along the left side and top of the screen.

Looking for some tips about the following spellcards:

* Murasa's penultimate and last spellcard;
* Byakuren's first spellcard;

Also if someone knows good replays to learn how to survive (not how to score) in Touhou 10,12 and 13 I'd be happy to watch them :)
Murasa's penultimate card is aimed. She also moves in your direction after she fires the anchors. If you dodge to the same side every time you do the card, you should find that the first 2 waves or so are more or less static due to how it works. Everything after that is read and dodge. The droplets that come out of the anchors are random though. It's a fairly tough card without practice, but as you get used to how the glowing bullets move, it'll get easier.

Her last card is relatively simple. Just move so that you are lined up either horizontally or vertically with the droplet ring so that when you need to move through it, you'll only be making straight lines. Since the speed at which Murasa moves is different among difficulties, you'll have to adjust based on what difficulty you're playing at. On Lunatic, stopping in every corner and aligning yourself there works. On easier difficulties, it's a bit more variable, though I'm fairly certain that a triangle shape works on Normal and maybe on Hard.

Byakuren's first card is luck and being very skilled at reading and dodging. There's no particular trick to it. Because of how it works, you probably just want to stay under Byakuren the entire time. It's a definite bomb on a full run though because of how easy it is to clip.

As for good replays, I recommend looking at no bomb runs, as you'll get a sense of what's really difficult without bombs and what isn't. There are tons of good replays for MoF so no recommendations there. Riz has done many amazing runs for UFO Lunatic, and I really got nothing for TD because of how little people care for it. You can probably just look up replays of the better people on the forum (Nereid, Zengeku, Zil, Baity, etc etc).

Doing some hard runs in UFO using Drake's boss rusHow u Kogasa first spell with anyone that is not Frog Sanae?

Also, I fail hard at St. Nikou on hard. any ideas?
Kogasa's first spell is more or less a crap shoot. The only advice I can offer is that she moves in your direction after she fires off her wave. Ideally you want to move her to the right given the rotation of her bullets (which never changes. This might also be different on difficulties easier than Lunatic). You do NOT want her to go left, because I believe you will almost always get overwhelmed by the parasols before you can clear the card. There is a safespot you can abuse for it though. Look at any NBNUFO replay for more information. I'm pretty sure that everyone who did that uses the safespot.

St. Nikou on Hard is different than on Lunatic since you can't sit in the left corner and clear it that way. However, each wave has a spot on the screen where dodging it is much easier. Start on the right side, then follow Byakuren to the left, then stay there for the next two waves. Then follow her back over to the right for the next wave. Unfortunately that's as far as I remember because you'll clear the card at that point if you go into it at full power.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on March 12, 2013, 10:22:51 AM
Also if someone knows good replays to learn how to survive (not how to score) in Touhou 10,12 and 13 I'd be happy to watch them :)
I'd personally recommend watching 90fps runs. I think that's better than watching no-bomb runs since good bomb placement is so important, especially in TD. Of the games you requested, there happens to be at least one 90fps run for each. If you can get the replay files themselves, then it may be a good idea to watch them at regular speed.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Seppo Hovi on March 12, 2013, 01:18:22 PM
I don't think rescourse management is something you can learn from watching a replay. It's something that comes to you once you learn the game well enough to a certain extent.

You can watch replays for routes and learn to copy them, sure. However, sticking to only one route isn't exactly a good thing, since you'll eventually mess up something within a full run of a game. Fixing things needs some flexibility, which requires knowledge and control.

Also, I'd say that it's much more important to know why do something instead of how to do something.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: fsvgm777 on March 12, 2013, 06:50:52 PM
...I'm blind. Delete this post, please.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kaze_Senshi on March 12, 2013, 06:58:18 PM
Oh thanks for the useful answers :)

I don't think rescourse management is something you can learn from watching a replay. It's something that comes to you once you learn the game well enough to a certain extent.

Maybe by watching some good replays I can learn something resource management. For example if I watch a replay I could learn when to use the Trance mode on th13 to get more lifes. (Someone could put more details on the th13 strategy page on wiki, it looks poor ;x )
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Marisa Kirisame on March 13, 2013, 12:34:45 AM
Thanks Tsym. I'll give it a shot.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ScarletRhapsody on March 21, 2013, 11:41:34 PM
It's been a while since I posted for extra boss help, but I'm having trouble with Kogasa's spell cards (In the extra stage, of course)

Namely her Surprising Rain "Guerrilla Typhoon" and Halo "Karakasa Surprising Flash." I find that I always have to bomb on these two.

Any tips on clearing them?

Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tsym on March 22, 2013, 05:03:20 AM
It's been a while since I posted for extra boss help, but I'm having trouble with Kogasa's spell cards (In the extra stage, of course)

Namely her Surprising Rain "Guerrilla Typhoon" and Halo "Karakasa Surprising Flash." I find that I always have to bomb on these two.

Any tips on clearing them?
Guerrilla Typhoon is just a plain hard card. It's mainly a test of your reflexes. For the most part, I recommend stating out by only doing vertical dodges around the middle of the screen, underneath Kogasa. Moving too far to either side makes it much harder to recover. You'll really need to know how to read ahead to do this one, so don't sweat it if you need to bomb it, because it's definitely understandable.

Surprising Flash actually isn't too hard. People use different methods for it. For one, you can read the lasers at around the middle of the screen, closer to Kogasa. The lasers are straight so this shouldn't be much of a problem. The reason why is because, if you remember from physics, tangential speed is less closer to the center, so it moves slower up there. You can also keep your eyes peeled in the opposite direction of the way the lasers are spinning. So if the lasers are spinning to the right, look maybe 2 character lengths to your left, focus on a gap as the array slows down, and move into it. Or you don't even need to find a gap, and you can just move out of the line of the lasers as it stops. It still takes a bit of practice though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: PMW on March 23, 2013, 02:55:07 PM
Any tips on Murasa's 3rd spell? I find it to be really difficult for some reason, even harder than luck vortex or the bullshit 3rd nonspell, so, yeah. Any help?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tsym on March 27, 2013, 06:08:46 PM
Any tips on Murasa's 3rd spell? I find it to be really difficult for some reason, even harder than luck vortex or the bullshit 3rd nonspell, so, yeah. Any help?
It's an aimed pattern, and Murasa always moves towards your position after she fires the anchors. If you start out under her, slightly to the left, the first wave will always be static, and that should become muscle memory. After that, try not to move with Murasa from either the left/right side into the corner, because the space between anchors will be smaller than on other places of the screen. The card is pretty much random dodging aside from those tips, but it's kind of muscle memory because the glowing bullets move in a rather predictable fashion after you get used to them.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: BT on March 28, 2013, 11:14:52 AM
I've come to the conclusion that I can't tap fast enough in PoDD.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on March 28, 2013, 12:04:49 PM
I've come to the conclusion that I can't tap fast enough in PoDD.

same. I noticed that I was tapping way too slow at times. I got hit a lot of times because I oculdn't tap quickly enough to destroy the enemies.

I find it hilarious how we seem to have similar problems in clearing PoDD
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on March 28, 2013, 03:56:50 PM
I think it's perfectly fair if people use Autohotkey or something to shoot automatically. I tried playing with a keyboard a while ago and found that I couldn't shoot nearly as fast as I would like to, which is a moronic limitation to have forced on you.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on March 29, 2013, 02:11:25 AM
I've never had trouble shooting quickly enough in PoDD (and unlike SoEW, it doesn't even tire out my hand, probably because PoDD involves firing in bursts rather than continuously). I have a laptop though, where the keys are easier to press than a standard computer keyboard, so that may be relevant.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ARF on March 29, 2013, 12:19:57 PM
I'm getting my ass kicked by EX-8 in DS right now, does anyone know how to make Marisa stop within the screen boundary after doing her seventh blazing star attack? I'm starting to think that it isn't possible, please prove me wrong!
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on March 29, 2013, 08:10:17 PM
I'm getting my ass kicked by EX-8 in DS right now, does anyone know how to make Marisa stop within the screen boundary after doing her seventh blazing star attack? I'm starting to think that it isn't possible, please prove me wrong!

No particular wave causes me any real trouble. Only difference for me is more stars after each photo. Also I tend to play safe than try to guarantee a photo in this one.  There were uh, some cases where I take a photo then go blargh because I get caught in the blazing star right after.

It's a pretty easy EX otherwise.

edit: Speedrunning is another matter entirely so ignore me. It's less easy if you're aiming for perfection. I... miss a lot.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on March 29, 2013, 08:14:40 PM
Speedrun strats, trying to save a spark cycle :V
Clearing it normally is very easy.

I would say make Marisa go across the long diagonal as much as possible so she spends more time onscreen.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ARF on March 29, 2013, 11:39:46 PM
Thanks for coming to help, but yes it is speedrunning strats. The goal is to make her end up stopping within the screen boundary after she stops moving after the seventh cycle, but I guess that it might not work for that particular cycle. It's quite easy to make her stop onscreen after the sixth cycle which makes me think it would work for the seventh as well, but I don't know how to do it!
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zork787 on March 31, 2013, 05:46:16 PM
For the life of me, I can't figure out an easy way of doing Genetics of the Subconcious... Any tips to make it even a the least bit manageable?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: BT on March 31, 2013, 05:57:46 PM
No tips. None. :V

Really, Genetics is a card that requires you to be on your toes at all times. Aside from the suggested cue-driven route that you're probably already aware of, I don't know anything else that can make the card less challenging than it is.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wriggle on March 31, 2013, 10:26:27 PM
It's completely static, so you basically have to memorize a route, and when it's safe to shoot her. I'm quite consistent at it, but there's always a chance of getting clipped due to it being too long. Watch a replay (there's a video in my Youtube channel of a Perfect Extra), watch again, and keep trying until you do it correctly. And don't forget that at the 2nd, 4th, etc "charging" sound you'll have to circle around her, while she goes from one bottom to another. Then she'll repeat the cycle.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on April 01, 2013, 08:48:22 PM
I tend to keep to the bottom corners opposite of her if she is at the bottom of the screen. If she moves to the top of the screen I move to try to get under her in order to cause damage.  Aside from that Wriggle has it down.  You'll have to go around the screen as she flies at you (even if it is static). If you can keep under her as much as possible while she is at the top you'll cut down the duration of the spellcard and not have to dodge more than necessary.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on April 03, 2013, 01:24:46 AM
Anyone know how to do this supergraze (http://www.youtube.com/watch?v=tG_uirlYy4I) consistently? Specifically, how to make sure Keine moves to the right after each blue wave? If she moves the wrong way there's a good chance of not being able to make it to the next safespot in time.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on April 03, 2013, 05:30:06 PM
How do I consistently perfect miko?
I can't get any consistency on her second and last spellcards.
Also is there any easier way to tackle yoshika and seiga's non-spells?
Thanks in advance.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Drake on April 03, 2013, 05:58:58 PM
Anyone know how to do this supergraze (http://www.youtube.com/watch?v=tG_uirlYy4I) consistently? Specifically, how to make sure Keine moves to the right after each blue wave? If she moves the wrong way there's a good chance of not being able to make it to the next safespot in time.
It seems like she moves in your direction.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: RNG on April 03, 2013, 06:47:32 PM
It's physically impossible to be consistent on her second-to-last since it can become incapturable. Start about 2 Reimu-widths to her right and you might have a better chance, though, since the card always starts by rotating left 3 times - right 3 times.

The last card is just streaming which is aimed at the moment the bullets stop. Redirect it at a regular pace and you'll be fine.

Yoshika's nons are sort of random. Treat the first and third like Aura of Justice and try not to stay directly under her, only hitting her when she moves closer to you.

Seiga's nons are real hard to get used to, but with enough practice they're second nature. Go for an aggressive attack on Seiga and ignore Yoshika. Second is pretty hard, but it helps to move in Yoshika's direction.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on April 04, 2013, 02:50:17 PM
Thanks for the tips RNG, but I was referring to her second card, the ones with the yellow glowing balls.
If Miko moves down I have a high chance of getting clipped.
And on her last card, Miko appears to be lower on the screen in the game compared to spell practice. I can captured it consistently in spell practice but most my captures in the game are improvised. I'm more troubled on the last phase of that attack.

Also, I wonder if you can go above Yoshika for Seiga's second non...
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: RNG on April 04, 2013, 06:28:16 PM
Oh sorry. The second spell should not be hard. I prefer to do 2 dashes up rather than 3 because that means less time spent at the bottom dealing with weird trajectories. It should die in 3 waves so luck isn't a huge factor.

You can't go above Yoshika. Trust me, I wanted to, but you can't stay under Seiga for any length of time since the jellybeans are so dense. Even timing it out at the sides is difficult since you can get walled real easily.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tsym on April 05, 2013, 01:55:24 AM
Alright so Vengeful Cat's Erratic Step is kicking my arse and I'm terrible at reaction dodging so I need some help. I'm fairly confident now that all of my captures of the card to date have been 100% luck, as I keep on getting my face smashed in by the last wave of bullets. I just don't see how I'm supposed to read that final wave of bullets. Lifting my eyes from the bottom while I'm still dodging to read the final batch of bullets often results in me running into a bullet, but not lifting my eyes just results in death anyway. Should I be dodging to a certain side every wave or something?

And while I'm here, any tips on DDP Daioujou Hibachi's final attack? I can only seem to survive it if I go in with at least 2 lives, and even then it's a lot of luck. I can read it for all of a few seconds before I need a bomb, and I'm also kind of at a loss as to how to properly read/dodge it, especially when the direction of the blue bullets change. This is pretty much the last thing I have to figure out before I feel like I can 2-all the game, so any help is appreciated.

Thanks for the tips RNG, but I was referring to her second card, the ones with the yellow glowing balls.
If Miko moves down I have a high chance of getting clipped.
And on her last card, Miko appears to be lower on the screen in the game compared to spell practice. I can captured it consistently in spell practice but most my captures in the game are improvised. I'm more troubled on the last phase of that attack.
For her second spell, don't feel like you need to always stay under Miko. If she ever moves down, find a space in between the yellow bullets at the bottom, and run into it to dodge the next wave until she moves back up. At the bottom of the screen, the yellow bullets pretty much move horizontally, so you shouldn't need to worry about getting clipped by them at the bottom. And for the record, I prefer 3 dashes: once through the first two waves, wait for the bullets to rotate once more, another dash through the third layer, then wait again for the bullets to space out a lot more before making the last dash. Often times, I find that it's going through the final wave of bullets that will clip you.

And for her last attack, yes, she is higher up in spell practice than in the actual game. In the original release of the game, she was higher up, but ZUN changed it in the patch, but he never changed her position in spell practice. Must have slipped his mind. Just do it in stage practice like you would for any other game. For the final phase of the attack, you'll want to do a dash once you reach about the midpoint between Miko and the bottom of the screen, and dodge horizontally (like go outside the vertical "safe area" a bit) on your second+ passes through it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on April 08, 2013, 07:22:12 AM
And while I'm here, any tips on DDP Daioujou Hibachi's final attack? I can only seem to survive it if I go in with at least 2 lives, and even then it's a lot of luck. I can read it for all of a few seconds before I need a bomb, and I'm also kind of at a loss as to how to properly read/dodge it, especially when the direction of the blue bullets change. This is pretty much the last thing I have to figure out before I feel like I can 2-all the game, so any help is appreciated.
Kind of late but I may as well try to answer this. Quite frankly, if you can survive it with 2 or 3 lives, then you're probably doing it well enough. But in any case, make sure to shotgun while you're invincible (i.e. as soon as you respawn/hyper). Otherwise always try to dodge perpendicularly to the lanes, and the red walls (which are the most dangerous part imo). Even if you end up flailing around (and you probably will) you should at least try to move around in a way that minimizes your chances of getting hit. But it's entirely possible to beat the game having no ability to dodge that pattern whatsoever. Just get to it with a bunch of lives.

And there -is- a shooting game thread in Akyu's Arcade. Apparently it hasn't locked yet.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on April 08, 2013, 11:37:12 PM
Kanako's opener.  Any trick or do I just need to read faster?

Every time I try looking farther ahead to start I move into a bullet while trying to switch "lanes" to stay under Kanako and every time I start reading 3 or 4 rings ahead what I've already read gets pushed all the way to Reimu and I get overwhelmed and die/luck through.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on April 09, 2013, 02:11:48 AM
Kanako's opener.  Any trick or do I just need to read faster?

There's no trick to it as it's a very fair attack. You can try improving your reading skills.
I've faced this pattern about 100 times now and pretty much I can get though it.
I think you need to stay at the dead bottom and only move left/right. Use the music to figure out when it's going to end.
You can also try timing it out for fun practice.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: RNG on April 09, 2013, 04:28:46 AM
Double Black Death Butterfly 6/20
Flying Insect's Nest 0/19

what the flying fuck am i doing wrong
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on April 09, 2013, 06:52:05 AM
Double Black Death Butterfly 6/20
Flying Insect's Nest 0/19

what the flying fuck am i doing wrong

it would probably help if you provided a replay so we can see what you are doing wrong, but my guess is that you're messing up the re-streaming.

flying insect's nest is similar to hourai jewel in that regard, just the timing is far more lenient. but you also have to be aware of the lasers seeing how they get denser. make sure to sprint once a wave ends and start streaming into the opposite direction.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: RNG on April 10, 2013, 04:11:56 AM
http://www.replays.gensokyo.org/download.php?id=27723 (http://www.replays.gensokyo.org/download.php?id=27723)

herr
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on April 10, 2013, 05:20:19 AM
uh, alright. I watched the video.

don't go up on the screen unless you have to. going up on the screen (and then going down) meand you can't stream the butterflies cleanly; in worst case, they'll be all over the bottom. I have seen people say you can go up on the screen safely and shit, but I think it's dangerous as fuck. I don't know what you were thinking in the beginning where you basically just killed yourself. you'd have capped it. I kind of feel like you're restreaming too early (meanng you stream the butterflies way too quickly), but that may just be me.

maybe someone who's more proficient at that game than me can add anything I will probably have forgotten.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tsym on April 10, 2013, 06:03:59 AM
Kind of late but I may as well try to answer this. Quite frankly, if you can survive it with 2 or 3 lives, then you're probably doing it well enough. But in any case, make sure to shotgun while you're invincible (i.e. as soon as you respawn/hyper). Otherwise always try to dodge perpendicularly to the lanes, and the red walls (which are the most dangerous part imo). Even if you end up flailing around (and you probably will) you should at least try to move around in a way that minimizes your chances of getting hit. But it's entirely possible to beat the game having no ability to dodge that pattern whatsoever. Just get to it with a bunch of lives.

And there -is- a shooting game thread in Akyu's Arcade. Apparently it hasn't locked yet.
Hm alright. Sounds like what I've already been doing. I guess I just gotta get to it with a lot of lives. Time to practice the hell out of 2-5 then, because I can only get to the final boss with 2-3 lives like 33% of the time starting out with 5 lives. Thanks for the tips.

And oh, I didn't even think to look there. I forget that there's a forum outside of HME most of the time :V

Double Black Death Butterfly 6/20
Flying Insect's Nest 0/19

what the flying fuck am i doing wrong
Watched the replay, and yeah you're messing up the restreaming. The only time you want to quick dash to the corners is when there's a pretty big gap in between waves. Otherwise, you run the risk of getting hemmed in there if you run in at the wrong time. If Satori is close to one side/high on the screen, you'll want to stay around the middle because you won't have large gaps between butterfly waves, meaning that you'll need to get a bit creative with vertical movement and re-streaming to ensure that you don't die to a poorly aimed butterfly.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: andrewshen123 on April 10, 2013, 06:44:19 AM
Guze Flash is looking like an automatic bomb every run for me. I'm not particularly good with reading bullets of that speed, and the fact that those bright colours mean I can't stare at the screen for more than a few seconds before having to blink isn't helping. I don't suppose there's any easier way of doing this beyond just learning to read faster?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on April 10, 2013, 10:04:03 AM
Guze Flash is looking like an automatic bomb every run for me. I'm not particularly good with reading bullets of that speed, and the fact that those bright colours mean I can't stare at the screen for more than a few seconds before having to blink isn't helping. I don't suppose there's any easier way of doing this beyond just learning to read faster?

It's evil in that regard for some people but there's a set pattern the bullets come down in if you can get used to that. You'll still have to deal with the colors and speed though. You have to read somewhat quickly but it's not that bad compared to some other fast spellcards in any touhou.

Pick a color and watch where they come down and you'll get the general idea on that pattern. I base my movement mostly around purple and yellow. I'm not saying that's the only time I move but rather the colors I keep an eye on most.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on April 10, 2013, 09:37:01 PM
starting out with 5 lives.
Just to be sure, you're getting the extends from the big cannon in stage 4, right? If you used savestates to no-miss up to 2-5, you should have 7 lives.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on April 13, 2013, 02:24:16 AM
Any good way of handling Hourai Jewel on Lunatic?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Seppo Hovi on April 13, 2013, 02:36:23 AM
Listen to the sound that happens as the bullets get reflected by the walls: when it stops, take a little hop forward and change streaming direction.

If you plan to supergraze it, micro-memorize it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on April 13, 2013, 03:42:12 AM
Listen to the sound that happens as the bullets get reflected by the walls: when it stops, take a little hop forward and change streaming direction.

If you plan to supergraze it, micro-memorize it.

I tried capturing it for 50 times now but I haven't even captured it once. I once heard you dash under bullets of a certain color. Not sure if that's true or not.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wriggle on April 13, 2013, 03:53:22 AM
If you're having trouble with the stream you can try streaming it vertically. The card takes less time this way and it's easier to stream, though you have to deal with the static bullets. I used to do it only vertically before I learnt how to stream it correctly.

As for the stream, like Seppo said, you have to listen to the sound and change directions when you notice the interval between the bullets formation and change the direction, moving vertically when needed to make it safer. The other way around goes to when you're streaming vertically, though you need less precision for the stream itself and give more attention to the static pattern.

I have a timeout of it (http://replays.gensokyou.org/download.php?id=26637) that I did months ago for a friend. It won't be that useful since you mostly have to learn the route by yourself, but who knows.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: PMW on April 13, 2013, 05:38:42 AM
Or you can just start from the left and dash under the yellow balls to restream the bullets. This trick almost trivializes the spell when you learn it :V

Video Demonstration (http://youtu.be/Me1TymHrXww)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MTSranger on April 13, 2013, 08:36:22 AM
Or you can just start from the left and dash under the yellow balls to restream the bullets. This trick almost trivializes the spell when you learn it :V

Video Demonstration (http://youtu.be/Me1TymHrXww)
I second this method.
Timed it out, in fact, using a variant of it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on April 13, 2013, 06:06:44 PM
Time to copy replays I guess  :V
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Goldom on April 14, 2013, 04:10:21 AM
Wow this makes me feel dumb... I've always, only streamed it vertically, ever since starting on Easy. Never even considered doing it horizontally.

Aaaand in 30 minutes of trying I now have both Hard and Lunatic captured for the first time. Couldn't manage it with the music on though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Elysia on April 27, 2013, 01:55:22 AM
Anyone know how to do the last death fairy in MB Extra, just before the boss shows up? I've been trying to handle it with counterclockwise circling but I can't really seem to read it that way and usually wind up getting clipped by something.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on May 01, 2013, 10:18:31 PM
Subterranean Animism is the only full number game I'm most likely to beat on lunatic (even if inconsistent, PoFV doesn't really count due to its nature, and I got lucky in IN) and I'm making attempts to polish my dodging from the start.

That being said how in the blazes do you consistently dodge Yamame's first nonspell? That is so pathetically easy for me on Hard but I can barely dodge it on Lunatic.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: RNG on May 01, 2013, 11:45:50 PM
Ohhh, that's one that trips a lot of people up. If she moves down at the start, bomb. You can make it through the wave if she does that but it's really difficult to do that and stay under her. Basically it's entirely possible but that depends on the boss movement.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wriggle on May 02, 2013, 12:51:30 AM
Misdirect to one side and stream to the other. If she decides to be mean, do larger movements, but these make it more likely to you to be hit by the non-aimed bullets. Yeah, it's a stupid noncard.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on May 02, 2013, 02:00:05 AM
All I can say while flipping tables is it makes me wish that April Fool's SA Boss Rush wasn't a joke  :derp:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Validon98 on May 02, 2013, 02:14:55 AM
All I can say while flipping tables is it makes me wish that April Fool's SA Boss Rush wasn't a joke  :derp:
For a second I thought I was the only one pissed off by that (seeing as everyone else sort of laughed it off).
But to be on topic, from what I've seen from videos on Yamame's first nonspell on Lunatic (as I haven't played it myself on Lunatic), bomb if she gets too far down, otherwise just be careful (which is what everyone else has been saying, because they're right).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on May 02, 2013, 04:38:37 AM
Well I'd imagine there's a reason (http://replays.gensokyou.org/download.php?id=28047) I'm trying to improve upon my Lunatic skills. I did that just now.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Silent Harmony on May 04, 2013, 07:17:12 AM
I hate to ask what is an obvious (and likely already answered) question, but is there an easy way to read laser attacks, such as SA Stage 3, Ichirin's midboss non-spell, and Double Spoiler scene 5-1? I always seem to dodge right into them. In the case of DS it's usually only after 1 successful shot. :( I feel like there's a trick to them but I can't figure it out.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on May 04, 2013, 07:32:17 AM
DS 5-1 is completely static, iirc. :]

Ichirin's midboss thing, if you focus on standing between the straight lasers, you can basically ignore the criss-crossy ones, though you'll have to move up if Ichirin does. I'm not sure if it's static or not, though I think the boss's first nonspell is. (In the case of static things, she generally shoots a laser straight down, so if you stand a bit to the right of her, for instance, you know they'll miss. And when I say "static" I mean relative to her position.)

The orbs' positions in SA can kinda be memorized, but I think they vary a bit. They always shoot their lasers the same way though. Cardinal directions iirc.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Silent Harmony on May 04, 2013, 07:55:30 AM
Well I tried to keep "it's static" in mind. I also tried to follow this video's (https://www.youtube.com/watch?v=yDqIuwSqsh0) advice of it being aimed. 81 pictures later still no 5-1 clear. :( I guess I'm just completely missing the obvious. Thanks for trying though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on May 04, 2013, 09:12:32 AM
Well I tried to keep "it's static" in mind. I also tried to follow this video's (https://www.youtube.com/watch?v=yDqIuwSqsh0) advice of it being aimed. 81 pictures later still no 5-1 clear. :( I guess I'm just completely missing the obvious. Thanks for trying though.
Sit at the bottom of the screen a bit to the right of Ichirin.  All the lasers go around you.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: commandercool on May 11, 2013, 01:29:10 AM
Been playing EoSD a lot. I keep getting asshanded by Princess Undine. I'm comfortable at this point with the "Patchy shenanigans=hold out for as long as possible and bomb at the first sign of trouble" premise, but now it's taking me two bombs to take out. I don't even need to beat it consistently, just not lose two bombs to it. I'm playing ReimuB. Anybody got any tips?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tao-Sensei on May 11, 2013, 02:07:26 AM
Been playing EoSD a lot. I keep getting asshanded by Princess Undine. I'm comfortable at this point with the "Patchy shenanigans=hold out for as long as possible and bomb at the first sign of trouble" premise, but now it's taking me two bombs to take out. I don't even need to beat it consistently, just not lose two bombs to it. I'm playing ReimuB. Anybody got any tips?
I BELIEVE that the whole spell is mostly streaming. Though, I wouldn't take my word for it because I usually use Marisa B, so I don't have to deal with Princess Undine, plus I'm a Luna player, and at that difficulty it really isn't the same thing. Anyways, keeping in mind it's a streaming spell, try to move around as little as possible when Patchy shoots the big round bullets, as moving too much will spread out the lasers and make them harder to dodge/stream. But other than that, I really don't have any better advice.

Anyways, I need some spellcard help as well. Specifically, Spin the Cephalic Plate (Nitori's Final Spellcard in MoF, Lunatic), Terukuni Throughout the World (Aya's Final Spellcard in MoF, Lunatic), Night With Overly Bright Guest Stars (Sanae's First Spellcard in MoF, Lunatic), Moses' Miracle (Sanae's Second Spellcard in MoF, Lunatic) and Virtue of Wind God (You know what I mean).

Going with all the MoF stuff because that's what I'm trying to do for my first Lunatic 1cc.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on May 11, 2013, 02:36:13 AM
Anyways, I need some spellcard help as well.

Spin the Cephalic Plate - this pattern can be done without re-streaming the dots, assuming you are using ReimuB. First, damage Nitori and lure her to the right/left and start streaming the other way. If you are at 4+ power it will end very fast. Check out the ReimuB Lunatic WR, it shows how it's done correctly.

Terukuni Throughout the World - this pattern can be memorized. It is the same every time. Do not ever try and go through both bullet types at the same time.

Night With Overly Bright Guest Stars - again, memorization. The lasers are static and the balls are aimed at you. You can come up with your own route or copy a replay. I'd recommend the latter though to save time.

Moses' Miracle - stay under her to end it fast. You'll want to watch out for the sides and re-stream when necessary. I usually re-stream it when I reach the middle of the screen, and continue streaming the other way.

Virtue of Wind God - be prepared to switch between macro-dodge and micro-dodge at a fast pace and you'll be fine. Bomb this in real runs.

Actually, if you are going for a 1cc you might want to be bombing a lot. Know which patterns you can do consistently and bomb when you feel unsafe.
This (http://replays.gensokyou.org/download.php?id=22885) is my first ever Lunatic 1cc. Don't copy routes from this because it sucks. This is just to showcase just how many bombs you get in a real run.

 


Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tsym on May 11, 2013, 04:04:26 AM
The only card that I have no real plan for is Vajra. Is there a path I should be following to make the spinning lasers more manageable? I can make maybe one or so rotations fine at some points, but I usually end up having to do this particularly nasty dash on the second rotation. The replays I've watched suggested that you want to get the first two red circles to the right and top of Shou, but I would certainly like to know if there's a better way.

And another thing: for Murasa's final non-spell, I think I have a good path through it down... Except when Murasa moves downwards on the screen in two consecutive waves. Is there a path that someone follows through it that mitigates the danger when she does that, or is the non-spell just like Shou's, where it's just plain difficult/you got unlucky if she moves down?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sanger Zonvolt on May 11, 2013, 08:31:55 AM
Orin's Cursed Sprite "Zombie Fairy", how do  I dodge it?  :ohdear:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on May 11, 2013, 08:52:16 AM
Orin's Cursed Sprite "Zombie Fairy", how do  I dodge it?  :ohdear:

Derp, that was the first one right?

I'm not Lunatic level on that one but for hard and below (potentially lunatic too) I stick to the bottom middle and continue shooting until the zombie faeries or their exploding bullets get too close. I peer off to the left and eventually to the top and over right of Orin. I'd sit at the top right until the faeries get close, then go down, maybe killing off the faeries for two or so seconds, then back to the bottom middle to finish it off. Lunatic aside, hard and below I only need to do one revolution around Orin to get the job done, and in rare cases, not at all (low difficulties usually).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on May 11, 2013, 10:13:09 AM
If you safespot the nonspell, you'll start the spell above Orin, which can make it easier. Wait until she starts firing to lure the fairies up a little, then circle around and stay below her, making to shoot all the fairies before they get too close, and with decent power (at least with ReimuA, not sure about other shot types), the spell will end without having to lure the fairies again.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Elysia on May 13, 2013, 06:23:02 AM
Two questions about LLS:

- How do you do the segment in stage 4 Lunatic with the "Danger" indicators and the sawblades? On lower difficulties it's easy, but on Lunatic those pellets always, always catch me off guard somewhere.

- Yuuka's stage 6 opener - the first pattern with the yellow stars. I have absolutely no idea how to even approach this apart from just picking a spot and hoping I get lucky.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on May 14, 2013, 07:58:21 AM
So... is there a better way to go about Orin's Youkai Blazing wheel on lunatic with ReimuC? I mean it's an easy spell for me regardless of difficulty but I actually timed it out but never stopped firing. I can't exactly keep my options aimed up due to the speed at which I need to move left and right.

