Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Drake on May 15, 2013, 05:11:42 AM

Title: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Drake on May 15, 2013, 05:11:42 AM
And it isn't a joke this time!

Yep, decided to keep going and do TH11. Mainly because Naut and Nereid brought up the prospect of Satori Rush and it was like wooooah yesssssss

(http://nazr.in/4CE)

Patch Download: https://mega.nz/#!85MACTBK!wBZpEyv5rWp7_qwHTQCqa7F_4hFNF5JOpjh4JS5iSGY
(日本の皆さん: 日本語で使用方法と変更点を追加したー プレイしてくれてありがとう、楽しんできてください!)

Main game: The main game is restyled so that it becomes a fairly challenging boss rush mode. The stage sections are removed, including most midbosses, so the game is entirely boss fights. There are no bombs (the Power system remains), and no continues. As a boss rush, I wanted to make sure that the player gets a type of challenge that they wouldn't normally experience playing SA. Ideally, in order to clear, you have to play very well: in other words, capture nearly everything. The lives system is kept the same; a pattern capture grants you a life piece, and five pieces make an extra life. Plus, since you can't bomb, you have to be able to keep surviving a pattern you may die on. This sort of play doesn't skew your score files, since those are already dependent on captures.
Unlike UFO, players can expect to survive a little longer, since there isn't any cough difficult stage 2 boss cough to kick your ass early.

Extra mode isn't really a point of interest, since Extra is already pretty short and it's just cut to Sanae and Koishi. Having no bombs doesn't provide that much greater of a challenge, and cutting lives here wouldn't make a difference. Seeing as many players have difficulty with Koishi, this is essentially boss practice as below.

Practice mode is probably what many people would use this for. It's simply Boss Practice, i.e. amazing. No bombs of course, but that only helps for practicing. You can practice problematic boss patterns quickly and repeatedly, without having to sit through the stage each time.

Replays work perfectly. A separate replay folder is created automatically to read and write from, so the boss rush replays don't get mixed up with the rest.


Instructions:
(Always back up your score files. They should not be affected, but it's always good practice.)
- Place the th11_bossrush folder directly into your game folder. You do not need to move any files around, the patch folder should just be a subfolder of your game folder like this:
Code: [Select]
th11/
  ├─ replay/
  ├─ th11_bossrush/
  │    ├─ data/
  │    ├─ patch_en.bat
  │    └─ patch_jp.bat
  ├─ snapshot/
  ├─ マニュアル/
  ├─ th11.dat
  ├─ th11.exe
  ├─ th11e.dat
  ├─ th11e.exe
  └─ otherfiles
- Run patch_jp.bat or patch_en.bat depending on which base files you wish to patch.

A new executable (th11boss.exe) and data file (th11boss.dat) should be produced directly into your SA folder, and they will not overwrite your old ones.


Changes:
- Obviously, the stage sections are removed.
- Most midbosses are removed.
- No continues. Hardcore.
- No bombs. Way hardcore.
- Power system is decoupled from bomb system.
- A new replay folder for boss rush replays will be created automatically.
- New demo replays.
- Certain mysterious gameplay changes.
- Other small graphical changes to reflect the game.
- ACHIEVE SATORI

Known Bugs:
- Card names are in japanese, even if patch is applied to english version, in which case they become mojibake. This is because I'm too lazy to create two versions of modified stage files. Will not be fixed.
- Choosing to "Continue" after clearing Extra stage will crash the game. This is because ZUN reuses the Game Over menu here, and the continue option redirects to the nonexistent restart option. Will not be fixed.
- Sometimes music does silly things with the demo replays. Please ignore.



This took wayyyyy longer than it should have. There were so many bumps in the road that required way more work than I first intended. I'm very glad this is done.

Undefined Fantastic Object Boss Rush Patch: http://www.shrinemaiden.org/forum/index.php/topic,14341.0.html
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: ark on May 15, 2013, 05:20:32 AM
awww yesssss
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Formless God on May 15, 2013, 05:28:07 AM
marry me drak
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Rei Scarlette on May 15, 2013, 05:31:18 AM
<----- My reaction to this topic.

The best thing I've seen all day.
of course its just 00:30 here but I'm sure it'll stay the best thing for the remaining 23:30 of the day

I've been hoping this would happen since it was done with UFO, this is great.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: ark on May 15, 2013, 06:16:40 AM
Almost cleared (http://replays.gensokyou.org/download.php?id=28284). Game over on Subterranean Sun. I totally saw it coming.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Mesarthim on May 15, 2013, 06:46:41 AM
I have wanted this for so long.

