Author Topic: Reisen's Errand Madness - On the way to graphics! (Text-Based RPG) (v0.1.3a)  (Read 8576 times)

gammaraptor

  • i won't depend on anyone anymore
Current plans:
Turn this into a sidescrolling stage-based RPG game. I'm going to be learning c++ and probably getting this to work. I should have something in around a month or so, after learning the language and some graphics libraries.

Description:
This is a game about the youkai rabbit that we know as Reisen Udongein Inaba. She lives in a mansion with her master Eirin. Unfortunately for her, Eirin wants her to get ingredients for her medicine... And it involves going around all of Gensokyo, and nearly disrupting everyone. This game was created in java and will require java to run. Have fun playing this text-based rpg!

Current version: v.0.1.3a

Changelog:

Includes dynamic damage engine, criticals, and the (dun dun dun) Stage 1B! Don't complain that it's too difficult. I managed to beat the game. Just barely.
Version 0.1.3a
http://www.mediafire.com/file/2yxpbkl6k85a1nc/reisensErrandMadness013a.zip

Source Code for those who are interested:
http://www.mediafire.com/file/0d5g1y9yva82b1a/srcreisenserrandmadness013a.zip

Old Versions:

Version 0.1.2a:
http://www.mediafire.com/?p5c00ayfs789nyc
 
Version 0.1.1a:
http://www.mediafire.com/?biusv107ne1fai8

« Last Edit: February 08, 2012, 04:06:11 PM by gammaraptor »

bennelsey

  • Touhou fan-game Developer
  • Will make Touhou fan-games for food
    • EastGap
Re: Reisen's Errand Madness (Text-Based RPG) (v0.0)
« Reply #1 on: April 07, 2011, 11:42:13 PM »
I'm pretty interested, quick question though: what's this being made in?

あさらぎシジェ

  • MS Paint Lasers incoming!
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Re: Reisen's Errand Madness (Text-Based RPG) (v0.0)
« Reply #2 on: April 08, 2011, 01:30:33 AM »
It sounds like its in a custom engine.
I have to say I'm very interested in this and look forward to :progress:.
Oh, by the way. I've found some new tea.

gammaraptor

  • i won't depend on anyone anymore
Re: Reisen's Errand Madness (Text-Based RPG) (v0.0)
« Reply #3 on: April 08, 2011, 02:46:16 AM »
I'm pretty interested, quick question though: what's this being made in?
java =D. Because I use it too much now.

gammaraptor

  • i won't depend on anyone anymore
Re: Reisen's Errand Madness (Text-Based RPG) (v0.0)
« Reply #4 on: April 08, 2011, 02:47:19 AM »
It sounds like its in a custom engine.
I have to say I'm very interested in this and look forward to :progress:.
I'm building the engine myself. Inventory, combat, dialogue, all included. I'm even going to try to incorporate game saves. What I love about java is that you can use it on any platform you wish.

bennelsey

  • Touhou fan-game Developer
  • Will make Touhou fan-games for food
    • EastGap
Re: Reisen's Errand Madness (Text-Based RPG) (v0.0)
« Reply #5 on: April 08, 2011, 09:14:06 AM »
I'd love to play this on my phone, not sure if JavaME (Micro Edition for phones) supports what you're going to use for saving/reading files though

gammaraptor

  • i won't depend on anyone anymore
Re: Reisen's Errand Madness (Text-Based RPG) (v0.0)
« Reply #6 on: April 08, 2011, 03:11:59 PM »
should work.... they're just .dat files... =D you gotta love java.

gammaraptor

  • i won't depend on anyone anymore
Re: Reisen's Errand Madness (Text-Based RPG) (v0.0)
« Reply #7 on: April 11, 2011, 07:00:49 PM »
I'd love to play this on my phone, not sure if JavaME (Micro Edition for phones) supports what you're going to use for saving/reading files though
Anyhow, I haven't been able to get the read/write file working yet, but it should work because java.io is included with java.
And to update, I will be relasing the demo very very soon! I'm excited =D

gammaraptor

  • i won't depend on anyone anymore
Re: Reisen's Errand Madness (Text-Based RPG) (v0.1a)
« Reply #8 on: April 12, 2011, 02:30:41 AM »
Version 0.1a..... RELEASED =D

bennelsey

  • Touhou fan-game Developer
  • Will make Touhou fan-games for food
    • EastGap
Re: Reisen's Errand Madness (Text-Based RPG) (v0.1a)
« Reply #9 on: April 12, 2011, 05:53:17 AM »
test run yay o/
will edit this post after playing

well here are my suggestions:


« Last Edit: April 12, 2011, 06:09:26 AM by bennelsey »

gammaraptor

  • i won't depend on anyone anymore
Re: Reisen's Errand Madness (Text-Based RPG) (v0.1a)
« Reply #10 on: April 12, 2011, 12:37:25 PM »
test run yay o/
will edit this post after playing

well here are my suggestions:




Heh. the formatting is pretty terrible. That's one thing I'll work on. The other thing I need to fix is change the names of alice's spell cards

gammaraptor

  • i won't depend on anyone anymore
Re: Reisen's Errand Madness (Text-Based RPG) (v0.1.1a)
« Reply #11 on: April 12, 2011, 02:26:18 PM »
I fixed a few errors, and changed names of Alice's spell cards....
Please tell me your suggestons, I really appreciate them.

gammaraptor

  • i won't depend on anyone anymore
Re: Reisen's Errand Madness (Text-Based RPG) (v0.1.2a)
« Reply #12 on: April 14, 2011, 02:32:26 PM »
v.0.1.2a released!
Fixed equip menu glitch (equip items don't unequip properly)

More small fixes

Implemented Selling in the store (replaces item deletion)

Organized Store

Item descriptions

Implemented Character Attribute system

Reduced Alice's damage (to make it a little easier. just a little)

gammaraptor

  • i won't depend on anyone anymore
Re: Reisen's Errand Madness (Text-Based RPG) (v0.1.3a)
« Reply #13 on: April 15, 2011, 05:52:55 PM »
Version 0.1.3a released =D
Fixed the changelog =P

Added Stage 1B (no more worrying about being instakilled)

Implemented dynamic damage engine

Implemented Critical damage!

Added more stuff to the store =D

Made items that can increase and decrease your dodge chances

gammaraptor

  • i won't depend on anyone anymore
Re: Reisen's Errand Madness (Text-Based RPG) (v0.1.3a)
« Reply #14 on: April 21, 2011, 06:28:13 PM »
I'm currently working mainly on level design... (designing stage 2.) I think I may stop working on the text-based, and actually try to create a graphical version of the game =D