Great Spellcard, annoying options.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Nindella on May 14, 2013, 11:59:03 AM
So... is there a better way to go about Orin's Youkai Blazing wheel on lunatic with ReimuC? I mean it's an easy spell for me regardless of difficulty but I actually timed it out but never stopped firing. I can't exactly keep my options aimed up due to the speed at which I need to move left and right.

Great Spellcard, annoying options.

ReimuC is one of the few shottypes who strangely has a hard time capping that spell, even at full power.

I have actually never captured it with ReimuC at full power if I recall correctly.  Although, funnily enough I did capture it during my no-focus lunatic 1cc with ReimuC at 0 power  ??? (http://replays.gensokyou.org/download.php?id=26434) (no idea how that bloody works!).

It's really odd.... haha  :derp:

I suggest just going in with the mindset that you may end up timing it out and missing on the power and lifepiece.  If you're going for a vanilla 1cc, feel free to bomb it due to it returning 2.00 power back, but otherwise it's pretty hard to cap purely because ReimuC's option flailing about just doesn't do enough damage  :wat:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ARF on May 14, 2013, 12:21:59 PM
So... is there a better way to go about Orin's Youkai Blazing wheel on lunatic with ReimuC? I mean it's an easy spell for me regardless of difficulty but I actually timed it out but never stopped firing. I can't exactly keep my options aimed up due to the speed at which I need to move left and right.

Great Spellcard, annoying options.

I asked this myself a while back, and the answer is to stay higher on the screen and dodge focused for as long as you can. I'd also suggest bombing it if you're going for a higher score.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on May 14, 2013, 02:20:22 PM
- Yuuka's stage 6 opener - the first pattern with the yellow stars. I have absolutely no idea how to even approach this apart from just picking a spot and hoping I get lucky.
I think it's static, but it does change depending on rank so I'm not sure how hard it would be to learn.

(no idea how that bloody works!).
IIRC, It's actually because your default shots get weaker as you gain power, so being at 0 power makes it easier to capture with ReimuC.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Nindella on May 14, 2013, 03:37:18 PM
I think it's static, but it does change depending on rank so I'm not sure how hard it would be to learn.
IIRC, It's actually because your default shots get weaker as you gain power, so being at 0 power makes it easier to capture with ReimuC.

Oh wow, that's pretty interesting! I actually didn't know that  :derp:

Wonder if there's a way to take advantage of that... maybe in no-focus runs or something I dunno...

Very useful to know eitherway.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Darkness1 on May 15, 2013, 05:36:13 AM
> Gets to Koishi for the 100th time.
> Goes pretty well at first.
> Gets to Suppression "Super-ego".
> ...
I dunno why, but I can't ever figure out how to do this card properly. It's just too confusing and fast for me. Not to mention that the hearts hitboxes are a bit confusing aswell. This single card has ended my runs more times than I can count. :c
(For some reason, I am using the shottype which many seems to consider the worst, Suika.)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tsym on May 15, 2013, 06:24:20 AM
> Gets to Koishi for the 100th time.
> Goes pretty well at first.
> Gets to Suppression "Super-ego".
> ...
I dunno why, but I can't ever figure out how to do this card properly. It's just too confusing and fast for me. Not to mention that the hearts hitboxes are a bit confusing aswell. This single card has ended my runs more times than I can count. :c
(For some reason, I am using the shottype which many seems to consider the worst, Suika.)
First of all, Drake just released the SA boss rush patch so you can use that for some practice. Second, try staying at around the bottom of the screen making horizontal dodges only. I can't remember where I learned that from, but it's what I use (http://www.youtube.com/watch?feature=player_detailpage&v=5f1Msq0La10#t=391s). You can move a bit higher up if the angle of the heart bullets from the rear is catching you off guard too.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on May 15, 2013, 09:57:38 AM
So it has recently come to my attention I am downright horrible at Satori's Recollections for Nitori. Second one really is self explanatory... it's the first and third ones that get me.

Hard and above specifically. First spellcard got me so bad since MarisaC is one of my least played shot types. As for extending arm I just plain can't tell when another volley is coming down half of the time.

Edit: Well after a long staredown I think I am getting better at extending arm, but I still need a strategy on the first nitori recollection. I have issues with micromanaging the snake-like waves and the bullets satori shoots.

Edit: Nevermind. Now suddenly I am a master at the first Nitori recollection but am back to messing up extending arm on hard.

I'll get this stuff down eventually.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Reiko on May 15, 2013, 10:17:43 PM
Any advice for Flower Imaginary Dream Vine in EoSD Hard ?
I know it's random dodging, but this spell always catches me off guard. Is there any way to make it easier ? I've tried to follow Meiling or to stay in the middle, moving as little as possible, but without success so far.

Also, Remilia's Mountain of a Thousand Needles ?
It's supposed to be her easiest (I guess), but my record for this one is absurdly low.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MTSranger on May 16, 2013, 05:23:16 AM
Flower Dream Vine
There isn't really much to say here... I mean, yes there are sort of "lanes" of bullets so if you can see them and avoid them it'd be a little bit easier, but mostly it's just random dodging and avoiding big clumps of bullet (that are coming at you, which you need to learn how to spot) as much as possible imo.

Thousand Needles
Read the knifes in advance by peripheral vision but otherwise just precise reading and movement through little needles.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on May 16, 2013, 02:29:23 PM
I really really really don't understand Flying Insect's Nest (SA) at all.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kaguya on May 18, 2013, 07:33:13 PM
Yesterday I tried playing through PCB on Normal, and surprisingly enough, the Prismrivers didn't deplete my spare lives. I got to Youmu, and I do not remember her being that hard. My run ended on Karmic Punishment, where I died like 5 times, and because bombing with ReimuB doesnt do jack shit.
I thought I was just having a bad day, so I just tried a run through of stage 5 on practice mode.
Nope.
Karmic Punishment still tore me a new asshole.

I know about the safespot, but I've only ever done that for one wave of bullets out of countless tries
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Reiko on May 18, 2013, 08:33:31 PM
Karmic Punishment :
I used to stay under Youmu, then rush to the middle during slow motion, dodge the bullets here and go to the other side. It's probably not the fastest way to do it, but quite reliable once you get it. Only tough point is that you need to read the incoming bullets in advance to pick the right spot. If you got it wrong, just bomb.

Here's a replay of it. (http://replays.gensokyou.org/download.php?id=28351)

Also, thanks Kanon for the advice about Flower Dream Vine. I tried to dodge higher on the screen and to read the lines, it seems to work (4/5 captures so far).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on May 19, 2013, 12:57:11 AM
I think Karmic Punishment is static (depending on which side Youmu is on). So you can memorize any places that don't work, and avoid them the next time. (I agree about the middle of the wave being easier to dodge.)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on May 21, 2013, 04:38:51 AM
I really really really don't understand Flying Insect's Nest (SA) at all.
I still need help with Flying Insects Nest on lunatic and also Orin's 3rd spell...
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on May 21, 2013, 12:36:03 PM
I can't do it at all but I've heard that you need to restream aggressively after 1 or 2 waves, during the time when nothing bounces off the walls.
For Orin's third spell (is it ghost wheels?) I read the wheels and dodge. I don't understand how they're supposed to be aimed and you're better off asking someone sufficient at the game.
Alternatively, just watch a survival replay. There are a ton on gensokyo.org
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: BT on May 21, 2013, 03:50:00 PM
The wheels are 'aimed' as pairs so you dodge the first one, the third one, the fifth one and so on. Problem is that they're "kind of" aimed (at least I find) so if you're like me you take a look above you anyway, causing the needles to be bitches.

Insect's Nest is trivial if you remember the timing, and if not, you should definitely be good enough to use vertical movement (carefully). The biggest killers are the lasers themselves because they take a while to leave the screen.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on May 21, 2013, 04:02:28 PM
every wheel is aimed at you slightly right of your hitbox, not every pair, but the speed at which the wheel are shot allows you to stand more of less still until the 2nd wheel as been fired. that way you get maximum damage. so basically, stay under orin, shoot her, wait for the 2nd row of wheels to be shot, go left, wait for a row to be shot, go right, shoot orin, repeat until capture

insect's nest is hourai jewel, just easier. the timing is far more generous. just be aware that the botterflies can aim left/right of your within a few pixels, so don't stream too tightly.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Darkness1 on May 26, 2013, 07:16:41 PM
First of all, Drake just released the SA boss rush patch so you can use that for some practice.
Probably should try that. I managed to clear SA extra recently, but I still failed alot on Super-ego. I tried to do what you did, but I got too intimidated and pushed myself upwards. Feels like playing a Patchouli spellcard on crack :s
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: BT on May 26, 2013, 09:07:27 PM
Stage 3 midboss spell

How how how
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Esper on May 26, 2013, 09:47:40 PM
Insert list of every spell in DDC Stage 3 here.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: K.B. on May 27, 2013, 02:58:29 AM
PoDD info pastebin (http://pastebin.com/p6fRcrLX).  Stuff that isn't on the wiki and that I haven't seen on MotK or IRC.  Please correct and critique as applicable; I'm always looking to learn.

Also realized that the spell gauge is only filled by chaining.  That's on the wiki, but I somehow missed it until now.  I knew that larger chains gave a quicker refill, but I didn't know that enemies you killed with your shot or charge shot didn't give you anything.  Learned it by dicking around, using only charge shots, and wondering why my spell gauge was so low.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: nintendonut888 on May 27, 2013, 03:41:57 AM
Stage 3 midboss spell

How how how

I have yet to capture it myself, but I can see how it works. The "howl trails" are marks to show the direction that bullets are going to travel in. In this case, they are aimed at your position, and the area where the trails sweep will become flooded with bullets. Naturally, this means you must misdirect the waves so you can keep under Kagerou and deal damage. As for dodging the admittedly thick barrage from the sides, that I'm still working on.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on May 27, 2013, 03:47:25 AM
Wow, I'd never noticed the spell and boss levels skipping. If that can be manipulated it would very useful, since spells start at such low levels.

I'll post this here, (http://the-deathray-inside-the-kotatsu.tumblr.com/glitches) in case there's something in it I haven't mentioned on MotK. I need to put some more work into these now that I have time. I also don't know if you saw the thing about the boss health being set for each character. I think it was in a TARC thread where I used to post crap about PoDD.

The way spell points work in this game confuses me. It seems you can keep calling boss attacks even after getting a boss panic at 300k. I think I posted something about that in the TARC thread as well. I should find it. There may be some things I never wrote down.

Also possibly worth noting, that thing when you don't get a boss at 51k when the enemy boss is on your screen - If you kill the enemy boss, your own appears instantly. I can't tell if you knew that from the pastebin.

And check this (http://www.youtube.com/watch?v=wU-ekYqc7KY) out if you haven't seen it.

Here's that other thing. (http://www.shrinemaiden.org/forum/index.php/topic,12670.msg895284.html#msg895284) Arcorann found the exact health and bomb damage values.

Edit: Seems like triggering a boss panic boosts the spell level by 3, or is at least very likely to. I've never seen anything else do it though. I've seen the boss level go up by 1 when a spell was cast, and also go up by 2 (so 1 more than it should've) when a boss attack was triggered.

More editing: Distance from the spawn points probably effects whether or not Rikako's spells hit you.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: BT on May 27, 2013, 07:04:29 AM
I have yet to capture it myself, but I can see how it works. The "howl trails" are marks to show the direction that bullets are going to travel in. In this case, they are aimed at your position, and the area where the trails sweep will become flooded with bullets. Naturally, this means you must misdirect the waves so you can keep under Kagerou and deal damage. As for dodging the admittedly thick barrage from the sides, that I'm still working on.
Yep, dodging the barrage is the problem. Zengeku's vid had a few waves with "pretty good RNG" so I'm wondering if maybe there's a spot where the waves are less dense (a set distance away from the middle of where it was aimed, or something else).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: K.B. on May 27, 2013, 06:14:37 PM
Zil: thanks for the response.  Your blog, especially the glitches page, is a gold mine for PoDD info.  I saw it linked a month ago on #kusoplay, and I think most of it was new to me then, since I added the entire glitches page to my notes instead of pulling just bits and pieces like I usually do.  It's certainly worthwhile for anyone getting deep into the game.

Interesting info in that other thread, particularly your post before that one.  Seems like spell and boss triggers might be too bizarre to figure out at high spell points.

You hiding any other PoDD info in the nether reaches of MotK?  Gameplay in TARC :\
[Also, I think Patchy's theme has enough of its own stuff to be more than simply lifted.  Good call on the likeness, though.]

Didn't know about the 51k kill-then-summon thing.  At least you don't get a boss attack if your spell points drop to zero and are below 51k when you kill the boss.  That's what I learned from testing, since at first I thought you meant you'd get the boss attack if you passed 51k, no matter what your spell points were at the time of killing the boss.

Good call on the 300k boss panic as the cause of spell-rank skipping.  I should have thought about that; just checked it and yep, that's it.  Still happens if a boss is already on the opponent's screen.  So it only skips by two ranks, not three like I thought, since there is a lvl3 sent to the opponent's screen (I should have watched a youtube instead of trying to figure it out while playing).  And what you said is about boss-rank skipping is what I meant, although I guess I didn't say that.  I redid that entire section just in case someone reads that without reading this following discussion.

Spawn distance isn't the only factor in Rikako's spell shenanigans.  I'm certain that most of my tests yesterday were done at or near the bottom-center of the screen.  I did a few more tests just now, and once I was hit at the bottom-center, several times I was missed in the center-center, and once I was hit at the 1/2-left-and-center part of the screen by spells at those ranks.  I think your chance of getting hit increases the closer you are the one of the spawn points, but you can still get hit anywhere on the screen.

Yumemi stealing the end-round bonus.  Now I've seen everything.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: nintendonut888 on May 27, 2013, 07:08:45 PM
Okay, I think I've figured out Kagerou's midboss spell card. Basically, the bullets are there to make you really panic and think you have less time to get out of the way than you do. If you take your time, it's far more doable than rushing and going DX and dying. Still haven't managed a capture, but I dodged two waves of it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: BT on May 27, 2013, 07:24:30 PM
I'm pretty sure the needles spawn and move in one of TWO directions. Can take advantage of that.

Unrelated, but I think her second spellcard has a lower chance to assault you if you go to the corner of the side the bullets move AWAY from. Not 100% sure but, uh.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: RNG on May 27, 2013, 07:58:15 PM
Yep, dodging the barrage is the problem. Zengeku's vid had a few waves with "pretty good RNG" so I'm wondering if maybe there's a spot where the waves are less dense (a set distance away from the middle of where it was aimed, or something else).

That attack reminds me of Charged Yahoo from 10D but with a bit stricter timing. I've only capped it with homing shot types, unfortunately, but it's definitely not too bad if you misdirect it pretty far to each side.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sahgren on May 28, 2013, 04:01:31 AM
Newbie normal mode question:
I've been having some trouble with Miko's second to last spell card (I forget the name). Is there any trick to that or is it just "dodge better"?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: BT on May 28, 2013, 08:54:47 AM
Thanks to the replays from the accomplishments thread I know that:

-SakuyaA is a maniac. That power output, man. ReimuA too.
-My suspicions wrt That Midboss Spell were correct - if you dodge a set distance away from where a wave was aimed, it will always be easier.
-You can use the bullets that spawn the glowy bullets in Kagerou's second spell to judge where things will be more/less dense. Sort of.
-The final spell is much less of a problem when you know Kagerou's hitbox's exact course.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: BT on May 29, 2013, 07:22:51 AM
Status update: I think the last two of Kagerou's nons are in fact static, in base. The same movements go through the same parts every time.
And yes, it's easier to avoid buttfucking "RNG" during the second spell by correctly avoiding the spawning "balls" that are closer to you (so when they spawn you have red glowy bullets assaulting you a pixel above you pretty much).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Naut on May 31, 2013, 07:52:43 AM
Hmn, misdirecting the DDC stage 3 midboss spell from corner to corner works fine but I end up timing it out as Reimu B. Those waves come so fast that you don't really get any time to sit underneath her for long. The timing is tight, but it's probably doable (with Reimu B anyway, no thoughts on other shot types). Being quick and aggressive getting through the spam to sit under her for just a few fractions of a second longer... Probably will work. I'll continue research tomorrow.

Couple thoughts on Kagerou's other attacks that [some] people are having trouble with: the last two nons do seem to be static but rotated (confirming what BT said pretty much), so find a path and it should pretty much be the same every time (the first of the last two nons is pretty tight but the last one shouldn't be much trouble). Her second last card "Howling of the Full Moon" can be done by alternating which corner you dodge in, so if the bullets rotate counter clockwise I go to the left corner to slip through them and vice versa. There's lots of time to sit beneath her and shoot her down between waves so there's no worries of timing it out. Her first card "Star Fang" I just sit in the middle and dodge. Be aggressive: don't let the bullets pass by you, you should be moving past them. Sitting still is a good way to make yourself feel trapped.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: RNG on May 31, 2013, 06:50:44 PM
Newbie normal mode question:
I've been having some trouble with Miko's second to last spell card (I forget the name). Is there any trick to that or is it just "dodge better"?

I'm not sure if it works the same way on Normal as it does on Lunatic, where you can get trapped on one side. However, it can be very hard to avoid getting stuck in a small slice of the screen, since you have little time to react. I suggest observing the lasers and figuring out how they work.

Or just trance, that's what 10D is about.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: hind on June 01, 2013, 06:40:43 AM
Dear lord, I just can't capture Yoshika's last spell (the one where she enjoys a platter of fresh spirits) due to time out. On EASY mode no less. Whenever I attempt to take them away from her, she sparks. Even if I avoid it, she seems to know I'm there. And she kills me. I'm using Reimu. Any tips?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: LeviLamprey on June 01, 2013, 11:04:10 AM
Koishi's second heart spell and Genetics of the Subconscious; aaaa ;A;
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: CyberAngel on June 01, 2013, 12:19:07 PM
Dear lord, I just can't capture Yoshika's last spell (the one where she enjoys a platter of fresh spirits) due to time out. On EASY mode no less. Whenever I attempt to take them away from her, she sparks. Even if I avoid it, she seems to know I'm there. And she kills me. I'm using Reimu. Any tips?

Try staying at the bottom, always stay right under her and hammer her with your focused shot non-stop. If you need to dodge, move as little as possible. It would take pretty long, but if you can deal damage consistently, you can deplete all her health even with all the spirits she absorbs.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Limian on June 01, 2013, 01:00:56 PM
If you want to collect the spirits anyway (which often is inevitable if you want to capture the card due to not being at full power or having to do larger movements), do take your time before moving through the lasers (especially on higher difficulties, if you take them down further down the road). Cycling around Yoshika isn't necessary, I usually just collect the spirits on her left and get back down so I get continue damaging her.

Koishi's second heart spell and Genetics of the Subconscious; aaaa ;A;
For Super-ego, just stay at the bottom and try not to get pushed up dodging mainly horizontally. If you do move up too much, weave your way down asap again (or bomb). You really need to develop a feel for this card, though; it's very much like Release of the Id in that regard.
In Genetics, there are two alternating laps Koishi takes. The first is N-shaped - shoot her while she's moving down diagonally, but get out of her way at the bottom. When she reaches the top right, she aims for your position (indicated by a charging sound), so make your way to the upper left when she's on the right side to get more shooting time. In the second lap, she starts at the bottom left again, then goes upper right - upper left - lower right - aim and then the first lap starts again. You have more time to shoot her in the second lap, but the aim is harder to take advantage of. I usually misdirect her to the bottom left, then circle around the upper half and deplete her health somewhere in the third lap (full power ReimuA). The pattern she fires is static I believe, although the bullets are not terribly hard to read anyway (they can be somewhat scary when you're at the top if you're not used to them though).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on June 03, 2013, 04:10:21 AM
I always have trouble with Kanako's second to last spell. The one where the bullets force you to move from left to right to left at the bottom of the screen.

What really catches me is the red and purple triangle bullets.

Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sahgren on June 04, 2013, 01:33:10 AM
I've been having some trouble with Reisen's "Invisible Full Moon" card. Losing track of the bullets while they're invisible keeps leading to me getting hit by them when they reappear. Is there a safer way to deal with the bullets than just sitting back and hoping that the gap is where you remember it?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on June 04, 2013, 01:38:49 AM
Stay near the magic circle, Now of course the circle closes in overtime but if you can stay in that region it will make the card alot easier. Don't use this method against her last word though.

EDIT: You can also use the moon to remember where you should be. Stay close to the edge/corner of the moon.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on June 04, 2013, 01:47:09 AM
The bullets have no hitbox when they turn invisible, so you can simply skip past the waves. You don't need to remember anything.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MTSranger on June 04, 2013, 05:33:05 PM
Invisible full moon
- When bullets turn invisible, move up inside the innermost ring of round bullets.
- If that ring closes up to be too dangerous, move up to the same level as the 4th ring of round bullets instead.
- When bullets reappear, just move down and dodge nothing.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sahgren on June 04, 2013, 06:47:25 PM
Thanks for the help. I feel kinda bad for not figuring that out.
Even worse now that I realize that there was a sticky'd thread explaining it already.  :V

- If that ring closes up to be too dangerous, move up to the same level as the 4th ring of round bullets instead.

I'll try that. It's nerve-racking attempting to squeeze in between two closely spaced bullets.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on June 04, 2013, 08:08:21 PM
How do I increase my reading speed so I don't get screwed over by certain attacks consistently >_>
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MTSranger on June 04, 2013, 10:25:08 PM
Get Rumia to claw out your eyes and glue them to the screen :P
I mean, play arcade shmups? 90fps? dunno. I have never been able to read Eternal Meek and that's not even that fast.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on June 04, 2013, 10:29:14 PM
arcade shmups that I've played haven't tended to be very fun for me, and higher FPS maybe.  The problem is then though it's too fast and I can't process it at all...which rolls back over to unenjoyable territory >_>

Eternal Meek I can read, it's stuff like Kanako's opener that gets me.
Every time.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Reiko on June 04, 2013, 10:51:16 PM
I found that PoFV is good practice to improve general read-and-dodge skills.
There are probably lots of ways, but this one is quite fun too. Well, if you already have beaten the game with all characters, this advice will probably be useless, though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: K.B. on June 04, 2013, 10:52:59 PM
Kanako's opener is designed to make you go cross-eyed.

Just learn to dodge while cross-eyed.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MTSranger on June 05, 2013, 05:09:43 AM
Eternal Meek I can read, it's stuff like Kanako's opener that gets me.
Every time.
I can read Kanako's opener 90+% of the time but cannot read Eternal Meek at all :V
Maybe it's not about fast reading but about reading it a certain way.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on June 05, 2013, 12:26:13 PM
if you can read meek but not kanako's opener, it's not aout fast reading. meek as faster bullets with slower ones mixed inbtween for a perfect "fuck you". Kanako's opener is easier. your problem probably lies in the fact that kanako's opener screws with your eyes, not the fast bullets themselves. how long can you dodge it before it becomes luckshit, where do you look when you dodge it. give us some information so we can help you.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: chum on June 05, 2013, 03:35:12 PM
arcade shmups that I've played haven't tended to be very fun for me, and higher FPS maybe.  The problem is then though it's too fast and I can't process it at all...which rolls back over to unenjoyable territory >_>

Eternal Meek I can read, it's stuff like Kanako's opener that gets me.
Every time.

Play Kanako's opener more, and you will get better at it, I think.

For me, it "clicks" if I place my head 10 cm in front of my monitor while concentrating as hard as I can. If I don't do that, I die.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Limian on June 05, 2013, 04:35:46 PM
While we're on the topic, how do you read Mokou's rings of death? I find myself always looking far too high on the screen, so I don't watch where I'm going and die. I have exactly one 1D run on it because the RNG had mercy on me and the rings all spawned at the top of the screen, but usually I get 2D or 1deathbomb or maybe 1D1db and sometimes even 3D runs and this attack just bugs the living shit out of me. Is it just luck or is there some skill/extreme concentration involved?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on June 05, 2013, 04:40:36 PM
how long can you dodge it before it becomes luckshit, where do you look when you dodge it. give us some information so we can help you.
Depends, sometimes 3 seconds, sometimes 6.  Depends on how the rings are oriented.  I look about 3 waves above my character.

While we're on the topic, how do you read Mokou's rings of death?
I just look at the whole screen and move where I don't see bullets going, works rarely but it's been enough to get through the attack a few times.  It's a really tough attack though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: TrueShadow on June 05, 2013, 05:55:50 PM
I feel bad for asking a low level question...but how do you do Parsee's "Jealousy for the Kind and Generous" (I think that's the name?) on Normal? It's the one where she shoots a trail of flowers that stay on screen for a while. With Yukari I can just follow her movement and gaphax when I reach the end of the screen, but how do you do it with other characters?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on June 05, 2013, 05:57:55 PM
I feel bad for asking a low level question...but how do you do Parsee's "Jealousy for the Kind and Generous" (I think that's the name?) on Normal? It's the one where she shoots a trail of flowers that stay on screen for a while. With Yukari I can just follow her movement and gaphax when I reach the end of the screen, but how do you do it with other characters?
The easiest solution is to go in circles around the screen, staying under Parsee when you're at the bottom.
I'm pretty sure you were supposed to go through the "flowers" on normal and stay under Parsee the whole time, but circling works quite well.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: TrueShadow on June 05, 2013, 06:19:17 PM
I'll try circling around then. I always derp when going through the flowers
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on June 05, 2013, 07:57:49 PM
Depends, sometimes 3 seconds, sometimes 6.  Depends on how the rings are oriented.  I look about 3 waves above my character.
I just look at the whole screen and move where I don't see bullets going, works rarely but it's been enough to get through the attack a few times.  It's a really tough attack though.

sounds a tad too high. try something bettwen 2 and 2.5 waves, if the half wave makes any sense to you. that way you have a better look at your sprite still. if you can dodge it for 5 seconds reliably before it becomes luckshit for you, you haven't really gotten used to cross-eyed dodging. in any case, try if watching the bullets a little lower helps. everything after that is getting used to the attack, basically. people learn at different speed, so it may take longer for you than for others. I dunno
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on June 06, 2013, 01:14:19 AM
No matter how much I practice I can't get Koishi's "Release of the id" card. I always end up moving out of shooting range(Reimu A)  and when trying to move back toward the center I get hit.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Reiko on June 06, 2013, 08:13:40 AM
No matter how much I practice I can't get Koishi's "Release of the id" card. I always end up moving out of shooting range(Reimu A)  and when trying to move back toward the center I get hit.
Try to stay in under Koishi all the time (obviously), around the middle of the screen.
You don't have to move much, just cross the streams of hearts diagonally when needed, and be careful of the weird hitboxes. If you're sinking to the bottom of the screen, try to go through the lanes faster. Or bomb.
This spell is really nightmarish at first (although I found Super-Ego worst), but when you get used to it, it becomes easy.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on June 06, 2013, 09:05:25 PM
Ok thanks.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: K.B. on June 06, 2013, 09:27:15 PM
Play Kanako's opener more, and you will get better at it, I think.

For me, it "clicks" if I place my head 10 cm in front of my monitor while concentrating as hard as I can. If I don't do that, I die.
And here I thought I was joking about going cross-eyed.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: BT on June 06, 2013, 09:41:19 PM
And here I thought I was joking about going cross-eyed.
I do "that blurry thing", so maybe.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on June 13, 2013, 09:58:15 AM
Does anyone have advice for Gengetsu's second-to-last phase, or Extra Alice's final? I know they're based pretty much on dodging ability, but I might as well ask.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on June 13, 2013, 11:18:34 AM
For Gengetsu's, try to stay away from the areas that have slower bullets lingering around. Try to know ahead of time what area you're going to dodge into if something comes right at you. Alices's I'd say is more about following the lanes than really "dodging." Don't try to fight against where it leads you, just take the easiest lane you can. I think the more you play it, the easier it'll get. (In a way, kind of like VoWG.)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Heian_Alien on June 15, 2013, 09:42:11 PM
How to do Mikoto's  Reimu Omniverse? Any reliable paths for 2nd wave? Has anyone done 3rd wave? Pic fuckin' related. Resident Marine Benefit Goddess Malkyrian, any insights?
(http://i.imgur.com/PXakP4H.jpg)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MewMewHeart on June 15, 2013, 10:04:16 PM
I can't believe I'm asking this... but I need help/advice on Ten Desires particularly against:

Yoshika's First spell card Heal by Desire - I can never capture the damn card due to that she keeps healing herself and if I don't hit the spirits I end up scaring myself into a bullet or timeout. Any ADVICE or pointers on what to do about this evil spell card will be helpful.

Yoshika's last spell card - This I'll say it up front I know that I need to dodge the red kunai bullets and through a path way past another stream and grab the blue spirits before she heals herself, but my problem lies within trying to maneuver without getting myself train wrecked by the bullet streams.  Any ideas or tips on getting pass this problem?

Seiga's Spell cards minus her mid-boss - Half of these cards are the reason I die due to getting scared or end up being clipped, although taking out Yoshika made things a tad bit easier on me, it tends to back fire due to me getting hit by a incoming bullet  or
Shou wannabe
curvey lasers by sheer bad luck.  Is there anyway for me to avoid looking like a derptard when I go against her spell cards?

Note: I usually play Normal mode for challenge and try to break a certain curse I have when I play Touhou bullet hell games.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Elysia on June 15, 2013, 10:15:00 PM
Resident Marine Benefit Goddess Malkyrian, any insights?
Oh wow you flatter me.  :blush:

Here's my second wave path. (http://www.youtube.com/watch?v=VQjI034N5wo)

As for the third wave, it's mostly a matter of going around Mikoto and making your own paths as you go. The first time you hear Mikoto make a charging sound and see energy converging on Reimu, a white ring is going to start expanding around Reimu. When it hits the white lines that extend from Mikoto, those lines will spawn aimed bullets. What I do here is misdirect them away from the walls, and once they're all aimed there, head towards the walls and macrododge around them, then get back a safe distance away from the walls. Basically, the walls are your safespots, except that if bullets are aimed there, you've probably already failed the card, so make sure the white line intersections happen before you go there. The second time you hear Mikoto make a charging sound, though, it means Mikoto is about to dash to your position, so get out of the way! She's going to alternate after that - first time means a new ring, second time means Mikoto tries to tackle you.

This'll go on until the fourth phase, which is very similar to the third phase except that Mikoto stays in the center and stops rushing you, and instead spawns a ring with every charging sound. She also shoots a lot more bubble bullets during this phase. Not really much to say here except that if you got this far, you know what to do, it's just execution, dodge as hard as you can and good luck.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on June 15, 2013, 10:44:27 PM
I can't believe I'm asking this... but I need help/advice on Ten Desires particularly against:

Yoshika's First spell card Heal by Desire - I can never capture the damn card due to that she keeps healing herself and if I don't hit the spirits I end up scaring myself into a bullet or timeout. Any ADVICE or pointers on what to do about this evil spell card will be helpful.

Yoshika's last spell card - This I'll say it up front I know that I need to dodge the red kunai bullets and through a path way past another stream and grab the blue spirits before she heals herself, but my problem lies within trying to maneuver without getting myself train wrecked by the bullet streams.  Any ideas or tips on getting pass this problem?

Seiga's Spell cards minus her mid-boss - Half of these cards are the reason I die due to getting scared or end up being clipped, although taking out Yoshika made things a tad bit easier on me, it tends to back fire due to me getting hit by a incoming bullet  or
Shou wannabe
curvey lasers by sheer bad luck.  Is there anyway for me to avoid looking like a derptard when I go against her spell cards?

Note: I usually play Normal mode for challenge and try to break a certain curse I have when I play Touhou bullet hell games.


For "heal by desire" get right under her but not too close (one of those bosses that shoot you if you're too close) and stream downward, by the time you reach the bottom her health should be less than 25% and then weave between the bullets until you clear.

