Author Topic: Disappearing Scarlet Fantasy  (Read 22175 times)

Re: Disappearing Scarlet Fantasy
« Reply #30 on: September 03, 2011, 06:38:47 AM »
Yes.. I should do that.
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Re: Disappearing Scarlet Fantasy
« Reply #31 on: September 20, 2011, 03:03:24 PM »
Okay... Time to update this one.

Main screen. Also added bats to the first post

First I need  to apologize. After reading the fan game ideas, I got an idea for a card game
of my own and got carried away with it (I'll post it later to the "fan game ideas"-thread).

Anyway, I started to work on this again, and now I have few questions:

1. When grazing, instead of spawning particles should there be bluish shadow under Rin.
2. Instead of time based levels, should levels be HP based...
In otherwords levels do not last for a fixed time. Instead the amount of enemies destroyed
will affect the level progression.
3. If 2. was a good idea, should there be par-times. Completing level faster than given time gives you bonus.
4.  Should destroying enemy destroy the bullet it spawned aswell.

and
E: Should the levels be hardcoded or scriptable (well this is only usefull if someone wants
to mod the game after it is finished - currently irrelevant though).



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Mimachiro

  • Master of the Swimsuit
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Re: Disappearing Scarlet Fantasy
« Reply #32 on: September 20, 2011, 11:10:42 PM »
1. That's up to you, though having a glow would be different; have to see it in action to say if it's different good or different bad
2. Making it HP based would provide a unique challenge; forcing the player to both dodge and hit targets, not just dodge; would make pacifist runs impossible, though
3. If you can make par times, I think it would work out, but it would have to be balanced with grazing scores in a way to prompt the player to find how long they should hang around and when should they start blasting for maximum points
4. No, the bullets should stay, unless there's a special pattern that would work better with the bullets disappearing
E. Depends on if you're making a unique engine or not. If you are, then scriptable; if not, hardcoded.

"I don't have anything against you, but I hope you're ready to die a dog's death!
Oh, don't worry, that cat will carry off your body, so you'll be able to live in our place!"

Re: Disappearing Scarlet Fantasy
« Reply #33 on: September 21, 2011, 08:53:48 AM »
Thanks for the reply...
1. That's up to you, though having a glow would be different; have to see it in action to say if it's different good or different bad

I will make a mockup for this one later today.

3. If you can make par times, I think it would work out, but it would have to be balanced with grazing scores in a way to prompt the player to find how long they should hang around and when should they start blasting for maximum points

Well, I have though this, and I came up with few solutions:
- Amount of the bonus gained from grazing depends on the used level time
(e.g: you beat the level in minute -> graze * 1000, you beat the level in 10 minutes -> graze * 1).
- You can graze only for a certain amount of time... After the par-time is reached, grazing won't gain
you extra points (or you can still graze, but the total will be halved).
- By grazing you can extend the level time a bit (freezing the time)  or
- Grazing affects the level HP. The more you have grazed, the faster the levels HP will drop...

And then a wild idea:
If you graze enough, you will activate supernatural border where all the points collected will be doubled.
Of course the use of this would be limited: if the level has lasted for too long, you can not activate the border anymore.
Grazing itself is not quite rewarding... Only graze * 10.

4. No, the bullets should stay, unless there's a special pattern that would work better with the bullets disappearing

Okay...
Well, originally I though we would have these special enemies that do not escape.
But  using this in spellcards sounds an interesting idea.

E. Depends on if you're making a unique engine or not. If you are, then scriptable; if not, hardcoded.

Hmm... Eventually yes.
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Mimachiro

  • Master of the Swimsuit
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Re: Disappearing Scarlet Fantasy
« Reply #34 on: September 21, 2011, 09:55:27 AM »
Well, I have though this, and I came up with few solutions:
- Amount of the bonus gained from grazing depends on the used level time
(e.g: you beat the level in minute -> graze * 1000, you beat the level in 10 minutes -> graze * 1).
- You can graze only for a certain amount of time... After the par-time is reached, grazing won't gain
you extra points (or you can still graze, but the total will be halved).
- By grazing you can extend the level time a bit (freezing the time)  or
- Grazing affects the level HP. The more you have grazed, the faster the levels HP will drop...

And then a wild idea:
If you graze enough, you will activate supernatural border where all the points collected will be doubled.
Of course the use of this would be limited: if the level has lasted for too long, you can not activate the border anymore.
Grazing itself is not quite rewarding... Only graze * 10.
That sounds like it would work. I like all the ideas you have; I bolded my favorite. I like the idea of grazing to freeze the time, and help increase the bonus in the end.

"I don't have anything against you, but I hope you're ready to die a dog's death!
Oh, don't worry, that cat will carry off your body, so you'll be able to live in our place!"

Re: Disappearing Scarlet Fantasy
« Reply #35 on: September 21, 2011, 10:13:53 AM »
That sounds like it would work. I like all the ideas you have; I bolded my favorite. I like the idea of grazing to freeze the time, and help increase the bonus in the end.
Thanks for the feedback.

