Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Hello Purvis on February 01, 2012, 04:59:57 AM

Title: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 04:59:57 AM
Cover art~ (http://i.imgur.com/c4asjhG.jpg)

>You are Kisume, Genoskyo's premier drifter!
>You live underground, in a bucket, mugging people whenever you can. What meager amounts of money you make tends to go toward food and cheap liquor during your periodic forays into the Ancient City when things seem calm. Otherwise, you make your living scavenging in the caverns.It's not a glamorous existence, scraping along the bottom, but you're proud of it. You're making your own way through the world and that's something they'll never take away from you. You could have had an easy and completely boring life, once, but you decided to forge your own way and live like a proper youkai. You don't regret it. You're proud of the fact that you can live on the go, when so many other youkai have settled down. You're proud that you never stopped making a living as a bandit, even after the Hakurei Maiden established the spellcard rules. You don't have much, but you have your pride and you don't owe anyone anything. You'll never go back to Higan.
>You are able to be extremely patient, sitting in one place for hours without budging an inch. You tend not to keep more than you can carry in your bucket, though you're capable of carrying an awful lot. You have an fondness for old-timey slang, such as calling coins 'thin ones' and referring to your name as your moniker and so on. You have a distaste for settled life; though you don''t mind borrowing its creature comforts. In particular, you hate bureaucracy, paperwork, proper procedures, and the like. Thankfully that seldom comes up. You have a  distaste for open spaces, and a distinct preference for narrow or tight places. While you can be friendly, you're seldom polite.
>But right now, you're on business. You are laying in wait over a narrow corridor leading toward the Ancient City, nestled in the shadows between two stalactites. The cavern floor is good ten feet below, while the walls are just a shade closer together than that.  The air is cool, with the hints of a fading winter, and has just a tint of wet stone to it. If you straight your ears really hard, you can almost catch snatches of the music from the Ancient City.  You've been here for a couple of hours, waiting for some hapless mook to go by and have seen nothing. It's a slow day. You like this spot, not only can you flee down either side of the tunnel, but there is also a shaft nearby, hidden by the stalactites, that makes an easy emergency exit. Obvious exits are North, South, and Up.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: UncertainJakutten on February 01, 2012, 05:39:46 AM
>Inventory
>Skills
>Wait patiently for a hapless mook
>Be sure to tell them to say 'Rock'
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 06:11:45 AM
>Inventory
>Skills
>Wait patiently for a hapless mook
>Be sure to tell them to say 'Rock'

>You inventory contains:
>Dirty White Robe
>Your garment of choice
>Spare Dirty White Robe
>In case the other one gets intolerably dirty
>Wooden Bucket
>Your home, your bed, your life. You keep all of your stuff there!
>Length of Rusty Rebar
>When danmaku isn't enough...
>Empty Sack
>It used to hold some rice, but you've eaten it all.
>Wooden Chopsticks (used)
>You should wash these off
>Dirty Tattered Blanket
>A way to keep warm, a way to dry off, and a cushion! What more could you ask for?
>Small Iron Pot
>You cooking companion, when you actually have something to cook.
>Dirty Iron Knife
>Made with real metal!
>Horror "Well-bucket-dropping Monster"
>Your spellcard, it rains death from above! You've...not had a lot of luck with it.
>Your skills are:
>Nimble fingers
>You can loot an person with surprising speed
>Stealth
>You are excellent at hiding and skulking in the shadows, presuming they are reasonably deep shadows
>Moderate Palookacraft
>You can inflict physical damage with skill that belies your size and stature.
>Cave Offensives
>You know how to survive underground, and avoid dying of thirst and hunger.
>Demon Firing
>You know how to conjure and employ small amounts of demon fire, handy when you need heat.
>Basic Danmakucraft
>You're slightly better at this than most faeries...
>Bum Legs
>Your legs aren't made for walking much.
>Post Mortem Bureaucracy
>You have inherited a fair amount of knowledge about the workings of that particularly branch of the Celestial Bureaucracy
>You wait for a nice pigeon to come by, and are soon rewarded as you hear footsteps approaching from the south, the direction of the surface. Soon you can see the person, a human male in a simple short peasant's robe. He is a young man, with dark skin, and whitish hair in an untamed mop. He's also a rather unusual visitor, you've not seen him before, and peasant types tend not to wander toward the city. Either way, he looks ripe for the picking...

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: UncertainJakutten on February 01, 2012, 06:34:44 AM
>"Say 'Rock'!"
>Get the drop on him and liberate him of his possessions.
>...wait, why do we tell people to say Rock?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 01, 2012, 08:52:37 AM
>How did we come to leave Higan?
>How long as it been since the gem incident?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Oldmansour on February 01, 2012, 09:17:50 AM
>Relationships.
>Accept yellow ring.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 01:32:55 PM
>Relationships.
>Accept yellow ring.

>You don't have any close friends, preferring largely to keep to yourself. Once in awhile, you work with and bum food off of Yamame, who is weird but friendly.  However, she's been increasinly distant lately, having fallen in with people in the Ancient City.
>You equip the unidentified ring! It is a Cursed Ring of Polymorph! You turn into a kobold.

>How did we come to leave Higan?
>How long as it been since the gem incident?

>You no longer felt welcome there, and the weight of parental disapproval was stifling. There was simply no place for a free spirit like yourself there.
>Oh, that thing? Bit over half a year ago, you think? Not like you were affected by it.

>"Say 'Rock'!"
>Get the drop on him and liberate him of his possessions.
>...wait, why do we tell people to say Rock?

>You tell people to say Rock as a kind of insurance. You aren't really mugging people out of nowhere if you give them warning, right? And telling them to say Rock sounds just enough like something a person would say that it might make the listener stop and ponder it for that split second that you need.
>You wait for the man to start to pass underneath, then you drop while shouting, "Say Rock!"
>The man looks upward and you grin; another sucker. Then suddenly he moves and brings his hand up as you fall past, then suddenly it feels like your stomach has leapt into your throat and the world is moving in a blur and you think you're going sideways!

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: UncertainJakutten on February 01, 2012, 04:21:01 PM
>That goob just jacked our bucket, didn't he?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on February 01, 2012, 04:21:46 PM
Wait, what does Kisume have to do with Higan? Was this stuff that came up in a previous quest?

>"Wawawawawawawawawawa!"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 04:39:55 PM
>That goob just jacked our bucket, didn't he?

>You think so.

>"Wawawawawawawawawawa!"

>You do the perfectly natural thing and cry out!
>A moment later, you're flying through the air outside of your own control, the world twisting and shifting. Then everything hurts for a split second.
>Everything still hurts. Your head, especially, feels as though it is hosting an oni drumming circle. After a moment, you realize that you are laying on your back on the cold ground. You are aware of a weight on top of your bucket; in this case just above your chest; that is causing it to sway a tiny bit to the side. You also realize that everything is black, due to your eyes being closed. Opening them, you think, is not going to be pleasant...

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: UncertainJakutten on February 01, 2012, 05:21:44 PM
>Cringe and open our eyes...
>Hang in there Kisume-san!
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 05:45:15 PM
> First Nue and now this? Has underground gone mainstream?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: UncertainJakutten on February 01, 2012, 05:46:56 PM
Hahaha, I had a similar thought, Kilga :P. Don't forget Okuu as well.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 01, 2012, 05:49:29 PM
Wow, it's amazing that this came up when I was wondering how fun a Kisume Quest could be just yesterday. You guys are psychic or something.

It's kind of off in the current situation, but I absolutely need to know.

> How exactly do we move with our bucket?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 01, 2012, 05:58:59 PM
> Open our DEMONFIRE eyes
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on February 01, 2012, 06:47:49 PM
Wait, what does Kisume have to do with Higan? Was this stuff that came up in a previous quest?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 07:54:11 PM
You can always >ask that question.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 01, 2012, 08:00:25 PM
Wait, what does Kisume have to do with Higan? Was this stuff that came up in a previous quest?

No, it was not. I'm simply going on a hunch from the information that was already presented in this quest. But for more explicit clarification of this train of thought:

>Who are our parents?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 08:03:30 PM
Oh shit, I remember that comic now. I had sorta guessed at that significance just because it made joking sense but then I remembered the comic and, well, yeah.

Now watch Purvis turn around and make them two completely non-descript people.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: UncertainJakutten on February 01, 2012, 08:16:58 PM
What comic o.O?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hanzo K. on February 01, 2012, 08:32:50 PM
The one Muffin made. This one (http://dizzy.pestermom.com/?p=thcomic126) I believe.
That's our Kisume for ya.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 08:49:12 PM
> First Nue and now this? Has underground gone mainstream?

>The Underground is a sellout.

> How exactly do we move with our bucket?

>You bounce, of course. Or just fly.


>Who are our parents?

>You whacked your head harder than you thought, if your brain's wandering like this...
>You are the "proud" scion of the Komachi the shinigami and Shikieiki the Judge. You're quite certain they are eternally disappointed in this fact.

>Cringe and open our eyes...
>Hang in there Kisume-san!
> Open our DEMONFIRE eyes

>You cringe and mentally prepare yourself, then open you eyes.
>Looking ahead, or up as it where, you can see an unfamiliar rocky ceiling. As well, you can see a small woman with a thin face and dark blonde hair perched on the edge of your bucket, looking down at you with wide eyes. Gossamer butterfly wings extend from her back, and she seems to be wearing a poofy hat decorated with two triangular canine ears. She gives a toothy grin as you open you eyes, "Hey pal," she says "gimme all your gold and gems."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 01, 2012, 08:51:06 PM
> Try that again.  Open our DEMONFIRE eyes.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 01, 2012, 08:58:17 PM
>An unfamiliar rocky ceiling? Don't we know our caves inside and out?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 01, 2012, 09:25:04 PM
> Look at our dirty blouse, then back at the girl.
> "Do I look like I have any gold and gems?
> Attempt to get up.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 09:27:24 PM
> Try that again.  Open our DEMONFIRE eyes.

>You don't think putting demon fire in your eyes would be a very good idea.

>An unfamiliar rocky ceiling? Don't we know our caves inside and out?

>You know them pretty well. Maybe if you had a minute...
>"C'mon, lemme have 'em," says the faerie on top of your bucket.

> Look at our dirty blouse, then back at the girl.
> "Do I look like I have any gold and gems?
> Attempt to get up.

>"Maybe?" she says. "Gotta try, right?"
>You push yourself up and rock forward, sending the faerie tumbling to the ground. She starts to pick herself up, saying, "Hey, thanks a lot!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 01, 2012, 09:41:48 PM
> If she makes any threatening moves, put demon fire in her eyes.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 09:45:01 PM
> If she makes any threatening moves, put demon fire in her eyes.

>You prepare to give her a demon firing. However, she seems to be too busy dusting off her rump at the moment to be very threatening.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 01, 2012, 09:46:39 PM
> "Do you have any gold or gems?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 01, 2012, 09:48:56 PM
> Do we usually get faeries in the tunnels anyways?
> If not, ask where the hell she came from and what she's doing here.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 10:12:33 PM
> "Do you have any gold or gems?"

>"Oh if only I did!" the faerie says as she stands up. You note she is wearing a poofy blue dress, typical of faeries.

> Do we usually get faeries in the tunnels anyways?
> If not, ask where the hell she came from and what she's doing here.

>Not often, but sometimes you run into them.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 01, 2012, 10:15:06 PM
> Put her aside for a moment.  Where's the berk that ganked us?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 01, 2012, 10:24:13 PM
> What is our usual relationship with faeries, then? do we just ignore them or do we mug them too?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 10:28:20 PM
> Put her aside for a moment.  Where's the berk that ganked us?

>You ignore the faerie for a bit and look around.
>You are in a small, fairly oval-like cavern whose ceiling about six or so feet overhead. The walls are fairly rough, as is the floor. You can see a corridor leading out one way ahead of you, and another one on a wall to your right that branches up ahead.  You don't see any signs of the silver-haired peasant. Who was that guy?

> What is our usual relationship with faeries, then? do we just ignore them or do we mug them too?

>You ignore them. Faeries are never worth mugging.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 01, 2012, 10:31:40 PM
> Time to blow this joint, then.  Give the faerie a sneer on the way out, and check the one ahead.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 01, 2012, 10:34:11 PM
> We know these caverns, so we should know where the silver-haired guy was heading, right?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 11:01:23 PM
You know, in thinking about it, it makes sense. Kisume inhereted Achey's sense of justice and 'Machi's laziness. She believes everyone should get their fair share, but also that she shouldn't have to work for it.

The one Muffin made. This one (http://dizzy.pestermom.com/?p=thcomic126) I believe.
That's our Kisume for ya.

With all due respect to Muffan, nope (http://hijiribe.donmai.us/post/show/407239/). (Danbooru warning)
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 11:36:36 PM
> Time to blow this joint, then.  Give the faerie a sneer on the way out, and check the one ahead.

>You give the faerie a sneer, and bounce toward the tunnel ahead. "Same to you, pal!" the faerie shouts, then sticks her tongue out at you.
>You make your way into the tunnel ahead. its walls are rough and craggy and the floor a little bit uneven, as is the ceiling.  You notice a little whitish spot on the left wall; a small vein of some kind of quartz. The place is not particularly familiar, you may have pass through it ages ago and not really remembered it... Up ahead, you see the the tunnel turns leftward and seems to descend a bit.

> We know these caverns, so we should know where the silver-haired guy was heading, right?

>You are reasonably sure he was headed toward the Ancient City, which is an unusual destination for a lone human, given the oni, but it's become slightly more common these days...

>_

Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 12:04:39 AM
> Ooooh we can make some money off of that quartz can't we? try to break some off, but not enough to risk having the cavern fall on our heads.
> Once we're done, investigate the unfamiliar tunnel!

Unless somebody thinks we should go get revenge on the silver-haired guy instead.

Also...
> Where do we even shop for food anyway?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 12:24:03 AM
> Ooooh we can make some money off of that quartz can't we? try to break some off, but not enough to risk having the cavern fall on our heads.
> Once we're done, investigate the unfamiliar tunnel!
> Where do we even shop for food anyway?

>You might be able to hawk that quartz to someone, but when you try to pull it out, you are unable to dislodge it from the wall. It is much too hard for you to break with your bare hands.
>You try not to shop for food, you prefer to appropriate it. But when you do, you either buy it from Yamame or go into the Ancient City and try not to draw the attention of any oni looking for a scuffle. You succeed in that about half the time.
>Pretty much all the tunnels here are unfamiliar.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 12:33:24 AM
> Doesn't look like we could gauge it out with our knife or rebar, so we'll just try to remember our way back here when we get a more appropiate tool for the job. It'll be our saved up treasure in case we get really unlucky with our muggings a some point.
> How hungry are we?
> Follow the descending tunnel up ahead to see where it leads to.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 02, 2012, 12:41:44 AM
> Things are pretty desperate if we're thinking of hawking quartz.  Gotta get some real shine on these boots...so to speak.
> Listen for the faerie, make sure she's not tailing us.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 01:22:12 AM
> Doesn't look like we could gauge it out with our knife or rebar, so we'll just try to remember our way back here when we get a more appropiate tool for the job. It'll be our saved up treasure in case we get really unlucky with our muggings a some point.
> How hungry are we?
> Follow the descending tunnel up ahead to see where it leads to.
> Things are pretty desperate if we're thinking of hawking quartz.  Gotta get some real shine on these boots...so to speak.
> Listen for the faerie, make sure she's not tailing us.

>You decide to try to remember where this is, in case you get desperate later. But really, this wouldn't be all that easy to hawk to anyone but a magician that needs quartz for some reason.
>Right now you are not particularly hungry, but you wouldn't say no to a meal, either.
>You listen for the faerie, and it doesn't seem like she's following you. But if she's flying there's a good chance you wouldn't hear her anyways.
>You continue to follow the tunnel as it twists around and descends down further into the earth. The walls and floor are rough at first, but you note that they smooth more and more as you go further onward, while small stalactites cling to the ceiling. Here and there, you note little patches of moss, which confirms there's some kind of water in this area, somewhere.
>Up ahead, you can see the tunnel flare out to what seems to be a fairly large chamber.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 02, 2012, 01:29:25 AM
> Float gently and silently in.  Keep an eye out for marks.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 01:32:37 AM
> If there isn't anything suspicious or more interesting to pay attention to, consider finding the water to wash our clothes and bucket. Just because we live in the tunnels doesn't mean we don't like being clean every now and then.

Edit because derp.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: communist unity (comm-unity) on February 02, 2012, 02:08:15 AM
> Add quest: Get a new bucket. A pimpin' one studded with gems and gold.
> Or some new clothes. Where can a fella' get some clothes around here?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 02:15:38 AM
> Float gently and silently in.  Keep an eye out for marks.

>You make your way inside, keeping to the air and staying quiet.
>The tunnel flares out to a large chamber, many yards across, and about half that ride. Running through the middle of the chamber is a large ravine, a good ten feet across and deeper than you can easily see. The ceiling is irregular, seeming to range from twenty to thirty feet in height. Smooth rocky ledges and rises dot the floor here and there, creating a number of little hollows and overhangs. Several other tunnels of varying size connect to this chamber.
>You recognize this place; you're some distance west of the Ancient City; this is a place you've largely not bothered with. You think you can find your way back from here.

> Add quest: Get a new bucket. A pimpin' one studded with gems and gold.
> Or some new clothes. Where can a fella' get some clothes around here?

>You considering a new bucket, but you are rather attached to the one you have; it's been with you through thick and thin. But you could always use another back-up one. Hmmm...
>New clothes are always nice, but they tend to be a bit pricey. You could always visit some clotheslines; but that would involve a trip to the surface; robbing an oni clothesline is a bad idea...

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 02, 2012, 02:38:09 AM
> Is this where the Oni Eater wandered about?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 02:44:16 AM
> Head back to the nice cramped space of the tunnels.
> Is there a place among the tunnels and caverns we particularly like to crash at?
> Do mom and, uh... mom ever visit us or even know where we are?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 02:53:36 AM
> Is this where the Oni Eater wandered about?

>No, you don't think so. That was was further north. You could probably get there from here if you really wanted to. Not that there's much point, from what you've seen the oni picked that place clean.

> Head back to the nice cramped space of the tunnels.
> Is there a place among the tunnels and caverns we particularly like to crash at?
> Do mom and, uh... mom ever visit us or even know where we are?

>You retreat back into the tunnel for now.
>You have a few little caverns not too far from the main tunnel to the surface that you like to stay in. Your main one is where you keep your spare bucket.
>They do not visit, and you're pretty sure they have no idea where you are. You imagine they only know you're still alive because you haven't ended up in some Judge's court.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 02, 2012, 03:08:53 AM
Remilius, you do realize Kisume's not in her original tunnel, right? I just want to be sure, because I honestly can't tell.

> Was there anyone visible in the large cavern?
> So how the hell could we have possibly gotten here? We clearly didn't go all that far in the grand scheme of things, and there was just some random fairy around us when we came to.
> Are there any obvious footprints in dust around here?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 03:14:35 AM
> Was there anyone visible in the large cavern?
> So how the hell could we have possibly gotten here? We clearly didn't go all that far in the grand scheme of things, and there was just some random fairy around us when we came to.
> Are there any obvious footprints in dust around here?

>You didn't see anyone.
>You have no precise idea how you got here. Did that man drag you here? Why? And what is the deal with that faerie with the dog ears?
>You look around, but you don't see much dust. This deep down, dust, dirt, and loose stone are kind of uncommon.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 03:16:48 AM
That's kind of confusing. Unless I've missed something, what I gather is that we're not in the surface <-> ancient city tunnel right now, but running around the side-tunnels connected to it. I'm kinda doing something else at the same time as this so I might've missed what pointed out otherwise, it wouldn't be strange if I did. Clarification would be appreciated if that's the case.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 02, 2012, 03:23:01 AM
No, that's correct. It just seemed like you were treating the current tunnel like it was the entrance tunnel where Kisume normally resides.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 03:33:25 AM
I don't usually participate in quests as much as I just read them so that's why my inputs might look a bit off, just the lack of experience I guess.

> Why would that guy carry us off somewhere and dissapear withou- wait, are any of our possessions missing?
> Make a mental note to beware of silver-haired humans in the future. Was there anything off about him when we jumped him?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 02, 2012, 03:38:05 AM
>Do we hear any movement or anything else in the general vicinity? Take a moment to listen closely.
>If not, head cautiously in the direction of the Ancient City.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 04:00:18 AM
> Why would that guy carry us off somewhere and dissapear withou- wait, are any of our possessions missing?
> Make a mental note to beware of silver-haired humans in the future. Was there anything off about him when we jumped him?

>You check your possessions, and find that that they are all there.
>You name a mental note to beware of that guys that look like that.

>Do we hear any movement or anything else in the general vicinity? Take a moment to listen closely.
>If not, head cautiously in the direction of the Ancient City.

>You take a moment to listen, and...you think you hear something inside of the ravine. You're not sure what it is, sounds like a periodic sort of rustling noise.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 02, 2012, 04:01:46 AM
> How periodic are we talking?  Wing flapping periodic?  Longer, shorter?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 04:04:56 AM
> Do we recognize this as Yamame's skittering?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 02, 2012, 04:06:58 AM
>Try to move to get a better look down the ravine, keeping to the shadows while we do so
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 04:27:11 AM
> How periodic are we talking?  Wing flapping periodic?  Longer, shorter?

>A bit longer than that. Every couple of seconds, it's a rather soft noise.

> Do we recognize this as Yamame's skittering?

>No, it doesn't sounds quite like that.

>Try to move to get a better look down the ravine, keeping to the shadows while we do so

>You get a bit closer to the ravine, keeping close to a couple of crags in the floor, and peer down into it.
>The ravine plunges a good forty feet or so; much of it narrow and somewhat craggy. Water is pooled at the bottom, you aren't sure how deep it is, but you imagine it is probably brackish and not fit to drink. Moss lines much of the ravine walls, and you can see a few mushroom patches as well. The sound seems to be coming from a lone faerie, about ten feet from the top, who is plucking tiny mushrooms and putting them in a bag. She is small, probably no more than than a foot and a half tall, wearing a green dress that blends in well with the moss, and a hood that sports a set of canine ears, rather similar to the last faerie that you had seen.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 04:36:22 AM
> Ponder the possibility of blending in with the faeries and tricking them out of their food if we acquired similar canine ears.
> Wait what. Since when do faeries wear stuff like that? Have they started forming factions or subgroups or something?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 04:52:57 AM
> Ponder the possibility of blending in with the faeries and tricking them out of their food if we acquired similar canine ears.
> Wait what. Since when do faeries wear stuff like that? Have they started forming factions or subgroups or something?

>There's no way they'd mistake you for one of their own. They aren't that dumb. ...Are they?
>You've never really paid much attention to faeries, but you don't think you've seen them wear anything like that. This might well be some kind of group identification thing.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 02, 2012, 05:12:42 AM
>Do we recognize the mushrooms she's picking? If so, are they edible?
>For that matter, do scavenged mushrooms actually form part of our diet down here?
>Do we hear anyone else besides this fairy?
>Do we think we could be readily seen by her at the moment, if she looked our way? Particularly if, say, we called out to her?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 05:30:59 AM
>Do we recognize the mushrooms she's picking? If so, are they edible?
>For that matter, do scavenged mushrooms actually form part of our diet down here?
>Do we hear anyone else besides this fairy?
>Do we think we could be readily seen by her at the moment, if she looked our way? Particularly if, say, we called out to her?

>Taking a glance at the mushrooms, you recognize them them as something you call whitecaps. They are edible. You hear they have other uses, but none of those applied to you.
>They sure do. Mushrooms are a pretty sizable part of Subterranean cuisine in general.
>You don't hear anything else of interest.
>You don't think she'd see you immediately, but if she looked for you, she probably would after a moment.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 02, 2012, 05:47:21 AM
> Gank this mark.  We've got a quota to hit, and no moonshine-haired human's gonna stop us.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 11:58:41 AM
Hmmm, should we knock her out and take her dress and ears too? or do we just snatch the mushroom basket and run?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 02, 2012, 12:00:56 PM
Why are we mugging a fairy when we've established that we don't mug fairies because they aren't worth mugging?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 12:04:45 PM
Because this one's got food!
What he meant by that is probably that faeries never have any money or valuables of the sort, this was when the other fairy was asking to take our money and gems, after all.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 02, 2012, 12:10:01 PM
They probably don't, because they're fairies. Why do we think this one is different enough to be worth mugging?

Potential rewards (or lack thereof) besides, note that we mug people by dropping down on them and smashing them into the ground. This fairy is ten feet from the top of a roughly forty-foot-high ravine and is hovering in mid-air. How is this even going to work logistically?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 12:21:40 PM
Well, even if it's been established that faeries usually aren't worth mugging, that doesn't mean we shouldn't do so if they happen to have something we want. This seems like a nice mushroom spot, so either taking what she's picked so far or scaring her away to pick our own would be a good way to get our provisions for the day.
The mugging of the dress and hood thing is up to whether you people want to infiltrate the faeries to see what's going on with them. Going after a guy who managed to take us out even though we took him by surprise doesn't seem like that good an idea for now, unless we're equally curious to find out what he's doing around here.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 02, 2012, 01:05:06 PM
That doesn't answer the logistics question.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Desu_Cake on February 02, 2012, 01:11:33 PM
>Ignore the fairy and just gather some mushrooms. No sense picking fights over something if there's lots of it around.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 01:14:14 PM
Totally missed that.
We're supposed to be pretty strong for our size, so giving her a flying tackle with our bucket could work. In case we're not confident of that being enough, we could make use of our stealth to sneak up behind her and knock her out with a rebar to the back of the head.

Cut by Desu_cake, so we might as well go with that. There seems to be a lot of these hooded fairies around so we'll find out what the deal with them is sooner or later.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 02, 2012, 02:30:58 PM
> Do the canine ears on the hood look natural or decoratively artificial?

It might be worth asking the fairy what's up with the hoods, especially if we've never seen them before. There could very well be something to them.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 03:44:16 PM
> Do the canine ears on the hood look natural or decoratively artificial?

>You're pretty sure they are decorative.

> Gank this mark.  We've got a quota to hit, and no moonshine-haired human's gonna stop us.

>Ignore the fairy and just gather some mushrooms. No sense picking fights over something if there's lots of it around.

>You consider mugging the faerie, then decide it's not really worth it to just for a bunch of mushrooms that you could easily gather on your own.
>You descend down into the ravine, and approach one of the mushroom patches. The faerie squeaks as she sees you and stops her own mushroom gathering. Then she looks at you with a smile and says, "Hey! Do you have any gold?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Desu_Cake on February 02, 2012, 03:49:39 PM
Hmm, this sounds familiar
>How is the gold market in Gensokyo lately?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 03:55:00 PM
>How is the gold market in Gensokyo lately?

>Like you have any stake in that! You really don't know, you've certainly not heard of any problems in the gold market. Then again, you also missed out on the time that all of the coinage in Gensokyo vanished just due to not having any. It wasn't until Nue told you about it that you found out.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 02, 2012, 03:56:02 PM
> "Sure I do.  It's in the bucket, next to the fluffy elephants and the shinigami scythe."
> Mugger faeries?  The Underground's going to hell.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 03:59:24 PM
> "Do you seriously get any gold from anybody blatantly asking for it like that?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 04:08:14 PM
> "Sure I do.  It's in the bucket, next to the fluffy elephants and the shinigami scythe."
> Mugger faeries?  The Underground's going to hell.

>The faerie's eyes widen, as does her grin. "Can I have some?"
>If this is the competition, then...you really don't know how to complete that analogy. Just what?

> "Do you seriously get any gold from anybody blatantly asking for it like that?"

>"Uh..." says the faerie, frowning now.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 02, 2012, 04:12:30 PM
> Equivocating will probably just confuse her, and besides, she's thick enough that this'll probably work...
> "Say, what's with the ears, tiny?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 04:21:49 PM
> Point at them just in case she's forgotten that she's wearing them.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 04:48:05 PM
> Equivocating will probably just confuse her, and besides, she's thick enough that this'll probably work...
> "Say, what's with the ears, tiny?"

> Point at them just in case she's forgotten that she's wearing them.

>You gesture toward the faerie's decorative ears and ask about them. "Oh, they're what we wearl!" she says. "So, about that gold..."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 02, 2012, 04:50:10 PM
> "Who's 'we'?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Desu_Cake on February 02, 2012, 04:53:43 PM
>"Why are you faires so keen on getting gold all of a sudden anyway?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 05:35:35 PM
> "Who's 'we'?"

>The faerie blinks. "Us," she says.

>"Why are you faires so keen on getting gold all of a sudden anyway?"

>"Because we wanna be rich," she says, tilting her head slightly.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on February 02, 2012, 05:36:46 PM
>"Yeah, me, too."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 05:43:24 PM
Oh fairies, you so silly :V

> "But there's a problem, you see. Being rich will make you famous, and strong people will come to beat you up and take your gold!"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 02, 2012, 05:52:19 PM
Okay, multiple fairies wearing bizarre hoods we've never seen before using the same mannerisms to  ask for the same thing that's incredibly uncommon and unlikely to be delivered simply on request really makes me want to check in on the Ancient City. I don't like most of the directions this could be headed and I want a control group ASAP.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 02, 2012, 06:00:59 PM
Calling them "bizarre hoods" made me chuckle, but I agree, this certainly isn't normal.
Plus there's bound to be a bunch of them, and we wouldn't want them scaring people away from the tunnels, we need people to mug to make a living.

> "The gold thing was sarcasm, a joke. I don't have any. Why come to the underground to find gold, of all places?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 06:04:04 PM
>"Yeah, me, too."

>"But you have gold!" says the faerie. "You should give me some. Oh! Oh! Do you have any jewels?"

> "But there's a problem, you see. Being rich will make you famous, and strong people will come to beat you up and take your gold!"

>"Nuh-uh," says the faerie. "The oni have money and no one beats them up except themselves!"

> "The gold thing was sarcasm, a joke. I don't have any. Why come to the underground to find gold, of all places?"

>"That's mean!" she says, balling up her fists and flouncing magnificently in midair. "You're mean! You're a big poop and I hope you get stuck being upside down forever!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 02, 2012, 06:13:11 PM
> "Hey, you wanna hear about the time I beat up an oni?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 07:44:40 PM
> "Hey, you wanna hear about the time I beat up an oni?"

>"You didn't!" says the Faerie, putting her hands on her hips.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 12:15:46 AM
> Grin.
> "Believe it. Oni may be big and strong..."
> Pull out our knife and admire it while grinning.
> "...but they believe way too much in fairness for their own good."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 03, 2012, 12:21:41 AM
> Grin.
> "Believe it. Oni may be big and strong..."
> Pull out our knife and admire it while grinning.
> "...but they believe way too much in fairness for their own good."

