Author Topic: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!  (Read 224741 times)

Jq1790

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #180 on: April 15, 2014, 09:37:19 PM »
I'd had thoughts myself that perhaps a "power to manipulate rules/laws' or something might be at play here...
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Leon゠Helsing

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #181 on: April 15, 2014, 11:16:11 PM »
An embodiment of anti-law (FFTA)? It's times like these that I should remember ZUN doesn't shy away from introducing characters with levels of hax that would make Nasu blush. :V

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #182 on: April 15, 2014, 11:28:32 PM »
Right! This means I have to queue early for Reitaisai.

ZUN making a youtube trailer almost feels like he is taking the oversea more and more serious.

You felt that way too eh? It certainly seemed unexpected...

Regarding my own feelings on this game, I'm pretty excited for the release. The item mechanic, while susceptible to balance issues, looks to be very refreshing and add a nifty twist on solving the puzzle a spellcard presents. I *do* hope that like in Great Fairy Wars, these cards are doable without items for those who really push their skills to the limit.

Gamer251

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #183 on: April 16, 2014, 01:26:30 AM »
I'm LATE  :o
Anyway, this game seems promising~
Go all-out against a rebel~!


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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #184 on: April 16, 2014, 06:18:01 AM »
I'm LATE  :o
Anyway, this game seems promising~
Go all-out against a rebel~!

you reminded me of this, and I had to share. I imagine Seija listening to it now :D
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Translations.
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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #185 on: April 16, 2014, 10:23:51 AM »
An embodiment of anti-law (FFTA)? It's times like these that I should remember ZUN doesn't shy away from introducing characters with levels of hax that would make Nasu blush. :V

Naaaah, he's really toned down a lot since SA, just sayin' :V

Anyway I hope Seiga and Yukari will be in this game, I've been dying to see an ultimate troll-off between the three of them since last year!
And then a sacked Sakuya told everyone that Flandre was one of her ex-bosses

cuc

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #186 on: April 16, 2014, 01:21:35 PM »
Quote
ZUN: Now that I've taken a look at Youtube comments on the Danmaku Amanojaku trailer, I see there are many English comments. In terms of numbers of views, the U.S. is also second only to Japan. I am quite surprised, but it still must be pointed out that the May 11 release will be only for Japan...

ZUN: Also, about 15% viewers are female, much higher than expected. I feel so embarassed.
« Last Edit: April 16, 2014, 03:09:53 PM by cuc »
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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #187 on: April 16, 2014, 01:36:29 PM »
I think you mean May 11 unless I missed something in March :V

Well not surprised at this game being JP only though.

Tengukami

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #188 on: April 16, 2014, 03:05:43 PM »
ZUN: Now that I've taken a look at the comments on the Youtube comments on the Danmaku Amanojaku trailer, I see there are many English comments. In terms of numbers of views, the U.S. is also second only to Japan. I am quite surprised, but it still must be pointed out that the May 11 release will be only for Japan...
Is this modesty or is he genuinely surprised, even after AWA? What will it take to convince him that he has fans outside of Japan?

ZUN: Also, about 15% viewers are female, much higher than expected. I feel so embarrassed.
Amazing. Even ZUN is embarrassed by his power level.

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Jq1790

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #189 on: April 16, 2014, 03:36:02 PM »
Eh, I would have been beyond surprised if we got it same time as Japan.  I mean, isn't he sti.l working out the logistics for international release anyway?
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hungrybookworm

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #190 on: April 16, 2014, 05:20:10 PM »
Quote
ZUN: Also, about 15% viewers are female, much higher than expected. I feel so embarassed.
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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #191 on: April 16, 2014, 08:04:03 PM »
Quote
ZUN: Also, about 15% viewers are female, much higher than expected. I feel so embarassed.
Oh god, that's adorable.

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #192 on: April 16, 2014, 10:14:15 PM »
Is this modesty or is he genuinely surprised, even after AWA? What will it take to convince him that he has fans outside of Japan?

