Maidens of the Kaleidoscope
~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: gammaraptor on April 07, 2011, 03:54:56 PM
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Current plans:
Turn this into a sidescrolling stage-based RPG game. I'm going to be learning c++ and probably getting this to work. I should have something in around a month or so, after learning the language and some graphics libraries.
Description:
This is a game about the youkai rabbit that we know as Reisen Udongein Inaba. She lives in a mansion with her master Eirin. Unfortunately for her, Eirin wants her to get ingredients for her medicine... And it involves going around all of Gensokyo, and nearly disrupting everyone. This game was created in java and will require java to run. Have fun playing this text-based rpg!
Current version: v.0.1.3a
Changelog:
Includes dynamic damage engine, criticals, and the (dun dun dun) Stage 1B! Don't complain that it's too difficult. I managed to beat the game. Just barely.
Version 0.1.3a
http://www.mediafire.com/file/2yxpbkl6k85a1nc/reisensErrandMadness013a.zip
Source Code for those who are interested:
http://www.mediafire.com/file/0d5g1y9yva82b1a/srcreisenserrandmadness013a.zip
Old Versions:
Version 0.1.2a:
http://www.mediafire.com/?p5c00ayfs789nyc
Version 0.1.1a:
http://www.mediafire.com/?biusv107ne1fai8
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I'm pretty interested, quick question though: what's this being made in?
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It sounds like its in a custom engine.
I have to say I'm very interested in this and look forward to :progress:.
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I'm pretty interested, quick question though: what's this being made in?
java =D. Because I use it too much now.
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It sounds like its in a custom engine.
I have to say I'm very interested in this and look forward to :progress:.
I'm building the engine myself. Inventory, combat, dialogue, all included. I'm even going to try to incorporate game saves. What I love about java is that you can use it on any platform you wish.
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I'd love to play this on my phone, not sure if JavaME (Micro Edition for phones) supports what you're going to use for saving/reading files though
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should work.... they're just .dat files... =D you gotta love java.
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I'd love to play this on my phone, not sure if JavaME (Micro Edition for phones) supports what you're going to use for saving/reading files though
Anyhow, I haven't been able to get the read/write file working yet, but it should work because java.io is included with java.
And to update, I will be relasing the demo very very soon! I'm excited =D
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Version 0.1a..... RELEASED =D
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test run yay o/
will edit this post after playing
well here are my suggestions:
(http://img577.imageshack.us/img577/3296/lol1u.png)
(http://img546.imageshack.us/img546/5572/lol2i.png)
(http://img822.imageshack.us/img822/3862/lol3s.png)
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test run yay o/
will edit this post after playing
well here are my suggestions:
(http://img577.imageshack.us/img577/3296/lol1u.png)
(http://img546.imageshack.us/img546/5572/lol2i.png)
(http://img822.imageshack.us/img822/3862/lol3s.png)
Heh. the formatting is pretty terrible. That's one thing I'll work on. The other thing I need to fix is change the names of alice's spell cards
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I fixed a few errors, and changed names of Alice's spell cards....
Please tell me your suggestons, I really appreciate them.
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v.0.1.2a released!
Fixed equip menu glitch (equip items don't unequip properly)
More small fixes
Implemented Selling in the store (replaces item deletion)
Organized Store
Item descriptions
Implemented Character Attribute system
Reduced Alice's damage (to make it a little easier. just a little)
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Version 0.1.3a released =D
Fixed the changelog =P
Added Stage 1B (no more worrying about being instakilled)
Implemented dynamic damage engine
Implemented Critical damage!
Added more stuff to the store =D
Made items that can increase and decrease your dodge chances
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I'm currently working mainly on level design... (designing stage 2.) I think I may stop working on the text-based, and actually try to create a graphical version of the game =D