For Seiga's cards like Tao Taido (whatever it's called) stay at the bottom and wait and see where the curvy laser are heading maneuver and through the black balls and find a spot to sit in for a few seconds and when they start to move bail out *rinse repeat*a nd be aware of Yoshika but don't waste time trying to defeat her(I don't think you can anyways).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Heian_Alien on June 15, 2013, 10:47:31 PM
[way too thorough explanation]
(http://i.imgur.com/u5280zM.jpg)
And it's done! Thanks a whole bunch,that was immensely helpful. I did get a "bit" lucky at the last 10 seconds, because it became hellish.
What were they thinking when they made this?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MewMewHeart on June 15, 2013, 11:04:42 PM
@InfiniteWave: Thanks a ton Infinite, I'll try both ideas to see if they work so it would make my life count easier.

Also, just a small update by some miracle I got pass Seiga when I first posted my request for help, but now I'm stuck on Stage 5 and it's cluster *censor* hell of bullets.
I don't need help with Tojiko though... SHE WAS PRETTY easy for me to get pass her spell with a few minor setbacks.
Futo however, is different story since I somehow ran into a bullet during her boat spell card due to excitement of finally getting to Stage 5 of a Touhou game.
Any pointers in the near future of what is to come?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on June 16, 2013, 02:50:27 PM
It would take to long to explain in text so I made a replay for Stage 5 and 6. Ignore the derp deaths in stage 6. And for Miko's last non-spell it's pretty much up to luck for me because I suck at that kind of dodging especially with knifes.

Little did you know this was the first I ever cleared Miko's last spell card.


Stage 5 (http://replays.gensokyou.org/download.php?id=28825)

Stage 6 (http://replays.gensokyou.org/download.php?id=28826)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MewMewHeart on June 16, 2013, 06:33:33 PM
It would take to long to explain in text so I made a replay for Stage 5 and 6. Ignore the derp deaths in stage 6. And for Miko's last non-spell it's pretty much up to luck for me because I suck at that kind of dodging especially with knifes.

Little did you know this was the first I ever cleared Miko's last spell card.


Stage 5 (http://replays.gensokyou.org/download.php?id=28825)

Stage 6 (http://replays.gensokyou.org/download.php?id=28826)
Thank you Infinite, once again.
Yesterday, I practiced stage 5 and got to Futo's last spell card. DAMN! It was so fun spinning and dodging amulets.
But, let me see take a look and see how to do the stages properly.
Edit:  GAWD I SUCK AT CAPTURING RAINY IWFUNE! *pichun*
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on June 16, 2013, 10:42:57 PM
No problem. I've been playing 10D a-lot lately (trying to clear Mamizou) so I offered my 2 cents. If you need any more help just ask. (Though I don't consider myself a pro)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MewMewHeart on June 17, 2013, 01:20:12 AM
No problem. I've been playing 10D a-lot lately (trying to clear Mamizou) so I offered my 2 cents. If you need any more help just ask. (Though I don't consider myself a pro)
It's ok Infinite, as long as you try your best.

In other news: I think I can easily capture Kyouko's cards on Normal especially Long Range Echo since all it's about reading hit boxes on the bubble bullets.
Also, I like how you cheesed Chaotic Clan Dance, I nearly laughed, but now it's my turn to get to stage 6.
However, I must first end my curse of dying from Stage 4 due to SEIGA FRICKING KAKU AND HER SHOU WANNABE LASERS.  >:(
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on June 17, 2013, 02:07:05 AM
Yeah, with Chaotic Dance I kinda forgot my usual routine so I moved to random location staying under Miko as much as possible. 

Regarding Seiga's lasers, personally I would take Seiga's over Shou's, me and have a bad history deaths and even to this day not only can I not 1CC UFO but I can't clear Shou's double giant green laser spell that takes up the entire screen.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on June 19, 2013, 03:02:51 AM
After finally figuring out some of Suwako's spellcards I made it too her time out spell. But I don't know what to do besides bomb and hope for the best.

Any ideas?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on June 19, 2013, 04:37:40 AM
Memorizing both of them would be your best bet.
Here's a replay (http://replays.gensokyou.org/download.php?id=24098)
It's really easy when you memorize them. However my strategy at Red Frog is not optimized for faith.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zork787 on June 22, 2013, 02:34:49 PM
Any tips for Genetics of the Subconscious and Philosophy of a Hated Person, I just can't figure out a method for Genetics of the Subconscious and I keep getting trapped and these 2 card's are really the only thing keeping me from clearing Koishi for the first time :/
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Limian on June 22, 2013, 02:56:15 PM
for Genetics:
In Genetics, there are two alternating laps Koishi takes. The first is N-shaped - shoot her while she's moving down diagonally, but get out of her way at the bottom. When she reaches the top right, she aims for your position (indicated by a charging sound), so make your way to the upper left when she's on the right side to get more shooting time. In the second lap, she starts at the bottom left again, then goes upper right - upper left - lower right - aim and then the first lap starts again. You have more time to shoot her in the second lap, but the aim is harder to take advantage of. I usually misdirect her to the bottom left, then circle around the upper half and deplete her health somewhere in the third lap (full power ReimuA). The pattern she fires is static I believe, although the bullets are not terribly hard to read anyway (they can be somewhat scary when you're at the top if you're not used to them though).
for Philo:
- first phase: Koishi makes an L-shaped movement over the screen, so the top right is safe. I believe she aims at your position after this phase finishes though, and the top right is the worst place for her to start at for the second phase, so I usually go the left or bottom (or bottom left) if I'm feeling safe.
- second phase: she moves in a U shape, so just alternate between the top left and top right. It takes significantly more guts to go to the right, though, but it's not that difficult.
- third phase: move in a square around the middle, aligning yourself with the gaps as you go. If you go at the right pace, Koishi isn't an issue. You're also safe in the middle of each empty square, but unless you have like 3 seconds left, you should make an effort to get the hell out of there lest you get squeezed into the upper left corner.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Reiko on June 22, 2013, 07:22:01 PM
I really need to improve my micrododging skills.
Is there any game/stage/spellcard I could practice to get better at this ?
More than half of my deaths are stupid clipdeaths (or general character control failure) on stuff I can read without problems. It's like, I tap, and my character randomly goes a few pixels too far. Maybe it's a keyboard issue, I don't know, but it's annoying.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on June 22, 2013, 07:26:07 PM
I really need to improve my micrododging skills.
Is there any game/stage/spellcard I could practice to get better at this ?
More than half of my deaths are stupid clipdeaths (or general character control failure) on stuff I can read without problems. It's like, I tap, and my character randomly goes a few pixels too far. Maybe it's a keyboard issue, I don't know, but it's annoying.
Rather than practice moving 2 pixels vs. 3, I'd try playing no focus, or at 90 FPS.  Dealing with a faster movement speed, and having to do so precisely is good practice.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on June 22, 2013, 07:42:34 PM
Does anybody have any tips for dodging Cirno's opening nonspell in EoSD  on Lunatic?
I tried really often but I can't seem to do it.
I am able to dodge the first wave but I always die on the second because I can't finish her of fast enough.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wriggle on June 22, 2013, 09:51:30 PM
Safespot. You can see it at my no-focus 1cc in my sign.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on June 22, 2013, 11:26:56 PM
Anyone have a method for Mamizou's stupid shrine maiden card? I need to atleast be able to survive long enough to bomb through, that way if I die on her time out spell I still have lives for the last one.

Memorizing both of them would be your best bet.
Here's a replay (http://replays.gensokyou.org/download.php?id=24098)
It's really easy when you memorize them. However my strategy at Red Frog is not optimized for faith.

Thanks, I made up to red frog and I no longer have trouble with the snake chasing card (after iron ring) but Iron Ring still gives me problems I guess I gotta get used to it. I really wish there was a spell practice mode for this game.

for Genetics:for Philo:
- first phase: Koishi makes an L-shaped movement over the screen, so the top right is safe. I believe she aims at your position after this phase finishes though, and the top right is the worst place for her to start at for the second phase, so I usually go the left or bottom (or bottom left) if I'm feeling safe.
- second phase: she moves in a U shape, so just alternate between the top left and top right. It takes significantly more guts to go to the right, though, but it's not that difficult.
- third phase: move in a square around the middle, aligning yourself with the gaps as you go. If you go at the right pace, Koishi isn't an issue. You're also safe in the middle of each empty square, but unless you have like 3 seconds left, you should make an effort to get the hell out of there lest you get squeezed into the upper left corner.

This should be very useful since whenever I get to this card it reminds me of when I used to suck at Moku and lose all of my lives on Fujiyama Volcano. I almost got Philo down but Genetics still scares me. I terrible at fast dodging and spells in which the boss is moving all over the place (Ran Yakumo).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on June 25, 2013, 07:10:42 AM
Safespot. You can see it at my no-focus 1cc in my sign.

Thanks a lot! I always died because the aimed circles walled me and then she would start firing more shotgun blasts which
were undodgeable. (for me)

Anyone have a method for Mamizou's stupid shrine maiden card? I need to atleast be able to survive long enough to bomb through, that way if I die on her time out spell I still have lives for the last one.

I haven't got there myself yet (I can only get to the spell before that) but I saw someone recommend trying to time it out rather than focusing on dealing damage, making a kind of circles around the screen.

Thanks, I made up to red frog and I no longer have trouble with the snake chasing card (after iron ring) but Iron Ring still gives me problems I guess I gotta get used to it. I really wish there was a spell practice mode for this game.

I always start at the bottom, then go around her in a wide circle once she starts firing, then once I made 3/4 of that circle I wait until she stops firing before going back to the bottom and repeating, choosing the side that seems like it will have the most room.
It doesn't always work but I can capture it most of the time, and the card is slow enough to give plenty of warning before you get hit.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on June 25, 2013, 08:07:59 AM
For Moriya's Iron Ring, note that the rings are fired in sets of 10; it may help to count them as they're fired. I try to be at the bottom center for the first 4 (or sometimes 5), and the top center for 8-9-10.

Why the center? If you're directly above or below Suwako, the rings will bounce vertically, making them easy to track, so you'll only need to actually dodge 3 rings as you're circling around (which shouldn't be enough to wall you).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on June 25, 2013, 03:58:37 PM
Anyone have a method for Mamizou's stupid shrine maiden card? I need to atleast be able to survive long enough to bomb through, that way if I die on her time out spell I still have lives for the last one.
I made a replay once. http://replays.gensokyou.org/download.php?id=18027

I can't really remember it though so I can't promise it will be very helpful.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on June 26, 2013, 09:59:55 AM
Any tips for dodging Heaven and Hell Meltdown? (Utsuho's 4th spellcard)
I usually go to the sides and try to get out of the way of the bullets, but is there an easier way?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on June 27, 2013, 12:22:08 AM
I always start at the bottom, then go around her in a wide circle once she starts firing, then once I made 3/4 of that circle I wait until she stops firing before going back to the bottom and repeating, choosing the side that seems like it will have the most room.
It doesn't always work but I can capture it most of the time, and the card is slow enough to give plenty of warning before you get hit.

For Moriya's Iron Ring, note that the rings are fired in sets of 10; it may help to count them as they're fired. I try to be at the bottom center for the first 4 (or sometimes 5), and the top center for 8-9-10.

Why the center? If you're directly above or below Suwako, the rings will bounce vertically, making them easy to track, so you'll only need to actually dodge 3 rings as you're circling around (which shouldn't be enough to wall you).

Thanks hopefully I get the timing right.

I made a replay once. http://replays.gensokyou.org/download.php?id=18027
I can't really remember it though so I can't promise it will be very helpful.

Alright. I'll take a look at it next time I play.

Any tips for dodging Heaven and Hell Meltdown? (Utsuho's 4th spellcard)
I usually go to the sides and try to get out of the way of the bullets, but is there an easier way?

On Normal if you stay near the right side and pinch move in a circle around the bullets that might help. Try not to move more than you need to though. I'll see if I can get a video up for you.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tsym on June 27, 2013, 12:36:01 AM
Any tips for dodging Heaven and Hell Meltdown? (Utsuho's 4th spellcard)
I usually go to the sides and try to get out of the way of the bullets, but is there an easier way?
If you have really good eyes, I've seen people dodging in the middle on Normal. I don't think it works too well on harder difficulties though.

For the most part though, going to the sides and dodging is your best bet. I'd also recommend trying to stay closer to the center than to the sides as I think it's easier to read bullets that are coming at less of an angle. You'll pretty much have to find your own rhythm for dodging the card though, but yes the "moving in a circle" method does work pretty well for this card. Here's how I do it on Lunatic (http://www.youtube.com/watch?feature=player_detailpage&v=xtcOzuE6ekY#t=357s), but the Normal version is pretty much the same I think.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Limian on June 27, 2013, 02:22:44 AM
Thanks hopefully I get the timing right.
The timing isn't actually hard to get right at all, and you'll probably notice that when you play. Of course, you'll want to jump out of the way above/under her at the last second, but there's no strict timing involved.

If you have really good eyes, I've seen people dodging in the middle on Normal. I don't think it works too well on harder difficulties though.
I've captured it in the middle on Hard before (on my 1cc, even) and seen Lunatic perfect runs of that stage that do it the same way - it's not much harder than at the sides (it really fucks with your eyes all the same regardless of where you are :V), it just seems a bit counterintuitive.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Elysia on June 27, 2013, 02:37:00 AM
Anyone willing to suggest a route for the third phase of Skylark? (Reimu's first timeout in MB Extra) The first two phases are not a problem at all, but I just cannot for the life of me figure out a way to keep the rings from making trouble. Basically everything after the red and green walls phase is where the trouble starts.

Skylark is the only thing standing in the way of perfecting Kanpukugu for me right now. I can have runs where I die twice to that phase while capturing literally everything else, and it's utterly infuriating.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sahgren on June 27, 2013, 06:23:05 PM
I've been having some trouble capturing Yuyuko's second to last spellcard "Getting Lost" on Normal. After a certain points the bullets build up to the point where I can't figure out an escape route. Is there a way to move to cut down on where the bullets build up?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on June 27, 2013, 07:57:22 PM
I've been having some trouble capturing Yuyuko's second to last spellcard "Getting Lost" on Normal. After a certain points the bullets build up to the point where I can't figure out an escape route. Is there a way to move to cut down on where the bullets build up?

It seems to be a somewhat weird streaming spell, so by staying ahead of the butterflies you might be able to avoid some.
The small bullets are random, and as far as I know there is no other way of reducing the number of bullets other than bombs. :V
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tsym on June 28, 2013, 12:58:29 AM
I've been having some trouble capturing Yuyuko's second to last spellcard "Getting Lost" on Normal. After a certain points the bullets build up to the point where I can't figure out an escape route. Is there a way to move to cut down on where the bullets build up?
The butterflies that Yuyuko shoots out are aimed at your position the moment they spawn in, so if you're continually moving in one direction, they'll fire behind you. There's a short lull where Yuyuko stops summoning butterflies right after she fires the static burst of bubble bullets that I use to re-stream the butterflies. After a while, the rice pellet bullets start to increase in density though, and there isn't much to do about it. Just bomb it at that point if you can't read it. Try to at least get good enough at the spell that you don't need to bomb it until the very end.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on June 28, 2013, 08:50:57 AM
The bubble bullets don't appear on Easy or Normal, except at the start. Only on higher difficulties. There's barely any difference though otherwise; I'm about as consistent at it on Easy as I am on Lunatic.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on July 01, 2013, 04:18:44 PM
Not really a spellcard, but does anybody have some tips for practicing on higher difficulties?
I can currently beat every game on Normal pretty easily, but I keep dying somewhere around stage 5 on Hard and 3 on Lunatic.
I'm not really playing one certain game now, but does anybody have some general tips?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Elysia on July 04, 2013, 02:30:13 AM
Any general advice for dealing with Merlin Prismriver on PoFV?

I've been playing the game for fun a lot lately, just going against the AI on Normal (since Lunatic AI is just lolno not dealing with that), and I can hold my own pretty well against anyone...except Merlin. I have no idea why. Even Medicine is easier for me to deal with, and I main Yuka.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on July 04, 2013, 04:41:09 AM
Are you familiar with the charge attack invincibility frames? Whenever you use a level 1 charge, you become invincible for a few frames. It's particularly useful against Merlin as you can simply pass through the walls her spells and bosses create.

Her boss can also be fairly overwhelming so keeping your spell points under control is important as well.

Both of these things are extremely useful in general, not just against Merlin.

Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Drake on July 06, 2013, 04:58:16 AM
GUYS HOW DO YOU DO THE SPAM IN PCB STAGE 6 WITHOUT BORDERS OR BOMBING OR DYING
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wriggle on July 06, 2013, 05:31:24 AM
GUYS HOW DO YOU DO THE SPAM IN PCB STAGE 6 WITHOUT BORDERS OR BOMBING OR DYING

Sakuya-A. :V
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Drake on July 06, 2013, 05:42:31 AM
/me jumps off a cliff instead
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: CF7 on July 06, 2013, 08:07:47 AM
I need some help with Kagerou in general. Most of her attacks tend to wall me and i end up bombing most of her spell cards. Is it aimed or is it just random? I have the most trouble with her first and second boss spellcards. Her last spell is easier compared and i capture it half the times i go against her. Might have to do something with me not being able to read bullets at high speeds, tho.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shizzo on July 06, 2013, 08:16:48 AM
Not really a spellcard, but does anybody have some tips for practicing on higher difficulties?
I can currently beat every game on Normal pretty easily, but I keep dying somewhere around stage 5 on Hard and 3 on Lunatic.
I'm not really playing one certain game now, but does anybody have some general tips?

The biggest tips I can give you are watching playthroughs of stages and then trying to mimick them (memorization will help you a lot in 1ccing harder difficulties) and, from personal opinion, clearing DS and StB helped me tremendously in getting ready for Hard mode.  Nowadays I'm a Lunatic player. 
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tsym on July 06, 2013, 08:46:19 AM
I need some help with Kagerou in general. Most of her attacks tend to wall me and i end up bombing most of her spell cards. Is it aimed or is it just random? I have the most trouble with her first and second boss spellcards. Her last spell is easier compared and i capture it half the times i go against her. Might have to do something with me not being able to read bullets at high speeds, tho.
Most of Kagerou's stuff is pretty much random, so good reflexes are pretty much required. Her first non is random dodging. Her first card is a semi-static random dodging card. She moves in 2 static patterns before repeating, so you want to dodge on the left-ish side for the first wave, then the right-ish side for the second, then repeat. Kagerou's other two nons are actually static based on her position (I think). Even if they aren't, the spaces where you need to move are fairly predictable from wave to wave, and that just comes with experience. Second card is probably her trickiest one, as it's more or less pure reaction dodging. You want to find the area where the big bullets are least dense and move there before they break apart, but it's still a tricky card nonetheless. And her final card is essentially static with some random dodging elements as you can probably tell.

Also if you're not above using SakuyaA, using her will cut down on the amount of stuff you have to dodge by a ton.

Not really a spellcard, but does anybody have some tips for practicing on higher difficulties?
I can currently beat every game on Normal pretty easily, but I keep dying somewhere around stage 5 on Hard and 3 on Lunatic.
I'm not really playing one certain game now, but does anybody have some general tips?
I can't speak for other people, but I tended to focus on one game at a time and get a 1cc in that game before moving onto others. For the most part I think that your core skillset of reflex dodging will get slowly built up over time as you play and experience more patterns, but overall the key to succeeding in a really hard game is familiarity with all of its tricks. Overall the best tip for these games, as with most things in life, is just dedication and practice. Not much else to it. The only other tips that I have are making are making your eyes scan the screen unless you're dealing with a particularly dense pattern and also avoiding the urge to just stick at the bottom of the screen whenever.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Seppo Hovi on July 06, 2013, 11:44:41 AM
GUYS HOW DO YOU DO THE SPAM IN PCB STAGE 6 WITHOUT BORDERS OR BOMBING OR DYING
You have a few options.

Border invincibility frame.
Bruteforce it for a few hundred hours.
Luck out.

Have fun.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: FKillThisAccount on July 08, 2013, 11:58:05 AM
Ugh, it's so easy for me to succumb to claustrophobia head lasers in Sekibanki's last spell to the point I find the Hard/Lunatic versions slightly easier with more gaps between the head lasers (maybe the purple bullet stream things are more closer to compensate). Any workarounds? (I think her head is indestructible in this spell too)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Critz on July 19, 2013, 04:11:25 PM
http://replays.gensokyou.org/download.php?id=29359 (http://replays.gensokyou.org/download.php?id=29359)

I'm about to give up. It's been several times that I made it to Rainbow or Heiankyou and crashed my run there due to pure fear and lack of resources. If someone feels like evaluating my strategy, I'm grateful. Even if I make it through that godforsaken stage in good shape and basically perfect half of the Nue battle (Chimera's horribly long duration tends to get me clipped though), I'm still murdered by the later half because I only manage to get there in one out of five to over ten restarts and don't feel like wasting that chance for practice.

If there's one stage that needs Spell Practice I can think of, it's this one. And to add insult to injury, if it was Yukari or Mokou or even Suwako I would still have tons of resources with that few misses, but hell no, that's my reward for putting up with that horrible UFO system.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Space Flower on July 19, 2013, 07:36:54 PM
Ugh, it's so easy for me to succumb to claustrophobia head lasers in Sekibanki's last spell to the point I find the Hard/Lunatic versions slightly easier with more gaps between the head lasers (maybe the purple bullet stream things are more closer to compensate). Any workarounds? (I think her head is indestructible in this spell too)
It's about giving yourself room to stream the head volleys, I suppose. Start close to one of the purple laser things and slowly stream across the gap to the other purple part.
Yeah, it really doesn't get harder on higher difficulties for some reason.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Tsym on July 20, 2013, 06:41:30 AM
http://replays.gensokyou.org/download.php?id=29359 (http://replays.gensokyou.org/download.php?id=29359)

I'm about to give up. It's been several times that I made it to Rainbow or Heiankyou and crashed my run there due to pure fear and lack of resources. If someone feels like evaluating my strategy, I'm grateful. Even if I make it through that godforsaken stage in good shape and basically perfect half of the Nue battle (Chimera's horribly long duration tends to get me clipped though), I'm still murdered by the later half because I only manage to get there in one out of five to over ten restarts and don't feel like wasting that chance for practice.

If there's one stage that needs Spell Practice I can think of, it's this one. And to add insult to injury, if it was Yukari or Mokou or even Suwako I would still have tons of resources with that few misses, but hell no, that's my reward for putting up with that horrible UFO system.
Going through the replay:
-Your UFO route through the stage could use some serious work. I recommend looking at a replay of someone's clear to find a better route through the stage. For reference, here is the route that I planned out as I was first trying to clear the Extra:

o   Pick up red, blue, green -> Rainbow -> pick up 2 reds
o    Pick up third red from "rain" fairies -> Red UFO -> Pick up green
o    Pick up 2 greens -> Green UFO -> Pick up green
o   Pick up 2 greens -> Green UFO -> pick up red
o    Pick up 2 reds -> Red UFO -> Pick up whatever
o    Kogasa
o    Pick up red, blue, green -> Rainbow UFO -> pick up 2 greens
o    Pick up one of two greens -> Green UFO -> Pick up green and other
o    Pick up final green -> Green UFO
o    In a perfect run you should enter Nue with: 4 lives, 7 1/3 bombs

-For the difficult section of the stage after Kogasa (where you died in the replay), I recommend NOT grabbing UFOs there and just focusing on survival. It'll cut down on your pain by a lot. You can see how I do it here. (http://www.youtube.com/watch?feature=player_detailpage&v=3X1dhjSzN0U#t=172s)

-You're doing Nue's cards from Green UFO onwards in a really weird/bad way. If you learn how to do them properly, you won't have as difficult of a time on Nue. You can see my strategies for those cards in my perfect run here (http://www.youtube.com/watch?feature=player_detailpage&v=3X1dhjSzN0U#t=464s). I've also included my written notes below on the cards if that helps.

Green UFO
This one is yet another decently tricky pattern, but not too bad once you figure it out. The lasers fired by the green guys are static, so you can actually sit in the same vertical space on the screen every time and get through the lasers pretty easily. You also have a pretty big space inside the lasers to dodge the green bullets too, so as long as you don't panic and overadjust, you won't hit the lasers at all. If you want to kill Nue quickly, you'll want to mostly sit in the second-to-last space provided on either side.

If you really have trouble with this card, you can also kill the green UFOs before they even get a chance to fire the lasers. Basically just follow the green UFO you want to kill across the screen, sit under it, and watch it blow up before it has a chance to fire out the laser. You can actually see me do it several times by accident in the video. I think you need full power for this, and every shot type except probably ReimuB and SanaeA (maybe SanaeB too) can do this. This way you'll have a much bigger space to dodge the green bullets in. Of course, this method will also make the card take longer.

Undefined Darkness
You really, really want to have full or near full power coming into this one. Coming into this with 2 or less power makes this one really hard. So this card basically involves Nue chasing you around the screen while also spawning bullets from inside the black clouds that she forms. She tracks your position a little bit after you hear the sound clip fully play out, so be careful of that. She also speeds up as the card goes on, so you really, really want to clear this one quickly.

The strategy is to just keep Nue at the top of the screen for as long as possible, and then lead her down one of the sides when you can't keep it up anymore. You can also lead her down the middle, but half of the bullets don't spawn when you do it on the sides, so you'll have an easier time there. There isn't much strategy to it other than that if you're at near full power.

If you're at lower power, you actually may not be able to clear the pattern before Nue starts moving a bit too fast to handle. In that case, you'll want to go in a triangle formation around the middle of the screen after the above strategy, and hitting her whenever you end up underneath her. It might get a little hairy, but it's manageable as long as you don't panic. The best strategy is to just come into this with high power though.

Rainbow UFO
Aside from Nue's final card, this is probably the toughest pattern in Nue's arsenal. The key here is to try to kill the rainbow UFOs before they reach the bottom of the screen. That way you won't have to deal with as many bullets. Unfortunately that's somewhat difficult as the UFOs spawn in random locations, so you have to move around quite a bit to get them. Even still, killing them quickly enough is really hard with MarisaB and near imposible with ReimuB. Not too bad with everyone else though. If you can kill them, just dodge the remaining bullets manually.

If you can't kill them, then you're just going to have to perform some pretty tight dodges to get out safely. This card will never wall you, but you will need good precision. Ideally you'll want to stay around one side of the arena. That way, you'll keep Nue around your position and you'll always be ready to kill a UFO when they spawn.

Nue's Survival
I think the strategy for it comes out better in motion, so watch the videos for the exact pattern to move in for the first two sections. In the very last part of the card, especially near the end, it can get very tight, and all you can really do then is either be really good at reading the pattern (what I do) or you can also move in the same way that you do for the rest of the card, just tighter. Note that the pattern that the bullets move in is always the same, but more clusters of bullets are added as time ticks down. It's still a fairly tricky dodge at the end there.

-Most importantly, take a break if you get really frustrated. Doing most things, including playing shmups, while frustrated/angry will generally yield poor results.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Critz on July 20, 2013, 12:33:33 PM
Woah, thanks for such comprehensive reply:

http://replays.gensokyou.org/download.php?id=29362 (http://replays.gensokyou.org/download.php?id=29362)  :toot:

I somehow made it through anyway before reading this after I realized the survival can be reliably passed by picking the side where you can pass by, just moving towards it, making a small move upwards/downwards and another move to the same side. Then run for dear life from the trains. And the last phase... I have no idea what was I doing there or what to do, but my brain just adjusted... somehow.  :V

My stupid method to dodge Green (line with the game's name on the right, then make a jump between lasers before they activate) was a result of my brother telling me the green bullets are to be streamed (which he does vertically). I assume this is not the case after all xD.

Thanks a ton for the UFO route too. I tend to get really scared with so much bombs in stock, but I believe that's still better than going for the reds only xD.
Rest assured, I'm going to clear the stage again with all the shot types and won't be satisfied with such a derpy win :3.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: commandercool on July 21, 2013, 11:11:46 PM
This may be too general of a question for this thread, but I need some help. I've been playing Imperishable Night a lot recently, and how I Marisa? Stage four Marisaboss is an absolute nightmare for me. I have trouble with every single thing she does. I think there are two reasons for this.

One, I become completely unable to dodge anything when there are bullets coming at my from more than two sides at once, and she does a lot of that. Obviously this is something that can be addressed with practice, but I've been practicing this stage a lot and don't seem to be making any progress on this front. Is there some kind of trick to it?

Two, I have no idea where the hitboxes are on any of her stuff. How much or her stars is bullet? How much of Master Spark and Final Spark are laser? When do the lasers in Earth Light Ray activate and deactivate? This is something that, again, practice should help with, and to an extent it does, but I could use some quantitative data. I can fairly consistently manage her non-spells now, but sometimes I'm sure I have an opening and something still kills me when I try to squeeze through small spaces (I've been using Reimu/Yukari exclusively, so it shouldn't be a problem with my hitbox).

Any help would be appreciated. I've gotten to the point where I can manage this stage with carefully planned bombing on basically every spell, but if something goes even slightly askew it's difficult to recover because I have to rely so heavily on still having every single bomb from the first three stages on hand, so a better plan would be nice so that I don't lose so many runs so early in the game.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Space Flower on July 22, 2013, 03:34:05 AM
Right off the bat, what difficulty is it? Earth Light Ray has aimed stuff on Normal, but on Hard/Lunatic there's a safespot from the stars, that you may need to move out of to dodge lasers but is otherwise flawless.
Pretty sure all the stars are only hitbox in the circle. You can spell-practice test a lot of that stuff, like I think you're safe in the outermost two layers of master spark?

Yeah to me Reimu/Marisa are the hardest parts of IN. Reisen cards are much easier than they seem because tricksies, and Reimu/Marisa have much harder nonspells than Eirin/Kaguya imo.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on July 22, 2013, 03:42:11 AM
Right off the bat, what difficulty is it? Earth Light Ray has aimed stuff on Normal, but on Hard/Lunatic there's a safespot from the stars, that you may need to move out of to dodge lasers but is otherwise flawless.
It's Easy where the stars are aimed around you, not Hard/Lunatic, where they're aimed directly at you (and the spell is called Shoot the Moon anyway). Normal is the most difficult version.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on July 22, 2013, 03:45:37 AM
One, I become completely unable to dodge anything when there are bullets coming at my from more than two sides at once, and she does a lot of that. Obviously this is something that can be addressed with practice, but I've been practicing this stage a lot and don't seem to be making any progress on this front. Is there some kind of trick to it?
For me it's a matter of avoiding everything in the vicinity as it comes near-lunatic Asteroid Belt is a very god spell to practice with, as is Earth in a Pot (pacifist).
Two, I have no idea where the hitboxes are on any of her stuff. How much or her stars is bullet? How much of Master Spark and Final Spark are laser? When do the lasers in Earth Light Ray activate and deactivate? This is something that, again, practice should help with, and to an extent it does, but I could use some quantitative data. I can fairly consistently manage her non-spells now, but sometimes I'm sure I have an opening and something still kills me when I try to squeeze through small spaces (I've been using Reimu/Yukari exclusively, so it shouldn't be a problem with my hitbox).
The middle of the stars are hitbox, but not the points.  The outer 2 'lines' on the sparks are not hitbox IIRC, but it's a huge rectangle.
Any help would be appreciated. I've gotten to the point where I can manage this stage with carefully planned bombing on basically every spell, but if something goes even slightly askew it's difficult to recover because I have to rely so heavily on still having every single bomb from the first three stages on hand, so a better plan would be nice so that I don't lose so many runs so early in the game.
Well, one death doesn't kill a run, you can't possibly need EVERY resource to survive Stages 4, 5 and 6 since bombing everything threatening will bring you to a clear after a perfect first 3 stages.
but on Hard/Lunatic there's a safespot from the stars, that you may need to move out of to dodge lasers but is otherwise flawless.
Uhhhh no, on easy the stars are aimed around, normal is the same as easy but with aimed trios of stars forcing streaming, hard is just streaming and lunatic is the same as hard with more frequent lasers.  If you try sitting still on hard/lunatic you'll die to the first star fired  :V
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: commandercool on July 22, 2013, 04:40:45 AM
Right off the bat, what difficulty is it? Earth Light Ray has aimed stuff on Normal, but on Hard/Lunatic there's a safespot from the stars, that you may need to move out of to dodge lasers but is otherwise flawless.
Pretty sure all the stars are only hitbox in the circle. You can spell-practice test a lot of that stuff, like I think you're safe in the outermost two layers of master spark?