Still in shock. AWA represented only a small fraction of our total power. Can't blame him, though. It's not like he ever intended to actually reach the West, let alone achieve anything like recognition.

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #193 on: April 16, 2014, 10:24:38 PM »
Is this modesty or is he genuinely surprised, even after AWA? What will it take to convince him that he has fans outside of Japan?
The way I read the tweet last night was that it was more of a note with a bit of modesty, bit of surprise. The tweet starts with "come to mention it" and the whole thing reads pretty casually, I doubt he was blown away with shock or anything. Having him put up a Youtube video of all things suggests this was to gauge international interest to begin with.

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #194 on: April 17, 2014, 02:22:39 AM »
Even though it's a spin-off and won't have much of a story I'm still interested to know about that aspect. From what I gained from it it seems the DDC incident didn't do that much damage but just made everyone mad, maybe there isn't an arc this time.

"I can say this with certainty: there is no fan service whatsoever in this game." - ZUN, that seems strange to tweet out unless I'm looking into it more then I should. But it did bring something to mind, why is Keine there? She had nothing to do with DDC (not sure about behind the scenes though.). But if you think about it you play as the character that does the opposite of everything, maybe ZUN is doing the same, saying one thing and doing another, but who knows, it's be nice to see old characters again with updated portraits.
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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #195 on: April 17, 2014, 02:32:20 AM »
I think Keine is there to go with Sekibanki, as a human village character. There was a huge amount of subtle meanings packed into Keine's spell card names in IN and StB, so it's a surprise to see a funny name like "20XX" here.

He's also already doing an opposite thing to an extent. He said in last year's "Reader Engineering" panel that he actually didn't like fan works to call themselves "Touhou something", which can potentially confuse people who don't know which are the official works. And now here's an official work that contains no "Touhou" in its title.
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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #196 on: April 17, 2014, 02:53:22 AM »
Even though it's a spin-off and won't have much of a story I'm still interested to know about that aspect. From what I gained from it it seems the DDC incident didn't do that much damage but just made everyone mad, maybe there isn't an arc this time.
DDC at the very least had an effect on the tsukumogami even after the game's events, as seen in Forbidden Scrollery. I've already been toying with the possibility that the effects of the Miracle Mallet managed to do something here too.

For one, I'm surprised that Seija got a hold of a Yin Yang Orb, considering as a goshintai of the Hakurei god it should hurt youkai. Of course, Seija probably had this flipped in some way.
« Last Edit: April 17, 2014, 02:55:22 AM by Drake »

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ToyoRai

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #197 on: April 17, 2014, 02:21:02 PM »
It would be that its either a regular Yin-Yan Orb, or a tainted oe which Reimu wasn't able to cleanse it before Seija snatched it. I'll go with former to go with most of the items (for example, my current theory for Send-Off Lantern of Ghosts is
Spoiler:
the same lantern which Kokuzu destroyed from one of the kappas in one of chapters of Forbidden Scrollery.
Spoiler:
)

Formless God

Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #198 on: April 17, 2014, 02:40:37 PM »
There was a huge amount of subtle meanings packed into Keine's spell card names in IN and StB, so it's a surprise to see a funny name like "20XX" here.
Reference to this?

Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #199 on: April 17, 2014, 04:22:42 PM »
Do sign me up for this. The gameplay concept of mastering abilities' strengths and weaknesses to counter impossible attacks sounds like it has a lot of potential. Personally I'm hyped because that's the sort of idea I've been playing around with in my fanmade bullet hells, and I want to see how the master himself pulls it off.
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Kirin no Sora

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #200 on: April 17, 2014, 04:47:36 PM »
I thought of something, guys...

What if the Nimble Fabric isn't from Nitori, but from Miko?
Miko can teleport with her cape, so it could be that Seija just stole that.