>You grin and pull out your knife.
>"Wouldn't that just make 'em mad?" says the faerie as she frowns at your knife.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 12:29:36 AM
> Look back and the fairy. Wiggle the knife a bit in a showoffy manner (rather than a threatening one).
> "Oh, she was probably mad for what little time she was still standing."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 03, 2012, 12:49:24 AM
> Look back and the fairy. Wiggle the knife a bit in a showoffy manner (rather than a threatening one).
> "Oh, she was probably mad for what little time she was still standing."

>"Then she sat on you, I bet," says the faerie.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 12:52:20 AM
> "Do I look flattened to you?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 03, 2012, 12:53:24 AM
> "Do I look flattened to you?"

>She frowns thoughtfully at you, and turns her head nearly ninety degrees.
>"Maybe?" she says at length.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 01:03:29 AM
> Shake head.
> "Lissen. If that oni sat on me I wouldn't be talking to you right now."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 03, 2012, 01:11:51 AM
> Shake head.
> "Lissen. If that oni sat on me I wouldn't be talking to you right now."

>She frowns even harder for a moment, then says, "You're a ghost!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 01:23:29 AM
> Knock on our bucket with a fist.
> "Nope. See? Still solid."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 03, 2012, 01:38:23 AM
> Knock on our bucket with a fist.
> "Nope. See? Still solid."

>"You're a hard ghost!" she says. "Wow!"
>After a moment, she purses her lips thoughtfully and says, "Do you have any ghost gold?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on February 03, 2012, 01:52:22 AM
>Facepalm
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 03, 2012, 01:54:42 AM
>Facepalm

>You facepalm.
>"Is that a ghost nod?!" she says, smiling widely.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on February 03, 2012, 01:56:35 AM
>Double facepalm.
>"I don't have any gold of any kind, and I'm not a ghost."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 02:07:06 AM
> Careful with those facepalms. Don't want to stab ourselves!
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on February 03, 2012, 02:08:03 AM
>Yes, drop the knife back in the bucket first.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 02:08:21 AM
Also this is actually our chance to get her to go away. We have ghost gold back the way we came, but it's invisible because it's ghost gold.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 03, 2012, 02:10:44 AM
>Double facepalm.
>"I don't have any gold of any kind, and I'm not a ghost."
> Careful with those facepalms. Don't want to stab ourselves!
>Yes, drop the knife back in the bucket first.


>You double facepalm after carefully putting your knife away.
>"Then why'd you say it?" says the faerie, screwing up her face. "Is this a test? A test for ghost gold?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 02:37:34 AM
> Pull our hands away from our face and look back at the fairy for a moment, look upward for a couple of moments, then look back at the fairy.
> Lean in a little bit closer and lower our voice.
> "All right. But you gotta keep this on the down-low, you hear me?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 03, 2012, 03:09:32 AM
> Pull our hands away from our face and look back at the fairy for a moment, look upward for a couple of moments, then look back at the fairy.
> Lean in a little bit closer and lower our voice.
> "All right. But you gotta keep this on the down-low, you hear me?"

>You pull you hands back, then look upward, prompting the faerie to look upward as well. Then you lean in close and lower your voice.
>"Um...I will keep this on that thing you just said," says the faerie.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 03:41:02 AM
> Facepalm, then pull our hand away to point upward
> "Okay. You've passed the first part of the test. There's some ghost gold up there, in the tunnel I just came from. There's another fairy up there with a hood like yours, but you might be able to get it if you hurry."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 03, 2012, 04:10:25 AM
> Facepalm, then pull our hand away to point upward
> "Okay. You've passed the first part of the test. There's some ghost gold up there, in the tunnel I just came from. There's another fairy up there with a hood like yours, but you might be able to get it if you hurry."

>"I knew it!" cries the faerie as she zips out of the ravine.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 04:18:51 AM
> She didn't even want to hear about the rest of the test? Well, whatever.
> Pick some more mushrooms, then head back up out of the ravine.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 03, 2012, 04:29:25 AM
> She didn't even want to hear about the rest of the test? Well, whatever.
> Pick some more mushrooms, then head back up out of the ravine.

>You pick a few mushrooms, and place them in your old rice bag. You'll have to remember this place.
>You obtain: Whitecap Mushrooms x15

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 04:32:34 AM
> Score.
> Finish making our way out of the ravine, then head east, back toward the Ancient City.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on February 03, 2012, 05:15:34 AM
>And keep track of our route, so we know how to get back here.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 03, 2012, 05:45:03 AM
> Score.
> Finish making our way out of the ravine, then head east, back toward the Ancient City.
>And keep track of our route, so we know how to get back here.

>You get to eat tonight!
>You extract yourself from the ravine, and take a few moments to ponder the most direct course back to the main tunnel. After a few moments of consideration, you elect to use a fairly small tunnel that takes a looping path which should deposit you on the near side of the bat warrens near the surface. The tunnel itself is particularly oval-like, its ceiling coming to a peak above you and its floor gently rounding into the walls to the point that little of it isn't curved.  Here and there are natural contractions that make a kind of doorway and make the tunnel seem to be segmented. The stone here is dry and free of moss, but you catch sight of the occasional insect moving about.
>Soon, you can hear water dripping ahead, and the tunnel widens into a sizable chamber, shaped roughly like a soy bean and some yards across at the narrow point.  The floor is smooth and full of little holes and hollows, a people who walks normally would run the risk of breaking their ankle in here. Much of this chamber is covered by a shallow pool of water, feed by moisture dripping from the stalactites overhead. The water is not good to drink, and you wouldn't want to disturb it anyways. Little mats of algae float atop of the pool, as does the occasional water skimmer. While you cannot see well into the water itself, you know it to be home to tiny fish that have probably lived there for countless fish generations. You aren't the only person who passes through here, in the past you have found little scraps of cloth and other odds and ends in various little places. Up ahead, you can see another corridor. Obvious exits are east and west.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 11:34:59 AM
> Keep heading east. Float over the water rather than trying to bounce through it.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 03, 2012, 12:35:13 PM
> Nom on a mushroom on the go.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 03, 2012, 02:59:05 PM
> Keep heading east. Float over the water rather than trying to bounce through it.

> Nom on a mushroom on the go.

>You had just come from the east, but it's easy to lose one's orientation underground.
>It is a simple matter to float over the water and the pockmarked floor. You take out one of the mushrooms and nibble on it as you do, finding it dry and fairly mild. These roast well, but you'd need some kind of butter or oil to do it with. As you draw near the opposite side of the chamber, you can hear noises noises ahead; the sound of loose stone being shifted around. The tunnel you are about to enter has a fair amount of that...

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 03:01:36 PM
> Loose stone being shifted about like someone is moving it around or like an avalanche?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 03:44:46 AM
> Loose stone being shifted about like someone is moving it around or like an avalanche?

>Most definitely the former.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 03:45:17 AM
> Put a hand on our knife, just in case.
> Float on over into the tunnel.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 04:03:37 AM
> Put a hand on our knife, just in case.
> Float on over into the tunnel.

>You put your hand on your knife, just in case some measure of shanking is required in the near future, and float into the tunnel.
>This tunnel is about fifteen feet wide, and the ceiling a bit less than half that height. The floor slopes erratically downward, sometimes leveling our or making brief tilts upward. Loose stones of all sizes cover a significant potions of the floor, piled at the foot of the slopes and forming a treacherous carpet for anyone trying to walk across it. The ceiling seems fairly sturdy, but you wouldn't want to hit it too hard, lest more rocks rain on you. But as far as you know, no more stone has ever fallen from it. Obvious exists are west and east.
>Some ways ahead, you can see two rather large faeries in green and white dresses digging through the stone. One wears a bonnet, while the other has a mob cap; you think you can make out a set of canine ears on the latter's hat.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 04:05:59 AM
> Just to be sure: We've never seen fairies with canine ear hats before, have we?
> Ignore the fairies and continue west. They're probably just digging for gold and gems. Got nothin' to do with us.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 04:13:56 AM
> Just to be sure: We've never seen fairies with canine ear hats before, have we?
> Ignore the fairies and continue west. They're probably just digging for gold and gems. Got nothin' to do with us.

>You've never noticed it before.
>You head westward, trying to ignore the faeries. As you draw near them, you note that the one in the bonnet doesn't seem to be wearing any canine ears. The two of them are chattering away about some thing or another, you don't really catch it. As you gt close of them, the faerie in the bonnet, a slightly chubby one with red hair, looks over at you and cries "Hey! You're tresspasting!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on February 04, 2012, 04:16:24 AM
>"No I'm not. You're imagining things."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 04:21:39 AM
>"No I'm not. You're imagining things."

>"Oh, sorry," says the faerie.
>"Hey, hey, can I ask a  favor?" says the other faerie, a whose short blue is almost the same shade as her dress.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 04:30:34 AM
> "I don't know. Can you?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 04:40:18 AM
> "I don't know. Can you?"

>"I bet you I could!" she says.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 04:42:31 AM
> "Let's see it then."
> Point at the other fairy.
> "Why don't you try it on her?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 04:46:20 AM
> "Let's see it then."
> Point at the other fairy.
> "Why don't you try it on her?"

>"But I don't wanna ask Moss Agate a favor, I wanna ask you one," says the faerie, frowning.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 04:47:53 AM
> "Well, we gotta make sure you can do it first, right?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 04:50:59 AM
> "Well, we gotta make sure you can do it first, right?"

>"This is true," says the faerie. She looks at her companion and says, "Hey, can you get me some sugar crystals?"
>"But why...?" says the other faerie, looking at the canine-eared faerie blankly.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 06:18:30 AM
> "You gotta help your friend practice, right? It's important work, too, so I'll leave you two to it. Can't have any imagination figments bothering you while you're working, of course."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 04:16:57 PM
> "You gotta help your friend practice, right? It's important work, too, so I'll leave you two to it. Can't have any imagination figments bothering you while you're working, of course."

>"Well, I guess," says the plump faerie.
>"No wait!" the other cries. "Do you know where we could find some pretty rocks?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 04:25:09 PM
> Point back the way we came.
> "I saw one in the wall of a tunnel back that way. You'll need to pass through the large chamber to get there."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 05:00:29 PM
> Point back the way we came.
> "I saw one in the wall of a tunnel back that way. You'll need to pass through the large chamber to get there."

>"Are there any monsters?" asks the faerie without the decorative ears.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 04, 2012, 05:04:01 PM
> "Nay, just a few other fairies with those hoods on the way, you might want to hurry up if you don't want them to find them before you do"
> What does it look like we're "trespassing" into, anyway?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 05:40:18 PM
> "Nay, just a few other fairies with those hoods on the way, you might want to hurry up if you don't want them to find them before you do"
> What does it look like we're "trespassing" into, anyway?

>"Those swindlers!" the blue-haired faerie cries.
>You can't see any particular thing you'd be "trespasting" into; possibly this part of the tunnel?

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 04, 2012, 05:46:18 PM
> Perhaps some sort of fairy hideout... proceed forward to investigate if the faeries leave.
> If they don't, tell them we sent the other fairies in the wrong direction and that they could still manage to find the stones before the others do if they're fast enough.

...this much lying to fairies in the same group surely won't come back and haunt us :V
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 06:14:52 PM
> Perhaps some sort of fairy hideout... proceed forward to investigate if the faeries leave.
> If they don't, tell them we sent the other fairies in the wrong direction and that they could still manage to find the stones before the others do if they're fast enough.

>You ponder if there is some kind of hideout here, but you find yourself doubting it. The bat cavern are the only thing nearby past here, and no one wants to be in there, unless they were born without a sense of smell or touch...
>"Let's get 'em!" the chubby faerie says.
>"We'll show 'em the real power of the Cobalt Legion!" the other faerie cries, as both take to the air and rush eastward.
>You proceed forward, floating over and around the piles of loose stone. The distinctive stench of bat guano fills the air, as the tunnel becomes more of a vertical shaft. Soon you can see the familiar floor of the bat tunnel corridor below.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 06:24:03 PM
> How old are we?
> How long have we lived underground?

> Head down to said floor of said tunnel of said bats.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 04, 2012, 06:28:04 PM
> Look around for anything unusual. The faeries were most likely digging for pretty stones, and we probably wouldn't say no to some of those...
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 06:42:51 PM
> How old are we?
> How long have we lived underground?

> Head down to said floor of said tunnel of said bats.

>You don't live by a calender enough to know your exact age anymore, but you're pretty sure it's in the lower two hundreds.
>You've been underground most of your life.
>You descend to the tunnel below. The smell gets fairly strong as you do. Soon you find yourself in a decently narrow and smooth corridor with a high ceiling that conceals the shaft above. To the south, you can see it start to widen while the floor slopes downward more, as the tunnel gives way to the chamber where the bats dwell. To the north, it slopes upward toward the ceiling, it should start to descend past that and meet up with the tunnel to the surface, not too far from Yamame's home, or your earlier perch.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 06:56:14 PM
> Look around for anything unusual. The faeries were most likely digging for pretty stones, and we probably wouldn't say no to some of those...
> If nothing unusual presents itself, head north with the goal of reaching the tunnel to the surface.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 07:18:24 PM
> Look around for anything unusual. The faeries were most likely digging for pretty stones, and we probably wouldn't say no to some of those...
> If nothing unusual presents itself, head north with the goal of reaching the tunnel to the surface.

>You look around, and find nothing of interest. Places this close to the main tunnel probably wouldn't have them anyways, it's too easy to reach and clean out.
>You head northward, following the tunnel as it rises, then ascends until you come to a three-way juncture, shaped like a Y, the tunnel you just emerged from coming it at an angle to make the shape. To the south, the tunnel continues toward Yamame's chamber, while northward it continues toward where you were lurking beforehand and the Ancient City.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 04, 2012, 07:24:45 PM
Perhaps we should pay Yamame a visit and ask her if she knows what the deal with the silver-haired guy and the sudden outburst of faeries is. Or whether if anything else has been happening lately, really. Thoughts?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 07:31:13 PM
> Huh. Yamame's place would be closer. Do we know if she's home right now?
> Head south regardless.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 07:52:01 PM
> Huh. Yamame's place would be closer. Do we know if she's home right now?
> Head south regardless.

>She comes and goes at random, it seems. Living out in the wilds tends to free one from any kind of itinerary.
>You make your way southward.  Soon, the tunnel widens to a chamber lined with stalactites and stalagmites, with numerous large spider webs woven between them. Many of these webs are positioned in strategic positions to catch bats as they fly out for the evening, while others are placed to be seen, and bear words woven into them such as "Kourindou Reopened!" and "Try the Fried Mushrooms at Yuzu's!" To the far southern side of the chamber, you can see the way to the surface. As well, your practiced eye catches a shaft in the ceiling which leads to Yamame's personal quarters.
>You also see Yamame hanging from the ceiling near one of her bat-catching webs, fiddling with the silk. She waves at you as she looks over.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 08:04:26 PM
> Wave.
> "Hey, you see some white-haired guy go by recently?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: nolrai2 on February 04, 2012, 08:09:58 PM
> (Do we like how bats taste?)
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 08:15:54 PM
> Wave.
> "Hey, you see some white-haired guy go by recently?"

>Yamame frowns, then says, "Uh, yeah buddy, sure did! Looked like a farmer? That the one?"

> (Do we like how bats taste?)

>It is a subterranean staple!

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 08:18:55 PM
> "Sounds like him. What's his deal?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 04, 2012, 08:32:14 PM
>How unusual was that degree of fairy encounters in these tunnels, compared to average?
>Is this Yuzu less of a lout than the other one? Otherwise she's going to need some seriously good cooking to make up for the lack of customer service....
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 08:38:15 PM
> "Sounds like him. What's his deal?"

>"Never heard of him, pal," says Yamame. "Figured he was some kinda gawker."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 08:44:02 PM
> How unusual was that degree of fairy encounters in these tunnels, compared to average?
> "He's somethin' more than that. I was gettin' the drop on him, he flings me who knows where and next thing I know I'm waking up way to the west of here in some tunnels I haven't seen before."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 08:49:32 PM
> How unusual was that degree of fairy encounters in these tunnels, compared to average?
> "He's somethin' more than that. I was gettin' the drop on him, he flings me who knows where and next thing I know I'm waking up way to the west of here in some tunnels I haven't seen before."

>It varies. Sometimes you'll go for awhile without seeing them, and sometimes part of the underground are just lousy with 'em.
>"...That's a joke, right?" says Yamame.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 08:51:32 PM
> Point back the way we came.
> "You want me to show 'em to you? You'd get to meet those fairies with hoods along the way."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 08:59:27 PM
> Point back the way we came.
> "You want me to show 'em to you? You'd get to meet those fairies with hoods along the way."

>She shakes her head. "Yeah, but you got beat up by some farmer? And what's this about faeries?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 09:01:58 PM
> Frown.
> "He moved on me. Caught the bucket and swung me around. He didn't beat me up so much as the wall I smashed into did."
> Does our bucket have a name?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 09:03:59 PM
> Frown.
> "He moved on me. Caught the bucket and swung me around. He didn't beat me up so much as the wall I smashed into did."
> Does our bucket have a name?

>"That's some farmer," says Yamame, frowning as well. "You okay?"
>It does not have a name, it is merely your bucket.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 09:05:24 PM
> Wave a hand dismissively.
> "Fine. Not like there was a lot for him to take if he wanted. Hell, it ended up working out, since I found some whitecaps on my way back."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 04, 2012, 09:08:53 PM
> "Oh, and about the faeries, there was one there when I woke up, and I saw quite a few of them on the way back. All of them wearing these weird hoods with canine ears on them, have you been seeing any of them lately?"

> ...does Yamame eat fairies?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 09:19:03 PM
From what this series has presented to far, it's fairly safe to assume humanoids don't try to eat other humanoids.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 04, 2012, 09:21:44 PM
From what this series has presented to far, it's fairly safe to assume humanoids don't try to eat other humanoids.

Technically we have been give in-game confirmation that certain canon characters have done this. Though not to ones that were still living at the time.

And in a totally unnecessary extrapolation, would it even be possible to eat a fairy? If they go poof when they're injured much, wouldn't they just vanish on you if you tried it?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 09:22:39 PM
Oh, well, I'm not counting corpses.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 09:38:48 PM
> Wave a hand dismissively.
> "Fine. Not like there was a lot for him to take if he wanted. Hell, it ended up working out, since I found some whitecaps on my way back."

>"Nice find, buddy," says Yamame.

> "Oh, and about the faeries, there was one there when I woke up, and I saw quite a few of them on the way back. All of them wearing these weird hoods with canine ears on them, have you been seeing any of them lately?"

> ...does Yamame eat fairies?


>"Huh, weird times," says Yamame. "I haven't seen any like that. They don't come around here. Haven't been hunting lately, either."
>You know when she says hunting, she means scavenging like you do.
>You don't think anyone ate faeries, even back in the old days.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 09:50:53 PM
> "Anyway, old whitehead didn't bother you at all, did he? I wanna know how I got where I wound up, and I wanna know why some farmer guy was able to do what he did to me, or why he was headed toward the Ancient City."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 04, 2012, 09:53:52 PM
That was just a bizarre idea that came out of that mention of "monster" from the faeries back there, I figured it wouldn't be the case but I wanted to make sure.

> Offer her a whitecap or two as compensation for the times we've kinda leeched off of her before.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 10:15:07 PM
> "Anyway, old whitehead didn't bother you at all, did he? I wanna know how I got where I wound up, and I wanna know why some farmer guy was able to do what he did to me, or why he was headed toward the Ancient City."

>"Didn't even say a word to me," she says. "He looked real impressed though, buddy, but didn't stay to chat. I left him alone."

> Offer her a whitecap or two as compensation for the times we've kinda leeched off of her before.

>She shakes her head. "Naw, thanks, I'm not hungry right now."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 10:22:29 PM
> "Weird. I'm gonna head down to the Ancient City to see if anyone there knows what's up with him. You wanna come?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 04, 2012, 10:26:08 PM
>"Impressed? At what?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 10:31:50 PM
>"Impressed? At what?"

> Ask this first.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 10:39:41 PM
> Ask this first.

>"Don't think he ever saw webs like mine," says Yamame.

> "Weird. I'm gonna head down to the Ancient City to see if anyone there knows what's up with him. You wanna come?"

>"Sorry, buddy," says Yamame, "These webs aren't gonna fix themselves!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 11:00:38 PM
> "Sucks. Ah well. I'll let you know how it turns out."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 11:14:30 PM
> "Sucks. Ah well. I'll let you know how it turns out."

>"Yeah, don't forget about me, pal," says Yamame. "Good luck in the city!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 04, 2012, 11:23:06 PM
> Do we know why she says 'buddy' and 'pal' all the time?
> "Thanks."
> Head northward back the way we came, with the ultimate goal of reaching the Ancient City.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 11:38:08 PM
> Do we know why she says 'buddy' and 'pal' all the time?
> "Thanks."
> Head northward back the way we came, with the ultimate goal of reaching the Ancient City.

>She just does. You think it's just her weird way of being familiar. That and getting way too close to people for comfort. Thankfully she was too busy for the latter.
>"No problem," says Yamame.
>You head northward, descending into the depths and treading familiar ground. No unpleasant surprises await you, rather you tend to be the unpleasant surprise that awaits. As you reach the spot where you were laying in wait last time, you notice there's a couple of pieces of loose rock there that weren't there beforehand.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 04, 2012, 11:43:12 PM
> Are there any our-head-shaped dents they could have been chipped from?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 04, 2012, 11:43:42 PM
>Does it look like those pieces of loose rock might have been a result of our tumble?
>Examine the surroundings for signs of impact and such.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 11:47:18 PM
> Are there any our-head-shaped dents they could have been chipped from?

>Does it look like those pieces of loose rock might have been a result of our tumble?
>Examine the surroundings for signs of impact and such.

>You look around, and don't see any damage to the walls or ceiling that could have done that. Upon closer inspection, the rocks and the cavern itself seem to be made of different kinds of stone.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 04, 2012, 11:48:16 PM
>Different kinds than they were when we were here last?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 04, 2012, 11:53:16 PM
>Different kinds than they were when we were here last?

>These rocks were not here when you were hear last, which is why they caught your eye.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 05, 2012, 12:03:21 AM
>Oh, so it's just these loose rocks which are different from the REST of the cavern?
>Take a closer look at them
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 05, 2012, 12:06:28 AM
> Are the rocks shiny?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 12:09:49 AM
>Oh, so it's just these loose rocks which are different from the REST of the cavern?
>Take a closer look at them

>Yes, they are different than the rock that makes up this area.
>You have a closer look at them. They seem to be pieces of granite, oblong and about an inch across. They would be good for throwing, though they lack the size or weight to do any real damage to anything but windows or paper walls.

> Are the rocks shiny?

>They are not, but they might sparkle in a good light.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 05, 2012, 12:14:51 AM
>Does anything seem at all unusual about them aside from their conspicuous difference from their surroundings?
>Are they positioned nearly exactly where we were before somehow ending up halfway across the underground, or just somewhere in the general area?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 12:20:36 AM
>Does anything seem at all unusual about them aside from their conspicuous difference from their surroundings?
>Are they positioned nearly exactly where we were before somehow ending up halfway across the underground, or just somewhere in the general area?

>There's not much loose stone in this part of the underground, which is another reason why they caught your eye.
>No, but they are fairly close to where you think you hit the wall.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 05, 2012, 12:22:47 AM
>Huh. How odd.
>Continue on to the Ancient City
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 05, 2012, 12:27:31 AM
> Wait, don't go yet.

Do we want to take them with us?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 05, 2012, 12:29:15 AM
I thought about it, but if it's just a plain rock, I'm not sure what we would do with it. And it's not like we don't know where to find it again, if we have reason to come back for it. That being said, I suppose it doesn't hurt to grab a small one.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 05, 2012, 12:30:22 AM
I would grab at least one, just to be safe. Who knows, they could be gone by the time we're here again.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 05, 2012, 12:31:55 AM
Well, if you want to, I'm hardly going to object. Was that it for here, though?

>Go pick up one of the conspicuous stones and stow it in the bucket.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 12:54:20 AM
>Huh. How odd.
>Continue on to the Ancient City

>Go pick up one of the conspicuous stones and stow it in the bucket.

>You mentally remark on this oddity of this, and grab one of the stones
>You obtain: Small Pieces of Granite
>You continue on toward the city. The rest of the way is pretty easy, just floating down a corridor laden with rocky shelves that form something like oversized steps. You find yourself hoping that peasant had a hard time with them. The music of the Ancient City grows progressively louder, echoing around the corridor. Soon the tunnel opens to a vast cavern, and you can see the glow of the city in the distance. A long bridge spans ahead of you, made of lovely-maintained wood. You cannot see a single flaw on it. Up ahead, you can see the bridge princess kneeling on it, working on something. You can hear loud thumps in that direction that probably comes from a hammer.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 05, 2012, 12:56:38 AM
> Oh, no.  Not her.
> Sneak past.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 05, 2012, 01:07:24 AM
> Oh, no.  Not her.
> Sneak past.

>Wait, maybe we want to ask if she saw that weird guy walk past?
>What sort of interactions have we had with Parsee over the years?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 01:12:18 AM
> Oh, no.  Not her.
> Sneak past.

>Wait, maybe we want to ask if she saw that weird guy walk past?
>What sort of interactions have we had with Parsee over the years?

>You have an initial wave of disgust and consider going around her, but there's also the fact that person would have had to have crossed the bridge...
>You your relations with her have been distantly polite at best. The bridge princess is an arrogant snot, and you have no idea how anyone could stand her long enough for her to get the title of the town donkey. You've never really fought, exactly, but you would still prefer to not have to deal with her.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 05, 2012, 01:13:47 AM
> We're right next to the city anyway, where we could get information from people who aren't snots, so let's just sneak past and come back only if we don't find info elsewhere.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 01:33:46 AM
> We're right next to the city anyway, where we could get information from people who aren't snots, so let's just sneak past and come back only if we don't find info elsewhere.

>How will you try to sneak past her?

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 05, 2012, 01:41:36 AM
> WITH A BUCKET TO THE HEAD
> We aren't openly hostile to her anyway so she doesn't really have any reason to stop us, does she? Either way, we could try to silently hover over to the very top of the cavern, provided it's big enough, and just fly over the bridge out of her sight.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 01:47:43 AM
> WITH A BUCKET TO THE HEAD
> We aren't openly hostile to her anyway so she doesn't really have any reason to stop us, does she? Either way, we could try to silently hover over to the very top of the cavern, provided it's big enough, and just fly over the bridge out of her sight.

>You think this would work, the cavern ceiling is pretty high, and she seems distracted enough.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 05, 2012, 01:52:54 AM
> Then proceed to connect bucket with head. To establish superiority
> Why can't we just get past the bridge with a mere passing-by greeting on the way? What a pain.
> Proceed with the plan with caution.
> Also do we think she'd be mad enough to attack us when we come back from the city if she didn't see us go in?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 02:11:50 AM
> Then proceed to connect bucket with head. To establish superiority
> Why can't we just get past the bridge with a mere passing-by greeting on the way? What a pain.
> Proceed with the plan with caution.
> Also do we think she'd be mad enough to attack us when we come back from the city if she didn't see us go in?

>You give her the bucket, smashing into her with such righteous force that she goes through the bridge! Sure you're a fugitive now, but man that felt so good!
>She really should just get over herself, that would make this all so much easier.
>You take to the air, nearly scraping the cavern top, and proceed. As you had hoped, she is too distracted to look up, and doesn't notice you as you float overhead.
>You don't think she'll attack you, she's caught you leaving in the past when you managed to sneak inside, and generally assumed she was elsewhere when you went past.
>Looking down, you can see the river that flows past the city, a major vein of the entire underground. Just about everyone gets water from this river, either directly or indirectly through wells whose water ultimately comes from this river. Thick stone walls surround the city, though there are a number of little gates in it to allow people access to the river. Past the walls are a number of residences to the west, and warehouses to the east. To the far west, you note the burned out area where all the evil spirits live, though you note a few of them floating around at about your altitude here and there over the city. Directly down the center is bridge street, where all the markets are, and you see the infamous Buddhist clinic that you had a scuffle with over your spare bucket going missing about a year ago. Further into the city is the pub district to the east, and a more homes on the west, as well as a few larger buildings. You've never gone in as far as either. Way in the distance, you can see the Palace of the Earth Spirits, which is practically another world as far as you're concerned.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 05, 2012, 02:22:40 AM
> We ever been to Nue's place?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 02:33:07 AM
> We ever been to Nue's place?

>You have not. You know it's in the pub district somewhere. But so are a bunch of drunken and violent oni.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 05, 2012, 02:36:54 AM
Oh shi- this is where this overlaps with Nue Quest and I have to finally get started with those 10 bulky threads that'll take me weeks, isn't it?

> Do we know anybody else in the city that we could casually visit and ask for info? if not let's hover around for a bit (out of the onis' reach) looking for Nue in the streets.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 05, 2012, 02:39:29 AM
Everything overlaps with everything. Go back into the archives and start with Barren Path, then go Ran -> Patchouli -> Reisen -> Utsuho -> Maribel -> Iku -> Nue.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 05, 2012, 03:03:26 AM
You're kidding me. Damn it  :(
I'll get started on those eventually but there's no way I'd be able to finish those before this one's over, and I really like Kisume Quest so I don't really want to quit. I guess I'll just leave the overlapping parts to you guys until I have a pretty clear view of what's going on.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 03:19:30 AM
> Do we know anybody else in the city that we could casually visit and ask for info? if not let's hover around for a bit (out of the onis' reach) looking for Nue in the streets.

>You have a kind of knowledge of the people at the Clinic, insomuch as you can talk to them without expecting trouble. You imagine they wouldn't be happy to see you after that event with the ghost getting your spare bucket via someone fencing it to a surface world merchant. There's also a few relatively mild-mannered oni merchants you have some dealings with who value the money you manage to get more than establishing pecking orders and the like. You've also had some contact with the hell crow at the Palace, when she makes her way to the surface, but you've never really done more than say hello. You're smart enough not to mess with her. Same with Nue.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 05, 2012, 03:22:57 AM
> How often are drunken and violent oni known to take to the skies? Maybe we can get to Nue's through the air and drop down on her front step rather than bounce our way through the streets.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 03:28:26 AM
> How often are drunken and violent oni known to take to the skies? Maybe we can get to Nue's through the air and drop down on her front step rather than bounce our way through the streets.

>Oni don't seem to like to fly very much, compared to a lot of people. You can see a few making their way, but they seem to prefer to walk, mostly. Must be some kind of musclehead thing.
>You could drop down on her front step, if you knew where it was or what it was called.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 05, 2012, 03:32:47 AM
> Let's take a look around hovering above the oni and see if we find her. If there's no luck, then head over to one of the oni merchants' to ask if they know where she might be.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Jana on February 05, 2012, 03:37:09 AM
You're kidding me. Damn it  :(
I'll get started on those eventually but there's no way I'd be able to finish those before this one's over, and I really like Kisume Quest so I don't really want to quit. I guess I'll just leave the overlapping parts to you guys until I have a pretty clear view of what's going on.