At last my prayers have been answered. Let the table flipping commence.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Tsym on May 15, 2013, 06:53:50 AM
Ten Evil Stars whyyyyyy (http://www.replays.gensokyo.org/download.php?id=28285). Gotta actually practice that pattern now :(
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Mesarthim on May 15, 2013, 07:08:44 AM
Sweet mother of.

Satori is a monster!
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: AJS on May 15, 2013, 07:58:42 AM
Whoa.....Step aside, Koishi... We've just found SA's Phantasm Boss.

I didn't even realize how long Satori was taking until I started getting Extends from her fight alone. :V

Also, the hardcore no-bombing forced me to actually learn how to Yuugi (specifically her second nonspell)
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Mesarthim on May 15, 2013, 08:17:33 AM
Edited out. Posted below.

Working as intended.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Drake on May 15, 2013, 08:28:30 AM
You mean something went horribly right.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Mesarthim on May 15, 2013, 08:47:05 AM
Yes, something went horribly right.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: BT on May 15, 2013, 08:48:43 AM
God among gods among men YES

This is going to be my first time fighting any of the other Satori-s because so far I've been too lazy to full run with CharNotNamedReimuA.

Edit: This doesn't mesh with Vsynch? If it does then enlighten this moron, if it doesn't then do you need other methods to alter the screen size to whatever-the-hell?
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Validon98 on May 15, 2013, 09:28:41 AM
Finally, this came out for real (I understand it was a joke before, but my spirits really sank when I read "APRILFOOL'SDAY" or whatever the message was over and over and over again in the command line). It works fine (weirdly enough, the title screen is the Japanese one, yet the dialogues are still English because I patched the English version. Weird).
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Mesarthim on May 15, 2013, 09:38:06 AM
Well one doesn't necessarily need the interface after having played it in English already.

The point is, Satori Rush is very real. No more Mind's Eye April Fools.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Nindella on May 15, 2013, 10:03:43 AM
Boss Rush clear on lunatic with 5 lives total remaining. (http://www.replays.gensokyo.org/download.php?id=28287)


Gosh dammit Drake, I was asleep when you made this thread ;_;


Ehh, so, the patch!!

Now that it's been released:

1. No one need ever complain about not being able to do Yamame's 1st non!
2. No one need ever complain about not being able to do Yuugi's 2nd non! 
3. No one need ever complain about not being able to do Catwalk!  (Oh my gosh, I can actually practice it without having to wait through the first minute of Stage 5 Every Time :V )
4. Lots of other attacks are now easy to practice! No need to wait about 3+ minutes through zzzy 99% staticy stages~  (Utsuho's 1st spell etc.)  Thank you so so much Drake ;w;

Also, a myriad of other attacks are now super easy to practice! (DBDB) so everyone with difficulties with SA, get your asses on this patch cause it's probably the best thing to happen to SA besides an actual Spell Practice option! (which would be pretty nifty to have, please make it Drake!!  )


I wanted to say this earlier, but I was asleep!  (Now I am not, time to play more SA~)



Edit:

I'm gunna kill you for what you did to some of the attacks! (Not gunna say cause Spoilers  )
Just going to say, I lost VERY GOODfreaking 6 lives RUNS to them!! (Still, I had a great laugh, haha)

Oh, and Happy Birthday!

2nd Edit: No smilies here~
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Zengeku on May 15, 2013, 11:38:26 AM
Nice job on this. Should prove a fun challenge.

*Nope that didn't happen, nononono. I failed to NMNB the game on Hard. Yeah, that's way better way to put it.* I like what you did with Stage 4 though.

EDIT: Okay, having played it some more. I am really satisfied with this patch. Great work! Satori Rush is really fun. Only thing i can mention I don't like about it is how you didn't omit Strawdull Kamikuso.  :V
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Sakurei on May 15, 2013, 12:27:56 PM
so, what do I do when the game keeps crashing during the in-game loading screen? is there anything specific causing this or does my computer just really really hate me  for treating it badly`?
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Skie on May 15, 2013, 02:29:14 PM
I wanted to say Thank You for making this.