Yeah to me Reimu/Marisa are the hardest parts of IN. Reisen cards are much easier than they seem because tricksies, and Reimu/Marisa have much harder nonspells than Eirin/Kaguya imo.

Normal. Earth Light Ray changes to Shoot The Moon on Hard and Lunatic.

And yeah, they are by far the hardest part of the game and I find Marisa to be waaay harder than Reimu.

For me it's a matter of avoiding everything in the vicinity as it comes near-lunatic Asteroid Belt is a very god spell to practice with, as is Earth in a Pot (pacifist).

I've tried Asteroid Belt like hundreds of times in practice at this point and haven't improved much. I should try Earth In A Pot more I guess.

The middle of the stars are hitbox, but not the points.  The outer 2 'lines' on the sparks are not hitbox IIRC, but it's a huge rectangle.Well, one death doesn't kill a run, you can't possibly need EVERY resource to survive Stages 4, 5 and 6 since bombing everything threatening will bring you to a clear after a perfect first 3 stages.

The middle of the stars are hitbox, but not the points.  The outer 2 'lines' on the sparks are not hitbox IIRC, but it's a huge rectangle.

Cool, thank you.

Well, one death doesn't kill a run, you can't possibly need EVERY resource to survive Stages 4, 5 and 6 since bombing everything threatening will bring you to a clear after a perfect first 3 stages.

One death (to a random star in a non-spell usually) that brings all of my stockpiled bombs with it can come pretty close, since it means that I have to lose up to two lives during stage four just to restock bombs to clear everything I have trouble with right now.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on July 22, 2013, 04:53:29 AM
Which character are you using? If it's Reimu/Yukari, taking a hit in IN should never cost you more than two bombs, since there's easily enough time to press the bomb button on reflex. (If it's anyone else, and you're hit during a nonspell or stage portion, you have to be faster but it's still certainly possible to react after you're hit.)

Also, if you're just trying to clear, just plan a bomb if any particular pattern is killing you often enough.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sahgren on July 22, 2013, 05:51:20 AM
My two cents:
I streamed the stars that Marisa throws at you for Earthlight Ray. I think only the solid blue lasers actually kill you; the wavy light blue ones right before and the red after effect don't do anything. It's a little annoying resetting the stream thanks to the lasers, but you should be able to get it down.

Edit: It helps to move forward to get above the last box o' stars thrown when resetting the stream. Otherwise you run the risk of not having enough time to get to the other side of the next wave of stars.

The Master Spark laser hitbox ends about a character length away from the end of the pure white beam (ie: you can barely hide Reimu/Yukari's sprite in laser, but any further in kills you). The last character length of the pure white beam and the faded/see through beam are harmless. It seems best to me to redirect the second laser off to the side to insure that you get as much time as possible to blast her before the next laser.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: commandercool on July 22, 2013, 03:48:26 PM
Which character are you using? If it's Reimu/Yukari, taking a hit in IN should never cost you more than two bombs, since there's easily enough time to press the bomb button on reflex. (If it's anyone else, and you're hit during a nonspell or stage portion, you have to be faster but it's still certainly possible to react after you're hit.)

Reimu/Yukari. Normally that's true, their deathbomb window is so hilariously huge that it's almost automatic, but if it's completely unexpected due to a star hiding behind another star killing me out of nowhere it sometimes catches me by surprise so much that I don't react in time. This has happened quite a few times. Now I kind of know to expect it (or could just add every nonspell where the stars overlap to my bomb route I guess), but it's been quite a problem so far.

Also, if you're just trying to clear, just plan a bomb if any particular pattern is killing you often enough.

Right, but currently my stage 4B has seven or eight planned bombs in it. :derp:

My two cents:
I streamed the stars that Marisa throws at you for Earthlight Ray. I think only the solid blue lasers actually kill you; the wavy light blue ones right before and the red after effect don't do anything. It's a little annoying resetting the stream thanks to the lasers, but you should be able to get it down.

Edit: It helps to move forward to get above the last box o' stars thrown when resetting the stream. Otherwise you run the risk of not having enough time to get to the other side of the next wave of stars.

Just the solid blue laser has hitboxes? That's a very brief period if I remember correctly. That should make streaming the spell quite a lot easier. Streaming it is a little tricky but not un-doable, what I think is getting me is that I get pinned against lasers that aren't actually dangerous, so I could easily keep streaming but don't.

The Master Spark laser hitbox ends about a character length away from the end of the pure white beam (ie: you can barely hide Reimu/Yukari's sprite in laser, but any further in kills you). The last character length of the pure white beam and the faded/see through beam are harmless. It seems best to me to redirect the second laser off to the side to insure that you get as much time as possible to blast her before the next laser.

Nothing that isn't solid white is dangerous? That's also very helpful. Should make hanging out under Marisa and shooting her a lot easier so I can end the spell faster, at least assuming that the translucent parts of the beam don't hide the stars too much.

Also, I practiced Earth In A Pot ~50 times last night and got a very little bit better at it, but I'm still not sure I follow the concept behind dodging things coming from every direction at once. Should I be moving a lot or not very much? When I try to move as little as possible I get trapped by the bullets converging on my location and becoming too dense/overlapping to escape, and if I move around a lot to try to avoid the places where they cross over I slam into things or get hit by stray bullets that I don't notice because I'm too busy looking at other things a lot. I'll practice it a bunch more and probably improve a little more, but is there a basic strategy I should be using?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ARF on July 22, 2013, 04:11:02 PM
I've tried Asteroid Belt like hundreds of times in practice at this point and haven't improved much. I should try Earth In A Pot more I guess.

Asteroid belt also has a pseudo-safespot (http://www.youtube.com/watch?v=V9dFTx2LZi8&t=42), if you're getting owned hard every time you could go for it and just bomb it when the starts from the sides look threatening.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: commandercool on July 22, 2013, 04:48:39 PM
Asteroid belt also has a pseudo-safespot (http://www.youtube.com/watch?v=V9dFTx2LZi8&t=42), if you're getting owned hard every time you could go for it and just bomb it when the starts from the sides look threatening.

Wow, I didn't know that. Handy. Looks kind of tricky, but it's worth a try or a hundred.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sahgren on July 27, 2013, 09:51:39 PM
I've been having some trouble with Byakuren on normal, specifically her "Nikou Hijiri's Air Scroll/Superhuman Byakuren Hijiri" card.  She keeps darting around the screen, and after a certain point there are too many bullets for me to feel confident chasing her around.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on July 27, 2013, 10:20:04 PM
I've been having some trouble with Byakuren on normal, specifically her "Nikou Hijiri's Air Scroll/Superhuman Byakuren Hijiri" card.  She keeps darting around the screen, and after a certain point there are too many bullets for me to feel confident chasing her around.
An alternate strategy (and the primary strategy on Lunatic) is to stay under either her left or right endpoint, and concentrate on dodging while waiting for her to come back to your side of the screen. It takes longer, but you might find it safer.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Denpa Mark II on July 28, 2013, 08:24:58 AM
Start damaging Byakuren on the right, follow her to the left corner, stay and dodge it.

...
How do I not drop faith in stage 4 Hard? Lunatic it doesn't matter since you're at max anyways but Hard you still need to gain faith. Is it more viable to leave some enemies items, collecting them at lower value to keep faith from dropping? Or should they be collected at max value, dropping a few thousand faith?

How many items are in stage 3, 4, and 5? It there a chart on this? I can get rough estimates but a solid number is preferred.

Regarding Sanae's second spell and Nitori's last: are the movements random depending on your location? The former I still find scary and the latter I cannot pull off the spell kill properly.

Help is much appreciated.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on July 29, 2013, 02:37:29 PM
Isn't that attack static?
Then you could just memorize the harder waves, and try to make a path that works.

---------------------------------------
How do you dodge Murasa's second spell on Normal? (Drowning Sign "Deep Vortex")
I always get hit by bullets that I didn't see coming.

Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kaze_Senshi on July 29, 2013, 05:10:31 PM
Isn't that attack static?
Then you could just memorize the harder waves, and try to make a path that works.

---------------------------------------
How do you dodge Murasa's second spell on Normal? (Drowning Sign "Deep Vortex")
I always get hit by bullets that I didn't see coming.

I think that it is a good idea to try to stay always  under Murasa, this way the bullets won't be shoot with a strange angle.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wind God Guy on July 30, 2013, 02:49:45 AM
What are the specific mechanics behind Honest Man's Death? I got lucky one time but I can't seem to get past the second beam

Also would like tips on Fujiyama Volcano. I tried to do that strategy where you run circles around Mokou but 30 tries and I still haven't captured it
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Helepolis on July 30, 2013, 08:59:25 AM
What are the specific mechanics behind Honest Man's Death? I got lucky one time but I can't seem to get past the second beam

Also would like tips on Fujiyama Volcano. I tried to do that strategy where you run circles around Mokou but 30 tries and I still haven't captured it
It has been quite long time (years), but Honest Man's Death is a gimmick. It is a matter of timing where you had to be already moving to the other side before it appears since it takes time for the laser to be actually "active". When the laser spawns, it won't instantly kill you yet, so you need to be moving already.

Fujiyama Volcano you only circle the last wave of her pattern if I am not mistaking.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on July 30, 2013, 09:07:29 AM
What are the specific mechanics behind Honest Man's Death? I got lucky one time but I can't seem to get past the second beam
The laser hitbox becomes active (meaning it will kill you) when it passed the point where your hitbox was when it fired.  Avoiding it requires moving towards it as it fires, as counterintuitive as it seems.  Or, if you feel suicidal, by doing silly circle the screen and all the familiar spawning bullets for 40 seconds with solo Yukari to capture it (not recommended).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wind God Guy on July 30, 2013, 10:00:46 AM
The laser hitbox becomes active (meaning it will kill you) when it passed the point where your hitbox was when it fired.  Avoiding it requires moving towards it as it fires, as counterintuitive as it seems.  Or, if you feel suicidal, by doing silly circle the screen and all the familiar spawning bullets for 40 seconds with solo Yukari to capture it (not recommended).

Oh man thank you so much, I thought it would be something similar to this but I never got the concept exactly.

Still struggling on Fujiyama Volcano though. It's just a finesse thing for me I find, I can't just execute some of the paths the videos I watch are doing  :V

EDIT: Finally captured it!!! :D
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Monkeypro257 on July 31, 2013, 01:01:19 AM
I need some tips on Kagerou's spell card: Sirius "High-Speed Pounce"  Lunatic.  I always have to bomb 2X in that spell card.  :colbert:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on August 09, 2013, 02:53:18 PM
Does anybody have any tips on dodging Ran's 5th nonspell? (The one with blue and green kunai, after Charming Siege from all Sides)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mino ☆ on August 12, 2013, 02:21:18 PM
Found a neat trick for one of the Lunatic stage 4 spells! (http://www.youtube.com/watch?v=flIOQmkNlUI)

It might also be good for grazing.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: BT on August 12, 2013, 05:52:06 PM
SO, like, most spells in this game.

More particularly, final boss's third spell.

Tip: take every possible opportunity to stream to the right - the walls will always force you to stream to the left.
Tip: the big knives have a long but pretty slim hitbox.
Tip: good fucking luck capturing this (and not, say, timing it out, assuming you survive for that long) if you don't stay like half the time under the boss as ReimuB (how do you do this???).

I can't do it. Best is 16s and half the healthbar left.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: BT on August 12, 2013, 08:28:56 PM
For those of you who might be struggling with the final boss's final spell, the way the glowies are aimed at you makes it so that going through the kunai walls is the easiest way to cap it. Center, left wall, center, right wall, center, etcetera.

PS: as for grazing weaponless 4th boss's second spell by spinning around her... you lose around 6m cap bonus but get like 900~1000 graze, possibly more?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Lord Scalgon on August 13, 2013, 05:47:06 AM
SO, like, most spells in this game.

More particularly, final boss's third spell.

Tip: take every possible opportunity to stream to the right - the walls will always force you to stream to the left.
Tip: the big knives have a long but pretty slim hitbox.
Tip: good fucking luck capturing this (and not, say, timing it out, assuming you survive for that long) if you don't stay like half the time under the boss as ReimuB (how do you do this???).

I can't do it. Best is 16s and half the healthbar left.

Even I can't do it as ReimuA. 0/243 and counting......*sigh
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: The Greatest Dog on August 13, 2013, 05:51:43 AM
The third spell is supposed to have a giant hat hitbox but spell practice is missing it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on August 13, 2013, 06:27:19 AM
Is there any tips for Mokou's first spellcard? I captured it few times before but normally "by accident".
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Juubi Neion on August 13, 2013, 12:39:15 PM
How are you supposed to deal with Seija's last spell, other than being Aya?
As for Mokou's first spell, you can rotate around the screen, or dodge through the green walls as long as possible, then rotate when it gets crowded.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Limian on August 13, 2013, 03:56:23 PM
Is there any tips for Mokou's first spellcard? I captured it few times before but normally "by accident".
Here's a timeout. (http://replays.gensokyou.org/download.php?id=29828) Don't worry about the risky slips past the red knives once I make my first lap; the card ends well before that at about 38 seconds left (with the Border Team, Alice and Remilia should take even less and Yuyuko not much more). Some things to note: I start on the left side to skip one green line of shards (those bullets are the most annoying in this card) which also happens to misdirect the red knives quite well. Slip through your first green line under Mokou to maximise damage, then your second at the turnaround (around 44 seconds left). Whenever you go through such a green line, look closely at the bullets and don't hesitate too much to slip through them. They are the biggest threat here. Don't go through crossing lines of green shards and blue knives, though, let yourself get pushed through the knives first. Don't neglect the red knives on your way back to the left, either; adjust your height in-between the green lanes. The greens should be your focus, though.
This card is one of her trickier ones and it took me a long while to get it down (and I'm still not very consistent at it), so don't get discouraged!

For Seija's last (talking Normal here because I haven't bothered with Hard yet), the trick seems to be to go into the correct corner, that is the one that won't get you walled in, and just consistently go into the right direction (depending on the orientation) without letting the flip throw you off. If you need to go to the left at the bottom during one wave, hold left even as she flips; don't panic and turn around. I have a hunch that it's easier to wrap your head around (oho) than her second and it's pretty much just a "get used to it" card (which we've already had plenty of, think Koishi - especially Ancestors/RotI/Super-ego). I think the flipping is really not bad at all aside from the second card - for the first card, I just wiggle left and right a bit to get used to the controls and then it becomes child's play (again, at least on Normal). Normal Shou is definitely harder to me than Normal Seija.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on August 13, 2013, 04:04:40 PM
Is there any tips for Mokou's first spellcard? I captured it few times before but normally "by accident".

When the knifes turn red, they're aimed at you.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: BT on August 13, 2013, 04:37:14 PM
I can say... with full certainty... that whoever captures the final boss's third spellcard as ReimuB in spell practice is a god among men.

I was starting to think it possible until it dawned upon me that the streams become way too long during the final quarter of the spell, so that you're FORCED (enforced claim) to stream to the side of the screen if you want to survive. Doing so wastes exactly enough time for you to only dream of finishing it off.

Raising the impossible flag. Three hours wasted.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Hinacle on August 13, 2013, 06:25:34 PM
The extra stage midbosses in DDC with their last spellcard. Is it just dodging?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on August 13, 2013, 06:39:57 PM
It's pretty much a skill-based card. One shoots in circles, the other shoots randoms then they switch after a while. To be honest the bullets are distracting when trying to dodge. Especially that terrible outline from the blend.

Just hold your bombs and hope for the best.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on August 13, 2013, 11:00:31 PM
It involves finding a gap that allows you through both rings of overlapping bullets as the circles reflect, while not being cornered by either of the bullets coming from two other directions. These come from two different angles since they switch after a while, and I think you need to learn both as opposed to switch to the other side (I've run low on time otherwise, using ReimuA).

I'm still rather inconsistent at it myself, but I think I've finally figured out how to handle the stage version (the spell practice version is easier because the bosses are closer to the center).

If you're just trying to clear, that one should be fine to plan a bomb (or two, it has a lot of health) for, particularly since defeating the midbosses faster means more stage enemies appear for more resources. I think only the survival and eighth spell are more difficult.

Speaking of the Extra survival, has anyone figured out a good strategy for capturing the last wave?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on August 13, 2013, 11:19:54 PM
Anyone know a good stage strategy? I usually go into Reiko with 1 or 2 lifes and 2 or 3 bombs. That takes me to her 5th card and maybe her 4th non. I unlocked 3 more today.

I'm stomped on how to tackle her 7th spell. I can't concentrate on where the star shaped bullet patterns shoot from the drums. Her eighth is alright I hate how the orbs move while the lasers are out.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on August 13, 2013, 11:42:15 PM
Anyone know a good stage strategy? I usually go into Reiko with 1 or 2 lifes and 2 or 3 bombs. That takes me to her 5th card and maybe her 4th non. I unlocked 3 more today.
I have a ReimuA route that reaches Raiko with 7 lives (including bombing the third midboss pattern) in this replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33445). Not sure if it'll work with any other shot types though, since it relies heavily on homing.

Remember that you can afford to spend a bomb for a 2.0 bonus, since that gives you 1/3 of a life. After three of those you've used 3 bombs to gain 1 life (which is worth 3 bombs after dying), so you're slightly ahead.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on August 14, 2013, 12:00:00 AM
I have a ReimuA route that reaches Raiko with 7 lives (including bombing the third midboss pattern) in this replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33445). Not sure if it'll work with any other shot types though, since it relies heavily on homing.

Remember that you can afford to spend a bomb for a 2.0 bonus, since that gives you 1/3 of a life. After three of those you've used 3 bombs to gain 1 life (which is worth 3 bombs after dying), so you're slightly ahead.

 :colonveeplusalpha:
I have no words as to how badass you are. I need to try this.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Lord Scalgon on August 14, 2013, 02:10:21 AM
I was just curious - is using a mirror in Seija's reverse cards considered cheating?

(I never tried, though I'm sure that's what other people have in their minds anyway)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on August 14, 2013, 02:19:03 AM
There's been some discussion on the topic of getting around her control changing. First of all using an actual mirror is ridiculous. But what people are actually considering is remapping the controls, and whether or not it should be considered "cheating." Some people say it is, some people say it isn't. I don't think there's a general agreement at this point. Just do whatever you want. It's not like your scores would be invalidated or anything so it really doesn't matter.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Star King on August 14, 2013, 02:22:35 AM
Depends on what you consider cheating. I don't think there's a clear consensus on MoF's help system either. Personally I would avoid it unless it was REALLY hindering me and everyone else is doing it/it's an accepted tactic (can't run DDC at 60 fps so dunno how bad it is - though it didn't look too bad here (http://www.youtube.com/watch?v=v4kSsP0bHFg)).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Lord Scalgon on August 14, 2013, 02:31:37 AM
There's been some discussion on the topic of getting around her control changing. First of all using an actual mirror is ridiculous. But what people are actually considering is remapping the controls, and whether or not it should be considered "cheating." Some people say it is, some people say it isn't. I don't think there's a general agreement at this point. Just do whatever you want. It's not like your scores would be invalidated or anything so it really doesn't matter.

Hm...in that case, time to go experimental.  Even when I TAS'd a 1CC lunatic just to unlock these spells/stages while going 15 FPS, it slightly helped, but it didn't really help due to eccentric movements.  But then again, up until this point, we were never really adjusted to it.

Depends on what you consider cheating. I don't think there's a clear consensus on MoF's help system either. Personally I would avoid it unless it was REALLY hindering me and everyone else is doing it/it's an accepted tactic (can't run DDC at 60 fps so dunno how bad it is - though it didn't look too bad here (http://www.youtube.com/watch?v=v4kSsP0bHFg)).

That's just hilarious.  I won't be surprised if there already is a download link to that type of patch.  Unless there already is one...
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Star King on August 14, 2013, 02:36:28 AM
Uh pretty sure he did it with video editing afterwards, not a patch, lol. Notice how seemed to go out of his way to do the second card no-vertical (since vertical movement is inverted in that card, seems like a good strategy).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Lord Scalgon on August 14, 2013, 02:40:38 AM
Damn...if that's so, in that case...I need a good video editing software.  I have Sony Vegas stashed somewhere in my old archives...don't know if that'll help, though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on August 14, 2013, 07:06:57 AM
Does anybody have a good strategy to get through the beginning of stage 4?
I'm referring to the part with a lot of fairies flying in and shooting little walls and kunai at you.
They always get me. :(
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Formless God on August 14, 2013, 08:05:52 AM
Damn...if that's so, in that case...I need a good video editing software.  I have Sony Vegas stashed somewhere in my old archives...don't know if that'll help, though.
Wait, what is a video editing program gonna "help" with?

Does anybody have a good strategy to get through the beginning of stage 4?
I'm referring to the part with a lot of fairies flying in and shooting little walls and kunai at you.
They always get me. :(
Wellllll, the stuff aims downward so you'll be safe at the top ... until the fan spread enemies come in. I think that part was just designed to be bombed the hell out of.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Byronyello on August 14, 2013, 09:05:16 AM
Does anybody have a good strategy to get through the beginning of stage 4?
I'm referring to the part with a lot of fairies flying in and shooting little walls and kunai at you.
They always get me. :(

Well, I've always done it by standing my ground in the middle of the screen, shooting everything. Perhaps this isn't an option at higher difficulties, so you could try sticking to one side and just shooting one half of the fairies as fast as you can.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Ghost on August 14, 2013, 09:22:44 AM
Does anybody have a good strategy to get through the beginning of stage 4?
I'm referring to the part with a lot of fairies flying in and shooting little walls and kunai at you.
They always get me. :(

Marisa B bombing
:P
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on August 14, 2013, 04:11:54 PM
Raiko's Time out phase 3, how to? The first two were ok then the third one is like "I kill u nao". I like that timeout spell. Way to go ZUN, you found some use for the divine spirit sounds instead of leaving in every game without using it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Lord Scalgon on August 14, 2013, 05:06:57 PM
Wait, what is a video editing program gonna "help" with?

For that link that Star King posted.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on August 14, 2013, 05:57:34 PM
Wellllll, the stuff aims downward so you'll be safe at the top ... until the fan spread enemies come in. I think that part was just designed to be bombed the hell out of.
Well, I've always done it by standing my ground in the middle of the screen, shooting everything. Perhaps this isn't an option at higher difficulties, so you could try sticking to one side and just shooting one half of the fairies as fast as you can.

Thank you~
 managed to beat it just a few moments ago. After switching from Reimu B to ReimuA. :V

Raiko's Time out phase 3, how to? The first two were ok then the third one is like "I kill u nao". I like that timeout spell. Way to go ZUN, you found some use for the divine spirit sounds instead of leaving in every game without using it.

I'd like to know this too, the difficulty suddenly just skyrockets in that phase and I don't want to bomb the hell out of it every time.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MTSranger on August 14, 2013, 06:24:57 PM
Raiko's Time out phase 3, how to? The first two were ok then the third one is like "I kill u nao". I like that timeout spell. Way to go ZUN, you found some use for the divine spirit sounds instead of leaving in every game without using it.
I'd like to know this too, the difficulty suddenly just skyrockets in that phase and I don't want to bomb the hell out of it every time.

Here's a replay, if it helps.
Basically my strategy is to circle clockwise at the bottom of the screen, jumping one wave at a time.
Granted it still requires some "leaps of faith" near the end but it's much more doable than trying to dodge it in the middle of the screen.

EDIT: Screen shots to demonstrate how this works.
Step one - jump down through the wave that's moving upwards

(http://puu.sh/422Q5.jpg)

Step two - this is the hardest step, jump left up through wave moving down. Timing is very important. In the first "hard" wave that you have to do this, do it early and more to the left. In the second time you do this, I find it easier just to do it later and dodge all three waves at the same time. YMMV

(http://puu.sh/422QH.jpg)

Step three - dodge the two waves coming from the right by moving right

(http://puu.sh/422R7.jpg)

And you are back to step 1!
The hard part lasts two cycles plus step 1. Once the last phase appears and you've circled twice and moved down to the bottom of the screen you can sit there until the thing finishes up and admire the beauty.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sage Ω (Ultima) on August 14, 2013, 08:40:49 PM
I'll have to keep at it. There's just too much going on. Reminds me of Wako's timeout.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on August 15, 2013, 07:36:41 PM
Things like that spell usually seem really overwhelming at first, and sometimes it is best to move on to other things, and try again later.
Usually I only manage to do it once I left it alone for a while.
At this moment it just is impossible to completely comprehend what's going on in that spell, much less identifying streams while dodging.

But wow... I didn't expect such an comprehensive reply. :V
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sahgren on August 16, 2013, 02:26:58 AM
Any tips for capturing Kaguya's first spell on Hard? I feel like if I move too far forward to dodge the bullets then I won't have enough time to react to the lasers. But if I move too far back to give myself time for the lasers, then the bullets some times wall me in.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: TrueShadow on August 16, 2013, 11:53:46 AM
Fairy Wars Daiyousei 2nd stage last pattern how? The part where a crapload of fireballs are thrown at you.

While at FW, also Three Fairies and Team Tech.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Formless God on August 16, 2013, 12:00:47 PM
- Screen corners
- Shoot one of the fairies in the back while grazing the stream of bullets she's shooting. Freeze the stream. If done correctly they will never get a single bullet off until the first fireball phase. Dodge it, then repeat step 1.
- Move up to freeze whenever possible, then back down and shoot em up
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ARF on August 16, 2013, 01:43:03 PM
Found a neat trick for one of the Lunatic stage 4 spells! (http://www.youtube.com/watch?v=flIOQmkNlUI)

It might also be good for grazing.

Found a safespot/grazing method for Benben's first spell card too! (http://www.youtube.com/watch?v=71MayRxU8vs)

It's probably more relevant for scoring purposes though, as it gives a hefty amount of graze, without necessarily sacrificing much spell card bonus at all (might even be faster to kill it like this with MarisaA and her awkward flamethrower).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: TrueShadow on August 16, 2013, 02:06:36 PM
- Screen corners
- Shoot one of the fairies in the back while grazing the stream of bullets she's shooting. Freeze the stream. If done correctly they will never get a single bullet off until the first fireball phase. Dodge it, then repeat step 1.
- Move up to freeze whenever possible, then back down and shoot em up

Thank you, much appreciated!
I already tried freezing the stream, but I always get hit by the mandatory fireball explosion.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Seiryuu on August 16, 2013, 04:44:02 PM
It's a very sad day when I'm on Normal for DDC and I find Seija's spellcards getting easier (particularly Reverse Hierarchy). I know it's really just getting used to the inverted controls, but are there any spots people have noticed in "Danmaku Through the Looking Glass" and "This Side Down" that are safe?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Monothemeerp on August 17, 2013, 06:06:47 PM
I need help on Raiko's seventh card. It just always overwhelms me with too much stuff to dodge  ???
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Esper on August 19, 2013, 03:47:42 PM
Reverse Hierarchy. What the actual fuck is this?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Space Flower on August 19, 2013, 07:08:39 PM
I'm surprised people have trouble with inverting controls still. I got used to it quickly. The only tricky part is when Seija is like "flip the screen mid-spell so you can't see anything" "ok thx"
It's like ZUN put those in to hide the real awful spellcard. Arrows + upwards spell = wtf why
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Seiryuu on August 19, 2013, 07:54:07 PM
I'm surprised people have trouble with inverting controls still. I got used to it quickly. The only tricky part is when Seija is like "flip the screen mid-spell so you can't see anything" "ok thx"
It's like ZUN put those in to hide the real awful spellcard. Arrows + upwards spell = wtf why
Yeah, the first two are getting easy for me now: just limit myself to moving on one axis (X-axis) for both. Still hate the arrow spellcard, though. -_-

Reverse Hierarchy. What the actual fuck is this?
I still have occasional trouble with it (a lot), but I think a lot of the misses stem from being psyched out by the rotating screen. Just remember that the bullet streams are still going in the same direction, so keep your fingers glued to the arrow keys before you flipped. It's actually at its hardest when the second barrage of bullets come at you while inverted.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Space Flower on August 19, 2013, 09:55:57 PM
Yeah, the first two are getting easy for me now: just limit myself to moving on one axis (X-axis) for both. Still hate the arrow spellcard, though. -_-
I still have occasional trouble with it (a lot), but I think a lot of the misses stem from being psyched out by the rotating screen. Just remember that the bullet streams are still going in the same direction, so keep your fingers glued to the arrow keys before you flipped. It's actually at its hardest when the second barrage of bullets come at you while inverted.
It's also safer than you'd think to get closer to Seija, because the bullets follow a centripetal pattern and are therefore much slower in the middle, and at the ends they fan out which can catch you off guard as they accelerate to do so.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on August 20, 2013, 02:47:50 PM
Does everybody really have so much trouble with her arrow pattern? That is one of her easier patterns IMO.
Just switch to the sides when it gets too dense.
The vertical switch card and the midboss card are much worse in my opinion.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Space Flower on August 21, 2013, 04:16:49 AM
Past Normal mode it seems like it's just dense everywhere lol.
Okay, so I cleared PCB Extra but I'm still bugged because even though I should get Princess Illusion and I've seen replays over and over, in action I'm somehow never fast enough-- she'll spawn in the lower middle when I'm trying to lure her to high up on the side like she does in every replay I've seen ever. Gah. Even her last two cards were easier to capture than this.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kaze_Senshi on August 21, 2013, 04:35:17 AM
Past Normal mode it seems like it's just dense everywhere lol.
Okay, so I cleared PCB Extra but I'm still bugged because even though I should get Princess Illusion and I've seen replays over and over, in action I'm somehow never fast enough-- she'll spawn in the lower middle when I'm trying to lure her to high up on the side like she does in every replay I've seen ever. Gah. Even her last two cards were easier to capture than this.

Well, she'll spawn in your head, after this she'll shoot an aimed group of bullets and a wave of bullets. So:

1- Waits she spawn over your head;
2- Move a bit away from her, if you can try to stay below her so you can keep shooting on her;
3- When she shoots, avoid the bubbles and try to pass through the wave of bullets;
4- It is easier to pass through the wave while it is close from is origin (Ran), so always try to stay closer from her.
5- Go back to 1 until beat the spellcard.

I think that you shouldn't be worried with luring her, if you can stay a bit close of her you can misdirect and pass through the waves 'easily'.

I'll upload one replay of me beating the Extra stage, I died a lot of times but I captured princess Tenko using those tips :P
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wriggle on August 21, 2013, 11:49:00 AM
I'd recomend you to learn the same way as Phantasm's equivalent, so you can use the same method in both. Basically, when she's about to spawn you move diagonally when she's about to fire at you, and once she does you dodge it to the other side but keeping moving diagonally, and dodge the butterflies, etc. I can't explain it very well, you can see it in both my perfect Extra and Phantasm runs on my description.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ViciousYukkuri on August 22, 2013, 04:56:49 AM
I need a lot of help with Kanako on Normal.

-Her second non-spell (The one where the onbashira attach)
-Rice Porridge in Tube "God's Rice Porridge" (It seems so simple, yet it just eats my lives)
-Heaven's Stream "Miracle of Otensui" (This one especially. Is there a trick to this, or am I just boned?)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on August 22, 2013, 05:46:28 AM
I need a lot of help with Kanako on Normal.

-Her second non-spell (The one where the onbashira attach)
-Rice Porridge in Tube "God's Rice Porridge" (It seems so simple, yet it just eats my lives)
-Heaven's Stream "Miracle of Otensui" (This one especially. Is there a trick to this, or am I just boned?)

-The second nonspell is probably her easiest; start close to her, and stream downwards.
-Rice Porridge in Tube "God's Rice Porridge" is a pretty easy attack, stay at the bottom of the screen and dodge through wide (and expanding) gaps only if possible.
--Heaven's Stream "Miracle of Otensui" As far as I know, it is a streaming spell. the arrows at the side seem random though.