You don't need to read every single quest; I haven't read them all. If you have any questions, just go ahead and ask. Purvis is a very accommodating GM, and the others who played through the quests are all nice folks too. :3
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 05, 2012, 03:38:48 AM
I'll get started on those eventually but there's no way I'd be able to finish those before this one's over, and I really like Kisume Quest so I don't really want to quit.

It doesn't take as long as you might think. Unless you're working a full-time job and have other commitments on the side you can bang out reading at least one thread a day. It would take you less than a month to get through everything.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 04:39:52 AM
> Let's take a look around hovering above the oni and see if we find her. If there's no luck, then head over to one of the oni merchants' to ask if they know where she might be.

>You start floating over the streets, keeping an eye out for Nue, and see nothing like the crazy-winged youkai anywhere, just a lot of oni going about their business. Some occasionally cast looks up in your direction, many of those disapproving, but thus far no one has decided to act on it.
>You decide to check one of the merchants you know, and settle on one close to the edge of the of the market in the center of town, so you can make a quick getaway if needs be. The vendor is a small oni with a single horn, only a bit over four feet tall, who deals in fried rice. You like to splurge here when you  have the money to spare. Thankfully, she is in business at the moment; hours in this city are always erratic; and not business. She notes you with a nod, then says, "Alroit, then."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 05, 2012, 03:37:10 PM
> "Hey. You seen a white-haired guy come around here? Looks like a farmer?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 05, 2012, 04:08:37 PM
> Specify that this is a human we're talking about. Or at least he looked like one.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 05:32:51 PM
> "Hey. You seen a white-haired guy come around here? Looks like a farmer?"
> Specify that this is a human we're talking about. Or at least he looked like one.

>She considers for a moment, then says, "Yeah, I think I might've. I was busy cleaning out some bowls, so I didn't pay him too much mind."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 05, 2012, 06:28:42 PM
> "So you didn't see him doing anything funny?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 06:37:11 PM
> "So you didn't see him doing anything funny?"

>She shakes her head. "Gonna get into trouble just walkin' around like that," she says. "Not that I have to tell you that sort of thing."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 05, 2012, 07:37:53 PM
> "Howzabout where he was going?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 07:54:18 PM
> "Howzabout where he was going?"

>The oni shrugs, and gives a general gesture toward the north, where the bulk of the city lays. "Wasn't paying attention."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 05, 2012, 08:00:58 PM
Well, what do people want to do now?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 05, 2012, 08:47:57 PM
>Is the clinic in the general direction that was indicated?

It might be worth asking there, even if it isn't. After all, we can probably expect a generally more helpful response from them, if they've actually seen anything.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 05, 2012, 08:51:10 PM
> Wander over in that direction.  We're not getting much of use out of this one.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 09:23:41 PM
>Is the clinic in the general direction that was indicated?

>The Clinic is opposite of the direction that the oni indicated.

> Wander over in that direction.  We're not getting much of use out of this one.

>Which direction is that direction, the clinic or the way the oni indicated? How will you be getting there?

>_


Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 05, 2012, 10:17:15 PM
>"How long ago do ya think that was, now?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 10:39:16 PM
>"How long ago do ya think that was, now?"

>"Couple hours, maybe?" says the vendor.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 05, 2012, 10:58:58 PM
>Does our encounter with this mystery man feel like it was anywhere near a couple hours ago?
>For that matter, how long would it take one to get from our original lurking spot to the Ancient City, at a reasonable pace?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 11:09:36 PM
>Does our encounter with this mystery man feel like it was anywhere near a couple hours ago?
>For that matter, how long would it take one to get from our original lurking spot to the Ancient City, at a reasonable pace?

>You don't have a good sense of just how long you were unconscious.
>You're not so good at judging walking paces, but maybe ten to twenty minutes?

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 05, 2012, 11:30:21 PM
>Oh, we were actually fully unconscious at some point? Funny how you can misinterpret things you read...
>"Huh. Well, thanks."
>Move off a little in the indicated direction, and rise up high to get a better look at the overall city
>Can we see any unusual congregation of people? Or any spot where activity seems unusual in some fashion?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 05, 2012, 11:30:56 PM
Perhaps we should find Nue, since she gave us the info when that issue with the currency in Gensokyo happened (which I assume is a reference to an earlier Quest) and seems like our best chance at an informant around here.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 05, 2012, 11:33:15 PM
Well, we don't have any special relationship with her, and don't specifically know where to find her. She'd be fine enough if we bump into her, but at this point I think that anyone who may have seen the guy is good enough to ask, provided we can avoid ticking an oni off.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 05, 2012, 11:51:29 PM
>Oh, we were actually fully unconscious at some point? Funny how you can misinterpret things you read...
>"Huh. Well, thanks."
>Move off a little in the indicated direction, and rise up high to get a better look at the overall city
>Can we see any unusual congregation of people? Or any spot where activity seems unusual in some fashion?

>You imagine so, you'd like to think that you would notice being drug into unfamiliar grounds if you were awake.
>"No problem," says the vendor. "Buy something next time."
>You move a bit northward, take to the air again, and look around. You don't immediately note any particularly disturbances or unusual gatherings of people. You do catch sight of a brawl nearby, but that is rather common.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 05, 2012, 11:56:05 PM
>How much of the city can we see from this vantage? At least, how much of it can we see well enough to notice if there was something notable going on there?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 12:18:24 AM
>How much of the city can we see from this vantage? At least, how much of it can we see well enough to notice if there was something notable going on there?

>It varies, some places have the buildings together more tightly, and other places there are larger streets. Some places, you can see quite a distance, and others, you note, have some blind spots.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 12:20:19 AM
>Move forward such that we can get a better look at some of these blind spots, without straying too far into the heart of the city, and giving the brawls and anything else of that nature a wide berth
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 12:30:02 AM
>Move forward such that we can get a better look at some of these blind spots, without straying too far into the heart of the city, and giving the brawls and anything else of that nature a wide berth

>You move around a bit to get a better look at some of the less obvious spots, while giving the more violent spots a lot of space.
>Things seem to be relatively peaceful at the moment, you don't notice any large gatherings or gang fights or anything of that nature. You do notice that some of the buildings look quite a bit newer than the others, likely they were leveled during the riots from the last incident and rebuilt recently. Aside from those, you really can't see any signs that it happened.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 12:33:27 AM
Well, I'm thinking that if he moved off into the city a couple hours ago and there's no obvious sign of him at this very moment, the trail isn't going to get much colder if we go in the opposite direction briefly. And the clinic at least as the advantage of being populated by people who will probably be comparatively friendly to us, and not going deeper into the city where we don't necessarily feel that safe. They probably didn't see anything, but who knows? So, unless anyone objects...

>Shrug
>Head back to the clinic
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 06, 2012, 12:59:56 AM
That's okat with me. I'm kinda thinking we might've wanted to go to the surface instead to talk with people who might actually know the guy, but we might as well use up all our options before leaving. Even Parsee.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 01:07:11 AM
>Shrug
>Head back to the clinic

>You make your way toward the clinic with a shrug.
>Heading toward the bridge, you turn westward near the wall, and follow it until you can see the clinic. Tucked between two old houses, the only reason it stands out at all is the cloth banner hanging over the front that has a number of medical symbols on it.  The street in front of it is empty, save for a woman in a flashy red and orange dress with a girdle of tiger stripes around it, and a length of cloth that floats around her shoulders. It looks very much at odds with the fact that she is sweeping the front steps. You aren't sure who this is, but you're sure that it's one of the people with the clinic, you saw her pass by a month ago, and thought better of robbing her then.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 01:21:32 AM
>Float on over
>"Heyya. You seen a human guy with white hair around the city today?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 01:30:41 AM
>Float on over
>"Heyya. You seen a human guy with white hair around the city today?"

>You float over toward her. She turns around as you do, and bows toward you. "Good evening," she says.
>She shakes her head as you ask your question. "I haven't seen any humans here for a long time. But, my current patient did mention something of that nature. Why do you ask?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 01:34:23 AM
>"I got a bone to pick with him. Jerk knocked me out and dumped me halfway across the underground."
>"What'd she have to say about him, anyhow?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 01:42:33 AM
>"I got a bone to pick with him. Jerk knocked me out and dumped me halfway across the underground."
>"What'd she have to say about him, anyhow?"

>"Oh, I see," says the youkai, frowning. "Um, just that she saw one. If you like, you could ask her yourself, but she's rather hung over at the moment..."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 01:47:39 AM
>"Long as she's not in the mood to start swingin' at me. I'll be quick."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 01:52:49 AM
>"Long as she's not in the mood to start swingin' at me. I'll be quick."

>"I...cannot promise that," says Shou.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 02:01:04 AM
>"Dagnabbit. You sure she didn't say anything else?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 02:03:50 AM
>"Dagnabbit. You sure she didn't say anything else?"

>Shou shakes her head. "She only mentioned it in passing."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 02:05:35 AM
>Grumble a little
>"Better not be needin' your services after this..."
>"Anyway, where is she?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 02:21:19 AM
>Grumble a little
>"Better not be needin' your services after this..."
>"Anyway, where is she?"

>"She's just inside, on the left by the door. You can't miss her, she has dark hair."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 02:30:55 AM
>"Thanks."
>Head on in, and look for said oni. Make sure not to get too close if she's really in the mood to swing at someone.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 02:50:40 AM
>"Thanks."
>Head on in, and look for said oni. Make sure not to get too close if she's really in the mood to swing at someone.

>"You're welcome," says Shou. "Try to keep your voice down."
>You head inside of the clinic. Inside, you see that there are cots set up everywhere in orderly rows. By each of them is a bucket, many of them of rather shoddy quality you note. Not that this surprises you, you wouldn't want to waste a good one on something like this. The walls are paper, and have heavy blankets hung up near them to keep it comfortably dark. Several of the cots are occupied, you note that the people here are spaced far apart, and none of them look very happy with life, having greenish complexions and such. Thankfully, the air smells rather clean, so you're reasonably sure none of those buckets have been used.
>Looking left of the door, you can see a thin oni in dark blue robes decorated with flower blossoms. Her hair is short and dark, and accentuates the two long horns that grow upwards from her temples. She is curled on her side on the cot, presently staring at the wall. You suspect she'd be rather tall if she stood up.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 03:02:47 AM
>Approach said oni, staying out of arm's reach
>Quietly: "Hey. I hear you saw a human wandering around town today?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 03:11:04 AM
>Approach said oni, staying out of arm's reach
>Quietly: "Hey. I hear you saw a human wandering around town today?"

>She glances over to you, for a moment, then looks back toward the wall and mutters, "Yeah."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 03:14:33 AM
>"Did you see where he was going or what he was doing?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 03:23:12 AM
>"Did you see where he was going or what he was doing?"

>"He was on the run," says the oni in a low voice. "Some street punk was chasing him. What got my attention was that he didn't look scared."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 03:27:52 AM
>"Yeah, he's some kinda weirdo. What part of town was this, anyhow? And how long ago?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 03:35:39 AM
>"Yeah, he's some kinda weirdo. What part of town was this, anyhow? And how long ago?"

>"Up around the warehouse district," she says. "Don't know how long it was. A bit."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 03:40:59 AM
>About how far and in what direction is the warehouse district from here?
>Is that a part of town we've typically avoided?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 03:46:31 AM
>About how far and in what direction is the warehouse district from here?
>Is that a part of town we've typically avoided?

>The warehouses are on the southeast part of town, mostly.
>It's not so much that you avoid it as that you have no real reason to be there. Though you don't think oni would be very happy with you snooping around their warehouses, in any event.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 03:57:28 AM
>Eh, well that just means we make sure to stay out of anyone's way.
>"Thanks, pal."
>Exit the clinic
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 04:00:25 AM
>Eh, well that just means we make sure to stay out of anyone's way.
>"Thanks, pal."
>Exit the clinic

>The oni grunts.
>You head outside, where the youkai is has resumed sweeping. "It looks like things went well," she says.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 04:05:47 AM
>Nod
>"She says she saw the guy over by the warehouses, being chased by some knucklehead. Which is about what you'd expect for a human wandering around down here."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 04:22:29 AM
>Nod
>"She says she saw the guy over by the warehouses, being chased by some knucklehead. Which is about what you'd expect for a human wandering around down here."

>"Huh," says the youkai. "I wonder what he was doing around there? You don't think he's a thief, do you?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 04:26:38 AM
>Are we at all self-conscious about our lack of stuff worth stealing?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 04:32:15 AM
>Are we at all self-conscious about our lack of stuff worth stealing?

>It depends. Generally no, but there are some people you wouldn't want to admit this to, and some situations where you hate to admit it. Generally you hate doing it when it would invoke pity; you don't need pity.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 04:43:54 AM
>"Beats me. He's some kind of weirdo, though, to be wandering around here like that. Ol' greenface back there said he didn't even look scared. 'course, you'd probably have to be kinda weird to bother dragging me into the middle of nowhere, too."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 04:48:35 AM
>"Beats me. He's some kind of weirdo, though, to be wandering around here like that. Ol' greenface back there said he didn't even look scared. 'course, you'd probably have to be kinda weird to bother dragging me into the middle of nowhere, too."

>"I'm afraid I'm quite mystified about that, myself," she says. "And, not afraid? That is a curious person."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 04:56:59 AM
>"You're tellin' me. And he still owes me for that knock upside the head!"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 05:01:43 AM
>"You're tellin' me. And he still owes me for that knock upside the head!"

>She nod, though her face falls just a little.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 05:12:08 AM
>"Anyhow, gonna go take a look for myself. Have fun sweepin'."
>Head in the direction of the warehouse district, from a safe elevation, and take a look around.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 05:44:11 AM
>"Anyhow, gonna go take a look for myself. Have fun sweepin'."
>Head in the direction of the warehouse district, from a safe elevation, and take a look around.

>She nods and says, "Stay safe."
>You leave and head eastward toward the warehouses.
>Past Bridge Street, the other buildings quickly give way to large wooden warehouses. The traffic dies down considerably, what few oni you see are involved in carrying goods to or from a warehouse. You also see a couple oni pacing around a few of them, which is a relatively new thing in this city. Until the surface and the underground began having regular contact, the oni never really felt a need for guards. In fact, looking around, you are quite certain that many of these warehouses are ancient, and you don't see any real signs of scuffles or the like here. Simply put, the oni don't mess around here. Too many things important to the city are tied up in these warehouses. You think the closest that has happened to that is what made the Slags, where the evil spirits stay now. Looking around, things seem to be pretty orderly at the moment.  No one seems to have noticed you just yet.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 05:46:51 AM
>Try to spy out an oni that doesn't look either particularly busy or cranky
>Do we know how oni in general would regard our mugging of people? Is there enough beating involved not to invoke the 'theft' clause?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 06:14:45 AM
>Try to spy out an oni that doesn't look either particularly busy or cranky
>Do we know how oni in general would regard our mugging of people? Is there enough beating involved not to invoke the 'theft' clause?

>You look around, and find two possibly targets. One is an oni carrying a sack over her shoulder; she doesn't seem to be particularly burdened or in a hurry. Another is an oni pacing around a warehouse, looking rather bored.
>You seem to tread the line of approval there, and you've never wanted to push it any further, which is why you never helped yourself to these warehouses when they were unguarded, or to any of the unlocked doors. You know suicide when you see it.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 06:29:50 AM
>Head over to the sack-carrying oni, approaching openly enough for her to see us coming before we get there
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 06:47:01 AM
>Head over to the sack-carrying oni, approaching openly enough for her to see us coming before we get there

>You approach the oni with the sack, trying to approach her so that she sees you coming.
>She definitely notices you, and watches you as you close the distance between the two of you. "Whaddaya want, kid?" she says.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 07:13:30 AM
>You definitely notices you, and watches you as you close the distance between the two of you. "Whaddaya want, kid?" she says.
>At least that knock on the head didn't cause us to lose our self-awareness.

>"You seen a human wandering around here today?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 07:20:57 AM
>At least that knock on the head didn't cause us to lose our self-awareness.

>"You seen a human wandering around here today?"

>Don't make me note down some bad flags
>"Nah, but I've heard about it," she says.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 07:22:18 AM
>"What've you heard?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 07:30:01 AM
>"What've you heard?"

>"It was Kita who mentioned it," says the oni, as she keeps walking. "She said she saw him lurking around here. Thought he might have been thinking about robbing us, so she yelled at him and he left."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 07:35:30 AM
>"That's it? He just up and walked away?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 07:39:55 AM
>"That's it? He just up and walked away?"

>"That's what she said," says the oni.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 07:41:04 AM
>"Did she say where he went?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 07:52:49 AM
>"Did she say where he went?"

>"She just said he walked off," says the oni, giving a shrug. "So I guess he went somewhere else. Bet someone's probably caught by now."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 08:06:55 AM
>"Alright, thanks."
>Fly off over to the other free oni we noticed earlier.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 08:49:41 AM
>"Alright, thanks."
>Fly off over to the other free oni we noticed earlier.

>"Sure, no problem," says the oni as she keeps walking.
>You make your way over to the other oni, who is currently leaning against the side of a warehouse with her arms crossed. She is close to the size of an average human, with a round face and long brown hair. Her horns are near the of her head, curving downward toward her eyebrows. She gives you a look as you approach. "Yeah, what?" she says.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 08:57:09 AM
>"Don't suppose you've seen a human wandering around this way, today?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 09:09:14 AM
>"Don't suppose you've seen a human wandering around this way, today?"

>"What of it?" says the oni.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 09:31:03 AM
>"Well, I've a bone to pick with him, and I heard he passed somewhere near here a little while back."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 06, 2012, 10:57:19 AM
> "Did he mention what he was doing around here?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 07:01:33 PM
>"Well, I've a bone to pick with him, and I heard he passed somewhere near here a little while back."

>"Heh," says the oni, smirking a bit. "Yeah, I saw 'im. Built like a mongoose. 'E was lookin' around, keepin' out of people's way. Wasn't sure if he was a gawker or plannin' something. Last I saw. he wandered off that way."
>She jerks a thumb eastward, further into the warehouse district.
>"'Eard someone yell at a humie to sod off a while ago, and I figure it was at him. Someone's gonna make a nice pet out of him before the day's out."

> "Did he mention what he was doing around here?"

>"Didn't say a word to anyone that I saw."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 06, 2012, 09:30:36 PM
>"Well, long as I can get my two cents outta him first. Thanks."
>Head in the indicated direction
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 09:56:38 PM
>"Well, long as I can get my two cents outta him first. Thanks."
>Head in the indicated direction

>"No worries," says the oni, as you depart.
>You make your way eastward. The warehouses are not really laid out in any pattern, and it soon becomes difficult to continue east without having to go around one. You can see oni at work here and there, or taking a break, while others are keeping an eye on things. You note that many seem to be watching you in a manner than makes you uncomfortable.
>Is there anything in particular you are looking for?

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 06, 2012, 10:00:28 PM
> Gulp and try to keep our composure. Don'tlooksuspiciousdon'tlooksuspicious.
> Approach an oni that doesn't look extremely unfriendly and ask him who the oni that chased the guy down were. We kinda need to know if we want to figure out anything new.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 10:51:31 PM
> Gulp and try to keep our composure. Don'tlooksuspiciousdon'tlooksuspicious.
> Approach an oni that doesn't look extremely unfriendly and ask him who the oni that chased the guy down were. We kinda need to know if we want to figure out anything new.

>You have a nervous gulp, and do your best not to look like you're up to something.
>You find an small oni with tiny horns on her forehead and wearing a frilly red dress and matching headband, sitting on top of a crate and drinking from a clay jug. "Y' want something, Buckets?" she says as you approach.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 06, 2012, 10:57:37 PM
> Try not to paru over her clothes.
> "I'm lookin' for this white-haired human and heard he got chased around by some of the oni around here. Do you know who they are and where I could find 'em?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 11:24:38 PM
> Try not to paru over her clothes.
> "I'm lookin' for this white-haired human and heard he got chased around by some of the oni around here. Do you know who they are and where I could find 'em?"

>She really is well dressed...
>"Didn't see no zoggin' human m'self," says the oni. She takes a drink, then continues, "But Kita, that's the one who keeps an eye on one of the Deva's warehouses, she told me she saw one and ran 'im off. Can't say more than that."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 06, 2012, 11:35:54 PM
> Ah, yeah, we've heard of that oni before, better start looking for her. "What does Kita look like?"
> What business could that guy have had with the deva's warehouses? this is getting more and more troublesome.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 06, 2012, 11:47:32 PM
> Ah, yeah, we've heard of that oni before, better start looking for her. "What does Kita look like?"
> What business could that guy have had with the deva's warehouses? this is getting more and more troublesome.

>This is the second time you've heard about Kita, so you ask about her. "She's a big girl," says the oni. "Curled horns, kind of a long face. Big ole firm jaw, brown hair. You can't miss her."
>You can only imagine that messing with any Deva's warehouse is bad news for everyone.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 07, 2012, 12:31:14 AM
> "Got it, thanks a bunch!"
> Head over to the Deva warehouse's vicinity, we'll probably be able to tell when we're there by the amount of dagger stares on us, and look for Kita.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 07, 2012, 12:49:35 AM
> "Got it, thanks a bunch!"
> Head over to the Deva warehouse's vicinity, we'll probably be able to tell when we're there by the amount of dagger stares on us, and look for Kita.

>"Yeah, sure thing, kid," says the oni, as she hops off the crate she was sitting on and walks off.
>You make your way further eastward. You don't really know what this warehouse looks like, this is all new territory for you, so you largely just keep an eye out for an oni matching the description you were told. As well, you try to keep an eye on the general disapproval of your presence. The latter thing is not hard to pick up as you move deeper into the district, via the sidelong glances and such you get from the various laborers.
>Soon enough, you see an oni reclining on a barrel with her arms behind her head, displaying some rather impressive biceps and an equally impressive bust. Her face is kind of long, with a chin that might well pass for a man's on someone else, while small ram-like horns curl from her temples. Her hair is dark brown and braided into a long tail that is presently gathered on her lap.  Her clothing is a basic light blue blouse, and a long matching skirt with seashells printed on it. She is definitely keeping a lazy eye on you.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 07, 2012, 01:14:32 AM
>Float on over
>"You Kita?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 07, 2012, 02:06:34 AM
>Float on over
>"You Kita?"

>"Yeah," she says, as she stretches out a bit, "who're you?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 07, 2012, 02:14:04 AM
>"Kisume; I live out in the tunnels. I hear you saw a human lurking around here earlier?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 07, 2012, 02:27:54 AM
>"Kisume; I live out in the tunnels. I hear you saw a human lurking around here earlier?"

>"Yep," says Kita. "He was looking around at everything. So I figured it was best to run 'im off."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 07, 2012, 02:51:18 AM
>"Do you know where he went of to, after?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 07, 2012, 03:03:31 AM
>"Do you know where he went of to, after?"

>She gives a lazy gesture toward the north, where the bulk of the city lies. "That way. I think I heard someone got it in her head to make him into a pet, so he's probably bound up somewhere."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 07, 2012, 03:10:56 AM
>"Someone? You know who?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 07, 2012, 03:23:58 AM
>"Someone? You know who?"

>She shakes her head. "It's a big city, kid, and I'm no street ear."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 07, 2012, 03:33:24 AM
Remilius: Before you ask, a streetear is an oni that makes a living collecting and selling info.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 07, 2012, 03:49:04 AM
I'm actually a little unsure of what to do next. The only info we've got from a couple places vaguely points towards the bulk of the city, which Kisume has already said she's essentially never been to (and wouldn't feel very safe in). And without any direction at all, and no sightings from the air, earlier, we'd essentially just be wandering the deeper streets. I have to wonder if Kisume would care enough to do this, particularly if she figures the guy's already likely to get his comeuppance from someone else.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 07, 2012, 04:04:40 AM
Yeah, I'm finding it harder and harder to care about this investigation as it goes on. Might be better to go back to our perch.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 07, 2012, 01:18:45 PM
If it were only the crashing her around, yeah, I'm pretty sure she'd give up on it upon hearing somebody dealing with him instead, but what about that weird transportation into the tunnels? I'm kinda trying to figure out if it'd be as intriguing for her as it is for me.
If we do go back, then let's get some refreshment at the river beforehand, now that we're nearby.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 07, 2012, 08:06:13 PM
> Have we ever worked with streetears before?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 07, 2012, 08:11:25 PM
> Have we ever worked with streetears before?

>No. You never had the money to spare, or information you ever figured they want.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 08, 2012, 03:53:07 AM
> Okay, this is officially more trouble than it's worth. Someone will beat him up eventually.
> "Awright, then. Seeya."
> Make our way back to the bridge.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 03:56:36 AM
> Okay, this is officially more trouble than it's worth. Someone will beat him up eventually.
> "Awright, then. Seeya."
> Make our way back to the bridge.

>Kita takes a moment to stretch, then nods and gives a grunt.
>It's not too far to get to the bridge, and thankfully the oni here are largely too busy to give you any difficulty. Soon enough, you are back to Bridge street, and looking southward you can see the cobblestone road giving way to the bridge. You can distantly see that the bridge princess is still there, standing by the railing and looking out over the river.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 08, 2012, 04:00:00 AM
> Oh, right.
> Float up fairly high, then head forward "across" the bridge like how we crossed it the first time.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 04:05:14 AM
> Oh, right.
> Float up fairly high, then head forward "across" the bridge like how we crossed it the first time.

>You take to the air and fly over the bridge like before. Looking downward, you can see that she's looking up at you. She makes a gesture you can't quite see, but does nothing else. The way out is clear.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 08, 2012, 04:06:56 AM
> Head on back out to Yamame, then.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 04:27:33 AM
> Head on back out to Yamame, then.

>You make your way out, and follow the tunnels back until you reach Yamame's chamber.
>You hear the sound of talking as you approach, or rather the sound of what seems to be nonstop chatter. Walking into the chamber, you see Yamame is near the other entrance,  hanging from the ceiling by a filament of silk and fiddling with another web.  Close to her, you see a faerie, about two feet tall, dangling upside down from a web. She is talking, and you can't really get the gist of what she's saying with just a causal's moment's listen. Yamame doesn't seem to be paying any attention to the faerie, and has her back turned to you.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 08, 2012, 04:35:23 AM
> Is the fairy's tone particularly angry?
> Does she have one of those canine hoods?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 04:41:08 AM
> Is the fairy's tone particularly angry?
> Does she have one of those canine hoods?

>The faerie's tone is more conversational. She is wearing a yellow ribbon, and doesn't seem to have any decorative ears.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 08, 2012, 04:44:33 AM
>So, she's stuck in a web, yet doesn't seem especially bothered by this?
>Are her wings free?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 04:47:51 AM
>So, she's stuck in a web, yet doesn't seem especially bothered by this?
>Are her wings free?

>That seems to be an accurate assessment at a glance.
>Her wings seem to be free at a second glance; it seems she ran face first into the web.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 08, 2012, 04:52:07 AM
If the fairy wasn't two feet tall and I didn't know better, I'd swear it was UsuallyDead's Shanghai.

IF she's going to be conversational about it, I'm all for leaving her there and treating her like the most normal thing in the world.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 08, 2012, 05:08:46 AM
Fair enough. Anything in particular we were going to ask Yamame, or just small talk?

>Float on over a little closer
>"Heyya."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 05:14:57 AM
>Float on over a little closer
>"Heyya."

>You make your way inside and say hello. Yamama looks back over her shoulder and says, "Hey, buddy."
>The faerie does not stop chattering. You think she's talking about a road or something?

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 08, 2012, 05:18:53 AM
>Can we make out what the fairy is saying if we pay closer attention?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 05:25:42 AM
>Can we make out what the fairy is saying if we pay closer attention?

>You think so, she's not incomprehensible, just a bit hard to follow at the moment. You think she's just saying whatever is popping into her head.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 08, 2012, 05:52:01 AM
>So she doesn't seem to be talking about anything of particular note that might be happening elsewhere, or on the surface? Or something related to why all those fairies might suddenly be looking for gold and jewels?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 05:59:13 AM
>So she doesn't seem to be talking about anything of particular note that might be happening elsewhere, or on the surface? Or something related to why all those fairies might suddenly be looking for gold and jewels?

>Giving a moment, it seems more like she's talking about the time she was walking down a road, and a hole jumped out and got her.
>"Don't worry about her, pal," says Yamame. "She's just talking."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 08, 2012, 06:40:34 AM
>"You can say that again...."
>"Couldn't find that guy, after all. Wandered off somewhere into the middle of the Ancient City, and I'd had enough asking oni for directions for one day. Wierdo's probably gonna end up with one of 'em calling dibs, and I'm not about to fight 'em to get my own two cents in."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 06:45:29 AM
>"You can say that again...."
>"Couldn't find that guy, after all. Wandered off somewhere into the middle of the Ancient City, and I'd had enough asking oni for directions for one day. Wierdo's probably gonna end up with one of 'em calling dibs, and I'm not about to fight 'em to get my own two cents in."

>"Don't blame you for that, buddy," says Yamame. "I haven't seen him, and I've been here the whole time."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 08, 2012, 06:53:45 AM
>Were the rocks we found by our spot different in type than the rocks found in these tunnels in general or just those near that spot?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 06:56:14 AM
>Were the rocks we found by our spot different in type than the rocks found in these tunnels in general or just those near that spot?

>Different from that area. There's all types of stone to be found underground, in just depends on where you go.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 08, 2012, 07:07:05 AM
>"This is probably gonna sound like a strange question, but.... have you seen any loose rocks around here that look kinda outta place, lately?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 07:16:23 AM
>"This is probably gonna sound like a strange question, but.... have you seen any loose rocks around here that look kinda outta place, lately?"

>"Not that I've seen, pal," says Yamame., shaking her head.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 08, 2012, 11:40:11 AM
> "Funny. 'Cause I found some loose granite from where that knocked me out."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 08:01:40 PM
> "Funny. 'Cause I found some loose granite from where that knocked me out."

>"Huh," says Yamame. "Not much loose stone out that way if I remember right. Anything weird about those rocks, buddy?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 08, 2012, 08:05:25 PM
>"Well, they weren't there before that weirdo knocked me out, for one. And they didn't come off the walls near there, neither."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 08:08:50 PM
>"Well, they weren't there before that weirdo knocked me out, for one. And they didn't come off the walls near there, neither."

>"That's plenty odd," she says. "But are the rocks themselves weird?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 08, 2012, 08:19:28 PM
>"Didn't look that weird to me."
>Take one out and show her.
>"But you can have a look-see yourself."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 08, 2012, 08:19:45 PM
> "Nah, pretty normal.  Here, have a look."
> Toss her a chip.