Boss Rush clear on lunatic with 5 lives total remaining. (http://www.replays.gensokyo.org/download.php?id=28287)
Also, this replay didn't work for me until I renamed it to th11_01.rpy. I haven't watched replays before so I don't know if this is standard procedure.
Also I guess there's some sort of a strange version mismatch because when I watch this replay, you lose all lives in Satori's 5th spellcard (http://i.imgur.com/HtsXQdo.jpg) in a very weird way, like you're dodging some other pattern. But I can look at stage 5 and 6 regardless if I jump directly to them.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: BT on May 15, 2013, 03:02:17 PM
I survived Boss Practice Satori!

Pathetico.

Considering I died like 3 times to Mercury Poison and didn't know how to do Nitori's snake-y spell, I think this was amusingly impressive.

Edit: Just survived again, with 4 full extra lives, with two deaths to Nitori's snake-y spell. That's a quick improvement. :&
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: commandercool on May 15, 2013, 03:21:22 PM
Hmm. Boss rush doesn't normally appeal to me, but Subterranean Animism appeals to me a lot. Will be trying and probably horrendously dying almost instantly.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: I have no name on May 15, 2013, 03:31:07 PM
Only thing i can mention I don't like about it is how you didn't omit Strawdoll Kamikaze.  :V
Clearly I need practice at this because I died 5 times to it.
Clearly I also don't need practice at DBDB because I captured that card yet again without feeling challenged by it.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Suikama on May 15, 2013, 03:54:42 PM
it crashed during okuu whyyyy ;-;
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Oh on May 15, 2013, 04:55:43 PM
Hmm. Interesting. I will be trying to clear the boss rush mode.
Thank you for your efforts Drake! Another awesome patch.
I'm hoping for the EoSD one but it probably won't happen.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Nindella on May 15, 2013, 06:24:30 PM
I wanted to say Thank You for making this.
Also, this replay didn't work for me until I renamed it to th11_01.rpy. I haven't watched replays before so I don't know if this is standard procedure.
Also I guess there's some sort of a strange version mismatch because when I watch this replay, you lose all lives in Satori's 5th spellcard (http://i.imgur.com/HtsXQdo.jpg) in a very weird way, like you're dodging some other pattern. But I can look at stage 5 and 6 regardless if I jump directly to them.

Huh, those are weird problems... I don't really know the solution myself though  :ohdear:  Sounds like a desync like how Touhou 11 desyncs on Utsuho when you start replays on stage 6, but it may be something else.

Does this happen on other replays? 
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Kaze_Senshi on May 15, 2013, 06:26:30 PM
it crashed during okuu whyyyy ;-;

CPU meltdown  :V
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Drake on May 15, 2013, 06:30:35 PM
This doesn't mesh with Vsync? If it does then enlighten this moron, if it doesn't then do you need other methods to alter the screen size to whatever-the-hell?
Sure it works, just rename th11boss.exe to th11.exe as you'd usually do.

Boss Rush clear on lunatic with 5 lives total remaining. (http://www.replays.gensokyo.org/download.php?id=28287)
cleared too quickly i need to make it harder

I'm gunna kill you for what you did to some of the attacks! (Not gunna say cause Spoilers  )
Just going to say, I lost VERY GOODfreaking 6 lives RUNS to them!! (Still, I had a great laugh, haha)
excellent~

it crashed during okuu whyyyy ;-;
Nereid had a crash on Okuu too. If this isn't a coincidence, that's a real issue needing of fixing.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Validon98 on May 15, 2013, 07:07:51 PM
I'm gunna kill you for what you did to some of the attacks! (Not gunna say cause Spoilers  )
Just going to say, I lost VERY GOODfreaking 6 lives RUNS to them!! (Still, I had a great laugh, haha)

I haven't done much with this yet, but some of the attacks were changed? What?
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Nindella on May 15, 2013, 07:17:56 PM
I haven't done much with this yet, but some of the attacks were changed? What?

I forgot you can spoiler in the forum, haha.

Spoilers!

Using the safespot to BoWaP will cause Satori to flood the screen with hundreds of thousands of millions of bubbles, perverts!
I'd like to think it should be fine to use the safespot though since it's pretty tricky to get into after Deep Mist Labyrinth ;_;
Ten Evil Stars now has larger stars!!  No vertical safespot!  Great for trying to time out though~
Oy, you didn't remove the safespot to Recollection "Wind God Hidden Among Tree Leaves"!  Although that's significantly harder to get into than BoWaP's, heh.