(Randomly decided to make a replay... and promptly died on Miracle of Otensui. That teaches me to play Touhou in the morning. It does show how I usually clear it though.)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sahgren on August 22, 2013, 06:08:29 AM
For Heaven's Stream "Miracle of Otensui" you have to stream the center bullets and reset the stream to give yourself the space to weave through the arrows every time they point at you. I found a random replay on YouTube here (http://youtu.be/-fGfq_0wE90).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ViciousYukkuri on August 22, 2013, 08:23:51 AM
Thanks guys. I think I can finally beat this game with this. Only one I haven't beaten yet other then SA, but let's not talk about that.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Helix ⑨ on August 22, 2013, 05:05:29 PM
Did ZUN change the death bomb mechanics/time in DDC?
I am trying to beat extra stage and right now the only reason I haven't beaten it yet is because my death bombs fail constantly. I am seriously starting to think my keyboard doesn't register the bomb or something, or that the delay in sending the signal is longer than it should be.
And I'm going crazy or I have the same problem with moving sometimes. I would just die and my reaction is no wonder I died, I moved to the bottom or sides but the character stays still.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Ghost on August 22, 2013, 06:01:12 PM
Deathbombing seems to be basically the same

Also, is it even possible to capture Sakuna's timeout card with Marisa.
Like it goes from pretty straightforward and easy with Reimu to what seems to be close to pixel perfect required accuracy >.>
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on August 22, 2013, 06:53:21 PM
Did ZUN change the death bomb mechanics/time in DDC?
I am trying to beat extra stage and right now the only reason I haven't beaten it yet is because my death bombs fail constantly. I am seriously starting to think my keyboard doesn't register the bomb or something, or that the delay in sending the signal is longer than it should be.
And I'm going crazy or I have the same problem with moving sometimes. I would just die and my reaction is no wonder I died, I moved to the bottom or sides but the character stays still.

Does the same happen with other games?
Because that would mean your keyboard is just broken.
There aren't any changes in mecahnics AFAIK.
You could try remapping your keys with AutoHotkey (http://www.autohotkey.com/), and see if you still have the same problem.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on August 22, 2013, 07:01:46 PM
Actually it means he has input lag (or he's imagining it).

Try disabling vsync in your display settings.

edit: Didn't see the second thing he said. Yeah that could be a keyboard ghosting/lockout issue.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: andrewshen123 on August 22, 2013, 07:09:14 PM
I'm having quite a bit of difficulty with Benben's first spell, Heikyoku "Sounds of Jetavana's Bell". Seems like every time I get caught by one of the floating notes from the previous waves. Is there some better way of doing this that I'm missing?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Minako The Maid on August 23, 2013, 02:09:28 AM
Right, I do quite well on normals and EoSD is probably my most played touhou game.
While I like to beat my own records, they are so high right now they need more less perfect run and my question comes down to that one spellcard I don't seem to find any answers for.
Spellcard would be Sakuya's Marionette spellcard. Is there -any- trick at all on that or is it pure skill test.

Another question is just... which Extra stage I should try beating next? I have beaten PCB+IN ones numerious times (and do it over and over because I enjoy them so much) and I've also beaten MoF once or twice, but could do again as it didn't seem all that hard after initial beating. I have been trying to beat EoSD one for a while but I am basically stuck on Maze of Love spellcard which seems to be something I just have to learn by trying again many times. At the moment I have my sights on UFO's Extra stage.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MTSranger on August 23, 2013, 02:26:15 AM
I'm having quite a bit of difficulty with Benben's first spell, Heikyoku "Sounds of Jetavana's Bell". Seems like every time I get caught by one of the floating notes from the previous waves. Is there some better way of doing this that I'm missing?
Huh, my problem had always been dying on the wave itself by misreading. To avoid floating notes from previous waves, just sit in the right vertical position and then dash horizontally to dodge the incoming wave?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on August 23, 2013, 02:45:07 AM
I'm having quite a bit of difficulty with Benben's first spell, Heikyoku "Sounds of Jetavana's Bell". Seems like every time I get caught by one of the floating notes from the previous waves. Is there some better way of doing this that I'm missing?

http://www.youtube.com/watch?v=71MayRxU8vs
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Helix ⑨ on August 23, 2013, 11:00:32 PM
Actually it means he has input lag (or he's imagining it).

Try disabling vsync in your display settings.

edit: Didn't see the second thing he said. Yeah that could be a keyboard ghosting/lockout issue.
I want to try vsync, which one of the options is that?
'cause the menus aren't in a readable script.


edit: don't want to double post, so ill ask my 2nd question here.
What's up with the yin-yang orbs right after the DDC extra stage midboss? They appear 1 at a time and there are about 8 of them. But sometimes they just stop coming after 1 or 2 and immediately switch to the green cluster shooting fairies. And just now I beat the midboss and they skipped the yinyangs completely!
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on August 23, 2013, 11:56:42 PM
I want to try vsync, which one of the options is that?
'cause the menus aren't in a readable script.
I don't think DDC gives you the option in it's own settings. I meant in your computer's display settings you can disable it, though exactly how that's done depends on your graphics card. Googling it could probably give you answers.
Quote
edit: don't want to double post, so ill ask my 2nd question here.
What's up with the yin-yang orbs right after the DDC extra stage midboss? They appear 1 at a time and there are about 8 of them. But sometimes they just stop coming after 1 or 2 and immediately switch to the green cluster shooting fairies. And just now I beat the midboss and they skipped the yinyangs completely!
If you take a long time to kill the midboss, you miss some of the enemies after it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Jaimers on August 26, 2013, 06:14:40 PM
Anybody any ideas on how to do the DDC stage 4A final nonspell?

You can macro the first two nons, even damage-rush the second but it doesn't really seem to work on the final.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Formless God on August 26, 2013, 08:50:51 PM
Try misdirecting the first wave to one side and micro the second.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Monkeypro257 on August 27, 2013, 01:55:24 AM
I need help with Yukari's last word in IN. (Why can't I stop grazing? O_o)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: The Greatest Dog on August 27, 2013, 04:08:12 AM
I need help with Yukari's last word in IN. (Why can't I stop grazing? O_o)

Do it at 90FPS. It's basically the same pattern, only without taking 2 minutes.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on August 28, 2013, 02:15:24 PM
Any suggestions for the end of UFO stage 5 lunatic with the last set of Hakurei orbs? Seems like every perfect run of the stage do some movement that either makes me panic and bomb or just kills me because I don't have a clue what I'm doing.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Waahst on August 28, 2013, 05:06:40 PM
Any suggestions for the end of UFO stage 5 lunatic with the last set of Hakurei orbs? Seems like every perfect run of the stage do some movement that either makes me panic and bomb or just kills me because I don't have a clue what I'm doing.
Staying on the bottom left or right of the screen then going to the opposite side should work every time. You destroy the enemies, their suicide bullets miss because you are constantly moving horizontally.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Helix ⑨ on September 01, 2013, 10:25:13 PM
I need some serious help on Mamizou's survival card.
I already get wrecked as soon as the bird danmaku arrive.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Byronyello on September 02, 2013, 07:23:28 PM
I need some serious help on Mamizou's survival card.
I already get wrecked as soon as the bird danmaku arrive.

Do the first thing you learn when playing bullet hells: don't move unnecessarily. I do it by misdirecting the bird waves - don't worry when the first bullets come out, even if they're aimed close to you. Only move when the bullets change into the birds.

Of course, you'll still have to be good enough to actually dodge the end of the spell, regardless of whether you've misdirected the birds or not. That, I can't help you with (i.e: I can't do it myself.)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Reiko on September 02, 2013, 07:36:25 PM
Only move when the bullets change into the birds.
Pretty much this.
Misdirecting one wave to the top, then one to the bottom, and repeating, works fine. A bit of timing to catch, and the dodging isn't trivial though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Ghost on September 03, 2013, 03:20:19 AM
I just misdirect the birds left and right while dodging the dogs.
Even when the people limit your space there's still enough room to do that, though the visuals can be deceiving.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on September 04, 2013, 04:39:51 AM
I need some help with Kaguya's 'Divine Treasure "Salamander Shield" and Divine Treasure "Life Spring Infinity". I allways fail to dodge these attacks and my 1cc attempts gets ruined by them. Any tips?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on September 05, 2013, 03:18:16 AM
Well for Salamander Shield I generally start by removing the spirit bullet (w/e those things were called) from the left side (I start from the left, either or). By then both of them should be gone from one side (I know marisa and youmu can do it, don't remember for Sakuya or Reimu). Then I just stream the aimed bullets and slip into the salamander shield gaps as they appear. When I get close to one side I take a larger movement so I can reverse direction and misdirect the aimed bullets (and lasers). This is definitely one of Kaguya's easier cards, for me at least.

As for the next one... I know how it functions but I honestly can't dodge it for crap. Hard/Lunatic involves being up top and dodging the waves as they come from below. This card however can be annoying based on her movement.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: RNG on September 06, 2013, 03:35:55 PM
If I'm going to time out Seija's midboss spell, is it just totally random bullshit or is there something I should be keeping in mind? I don't want to get too close to the sides of the screen, but sometimes the lines of jellybeans cycle in a way that makes it rather tough to decide between wedging myself right under Seija or sitting it out in the corner. I got to 2 seconds once but I think it was a semi-fluke.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on September 06, 2013, 05:02:50 PM
How should I dodge mokou's possessed by phoenix? I can't stream those blue arrow dankmaku correctly.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wriggle on September 06, 2013, 10:20:41 PM
You can either learn the timing for microtapping, or follow a diamond pattern (http://www.replays.gensokyo.org/download.php?id=26959), alternating between focus and unfocus.

Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on September 07, 2013, 02:42:23 PM
Any tips on how to do the 3rd wave of enemies after midboss Seiga, its the wave with small fairies travelling at their fastest. Feel like just sticking to one side and unfocussed dodge as best as I can always ends badly  :ohdear:

EDIT: Never mind, realised the issue was that I was using focus shots to kill the big fairy which meant the little fairies overwhelmed me :P
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: nyttyn on September 11, 2013, 08:06:38 PM
Is there any reliable way to handle Oni Sign - Unnatural Phenomon outside of bombing? If I use a bomb it's really easy, but I find it nearly impossible to pass without a bomb...
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Elysia on September 12, 2013, 03:18:59 PM
Is there any reliable way to handle Oni Sign - Unnatural Phenomon outside of bombing? If I use a bomb it's really easy, but I find it nearly impossible to pass without a bomb...
Memorize it. It's the same thing every time you do it; the spirals will appear in the same place every time.

The catch is, they differ depending on the difficulty. I'm not sure which difficulty you're playing on, so unfortunately I can't really tell you specific safespots.

PS: if it helps, bear in mind that bullets will never spawn directly on top of you during this card. You can plant yourself in the path of one of the spirals and it'll prevent a few of the bullets from spawning.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on September 12, 2013, 04:05:08 PM
Is there any trick to capturing Ran's Radiance "Charming Siege from All Sides"? Also, I heard that you can create yourself a safespot in Illusion God "Descent of Izuna Gongen", is it true?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on September 12, 2013, 06:31:08 PM
It is "simple" dodging. As far as I know, there is no trick. The walls seem to be aimed at your position, though I don't know if that can be manipulated.
As you probably know, those bubbles have really small hitboxes. Use that to your advantage. It is a really hard card though.

And it is possible to create a safespot in her last spellcard, but I can't really tell you. :P I don't know. I only saw video's of it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Seppo Hovi on September 12, 2013, 06:41:43 PM
For Charming Siege, you close your eyes and pray for good RNG. It can really nastily wall you if it wants to. The best option would be to try staying under Ran as much as possible while holding focus to ensure maximal damage output to end it as fast as possible.

There are a few funny images of nice situations caused by that attack, but I don't have them handy at the moment, I'll see if I can dig some up.

-

For the safespot on the finale, you generally lead her to one side and find a spot where none of the bullets strayed by the current phase is able to hit you. Ran follows your movement, so you have to remain on the side of the boss you have led her to, otherwise she will start moving towards the other wall, thus changing the pattern and dissipating the safespot. (This is often done during the 3rd phase) Then, you keep damaging her all the way to the end, altering your position a bit in case the current spot becomes unsafe come a new phase. However, this safespot is not static, and isn't always there. It's luck-based, but I'd suggest trying it out on a real run anyway, since it'll end up helping you a lot (border timing/unfocused damaging/grazing/safety) in case you manage it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zork787 on September 15, 2013, 12:32:19 AM
Anyone know a good method for String music "Joururi World" and the last phase of "Blue Lady Show" when Raiko sends out the Blue Lightning Bolt Danmaku cos I always end up getting hit no matter how I dodge during both though I CAN capture Joururi World, I had to rely on good RNG during the successful capture and am mainly looking for a less RNG reliant method for it and I just can't figure out teh last phase of Blue Lady Show to save my life.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on September 15, 2013, 03:16:00 AM
Well for Joururi World I "think" it's easier to start with the side that isn't shooting bullets in a rotating manner, i.e. I start with Yatsuhashi because I always get hit easily on Benben's side. This of course is only temporary because they switch after awhile.  Personally for me my strategy is "Screw it" because I almost always get hit, like 10% chance of capturing. It requires a good eye but it's always the spiraling bullets that clip me.

As for Blue Lady Shadow I think someone mentioned somewhere in a different thread, not that I can remember the page, is to dodge near the bottom. I've only ever captured it once and only because I lacked any bombs, forcing my hand. That phase is pretty mean.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MasterProX on September 15, 2013, 05:33:16 AM
So... my laptop's keyboard sucks and won't let me bomb unless I let go of every other key.  Anyone know a way to fix this, other than buying a new keyboard?

Also, I can't survive even ten seconds into Shinmyoumaru's "Shining Needle Sword" (on Normal).  Any advice?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zork787 on September 15, 2013, 05:41:28 AM
Well I managed to capture Blue Lady Show at least http://www.youtube.com/watch?v=PG3-6XBSisg&feature=youtu.be

So... my laptop's keyboard sucks and won't let me bomb unless I let go of every other key.  Anyone know a way to fix this, other than buying a new keyboard?

Also, I can't survive even ten seconds into Shinmyoumaru's "Shining Needle Sword" (on Normal).  Any advice?

Have a Replay, the Touhou 14 Replay folder by default is at C:\Users\*username*\AppData\Roaming\ShanghaiAlice\th14\replay so that's where you want to put it, obviously *username* is where your computers username will be
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Imyourtarget on September 15, 2013, 03:42:08 PM
Can anyone help me with Cranberry Trap?  I can't seem to figure it out, and the fact that Reimu wants to shoot at the things shooting the bullets doesn't help at all.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MasterProX on September 16, 2013, 04:08:04 AM
Have a Replay, the Touhou 14 Replay folder by default is at C:\Users\*username*\AppData\Roaming\ShanghaiAlice\th14\replay so that's where you want to put it, obviously *username* is where your computers username will be

Ah... I get how to do it now. I just wasn't being careful enough, I guess.  :V Thanks.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on September 16, 2013, 04:14:17 AM
So... my laptop's keyboard sucks and won't let me bomb unless I let go of every other key.  Anyone know a way to fix this, other than buying a new keyboard?
You can use something like Autohotkey or Keymapper to (hopefully) change the controls to a configuration that doesn't cause that.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Space Flower on October 03, 2013, 05:02:15 AM
So... my laptop's keyboard sucks and won't let me bomb unless I let go of every other key.  Anyone know a way to fix this, other than buying a new keyboard?
Yeah I think autohotkey is the way to go. It sucks though, right? I just got a new laptop a few weeks ago and my touhou playing basically plummeted because I couldn't bomb if I was also shooting while focused. I can't even find a 3-key combo on my keyboard that ghosts besides ones involving the x key.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sahgren on October 03, 2013, 06:54:56 AM
Can anyone help me with Cranberry Trap?  I can't seem to figure it out, and the fact that Reimu wants to shoot at the things shooting the bullets doesn't help at all.

They're set patterns, so you can memorize it and try to position yourself so you only have to dodge 1-2 lines at a time. It helps to get about halfway up the screen instead of sticking near the bottom, both because it makes it easier to isolate each line to dodge and because you can make the homing amulets hit Flandre regardless of what they're locked onto if you get close enough.

Here's (http://www.youtube.com/watch?feature=player_detailpage&v=y77ZfVWuzXQ#t=3m30s) a video for reference.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kaze_Senshi on October 05, 2013, 04:00:40 AM
Can someone explain to me the spawn pattern from that streaming bullets before Mugetsu?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on October 05, 2013, 05:09:09 AM
You can do the first part by moving vertically in the center. The next phase sort of "aims" the spawn points of the bullets at you I believe (and the bullets themselves are still aimed as well), and that can be done by slowly moving along the bottom, hopping up over the one bullet that comes at you horizontally, then reversing direction.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on October 06, 2013, 11:16:35 AM
Any advice for Youmu's midboss and 1st nonspells (the ones you usually misdirect) without doing that misdirection to the top? I want to dodge through it properly but can't figure out where to direct it for the easiest route :L
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on October 07, 2013, 03:39:09 AM
I need help with patchouli's spellcards (EX) in EoSD and Flandre's Cranberry Trap because I'm using ReimuA and her stupid homing amulets target the familiars instead of targeting Flandre, so it takes much more time to end the spellcard. Any tips?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on October 07, 2013, 05:53:51 AM
I think that the term Patchouli's spellcards might be a bit too vague. Which spellcards were you talking about exactly?
And a question about Cranberry Trap has been answered a few posts ago.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Limian on October 07, 2013, 04:03:31 PM
One more thing about Cranberry Trap: the pink bullets are aimed at the center (and thus, static), the blue ones are aimed at you. Stay a bit below the center of the screen, dodge to the side a little and you can easily go through the blue bullets from below.
For Silent Selene (I assume you're talking about Patchouli's ex spells), shotgun her at the beginning before the moon "closes" and from there it's straightforward dodging near the bottom of the screen. Royal Flare is completely static, so memorise a path (watch your own replays!). You want to go to the bottom left for the second wave. Philosopher's Stone is pure reading and dodging, no big tricks there.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Seppo Hovi on October 07, 2013, 04:57:49 PM
The most dense part of Patchouli's final spell is always aimed at you, so you can stream it a bit. I'd suggest staying in the middle and just finishing it off swiftly, though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Star King on October 07, 2013, 05:44:30 PM
I personally prefer startin in the top center and streaming downwards while dodging the extraneous stiff.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Alcoraiden on October 09, 2013, 06:57:18 PM
Help on Kanako's second non-spell? The flowing bullets are so dense that I really can't figure out how to re-stream it. I feel like the solution should be "just dodge back across it," but I never see any openings, and this is on Normal Mode. I think I'm just doing it wrong somehow.

Also, I'm sure everyone will groan, but how do you guys deal with Sukuna's "You Grow Bigger" card?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on October 09, 2013, 07:03:42 PM
Help on Kanako's second non-spell? The flowing bullets are so dense that I really can't figure out how to re-stream it. I feel like the solution should be "just dodge back across it," but I never see any openings, and this is on Normal Mode. I think I'm just doing it wrong somehow.
On normal, with ReimuA and MarisaC you can do the 2nd non without having to streamturn it.  It's a tough pattern to streamturn though, but an opening exists right after the red bullets pass by.  (Ironically, I find the normal mode version the hardest for this)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Alcoraiden on October 09, 2013, 07:04:41 PM
Oh awesome, I don't just suck. (Okay so I do, but.) So you're saying if you stream it tightly enough, you can take her out with Homing Reimu and not have to restream?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on October 09, 2013, 07:53:46 PM
Isn't it easier to stream it vertically downwards? That is how I usually capture it with ReimuB.
But ReimuA can do this too, despite the lower firepower.
Included a replay to show this.

"You Grow Bigger" is relatively easy IMO. Start in the lower left corner, and stream the knives, and move a small bit to the left between streams until you hit the other side. Then repeat the same thing until the spellcard is finished. As long as you don't stream too fast, and move back a bit after each wave of knives, it shouldn't pose much threat.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on October 10, 2013, 08:15:55 PM
Right, what is the secret to PCBs stage 6 spam?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Raekuul on October 10, 2013, 08:55:57 PM
Every stage 6 is spam, and all of PCB 6 is spam. Which part specifically and what difficulty level? And what shot type?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on October 10, 2013, 10:11:08 PM
There's really only one thing he could possibly be referring to.

And there's really no big secret to it as far as I'm aware. Timing a border to take a hit for you could work, or if you don't want to break borders, you can use the short window of invincibility you get when a border wears off to pass through the densest part towards the end. And shots with better coverage can make it slightly easier by taking out more fairies.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: cactu on October 10, 2013, 10:42:42 PM
Hug corner, jump through bullets with border invincibility.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on October 11, 2013, 04:17:49 PM
Borders aren't an option when I'm trying to perfect the stage and I don't think a couple of frames of invincibility will cover me for long enough. Probably should have made the perfect thing clear, sorry :<

Guess I'll play around and see who can keep everything very dead. Hoping Sakuya A does enough damage to do it with unfocused fire :P
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Star King on October 11, 2013, 05:58:50 PM
Use SakuyaB, cover left and right rough spawn points simultaenously.

Not sure how much it helps but maybe a bit?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on October 11, 2013, 07:12:05 PM
Yeah, looks like Sakuya B is basically the only way to make it any less insane. Sakuya A UF is too weak and focused doesn't cover enough of the screen. Oh well.

Also need some help with Yuyuko's knife nonspell (the curvy lines of blue knives). I can't figure out how those knives are aimed. I saw a strategy which goes center, then to the left then back to center and I tried it myself. Seems like the knives attack a spot where you were and that spot doesn't change very often (the attack was nearly over before the knives started attacking center for the second time and I had been there for about 10 seconds). Any indicator when the spot changes or is my theory stupid wrong?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Seppo Hovi on October 11, 2013, 07:40:02 PM
The knives are static, the bubbles are aimed. Copy the path from WR, count the streams of knives shot and move accordingly when it's time.

You can do entirety of it on one side, though. Just try out a bit and figure out a route for yourself, it's not the most complex thing in all of Touhou.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Rei Scarlette on October 13, 2013, 12:59:49 AM
Double Spoiler 9-7, Vague Recollection of Kinkaku-Ji, using Aya.
Clearly, I'm doing something very wrong here. (http://i.imgur.com/XfO7zDM.png)

Although I did finally manage to clear this scene, it was actually just luck because of several wide open areas created by the semi-random (as I call them, as they move in a rotating pattern but the exact direction doesn't appear to be aimed?) bullets. I obviously don't know what I'm doing if I still can't figure it out after this many tries. And I'm not all that happy with a lucky clear, to be honest, I'd like to be able to actually do this card normally.

So what I want to ask, is there any sort of actual strategy for this card or is it really just as I see it --a bunch of semi-randomly aimed bullets that are shot in rotating patterns, with each color rotating differently-- that requires plain old dodging skill? I can't seem to find any reliable way to make it through any particular wave, so I guess I just need to learn how to dodge better?

----------
Also one minor question that probably doesn't require it's own post, how can I take screenshots in this same game? I had to just grab this one manually with Print Screen because I couldn't find the SS button even though a folder for it is there.
(edit: reposted to Misc. Question thread, with more details. It'd be more noticeable there anyways)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on October 13, 2013, 02:47:25 AM
I play Hatate and my pre-clear count was 45. After failing 3 times I might've just been real lucky.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on October 13, 2013, 09:51:11 AM
So what I want to ask, is there any sort of actual strategy for this card or is it really just as I see it --a bunch of semi-randomly aimed bullets that are shot in rotating patterns, with each color rotating differently-- that requires plain old dodging skill? I can't seem to find any reliable way to make it through any particular wave, so I guess I just need to learn how to dodge better?
If you asked me a couple days ago, I would say there's no strategy beyond sitting there, getting lucky, dodging and taking the photos as quickly as possible.  However, I recently discovered that waiting until the first wave of bullets hits the bottom left corner (the light blues) to take the first shot, then taking the second ASAP results in a much more favorable spawn of the red wave, with regards to what it overlaps.  You could stall the 2nd shot, but stalling the first shot slightly is easier.

I took about 200 shots with Aya and cleared it 5 times, found the strat, took another 200 shots and cleared it 10 more times.  The outliers on shot count between clears?  84 without the strat, 51 with it.  The low end for each is 11 without, 4 with (though right after the 4 I got it 7 shots later).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on October 13, 2013, 04:26:15 PM
Any general tips for a regular lunatic 1cc of PoDD with Marisa? Can't figure out how I should be using the gauge effectively. Also can't figure out how boss attacks sometimes start but when I look at the opponent's  gauge its significantly above the quarter mark as if that boss attack didn't cost anything.

Should mention that by general tips I mean stuff like "cancel boss attacks with bombs/your own boss attack".

EDIT: Realised I should probably learn how to do the boss attacks and omg, they're all very impossible. Also none of Reimu's attacks make any sense. Help D;
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Rei Scarlette on October 13, 2013, 09:56:59 PM
If you asked me a couple days ago, I would say there's no strategy beyond sitting there, getting lucky, dodging and taking the photos as quickly as possible.  However, I recently discovered that waiting until the first wave of bullets hits the bottom left corner (the light blues) to take the first shot, then taking the second ASAP results in a much more favorable spawn of the red wave, with regards to what it overlaps.  You could stall the 2nd shot, but stalling the first shot slightly is easier.

I took about 200 shots with Aya and cleared it 5 times, found the strat, took another 200 shots and cleared it 10 more times.  The outliers on shot count between clears?  84 without the strat, 51 with it.  The low end for each is 11 without, 4 with (though right after the 4 I got it 7 shots later).

I see, so it is mostly just dodging after all, but I had no idea you could manipulate the waves this way. I had always figured they would start at a relative position to the other waves to keep the general pattern going, but apparently that isn't the case. I definitely see the difference it makes already, thanks alot for sharing this discovery. Still pretty difficult, but I should be able to manage a clear now that could be called more than just plain luck.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on October 13, 2013, 11:35:39 PM
Any general tips for a regular lunatic 1cc of PoDD with Marisa? Can't figure out how I should be using the gauge effectively. Also can't figure out how boss attacks sometimes start but when I look at the opponent's  gauge its significantly above the quarter mark as if that boss attack didn't cost anything.

Should mention that by general tips I mean stuff like "cancel boss attacks with bombs/your own boss attack".

EDIT: Realised I should probably learn how to do the boss attacks and omg, they're all very impossible. Also none of Reimu's attacks make any sense. Help D;
Ah, PoDD Lunatic is no easy task, but I encourage you to go for it!

Let's see. Boss attacks can be triggered by the "spell points" (that number in the upper left). Spell points come from reflecting things (i.e. catching them in combos by blowing up enemies), particularly fireballs, and they tend to reset very quickly if you stop increasing them. That basically just means a free boss attack is triggered any time you reflect a ton of crap all at once. For the most part, you need about 50k spell points for a boss attack, 100k to repel an enemy boss attack, and 300k for a boss panic (boss with level 3 spell thrown in). There are some oddities in how it works but I won't go into that now.

The only thing you should really be doing with your gauge is casting level 4 spells to repel enemy bosses. And use charge attacks a lot. But don't cast level 2 or 3 spells and don't use level 4 when the enemy's boss isn't already there. Also, once you've run out of bombs, stop using level 4's as well, since then if your gauge is full and you press X, you become invincible for a while and shoot a powerful laser. That depletes the whole gauge when it finishes, but with Marisa it's more than strong enough to kill even two consecutive boss attacks.

About Reimu, her spell is part static, part aimed at you. Try to stand still while it's firing and then shift into a safespot. You might find it a bit easier to dodge it near the corners. All of her boss patterns are static except the one with the big yin-yang orbs, so try to learn them. Macrododge the giant walls. Notice that the lighter spread attack always shoot one bullet straight down, so follow the boss's movement. For the pellet spiral thing, you should probably go to the far corner and tap through the waves one by one. Also, when bosses appear, they always follow the same movement pattern. A kind of counterclockwise diamond, then a clockwise one. (I think. Maybe the second can change but the first is always counterclockwise.) Try to predict where they'll go to hit them with charge attacks more easily. This also makes some attacks exactly the same every time as long as it's the first thing they used. Very useful for Reimu in particular, but also others as well, like Ellen's pellet attack.

Edit: General tips... If you want to be bored to tears, maybe look at this crap:
http://www.shrinemaiden.org/forum/index.php/topic,14197.msg948307.html#msg948307
http://www.shrinemaiden.org/forum/index.php/topic,14197.msg946510.html#msg946510
http://www.shrinemaiden.org/forum/index.php/topic,14197.msg947230.html#msg947230
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on October 14, 2013, 05:07:57 PM
All hail Overlord Zil, who gave me a wall 4 walls of text to answer a question!

Only real question I have now is: where is the hitbox on Marisa's sprite? I heard in MS it's at the bottom of her hair but I have no way of telling whether PoDD and MS use the same sprites :<
Also please tell me if there's a way to restart without suiciding or reopening the emulator. It's so tedious  :qq:

EDIT: Decided to count how many words those 4 messages were. 4001 words, Zil. 4001.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Seppo Hovi on October 14, 2013, 05:13:14 PM
Zil you should write PoDD fanfiction.

-

To answer the question, I think at least one of the PC-98 emulators was able to set savestates, so you could set a load at the start of the first stage and reload it whenever you restart. I don't know if doing that takes more time than manually resetting the emulator, though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on October 14, 2013, 07:35:54 PM
Esc+q returns you to the title screen. Putting a savestate there would also work. I'd replace the savestate whenever you get a new score on your scoreboard.

About the hitbox, I'd guess that it's around this spot:

(http://i.imgur.com/qPEkho4.jpg)

It's not like I really know for sure or anything. Just play and you get a feel for it.

Fanfiction will happen. Someday. When I learn to write maybe.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kimidori on October 19, 2013, 01:41:27 PM
didn't saw this thread... anyway.
please tell me how to survive kanako last spell card on normal, that the only thing stop me from 1cc MoF now. ;_;
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: CyberAngel on October 19, 2013, 02:25:36 PM
It's pure reading and dodging, no tricks behind it. The only thing that can help is that amulet hitboxes aren't too big, and you can dodge through them if you have to (don't rely on it, though). Overall, it just needs raw skill.

...But if you don't have enough resources to just tank through it by the time you get there, it seems you have enough problems in the rest of the game you need to address and get better at.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kimidori on October 19, 2013, 03:26:14 PM
I can normally get to that spell card with 4 lives left... and watch they go 1 by 1.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on October 19, 2013, 03:32:35 PM
It's pure reading and dodging, no tricks behind it.
So you may think!

It's actually static, in a sense. Every wave is the same, but they are rotated randomly. Familiarize yourself with the overall pattern and it becomes a cakewalk. This is true on the higher difficulties as well, but since the waves overlap with each other, you get effectively "random" situations.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on October 19, 2013, 08:40:06 PM
please tell me how to survive kanako last spell card on normal, that the only thing stop me from 1cc MoF now. ;_;
Off-topic, but I've ever been in the same situation as yours. I remember when I 1cc'd MoF on normal for the first time, my heart beat so fast during the last spell that I need to pause the game before I got a heart attack XD Funny thing is that the easy version is harder than the normal one, go figure :derp:

But anyway, as C.Angel stated, this spellcard is just pure reading and dodging. Although like Zil said, I actually noticed some static pattern in it. Good luck :/
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MTSranger on October 20, 2013, 06:16:30 AM
I need help with patchouli's spellcards (EX) in EoSD and Flandre's Cranberry Trap because I'm using ReimuA and her stupid homing amulets target the familiars instead of targeting Flandre, so it takes much more time to end the spellcard. Any tips?