EDIT FFFF cut
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 09:18:31 PM
> "Nah, pretty normal.  Here, have a look."
> Toss her a chip.

>"Didn't look that weird to me."
>Take one out and show her.
>"But you can have a look-see yourself."

>You tell her they look normal, and offer for her to come has a look at them. She lowers herself to the ground, detaches from the line that she was dangling from and walks over to you.
>Yamame kneels down beside you, less than a foot away, and takes the rock from you and turns it over in her hands. Then she looks at you, her face much too close to yours for comfort, and says, "Looks pretty normal to me too, buddy."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 08, 2012, 09:39:02 PM
> Headbump.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 08, 2012, 11:20:15 PM
> Headbumping Yamame would probably leave us worse off. Maybe we shouldn't.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 08, 2012, 11:24:22 PM
> He probably means we're playing mahjong with her and the fairy
> "It's ain't so much about 'em being normal, but about 'em being completely out of place where I found 'em"

I'm thinking maybe we should ask the retarded fairy that flew headfirst into the web whether she knows anything about the hooded ones.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 11:29:37 PM
> Headbump.

> Headbumping Yamame would probably leave us worse off. Maybe we shouldn't.

>You consider giving her head bump, but you don't know how she'd take it.

> He probably means we're playing mahjong with her and the fairy
> "It's ain't so much about 'em being normal, but about 'em being completely out of place where I found 'em"

>I am not learning Mahjong for you people
>"Yeah, buddy," says Yamame, as she hands your rock back, "But if they were weird rocks, it'd make more sense because they're weird."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 08, 2012, 11:38:35 PM
The headbump is part of an obsolete ruleset anyway, so...
Also Yamame is fucking genius.

> "I guess you're right. I'm still kinda curious about how they got there, though, maybe that guy brought them with him when he dragged me over to that random place in the tunnels"
> "Oh, this fairy you "caught" could be useful, actually"
> Head over to the fairy and see if we can get her attention
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 11:43:08 PM
> "I guess you're right. I'm still kinda curious about how they got there, though, maybe that guy brought them with him when he dragged me over to that random place in the tunnels"
> "Oh, this fairy you "caught" could be useful, actually"
> Head over to the fairy and see if we can get her attention

>She nods. "Yeah, that might be it. And have fun with her, buddy. I figured I'd let her go once I got done here."
>You approach the faerie, who is still chattering away.  "And then the top of the hole got melted, but it was okay because we still had our masks and-oh hey, are you here to hear my story too?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 08, 2012, 11:47:18 PM
> "...too?" check surroundings for any other possible recipients of this so-called "story", just in case she might not be nuts.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 08, 2012, 11:58:10 PM
> "...too?" check surroundings for any other possible recipients of this so-called "story", just in case she might not be nuts.

>You glance around, and see no one but yourself, the spider youkai, and the faerie.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 12:19:08 AM
> Figures, she's nuts.
> "Uhm, no, I'm not really fond of stories, but hey, y'know what you could tell me about? Those weird fairies that are running around here with canine-eared hoods lately. Do you know anything about 'em?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 12:21:00 AM
> Figures, she's nuts.
> "Uhm, no, I'm not really fond of stories, but hey, y'know what you could tell me about? Those weird fairies that are running around here with canine-eared hoods lately. Do you know anything about 'em?"

>She's clearly a typical faerie.
>"They sound like a bunch of crazies to me!" she says. "Never heard of them. Oh, but I don't live down here. Do they live down here?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 12:25:11 AM
> "Yeah, they're odd, I'm not even sure if they live here, they were just suddenly all over the place today"
> "Oh, and how'd ya even end up here?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 12:31:43 AM
> "Yeah, they're odd, I'm not even sure if they live here, they were just suddenly all over the place today"
> "Oh, and how'd ya even end up here?"

>"I went down the hole," says the faerie. She tries to gesture toward the tunnel to the surface, but her arm is stuck to the web."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 12:33:34 AM
> Okay this is amusing
> "Down what hole?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 12:37:54 AM
> Okay this is amusing
> "Down what hole?"

>Silly stuck faerie...
>"That one, over there!" she says, waggling her hand in its general direction. "The big one!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 12:43:18 AM
>  :3
> Once we've had enough flailing fairy for the day, ask her if she wants to go back.
> Do we think we could pull her off Yamame's web on our own?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 12:50:49 AM
>  :3
> Once we've had enough flailing fairy for the day, ask her if she wants to go back.
> Do we think we could pull her off Yamame's web on our own?

>You don't get the text part of text adventure, do ya bucko?
>You ask the faerie if she wants to go back. "Once the ride's over!" she says.
>Thinking on it, you're not sure how Yamame extracts things from her webs. You don't think it is through brute strength, at least...

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 01:05:01 AM
> They should be called text-and-perhaps-emotes-in-exceptional-cases adventures!
> Well she doesn't really seem bothered by her situation much so I guess we should just leave her there and move on.
> ...move on to what?
> How hungry/tired are we?

I'm not really sure of what to do from here on, if we can't find any more leads on the guy the only other interesting thing around is the faerie bunch.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 01:11:40 AM
> They should be called text-and-perhaps-emotes-in-exceptional-cases adventures!
> Well she doesn't really seem bothered by her situation much so I guess we should just leave her there and move on.
> ...move on to what?
> How hungry/tired are we?

>I'll emote your exceptional case, fuckshit
>You don't think the faerie is especially bothered, as the next thing she says is "So anyways..." before continuing on with whatever she is blathering about.
>You consider what to do next. You're not really tired, having woken up a little while ago. You wouldn't mind something to eat, but you're not precisely hungry.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 01:23:14 AM
> This parser's so mean, yo! (http://danbooru.donmai.us/post/show/698393) D=
>  Yamame will probably release her soon whether she wants to or not in order to keep her sanity.
> "Oi, Yamame, I'm gonna go check something!"
> Wave and make our way back to the tunnel where we unsuccesfully jumped that farmer fellow.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 01:41:55 AM
> This parser's so mean, yo! (http://danbooru.donmai.us/post/show/698393) D=
>  Yamame will probably release her soon whether she wants to or not in order to keep her sanity.
> "Oi, Yamame, I'm gonna go check something!"
> Wave and make our way back to the tunnel where we unsuccesfully jumped that farmer fellow.

>Oh my god that last panel, what is wrong with her face?!
>You figure that Yamame knows what she's doing in regards to this faerie, and tell her that you're going to go check something. "Sure thing, buddy," she says. "I'll be around here."
>You wave, and return to the scene of the crime. It is as you remember it, and it doesn't seem like anyone has been around lately.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 01:55:05 AM
Cyclops Marisa is best Marisa.

> Try to find our way to the tunnel we ended up in when we woke up and keep an eye out for anything looking out of place, including granite.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 01:57:48 AM
> Try to find our way to the tunnel we ended up in when we woke up and keep an eye out for anything looking out of place, including granite.

>At this point, you could think of a few ways to get there; all of them would converge at the ravine chamber where you collected those mushrooms.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 02:03:46 AM
> Take the path that seems the safest/easiest for a human to travel through.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 02:24:18 AM
> Take the path that seems the safest/easiest for a human to travel through.

>You ponder which path would be safest or easiest. You are able to eliminate a couple because flight would be required. This leaves two ways you can think of. One would be going through the Ancient City and taking a side cavern along the river. The other would be going through the bat warrens.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 02:31:21 AM
> Hmmm, let's go with the one through the Ancient City. Does it involve getting past or particularly close to Parsee?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 02:45:58 AM
> Hmmm, let's go with the one through the Ancient City. Does it involve getting past or particularly close to Parsee?

>You shouldn't have to go past her, but there's no way she wouldn't notice you descending down to the bank if she is there at all.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 02:51:58 AM
> So Parsee must've seen the guy if he carried us over through this path... well, as long as she was there when it happened.
> Follow the path until we get to the river, then float over to the bridge to give the "bridge princess" a visit.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 03:05:02 AM
> So Parsee must've seen the guy if he carried us over through this path... well, as long as she was there when it happened.
> Follow the path until we get to the river, then float over to the bridge to give the "bridge princess" a visit.

>You follow the tunnel northward to the Ancient City, and return there quickly enough.
>As you reach the bridge, you see bridge princess is still there, leaning against the railing and seeming to be reading something. As you approach, she looks over, wearing a expression that makes you think that she bit into a lemon. "I see you're back," she says, as she closes the book and puts it away in a purse she has dangling from her shoulder.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 03:11:29 AM
> Meh, who wants a purse when you can have a bucket?
> "Uh, yeah, I was kind of in a hurry earlier. I was just wonderin' if you saw this white-haired human guy loitering about today, specially down there near the river"
> Wonder if all that rail-leaning ever leads to her falling off her own bridge.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 03:23:08 AM
> Meh, who wants a purse when you can have a bucket?
> "Uh, yeah, I was kind of in a hurry earlier. I was just wonderin' if you saw this white-haired human guy loitering about today, specially down there near the river"
> Wonder if all that rail-leaning ever leads to her falling off her own bridge.

>Stupid bridge youkai with her torso full of legs that don't function in a bucket properly, thinking she's hot shit.
>"I'm sure you were," she says. "And I saw the human you're talking about. He didn't have anything to do with the river besides looking at it, he just crossed the bridge."
>You don't know if she's ever fallen off, but if she does, you will laugh forever.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 09, 2012, 03:29:30 AM
> What negative experiences have we had with Parsee before the last 12 hours?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 03:30:57 AM
> What negative experiences have we had with Parsee before the last 12 hours?

>Parsee has always been an irritating or sour person to deal with when you've crossed this bridge in the past. She's just so stuck up and full of herself it's annoying, an the little catty comments never help.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 03:32:04 AM
> Picture the falling scenario unless we feel that such a thing would lead us to laughing right in her face, in that case save it for later amusement.
> "So he wasn't dragging... uh... a bucket with him along the river? to be honest, the guy caught me by surprise and knocked me out, and by the time I woke up I was in a completely different tunnel" point over in the direction of the side cavern by the river "so he probably dragged me over there, and I figured you couldn't possibly have missed him if he'd been running around the river dragging me around. So in the end he just passed through here empty handed? did he say anything?"

Wow those were some nice two cuts.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 03:42:58 AM
> Picture the falling scenario unless we feel that such a thing would lead us to laughing right in her face, in that case save it for later amusement.
> "So he wasn't dragging... uh... a bucket with him along the river? to be honest, the guy caught me by surprise and knocked me out, and by the time I woke up I was in a completely different tunnel" point over in the direction of the side cavern by the river "so he probably dragged me over there, and I figured you couldn't possibly have missed him if he'd been running around the river dragging me around. So in the end he just passed through here empty handed? did he say anything?"

>You don't think you'd laugh right in her face, but possibly grin improperly. You save it for later.
>"Huh," she says, following your finger toward the cavern in question. "he knocked you out? It didn't look like he had it in him. But no, he certainly wasn't dragging any buckets or anything. He didn't say a thing, just stopped when I told him to watch his step. I was replacing Plank 73, and didn't want him to screw it up. He did walked around, and that was the last I saw of him. I warned him he'd be oni bait in there, but I don't think he cared. Just kept on walking."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 03:54:38 AM
> "And I take it he never did come back out after that, right?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 03:59:51 AM
> "And I take it he never did come back out after that, right?"

>"Not yet, anyways," says the bridge princess with a shrug. "Not my fault he wouldn't listen."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 04:04:42 AM
> "Yeah, from what I heard earlier he's probably gotten chased down by some oni by now. Anyway, this narrows down my search a little bit so I better get goin'"
> Backtrack all the way to the tunnel where we jumped the guy and take the other, more unpleasant route, looking out for anything suspicious or out of place.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 04:12:17 AM
> "Yeah, from what I heard earlier he's probably gotten chased down by some oni by now. Anyway, this narrows down my search a little bit so I better get goin'"
> Backtrack all the way to the tunnel where we jumped the guy and take the other, more unpleasant route, looking out for anything suspicious or out of place.

>"Well that's what he gets," says Parsee. "Some people just don't know when to quit. Want me to say anything if I see him again?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 04:17:58 AM
> "Nah, I'd rather talk to him personally. Thanks anyway"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 04:18:40 AM
> "Nah, I'd rather talk to him personally. Thanks anyway"

>"Eh, whatever," she says.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 09, 2012, 04:22:57 AM
Off for now, if anybody has any more business with Parsee or has any other action priorities then go ahead and go with them before these:

> Wave and let the princess get back to her sophisticated reading.
> Backtrack all the way to the tunnel where we jumped the guy and take the other, more unpleasant route, looking out for anything suspicious or out of place.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 09, 2012, 05:39:43 AM
> Wave and let the princess get back to her sophisticated reading.
> Backtrack all the way to the tunnel where we jumped the guy and take the other, more unpleasant route, looking out for anything suspicious or out of place.

>Stupid bridge youkai, thinking being literate is something special. You're twice the literate she is!
>You backtrack through the tunnel yet again, until you reach the fork near Yamame's chamber. You follow the fork as it meanders northeast and begins to rise then descend down into the bat warrens. The smell is already enough to give you pause.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 10, 2012, 12:56:26 AM
> Did it not do so before?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 10, 2012, 01:02:42 AM
> Did it not do so before?

>You didn't get this close last time.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Jana on February 10, 2012, 06:47:12 PM
>If possible, cover our nose with a sleeve and proceed.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 10, 2012, 09:51:00 PM
>If possible, cover our nose with a sleeve and proceed.

>You cover your noise with your sleeve and carry on. It helps somewhat.
>The cavern widens , as stalactites start to become present some yards above you The walls are wide and smooth, curving outward and giving a chamber a kind of bubble-like appearance. Looking up, you can see a few bats here and there, squeaking among themselves and a couple flying about The bulk of them must still be outside feeding at the moment. Below, the floor is obscured by the undisturbed remains of generations of bats living together in a single cave for as long as anyone can remember. It is...pungent, to say the least. You really have no idea how they can stand it. on the other side of the bat warren, you can see a small corridor leading further southward. Obvious exists are North and South.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 11, 2012, 05:55:55 AM
> Float along south. Do it slowly; no need to disturb the bats present.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 11, 2012, 06:39:10 AM
> Float along south. Do it slowly; no need to disturb the bats present.

>You float southward, doing your best to leave the bats and the floor undisturbed. A few of the bats take exception to your presence, flying off with squeaks of protest, but the majority don't seem to be too concerned about you. It is not a pleasant trek, but eventually you leave the bat warren behind you, and the air becomes tolerable again.
>You are in another tunnel, this one pleasingly narrow at the walls; seldom more than a yard and a half across.  The ceiling is about twice that above you, narrow enough that it would be quite easy for you to get stuck there if you tried to get up there.  The stone here is pretty rough, you wouldn't want to fall against it.  The tunnel slowly loops eastward, and soon should be climbing upward. If you recall properly, there should be another chamber, then it links up with the ravine.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 11, 2012, 12:10:59 PM
> Check the floor for remains of dead bats or similar, if the human carried us through here then he must've stepped on some of them whether he liked to or not.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 11, 2012, 12:19:03 PM
> Check the floor for remains of dead bats or similar, if the human carried us through here then he must've stepped on some of them whether he liked to or not.

>You check the floor, and see no signs that any remains of dead bats or bat guano has been smeared on the ground here; let alone in anything resembling footprints.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Vhaltz on February 11, 2012, 12:22:12 PM
> Huh.
> If he didn't seem to go through either of these two paths, maybe the guy could actually fly? perhaps he wasn't human after all...
> Let's continue on until we get to where we woke up, just in case.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 11, 2012, 09:38:32 PM
> Huh.
> If he didn't seem to go through either of these two paths, maybe the guy could actually fly? perhaps he wasn't human after all...
> Let's continue on until we get to where we woke up, just in case.

>That's very weird. Could he fly? That'd make this a lot more difficult, if he could. But you're certain he is human... Maybe he fooled you somehow?
>You continue onward. The air grows a bit more humid as the corridor curves and widens into a new chamber. The walls and floor here are very rounded and smooth, with no sharp edges to be seen. Stalactites and stalagmites are everywhere, some reaching nearly to the floor or ceiling, others merging to create natural columns. They make it a little difficult to simply walk through the chamber, you'll have to maneuver around some of the curtains. As well, much of the chamber is covered in a soft carpet of mosses and various lichens of various colors and textures. At a glance, you can see several that are edible or have other uses, but they don't seem to be in season right now. If you're not mistake, you're pretty sure Yamame tends to harvest a lot of these and sell them. Near the edge of the chamber, you can see a small corridor leading  northward toward the ravine, and another tunnel continuing eastward. Obvious exits are North, South, and East.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 11, 2012, 11:05:52 PM
Hmm.

> East
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 12:03:21 AM
> East

>You continue eastward through the larger tunnel.
>This tunnel is fairly block and uneven, not quite zig-zagging, but coming close to it as it climbs upward. At one point, you notice a small hole in the ground, a little bigger around than your hand. Glancing into it, it seems to be a small shaft, leading down into the earth further than your eye can see. Ahead, the corridor slightly widens into a small, high-ceiling chamber. You immediately note it is littered with various odds and ends; little clay bowls and crude wooden shelves and chests. As well, you can see a couple of faeries here, one of them eating something from one of the bowls and another messing around with something in a chest. One of them looks up as you entire, and cries, "It's the creeping ganode!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 12, 2012, 12:07:03 AM
> Do either of them have canine ear hoods?
> What's a ganode?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 12:27:36 AM
> Do either of them have canine ear hoods?
> What's a ganode?

>You note that one has a flower woven into her hair, and canine ears in her hair as well.
>You have no idea. You suspect it's not a word.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 12, 2012, 12:33:46 AM
> "The what now?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 12:40:14 AM
> "The what now?"

>"Run!" says the faerie who was eating, running from the rock she was using as a table and disappearing through a tunnel to the east.
>"Huh?" says the other faerie, looking at her fleeing companion with a blank expression.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 12, 2012, 01:13:37 AM
> Look at the non-running-away fairy.
> "What's her problem?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 01:19:46 AM
> Look at the non-running-away fairy.
> "What's her problem?"

>The remaining faerie, who is wearing the canine ears, shrugs. "Maybe she owes you money?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 12, 2012, 01:20:41 AM
> And she doesn't have a hood to go with them?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on February 12, 2012, 01:23:17 AM
>"Not that I know of."
>"What's a 'ganode', anyways?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 01:47:08 AM
> And she doesn't have a hood to go with them?

>She does not seem to be wearing a hood.

>"Not that I know of."
>"What's a 'ganode', anyways?"

>"Do you owe me money?" says the faerie. "And I don't know what that thing you just said is. You should use words people do know."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 12, 2012, 01:48:59 AM
> "Don't know it either. But your friend does, so I figured I'd ask."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 02:06:32 AM
> "Don't know it either. But your friend does, so I figured I'd ask."

>"Oh, okay," says the faerie. She then she frowns. "Why are you in our house? Did you come to give us some gold or gems?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 12, 2012, 02:24:01 AM
> "I didn't even know this was your house."
> Frown.
> "I think I took a wrong turn at Albuquerque."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 02:33:09 AM
> "I didn't even know this was your house."
> Frown.
> "I think I took a wrong turn at Albuquerque."

>"Oh, I see," says the faerie. "Well, these things happen."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 12, 2012, 02:56:15 AM
>Have we been out this way before?
>If so, how long ago? And was it occupied by fairies then?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 02:57:57 AM
>Have we been out this way before?
>If so, how long ago? And was it occupied by fairies then?

>You might have, some time back. But not recently enough to really remember this place. You haven't really mentally associated this place with being occupied by faeries, at least.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 12, 2012, 03:02:59 AM
>How often do obvious signs of fairy habitation like this come and go, though?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 03:06:20 AM
>How often do obvious signs of fairy habitation like this come and go, though?

>It varies from time to time. Some faeries live openly like this and move when they feel like it. Others, you can only imagine how they've hidden themselves away.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 12, 2012, 03:32:57 AM
>Point at the canine ears she's wearing
>"What's with the ears, anyway?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 03:48:22 AM
>Point at the canine ears she's wearing
>"What's with the ears, anyway?"

"It's what we wear!" she says, beaming. "Aren't they great?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 12, 2012, 04:18:01 AM
>"Where'd ya get 'em?"
>We've really never seen any fairies wearing them before today?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 04:32:17 AM
>"Where'd ya get 'em?"
>We've really never seen any fairies wearing them before today?

>You have not seen them before today.
>"Made 'em," she says. "Cobalt Skies said we have to or it doesn't count."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on February 12, 2012, 05:46:24 AM
>"Doesn't count for what?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 05:56:29 AM
>"Doesn't count for what?"

>She blinks and gives you a blank look. "Being part of the legion," she says slowly.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on February 12, 2012, 07:22:36 AM
>"A legion? Sounds fun! Where do I go to sign up?
>Not that we actually want to sign up, but she doesn't need to know that.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 07:32:24 AM
>"A legion? Sounds fun! Where do I go to sign up?
>Not that we actually want to sign up, but she doesn't need to know that.

>"You talk with Cobalt Skies, silly!" says the Faerie.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 12, 2012, 07:51:36 AM
"And where's Cobalt Skies?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 08:03:27 AM
"And where's Cobalt Skies?"

>"She's...um..."
>The faerie furrows her brow.
>"...Uh, she's not in the secret base!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Jana on February 12, 2012, 08:11:40 AM
>"Would you tell me where the secret base is not?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 08:13:15 AM
>"Would you tell me where the secret base is not?"

>She frowns, and looks toward the ground for a moment. "How do I do that?" she asks.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 12, 2012, 11:27:50 PM
> "Well, you could tell me a whole bunch of places that are near the secret base but aren't the secret base. Then you would be telling me where the secret base is not."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 12, 2012, 11:41:42 PM
> "Well, you could tell me a whole bunch of places that are near the secret base but aren't the secret base. Then you would be telling me where the secret base is not."

>"Oh, that's tricky!" she says. "Okay! It's not near the big hole with the mushrooms, and it's not near the little river that goes into the big river and it's not near the dirt room."
>You're not too sure about most of what she is referencing, you suspect the 'dirt room' would refer to a place where the floor has some actual soil. Those sorts of places are highly prized, soil is means things can be grown there. You also imagine the little river is probably some tributary that feeds into the main one that runs past the Ancient City. The big hole with the mushrooms could mean a few places, but if you're right, the ravine chamber should still be the north...

>_

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: DracoOmega on February 12, 2012, 11:56:20 PM
>From our knowledge of the tunnels around here, can we think of a spot that would be somewhat close to all of these named places (or something potentially matching their description), without being immediately near to any of them?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 13, 2012, 12:01:19 AM
>From our knowledge of the tunnels around here, can we think of a spot that would be somewhat close to all of these named places (or something potentially matching their description), without being immediately near to any of them?

>You cannot immediately think of any real occurrence of all of those things together that would be connected. But you are also largely outside your own area of familiarity where you are now.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 13, 2012, 05:09:09 AM
> Then let's work off the one we had the least immediate idea about. What dirt patches are we aware of?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 13, 2012, 05:13:07 AM
> Then let's work off the one we had the least immediate idea about. What dirt patches are we aware of?

>There are a few of them scattered around the underground. The largest one is along the river's banks. You're reasonably certain there's some kind of reasons for where and how they come to be, but you have no idea what they are, nor does anyone else seem too.  Thinking on them, none are near anything you'd consider a hole with mushrooms.

>_

Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 13, 2012, 05:17:35 AM
> Nod.
> "I see. And what direction are those in?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 13, 2012, 05:19:50 AM
> Nod.
> "I see. And what direction are those in?"

>"That way," says the faerie, pointing toward the northward tunnel that her companion recently fled down.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 13, 2012, 05:50:00 PM
> Do we have any idea what is generically north of here?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 13, 2012, 10:44:04 PM
> Do we have any idea what is generically north of here?

>You aren't certain, as tunnels aren't always as easy as you want them to be, but you suspect that corridor will take you toward the chamber with the ravine in it.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 14, 2012, 12:02:45 PM
> And from which direction did we just come to get in this room? West?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 14, 2012, 12:12:13 PM
> And from which direction did we just come to get in this room? West?

>The chamber you were in previously is west of this one. You traveled eastward to get to here

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 14, 2012, 01:35:38 PM
> "So toward the large ravine room, then?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 14, 2012, 01:46:43 PM
> "So toward the large ravine room, then?"

>"No, the big hole with the mushrooms," she says.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 14, 2012, 03:02:30 PM
> "Oh, right, okay. I'll leave you to your stuff, then."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 14, 2012, 10:53:36 PM
> "Oh, right, okay. I'll leave you to your stuff, then."

>"Oh, right, that stuff!" she says, as she turns around and gets back to digging through the chest.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 14, 2012, 11:25:38 PM
> Head on through the tunnel the eating fairy ran through earlier.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 14, 2012, 11:41:21 PM
> Head on through the tunnel the eating fairy ran through earlier.

>You make you way through the northern tunnel. It is quickly becomes fairly constricted; the ceiling stooping down low enough that it brushes against your hair and walls close enough to touch with your elbows. It's not hard to see why faeries like it.  It is fairly straight, and opens up again after a a few yards to an immense chamber with an smooth floor covered with rocky ledges and rises; you can see the familiar ravine in the middle.
>You also note a bit of green hair poking around one of the ledges, and quickly note it is attached to a faerie peeking around it. You can only see her hair and a bit of her face, but you're sure this is the same faerie who ran away in terror a few minutes ago.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 14, 2012, 11:56:28 PM
> "Boo."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 15, 2012, 12:00:48 AM
> "Boo."

>"Boo yourself," she says. "Hey, did you see a creeping ganode anywhere? back there?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 15, 2012, 12:05:43 AM
> "Depends.  What's a ganode?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 15, 2012, 12:17:40 AM
> "Depends.  What's a ganode?"

>"They're the worst!" says the faerie. "Like...like...like eating a whole bunch of bad mushrooms then trying to breath water and punch rocks at the same time! You don't wanna mess with a creeping ganode, they'll knock your socks off!"
>She grins. "And I'm gonna catch it!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 15, 2012, 02:40:40 AM
> "But what if it knocks your socks off?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 15, 2012, 03:04:09 AM
> "But what if it knocks your socks off?"

>The faerie gives you a nasty grin. "I already took them off."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 15, 2012, 04:46:15 AM
> Nod.
> "That's a good idea. Anyway, no, I haven't seen anyone other than your friend back there looking through stuff."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 15, 2012, 06:15:29 AM
> Nod.
> "That's a good idea. Anyway, no, I haven't seen anyone other than your friend back there looking through stuff."

>"It's a slippery one," she says, frowning. "Oh well, I'll get it next time for sure!"
>She frowns. "...Hey, what were you doing in our house, anyways?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 15, 2012, 11:23:45 AM
> Shrug.
>"I took a wrong turn at Albuquerque. You know how it is."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 15, 2012, 11:55:31 AM
> Shrug.
>"I took a wrong turn at Albuquerque. You know how it is."

>"Uh...yes, yes I do," says the faerie. "I know exactly what those things are."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 15, 2012, 12:10:10 PM
> "The important thing is that I'm not there right now."
> "So why aren't you wearing canine ears like your friend?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 15, 2012, 12:25:55 PM
> "The important thing is that I'm not there right now."
> "So why aren't you wearing canine ears like your friend?"

>"Yes," says the faerie, nodding enthusiastically. "It's great you're not in there!"
>"Oh, I'm not interested whole legion thing," she says as you ask about her lack of a hood. "It's too weird."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 15, 2012, 12:27:35 PM
> "Does that mean you know where the secret base is?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 15, 2012, 12:33:56 PM
> "Does that mean you know where the secret base is?"

>"Oh yeah, it's over there," she says, gesturing toward a tunnel to the east. You're pretty certain that one leads to the room you awoke in. "I wasn't impressed, but they could make it nice if they wanted to."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 15, 2012, 12:59:44 PM
> "Huh. I was in there earlier. Wonder how I missed it."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 15, 2012, 01:20:37 PM
> "Huh. I was in there earlier. Wonder how I missed it."

>"I told you it wasn't impressive," says the faerie.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 15, 2012, 02:09:16 PM
> "Guess so. Anyway, I'll leave you to your ganode hunt."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 16, 2012, 12:58:23 AM
> "Guess so. Anyway, I'll leave you to your ganode hunt."

>"Huh?" says the faerie. She blinks. "Okay."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 16, 2012, 02:18:13 AM
> Float on over and into the gestured eastern tunnel.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 16, 2012, 02:50:07 AM
> Float on over and into the gestured eastern tunnel.

>You float into the tunnel, leaving the faerie behind. It is indeed the uneven and craggy tunnel that you remember, you note the whitish bit of quartz embedded in it that you took a fancy to earlier. As you follow the corridor while it inclines upward then turns to the right, you can see the chamber with the low ceiling that you woke up in. You also note a faerie with a blue dress puttering around in it; you're reasonably certain this is the same one you saw before.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 16, 2012, 03:06:58 AM
> The one that asked us for ghost gold, or the very first one we saw when we woke up?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 16, 2012, 03:10:31 AM
> The one that asked us for ghost gold, or the very first one we saw when we woke up?

>The very first one.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 16, 2012, 03:57:06 AM
> Do our best to ignore her and continue on through the tunnel.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 16, 2012, 04:05:50 AM
> Do our best to ignore her and continue on through the tunnel.

>You do your best to ignore her. This isn't difficult as she isn't in the tunnel, but as you enter the chamber, she looks over and says, "Hey, I know you!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 16, 2012, 04:08:46 AM
> "Yes, you do."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 16, 2012, 04:23:14 AM
> "Yes, you do."

>"What're you doing back here?" she says, as she puts down some cloth that she seems to gave been sewing. "Oh! Did you find some gold?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 16, 2012, 04:45:47 AM
> "Not yet."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 16, 2012, 05:08:19 AM
> "Not yet."

>"Gems?" she says, hope practically oozing from her voice.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 16, 2012, 05:10:32 AM
> "Not yet."
> Point back into the tunnel.
> "Unless you wanna count the quartz in the wall over there."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 16, 2012, 05:22:50 AM
> "Not yet."
> Point back into the tunnel.
> "Unless you wanna count the quartz in the wall over there."

>"We're working on getting that one," she says. "but it's going to be a day after the day after tomorrow thing..."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 16, 2012, 05:35:10 AM
> Could we have blasted that quartz out of the wall, maybe?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 16, 2012, 05:36:46 AM
> Could we have blasted that quartz out of the wall, maybe?

>You don't think so. Danmaku tends not to hurt the surroundings much, and your demon fire really doesn't have any force behind it.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 16, 2012, 06:24:02 AM
> What about prying it loose and/or smacking it around with the rebar?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 16, 2012, 06:53:02 AM
> What about prying it loose and/or smacking it around with the rebar?