There may have been some other changes, but I haven't found them yet, hehe


If Drake doesn't want this posted then I'll delete this post~
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Validon98 on May 15, 2013, 07:25:37 PM
Ten Evil Stars now has large stars!!  No vertical safespot!  Great for trying to time out though~

What. That's like a centric part of that card, though. >.>
These changes are all... honestly not great. Way to screw over the veterans, Drake.
Also, for a moment I was thinking the thing with Stage 4 was the changed thing (although that is another change, haha).
EDIT: Oh, and before you think that I think the Stage 4 thing was bad, no, that's not it. I like that. Everything else... that's just trolling. >.>
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Nindella on May 15, 2013, 07:34:24 PM
What. That's like a centric part of that card, though. >.>
These changes are all... honestly not great. Way to screw over the veterans, Drake.
Also, for a moment I was thinking the thing with Stage 4 was the changed thing (although that is another change, haha).

Could even remove Orin's 1st non safespot too, just to be extra evil, haha!

I dunno, they're cool changes since Ten Evil Stars was very easy with the safe height, now it's actually a very strong card to fight! 
Also, I've now learnt how to do BoWaP thanks to that~

I couldn't get the patch to work with my usual file (probably my fault, couldn't do it with the UFO one but other people definitely could, I'll look into it some time), so I had to start with a new one (no practice stages!). 
It made those few changes extra cruel, heh, but they're pretty neat  :3
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Zengeku on May 15, 2013, 07:38:39 PM
Drake, you won't manage to make this hard for Nindel unless you take out all lives whatsoever. :V Or at least remove the star pieces.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Drake on May 15, 2013, 07:42:06 PM
I understand it was a joke before, but my spirits really sank when I read "APRILFOOL'SDAY" or whatever the message was over and over and over again in the command line
These changes are all... honestly not great. Way to screw over the veterans, Drake.
EDIT: Oh, and before you think that I think the Stage 4 thing was bad, no, that's not it. I like that. Everything else... that's just trolling. >.>
Wow can we ban you please, seriously

Ten Evil Stars
They aren't bigger, the inner stars move along a larger radius, also only  on H/L.

Anyways I'm seriously thinking I could just do the same as UFO and give 1-ups after every boss (yes, they actually exist in SA's instructions). You'd have the same amount going into Satori, just less overall.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Validon98 on May 15, 2013, 07:49:09 PM
I'm sorry if I said anything that's hurtful. Yeah, I know, that was harsh. I'm just not a fan of when something that was always there gets suddenly changed. And I know, it's to make the player actually try to dodge the patterns.
I didn't think the vertical safespot of Ten Evil Stars was that much of a safespot. I mean, you still have to dodge the yellow bullets, and that can get annoying.
Can we just not get the banhammer thrown into this? It's not like I'm insulting your dignity or something. I'm just offering criticism. Sorry if it's in any way hurtful. V_V
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: BT on May 15, 2013, 08:05:24 PM
It isn't very strong criticism though, and I can see why he decided to reply like that instead of something level-headed. If you think something isn't ideal, prove it's such and only then lay on the meanie face. Considering this is opinion-based (I think it's a VERY welcome change) you kind of jumped the gun and have nothing to complain about. :V

Edit:
Sure it works, just rename th11boss.exe to th11.exe as you'd usually do.
Doesn't change anything.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: I have no name on May 15, 2013, 08:17:28 PM
Ten Evil Stars now has larger stars!!  No vertical safespot!  Great for trying to time out though~
Well so much for using the boss rush patch for perfect Utsuho attempts, back to sitting through 2 minutes of boring to get to the actual boss. (frivolous reason)
This probably isn't possible and if it is it's probably a huge pain, I see no problem with it for the boss rush since the intent is to make it challenging but in stage (boss) practice isn't the point to practice the bosses, and doesn't that change negate the practice there?  So is it possible to have the boss rush read one file for the stage but stage/boss practice use a different file without the change?