Here is the mock-ups:


Personally I like the first one.
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Mimachiro

  • Master of the Swimsuit
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Re: Disappearing Scarlet Fantasy
« Reply #36 on: September 21, 2011, 10:20:03 AM »
Agreed, first one is the best one.

"I don't have anything against you, but I hope you're ready to die a dog's death!
Oh, don't worry, that cat will carry off your body, so you'll be able to live in our place!"

Re: Disappearing Scarlet Fantasy
« Reply #37 on: September 21, 2011, 10:24:57 AM »
Agreed, first one is the best one.
Now the big question... Would this work (if accompanied by the sfx),
or should I stay with the little purple/blue sparks?
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Savory

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Re: Disappearing Scarlet Fantasy
« Reply #38 on: September 21, 2011, 07:51:50 PM »
The final boss is an interesting choice.  :3

Re: Disappearing Scarlet Fantasy
« Reply #39 on: September 21, 2011, 08:48:29 PM »
The final boss is an interesting choice.  :3
Hehe... The very reason to make this game (?)...
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Mimachiro

  • Master of the Swimsuit
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Re: Disappearing Scarlet Fantasy
« Reply #40 on: September 21, 2011, 11:15:09 PM »
Now the big question... Would this work (if accompanied by the sfx),
or should I stay with the little purple/blue sparks?
Maybe if the sfx were tweaked a little, but they would still work.

"I don't have anything against you, but I hope you're ready to die a dog's death!
Oh, don't worry, that cat will carry off your body, so you'll be able to live in our place!"

Re: Disappearing Scarlet Fantasy
« Reply #41 on: September 22, 2011, 06:53:23 PM »
Added the smaller fries to the first post...
Also here is a link to the Deviantart-folder where I upload all the art for this game:
http://tsalop.deviantart.com/gallery/32754469
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Re: Disappearing Scarlet Fantasy
« Reply #42 on: September 23, 2011, 08:39:37 PM »
Okay... Quick update: Statetypes for bullets and enemies!

This is something that I should have done long ago.
Now all the bullets and enemies have different states: moving, waiting, fleeing, etc...
This allows better control for the enemy types but also for creating bullet patterns.

I start posting actual screenshots after I get some background textures done.
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Re: Disappearing Scarlet Fantasy
« Reply #43 on: October 05, 2011, 04:37:44 PM »
Okay, time to update this...

I have now finished controls, menus, bonus-items and players basic functions,
and I also created a better way to save scores to a file:

Now the game stores 10 best entries for each difficulty settings, but also for each shottype...
Beating the game in Normal or higher, will unlock the Extra for that shottype only.

I have also worked on better bullet creation routines:
Originally I only had one spawning function with lots of attributes (braindead idea, but it
worked as all the bullet patterns were preset), but now for each different bullet pattern
there is a specific function:

e.g. bullet that moves to a position X is simply: create(amt,pos,[speed],[type],[color],[ptr]);
where "ptr" tells what to do after reaching that position.

Of course there is still the original spawning function is still used,
Each of the specific funtions call this parent function when creating bullets.

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KFCbbQ

  • Taking over the world.
Re: Disappearing Scarlet Fantasy
« Reply #44 on: October 29, 2011, 11:19:03 AM »
How's it going bro? From your previous updates it seems the game is gradually coming close to completion. Encountered any roadblocks/progression? Keep us informed!

Re: Disappearing Scarlet Fantasy
« Reply #45 on: October 31, 2011, 04:54:34 PM »
How's it going bro? From your previous updates it seems the game is gradually coming close to completion. Encountered any roadblocks/progression? Keep us informed!

So time for a quick update.

Not much has happened lately, because I have been busy writing my bachelor's thesis.
Yesterday I sent the first finished version to my supervising teacher.

But yes, I am working on this project (I am posting more concept art and hopefully first real screenshots
this weekend), currently I am still experimenting with the bullets.
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Mimachiro

  • Master of the Swimsuit
  • Making being an evil spirit look good
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Re: Disappearing Scarlet Fantasy
« Reply #46 on: October 31, 2011, 10:56:09 PM »
Sounds good, thanks for the update, and good luck with you thesis.

"I don't have anything against you, but I hope you're ready to die a dog's death!
Oh, don't worry, that cat will carry off your body, so you'll be able to live in our place!"

Re: Disappearing Scarlet Fantasy
« Reply #47 on: November 06, 2011, 07:51:17 PM »


Here is a quick sketch for Crimson Sky...
I cropped part of the image away as I am not sure if I change her clothes to more frilly ones.