>You don't think you could get the edge of your rebar into it, but you had considered prying it out with your knife beforehand, then decided you weren't that desperate for it. You're not sure if it could work.  Hitting it with the rebar might do it, but also would probably damage it.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 16, 2012, 01:00:16 PM
> "Yeah, I can imagine. That'd be all I know, though."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 16, 2012, 01:15:48 PM
> "Yeah, I can imagine. That'd be all I know, though."

>She nods. "Well, we're working on it, and I'm expecting results real soon!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 16, 2012, 02:44:59 PM
> "Sounds good to me."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 17, 2012, 12:15:31 AM
> "Sounds good to me."

>The faerie nods. After a moment or two, she says, "Um, you're still here..."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 17, 2012, 12:19:01 AM
> Stare at her.  Silently.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 17, 2012, 12:25:40 AM
> Stare at her.  Silently.

>You stare at her and say something.
>She shifts around a little uncomfortably.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 17, 2012, 01:57:24 AM
> Does the chamber have any other exits?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 17, 2012, 02:17:28 AM
> Does the chamber have any other exits?

>There is one opposite of the way you came in.
>The faerie shifts a bit more, then says, "I don't mean to be rude, but you're not a very good guest..."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 18, 2012, 02:27:07 AM
> "Oh. That's easily fixed."
> Head out the other chamber exit.

At a con, could use some help!
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 19, 2012, 03:16:05 AM
> "Oh. That's easily fixed."
> Head out the other chamber exit.

>"Oh, okay," she says.
>You make your way out through the other tunnel. "Take care!" the faerie calls as you leave. The corridor is fairly similar to the one you were just in, uneven and rocky. The ceiling is fairly low, stooping down to around five feet or so. Up head, you can see the tunnel branch into two paths, one leading ahead to the south and the other branching southeast. You think you can hear flowing water to the south.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 19, 2012, 03:53:38 AM
> Water, eh?  Check it out.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 19, 2012, 09:18:26 AM
> Water, eh?  Check it out.

>You continue southward. The tunnel begins to make a noticeable decline, taking you deeper into the earth as you progress. That and the rough nature of the would make it very unpleasant to trip here; were you capable of tripping normally.  The sound of flowing water is unmistakable, and as the tunnel levels out to an end, you see a narrow fast-flowing stream cutting across the floor. The water is clean and swift, a few inches deep. You note that it is flowing toward the northwest, emerging from a small channel in the eastern wall and flowing through another one to the east, following a slant in the floor.  The floor and lower parts of the walls near the stream, as well as the stream bed, as host to a variety of mosses and lichens.

>_

Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Fightest on February 19, 2012, 01:47:44 PM
Ah, in mine hubris I have missed the start of another z-machine adventure! Proceed as you were, gentlemen.

> How are we seeing in the dark, anyway?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 19, 2012, 02:08:11 PM
> How are we seeing in the dark, anyway?

>The underground seem to have much interest in being that dark. Perhaps a little dingy, but even the likes of that shrine maiden and black magician could see when they came through here. You suspect this has something to do with the presence of Former Hell, but you're not sure. On top of this, Youkai tend not to have a problem with low light situations.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 19, 2012, 04:59:47 PM
Ah, in mine hubris I have missed the start of another z-machine adventure! Proceed as you were, gentlemen.

It is incredibly unlikely that any sort of shipping will happen, too, so make sure you stick around.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 20, 2012, 06:39:11 PM
> Any obvious exits beyond the way we just came?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 21, 2012, 03:45:56 AM
> Any obvious exits beyond the way we just came?

>There doesn't seem to be, the tunnel comes to an end not far from the stream.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 21, 2012, 12:50:38 PM
> Head back north up to the most recent fork, then take the southeastern tunnel.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 21, 2012, 01:46:33 PM
> Head back north up to the most recent fork, then take the southeastern tunnel.

>You backtrack and take the Southeastern tunnel.  It too is fairly uneven with a low ceiling at first, but it slowly rises as you move onward. An earthy smell lingers in the air. You note an abnormal number of insects crawling on the walls; useful to note if you ever get you hands on something to fish with. Soon the floor begins to show traces of mud, and walls widen into a oval chamber. A few stalactites hang from the ceiling, while the floor is covered in mud and thick growths various pale plants. You quickly note a few edibles ones, and also note there are a lot of insects here crawling in the dirt and on the plantlife. You have a feeling that some part of the stream you saw earlier runs underneath this chamber. You note another small tunnel nearby, which leads northeast.  Obvious exits are North and Northeast.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 21, 2012, 01:49:33 PM
> So this might qualify as the 'dirt room'?
> Which plants in particular are edible? Maybe we'll have a really good meal tonight.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 21, 2012, 02:26:37 PM
> So this might qualify as the 'dirt room'?
> Which plants in particular are edible? Maybe we'll have a really good meal tonight.

>You are pretty sure it does.
>You look around, and note a few edible plants. You see a few thin-leafed herbs that can function as spices.  You see a couple of stalks belonging to what is typically called cave wheat. In particularly, they have seed pods along their stems that are edible, or can be better used by grinding them into flour.  You also note a couple of small things with thick leaf that be tossed into a stew effectively. You think you catch sight of some small apple-sized gourds with rather sweet paste inside them, poking out among some weeds.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 21, 2012, 03:05:43 PM
> Wonder if Yamame knows about this place...
> Don't want to just up and grab everything; gotta leave some stuff so it'll regrow faster.
> Grab two apple-sized gourds, a stalk of cave wheat, and one of the spice herbs.
> Between this and the mushrooms, how does this compare to what we normally have for a nightly meal?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 21, 2012, 03:32:04 PM
> Wonder if Yamame knows about this place...
> Don't want to just up and grab everything; gotta leave some stuff so it'll regrow faster.
> Grab two apple-sized gourds, a stalk of cave wheat, and one of the spice herbs.
> Between this and the mushrooms, how does this compare to what we normally have for a nightly meal?

>You don't know if Yamame knows about this place, but it wouldn't surprise you if she did.
>You head into the cavern, and collect a couple of apple gourds, a stalk of cave wheat, and a few leaves from a herb known as a Kasha bush for it's rounded, paw-like leaves. You are careful not to take too much, so that it will regrow faster. As you root around the foliage, you also note a few immature underground soybean plants. It will be some months before they're ready to harvest.
>You obtain: Apple Gourd x2
>You obtain: Stalk of Cave Wheat
>You obtain: Kasha Paw Leaves x5
>Between this and the mushrooms, you could probably make a nice stew and have enough left over for another meal later on. Or you could stuff yourself with this and have enough for a decent snack later.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 21, 2012, 05:34:34 PM
 > Pick a couple of the thick stew leaves too, while we're at it.
> So how were we begotten by two women, anyway? Or do biological rules not apply to youkai reproduction?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 21, 2012, 05:38:05 PM
> Pick a couple of the thick stew leaves too, while we're at it.
> So how were we begotten by two women, anyway? Or do biological rules not apply to youkai reproduction?

>You obtain: Broad Leaf x2
>You do not know what your parents did to sire you, and the idea of thinking about it in any kind of detail is about as revolting to you as it would be to just about any other person.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 21, 2012, 05:44:24 PM
> Did we just call both of them 'mom', then?
> This should be a good enough haul for the time being. Head northeast.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 21, 2012, 06:39:51 PM
> Did we just call both of them 'mom', then?
> This should be a good enough haul for the time being. Head northeast.

>Essentially. Shikieiki ended up being Mommy and Komachi became Momma.
>Satisfied when your takings, you proceed through the northeastern tunnel. The ceiling is fairly low, a bit under five feet. The walls quickly vanish as you follow the tunnel, the floor and the ceiling come together to make a kind of lens shape.  The floor is is made of a number of overlapped rocky plates that have fused together over time; or perhaps they're slowly coming apart. You have no idea. The tunnel gently slopes downward and westward for some distance, before quickly flaring out into a sizable circular chamber many yards across. A large natural pillar dominates the cavern, easily a dozen feet in diameter. Stalactites hang from the ceiling, while the floor is covered in a shallow pool of brackish water, you can see the floor is also made of overlapping rocky plates. Curious whitish structures of blocky crystal dot the walls, pillar, and ceiling; you suspect that they are probably salt crystals. The air is a bit humid, and there are insects on the walls and skimming across the water. Across the cavern, you can see another tunnel leading away to the north. On the western wall, you note what seems to be a thin gap hidden in the rocky unevenness, two shelves that almost but not quite come together. You don't think many would notice that at first. It likely contains some kind of hollow, possibly another corridor. You're not sure, nor do you know if you could actually fit between the shelves. Obvious exits are north and south.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 21, 2012, 06:43:24 PM
> Giggle quietly at the phrase "Momma Komachi".
> Have a look at the western hollow.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 21, 2012, 06:53:14 PM
> Do we have use for salt crystals?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 21, 2012, 06:56:03 PM
> Giggle quietly at the phrase "Momma Komachi".
> Have a look at the western hollow.

>What's funny about it? Momma's as natural as anything to you.
>You float over to the western hollow. It's fairly narrow, as you expected, and about a yard and a half tall. You're not sure if you could maneuver your bucket through it. Looking inside, you can see the hollow twists westward beyond your sight. The whole thing is fairly narrow and sharp-looking, like the previous lens-shaped corridor turned on edge, with walls that have a kind of ripple pattern, it would be unpleasant for someone to walk on.

> Do we have use for salt crystals?

>You could bust them up into salt if you had a rock and a way to move the resulting powder. People tend to like salt for various reasons, yourself included. Salt crystals themselves tend to be worth a nominal amount of money underground.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 21, 2012, 07:39:52 PM
> Lick one of the crystals gingerly to test.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 21, 2012, 08:07:03 PM
> Hmm, we might have to leave our bucket behind on this one. Though it did get jacked that one other time...
> There haven't been any signs of sentient life recently, have there?
> How quickly could we retreat to Yamame's, then return here? Maybe we could leave it with her for a bit, or bring her back with us if her web nonsense is finished.
> Could we perhaps rip some salt crystals out of the wall and bring them back to our regular spot before smashing them or selling them? The granite might help for the former, at least.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 22, 2012, 04:28:14 AM
> Hmm, we might have to leave our bucket behind on this one. Though it did get jacked that one other time...
> There haven't been any signs of sentient life recently, have there?
> How quickly could we retreat to Yamame's, then return here? Maybe we could leave it with her for a bit, or bring her back with us if her web nonsense is finished.
> Could we perhaps rip some salt crystals out of the wall and bring them back to our regular spot before smashing them or selling them? The granite might help for the former, at least.

>You could leave your bucket, but it would be awkward.
>There's been a few faeries about, certainly.
>It would probably take a few minutes to return to Yamame. Coming back, even via flight, would be a lot slower and more awkward without your bucket.
>You could certainly take some salt crystals and tuck them away for later. The granite piece you have ought to be enough to knock off something sizable.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 22, 2012, 04:42:29 AM
> Did we have even the generalest of ideas for how far along she was in her web repair work?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 22, 2012, 05:02:39 AM
> Did we have even the generalest of ideas for how far along she was in her web repair work?

>It looked like she was close to being done, but she can be fussy about them.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 22, 2012, 05:05:48 AM
Anyone object to running back to Yamame and getting her to play bucket guard while we explore this hole?

> Use the granite to chisel out a couple of decent-sized salt crystals.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 22, 2012, 05:31:29 AM
> Use the granite to chisel out a couple of decent-sized salt crystals.

>You locate a couple of easy to get to crystals and set to work chiseling them out of the wall. Although the crystals are reasonably thick compared to your granite chunk, they are are also fairly soft and brittle, and you are able to messily chip away at their bases until they come free. Most of the chips left over from the process fall into the water; you can only imagine how briny it must be, and what interesting diseases it probably hosts.
>You obtain: Salt Crystal x2

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on February 22, 2012, 05:47:02 AM
Since this was never actually asked:

>Do we think we could fit in there with our bucket? If not, could we fit in without it?
>Why are we slower without the bucket?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 22, 2012, 06:04:10 AM
>Do we think we could fit in there with our bucket? If not, could we fit in without it?
>Why are we slower without the bucket?

>You don't think you could squeeze your bucket in there. but you could probably squeeze yourself in there.
>As far as physical motion goes, you have bum legs. Normal walking is right out; you need to lean a lot of your weight on something to even consider it, and that is assuming you can stand to begin with. This leaves you with crawling, which isn't much better, or creeping along on your elbows (which is the easier for you.). As far as flight goes, you feel terribly off balance without your bucket. This cuts considerably into your speed and moreso into your maneuverability, and you have to take rests rather often to reorient yourself.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 22, 2012, 11:33:08 AM
> Did the small tunnel look dry enough for creeping purposes?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 22, 2012, 11:49:39 AM
> Did the small tunnel look dry enough for creeping purposes?

>You didn't see any water inside of it. The ground is pretty uneven, though, and would not be comfortable to creep along. Plausible, if you take it slowly, but not comfortable.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 22, 2012, 11:54:50 AM
> Let's take it slowly, then.
> Float into the opening as far as the bucket can reasonably go, just to see if we can see anything new around the westward bend.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 22, 2012, 12:01:19 PM
> Let's take it slowly, then.
> Float into the opening as far as the bucket can reasonably go, just to see if we can see anything new around the westward bend.

>You lean into the opening as far as you can. Looking around the bend, you can see that the hollow is indeed a proper tunnel. It twists until it is going nearly southward and descends downward into the earth. The walls grow a bit closer together, but you don't think you're going to have any problem fitting between them without your bucket.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 22, 2012, 12:08:02 PM
> Descending down? Yeah, we're going to want Yamame on-hand for this.
> Return to the ravine room by retracing our bounces/floating/whatever, then return to Yamame's place via the path we took out of the ravine room the first time (the one that didn't go through a fairy 'house'.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 22, 2012, 01:29:16 PM
> Descending down? Yeah, we're going to want Yamame on-hand for this.
> Return to the ravine room by retracing our bounces/floating/whatever, then return to Yamame's place via the path we took out of the ravine room the first time (the one that didn't go through a fairy 'house'.

>You depart from the column room, and retrace your steps through the soil chamber and the chamber you awoke in, getting a confused look from the faerie there as she sews. From there you return to the ravine and more familiar lands, passing through the pool chamber and descending down to the corridor leading to the bat warrens. After that, it's a simple trip back to Yamame's home.
>Returning to the web chamber, you see that Yamame appears to be in the process of putting up a new web over the tunnel to the surface.  She is writing something in it, but you can't tell what it is yet. You also note that her chatty companion is gone now.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 22, 2012, 01:33:53 PM
> "You still workin' on those?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 22, 2012, 01:56:18 PM
> "You still workin' on those?"

>"They ain't gonna make themselves, buddy," says Yamame.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 22, 2012, 03:05:15 PM
> Does Yamame know about our legs?
> "Well, when you get the chance, I need help lookin' through some of the tunnels I was in earlier. Found some good stuff, but I ran across one small one the bucket won't fit through."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 22, 2012, 03:15:58 PM
> Does Yamame know about our legs?
> "Well, when you get the chance, I need help lookin' through some of the tunnels I was in earlier. Found some good stuff, but I ran across one small one the bucket won't fit through."

>She doesn't know all the details, but she's aware that you can't walk normally.
>"What's the deal with it?" she says, looking over from her work.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 22, 2012, 04:04:55 PM
> Pull out and hold up a salt crystal.
> "It's a small opening in a chamber with a bunch of salt crystals. I'm guessing it's not picked through very often if there are still that many crystals there. Given the opening's fairly small and the way the tunnel winds, I'd bet it's picked through even less, which means it could have some more good stuff."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 22, 2012, 04:06:06 PM
> Pull out and hold up a salt crystal.
> "It's a small opening in a chamber with a bunch of salt crystals. I'm guessing it's not picked through very often if there are still that many crystals there. Given the opening's fairly small and the way  the tunnel winds, I'd bet it's picked through even less."

>Yamame nods. "So what do you want me to do?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 22, 2012, 05:35:23 PM
> "I'm not leaving my bucket alone for longer than I have to. Not after it got jacked that one time. So you could either explore the small tunnel, or guard the bucket while I do it. If I go down it, there are more salt crystals there you can help yourself to if you want, and there's another larger tunnel I haven't looked through yet if you get bored."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 22, 2012, 05:45:42 PM
> "I'm not leaving my bucket alone for longer than I have to. Not after it got jacked that one time. So you could either explore the small tunnel, or guard the bucket while I do it. If I go down it, there are more salt crystals there you can help yourself to if you want, and there's another larger tunnel I haven't looked through yet if you get bored."

>"Sure, buddy, I can watch your bucket, if it's that big a deal," says Yamame.  "You think someone's around who'll take it?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 22, 2012, 05:47:44 PM
> "No clue. But there's enough fairies about and a bunch of 'em are into some fairy group activity nonsense thing, so who knows where they might wander and what they might think if they see it unattended. All I know for sure is that you ain't jackin' it and you can give what for to anyone that tries."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 22, 2012, 06:09:56 PM
> "No clue. But there's enough fairies about and a bunch of 'em are into some fairy group activity nonsense thing, so who knows where they might wander and what they might think if they see it unattended. All I know for sure is that you ain't jackin' it and you can give what for to anyone that tries."

>She nods. "Yeah, can't trust faeries with important things, buddy. Lemme finish getting this up and I'll help out."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 22, 2012, 06:14:34 PM
> "Need a hand with it?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 22, 2012, 06:27:44 PM
> "Need a hand with it?"

>"Naw, you'd just get stuck, pal," says Yamame. "But thanks for the offer, you know?"
>She fiddles with a few things and turns around. "Okay, that's good enough for now."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 22, 2012, 08:04:35 PM
> "All right. This way."
> Retrace our way back to the salt crystal chamber, again avoiding the faerie 'house' from before.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 23, 2012, 05:21:25 AM
> "All right. This way."
> Retrace our way back to the salt crystal chamber, again avoiding the faerie 'house' from before.

>You allow Yamame a couple moments to lower herself to the ground and detach herself from her tether, then make your way back toward the salt crystal chamber. The trip is a bit time consuming, but largely uneventful. Yamame shows some interested in the soil-filled chamber that you pass through, and the faerie in the room that you awoke in looks up at the two of you with dismay on her face.
>When you return to the salt crystal chamber,  Yamame has a look around and says, "Hey buddy, I bet that tunnel over there goes to the river, we've gotta be pretty close."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 23, 2012, 05:27:18 AM
> Is she talking about the small tunnel the bucket couldn't fit through or the unexplored tunnel to the north?
> "There's water running in the area, yeah. One of the forks before the soil chamber led right to it."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 23, 2012, 05:35:07 AM
> Is she talking about the small tunnel the bucket couldn't fit through or the unexplored tunnel to the north?
> "There's water running in the area, yeah. One of the forks before the soil chamber led right to it."

>She looking toward the one to the north. She's also, you note, looming so close behind you that she practically has her feet in your bucket.
>"Huh, yeah, that'd probably feed into the river too, huh?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 23, 2012, 11:36:20 AM
> How large is Yamame compared to us?
> Can we at least look her level in the eye, or do we need to float up a bit if she's standing?
> How wide does the lower half of her dress get?
> Could we both fit in the bucket?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 23, 2012, 01:39:24 PM
> How large is Yamame compared to us?
> Can we at least look her level in the eye, or do we need to float up a bit if she's standing?
> How wide does the lower half of her dress get?
> Could we both fit in the bucket?

>With her standing and you in your bucket, quite a bit so. If you stood up, well, you're not sure. You're really not used to thinking of yourself like that.
>You would need to be floating to look her in the eye, or perched on top of something which is what you customarily do
>The lower half of her dress gets pretty pretty wide; if not for the way it closes you could easily hide there.
>You don't think you could fit anyone other than a faerie in your bucket, it's quite snug.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 23, 2012, 01:57:48 PM
> Have we ever actually tried hiding inside Yamame's dress?
> Gesture to the small opening.
> "Stilll not sure about that, though. You wanna check a bit into the north tunnel to be sure it heads to water while I take a look-see into there?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 23, 2012, 02:49:26 PM
> Have we ever actually tried hiding inside Yamame's dress?
> Gesture to the small opening.
> "Stilll not sure about that, though. You wanna check a bit into the north tunnel to be sure it heads to water while I take a look-see into there?"

>You have not. You don't think she'd be willing.
>"Yeah, that'll be a good idea, buddy," she says.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 23, 2012, 03:05:52 PM
> Hey, she's an established weirdo. Besides, she has no problem getting up close and personal with everyone, she hardly has a leg to stand on in objecting if we need her to hide in that manner for whatever reason.
> "'Kay. Lemme get as close as I can before giving up the bucket. Don't wanna have to maneuver without it more than necessary."
> Float the rest of the way over to the opening.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 23, 2012, 03:33:58 PM
> Hey, she's an established weirdo. Besides, she has no problem getting up close and personal with everyone, she hardly has a leg to stand on in objecting if we need her to hide in that manner for whatever reason.
> "'Kay. Lemme get as close as I can before giving up the bucket. Don't wanna have to maneuver without it more than necessary."
> Float the rest of the way over to the opening.

>That she is, but you're pretty sure she doesn't think she's a weirdo.
>"You got it," says Yamame, as she follows you over to the opening.  You get close enough to it that your bucket is pressed against the stone. Yamame looms too close you, and says "Yeah, that's a tight squeeze alright."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 23, 2012, 04:02:39 PM
> Tight squeeze.  Purely by accident, of course.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 23, 2012, 04:15:13 PM
> How close is her face to ours?
> How much free space is there to move our arms?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 23, 2012, 04:18:30 PM
> How close is her face to ours?
> How much free space is there to move our arms?

>She is behind and over you, you'd say just a couple feet away.
>You can move your arms with relative freedom.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 23, 2012, 05:33:50 PM
> Turn around and look up at Yamame.
> "Pretty much. This is about as far as the bucket'll go."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 23, 2012, 06:07:23 PM
> Turn around and look up at Yamame.
> "Pretty much. This is about as far as the bucket'll go."

>She looks down and nods. "Looks like it's up to you, pal," she says. "I sure can't get in there."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 23, 2012, 06:22:20 PM
> Extricate from bucket (and Yamame), proceed into hole.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 23, 2012, 06:35:06 PM
> Extricate from bucket (and Yamame), proceed into hole.

>You extricate yourself from your bucket, and float into the hole. It's not too difficult to slip through the opening now, and you proceed into the tunnel.
>The walls here are very narrow, there is hardly room for your shoulders, nor could you really expect to stand up comfortably if you could stand. There is not really a floor or a ceiling so much as placed where the walls come together at a point. The tunnel twists southward and downward, growing more narrow and seeming to make a sudden drop. You think you are going to have to float sideways to fit your shoulder through, and you doubt that it would be pleasant.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 23, 2012, 06:41:02 PM
> May as well.  Float through, slowly and carefully.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 23, 2012, 06:47:46 PM
> May as well.  Float through, slowly and carefully.

>You float onward, turning and shifting as needs be. It is unpleasant, but you manage to make it through to where the tunnel drops off.  Looking below, you see it descends sharply a good fifteen or so feet before leveling out. You can just get a glimpse of what is beyond it; you think it is a chamber.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 23, 2012, 07:19:15 PM
Shoot, I was setting up for something and didn't want to leave Yamame yet. Oh well.

> How well can we control such a descent?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 23, 2012, 07:45:39 PM
> How well can we control such a descent?

>You think you should be fine, as long as you don't linger too much.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 23, 2012, 08:04:12 PM
> Head down to the chamber below as best we see fit to not drop ourselves fifteen feet and land on our head.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 23, 2012, 08:30:23 PM
> Head down to the chamber below as best we see fit to not drop ourselves fifteen feet and land on our head.

>You descend down the chute. It's a slow descent, but you manage to maneuver your way down without falling or hurting yourself on the rock. The bottom of the chute is a smooth incline, leading another chamber. Looking inside, it seems to be a roughly circular room. You can see what looks like an improvised table, given there is a piece of old cloth on it. Looking around, you notice couple clay pots, and some other things you can't quite identify.
>You are a bit tired after that fight. A rest would be welcome, but not necessary.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 23, 2012, 09:11:21 PM
> This must be the secret base.
> Is there any obvious place to sit?
> Are there any obvious exits?
> Is there anything in the pots?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 24, 2012, 04:39:28 AM
> This must be the secret base.
> Is there any obvious place to sit?
> Are there any obvious exits?
> Is there anything in the pots?

>This certainly is a pain to get to, if nothing else.
>You could sit on the incline. Looking inside, it seems the floor is decent enough, and there is that rock with the old cloth on it.
>You don't see any obvious exits other than the way you're using to peer into it. But taking a closer glance, it seems that the way in doesn't connect directly to the floor, but rather opens some distance up the wall.
>You cannot see what it in the pots from here.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 24, 2012, 04:45:03 AM
> Head all the way inside to get a better view of the place. We can sit or lie down on the table in a bit if we need to.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 24, 2012, 05:05:15 AM
Tagging out for the night. Don't be afraid to threaten raiders with infection should things go far enough south.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 24, 2012, 05:13:07 AM
> Head all the way inside to get a better view of the place. We can sit or lie down on the table in a bit if we need to.

>You make your way inside.
>The room is vaguely oblong and feels oddly stuffy. The ceiling is about ten feet from the floor, the walls a bit further apart than that. Looking around, you can see some old wooden boxes and clay pots scattered about; there doesn't seem to be much order here. There's a fair amount of old trash, as well. a lone chopstick here, some torn cloth there, a stain of unidentifiable something that was probably some meat ages ago. The last one probably contributes strongly to the stale smell in here. Glancing into the pots, a lot of them seem to be empty, but a couple seem to have some things.
>You could certainly use a rest now., but you can push yourself further if you want.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 24, 2012, 05:17:12 AM
> No, lie down on the table. We're going to need energy to get out of here.
> Still no obvious exits?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 24, 2012, 05:29:08 AM
> No, lie down on the table. We're going to need energy to get out of here.
> Still no obvious exits?

>You float over to the table and plot down on it. The cloth is old and brittle, but at least it is reasonably clean. You lay back on it; it's large for you to do while letting your legs dangle off the edge, and feel quite a bit better. It was rather like you were holding your breath, after a few moments, you should be fine.
>You do not see any obvious exits. It's possible some of the junk here may cover one up, but you doubt it would be large enough for you to use. Do you note that there seems to be a fair amount of broken wood and clay fragments scattered about the far side of the room.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 24, 2012, 11:13:07 AM
> How does the floor look? Could we reasonably skitter along to investigate things around the place up close?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 24, 2012, 11:23:40 AM
> How does the floor look? Could we reasonably skitter along to investigate things around the place up close?

>You think you could, but some of it is dirty and you'd prefer not to crawl through it.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 24, 2012, 11:29:31 AM
> What's our family name? If we've disavowed it, what was it before we left?
> Do we have pockets?
> Give ourselves a few moments, enough to rest up properly, then make our way toward the side of the room with the broken wood and clay. Skitter along the floor if the path wouldn't be too dirty; float over otherwise.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Fightest on February 24, 2012, 11:59:33 AM
> Examine pots on the way. If there are empty ones, consider ad-hoc bucket replacement.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 24, 2012, 12:47:00 PM
> What's our family name? If we've disavowed it, what was it before we left?
> Do we have pockets?
> Give ourselves a few moments, enough to rest up properly, then make our way toward the side of the room with the broken wood and clay. Skitter along the floor if the path wouldn't be too dirty; float over otherwise.

>You favored Onozuka as a family name, but you left that behind a long time ago.
>You do have some pockets, currently your Dirty Metal Knife and Wooden Chopsticks (used) are in them.
>You allow yourself a little time to recover, then settle yourself onto the floor and creep over toward the wrecked side of the room.

> Examine pots on the way. If there are empty ones, consider ad-hoc bucket replacement.

>You consider the pots along the way. One seems to have a hammer and saw in it; another holds what you imagine used to be rice or cave wheat before time got to it. A third and fourth are empty, but they are too thin to really hold you without shattering when you move. You don't think they would be very comfortable, anyway, clay has nothing on proper wood.
>As you draw close to the pile, you can hear something shift within it, moments before a fiery blue stream comes at your head!

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 24, 2012, 12:52:49 PM
> Roll to the left!
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 24, 2012, 01:14:38 PM
> Roll to the left!

>You roll to the left, as something painfully hot passes right by you! It feels almost like a fire!
>You are now on your back. Looking in the direction the bluish thing, you can see that it is looping around, probably to come at you again. You can easily see that it appears to be a skull sheathed in flame, which is interesting; you typically never see evil spirits this far up. Unfortunately, you don't have much time to dwell on this as you confirm that it's looping back toward you!

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 24, 2012, 02:02:18 PM
> Prop ourselves up a bit on our right hand, balancing our weight on it so we can fire some arrowhead danmaku at the spirit with our left.
> If it continues to come at us, use our right hand to push off the ground and give us the momentum to roll back the way we came.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Fightest on February 24, 2012, 02:21:26 PM
> Naw, let's throw good old high-adventure physics at it:
> Let it get close, then grab a clay pot and catch the skull in the pot.
> Then close the pot. This bit's important.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 24, 2012, 03:02:02 PM
> Naw, let's throw good old high-adventure physics at it:
> Let it get close, then grab a clay pot and catch the skull in the pot.
> Then close the pot. This bit's important.

> Do this instead of shooting if there's a pot and a lid in grabbing range.

I have no problem with alternatives to combat, but do keep in mind that Kisume's mobility is extremely limited when not in her bucket. Can't walk at all and flying is awkward and tiring.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 24, 2012, 03:31:34 PM
> Naw, let's throw good old high-adventure physics at it:
> Let it get close, then grab a clay pot and catch the skull in the pot.
> Then close the pot. This bit's important.

>You could probably grab a pot, but you haven't seen any lids handy.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hanzo K. on February 24, 2012, 03:36:35 PM
>Couldn't we just turn the pot upside-down?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Fightest on February 24, 2012, 03:50:35 PM
>Couldn't we just turn the pot upside-down?

> Yeah this.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 24, 2012, 04:05:26 PM
>Couldn't we just turn the pot upside-down?

>You could, but you don't know if the evil spirit could struggle out from it afterward.

> Yeah this.

>You grab a nearby pot, and prepare yourself as the evil spirit comes around and descends toward you again. This time, it sends out a spread of blue-white danmaku before swooping at you!

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 24, 2012, 05:06:29 PM
> Is danmaku known to break clay pots?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 24, 2012, 05:19:47 PM
> Is danmaku known to break clay pots?