Royal Flare can be safespotted by Marisa A and semi-safespotted by every other character.
You sit in the spot and tap down at the right time and sit until the end.
http://www.shrinemaiden.org/forum/index.php/topic,6504.msg392132.html#msg392132
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on October 22, 2013, 05:10:21 AM
I need help in PCB phantasm stage, specially Ran's nonspell, Sinister Spirits "Double Black Death Butterfly'' and "Boundary of Humans and Youkai" (I can dodge Ran's version very easily but I always get raped in yukari's version). Oh, and also in Bounded Field "Curse of Dreams and Reality", I do what everyone says I should do, start from the right and tap left when the blue bullets gets near me, but I always get hit by the green ones. Am I doing something wrong or I'm just unlucky?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Rei Scarlette on October 22, 2013, 05:29:51 AM
Edit: Disregard, I didn't notice it in the stickied topic before because I apparently spelled it wrong when I used Ctrl-F. I'll see if I can do it any better after seeing that.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on October 22, 2013, 10:36:59 AM
I need help in PCB phantasm stage, specially Ran's nonspell, Sinister Spirits "Double Black Death Butterfly'' and "Boundary of Humans and Youkai" (I can dodge Ran's version very easily but I always get raped in yukari's version). Oh, and also in Bounded Field "Curse of Dreams and Reality", I do what everyone says I should do, start from the right and tap left when the blue bullets gets near me, but I always get hit by the green ones. Am I doing something wrong or I'm just unlucky?


Here's a video, not a perfect of the stage but it explains why DBDB is awful. (http://www.youtube.com/watch?v=SzF1G0yXrSU) Be warned, I thought the music volume was a little loud.

NOTE: Based on what you're struggling with I can't figure out what kind of level of skill you're at. Sounds like you were struggling to 1cc IN (on either hard or lunatic, no idea which) but could almost time out SFN. I'm assuming you're trying to clear so some advice might not apply if you're going for the perfect :P
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on October 22, 2013, 03:54:05 PM
  • Ran's nonspell is very slow sidestepping. Both of the attacks in that nonspell are aimed which can make it very easy depending on how little you can move in a single tap for the red petal bullet things.
  • Double Black Death Butterfly (DBDB) is quite mean when it wants to be and it almost always wants to be mean. If you're just trying to clear the stage, try timing your bombs so you take out the bullets that just spawned and you'll have a window to do some damage to Yukari. If you're trying to capture it, you need to stay away from the bottom of the screen for hopefully obvious reasons and dodge the best that you can. You may want to practice dodging bullets from behind on something easier to get to. The first part of Hourai Elixir can be great practice for dodging bullets from cardinal directions.
  • Boundary of Humans and Youkai is easy until the cage starts to close in around you at the end. Apparently the path it takes depends on where you are when it starts to move so you should try to stay in the same general area (eg top right of the cage) as it spawns. You need good knowledge of the hitbox of the cage walls too, they're quite generous and you can sometimes get between the blue bullets and the cage walls to make the next set of dodges easier (refer to 11:00 of the replay I linked for an example). For the end, you also need to know the butterfly hitboxes well since you need to not panic if you're going for a capture but I'd suggest bombing it for safety if you're not.
  • Curse of Dreams and Reality. Sounds like you're just moving too much. Try moving less would be my suggestion but that assumes the problem is you're moving too fast. Ignore this if you think that isn't the problem.

Here's a video, not a perfect of the stage but it explains why DBDB is awful. (http://www.youtube.com/watch?v=SzF1G0yXrSU) Be warned, I thought the music volume was a little loud.

NOTE: Based on what you're struggling with I can't figure out what kind of level of skill you're at. Sounds like you were struggling to 1cc IN (on either hard or lunatic, no idea which) but could almost time out SFN. I'm assuming you're trying to clear so some advice might not apply if you're going for the perfect :P

Thanks for the help. I'm a 2 month player so I don't care about perfection.  My level of skill I just dunno. The only extras I cleared until now was IN and PCB. Now I'm struggling to beat Yukari and Koishi.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Rei on October 22, 2013, 04:48:19 PM
Hi everyone, first time poster here,
I need help with Kagerou's midboss spell on lunatic. Do I suppose to misdirect it or something?
Also, Yatsuhashi's 2nd card on hard/lunatic.
Thanks.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on October 22, 2013, 05:31:22 PM
  • Boundary of Humans and Youkai is easy until the cage starts to close in around you at the end. Apparently the path it takes depends on where you are when it starts to move so you should try to stay in the same general area (eg top right of the cage) as it spawns. You need good knowledge of the hitbox of the cage walls too, they're quite generous and you can sometimes get between the blue bullets and the cage walls to make the next set of dodges easier (refer to 11:00 of the replay I linked for an example). For the end, you also need to know the butterfly hitboxes well since you need to not panic if you're going for a capture but I'd suggest bombing it for safety if you're not.
I thought the "cage" (as you call it) movement in that spell was static?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on October 22, 2013, 05:41:49 PM
Ran's version at least seems to go either left or right depending on which side you're on.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on October 22, 2013, 09:21:22 PM
Looked at a few replays on youtube (about 6 or 7) and they all stay on the right and all get the ring cage thing to go to the right. Jaimers' video stated it initially either goes left or right depending on which side you start on. I'd go and check for myself by seeing where it goes if you stay on the left but I'm too tired and Necrofantasia is awful if you have a headache :< I only said that was how it worked because other people said so, please don't hurt me ;-;
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Ghost on October 23, 2013, 12:39:28 AM
You can definitely make their timeouts go left or right, but since everyone does it to the right it's probably easier to conform and copy their routes xD.

For double death butterfly, if you're just going for the clear, bombing the wave of knives should work
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on October 23, 2013, 12:48:42 PM
Hmm, I've always gone left. ;_;

Isn't there some silly trick for DBDB where if you get a border from the previous cancel, you can just sit right in front of her and pass through a wave right as the border ends?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Ghost on October 24, 2013, 05:26:07 AM
I'd never seen that before, but after trying it, yea if you get border as the spell card starts, then you can sit at Yukari's feet as the border ends/she shoots out knives and the invincibility will tank that.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on October 24, 2013, 05:28:46 AM
You know I've done Ran and Yukari's timeouts like a hundred times and I had no idea you could choose the direction it goes. Doesn't really matter to me as I can adapt no matter which way it goes. The end is really the only part that can get me if I'm not careful.

Definitely have to work a little faster on Yukari's timeout but I have the perfect method! And I can't say it because I suck at descriptions.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Rei on October 24, 2013, 11:10:54 AM
Hi everyone, first time poster here,
I need help with Kagerou's midboss spell on lunatic. Do I suppose to misdirect it or something?
Also, Yatsuhashi's 2nd card on hard/lunatic.
Thanks.

So, can anyone help me with this?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on October 28, 2013, 11:06:43 AM
Are there any gimmicks to Kotohime's boss attacks? Namely the ones which involve omnidirectional red shots which start out with the bombs spinning around her. These attacks feel so common and I'm so bad at them :<

Also Rei, those are very difficult attacks and I think most would just bomb them. I looked at a few replays (Jaimers' replays :P) and found that he misdirects Kagerou's attack to the left and right sides of the screen, which is useless if you play as a B shot type (I'm assuming you are) because you spend such little time below the boss. Yatsuhashi's second is also a giant pain. It's a fixed pattern that changes based on how Yatsuhashi moves so there's no real tactic other than dodge as best as you can. But seriously. Bomb these if you can.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on October 28, 2013, 11:15:27 AM
the spinning orb attacks for kotohime are hurr, they get me every time as well. you can differentiate between them though (before they're shot). if the orbs are far away from kotohime, she'll use that fast static attack (yes, it's static). if they're close to her, she'll use the slower and denser attack. that one isn't attack to my knowledge. but remember that the orbs orbiting around her don't hurt you, so you can still shotgun her if you wish to. I find the slow and dense attack pretty hard to dodge, but once you figured out where the fast are in the static one, you shouldn't get hit by it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on October 28, 2013, 04:25:07 PM
I'm getting raped by Flandre's ''Maze of Love''. Any tips?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on October 28, 2013, 04:43:42 PM
For Reimu, it is possible to stay at the bottom and dodge through the waves. There is a slightly wider gap in every wave if I remember correctly, and I usually dodge through those.
The other and probably "legit" way of beating it involves moving around Flandre and letting the gaps pass you by. Try to keep the same distance from her.

I'm sorry for not helping much, but I hope this helps a little at least.



And now for a question of my own:
During Yuugi's second nonspell on hard, I can usually dodge the blue lasers, unless I get trapped in the wrong "box" of red lasers.
I cannot seem to figure out where I should move, so if anyone could help out that would be much appreciated.

And does anybody have some tips on her last nonspell?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on October 28, 2013, 05:00:21 PM
Thanks! I will have to dodge it the ''legit'' way because I dunno why but the controls feel unresponsive in EoSD and I can't dodge through small gaps correctly. Clipdeaths also occur way more often.  Well, guess I will have to deal with it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on October 28, 2013, 05:04:08 PM
Thanks! I will have to dodge it the ''legit'' way because I dunno why but the controls feel unresponsive in EoSD and I can't dodge through small gaps correctly. Clipdeaths also occur way more often.  Well, guess I will have to deal with it.

Have you tried using the vsync patch?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on October 28, 2013, 05:07:24 PM
I didn't knew there was such a patch. I will try it, thanks.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on October 30, 2013, 03:16:12 PM
Can someone tell me how not to freak out during Ran/Yukari's survival? I can't learn the pattern this way :( Basically I'm asking how to capture this spellcard. Also, does Ran's Descent of Izuna Gongen works in similiar way as Yukari's Border of Life and Death?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wriggle on October 30, 2013, 08:51:19 PM
Can someone tell me how not to freak out during Ran/Yukari's survival? I can't learn the pattern this way :( Basically I'm asking how to capture this spellcard. Also, does Ran's Descent of Izuna Gongen works in similiar way as Yukari's Border of Life and Death?

- The pattern have 4 variations depending on what corner of the cage you're the closest to before it starts to move. Just pick one to memorize. The last seconds are half aimed, just pay attention to all sides.

- Yes. She's trapped inside an invisible box, etc etc. But she doesn't shoot butterflies.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: patchy the pirate! on October 31, 2013, 02:08:14 AM
i play as sakuya B on normal, and shes become kind of a great wall of china for me. on the slowdown spell cards, things i feel like i wiggle past, still seemingly hit me anyway; it's getting fairly annoying, what is some general advice to beating her?


P.S. while i remember, same situation for S3 in SA...
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on October 31, 2013, 07:14:04 AM
- Yes. She's trapped inside an invisible box, etc etc. But she doesn't shoot butterflies.
Err, what do you mean? o_O
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on October 31, 2013, 07:16:21 AM
Err, what do you mean? o_O
He was referring to the survival card.

For the survival: Just know that the glowing ball at the inner end of the laser will not kill you.  If you feel trapped, bomb anyway, unless you're doing a challenge that bans that.
For Izuna Gongen/BoLaD: Yes, they work the same way, but Yukari has an extra wave and fires the other parts of the pattern with more life left.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on October 31, 2013, 07:35:59 AM
I think she meant that the boss can't move outside a certain range on her final pattern.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on October 31, 2013, 10:22:10 AM
Thanks, guys! Honestly, I don't fully understand how to create Izuna Gongen and BoLaD safespot, in most videos I see that you need to misdirect the purple butterflies and red orbs. I still don't really understand what does that mean :V
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Wriggle on October 31, 2013, 01:39:20 PM
I think she meant that the boss can't move outside a certain range on her final pattern.

Yeah that's what I meant. I have an old screenshot from my Ultra Phantasm clear which I safespotted/capped it:
(http://i.imgur.com/qffajYH.jpg)

This is the farthest Ran/Yukari can move to the left, and she won't move anymore as long as you're on the right half/side of the "Enemy" thing. Same goes for the other side. If you move around the off-limits range, she'll move vertically though, and if you go back to her movement range, she'll move around again and will mess the pattern up. As for why the pattern still varies when you're doing it right, I'm not really sure how she aims it, or it has to do exclusively with her vertical position (which seems unlikely to me). But that's how to make her stop moving, which is the first step to create the safespot.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on October 31, 2013, 03:10:25 PM
Oh my, this helps so much. Thanks, Wriggle!

I just captured Izuna Gongen, time to go to Yukari I guess :3
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kwak on October 31, 2013, 07:47:29 PM
Any advice on avoiding Yuugi & Orin's last nonspells on normal with Marisa A? For some reason they're giving me more trouble than their spell cards. With Yuugi it seems like there's some streaming trick I'm missing and I just don't understand the pattern with Orin.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sahgren on November 01, 2013, 05:43:56 AM
Any advice on avoiding Yuugi & Orin's last nonspells on normal with Marisa A? For some reason they're giving me more trouble than their spell cards. With Yuugi it seems like there's some streaming trick I'm missing and I just don't understand the pattern with Orin.

For Yuugi: I find that starting in the middle, then running off to the side once the first wave of bullets spawn helps. It should get you past the blue bullets coming down the middle and under one of the waves of yellow bullets coming in from the side. From there, you just have to dodge the other set of yellow bullets coming from the other side while making your way back under Yuugi.

Orin: Rather than being random, the waves of bullets go in the direction the flames that Orin spawns are pointed. There should be a triangle-esque safe(r) spot in between where two flames are facing. Here's (https://www.youtube.com/watch?feature=player_detailpage&v=m90L5UYGNSo#t=281) a video I found on Youtube if you want a visual.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on November 01, 2013, 08:45:07 AM
Any advice on avoiding Yuugi & Orin's last nonspells on normal with Marisa A? For some reason they're giving me more trouble than their spell cards. With Yuugi it seems like there's some streaming trick I'm missing and I just don't understand the pattern with Orin.
Yuugi's is much easier if you stay near a corner of the screen, rather than in the center. The 6-way bullets tend to reflect in a way that reduces the number of bullets that travel towards you.

As for Orin's, an alternate strategy on Normal is to stay next to the paths of the spirits (close enough to graze the spirit-path bullets), since there are no bullets there. It won't work on higher difficulties though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: strangedudemeh on November 01, 2013, 05:25:52 PM
Forgot how to tacke Wizard Fox's Thoughts, which is weird, I could've sworn it was really easy once you've gotten the pattern down. :wat: Anybody has an idea what the said pattern is? (ReimuB, in case it matters) Thanks in advance.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on November 01, 2013, 05:42:36 PM
One of the lines of bullets is aimed at you (the centre one). Sidestep it when it gets close and stream it from there. You might want to start to one side of the screen so you don't run out of space but I doubt it will last that long anyway,
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on November 01, 2013, 06:27:25 PM
I just inch over one hitbox size every time immediately after the bullets for that particular shot appear (I play by sound, once the bullets finish appearing for that giant orb bullet I inch over one hitbox). Doesn't matter what shot type I use and I start from the middle.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sahgren on November 01, 2013, 09:26:05 PM
I'm having some trouble with Aya's "Wind God: Tengu Fall Wind", her second spell card on Hard. There are times when it seems like the waves are set up so that there isn't a safer spot to sit, and I end up dying to a giant wall of bullets.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on November 01, 2013, 09:28:50 PM
It's pretty much just a dodging card, but what I do is move to the left through one wave and then up through the other wave, where "wave" is the bullets moving in one direction.  Staying centered results in having to read twice as many bullets.  I timed it out on lunatic in 1 try using this method, and haven't failed to capture it since.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: rsy_type1 on November 02, 2013, 01:41:26 PM
I'm having some trouble with Aya's "Wind God: Tengu Fall Wind", her second spell card on Hard. There are times when it seems like the waves are set up so that there isn't a safer spot to sit, and I end up dying to a giant wall of bullets.

This spell card is totally random.It seems to be easier to dodge bullets in the corner of  the screen.You can use a bomb at 06 or 07(the countdown).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on November 03, 2013, 04:50:13 PM
I have a new question about Izuna Gongen/BoLaD matter, is this card also luck-dependent? Am I doing anything wrong here? (http://replays.gensokyou.org/download.php?id=31014) I did move a little so that I won't get rammed by big red orbs, I stayed at that place and pitchun'd when the yellow orbs spawned :( I'd also like a feedback for my most recent PCB extra clear.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on November 03, 2013, 08:21:42 PM
So, this might not be the best question, but does anybody have a general strategy for Nazrin's last stage 1 spellcard, Vision Sign "High Sensitivity Nazrin Pendulum"?
I keep getting hit by the pendulums, or panic and run into a bullet wall.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on November 03, 2013, 08:48:12 PM
It's a fixed pattern though obviously the aimed shots will only be the same if you move the same way. On hard you can do it mostly by improvisation and going behind the pendulums but on lunatic I found it too difficult to do this. I'd still suggest you do some memorisation for hard though.

If you're really struggling, keep in mind that if you're good with UFOs you can get insane amounts of resources so you could probably bomb it without wasting resources you'll need later.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on November 03, 2013, 09:12:23 PM
After playing the spellcard again it seems die at the part where I have to go through multiple lines of small pellets most of the time because I am too slow and one of the aimed bullets hits me or one of the pendulums crashes into me.

But I think that avoiding that is just practice. My skill level is probably just not high enough yet to beat it consistently.
I forgot about that because I didn't play the game for a while... the first few stages scare me. :V

And I don't think bombing helps. I'm having trouble summoning UFO's with the patterns getting in the way during stages.

So I guess it just boils down to practice so I get better at playing the game. I'm pretty much unable to beat any spellcard apart from the first two right now.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on November 03, 2013, 09:44:46 PM
UFO was definitely one of the hardest 1ccs for me and only PoDD beats it. It requires lots of practice and my hard and lunatic 1ccs of it are the only 1ccs I've done where I've gone beyond 100 attempts at a spellcard. There's a whole lot of stuff that can go wrong, especially with the UFO system. My initial attempts at High Sensitivity Pendulum were basically "OMG BOMB THAT NOW" but once I started getting close with 1ccs it ended up as "Ok, how quickly can I beat this this time  :smug:". As for the UFO system, you'll get used to it to the point that you'll occasionally hit maximum lives (I've probably done so about 3 times, all at stage 4 Nue orb which drops a life if you "capture" its attack). Honestly, you need quite a bit of patience and skill to 1cc UFO but its quite a rewarding feeling, more so than most 1ccs imo. Also, in case you haven't seen it, there was this from the How to get to grips with Touhou thread:

There are quite a few spots where you'll have to make a choice between a red and a green UFO. The advantage of reds, of course, is that dying with bombs in stock doesn't hurt nearly as much, and you won't have to think about bombs at all after your stock runs out. However, bombs have the advantage of actually doing damage, as well as avoiding the power loss from dying. Really, it's up to you which to get. I've seen people have a lot of success with either or both - a common route to use is reds for the first four stages, and greens for the last two.

An important thing to mention is when to go after small UFOs. It can be tempting to grab them from near the top of the screen before they change colour to something less useful, but this is definitely not recommended if there's a decent amount of danmaku flying around; it's very easy to get blasted by a fairy from close range, and a death will definitely outweigh all the benefits you'd have gotten from grabbing the UFO. It's also worth saying that a UFO will delay its colour change if you are near it. This is useful if you want to grab it as it is, but if you're waiting for it to change colour, you're better off hanging back at a distance.

Other UFO tips include stuff like "It's usually worth bombing for a UFO" and "Planning out a route can be useful but reduces flexibility". Just keep at it and it should almost all come naturally.

Also, that part where you keep dying, you should examine it in some way and find a way around it. Either take a different route so you don't end up in that situation or find a spot to dodge through it. Looking over my 1cc, there was a point in that attack where I went quite off centre to dodge.

If you're tight for resources then you might be letting yourself use too many on early stages. I usually wouldn't let myself die before Kogasa's 2nd spellcard and would force myself to perfect stage 1 (including my UFO route). I made plenty of mistakes during initial runs. Mistakes that I repeated I figured out what caused them and avoided it (eg rushing for UFOs and then dying because the next pattern was streaming). Seriously though, practice and eventually you'll look back and think "I struggled with that before?". Good luck :P
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on November 04, 2013, 03:59:48 AM
Need help with midboss Orin's  Youkai ''Blazing Wheel'' on lunatic. I dodge it with no problems in the beggining but when it speeds up I just can't dodge anymore. I keep getting hit by the bullets above me if I go too slow and if I go too fast I get hit by the bullets on the right side. Tips?
(I'm using ReimuA)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on November 04, 2013, 04:24:16 AM
if you are playing on easy or normal, you can just stay focused and move left and right. if you play on hard or lunatic, you will have to unfocused for a moment or else you will get hit by the bullets coming from above. this happens all at the bottom of the screen. going up just makes it harder. doing it from the side is possible, but why would you do that. makes it difficult and you can't kill the boss. hurr. here are some demonstrations I guess.

http://www.mediafire.com/?ks19shd4czf2jhq http://www.mediafire.com/?fz3admficjzucq7
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on November 04, 2013, 07:02:46 AM
Need help with midboss Orin's  Youkai ''Blazing Wheel'' on lunatic. I dodge it with no problems in the beggining but when it speeds up I just can't dodge anymore. I keep getting hit by the bullets above me if I go too slow and if I go too fast I get hit by the bullets on the right side. Tips?
(I'm using ReimuA)

I did it in my very first lunatic clear (the run is awful by experienced lunatic player standards but a clear is a clear!) which is shown here http://www.youtube.com/watch?v=3hTNGWFI4MQ&t=20m27s

You'll get the hang of it. Just takes practice. I do a bit of focused and a bit of unfocused. It's how I got used to it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on November 05, 2013, 06:14:13 AM
I finally captured Youkai ''Blazing Wheel''. The problem was not my movement but my keyboard. There was a small piece of piece of glass stuck between my right arrow key and the down arrow key (how the hell did that got stuck there?). But it didn't took too long for me to get obliterated by Utsuho's first spellcard. I can't stay too much time in the middle so I can't rush to dispel it and when I go to the sides to avoid the huge fireball thing, I get walled and can't go back to the middle without dying.  :colonveeplusalpha:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: LepLep on November 05, 2013, 12:30:44 PM
I am going to assume you're referring to Lunatic mode because of your previous post.  :)

On Hard+ mode, Utsuho shoots a pair of Suns one after the other that are aimed at your position each wave. So I suggest misdirecting every two Suns towards the centre of the screen then towards the corners, alternating every wave of course. Sometimes moving a bit before Utsuho fires her second Sun makes dodging a bit easier since it gives you a bit more time to weave through the blue bullets; they could give pretty awkward formations.

Just make sure you aren't misdirecting the Suns too early/late so you do not put yourself in a difficult position.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on November 05, 2013, 06:40:30 PM
Thanks L3Pik, I still fail to capture it but I can survive a little longer now. Guess I will just bomb my way trough it. Oh and another question: WTF is wrong with Suwako's Frog Hunting "Frog Is Eaten by Snake due to the Croak"? I watch lots of replays of that card but even if I do exactly what the other player does, I just die the moment I get inside the ''ring''. This card is making me so mad I just threw my mouse out of the window  >:(
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on November 05, 2013, 06:45:54 PM
I think you also need to spin around Suwako once (at the very least it's much safer) rather than getting through the ring and waiting there. Here's a video on youtube. (http://www.youtube.com/watch?v=WWAiEYIQGtc) Note how the player goes up and around Suwako. Also, you might need to bomb at some point since the ring can be too difficult to get through quickly. (This sounds like your problem anyway, I might be mistaken   :ohdear:)

Also, Utsuho's first spell is probably her most difficult attack. I've always given it a shot but usually end up double bombing it in 1ccs.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on November 05, 2013, 07:07:17 PM
When I get inside I spin around suwako and then she shoots the next wave, but sometimes I die before I have a chance to do so when trying to get inside. Should I wait for her to shoot the small bullets or get inside quckly?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on November 05, 2013, 07:20:25 PM
After you spin around Suwako, back down once the bullets fade.  Then you have to go through the next wave after she spawns the bullets right below her, and repeat the process.  Unless the wave spawned is really nasty (no easily reachable openings), it's one of her easiest spellcards.  If she DOES give you a nasty wave, just drop a bomb on it-no point risking a death.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on November 06, 2013, 06:04:09 AM
Thanks for the help guys. I finally beat Suwako. My only problems after Frog Hunting "Frog Is Eaten by Snake due to the Croak" was only ''Red Frog in Houei Era 4''. I also captured her last spell in my first try woot! Now I just need to take a break before facing Koishi...  :colonveeplusalpha:

Out of curiosity, how does Spring Sign "Jade of the Horrid River" works? I always capture it without even knowing how it works '-'
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: KuroArashi100 on November 06, 2013, 06:32:20 AM
She spawns lines of bullets from the side of the screen in a specific pattern, that being middle, diagonal starting at the top-left, middle, diagonal starting at the right then repeat.
The bullets are spawned, move into position, pause, and shoot themselves at your current location.

But I have a question of my own too:
How do I dodge the enemies after the midboss in SA's extra stage without dying/bombing? I see everyone spinning around the enemies, but I always die when I try that so I figured I must be doing something wrong. I just don't know what it is. So, I included a replay so hopefully someone can tell me what I'm doing wrong. Apart from not bombing on Koishi and dying almost every spellcard, but that has a different reason.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Ghost on November 06, 2013, 06:54:32 AM
If you're Reimu-A you can abuse warping to make dodging the post midboss enemies easy mode.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on November 06, 2013, 07:10:02 AM
If you're Reimu-A you can abuse warping to make dodging the post midboss enemies easy mode.

This works for me, but I like to spin around and feel like a boss  :P. I had the same problem. I kept dying while spinning but after some time I just got it right.

I watched your replay KuroArashi. It seens you are starting the spin too far below the fairies. You should start close to them focused at first and then spin around unfocused. I got a replay for you, just ignore my lame deaths and safespot abusing. I was kinda messing around.  If you find it too hard to dodge it this way, just teleport like Gothitelle said.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on November 06, 2013, 08:44:17 AM
But I have a question of my own too:
How do I dodge the enemies after the midboss in SA's extra stage without dying/bombing? I see everyone spinning around the enemies, but I always die when I try that so I figured I must be doing something wrong. I just don't know what it is. So, I included a replay so hopefully someone can tell me what I'm doing wrong. Apart from not bombing on Koishi and dying almost every spellcard, but that has a different reason.

http://www.youtube.com/watch?v=0lNWDG4nhnA&t=2m12s

That's how I do it anyway. I go counter clockwise. I also time it so I slip past before the next wave of fairies arrive from a particular side. My success rate doing it like this is 100%.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on November 06, 2013, 06:13:03 PM
Koishi is being mean with me :ohdear:

I need help with Instinct "Release of the Id" and Depths "Genetics of the Subconscious" (I can dodge this one but its so hard to hit Koishi so I end up dying of panic.)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on November 06, 2013, 06:47:48 PM
Koishi is being mean with me :ohdear:

I need help with Instinct "Release of the Id" and Depths "Genetics of the Subconscious" (I can dodge this one but its so hard to hit Koishi so I end up dying of panic.)

Release of the Id: http://www.youtube.com/watch?v=0lNWDG4nhnA&t=4m50s

Hands down this one was one of my problem cards back in the day and still is if I zone out for even a fraction of a second. Don't mind my bomb usage because that was just me freaking out. Normally I don't get pushed down. How it goes after the bomb is generally how I get it done although normally I am just a "little" higher up than where I was.  It's a very quick succession of dodging between "look at the barrage to my left and slip past" followed by an immediate "look to the barrage to my right and slip past that" and repeat. It's pretty intense. I find superego extremely easy in comparison.

Genetics of the Subconscious: http://www.youtube.com/watch?v=0lNWDG4nhnA&t=8m40s

It's a static pattern. Take note of where I move and when. The longer it goes on though of course the chance of being clipped increases (even for me).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on November 06, 2013, 09:25:09 PM
Is Momiji a static pattern or is it just a matter of "Dodge as best as  you can"? Also, what do I need to get the timer down to to avoid the streaming waterfall bonus enemy thing?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on November 06, 2013, 09:27:32 PM
Is Momiji a static pattern or is it just a matter of "Dodge as best as  you can"? Also, what do I need to get the timer down to to avoid the streaming waterfall bonus enemy thing?
Static, but how you have to dodge is affected by her movement.  You'll find a general approach works pretty well.  I shoot her down at 12 seconds left, give or take a bit and the stream from the bottom right corner.  Usually works, unless I screw up in a stupid manner.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on November 06, 2013, 09:31:56 PM
Thank you very much, really surprised by the speed of replies in this thread sometimes  :3
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ARF on November 06, 2013, 09:52:15 PM
Momiji's pattern isn't static, not even the big round bullets spawn the same way every time.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: sweetings on November 06, 2013, 09:54:59 PM
Static, but how you have to dodge is affected by her movement.  You'll find a general approach works pretty well.  I shoot her down at 12 seconds left, give or take a bit and the stream from the bottom right corner.  Usually works, unless I screw up in a stupid manner.

No way it's static.
And 13 seconds works too.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on November 06, 2013, 10:14:44 PM
Kay, I guess I'll go with its not static then. I feel like the pattern is in such a way that its much more difficult to dodge through in certain parts of the "rings" than others. I just need to figure out where the hard parts occur and avoid it, I guess :P
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on November 06, 2013, 10:17:41 PM
When I asked forever ago I'm pretty sure I was told it was static.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: sweetings on November 06, 2013, 10:22:17 PM
You believed what you were told? You didn't ask them to proooove it? :V
I experimented it by myself and came to the conclusion that is resembles a static pattern, but it is not.
Two factors: 1) Orientation of big bullets when fired. 2)Momiji position.
The latter can fuck you up quite bad. I admit that momiji is pretty RNG but not undoable since most people in japan can do it consistently (by bombing it twice in the face :3 )

Again you can choose not to believe a single word i've uttered
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on November 06, 2013, 10:26:49 PM
Again you can choose not to believe a single word i've uttered
What do you mean, "again"?  If you mean about MoF LNB then clearly we've had very different experiences attempting it.
2)Momiji position.
affected by her movement.
  ::)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ARF on November 06, 2013, 10:35:27 PM
(http://i.imgur.com/KhSsR99.png)

In case some people are still uncertain, I thought I'd put this up here. Two screens of Momiji's first wave (since she starts out at the same place every time), layered on top of eachother, frame perfectly synced etc.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: sweetings on November 06, 2013, 10:49:04 PM
I meant as in my first sentence (the proving one). Sorry but english is too hard
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on November 08, 2013, 08:25:05 AM
How do I capture Sakuya's Conjuring "Misdirection" with ReimuB? I can't hit her so it dispels and I don't win my extra life
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: LepLep on November 08, 2013, 11:21:16 AM
(http://i.imgur.com/Q1rmbTc.png)
I stay in the green box here for 2 waves (slowly streaming down/right to avoid the aimed stuff) to deal damage to Sakuya then I move over to the purple box thingamabob for the next 2 or so waves streaming to the right. There may be better methods, I do not know. :derp:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Noobzor on November 08, 2013, 11:53:21 AM
I don't know which method is better (it's probably just preference), but here's the one I use:
I stay at the middle of the screen, and when Sakuya's finished throwing kunais, I sneak quickly below where she'll appear next, then I get back to the middle of the screen.

(http://www.pixenli.com/images/1383/1383910460027025400.png)
(http://www.pixenli.com/images/1383/1383910903023610100.png)

Here (http://replays.gensokyou.org/index.php?u=Noobzor&g=6&p=&t=--&d=2&ch=0) are three replays where I capture misdirection (and miserably fail everything else in stage 5 btw). The replay with the highest score use a method I've seen in someone else's replay, this might be easier than the method I've described.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on November 08, 2013, 03:55:05 PM
I like to play Misdirection by always staying below Sakuya's far-left or far-right position. She stops there for a little bit, so you'll deal more damage than if you're in the center. And, while I guess it isn't relevant if you're asking about the Normal version, on higher difficulties ("Illusional Misdirection") the aimed kunai reflect off the sides of the screen, and I find they reflect into an easier pattern if you're near the corner.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on November 09, 2013, 04:13:49 AM
Thanks, I finally captured it. Two last questions: How should I position myself to avoid getting walled in midboss Orin's Cat Sign "Cat's Walk", and how do I dodge those white thingies in Atonement "Needle Mountain of a Former Hell"? Are they aimed at me or away from me? (kinda hard to see it too with the other bullets obstructing my view.) Oh and I'm playing on normal.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on November 09, 2013, 04:20:34 AM
Thanks, I finally captured it. Two last questions: How should I position myself to avoid getting walled in midboss Orin's Cat Sign "Cat's Walk", and how do I dodge those white thingies in Atonement "Needle Mountain of a Former Hell"? Are they aimed at me or away from me? (kinda hard to see it too with the other bullets obstructing my view.) Oh and I'm playing on normal.