I could say the same for specific Satori fights but that's not changing the pattern (related: BoWaP safespot doesn't really need practicing but the pattern does, and sitting in a safespot is different from sitting in a safeline because it's nothing vs. something) and the whole idea of a Satori Rush is really cool.  Now if I could just stop dying to everything...
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Validon98 on May 15, 2013, 08:22:45 PM
Well so much for using the boss rush patch for perfect Utsuho attempts, back to sitting through 2 minutes of boring to get to the actual boss. (frivolous reason)
This probably isn't possible and if it is it's probably a huge pain, I see no problem with it for the boss rush since the intent is to make it challenging but in stage (boss) practice isn't the point to practice the bosses, and doesn't that change negate the practice there?

Okay, this is what I had a problem with. Sorry if I didn't express it earlier. But yeah, if there's these changes, then what's the point of practicing the bosses? It feels like for the people who are used to everything in the normal game, they're suddenly being punished for doing something that made sense in the original game, and
Ten Evil Stars
is the most prominent example of this. It's probably the only example, though.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Mesarthim on May 15, 2013, 08:29:44 PM
All I can say is with this patch I'll have had enough satori for a lifetime. However I guess my only criticism is that it is just weird to fight "all" 18 character recollections as any shot type. Now I'm not saying this because I am terrible at kamikaze doll and stuff of that sort but in a live run you aren't going to be fighting those cards as those shot types. If I mess up on let's say Border of Wave and Particle, I'd have to fight Satori's recollection and 17 character recollections for another no-death attempt.

She makes one heck of a phantasm-difficulty boss though in this manner.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Karisa on May 15, 2013, 09:17:08 PM
Could you make a version of this with no other changes (besides removal of stage portions obviously), for actual practice purposes? This seems oriented just around the boss rush, not allowing almost anything I'd actually use boss practice for, like learning the bomb timing for grazing Yamame/Parsee with different shot types, or practicing safespots (yes I'm inconsistent at BoWaP safespotting, specifically dodging the potential Satori ram at the end, long stage doesn't encourage practice).
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Tengukami on May 15, 2013, 10:40:24 PM
Just posting for Linux users:

1. Install folder where Drake instructed.
2. Open Terminal inside /SA Boss Rush
3. Run
Code: [Select]
wine cmd4. Run
Code: [Select]
patch.bat5. Launch t11boss.exe in your game folder.

Worked flawlessly for me, still trying it out.

EDIT: Great fun. Me and Orin are on a first-name basis.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Shikieiki on May 15, 2013, 11:06:49 PM
Awesome job. Satori is fun as hell. Thanks for the patch!
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: commandercool on May 15, 2013, 11:57:05 PM
Took one shot at it, was fun. Will play with it more next week when hopefully I have more time to spare.

Petition to get midboss Yuugi back in, or at least Oni Sign "Anomalies, Strength, Disorder, and Spirits". It's hard enough at least for me that some more practice at it would be cool.

Also,
bwa ha ha ha ha BoWaP. Somehow I saw that coming. Satori needs her personal space!
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: chirpy13 on May 16, 2013, 12:17:26 AM
Could you make a version of this with no other changes (besides removal of stage portions obviously), for actual practice purposes? This seems oriented just around the boss rush, not allowing almost anything I'd actually use boss practice for, like learning the bomb timing for grazing Yamame/Parsee with different shot types, or practicing safespots (yes I'm inconsistent at BoWaP safespotting, specifically dodging the potential Satori ram at the end, long stage doesn't encourage practice).
There was a test version that was posted in IRC that still had bombs.  The
BoWaP
spot still does "that thing" but aside from that it was the same.  If someone has it maybe they could upload and PM it or something.  Checked myself but I guess I already got rid of it.  Also on BoWaP, I think Nindel said to use her shoes as the guide.  I usually just bombed into the spot because I get scared of ramming her, but it's pretty big and shouldn't really be too hard to get down.  Never had her ram into me so I'm not sure what to say for avoiding that.  Just kill her at 0.XX seconds and hope it works out I guess?   Or maybe there's some sort of strategy for this that I don't know of.