>If the danmaku is sufficiently strong and the clay sufficiently flimsy. In this case, you know evil spirits are worse than your average faerie, at least, so there's a chance it may be strong enough to break the pot you have now. You don't really have time to think it out.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 24, 2012, 05:37:04 PM
I could take or leave capturing the little guy, though the chance he'll just bust out again via blowing the pot up leaves me in doubt as to the likelihood of success. I'll leave this up to those that actively wanted to capture it.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 24, 2012, 05:56:03 PM
> How is the danmaku spread?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 24, 2012, 06:03:53 PM
> How is the danmaku spread?

>It seems to be a kind of messy cloud with about a half dozen or so shots, mostly coming at you. You can see some gaps in it already to the left.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 24, 2012, 07:50:08 PM
> Roll back to the left, aiming ourselves for those gaps.
> Use one hand to grab the pot around the lip and swing it opening-first at the spirit in an attempt to catch it.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 24, 2012, 08:19:57 PM
> Roll back to the left, aiming ourselves for those gaps.
> Use one hand to grab the pot around the lip and swing it opening-first at the spirit in an attempt to catch it.

>You roll to the left, and have to suppress a yelp as the shots sizzle by too close for comfort. Then you swing the pot at the the spirit as it swoops in after the danmaku. There is a ceramic thump as you snatch the spirit out of the air and it vanishes into the pot!

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 24, 2012, 09:11:21 PM
> Quick! Bring the pot to the floor mouth-side down to 'seal' the opening so the spirit can't get out!

Ball's in your court, Fightest. Do whatever you wanted to do with your new pet.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 24, 2012, 09:23:51 PM
> Quick! Bring the pot to the floor mouth-side down to 'seal' the opening so the spirit can't get out!

>You smack the pot down on the cavern floor as quickly as you can without fear of shattering it. You can feel the evil spirit thumping around inside, shaking the pot a little in your hands.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Nekomata-chan on February 24, 2012, 10:29:59 PM
>Keep a tight hold on it! That thing is staying put!
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 12:11:10 AM
> So we can't stand. Can we reasonably kneel?
> Have we ever had any interest in getting our legs healed?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 05:52:33 AM
>Keep a tight hold on it! That thing is staying put!

>You do your best to hold it steady! The evil spirit puts up a fight, but you hold it steady for now.

> So we can't stand. Can we reasonably kneel?
> Have we ever had any interest in getting our legs healed?

>You can kneel if you can put your weight onto something other than your legs.
>You've never considered doing anything about your legs, it's part of who you are. Nor do you want anyone's pity, and you'd just be validating that if you went and tried to "fix" your legs.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 01:15:18 PM
> Sit on the pot to keep it pinmed to the ground.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 01:26:19 PM
> Sit on the pot to keep it pinmed to the ground.

>You are not certain if the pot would hold up well if you put all your weight on it like that.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 01:45:23 PM
> How did our legs come to be this way, anyway?
> Nothing for it, then. Hold on tight to the pot until the shaking stops or the thing breaks out.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 01:56:18 PM
> How did our legs come to be this way, anyway?
> Nothing for it, then. Hold on tight to the pot until the shaking stops or the thing breaks out.

>They've been like that as long as you can remember.
>You hold onto the pot and the spirit continues to fight. It doesn't take long for you to be certain that it's not going to break out as long as you're holding it down.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 02:01:01 PM
> Look around the room. Is there anything fairly heavy present?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 02:09:26 PM
> Look around the room. Is there anything fairly heavy present?

>You look around for something heavy. There is a rather sizable stone amid the mess where the spirit first emerged.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 02:14:43 PM
> Could we move ourselves toward the stone while dragging the pot along the ground with us?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 02:17:27 PM
> Could we move ourselves toward the stone while dragging the pot along the ground with us?

>It'd be a bit laborious, but you could do that.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 02:29:44 PM
> Do it, then. Make our way over to the stone.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 03:26:25 PM
> Do it, then. Make our way over to the stone.

>You scoot over toward the stone a bit at a time, sliding the pot ahead of you then getting what little leverage you can out of your legs and forcing yourself forward. After repeating this a few times, you are within reach of the rock. It is a big, oblong stone about the side of a good construction block.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 03:40:50 PM
> Can we clamp our legs around the pot?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 04:06:36 PM
> Can we clamp our legs around the pot?

>You can hold it by you legs for a little bit.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 04:12:09 PM
> Wrap our legs around the pot for long enough that we can pick the stone up and set it down on top of the pot.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 04:32:27 PM
> Wrap our legs around the pot for long enough that we can pick the stone up and set it down on top of the pot.

>You wrap your legs around the pot. The spirit's attempts to escape do not get any worse, but it is much harder to hold them off now. Thankfully, it seems to have worn out a bit since you first caught it, otherwise you might be in trouble. You pick up the rock, grunting a bit from the sudden weight, and gently put it on top of the pot. It balances fairly well, you think.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 04:33:56 PM
> Extricate ourselves from around the pot. Let the stone do the work holding the spirit at bay.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 04:54:55 PM
> Extricate ourselves from around the pot. Let the stone do the work holding the spirit at bay.

>You let the pot go. You can hear the spirit thumping against it. The pot wobbles a little, but the rock stays in place.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 05:00:27 PM
> Do we need to rest again? Make our way back to lying on the table if so.
> If we do not need to rest, or once we have been able to rest, make our way back over to the pile of stuff the spirit first came out of.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 05:03:30 PM
> Do we need to rest again? Make our way back to lying on the table if so.
> If we do not need to rest, or once we have been able to rest, make our way back over to the pile of stuff the spirit first came out of.

>You don't need a rest, but you're in no hurry.
>You are pretty much at the pile now.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 05:12:27 PM
> Anything look interesting on the surface of the pile?
> If not, carefully start digging through the pile, looking for anything noteworthy. Don't want no cuts or splinters on our hands.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 05:51:35 PM
> Anything look interesting on the surface of the pile?
> If not, carefully start digging through the pile, looking for anything noteworthy. Don't want no cuts or splinters on our hands.

>You don't seem too much on the surface; some old cloth, a couple of nails, a glove that has aged terribly...
>Digging into the mess a bit, you find a small wok, a couple of hinges, a slightly unraveled jingasa, some loose coins, more clay shards... there's probably more to be found elsewhere.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 06:25:03 PM
> Loose coins? Snatch those up.
> What is our opinion of hats?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Fightest on February 25, 2012, 06:26:36 PM
Sorry, wasn't around to put the finishing touches on the pot-ghost, but it was handled just about perfectly.

> A wok? Sweet. Acquire.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 06:35:24 PM
Well, now that we have it, what do you want to do with it?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 06:38:13 PM
> Loose coins? Snatch those up.
> What is our opinion of hats?

>You obtain: 4☼
>You don't care for them; they get in the way of your hair, and make it harder to get into tight places comfortably.

> A wok? Sweet. Acquire.

>You obtain: Old Wok.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 06:45:50 PM
> Hopefully we can worm our way back up the shaft with that wok  without too much difficulty. That could be useful for cooking later, or maybe selling.
> Move a little bit toward a different part of the pile, then keep digging to see what else we can find.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 07:10:46 PM
> Hopefully we can worm our way back up the shaft with that wok  without too much difficulty. That could be useful for cooking later, or maybe selling.
> Move a little bit toward a different part of the pile, then keep digging to see what else we can find.

>You think you should be able to turn it sideways at the appropriate times.
>You crawl over toward the other side of the pile, and root through it. A couple of non-trash objects turn up; a long yellow scarf, a clear empty glass bottle, a noh mask, and metal disk with a hole in it.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 07:13:18 PM
> Hmm. The noh mask is probably not that useful, but the other things...
> Examine metal disk.
> Would the glass bottle fit inside a pocket or the wok?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 07:19:28 PM
> Hmm. The noh mask is probably not that useful, but the other things...
> Examine metal disk.
> Would the glass bottle fit inside a pocket or the wok?

>You could get some use out of those other things...
>You take the metal disk in hand and look at it. Upon closer inspection, it seems to be the hilt to a sword.
>You could easily pocket the bottle, it is about palm-sized.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 07:24:36 PM
> Pocket the bottle, then. That could come in useful.
> Do we have an opinion of scarves?
> Could the sword hilt fit in the wok?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Jana on February 25, 2012, 07:29:50 PM
>If the sword hilt is of reasonable make, it may fetch a fair price. Pocket it!
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 07:37:57 PM
> Pocket the bottle, then. That could come in useful.
> Do we have an opinion of scarves?
> Could the sword hilt fit in the wok?

>Obtain: Empty Glass Bottle
>You have no problems with scarves. It might be handy on colder days. It seems to be in relatively good condition, compared to some of the other bits of cloth here.
>You could easily toss the hilt into the wok.

>If the sword hilt is of reasonable make, it may fetch a fair price. Pocket it!

>You don't  really know swords well enough to know if it's reasonable, but it doesn't seem to be broken to you, so you pocket it.
>You obtain: Sword Hilt.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 07:49:07 PM
> Obtain the scarf by putting it on.
> Looks like this has been picked clean through. Head back to the first part of the pile and continue digging over there.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 07:57:02 PM
> Obtain the scarf by putting it on.
> Looks like this has been picked clean through. Head back to the first part of the pile and continue digging over there.

>You put on the scarf, and find that it it is quite long, dangling down to the floor. It would probably reach your kneels if you were standing up properly.
>Between the two sides, you think that you've largely searched the pile out.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 08:07:08 PM
> Gather our newfound stuff (aside from the scarf we're wearing) so that everything but the wok is pocketed. Put the money in the bottle if need be.
> Look around the room for piles of anything else that might be worth digging through.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 08:10:11 PM
> Gather our newfound stuff (aside from the scarf we're wearing) so that everything but the wok is pocketed. Put the money in the bottle if need be.
> Look around the room for piles of anything else that might be worth digging through.

>Your pockets are getting a bit full, but there is no problem keeping all the things you've taken, the wok excepted.
>You look around room. There are no more piles, but there are a couple of jars, and small chest of drawers.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 08:20:23 PM
> Make our way over to the chest of drawers.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 08:34:34 PM
> Make our way over to the chest of drawers.

>You drag yourself across the chamber to the chest of drawers. Carrying the wok makes it a little difficult. The chest is about a foot and a half tall, having only two drawers in it.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 08:41:48 PM
> Set the wok aside on the ground for the moment.
> Open the bottom drawer.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 08:51:39 PM
> Set the wok aside on the ground for the moment.
> Open the bottom drawer.

>You open the bottom drawer, which is more recalcitrant than you like. and find an old book, bearing the stains of age. Its cover is bound in leather.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 09:03:12 PM
> Does it have an obvious title?
> Is it the only thing in the drawer?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 09:04:52 PM
> Does it have an obvious title?
> Is it the only thing in the drawer?

>There is no title on it.  Looking at the spine, you see a 6 emblazoned on it.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on February 25, 2012, 09:09:27 PM
>Can we read?
>Either way, open it to a random page and take a look.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 09:16:47 PM
>Can we read?
>Either way, open it to a random page and take a look.

>You're probably more literate than most of the people underground.
You open to a random page; or rather you open to the page that gives the least resistance. Tucked between those two pages is a blank spellcard.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 09:19:51 PM
> !
> Take it. Maybe we can make up a second one someday.
> How long have spellcard rules been around?
> Do fairies have spellcards?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 09:36:52 PM
> !
> Take it. Maybe we can make up a second one someday.
> How long have spellcard rules been around?
> Do fairies have spellcards?

>You start, then quickly snatch up the spellcard! It might be useful some day.
>You obtain: Blank Spellcard
>The rules themselves are pretty new, they've only been around a bit more than a decade. Spellcards themselves are far older.
>You've never met a faerie with a spellcard, but you also tend not to deal with faeries typically. You doubt many would have spellcards, they just don't seem to have the attention span to make one.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 09:37:37 PM
> Now that the spellcard is out of the way, check out what's on the pages.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 25, 2012, 09:50:22 PM
> Now that the spellcard is out of the way, check out what's on the pages.

>You glance at the pages. It seems the book is a novel, and the page you are on is a conversation between an oni and a human she has kidnapped and is now putting to work. The human is understandably confused and frightened about the situation, while the oni protagonist seems to be trying to reassure her.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 25, 2012, 09:56:35 PM
> Huh.
> Put the book next to the wok and open the top drawer. If we can't see inside the top drawer form the floor, then float our way to the top of the chest and sit on it, looking down into the drawer from above.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Jana on February 26, 2012, 04:57:12 AM
>The book could be quite valuable to the right people, but do we know any of the right people to whom it would be quite valuable?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 06:41:55 AM
> Huh.
> Put the book next to the wok and open the top drawer. If we can't see inside the top drawer form the floor, then float our way to the top of the chest and sit on it, looking down into the drawer from above.

>What an odd find.
>You set the book aside, and try to open the top drawer. You quickly discover that it is stuck.

>The book could be quite valuable to the right people, but do we know any of the right people to whom it would be quite valuable?

>You're sure there's someone who would buy it for a good price, but you're not sure who. You've never managed to scavenge any literature before.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Fightest on February 26, 2012, 11:42:25 AM
Well, now that we have it, what do you want to do with it?

Uh, just leave it there. We don't need no ghosts. This will certainly not come back to bite us in the ass in the future.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 12:29:28 PM
> Can we tell what kind of wood the chest is made of?
> Could we get any leverage at all to pry it open with the rebar?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 12:50:12 PM
> Can we tell what kind of wood the chest is made of?
> Could we get any leverage at all to pry it open with the rebar?

>You aren't sure what kind of wood it is, but it seems reasonably solid.
>You think you might be able to slip the tip of your rebar into one of the corners.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 01:07:30 PM
> Do so, and try to pry the drawer loose, if not outright open.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 01:11:56 PM
> Do so, and try to pry the drawer loose, if not outright open.

>You do not have it with you, you left it in your bucket with most of your worldly possessions.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 01:19:42 PM
> Oh crap, we did, didn't we? Damnit.
> Would it be possible to rescale the tunnel with the book and the wok in hand?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 01:22:58 PM
> Oh crap, we did, didn't we? Damnit.
> Would it be possible to rescale the tunnel with the book and the wok in hand?

>It ought to be, but you'll probably need another rest before returning.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 01:25:39 PM
Well, now that we have a reason to return, it should be okay dropping our newfound stuff off in the bucket.

> Taking the wok and the book with us, return to the tabletop and lie down to recover whatever energy we need for the trip back up.
> Once we feel ready for it, take flight and head back up the small tunnel.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 01:41:11 PM
> Taking the wok and the book with us, return to the tabletop and lie down to recover whatever energy we need for the trip back up.
> Once we feel ready for it, take flight and head back up the small tunnel.

>You drag yourself back over to the table, having to place your recent acquisitions ahead of you as you did the jar. After reaching it, you take a moment to try to clean off some of the floor dust from your robe. At least there aren't any bugs in here, you expect the evil spirit probably was enough to keep them out.
>It doesn't take long to feel sufficiently rested. You then gather up your goods, and make your way toward the chute in the upper part of the wall. It's a bit more difficult to make your way up the chute than to descend it, but you can take it a little more quickly once you know what to expect. Afterward, you have to squeeze through some of the more narrow parts of the tunnel, which is a bit exhausting after the ascent, but you manage to make it to the entrance without too much difficulty. And there you find that your bucket is gone, as is Yamame. Looking around once you emerge, you find that she's on the other side of the chamber, your bucket in hand, investigating the pillar.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 01:44:41 PM
> "Hoy."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 01:51:13 PM
> "Hoy."

>Yamame looks over toward you. "Hey buddy," she says. "Welcome back. Nice wok!"
>She takes to the air and floats over toward you.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 02:16:35 PM
> Get a better sitting position as she comes.
> "Yeah. No growing food down there, but a bunch of other stuff. Enough that I wanna make a second trip."
> "You sure you can't get down there? There might be some stuff you like, too."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 02:20:32 PM
> Get a better sitting position as she comes.
> "Yeah. No growing food down there, but a bunch of other stuff. Enough that I wanna make a second trip."
> "You sure you can't get down there? There might be some stuff you like, too."

>You have a seat on the floor and lean against the wall.
>"Sounds neat, pal," says Yamame as she lands much too near you. "Can't make it, though, that bit around the edge there's just too tight-looking."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 02:29:46 PM
> Drop everything new but the money and the scarf into the bucket.
> "Shame. I guess I can tell you what I find, and you can ask for whatever you might like. Just remember I only got so many hands and pockets."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 02:37:57 PM
> Drop everything new but the money and the scarf into the bucket.
> "Shame. I guess I can tell you what I find, and you can ask for whatever you might like. Just remember I only got so many hands and pockets."

>You place the Old Wok, the Empty Glass Bottle, and Sword Hilt, the Blank Spellcard, and the Book: "6" into your bucket.
>"Sure thing," says Yamame.  "Neat scarf, too."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 02:43:50 PM
> "Thanks. Anyway, there was..."
> Orally list everything notable we didn't take.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 03:07:23 PM
> "Thanks. Anyway, there was..."
> Orally list everything notable we didn't take.

>"Sounds like you got all the good stuff, buddy," says Yamame. "But gimme that mask if you can?"

>_

Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 03:21:34 PM
> "Consider it yours. And it's not like we can't share the wok. Just make sure you clean it when you're done using it."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 03:28:23 PM
> "Consider it yours. And it's not like we can't share the wok. Just make sure you clean it when you're done using it."

>"Naw, don't worry about it," says Yamame, waving a hand. "I got one."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 03:37:19 PM
> How nice are we normally to Yamame? Do we feel particularly obligated to her for helping us make sure our bucket doesn't get jacked?
> "Mmmkay."
> Pull the rebar out of the bucket.
> "Gonna go back down for a second run. Have a look through that book in the meantime, if you like. Looked like a novel to me, but the 6 on the spine makes me think it could be part of a set."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 03:41:43 PM
> How nice are we normally to Yamame? Do we feel particularly obligated to her for helping us make sure our bucket doesn't get jacked?
> "Mmmkay."
> Pull the rebar out of the bucket.
> "Gonna go back down for a second run. Have a look through that book in the meantime, if you like. Looked like a novel to me, but the 6 on the spine makes me think it could be part of a set."

>You're usually reasonably friendly with her. You feel obligated that she followed you out here, but it's not something you feel disproportionately obligated for.
>You claim your  Rusty Piece of Rebar, and suggest Yamame have a look through the book. "Maybe I will," she says, glancing down at the book.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 03:45:53 PM
> "Back in a bit."
> Make our way back down to the room as before, resting on the table again when we get there. Make sure to check in on the spirit pot.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 03:52:21 PM
> "Back in a bit."
> Make our way back down to the room as before, resting on the table again when we get there. Make sure to check in on the spirit pot.

>"'Kay, buddy," says Yamame.
>Feeling decently rested, you make your way back into the corridor and down the chute. It's still a bit trying by the end, but not so bad as it was the first time. You take a seat on the rock, and look at the pot. You can hear the spirit pounding on the sides of the pot every so often; sooner or later, you imagine it'll successfully hit the side of the pot enough to dislodge the rock.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 03:54:34 PM
> Would adjusting the position of the rock help to keep it balanced? Once we're rested enough to move decently again, do so.
> After the pot rock is taken care of, head over to the drawer amd try to pry it open with the rebar.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 04:14:28 PM
> Would adjusting the position of the rock help to keep it balanced? Once we're rested enough to move decently again, do so.
> After the pot rock is taken care of, head over to the drawer amd try to pry it open with the rebar.

>It is about as well balanced as you could make it. There's not much more you can do to position that rock any better.
>Once you feel rested, you creep over toward the chest again, and work the tip of your rusty piece of rebar into the edge of the drawer. After a moment, you feel it catch on something that should give proper leverage. Then you apply some force and...slowly, every so slowly, it starts to give. You hear the wood splinter where you are prying, and the whole shelf creek and groan. The drawer slips out an inch, then two. Then with a loud snap, the front of the drawer gives way on the left side. The right side still holds, but it should be easy to remove the drawer front now.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 04:26:25 PM
> Pocket the rebar and open the drawer with our hands.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 04:43:24 PM
> Pocket the rebar and open the drawer with our hands.

>You set the rebar aside, and pull off the rest of the drawer face.
>Peeking inside, you find a glass bottle filled with amber liquid.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 04:47:59 PM
> Is the bottle closed?
> Can we tell what the liquid is?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 04:53:21 PM
> Is the bottle closed?
> Can we tell what the liquid is?

>Given the bottle is laying on its side, you are certain it's closed.
>You cannot immediately tell what it is, but it looks like some kind of liquor. You think you see a label on it.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 04:58:19 PM
> Pick up the bottle and inspect the label.
> How did the scarf's yellow compare to Yamame's hair and outfit? Might it go well on her?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 05:17:50 PM
> Pick up the bottle and inspect the label.
> How did the scarf's yellow compare to Yamame's hair and outfit? Might it go well on her?

>You pull out the bottle and read the label. It seems your suspicions are correct; it is a bottle of shochou; the label proclaims that it has come from the main distillery in the Ancient City, and is about...huh, 43 years old, you think.
>The scarf is a darkish yellow, it doesn't really match Yamame's hair, but it may go with her dress, the color seems to match the bands around it.

>_

Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 05:19:17 PM
> Wonder how it got here. There aren't any oni shackles around, are there?
> Is 43 years a proper age for shochou?
> Bring the bottle over to the rock table and set it down there, then investigate the clay pots that don't have evil spirits in them.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 05:35:51 PM
> Wonder how it got here. There aren't any oni shackles around, are there?
> Is 43 years a proper age for shochou?
> Bring the bottle over to the rock table and set it down there, then investigate the clay pots that don't have evil spirits in them.

>You don't seen any signs of oni shackles; you're not immediately sure how it got here.
>You don't know much about liquor ages, to be honest. You tend to drink what you can it.
>You go on to look into the pots after setting the liquor aside. Most of the them are empty or hold the decayed remains of food, but you recall that one had a hammer in it, Looking around, you find another holds an old kitchen knife. Looking around, you pass some wooden boxes, and note they are mostly empty, though one holds a couple of loose coins.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 05:36:49 PM
> Pinch the coins, of course.
> Inspect the kitchen knife, as well as the hammer if we can find it again.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 05:41:15 PM
> Pinch the coins, of course.
> Inspect the kitchen knife, as well as the hammer if we can find it again.

>You obtain: 3☼
>The kitchen knife is old, and rather dull. You could probably sharpen it easily if you found a good stone to do it with, but it is a bit large to carry in your pocket. The hammer is easy enough to find. It is old and a bit rusted. The head seems a little loose.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 05:43:47 PM
> Could we reasonably pocket the hammer and the shochou and carry the knife while wearing the mask?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 05:51:33 PM
> Could we reasonably pocket the hammer and the shochou and carry the knife while wearing the mask?

>You could stick the hammer in your pocket easily. You're not so sure about the bottle, it wouldn't be very secure if you did that. You're also not sure if you can wear the mask, you didn't check it to see if it had strings, still.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 06:04:04 PM
> Grab the hammer and the knife and scoot our way over to the mask so we can inspect it.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 06:35:49 PM
> Grab the hammer and the knife and scoot our way over to the mask so we can inspect it.

>You obtain: Dull Kitchen Knife
>You obtain: Loose Hammer
>You make your way back to where you found the mask.  It's not hard to find again. Picking it up, you note that it seems to be a mask of a downcast woman. There are still stringing dangling from it, but they are rather dirty and having them touching your hair would be pretty unpleasant.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 06:38:51 PM
> Could we hold the knife and the mask in the same hand, perhaps?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 07:00:16 PM
> Could we hold the knife and the mask in the same hand, perhaps?

>You ought to be able to.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 07:20:28 PM
> Anywhere left in the room we haven't looked yet?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 07:46:38 PM
> Anywhere left in the room we haven't looked yet?

>At this point, unless there's a hidden compartment in the relatively smooth ceiling that you haven't noticed, you feel you've searched it out pretty thoroughly.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 07:48:09 PM
> All right, self, let's get this show on the road.
> Pocket the screwdriver, then take both the mask and the kitchen knife in one hand (preferably with the knife pointed away from us) and the alcohol in the other.
> Take one last rest on the table, then once we're ready, head back up to Yamame.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 08:13:21 PM
> All right, self, let's get this show on the road.
> Pocket the screwdriver, then take both the mask and the kitchen knife in one hand (preferably with the knife pointed away from us) and the alcohol in the other.
> Take one last rest on the table, then once we're ready, head back up to Yamame.

>When you have a hammer, every screw is compatable!
>You pocket the hammer, take the knife and mask in hand, and the bottle in the other. Then, you give yourself a few moments to prepare yourself, and exit!
>The trip out isn't quite so harrowing, now that you have a better idea what to expect, but it still leaves you feeling drained as you finally slip out through the crack in the wall.  Yamame is still there, reading the book. She glances over at you, and says, "You look bushed, buddy. Need any help?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 08:24:05 PM
> "Yeah."
> Offer the hand with the mask and the knife.
> "Mask's yours, like you wanted. Put the knife in the bucket."
> Once the knife is in our possession, have a seat on the ground, like we did before.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 09:04:27 PM
> "Yeah."
> Offer the hand with the mask and the knife.
> "Mask's yours, like you wanted. Put the knife in the bucket."
> Once the knife is in our possession, have a seat on the ground, like we did before.

>You offer Yamame the mask and the knife. She takes them gingerly, and sets the knife in your bucket. "Okay, thanks buddy," she say, while you sit down against the wall. "You gonna be okay?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 09:05:30 PM
> Nod.
> "Just gimme a moment. Not used to traveling like this, is all. What's the book about?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 09:20:28 PM
> Nod.
> "Just gimme a moment. Not used to traveling like this, is all. What's the book about?"

>"Just started it," she says. "Talking about how some oni went up to the surface, looking to nab someone. There's a bunch of rivalries and stuff being talked about."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 09:23:09 PM
> "'Swhat oni used to do, I guess."
> Rest up until we feel better, then get back in the bucket.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 09:26:19 PM
> "'Swhat oni used to do, I guess."
> Rest up until we feel better, then get back in the bucket.

>"Yep," says Yamame.
>You give yourself a few more moments, then climb back into your bucket. You have to adjust a couple things, and you'll have to figure out what to do with your kitchen knife for the long term, but afterward you feel significantly less out of sorts. It's really only a step removed to shamelessness to leave your bucket.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 09:31:00 PM
> "So much better now. Anyway, only got a couple more things. You already saw the kitchen knife, and then there's these."
> Pull out the hammer and hold both it and the shochou up.
> "The shochou was in a cabinet drawer that was stuck. No idea when or how it got there. 'Sabout 43 years old."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 09:38:25 PM
> "So much better now. Anyway, only got a couple more things. You already saw the kitchen knife, and then there's these."
> Pull out the hammer and hold both it and the shochou up.
> "The shochou was in a cabinet drawer that was stuck. No idea when or how it got there. 'Sabout 43 years old."

>"Yeah, I was eying that, buddy," says Yamame. "That's not too bad at all!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 09:38:48 PM
> How much is in the bottle? Would it be reasonable to split?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 09:44:34 PM
> How much is in the bottle? Would it be reasonable to split?

>There's enough that you could easily split it, the bottle is full and reasonably large.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 09:46:55 PM
> Mental assessment: What say we give Yamame the mask (which we didn't want), the scarf, and an offer to split the shochou? How would we feel about that as 'repayment' for coming out here with us and watching our bucket to make sure fairies didn't get at it?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 10:19:23 PM
> Mental assessment: What say we give Yamame the mask (which we didn't want), the scarf, and an offer to split the shochou? How would we feel about that as 'repayment' for coming out here with us and watching our bucket to make sure fairies didn't get at it?

>You would think you're being exceptionally generous. She's got a lot more money than you do, that's for sure.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 10:22:16 PM
> What about if we also made her promise to bring us back some alcohol the next time she comes away with some decent stuff from the Ancient City?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 10:38:03 PM
> What about if we also made her promise to bring us back some alcohol the next time she comes away with some decent stuff from the Ancient City?

>That might even it up a bit. But really, you did all the work. She helped out, but it's not like she was doing anything especially trying.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 10:45:44 PM
> That may be, but we gotta know there's more to an exchange than the immediate benefits. Yamame knows full-well we didn't actually have to get anything for her at all. Such an exchange would solidify trade rapport. We're on her mind a little more than we were before. Maybe next time she gets us stuff unprompted, like we did for her this time.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 26, 2012, 10:49:48 PM
> That may be, but we gotta know there's more to an exchange than the immediate benefits. Yamame knows full-well we didn't actually have to get anything for her at all. Such an exchange would solidify trade rapport. We're on her mind a little more than we were before. Maybe next time she gets us stuff unprompted, like we did for her this time.

>It could be an investment, certainly. Or you could just be unusually generous.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 26, 2012, 11:00:45 PM
> Investment it is, then. Though we certainly don't have to split the bottle 50-50.

> "Sure is. Tell you what? You got your mask, and since you watched my stuff, I'll toss you the scarf, too. It'll probably look better on you than on me anyway."
> Shake the bottle a little bit.
> "And I can be convinced to share some of this, if you share some of the next bottle you come away from the Ancient City with."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 27, 2012, 08:02:16 AM
> Investment it is, then. Though we certainly don't have to split the bottle 50-50.

> "Sure is. Tell you what? You got your mask, and since you watched my stuff, I'll toss you the scarf, too. It'll probably look better on you than on me anyway."
> Shake the bottle a little bit.
> "And I can be convinced to share some of this, if you share some of the next bottle you come away from the Ancient City with."

>"I don't need any scarves, buddy," says Yamame. "But yeah, I'll bring you something back for a little of that."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 27, 2012, 11:37:01 AM
> Well, there we go. It worked out in the end.
> "Suit yourself."
> Gesture to the other tunnel.
> "Did you check out where that went?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 27, 2012, 03:14:58 PM
> Well, there we go. It worked out in the end.
> "Suit yourself."
> Gesture to the other tunnel.
> "Did you check out where that went?"

>"Naw," she says, glancing toward the tunnel. "Figured you didn't want me running off with your bucket. Hey, buddy, got a question for you. What got you scavenging around here to begin with? Looks a bit out of the way."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 27, 2012, 05:36:24 PM
> "Figured I'd take a look around the place where I came to after I got got. Then the tunnels just kept going and going, and I found myself here."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 27, 2012, 05:50:20 PM
> "Figured I'd take a look around the place where I came to after I got got. Then the tunnels just kept going and going, and I found myself here."

>"I hear ya, buddy," says Yamame, as she examines the mask and brushes some grime off the strings. "Ever find that guy?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 27, 2012, 05:57:21 PM
> "Nah. Heard he was running all over the place in the Anciet City for who knows what reason. Don't wanna go on no wild goose chase, and some oni probably got to him by now anyway. Sure glad I decided to do this instead."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 27, 2012, 06:07:15 PM
> "Nah. Heard he was running all over the place in the Anciet City for who knows what reason. Don't wanna go on no wild goose chase, and some oni probably got to him by now anyway. Sure glad I decided to do this instead."

