Youmu's blade takes a giant rectangle of bullets if(object bullet is inside this fucking rectangle){explode;} ; it doesn't even bother with object collision. In this case, neither should you :V
Hnnnggggg :getdown:
EDIT :
I'm stuck again, how do you do that
^^^^
Also , how do you make things respond when it is being attacked by player ?
How do I call and shot a bullet from an external shot data? (In my Case, Expanded ShotData ny Helepolis)
Maybe I can try to help too :3
Let's say I'm using Supershot (an external shot data), and so there will be the shot data place thingy and the picture of the Shotdata.
Then I make a variable like that v
let SupaShot = GetCurrentScriptDirectory~".\Supershot.txt";
and then I load the supershot in @Initialize
@Initialize{
LoadUserShotData(SupaShot);
}
That's all to it, don't forget to look at the numbers inside the shot data that should tell you what number will give you what graphic. And also, you can put the external shot data into your lib (library) so you can call it even if the external shot isn't in your folder, but your script path would be (in this case) like this instead.
let SupaShot = Some path that connects to your lib folder ~".\Supershot.txt";