Petition to get midboss Yuugi back in, or at least Oni Sign "Anomalies, Strength, Disorder, and Spirits". It's hard enough at least for me that some more practice at it would be cool.
I dunno, it's a pretty easy spell for most.  Too many changes on minor things like this start to be a pleasing everyone sort of thing thing and it'd be a pain in the ass for Drake to make all sorts of little mods of the same patch.  I sorta agree with Karisa that changing
BoWaP
and
Suns
was kinda dumb (hurts practice and if people want to dodge them they will, no need to force your preferences on others), but aside from that I wouldn't really change anything in this.  Maybe we'll see spell practice patches in the future, but aside from really hard spells like cat walk (which is already in), and important scoring midbosses (I can't really think of any in SA) I don't think midbosses should really be in the boss rush patches.  It's just more crap in the way of getting to the boss.  The people that are having trouble with that stuff can still do it in normal practice mode and get some stage practice out of it too.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: commandercool on May 16, 2013, 12:23:52 AM
I dunno, it's a pretty easy spell for most.  Too many changes on minor things like this start to be a pleasing everyone sort of thing thing and it'd be a pain in the ass for Drake to make all sorts of little mods of the same patch.  I sorta agree with Karisa that changing
BoWaP
and
Suns
was kinda dumb (hurts practice and if people want to dodge them they will, no need to force your preferences on others), but aside from that I wouldn't really change anything in this.  Maybe we'll see spell practice patches in the future, but aside from really hard spells like cat walk (which is already in), and important scoring midbosses (I can't really think of any in SA) I don't think midbosses should really be in the boss rush patches.  It's just more crap in the way of getting to the boss.  The people that are having trouble with that stuff can still do it in normal practice mode and get some stage practice out of it too.

But practicing it in regular stage practice takes like sixty extra seconds! Everyone else should have to deal with it because sixty seconds is real inconvenient for me. :derp:

(If other people find it easy, nevermind. ;))
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Star King on May 16, 2013, 01:18:47 AM
Drake: I love you.

Love the changes you did on a couple of spellcards too.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Drake on May 16, 2013, 01:27:16 AM
I'm sorry if I said anything that's hurtful. Yeah, I know, that was harsh. I'm just not a fan of when something that was always there gets suddenly changed. And I know, it's to make the player actually try to dodge the patterns. It's not like I'm insulting your dignity or something. I'm just offering criticism. Sorry if it's in any way hurtful. V_V
I am very kidding. I don't find your criticism strong, but more importantly I find that your posts have been very inconsiderate. PM.

Doesn't change anything.
Weird. Can you PM me a screenshot of your folder or something?

So is it possible to have the boss rush read one file for the stage but stage/boss practice use a different file without the change?
However I guess my only criticism is that it is just weird to fight "all" 18 character recollections as any shot type.
If it's possible, it would be much more of a pain than I'm willing to deal with, and Satori would be the only one this is useful for. Without practice mode, in order to practice all of Satori's patterns you have to go through the boss rush to get there, which I think is worse than playing Stage 4 to play only the cards you want. Maybe later I'll just release files that eliminates the stage portion that you can use with the patch.

not allowing almost anything I'd actually use boss practice for, like learning the bomb timing for grazing Yamame/Parsee with different shot types, or practicing safespots (yes I'm inconsistent at BoWaP safespotting, specifically dodging the potential Satori ram at the end, long stage doesn't encourage practice).
I get the scoring aspect, but if you want to practice scoring you should practice game-long. And I'm definitely not going to go encourage "safespot practicing" despite whatever use you may see of it :p

Quote
ten evil stars dumb change
I changed Ten Evil Stars because it's a huge wimp for a card at the end of the game. I really don't see how anyone playing Hard or Lunatic would see a big difference between playing Ten Evil Stars, and essentially doing nothing. Because you're essentially doing nothing. The boss practice is still for practice; I only significantly changed the play of one pattern that you should not need to practice ever. Is it really so important that you get to practice moving to the middle and tapping left and right a few times? Rather, does making the card actually worth playing somehow invalidate its use for practicing the reading of its bullets?
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: RegalStar on May 16, 2013, 03:21:02 AM
So how come you didn't change Yuugi's first boss card or whatever it is? It's more of a freebie than Ten Evil Star or anything ever in the history of Touhou Lunatic. Or maybe even Easy.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Drake on May 16, 2013, 04:10:31 AM
Naut suggested I replace it with the demo version the night before I posted and then I forgot about it.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Wriggle on May 16, 2013, 05:45:47 AM
I'm looking forward getting raped by Satori! :V

Good work Drake, I'm glad it's not a joke this time. :V
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: BT on May 16, 2013, 07:15:47 AM
Weird. Can you PM me a screenshot of your folder or something?
Yes! (I can't read so -edit-)
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: ark on May 16, 2013, 08:34:55 AM
http://i.imgur.com/TJnW9Ko.png
This is why hiding file extensions is bad, and you should turn that off.