Crimson Sky is a greater fairy similar to Cirno and Dai... Her special ability is mimicking birds noises.
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Mimachiro

  • Master of the Swimsuit
  • Making being an evil spirit look good
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Re: Disappearing Scarlet Fantasy
« Reply #48 on: November 06, 2011, 09:53:53 PM »
I like her left eye :3

"I don't have anything against you, but I hope you're ready to die a dog's death!
Oh, don't worry, that cat will carry off your body, so you'll be able to live in our place!"

KaiserKnuckle

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Re: Disappearing Scarlet Fantasy
« Reply #49 on: November 08, 2011, 01:31:45 AM »
Quote
Boss:
Mid:  Cirno (?)
Main: Hong Meiling

 :o
░░░░░░░░░░░░░░░░░░░░░░

Re: Disappearing Scarlet Fantasy
« Reply #50 on: November 17, 2011, 03:47:44 AM »
Got Any spellcards yet?

Satorin

  • 5th Grade Loli
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Re: Disappearing Scarlet Fantasy
« Reply #51 on: November 17, 2011, 12:08:02 PM »
effing nice.

Re: Disappearing Scarlet Fantasy
« Reply #52 on: November 18, 2011, 08:20:11 AM »
Okay... Time to update.
Yesterday I presented my thesis (audience was speechless, so I am not sure how it went),
so it is time to start working on this with more effort.

I have some test spellcards and I am thinking of sending some of them to YouTube later
(if I find a screencam-software that doesn't cause such a high FPS drop).

Also:


Some new (actually old) screenshots from Winterheart. The layout of the game screen might change in the newer
versions, but we see that one later (Just for comparing, here is the CoolBasic version).
Blog updated: 14.11.2011
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Re: Disappearing Scarlet Fantasy
« Reply #53 on: December 19, 2011, 08:14:25 AM »
Okay... Time to update this thing.

As some of you might know, I have been working on better Danmaku system.
Here is the current status:

Working:
- Shooting in angles,
- Shooting towards target,
- Shooting towards player,
- Shooting in circles,
- Shooting circles,
- Accelerating bullets,
- Bullets wait before moving

Todo:
- "Reflowering "bullets,
- Wriggling bullets,
- Hakurei style bullets (circles that start moving the top first),
- LAZERS!


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Yukari-Chan

  • Excuse me while I prepare /your/ demise. <3 TSO
Re: Disappearing Scarlet Fantasy
« Reply #54 on: December 19, 2011, 12:31:19 PM »
Nice!
I can't wait to play this game!
" Borders are Borders. They were meant to be manipulated and mistreated. "

Re: Disappearing Scarlet Fantasy
« Reply #55 on: December 19, 2011, 01:13:24 PM »
Nice!
I can't wait to play this game!
Thanks... I try to get a demo of some sort done in New Years Eve...
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Yukari-Chan

  • Excuse me while I prepare /your/ demise. <3 TSO
Re: Disappearing Scarlet Fantasy
« Reply #56 on: December 19, 2011, 06:44:46 PM »
It'd obviously be slow if you work by yourself. Maybe you could just use ZUN fairies ( Is it okay? I don't know. Just give him credit and 10000000000 yen). It would save you more effort from spriting ( How do you even sprite in MS paint. It's impossible for me!)
" Borders are Borders. They were meant to be manipulated and mistreated. "

Chronojet ⚙ Dragon

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Re: Disappearing Scarlet Fantasy
« Reply #57 on: December 19, 2011, 06:54:59 PM »
Well, we aren't the Japanese ZUN-resource Nazis.

You should only use ZUN resources as placeholders. For now, just keep them. When you finally get a good graphics creator, you need to replace the sprites.

Re: Disappearing Scarlet Fantasy
« Reply #58 on: December 19, 2011, 06:56:23 PM »
It'd obviously be slow if you work by yourself. Maybe you could just use ZUN fairies ( Is it okay? I don't know. Just give him credit and 10000000000 yen). It would save you more effort from spriting
Yeah, but then again, I would like to do as much as possible by myself (yeah, I have no musical talent, so "borrowing
the audio-files from other sources)...

Then again, I have all the sprites done (except bosses... Wait, that sounds familiar)... Only real problem is the danmaku-engine.
The one I made for Voile, Winterheart and Perfect Youmu, can not be even called as one as basically all bullet patterns were
about shooting random amount of bullets to random direction...

The current engine I am working, should allow creating actual danmaku batterns with all those fancy tricks, like Reisens
disappearing bullets or Kasodanis bouncing bullets...

( How do you even sprite in MS paint. It's impossible for me!)
Well, I believe it is all about the things you are used to. I have used MS-Paint for my sprite work as long I have made Wolfenstein
mods (nearly 14 years now)... Still I am far away from This (safeboore-link).
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Re: Disappearing Scarlet Fantasy
« Reply #59 on: December 19, 2011, 06:57:47 PM »
Well, we aren't the Japanese ZUN-resource Nazis.

You should only use ZUN resources as placeholders. For now, just keep them. When you finally get a good graphics creator, you need to replace the sprites.
Well, I couldn't agree more.
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