Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 50618 times)

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #810 on: June 27, 2013, 10:59:21 AM »
> Fit both in lengthwise and try to lift the pavilion.

>You reach down, and try to lift the pavilion. You strain and try to keep a handhold, but it does not budge. You suspect the base is made mostly of solid stone, and is too heavy to lift more than a little under the best of conditions.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #811 on: June 27, 2013, 01:16:51 PM »
> What does the shape of the base appear to be?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #812 on: June 27, 2013, 02:46:45 PM »
> What does the shape of the base appear to be?

>The pavilion itself is shaped like a hexagon. The base seems to roughly mimic this shape, as its edges curve inward. You can't quite see where they meet, due to the ground and the structure itself being in the way, but it seems to taper off to to a kind of end after about four yards or so.

>_

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #813 on: June 28, 2013, 06:12:44 PM »
>Looking around, you can see a relatively broad path continuing eastward, and a fairly narrow one that wends toward the southwest.

>_

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #814 on: June 30, 2013, 12:16:42 AM »
>Waiting around, you see no new reactions from the pavilion or the shrine. You find yourself wondering if there isn't more to be found regarding this elsewhere? It certainly would be the first time today.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #815 on: June 30, 2013, 01:25:00 AM »
>Get our hands in under the pavilion and attempt to turn it to the left, keeping an eye on the crevice.
>Also, can we see a hole in the base in the crevice?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #816 on: June 30, 2013, 08:20:51 AM »
>Get our hands in under the pavilion and attempt to turn it to the left, keeping an eye on the crevice.
>Also, can we see a hole in the base in the crevice?

>You attempt to spin the whole structure to the left. It is difficult at first, from both the weight and from being wedged into the dirt. With much effort, you are able to get it to move about an inch leftwards.
>Looking into the crevice, you can see a hole. With a little shifting, you can also see a minuscule and familiar sigil just inside of it.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #817 on: June 30, 2013, 12:24:13 PM »
>Inspect the outer edge of the crevice to see if there are any holes that could match up with the hole that contains the very small sigil.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #818 on: June 30, 2013, 12:38:20 PM »
>Inspect the outer edge of the crevice to see if there are any holes that could match up with the hole that contains the very small sigil.

>Checking what you can see that is exposed, you don't find any holes of note. You do note that the tunnel in the shrine seems to have originally butted up against the edge of a large rock.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #819 on: June 30, 2013, 10:23:07 PM »
>Examine the rock.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #820 on: June 30, 2013, 10:54:01 PM »
>Examine the rock.

>From what you can tell, it is a run of the mill rock, made of the same kind of stone as the base of the pavilion. It is smooth and worn by age; likely it is some kind of basic sedimentary field stone, the proper name of it escapes you at the moment. Nothing about it is really remarkable that you can see.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #821 on: July 01, 2013, 07:13:38 PM »
> Can we poke the sigil?
> Could we slide the whole base+pavilion around a little bit more to see other parts of the grouund beneath it to inspect for a hole that could match up with the tunnel?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #822 on: July 01, 2013, 08:42:58 PM »
> Can we poke the sigil?
> Could we slide the whole base+pavilion around a little bit more to see other parts of the grouund beneath it to inspect for a hole that could match up with the tunnel?

>You could probably reach down and poke it.
>You could likely move it forward without too much trouble. Trying to move it to the sides seems as though it would be the same as when you moved it back a moment ago.

>_

Kilgamayan

  • True
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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #823 on: July 01, 2013, 09:20:41 PM »
> Reach down and gently poke the sigil.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #824 on: July 01, 2013, 09:34:36 PM »
> Reach down and gently poke the sigil.

>You reach down and gently touch the tiny sigil. It reacts as it always has, you can feel a brief sensation of power and it seems to touch you for a moment before drawing away.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #825 on: July 01, 2013, 09:48:01 PM »
> Did the magnitude of the power feel the same?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #826 on: July 01, 2013, 10:05:04 PM »
> Did the magnitude of the power feel the same?

>It does feel the same.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #827 on: July 01, 2013, 10:32:53 PM »
> Interesting.
> Move the entire base + pavilion forward.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #828 on: July 01, 2013, 11:35:51 PM »
> Interesting.
> Move the entire base + pavilion forward.

>You move the whole structure forward with the aid of your screwdriver. It slides forward easily, sinking a bit more into place while loose dirt tumbles down from the exposed earth. The rear is a little lopsided, sticking out a half an inch or so above the ground. You suspect it may never fit as neatly as it did before you began to mess with it.
>Looking into the crack, you can see the dirt churned and unstable from your previous efforts to move the structure. There doesn't seem to be much of note, at first, but you think you can just see something where the space between the shrine and the ground narrows to the south; it appears to be something like a small opening.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #829 on: July 02, 2013, 12:10:45 AM »
>Is the rock what's stopping us from turning the pavilion smoothly?

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #830 on: July 02, 2013, 12:45:23 AM »
>Is the rock what's stopping us from turning the pavilion smoothly?

>You think it's more the fact that it was kind of lodged into the earth, and that it is quite heavy.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #831 on: July 02, 2013, 12:51:26 AM »
> Can we still see the in-shrine tunnel where the sigil was?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #832 on: July 02, 2013, 12:56:34 AM »
> Can we still see the in-shrine tunnel where the sigil was?

>Not really, you've pushed it up against the earth, and it is on the opposite side the the whole structure. However, it runs under the torii at the front of the shrine, so you shouldn't have any issues in guessing where it lies.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #833 on: July 02, 2013, 01:16:43 AM »
> Given what tools we have now, what more would we need before we would feel comfortable opening a gap underneath the shrine so we can turn it around and replace it?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #834 on: July 02, 2013, 10:20:20 AM »
> Given what tools we have now, what more would we need before we would feel comfortable opening a gap underneath the shrine so we can turn it around and replace it?

>The best thing would be to find some way to make the borders here less unstable, so that the gap wouldn't collapse under its own weight so to speak. Possibly if you were better rested, and trying not to overlook the empty twinge in your stomach, you might be able to focus and hold one long enough to do this. But that said, you feel it would probably be better to find a less intensive way to do this.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #835 on: July 02, 2013, 01:37:45 PM »
Actually, we may not need to.

> Assuming we went back to being tiny, would it be possible to climb down into that small opening from above?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #836 on: July 02, 2013, 01:39:13 PM »
>And if we could, roughly how easy would it be to get out again?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #837 on: July 02, 2013, 03:29:50 PM »
> Assuming we went back to being tiny, would it be possible to climb down into that small opening from above?

>And if we could, roughly how easy would it be to get out again?

>It might be a tight squeeze near the end, but you think you could probably climb down there.
>Climbing out may be more difficult. You aren't sure how well the dirt would hold up under your weight without some kind rope or tools to help out. You don't think you'd be permanently stuck, but rather it's a question of how long it would take to get out, and how many times you would fall and get battered and dirtied in the process.

>_

>_



Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #838 on: July 02, 2013, 04:26:45 PM »
> How far below the surface is that opening?
> How wide is the opening?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #839 on: July 02, 2013, 04:30:51 PM »
> How far below the surface is that opening?
> How wide is the opening?

>It is a couple feet down, and is a good fraction of a foot across. It looks as though it is not too much smaller than the tunnel in the shrine's basement.

>_