>"Probably paid better," says Yamame.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 27, 2012, 06:58:38 PM
> "Most likely. Wanna take a look at that other tunnel, 'slong as we're here?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 27, 2012, 07:05:23 PM
> "Most likely. Wanna take a look at that other tunnel, 'slong as we're here?"

>"Sure," says Yamame.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 27, 2012, 08:02:03 PM
> "Let's go, then."
> Bounce on down the as-of-yet unexplored tunnel. Be mindful of that kitchen knife, though.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 27, 2012, 08:26:00 PM
> "Let's go, then."
> Bounce on down the as-of-yet unexplored tunnel. Be mindful of that kitchen knife, though.

>You work your way around the edge of the pool, and make your way toward the northern tunnel, Yamame following along side you. You set the kitchen knife to your side, under your blanket, and pin it in place with your legs. It's not a long term solution, but it will do for now.
>Entering the tunnel, you note that it slopes upward slightly.  The floor is smooth and uneven, and the ceiling is a good twelve feet above you, though it comes progressively lower as you proceed.  After a short time, you can hear a lot of water flowing ahead. Soon, the corridor intersects with another, and you can see the underground river flowing through it from west to east. Heading westward should lead you back to the Ancient City after a reasonably short time.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 27, 2012, 09:53:24 PM
> Could we keep going north?
> Could we turn east?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 27, 2012, 09:57:38 PM
> Could we keep going north?
> Could we turn east?

>There furthest north you could go is toward the opposite bank of the river.
>Looking eastward, you could travel that way. The water looks fairly rough in that direction.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 27, 2012, 10:30:56 PM
> So heading east would involve floating over the river?
> Turn to Yamame.
> "Looks like you were right about the river. What do you think about what to do next?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 07:46:57 AM
> So heading east would involve floating over the river?
> Turn to Yamame.
> "Looks like you were right about the river. What do you think about what to do next?"

>Following the river in general tends to involve flying over it at points. it does not always have banks.
>"Well buddy," she says, "I dunno about you, but I'm gonna head back toward town and head home. I've got stuff to do that isn't exploring."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 11:22:04 AM
> "All right, yeah, go ahead. Thanks again."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 11:26:55 AM
> "All right, yeah, go ahead. Thanks again."

>"Hey, no problem, pal," she says, as she starts westward, taking to the air.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 11:28:01 AM
> Float on eastward.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 11:47:37 AM
> Float on eastward.

>You make your way eastward.
>The water flows swiftly and strongly below you, if you fell in there would be a good chance of being swept away. The roof is fairly low, with perhaps six feet of clearance between it and the river, and spotted with the occasional stalactite, some large enough to dip into the water. Here and there, stalagmites and little stony islands poke out from the river. Sometimes, these create little islands of calm among the swiftly flowing water, and other times cause nasty-looking eddies. The river is fairly narrow here compared to upstream, leading you to wonder if that accounts for why it is so rough. Every so often, you catch the shadow of the odd fish in the water; you can't imagine how they are able to keep from being dashed into the walls or some other obstacle.  Every so often, you see a small stream, usually coming from a hole no larger than your fist, feeding into the river.
>After following this for some distance, look ahead to see a small faerie sitting on a rock, dangling a fishing pole into a reasonably calm part of the water.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 11:49:11 AM
> Didn't think faeries had the ingenuity or patience to fish...
> Is the faerie wearing a canine ear hood?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 11:52:33 AM
> Didn't think faeries has the ingenuity or patience to fish...
> Is the faerie wearing a canine ear hood?

>Faeries are a strange people.
>You get a bit closer to check. She is wearing a hairband decorated with flowers, and with two canine ears attached to it. She is also wearing a green gown and is frowning at the pool in obvious and probably exaggerated concentration.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 11:55:02 AM
> Best to let her be. If she wants to scare the fish by talking to us, let her.
> Continue eastward.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 12:03:44 PM
> Best to let her be. If she wants to scare the fish by talking to us, let her.
> Continue eastward.

>You continue eastward. As you draw close to the faerie, she glances over toward you, and practically jerks out of her seat in surprise. "Where'd you come from?!" she squeaks.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 12:05:02 PM
> Put a finger to our lips for a moment in a shushing way and lower our voice.
> "Careful. Don't wanna scare the fish, do you?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 12:19:44 PM
> Put a finger to our lips for a moment in a shushing way and lower our voice.
> "Careful. Don't wanna scare the fish, do you?"

>You shush her, then remind her about the fish.
>"...What fish?" she says.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 12:23:49 PM
> "The fish in the river."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 01:23:00 PM
> "The fish in the river."

>"Who cares about those?" says the faerie, frowning.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 02:24:24 PM
> Touche, faerie stupidity. You win this round.
> "What's with the fishing pole, then?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 02:26:16 PM
> Touche, faerie stupidity. You win this round.
> "What's with the fishing pole, then?"

>It seems the only way to win against it is not to play.
>"I'm trying to get this thing, but it's not working," she says. "Hey, you have long arms, wanna try to get this thing?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 02:26:52 PM
> "What thing?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 02:32:49 PM
> "What thing?"

>"It's an earring!" she says.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 03:02:01 PM
> Oho.
> "Really? Just lying in the river?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 03:04:10 PM
> Oho.
> "Really? Just lying in the river?"

>That could be interesting.
>"Yep," she says. "I found it!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 03:06:33 PM
> "Wow."
> Float on over and take a look.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 03:13:51 PM
> "Wow."
> Float on over and take a look.

>You float over and have a look.
>The area the faerie is fishing in is rather calm, compared to the rest of the river. The current is weak and fairly gentle, leaving it fairly easy to see the bottom, which is rather shallow. There, you can see what appears to be an earring with a single pearl on it. resting against a small crag. It is a bit more than two feet below the surface of the water.
>"See?" says the faerie.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: nolrai2 on February 28, 2012, 05:30:01 PM
> how do we feel about hypothermia?
> how long are our arms?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 05:36:26 PM
> Does the earring have any sort of loop on it?
> How rusty was that kitchen knife again?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 05:41:27 PM
> how do we feel about hypothermia?
> how long are our arms?

>You'd prefer not to catch it.
>Your arms are about what you'd expect on someone about your size. You probably have a good two feet worth of reach; you've never actually measured it.

> Does the earring have any sort of loop on it?
> How rusty was that kitchen knife again?


>Sort of, it seems to have a hook that is partially loop-like.
>The knife wasn't rusty, just dirty and dull.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 05:48:11 PM
> "Yeah, I could probably get that out. What's it worth to ya?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 05:49:47 PM
> "Yeah, I could probably get that out. What's it worth to ya?"

>"Uhhhh..."
>The faerie frowns.
>"I don't know? A whole lot of thank yous?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 05:58:43 PM
> Raise an eyebrow.
> "It's give and get in this world, you know."
> Put on a thoughtful face.
> "Of course, if I get the earring and I got to hold onto it, I could certainly give you something else valuable of mine. You'd end up with more than what you started with, at least."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 06:02:47 PM
> Raise an eyebrow.
> "It's give and get in this world, you know."
> Put on a thoughtful face.
> "Of course, if I get the earring and I got to hold onto it, I could certainly give you something else valuable of mine. You'd end up with more than what you started with, at least."

>"No, I need that!" says the faerie, waving her tiny arms. "Cobalt Skies said we were supposed to go find gold and gems!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: nolrai2 on February 28, 2012, 06:31:29 PM
> ooo info!
Why aren't we just taking it?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 06:56:10 PM
Because we don't need faeries harassing us while we're carrying unwieldy sharp objects above a mostly-rapid river.

> "Hmm. That is a problem, yes. Maybe we should ask Cobalt Skies what the legion can do for me if I get them that earring."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 07:20:10 PM
> ooo info!

>This could be a chance...

> "Hmm. That is a problem, yes. Maybe we should ask Cobalt Skies what the legion can do for me if I get them that earring."

>"Oh...okay!" says the faerie.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 08:01:02 PM
> "Do you know where she is?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 08:02:36 PM
> "Do you know where she is?"

>The little faerie nods. "She's at the base...probably."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 08:05:34 PM
> "I don't know where the base is, though. It's a secret base, remember?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 08:11:46 PM
> "I don't know where the base is, though. It's a secret base, remember?"

>"Oh," she says. "...I could show you!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 09:19:57 PM
> "That works."
> How long are our sleeves, and how reasonably do they roll up?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 09:28:45 PM
> "That works."
> How long are our sleeves, and how reasonably do they roll up?

>"Deal!" says the faerie.
>Your sleeves are pretty long and loose, you could reasonable roll them up to just about your shoulder.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 09:38:28 PM
> "All right, let's take a look here."
> Position ourselves on solid ground as close to the earring as we can.
> Roll up one sleeve, grab the kitchen knife, and try to catch the earring on the point of the knife to hook it and pull it back up to us.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 09:55:35 PM
> "All right, let's take a look here."
> Position ourselves on solid ground as close to the earring as we can.
> Roll up one sleeve, grab the kitchen knife, and try to catch the earring on the point of the knife to hook it and pull it back up to us.

>You position yourself on the little island; the faerie taking to the air to give you some more room, and roll up your sleeve. You take a moment to adjust some of your things, then you lean down into the water, leading in with the knife.
>The water is about as chilly as your expected, and there is a faint current, which was probably more than enough to disrupt the faerie's little fishhook. The earring is fairly deep down, you have to tip your bucket and lay on your side, working almost blindly before you can reach it, using your other hand to keep your sleeve from falling into the river as the water comes up almost to your shoulder.
>It takes a few twists of your wrist, but you manage to hook the earring securely onto the tip of the knife and bring it up to the surface. "My hero!" the faerie says, clapping enthusiastically.
>You obtain: Pearl Earring

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 10:23:04 PM
> "Let's go find your Cobalt Skies, eh?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 10:26:04 PM
> "Let's go find your Cobalt Skies, eh?"

>"Yeah, let's go!" says the faerie, as she winds the line of her fishing pole around the shaft. "Oh, can I have my earring?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 10:28:35 PM
> "You got somewhere safe you can put it? Don't wanna drop it in the water."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 28, 2012, 10:32:00 PM
> "You got somewhere safe you can put it? Don't wanna drop it in the water."

>"I can carry it!" she says.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 28, 2012, 11:26:26 PM
> "And you're sure you won't get scared and drop it? I ran into an evil spirit about this far away from the city earlier. There might be more around. Who knows?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 09:25:07 AM
> "And you're sure you won't get scared and drop it? I ran into an evil spirit about this far away from the city earlier. There might be more around. Who knows?"

>"Oh," she says, her face falling. "You better hold it until we get over the ground, then."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 11:35:19 AM
> Nod.
> "That's what I was thinking."
> Pocket the earring.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 11:50:20 AM
> Nod.
> "That's what I was thinking."
> Pocket the earring.

>You pocket the earring. "Follow me!" the little faerie says, as she starts flying upstream.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 11:51:19 AM
> Follow through the air.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 12:27:17 PM
> Follow through the air.

>You follow behind the faerie as she leads you upstream. When reach the cavern you emerged from earlier, she enters into it, and leads you toward the pillar chamber. You follow her through there, and toward the soil-laden chamber. She then leads you through the other tunnel that connects with it, and into the one that it branches from, before heading into the chamber you woke up in, ans saying "Cobalt! Cobalt! I found something!"
>The faerie who has been in there the entire time looks up from what she is sewing and smiles. "Really? Really really?" Then she looks at you, and her smile seems to falter just a bit.
>"Yeah!" the little faerie continues, seemingly oblivious. She looks toward you. "Show her! Show her!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 12:50:59 PM
> Pull out the earring.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 01:11:46 PM
> Pull out the earring.

>You pull out the earring. The larger faerie's eyes go wide. The smaller faerie flies up, and reaches out for it.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 03:03:06 PM
> Put out our other hand toward the smaller fairy in a 'stop' indication.
> "Whoa, there. We still need to work an exchange out, right?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 29, 2012, 03:14:49 PM
> Anything distinctive about Cobalt Skies?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 03:25:37 PM
> Put out our other hand toward the smaller fairy in a 'stop' indication.
> "Whoa, there. We still need to work an exchange out, right?"

>"But...I...brought you here..." says the little faerie. "That was the deal..."

> Anything distinctive about Cobalt Skies?

>She's not really distinct. She's on the taller end of the faerie spectrum. She wears a poofy blue dress and a white hat with canine ears attached to it. She has dark blonde hair, and a thin face. She also, you think, not completely pleased to see you for the fifth time today.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 03:57:33 PM
> Raise an eyebrow.
> "You brought me here so we could work out a deal. I hope you're not trying to cheat me."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 04:24:47 PM
> Raise an eyebrow.
> "You brought me here so we could work out a deal. I hope you're not trying to cheat me."

>"You're trying to cheat me!" the little faerie cries. "How could you!?"
>Cobalt Skies looks between the two of you. "Um, you're not trying to cheat Mushroom Drop, are you?" she says to you, frowning.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 05:34:37 PM
> Frown.
> "Of course not."
> Pull out the kitchen knife again.
> "If I wanted the earring that badly I wouldn't need to cheat either of you for it. I'd just use this instead."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 06:04:59 PM
> Frown.
> "Of course not."
> Pull out the kitchen knife again.
> "If I wanted the earring that badly I wouldn't need to cheat either of you for it. I'd just use this instead."

>You pull the knife again. The little faerie, who you assume is Mushroom Drop, squeaks and zips behind Cobalt Skies.
>"Oh," she says. "Well...um..."
>She shrugs. "I don't think I get it."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 07:19:29 PM
> Which one said this?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 29, 2012, 07:22:50 PM
> Which one said this?
Cobalt, by the sound of it.  Mushroom is busy cowering.

> Put the knife away, you're frightening the poor thing!
> "Ah, never mind.  So what do you need the earring for?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 07:28:25 PM
> Which one said this?

>It was Cobalt Skies

> Put the knife away, you're frightening the poor thing!
> "Ah, never mind.  So what do you need the earring for?"

>You put the knife away. Mushroom Drop seems reasonably relieved by this, but doesn't stop hiding behind her companion.
>"Because it's a gem," says Cobalt Skies.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 29, 2012, 07:35:17 PM
> "Aaaaaaaand..."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 07:39:22 PM
> "Aaaaaaaand..."

>"And?" says the larger faerie.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 29, 2012, 07:54:35 PM
> "You tell me."
> Blank look.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 08:01:37 PM
> Put the knife away, you're frightening the poor thing!

Why is this a problem again?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 29, 2012, 08:04:52 PM
Why is this a problem again?
Why scare her when we can simply stare?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 08:10:35 PM
Staring begets discomfort. Scaring begets intimidation.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 29, 2012, 08:22:26 PM
And how is intimidating Mushroom Drop going to help us in any way?  Besides, staring enough will probably let us keep the loot.  Intimidation will ensure that the faeries remember us, and not in a good way.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 08:24:10 PM
> "You tell me."
> Blank look.

>"Um, I don't know?" she says.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 29, 2012, 08:32:28 PM
> "Oh, okay.  Say, what's with the hoods?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 08:34:29 PM
> "Oh, okay.  Say, what's with the hoods?"

>"They're what we wear!" says the faerie. "Aren't they great?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 29, 2012, 08:35:48 PM
> "They're pretty nifty.  Where'd you get the design?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 08:38:39 PM
> "They're pretty nifty.  Where'd you get the design?"

>"I made them myself!" says Cobalt Skies. "I've always had them!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on February 29, 2012, 09:04:29 PM
> "What do you mean, always?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 09:21:50 PM
> "What do you mean, always?"

>She frowns again. "Um, always is always. I didn't think it meant anything else..."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 10:26:15 PM
Staring hasn't helped them forget us much either. >_>

I wasn't trying to intimidate anyway, that was just the best response I could get out before I had to go back to work. I was more questioning why we cared that she was scared.

> "But how long is always?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 10:32:34 PM
> "But how long is always?"

>"Um, always is always?" says the faerie. Her face shifts from a confused frown to a smaller, more concerned one. "Don't you know what it means?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 10:34:31 PM
> "I know what it means for me, but I don't know what it means for you. Did you have them at the dawn of creation?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 10:35:13 PM
> "I know what it means for me, but I don't know what it means for you. Did you have them at the dawn of creation?"

>"I don't know..." she says. "When was that?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 10:51:39 PM
> "Lots and lots of years ago. Probably millions of years."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 10:59:50 PM
> "Lots and lots of years ago. Probably millions of years."

>Cobalt Skies looks up toward the ceiling, eyebrows raised and lips pursed.
>Then she looks back at you. "...I am going to say yes because it is hard to count that high."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 11:08:02 PM
> "That's a pretty damn long time. Oh! Have you found the room with the table and the rubble pile yet?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 11:12:00 PM
> "That's a pretty damn long time. Oh! Have you found the room with the table and the rubble pile yet?"

>She shakes her head.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 11:16:52 PM
> "Oh man, you should really check it out! I heard you had a secret base, but I can't imagine any bases secreter than that place. The tunnel to get into it is really small, even the blonde spider woman can't get into it, but you faeries would be able to no problem."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 11:19:36 PM
> "Oh man, you should really check it out! I heard you had a secret base, but I can't imagine any bases secreter than that place. The tunnel to get into it is really small, even the blonde spider woman can't get into it, but you faeries would be able to no problem."

>"But I like this base..." says Mushroom Drop.
>"Where is it?" Cobalt Skies says.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 11:21:34 PM
> "If you want, I can show you. Even if you like this base better, there's probably some stuff in the other place you could bring to this one."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on February 29, 2012, 11:26:49 PM
> "If you want, I can show you. Even if you like this base better, there's probably some stuff in the other place you could bring to this one."

>"Maybe in a bit," she says. "Where is it, though? And we're you going to give Mushroom Drop that earring?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on February 29, 2012, 11:28:03 PM
> "It's right off the room with all the salt crystals in the walls."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 01, 2012, 10:27:11 AM
> "It's right off the room with all the salt crystals in the walls."

>"Oh!" says Cobalt Skies, her eyes lighting up for a moment. Then she frowns and says, "Oh...that's a bad place."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 01, 2012, 11:32:00 AM
> "Why? What's wrong with it?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 01, 2012, 11:43:16 AM
> "Why? What's wrong with it?"

>"Bad things live there," says Cobalt Skies, shaking her head.
>"Best to just leave them alone," adds Mushroom Drop as she peaks around the larger faerie's wings.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 01, 2012, 11:44:31 AM
> Frown.
> "Huh. I didn't see anything bad there. Unless you count the spirit I trapped in a pot, I guess, but that was easy to deal with."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 01, 2012, 12:18:43 PM
> Frown.
> "Huh. I didn't see anything bad there. Unless you count the spirit I trapped in a pot, I guess, but that was easy to deal with."

>"Like that," says Cobalt Skies. "It's better to just leave places like that alone."
>She pauses for a moment, then adds, "Unless you found some gems in there? Or maybe some gold?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 01, 2012, 03:04:09 PM
> "I didn't find those things, but I didn't search through all of the rubble, so there might be some there."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 01, 2012, 04:30:19 PM
> "I didn't find those things, but I didn't search through all of the rubble, so there might be some there."

>"Oh, then it's probably too dangerous," says Cobalt Skies.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 01, 2012, 05:34:53 PM
> Shrug.
> "Your call."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 01, 2012, 05:40:20 PM
> Shrug.
> "Your call."

>"Can I have my earring now?" says Mushroom Drop.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 01, 2012, 05:44:19 PM
> "Told ya, we gotta work out an exchange. And we already had the talk about cheating, so let's not do it again."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 01, 2012, 06:01:23 PM
> "Told ya, we gotta work out an exchange. And we already had the talk about cheating, so let's not do it again."

>"You're the one cheating!" the faerie cries. "I even let you hold it while we came! You're horrible!"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 01, 2012, 08:00:58 PM
> Sigh.
> "Look. Stabbing you in the face is quicker and easier than cheating you. Have I stabbed you in the face?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 01, 2012, 08:46:26 PM
> Sigh.
> "Look. Stabbing you in the face is quicker and easier than cheating you. Have I stabbed you in the face?"

>"Because we have you outnumbered!" says the little faerie.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 01, 2012, 11:09:24 PM
> "And what about earlier, when you and I were alone? Did I stab you in the face then?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 01, 2012, 11:15:56 PM
> "And what about earlier, when you and I were alone? Did I stab you in the face then?"

>"Because I hadn't showed you where to go yet!" she cries. "I know your game!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 01, 2012, 11:43:04 PM
> "No, not to go here. I could have taken you out and left with the ring without needing to come here at all."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 01, 2012, 11:45:44 PM
> "No, not to go here. I could have taken you out and left with the ring without needing to come here at all."

>"And you still wouldn't have gotten here!" says Mushroom Drop.
>Cobalt Sky glances over at her, confusion evident on her face. Then she looks to you. "Could I have it, then?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 12:42:24 AM
> "If you're willing to cut a deal, I don't care which of you takes it."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 10:26:45 AM
> "If you're willing to cut a deal, I don't care which of you takes it."

>"We did the deal!" says Mushroom Drop. "I brought you here! You two talked! You're just trying to take us lightly because we're faeries!"
>"What do you want, anyways?" Cobalt Skies says. "You keep saying you want things, but I don't have any idea what you want."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 11:34:07 AM
> How do we feel about handing over the earring just to shut her up?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 11:36:32 AM
> How do we feel about handing over the earring just to shut her up?

>It's not like you haven't already done well for yourself today. Or like getting the earring was that much of a trial to begin with.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 11:40:17 AM
> "That's the problem. I don't really know."
> Shrug.
> "Eh, you know what? I'm in a good mood from the haul I got from that room with the table and the rubble. Here."
> Offer the earring toward Mushroom Drop.
> "This isn't worth the aggravation."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 12:07:25 PM
> "That's the problem. I don't really know."
> Shrug.
> "Eh, you know what? I'm in a good mood from the haul I got from that room with the table and the rubble. Here."
> Offer the earring toward Mushroom Drop.
> "This isn't worth the aggravation."

>You offer the earring to the little faerie. She squeaks, then zips forward and grabs it. "Thank you!" she says, as she holds the pearl in both hands and stares at it while hovering in midair.
>Cobalt Skies moves in to get a closer look as well. After a moment, the little faerie holds it out to her. "I got one!" she says.
>"You're the best, Mushroom Drop!" says the larger faerie, as she takes the earring and holds it up to get a better look at the pearl. "This is our first step toward a huge pile of treasure! Your name's gonna do down in history for this!"
>"History is gonna let me keep it, right?"
>"I think so. The Red White still has her name...or does she?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 12:10:05 PM
> "Last time I checked, she does."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 12:42:28 PM
> "Last time I checked, she does."

>"See, it'll be fine," says Cobalt Skies. Then she looks to you and bows. "Thank you for your help. Um, I'm still not sure what you want, but if you need a favor, just ask!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 02:36:15 PM
> Well, at least we got a fairy I.O.U. out of this. That's better than nothing...maybe.
> Nod.
> "Can do. Thanks. Enjoy your new-found treasure."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 03:37:49 PM
> Well, at least we got a fairy I.O.U. out of this. That's better than nothing...maybe.
> Nod.
> "Can do. Thanks. Enjoy your new-found treasure."

>"You better believe it!" says Cobalt Skies.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 05:34:19 PM
> Enough of this tomfoolery. Head back to our normal waiting place near the entrance to the outside.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 05:57:53 PM
> Enough of this tomfoolery. Head back to our normal waiting place near the entrance to the outside.

>You've done well for yourself, but it's time to get back to work.
>You depart from the two faeries while they coo over the pearl and make your way back to the main tunnel. The trip is uneventful, you think the faeries searching around have probably moved further out. 
>You now have a few good options of where to hide. Previously, you were just outside the area leading down to the bridge to the Ancient City. There is a nice spot in the chamber just before that, people tend to watch the fissures rather than the ceiling. And finally, there's the point where the path toward the bat warren branches off from the main way, people tend to let their attention be drawn toward the branch rather than above.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 06:54:49 PM
> Head to the chamber where the people watch the fissures.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 07:33:53 PM
> Head to the chamber where the people watch the fissures.

>You head into the fissure-laden chamber, and settle in.
>Settling in to wait, while making vague plans for your acquisitions, you are surprised to hear some footsteps approaching from the direction of surface after barely ten minutes.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 08:01:26 PM
> If this is that farmer again...
> Hold perfectly still and wait for the person's approach. When they come into view, note whether or not we recognize them.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 08:25:45 PM
> If this is that farmer again...
> Hold perfectly still and wait for the person's approach. When they come into view, note whether or not we recognize them.

>You wait for the person to come. You don't think it would be the farmer, unless he left and is coming back...
>From the southern entrance, a tall and thin tengu emerges. You've not seen her before; you've not seen any tengu pass through here, though you hear that they do from time to time from Yamame. She is reasonably well dressed, with straight black hair that extends past her shoulders and a thin, strong face. She doesn't seem to be glancing toward the ceiling at all.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on March 02, 2012, 08:34:21 PM
> What's our stance regarding tengu?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 08:35:27 PM
> On top of that, what do we know of tengu?
> Didn't Nue tell us something about a tengu several months ago?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 08:38:24 PM
> On top of that, what do we know of tengu?
> Didn't Nue tell us something about a tengu several months ago?

>You don't know a lot; they have a reputation for being territorial, which rubs a lot of people the wrong way, and for being pig-headed stubborn about laws and such, which would probably rub you the wrong way.
>...She did, didn't she? That was a while back.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 10:36:00 PM
> Do we remember anything she said?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 10:58:55 PM
> Do we remember anything she said?

>Something about seeing a tallish, black-haired tengu within a couple of days,  and not giving her a hard time. Something like that. You remember that you didn't make any promises.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 11:02:14 PM
> So a tallish, black-haired tengu like this one? Aside from the couple of days thing, clearly.
> Why did we consider finding Nue earlier again?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 11:10:55 PM
> So a tallish, black-haired tengu like this one? Aside from the couple of days thing, clearly.
> Why did we consider finding Nue earlier again?

>It sounds similar. But you have no real idea if they are one and the same, other than the rarity of tengu down here.
>You are kind of familiar with her, and she's not an oni so there's a good chance she won't suddenly decide to beat you up. You imagine she's reasonably well informed.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 11:13:08 PM
> Could be worth asking her...though that has the obvious implication of losing the opportunity to get the drop on her.
> How have we fared for ourselves so far today compared to the average day?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 11:20:31 PM
> Could be worth asking her...though that has the obvious implication of losing the opportunity to get the drop on her.
> How have we fared for ourselves so far today compared to the average day?

>You have food, things to swap if you felt like it, and pocket money. Frankly this is the most successful day you've had in a long time.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 11:22:48 PM
> Yeah, we gotta figure out where we can unload that kitchen knife. Don't need it bouncing around all over the place near our very unprotected-from-stab-wounds body.
> Since we've done this well so far today, maybe we can let one mook off the hook, if there's a chance she's related to Nue somehow...
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 11:26:05 PM
> Yeah, we gotta figure out where we can unload that kitchen knife. Don't need it bouncing around all over the place near our very unprotected-from-stab-wounds body.
> Since we've done this well so far today, maybe we can let one mook off the hook, if there's a chance she's related to Nue somehow...

>Either unload it or find a way to secure it. You could have uses for it, but it's kind of dangerous right now...
>It's not as though your morally bound to mug everyone...

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 11:39:48 PM
> "Hey, you! (http://www.youtube.com/watch?v=CXsIkt1JVNU)"
> Drop down, aim or anyplace that isn't uncomfortably close to the tengu.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 11:45:18 PM
> "Hey, you! (http://www.youtube.com/watch?v=CXsIkt1JVNU)"
> Drop down, aim or anyplace that isn't uncomfortably close to the tengu.

>You call out to the tengu and drop down. She cries out, eyes wide, and backs away. Then she says, "Don't do that! What do you want?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 11:46:54 PM
> "This might be outta left field, but are you going to Nue's place?"
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 11:48:17 PM
> "This might be outta left field, but are you going to Nue's place?"

>"And why would you want to know?" she says, frowning.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 11:50:01 PM
> "Because I wanna get there too, but I don't know where it is and I ain't wandering aimlessly around city streets crowded with punch-drunks. I like my face in one piece."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 11:51:30 PM
> "Because I wanna get there too, but I don't know where it is and I ain't wandering aimlessly around city streets crowded with punch-drunks. I like my face in one piece."

>"Well, yes, yes I am," she says, frowning,  "And how did you know?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 02, 2012, 11:54:56 PM
> "She mentioned some tengu to me several months back. Supposed to hook up 'within the next couple of days'. Never saw one go by, but you're the first tengu I've seen come through here ever, so I figured it was worth an ask anyway."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 02, 2012, 11:59:14 PM
> "She mentioned some tengu to me several months back. Supposed to hook up 'within the next couple of days'. Never saw one go by, but you're the first tengu I've seen come through here ever, so I figured it was worth an ask anyway."

>"Hm, I see," says the tengu. "I can show you the way. But I should warn you that I'm hardly the best escort myself. Or if you'd be happy with directions?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 03, 2012, 12:00:33 AM
> "Nah, I can follow if it's not an issue. If you know about where her place is then you're already loads better than blindly wandering."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 12:03:40 AM
> "Nah, I can follow if it's not an issue. If you know about where her place is then you're already loads better than blindly wandering."

>"I'm also a target as much as you are," she says.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 03, 2012, 12:07:14 AM
> "Oh, I go into the city sometimes. I just go to places that I know where they are. Being there at all isn't the issue, spending a lot more time there than I have to is."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 12:09:18 AM
> "Oh, I go into the city sometimes. I just go to places that I know where they are. Being there at all isn't the issue, spending a lot more time there than I have to is."

>She nods, and resumes walking while motioning for you to follow. "I'm not always so lucky. And, while I'd like to think I'm more than able to hold my own, brawling with an oni is more than I can take."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 03, 2012, 12:11:58 AM
> Bounce on along. Be careful not to fall in any of those fissures, though.
> "Exactly. 'Swhy I keep out here. No inebriated fists coming my way for no reason."

Also, next time you see Maus online, could you tell him to bring his cipher stuff to Genericon?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 12:17:30 AM
> Bounce on along. Be careful not to fall in any of those fissures, though.
> "Exactly. 'Swhy I keep out here. No inebriated fists coming my way for no reason."

I'll try. Saw him in #s_l earlier, but he seems to have vanished.