Of course, that would mean that Miko may end up appearing in the game herself, and with her, some of her allies too, with the intent of "punishing the filthy youkai who would dare steal from the prince"...

Also, on a separate note, I believe that the items shown are NOT the only items that Seija might use in the game. For example, I recall that Sakuya in the fighting games could throw status fields that stops whatever touches them. What if Seija had stolen the Luna Dial, and using it allows her to fire off a status field in front of her, freezing the bullets that it touches while it persists and thus creates an opening in the impossible danmaku. Interesting idea, yes?
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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #201 on: April 17, 2014, 08:02:57 PM »
Also, on a separate note, I believe that the items shown are NOT the only items that Seija might use in the game. For example, I recall that Sakuya in the fighting games could throw status fields that stops whatever touches them. What if Seija had stolen the Luna Dial, and using it allows her to fire off a status field in front of her, freezing the bullets that it touches while it persists and thus creates an opening in the impossible danmaku. Interesting idea, yes?

I'd enjoy more the ability to slowdown time in order to dodge bullets rather than freezing it.

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #202 on: April 17, 2014, 09:34:06 PM »
After playing Hellsinker with its "suppression field" mechanic, I can say that "area that stops/slows bullets" wouldn't help with impossible patterns at all, bullets would just clutter at the edges, making going past them even harder.

Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #203 on: April 17, 2014, 10:04:42 PM »
Of course, that would mean that Miko may end up appearing in the game herself, and with her, some of her allies too, with the intent of "punishing the filthy youkai who would dare steal from the prince"...

I get the feeling that every character that came out after Double Spoiler is going to make an appearance, Miko included. But yeah, I'd rather it be her cape than Nitori's :P

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #204 on: April 17, 2014, 10:37:34 PM »
After playing Hellsinker with its "suppression field" mechanic, I can say that "area that stops/slows bullets" wouldn't help with impossible patterns at all, bullets would just clutter at the edges, making going past them even harder.

Seems like someone here has never played Leiria Stargazer then.

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CyberAngel

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #205 on: April 17, 2014, 11:38:10 PM »
I talked about Kirin no Sora's idea. Plain slowdown is always nice, but would be useless if there is a pattern with no gaps between bullets, which I suspect this game will have. Though not all of them would be like that, probably, so yeah, it could as well be another ability. (You misspelled Espgaluda, by the way ;))

Maiden Synnae ミ☆

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #206 on: April 18, 2014, 12:47:00 AM »
(You misspelled Espgaluda, by the way ;))

This one counts too. Feeling dumb for forgetting about it... >.>;

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cuc

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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #207 on: April 18, 2014, 01:37:53 AM »
Reference to this?
The whole reason you get the "20XX  An Afterlife Odyssey" translation is because I believe it to be such a reference. Someone else had translated it as "20XX  A Voyage After Death".

It also seems very different in tone from Keine's earlier spell cards from 10 years ago.
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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #208 on: April 18, 2014, 02:18:42 AM »
I talked about Kirin no Sora's idea. Plain slowdown is always nice, but would be useless if there is a pattern with no gaps between bullets, which I suspect this game will have. Though not all of them would be like that, probably, so yeah, it could as well be another ability.

The only way I could think it could work is if it's a small aoe and not the whole screen, thus bullets that are outside the aoe would still be the same speed and the ones inside will slow down creating the gap.

Some thing I'm on the fence about is the item level system, how broken can the items get? How do they level up? (clearing spell cards with the item seems likely to me) And the one that has me a little worried is will it get a bit grindy? I haven't seen ZUN use this system before so I'm just hoping he doesn't fall into most RPG traps like grinds. (if the levels even go really high)
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Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
« Reply #209 on: April 18, 2014, 03:15:11 AM »
The only way I could think it could work is if it's a small aoe and not the whole screen, thus bullets that are outside the aoe would still be the same speed and the ones inside will slow down creating the gap.

That's what I meant, actually.
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