Cat Walk - follow her when she fires, stay in the middle, dodge.
Needle - aimed.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on November 09, 2013, 05:08:39 AM
And if I remember right the lunatic version of the needle SC is aimed just slightly to the right was it? If you play on lunatic or plan to.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on November 09, 2013, 08:33:53 AM
I think the "ghost wheels" (as they're sometimes called) are aimed slightly to the right of you on all difficulties. Except Easy, where they're aimed around you.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on November 09, 2013, 10:28:31 AM
How do I do Spacesphere "Earth in a Pot" (Eirin's midboss spell)? I've seen people circling around the outside and destroying familiars but I can't figure out how to do it on more than 1/30 attempts :<

Also, I heard the "ghost wheels" (let's keep our terminology consistent, I guess) are aimed as twos. So when they aim, a wheel is aimed and fired at a spot then the next wheel aims at that spot. Then pattern re-aims and fires another two at you, if that made any sense whatsoever This is wrong.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: CyberAngel on November 09, 2013, 11:55:33 AM
How do I do Spacesphere "Earth in a Pot" (Eirin's midboss spell)? I've seen people circling around the outside and destroying familiars but I can't figure out how to do it on more than 1/30 attempts :<

Some human characters have easier time destroying familiars than others. I can destroy them all with Marisa and most of them with Youmu, but less than half of them with Reimu or Sakuya. The trick is that familiars themselves are harmless, so you can go through them freely. They can also be harmed all the time, so you should shoot them as much as you can from when Eirin spawns them and until they form the circle. Hopefully, some will be damaged or destroyed by then. After that, try destroying them one by one and keep remaining ones in one group for easier dodging when they start shooting. This is where them being harmless is important, since you can position yourself inside them so that all bullets hit one familiar (shotgunning it's called, I think). Especially useful with destroying ones below you, since you can go low enough to harm them with your shots but high enough so as not to get hit with their bullets.

Another trick is that the circle is centered on where you are when Eirin starts spawning familiars, except it doesn't go outside the screen. So you can hug the bottom to have easier time, destroying lower familiars first and cutting on bullets from below when they start spinning out.

As for actually dodging, it's a sort of a streaming in a circle, but with a bit of randomization, so quite a bit of reading ability is still needed.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ふねん1 on November 09, 2013, 02:51:15 PM
Also, I heard the "ghost wheels" (let's keep our terminology consistent, I guess) are aimed as twos. So when they aim, a wheel is aimed and fired at a spot then the next wheel aims at that spot. Then pattern re-aims and fires another two at you, if that made any sense whatsoever (it sort of didn't to me :ohdear:)
Not quite. Each wave is aimed at you individually. What you're thinking of is probably from how the Lunatic version works, where the waves fire fast enough that you can have two of them fire at the same spot before you even have to move. On Normal and Hard you likely won't be able to pull that off, and as others have mentioned the wheels are aimed around you on Easy.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on November 09, 2013, 06:33:38 PM
Not quite. Each wave is aimed at you individually. What you're thinking of is probably from how the Lunatic version works, where the waves fire fast enough that you can have two of them fire at the same spot before you even have to move.
WRONG ANSWER! Erm, in all seriousness, I think that was actually something that I read in a YT video annotation though I probably ended up thinking it was true since I did SA as my second lunatic 1cc so those other bullets (they're needles, right?) intimidated me enough that I didn't have the confidence to dodge at that level of skill. Oh well, sorry for the misleading strategy, I edited the earlier post  :derp:

Thanks to C. Angel for pro strats too :P
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Ghost on November 13, 2013, 12:36:00 PM
Is there some trick to reading the lasers in Karakasa Surprising Slash? (kogasa's 3rd spell card in extra)
Currently I can only hope to fluke through it or bomb it >.>
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on November 13, 2013, 03:22:15 PM
Move with the lasers as they slow down, that way when they stop you're already in a gap between the lasers.  It's a tricky card to get the hang of, when I was just clearing the stage for the first time it was an autobomb every time but for me now, it's pretty much an auto-capture.  It just clicks after a certain point.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on November 14, 2013, 07:35:52 PM
How should I dodge midboss Benben and Yatsuhashi's spellcard(Extra)? Is there any trick to it or pure read and dodge?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: nintendonut888 on November 14, 2013, 08:17:09 PM
How should I dodge midboss Benben and Yatsuhashi's spellcard(Extra)? Is there any trick to it or pure read and dodge?

I've had the best luck taking out Benben first. Yatsuhashi's part of the attack is nearly trivial on its own, while Benben's is the greater threat. Since it's only logical to focus on one to the exclusion of the other, I recommend taking out the more dangerous one first. As for the dodging itself, it's just as you said: Read and dodge. It's nothing fancy, but there's no trick either, except to watch out for Yatsuhashi's bullets, which curve without warning.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on November 14, 2013, 08:24:55 PM
Well, they have 2 spellcards...
Either way, for the nonspell Benben first, for the 1st spell the bullets curve and it's just reading and dodging (like the nonspell) and I take out Benben, though for this spell it makes no difference, I just the find the bullets easier to read from the left half of the screen.

However, for Joururi World I switch over and take out Yatsuhashi- and this is due to the way the bullet spirals bounce.  You can almost safespot the spirals from under Yatsuhashi, wile under Benben the bullets come from strange angles.  It's still a difficult spell, so don't be afraid to drop a bomb if a random bullet flies into your lane.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on November 16, 2013, 09:23:51 PM
Please send help. I can't figure out how to do Orin's first attack in SA stage 4 (the one where she has 80k hp and moves about spawning 3 spirit thingies).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Bang Jan on November 16, 2013, 09:39:46 PM
Please send help. I can't figure out how to do Orin's first attack in SA stage 4 (the one where she has 80k hp and moves about spawning 3 spirit thingies).

Move in circular patterns. You can't take down it's health no matter what you try.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on November 16, 2013, 10:26:48 PM
Please send help. I can't figure out how to do Orin's first attack in SA stage 4 (the one where she has 80k hp and moves about spawning 3 spirit thingies).
The bullets are actually aimed, so slow streaming works too. It has to be extremely slow streaming, though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mero on November 16, 2013, 11:33:11 PM
I usually just switch between left and right steps, but I find the circling method to be slightly better for graze, as for the very slow streaming, I have the hardest time streaming to the left, but to the right is far easier
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: kitslol on November 20, 2013, 10:40:06 PM
Need some help with Kogasa's last spell card in UFO lunatic.

What is the general strategy here? Do the amulets follow a certain behavior?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Quukii on November 21, 2013, 02:02:47 AM
Need some help with Kogasa's last spell card in UFO lunatic.

What is the general strategy here? Do the amulets follow a certain behavior?
The waves of blue amulets come in this pattern: from the top left, from the top right, from the bottom left and right (simultaneously), from the top right, from the top left, from the bottom left and right, etc. Basically the general strategy is to stay around the middle/lower part of the screen in between the blue lanes, maneuvering between the lanes to avoid the amulet waves altogether.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: kitslol on November 21, 2013, 02:38:03 AM
The waves of blue amulets come in this pattern: from the top left, from the top right, from the bottom left and right (simultaneously), from the top right, from the top left, from the bottom left and right, etc. Basically the general strategy is to stay around the middle/lower part of the screen in between the blue lanes, maneuvering between the lanes to avoid the amulet waves altogether.

Thank you, this helped a lot.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kwak on November 21, 2013, 04:49:10 AM
What's the best way to take care of Recovery "Heal By Desire" reliably? (Sanae on Normal if it matters)
Sometimes I just slip through the bullet streams up and down the center and risk clipping, other times I take out the spirits on one side and heal her. What works best?
Also, Yoshika's nonspell kunai are pretty much the hardes part of TD for me. Is there any "trick" to them?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Yookie on November 21, 2013, 05:51:56 AM
What's the best way to take care of Recovery "Heal By Desire" reliably? (Sanae on Normal if it matters)

The timer on that one is really tight, especially with Sanae. What should work is to start streaming right below Yoshika (take care though, since she will start shooting you if you're too close) going to the bottom and back up again.
You don't really have the time to go to the side with Sanae but if you need to then stop shooting for a moment.
If you don't necessarily want to capture it then just shoot down the spirits, since they shoot more the longer they live. (But I suppose you already know that.)

Also, Yoshika's nonspell kunai are pretty much the hardes part of TD for me. Is there any "trick" to them?

Her first two are practically the same. The yellow kunai always spawn in a giant blob below her facing down. There is not much else you can do besides go to the side until they are gone. The red ones seem to be entirely random. Also, don't stay near her or she will spawn some inside of you most of the time. The third Non tries to force you to the sides with the big wave in the beginning. Try to avoid that and you should be okay since it's somewhat harder to get back to her than to stay below her.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Kwak on November 22, 2013, 03:04:33 AM
The timer on that one is really tight, especially with Sanae. What should work is to start streaming right below Yoshika (take care though, since she will start shooting you if you're too close) going to the bottom and back up again.
You don't really have the time to go to the side with Sanae but if you need to then stop shooting for a moment.
If you don't necessarily want to capture it then just shoot down the spirits, since they shoot more the longer they live. (But I suppose you already know that.)

Her first two are practically the same. The yellow kunai always spawn in a giant blob below her facing down. There is not much else you can do besides go to the side until they are gone. The red ones seem to be entirely random. Also, don't stay near her or she will spawn some inside of you most of the time. The third Non tries to force you to the sides with the big wave in the beginning. Try to avoid that and you should be okay since it's somewhat harder to get back to her than to stay below her.
Thanks for the advice! It's a lot easier now.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on November 28, 2013, 06:51:34 PM
How do I do Kanako's Virtue of Wind God in Lunatic without losing all bombs and 2 or more lives? Stupid BS spellcard ruining my 1cc attempts.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on November 28, 2013, 07:55:11 PM
it's easy just speedkill it and don't touch the bullets  :V
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mino ☆ on November 28, 2013, 09:07:44 PM
How do I do Kanako's Virtue of Wind God in Lunatic without losing all bombs and 2 or more lives? Stupid BS spellcard ruining my 1cc attempts.

Go into stage practice and try timing it out so that you adjust to the pattern. The timer is rather long, and you get lots of resources to throw away in practice mode anyway.

You may not get fully consistent at it but you can improve your success rate.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on November 28, 2013, 09:59:21 PM
How do I do Kanako's Virtue of Wind God in Lunatic without losing all bombs and 2 or more lives? Stupid BS spellcard ruining my 1cc attempts.
It's not BS just because it's currently beyond you-the first half of the lifebar (by time, with ReimuB) can be entirely macrododged.  From there, you'll likely have to do some micrododging between the card waves.  Read ahead and dodge as best you can-for a first 1cc, I'd bomb any time you don't see a way to macrododge.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Critz on November 29, 2013, 01:44:59 PM
I would be really grateful if someone told me how to approach midboss Nue in stage 4. I have the feeling it's static and while I usually would just reaction-dodge, bomb when necessary and call it a day, I pretty much need a perfect approach for it if I want a 1cc Hard, because there's so much at stake. Thanks.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Chuckolator on November 30, 2013, 03:33:35 AM
I would be really grateful if someone told me how to approach midboss Nue in stage 4. I have the feeling it's static and while I usually would just reaction-dodge, bomb when necessary and call it a day, I pretty much need a perfect approach for it if I want a 1cc Hard, because there's so much at stake. Thanks.
position yourself a little left or right of nue so that you're directly under a bunch of fairies when they come in, so you can kill a bunch of them which means less walls
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Burning Love on November 30, 2013, 06:18:00 AM
How should I capture Eirin's Curse of the Heavens "Apollo 13" without using safespot? How does the pattern works?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Raekuul on November 30, 2013, 12:48:02 PM
Anyone have tips for EoSD Stage 4 Lunatic?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on November 30, 2013, 12:56:56 PM
I would be really grateful if someone told me how to approach midboss Nue in stage 4. I have the feeling it's static and while I usually would just reaction-dodge, bomb when necessary and call it a day, I pretty much need a perfect approach for it if I want a 1cc Hard, because there's so much at stake. Thanks.
It's not actually static, but apparently it's the same pattern, just at a random angle (and with fewer bullets spawning for each fairy you manage to shoot fast enough), so you may be able to find a reliable strategy for it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on November 30, 2013, 02:23:30 PM
Anyone have tips for EoSD Stage 4 Lunatic?

The whole stage? Please specify.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on November 30, 2013, 08:38:24 PM
Anyone have tips for EoSD Stage 4 Lunatic?

stream.

books, opening kunai fairies and kjoakuma aside, you can stream the whole stage
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: chirpy13 on November 30, 2013, 08:55:19 PM
I would be really grateful if someone told me how to approach midboss Nue in stage 4. I have the feeling it's static and while I usually would just reaction-dodge, bomb when necessary and call it a day, I pretty much need a perfect approach for it if I want a 1cc Hard, because there's so much at stake. Thanks.
Tap to the side and let the bullets dodge themselves.  Right for the blue waves and left for the red ones (or right left right left if that's easier to remember).  It's not too hard when you move with the bullets.  Some people do it the other way around and cap it pretty consistently but I find that really awkward myself.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Chuckolator on December 01, 2013, 08:59:03 AM
How should I capture Eirin's Curse of the Heavens "Apollo 13" without using safespot? How does the pattern works?
oh, I'm a master at this one.

basically, if you hug the bottom or close to it, you die. the trick is to always be looking to enter the pattern as soon as possible. if you're in there quickly and you have a lot of leeway, it's easy to fall back a little and seek out a path through. I practiced that card for about 20 minutes a few weeks ago, after I hadn't played that card in a year. when I went back to it I kept that in mind and kept a 50%+ cap rate.

aside from that just practice, it honestly does get a lot easier once you've done it a few times
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Critz on December 02, 2013, 02:00:17 PM
Thanks a ton for the help. Still, I somehow can't seem to pass it by anything but a fluke  :ohdear:. Any further, detailed help on where to go in the pattern would be welcome as well, because it's ricidulous arrangement hampers my ability to read and react before I get walled, and I need those 2 lives to stand a chance of 1cc'ing Hard, yet both saving the UFO to help me and pause buffering seem like a crapshot.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on December 02, 2013, 05:26:34 PM
It's not actually static, but apparently it's the same pattern, just at a random angle
It is effectively static, actually. The whole pattern can be offset or rotated very slightly, but it's pretty much the same every time. The greatest variation comes from how many fairies you manage to kill.

Critz: Do your best to memorize it, pretty much. Find a method that works and practice it, and keep in mind the possible spots bullets can be fired, since sometimes you might not kill as many fairies as usual.

-

About Apollo 13 - Note that it is actually 2 static patterns moving on top of each other. It can't be truly memorized because their orientation is random, but it's akin to VoWG in that the more you play it, the more situations you'll be prepared for.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on December 02, 2013, 06:17:25 PM
Not  a "Help me do X attack" question, but I feel this is the most suitable place to ask. In PCB, IN and TD, the game mentions Reimu having  a smaller hitbox. Are there any other games where this is true but not stated?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on December 02, 2013, 06:27:19 PM
It's true in all of them but EoSD.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Karisa on December 02, 2013, 08:10:02 PM
To be more precise, Reimu's smaller hitbox is in PCB onward (including PoFV, where if I recall correctly it's also directly stated). I don't think the PC-98 games have it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Critz on December 02, 2013, 08:44:13 PM
Alright  :matsuriscowl:. Guess there is no way around this one except the hard way. I really  hate how the boss rush patch skips Nue and goes straight to Murasa despite leaving Stage 5 and EX midbosses intact. It would be too awesome if I could freely practice the one attack that is extremely crucial for the successful run. Not as awesome as a Spell Practice patch though.

Well, while I'm at it, anyone got a survival-optimized UFO route through the game that they're willing to share? :V
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on December 02, 2013, 09:00:43 PM
It's true in all of them but EoSD.
To be more precise, Reimu's smaller hitbox is in PCB onward (including PoFV, where if I recall correctly it's also directly stated). I don't think the PC-98 games have it.
Thought this would be the case :< Wish it wasn't true, would mean less incentive to always use Reimu (probably).

Well, while I'm at it, anyone got a survival-optimized UFO route through the game that they're willing to share? :V]
Be careful with planned routes as they inhibit your flexibility/improvisation ability. Missing 1 UFO token means you either skip a full UFO or your entire route becomes a waste. I don't have a route but here's a list of what UFOs appear when since it might help. (http://en.touhouwiki.net/wiki/Undefined_Fantastic_Object/Gameplay/Strategy#UFO_Appearance_Sequence)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: kitslol on December 03, 2013, 05:36:38 AM
Need some help with Shou's first and second nonspell(second especially). Is there a trick to reading these or do I just have to read and react as its coming down?

Also, any tips for LFS besides letting go of the shot key until the second purple waves come out?(Like positioning, since it aims at you) Or do I just need to keep practicing this more until I get used to the pattern, because right now it's just an unreadable mess for me once those red waves come out.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on December 03, 2013, 09:10:59 PM
I know this might sound too much to ask, but can anyone tell me how to capture Youmu's and Yuyuko's spellcards on Hard difficulty (and above)?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Chuckolator on December 03, 2013, 10:05:02 PM
Also, any tips for LFS besides letting go of the shot key until the second purple waves come out?(Like positioning, since it aims at you) Or do I just need to keep practicing this more until I get used to the pattern, because right now it's just an unreadable mess for me once those red waves come out.
Honestly, if you're already aware that the rings are "aimed" the best thing to do is just keep practicing and stay in the same spots. Back when I got my ndnb byakuren I practiced that a lot and after a while I started recognizing each individual wave and learned how to dodge them one by one, and it worked for me.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: CyberAngel on December 08, 2013, 03:51:18 PM
Any tips on Reimu's "Fantasy Seal -Blink-"? I'm tired of this spellcard being the only one I can't find a trick for (and it looks like it may have one), with my strategy still being "do my best and hope Reimu isn't an asshole today".

EDIT: Forget it, I got it myself! YAY!

The strategy is this. Stay unfocused, when you need to move, you need to move FAST. Dodging amulets is best in the direction opposite of how Reimu moved when spawning them. When she starts shooting fast bullets, her dash is aimed straight at you. Stay on the move, don't let yourself get cornered. Since Reimu wraps around, bullets WILL switch direction they come from. And if you didn't manipulate her dash properly, it will be multiple times. Make sure to manipulate amulets properly as well, second wave especially, to have enough space to run around. When timer is half gone, try to predict where Reimu will stop spawning amulet waves and hammer her with all you can. Even with strategy, Reimu still moves randomly between waves, she's not like Marisa who can be manipulated completely and made static, so stay aware of her or you can get screwed horribly. Easier said than done with her speed and wrap-around, though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Chuckolator on December 09, 2013, 03:24:20 AM
yeah I found her last spell pretty easily as long as you always tried to direct her in one direction rather than diagonally, so you had an easy way to stream the purples instead of her jumping around everywhere
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Rei on December 09, 2013, 03:40:51 PM
Any tips on Reimu's "Fantasy Seal -Blink-"? I'm tired of this spellcard being the only one I can't find a trick for (and it looks like it may have one), with my strategy still being "do my best and hope Reimu isn't an asshole today".

EDIT: Forget it, I got it myself! YAY!

The strategy is this. Stay unfocused, when you need to move, you need to move FAST. Dodging amulets is best in the direction opposite of how Reimu moved when spawning them. When she starts shooting fast bullets, her dash is aimed straight at you. Stay on the move, don't let yourself get cornered. Since Reimu wraps around, bullets WILL switch direction they come from. And if you didn't manipulate her dash properly, it will be multiple times. Make sure to manipulate amulets properly as well, second wave especially, to have enough space to run around. When timer is half gone, try to predict where Reimu will stop spawning amulet waves and hammer her with all you can. Even with strategy, Reimu still moves randomly between waves, she's not like Marisa who can be manipulated completely and made static, so stay aware of her or you can get screwed horribly. Easier said than done with her speed and wrap-around, though.

Or do this (http://puu.sh/5HdbV.rpy).
The very last wave is kinda hard, though. The rest can be dodged the same way every time.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: CyberAngel on December 09, 2013, 05:44:34 PM
Or do this (http://puu.sh/5HdbV.rpy).

Um...

"Fantasy Seal -Blink-"
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: dunaway5 on December 09, 2013, 11:28:59 PM
Question about MoF: Which of Reimu's shot types is the most powerful?  I assume the sealing needles, but the youkai buster spread shot thing works pretty well at close range too.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: chirpy13 on December 09, 2013, 11:54:17 PM
Alright  :matsuriscowl:. Guess there is no way around this one except the hard way. I really  hate how the boss rush patch skips Nue and goes straight to Murasa despite leaving Stage 5 and EX midbosses intact. It would be too awesome if I could freely practice the one attack that is extremely crucial for the successful run. Not as awesome as a Spell Practice patch though.

Well, while I'm at it, anyone got a survival-optimized UFO route through the game that they're willing to share? :V
Well here's my route.

Stage 1 all reds.  You should have 1-2 red pieces going into stage 2 depending on whether you held the blinker during midboss Naz or not.  If it's two then I try to keep the first blinking UFO from stage 2 onscreen until the exploding yin-yangs come out, then blow up the red to clear all the bullets when the fairies start coming.  If it's one you can use the blue UFO to make a rainbow with a blue and green and explode it with the same timing.  Depending on if it was rainbow or red you'll get another red either during or after the second yin-yangs.  In either case you will even out on midboss Kogasa with 2 reds (don't grab the third if it's floating or it will just leave).  Try to time the blinking UFO so that it turns red as her non finishes so you can grab it during the period between non and spell.  There's a bunch of blinking UFOs after the midboss and you can potentially make another 3 reds before boss Kogasa, but just do it as best you can and see what you end up with.  Stage 3 it doesn't really matter if you go in with 1 or 2 reds.  There's 2 blinking UFOs before the first spam section, and you want your first red to activate there, so either way you'll even out.  Popping the UFO here makes the survival significantly easier.  You should have 2 reds going into midboss Ichirin, and depending on the timing you might be able to grab a  third to autopop during the dialogue between non and spell.  There's 2 more blinking UFOs after that, which you should use to make another red during the second spam section, and then just do what you can for reds during the circling part before the boss.  On stage 4, I'll activate a red at the start if I have 2, or just wait if I only have one.  Since the yin-yang spam has static color UFOs I make a rainbow from them when the big fairies come out with a green last (the last color used is the first to come out of the rainbow) since the timing makes grabbing the two reds from it really easy compared to if I used a blue or something.  There's a red right after, and a second red that I summon during the Nueball for bullet clears (one when it appears, one when it explodes).  Next red is during the streaming red yin-yangs and then I just do my best to grab all the reds flying around everywhere until the end of the stage.  Stage 5 I open up a red the moment the third big fairy is about to shoot to make it... not shoot.  And then popping it will clear out the crap from the next one.  For the set of 3 big fairies, the left one has the red, so I pop that fairy first and then the others after.  Rainbow if I have one red, red if I have 2.  Another red before Nazrin.  You can make another 2 reds after Nazrin.  You should only make the second if it will put you at 3 or 0 pieces entering Shou (otherwise the pieces are worthless and you should make a green or rainbow instead).  Stage 6 just make greens.  There's some static blues that you can use to make blues for more blinking pieces to make greens with too.  I think you can get 2 extra pieces this way if memory serves me correctly.  Now bomb the shit out of Byakuren.

Question about MoF: Which of Reimu's shot types is the most powerful?  I assume the sealing needles, but the youkai buster spread shot thing works pretty well at close range too.
Here (http://www.shrinemaiden.org/forum/index.php/topic,15824.msg1040711.html#msg1040711) or here (http://www.shrinemaiden.org/forum/index.php/topic,181.msg2963.html#msg2963)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on December 10, 2013, 03:57:52 AM
Question about MoF: Which of Reimu's shot types is the most powerful?  I assume the sealing needles, but the youkai buster spread shot thing works pretty well at close range too.
ReimuB has the highest scoring potential out of the Reimu shots due to her consistent damage. Although ReimuC does more damage close up, it's very hard to get a situation in which this is done. The only advantage would be using only 1 bomb on biorhythm to gain measly 500 or so faith from small star items, and maybe faster speedkill on Saruta Cross and Yamato Torus. I have found ReimuC extremely irritating to use, therefore I recommend ReimuB.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Rei on December 10, 2013, 10:36:01 AM
Um...

Oops. Ha ha, I always get these 2 mixed up.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sahgren on December 14, 2013, 06:13:14 AM
Is there any trick to making Satori's "Double Black Death Butterfly" on Hard easier?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: commandercool on December 15, 2013, 09:47:39 PM
This isn't a question about a specific pattern, but I could use some help. I've been playing a ton of PoFV splitscreen recently, and I want to unlock all of the characters so that I have them available for that. I've been spending a lot of time trying to clear extra and it hasn't been going that well. At best I can get to stage 6-7, but for the most part I'm struggling to consistently clear stage 4. Does anybody have any tips that'll make this easier?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on December 15, 2013, 11:14:58 PM
- Play for score in the easier rounds. (i.e. spam level 2 spells, keep the chain going.) You get an extend every 5m, up to 45m I believe.

- If you stop shooting for a long enough time, the AI's timer stops counting down; however, if you just snipe lone fairies or spirits and pacify 90% of the time, the timer keeps counting down and you keep the chaos to a minimum. You likely can't keep that going for the whole match, since eventually you'll have to shoot for your own safety, but you can take out a good chunk of the timer at almost no risk that way.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: commandercool on December 15, 2013, 11:33:26 PM
- Play for score in the easier rounds. (i.e. spam level 2 spells, keep the chain going.) You get an extend every 5m, up to 45m I believe.

I was aware of this. Kind of easier said than done if you're me, but it is something I'm trying to do.

- If you stop shooting for a long enough time, the AI's timer stops counting down; however, if you just snipe lone fairies or spirits and pacify 90% of the time, the timer keeps counting down and you keep the chaos to a minimum. You likely can't keep that going for the whole match, since eventually you'll have to shoot for your own safety, but you can take out a good chunk of the timer at almost no risk that way.

I did not know/think of this. Seems like it could be handy. Thanks for the tip.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on December 19, 2013, 12:34:48 PM
(Again, not a question on dodging but this seems like the best place.)

In PoFV, which characters are generally seen as "higher tier" (similar to Reimu, Rikako and Yumemi from PoDD) and equally, which character is the most difficult to 1cc with (similar to Chiyuri)?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: CyberAngel on December 19, 2013, 06:00:26 PM
Aya outright breaks AI. Eiki and Medicine can do that as well to an extent. On the other hand, Youmu seems to have the most trouble. If you unlocked everything, Merlin probably as well.

If masters will say otherwise, trust them, I haven't played this one in a lifetime ::)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on December 19, 2013, 06:11:31 PM
I don't think there's any total agreement on it, and to a degree it depends on your familiarity with the characters, since some of them can be very hard to use at first but are actually very powerful when learned. Youmu is probably the best example of that. But anyway, my opinion on it:

Top tier: Medicine, Aya
High tier: Marisa, Eiki, Cirno, Reimu, Youmu
Mid tier: Komachi, Lyrica, Reisen, Mystia,
Low tier: Yuuka, Tewi
Bottom tier: Sakuya

Merlin and Lunasa aren't playable in story mode, but just for fighting the AI in match mode, Lunasa is pretty strong and Merlin is probably the absolute worst.

Also, for Extra mode things would be rather different, so don't assume it's the same. Aya is terrible in Extra, for instance.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on December 19, 2013, 06:25:35 PM
Aya, Medicine and Reimu pretty much win the game for you. Aya and Medicine are gamebreaking, Reimu is "just" really really strong against the AI.

As for hardest, it's harder to tell than in PoDD. Sakuya and Tei are really bad characters to play as, but they have bearable opponents. Yeah, my money is probably on either of those.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Critz on December 21, 2013, 02:17:16 PM
http://www.shrinemaiden.org/forum/index.php?topic=1132.0 (http://www.shrinemaiden.org/forum/index.php?topic=1132.0)

Komachi, Lyrica, Reisen and Mystia are all crap against AI because they rely on micrododging. Marisa is likely barely better thanks to her EX-lasers being capable of messing up AI calculations. Tewi is decent AI slayer because of her amulets, though still suffers from her shitty scope, and the same propably goes for Sakuya thanks to her EXes having mucked up hitboxes. She murders Yuuka in minutes in Lunatic AI vs AI mode.

(http://i.imgur.com/P5lvLuP.gif)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MarioFanGamer659 on January 10, 2014, 07:30:04 PM
On my SA 1cc normal run with Reimu A I've got some problems with the spell cards. I don't know how to dodge them or I can dodge them but they're sometimes impossible. Here are they (I'll also add on some spells a comment):
Grandpa Hanasaka "Jealousy of the Kind and Lovely" (sometimes I'm trapped so I'll often time out or bomb this spell)
Oni Sign "Anomalies, Strength, Disorder, and Spirits" (mostly impossible to dodge but somtimes I'll somehow survive it)
Big Four Arcanum "Knock Out In Three Steps" (on easy I can dodge it but on normal the blue bullets can trap me. >:( )
Recollection "Double Black Death Butterfly"
Recollection "Border of Wave and Particle"
Atonement "Needle Mountain of a Former Hell"
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Drake on January 10, 2014, 09:14:25 PM
Grandpa Hanasaka "Jealousy of the Kind and Lovely" (sometimes I'm trapped so I'll often time out or bomb this spell)
Very easy pattern, especially with ReimuA. It's basically always possible to just stay directly under Parsee the whole time. When the spell starts you follow her left, but you also want to be just a little bit left of her while still hitting her with your shots, so that you can turn around and follow her right without having to deal with the first shot. After that, there should be enough openings to be able to follow her until it's cleared. Watch a replay if you can't visualize how to do this.

Oni Sign "Anomalies, Strength, Disorder, and Spirits" (mostly impossible to dodge but somtimes I'll somehow survive it)
The best way to do this is just to find a consistent path and ignore how many bullets there are flying around. What I remember doing is starting under Yuugi at bottom screen, follow her to the right, and from there you'll do one dodge left (depending on how far right Yuugi moves), then one dodge right. Dodging that one wave should be enough to clear it. There are many paths you can take to clear it easily enough, you just need to learn one and do it consistently.

Big Four Arcanum "Knock Out In Three Steps" (on easy I can dodge it but on normal the blue bullets can trap me. >:( )
Well that's the only actual dodging part of the card so there's not much helping that.

Recollection "Double Black Death Butterfly"
Legitimately difficult card, no easy solution.

Recollection "Border of Wave and Particle"
Also legitimately difficult fast-paced dodging. It does have a safespot.

Atonement "Needle Mountain of a Former Hell"
Also also legitimately difficult, but can be made a lot easier if you learn the timing for when the wheels are fired. They're aimed directly at you, so you need to have one wheel aimed at you already, then wait for the sound again, then move over. You want Rin to aim two wheels at one location and only move once to dodge them both.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on January 10, 2014, 09:17:16 PM
Grandpa Hanasaka "Jealousy of the Kind and Lovely" (sometimes I'm trapped so I'll often time out or bomb this spell)
Oni Sign "Anomalies, Strength, Disorder, and Spirits" (mostly impossible to dodge but somtimes I'll somehow survive it)
Big Four Arcanum "Knock Out In Three Steps" (on easy I can dodge it but on normal the blue bullets can trap me. >:( )
With ReimuA, you can gap through the wall to avoid having to turn the stream on Hanasaka.  Alternatively, you can circle around Parsee-this is what I did when I was first clearing the game.  On higher difficulties, though, you have to go through the flower trails, this does work on normal but circling Parsee is probably the easiest method.
Yuugi's midboss spell is reading and dodging, I think it's a bit harder than its difficulty level and placement would imply, so there's no shame in bombing it.  Again, that's what I did when I was first clearing (and I still bomb the lunatic version, heh)
Knockout in Three Steps, I'm assuming you mean the blue wave that Yuugi spawns that dissolves into a dense, slow moving field.  Honestly, just try to find a gap-they do exist, just remember that your hitbox is small and you should be able to find a gap that requires 0-1 movements while the bullets leave the screen.
Recollection "Double Black Death Butterfly"
Recollection "Border of Wave and Particle"
Atonement "Needle Mountain of a Former Hell"
These 3 are pretty tough to dodge, Double Black Death Butterfly in particular has no strategy beyond luring Satori to a corner to make some bullets despawn offscreen.  Border of Wave and Particle has a safespot right on top of Satori (just outside her hurtbox), and Needle Mountain of a Former Hell, the 'ghost wheels' are aimed relative to your position.  Alternating between 3 points on the screen (right, middle, left) in a repeated sequence helps, but it's still a fairly tricky card.  I still die to the normal mode version of this sometimes.