>You follow her, taking care not to bounce into a fissure.
>"Exactly," she says. "So, if I need to run, I am not going to have the luxury of waiting up for you or coming back for you. Nothing personal, just that's how it will be."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 03, 2012, 02:58:19 AM
It may not make a difference now, since I realized 20 minutes into my starter trip that I forgot my stuff at home.

I guess I could take a picture of his, though.

> "Worst comes to worst, I'll go up."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 10:30:32 AM
> "Worst comes to worst, I'll go up."

>She nods, as the two of you come to the last chamber before the bridge. The floor is made of numerous rocky shelves, on average about a yard high, that forms a kind of natural stairway down toward the far side of the cave. The tengu takes to the air and starts to float down them.
>"Why are you interested in going to Nue's place, anyway?"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 03, 2012, 10:34:29 AM
> Take to the air ourselves and continue following.
> "I wanna find out about some human guy that came down here earlier, and I suspect she's well-informed enough that she might know something."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 10:44:21 AM
> Take to the air ourselves and continue following.
> "I wanna find out about some human guy that came down here earlier, and I suspect she's well-informed enough that she might know something."

>You take to the air as well.
>"I wonder why would a human ever come down here?" she says. "Aside from the likes of the shrine maidens, it's a rather poor proposal."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 03, 2012, 10:53:05 AM
> "No clue. But I've got a bone to pick with the guy for flinging me into the wall earlier. If something's happened to him already, good."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 11:11:50 AM
> "No clue. But I've got a bone to pick with the guy for flinging me into the wall earlier. If something's happened to him already, good."

>The tengu chuckles. Then she stops and says, "Ah, I was laughing at the last part, not the part where you got flung into a wall."
>As you get down to the bottom of the chamber, and it opens up to the bridge, you are quietly pleased to see that there doesn't seem to be any sign of the Bridge Princess around it.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 03, 2012, 12:11:45 PM
> "No worries. No bridge princess either, by the looks of things."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 12:32:08 PM
> "No worries. No bridge princess either, by the looks of things."

>"I suppose she's busy," says the tengu.
>You make your way across the bridge without any harassment from annoying youkai. The Ancient City is as lively and boisterous as ever, so at least you aren't going to have to deal with worse than usual. You note a small shift in your companion's posture, as she starts to look to and fro, turning her head just a little every so often as the two of you walk into the city. The streets are moderately crowded.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 03, 2012, 12:41:41 PM
> Can't blame her, really.
> Do we know anything about the relationship between tengu and oni?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 01:01:05 PM
> Can't blame her, really.
> Do we know anything about the relationship between tengu and oni?

>You cannot blame her at all. The last thing you want to do is stumble into some oni by accident.
>You don't know if there is an official relationship or not, given the two have little contact with each other. You know that the tengu and the kappa apparently banded together to drive the oni out of their old home, but you don't know any details beyond that. As far as you can tell, the oni don't hold a grudge over it, but you've never ally asked.
>You follow her down bridge street and into the market. The smells of the various foods in the air are pretty tantalizing, even if you aren't all that hungry at the moment. Oni are milling about, passing through, and visiting the various stands. Here and there, out of the way of the crowds, you see the occasional oni musician or band playing away. You don't see any signs of the human anywhere, nor any signs of a chase in progress. But you do note the occasional oni who seems to be particularly watchful as they walk around.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 03, 2012, 01:04:31 PM
> "Looks like I'm not the only one looking for this guy."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 01:20:59 PM
> "Looks like I'm not the only one looking for this guy."

>The tengu nods. "I noticed that, too."
>Soon, you reach the main intersection, where Bridge Street opens up to the pub district. The tengu heads down that street, still keeping wary. Here, the crowds grow heavier and more raucous. The stands give way to various taverns, while the alleys are largely populated by oni sitting on rugs or sheets, selling whatever they've brewed at home. You're well aware that most of the latter drinks aren't made with non-oni in mind.
>As you pass by a small oni with a flute, standing by the side of a tavern, she calls out, "Oy! Don't recognize you two!"

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 03, 2012, 01:33:13 PM
> Give the oni a small wave.
> "Oy. Don't come out here often, no."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 01:44:07 PM
> Give the oni a small wave.
> "Oy. Don't come out here often, no."

>"So close, too," the tengu mutters under her breath.
>"Didn't think so," says the oni, as she pushes herself from the wall.  She's barely five feet tall, wearing a red ankle-length skirt and an orangish blouse lined with frills. She gives you a grin as she starts to approach. "Not often we get to see your lot around here."

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 03, 2012, 01:45:33 PM
> "Yeah. Don't usually have business around here. But we got business with Nue today, so here we are."
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 01:59:42 PM
> "Yeah. Don't usually have business around here. But we got business with Nue today, so here we are."

>"I'll give you a right proper welcome, then!" says the oni, moments before she throws out her hand and sends a spray of red kunai-shaped danmaku toward the two of you!

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 03, 2012, 02:36:16 PM
Oh cripes, combat.

> How well does our bucket take danmaku damage?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 02:56:06 PM
> How well does our bucket take danmaku damage?

>Danmaku typically doesn't harm it.  Unfortunately, it's not feasible to really hide in it; your back would be exposed and it's pretty hard to move around like that.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 03, 2012, 05:04:38 PM
> Quick memory check: is there anything to either of our sides?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 05:45:30 PM
> Quick memory check: is there anything to either of our sides?

>There is the tengu to your left, but your right is clear.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Jana on March 03, 2012, 05:54:53 PM
>Dodge right; get ready to rise when the inevitable second wave comes.

>Do we feel confident enough to start blasting back with some non-spell Danmaku ourselves? Or are there a lot of possible targets behind the oni? We definitely don't want to hit anyone else and start a bigger fight.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 06:03:08 PM
>Dodge right; get ready to rise when the inevitable second wave comes.

>Do we feel confident enough to start blasting back with some non-spell Danmaku ourselves? Or are there a lot of possible targets behind the oni? We definitely don't want to hit anyone else and start a bigger fight.

>You dodge to the right, and find you are still well within the path of the spray, before heading upward and flying over it. As you predicted, she immediately follows with another spray, this one fanning out vertically rather than horizontally.
>She was standing close to the side of a building, there shouldn't be anyone else in the way unless you get particularly reckless with your attacks.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on March 03, 2012, 06:50:39 PM
>Commence diving bucket attack!
>At the last second before coming into her reach, veer aside and danmaku her in the face.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 03, 2012, 07:24:00 PM
>Commence diving bucket attack!
>At the last second before coming into her reach, veer aside and danmaku her in the face.

>You exploit the opening that you see to dive at the oni. She laughs as you approach, and sends out some more lines of kunai shaped danmaku off to the sides.
>You stop at the last moment, and find she is already moving quickly to the right.  How will you be attacking?

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: GuyYouMetOnline on March 04, 2012, 02:26:17 AM
>Fire a basic danmaku spread, then zoom in behind it and apply bucket to face.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 04, 2012, 08:33:15 AM
>Fire a basic danmaku spread, then zoom in behind it and apply bucket to face.

>You fire a basic spread as a distraction. When you're being more honest with yourself, that's about all it's good for; you never really got the hang of closing gaps very well. And indeed, the oni slips through your pattern easily easy as you close in toward her. You pick up speed to try and ram her, but she's already moving out of the way, you'd lose too much momentum at this point to do anything.
>The oni laughs and throws more spreads of red kunai in your direction; one diagonal and one vertical. You can hear oni behind you cheering.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 04, 2012, 01:48:38 PM
> Whatever happened to Well Bucket "Flying in a Well" and Well Bucket "Well Destructor"?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 04, 2012, 02:22:27 PM
> Whatever happened to Well Bucket "Flying in a Well" and Well Bucket "Well Destructor"?

>You've dreamed them up in your more idle moments, but you never had the opportunity to actually make them.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 04, 2012, 02:26:38 PM
> What happens if we lose this battle?
> How does the diagonal spread cross our field of vision, top-right to bottom-left or top-left to bottom-right?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 04, 2012, 02:36:35 PM
> What happens if we lose this battle?
> How does the diagonal spread cross our field of vision, top-right to bottom-left or top-left to bottom-right?

>You imagine it's going to hurt, at least. You imagine she'll make off with your shouchu, too. But you doubt she'd be interested in anything else you have.
>Top right to bottom left.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 04, 2012, 04:24:33 PM
> Do we have momentum in any direction at present?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 04, 2012, 04:47:13 PM
> Do we have momentum in any direction at present?

>You are moving forward at a good clip. The side of the tavern is ahead, but you have room to make a turn or to stop; discounting the danmaku.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 04, 2012, 05:49:00 PM
> While still moving forward, shift up and to the left in an attempt to avoid both the diagonal spread and the vertical spread.
> During this process, fire off a diagonal stream of yellow arrowheads that's top-left to bottom-right from our perspective toward the oni.
> If we successfully make our way around the current two streams headed our way, veer our flight path back to such a way that we're trying to smash into the oni bucket-first.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 04, 2012, 06:09:37 PM
> While still moving forward, shift up and to the left in an attempt to avoid both the diagonal spread and the vertical spread.
> During this process, fire off a diagonal stream of yellow arrowheads that's top-left to bottom-right from our perspective toward the oni.
> If we successfully make our way around the current two streams headed our way, veer our flight path back to such a way that we're trying to smash into the oni bucket-first.

>You fly around the two streams of bullets, and send out your own line of yellow arrowheads in her direction, and turn to keep your path heading directly for hers! She darts out of the way of your attack, taking to the air and hovering off the ground, while you continue to close in.
>You're coming in fast, moments away from the oni, when she sends a horizontal line of greenish kunai-shaped shots right at you!

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 04, 2012, 08:19:34 PM
> How are we holding onto the bucket?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 04, 2012, 08:55:45 PM
> How are we holding onto the bucket?

>You are holding onto the front and wedged your legs against the side; though right now momentum is keeping you in place as well. You are not worried about tumbling out.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 04, 2012, 09:24:48 PM
> How well can we swing ourselves around in the bucket mid-air?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 04, 2012, 09:53:29 PM
> How well can we swing ourselves around in the bucket mid-air?

>At normal speeds, you can make some reasonably tight turns. When you're at ramming speeds, you need to take some fairly large ones to keep your speed as it was.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 04, 2012, 09:56:33 PM
> What about swinging ourselves around a bit but remaining on the same flight path?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 04, 2012, 10:01:24 PM
> What about swinging ourselves around a bit but remaining on the same flight path?

>You could, but it would cut into your momentum.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 05, 2012, 04:05:49 AM
> Does that include swinging ourselves along a vertical axis, rather than just either of the horizontal ones?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 05, 2012, 09:50:08 AM
> Does that include swinging ourselves along a vertical axis, rather than just either of the horizontal ones?

>You've had less practice with that, but it should be about the same.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 05, 2012, 12:17:36 PM
> Keep our forward momentum going, streaking toward the oni, while rising up a little bit, enough that the kunai bullets will smack into the bucket rather than us.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 05, 2012, 12:56:20 PM
> Keep our forward momentum going, streaking toward the oni, while rising up a little bit, enough that the kunai bullets will smack into the bucket rather than us.

>You keep going, and raise up a bit. The bullets graze across the bottom of your bucket as you clear them!

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 05, 2012, 02:38:14 PM
> Smash bucketfirst into the oni's head!
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 05, 2012, 02:51:08 PM
> Smash bucketfirst into the oni's head!

>You sail at the oni's head! Her laughter is interrupted as she tries to move, but it is too late. All she can do is turn her face aside as you bowl into her with a satisfying wooden 'thunk' that reverberates through the whole bucket.  She falls to the ground, while you bounce back a bit from the impact.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: theshirn on March 05, 2012, 02:55:54 PM
> Quickly reorient.  No oni worth her booze would be knocked out by that, sadly.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 05, 2012, 03:03:28 PM
> Once we've reoriented ourselves, assuming doing so is socially permissable, fire a spread of green arrowheads at the chest region of the fallen oni in a line perpendicular to her torso. Only do this if she is not obviously unconscious, though.
> What's the ambient noise of the crowd like?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 05, 2012, 03:19:35 PM
> Quickly reorient.  No oni worth her booze would be knocked out by that, sadly.

>You are very aware of this fact, and very aware that you're now rather close to her. You bounced back a bit, she is now right in front of you. Not too far past her is the side of the tavern. You are aware that the street behind you has cleared out, as the oni have make room for the two of you, and many are cheering rather loudly at the moment.
>The oni picks herself up much more quickly than you would like, chuckling again. "So that's what we're doing, eh?" she says as she gets back to her feet. 

> Once we've reoriented ourselves, assuming doing so is socially permissable, fire a spread of green arrowheads at the chest region of the fallen oni in a line perpendicular to her torso. Only do this if she is not obviously unconscious, though.
> What's the ambient noise of the crowd like?

>You fire on the oni as she stands. She leaps back from the spread, and slips between two of the outlaying bullets, as she produces a spellcard.
>There are more cheers and shouts from the crowd. You aren't sure who's side they're on.


>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 05, 2012, 05:38:10 PM
> Details of our own spellcard.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 05, 2012, 05:52:07 PM
> Details of our own spellcard.

>Horror "Well-bucket-dropping Monster"
>Your spellcard, it rains death from above! You've...not had a lot of luck with it.
>The real problem with it is that it's not very fast; in theory it would work, as it spreads out clouds of bullets and rains a wide laser down upon your target. Just that it is pretty easy to see coming when all is told. But in the right situations,you imagine it could still be quite strong.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 05, 2012, 06:01:01 PM
Confession time: I don't know the card very well because I'm not a Hard player. Given I'm already not very good in combat, I must volunteer the reigns to someone else even more loudly than I normally do in fights.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 05, 2012, 07:03:05 PM
> Produce Horror "Well-bucket-dropping Monster", but don't declare it just yet.
> While pulling the card out, chance a glance around for the tengu.
> How mobile are we during our card?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 05, 2012, 08:10:33 PM
> Produce Horror "Well-bucket-dropping Monster", but don't declare it just yet.
> While pulling the card out, chance a glance around for the tengu.
> How mobile are we during our card?

>You produce the card, but do not declare it.
>Glancing around for a moment, you think you see her among the crowd.
>You have all your normal mobility, but the pattern requires you to stay distant, so mixing in bucket drops is unlikely to happen.
>The oni calls out: "Music Sign - "Dancing in the Streets" Then with a wave of her hand, she sends out a number of large red and blue bubble-like bullets that begin to spiral lazily toward you.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 06, 2012, 04:55:17 AM
> How long does our card take to recharge itself?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 06, 2012, 09:57:43 AM
> How long does our card take to recharge itself?

>About a day, once fully expended.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 06, 2012, 08:08:38 PM
No one? Really? I have no grand schemes here and am super busy this week, so don't worry about interrupting anything!

> How wide is the spiral radius of the flight paths?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: UncertainJakutten on March 06, 2012, 08:15:56 PM
I don't have many amazing ideas, especially not against spellcards which I am bad at ;_;.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 06, 2012, 09:07:00 PM
> How wide is the spiral radius of the flight paths?

>The spirals seem to be fairly tight, It seems like they are moving toward you in straight lines.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 07, 2012, 08:05:22 PM
Blurf.

> Float to our left a bit, keeping focus on the bullets headed our way. Let's see if their flight path changes at all.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 07, 2012, 09:36:24 PM
> Float to our left a bit, keeping focus on the bullets headed our way. Let's see if their flight path changes at all.

>You float a bit to the left and observe the pattern. The shots do not seem to to follow you, but as the oni releases several more, you note that they are coming your way.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 07, 2012, 11:05:00 PM
> The new bullets are heading our way and not the old ones?
> Is this stream of bubbles steady so far?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 07, 2012, 11:33:49 PM
> The new bullets are heading our way and not the old ones?
> Is this stream of bubbles steady so far?

>The new ones are heading your way, and not the old ones.
>The stream seems reasonably steady.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 08, 2012, 02:27:36 AM
> Float straight upward for a couple of seconds, then stop moving upward and head to the right for a couple of seconds. Pay attention to how steady the stream is.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 08, 2012, 03:03:51 AM
> Float straight upward for a couple of seconds, then stop moving upward and head to the right for a couple of seconds. Pay attention to how steady the stream is.

>You raise up, then move right. As you do, more shots follow you, while the ones that have already fired start to make larger and larger spirals.  The shoot out as you move, one aimed at your course while rising, one at where you changed directions, and one when you were moving rightward. The stream seems very steady.

Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 08, 2012, 03:04:32 PM
> Aimed? So those shots eventually deviated from their spiraling flight path, or they kept following their paths and just happened to cross ours?
> Either way, does this mean those bubbles in particular are headed toward where we were and not where we are?
> How strong is the laser our card uses?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 08, 2012, 03:34:46 PM
> Aimed? So those shots eventually deviated from their spiraling flight path, or they kept following their paths and just happened to cross ours?
> Either way, does this mean those bubbles in particular are headed toward where we were and not where we are?
> How strong is the laser our card uses?

>The new shots seem to be aimed at where you were when they were released. As such, the new shots seem to be moving toward where you were. You also note that they are spiraling as well.
>It's hard to rate the strength, directly, but it's certainly has a lot more oomph than the rest of your shots.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 09, 2012, 03:04:16 PM
> Well, as long as no bullets are headed at our current position immediately, fire a horizontal spread of yello arrowheads in the oni's direction.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 09, 2012, 05:42:23 PM
> Well, as long as no bullets are headed at our current position immediately, fire a horizontal spread of yello arrowheads in the oni's direction.

>You fire a spread of horizontal yellow arrowheads at the oni. She does not attempt to dodge, and one of the clips her in in the shoulder.
>You note motion behind you. Glancing back, you see the first wave of shots is now spiraling quite widely and overlapping. Backing out will be difficult. Looking forward again, more spiraling shots are coming in your direction.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 09, 2012, 05:59:10 PM
> How fast is the laser from Well-bucket-dropping-Monster once finally in motion?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 09, 2012, 06:32:57 PM
> How fast is the laser from Well-bucket-dropping-Monster once finally in motion?

>It...isn't as fast as you want it to be, but it is reasonably swift and pretty wide.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 09, 2012, 08:04:26 PM
> For all the spiraling these bubble bullets have been doing, they've never doubled back on themselves, have they?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 10, 2012, 12:06:57 AM
> For all the spiraling these bubble bullets have been doing, they've never doubled back on themselves, have they?

>They have been, but so far you've had enough room it's not an issue.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 10, 2012, 10:24:38 PM
> Are there any shots still headed at where we began her card?
> Are there any shots headed right at us aside from the ones she just fired?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 11, 2012, 03:44:26 AM
> Are there any shots still headed at where we began her card?
> Are there any shots headed right at us aside from the ones she just fired?

>Some of the original shots have passed you, others are still passing by.
>There are no other headed directly toward you right now.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 11, 2012, 03:50:39 AM
Sorry for the scattershot questions,but every time I'm all set to go ahead and declare I think of something else I want to make sure I cover.

> How soon after we declare our card does our laser start firing?
> How rapidly does our laser fire?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 11, 2012, 04:23:55 PM
> How soon after we declare our card does our laser start firing?
> How rapidly does our laser fire?


>You can begin almost immediately after the card is declared. The rate of fire is fairly fast, but it is aimed forward as it is designed to simulate what you do best. But as long as you can move freely, you can aim it by facing what you want to hit.  The rest of the shots gather around you and start to drop after a couple seconds, a bit slowly than the main laser.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 11, 2012, 07:02:46 PM
> 'Drop'? Does that mean we need to be above the target for the bullets to head their way?
> How much room do we have to our right?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 11, 2012, 07:52:22 PM
> 'Drop'? Does that mean we need to be above the target for the bullets to head their way?
> How much room do we have to our right?

>No, but you prefer it that way. Move toward the opponent would be the best way to describe it. It's just easiest to think of it as drop.
>If you head right, you will likely smack into one of the bullets that was recently launched. It might be possible to graze across it, but it would be risky.

>_

Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 11, 2012, 07:58:18 PM
> What about the left?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 11, 2012, 08:15:17 PM
> What about the left?

>The left is presently clear.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 11, 2012, 08:34:09 PM
> Declare our own card, facing towad the oni so as to aim the laser and lesser bullets at her. In particlar, the laser should be aimed at her torso.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 11, 2012, 09:07:38 PM
> Declare our own card, facing towad the oni so as to aim the laser and lesser bullets at her. In particlar, the laser should be aimed at her torso.

>You declare your spellcard while the oni fires another shot at you. It flies at you as you direct the card's power into a beam, and send it flying toward her. She does not dodge, and the beam connects solidly with her torso.  Her own spellcard holds in the face of that, and you have a spiraling bubble shot coming toward you!

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 11, 2012, 09:19:59 PM
> From what direction is it coming?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 11, 2012, 09:28:26 PM
> From what direction is it coming?

>It is moving in a reasonably straight line from her toward you; as much as something that is spiraling can move reasonably straight.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 11, 2012, 09:41:48 PM
> Do our seconday card bullets pour out automatically, or do we have to activate them manually?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 11, 2012, 09:51:44 PM
> Do our seconday card bullets pour out automatically, or do we have to activate them manually?

>They will come automatically.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 11, 2012, 11:03:27 PM
> Hop to the left! Unless we're still in the air, in which case just float to the left. Try to keep facing the oni while doing so, which will probably end up making our movement more of a strafe.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 12, 2012, 02:10:18 AM
> Hop to the left! Unless we're still in the air, in which case just float to the left. Try to keep facing the oni while doing so, which will probably end up making our movement more of a strafe.

>You float leftward away from the spiraling shot, and unleash another beam. It too slams into the oni, while she lets off more spiraling shots in your direction. She's a tough one, alright...

>_

Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 12, 2012, 02:07:13 PM
> If we do what we do best from above, then let's get there!
> While ever-so-slightly drifting to the left, start floating upward. After about a second and half, stop drifting left and starting heading forward toward the oni while still moving up. Keep facing the oni at all times while doing this.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 12, 2012, 03:40:49 PM
> If we do what we do best from above, then let's get there!
> While ever-so-slightly drifting to the left, start floating upward. After about a second and half, stop drifting left and starting heading forward toward the oni while still moving up. Keep facing the oni at all times while doing this.

>You drift left and upward. as the shot spirals past you.
>Will you be attacking, as well?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 12, 2012, 04:35:52 PM
> Yes, lasers and lesser bullets as normal.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 12, 2012, 05:50:18 PM
> Yes, lasers and lesser bullets as normal.

>You keep up the attack as you move. A third and fourth beam fly toward her and connect solidly, while your shots drift in her direction. Scattered as they are, they don't do much to her, but a couple connect.
>As you get above her, the spiraling bubbles coming at you begin to pick up speed, and she begins to fire them move quickly! You don't think you'll be able to linger in just one spot anymore.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 12, 2012, 06:48:13 PM
> Let's keep moving, then.
> Continue our flight arc by flying up and forward, increasing forward speed while decreasing upward speed, like we're tracing a circle in the air with the oni as the centerpoint. Keep firing while fly, as well.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 12, 2012, 07:10:14 PM
> Let's keep moving, then.
> Continue our flight arc by flying up and forward, increasing forward speed while decreasing upward speed, like we're tracing a circle in the air with the oni as the centerpoint. Keep firing while fly, as well.

>You keep moving, circling upward over the oni.  The bubbles spiral much too close for comfort as you do, some of them nearly brushing the side of your bucket.  You send a fifth and sixth beam at her, then a seventh. The shots you leave in your way fly down toward her with some effect. Surely she can't have too much left to that card now...
>As you fly almost directly over her, you note that the side of the tavern she was leaning against is looming in the way.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 12, 2012, 09:24:02 PM
> How well can we fly backward?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 12, 2012, 09:58:08 PM
> How well can we fly backward?

>You can fly backward, but it's about as sure and speedy as a normal person walking backward; at least from what you've seen.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 12, 2012, 10:17:55 PM
> What is to the left and the right in terms of buildings and crowds?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 12, 2012, 10:40:29 PM
> What is to the left and the right in terms of buildings and crowds?

>To your right there isn't anything in the way of crowds or buildings, but it is presently full of bullets. To you left is the side of the building.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 12, 2012, 10:42:22 PM
> Then what's straight ahead of us?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 12, 2012, 11:27:37 PM
> Then what's straight ahead of us?

>Several yards of empty air and the ground.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 13, 2012, 01:25:23 AM
> So if we're going straight ahead, where there's open air, and the side of the building is on our left, how is it in the way?
> How far can we tip ourselves over in the bucket looking down below it before we start to risk falling out?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 13, 2012, 01:58:27 AM
> So if we're going straight ahead, where there's open air, and the side of the building is on our left, how is it in the way?
> How far can we tip ourselves over in the bucket looking down below it before we start to risk falling out?

>Because while going leftward earlier, you were circling around her to keep the aim on her.
>You can probably tip it more than 90s degrees. You've never really measured it, but you can go fairly far.  You'll have your things fall out before you do.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 13, 2012, 04:50:34 PM
> So we can keep heading straight in front of us without worrying about running into any structures?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 13, 2012, 05:13:55 PM
> So we can keep heading straight in front of us without worrying about running into any structures?

>Structures are not a problem if you move forward.  The oni's danmaku would quickly become a problem.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 13, 2012, 06:28:17 PM
> So she was firing ahead of us instead of at us?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 13, 2012, 07:16:53 PM
> So she was firing ahead of us instead of at us?

>No, she was firing at you. But moving toward her when you're barely dodging as it is will likely not end well.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 13, 2012, 08:45:56 PM
> But if we're almost directly above her and we keep moving forward, wouldn't we start moving away from her?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 13, 2012, 11:52:14 PM
> But if we're almost directly above her and we keep moving forward, wouldn't we start moving away from her?

>You are facing her to fire upon her. Forward is going to lead you toward her.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 14, 2012, 11:18:42 AM
> Oh, so we're more or less tilted that 90 degrees already and are facing the ground?
> What's to stop us from dropping straight down on top of her head bucketfirst? Are we too large for our bucket to provide cover from bullets coming from below?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 14, 2012, 04:56:35 PM
> Oh, so we're more or less tilted that 90 degrees already and are facing the ground?
> What's to stop us from dropping straight down on top of her head bucketfirst? Are we too large for our bucket to provide cover from bullets coming from below?

>That you are.
>This is pretty much why you can't just drop on her; the fire is too heavy in a typical danmaku battle unless you can find an opening.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 15, 2012, 02:51:48 AM
Hmm.

> How quickly can we deactivate and reactivate our card?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 15, 2012, 02:57:47 AM
Hmm.

> How quickly can we deactivate and reactivate our card?

>It would take a couple of moments, you think. You're not sure if the card would take well to it.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 15, 2012, 03:03:56 AM
> Worse than if we just kept it running without it really firing at anything in particular?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 15, 2012, 03:17:11 AM
> Worse than if we just kept it running without it really firing at anything in particular?

>Likely so if it's only for a couple seconds. If you just wanted to turn it off and leave it off, it wouldn't be a problem.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 15, 2012, 10:47:47 PM
> If we can fire off one more laser while still facing downward, do so.
> If we can't, or once we have, right ourselves and continue our circling path, now moving down and away from the oni. Make this trip at a faster flight speed than we took going up, though.
> Once we get close to the ground, turn around and get the oni locked in our sights again.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 15, 2012, 10:59:43 PM
> If we can fire off one more laser while still facing downward, do so.
> If we can't, or once we have, right ourselves and continue our circling path, now moving down and away from the oni. Make this trip at a faster flight speed than we took going up, though.
> Once we get close to the ground, turn around and get the oni locked in our sights again.

>Will you be backing away from the oni, or turning tail?

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 16, 2012, 01:57:09 AM
> Given the present speed of the bullets, do we feel comfortable enough in our flying-backwards speed that we think we can outrace them?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 16, 2012, 02:03:26 AM
> Given the present speed of the bullets, do we feel comfortable enough in our flying-backwards speed that we think we can outrace them?

>You can't outrace them, but you would have more time to dodge around them as needs be.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 16, 2012, 04:55:33 PM
> Let's follow the flying-backwards backing-away flight path, then.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 16, 2012, 05:32:43 PM
> Let's follow the flying-backwards backing-away flight path, then.

>You fire off one more beam, then move!
>The shots come much too close to you now, one spiraling past the lip of your bucket and brushing past your hair! More of your shots rain on on her, and you can feel that you're getting close now as a few here and there hit home. The wall looms close now, soon to be in your way.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 16, 2012, 07:07:28 PM
> So from our starting point, we arced 'forward'  and left, and just now arced all the way over the oni, turned around to keep facing her, and have almost completely finished our flight path back down to the ground. This means our starting point is in front of us and to our left, yes?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 16, 2012, 07:09:47 PM
> So from our starting point, we arced 'forward'  and left, and just now arced all the way over the oni, turned around to keep facing her, and have almost completely finished our flight path back down to the ground. This means our starting point is in front of us and to our left, yes?

>You are not too close to the ground yet, the wall is definitely going to be an issue there, but otherwise yes.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 17, 2012, 06:30:52 AM
> Are we a faster flying side-to-side than backward?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 17, 2012, 06:39:49 AM
> Are we a faster flying side-to-side than backward?

>Yes. It does not compare to your forward speed, but it's definitely faster than going backwards. Moving side ways may be a good idea as you have at least one shot closing on you quickly!

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 18, 2012, 12:39:14 AM
> Change course! Circle-strafe to the left, like what we were doing earlier, except at a faster speed. Keep facing and firing at the oni in the process.
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 18, 2012, 01:11:20 AM
> Change course! Circle-strafe to the left, like what we were doing earlier, except at a faster speed. Keep facing and firing at the oni in the process.

>You change course and open fire on the oni once again. Her shots draw perilously closer as you send another beam at her. It slams into her, and she still she keeps firing. As another shot, then two, spiral toward you, you unleash another another beam and trust to your momentum to keep you safe. The first practically brushes against your cheek, and the second on arcs toward your face!
>Then you hear the oni groan, and the shot fades away. You've broken her card! Looking in her direction, she's fallen to her kneels, but is already picking herself up.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 18, 2012, 01:33:40 AM
> How far are we from her?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 18, 2012, 01:45:30 AM
> How far are we from her?

>You are several yards from her. You've drawn reasonably close to the cheering crowd, which is a few yards behind you.

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Kilgamayan on March 18, 2012, 01:52:22 AM
> How drained is out card?
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 18, 2012, 01:59:53 AM
> How drained is out card?

>Your card just it is about half-drained

>_
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: UncertainJakutten on March 18, 2012, 04:36:04 AM
>Shank her and the tengu in the spleen, steal all coins
Title: Re: Kisume Quest - A Z-Machine Adventure
Post by: Hello Purvis on March 18, 2012, 05:39:45 AM
>Shank her and the tengu in the spleen, steal all coins

>You say fuck it and shank all of them, making off with hundreds of coins!
>You wake up later, broke and with a splitting headache and half-submerged in the river...