Your vpatch is still launching the original th11.exe (displayed as th11), while you renamed your th11boss.exe to th11.exe.exe (which is (in)conveniently displayed as th11.exe). The point is to replace the original th11.exe with the patched one, so rename the original to something else first.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: BT on May 16, 2013, 09:15:23 AM
Mmm, no, I think I just misunderstood exactly what I need to rename / how the vpatch works. It's working now.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Ikari on May 16, 2013, 01:10:21 PM
Yessss, you have no idea how happy I am....WHY DID MY COMPUTER HAVE TO BREAK.

*Ahem* I'll make sure to keep this patch in mind once I get back something to play Touhou on.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Chaotic Phoenixma on May 16, 2013, 02:09:04 PM
Naut suggested I replace it with the demo version the night before I posted and then I forgot about it.

Do it. I need to try this out sometime but considering how long I haven't played Touhou, I'm sure even Hard mode will destroy me.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: lmagus on May 16, 2013, 07:05:27 PM
Awesome! Now I want to leave work early to try this :P
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Kaguya on May 16, 2013, 10:53:24 PM
edit: nevermind, I went full retard
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: ark on May 17, 2013, 08:55:34 AM
Cleared it. (http://replays.gensokyou.org/download.php?id=28324) 1.8 lives remaining; would have been 4 if I hadn't died on Okuu's last 2 spells. :c
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: cuc on May 17, 2013, 11:28:54 AM
Yeah, put the demo version Shackles in, pretty please.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Kosachi on May 17, 2013, 05:39:56 PM
The Satori rush is ridiculously fun. Thanks a million for including that.
Everything else is very well done. Guess I have to learn to do ten stars legitimately now :(
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Tengukami on May 17, 2013, 06:01:35 PM
The demos are pretty hilarious, too.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: BT on May 17, 2013, 06:11:20 PM
If I may add a suggestion it would be to kick out Parsee and make Yamame drop an extend on her final instead. :V
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Nindella on May 17, 2013, 06:40:08 PM
If I may add a suggestion it would be to kick out Parsee and make Yamame drop an extend on her final instead. :V

Please don't bully Parsee  :ohdear:

She'll just get more jealous!
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Zengeku on May 18, 2013, 01:44:23 AM
Why would you kick Parsee out? Is it because she's easy? Then you might as well remove Yamame and Yuugi as well.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Drake on May 18, 2013, 01:56:00 AM
Nereid keeps dying to Yuugi and has complained about dying to Yamame and Parsee before so they must be doing something right.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: ark on May 18, 2013, 07:21:42 AM
But I'll die on anything, so I wouldn't base anything on my performance.


edit: I posted a clear video (http://www.youtube.com/watch?v=JCUd6I48kNo)
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Zengeku on May 18, 2013, 05:31:48 PM
I got hit by Parsee's 1st non a few days ago. Stuff happens.  :V
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Mesarthim on May 19, 2013, 06:31:30 AM
Since you have a confirmation? in your bugs section I will give it to you.

Yes the game crashes when you pick the top option after clearing extra. I remember back in the day when I used to find her hard, now I can beat her easily without bombs.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Drake on May 19, 2013, 06:36:24 AM
Thanks. I figured it was going to be the same as UFO since I use the same method to disallow continues and I doubt ZUN would've had a reason to change the EX clear menu to the game over menu for UFO, so. Before public release I did a run of Koishi to check, grabbed a perfect, then forgot why I was playing in the first place and quit immediately on clear, and I really just didn't want to bother running through again, doop.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Sage Ω (Ultima) on May 19, 2013, 07:14:55 PM
Nice though I will mostly be playing this for Satori.

I hope you don't mind me asking but how did you get those other spells into the game, the scripts are too confusing and I have only been able to give bosses extreme amounts of health or have them skip non spells? (You'll still get the life piece too.) I was trying to port MOF to SA awhile ago but I stopped because enemies weren't affected by my shots and there is this invisible thing that stops the stage script if you destroy it and of course since the boss dialog clears all enemies from the screen the boss never shows up. You'll get to enjoy the music though lol.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Drake on May 19, 2013, 10:54:24 PM
I don't think you'll be surprised by me just answering "it's hard". There's little documentation about the instructions since all it does is decompile the ecl file in a readable form, much like decompiling an executable into machine code, and I don't blame xarnonymous for not wanting to study how each instruction works lol. It took several weeks to finish this and UFO for the same reason; understanding the flow of instructions is a challenge.
Porting MoF scripts into being run by SA could be done since the ecl files use the same instructions more or less, but you will very likely have to modify the executable as well in order for things to work coherently at all. I think I ran into the same problem you're talking about when cutting out the stage and patterns for MoF stage 6.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Sage Ω (Ultima) on May 20, 2013, 12:26:40 AM
I can understand where you're coming from. But still even with little knowledge of the game's code you still managed to do an impressive hack.