-cut by Drake-
Well, no harm in 2 people offering advice :V
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on January 10, 2014, 09:31:44 PM
Is there any tips for Youmu's Hell Flame Sword and Yuyuko's Poisonous Moth + Sumizome Perfect Blossom?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on January 10, 2014, 09:43:51 PM
It is worth noting that both Yuugi's midboss spell and Border of Wave and Particle are exactly the same every time.
Yuyuko's Poisonous Moth
Also the same every time, with aimed elements of course.

Just memorize paths.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on January 10, 2014, 11:00:46 PM
It is worth noting that both Yuugi's midboss spell and Border of Wave and Particle are exactly the same every time.
Yuugi does move differently, however, so you would have to dodge relative to the pattern (and more bullets from the sides/top could enter the pattern or you have to improvise if she moves down and your path is at the bottom).  That works for BoWaP, though.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on January 10, 2014, 11:17:51 PM
At 3 or 4 power with reimuA you only have to dodge one wave of yuugi's midboss spellcard, so it actually is always the same. Of course, I have no idea what shot that guy is using.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on January 11, 2014, 02:08:32 PM
Anyone have any methods of making Keine's first nonspell easier with a solo youkai?  Lunatic difficulty.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Critz on January 15, 2014, 06:26:38 PM
(http://i.imgur.com/b5u8Grc.jpg)

By now I'm pretty convinced that ZUN either fucked up the HP amount and gave her too much or created that card exclusively for Youmu, because there's no way in hell 40 seconds are enough to capture it.
I can somehow stay under Seiga for the two initial laser waves and drain almost half of her HP before moving to the side, but then I'm forced to stream and for all intents and purposes I stop dealing damage to her altogether. Not that I can nearly survive the onslaught for entire 40 seconds, my record is 4 turnarounds I believe, but when I died she still had like almost fucking 1/4 of her total HP.
I must be doing something wrong, because I'm not even sure how to stream it correctly. Tried both V-stream and U-stream, and it's still a matter of time before I get walled, because the thunderballs' movement is simply too irregular and insane. Am I missing something obvious here? Is there any way you could, for example, make circles below her or something? I wasted far more time on this crap than on all other Overdrives combined.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: MTSranger on January 16, 2014, 02:39:58 AM
Hmm...
I captured it with Reimu in a very large number of tries... idk about Sanae.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Andrew on January 16, 2014, 06:21:34 AM
My strategy for misdirecting the homing orbs in Seiga's Overdrive was to move horizontally towards the sides, then go as far up the side of the screen as I safely could. Then I was able to move to the bottom center during the period between the waves of lasers to get some good damage on the boss. Afterwards I misdirect the orbs part way up the other side of the screen. Rinse and repeat. Took me over 100 tries, but eventually, using Reimu, I was able to capture this card with 12 seconds remaining.

See my attached replay.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: chirpy13 on January 23, 2014, 03:19:28 AM
(http://i.imgur.com/Iv0Qrtv.png)

How
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on January 23, 2014, 03:42:31 PM
There are gaps you hitbox fits through, I...I promise! I never felt like there was a trick to it. If I can, I tend to just bomb/hyper it - dodging it reliably is pretty hard.

One thing you might want to try is go into the opposite corner of the screen (if you can) and dodge there, since it'll have spread out some more there than directly below Yumemi. Good luck chirpy. I know you can do it ;_;
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on January 23, 2014, 05:16:29 PM
These spots I'd say:
(http://i.imgur.com/qbA6leX.png)

It's static so try to learn where they are. Since they're so small you don't want to try to line up with them and let the attack pass you by. Wait for the opening to get alongside or above you and then rush through it. If you can get far enough away from where she fires it then it's not so bad.

Another method is to use a charge attack and pass through the wall during invincibility frames. That can be hard if you have a slow charge speed (like Mima). What I'd suggest is getting the charge ready before she fires and then just holding it until you see what she uses. You won't have time if you start charging after she fires.
edit: And when you use the charge attack, try to go through like you normally would (through that part I pointed out). You go through the outer wall and then dodge the slower stars behind it. You can't get away with just rushing through the slow stars as well. The invincibility doesn't last long enough.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Shio Yamote on January 23, 2014, 10:36:48 PM
Need some help capturing Seija's Reverse Hierarchy. I can capture it by turning my head or my laptop upside down (using a controller) but IMO this is cheating so I need some tips.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on January 23, 2014, 10:52:26 PM
For me anyway, I just keep straight which direction pressing left will take me and which direction pressing right will take me.  If I need to move closer to Seija (from hitting a wall), all you have to do is hold up-and down will put you back to where you previously were.  Also, turning your head upsidedown is hardly cheating at all, I'd just call it a creative solution :V
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sahgren on February 05, 2014, 07:17:01 PM
Does anyone have any advice for Orin's second non-spell on Hard? I can't quite figure out how to handle both the stream of bullets the fairies set up and the pattern Orin drops at the same time.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on February 05, 2014, 07:26:03 PM
I believe most people stay in the area below Orin as she drops her pattern since it stops her from spawning a lot of the bullets. That gives you an area about 2x-3x bigger than your graze hitbox which should be enough time to sidestep the aimed shots.

EDIT: Technique in action (http://youtu.be/CwGGYxLmUWQ?t=3m39s)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on February 05, 2014, 07:30:53 PM
Does anyone have any advice for Orin's second non-spell on Hard? I can't quite figure out how to handle both the stream of bullets the fairies set up and the pattern Orin drops at the same time.
(http://i.imgur.com/n6b2IP2.jpg)

EDIT: Technique in action (http://youtu.be/CwGGYxLmUWQ?t=3m39s)
1440p so amazing
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ElvenRed on February 08, 2014, 10:56:36 PM
There must be something to this that I'm missing, but how is Kanako's Expanded Onbashira supposed to be done? The card is simple enough, but more than half the times I try it, Kanako moves to the opposite side I decided to stream and keeps doing that until the attack is over by timeout lol
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on February 08, 2014, 11:43:28 PM
She moves horizontally towards you, the distance she moves and her vertical movement are random.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on February 12, 2014, 06:56:01 PM
Can anyone help me with Tewi's first nonspell please? I seem to be completely incapable of surviving a single wave  :X
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Elysia on February 14, 2014, 01:30:14 AM
Shinki's third spellcard in Phantasmagoria Trues Standard Unseen Area 3. The one with the yellow bullets that has the chain of explosions.

How in the hell are you supposed to dodge that explosion chain?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ?q on February 14, 2014, 02:07:23 AM
Shinki's third spellcard in Phantasmagoria Trues Standard Unseen Area 3. The one with the yellow bullets that has the chain of explosions.

How in the hell are you supposed to dodge that explosion chain?
I haven't practiced Shinki enough to give good advice, but I'll try.

I think that the triangles of the spell card operate in one of two static patterns, which means that it's possible to memorize where to stay in either of the two possible barrages for the two or three waves needed to drain Shinki's HP.  The best way to do that is probably to watch a few replays and armchair-shmup where the safe spots are, to be honest - the entire point of the attack is that it's difficult to read when you're actually playing it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Monkeypro257 on February 14, 2014, 04:07:28 AM
I need tips with Reimu's LW in IN. (The only freakin Last Word I can't pass for over a while now.) >.>
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on February 14, 2014, 04:42:02 AM
http://replays.gensokyou.org/download.php?id=32190
Here's how I do it.

Essentially, every wave I have a method of redirecting to make it a non-threat (wave 5 into wave 6 is an interesting case in that I couldn't find a way to avoid going around it, so I go through it).  The last few waves, going up into the center looks really risky but it's not, as the next wave can be streamed down left-and then the final dodges can be done with a few taps left.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: TresserT on February 15, 2014, 04:27:15 AM
She moves horizontally towards you, the distance she moves and her vertical movement are random.

(Several days later...)

The strategy I use actually involves no streaming at all. When the wave starts go to the left side of the screen. As the pillar laser things fall you should make your way to the center. For the next wave do the same thing but head to the right side. You can pretty much ignore the blue amulets this way and she usually stays near the middle.

Can anyone explain to me "Source of Rains" on Lunatic? I've been streaming it but I always, always clipdeath on the scales. I can't survive single wave without bombing...
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on February 15, 2014, 05:19:03 AM
If you're just going for a 1cc by all means bomb it, twice even.
If by scales you mean the arrowheads then you can try letting them spread further before entering.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Rei on February 15, 2014, 09:06:27 AM
(Several days later...)

The strategy I use actually involves no streaming at all. When the wave starts go to one side of the left side of the screen. As the pillar laser things fall you should make your way to the center. For the next wave do the same thing but head to the right side. You can pretty much ignore the blue amulets this way and she usually stays near the middle.

Can anyone explain to me "Source of Rains" on Lunatic? I've been streaming it but I always, always clipdeath on the scales. I can't survive single wave without bombing...

Try to get through the wave before the bullets become too diagonal. And you should add some up-down movements while streaming through them.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Alicirno on February 15, 2014, 11:30:15 PM
I'm kind of stuck on Scene 6-2 of StB. It's the only scene I have left for Levels 1 to 6, but the final phase just seems to be impossible for whatever reason.  :ohdear:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Drake on February 16, 2014, 02:10:34 AM
Can anyone explain to me "Source of Rains" on Lunatic? I've been streaming it but I always, always clipdeath on the scales. I can't survive single wave without bombing...
Stay away from the bottom when streaming; it aims the bullets at a wider angle, and when dodging you have a lot more space to move vertically.
Additionally, Kanako moves towards you, so you can set up the card by centering yourself a few pixels to the right of Kanako, then following her to the right for some good initial damage.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ?q on February 16, 2014, 09:17:25 PM
I'm kind of stuck on Scene 6-2 of StB. It's the only scene I have left for Levels 1 to 6, but the final phase just seems to be impossible for whatever reason.  :ohdear:
I had a replay of this spell lying around for whichever reason, so...

A) I dodged this from near the top center of the screen.  There's more room to maneuver (i.e. the bullets don't reach you before the slowdown).
B) I used unfocused speed to dodge through the lanes.  It takes a light touch to do it and it makes the attack take for-ever since you're not charging, but that's what it takes to...
C) ...move proactively through the bullets as they approach you.  On the last wave I didn't necessarily make it past all of the bullets during the slowdown, but as long as you're aware that's a possibility you can get ready to make a quick dodge after the time snap.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Espadas on February 18, 2014, 01:05:45 AM
I'm taking on EoSD Extra atm and Patchy is getting on my last nerve..... i mainly have 2 problems:

1) Royal Flare: i can dodge without problems 3/4 of the spell, up until she send out 3 rings of bullets close to each other and immediately after some random bullets FASTER than the rings. I dodge the 3 rings but not even a second later i'm almost always hit by the faster single bullets.... making me rage quite a lot since the lifebar is almost gone. Is there any good way to avoid this or i just have to suck it up and better my fast-paced dodging?

2) Philosopher's Stone: i'm almost always gradually pushed to the side until i have to bomb or die.... and i don't know how to counter it.


One last thing: i've seen in videos 2 ways of dealing with Flandre's Maze of Love: going around in circles using the breaks in the walls or staying at the bottom middle and weaving through the small spaces between the bullets of the walls. Which one do you think is safer/easier? (atm i lean toward NEITHER :D )
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on February 18, 2014, 01:36:21 AM
Going around Flandre is MUCH easier than trying to go through the walls.

As for Royal Flare...it's the same every time, and with all shots barring ReimuA you can kill the card before the wave you describe, I believe.  Just stay udner Patchy the whole time and it's dies fast.
Philosophers Stone looks like a random dodging card, and it is.  But some components are aimed/loosely aimed, so starting halfway up the screen and moving down before moving sideways makes it a lot less threatening.

Remember that Patchy does take bomb damage, so if you usually die to these, there's no shame in bombing one or both.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Luizsan on February 18, 2014, 03:33:55 AM
@Royal Flare:
If you're using Marisa A, you can cheese this by just sitting in the bottom-center of the screen, dodge the first two rings vertically and capture it. If not, dodge the first two rings, and when Patchouli start generating the second wave, there's this special spot (http://puu.sh/70uEM.jpg) where you should run to, then go back to the middle along with the flow of bullets and dodge the next rings - the bullets are faster than the previous wave, but they are way less dense, thus, easier to dodge. You should capture it with any shot type if you do it correctly.

@Philosopher's Stone:
If it's your first clear attempt, I strongly recommend that you just bomb it.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on February 19, 2014, 12:38:26 PM
Is there a rank system in IN? Rising World feels much faster when playing through the stage compared to in spellcard practice  :wat:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on February 19, 2014, 02:14:40 PM
No there isn't. Rank was abandoned after PCB
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mr Jovial on February 19, 2014, 02:36:15 PM
Thought so. Wonder if its actually faster or if I'm just imagining it :V
Could just be RNG giving me more faster bullets or something else RNG related too.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Espadas on February 20, 2014, 10:49:33 PM
Thank to your help i now almost always capture Royal Flare and roughly half the time Philosopher Stone too! ^^
The problem now is ...... Maze of Love  :(

I've tried both methods but neither worked till now.... how do you deal with it? (besides bombing the heck out of it  :V )
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on February 20, 2014, 10:57:38 PM
Practice. It's the same every time.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Monkeypro257 on February 20, 2014, 10:58:59 PM
I need help with Yuuka's Last phase in LLS on Lunatic. I can beat it, but I for once want to capture it without bombing 2X. >.<
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on February 20, 2014, 11:29:24 PM
It's possible to dodge it at max rank. Otherwise it's basically impossible.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Monkeypro257 on February 20, 2014, 11:44:55 PM
It's possible to dodge it at max rank. Otherwise it's basically impossible.

Well that makes a lot more sense now, thanks now I don't have to struggle as much.  :)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: TresserT on February 21, 2014, 03:04:14 AM
Okay, I get Source of Rains and it's actually very fun. The only attack I still don't get is Kanako's opening nonspell. It's so fast I feel like there should be a trick, but all the replays I've seen just seem like crazy dodging. Is there a method to beating this? Or is it just I need more practice?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on February 21, 2014, 03:19:22 AM
It's pretty much just reading and dodging, no real trick to it.  The method I used for before I could reliably read it was to look 3 rings ahead and line up with that, and repeat the process.  I'd still get outpaced and have to get a bit lucky to avoid it near the end, but it was more reliable then trying to read and dodge everything.

Alternatively, just bomb it once.  The life on it is low enough and the following spell is simple enough that the bomb shouldn't be wasted.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on February 22, 2014, 09:57:45 PM
I need help with "Fantasy Heaven". I know it's static, but dodging those bullets at ~13 sec seems to be beyond my capability :(
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on February 22, 2014, 09:59:31 PM
http://replays.gensokyou.org/download.php?id=32190
Here's how I do it.

Essentially, every wave I have a method of redirecting to make it a non-threat (wave 5 into wave 6 is an interesting case in that I couldn't find a way to avoid going around it, so I go through it).  The last few waves, going up into the center looks really risky but it's not, as the next wave can be streamed down left-and then the final dodges can be done with a few taps left.
Fantasy Heaven from a bit ago.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Yukaris Glove on February 24, 2014, 11:34:14 PM
Help me, Eiriiin!  :ohdear:

Hello everyone. I'm trying to do a perfect run for the first time on my "career". On MoF extra stage. The thing is that I've HUGE problems with Suwa War, the second timeout spell card from Suwako, and I need very concrete and precise advice to beat it. I've seen on Youtube replays that players just go all the way up before the 10 last seconds and then start streaming downards, but it's still not enough advice for me :ohdear:

I also need advice for Froggy Braves the Elements. What do you recommend me more? To try and be a bit separated from the screen's bottom so I can have more space to react and retreat? Or maybe stick at the bottom and move the less I can the better? It's infuriating because I always beat this spell card when I was just trying to clear the stage, but now I die on it 95% of times...

Thank you in advance. If I can achieve it... maybe I can post the replay. Or maybe I can post a replay already to have even more concrete advice, hmm...

PD: Haaate Suwako, just one to three spell cards left to capture on every run  :(
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on February 25, 2014, 02:50:02 AM
The thing is that I've HUGE problems with Suwa War, the second timeout spell card from Suwako, and I need very concrete and precise advice to beat it. I've seen on Youtube replays that players just go all the way up before the 10 last seconds and then start streaming downards, but it's still not enough advice for me :ohdear:
Those youtube replays should be enough, it was for me when I was still 1ccing Hard modes. Honestly "go all the way up before the 10 last seconds and then start streaming downards" is literally telling you how to do it. Try copying exactly what they do. Also some people prefer doing the early spell on the left side, and stream to the middle on a red wave before going up.

I also need advice for Froggy Braves the Elements. What do you recommend me more? To try and be a bit separated from the screen's bottom so I can have more space to react and retreat? Or maybe stick at the bottom and move the less I can the better? It's infuriating because I always beat this spell card when I was just trying to clear the stage, but now I die on it 95% of times...
Are you using ReimuA? It might be harder with her since it lasts longer. It's just RNG dodging. There's really no advice except for "don't touch the bullets and hold shift for focused movement".
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on February 25, 2014, 04:38:40 PM
Is Suwako's first survival card purely "streaming" the clone(s)? It looks hard.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on February 25, 2014, 05:03:38 PM
It's memotrash, not just streaming. Not that I know anyone who ever bothered to memorize it properly. Most players I know just wing it because it sucks terribly.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Yookie on February 25, 2014, 05:40:15 PM
Is Suwako's first survival card purely "streaming" the clone(s)? It looks hard.

You can "stream" them in a zig-zag pattern. That generally gives enough free space to do that from left to right in one half and back in the other. It becomes chaotic non the less towards the end.

 start in a corner                   ->
Looks like this:       |            /     /  | | wall
                                   |    ^   /     /    | |
                                   |   |     /      /  v |   It can actually be much less far apart but the general idea comes across.
                                   |   |  /      /        | 
                                                 <-   
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Oh on February 25, 2014, 07:04:57 PM
Not that I know anyone who ever bothered to memorize it properly.
;_;

(http://i.imgur.com/AfuWMph.png)
Start at red dot, yellow is when 2nd suwako spawns. Example (http://youtu.be/ztI_sgCh8IE?t=8m9s)
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on February 25, 2014, 07:39:08 PM
Holy shit, so many people help me! :o Thank you so much, will do this tomorrow. I need to go to bed now :blush:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Jirachi on February 26, 2014, 09:06:51 AM
Is there any trick to make stage 4 green spam easier? :ohdear:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on February 26, 2014, 12:39:19 PM
Is there any trick to make stage 4 green spam easier? :ohdear:
Do you mean stage 4  of SA at the end of stage portion? I'm pretty sure the pattern is fully static.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Star King on February 26, 2014, 12:47:14 PM
Not that I know anyone who ever bothered to memorize it properly.

Sup.

You have to if you want to maximize the faith gain during scoreruns.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Jirachi on February 26, 2014, 01:48:41 PM
Do you mean stage 4  of SA at the end of stage portion? I'm pretty sure the pattern is fully static.

Oh lol I forgot to specify. I mean the one from EoSD Stage 4 Lunatic. Staying on the corner isn't helping me that much...
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on February 26, 2014, 03:00:16 PM
Sup.

You have to if you want to maximize the faith gain during scoreruns.

I salute you, oh patient man. But I guess it makes sense for you to have done it.

Oh lol I forgot to specify. I mean the one from EoSD Stage 4 Lunatic. Staying on the corner isn't helping me that much...

the stage 4 books in EoSD is among the hardest pattern in all of Touhou. There isn't really any way to make it easier. It's random dodging, very hard dodging at that.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Jirachi on February 26, 2014, 03:34:20 PM
I see, thanks. Looks like it'll take a while until I'm able to read that. :V
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Elysia on February 27, 2014, 06:08:27 AM
Doing Last Words from Phantasmagoria Trues. Out of the first 20, the only ones I've yet to clear are Komachi, Eiki, and Mima.

Eiki as far as I can see is just straightforward dodging; I've gotten it down to really low health before, it's just a matter of finishing the job. The other two, though...

Komachi just kills you right the fuck out of nowhere repeatedly and Mima is just HOW IN THE HELL ARE YOU SUPPOSED TO READ THAT.

So, yeah, halp?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: I have no name on February 27, 2014, 06:21:14 AM
Randomly tried MoF LNB today, all the deaths were due to my mistakes and I know why they happened...except for one on Stage 6.  I'm not sure what the best way to handle the very end of the stage is, with the streaming before the popcorn fairy.  It seems to come down to getting lucky and not having a huge cluster thrown at you, is this accurate or have I just always approached it wrong?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Zil on February 27, 2014, 07:48:09 AM
iirc the last wave of fast thingies comes from the right, so you want to end that part up against the right wall so none of them shoot.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ?q on February 27, 2014, 12:30:59 PM
Doing Last Words from Phantasmagoria Trues. Out of the first 20, the only ones I've yet to clear are Komachi, Eiki, and Mima.

Eiki as far as I can see is just straightforward dodging; I've gotten it down to really low health before, it's just a matter of finishing the job. The other two, though...

Komachi just kills you right the fuck out of nowhere repeatedly and Mima is just HOW IN THE HELL ARE YOU SUPPOSED TO READ THAT.

So, yeah, halp?
Eiki is actually tough.  You can either stay under the boss or you can dodge the pattern, but doing both is not easy at all.

Komachi is actually really easy; you can't shotgun her like you do in the main game but dodging far away from where you know the lasers will spawn will work.

Mima is kinda-memorized micromovement frustrated by mirrored patterns.  That's it.

I'm putting together a video to show these off and hopefully will have it out on Friday (lots of recording).
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: CyberAngel on February 27, 2014, 07:25:57 PM
Any tips for Marisa's "Event Horizon" while Human Solo? I got used to staying bottom center with youkai, but a human character has a lot more trouble because of those fat familiars. Is there a better tactic I don't know about?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Rei Scarlette on February 27, 2014, 07:45:40 PM
Any tips for Marisa's "Event Horizon" while Human Solo? I got used to staying bottom center with youkai, but a human character has a lot more trouble because of those fat familiars. Is there a better tactic I don't know about?

Hard, or Lunatic?

Well, for now I assumed Hard because your signature lists IN progress up to Hard. Here's a half-asleep replay with Sakuya solo. (attached file)

Now it could be just because I'm not fully awake yet, but right now it looks to me like it becomes easier after the first wave because of the timing and spacing of the stars giving you more room to avoid the familiars. First wave can be done pretty much just like I did it (needs to be adjusted depending on the initial wave's rotation)  except for the spot I picked to slide through the stars. Please pick a better spot to go through the stars :V I think I picked a terrible place, and it looked much safer a bit further away from where I was.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: CyberAngel on February 27, 2014, 10:28:09 PM
Well, I do Lunatic spellcards as well, but in this case the tips should apply to all versions. That said, good observation, the first wave is indeed astronomically harder than the rest. Well, I decided to bother and do a timeout of Lunatic version (http://replays.gensokyou.org/download.php?id=32358). I found it easier for me to do it my usual way - sit in a "galaxy arm", somewhere low enough so as not to have problems with the next one curving away, but high enough to be able to react to familiars spiraling in. Then dash down and do some plain dodging. The rest is a much easier version of the same.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Elysia on February 28, 2014, 03:23:16 AM
Eiki is actually tough.  You can either stay under the boss or you can dodge the pattern, but doing both is not easy at all.

Komachi is actually really easy; you can't shotgun her like you do in the main game but dodging far away from where you know the lasers will spawn will work.

Mima is kinda-memorized micromovement frustrated by mirrored patterns.  That's it.

I'm putting together a video to show these off and hopefully will have it out on Friday (lots of recording).
Thanks! I just captured Komachi and Eiki's LWs. Eiki, I switched to Marisa for the higher damage output and that was enough to make the difference for a cap. As for Komachi, I'd been trying to shotgun the whole time, lol. The amazing thing was that I actually got really close to pulling it off, too  :V

That really just leaves Mima, and then the crap I have to deal with after that one  :ohdear:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ?q on February 28, 2014, 03:42:27 AM
Yeah, I'm going through my replays with ReimuB and I'm just stunned by how much longer it takes to kill ANYTHING.  For Marisa with a 130% damage buff I'll most certainly deal with the fast movement speed; plus there are some patterns that I think I'd just time out if I didn't have the extra damage output.  (I started using MariB for Nue's first card because Len's algorithm for bullet rings is weird.)

Quote
and then the crap I have to deal with after that one  :ohdear:
Daiyousei II - :3
Aya II -  :X
Yuka II - :X
Chen II - :)
Ran II - :ohdear:
Nue II - :ohdear:
Murasa II - :X
Youmu II -  :wat:
Sakuya II -  :flamingv:
Utsuho II - :ohdear:
Suika II - :)
Komachi II -  :wat:
Sikieiki II - :)
Mima II - :V
Yukari II -  BV
Remilia II - :X
Flandre II - :X
Koakuma II - :X
Shinki II - :D
Alice II -  :dragonforce:
Akyu - BV
Reimu - :X
Muse -  :fail:
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: ShadowDragonYoukai on March 01, 2014, 11:42:35 PM
How do I used bomb is the x button :P
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: SirSlarty on March 06, 2014, 03:25:52 PM
For the life of me I can't seem to figure out Stage 4A Benben's attacks at all. Normal mode all characters. I'm good with the rest of DDC but this boss fight frustrates me to the point of just bombing everything and it makes me sad.

? Benben's non-spells, are the note bullets aimed after they spawn? I can't tell. Going to the sides just after they spawn seem to make more openings but I still have to bomb my way through.

? First spellcard, the massive swirl of bullets, Heikyoku "Sounds of Jetavana's Bell". This I think is pure dodging. Any special routes for this one?

? Second card, Vengeful Spirit "Hoichi the Earless" feels like I'm fighting one of Orin's cards. Special tricks to where to lead the chasing spirits? I always get pinched in somewhere.

? Third card, Music Sign "Wicked Musical Score" HAHAH screw this one. Wait, no, I really want to know when and where the curved score lines spawn. Aimed? Better to go to the left side of the screen and have more time to dodge? I also notice that sometimes the bottom score lines don't spawn at all.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Yookie on March 06, 2014, 07:26:19 PM
In her first spell there is always one stream aimed at you, the others aligned to that. So just wait until it extended almost entirely to you and move.
Since they are alternating left and right you can do that as well, with whatever you are more comfortable. (going against the curve or with it.)
Edit: The thing with them being aimed is not true. Just verified that and it only feels like that to me since I keep the same relative position to her all the time. :V It is basically static and if you stay under her then what I wrote works.

Second spell can be done in a U-shape with 3 points: left, below, right. Feels kinda like Yukari's second. THis generally gives enough space to not be overrun.

Last spellcard is pure reading afaik. You can go to the left to have more time for the lasers and with Reimu and Sakuya that is somewhat viable.

Her non-spells are just a pain. :V

What helps in general against both sisters (and Raiko sort of) is to know, that the pause-bullets (to me they are pauses, okay?) are like knives in the older games in that their hit-box is weird and that the necks of the note-bullets do not have a hitbox which makes them practically just round projectiles of the standard variety.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on March 06, 2014, 07:55:30 PM
For the life of me I can't seem to figure out Stage 4A Benben's attacks at all. Normal mode all characters. I'm good with the rest of DDC but this boss fight frustrates me to the point of just bombing everything and it makes me sad.

? Benben's non-spells, are the note bullets aimed after they spawn? I can't tell. Going to the sides just after they spawn seem to make more openings but I still have to bomb my way through.

? First spellcard, the massive swirl of bullets, Heikyoku "Sounds of Jetavana's Bell". This I think is pure dodging. Any special routes for this one?

? Second card, Vengeful Spirit "Hoichi the Earless" feels like I'm fighting one of Orin's cards. Special tricks to where to lead the chasing spirits? I always get pinched in somewhere.

? Third card, Music Sign "Wicked Musical Score" HAHAH screw this one. Wait, no, I really want to know when and where the curved score lines spawn. Aimed? Better to go to the left side of the screen and have more time to dodge? I also notice that sometimes the bottom score lines don't spawn at all.

Normal Mode feels so tame after doing Lunatic as much as I have. Excuse my erratic movement on the first spell (it's a little different from hard/lunatic but I just sit down below after they spread out and then slip through a "pillar" or whatever you want to call them after they slow down). The second spell is actually really easy as long as you have good pathing / misdirecting.

As for the nonspells I just redirect them. I don't really play normal but I decided to make a replay to possibly assist you. The stage feels so tame on Normal lol.

This is a Reimu A replay.

And since I didn't initially say anything about the lasers of the third spell they are "kind of" aimed. However as long as you remain on the bottom they will come from the right. From what I can tell from the horrors of my lunatic testing the lasers themselves will not auto aim to your exact hitbox. It's just straight reading and dodging.

If you want to know what I mean about "kind of" aimed, start the spell on the right side and move to the bottom middle area immediately once she shoots them before they curve. However there is no safespot as far as I am aware and it is dangerous to remain on the sides as the note bullets move vertical on the sides once they reach their designated spots.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: SirSlarty on March 07, 2014, 01:12:13 AM
Thank you both for the tips! This is certainly a case of practice, practice, practice.

Benben's non-spells are pain. Wholeheartedly agree. But now that I'm looking, I can kinda see a pattern.

I finally captured the first spell in spell card practice out of like, fifty tries from before.
Second spell: same
Third Spell: Golly gee, I didn't think I would have to sight read sheet music ever again since college. Getting better at deathbombing this sucker.

The replay: lol at the middle part of stage 4 with the fairies. I just attempt to dodge all that stuff.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on March 09, 2014, 05:29:28 PM
I need help with Yukari's LW. I can't find a way to "spin" around the amulets during the 6th wave and I've watched some replays but I think I can't spin fast enough for some reason.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Mesarthim on March 09, 2014, 07:10:24 PM
It's probably the single hardest wave in it. Even I can't do it too much despite knowing how it's done.

https://www.youtube.com/watch?v=DKShfsBA2JQ @ 1:15

It's a pain but you just need really good timing and precision. Just weave around the purple amulets and land dead center to avoid the blue amulets.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Szayelaporro Granz on March 10, 2014, 06:49:46 PM
Thanks a bunch, I finally figure out how. But the chances of getting past this one particular wave is slim because my instinct to run away from the fast spinning purple amulets always get me :ohdear: Help me, Koishi! ;A;
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Noobzor on March 10, 2014, 08:29:12 PM
This is not a survival question, but I'm wondering why people in score runs suicide at the very end of TD stage 6? Especially since that means they finish with 2 extra bombs, wouldn't they get more points using these resources elsewhere?
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: Sakurei on March 10, 2014, 08:44:28 PM
This is not a survival question, but I'm wondering why people in score runs suicide at the very end of TD stage 6? Especially since that means they finish with 2 extra bombs, wouldn't they get more points using these resources elsewhere?

They do it for the grey spirits they get from suiciding. You probably can't incorperate those bombs anywhere in the game without losing points instead, so they keep them instead.
Title: Re: Spell Card Help Topic VI: How do I used Bomb?
Post by: cactu on March 11, 2014, 07:19:23 AM
Thread needs to be renamed since it's misleading. Something like "General Touhou Gameplay Help Thread".