Author Topic: Kisume Quest - A Z-Machine Adventure  (Read 47623 times)

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #960 on: March 12, 2012, 03:40:49 PM »
> If we do what we do best from above, then let's get there!
> While ever-so-slightly drifting to the left, start floating upward. After about a second and half, stop drifting left and starting heading forward toward the oni while still moving up. Keep facing the oni at all times while doing this.

>You drift left and upward. as the shot spirals past you.
>Will you be attacking, as well?

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #961 on: March 12, 2012, 04:35:52 PM »
> Yes, lasers and lesser bullets as normal.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #962 on: March 12, 2012, 05:50:18 PM »
> Yes, lasers and lesser bullets as normal.

>You keep up the attack as you move. A third and fourth beam fly toward her and connect solidly, while your shots drift in her direction. Scattered as they are, they don't do much to her, but a couple connect.
>As you get above her, the spiraling bubbles coming at you begin to pick up speed, and she begins to fire them move quickly! You don't think you'll be able to linger in just one spot anymore.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #963 on: March 12, 2012, 06:48:13 PM »
> Let's keep moving, then.
> Continue our flight arc by flying up and forward, increasing forward speed while decreasing upward speed, like we're tracing a circle in the air with the oni as the centerpoint. Keep firing while fly, as well.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #964 on: March 12, 2012, 07:10:14 PM »
> Let's keep moving, then.
> Continue our flight arc by flying up and forward, increasing forward speed while decreasing upward speed, like we're tracing a circle in the air with the oni as the centerpoint. Keep firing while fly, as well.

>You keep moving, circling upward over the oni.  The bubbles spiral much too close for comfort as you do, some of them nearly brushing the side of your bucket.  You send a fifth and sixth beam at her, then a seventh. The shots you leave in your way fly down toward her with some effect. Surely she can't have too much left to that card now...
>As you fly almost directly over her, you note that the side of the tavern she was leaning against is looming in the way.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #965 on: March 12, 2012, 09:24:02 PM »
> How well can we fly backward?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #966 on: March 12, 2012, 09:58:08 PM »
> How well can we fly backward?

>You can fly backward, but it's about as sure and speedy as a normal person walking backward; at least from what you've seen.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #967 on: March 12, 2012, 10:17:55 PM »
> What is to the left and the right in terms of buildings and crowds?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #968 on: March 12, 2012, 10:40:29 PM »
> What is to the left and the right in terms of buildings and crowds?

>To your right there isn't anything in the way of crowds or buildings, but it is presently full of bullets. To you left is the side of the building.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #969 on: March 12, 2012, 10:42:22 PM »
> Then what's straight ahead of us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #970 on: March 12, 2012, 11:27:37 PM »
> Then what's straight ahead of us?

>Several yards of empty air and the ground.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #971 on: March 13, 2012, 01:25:23 AM »
> So if we're going straight ahead, where there's open air, and the side of the building is on our left, how is it in the way?
> How far can we tip ourselves over in the bucket looking down below it before we start to risk falling out?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #972 on: March 13, 2012, 01:58:27 AM »
> So if we're going straight ahead, where there's open air, and the side of the building is on our left, how is it in the way?
> How far can we tip ourselves over in the bucket looking down below it before we start to risk falling out?

>Because while going leftward earlier, you were circling around her to keep the aim on her.
>You can probably tip it more than 90s degrees. You've never really measured it, but you can go fairly far.  You'll have your things fall out before you do.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #973 on: March 13, 2012, 04:50:34 PM »
> So we can keep heading straight in front of us without worrying about running into any structures?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #974 on: March 13, 2012, 05:13:55 PM »
> So we can keep heading straight in front of us without worrying about running into any structures?

>Structures are not a problem if you move forward.  The oni's danmaku would quickly become a problem.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #975 on: March 13, 2012, 06:28:17 PM »
> So she was firing ahead of us instead of at us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #976 on: March 13, 2012, 07:16:53 PM »
> So she was firing ahead of us instead of at us?

>No, she was firing at you. But moving toward her when you're barely dodging as it is will likely not end well.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #977 on: March 13, 2012, 08:45:56 PM »
> But if we're almost directly above her and we keep moving forward, wouldn't we start moving away from her?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #978 on: March 13, 2012, 11:52:14 PM »
> But if we're almost directly above her and we keep moving forward, wouldn't we start moving away from her?

>You are facing her to fire upon her. Forward is going to lead you toward her.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #979 on: March 14, 2012, 11:18:42 AM »
> Oh, so we're more or less tilted that 90 degrees already and are facing the ground?
> What's to stop us from dropping straight down on top of her head bucketfirst? Are we too large for our bucket to provide cover from bullets coming from below?
« Last Edit: March 14, 2012, 11:20:18 AM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #980 on: March 14, 2012, 04:56:35 PM »
> Oh, so we're more or less tilted that 90 degrees already and are facing the ground?
> What's to stop us from dropping straight down on top of her head bucketfirst? Are we too large for our bucket to provide cover from bullets coming from below?

>That you are.
>This is pretty much why you can't just drop on her; the fire is too heavy in a typical danmaku battle unless you can find an opening.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #981 on: March 15, 2012, 02:51:48 AM »
Hmm.

> How quickly can we deactivate and reactivate our card?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #982 on: March 15, 2012, 02:57:47 AM »
Hmm.

> How quickly can we deactivate and reactivate our card?

>It would take a couple of moments, you think. You're not sure if the card would take well to it.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #983 on: March 15, 2012, 03:03:56 AM »
> Worse than if we just kept it running without it really firing at anything in particular?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #984 on: March 15, 2012, 03:17:11 AM »
> Worse than if we just kept it running without it really firing at anything in particular?

>Likely so if it's only for a couple seconds. If you just wanted to turn it off and leave it off, it wouldn't be a problem.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #985 on: March 15, 2012, 10:47:47 PM »
> If we can fire off one more laser while still facing downward, do so.
> If we can't, or once we have, right ourselves and continue our circling path, now moving down and away from the oni. Make this trip at a faster flight speed than we took going up, though.
> Once we get close to the ground, turn around and get the oni locked in our sights again.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #986 on: March 15, 2012, 10:59:43 PM »
> If we can fire off one more laser while still facing downward, do so.
> If we can't, or once we have, right ourselves and continue our circling path, now moving down and away from the oni. Make this trip at a faster flight speed than we took going up, though.
> Once we get close to the ground, turn around and get the oni locked in our sights again.

>Will you be backing away from the oni, or turning tail?

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #987 on: March 16, 2012, 01:57:09 AM »
> Given the present speed of the bullets, do we feel comfortable enough in our flying-backwards speed that we think we can outrace them?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #988 on: March 16, 2012, 02:03:26 AM »
> Given the present speed of the bullets, do we feel comfortable enough in our flying-backwards speed that we think we can outrace them?

>You can't outrace them, but you would have more time to dodge around them as needs be.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest - A Z-Machine Adventure
« Reply #989 on: March 16, 2012, 04:55:33 PM »
> Let's follow the flying-backwards backing-away flight path, then.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"