I guess I'll just fool around with the scripts and see what happens.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Wriggle on May 21, 2013, 03:54:30 AM
Lol @ the surprise buttsecks for BoWaP safespotting. You should've done the same for Orin's nonspells. :V
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: graah on May 22, 2013, 03:25:08 AM
Thanks for making this.

SA was pretty brutal compared to Ten Desires(only one I've played a lot) and I really missed spell practice mode.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: ARF on June 06, 2013, 07:08:05 PM
This truly is awesome! Thanks a lot for making this, having lots of fun with this.

Also it seems that increasing the radius on the inner circle of stars on Okuu's third spell card has inadvertedly created a new "safespot" :V (http://www.youtube.com/watch?v=ySMEobi6gr4)
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Drake on June 06, 2013, 10:47:19 PM
I am totally okay with that spot.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Chaotic Phoenixma on June 07, 2013, 12:02:08 AM
Can Marisa even get into that? It looked like a very tight squeeze through the suns.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: ARF on June 07, 2013, 04:38:07 PM
Can Marisa even get into that? It looked like a very tight squeeze through the suns.

Yeah, easily. Getting up there isn't the hard part though!
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Blaze on February 10, 2014, 01:47:28 PM
Yeah, it doesn't work for me. Of course, because when i put the folder into my SA Archive, and use patch.bat, nothing appears, neither happens
I do not understand it D:
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Failure McFailFace on June 24, 2014, 10:43:24 PM
y u do dis give mi bombs back

Seriously, why did you have the idea of removing the bombs? You get enough power from the bosses and planted stage enemies, and half of the shots' bombs (along with the hots themselves) are very poor. Having no continues is fine, but no bombs? Casual Touhou players can't do that. :colonveeplusalpha:

Essentially, the patch turns the game into this:
Code: [Select]
gameStart;
if Death > 0;
    then gameOver;
    else gameComplete; //No lives left
end

Too hard, Drake. Way too hard. (Same goes with the UFO patch. Of course you had to do 2 of the most difficult games in the whole series.)
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Drake on June 24, 2014, 11:19:32 PM
(http://i.imgur.com/Xiqme.gif)
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Oh on June 25, 2014, 01:19:18 AM

(http://i.imgur.com/MO4QInI.jpg?2)
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Karisa on June 25, 2014, 01:36:25 AM
I haven't tried it, but I think someone said using the modified .dat (renamed back to th11.dat) with the original .exe file gives you just the modified stages, for use in practicing bomb-grazing Parsee or whatever.

Not sure how well it functions though, and you should back up your score.dat regardless before trying anything of course.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Drake on June 25, 2014, 04:29:21 AM
Replays will be completely broken because they won't save to the replays_boss folder and they will desync anyways. Besides that the two aren't connected enough to cause other issues, probably.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Garlyle on June 26, 2014, 10:40:40 AM
There's a part of me that wants bombs

and the part of me that just wants to git good

this is fun as hell though and satori is amazing now

EDIT: and apparently I'm a year late to the party
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Failure McFailFace on July 05, 2014, 02:43:56 AM
There's a part of me that wants bombs
Which is the whole of me right now.

Drake, how did you make this patch? I want to modify it so that I can use bombs.
Title: Re: Subterranean Animism - Boss Rush Patch (Satori Rush!)
Post by: Aeteas on July 05, 2014, 05:03:27 AM
As was already mentioned in the thread, you can rename the th11boss.dat back to th11.dat and run it with the original executable. This lets you bomb.

It also lets you continue, even though it still says out of order. I was highly amused when I realized dying to BoWaP brings you back to the beginning of the Satori, so you can enjoy Satori all over again. :D

Personally, I think no-bombs is better unless you're bombing for score or something, but whatever.